@oh-story/dsh 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +17 -15
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/manifest.json +284 -364
  5. package/lib/drama/package.json +4 -0
  6. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  7. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  8. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  9. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  10. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  11. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  12. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
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  18. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  19. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  20. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  21. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  22. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  23. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  24. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  25. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  26. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  27. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  28. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  29. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  30. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  31. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  32. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  33. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  34. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  35. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  36. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  37. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  38. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  39. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  40. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  41. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  43. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  44. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  45. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  47. package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
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  59. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  60. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  61. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  62. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  63. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  64. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  65. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  66. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  67. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  68. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  69. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  70. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  71. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  72. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  73. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  74. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  75. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  76. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  77. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  78. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  79. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  80. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  81. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  82. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  83. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  84. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  85. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  86. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  87. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  88. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  89. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  90. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  91. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  92. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  93. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  94. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  95. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  96. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  97. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  98. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  99. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  100. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  101. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  102. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  103. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  104. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  105. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  106. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  107. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  108. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  109. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  110. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  111. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  112. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  113. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  114. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  115. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  116. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  117. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  118. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  119. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  120. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  121. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  122. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  123. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  124. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  125. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  126. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  127. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  128. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  129. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  130. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  131. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
  132. package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
  133. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  135. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
  136. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  137. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  138. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  139. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  140. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  143. package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
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  148. package/lib/index.js +120 -31
  149. package/lib/index.js.map +3 -3
  150. package/lib/novel-to-game/README.md +10 -11
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  152. package/lib/novel-to-game/VERSION +1 -1
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  154. package/lib/novel-to-game/package.json +4 -0
  155. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  156. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  157. package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
  158. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  159. package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
  160. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
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  162. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  163. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  164. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
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  166. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  167. package/lib/oh-story/manifest.json +628 -803
  168. package/lib/oh-story/package.json +4 -0
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- # 章级钩子:章首/章尾钩子选择与写作
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+ # 短篇钩子:节尾、节首、段落与全文悬念
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- > 写每章开头或结尾时加载。先看决策路由,选对钩子类型,再套模板。
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+ > 构思时填小节大纲「结尾承接/钩子」列、定付费点断点拿不准落点时,查「2. 节尾」;其余各节在设计对应写法时按需查。写正文按小节大纲这一列执行,不读本文件。示例取自七猫短篇原文,按《书名》标出处,标点照原文;写正文时标点按本篇的格式规范改写。
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  ---
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- ## 决策路由
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+ ## 1. 全文悬念的承接与收束
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- ### 章尾钩子:根据本章情绪选类型
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+ 先确定全文最终要回答的核心问题。副悬念为它提供证据、误导或情绪代价,不另开独立支线。
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- | 本章情绪/阶段 | 推荐钩子 | 为什么 |
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- |-------------|---------|-------|
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- | 悬念/未知 | 突然揭示 / 神秘物品 / 留白 | 激发好奇 |
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- | 紧迫/危机 | 紧急危机 / 倒计时 / 未完成动作 | 制造焦虑 |
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- | 反转/真相 | 身份反转 / 隐藏含义 / 回声 | 颠覆认知 |
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- | 情感/关系 | 两难抉择 / 承诺威胁 / 情感转折 | 拉扯情绪 |
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- | 系统文特有 | 系统激活 / 选择型 | 期待金手指 |
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- | 氛围/日常 | 意象钩子 / 离奇消失 / 信息差 | 暗流涌动 |
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+ 局部问题揭晓后,让答案改变下一步行动、关系立场或读者对核心问题的判断。延迟揭晓时,也要交付新证据、误判修正或局部反击,避免一直抬问题。
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- ### 章首钩子:根据开篇策略选类型
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-
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- | 开篇策略 | 推荐钩子 | 为什么 |
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- |---------|---------|-------|
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- | 直接冲击 | 未完成动作开局 / 倒计时开局 | 即时紧迫感 |
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- | 制造好奇 | 悬念对话 / 闪前碎片 / 神秘独白 | 信息差驱动 |
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- | 对比冲击 | 反差场景 / 意象预示 | 反差吸引 |
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-
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- ### 章节阶段与钩子强度
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-
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- | 故事阶段 | 推荐类型 | 强度 |
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- |----------|---------|------|
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- | 第 1 章 | 系统激活 / 截断 / 危机升级 | 必须强 |
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- | 2-3 章 | 选择 / 信息差 / 情感转折 | 强 |
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- | 中期日常 | 对话悬念 / 信息差 / 身份即将揭露 | 中 |
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- | 高潮前 | 危机升级 / 悬念预知 | 强 |
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- | 大结局 | 时间跳跃 / 情感转折 | 收束 |
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+ 舒缓的小节可用局部兑现和明确行动承接。进入终局时回答核心问题,不用无关的新谜题延长故事。
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  ---
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- ## 章尾钩子 13 式
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-
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- | # | 名称 | 公式 | 示例 |
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- |---|------|------|------|
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- | 1 | 突然揭示 | 抛出改变全局的信息 | "信上的日期,是他死后第七天。" |
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- | 2 | 紧急危机 | 下章必须回应的紧迫威胁 | "裂缝在扩大,灵石还差三块。" |
46
- | 3 | 未完成动作 | 动作被新变量打断 | "他刚伸手,手腕忽然被人扣住。'别动。'身后传来一个声音。" |
47
- | 4 | 身份反转 | 身份真相偏离读者预期 | "她叫林小月。但档案上写的是:林小月,已故。" |
48
- | 5 | 两难抉择 | 被迫在两个坏选项中选一个 | "签了这份文件,公司保住了,但他得进去。" |
49
- | 6 | 神秘物品 | 重要但含义未知的物件 | "包裹里是一把钥匙,附了张纸条:'你欠我的。'" |
50
- | 7 | 倒计时 | 时间不够用 | "医生说还有三个月。那是两个月前的事了。" |
51
- | 8 | 承诺/威胁 | 有人宣布了行动意图 | "今晚十二点之前,我会告诉所有人你做了什么。" |
52
- | 9 | 离奇消失 | 不可能的消失 | "手铐还在,人没了。整个房间只有一个门,门没开过。" |
53
- | 10 | 隐藏含义 | 表面正常,实际暗藏信息 | "他说:'你和妹妹真像。'可她是独生女。" |
54
- | 11 | 意象钩子 | 反复出现的意象发生变化 | "窗台上那盆枯了一个月的茉莉,突然冒出了花苞。" |
55
- | 12 | 回声钩子 | 章尾句呼应开头,关键细节变了 | 开头:"她说她永远不会原谅他。" / 结尾:"她说她永远不会原谅他。但她的手,攥得更紧了。" |
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- | 13 | 留白钩子 | 只展示反应,不揭示发生了什么 | "他看了信。脸色变了。什么也没说,把信叠好放进口袋。" |
17
+ ## 2. 节尾:停在答案出来之前
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- ---
19
+ 七猫七十多篇完结短篇的非末节节尾里,约三成停在一句对白上,多是施害者的狠话、开出的条件或新人物开口;其余常见的是动作做到一半、有人到场、东西刚被打开的那一刻。很少用总结句或抒情句收住。
59
20
 
