@oh-story/dsh 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +17 -15
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/manifest.json +284 -364
  5. package/lib/drama/package.json +4 -0
  6. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  7. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  8. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  9. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  10. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  11. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  12. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
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  18. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  19. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  20. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  21. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  22. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  23. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  24. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  25. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  26. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  27. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  28. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  29. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  30. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  31. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  32. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  33. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  34. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  35. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  36. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  37. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  38. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  39. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  40. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  41. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  43. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  44. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  45. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  47. package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
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  59. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  60. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  61. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  62. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  63. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  64. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  65. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  66. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  67. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  68. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  69. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  70. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  71. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  72. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  73. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  74. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  75. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  76. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  77. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  78. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  79. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  80. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  81. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  82. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  83. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  84. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  85. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  86. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  87. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  88. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  89. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  90. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  91. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  92. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  93. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  94. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  95. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  96. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  97. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  98. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  99. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  100. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  101. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  102. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  103. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  104. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  105. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  106. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  107. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  108. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  109. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  110. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  111. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  112. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  113. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  114. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  115. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  116. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  117. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  118. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  119. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  120. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  121. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  122. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  123. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  124. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  125. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  126. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  127. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  128. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  129. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  130. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  131. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
  132. package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
  133. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  135. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
  136. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  137. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  138. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  139. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  140. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  143. package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
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  148. package/lib/index.js +120 -31
  149. package/lib/index.js.map +3 -3
  150. package/lib/novel-to-game/README.md +10 -11
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  152. package/lib/novel-to-game/VERSION +1 -1
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  154. package/lib/novel-to-game/package.json +4 -0
  155. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  156. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  157. package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
  158. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  159. package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
  160. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
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  162. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  163. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  164. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
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  166. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  167. package/lib/oh-story/manifest.json +628 -803
  168. package/lib/oh-story/package.json +4 -0
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@@ -1,21 +1,20 @@
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  ---
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  name: story-short-analyze
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  version: 3.1.0
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- description: "短篇网文拆文。拆解爆款短篇小说(番茄短篇 / 故事会 / 知乎盐选 / 追妻 / 世情 / 重生 / 虐渣等通俗题材)的故事核、结构、情感线、反转设计、写作手法、共鸣层次。单一全量拆解管道:跑完 Stage 2-6 产出完整拆文报告,落盘到 拆文库/{书名}/,下游 story-short-write 同时读拆文报告 + 情节节点 + 写作手法 + 原文 + _meta.json 写下一篇。触发方式:/story-short-analyze、/短篇拆文、「拆短篇」「拆这篇短文」「短篇拆文」「精细拆解短篇」「8000 字短篇拆解」「番茄短篇拆文」「故事会拆解」「盐言故事拆解」「分析这篇短篇」——均进入同一管道。"
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+ description: "短篇网文拆文。拆解爆款短篇小说(番茄短篇 / 故事会 / 知乎盐言 / 追妻 / 世情 / 重生 / 虐渣等通俗题材)的故事核、结构、情感线、反转设计、写作手法、共鸣层次。单一全量拆解管道:跑完 Stage 2-6 产出完整拆文报告,落盘到 拆文库/{书名}/,下游 story-short-write 同时读拆文报告 + 情节节点 + 写作手法 + 原文 + _meta.json 写下一篇。触发方式:/story-short-analyze、/短篇拆文、「拆短篇」「拆这篇短文」「短篇拆文」「精细拆解短篇」「8000 字短篇拆解」「番茄短篇拆文」「故事会拆解」「盐言故事拆解」「分析这篇短篇」——均进入同一管道。"
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  metadata: {"openclaw":{"source":"https://github.com/zenstory-ai/oh-story-claudecode"}}
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  ---
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  # story-short-analyze:短篇网文拆文
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  你是短篇小说结构分析师。
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- **核心:短篇靠共鸣和爆点驱动。拆文就是看它用什么故事核、怎么铺垫、在哪里引爆,把
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- 分析叙事写进 `拆文报告.md`,结构计数写进 `_meta.json`,下一篇短篇直接读这些写。**
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+ **围绕故事核,分析源文如何铺垫、释放情绪并引发共鸣。分析写进 `拆文报告.md`,结构计数写进 `_meta.json`,供下一篇短篇参考。**
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  ---
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- ## 拆解边界声明(主会话同样适用)
