@oh-story/dsh 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +17 -15
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/manifest.json +284 -364
  5. package/lib/drama/package.json +4 -0
  6. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  7. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  8. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  9. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  10. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  11. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  12. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
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  18. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  19. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  20. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  21. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  22. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  23. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  24. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  25. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  26. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  27. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  28. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  29. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  30. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  31. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  32. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  33. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  34. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  35. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  36. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  37. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  38. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  39. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  40. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  41. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  43. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  44. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  45. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  47. package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
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  59. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  60. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  61. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  62. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  63. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  64. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  65. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  66. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  67. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  68. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  69. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  70. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  71. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  72. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  73. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  74. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  75. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  76. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  77. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  78. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  79. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  80. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  81. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  82. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  83. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  84. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  85. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  86. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  87. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  88. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  89. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  90. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  91. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  92. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  93. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  94. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  95. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  96. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  97. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  98. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  99. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  100. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  101. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  102. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  103. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  104. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  105. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  106. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  107. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  108. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  109. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  110. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  111. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  112. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  113. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  114. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  115. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  116. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  117. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  118. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  119. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  120. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  121. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  122. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  123. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  124. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  125. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  126. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  127. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  128. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  129. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  130. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  131. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
  132. package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
  133. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  135. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
  136. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  137. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  138. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  139. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  140. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  143. package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
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  148. package/lib/index.js +120 -31
  149. package/lib/index.js.map +3 -3
  150. package/lib/novel-to-game/README.md +10 -11
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  152. package/lib/novel-to-game/VERSION +1 -1
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  154. package/lib/novel-to-game/package.json +4 -0
  155. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  156. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  157. package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
  158. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  159. package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
  160. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
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  162. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  163. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  164. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
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  166. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  167. package/lib/oh-story/manifest.json +628 -803
  168. package/lib/oh-story/package.json +4 -0
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@@ -1,35 +1,6 @@
1
1
  # 情感设计方法:三板斧 + 拉扯节奏 + 失败模式
2
2
 
3
- > 设计情感桥段时加载。先用下方通用长篇单元情绪引擎规划因果链;三板斧只在适用场景中作为可选技法。
4
-
5
- ---
6
-
7
- ## 长篇单元情绪引擎(通用正向框架)
8
-
9
- 每个剧情单元先设计能制造情绪与兑现的**正向发动机**,再按契约四问检查:
10
-
11
- > **核心情绪命题 → 承载对象/情绪缺口 → 受阻或缺口维持原因 → 本轮触发 → 主角不可替代的点火/转化动作 → 意义变化或可见兑现 → 题材/契约兑现**
12
-
13
- 这条因果链适用于爽、燃、甜、虐、恐、治愈等不同核心情绪。承载对象可以是人物、关系、目标、规则或场景;不适用的环节可写“无/即时”,但必须保持因果闭合。它不要求每个题材都有长期受阻、最终画面或克制反应,也不规定单一机制:误解、物件、反转、死亡等都不是必备项。下文“情感虐心三板斧”是适合部分情感题材的**可选技法**,不是通用引擎的硬模板。
14
-
15
- ### 正向发动机与负向护栏的顺序
16
-
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- 1. **先设计正向发动机**:明确读者会为什么投入,本轮如何让这份投入改变意义并得到可见兑现。
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- 2. **后用主角代理权/成长负向护栏诊断**:按 `reader-contract-and-progression.md`「契约四问」排查契约/推进失败。“安全”只代表没踩红线,不代表好看;护栏不能代替情绪发动机。
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-
20
- ### 合理性五问
21
-
22
- 1. 为何是该承载对象?
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- 2. 为何是现在?
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- 3. 为什么没有被直接解决 / 为何此前仍悬置?
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- 4. 主角凭什么介入/转化?
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- 5. 现实/设定边界如何约束?
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-
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- 五问用来截住巧合式工具人、为推情节而突然变蠢的机构,以及事后补一段说明的解释补丁。
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-
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- ### 强度原则
31
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- 强情绪来自**具体投入、受阻/延迟、意义变化、可信反应等机制按题材组合**,不要求全部出现,也不来自堆叠死亡、疾病和哭喊。克制反应只是部分情绪的可选放大器。物件、对话、动作、身份、规则、关系都可作为可选锚点;锚点频率随篇幅和读者记忆需求调整,从不强制重复三次。集体或价值抬升也是可选的;只在题材需要时,才由个体兑现扩展到题材核心情绪。
3
+ > 设计情感桥段时加载。剧情单元的情绪引擎在排卷纲时定好,见卷纲剧情单元卡;三板斧只在适用场景中作为可选技法。
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  ---
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@@ -37,7 +8,6 @@
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  | 你的情感设计场景是 | 用这个策略 | 跳转到 |
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  |---------------|-----------|----------|
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- | 规划长篇剧情单元的情绪引擎 | 通用长篇单元情绪引擎 | 长篇单元情绪引擎 |
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  | 建立角色羁绊(让读者相信关系) | 羁绊铺设(第一斧) | 三板斧 §1 |
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  | 制造情感撕裂(反差/错位/背叛) | 情感撕裂(第二斧) | 三板斧 §2 |
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  | 写结尾余韵(安静细节击穿读者) | 余韵钝痛(第三斧) | 三板斧 §3 |
@@ -49,25 +19,22 @@
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  ## 情感虐心三板斧
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- ### 第一斧:羁绊铺设(前 1/3)
22
+ ### 第一斧:羁绊铺设
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  **目标**:用具体物件/数字/细节建立关系质感,让读者相信这段关系是真实的。
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26
  **方法**:
57
27
  - 用具体数字建立时间感:「相恋八年」「昏迷五年」「七年光景」
58
- - 用具体物件承载感情:金锁(姐姐的生日礼物)、账本数字(还债记录)、木头小马(父王磨的)
28
+ - 用具体物件承载感情:送的、修过的、一直留着的东西
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  - 用重复动作建立习惯:每天一碗粥、每两周来看一次、每年冬天冻得睡不着
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- **案例**:
62
- - 《迟来二十年》:用二十年的账本数字(八万块)建立母女关系的重量
63
- - 《我在佛前求你》:昏迷五年、求神拜佛的细节、从初中开始的暗恋
64
- - 《皇弟欺负幼子》:七年质子生涯的具体苦难(跪雪地、挨巴掌、吃馊饭)
31
+ **长篇原文**:《刺激!我成了对家的地下情人》第59章:「妈妈不管多忙多累,每天晚上都帮她洗头,早上起来都给她扎上小马尾。」
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66
33
  **核心**:羁绊越具体,后面的撕裂越痛。不要用「他们很相爱」这种抽象描述。
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35
  ---
69
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- ### 第二斧:情感撕裂(中后段)
37
+ ### 第二斧:情感撕裂
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72
39
  **目标**:制造反差,让读者以为恨对了 → 发现恨错了(或反过来)。
73
40
 
