@oh-story/dsh 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +17 -15
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/manifest.json +284 -364
  5. package/lib/drama/package.json +4 -0
  6. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  7. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  8. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  9. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  10. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  11. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  12. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
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  18. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  19. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  20. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  21. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  22. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  23. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  24. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  25. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  26. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  27. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  28. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  29. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  30. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  31. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  32. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  33. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  34. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  35. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  36. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  37. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  38. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  39. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  40. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  41. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  43. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  44. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  45. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  47. package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
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  59. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  60. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  61. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  62. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  63. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  64. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  65. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  66. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  67. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  68. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  69. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  70. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  71. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  72. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  73. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  74. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  75. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  76. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  77. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  78. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  79. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  80. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  81. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  82. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  83. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  84. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  85. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  86. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  87. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  88. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  89. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  90. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  91. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  92. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  93. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  94. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  95. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  96. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  97. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  98. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  99. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  100. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  101. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  102. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  103. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  104. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  105. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  106. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  107. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  108. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  109. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  110. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  111. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  112. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  113. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  114. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  115. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  116. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  117. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  118. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  119. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  120. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  121. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  122. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  123. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  124. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  125. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  126. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  127. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  128. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  129. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  130. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  131. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
  132. package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
  133. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  135. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
  136. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  137. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  138. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  139. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  140. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  143. package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
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  148. package/lib/index.js +120 -31
  149. package/lib/index.js.map +3 -3
  150. package/lib/novel-to-game/README.md +10 -11
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  152. package/lib/novel-to-game/VERSION +1 -1
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  154. package/lib/novel-to-game/package.json +4 -0
  155. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  156. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  157. package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
  158. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  159. package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
  160. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
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  162. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  163. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  164. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
