@oh-story/dsh 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +17 -15
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/manifest.json +284 -364
  5. package/lib/drama/package.json +4 -0
  6. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  7. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  8. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  9. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  10. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  11. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  12. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
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  18. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  19. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  20. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  21. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  22. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  23. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  24. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  25. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  26. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  27. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  28. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  29. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  30. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  31. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  32. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  33. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  34. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  35. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  36. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  37. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  38. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  39. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  40. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  41. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  43. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  44. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  45. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  47. package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
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  59. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  60. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  61. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  62. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  63. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  64. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  65. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  66. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  67. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  68. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  69. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  70. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  71. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  72. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  73. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  74. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  75. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  76. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  77. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  78. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  79. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  80. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  81. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  82. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  83. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  84. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  85. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  86. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  87. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  88. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  89. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  90. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  91. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  92. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  93. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  94. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  95. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  96. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  97. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  98. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  99. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  100. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  101. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  102. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  103. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  104. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  105. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  106. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  107. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  108. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  109. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  110. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  111. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  112. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  113. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  114. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  115. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  116. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  117. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  118. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  119. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  120. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  121. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  122. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  123. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  124. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  125. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  126. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  127. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  128. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  129. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  130. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  131. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
  132. package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
  133. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  135. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
  136. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  137. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  138. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  139. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  140. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  143. package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
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  148. package/lib/index.js +120 -31
  149. package/lib/index.js.map +3 -3
  150. package/lib/novel-to-game/README.md +10 -11
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  152. package/lib/novel-to-game/VERSION +1 -1
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  154. package/lib/novel-to-game/package.json +4 -0
  155. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  156. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  157. package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
  158. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  159. package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
  160. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
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  162. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  163. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  164. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
