@oh-story/dsh 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +17 -15
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/manifest.json +284 -364
  5. package/lib/drama/package.json +4 -0
  6. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  7. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  8. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  9. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  10. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  11. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  12. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
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  18. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  19. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  20. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  21. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  22. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  23. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  24. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  25. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  26. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  27. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  28. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  29. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  30. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  31. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  32. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  33. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  34. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  35. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  36. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  37. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  38. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  39. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  40. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  41. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  43. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  44. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  45. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  47. package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
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  59. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  60. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  61. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  62. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  63. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  64. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  65. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  66. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  67. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  68. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  69. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  70. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  71. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  72. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  73. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  74. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  75. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  76. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  77. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  78. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  79. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  80. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  81. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  82. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  83. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  84. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  85. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  86. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  87. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  88. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  89. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  90. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  91. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  92. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  93. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  94. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  95. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  96. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  97. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  98. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  99. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  100. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  101. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  102. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  103. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  104. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  105. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  106. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  107. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  108. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  109. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  110. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  111. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  112. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  113. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  114. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  115. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  116. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  117. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  118. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  119. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  120. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  121. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  122. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  123. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  124. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  125. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  126. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  127. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  128. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  129. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  130. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  131. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
  132. package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
  133. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  135. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
  136. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  137. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  138. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  139. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  140. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  143. package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
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  148. package/lib/index.js +120 -31
  149. package/lib/index.js.map +3 -3
  150. package/lib/novel-to-game/README.md +10 -11
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  152. package/lib/novel-to-game/VERSION +1 -1
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  154. package/lib/novel-to-game/package.json +4 -0
  155. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  156. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  157. package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
  158. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  159. package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
  160. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
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  162. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  163. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  164. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
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  166. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  167. package/lib/oh-story/manifest.json +628 -803
  168. package/lib/oh-story/package.json +4 -0
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@@ -1,453 +0,0 @@
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- # 源文角色基础分析标尺
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-
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- > 设计主角/配角/反派时加载。先看决策路由,选对模板,再按步骤操作。character-designer 主输出参考。
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-
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- ## 用作拆文标尺时
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-
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- 本文件原本是写作侧 playbook,写法是「怎么写」。`story-short-analyze` 在拆文时把它当
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- **对照标尺**用 —— 拆文动作是把源文与本文件描述的标准模式做对比,找出该篇用了哪一种、
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- 做得有多到位,**不是**按本文件去写新作品。
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-
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- 读者视角的判断:本文件描述的是 番茄小说短篇 / 故事会 / 追妻 / 世情 / 重生 / 虐渣
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- 等通俗短篇圈的工业标准模板,是拆文报告里「可复用结构 / 反转设计 / 题材公式」等段的
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- 对照来源。
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-
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- ---
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-
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- ## 决策路由
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-
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- | 你在设计什么 | 用这个模板 | 见哪个章节 |
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- |------------|-----------|-----------|