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+ ## 拆解边界声明
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- 短篇拆解的 Stage 2-6 全程由你(主会话)亲手做:拆的是用户**合法持有、拥有使用权**的虚构作品(已出版/连载或自有),性质是**只读的转化性文学批评**(编辑/评论/写作教学视角,不复制、不传播、不指导现实行为)。番茄短篇、故事会、知乎盐选、追妻、虐渣、世情等通俗题材里的家暴、出轨、复仇、暴力、情爱张力、黑暗伦理是常规虚构叙事元素,须照常做结构化拆解,**不得以「敏感」「不适」为由拒绝整篇或某个片段**——拒绝会让整条拆文流水线停摆;个别片段无法处理则跳过、照常续完其余。
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+ 短篇拆解的 Stage 2-6 全程由你(主会话)完成。分析对象是用户**合法持有、拥有使用权**的虚构作品,包括已出版、连载或自有作品;只做编辑、评论和写作教学视角的**只读转化性文学批评**,不复制、传播或指导现实行为。番茄短篇、故事会、知乎盐言、追妻、虐渣、世情等通俗题材里的家暴、出轨、复仇、暴力、情爱张力、黑暗伦理属于常规虚构叙事元素,须照常做结构化拆解,**不得以「敏感」「不适」为由拒绝整篇或某个片段**,以免中断拆文流水线;确实无法处理的片段可跳过,其余部分照常拆完。
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  ---
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@@ -23,7 +22,7 @@ metadata: {"openclaw":{"source":"https://github.com/zenstory-ai/oh-story-claudec
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  ### Step 1:拿到原文
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- 问用户:**「你要拆哪篇?(标题+平台/来源)」**
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+ 对象尚未明确时问用户:**「你要拆哪篇?(标题+平台/来源)」**;已有明确原文时直接继续。
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  **无文本时**:用户没有提供原文文件路径、也没有在对话中贴出原文,引导用户提供
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  ——「请提供这篇短篇的原文文件路径,或直接把原文贴给我。」
@@ -34,64 +33,52 @@ metadata: {"openclaw":{"source":"https://github.com/zenstory-ai/oh-story-claudec
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  ```
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  word_count = 全文字数
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- ├─ < 15,000 → 直接进入 short 管道
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- ├─ 15,000 - 20,000 → 灰区:询问用户「字数 {N},介于短/长之间,按短篇还是长篇拆?」
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- └─ > 20,000 → 提示「此文字数 {N} 偏长,建议改用 /story-long-analyze。
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+ ├─ ≤ 20,000 → 直接进入 short 管道
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+ ├─ 20,000 - 30,000 → 灰区:询问用户「字数 {N},介于短/长之间,按短篇还是长篇拆?」
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+ └─ > 30,000 → 提示「此文字数 {N} 偏长,建议改用 /story-long-analyze。
40
39
  仍要按短篇拆请明确回复『按短篇继续』」
41
40
  ```
42
41
 
43
42
  ### Step 3:题材识别
44
43
 
45
- ```
46
- 用户提到具体题材(追妻 / 重生 / 虐文 / ...)?
47
- ├─ 是 → 加载 analysis-short-genres.md 对应题材行作为短篇源文识别标尺
48
- └─ 否 → 关键词扫描确定题材;扫不到则 genre_detected = "通用",用通用模板(Stage 2-6)
49
- ```
50
-
51
- 题材识别关键词参考:
44
+ 读 [references/analysis-short-genres.md](references/analysis-short-genres.md),按「题材路由」表的关键词和识别锚点定主类型:用户提到具体题材时直接对照该行,否则按全文证据判断。`genre_detected` 只取表中 13 个类型名之一,扫不到写「通用」,按通用模板跑 Stage 2-6。
52
45
 
53
- - 追妻火葬场 / 渣男后悔 → 追妻(含 现代/古代/民国 时代变体)
54
- - 重生复仇 / 前世今生 → 重生复仇
55
- - 死后视角 / 灵魂旁观 → 死人文学
56
- - 小三 / 出轨 / 知三当三 → 小三
57
- - 世情 / 现实 / 婆媳 / 打脸 / 虐渣 → 世情
58
- - 总裁 / 豪门 / 联姻 → 豪门
59
- - 宫斗 / 宅斗 / 嫡庶 → 宫斗宅斗
60
- - 冥婚 / 纸人 / 风水 / 规矩 / 怪谈 → 民俗
61
- - 悬疑 / 推理 / 凶手 / 惊悚 → 悬疑
62
- - 甜宠 / 先虐后甜 / 先婚后爱 / 暗恋 → 甜宠
63
- - 双男主 / 宿敌 → 双男主
64
- - 沙雕 / 脑洞 / 弹幕 / 系统 / 反套路 → 沙雕
65
- - 仙侠 / 修仙 / 门派 → 仙侠
46
+ 题材作为观察标尺——只比较源文的读者承诺、冲突载体和实际结算,不调用长篇阶段、卷级循环或黄金三章模型,也不按推荐比例判定源文合格与否。
66
47
 
67
- 题材作为观察标尺加载——只比较源文的读者承诺、冲突载体和实际结算,不调用长篇阶段、
68
- 卷级循环或黄金三章模型,也不按推荐比例判定源文合格与否。
69
-
70
- ### Step 4:续跑检查(lightweight resume)
48
+ ### Step 4:续跑检查
71
49
 
72
50
  进入管道前检查 `拆文库/{书名}/_meta.json`:
73
51
 
74
52
  ```
75
53
  存在 _meta.json?
76
54
  ├─ 否 → 直接进入新一轮拆解
77
- └─ 是 → 询问用户三选一(问法见下):
55
+ └─ 是 → 询问用户(问法见下):
78
56
  (a) 覆盖:归档旧产出到 拆文库/{书名}/_archive_{时间戳}/ 后从 Stage 2 重跑
79
57
  (b) 续跑:读 _meta.json.last_stage_in_progress(非空 → 从该 Stage 整段重跑)
80
- 或读 _meta.json.stages_completed[](从 max+1 续跑)
58
+ 或读 _meta.json.stages_completed[](从 max+1 续跑);已拆完时没有此项
81
59
  (c) 取消
82
60
  ```
83
61
 
84
- 问作者时不提文件名、字段名和 Stage 编号:
62
+ 问作者时不提文件名、字段名和 Stage 编号。拆到一半时(1 → b,2 → a,3 → c):
85
63
 
86
64
  <!-- author-report -->
87
65
  ```md
88
- 《{书名}》之前拆过,{拆到一半,停在"{当前阶段的白话名,如反转与写作手法}" | 已经拆完}。怎么处理?
66
+ 《{书名}》之前拆到一半,停在"{当前阶段的白话名,如反转与写作手法}"。怎么处理?
89
67
  1. 接着上次往下拆(推荐,已拆的部分保留)
90
68
  2. 旧结果存档,从头重拆
91
69
  3. 先不拆了
92
70
  ```
93
71
 
94
- 完整 resume 契约见 [references/output-contract.md](references/output-contract.md)。
72
+ 已经拆完时(1 → a,2 → c):
73
+
74
+ <!-- author-report -->
75
+ ```md
76
+ 《{书名}》之前已经拆完。怎么处理?
77
+ 1. 旧结果存档,从头重拆
78
+ 2. 先不拆了
79
+ ```
80
+
81
+ 完整续跑规则见 [references/output-contract.md](references/output-contract.md)。
95
82
 
96
83
  ---
97
84
 
@@ -108,7 +95,6 @@ word_count = 全文字数
108
95
  3. 如果用户未提供源文件路径(直接在对话中贴文本),将原始文本保存到
109
96
  `拆文库/{书名}/原文/原文.md`
110
97
  4. 备份完成后验证 `原文/` 目录下文件非空(>0 bytes)
111
- 5. 此步骤确保即使拆文过程中出现异常,原始材料不会丢失
112
98
 
113
99
  备份完成后初始化 `_meta.json`:写入 `version`、`word_count`、`genre_detected`、
114
100
  `created_at`、`stages_completed: []`、`last_stage_in_progress: null`。
@@ -119,52 +105,48 @@ word_count = 全文字数
119
105
 
120
106
  ### 5 阶段管道
121
107
 
122
- **预期耗时提示**:短篇拆文通常 10-30 分钟;同类对比或平台适配会更久。若文本很短,
123
- 先只挑关键节点,不要为满足节点数量硬拆。
108
+ 只提取源文实际发生的变化,不为凑数量重复拆分;源文没有的项写明「源文没有」。
124
109
 
125
110
  | 阶段 | 名称 | 输入 | 输出 | 完成标志 |
126
111
  |------|------|------|------|----------|
127
- | 2 | 结构+情节节点 | 全文 | 故事核 + 故事梗概 + 功能分段(4-6段,必须含开端/发展/高潮/结局)+ 情节节点清单(以语义变化为边界提取)。 | 结构划分 ≥4 段 + 故事核已提取 |