@@ -76,28 +43,26 @@
76
43
  - **错位法**:角色 A 以为在保护角色 B,实际上在伤害
77
44
  - **延迟真相法**:关键信息在读者最不期待的时候揭示
78
45
 
79
- **案例**:
80
- - 《姐夫捎路要奶粉钱》:妈妈表面软弱可怜,实际一直操控姐姐索取钱财 → 金锁是假的(金包铜)→ 反差撕裂
81
- - 《皇弟欺负幼子》:王氏表面温柔(送手炉、煎汤药)→ 实际下药逼疯先皇后 → 用诛心话逼死
82
- - 《重生弟弟》:弟弟深爱女友 → 女友是诈骗犯 → 怀孕是假的 → 被骗到电诈园区
46
+ **长篇原文**:
47
+ - 错位:《怜春娇》第23章:「她当然没问,因为本就认为裴芷就该全心全意周全照顾。却不想,如今想来原来都是强加给她了。」
48
+ - 反差:《资本家小姐重生七零,不嫁竹马去下乡》第59章:「原来那时候她就坏,就跟自己争宠了。」
83
49
 
84
50
  **核心**:撕裂的力度取决于铺垫的厚度。没有好的羁绊铺设,撕裂就是无根之木。
85
51
 
86
52
  ---
87
53
 
88
- ### 第三斧:余韵钝痛(结尾)
54
+ ### 第三斧:余韵钝痛
89
55
 
90
56
  **目标**:不用大哭大闹,用安静细节击穿读者防线。
91
57
 
92
58
  **方法**:
93
59
  - 用日常动作承载巨大情感:继续喂粥、把衣服叠好、不回头
94
- - 用物件细节制造余韵:坏掉的金锁、木头小马、沾血的戒指
95
- - 用「不」制造留白:不解释、不回头、不流泪
60
+ - 用物件细节制造余韵:前文铺过的那件东西换了处境
61
+ - 留白落在一个具体动作上,不排成「不A、不B、不C」
96
62
 
97
- **案例**:
98
- - 《皇弟欺负幼子》:「他拿着那匹被我磨得很光滑的木头小马……他握着正好。」
99
- - 《姐夫捎路要奶粉钱》:「我的手机清净了不少。那些困扰我很久的麻烦,在一瞬间变得很小很小。」
100
- - 《准儿媳打分》:「办了收养手续后,她第一次踏进这个陌生的家……我知道,这一次我没选错。」
63
+ **长篇原文**:
64
+ - 《结婚后,日日想他死》第44章:「被护士扶着到客厅沙发里坐下,许见青看外面的雕花大门,一直看着。」
65
+ - 《替身退位后,顾总跪地轻哄求原谅》第29章:「她这个无聊的替身,现在成功被他甩开,再也不会缠着他买什么情侣戒指了。」
101
66
 
102
67
  **核心**:最好的余韵不靠大哭,靠「看完之后很久都忘不掉」。
103
68
 
@@ -123,7 +88,7 @@
123
88
 
124
89
  ### 拉扯原则
125
90
 
126
- 1. **情绪转向频率是题材与篇幅经验法则**:结合题材、篇幅和既有兑现节奏调整,不固定要求每 3-5 个小节转向
91
+ 1. **安排情绪转向**:结合题材、篇幅和既有兑现节奏,决定何时加压、反弹或收束
127
92
  2. **每次转向都要有触发事件**(不能无理由地改变情绪)
128
93
  3. **最后一次转向决定结尾余韵的基调**
129
94
  4. **爽文允许快速反弹,虐文需要更长铺垫**
@@ -132,29 +97,26 @@
132
97
 
133
98
  ## 按题材的情感策略差异
134
99
 
100
+ 按当前剧情单元的因果与关系变化安排时机。
101
+
135
102
  ### 世情/爽文
136
103
 
137
- - 情绪反弹速度:快(受辱后 2-3 节内打脸)
138
- - 打脸密度:每 3-5 节一次
104
+ - 受辱→蓄势→反击:让蓄势增加可用筹码,反击后改变关系或局势
139
105
  - 反派嚣张度:递增(第一次小嚣张,最后一次大嚣张)
140
106
  - 结尾基调:痛快、解气
141
- - 案例:《准儿媳打分》— 打分制反制、铁盒零分、断绝关系
142
107
 
143
108
  ### 情感/虐心
144
109
 
145
- - 羁绊细节密度:高(前 1/3 必须建立深厚羁绊)
110
+ - 羁绊铺垫:撕裂前用具体经历、习惯或物件让关系成立
146
111
  - 反差设计:先暖后冷,先甜后苦
147
112
  - 余韵技法:安静结尾 + 物件细节
148
113
  - 结尾基调:意难平、释然
149
- - 案例:《姐夫捎路要奶粉钱》— 金锁真相 → 假爱 → 独立
150
114
 
151
115
  ### 古言/复仇
152
116
 
153
- - 设定简洁原则:人物关系清晰,不搞复杂世界观
154
117
  - 暴力美学写法:打脸要直接,不拖泥带水
155
- - 底牌时机:最后 1/4 揭示最大底牌
118
+ - 底牌时机:反击条件与铺垫成熟后揭示,留出行动与后果的篇幅
156
119
  - 结尾基调:大快人心、因果报应
157
- - 案例:《皇弟欺负幼子》— 一声令下打二十棍 → 查出真相 → 废后
158
120
 
159
121
  ### 悬疑/推理
160
122
 
@@ -162,7 +124,6 @@
162
124
  - 排除法结构:逐步排除可能性,最后只剩真相
163
125
  - 动机揭示节奏:先揭示做了什么,再揭示为什么做
164
126
  - 结尾基调:细思极恐、原来如此
165
- - 案例:《重生弟弟》— 重生设定 + 诈骗犯身份 + 电诈园区
166
127
 
