@oh-story/dsh 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +17 -15
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/manifest.json +284 -364
  5. package/lib/drama/package.json +4 -0
  6. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  7. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  8. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  9. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  10. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  11. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  12. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
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  18. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  19. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  20. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  21. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  22. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  23. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  24. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  25. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  26. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  27. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  28. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  29. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  30. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  31. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  32. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  33. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  34. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  35. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  36. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  37. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  38. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  39. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  40. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  41. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  43. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  44. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  45. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  47. package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
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  59. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  60. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  61. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  62. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  63. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  64. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  65. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  66. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  67. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  68. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  69. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  70. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  71. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  72. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  73. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  74. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  75. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  76. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  77. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  78. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  79. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  80. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  81. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  82. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  83. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  84. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  85. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  86. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  87. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  88. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  89. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  90. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  91. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  92. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  93. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  94. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  95. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  96. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  97. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  98. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  99. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  100. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  101. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  102. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  103. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  104. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  105. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  106. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  107. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  108. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  109. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  110. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  111. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  112. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  113. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  114. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  115. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  116. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  117. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  118. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  119. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  120. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  121. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  122. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  123. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  124. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  125. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  126. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  127. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  128. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  129. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  130. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  131. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
  132. package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
  133. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  135. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
  136. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  137. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  138. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  139. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  140. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  143. package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
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  148. package/lib/index.js +120 -31
  149. package/lib/index.js.map +3 -3
  150. package/lib/novel-to-game/README.md +10 -11
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  152. package/lib/novel-to-game/VERSION +1 -1
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  154. package/lib/novel-to-game/package.json +4 -0
  155. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  156. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  157. package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
  158. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  159. package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
  160. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
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  162. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  163. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  164. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
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  166. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  167. package/lib/oh-story/manifest.json +628 -803
  168. package/lib/oh-story/package.json +4 -0