60
- ## 章首钩子 7 式
21
+ | 落点 | 怎么停 | 原文 |
22
+ |---|---|---|
23
+ | 动作被打断 | 关键动作做到一半,结果放到下一节 | 《妹妹成为偶像练习生后,我拦下了红旗车》眼看刀就要刺中我腹部的瞬间,房间门被打开了。 |
24
+ | 来人或来电 | 关键人物到场,或电话那头换了人 | 《回乡祭祖,老公嫌我买太多纸钱》正在我犹豫的时候,孙虎竟然给我来了电话。但是接电话的却不是他,而是派出所的民警! |
25
+ | 证据只亮一处 | 文件、物件刚翻开,只亮最扎眼的一处 | 《恶有恶报》我往下翻,在鉴定人签名的地方,看到了一个熟悉的名字。沈妤。 |
26
+ | 狠话或条件落尾 | 对方把话说绝或开出条件,主角怎么回应留到下一节 | 《双胞胎变成一胎后,金丝雀杀疯了》她说:“把你的身体给我。”“把你的孩子,也给我。” |
27
+ | 身份将揭 | 有人问出关键问题,或说漏一句 | 《未婚妻将我丢在黄金岛抵债,可岛主是我姐》楚涵伊的脚步顿住了,语气冷了下来:“这里面关着的到底是谁?!” |
28
+ | 主角留了后手 | 读者看见主角的准备,对手还不知道 | 《白许空诺爱成沫》医生将镇定剂注射进肌肤时,我不动声色的按下录音键。 |
29
+ | 后果预告 | 叙述者提前说这一步会出事,或谁后来会后悔 | 《吃了三年地沟油油条,老板让我补齐塑料袋钱》可我不知道,就是这句话导致我们家陷入舆论的风波。 |
30
+ | 心死定格 | 一句话把主角从忍让切到决裂 | 《我从来没被爱过》少年意气终究是消散无踪。而我心里最后的一束光,也熄灭了。 |
31
+ | 异常出现 | 悬疑、民俗里不该动的东西动了 | 《我的女儿在吃掉我》就在这时,阿布的头,突然咔哒一声转向了我。 |
61
32
 