167
128
  ### 年代/亲情
168
129
 
@@ -170,7 +131,6 @@
170
131
  - 时代细节质感:用时代特有的物件/习俗建立质感
171
132
  - 和解节奏:不急和解,先让双方充分受伤
172
133
  - 结尾基调:温暖中带着遗憾
173
- - 案例:《姐夫捎路要奶粉钱》— 亲子关系 → 金锁真相 → 断裂
174
134
 
175
135
  ---
176
136
 
@@ -178,32 +138,32 @@
178
138
 
179
139
  | 失败模式 | 识别方法 | 修正方向 |
180
140
  |----------|----------|----------|
181
- | **太平** | 连续 5+ 节没有情绪转折 | 插入意外事件或新信息 |
182
- | **太赶** | 重大转折缺少可辨认的铺垫 | 按转折重量与篇幅给予足够且可辨认的铺垫,不固定三节 |
141
+ | **太平** | 剧情单元内期待停滞,没有新的投入、阻碍或兑现 | 插入意外事件或新信息 |
142
+ | **太赶** | 重大转折缺少可辨认的铺垫 | 按转折重量与篇幅补足铺垫 |
183
143
  | **假虐** | 读者不心疼,只是看着难受 | 检查羁绊铺设是否具体 |
184
144
  | **割裂** | 前半部分和后半部分像两篇不同的故事 | 用伏笔/物件/主题贯穿 |
185
- | **烂尾** | 反转后仍长时间重复交代 | 按题材与篇幅适配的速度收束或冷却,不固定五百字 |
145
+ | **烂尾** | 反转后仍长时间重复交代 | 交代行动、关系或代价的后果,再按题材收束或冷却 |
186
146
  | **人设崩** | 角色在关键时刻的行为不符合前面的人设 | 回顾人设,确保行为逻辑一致 |
187
147
 
188
148
  ---
189
149
 
190
150
  ## 快速自查
191
151
 
192
- 设计情感时,用这个清单:
152
+ 使用三板斧时,按所选技法核对:
193
153
 
194
- - [ ] 前 1/3 有具体羁绊细节(不是抽象描述)?
195
- - [ ] 中段有反差/撕裂(读者以为 A → 实际是 B)?
196
- - [ ] 结尾有安静细节(不是大段抒情)?
197
- - [ ] 情绪转向频率是否按题材、篇幅和既有兑现节奏调整,而非固定密度?
154
+ - [ ] 羁绊铺设:撕裂发生前,具体细节是否已让读者相信关系?
155
+ - [ ] 情感撕裂:真相、反差或错位是否改变了对关系的理解?
156
+ - [ ] 余韵钝痛:桥段收束时,安静细节是否承接了变化的后果?
157
+ - [ ] 情绪转向是否有事件触发,并符合题材、篇幅和既有兑现节奏?
198
158
  - [ ] 反派行为符合其人设逻辑?
199
159
  - [ ] 不存在上述 6 种失败模式?
200
160
 
201
161
  ---
202
162
 
203
- ## 三板斧与 SKILL.md 五段结构映射
163
+ ## 三板斧在情感桥段中的位置
204
164
 
205
- | 三板斧 | 对应 SKILL.md 五段 | 说明 |
165
+ | 三板斧 | 桥段位置 | 说明 |
206
166
  |--------|-------------------|------|
207
- | 第一斧:羁绊铺设(前 1/3) | 铺垫段(第二段,占 30-40%) | 用物件/数字/习惯建立关系质感 |
208
- | 第二斧:情感撕裂(中后段) | 升级段(第三段)+ 反转段(第四段) | 反差/错位/延迟真相制造撕裂 |
209
- | 第三斧:余韵钝痛(结尾) | 结尾段(第五段,占 5-10%) | 安静细节收尾,不写大段抒情 |
167
+ | 第一斧:羁绊铺设 | 情感撕裂前 | 用物件/数字/习惯建立关系质感 |
168
+ | 第二斧:情感撕裂 | 羁绊成立后 | 反差/错位/延迟真相制造撕裂 |
169
+ | 第三斧:余韵钝痛 | 桥段收束时 | 用安静细节承接关系变化的后果 |
@@ -1,8 +1,8 @@
1
1
  # 女频写作操作手册(长篇)
2
2
 
3
3
  > 写长篇女频(番茄女生/起点女生/晋江/七猫)时加载。先看决策路由,再按对应节执行。
4
- > 简介五种基本类型、书名命名技法见 [genre-readers.md](genre-readers.md),本文不重复;平台定位本文按女频频道特化补充。
5
- > 感情线总框架(好感度体系/CP行为门槛/男女频爱情线底层逻辑)以 [character-relations.md](character-relations.md)「好感度体系」为准,本文只补女频长线节奏。
4
+ > 平台差异、书名命名、简介五种基本类型见 [genre-readers.md](genre-readers.md)「平台与频道」「书名与简介」,本文不重复。
5
+ > 感情线阶段(相识→试探→确认→考验→定局)以 [character-relations.md](character-relations.md)「感情线阶段」为准,本文只补女频长篇的特有做法。
6
6
 
7
7
  ---
8
8
 
@@ -10,20 +10,19 @@
10
10
 
11
11
  | 你在做什么 | 查看这个部分 | 核心操作 |
12
12
  |-----------|-------------|---------|
13
- | 定女频核心方向 | 女频核心原则 | 安全感/代入感/主动性/情绪即产品四条全过一遍 |
14
- | 写长篇简介/开篇文案 | 女频文案结构体系 | 用安全感导向四段组合,必含女主成功暗示 |
13
+ | 定女频核心方向 | 女频核心原则 | 安全感、代入感、主动性、情绪即产品四条全过一遍 |
14
+ | 写长篇简介/开篇文案 | 女频文案结构体系 | 用安全感导向的组合,必含女主成功暗示 |
15
15
  | 判断目标读者要什么 | 读者群体与深层需求 | 先定读者画像,再定情绪方向 |
16
- | 选长篇题材/找梗 | 长篇热门题材与梗 | 选有长线骨架的题材,叠梗组合,scan 验证热度 |
17
- | 排感情线长线节奏 | 感情线长线深化 | 按卷级节奏排暧昧→确认→危机→升华 |
18
- | 对比男女频底层逻辑 | 女频 vs 男频底层差异 | 核心驱动/虐的目的/反转类型全不同 |
19
- | 选平台/调篇幅节奏 | 多平台女频写法定位 | 按目标平台调文风、安全感密度、篇幅节奏 |
16
+ | 选女频框架 | 女频题材框架 | 选有长线骨架的题材,叠梗不超过 2-3 个,scan 验证热度 |
17
+ | 排感情线长线节奏 | 感情线长线深化 | 阶段按 character-relations「感情线阶段」排 |
18
+ | 对比男女频底层逻辑 | 女频 vs 男频底层差异 | 核心驱动、虐的目的、反转类型都不同 |
20
19
  | 收尾质检 | 质量检查清单 | 逐项核对 |
21
20
 