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@@ -1,154 +1,10 @@
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+ # 源文短板与毒点
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- # 源文质量评估清单
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+ > 只有综合评估需要判断源文优缺点时才读本文件,重点看虐爽分布、对白、证据链和毒点。只评源文,每条判断附位置与证据;报告自身的措辞按 [analysis-report-style.md](analysis-report-style.md)。结论写进拆文报告「源文短板」。
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- > **定位**:story-short-analyze(短篇拆书)的质量自检清单,评估**拆解对象(源文)**的成文质量时逐项核对。
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- > 拆书管道本身的质量检查见 quality-checklist.md「质量检查必填字段」;所有数值阈值的唯一权威定义见 quality-checklist.md「质量标准」与 stage4-6-reversal-summary.md「节奏分析」,本清单不自定义数值。
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- >
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- > **三类质量的分工(别混用)**:
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- >
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- > 1. **拆书管道质量检查**(执行过程中)→ [quality-checklist.md「质量检查必填字段」](quality-checklist.md)。每条带 `[BLOCK]` / `[WARN]` 标注;`[BLOCK]` 缺失 → 「BLOCK 项扫描」阻断。
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- > 2. **评估对象(源文)质量**(拆什么样的料)→ 本文件。回答"这篇源文写得好不好"。
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- > 3. **拆文报告本身质量**(写什么样的报告)→ [analysis-report-style.md](analysis-report-style.md)。报告自身由「拆文报告表达自检」守门;源文中的套话和 AI 腔仍是分析对象,不作输入过滤。
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+ ## 虐爽节奏
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- ## 目录
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-
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- - [一、通用检查](#一通用检查)
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- - [二、通用五维评估](#二通用五维评估)
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- - [三、短篇专项](#三短篇专项)
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-
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- ## 一、通用检查
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-
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- ### 章节结构
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- - [ ] 开头有钩子(不是天气/风景/日常开场)
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- - [ ] 中段有推进(有事件发生)
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- - [ ] 局势有变化(读完这章,世界跟之前不一样了)
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- - [ ] 结尾落在变化上(不是总结)
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-
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- ### 开篇检查(前 300-500 字)
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- - [ ] 有钩子,能抓住注意力
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- - [ ] 不从天气/风景/日常开始
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- - [ ] 主角快速出场
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- - [ ] 卖点或危机可见
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-
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- ### 章节推进
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- - [ ] 有核心事件
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- - [ ] 局势有变化
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- - [ ] 不是水字数(删掉这章会影响理解吗?不会 = 水了)
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- - [ ] 推进了主线/关系/设定中的至少一项
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-
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- ### 信息传递
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- - [ ] 没有大段设定说明文
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- - [ ] 信息跟着冲突走(通过事件传递设定)
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- - [ ] 设定量可控(一章不超 3 个新概念)
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-
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- ### 场景检查
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- - [ ] 场景有目标(人物要什么)
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- - [ ] 场景有阻碍(什么挡着)
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- - [ ] 场景有变化(结束后跟之前不同)
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- - [ ] 人物在做事情,不是在感觉事情
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- - [ ] 没有可删除的段落
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-
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- ### 章尾
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- - [ ] 结尾落在变化上
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- - [ ] 有危机/决定/发现/反转中的至少一个
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- - [ ] 不是总结式结尾
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- - [ ] 拉住读者翻下一页
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-
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- ### 语言
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- - [ ] 没有空洞的抒情段落
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- - [ ] 没有连续多段同一情绪
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- - [ ] 对话符合人物身份(不同人说话方式不同)
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- - [ ] 情绪词有落点(融进动作句、当对话提示语、结句后直接换事或接场内物件),不是接更多情绪
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-
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- ### 连载连续性
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- - [ ] 没有遗忘之前的承诺/伏笔
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- - [ ] 没有突然塞入大量新设定
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- - [ ] 伏笔有推进
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- - [ ] 故事引擎还在运转
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-
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- ### 水(filler)检测
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- 以下信号出现 = 可能水了:
71
- - 全章对话没有任何新信息
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- - 同一个情绪写了 3 段以上
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- - 场景描写超过 500 字但不推进剧情
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- - 角色回忆之前发生的事但没有任何新视角
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- - 连续 2 章以上没有冲突
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-
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- ---
78
-
79
- ## 二、通用五维评估
80
-
81
- ### 五维评分标准
82
-
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- 每个维度 0-100 分,根据评分结果选择精修策略。
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- 严重度:critical、high=必须修;medium=建议看;low=仅提示。
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-
86
- ### 维度 1:核心一致度
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- 检查:关键冲突、关键行动、人物动机是否前后一致。
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-
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- | 问题 | 严重度 | 修复 |
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- |------|--------|------|
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- | 人物动机突然改变无铺垫 | critical | 补充动机转变的触发事件 |
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- | 核心冲突前后不一致 | high | 回溯修改冲突设定 |
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- | 关键行动与人物性格矛盾 | high | 调整行动或补充解释 |
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- | 次要矛盾遗忘 | medium | 回收或弱化 |
95
-
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- ### 维度 2:表层重写度
97
- 检查:句式与措辞是否足够原创,避免套路化表达。
98
-
99
- | 问题 | 严重度 | 修复 |
100
- |------|--------|------|
101
- | 照搬原句导致语气不自然 | medium | 只在确有 AI 腔时改写,正常原句可保留 |
102
- | 大量使用 AI 标志词 | high | 替换为具体描述 |
103
- | 同一句式重复出现 | medium | 变换表达方式 |
104
- | 描写过于文学化(辞藻堆砌、书面腔、比喻成串) | medium | 改为口语化/动作化;动作化不是切成三五字短句串,改写后叙述仍以逗号长句为主 |
105
-
106
- ### 维度 3:格式一致度
107
- 检查:段落结构、字数分配、开头结尾格式是否统一。
108
-
109
- | 问题 | 严重度 | 修复 |
110
- |------|--------|------|
111
- | 段落长度差异过大 | medium | 调整段落划分 |
112
- | 格式混乱(对话/描写不统一)| low | 统一格式 |
113
-
114
- ### 维度 4:可读性
115
- 检查:是否有啰嗦、AI 腔、空泛总结、套路修辞。
116
-
117
- | AI 腔特征 | 如何识别 | 如何修复 |
118
- |-----------|----------|----------|
119
- | 空泛总结 | 「他终于明白了」「一切尽在不言中」 | 删掉,用行动代替 |
120
- | 套路修辞 | 「命运仿佛在和他开玩笑」 | 删掉或换成具体描述 |
121
- | 空转情绪句 | 「他感到一阵悲伤」,无落点 | 删,或写他此刻做不成的事;直写本身不算缺陷 |
122
- | 心理描写空转 | 内心独白无新信息、重复同一情绪或复述读者已知 | 只压缩空转部分;带新信息、决断或情绪转折的独白不按句数压缩 |
123
-
124
- ### 维度 5:逻辑连贯
125
- 检查:句间/段间是否通顺,有无设定冲突。
126
-
127
- | 问题 | 严重度 | 修复 |
128
- |------|--------|------|
129
- | 设定前后矛盾 | critical | 查找并统一设定 |
130
- | 时间线错误 | high | 标记时间线并修正 |
131
- | 角色信息不一致 | high | 建立角色档案对照 |
132
- | 因果链断裂 | medium | 补充过渡 |
133
-
134
- ### 精修策略
135
-
136
- 根据五维评分结果,选择精修策略:
137
-
138
- | 主要问题 | 策略 | 说明 |
139
- |----------|------|------|
140
- | 核心一致度低 | rewrite | 围绕核心冲突重写相关段落 |
141
- | 字数超标 | compress | 删减不推动剧情的内容 |
142
- | AI 腔重 | de_ai | 替换禁用词、改写句式 |
143
- | 小问题多 | polish | 打磨语言细节 |
144
-
145
- ---
146
-
147
- ## 三、短篇专项
148
-
149
- ### 虐爽节奏检查
150
-
151
- 短篇特有的检查项——虐点和爽点的分布是否合理:
7
+ 对承诺先虐后爽的源文,可比较下列示意分布;悲剧、治愈或纯喜剧不套此模式:
152
8
 