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- | 主角 | 主角卡模板 | 第1节 |
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- | 配角 | 配角卡模板 | 第2节 |
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- | 反派 | 反派层级表 → 反派建立四要素 → 反派性格四步法 | 第3节 |
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- | 角色动机 | 动机链模板 → 动机冲突类型 | 第4节 |
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- | 角色塑造/深化 | 塑造方法速查(四层法/执念法/重复点/分层展示等) | 第5节 |
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- | 主角特殊问题 | 逼格/成长/红线/调子太高/身份与金手指 | 第6节 |
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- | 反派塑造深化 | 反派渲染/人设主角化 | 第7节 |
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-
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- ---
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-
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- ## 第1节:主角卡
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-
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- ### 填空模板
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-
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- ```
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- 姓名:
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- 性别:
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- 角色定位:(一句话说清主角在故事中的功能)
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- 身份标签:(如:废柴大学生、前特种兵、落魄皇子)
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- 外貌特征:(3-5 个关键词,要有记忆点)
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- 例:瘦高、总穿旧夹克、左手有疤、眼神懒散
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- 性格关键词:(3-5 个,必须有矛盾面)
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- 例:嘴毒心软、看似冷漠实则护短、冲动但有底线
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- 核心目标:(全书终点想达成什么)
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- 核心动机:(必须达成的理由——情感驱动,非理性驱动)
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- 致命弱点:(让角色犯错的性格缺陷,非能力缺陷)
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- 口头禅/标志动作:(让读者秒认的标签)
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- ```
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-
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- ### 设计要点
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-
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- - 动机必须是情感层面的——"为母亲复仇"优于"要成为最强"
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- - 弱点必须会在关键情节导致主角犯错,否则不是弱点
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- - 外貌和口头禅是读者记忆锚点,必须写
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-
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- ---
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-
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- ## 第2节:配角卡
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-
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- ### 填空模板
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-
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- ```
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- 姓名:
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- 性别:
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- 角色功能:(导师/盟友/情报源/牺牲品/镜像对照)
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- 与主角关系:
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- 核心特质:(1-2 个关键词)
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- 标志性特征:(一句话让读者记住)
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- 退场方式:(何时/如何退出故事)
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- ```
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-
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- ### 设计要点
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-
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- - 每个配角必须有明确功能——没有功能的角色不要出场
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- - 配角退场要主动规划,不能写着写着忘了
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- - 同一场景配角不超过 3 个有台词
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-
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- ---
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-
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- ## 第3节:反派设计
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-
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- ### 3.1 反派层级表
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-
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- 根据反派出场篇幅选对应层级,按表格要求设计。
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-
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- #### 小反派(1-5 章)
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-
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- | 维度 | 要求 |
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- |------|------|
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- | 功能 | 单个小弧线的障碍 |
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- | 设计 | 1-2 个鲜明特征即可(嚣张/贪财/欺软怕硬) |
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- | 退场 | 被打败或被揭穿,干脆利落 |
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-