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  166. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  167. package/lib/oh-story/manifest.json +628 -803
  168. package/lib/oh-story/package.json +4 -0
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- # 源文角色设计分析标尺
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-
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- > 用途:角色设计的方法指令集。按决策路由找到对应方法,按步骤执行。
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-
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- ## 用作拆文标尺时
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-
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- 本文件原本是写作侧 playbook,写法是「怎么写」。`story-short-analyze` 在拆文时把它当
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- **对照标尺**用 —— 拆文动作是把源文与本文件描述的标准模式做对比,找出该篇用了哪一种、
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- 做得有多到位,**不是**按本文件去写新作品。
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-
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- 读者视角的判断:本文件描述的是 番茄小说短篇 / 故事会 / 追妻 / 世情 / 重生 / 虐渣
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- 等通俗短篇圈的工业标准模板,是拆文报告里「可复用结构 / 反转设计 / 题材公式」等段的
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- 对照来源。
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-
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- ---
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-
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- ## 决策路由
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-
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- | 你在做什么 | 用什么方法 |
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- |-----------|-----------|
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- | 设计角色反差 | 三层标签反差法 + 行为反差进阶 |
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- | 设计配角 | 配角功能化 + 群像写作法 |
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- | 凸显人设 | 凸显人设速查表 |
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- | 设计感情桥段 | 高情商桥段模板 |
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- | 深化角色立体感 | 向人设深化法 + 九维人设框架 |
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- | 建立代入感 | 代入感构建法 |
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- | 管理角色关系 | 人设关系四阶段 + 职场思维结构 |
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- | 设计主角特质 | 金手指绑架人设 + 以梗为中心塑造 |
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-
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- ---
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-
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- ## 三层标签反差人设法
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-
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- ### 三层结构
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-
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- | 层级 | 名称 | 含义 | 示例 |
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- |------|------|------|------|
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- | 第一层 | 身份标签 | 外界看到的身份 | 豪门弃妇 |
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- | 第二层 | 表现标签 | 角色展现给外界的行为 | 隐忍不发、逆来顺受 |
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- | 第三层 | 内核标签 | 角色真正的内心 | 冷静、有计划、步步为营 |
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-
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- ### 执行指令
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-
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- 1. 为角色填写三层标签,三层之间必须制造反差——反差 = 立体感
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- 2. 身份标签和表现标签可以相似(强化刻板印象),但内核标签必须反转
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- 3. 反差越大,角色的"亮牌时刻"越震撼
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- 4. 每个重要角色都应至少有一层反差
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- 5. 用行为对比来体现反差,不要直接描述:
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-
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- ```
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- 身份标签:豪门弃妇
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- 表现行为:被骂不还口,被赶不反抗
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- 内核行为:悄悄录音、收集证据、提前转移财产
