@oh-story/dsh 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +17 -15
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/manifest.json +284 -364
  5. package/lib/drama/package.json +4 -0
  6. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  7. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  8. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  9. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  10. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  11. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  12. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
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  18. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  19. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  20. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  21. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  22. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  23. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  24. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  25. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  26. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  27. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  28. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  29. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  30. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  31. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  32. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  33. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  34. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  35. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  36. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  37. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  38. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  39. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  40. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  41. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  43. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  44. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  45. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  47. package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
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  59. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  60. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  61. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  62. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  63. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  64. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  65. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  66. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  67. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  68. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  69. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  70. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  71. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  72. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  73. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  74. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  75. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  76. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  77. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  78. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  79. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  80. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  81. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  82. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  83. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  84. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  85. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  86. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  87. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  88. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  89. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  90. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  91. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  92. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  93. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  94. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  95. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  96. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  97. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  98. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  99. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  100. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  101. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  102. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  103. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  104. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  105. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  106. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  107. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  108. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  109. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  110. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  111. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  112. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  113. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  114. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  115. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  116. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  117. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  118. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  119. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  120. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  121. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  122. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  123. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  124. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  125. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  126. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  127. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  128. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  129. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  130. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  131. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
  132. package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
  133. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  135. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
  136. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  137. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  138. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  139. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  140. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  143. package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
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  148. package/lib/index.js +120 -31
  149. package/lib/index.js.map +3 -3
  150. package/lib/novel-to-game/README.md +10 -11
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  152. package/lib/novel-to-game/VERSION +1 -1
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  154. package/lib/novel-to-game/package.json +4 -0
  155. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  156. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  157. package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
  158. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  159. package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
  160. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
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  162. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  163. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  164. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
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  166. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  167. package/lib/oh-story/manifest.json +628 -803
  168. package/lib/oh-story/package.json +4 -0
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@@ -12,8 +12,8 @@
12
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  | 配角 | 配角卡模板 | 第2节 |
13
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  | 反派 | 反派层级表 → 反派建立四要素 → 反派性格四步法 | 第3节 |
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  | 角色动机 | 动机链模板 → 动机冲突类型 | 第4节 |
15
- | 角色塑造/深化 | 塑造方法速查(四层法/执念法/重复点/分层展示等) | 第5节 |
16
- | 主角特殊问题 | 逼格/成长/红线/调子太高/身份与金手指 | 第6节 |
15
+ | 角色塑造/深化 | 塑造方法速查(反差设计/配角用法/执念法/重复点等) | 第5节 |
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+ | 主角特殊问题 | 逼格/成长弧/红线/调子太高/开篇立人设/身份与金手指 | 第6节 |
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  | 反派塑造深化 | 反派渲染/人设主角化 | 第7节 |
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  ---
@@ -73,17 +73,17 @@
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74
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  ### 3.1 反派层级表
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76
- 根据反派出场篇幅选对应层级,按表格要求设计。
76
+ 按反派要撑多长的剧情选层级,按表格要求设计。
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- #### 小反派(1-5 章)
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+ #### 小反派(一个剧情单元内解决)
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  | 维度 | 要求 |
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  |------|------|
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- | 功能 | 单个小弧线的障碍 |
82
+ | 功能 | 一个剧情单元的障碍 |
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  | 设计 | 1-2 个鲜明特征即可(嚣张/贪财/欺软怕硬) |
84
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  | 退场 | 被打败或被揭穿,干脆利落 |
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86
- #### 中等反派(10-30 章)
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+ #### 中等反派(一卷的主对手)
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  | 维度 | 要求 |
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  |------|------|
@@ -171,6 +171,8 @@
171
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  - 约束必须有力——否则主角一路碾压没有张力
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  - 风险必须真实——读者要相信主角真的可能失去重要的东西
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  - 动机可以随剧情演变,但不能说变就变
174
+ - 起因从三处找:世界压迫(没实力就自保不了)、金手指带来的利益、亲友的遭遇
175
+ - 外力动机之外再给一个内在梦想;目标要贴身份,宗门圣女想救宗门可信,杂役弟子想救宗门就缺说服力
174
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175
177
  ### 4.3 动机冲突类型
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@@ -199,56 +201,36 @@
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  - 角色的行动 → 具体的动作和决定,不是形容词堆砌
200
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  - 角色的态度 → 通过对话和反应体现,不是心理独白
201
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202
- ### 5.2 展示人物特质的方法
204
+ ### 5.2 反差设计
203
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204
- | 方法 | 操作 | 示例 |
205
- |------|------|------|
206
- | 敏感性 | 触碰弱点,看反应方式 | 惊慌失措/匆忙逃跑/转移注意力=不同性格 |
207
- | 逃避 | 展现回避行为暗示弱点 | 角色的"不做什么"比"做了什么"更揭示深层性格 |
208
- | 先正后缺 | 先展示吸引人特质,再揭示缺陷 | 读者先喜欢角色,才能容忍缺陷 |
209
-
210
- ### 5.3 四大性格属性
206
+ 给每个重要角色填三层标签,至少一层和另两层相反:
211
207
 