22
21
  ---
23
22
 
24
23
  ## 女频核心原则(长篇框架)
25
24
 
26
- 长篇连载比短篇更吃这四条,因为读者要追几十万字,安全感断一次就掉追读。
25
+ 以下针对以女主成长、翻盘或关系兑现为承诺的长篇;先据目标读者与样本确定承诺,再用四条核对。
27
26
 
28
27
  - **安全感优先**:女频读者要明确知道女主不会一直被虐。长篇尤其要在卷与卷之间给安全感锚点——每卷收尾女主必须有可见的成长或翻盘,不能整卷只铺虐。简介和开篇必须暗示结局会赢。
29
28
  - **代入感优先**:女主的处境要让目标读者能投射进去。代入感低,女主做什么读者都不觉得爽。长篇里女主的每一次选择都在累积或消耗代入感。
@@ -34,7 +33,7 @@
34
33
 
35
34
  ## 女频文案结构体系(长篇简介)
36
35
 
37
- 长篇简介比短篇多一个任务:除了抓人,还要让读者相信这本能追下去。基本五种类型见 [genre-readers.md](genre-readers.md),本节是女频专用的**安全感导向组合**。
36
+ 长篇简介比短篇多一个任务:除了抓人,还要让读者相信这本能追下去。本节是女频专用的**安全感导向组合**。
38
37
 
39
38
  文案由**状态、困境/意外、行动、成功/暗示**四段组合,长篇至少要让读者看到女主的"成功暗示"或"翻盘方向"。
40
39
 
@@ -48,19 +47,18 @@
48
47
  长篇文案安全法则:
49
48
  - 只铺虐、不给女主翻盘方向 → 读者怕入坑被虐 → 不点进
50
49
  - 简介把几十万字主线写成流水账 → 信息过载劝退,只写第一卷钩子+全书承诺
51
- - 货不对板(甜宠简介里正文全是虐)→ 长篇尤其致命,掉追读+差评
52
50
  - 事业线突出的文,简介必须给事业成功暗示,不能只写感情
53
51
 
54
52
  ---
55
53
 
56
54
  ## 读者群体与深层需求
57
55
 
58
- | 读者画像 | 深层需求 | 偏好长篇题材 |
59
- |----------|----------|-------------|
60
- | 家庭主妇型 | "有资格抱怨"+物质保障幻想 | 强取豪夺、先婚后爱、追妻火葬场、豪门 |
61
- | 事业型女性 | 要情绪价值+自我实现 | 独立女主、事业线+感情线并重、种田经商 |
62
- | 学生群体 | 相信爱情战胜一切 | 纯爱、校园、双向奔赴 |
63
- | 中年下沉读者 | 改命+扬眉吐气 | 年代重生、极品家人打脸、重生复仇 |
56
+ | 读者画像 | 深层需求 |
57
+ |----------|----------|
58
+ | 家庭主妇型 | "有资格抱怨"+物质保障幻想 |
59
+ | 事业型女性 | 要情绪价值+自我实现 |
60
+ | 学生群体 | 相信爱情战胜一切 |
61
+ | 中年下沉读者 | 改命+扬眉吐气 |
64
62
 
65
63
  女频长篇常用情绪方向(是否流行需 scan/analyze 验证):
66
64
 
@@ -76,67 +74,42 @@
76
74
 
77
75
  ---
78
76
 
79
- ## 长篇热门题材与梗
77
+ ## 女频题材框架
80
78
 
81
- 长篇选题第一关:题材要有**长线骨架**——能撑几十万字的主线,不是一个梗写完就没了。短篇梗(一个反转、一次打脸)不够撑长篇。
79
+ 长篇选题第一关:题材要有**长线骨架**,能撑几十万字的主线;一个反转、一次打脸这类短篇梗撑不起长篇。热度用 scan 验证。
82
80
 
83
- ### 主流长篇女频题材(需 scan 验证热度)
81
+ | 题材 | 读者契约 | 长线骨架 | 卷级升级轴 |
82
+ |------|---------|---------|-----------|
83
+ | 追妻火葬场 | 从被虐到被深爱,男主活该又让人心疼 | 受冷→女主离开→男主追悔→拉扯→放下或接受 | 女主事业越做越大,男主越追越卑微 |
84
+ | 重生复仇 | 用前世记忆逐一清算 | 重生回伤害前→布局→逐个清算→改命 | 仇人分层,篇幅按 character-basics.md 反派层级表 |
85
+ | 小三/婚恋 | 发现背叛后觉醒、独立、惩恶 | 日常压迫→发现出轨或算计→离开→事业重建→反击→报应 | 渣男的恶行逐级加码,女主的筹码逐级加码 |
86
+ | 世情 | 老实人被欺压,恶有恶报 | 奇葩登场→欺压升级→第一次反击→反扑→打脸→报应 | 反派恶得越来越有创意,报应越来越重 |
87
+ | 死人文学 | 来不及:她死后他才懂 | 层层虐待→女主死亡→追悔→真相→幕后黑手→报应 | 真相越揭越深,赎罪越来越重 |
88
+ | 霸总/甜宠 | 被强势专一的男主宠溺 | 相识→试探→确认→考验(家族、前任、商业对手)→定局 | 阻力升级但不过强,女主的独立闪光点越来越亮 |
89
+ | 先婚后爱 | 先结婚,再日久生情 | 联姻、换亲或契约婚→磨合→生情→外部危机→深爱 | 从各过各的到互相护短 |
90
+ | 强取豪夺 | 被掠夺后反向掌控关系 | 身份压制下被掠夺→抗拒→博弈→反向掌控 | 女主的筹码越来越多,主动权逐步转移 |
91
+ | 种田/经商 | 靠自己一步步做大 | 起点低→发现机会→做大→对照组被打脸 | 生意规模和身份逐级上升 |
92
+ | 宅斗/宫斗 | 低位女主识破阴谋步步上位 | 庶女或低位→识破阴谋→上位→掌权 | 对手层级随位置升高 |
93
+ | 年代 | 在年代里搞钱、改命、过好日子 | 穿越或重生到年代→搞钱→治极品家人→感情 | 家境和地位逐级改善 |
94
+ | 团宠/萌宝 | 不用费力就被珍视 | 身份被错认→真相揭开→全员宠 | 宠她的人越来越多、身份越来越高 |
84
95
 