128
- | 3 | 情感线+爆点 | 故事核+结构划分+情节节点数据 | 情感曲线(≥5节点)+ 爆点分析(6维度)+ 期待感分析。 | 爆点分析 6 维度齐全 |
129
- | 4 | 反转+写作手法 | 节点+情感数据 | 前置反转检查 + 反转机制(铺垫≥3条)+ 写作手法(≥5项维度:POV/对话/时间/信息/其他)。 | 写作手法 ≥5 项 |
112
+ | 2 | 结构+情节节点 | 全文 | 题材 + 故事核 + 故事梗概 + 功能分段(含开端/发展/高潮/结局)+ 情节节点清单(以语义变化为边界提取,每个节点带位置)。 | 结构划分与故事核已写 |
113
+ | 3 | 情感线+爆点 | 故事核+结构划分+情节节点数据 | 情感曲线 + 钩子与付费断点 + 爆点分析(6维度)+ 期待感分析。 | 爆点分析 6 维度齐全 |
114
+ | 4 | 反转+写作手法 | 节点+情感数据 | 前置反转检查 + 反转机制(铺垫线索逐条带位置)+ 写作手法(≥5项维度:POV/对话/时间/信息/其他)。 | 写作手法 ≥5 项维度 |
130
115
  | 5 | 人物+开头结尾 | 情节节点+全文 | 所有人物(分类+功能标签+功能评估)+ 开头分析(前50/100字)+ 结尾分析(收束检查)。 | 人物功能评估完成 |
131
- | 6 | 综合评估 + `_meta.json` 写计数 | 全部数据 | 五维评分 + 爆点性 + 话题性 + 共鸣分析(≥3层)+ 可复用结构(≥3条)+ 节奏速报 + **算出并写入 `_meta.json.structure_counts`**。 | 左列输出齐全 + `structure_counts` 各字段达「structure_counts 数值校验」阈值 |
116
+ | 6 | 综合评估 + `_meta.json` 写计数 | 全部数据 | 五维评分 + 爆点性 + 话题性 + 共鸣分析(≥3层)+ 主结构 + 投稿层 + 可复用结构(含失败条件)+ 节奏速报 + **写入 `_meta.json.structure_counts`**。 | 左列输出齐全 + 通过验收 |
132
117
 
133
- > 管道执行顺序:2 → 3 → 4 → 5 → 6(严格串行,每阶段依赖前一阶段数据)。可选模块
134
- > (同类对比、平台适配、详细节奏)可在 Stage 6 后执行,读 [references/optional-modules.md](references/optional-modules.md)。
118
+ > 管道执行顺序:2 → 3 → 4 → 5 → 6(严格串行,每阶段依赖前一阶段数据)。
135
119
 
136
120
  ### 按时刻读
137
121
 
138
- 管道分两个时刻,进入时刻只读该行的文件;两个时刻之间只靠落盘的 `拆文报告.md`、`情节节点.md`、`写作手法.md` 和 `_meta.json` 交接,续跑或换新对话都按 `_meta.json` 的进度接上。
122
+ 管道分两个时刻,进入时刻只读该行的文件;两个时刻之间只靠落盘的 `拆文报告.md`、`情节节点.md`、`写作手法.md` 和 `_meta.json` 交接,续跑或换新对话都按 `_meta.json` 的进度接上。标尺都是**观察标尺**:先报告源文实际发生了什么,再说明它接近、偏离或改造了哪种模式,不按标尺写新作品,也不从长篇 Skill 加载题材、节奏或质量资料。
139
123
 
140
- | 时刻 | 读 | 交接 |
141
- |---|---|---|
142
- | Stage 2–3 结构与情感线 | [output-contract.md](references/output-contract.md)、[analysis-method.md](references/analysis-method.md)、[stage2-3-structure-emotion.md](references/stage2-3-structure-emotion.md)、[quality-checklist.md](references/quality-checklist.md)、[analysis-report-style.md](references/analysis-report-style.md) | `stages_completed` 含 3 |
143
- | Stage 4–6 反转到综合评估、验收 | output-contract.md、analysis-method.md、[stage4-6-reversal-summary.md](references/stage4-6-reversal-summary.md)、quality-checklist.md、analysis-report-style.md;Stage 6 要判断源文本身好坏(毒点、虐爽节奏、证据链等)时加 [source-story-quality.md](references/source-story-quality.md) | 验收通过,`stages_completed` 含 6 |
144
-
145
- 对照标尺类参考按下方「参考资料」的条件在对应 Stage 读。
124
+ | 时刻 | 读 | 按条件加读(每份在报告里都有对应段) | 交接 |
125
+ |---|---|---|---|
126
+ | Phase 1 与 Stage 2–3 结构与情感线 | [output-contract.md](references/output-contract.md)、[analysis-method.md](references/analysis-method.md)、[stage2-3-structure-emotion.md](references/stage2-3-structure-emotion.md)、[quality-checklist.md](references/quality-checklist.md)、[analysis-report-style.md](references/analysis-report-style.md)、[analysis-short-genres.md](references/analysis-short-genres.md)、[analysis-short-hooks.md](references/analysis-short-hooks.md) | 源文靠证据链或信息差推进:[analysis-short-suspense.md](references/analysis-short-suspense.md);有系统、重生、规则等反复运转的核心机制:[analysis-short-mechanics.md](references/analysis-short-mechanics.md) | `stages_completed` 含 3 |
127
+ | Stage 4–6 反转到综合评估、验收 | output-contract.md、analysis-method.md、[stage4-6-reversal-summary.md](references/stage4-6-reversal-summary.md)、quality-checklist.md、analysis-report-style.md、[analysis-short-patterns.md](references/analysis-short-patterns.md)、[analysis-submission.md](references/analysis-submission.md) | 细拆反差、动机、反派、关系或感情线:[analysis-characters.md](references/analysis-characters.md);判断源文本身的短板与毒点:[source-story-quality.md](references/source-story-quality.md) | 验收通过,`stages_completed` 含 6 |
128
+ | 拆完后作者要同类对比或逐节节奏 | [optional-modules.md](references/optional-modules.md) | — | — |
146
129
 
147
- **Stage 写盘协议**(crash safety):每个 Stage 开始前置 `_meta.json.last_stage_in_progress`,
148
- 目标文件写完并通过 non-empty / 最小长度检查才清空它并 append 到 `stages_completed[]`;
149
- 半成品不被信任,resume 时该 Stage 整段重跑。完整协议见 output-contract.md「写入顺序 (crash safety)」。
130
+ **Stage 写盘规则**(中断后可续):每个 Stage 开始前写入 `_meta.json.last_stage_in_progress`;目标文件写完、确认非空且长度合理后,才清空它并 append 到 `stages_completed[]`。半成品不可信,续跑时该 Stage 整段重跑。完整规则见 output-contract.md「写入顺序」。
150
131
 
151
132
  ---
152
133
 
153
- ## 验收(Stage 6 之后、写 stages_completed[6] 之前)
134
+ ## 验收(Stage 6 内容写完后、将 6 加入 stages_completed 前)
154
135
 
155
136
  Stage 6 内容写完后**不**立刻 append `6`,先按 output-contract.md「验收接入点」跑三道检查,全过才写:
156
137
 
157
138
  - **拆文报告表达自检**:按 analysis-report-style.md 扫描 `拆文报告.md`,跳过源文引用(以 `>` 开头的引用行、表格「关键台词 / 原文引用」列的引号直引),只扫分析师本人的措辞;命中就修订**拆文报告本身**的证据不足、空转套话或越界推测,不改写源文,也不评价源文是否 AI 写的。
158
- - **structure_counts 数值校验**:阈值以 output-contract.md 为准(单一权威),注意「无反转」是合法枚举,此时 `setup_clues` 跳过、不计入阻断。
139
+ - **structure_counts 校验**:以 output-contract.md 为准。计数照实填、可以为 0,只查字段写齐、取值合法。
159
140
  - **BLOCK 项扫描**:扫 quality-checklist.md 全部 `[BLOCK]` 项;`[WARN]` 缺项不阻断,写入 `拆文报告.md` 末尾「待补」清单供用户决定。
160
141
 
161
- 任一阻断 → 回到对应 Stage 补足;原文确实没有、补不出来时,用故事话告诉作者缺什么(如「反转前的铺垫线索只找到 1 条」),不报字段名和 Stage 编号。全通过 → 清空 `_meta.json.last_stage_in_progress`,append `6` 到 `stages_completed[]`,按下方格式告诉作者:
142
+ 任一阻断 → 回到对应 Stage 补写;源文确实没有的项,在报告里写明「源文没有」即算补齐,不为过验收编造。全通过 → 清空 `_meta.json.last_stage_in_progress`,append `6` 到 `stages_completed[]`,按下方格式告诉作者:
162
143
 
163
144
  <!-- author-report -->
164
145
  ```md
165
146
  《{书名}》拆完了,结果在 `拆文库/{书名}/`。
166
147
  - 这篇靠什么抓人:{一句话故事核}
167
- - 最值得学的 3 点:{白话,各附一句原文或情节例子}
148
+ - 最值得学的{一到三}点:{白话,各附一句原文或情节例子}
149
+ - 别照搬:{源文的人物身份、标志性台词、独特物件或事件顺序}
168
150
  - 还缺的:{拆文报告末尾"待补"里需要作者决定的项;没有就写"无"}
169
151
  下一步:想照这个路子写一篇,运行 `/story-short-write`。
170
152
  ```
@@ -180,45 +162,4 @@ Stage 6 内容写完后**不**立刻 append `6`,先按 output-contract.md「
180
162
  |---|---|---|
181
163
  | 准备开写 | story-short-write(同时读 拆文报告.md + 情节节点.md + 写作手法.md + 原文/ + _meta.json) | `/story-short-write` |
182
164
  | 需要市场数据 | story-short-scan | `/story-short-scan` |
183
- | 字数 > 20k 更适合长篇 | story-long-scan → story-long-analyze | `/story-long-scan` |
184
-
185
- ---
186
-
187
- ## 参考资料
188
-
189
- 核心方法与模板按上方「按时刻读」加载;以下是对照标尺,按条件读。
190
-
191
- ### 按需加载(拆解对应题材 / 维度时作为对照标尺,一次只查一份)
192
-
193
- | 文件 | 何时加载 |
194
- |------|----------|
195
- | [references/deconstruction-examples.md](references/deconstruction-examples.md) | 校准拆文方法:3 个完整案例 |
196
- | [references/zhihu-style.md](references/zhihu-style.md) | 拆知乎盐言故事:平台特性对照 |
197
- | [references/analysis-short-genres.md](references/analysis-short-genres.md) | Phase 1 / Stage 2 判主副类型:识别锚点、读者承诺、结算归属 |
198
- | [references/analysis-short-hooks.md](references/analysis-short-hooks.md) | Stage 3 / 5:段落与小节边界、钩子链、候选付费断点 |
199
- | [references/analysis-short-suspense.md](references/analysis-short-suspense.md) | Stage 3 / 4:主副问题、信息差、证据释放、阶段答案与回收 |
200
- | [references/analysis-paragraph-hooks.md](references/analysis-paragraph-hooks.md) | Stage 3 / 5:11 种段落级钩子对照 |
201
- | [references/analysis-character-basics.md](references/analysis-character-basics.md) | Stage 5:人设要素对照 |
202
- | [references/analysis-character-design.md](references/analysis-character-design.md) | Stage 5 细拆反差手法:按标题查「三层标签反差人设法」(数反差人物用 stage4-6 的判定,不读本文件) |
203
- | [references/analysis-character-relations.md](references/analysis-character-relations.md) | Stage 5:关系类型对照 |
204
- | [references/analysis-short-mechanics.md](references/analysis-short-mechanics.md) | Stage 2 / 6:核心梗、有限复现、规则兑现、代价与主角代理权 |
205
- | [references/analysis-reader-profile.md](references/analysis-reader-profile.md) | Stage 3 / 6:读者心理与期待管理 |
206
-
207
- ### 补充资料(拆 Stage 6「可复用结构」时按需对照)
208
-
209
- > **短篇结构模式**:`references/analysis-short-patterns.md`(比较源文实际功能链、偏离方式
210
- > 与失败条件;不按固定章位、百分比或线索数判“合标”)
211
- > **通用写作技法**:`references/analysis-writing-techniques.md`(情绪操控 / 感情线 /
212
- > 震惊场景 / 喜剧机制——拆 reusable_structures.fail_mode 时按标题只查「感情线四阶段推进法」表的「禁忌」列,不整读)
213
- > **市场数据**:`references/real-market-data.md`(跨平台写作差异对照表)
214
-
215
- 所有 references 在 `story-short-analyze` 中都是**观察标尺**——先报告源文实际发生了什么,
216
- 再说明它接近、偏离或改造了哪种模式;不是按文件指引写新作品,也不从相邻长篇 Skill
217
- 加载题材、节奏或质量资料。
218
-
219
- ---
220
-
221
- ## 语言
222
-
223
- - 跟随用户的语言回复,用户用什么语言就用什么语言回复
224
- - 中文回复遵循《中文文案排版指北》
165
+ | 字数 > 3 万更适合长篇 | story-long-analyze | `/story-long-analyze` |
@@ -0,0 +1,66 @@
1
+ # 短篇源文人物与关系观察标尺
2
+
3
+ > 只有细拆反差、动机、反派、关系或感情线时才读本文件。只记录源文已经写出的行为证据,不给人物卡模板,不补源文没写的设定。
4
+
5
+ ## 三层反差
6
+
7
+ | 层 | 看什么 | 例 |
8
+ |---|---|---|
9
+ | 身份 | 外界看到的身份 | 豪门弃妇 |
10
+ | 表现 | 人物展示给外界的行为 | 被骂不还口,被赶不反抗 |
11
+ | 内核 | 行为证实的真实意图 | 悄悄录音、收集证据、提前转移财产 |
12
+
13
+ - 是否计入「有反差人物」,按 [stage4-6-reversal-summary.md](stage4-6-reversal-summary.md)「有反差人物」的口径;本节只细拆反差怎么写出来。
14
+ - 记下反差在哪一处被读者看穿,以及看穿后读者对前文的理解怎样变了。
15
+ - 关系变亲近后,人物可能不再像早期那样调戏或冷漠;这类变化按触发事件记录,不和三层反差混记。
16
+
17
+ ## 动机链
18
+
19
+ | 环节 | 看什么 |
20
+ |---|---|
21
+ | 起因 | 人物经历了哪件可定位的事 |
22
+ | 意图 | 人物想做成什么 |
23
+ | 阻碍 | 什么挡着他:身份、规矩、证据、关系或能力 |
24
+ | 风险 | 失败会丢掉什么,文本怎样让这份风险可信 |
25
+
26
+ 动机冲突常见四类:目标与道德、情感与利益、眼前与长远、自己与他人。动机变化须有触发事件和前后行为为证。
27
+
28
+ ## 反派与压迫
29
+
30
+ 反派建立威胁看四点:在哪里展示手段;行为是否符合其自身立场;造成了什么损失或行动限制;真正目的何时揭开、前文是否支持。
31
+
32
+ 不公平伤害按动机分三类:
33
+
34
+ | 类型 | 动机 | 常见行为 |
35
+ |---|---|---|
36
+ | 抢夺好处 | 不想自己出代价,把好处拿走 | 掠夺、命令、逼迫 |
37
+ | 转嫁损失 | 把该自己受的罚推给主角 | 做局、威逼利诱、逼人顶罪 |
38
+ | 针锋相对 | 主角打破了他所处的秩序 | 陷害、算计、断人后路 |
39
+
40
+ 记录主角是否无辜、损失落在精神、身体还是资源上,以及这份压力怎样改变主角的选择。反派的失败来自人物选择、条件限制,还是突然丢掉原有能力,要分开写。
41
+
42
+ ## 关系类型
43
+
44
+ | 类型 | 定义 | 在故事里的作用 |
45
+ |---|---|---|
46
+ | 冲突型 | 利益或理念对立 | 制造张力,推动情节 |
47
+ | 联盟型 | 有共同目标 | 提供助力,也可能埋下背叛 |
48
+ | 亲密型 | 感情纽带 | 制造软肋,提供情感支点 |
49
+ | 权威型 | 上下级或支配 | 制造压力,限制行动 |
50
+
51
+ 同一对人物可以同时属于几类。关系变化要标出触发事件和所在节;稳定不变的关系也可能承担安全感或对照作用。
52
+
53
+ ## 感情线阶段
54
+
55
+ | 阶段 | 状态 | 观察点 |
56
+ |---|---|---|
57
+ | 熟悉 | 陌生人或普通朋友 | 初印象靠什么行为建立 |
58
+ | 试探 | 有好感但不确定 | 试探、误会和甜头各落在哪里 |
59
+ | 暧昧 | 朋友以上、恋人未满 | 亲密行为与关系认知是否错位,拖延时有没有新选择 |
60
+ | 确认 | 关系挑明 | 确认由哪件事触发,之后是否共同面对阻力 |
61
+
62
+ 这些阶段只用于比较:短篇可以跳过、合并或倒退阶段,要看双方意愿、前情和触发事件能否支撑每一次变化,并记录越界亲密是否尊重了已表达的边界。
63
+
64
+ ## 报告落点
65
+
66
+ 写进拆文报告「人物分析」:有反差人物逐个附行为对照;主要人物附动机链;反派附威胁四点;关系表附演变轨迹;有感情线时附阶段与触发事件。
@@ -10,13 +10,13 @@ Stage 2–3 与 Stage 4–6 两个时刻都读本文件:拆什么、按什么
10
10
  |------|------|
11
11
  | 故事核驱动 | 先找到故事的核心梗(一句话),所有分析围绕故事核展开。故事核变了,整篇的分析方向都会变 |
12
12
  | 读者视角优先 | 每一步从读者体验出发——读者看到了什么?感受到了什么?为什么在意?不猜测创作者动机,只分析文本实际制造的读者体验 |
13
- | 可复用性导向 | 每个分析点都要输出可迁移的结构、功能位或风险阈值;纯欣赏型分析不合格 |
13
+ | 可复用性导向 | 从关键分析中提炼可迁移的结构、叙事功能及适用条件 |
14
14
  | 爆点为中心 | 短篇拆文的核心问题是——什么让读者情绪爆发?什么让读者想转发?找到爆点,拆解它的铺垫和释放机制 |
15
- | 共鸣决定传播 | 一篇短篇能火,关键在引发共鸣;文笔好坏不单独决定传播。共鸣层次越多,传播性越强 |