153
9
  ```
154
10
  理想分布:虐1 → 虐2 → 虐3 → 爽1(小) → 虐4 → 爽2(大)
@@ -162,7 +18,7 @@
162
18
  - 记录最大爽点由哪些前因、选择和证据汇合而成,以及之后留了多少后果篇幅;不按固定百分比判定
163
19
  - 记录结尾采用情绪落点、局部兑现、明确余波或其他收束方式及其效果
164
20
 
165
- ### 对话密度检查
21
+ ## 对白功能
166
22
 
167
23
  | 分析项 | 记录内容 | 避免误判 |
168
24
  |--------|----------|----------|
@@ -171,7 +27,7 @@
171
27
  | 对话节奏 | 话轮长短如何表现人物权力和现场压力 | 区分有效短促与碎片化微型问答 |
172
28
  | 对白占比/条数 | 作为该文本及同题材、同平台样本的描述数据 | 不设跨题材通过阈值 |
173
29
 
174
- ### 主角筹码与情绪分析(打脸/复仇文专用)
30
+ ## 主角筹码(打脸、复仇文)
175
31
 
176
32
  | 分析项 | 记录内容 |
177
33
  |--------|----------|
@@ -181,41 +37,34 @@
181
37
  | 台词长短如何体现权力? | 结合打断、沉默、回避和现场筹码分析,不设固定比例 |
182
38
  | 审判式对话是否有效? | 记录提问是否迫使对方选择、暴露矛盾或改变关系,不按处数判定 |
183
39
 
184
- ### 证据链完整性检查(复仇/打脸文专用)
40
+ ## 证据链(打脸、复仇文)
185
41
 
186
42
  | 检查项 | 标准 |
187
43
  |--------|------|
188
- | 证据如何释放? | 记录每次释放如何改变行动或读者模型;完整证据链集中落地也可成立 |
189
- | 每个证据是否有铺垫? | 前文必须埋过线索 |
44
+ | 证据如何释放? | 记录每次释放如何改变行动或读者的判断;完整证据链集中落地也可成立 |
45
+ | 每个证据是否有铺垫? | 检查来源与取得条件是否已建立,关键反转能否回溯 |
190
46
  | 反派反应是否有因果? | 记录其筹码、误判和损失,识别是否机械重复“先得意再被打脸” |
191
- | 最终证据是否最致命? | 最后一个证据要改变全局认知 |
47
+ | 最终证据是否最致命? | 记录其改变的判断或行动;最后出现不必等于作用最大 |
192
48
  | 是否使用"定时炸弹"证据? | 分析提前布局是否符合主角能力、时间线和取证条件,不要求必有 |
193
49
 
194
- ### 毒点/代入感/震惊/开头/结尾/情绪/期待感速查
50
+ ## 毒点与读感速查
195
51
 
196
- > **本表评估的是源文**(拆解对象写得好不好),毒点判断必须引用源文证据,不替源文改写。
197
- > **不要把本表用来评估拆文报告本身**:报告自身走「拆文报告表达自检」+ [analysis-report-style.md](analysis-report-style.md)。
198
- > **拆文管道完成度** 走 [quality-checklist.md「质量检查必填字段」](quality-checklist.md) 的 `[BLOCK]` / `[WARN]` 清单。
52
+ 毒点判断必须引用源文证据,不替源文改写。
199
53
 
200
54
  | 检查项 | 标准 |
201
55
  |--------|------|
202
- | 爽文不爽 | 金手指效果必须展示清楚 |
203
- | 压制无目的 | 每次压制必须服务于后续爆发 |
204
- | 反派结局与主角无关 | 反派之死必须因主角行动导致 |
205
- | 经济/战力崩坏 | 设定前后一致,以普通人为锚点 |
206
- | 女主/女配降智 | 人设正常可写,老套路别写 |
56
+ | 爽文不爽 | 承诺的能力或反击效果是否实际出现 |
57
+ | 压制无目的 | 压制是否改变选择、代价或后续期待 |
58
+ | 反派结局与主角无关 | 结局如何由前因与人物选择促成,主角是否拥有关键选择 |
59
+ | 女主/女配降智 | 关键行为是否符合人物当时的信息、动机与能力 |