62
- | # | 名称 | 公式 | 示例 |
63
- |---|------|------|------|
64
- | 1 | 悬念对话开局 | 直接从意味深长的对话开始 | "你确定要这么做?/ 确定。/ 那你就别后悔。" |
65
- | 2 | 闪前碎片 | 先给结果碎片,再回正常叙事 | "后来他才知道,那个电话改变了所有事。但此刻他还一无所知。" |
66
- | 3 | 倒计时开局 | 开头就建立紧迫感 | "距离合同到期还有 72 小时。" |
67
- | 4 | 神秘独白 | 第一人称诡异内心独白 | "我一直在想,那天如果我没有回头,一切会不会不一样。" |
68
- | 5 | 反差场景 | 两个截然不同的场景并列 | "一边是婚礼现场,香槟塔堆得老高。另一边,医院走廊的灯在闪。" |
69
- | 6 | 未完成动作开局 | 动作进行中被截断 | "他刚把钥匙插进锁孔,门里传来一声轻响。" |
70
- | 7 | 意象预示 | 用环境意象暗示即将发生的事 | "天边烧得通红,像是什么东西在着。她抬头看了一眼,继续走。" |
33
+ - 付费点所在的那一节,停在答案还没出来的落点上,如动作被打断、来人、证据只亮一处、狠话或条件。语料里标了付费点的两处都停在来人:《我谈业务被杀,未婚夫却向白月光求婚》「灵车到公司时,许江也刚好下车。」、《妹妹夜店登记被害后,我砸了唯一的证据》「他来了。」
34
+ - 非终局节尾让读者知道为什么要往下看;过渡节可以用局部兑现或明确的下一步收住,不必每节都下强钩子。
35
+ - 相邻几节换着用不同落点,同一种接连用,读者会提前猜到。
36
+ - 别用「或许」「她知道,明天会是新的开始」这类总结或抒情句收节。
71
37
 