212
- | 属性类别 | 定义 | 设计要点 |
213
- |---------|------|---------|
214
- | 道德属性 | 是非信念 | 影响其他性格形成 |
215
- | 成就属性 | 推动达成目标 | 与道德属性一致,服务目标 |
216
- | 互动属性 | 与人交流方式 | 数量最多的积极特质 |
217
- | 身份属性 | 身份认同感 | 定义个性的基本组成部分 |
208
+ | 层 | 含义 | 例 |
209
+ |---|---|---|
210
+ | 身份 | 外界看到的身份 | 豪门弃妇 |
211
+ | 表现 | 他展现给外界的行为 | 被骂不还口,被赶不反抗 |
212
+ | 内核 | 真实的打算和性格 | 悄悄录音、收证据、提前转走财产 |
218
213
 
219
- 选择技巧:以其中一个特质为主要特质,其他为辅。
214
+ - 反差用行为对照写出来,不靠旁白点明;内核留到关键抉择时亮出来,亮得越晚越震撼。
215
+ - 找反差可以让外表、身份、爱好、性格两两错位:看着凶实际心软、杀手擅长插花、豪门子弟住地下室。
216
+ - 主角和核心配角给一层强反差;功能性配角贴一两个标签就够,不强行立体。要保持神秘和压迫感的高手可以留扁平,写透来历和软处反而显弱。
217
+ - 反差太大会劝退一部分读者,按本书读者口味控制尺度。
220
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221
- ### 5.4 角色塑造四层法
222
-
223
- | 层次 | 方法 |
224
- |------|------|
225
- | 移情作用 | 开头不要太多角色,先让读者了解主角并产生期待 |
226
- | 最小特征(标签) | 主角由内而外塑造,配角由外到内塑造(贴标签) |
227
- | 角色的不真诚 | 所说≠所想,举动≠态度,日常与便当是深化角色的两极 |
228
- | 角色的聚光灯 | 配角必须与主角产生强烈联系性,配角压过主角时塑造新配角夺走光环 |
219
+ ### 5.3 展示人物特质的方法
229
220
 
230
- ### 5.5 人物塑造与人物真相
231
-
232
- | 层面 | 定义 | 示例 |
221
+ | 方法 | 操作 | 示例 |
233
222
  |------|------|------|
234
- | 人物塑造(显型) | 读者第一眼看到的特质 | 外表青春可爱的萝莉 |
235
- | 人物真相(隐性) | 角色内在的真实面貌 | 实际上是冷血杀手 |
236
- | 价值取向(内隐) | 关键选择时起决定作用的价值观 | 在道义与野心间选择野心 |
237
-
238
- 操作要点:价值取向不必一开始揭示,在关键抉择时自然暴露;人物真相的揭示越晚,戏剧张力越强。
239
-
240
- ### 5.6 人设分层展示法
223
+ | 敏感性 | 触碰弱点,看反应方式 | 惊慌失措/匆忙逃跑/转移注意力=不同性格 |
224
+ | 逃避 | 展现回避行为暗示弱点 | 角色的"不做什么"比"做了什么"更揭示深层性格 |
225
+ | 先正后缺 | 先展示吸引人特质,再揭示缺陷 | 读者先喜欢角色,才能容忍缺陷 |
241
226
 
242
- | 层次 | 操作 |
243
- |------|------|
244
- | 第一层 | 告诉读者类型模型(萝莉/御姐/少妇) |
245
- | 第二层 | 贴特点标签(胸大/腿长/小麦色皮肤) |
246
- | 第三层 | 为性格找原因(家庭/内在冲动) |
247
- | 第四层 | 打破——可爱天然呆其实什么都知道,人设立刻升华 |
227
+ ### 5.4 配角用法
248
228
 
249
- 深化记忆:不要吝啬重复词汇,觉得太小白?其实在深化记忆。
229
+ - 嘴替:主角不便说的话、不便发的狠、不便吃的瘪,交给一个忠心配角或伙伴,主角的逼格不掉。
230
+ - 任务基地:选一个配角同时挂着几件短期和长期的事,主角每收完一个剧情单元回到他那里接新事;他下线时给主角更大的好处。
231
+ - 以角色带角色:读者喜欢某个角色,就写他的家人、闺蜜、对头,喜爱跟着延续;读者不感兴趣的角色及时下线。
250
232
 