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- #### 中等反派(10-30 章)
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-
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- | 维度 | 要求 |
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- |------|------|
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- | 功能 | 一卷的主要对手 |
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- | 动机 | 为什么跟主角作对(不能是"纯粹的坏") |
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- | 手段 | 武力/权谋/资源 |
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- | 逼格 | 至少赢主角一次,让读者恨得牙痒 |
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- | 退场 | 被主角正面击败,要有爽感 |
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-
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- #### 大弧Boss(一卷或数卷)
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-
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- | 维度 | 要求 |
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- |------|------|
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- | 功能 | 代表一个阶段的核心矛盾 |
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- | 人弧 | 完整的人物弧线,有自己的目标和逻辑 |
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- | 冲突 | 与主角有理念冲突(不只是利益冲突) |
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- | 对决 | 至少一场让主角陷入绝境 |
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- | 侧面 | 有一个让读者"恨不起来"的侧面 |
113
- | 退场 | 有仪式感的终战 + 有余味的落幕 |
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- #### 最终Boss(全书)
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- | 维度 | 要求 |
118
- |------|------|
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- | 功能 | 全书核心矛盾的具象化 |
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- | 伏笔 | 从第一章就有 |
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- | 对立 | 与主角的目标/动机直接对立,代表故事主题的反面 |
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- | 实力 | 碾压主角,主角必须蜕变才能赢 |
123
- | 信念 | 有信念,不是纯粹的疯子/怪物 |
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- ### 3.2 反派设计铁律
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- - 反派的智商/实力决定主角的含金量——反派弱 = 主角赢没意义
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- - 反派的行为必须有内在逻辑(从他的视角说得通)
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- - 不要让反派降智来给主角送赢
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- ### 3.3 反派建立四要素
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- 按顺序操作,缺一不可:
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- 1. **实力展示**——出场就展示实力或手段
136
- 2. **动机可信**——从反派视角看行为说得通
137
- 3. **真实威胁**——至少赢主角一次
138
- 4. **终极意图时机**——真实目的留到关键反转点
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- ### 3.4 反派性格确立四步法
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- | 步骤 | 操作 |
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- |------|------|
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- | 1. 反派也有梦想 | 在反派眼中他是自己故事的主人公 |
145
- | 2. 挖掘创伤性过去 | 谁抚养他?谁爱他?谁伤害他?他避免什么痛苦? |
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- | 3. 磨练性格缺陷 | 遭遇逆境时不调动积极特质,而是磨练缺陷——"优势"本身就是致命缺陷 |
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- | 4. 反派是主角的镜子 | 反派的长处反映主角的弱点,两者完全相反 = 每次相遇必然摩擦 |
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- ### 3.5 反派渲染分量的关键
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- - 障碍从反派人设上来,而不是故意给主角制造障碍
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- - 反派渲染公式:明确动机 → 动机驱动行为 → 行为形成障碍 → 障碍强度来自反派分量
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- - 反派异常强势时,主角要破得"高级""智慧""出乎意料"
154
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155
- ---
156
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157
- ## 第4节:动机设计
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- ### 4.1 动机链模板
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- ```
162
- 起因(Cause) → 角色经历了什么
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- 意图(Intent) → 角色想做什么
164
- 约束(Constraint)→ 什么在阻碍他
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- 风险(Risk) → 失败的代价是什么
166
- ```
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- **示例**:
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- ```
170
- 起因:母亲被仇家杀害
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- 意图:找到凶手并复仇
172
- 约束:凶手是当朝权臣,主角只是平民
173
- 风险:复仇失败会被灭门,复仇成功会失去所有现有生活
174
- ```
175
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- ### 4.2 动机链设计要点
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- - 起因必须具体——"被欺负"不够,"在众目睽睽下被打耳光"才行
179
- - 约束必须有力——否则主角一路碾压没有张力
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- - 风险必须真实——读者要相信主角真的可能失去重要的东西
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- - 动机可以随剧情演变,但不能说变就变
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- ### 4.3 动机冲突类型
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- 遇到角色需要内心挣扎时,从下表选一种冲突类型:
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- | 类型 | 定义 | 示例 |
188
- |------|------|------|
189
- | 目标 vs 道德 | 想做的事和应该做的事冲突 | 复仇但不想伤及无辜 |
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- | 情感 vs 利益 | 感性和理性的拉扯 | 知道对方不可靠但放不下 |
191
- | 短期 vs 长期 | 眼前利益和远大目标的矛盾 | 妥协保命 vs 坚持原则赌未来 |
192
- | 自我 vs 他人 | 个人需求和他人期望的冲突 | 想过平静生活但背负家族使命 |