72
38
  ---
73
39
 
74
- ## 章尾实战模板
75
-
76
- ### 一、系统激活型
77
- ```
78
- 就在{主角}{最低谷状态}之际。
79
- {一个感官描写}。
80
- 叮!
81
- 【{系统名},正式启动。】
82
- ```
83
- > 就在他万念俱灰之际。一个冰冷的机械音,突然在他脑海中响起。叮!【年少轻狂系统,正式启动。】
84
-
85
- ### 二、悬念预知型
86
- ```
87
- {主角}{冷静/冷漠地}看着{对方的嚣张行为}。
88
- {一个短句:继续吧/慢慢来/不着急}。
89
- {预告即将发生的反转,不透露细节}。
90
- ```
91
- > 我冷眼看着笑得前仰后合的人。笑吧。多笑会儿。过了今天,你们就再也笑不出来了。
92
-
93
- ### 三、截断型
94
- ```
95
- {一个小动作}。
96
- {剧烈反应}。
97
- {震惊/疑问。本章结束,不给答案}。
98
- ```
99
- > 仅仅一口!她的瞳孔猛地收缩成针尖状。轰!一股恐怖到难以形容的热流,瞬间在她的腹中炸开!这粥有问题!里面到底放了什么?
100
-
101
- ### 四、选择型
102
- ```
103
- 【选择一:{诱人选项}】奖励:{极其诱人} 代价:{隐含风险}
104
- 【选择二:{另一选项}】奖励:{另一种诱人} 代价:{另一种风险}
105
- ```
106
- 章节结束,不给出选择结果。
107
-
108
- ### 五、危机升级型
109
- ```
110
- {突然的声响/动作}!
111
- {新威胁出现}。
112
- {主角的恐惧/紧迫反应}。
113
- ```
114
- > "都给老子出来!快点!"哐啷!!!一只沾满泥污的军靴,粗暴地踹开了笼门。
115
-
116
- ### 六、身份即将揭露型
117
- ```
118
- {一个旁观者}突然{提出疑问/发现线索}。
119
- "{暗示主角真实身份的话}"
120
- {其他人不以为意,主角暗暗紧张}。
121
- ```
122
-
123
- ### 七、情感转折型
124
- ```
125
- 就在这时,{角色}的{表情/态度}突然{大变}。
126
- {一个出人意料的示弱/请求动作}。
127
- "{戳中主角软肋的话}"
128
- ```
129
-
130
- ### 八、信息差型
131
- ```
132
- {主角的自我怀疑/感慨}。
133
- {一个意象/比喻}。
134
- {暗示即将改变,但不明说}。
135
- ```
136
- > 花有重开日,人无再少年。自己怎么就把日子,过成了这副狗屎样?
137
-
138
- ### 九、对话悬念型
139
- ```
140
- "{提出请求的前半句}"
141
- "{对方回应}"
142
- "{意想不到的后半句,不是读者预期的}"
143
- ```
144
- > "我有一个请求。"苏牧缓缓说道。"你说。""离婚之前,我要证明一次自己。"
145
-
146
- ### 十、时间跳跃型
147
- ```
148
- {精确/模糊的时间标记}。
149
- {出人意料的结果}。
150
- {暗示过程的一句话}。
151
- ```
152
- > 三分三秒后。江亦瑶神色从容地走出房间,整理了一下微乱的衣服。
40
+ ## 3. 节首:接住上一节
153
41
 
154
- ---
42
+ 同一批语料的节首不到一成用对白开场。另抽查 40 个非对白节首,约七成直接写上一节尾的结果或接下来那一拍,其余先用一句话交代时间或地点变化(如「没过几天」「再次听到苏嘉沫的消息,是在三年后」),再进事件。
155
43
 
156
- ## 三种速写章末钩子
157
-
158
- ### 收获预告型(副本/任务尾声)
159
- ```
160
- {当前行动接近完成}。
161
- {暗示即将获得的奖励}。
162
- {一句话暗示奖励比预期更大}。
163
- ```
164
-
165
- ### 反派逼近型(铺垫段结尾)
166
- ```
167
- {主角当前状态}。
168
- {暗处/远方,反派的某个行动}。
169
- {暗示这个行动将影响主角}。
170
- ```
171
-
172
- ### 行动预告型(装逼/打脸前)
173
- ```
174
- {主角做出一个决定}。
175
- {一个准备动作}。
176
- {暗示即将发生的行动}。不写结果。
177
- ```
44
+ - 第一句接住上一节留下的问题:写那一下的结果、谁的反应,或对白的回应。
45
+ - 《回乡祭祖,老公嫌我买太多纸钱》上一节停在「我抬手,当着孙家列祖列宗的面,狠狠地给了婆婆一耳光!」,下一节开头是「这一耳光让祠堂里的声音迅速安静了下来。」
46
+ - 要跳时间或换地点,一句交代完就进事件,不用风景、天气开场,也不用不带事件的抒情独白开场;接住上一节或带出新信息的独白可以。
47
+ - 全文第一节的开头不受本条限制,按题材的开篇写法,第一句就是事件。
178
48
 