251
- ### 5.7 人物经历三线时间法
233
+ ### 5.5 人物经历三线时间法
252
234
 
253
235
  | 时间线 | 内容 |
254
236
  |--------|------|
@@ -256,7 +238,7 @@
256
238
  | 现在 | 与主角的关系定位、当前互动模式 |
257
239
  | 未来 | 制造变强动力或危机(老师被劫/女主被抓/反派揭底) |
258
240
 
259
- ### 5.8 配角执念设定法
241
+ ### 5.6 配角执念设定法
260
242
 
261
243
  快速让读者认同支线配角:
262
244
 
@@ -265,7 +247,7 @@
265
247
  - 过于极端的执念 → 加入"亲民"小细节 → 便于读者认同
266
248
  - 适用:支线配角,不适合频繁出现的主要配角
267
249
 
268
- ### 5.9 人物行为重复点设计
250
+ ### 5.7 人物行为重复点设计
269
251
 
270
252
  维持长篇不歪的关键手法:
271
253
 
@@ -274,11 +256,11 @@
274
256
  - 人物看点 + 核心看点 = 层次感,两者循环产生差异化
275
257
  - 反派/配角也需要重复看点,能让人爱上的反派会增加读者新鲜感
276
258
 
277
- ### 5.10 围绕人设写行为
259
+ ### 5.8 围绕人设写行为
278
260
 
279
261
  行为、语言、思维都要围绕人格展开。如果为了剧情需要让角色做出不符合人设的行为 → 先修改剧情,不要改人设。
280
262
 
281
- ### 5.11 人推事件 vs 事件推人
263
+ ### 5.9 人推事件 vs 事件推人
282
264
 
283
265
  | 驱动方式 | 特点 |
284
266
  |---------|------|
@@ -296,23 +278,30 @@
296
278
  - 主角必须有逼格——这是读者的代入基础
297
279
  - 不要写太多降智的内心戏和爆粗口
298
280
  - 主角可以不完美,但不能让人看不起
281
+ - 被挑衅时的反应随实力和阅历变:实力高就轻描淡写,实力不够就隐忍蓄力;气急败坏地反击是毒点
282
+
283
+ ### 6.2 主角的成长弧
299
284
 
300
- ### 6.2 主角的成长
285
+ 成长按四段写,每段要有读者看得见的事件:
301
286
 
302
- - 成长不只体现在实力上,更体现在心智和选择上
303
- - 每次成长都要有触发事件和内在反思
304
- - 网文主角成长非必须:开场三观圆满的正常人更容易代入,稳定人设本身就是魅力
287
+ 1. 触发:一件事打破现状,主角原来的办法或信念不管用了
288
+ 2. 变化铺垫:主角试新办法、付代价,可以反复,每次留一处行为上的变化证据
289
+ 3. 转折点:关键抉择时,主角第一次按新的方式选
290
+ 4. 新状态:之后同类局面里,主角稳定用新的方式行动
291
+
292
+ - 成长写在心智和选择上,不只写在实力上。
293
+ - 网文主角不一定要成长:开场三观圆满、人设稳定的主角更容易代入,弧线可以只放在实力和地位上。
305
294
 
306
295
  ### 6.3 主角红线
307
296
 
308
297
  以下类型的主角绝对不要写:
309
298
 
310
- | 禁止 | 原因 |
299
+ | 禁止 | 说明 |
311
300
  |------|------|
312
- | 圣母型主角 | 读者要痛快而非道德说教 |
301
+ | 圣母型主角 | 以德报怨、拿自己人的利益换好名声,读者要的是痛快;守底线、行善后有回报不算圣母 |
313
302
  | 无脑战斗机器 | 难以产生情感共鸣 |
314
303
  | 内核邪恶 | 读者无法代入 |
315
- | 因蠢/圣母犯错 | 读者无法原谅 |
304
+ | 因蠢、圣母心或与实力不符的低级失误犯错 | 读者无法原谅;因不可抗力或信息差犯错可以 |
316
305
  | 自暴自弃 | 比被欺负更让读者厌恶 |
317
306
 
318
307
  ### 6.4 主角调子起太高怎么办
@@ -323,15 +312,17 @@
323
312
  - 读者失去追更动力
324
313
 
325
314
  **化解方法**:
326
- - **压势不压人**——压低气势和期待,但不打压主角本身的能力和尊严
315
+ - **降调不降人**——压低气势和期待,但不打压主角本身的能力和尊严
327
316
  - **留出维度差距**——即使某方面很强,总有其他维度是短板
328
317
  - **超额收获法**——看似收获很大,经主角盘算后发现更大
318
+ - 紧张题材(极道、末世、悬疑)别给主角随时能兜底的靠山,靠山不能消掉危机感
329
319
 