207
60
  | 读者期待长时间不满足 | 适时满足或引入新期待 |
208
- | 主角行为不可理解 | 必须能理解、能共鸣 |
61
+ | 主角行为不可理解 | 分别检查动机可理解、情感共鸣与价值认同,三者不必相同 |
209
62
  | 氛围被突兀梗破坏 | 氛围 > 突兀梗(乐子文除外) |
210
- | 钩子不回收 | 钩子不回收 = 烂尾 |
211
- | 震惊分层 | 点→网→深度,不能只写点震惊 |
212
- | 震惊阶梯递进 | 阶梯式上升,非直线 |
213
- | 震惊有广度 | 关系网都要有反应 |
214
- | 前50字有冲突/异常 | 不能是背景铺垫 |
215
- | 前100字知核心矛盾 | 必须知道 |
216
- | 开头情绪强度 | ≥7(1-10) |
217
- | 结尾是具体的 | 动作/对话/画面,禁止总结/反思 |
63
+ | 钩子不回收 | 区分有依据的留白与遗漏,说明未回应的承诺 |
64
+ | 震惊分层 | 反应是否带来专业信息、关系或行动变化 |
65
+ | 震惊阶梯递进 | 每层新增什么,是否只重复震惊措辞 |
66
+ | 震惊有广度 | 多方反应是否各有作用,不要求全关系网回应 |
67
+ | 结尾是具体的 | 动作、对白、画面或反思是否完成收束 |
218
68
  | 结尾有余韵 | 读者还想往下看 |
219
- | 结尾情绪强度 | 虐≥8,爽≥7,治愈≥6 |
220
- | 情绪对等释放 | 虐多少补多少,反派结局关联主角 |
221
- | 期待管理 | 两长一短不断,核心卖点贯穿 |
69
+ | 情绪对等释放 | 在相应承诺下,受压与兑现是否属于同一因果链 |
70
+ | 期待管理 | 核心问题、局部回应与后续行动是否持续衔接 |
@@ -1,16 +1,18 @@
1
1
  # Stage 2–3:结构、情节节点、情感线与爆点
2
2
 
3
- Stage 2–3 时刻读本文件。方法在前,输出模板在后;每个 Stage 写完按 [quality-checklist.md](quality-checklist.md) 对应小节自检。
3
+ Stage 2–3 时刻读本文件。方法在前,输出模板在后;每个 Stage 写完按 [quality-checklist.md](quality-checklist.md) 对应小节自检。题材、钩子、悬念、核心机制各有观察标尺,所读文件以入口「按时刻读」为准。
4
4
 
5
- ## 短篇 vs 长篇:核心差异
5
+ ## 短篇与长篇的分析侧重
6
+
7
+ 下表概括常见差异,具体篇幅、人物数和结构以源文为准。
6
8
 
7
9
  | 维度 | 长篇 | 短篇 |
8
10
  |------|------|------|
9
- | 篇幅 | 数十万字、数百章 | 5000-15000字、6-12节 |
10
- | 弧线 | 多线交织、多卷结构 | 单弧线、压缩三幕 |
11
- | 人物 | 群像、分级体系 | 精简(3-5人)、功能高度浓缩 |
12
- | 世界观 | 复杂设定、力量体系 | 现实为主、极少特殊设定 |
13
- | 核心驱动 | 爽点循环、升级感 | 爆点设计、反转冲击 |
11
+ | 篇幅 | 可跨数十万字、数百章 | 在有限全文内完成主要冲突 |
12
+ | 弧线 | 可有多线、多卷 | 通常集中于少量弧线 |
13
+ | 人物 | 可容纳较大群像 | 角色功能相对集中 |
14
+ | 世界观 | 可逐步展开复杂设定 | 设定围绕当前冲突展开 |
15
+ | 核心驱动 | 可持续循环、升级 | 一次完整的情绪或认知变化 |
14
16
  | 读者粘性 | 追更驱动 | 一口气读完 |
15
17
  | 分析重心 | 结构完整性、伏笔管理 | 情感设计、写作手法、节奏 |
16
18
 
@@ -30,14 +32,14 @@ Stage 2–3 时刻读本文件。方法在前,输出模板在后;每个 Stag
30
32
  - 写**故事梗概**(200-500字概括)
31
33
  - 识别 POV(第一/第三人称、全知视角)
32
34
  - 识别叙事时间线(线性/插叙/倒叙/双线交叉)
33
- - 将全文按功能划分为 4-6 段(必须包含开端/发展/高潮/结局,可酌情增加转折/过渡段),标注每段字数范围和占比