179
49
  ---
180
50
 
181
- ## 爽点与看点设计规则
51
+ ## 4. 段落钩子:节内的期待
182
52
 
183
- ### 爽点核心公式
53
+ 节内也要让读者等着看点什么。下面几种在短篇里最常见:
184
54
 
185
- 爽点 = 两个逻辑的冲突点:
186
- - **大众逻辑**:对手不可战胜 → 恐惧/绝望
187
- - **主角逻辑**:正好手痒/轻描淡写
188
- - 落差越大 → 爽点越爽
55
+ | 名称 | 做法 | 原文 |
56
+ |---|---|---|
57
+ | 信息差 | 读者知道、对手不知道的事,写成一句具体事实 | 《乞丐妹妹夺我夫君,和离后我成了国公夫人》他满是微笑:“如今我已是吏部尚书。你若肯低头认错,我可再纳你为妾,允你重回裴府。”他不知道,我早成了国公夫人。 |
58
+ | 暗牌 | 主角悄悄留证据,读者等亮牌 | 《未婚妻将我的心脏换给白月光》至于周炎,看着他脸上的笑意,我便知道来者不善,默默地打开了手机录音。 |
59
+ | 假意顺从 | 主角主动让出对方想要的东西,读者知道她另有打算 | 《我毫不犹豫剖出肾给未婚妻师兄后,她疯了》我看着他们亲密的模样,心痛地闭上了眼:“好,既然你想要,那我让出来就是了。”反正答应陈伯父的两年之约快到了,我也该走了。 |
60
+ | 倒计时 | 给出到期的日子,到期必须兑现 | 《念念不相忆》这是我的催命符。熬过最后两天,我就要死了。 |
61
+ | 灵魂旁观 | 主角已死,看得见改变不了 | 《念念不相忆》我飘在空中想继续没说完的真相,声音却只能被风吹散,他什么都听不到。 |
62
+ | 异常物件 | 不该出现的东西出现在这里 | 《我的女儿在吃掉我》掰开娃娃的手掌后,里面还攥着张字条。「妈妈,为什么把我塞进填充棉里?」 |
63
+ | 弱者一句话 | 孩子或弱者一句话戳穿施害者 | 《周年纪念日时,老公拿我和女儿灌水泥》女儿像失了魂一样盯着不远处立起来的桥梁。“妈妈不是刚被你扔下去打生桩吗?” |
189
64
 
190
- ### 爽点三要素
65
+ - 「他不知道」后面必须跟一件具体的事;只写「他不知道的是,一切才刚刚开始」没有信息,删掉。
66
+ - 信息差悬着的时候,持续给新证据、局部答案或行动后果;暗牌在能改变局势时亮。
67
+ - 倒计时一旦设下,到期必须兑现。灵魂视角只能看、不能动,全篇守住。
68
+ - 代价要真影响选择;最后躲过损失,也写清付出了什么。弱者要有影响主线的行动或选择,不只当受害道具。
69
+ - 常见组合:信息差加暗牌(读者知道主角在憋大招,复仇、世情)、倒计时加代价(选哪个都亏,悬疑、婚恋)、暗牌加打脸(复仇、逆袭)、弱者加代价(追妻、世情、死人文学)。组合里每种都要带来信息、选择或情绪变化,没用的去掉。
191
70
 
192
- | 角色 | 操作 |
193
- |------|------|
194
- | 吃瓜群众 | 用议论吹高对手逼格 → 震惊反应完成打脸升华 |
195
- | 对手 | 嚣张到让读者恨 → 被打脸时才爽 |
196
- | 主角 | 铺垫时低调 → 释放时干脆 |
71
+ ---
72
+
73
+ ## 5. 伤害与围观
197
74
 