330
320
  ### 6.5 主角开篇立人设
331
321
 
332
- - 人设通过选择建立,开篇必须让主角做出选择
333
- - 智斗型开局比暴力型开局更容易立人设
334
- - 读者更容易代入"聪明但普通"的主角,而非"上来就无敌"的主角
322
+ - 人设靠选择立:开篇让主角做一次选择,读者从选择里看出他是什么人。
323
+ - 无敌流、认知差这类开局,靠主角怎么用力量的选择立人设,不靠战力展示本身。
324
+ - 行动力从三处显:做别人不敢做的事、做别人做不到的事、做别人没想到能这样做的事;行动要有人设上的缘由,不为制造意外崩人设。
325
+ - 主角有不讨喜的一面(好色、贪财、记仇)要在开头亮明,后面别突然转性。
335
326
 
336
327
  ### 6.6 主角的两个身份与两个金手指
337
328
 
@@ -342,40 +333,9 @@
342
333
  | 显性金手指 | 系统/玉坠/重生记忆 | 开局获得贯穿全书 |
343
334
  | 隐性金手指 | 主角性格 | 让主角与众不同的就是金手指 |
344
335
 
345
- **最佳写法**:前期以金手指装逼 → 剧情推进中逐步把人设清晰
336
+ **最佳写法**:前 3 章用一次选择立住人设(见 6.5),之后靠金手指场面把人设一层层加深
346
337
  **人设与全书气质**:主角人设必须与世界基调相符,四点高度统一:社会身份+身世+金手指+性格
347
338
 
348
- ### 6.7 性格单一缺陷型主角+动物伙伴体系
349
-
350
- 如果主角性格故意设为单一 → 降低读者带入排斥感 → 少做少错 → 最大限度提升代入感。
351
-
352
- **问题**:性格过于单一 → 影响精彩程度 → 难以推进故事
353
- **解法**:给淡漠型主角配备 3-5 只动物伙伴,每只不同性格。
354
-
355
- | 伙伴类型 | 功能 |
356
- |---------|------|
357
- | 蠢萌犯二型 | 负责搞笑,主角不宜吃瘪但动物可以 |
358
- | 聪敏嘴贱型 | 负责嘴替,主角不该说的话由它说,保持主角逼格 |
359
- | 耿直蠢笨型 | 负责反差萌 |
360
- | 奇特能力胆小型 | 负责能力补充 |
361
-
362
- ### 6.8 核心情绪与表达欲平衡
363
-
364
- - 需求的内核不变,变的只是形式
365
- - 写完一段剧情后,站在读者角度审视是否偏离核心梗
366
- - 主角牛逼了必须有所得,不能光付出没回报
367
- - 表达欲旺盛时最容易偏离——要主动检查
368
-
369
- ### 6.9 压势不压人:矛盾的正确来源
370
-
371
- **错误做法**:让反派莫名其妙针对主角,背后逻辑站不住脚。
372
-
373
- **正确做法**:反派有自己的目的,行动客观上导致主角困境,但并非刻意针对主角本人。
374
-
375
- **矛盾链条**:反派目的 → 压制主角所在群体(压势) → 主角推翻 → 底层依旧麻木 → 主角改变路径 → 新冲突自然产生
376
-
377
- 核心:所有人被自己想要的利益驱动,背后是三观不同,更深是成长环境,最深层是世界观。
378
-
379
339
  ---
380
340
 
381
341
  ## 第7节:反派塑造深化
@@ -410,6 +370,8 @@
410
370
  - [ ] 逼格在线——不会让读者看不起
411
371
  - [ ] 没有触碰红线(圣母/无脑战斗机器/内核邪恶/因蠢犯错/自暴自弃)
412
372
  - [ ] 核心目标和全书主线对齐
373
+ - [ ] 主要角色有三层标签,至少一层反差,用行为对照写出
374
+ - [ ] 影响剧情走向的设定(实力、钱、人脉、背景)至少 3 项,爱好只做记忆点
413
375
 
414
376
  ### 配角检查
415
377
 
@@ -442,4 +404,4 @@
442
404
  - [ ] 行为/语言/思维围绕人设展开,没有为剧情改人设
443
405
  - [ ] 主要角色有行为重复点,维持长篇一致性
444
406
  - [ ] 配角与主角有明确联系,不会抢主角风头
445
- - [ ] 人物真相/价值取向在关键抉择时自然暴露
407
+ - [ ] 内核标签在关键抉择时亮出,没有提前用旁白交代