35
+ - 将全文按功能分段,至少含开端/发展/高潮/结局,源文确有转折或过渡段时再加,标注每段字数范围和占比
34
36
 
35
37
  > **灵活分节**:部分故事只有2-3章但内含数字编号小节,此时"节"应以叙事功能单元为准,而非物理章节。章节过少时以小节/编号段为分析单位。
36
38
 
37
39
  **非标文本分段**:对话体、聊天记录、帖子体、书信体等非标准章节格式,先按时间/说话人
38
40
  切换/信息揭示点分段,再映射到开端、发展、高潮、结局;不要机械按自然段数量切分。
39
41
 
40
- #### B. 情节节点提取
42
+ #### 情节节点提取
41
43
 
42
44
  情节节点 = 推动故事发展的关键事件或信息释放。
43
45
 
@@ -47,8 +49,9 @@ Stage 2–3 时刻读本文件。方法在前,输出模板在后;每个 Stag
47
49
 
48
50
  | 字段 | 说明 |
49
51
  |------|------|
50
- | 序号 | 严格时间顺序 |
51
- | 类型 | 情绪节点/信息节点/冲突节点/转折节点/对话节点/氛围节点 |
52
+ | 序号 | 按事件在文本中的出现顺序排列;倒叙中的故事内时间另行标注 |
53
+ | 位置 | 所在节号 + 约在全文第几字(如「第3节,约3200字」),下游据此安排新故事节奏 |
54
+ | 功能 | 情绪节点/信息节点/冲突节点/转折节点/对话节点/氛围节点 |
52
55
  | 描述 | 客观白描,只记录发生了什么(禁止叙事框架词) |
53
56
  | 原文引用 | ≤300 字直接引用 |
54
57
  | 情绪标记 | 情绪类型 + 强度(-9 到 +9) |
@@ -59,7 +62,7 @@ Stage 2–3 时刻读本文件。方法在前,输出模板在后;每个 Stag
59
62
 
60
63
  #### A. 情感曲线
61
64
 
62
- 从情节节点数据生成情感曲线。只在情绪立场、期待或压力实际变化处取点;完整任务、推理、手艺或等待链没有独立情绪转折时无需为该节补点。
65
+ 从情节节点数据生成情感曲线。只在情绪立场、期待或压力实际变化处取点,开头和结尾各取一点;完整任务、推理、手艺或等待链没有独立情绪转折时无需为该节补点,不为凑点数补点。
63
66
 
64
67
  曲线特征提取:
65
68
  - 起始情绪
@@ -95,13 +98,13 @@ Stage 2–3 时刻读本文件。方法在前,输出模板在后;每个 Stag
95
98
 
96
99
  逐节追踪期待状态,表模板见下方输出模板「C. 期待感分析」。
97
100
 
98
- 规则:不超过两节不制造新期待,不超过一节不推进核心期待。
101
+ 记录新期待何时建立、核心期待何时推进;停顿是否有效,结合期间的选择、信息与后果判断。
99
102
 
100
103
  ## 情节节点提取规则
101
104
 
102
- ### 节点类型(6 种,不得自创)
105
+ ### 节点功能(6 种,不得自创)
103
106
 
104
- | 类型 | 定义 | 识别特征 |
107
+ | 功能 | 定义 | 识别特征 |
105
108
  |------|------|----------|
106
109
  | 情绪节点 | 角色内在情绪发生明显转变 | 情绪词、行为变化、内心独白 |
107
110
  | 信息节点 | 新信息被释放(读者或角色获得新认知) | 揭示、发现、被告知 |
@@ -115,7 +118,7 @@ Stage 2–3 时刻读本文件。方法在前,输出模板在后;每个 Stag
115
118
  1. **客观白描**:只记录"发生了什么",禁止主观评价
116
119
  - 禁止:「沈暮月心碎地听到了真相」
117
120
  - 正确:「沈暮月听到"私生子而已",手停在半空」
118
- 2. **绝对时序**:严格按文本中事件出现顺序排列
121
+ 2. **叙述顺序**:按事件在文本中的出现顺序排列,不把倒叙改排成故事内时间线
119
122
  3. **情绪标记精确**:每个节点标注情绪类型和强度值
120
123
  4. **信息保真**:不遗漏改变上下文的关键细节
121
124