85
- | 题材 | 长线骨架 | 主情绪 |
86
- |------|----------|--------|
87
- | 追妻火葬场 | 婚后受冷→女主离开/重生→男主追悔→拉扯→重新接受或彻底放下 | 虐恋反转 |
88
- | 先婚后爱 | 联姻/换亲/契约婚→相处磨合→日久生情→外部危机→深爱 | 被宠爱 |
89
- | 强取豪夺 | 身份压制下被掠夺→抗拒→博弈→反向掌控关系 | 虐恋反转 |
90
- | 重生复仇 | 重生回到伤害前→步步布局→逐个清算→改命扬眉 | 反抗命运 |
91
- | 种田/经商 | 起点低→发现机会→一步步做大→对照组打脸 | 事业独立 |
92
- | 宅斗/宫斗 | 庶女/低位→识破阴谋→步步上位→掌权 | 反抗命运+事业 |
93
- | 年代文 | 穿/重生到年代→搞钱+治极品家人+感情 | 反抗命运 |
94
- | 团宠/萌宝 | 身份被错认→真相揭开→全员宠 | 被宠爱 |
96
+ 人物弧线:
95
97
 
96
- ### 长篇梗组合(需验证后用)
98
+ - 追妻:女主从隐忍付出到心死离开,再到独立成功、掌握主动;男主从高冷傲慢到卑微追悔。第二男主选配,制造男主的危机感,也给读者情感出口。
99
+ - 重生复仇:女主从前世天真到重生后腹黑,核心矛盾是会不会变成仇人那样的人;盟友或男主前世可能被误解,逐步取得信任。
100
+ - 死人文学:男主从冷漠到她死后空洞,再到知道真相后痛不欲生、终生赎罪;女主死后的影响大于生前。
97
101
 
98
- - 穿书 + 年代 + 八零 + 换亲 + 先婚后爱
99
- - 重生 + 复仇 + 宅斗 + 伪血缘揭穿
100
- - 种田 + 经商 + 萌宝 + 先婚后爱
101
- - 强取豪夺 + 追妻火葬场 + 萌宝(带球跑)
102
- - 重生 + 娱乐圈 + 打脸渣男渣女 + 事业封顶
103
-
104
- ### 长篇组合规则
102
+ 长篇组合规则:
105
103
 
106
104
  - 一本长篇最多叠 2-3 个核心梗,再多读者记不住、主线散
107
- - 事业线必须搭感情线,纯事业女频长篇出成绩难
108
- - 复仇/宅斗类,仇恨对象要分梯度(小喽啰→中层→终极反派),对应卷级节奏逐个清算
105
+ - 事业与感情双线定位时,先确定两线如何咬合,不把事业线写成孤立升级
106
+ - 追妻冷拒主线女主不回头;要写复合,开书时就定下来
109
107
 
110
108
  ---
111
109
 
112
110
  ## 感情线长线深化
113
111
 
114
- 只补**女频长篇感情线的卷级节奏**(总框架见 [character-relations.md](character-relations.md)「好感度体系」)。
115
-
116
- ### 卷级感情节奏(标准四段)
117
-
118
- | 卷段 | 感情状态 | 操作要点 |
119
- |------|----------|----------|
120
- | 暧昧拉扯 | 萍水相逢→试探 | 制造缓冲区,多用反差萌、信息差、双标,慢推好感 |
121
- | 确认 | 暧昧→在一起 | 一个剧情高潮兑现关系质变,匹配盛大节点 |
122
- | 危机 | 确认后的考验 | 外部阻碍/误会/身份揭穿,不要为虐而虐,虐完必有反转 |
123
- | 升华 | 共度危机→深爱 | 危机解决后只发糖,用实在 CP 行为,不再设新矛盾 |
124
-
125
- ### 女频长篇感情线规则
126
-
127
- - **好感度绑事业/成长**:每一次感情升级最好踩在女主的一次事业进展或成长节点上,两条线咬合推进,避免"全书只谈恋爱"的单薄感
128
- - **感情先慢后快**:前期慢铺积累好感,后期集中爆发,配盛大仪式
129
- - **长篇虐的剂量控制**:长篇虐戏要分散、每段虐后必给反转或糖,连续整卷只虐 = 掉追读
130
- - **双视角增张力**:男女主各自视角交替,长篇里尤其能放大拉扯感
131
-
132
- ### 感情线变体速查(按题材取)
133
-
134
- | 题材 | 常用变体 |
135
- |------|----------|
136
- | 追妻火葬场 | 标准版/带球跑版/重生退婚版/反转暗恋版 |
137
- | 强取豪夺 | 身份差版/抢婚版/伪亲属版/反向(男主当替身)版 |
138
- | 先婚后爱 | 换亲版/契约版/年代联姻版/保姆日久生情版 |
139
- | 暗恋/觊觎 | 阴湿暗恋/伪姐弟叔侄/双向暗恋/日记暴露 |
112
+ 阶段名、卷级位置、虐的剂量都以 [character-relations.md](character-relations.md)「感情线阶段」为准。女频长篇另加一条:本书文风允许多视角时,男女主视角交替,能放大长篇的拉扯感。
140
113
 
141
114
  ---
142
115
 
@@ -150,26 +123,9 @@
150
123
  | 虐的目的 | 制造情绪波动,虐完必有反转 | 升级打怪的前置铺垫 |
151
124
  | 复仇方式 | 信息差式(真相揭露打脸) | 力量式(实力/身份碾压) |
152
125
  | 长线主轴 | 感情线+成长线双轴咬合 | 实力升级单轴为主 |
153
- | 情绪触发密度 | 约 3.23 次/千字 | 约 2.50 次/千字 |
154
126
  | 反转类型 | 信息差型(心声/真相) | 力量型(身份/实力) |
155
127
 