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  166. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  167. package/lib/oh-story/manifest.json +628 -803
  168. package/lib/oh-story/package.json +4 -0
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- # 写作技法
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-
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- > 镜头式写作、白描、视角、文笔、毒点规避、开篇定调。用于正文写作和行文质量提升时查阅。
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-
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- ---
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-
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- ## 决策路由
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-
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- | 你在做什么 | 查阅哪个模块 |
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- |-----------|-------------|
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- | 写正文、润色文笔 | 写作四要点 -> 写作基础技巧 -> 镜头式写作法 |
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- | 控制文字情绪密度 | 行文验收两字诀 -> 文笔三要素与水分控制 |
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- | 选择视角和叙事方式 | 视角选择与叙事 |
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- | 避开读者反感点 | 毒点解析与规避 |
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- | 设计开篇三章 | 黄金三章=定调与预期管理 |
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- | 优化段落画面感 | 文本构成要素 -> 文笔全面解析 |
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-
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- ## 指令语气
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-
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- 本文件是默认技法库,按 [style-resolution.md](style-resolution.md) 服从当前请求、本书文风和 active 作者偏好;镜头法、视角和句长建议不作跨文风验收线。
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-
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- ---
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-
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- ## 写作四要点
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-
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- ### 要点一:"然后呢"基点法
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- 每一段文字都要回答读者心中的"然后呢"。写完一个信息点,立刻用下一个信息点接上。
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-
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- ### 要点二:间接描写法
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- 正面描写只是铺垫,侧面反应才是爽点。写配角嚼饼的吃相、哄抢的情形,比干巴巴说"这饼宇宙第一"有效百倍。
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-
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- ### 要点三:围绕核心情绪设计全部情节
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- 动笔前确定目标读者的核心情绪需求(被认可/复仇/恋爱/升级),所有情节、人设、冲突都围绕这根弦演奏。
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-
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- ### 要点四:宏观微观一体把控
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- 宏观把控整体节奏和情绪走向,微观把控每段文字的细节和张力。
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-
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- ---
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-
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- ## 写作基础技巧
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-
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- ### 白描
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- 白描 = 最少的字 + 最准确的信息和情绪。用精准的动词和名词直接勾勒画面,给读者留白想象空间。
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- ### 五感描写法
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- - 至少调动两到三种感官(视觉/听觉/触觉/嗅觉/味觉)
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- - 写"感受到什么"而非只写"看到什么"
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- - 五感必须服务情绪——恐惧时写冷、暗、静;兴奋时写亮、快、响
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-
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- ### 动态描写优于静态描写
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- - 人物特征用动作和反应展现,不用形容词堆
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- - 示范:众人看到她时,说话的声音不自觉地放轻了
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- - 环境不要大段铺陈,在角色行动中穿插点染
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-
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- ### 对话描写要点
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- - 每句话至少满足一项:推进剧情 / 展示人设 / 制造冲突
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- - 用语气、动作、省略来暗示潜台词
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- - 日常用语,不要书面腔
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-
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- ### 场景切换与转场
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- - 用相似物/相似五感/相似情绪做转场
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- - 时间跳转:动作或物件衔接
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- - 空间跳转:声音或光影衔接
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-
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- ### 镜头与分镜思维
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- - 每个段落 = 一个镜头,有明确的"拍摄对象"
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- - 镜头类型:远景(环境/氛围)-> 中景(人物关系)-> 近景(表情/细节)-> 特写(关键物品/情绪)
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- - 快节奏:短句、短段、密集动作、快速切换
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- - 慢节奏:长句、环境描写、心理活动、静止镜头
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-
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- ### 代入感建立
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- - 主角的目标清晰且让读者认同
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- - 主角的行为读者能理解动机
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- - 叙事立场必须站在主角一侧
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-
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- ### 向人设深化 vs 向故事深化
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- - 向故事深化:复杂阴谋、多层推理——上限高但难度大
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- - 向人设深化:人物关系和互动中找戏剧性——更容易上手
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- - 核心让读者觉得"来看热闹"——人物化学反应本身就足够有趣
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-
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- ### 高情商/聪明人角色塑造
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- - 通过行为展现聪明,不靠旁白说他聪明
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- - 将真实案例的核心逻辑提取后适配到网文语境(保留逻辑骨架,替换具体细节)
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- ---
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-
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- ## 行文验收两字诀
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- ### 第一字:顺
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-
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- | 卡顿类型 | 解法 |
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- |----------|------|
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- | "了"字卡顿 | 控制不必要的"了"字使用频率 |
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- | 玩梗卡顿 | 只用目标读者群体熟悉的梗 |
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- | 信息缺失卡顿 | 适时补上必要信息 |
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- | 伏笔过远卡顿 | 揭示前简短提示前文 |
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- ### 第二字:准
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- 什么情绪写什么味——该热血热血,该温暖温暖,该恐怖恐怖。
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- | 情绪 | 关键 | 反面信号 |
102
- |------|------|----------|
103
- | 悲壮 | 牺牲要有分量,代价要真实 | 角色死了读者无感 |
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- | 温暖 | 日常细节中的关心 | 刻意煽情 |
105
- | 恐怖 | 未知和失控感 | 靠血腥描写堆砌 |
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- | 热血 | 宣言感 | 口号空洞无铺垫 |
107
-
108
- ---
109
-
110
- ## 镜头式写作法
111
-
112
- 采用限知镜头法时,跟随主角感知;本书选有限全知或多视角时按文风执行,不将授权的视角切换判错。
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114
- ### 核心原则
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- 1. 只写主角能看到/听到/闻到/摸到的,不切他人内心,不写作者解说
116
- 2. 每句对话都要推进剧情、塑造人物、或传递信息
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- 3. 情绪可以直写;要补足信息时优先选择、台词、物件或后果,不默认换成身体动作
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- 4. 手机屏幕优先:按动作/信息变化换行,读起来卡时拆段;拆的是段落,叙述句仍以逗号长句为主(句长标准见 anti-ai-writing.md 规则 3)
119
-
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- ### 高危清单
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-
122
- **高危视角**
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- - 全知叙述:"此时的他还不知道,三天后..."
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- - 上帝视角:"如果她知道真相..."
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- - 心理分析:"他内心深处其实..."