15
+ | 共鸣与传播 | 说明哪些情节可能引发共鸣和讨论;实际传播效果须有读者反馈或市场数据支持 |
16
16
 
17
17
  ### 分析顺序(从外到内,层层递进)
18
18
 
19
- 故事核(写的是什么,锚定一切分析的起点)→ 结构(怎么布局的)→ 人物(谁在推动故事)→ 情感线(读者感受到了什么)→ 写作手法(怎么写出来的)→ 共鸣+爆点性+话题性(为什么能火)→ 综合评估(可借鉴结构)
19
+ 故事核与结构 → 情感线与爆点 → 反转与写作手法 → 人物与首尾 → 共鸣、话题性与综合评估。依次对应 Stage 2–6。
20
20
 
21
21
  ### 每个阶段的核心问题
22
22
 
@@ -29,14 +29,14 @@ Stage 2–3 与 Stage 4–6 两个时刻都读本文件:拆什么、按什么
29
29
  | 人物 | 谁是主人公?谁是主动型角色?谁是被动型角色? | 不知道谁在推故事,就不知道故事怎么动的 |
30
30
  | 情感线 | 读者的情绪是怎么被一步步拉扯的? | 这是短篇的核心价值,拆不出来等于白拆 |
31
31
  | 写作手法 | 文本用了什么手法让读者产生这种体验? | 手法必须被拆成可复用功能位,否则无法迁移 |
32
- | 共鸣+爆点 | 为什么这篇能火?触发了什么共鸣? | 不回答这个问题,拆文就变成了文学鉴赏 |
33
- | 综合评估 | 哪些结构可复用?复用条件和风险是什么? | 不能指导下一份 artifact 的拆文没有意义 |
32
+ | 共鸣+爆点 | 哪些情节可能引发共鸣或讨论? | 缺少文本作用与读者体验之间的联系 |
33
+ | 综合评估 | 哪些结构可复用?复用条件和风险是什么? | 无法供下一篇作品参考 |
34
34
 
35
35
  ### 拆解约束
36
36
 
37
- 1. **禁止主观评价** — 不评价好坏,只拆解机制。输出中不得出现"写得好/写得差"类评价
37
+ 1. **评价须有依据** — 说明机制和文本效果,避免只写“好/差”;评分要附位置与证据
38
38
  2. **从体验反推手法** — 先定位读者情绪高峰,再反推文本用什么手法制造了这个高峰
39
39
  3. **深度优先于全面** — 核心维度(故事核/爆点/共鸣)必须深入,可选维度按需
40
- 4. **可复用性导向** — 每个分析点必须输出复用条件、可迁移做法和风险边界
40
+ 4. **迁移须有条件** — 提炼可复用结构时,同时说明适用场景与失败风险
41
41
 
42
42
  ---
@@ -5,7 +5,7 @@
5
5
 
6
6
  ## 核心原则
7
7
 
8
- 拆文报告要像一份可复核的分析记录:先给判断,再给文本证据、位置和作用。不要把报告写成正文,也不要借“润色”替源文补戏。
8
+ 拆文报告按判断、文本证据、位置和作用组织,供读者回到源文复核;分析师不替源文补戏。
9
9
 
10
10
  每个重要判断至少包含三项:
11
11
 
@@ -32,7 +32,6 @@
32
32
  - `第 3 节先让读者知道证据存在,但隐去持有人;第 5 节才揭示持有人,因此形成两拍信息差。`
33
33
  - `该段被归为关系反转,证据是母亲在前文始终回避称谓,而此处第一次直呼姓名。`
34
34
  - `未发现足够铺垫:反转前只有结果提示,没有可回溯的行为线索。`
35
- - `这句属于源文引用,不参与报告自身的表达检查。`
36
35
 
37
36
  ## 交付前检查
38
37
 
@@ -42,4 +41,3 @@
42
41
  - [ ] 没把推测写成事实;不确定项已标“证据不足 / 待复核”。
43
42
  - [ ] 已清理报告自身的否定翻转、空转提示、万能形容和升华句。
44
43
  - [ ] 没有为了显得完整而虚构作者意图、读者反应或缺失情节。
45
-
@@ -1,10 +1,12 @@
1
1
  # 短篇源文题材识别标尺
2
2
 
3
- > 只用于识别和比较已经存在的短篇源文。它描述可观察的读者承诺、冲突载体与常见失效方式,不提供写作步骤,不拿长线开篇或卷级模型衡量短篇。
3
+ > 根据短篇源文的读者承诺、冲突载体与结局识别题材,比较常见模式及其失效方式。
4
4
 
5
5
  ## 使用方式
6
6
 
7
- 先根据全文证据给出一个主类型,必要时再给一个副类型。题材名称不能只由标签、背景或单个桥段决定。
7
+ 先根据全文证据给出一个主类型,必要时再加副类型或元素标签。题材名称不能只由标签、背景或单个桥段决定。
8
+
9
+ `_meta.json.genre_detected` 只取下表「类型」列的 13 个名字之一;证据不足或均不匹配时写 `通用`。历史架空、娱乐圈、职场、同人、系统等不在表内的元素,写进副类型或元素标签,不当主类型。
8
10
 
9
11
  每个题材判断都要回答:
10
12
 
@@ -15,22 +17,21 @@
15
17
 
16
18
  ## 题材路由
17
19
 
18
- | 类型 | 可观察识别锚点 | 核心读者承诺 | 容易混淆 |
19
- |---|---|---|---|
20
- | 追妻/追夫火葬场 | 伤害、离开、追悔、拒绝或有代价的和解构成因果链 | 迟来的认知与关系权力反转 | 普通虐恋只有痛苦,没有追悔后的主动权变化 |
21
- | 重生复仇 | 前世信息改变今生选择,旧因果被重新结算 | 信息差带来的纠错、报应或遗憾弥补 | 只有重生设定但关键选择未改变,不构成机制 |
22
- | 婚恋/家庭世情 | 日常利益、亲缘伦理、财产或照护责任推动冲突 | 熟人关系中的不公被看见并结算 | 悬疑可作取证手段,不一定是主类型 |
23
- | 虐渣/公开审判 | 主角掌握并选择释放证据,反派承受可见后果 | 压抑后的公开反击与责任归位 | 天降报应会削弱主角代理权 |
24
- | 悬疑/推理 | 证据解释不断变化,真相改变行动或责任判断 | 公平的信息控制与认知修正 | 只有神秘氛围、没有可复核证据链,不足以定为悬疑 |
25
- | 细节线索复仇 | 物件、记录、时间或措辞异常逐步组成责任链 | 小异常扩成可证明的真相 | 线索若只负责气氛,不改变判断,就不是结构支点 |
26
- | 死人文学/灵魂视角 | 死亡或缺席改变信息分配,生者在来不及中重新理解关系 | 亏欠、追悔与不可逆损失 | 死者视角只是旁白形式时,不一定是主类型 |
27
- | 甜宠/关系喜剧 | 关系推进、反差或共同困境持续带来正向回报 | 安全感、亲密感与轻冲突兑现 | 不应强行用反转或复仇标尺判定密度 |
28
- | 民俗/规则怪谈 | 明示或暗示的规则约束选择,违规产生可追溯后果 | 规则验证、求生判断与未知压力 | 规则随时改写会破坏公平性 |
29
- | 都市系统/脑洞 | 单一异常机制改变现实问题的解法,规则、限制和代价可追踪 | 看新机制如何被使用、误用或放弃 | 不因出现系统就套长线升级或地图扩张结构 |
30
- | 仙侠/玄幻短篇 | 少量超凡规则服务一个完整矛盾与情感结算 | 陌生规则中的选择、代价或身份反转 | 世界观层级多不等于结构完整 |
31
- | 历史/架空短篇 | 历史情境或认知差直接改变一次关键选择 | 已知节点被重新解释或改写 | 盘点知识若不进入人物因果,只是背景信息 |
32
- | 娱乐圈/职场 | 专业能力、组织权力和公众评价参与冲突结算 | 能力被验证、权力被反制或身份被重估 | 反应链过多但主线无变化时只是围观噪音 |
33
- | 同人 | 已知世界或角色关系被一个新变量改写 | 熟悉感与偏差带来的再解释 | 只有名称借用、没有原关系功能,不足以定为同人结构 |
20
+ | 类型 | 常见关键词 | 可观察识别锚点 | 核心读者承诺 | 容易混淆 |
21
+ |---|---|---|---|---|
22
+ | 追妻 | 追妻火葬场、渣男后悔(现代/古代/民国) | 伤害、离开、追悔、拒绝或有代价的和解构成因果链 | 迟来的认知与关系主动权反转 | 普通虐恋只有痛苦,没有追悔后的主动权变化 |
23
+ | 重生复仇 | 重生、前世今生 | 前世信息改变今生选择,旧因果被重新结算 | 信息差带来的纠错、报应或遗憾弥补 | 只有重生设定但关键选择未改变,不构成机制 |
24
+ | 死人文学 | 死后视角、灵魂旁观、死遁 | 死亡或缺席改变信息分配,生者在来不及中重新理解关系 | 亏欠、追悔与不可逆损失 | 死者视角只是旁白形式时,按主线另定 |
25
+ | 小三 | 小三、出轨、知三当三 | 第三者介入婚恋,背叛被发现并清算 | 背叛被揭穿,利益与名声被追回 | 主线是家庭伦理而非第三者时归世情 |
26
+ | 世情 | 婆媳、亲戚、打脸、虐渣、职场 | 日常利益、亲缘伦理、财产或照护责任推动冲突,主角掌握并释放证据 | 熟人关系中的不公被看见并公开结算 | 悬疑可作取证手段;天降报应会削弱主角的主动选择 |
27
+ | 豪门 | 总裁、豪门、联姻 | 财富与家族权力决定婚姻和身份,阶层差制造压迫 | 身份被重估,权力被反制 | 只借豪门布景、主线是追悔时归追妻 |
28
+ | 宫斗宅斗 | 宫斗、宅斗、嫡庶 | 位份、嫡庶、子嗣与宠爱决定处境,规矩约束出手方式 | 在规矩内布局反制,位次重排 | 古代背景的追悔虐恋归追妻 |
29
+ | 民俗 | 冥婚、纸人、风水、规矩、怪谈 | 明示或暗示的规则约束选择,违规产生可追溯后果 | 规则验证、求生判断与未知压力 | 规则随时改写会破坏公平性 |
30
+ | 悬疑 | 推理、凶手、惊悚、细节线索 | 证据解释不断变化,物件、记录或措辞异常组成责任链 | 公平的信息控制与认知修正 | 只有神秘氛围、没有可复核证据链,不足以定为悬疑 |
31
+ | 甜宠 | 甜宠、先婚后爱、暗恋、先虐后甜 | 关系推进、反差或共同困境持续带来正向回报 | 安全感、亲密感与轻冲突兑现 | 不用反转或复仇标尺判定密度 |
32
+ | 双男主 | 双男主、宿敌 | 两位男性主角之间的对抗、搭档或感情承担主线 | 关系张力与彼此确认 | 男性搭档的关系不承担主线时,按主线定 |
33
+ | 沙雕 | 沙雕、脑洞、弹幕、系统、反套路 | 一个异常机制或反套路设定改变现实问题的解法,笑点来自规则与人物反差 | 看新机制被使用、误用或放弃 | 系统只是工具、主线在复仇或追悔时按主线定 |
34
+ | 仙侠 | 仙侠、修仙、门派 | 少量超凡规则服务一个完整矛盾与情感结算 | 陌生规则中的选择、代价或身份反转 | 世界观层级多不等于结构完整 |
34
35
 
35
36
  ## 混合题材判定
36
37
 
@@ -43,13 +44,13 @@
43
44
  | 情绪所有权 | 读者最后得到的是爽、痛、甜、恐惧、释然还是认知震荡? |
44
45
  | 手段与目的 | 悬疑、系统、重生等是故事要结算的对象,还是帮助另一条主线推进的工具? |
45
46
 
46
- 若两种类型都能删而不影响主线,题材证据不足;报告为“通用短篇 + 元素标签”,不要强行归类。
47
+ 结合核心目标、高潮和结算判断主次;证据不足时报告为“通用 + 元素标签”,并列出不确定项。
47
48
 
48
49
  ## 报告格式
49
50
 
50
51
  ```markdown
51
- 主类型:{类型}
52
- 副类型:{可选}
52
+ 主类型:{13 个类型名之一,或 通用}
53
+ 副类型/元素标签:{可选}
53
54
  定位证据:{节次/原句/情节点}
54
55
  主线所有权:{哪类冲突拥有高潮与结算}
55
56
  符合常见模式:{观察到的功能,不写合格/不合格}
@@ -4,7 +4,7 @@
4
4
 