156
- 跨频铁律:女频读者更在意角色间的情感张力和互动细节;女频长篇事业线必须搭感情线才容易出成绩。
157
-
158
- ---
159
-
160
- ## 多平台女频写法定位(需 scan 验证)
161
-
162
- | 平台 | 定位 | 文风/安全感 | 篇幅与节奏 |
163
- |------|------|------------|-----------|
164
- | 番茄女生 | 下沉吸量 | 强钩子、强情绪、爽感直给,安全感要早给 | 章节短、节奏快,开篇 3 章必须立住钩子 |
165
- | 起点女生 | 长线稳定 | 人设细、文风稳,可慢热 | 篇幅长、容忍铺垫,靠长线追读 |
166
- | 晋江 | 高质量女频 | 主体性、人设细节、文案安全感要求最高 | 中长篇,重人物关系细密度 |
167
- | 七猫 | 强情绪女频 | 甜虐交替、极限推拉、情绪钩子密集 | 章节密集钩子,推拉节奏快 |
168
-
169
- 平台选择规则:
170
- - 强梗、快反馈、下沉读者 → 番茄女生/七猫,章节短、钩子密、安全感早给
171
- - 人物细腻、文风稳、长线慢热 → 起点女生/晋江,可铺垫,但开篇仍要有钩子
172
- - 同一题材不同平台写法不同,必须用目标平台样本校准节奏和雷点
128
+ 本表概括情绪关系型女频与升级事业型男频的常见差异;具体取舍回到本书定位和样本,不由频道名推定。
173
129
 
174
130
  ---
175
131
 
@@ -178,11 +134,8 @@
178
134
  写女频长篇时逐项核对(§女频核心原则 安全感/代入感/主动性/情绪即产品 四条默认必过,以下查执行项):
179
135
 
180
136
  - [ ] **感情线双轴**:感情升级踩在事业/成长节点上,不是全书只谈恋爱?
181
- - [ ] **卷级感情节奏**:暧昧→确认→危机→升华节奏清晰,每段虐后有反转或糖?
182
- - [ ] **虐戏剂量**:没有连续整卷只虐,虐的剂量分散可控?
183
- - [ ] **题材有长线骨架**:选的题材能撑几十万字主线,不是一个梗写完就没了?
137
+ - [ ] **感情线阶段**:按 character-relations「感情线阶段」排,每段虐后有反转或糖?
138
+ - [ ] **题材有长线骨架**:所选框架的读者契约、长线骨架、卷级升级轴都能落到本书,撑得起几十万字主线?
184
139
  - [ ] **梗组合不超载**:核心梗不超过 2-3 个,主线没被叠梗冲散?
185
140
  - [ ] **男主人设**:用细节描写加分(不只形容词),决定留存?
186
- - [ ] **平台对位**:文风、安全感密度、篇幅节奏匹配目标平台?
187
141
  - [ ] **货板一致**:书名=简介承诺=正文交付三位一体,没有货不对板?
188
- - [ ] **热度已验证**:题材组合热度已用最新 scan/analyze 或用户指定平台信息验证?
@@ -20,7 +20,7 @@ source: local_longform_sample_derived
20
20
  释放来自破境、悟道、守住重要关系、破局后身份提升、敌方重新评估。仙气服务选择,不替代冲突。
21
21
 
22
22
  ## 对话与声线
23
- 可比都市更克制,但不能空泛古风。师长、弟子、宗门对手、皇权人物要有身份分寸。
23
+ 声线可比都市文更克制,但不能只剩空泛古风;师长、弟子、宗门对手和皇权人物说话要有身份分寸。
24
24
 
25
25
  ## 章尾钩子
26
26
  适合用新试炼、师门秘密、境界异象、强敌拜山、规矩反噬、旧因果浮现收尾。
@@ -33,7 +33,7 @@ source: local_longform_sample_derived
33
33
 
34
34
  ## 前中后期打法
35
35
  - 前期:先把主角放进门规、试炼或师徒命令里,让修炼资源和因果选择形成第一道压力。
36
- - 中期:用宗门任务、劫难、同门站队和灵石丹药缺口反复卡住选择,每次破局都要改变名声或因果账。
36
+ - 中期:用宗门任务、劫难、同门站队和灵石丹药缺口迫使主角反复取舍;每次破局都要改变名声或因果账。
37
37
  - 后期:把个人突破推到宗门、道统或大劫层面,结尾用命牌、剑痕、天象或强敌拜山抬下一轮期待。
38
38
 
39
39
  ## 节奏密度
@@ -48,4 +48,4 @@ source: local_longform_sample_derived
48
48
  ## 证据摘要
49
49
  样本说明:本地同题材长篇样本,可用 308 本;抽样 24 本,前/中/后章节段 24/24/24,共 72 个。
50
50
  正文参考:段落中位约 28.5 字,对话约占 22%。
51
- 使用提醒:只作题材参考,帮你抓常见场面和前中后写法;本书设定与同题材对标仍优先。
51
+ 使用提醒:常见场面和阶段写法只作题材参考;本书设定与同题材对标优先。
@@ -8,7 +8,7 @@ source: local_longform_sample_derived
8
8
  # 传统玄幻 / 仙侠玄幻通用正文提示卡
9
9
 
10
10
  ## 正文提示词
11
- 写传统玄幻时,正文核心是被看轻、资源、境界、敌人、突破和新地图。每章必须清楚主角当前位置、缺什么资源、敌人凭什么压他、这次行动得到什么收益或代价。
11
+ 写传统玄幻时,正文围绕被看轻的处境、资源争夺、境界突破、敌人与新地图展开。每章必须交代主角身处何处、缺什么资源、敌人凭什么压他,以及这次行动带来的收益或代价。
12
12
 
13
13
  ## 开场抓手
14
14
  退婚羞辱、家族测试、宗门考核、资源被夺、秘境开启、强敌逼近都适合切入。
@@ -48,4 +48,4 @@ source: local_longform_sample_derived
48
48
  ## 证据摘要
49
49
  样本说明:本地同题材长篇样本,可用 2430 本;抽样 24 本,前/中/后章节段 24/24/24,共 72 个。
50
50
  正文参考:段落中位约 24.0 字,对话约占 24%。
51
- 使用提醒:只作题材参考,帮你抓常见场面和前中后写法;本书设定与同题材对标仍优先。
51
+ 使用提醒:常见场面和阶段写法只作题材参考;本书设定与同题材对标优先。
@@ -8,7 +8,7 @@ source: local_longform_sample_derived
8
8
  # 历史古代正文提示卡
9
9
 
10
10
  ## 正文提示词
11
- 写历史古代时,把身份、制度、权力和现实危险作为每个选择的限制。信息差可以制造爽点,但必须受时代身份、官职、家族、军政制度限制。
11
+ 写历史古代时,把身份、制度、权力和现实危险作为每个选择的限制。利用信息差制造爽点时,要写清时代身份、官职、家族和军政制度带来的限制。
12
12
 