198
- 看点 = 吊起读者期待;爽点 = 满足期待。一一对应:前面铺垫多少,后面爽点就有多少。
75
+ - **不公平的伤害最拉仇恨**:主角无辜,伤害落在身上也落在心上。「不患寡而患不均」:月例大家都减是公平,唯独主角的药材降了一等才是不公平。伤害可以是掠夺逼迫(反派不想自己吃亏)、嫁祸顶罪(反派把惩罚推给主角)、陷害算计(主角打破了反派的秩序)。
76
+ - **围观要选人**:围观者用判断说明对手多强,结果出来后改变立场。熟人震惊比陌生人有力,懂行的人能说出赢在哪里,比只会惊叫的路人有用;多种身份、多个层级各有不同反应,比一群人同声惊叹好。围观只放大结果,不替主角的行动出力。
199
77
 
200
- ### 装逼打脸节奏
78
+ ---
201
79
 
202
- | 阶段 | 公众期(5 章循环) | VIP 期 |
203
- |------|-------------------|--------|
204
- | 人设 | 1 章 | 1-2 章 |
205
- | 铺垫 | 2 章 | 5 章 |
206
- | 打脸 | 1 章 | 1-2 章 |
207
- | 善后 | 1 章 | 1 章 |
80
+ ## 6. 钩子禁忌
208
81
 
209
- **关键**:
210
- - 前置小无敌:打脸前必须把道具/人物/实力准备好,没有则读者担惊受怕,嘲讽变虐主
211
- - 铺垫比打脸重要:铺垫到位后主角站着不说话都能装逼
212
- - 打脸对象层级决定爽感层级:路人甲震惊不叫爽,有分量的人震惊才叫爽
213
- - 章末钩子约 100 字即可显著提升完读率
82
+ | 禁忌 | 说明 |
83
+ |---|---|
84
+ | 假悬念 | 威胁不存在或下一节开头立刻解除,读者被骗一次就不再信 |
85
+ | 巧合解围 | 节尾抛出危机,下一节靠巧合解决 |
86
+ | 过度留白 | 连续几节不揭示任何信息 |
87
+ | 低风险钩 | 用无关紧要的事制造悬念 |
88
+ | 机械复用 | 连续用同一种手法问同一个问题,没有新信息或局部兑现 |
214
89
 
215
90
  ---
216
91
 
217
- ## 质量检查
218
-
219
- 写完章首/章尾后对照:
92
+ ## 7. 质量检查
220
93
 
221
- - [ ] 章首前 100 字有钩子(不是风景/天气开头)
222
- - [ ] 章尾有让读者想翻下一页的东西
223
- - [ ] 钩子强度与章节阶段匹配(日常章不必强钩子)
224
- - [ ] 连续两章不用同一种钩子
225
- - [ ] 钩子约 100 字,点到即止,不拖沓
94
+ - [ ] 非终局节尾停在答案出来之前(未完成动作、新信息、关系变化、局部兑现或明确下一步),读者知道为什么往下看
95
+ - [ ] 节首第一句接住上一节,不用风景、天气或空转的抒情独白开场
96
+ - [ ] 延迟的答案已有阶段收益,副悬念服务全文核心问题
97
+ - [ ] 终局兑现此前承诺,不靠新增无关困境延长故事
@@ -1,6 +1,6 @@
1
1
  # 情感设计方法:三板斧 + 拉扯节奏 + 失败模式
2
2
 