5
5
  ## 钩子成立条件
6
6
 
7
- 一个边界只有在它改变“读者接下来等待什么”时才算钩子。单纯断句、情绪升高、角色震惊或作者预告不自动构成钩子。
7
+ 判断段落或小节边界是否形成钩子,先看它改变了“读者接下来等待什么”。断句、情绪升高、角色震惊或预告须结合具体问题判断。
8
8
 
9
9
  每个候选点记录:
10
10
 
@@ -38,16 +38,16 @@
38
38
  2. **行动牵引**:下一段/节是否必须回应这个变化,而不是另开话题。
39
39
  3. **兑现质量**:回应是否交付证据、选择或后果,而非只重复问题。
40
40
 
41
- 三个维度都成立,可以报告为关键钩子;只成立一个,报告为弱牵引或过渡边界。
41
+ 结合三个维度说明牵引强弱及原因;部分成立时分别记录满足哪一项、缺少什么,不只贴强弱标签。
42
42
 
43
43
  ## 钩子链
44
44
 
45
- 钩子链不是数量堆叠,而是前一问题的回应成为下一问题的原因。按下表追踪:
45
+ 钩子链通过因果衔接:前一问题的回应成为下一问题的原因。按下表追踪:
46
46
 
47
47
  | 起点位置 | 问题 | 回应位置 | 回应交付 | 如何生成下一问题 |
48
48
  |---|---|---|---|---|
49
49
 
50
- 若后一个问题与前一个答案没有因果关系,报告为“新开谜面”;若连续多个问题没有局部回答,报告为“只抬不交”。
50
+ 若后一个问题与前一个答案没有因果关系,报告为“另起问题、链条断开”;若连续多个问题都没有局部回答,报告为“只提问不回答”。
51
51
 
52
52
  ## 付费断点
53
53
 
@@ -56,6 +56,7 @@
56
56
  - 断点是否落在未完成动作、证据归属变化、关系转向或真实两难上。
57
57
  - 付费后是否尽快回应断点承诺。
58
58
  - 回应是否推进主问题,而非用旁支拖延。
59
+ - 核心大爽点是否在断点前就已放完。
59
60
  - 如果没有平台信息,只报告“候选强断点”,不推测实际收费位置。
60
61
 
61
62
  ## 报告格式
@@ -71,7 +72,7 @@
71
72
 
72
73
  ## 边界
73
74
 
74
- - 可以统计实际钩子数,但不把固定数量作为源文质量门槛。
75
+ - `structure_counts.hooks` 数的是上表功能类型成立的钩子,按实际数填,可以为 0;不把固定数量作为源文质量门槛。
75
76
  - 可以比较相邻小节的牵引差异,但不要求每节必须有强钩子。
76
77
  - 不按固定字数检查章首或章尾;边界长度服从信息与动作。
77
- - 不把围观者震惊、系统奖励或新地图自动判作钩子,必须证明它改变了读者问题。
78
+ - 不把围观者震惊、系统奖励或新地图自动判作钩子,必须证明它改变了读者问题。围观反应只在带出新信息、改变公众评价或逼出行动时记一笔。
@@ -4,7 +4,7 @@
4
4
 