  5. **高度浓缩**:一个节点一句话概括
@@ -172,17 +175,21 @@ Stage 2–3 时刻读本文件。方法在前,输出模板在后;每个 Stag
172
175
  | 断崖下跌 | 突然反转 | 死人文学/反转 | 震惊 |
173
176
  | 压缩弹簧 | 长期压抑后一次释放 | 隐忍布局 | 极致释放 |
174
177
  | 双峰 | 两个高潮 | 复杂短篇 | 层次丰富。两个高潮可以都是虐的(如两次告别),也可以是不同性质的(先解脱后通透) |
175
- | **混合型** | 上述形态的组合 | 视组合而定 | 需标注主要形态和次要形态。甜宠/喜剧类可能全程正値不经历负值,属于阶梯上升的变体 |
178
+ | **混合型** | 上述形态的组合 | 视组合而定 | 需标注主要形态和次要形态。甜宠/喜剧类可能全程正值不经历负值,属于阶梯上升的变体 |
176
179
 
177
180
  ---
178
181
 
179
182
  ## 输出模板
180
183
 
181
- ## Stage 2 全篇结构
184
+ ## 全篇结构
185
+
186
+ <!-- output to: 拆文报告.md(基本信息 + 题材 + 故事核 + 故事梗概 + 结构划分 + 叙事时间线 各段;读了核心机制标尺时加核心机制段) -->
187
+
188
+ 字数{X}字 | 节数{N} | 平台{来源平台,未知写 未知} | 结局{HE/BE/开放式} | POV{第一/第三人称}
182
189
 
183
- <!-- output to: 拆文报告.md(故事核 + 故事梗概 + 结构划分 + 叙事时间线 各段) -->
190
+ ### 题材
184
191
 
185
- 字数{X}字 | 节数{N} | 平台{平台} | 类型{题材/情绪类型} | 结局{HE/BE/开放式} | POV{第一/第三人称}
192
+ 按 analysis-short-genres.md「报告格式」填写;主类型即 `_meta.json.genre_detected`。
186
193
 
187
194
  ### 故事核
188
195
 
@@ -195,7 +202,7 @@ Stage 2–3 时刻读本文件。方法在前,输出模板在后;每个 Stag
195
202
 
196
203
  {200-500字概括全文}
197
204
 
198
- ### 结构划分(4-6段,必须含开端/发展/高潮/结局)
205
+ ### 结构划分(功能分段,至少含开端/发展/高潮/结局)
199
206
 
200
207
  | 段落 | 字数范围 | 占比 | 功能 | 对应节 |
201
208
  |------|----------|------|------|--------|
@@ -214,9 +221,13 @@ Stage 2–3 时刻读本文件。方法在前,输出模板在后;每个 Stag
214
221
  | 关键时间跳跃 | {如有,标注位置和跨度} |
215
222
  | 时间操控目的 | {制造信息差/压缩无聊/制造对比} |
216
223
 
224
+ ### 核心机制(读了核心机制标尺时)
225
+
226
+ 按 analysis-short-mechanics.md「报告格式」填写。
227
+
217
228
  ---
218
229
 
219
- ## Stage 2B 情节节点提取
230
+ ## 情节节点
220
231
 
221
232
  <!-- output to: 情节节点.md(独立成文)+ 拆文报告.md(情节节点清单段镜像) -->
222
233
 
@@ -225,7 +236,7 @@ Stage 2–3 时刻读本文件。方法在前,输出模板在后;每个 Stag
225
236
  ### 节点模板
226
237
 
227
238
  ```markdown
228
- N{序号} **{事件概括}**:类型{情绪/信息/冲突/转折/对话/氛围} | 情绪{类型}{强度-9~+9} | 涉及{全名} | 手法{如有时}
239
+ N{序号} **{事件概括}**:位置{第N节,约X字} | 功能{情绪/信息/冲突/转折/对话/氛围} | 情绪{类型}{强度-9~+9} | 涉及{全名} | 手法{如有时}
229
240
 