126
-
127
- **高危词汇**
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- 仿佛、犹如、一丝、一抹、深吸一口气、不禁、眼中闪过、嘴角勾起、眉头微皱、不容置疑、不易察觉(“好像”按语境判断,不机械替换;缓缓、微微、轻轻、淡淡走密度控制,每千字合计 ≤3,孤立自然使用可保留)
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-
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- **高危句式**
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- - "...,带着..."(如:他说,带着一丝无奈)
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- - 对话标签密度过高/公式化标签 -> 高频时用动作神态替代,普通“说”可保留
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- - "他/她知道..." -> 直接展示,不告诉
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- - 陈词滥调/万能比喻 -> 改成生活化比喻或白描
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-
136
- ### 替代技巧
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- | 禁用 | 替代 |
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- |------|------|
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- | 他感到一阵悲伤(无落点) | 删掉,或写他此刻做不成的那件事 |
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- | 高频公式化对话标签 | 用动作、语气或上下文承接;普通“说”可保留 |
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- | 他深吸一口气 | 他把烟摁灭在烟灰缸里 |
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- | 她眼中闪过一丝惊讶 | 她的手停在了半空 |
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-
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- ### 对话写作规范
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- 每句对话必须满足至少一个:推进剧情 / 塑造人物 / 制造张力
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- **对话格式**
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- - 用动作打断长对话
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- - 每次说话不超过3句
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- - 避免高频/公式化对话标签;普通“说”可保留,仅在机械重复或语气单一时用动作/上下文替代
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-
153
- **对话情绪五级递增**
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- 1. 客观陈述事实
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- 2. 客观陈述 + 提出建议
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- 3. 主观指责
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- 4. 主观指责 + 强制命令
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- 5. 主观指责 + PUA抬升自己(最强)
159
-
160
- ### 三机位法
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- | 机位 | 视角 | 内容 | 功能 |
163
- |------|------|------|------|
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- | 机位1 | 近景 | 主角动作、表情、心理 | 推进主线,读者代入 |
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- | 机位2 | 远景 | 配角反应、环境变化、围观者 | 扩展信息面,制造反差 |
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- | 机位3 | 旁白 | 设定补充、背景交代 | 适时补充必要信息 |
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- 机位交替原则:核心1和2,机位3穿插。设定都由冲突引出。
169
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170
- ---
171
-
172
- ## 文本构成要素
173
-
174
- ### 核心分类
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- - **画面感**:人+环境(静/动),如高清摄像机忠实记录
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- - **思想**:计划/目标/吐槽/揣测/分析等内心活动
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- - **情绪**:可直写,也可藏在画面与思想里;落地判断见 `writing-craft.md` 第 1 节
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- - **旁白**:身世背景/设定/人物关系/回忆,尽可能简洁
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- ### 环境交互(环境描写核心)
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- 没有交互的环境描写不值得写。
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- - 物理交互:梨花飘到鼻尖打喷嚏 / 雪山瑟瑟发抖 / 河水洗脸
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- - 精神交互:食物比喻人物关系 / 喂饭=暧昧 / 餐刀切鱼=威胁
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- - 题材交互:仙侠写遮天蔽日鲲鹏 / 武侠写匹夫一怒血溅五步
185
-
186
- ---
187
-
188
- ## 文笔三要素与水分控制
189
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190