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- ```
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-
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- ---
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-
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- ## 三层标签行为反差进阶
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-
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- 当关系进入第三层(亲密关系)后,角色在第一、二层关系中能做出的行为反而做不出来了。
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-
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- | 关系阶段 | 可做行为 | 不可做行为 |
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- |----------|---------|-----------|
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- | 身份标签期(陌生) | 调戏、冷漠、保持距离 | — |
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- | 表现标签期(熟悉) | 继续之前的行为模式 | — |
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- | 内核标签期(亲密) | 展露真实自我 | 之前的调戏/冷漠反而做不出来了 |
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-
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- ### 执行指令
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-
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- 1. 检查角色当前处于哪个关系阶段
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- 2. 行为反差本身是人设的一部分,必须写进剧情
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- 3. 用"行为退化 = 感情深化"制造张力——身份标签期爱调戏主角的辣妹,进入亲密关系后反而不敢表白
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- 4. 不要让角色在亲密阶段仍然维持早期行为,否则反差失效
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-
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- ---
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-
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- ## 人设关联分层(强/中/弱关联)
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- | 层级 | 定义 | 功能 | 数量要求 |
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- |------|------|------|---------|
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- | 强关联 | 直接影响剧情走向和核心梗装逼爽点的设定 | 推动人物碰撞、剧情推进 | 每个角色至少 3 个 |
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- | 中关联 | 配角的强关联设定,不能抢主角风头 | 为配角提供功能性和辨识度 | 适量 |
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- | 弱关联 | 丰富人物厚度的个人偏好设定 | 增加角色真实感和记忆点 | 不限 |
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-
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- ### 执行指令
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-
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- 1. 把主角的实力、钱财、人脉、背景等影响剧情走向的属性归为强关联
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- 2. 检查强关联是否达到每个角色至少 3 个
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- 3. 把"喜欢吃蛋糕""爱好看美女"等归为弱关联,仅用于丰富人设
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- 4. 确保弱关联不喧宾夺主——强关联才是延伸剧情的核心
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-
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- ---
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-
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- ## 人设执行规则
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- 人设 ≠ 人物设定表。
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- - 人物设定表 = 身高、外貌、家庭背景等信息堆砌(外在信息)
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- - 人设 = 围绕角色"灵魂/特殊人格"展开的功能性设计
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- - 人设的使命:服务戏剧张力与情绪拉扯,以人格驱动行为,而非被剧情硬推
101
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102
- **检查**:如果你写的人物设定只有身高体重爱好,没有"灵魂/特殊人格"的功能性设计,重做。
103
-
104
- ---
105
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- ## 配角功能化设计
107
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- ### 核心原则
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- 1. 配角的能力和特质必须和剧情紧密相关
111
- 2. 配角是为了展现主角而写——配角的能力为主角所用,配角脱离困境靠主角帮助
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-
113
- ### 复合型配角——白手套角色
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- | 功能 | 说明 |
116
- |------|------|
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- | 替主角说话 | 凡是主角不适合说的话,他来说 |
118
- | 替主角发狠 | 凡是主角不应该发的狠,他来发 |
119
- | 绝对维护 | 对侵犯主角利益的人坚决反击 |
120
- | 粗中有细 | 将反派密谋录音再播放,取得大众支持 |
121
- | 适时搞笑 | 不断输出正反馈,缓解紧张情绪 |
122