230
241
  原文引用(≤300字)
231
242
  ```
@@ -235,13 +246,13 @@ N{序号} **{事件概括}**:类型{情绪/信息/冲突/转折/对话/氛围}
235
246
  ```markdown
236
247
  ## 情节节点清单
237
248
 
238
- N1 **偷听到对话**:类型{信息} | 情绪{震惊}{-7} | 涉及{沈暮月} | 手法{信息差}
249
+ N1 **偷听到对话**:位置{第1节,约200字} | 功能{信息} | 情绪{震惊}{-7} | 涉及{沈暮月} | 手法{信息差}
239
250
 
240
251
  > "霍总还不打算让沈暮月母子进门吗?"
241
252
  > "没必要,私生子而已。"
242
253
  > 我正准备推门而入,听到这话,手停在了半空。
243
254
 
244
- N2 **自我认知**:类型{转折} | 情绪{心酸}{-5} | 涉及{沈暮月}
255
+ N2 **自我认知**:位置{第1节,约350字} | 功能{转折} | 情绪{心酸}{-5} | 涉及{沈暮月}
245
256
 
246
257
  > 我是沈家的私生女,生了个儿子,也是私生子。
247
258
  > 霍庭煜对我没有爱。
@@ -250,32 +261,28 @@ N2 **自我认知**:类型{转折} | 情绪{心酸}{-5} | 涉及{沈暮月}
250
261
 