- ### 文笔三要素
191
- - **精准**:一个词能说清的不用一句话,动词选择决定画面感
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- - **节奏**:叙述默认用逗号长句,短句只作偶尔的孤立重拍、用完回到逗号长句;忌通篇同长度,也忌一长一短机械交替(句长标准见 anti-ai-writing.md 规则 3)
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- - **画面感**:调动五感,不只写"看到"
194
-
195
- ### 水分控制
196
- - 水分 = 不推动剧情也不塑造人物的内容
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- - 合理的"水":伏笔铺垫/氛围营造/角色互动——暗流涌动
198
- - 有害的水:重复已知信息/无意义环境描写/角色自言自语
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- - 检验法:删掉这段后读者会不会困惑 -> 不会 = 水
200
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201
- ### 长篇网文的文笔取舍
202
- 长篇不需要精致文笔,需要可读性和流畅度。文笔的目标:让读者忘记在看字,直接看到画面。
203
-
204
- ---
205
-
206
- ## 文笔全面解析与环境交互法
207
-
208
- ### 文笔重要性的阶段差异
209
-
210
- | 阶段 | 重要性 | 说明 |
211
- |------|--------|------|
212
- | 小学生文笔 | 10分 | 基础不过关,什么都谈不上 |
213
- | 基础达标 | 5分 | 达标后短板在结构和选材 |
214
- | 精品级别 | 7分 | 精品之间文笔开始拉开差距 |
215
- | 万订 | 10分 | 顶级作品的文笔是核心竞争力 |
216
-
217
- 判断:成绩好但文笔差 -> 提升文笔性价比极高;成绩差但文笔好 -> 补选材和剧情。
218
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219
- ### 一笔多用
220
- 一段文字同时承担多种功能:
221
- - 环境交互 + 人设 + 感情线 = 一笔三用
222
- - 设定融入情节:世界观通过小故事穿插
223
- - 埋伏笔:表面信息之下藏隐藏信息
224
- - 紧凑节奏:枯燥背景设定藏在有趣小情节中
225
-
226
- ### 结构简化
227
- "x级结构"核心是"细化":一句话主线 -> 细化 -> 卷纲 -> 细化 -> 章纲 -> 细化 -> 正文。逆推比顺推效率更高。
228
-
229
- ---
230
-
231
- ## 文笔的本质
232
-
233
- ### 三项输出检查
234
- - **选材**:目标读者、题材边界、核心卖点是否清楚。
235
- - **剧情设计**:大纲/卷纲/章纲是否能持续制造目标情绪。
236
- - **文笔**:正文是否用具体动作、对话、物件和节奏交付情绪。
237
-
238
- 如果正文问题来自选材或剧情设计,不要只润色句子;回到对应 artifact 修正。
239
-
240
- ---
241
-
242
- ## 视角选择与叙事
243
-
244
- ### 网文常用视角
245
-
246
- | 视角 | 特点 | 适用 |
247
- |------|------|------|
248
- | 第三人称有限 | 跟随主角视角 | 最常用,代入感最强 |
249
- | 第一人称 | "我"叙述 | 悬疑、日常文 |
250
- | 第三人称客观 | 只写外部行为 | 群像 |
251
- | 跳跃视角 | 不同角色间切换 | 制造信息差 |
252
- | 上帝视角 | 全知全能 | 传统文学,网文少用 |
253
-
254
- ### 使用要点
255
- - 网文最推荐第三人称有限视角
256
- - 跳跃视角主要用于制造"读者知道而主角不知道"的信息差
257
- - 切换视角要有明确分隔标志
258
- - 第一人称慎用——限制信息量,后期展开困难
259
-
260
- ### 抽象与具体的平衡
261
- - 套路是共性,每本书的个性才是读者留下来的理由
262
- - 好网文文笔=大白话能读懂,但删到只剩推动情绪的动作和对话
263
- - 好的网文文笔:粗看大白话,细看有水平
264
-
265
- ---
266
-
267
- ## 毒点解析与规避
268
-
269
- ### 五大毒点方向
270
-
271
- | 方向 | 规避方法 |
272
- |------|----------|
273
- | 主角塑造 | 叙事立场站在主角一侧;主角做事必有正反馈 |
274
- | 题材雷点 | 了解目标读者群体,避开敏感话题 |
275
- | 氛围代入感 | 氛围感比梗重要一百倍(乐子文除外) |
276
- | 期待破坏 | 把握节奏,适时满足或引入新期待 |
277
- | 题材选择 | 参考三五千均订的作品而非顶流 |
278
-
279
- ### 核心原则
280
- - 主角是心头爱:叙事立场必须站在主角一侧
281
- - 明确读点:毒点随题材变化,讨好目标受众而非所有读者
282
- - 期待管理:连续多次破坏读者期待会引发信任危机
283
- - 开头简洁:第一章就展现关键要素
284
-
285
- ---
286
-
287
- ## 黄金三章=定调与预期管理
288
-
289
- 黄金三章 = 验证"实物是否与图片一致",快速回应读者期待。
290
-
291
- ### 公式
292
- 令人不安的处境 + 亟待提升的地位 + 充满希望的外挂 + 能被展望的美好未来
293
-
294
- ### 定调三层次
295
- 1. 情绪氛围
296
- 2. 故事走向
297
- 3. 价值观倾向
298
-
299
- ### 两种写法
300
- - 代入感路线:快速代入主角
301
- - 期待感路线:开头创造危机
302
-
303
- 规则:刻意黄金三章对基调破坏大,不可强求。
304
-
305
- ### 留住读者的核心:不间断的期待
306
- - 主角即将得到但还没得到 -> 期待感最高 -> 追读最多
307
- - 得到之后追读立刻下降 -> 解法:得到之前套上另一个钩子 -> 循环
308
- - 一本书随时保持两条以上期待线
309
-
310
- ---
311
-
312
- ## 质量检查清单
313
-
314
- 写完每段/每章后,逐项检查:
315
-
316
- - [ ] **段落控制**:按动作/信息变化断段,读起来不卡
317
- - [ ] **高危词扫描**:少用"仿佛/犹如/一丝/不禁/眼中闪过/嘴角勾起"等模板化表达
318
- - [ ] **高危句式扫描**:公式化对话标签/"他感到"/"带着一丝XX"等不要过量
319
- - [ ] **情绪落地**:按 `writing-craft.md` 第 1 节检查,允许准确直写,不为情绪词强配动作或神态
320
- - [ ] **对话有效性**:每句对话至少推进剧情/塑造人物/制造张力之一
321
- - [ ] **五感调动**:每个场景至少调动2种以上感官
322
- - [ ] **环境交互**:环境描写有角色交互,不是空镜头
323
- - [ ] **镜头感**:每段有明确拍摄对象,远景/中景/近景/特写交替
324
- - [ ] **水分检查**:删掉任意一段后读者是否困惑——不困惑则该段多余
325
- - [ ] **视角一致**:符合本书选定的叙述姿态,没有未经授权的信息泄露
326
- - [ ] **节奏交替**:叙述默认是逗号长句(句长标准见 anti-ai-writing.md 规则 3),短句只作偶尔的孤立重拍、用完回到逗号长句;忌通篇同长度,也忌机械长短交替;快慢场景交替
327
- - [ ] **代入感**:主角目标清晰、行为可理解、叙事立场站在主角一侧