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123
- **设计原则**:光环比主角弱一点,不抢风头;惊艳出场;对主角的质疑第一时间反驳。
124
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125
- ### 立体人物 vs 扁平人物
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127
- 1. 不是所有角色都要立体化,先看功能性
128
- 2. 扁平化角色保持神秘性,反而更恐怖/更强大
129
- 3. "洗白弱三分,黑化强三倍"——高手被立体化就变弱了
130
- 4. 需要什么工具就设计什么工具,不要把所有角色立体化
131
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132
- ### 人设反差六维度法
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- | 反差对 | 操作 |
135
- |--------|------|
136
- | 表面性格 vs 内在性格 | 笑面虎/刀子嘴豆腐心 |
137
- | 外表形象 vs 表面性格 | 看着凶实际软 |
138
- | 外表形象 vs 内在性格 | 看着柔实际狠 |
139
- | 身份 vs 生活方式 | 豪门子弟住地下室 |
140
- | 身份 vs 爱好特长 | 杀手擅长插花 |
141
- | 身份 vs 内在性格 | 军人内心文艺 |
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143
- ### 执行指令
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145
- 1. 设计配角时先确定其功能(替主角说话/发狠/搞笑/提供信息)
146
- 2. 从六维度反差中选 1-2 个维度给配角贴标签
147
- 3. 控制配角光环,不超过主角
148
- 4. 功能性配角不要强行立体化
149
-
150
- ---
151
-
152
- ## 配角人设逻辑
153
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154
- 1. "正戏反写"——看似正面的行为背后有反派动机
155
- 2. 配角情感保护壳:看似冷漠无情,实则有深层情感驱动
156
- 3. 避免崩人设:角色的行为选择必须符合已建立的人设逻辑
157
- 4. 先从题材的"标签人物"直接用——成熟题材里的人设角色都是经受过市场考验的
158
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159
- ---
160
-
161
- ## 凸显人设的方法
162
-
163
- ### 执行指令
164
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165
- 1. 抓亮点——找到角色最突出的那个特质,集中火力展现
166
- 2. 用行动展现人设,不要用旁白描述(如出狱后不卑不亢、争取利益、展现老练)
167
- 3. 用反差碰撞制造张力
168
- 4. 反差拉张力会筛读者,控制尺度——反差太大会劝退部分读者
169
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170
- ---
171
-
172
- ## 高情商/聪明人桥段写法
173
-
174
- ### 执行指令
175
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176
- 1. 高情商通过具体剧情中的表现来体现,不要旁白夸赞
177
- 2. 写察言观色、临场应变、控场接话的具体场景
178
- 3. 高情商表现应参考经典网文中的成功案例模式,每个桥段至少包含一个"读者预期尴尬但主角化解"的反转
179
- 4. 每个桥段至少有一个"反转"——读者以为会尴尬,结果主角完美化解
180
-
181
- ---
182
-
183
- ## 用配角做期待枢纽(人物扣)
184
-
185
- ### 执行指令
186
-
187
- 1. 选一个配角做"任务基地"——一个人物同时承载多个短期和长期期待
188
- 2. 主角每次解决事件装完逼后去找该人物,开始新一轮装逼
189
- 3. 每个剧情单元结束后利用同一人物展开新剧情
190
- 4. 人物下线时带来更大的好处,用"歪打误撞收获更多"转变读者"损失厌恶"心理
191
-
192
- ---
193
-
194
- ## 群像写作法
195
-
196
- ### 执行指令
197
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198
- 1. 每个角色出场都要有功能,没有水分——功能不明确的角色不要出场
199
- 2. 角色间的关系要有层次(引路人、对手、伙伴、障碍)
200
- 3. 不同角色要有不同的说话风格和行为特征
201
- 4. 通过行为而非旁白来展示角色特点
202
-
203
- ### 配角脸谱化描写
204
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205
- 1. 抓住 1-2 个突出特点做鲜明标签(口头禅/标志性动作/极端性格)
206
- 2. 标签化让读者迅速记住,不过多占用笔墨
207
- 3. 功能性配角要有明确功能:推动剧情、衬托主角、提供信息
208
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209
- ### 角色使用的节奏
210
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211
- 1. 高人气角色的出场频率应控制在每3-5章一次,保持期待感而不审美疲劳。每次出场必须有新信息或新功能
212
- 2. 读者不感兴趣的角色该舍弃就舍弃,自然"下线"
213
- 3. 用"以角色带角色"引入新角色——喜爱延续
214
-
215
- ### 角色池编织法
216
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217
- 1. 以角色带角色:女主讨喜 → 写女主爸妈/姐姐/闺蜜 → 喜爱延续到新角色
218
- 2. 像网一样编织下去 → 很快就有取之不尽的角色池
219
- 3. 每个新角色贴一个标签,个个鲜明
220
-
221
- ---
222
-
223
- ## 向人设深化法
224
-
225
- ### 执行规则
226
-
227
- 先判断当前项目适合“故事深化”还是“人设深化”:
228
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229
- | 条件 | 优先方向 | 执行动作 |
230
- |------|------|------|
231
- | 主线已经复杂、多势力、多反转 | 向人设深化 | 保持故事结构简单,在人物欲望、反差、关系互动上制造新鲜感 |
232
- | 主线过直、人物已经鲜明但事件不足 | 向故事深化 | 增加阻碍、目标变化、信息差或代价,不新增无功能角色 |
233
- | 短篇/轻量篇幅 | 向人设深化 | 用 1-2 个强人设标签驱动冲突,不铺大世界观 |
234
- | 长篇关键卷/高潮卷 | 两者结合 | 故事升级一个维度,同时让关键人物关系发生可见变化 |
235
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236
- ### 执行步骤
237
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238
- 1. 拿一个简单甚至老套的故事结构
239
- 2. 在人物身上加"戏剧性"——能让目标读者找到乐子的设定
240
- 3. 通过几个人物的互动循环产生持续剧情
241
-
242
- ### 循环写法(一个简单情节可写5章以上)
243
-
244
- - 第1章:主角装逼 → 师叔更迫切
245
- - 第2章:师叔逼女生 → 恋人帮着威逼利诱
246
- - 第3章:女生靠近主角 → 恋人在暗地暗爽
247
- - 第4章:女生回去哭诉 → 恋人假意安慰一边暗爽
248
- - 第5章:复命领赏 → 女生发现恋人对奖赏没那么高兴
249
-
250
- ---
251
-
252
- ## 人物塑造技巧
253
-
254
- ### 女性角色塑造(男频)
255
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256
- 1. 读者喜欢的是女主的标签(高贵优雅、肤白大长腿),不是外貌描写
257
- 2. 利用刻板印象:吸血鬼=高贵优雅+外貌出众,不用特意描述读者就知道
258
- 3. 网文里美貌是最廉价的资源——不要花大量笔墨写外貌
259
- 4. 性格设定可极端化:傲娇到极致、对主角爱得深沉、不考虑自身利益
260