193
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194
- ---
195
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196
- ## 第5节:角色塑造方法速查
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198
- ### 5.1 角色塑造核心原则
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- **主角行为三必须**:
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- 1. **必须可理解**——读者必须理解主角为什么这么做
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- 2. **必须可共鸣**——主角的思考读者必须能代入
203
- 3. **必须可接受**——主角的三观读者必须能接受
204
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- **展示优于告知**:
206
- - 角色的目的 → 通过行为展示,不是旁白解释
207
- - 角色的行动 → 具体的动作和决定,不是形容词堆砌
208
- - 角色的态度 → 通过对话和反应体现,不是心理独白
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- ### 5.2 展示人物特质的方法
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- | 方法 | 操作 | 示例 |
213
- |------|------|------|
214
- | 敏感性 | 触碰弱点,看反应方式 | 惊慌失措/匆忙逃跑/转移注意力=不同性格 |
215
- | 逃避 | 展现回避行为暗示弱点 | 角色的"不做什么"比"做了什么"更揭示深层性格 |
216
- | 先正后缺 | 先展示吸引人特质,再揭示缺陷 | 读者先喜欢角色,才能容忍缺陷 |
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218
- ### 5.3 四大性格属性
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- | 属性类别 | 定义 | 设计要点 |
221
- |---------|------|---------|
222
- | 道德属性 | 是非信念 | 影响其他性格形成 |
223
- | 成就属性 | 推动达成目标 | 与道德属性一致,服务目标 |
224
- | 互动属性 | 与人交流方式 | 数量最多的积极特质 |
225
- | 身份属性 | 身份认同感 | 定义个性的基本组成部分 |
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- 选择技巧:以其中一个特质为主要特质,其他为辅。
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- ### 5.4 角色塑造四层法
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- | 层次 | 方法 |
232
- |------|------|
233
- | 移情作用 | 开头不要太多角色,先让读者了解主角并产生期待 |
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- | 最小特征(标签) | 主角由内而外塑造,配角由外到内塑造(贴标签) |
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- | 角色的不真诚 | 所说≠所想,举动≠态度,日常与便当是深化角色的两极 |
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- | 角色的聚光灯 | 配角必须与主角产生强烈联系性,配角压过主角时塑造新配角夺走光环 |
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238
- ### 5.5 人物塑造与人物真相
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- | 层面 | 定义 | 示例 |
241
- |------|------|------|
242
- | 人物塑造(显型) | 读者第一眼看到的特质 | 外表青春可爱的萝莉 |
243
- | 人物真相(隐性) | 角色内在的真实面貌 | 实际上是冷血杀手 |
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- | 价值取向(内隐) | 关键选择时起决定作用的价值观 | 在道义与野心间选择野心 |
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- 操作要点:价值取向不必一开始揭示,在关键抉择时自然暴露;人物真相的揭示越晚,戏剧张力越强。
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- ### 5.6 人设分层展示法
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- | 层次 | 操作 |
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- |------|------|
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- | 第一层 | 告诉读者类型模型(萝莉/御姐/少妇) |
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- | 第二层 | 贴特点标签(胸大/腿长/小麦色皮肤) |
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- | 第三层 | 为性格找原因(家庭/内在冲动) |
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- | 第四层 | 打破——可爱天然呆其实什么都知道,人设立刻升华 |
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- 深化记忆:不要吝啬重复词汇,觉得太小白?其实在深化记忆。
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- ### 5.7 人物经历三线时间法
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- | 时间线 | 内容 |
262
- |--------|------|
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- | 过去 | 身世背景、遭遇变故、性格成因 |
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- | 现在 | 与主角的关系定位、当前互动模式 |
265
- | 未来 | 制造变强动力或危机(老师被劫/女主被抓/反派揭底) |
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- ### 5.8 配角执念设定法
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269
- 快速让读者认同支线配角:
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- - 给角色一个执念 → 所有行为/爱好/性格围绕执念展开
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- - 不需要每次贴合执念,只要不写与执念冲突的东西,关键时揭示即可
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- - 过于极端的执念 → 加入"亲民"小细节 → 便于读者认同
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- - 适用:支线配角,不适合频繁出现的主要配角
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- ### 5.9 人物行为重复点设计
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- 维持长篇不歪的关键手法:
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- - 抓住一个人物行为特质反复写
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- - 构建方法:确定读者喜欢什么类型 → 具体化为行为 → 不同场景重复
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- - 人物看点 + 核心看点 = 层次感,两者循环产生差异化
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- - 反派/配角也需要重复看点,能让人爱上的反派会增加读者新鲜感
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- ### 5.10 围绕人设写行为
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- 行为、语言、思维都要围绕人格展开。如果为了剧情需要让角色做出不符合人设的行为 → 先修改剧情,不要改人设。
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- ### 5.11 人推事件 vs 事件推人
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- | 驱动方式 | 特点 |
292
- |---------|------|
293
- | 人推事件 | 情节是人物性格/动机/选择的自然结果,深化人物弧光 |
294
- | 事件推人 | 外部事件打破平衡,迫使暴露真实自我 |
295
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296
- 卡文时 → 从人物动机找方向,不要硬编剧情。
297
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298
- ---
299
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300
- ## 第6节:主角特殊问题