5
5
  ## 核心问题
6
6
 
7
- 核心机制不是题材标签或金手指名称,而是角色反复用什么选择处理冲突,读者因此持续期待什么。
7
+ 核心机制描述角色如何借助规则、信息或金手指处理冲突,以及这种处理方式让读者持续期待什么。
8
8
 
9
9
  用一句话表达:
10
10
 
@@ -34,7 +34,7 @@
34
34
  | 证据接力 | 机制依次改变证据来源、解释和归属 | 证据若不影响行动,会变成资料堆积 |
35
35
  | 关系接力 | 同一矛盾在不同关系中暴露新的责任 | 新角色只为提供答案会稀释主线 |
36
36
  | 误判修正 | 角色基于机制形成阶段答案,再被新证据纠正 | 后层若让前层事实全部作废,会显作弊 |
37
- | 报应对应 | 旧伤害与后果逐项建立因果回声 | 天降惩罚会削弱角色代理权 |
37
+ | 报应对应 | 旧伤害与后果逐项建立因果回声 | 天降惩罚会削弱角色的主动选择 |
38
38
 
39
39
  ## 系统与脑洞短篇
40
40
 
@@ -48,11 +48,11 @@
48
48
 
49
49
  系统只触发少数几次、规则不升级,完全可以构成短篇核心机制;不要因此判为“不具备长线潜力”,短篇不承担长线循环义务。
50
50
 
51
- ## 主角代理权
51
+ ## 主角的主动选择
52
52
 
53
- 对每个决定性节点记录四个角色:谁取得信息、谁验证、谁解释、谁选择使用。主角不必独占所有动作,但必须拥有影响终局责任或关系的不可替代选择。
53
+ 对每个决定性节点记录四类行动由谁完成:取得信息、验证、解释、选择使用。说明主角的选择如何影响终局;旁观型主角则分析知情与无力干预怎样构成阅读体验。
54
54
 
55
- 若关键答案全由系统、盟友、反派口供或巧合送达,报告为“机制/配角夺走因果权”,并引用具体位置;不要用笼统的“主角不够主动”。
55
+ 关键答案由系统、盟友、反派口供或巧合送达时,回查主角是否仍有验证、使用或拒绝的选择。判断机制或配角替主角做了关键选择时,引用位置并说明它损失了什么体验。
56
56
 
57
57
  ## 机制与题材的关系
58
58
 
@@ -68,7 +68,7 @@
68
68
  运转证据:{按出现顺序列位置、输入、输出、代价}
69
69
  有限复现类型:{类型及依据}
70
70
  规则一致性:{成立/存在缺口/证据不足}
71
- 主角代理权:{取得、验证、解释、使用的所有权}
71
+ 主角的主动选择:{取得、验证、解释、使用分别由谁完成}
72
72
  终局结算:{机制是否退出,人物选择是否接管}
73
73
  可复用功能:{抽象功能}
74
74
  失败条件:{移植时最容易失效的因果}
@@ -1,6 +1,6 @@
1
1
  # 短篇源文结构模式标尺
2
2
 
3
- > 用于描述已经存在的短篇如何组织压力、信息、关系和兑现。模式是比较工具,不是写作公式;不要求固定章位、百分比或线索数量。
3
+ > 对照源文,观察压力、信息、关系如何推进并兑现。模式用于比较实际结构,章位、比例和线索数按源文记录。
4
4
 
5
5
  ## 识别原则
6
6
 
@@ -40,7 +40,7 @@
40
40
  - 用实际段落和节次描述结构,可以报告源文各段占全文的实际比例,但不拿推荐比例判合格。
41
41
  - “更早/更晚”必须相对源文的铺垫是否充足、揭示后是否有后果空间判断,不相对固定百分比。
42
42
  - 线索数量只记录观察结果;公平性取决于线索是否可回溯、是否进入过角色判断。
43
- - 一个源文可混合多个模式,但必须指出主模式拥有哪一笔高潮和最终结算。
43
+ - 一篇源文可混合多个模式,需指出主模式承接哪一次高潮和最终结算。
44
44
  - 可复用结构必须连同失败条件交付,不能把原故事的具体身份、物件和台词当模板复制。
45
45
 
46
46
  ## 禁止误用
@@ -4,7 +4,7 @@
4
4
 
5
5
  ## 悬念对象
6
6
 
7
- 悬念不是“有秘密”或“气氛神秘”,而是文本让读者同时相信两个以上可能走向,并推迟其中一个关键答案。
7
+ 悬念由尚未解决的具体问题支撑,未知可关乎结果、原因、身份或代价。记录问题何时建立、如何延迟回答,以及等待期间的推进。
8
8
 
9
9
  分析前先写清:
10
10
 
@@ -42,7 +42,7 @@
42
42
  | 位置 | 新信息 | 当时解释 | 谁取得/验证 | 引发的行动 | 后续如何重读 |
43
43
  |---|---|---|---|---|---|
44
44
 
45
- 有效释放必须至少改变信息、嫌疑判断、关系立场、风险或下一步行动之一。只重复问题、增加形容或换角色口供,不算支付延迟利息。
45
+ 有效释放必须至少改变信息、嫌疑判断、关系立场、风险或下一步行动之一。只重复问题、增加形容或换角色口供,不算推进。
46
46
 
47
47
  ## 阶段答案
48
48
 
@@ -55,7 +55,7 @@
55
55
 
56
56
  若阶段答案刚说出口就被下一句推翻,它只是连续揭晓,不构成悬念层级。
57
57
 
58
- ## 延迟答案是否支付利息
58
+ ## 延迟期间交付了什么
59
59
 
60
60
  每次主问题被推迟时,记录文本交付了什么:
61
61
 
@@ -75,7 +75,7 @@
75
75
  | 公平性 | 旧证据在新解释下仍为真 | 早期叙述为误导而撒谎 |
76
76
  | 行动后果 | 揭示改变选择、关系或责任 | 角色听完解释后一切照旧 |
77
77
  | 情绪回收 | 最终判断回收了前文投入 | 只结案,不处理关系和代价 |
78
- | 主角代理权 | 主角取得、验证或选择使用决定性证据 | 答案完全由反派自曝或外援送达 |
78
+ | 主角的主动选择 | 关键选择或旁观限制与本篇体验相符 | 外援代办消解了前文承诺的选择与代价 |
79
79
 
80
80
  ## 报告格式
81
81
 
@@ -85,8 +85,8 @@
85
85
  信息差:{类型、双方知道什么、位置}
86
86
  证据释放:{按位置列新信息、解释和行动变化}
87
87
  阶段答案:{支持证据、触发行动、后续修正}
88
- 延迟利息:{每次推迟具体交付什么}
89
- 回收评价:{事实、公平性、行动、情绪、代理权}
88
+ 延迟期间的交付:{每次推迟具体交付什么}
89
+ 回收评价:{事实、公平性、行动、情绪、主动选择}
90
90
  证据不足:{无法从源文确认的项}
91
91
  ```
92
92