13
13
  ## 开场抓手
14
14
  朝堂争执、家族危机、边关战事、案件审理、流放抄家、职位任命都适合切入。
@@ -33,7 +33,7 @@ source: local_longform_sample_derived
33
33
 
34
34
  ## 前中后期打法
35
35
  - 前期:用公文、朝会、军报、家族席位或案件责任压主角入局,先交代制度阻力。
36
- - 中期:让执行成本、官场站队、家族牵连和民生结果反复碰撞,破局必须留下账。
36
+ - 中期:让执行成本、官场站队、家族牵连和民生结果反复碰撞;破局后要交代成本由谁付、责任由谁担。
37
37
  - 后期:把个人判断推到朝局、军情或法理结算,章尾用圣旨、军报、落印文书或敌方动作续压。
38
38
 
39
39
  ## 节奏密度
@@ -48,4 +48,4 @@ source: local_longform_sample_derived
48
48
  ## 证据摘要
49
49
  样本说明:本地同题材长篇样本,可用 1967 本;抽样 24 本,前/中/后章节段 24/24/24,共 72 个。
50
50
  正文参考:段落中位约 23.8 字,对话约占 31%。
51
- 使用提醒:只作题材参考,帮你抓常见场面和前中后写法;本书设定与同题材对标仍优先。
51
+ 使用提醒:常见场面和阶段写法只作题材参考;本书设定与同题材对标优先。
@@ -33,8 +33,8 @@ source: local_longform_sample_derived
33
33
 
34
34
  ## 前中后期打法
35
35
  - 前期:把天幕、系统、直播或技术信息抛进旧秩序,让古人误读和权力反应先炸开。
36
- - 中期:用执行成本验证脑洞,不只展示知识;每次新信息都要让一派得利、一派恐慌。
37
- - 后期:让制度、军政和钱粮承接前面的脑洞后果,结尾落到下一条信息或更高层站队。
36
+ - 中期:用执行成本验证脑洞;新信息不仅要展示知识,还要改变各方得失,让一派得利、一派恐慌。
37
+ - 后期:让制度、军政和钱粮承接前面的脑洞后果,结尾落到下一条信息或更高层人物的站队。
38
38
 
39
39
  ## 节奏密度
40
40
  每章按四步推进:旧局势压力,新信息进入,各方误读/争抢,局势偏移。震惊反应只占一小段,后果和站队才是主体。
@@ -48,4 +48,4 @@ source: local_longform_sample_derived
48
48
  ## 证据摘要
49
49
  样本说明:本地同题材长篇样本,可用 621 本;抽样 24 本,前/中/后章节段 24/24/24,共 72 个。
50
50
  正文参考:段落中位约 27.0 字,对话约占 28%,系统/面板提示约 11%。
51
- 使用提醒:只作题材参考,帮你抓常见场面和前中后写法;本书设定与同题材对标仍优先。
51
+ 使用提醒:常见场面和阶段写法只作题材参考;本书设定与同题材对标优先。
@@ -13,10 +13,10 @@ source: local_longform_sample_derived
13
13
  ## 开场抓手
14
14
  - 优先从危险/异常、被迫同处、公开误会、手机消息、资源交换、师门/校园/职场围观切入。
15
15
  - 两位主角一出场就要有差异:行动速度、说话方式、情绪露出方式不能相同。
16
- - 糖点不要裸放,最好前面带一点风险或误判。
16
+ - 糖点前最好带一点风险或误判,让靠近来之不易。
17
17
 
18
18
  ## 冲突发动机
19
- 外部压力逼近 + 两人目标不完全一致 + 彼此读错。关系线不能脱离主线,主线压力也不能吃掉关系反应。
19
+ 外部压力逼近 + 两人目标不完全一致 + 彼此读错。关系线不能脱离主线;主线压力下,也要写出两人的关系反应。
20
20
 
21
21
  ## 爽点与情绪释放
22
22
  释放来自“他本可以不管,但还是管了”“他嘴上否认,行动已经站队”“外人误判他们关系,结果被事实打脸”。甜要带克制,虐要给下一步安全感。
@@ -50,4 +50,4 @@ source: local_longform_sample_derived
50
50
  ## 证据摘要
51
51
  样本说明:本地同题材长篇样本,可用 740 本;抽样 24 本,前/中/后章节段 24/24/24,共 72 个。
52
52
  正文参考:段落中位约 26.0 字,对话约占 30%,系统/面板提示约 14%。
53
- 使用提醒:只作题材参考,帮你抓常见场面和前中后写法;本书设定与同题材对标仍优先。
53
+ 使用提醒:常见场面和阶段写法只作题材参考;本书设定与同题材对标优先。
@@ -17,7 +17,7 @@ source: local_longform_sample_derived
17
17
  古代规矩 + 女主新认知/新设定 + 家族权力关系。脑洞要服务女主选择。
18
18
 
19
19
  ## 爽点与情绪释放
20
- 释放来自女主用新认知避坑、反用规矩、让恶意者当众失算、把婚约/身份/家族资源握回手里。脑洞设定要见结果到关系和名声变化。
20
+ 释放来自女主用新认知避坑、反用规矩、让恶意者当众失算、把婚约/身份/家族资源握回手里。脑洞设定的结果要体现在关系和名声变化上。
21
21
 
22
22
  ## 对话与声线
23
23
  女主可以清醒,但不能满口现代互联网腔。长辈、丫鬟、贵女、皇族要有身份差,试探比直白宣战更常用。
@@ -26,7 +26,7 @@ source: local_longform_sample_derived
26
26
  用规矩惩罚、婚约变化、宫中传召、系统限制、身份漏洞、物证出现收尾。
27
27
 
28
28
  ## 场景颗粒
29
- 用请安、家宴、宫门、帕子、账册、婚书、药碗、丫鬟传话、赏罚、车马座次承接脑洞。系统/读心只做压力,不替代场面。
29
+ 用请安、家宴、宫门、帕子、账册、婚书、药碗、丫鬟传话、赏罚、车马座次承接脑洞。系统/读心用于施压,女主如何应对仍要在场面中展开。
30
30
 