3
- > 设计情感桥段时加载。先看决策路由选策略,再用三板斧设计具体段落。
3
+ > 设计情感桥段时加载,按当前关系与目标情绪选择方法。
4
4
 
5
5
  ---
6
6
 
@@ -11,8 +11,7 @@
11
11
  | 建立角色羁绊(让读者相信关系) | 羁绊铺设(第一斧) | 三板斧 §1 |
12
12
  | 制造情感撕裂(反差/错位/背叛) | 情感撕裂(第二斧) | 三板斧 §2 |
13
13
  | 写结尾余韵(安静细节击穿读者) | 余韵钝痛(第三斧) | 三板斧 §3 |
14
- | 规划整体情感节奏曲线 | 拉扯节奏设计 | 拉扯节奏 |
15
- | 不同题材的情感策略选择 | 题材策略差异 | 按题材 |
14
+ | 规划整体情感节奏曲线、定转折位置 | 拉扯节奏设计、整篇弧线 | 拉扯节奏 |
16
15
  | 检查情感设计是否有效 | 失败模式排查 + 快速自查 | 底部清单 |
17
16
 
18
17
  ---
@@ -81,66 +80,25 @@
81
80
  温暖 → 残忍 → 善意 → 真相 → 原谅 → 来不及 → 释然 → 细节暴击
82
81
  ```
83
82
 
84
- 不是所有故事都走完整曲线。按题材选择子集:
85
-
86
- | 题材 | 典型节奏 | 核心拉扯 |
87
- |------|----------|----------|
88
- | 世情/爽文 | 欺压 → 忍耐 → 爆发 → 打脸 | 情绪反弹快、打脸密度高 |
89
- | 情感/虐心 | 甜蜜 → 破碎 → 挽回 → 错过 | 慢铺垫、后劲大 |
90
- | 古言/复仇 | 隐忍 → 布局 → 揭穿 → 报应 | 设定简洁、暴力美学 |
91
- | 悬疑/推理 | 平静 → 不安 → 真相 → 震惊 | 信息差制造不安 |
92
- | 年代/亲情 | 误解 → 冲突 → 真相 → 和解 | 代际冲突、时代质感 |
83
+ 按本篇题材的节奏骨架,只选用曲线中需要的转折。
93
84
 
94
85
  ### 拉扯原则
95
86
 
96
- 1. **情绪不能一路虐到底或一路爽到底**(连续多个小节没有情绪立场、期待或压力变化时,查是否停滞)
87
+ 1. **情绪、期待或压力要持续变化**;连续多个小节不变时检查停滞。甜宠可沿甜度递进,报应型可沿反制升级,不强行插入负向回落
97
88
  2. **每次转向都要有触发事件**(不能无理由地改变情绪)
98
89
  3. **最后一次转向决定结尾余韵的基调**
99
90
  4. **爽文允许快速反弹,虐文需要更长铺垫**
100
91
 
101
- ---
102
-
103
- ## 按题材的情感策略差异
104
-
105
- ### 世情/爽文
106
-
107
- - 情绪反弹速度:快(受辱后先取证或布局,再落打脸,不拖到读者已经忘记)
108
- - 打脸节奏:沿反派嚣张度递增持续兑现,不按固定节距补打脸
109
- - 反派嚣张度:递增(第一次小嚣张,最后一次大嚣张)
110
- - 结尾基调:痛快、解气
111
- - 案例:《准儿媳打分》— 打分制反制、铁盒零分、断绝关系
112
-
113
- ### 情感/虐心
114
-
115
- - 羁绊细节密度:高(前 1/3 必须建立深厚羁绊)
116
- - 反差设计:先暖后冷,先甜后苦
117
- - 余韵技法:安静结尾 + 物件细节
118
- - 结尾基调:意难平、释然
119
- - 案例:《姐夫捎路要奶粉钱》— 金锁真相 → 假爱 → 独立
120
-
121
- ### 古言/复仇
122
-
123
- - 设定简洁原则:人物关系清晰,不搞复杂世界观
124
- - 暴力美学写法:打脸要直接,不拖泥带水
125
- - 底牌时机:最后 1/4 揭示最大底牌
126
- - 结尾基调:大快人心、因果报应
127
- - 案例:《皇弟欺负幼子》— 一声令下打二十棍 → 查出真相 → 废后
92
+ ### 整篇弧线与转折位置
128
93
 
129
- ### 悬疑/推理
130
-
131