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302
- ### 6.1 主角逼格
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304
- - 主角必须有逼格——这是读者的代入基础
305
- - 不要写太多降智的内心戏和爆粗口
306
- - 主角可以不完美,但不能让人看不起
307
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308
- ### 6.2 主角的成长
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- - 成长不只体现在实力上,更体现在心智和选择上
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- - 每次成长都要有触发事件和内在反思
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- - 网文主角成长非必须:开场三观圆满的正常人更容易代入,稳定人设本身就是魅力
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314
- ### 6.3 主角红线
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316
- 以下类型的主角绝对不要写:
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- | 禁止 | 原因 |
319
- |------|------|
320
- | 圣母型主角 | 读者要痛快而非道德说教 |
321
- | 无脑战斗机器 | 难以产生情感共鸣 |
322
- | 内核邪恶 | 读者无法代入 |
323
- | 因蠢/圣母犯错 | 读者无法原谅 |
324
- | 自暴自弃 | 比被欺负更让读者厌恶 |
325
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326
- ### 6.4 主角调子起太高怎么办
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328
- **危害信号**:
329
- - 失去成长空间——能力/地位/资源触达天花板
330
- - 剧情缺乏张力——陷入"砍瓜切菜"的重复循环
331
- - 读者失去追更动力
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333
- **化解方法**:
334
- - **压势不压人**——压低气势和期待,但不打压主角本身的能力和尊严
335
- - **留出维度差距**——即使某方面很强,总有其他维度是短板
336
- - **超额收获法**——看似收获很大,经主角盘算后发现更大
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338
- ### 6.5 主角开篇立人设
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340
- - 人设通过选择建立,开篇必须让主角做出选择
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- - 智斗型开局比暴力型开局更容易立人设
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- - 读者更容易代入"聪明但普通"的主角,而非"上来就无敌"的主角
343
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344
- ### 6.6 主角的两个身份与两个金手指
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- | 维度 | 定义 | 作用 |
347
- |------|------|------|
348
- | 显性身份 | 社会身份/职业+状态 | 汇集前期矛盾,必须不断升级或换 |
349
- | 隐性身份 | 不凡的身世来历 | 汇集中后期矛盾 |
350
- | 显性金手指 | 系统/玉坠/重生记忆 | 开局获得贯穿全书 |
351
- | 隐性金手指 | 主角性格 | 让主角与众不同的就是金手指 |
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353
- **最佳写法**:前期以金手指装逼 → 剧情推进中逐步把人设清晰
354
- **人设与全书气质**:主角人设必须与世界基调相符,四点高度统一:社会身份+身世+金手指+性格
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356
- ### 6.7 性格单一缺陷型主角+动物伙伴体系
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- 如果主角性格故意设为单一 → 降低读者带入排斥感 → 少做少错 → 最大限度提升代入感。
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- **问题**:性格过于单一 → 影响精彩程度 → 难以推进故事
361
- **解法**:给淡漠型主角配备 3-5 只动物伙伴,每只不同性格。
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363
- | 伙伴类型 | 功能 |
364
- |---------|------|
365
- | 蠢萌犯二型 | 负责搞笑,主角不宜吃瘪但动物可以 |
366
- | 聪敏嘴贱型 | 负责嘴替,主角不该说的话由它说,保持主角逼格 |
367
- | 耿直蠢笨型 | 负责反差萌 |
368
- | 奇特能力胆小型 | 负责能力补充 |
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370
- ### 6.8 核心情绪与表达欲平衡
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372
- - 需求的内核不变,变的只是形式
373
- - 写完一段剧情后,站在读者角度审视是否偏离核心梗
374
- - 主角牛逼了必须有所得,不能光付出没回报
375
- - 表达欲旺盛时最容易偏离——要主动检查
376
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377
- ### 6.9 压势不压人:矛盾的正确来源
378
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379
- **错误做法**:让反派莫名其妙针对主角,背后逻辑站不住脚。
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381
- **正确做法**:反派有自己的目的,行动客观上导致主角困境,但并非刻意针对主角本人。
382
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383
- **矛盾链条**:反派目的 → 压制主角所在群体(压势) → 主角推翻 → 底层依旧麻木 → 主角改变路径 → 新冲突自然产生
384
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385
- 核心:所有人被自己想要的利益驱动,背后是三观不同,更深是成长环境,最深层是世界观。
386
-
387
- ---
388
-
389
- ## 第7节:反派塑造深化
390
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391
- ### 7.1 反派塑造核心原则
392
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393
- - 经典反派一定有完整世界观和逻辑自洽的三观
394
- - 同样的外部事件发生在不同人身上产生不同变化——外因与内因共振
395
- - 反派塑造不能只有外部事件,缺乏内在三观和内在逻辑
396
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397
- ### 7.2 反派人设主角化写法
398
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399
- **传统问题**:换地图后原反派跟不上节奏 → 引入新反派脸谱化
400
-
401
- **解法**:
402
- - 把反派当主角去写
403
- - 在"配角衬主角"基础上加"配角衬配角"
404
- - 换地图的正确处理:用新地图衬托旧角色含金量,而非用旧角色无力衬托新地图难度
405
-
406
- ---
407
-
408
- ## 质量检查清单
409
-
410
- 设计完角色后,逐项检查:
411
-
412
- ### 主角检查
413
-
414
- - [ ] 动机是情感层面的(不是"要成为最强"这种空话)
415
- - [ ] 有致命弱点,且会在关键情节导致犯错
416
- - [ ] 外貌有记忆点(3-5 个关键词)
417
- - [ ] 有口头禅或标志动作
418
- - [ ] 逼格在线——不会让读者看不起
419
- - [ ] 没有触碰红线(圣母/无脑战斗机器/内核邪恶/因蠢犯错/自暴自弃)
420
- - [ ] 核心目标和全书主线对齐
421
-
422
- ### 配角检查
423
-
424
- - [ ] 有明确功能(导师/盟友/情报源/牺牲品/镜像对照)
425
- - [ ] 核心特质 1-2 个关键词能概括
426
- - [ ] 有标志性特征让读者记住
427
- - [ ] 退场方式已规划
428
- - [ ] 同一场景不超过 3 个配角有台词
429
-
430
- ### 反派检查
431
-
432
- - [ ] 按层级表设计,篇幅与层级匹配
433
- - [ ] 出场展示了实力或手段
434
- - [ ] 动机从反派视角说得通
435
- - [ ] 至少赢主角一次(中等反派及以上)
436
- - [ ] 没有降智送赢
437
- - [ ] 大弧Boss有理念冲突(不只是利益冲突)
438
- - [ ] 最终Boss从第一章就有伏笔
439
-
440
- ### 动机检查
441
-
442
- - [ ] 起因具体(不是"被欺负"这种模糊说法)
443
- - [ ] 约束有力(主角不能一路碾压)
444
- - [ ] 风险真实(读者相信主角可能失去重要东西)
445
- - [ ] 动机演变有铺垫,没有说变就变
446
-
447
- ### 塑造检查
448
-
449
- - [ ] 角色目的通过行为展示,不是旁白解释
450
- - [ ] 行为/语言/思维围绕人设展开,没有为剧情改人设
451
- - [ ] 主要角色有行为重复点,维持长篇一致性
452
- - [ ] 配角与主角有明确联系,不会抢主角风头
453
- - [ ] 人物真相/价值取向在关键抉择时自然暴露