31
31
  ## 正文落点
32
32
  开场落到请安、赐婚、家宴、系统提示或穿书醒来;冲突落到古代规矩承接新设定;结尾落到婚约变化、宫中传召、系统限制或物证出现。
@@ -48,4 +48,4 @@ source: local_longform_sample_derived
48
48
  ## 证据摘要
49
49
  样本说明:本地同题材长篇样本,可用 1406 本;抽样 24 本,前/中/后章节段 24/24/24,共 72 个。
50
50
  正文参考:段落中位约 31.0 字,对话约占 29%。
51
- 使用提醒:只作题材参考,帮你抓常见场面和前中后写法;本书设定与同题材对标仍优先。
51
+ 使用提醒:常见场面和阶段写法只作题材参考;本书设定与同题材对标优先。
@@ -20,7 +20,7 @@ source: local_longform_sample_derived
20
20
  释放来自证据摆出、长辈改口、婚约/产业/名声变化、恶人被人情账反咬。情绪不靠大喊,靠场内位置和众人态度变化。
21
21
 
22
22
  ## 对话与声线
23
- 亲戚说话多绕弯、长辈重面子、晚辈要顾名分。主角可以锋利,但要借规矩、证据、人情说话。
23
+ 亲戚说话多绕弯,长辈重面子,晚辈顾名分,声线要体现这些差别。主角可以锋利,但要借规矩、证据、人情说话。
24
24
 
25
25
  ## 章尾钩子
26
26
  用新物证、长辈召见、婚约变化、族中判罚、恶人反咬收尾。
@@ -40,7 +40,7 @@ source: local_longform_sample_derived
40
40
  每章推进一笔人情账、名声账或财产账。低压章也要让一个人重新站队,或让一件物证改变后续局面。
41
41
 
42
42
  ## 本章取舍
43
- 少写泛古风氛围,多写谁占规矩、谁占证据、谁占人心。若本章重感情,就让感情受名分和家族利益约束。
43
+ 少写泛古风氛围,多写谁能借规矩占理、谁握有证据、谁能争取人心。若本章重感情,就让感情受名分和家族利益约束。
44
44
 
45
45
  ## 禁止漂移
46
46
  不要只写辞藻;不要现代价值观硬喊口号;不要无证据硬撕;不要让规矩只约束反派不约束主角。
@@ -48,4 +48,4 @@ source: local_longform_sample_derived
48
48
  ## 证据摘要
49
49
  样本说明:本地同题材长篇样本,可用 2460 本;抽样 24 本,前/中/后章节段 24/24/24,共 72 个。
50
50
  正文参考:段落中位约 30.0 字,对话约占 29%。
51
- 使用提醒:只作题材参考,帮你抓常见场面和前中后写法;本书设定与同题材对标仍优先。
51
+ 使用提醒:常见场面和阶段写法只作题材参考;本书设定与同题材对标优先。
@@ -8,13 +8,13 @@ source: local_longform_sample_derived
8
8
  # 女频悬疑正文提示卡
9
9
 
10
10
  ## 正文提示词
11
- 写女频悬疑时,把案件/异常和女主关系网绑在一起。线索推进的同时,女主被信任、被误解、被保护或被排斥的状态也要变化。
11
+ 写女频悬疑时,让案件/异常牵动女主的关系网。线索推进的同时,女主被信任、被误解、被保护或被排斥的状态也要变化。
12
12
 
13
13
  ## 开场抓手
14
14
  案件现场、陌生来电、旧案重启、亲友异常、职场/警方质疑、危险靠近都适合切入。
15
15
 
16
16
  ## 冲突发动机
17
- 案件压力 + 女性处境/关系压力 + 信息差。破案之外,女主的位置也要被改变。
17
+ 案件压力 + 女性处境/关系压力 + 信息差。破案之外,女主在关系网中的信任和安全处境也要改变。
18
18
 
19
19
  ## 爽点与情绪释放
20
20
  释放来自女主发现别人忽略的细节、摆脱误解、反向试探成功、让亲近者或权威重新评估她。破案爽和关系爽要互相咬合。
@@ -48,4 +48,4 @@ source: local_longform_sample_derived
48
48
  ## 证据摘要
49
49
  样本说明:本地同题材长篇样本,可用 134 本;抽样 24 本,前/中/后章节段 24/24/24,共 72 个。
50
50
  正文参考:段落中位约 36.0 字,对话约占 30%。
51
- 使用提醒:只作题材参考,帮你抓常见场面和前中后写法;本书设定与同题材对标仍优先。
51
+ 使用提醒:常见场面和阶段写法只作题材参考;本书设定与同题材对标优先。
@@ -8,7 +8,7 @@ source: local_longform_sample_derived
8
8
  # 女频种田正文提示卡
9
9
 
10
10
  ## 正文提示词
11
- 写女频种田时,把女主从低资源状态一步步经营出安全感:吃穿住、田地/门店、亲友关系、孩子/婚恋、极品亲戚和钱。每章至少推进一个生活资源或关系位置。
11
+ 写女频种田时,写女主如何从低资源状态一步步经营出安全感:吃穿住、田地/门店、亲友关系、孩子/婚恋、极品亲戚和钱。每章至少推进一个生活资源或关系位置。
12
12
 
13
13
  ## 开场抓手
14
14
  分家、断粮、孩子生病、门店亏损、亲戚压迫、第一笔买卖、邻里评价都适合切入。
@@ -20,7 +20,7 @@ source: local_longform_sample_derived
20
20
  释放来自饭吃饱、钱到账、口碑改善、亲友站队、极品吃瘪、孩子/家人安全感增加。
21
21
 
22
22
  ## 对话与声线
23
- 家人、邻里、买主、极品亲戚说话要带生活账和小算盘。女主可以温和,也要有限制和办法。
23
+ 家人、邻里、买主、极品亲戚说话要带生活账和小算盘。女主可以温和,也要有自己的底线和应对办法。
24
24
 
25
25
  ## 章尾钩子
26
26
  适合用新订单、分家结果、孩子/家人态度变化、极品反扑、钱粮缺口、下一次赶集或开张收尾。
@@ -48,4 +48,4 @@ source: local_longform_sample_derived
48
48
  ## 证据摘要
49
49
  样本说明:本地同题材长篇样本,可用 426 本;抽样 24 本,前/中/后章节段 24/24/24,共 72 个。
50
50
  正文参考:段落中位约 33.5 字,对话约占 28%。
51
- 使用提醒:只作题材参考,帮你抓常见场面和前中后写法;本书设定与同题材对标仍优先。
51
+ 使用提醒:常见场面和阶段写法只作题材参考;本书设定与同题材对标优先。