- - 信息差布局:读者知道角色不知道,或反过来
132
- - 排除法结构:逐步排除可能性,最后只剩真相
133
- - 动机揭示节奏:先揭示做了什么,再揭示为什么做
134
- - 结尾基调:细思极恐、原来如此
135
- - 案例:《重生弟弟》— 重生设定 + 诈骗犯身份 + 电诈园区
136
-
137
- ### 年代/亲情
138
-
139
- - 代际冲突处理:不站队,展示双方的苦
140
- - 时代细节质感:用时代特有的物件/习俗建立质感
141
- - 和解节奏:不急和解,先让双方充分受伤
142
- - 结尾基调:温暖中带着遗憾
143
- - 案例:《姐夫捎路要奶粉钱》— 亲子关系 → 金锁真相 → 断裂
94
+ | 弧线 | 适合 | 转折位置(按全篇字数) |
95
+ |---|---|---|
96
+ | V形 | 虐后翻盘、破镜重圆 | 谷底在 60-70%,回升快 |
97
+ | 倒V形 | BE、信任崩塌 | 高点在 40-50%,跌得比升得快,结尾不加糖 |
98
+ | W形 | 追妻拉扯、多反转 | 两到三次起伏,峰一次比一次高,最终峰在 80-90% |
99
+ | 渐进形 | 打脸爽文、层层揭秘 | 不回落,最高点在 85-95% |
100
+ | 延迟满足形 | 隐忍复仇、身份揭秘 | 前 70-80% 压,最后集中爆发 |
101
+ | 急转弯形 | 细思极恐、动机反转 | 70-80% 处转向,急转只占一两段 |
144
102
 
145
103
  ---
146
104
 
@@ -148,8 +106,8 @@
148
106
 
149
107
  | 失败模式 | 识别方法 | 修正方向 |
150
108
  |----------|----------|----------|
151
- | **太平** | 连续 5+ 节没有情绪转折 | 插入意外事件或新信息 |
152
- | **太赶** | 重大转折只用了 1 节铺垫 | 给转折至少 3 节铺垫 |
109
+ | **太平** | 连续多个小节没有情绪、期待或压力变化 | 检查原定事件是否带来新信息、选择或后果 |
110
+ | **太赶** | 重大转折缺乏足以支撑它的铺垫 | 补清关系积累与转折的触发事件 |
153
111
  | **假虐** | 读者不心疼,只是看着难受 | 检查羁绊铺设是否具体 |
154
112
  | **割裂** | 前半部分和后半部分像两篇不同的故事 | 用伏笔/物件/主题贯穿 |
155
113
  | **烂尾** | 反转后还在补交代、新开事件 | 篇幅按小节大纲分配;反转后只写兑现与余韵 |
@@ -159,21 +117,9 @@
159
117
 
160
118
  ## 快速自查
161
119
 
162
- 设计情感时,用这个清单:
163
-
164
120
  - [ ] 前 1/3 有具体羁绊细节(不是抽象描述)?
165
121
  - [ ] 中段有反差/撕裂(读者以为 A → 实际是 B)?
166
122
  - [ ] 结尾有安静细节(不是大段抒情)?
167
123
  - [ ] 情绪立场/期待/压力持续有变化,没有连续多个小节原地打转?
168
124
  - [ ] 反派行为符合其人设逻辑?
169
125
  - [ ] 不存在上述 6 种失败模式?
170
-
171
- ---
172
-
173
- ## 三板斧与 SKILL.md 五段结构映射
174
-
175
- | 三板斧 | 对应 SKILL.md 五段 | 说明 |
176
- |--------|-------------------|------|
177
- | 第一斧:羁绊铺设(前 1/3) | 铺垫段(第二段,占 30-40%) | 用物件/数字/习惯建立关系质感 |
178
- | 第二斧:情感撕裂(中后段) | 升级段(第三段)+ 反转段(第四段) | 反差/错位/延迟真相制造撕裂 |
179
- | 第三斧:余韵钝痛(结尾) | 结尾段(第五段,占 5-10%) | 安静细节收尾,不写大段抒情 |