- 5. 保持性格一致性:设定后言行始终符合
261
-
262
- ### 主角可以犯错但需把握尺度
263
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264
- | 可原谅 | 不可原谅 |
265
- |--------|---------|
266
- | 因不可抗力或信息差导致的错误 | 因蠢、因圣母心泛滥导致的错误 |
267
- | — | 与实力不匹配的错误(斗帝强者因小人物犯蠢) |
268
-
269
- ### 主角人设内外反差
270
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271
- 1. 可设计表面与内心的反差(如表面色牛实际内心孤僻)
272
- 2. 反差感增加角色深度和趣味,提供丰富的情节冲突可能性
273
-
274
- ### 反派的本质
275
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276
- 反派 = 与主角立场不同、利益相悖的人。赋予反派自己的想法和追求,不要写纯粹的恶。
277
-
278
- ### 渣人设写法
279
-
280
- 1. 开头就清晰传达主角人设,穿越前后保持一致
281
- 2. 避免"又当又立"——前面没描写主角是老色皮后面突然追女读者反感
282
- 3. 明确人设 = 筛选接受这种人的读者 = 预期管理
283
-
284
- ---
285
-
286
- ## 人物记忆点法
287
-
288
- 1. 每个人物至少有一个性格方面特别突出
289
- 2. 只有让某一特征特别突出,才有记忆点
290
- 3. 目标:哪怕剧情不推进,几个人物坐一起聊天,读者都看得津津有味
291
-
292
- ---
293
-
294
- ## 金手指绑架人设法
295
-
296
- ### 执行指令
297
-
298
- 1. 金手指不只是给主角超能力,目的是让主角的性格合理化
299
- 2. 用金手指规则绑架行为 → 配角反应自然塑造形象 → 不需要直接描写主角品格
300
- 3. 追求道德爽感(最高级爽感):让主角成为行为层面让读者心服口服的"活圣人"
301
-
302
- ---
303
-
304
- ## 以梗为中心塑造人设
305
-
306
- ### 执行指令
307
-
308
- 1. 单一标签"杀伐果断""热血"太模糊 → 用具体梗来建设角色 → 读者产生强记忆点
309
- 2. 例:配角每次看到主角成功 → 羡慕嫉妒恨 → "你真该死啊" → 强记忆点+趣味性
310
- 3. 好人设+平平无奇的金手指+俗套套路 → 也能发挥意想不到的吸引力
311
-
312
- ---
313
-
314
- ## 九维人设框架
315
-
316
- | 维度 | 内容 | 要点 |
317
- |------|------|------|
318
- | 基本信息 | 前身今世/外貌特征 | 从人物下手建立长期期待感 |
319
- | 性格 | 反差人设 | 为成长弧线铺垫 |
320
- | 爱好习惯 | 贪财/好色/杀人后超度 | 做强烈记忆点反复强调 |
321
- | 人际关系 | 关系网越复杂越能制造冲突 | 牵扯的重要人物个个有实力有背景 |
322
- | 背景 | 家族/出身/成长环境 | — |
323
- | 成长弧线 | 见下方三阶段 | — |
324
- | 对比反差 | 恶人vs好人/医生救死扶伤→扛起枪杀人 | — |
325
- | 价值观态度 | 不同身份地位看法不同 | 态度=行动目标 |
326
- | 人物小传 | 典型重要故事 | 浓缩的生平经历 |
327
-
328
- ### 人物成长弧线(三阶段)
329
-
330
- | 阶段 | 核心 | 对应 |
331
- |------|------|------|
332
- | 小我(幼年) | 虚构自己,想要成为他人眼中的我 | 动机 |
333
- | 自我(青年) | 真实自己,夹在两者之间痛苦 | 态度 |
334
- | 他我(成熟) | 别人眼中的自己就是追求的目标 | 价值观 |
335
-
336
- 情绪公式:满足(认同)→ 打击(同情)→ 怀疑(共鸣)→ 心痛(共情)
337
-
338
- ---
339
-
340
- ## 人设关系四阶段标签
341
-
342
- | 阶段 | 了解程度 | 表现 |
343
- |------|---------|------|
344
- | 相遇(陌生人) | 只知道外表 | 警惕/保持距离/设防 |
345
- | 相识(过客) | 初步了解不知底线 | 察言观色/阿谀奉承 |
346
- | 相知(好哥们/闺蜜) | 知道秉性和底线 | 聊骚话/吐露心声/倾诉烦恼 |
347
- | 相恋(爱人) | 了解内心伤疤 | 占有欲强/喋喋不休/任劳任怨 |
348
-
349
- ---
350
-
351
- ## 用职场思维理解网文关系结构
352
-
353
- ### 执行规则
354
-
355
- 网文本质:在一个"职场"爽透,然后再到另一个"职场"爽。
356
-
357
- ### 共性与差异
358
-
359
- | 共性维度 | 说明 |
360
- |---------|------|
361
- | 层级 | 任何环境中都有上下级关系 |
362
- | 互助 | 同级之间的合作和互利 |
363
- | 互害 | 同级之间的竞争和倾轧 |
364
-
365
- | 差异维度 | 说明 |
366
- |---------|------|
367
- | 合作方式 | 不同环境合作模式不同 |
368
- | 资源类型 | 不同环境争夺的资源不同 |
369
- | 个体能力 | 主角的独特优势 |
370
-
371
- ### 执行步骤
372
-
373
- 1. 为主角设计一个"职场环境"(学校/宗门/公司/军队)
374
- 2. 设置层级关系(上级/同级/下级/对手)
375
- 3. 利用层级关系自然产生矛盾和冲突
376
- 4. 主角在这个环境中爽透后,换到更大的"职场"
377
-
378
- ---
379
-
380
- ## 代入感构建法
381
-
382
- ### 执行规则
383
-
384
- - 代入感维护规则:节奏和情感链条不断裂。断裂标志=读者开始用现实逻辑评判情节
385
- - 一旦读者开始用现实逻辑评判 = 节奏出了问题
386
- - 核心是情感链条不断
387
-
388
- ### 执行方法
389
-
390
- | 方法 | 做法 | 效果 |
391
- |------|------|------|
392
- | 共情切入点 | 用日常生活常见事件 | 瞬间拉近距离 |
393
- | 细节真实性 | 填充生活化细节 | 强化世界真实性 |
394
- | 救猫咪情节 | 开头一个情节强调主角人设某方面 | 读者快速熟悉并代入 |
395
- | 共情前提 | 让角色暴露真实一面(弱点/困境) | 读者产生保护欲 |
396
- | 合理化虑点 | "缺钱"这类人人都懂的困境 | 天然共情 |
397
-
398
- ### 共情三层次
399
-
400
- 1. **表层共情**:经历类似
401
- 2. **深层共情**:情感类似
402
- 3. **认同感**:价值观一致
403
-
404
- ### 破坏代入感的行为(避免)
405
-
406
- - 角色做出读者无法理解的选择
407
- - 大段设定说明打断叙事
408
- - 节奏拖沓导致情感链条断裂
409
- - 主角三观与目标读者严重偏离
410
-
411
- ---
412
-
413
- ## 安全感与核心情绪把控
414
-
415
- 1. 不同题材的读者对安全感需求不同,先确认题材
416
- 2. 极道流等紧张感题材:安全感拉爆 = 危机感消失 = 核心情绪偏移——不要给主角找过强的靠山
417
- 3. 禁止为主角设置可随时解决危机的强力靠山——靠山的存在必须不削弱紧迫感。违反此规则时标记为"靠山过度"
418
- 4. 精力有限时,情节始终是第一位的,世界观只是加分项
419
-
420
- ---
421
-
422
- ## 质量检查清单
423
-
424
- 完成角色设计后,逐项检查:
425
-
426
- - [ ] 角色是否有三层标签(身份/表现/内核),且至少有一层反差
427
- - [ ] 强关联设定是否达到 3 个以上
428
- - [ ] 人设是功能性设计还是只有外貌信息堆砌
429
- - [ ] 配角是否有明确功能,是否抢了主角风头
430
- - [ ] 每个角色是否有至少一个记忆点
431
- - [ ] 配角出场是否都有功能,没有无用水分
432
- - [ ] 不同角色是否有不同的说话风格和行为特征
433
- - [ ] 主角的错误是否在可原谅范围内
434
- - [ ] 反派是否有自己的逻辑和追求,不是纯粹的恶
435
- - [ ] 人设言行是否前后一致,有没有崩人设
436
- - [ ] 代入感情感链条是否连续,有没有被设定说明打断
437
- - [ ] 安全感是否匹配题材要求(紧张题材不能给主角太强靠山)
438
- - [ ] 高情商桥段是否通过具体剧情展现,而非旁白夸赞