251
262
  ### 质量自检
252
263
 
253
- - [ ] 节点数量在密度指引范围内
264
+ - [ ] 节点覆盖全文关键变化,没有重复拆分同一动作链
254
265
  - [ ] 每个节点有客观白描(无叙事框架词、无主观评价)
255
- - [ ] 每个节点有情绪标记(类型 + 强度值)
256
- - [ ] 节点严格按时序排列
266
+ - [ ] 每个节点有位置(节号 + 约第几字)和情绪标记(类型 + 强度值)
267
+ - [ ] 节点按事件在文本中的出现顺序排列
257
268
  - [ ] 原文引用 ≤300 字且连续
258
269
 
259
270
  ---
260
271
 
261
- ## Stage 3 情感线+爆点
272
+ ## 情感线与爆点分析
262
273
 
263
- <!-- output to: 拆文报告.md(情感曲线 + 爆点分析 + 期待感分析 各段) -->
274
+ <!-- output to: 拆文报告.md(情感曲线 + 钩子 + 爆点分析 + 期待感分析 各段;读了悬念标尺时加悬念与信息差段) -->
264
275
 
265
276
  ### A. 情感曲线
266
277
 
267
- 至少 5 个节点,取点落在情绪立场、期待或压力实际变化处,含字数位置,每个节点标注钩子类型:
278
+ 取点落在情绪立场、期待或压力实际变化处,开头、结尾各一点,中间按源文实际变化增减行;每个点标钩子功能类型:
268
279
 
269
280
  | 位置 | 字数 | 节点序号 | 情绪 | 强度与方向 | 触发事件 | 钩子类型 |
270
281
  |------|------|----------|------|------------|----------|----------|
271
- | 开头 | {X} | N{N} | {好奇/心酸/震惊} | {虐-9~爽+9} | {事件} | {悬念/冲突/反差/代入/信息差/无} |
272
- | 低谷 | {X} | N{N} | {心疼/绝望/愤怒} | {虐-9~爽+9} | {事件} | {钩子类型} |
273
- | 反转点 | {X} | N{N} | {震惊/心疼} | {虐-9~爽+9} | {事件} | {钩子类型} |
274
- | 高潮 | {X} | N{N} | {情绪} | {虐-9~爽+9} | {事件} | {钩子类型} |
282
+ | 开头 | {X} | N{N} | {好奇/心酸/震惊} | {虐-9~爽+9} | {事件} | {analysis-short-hooks.md 的功能类型/无} |
283
+ | {低谷/反转点/高潮等} | {X} | N{N} | {情绪} | {虐-9~爽+9} | {事件} | {钩子类型} |
275
284
  | 结尾 | {X} | N{N} | {满足/意难平/治愈} | {虐-9~爽+9} | {事件} | {钩子类型} |
276
285
 
277
- 钩子类型速查:悬念(想知道后续)、冲突(矛盾激化)、反差(认知颠覆)、代入(感同身受)、信息差(读者知道角色不知道)
278
-
279
286
  曲线特征:起始{...} | 走向{上行/下行/波浪/V形/倒V/阶梯/断崖/压缩弹簧} | 极值{最高%X 最低%Y} | 方向差{从X到Y} | 翻转次数{N}
280
287
 
281
288
  ### B. 爆点分析
@@ -303,6 +310,14 @@ N2 **自我认知**:类型{转折} | 情绪{心酸}{-5} | 涉及{沈暮月}
303
310
  | 2 | {期待B} | {升级A} | {A+, B} |
304
311
  | ... | | | |
305
312
 
306
- 期待规则:不超过两节不制造新期待,不超过一节不推进核心期待。
313
+ 期待检查:说明每次悬置期间交付了什么,以及后续如何回应核心期待。
314
+
315
+ ### D. 钩子与付费断点
316
+
317
+ 按 analysis-short-hooks.md「报告格式」填写;钩子数即 `structure_counts.hooks`,按实际数填。
318
+
319
+ ### E. 悬念与信息差(读了悬念标尺时)
320
+
321
+ 按 analysis-short-suspense.md「报告格式」填写。
307
322
 
308
323
  ---