@oh-story/dsh 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +17 -15
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/manifest.json +284 -364
  5. package/lib/drama/package.json +4 -0
  6. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  7. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  8. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  9. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  10. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  11. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  12. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
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  18. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  19. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  20. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  21. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  22. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  23. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  24. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  25. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  26. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  27. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  28. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  29. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  30. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  31. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  32. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  33. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  34. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  35. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  36. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  37. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  38. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  39. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  40. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  41. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  43. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  44. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  45. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  47. package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
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  59. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  60. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  61. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  62. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  63. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  64. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  65. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  66. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  67. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  68. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  69. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  70. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  71. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  72. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  73. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  74. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  75. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  76. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  77. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  78. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  79. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  80. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  81. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  82. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  83. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  84. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  85. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  86. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  87. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  88. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  89. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  90. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  91. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  92. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  93. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  94. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  95. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  96. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  97. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  98. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  99. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  100. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  101. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  102. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  103. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  104. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  105. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  106. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  107. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  108. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  109. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  110. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  111. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  112. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  113. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  114. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  115. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  116. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  117. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  118. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  119. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  120. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  121. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  122. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  123. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  124. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  125. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  126. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  127. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  128. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  129. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  130. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  131. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
  132. package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
  133. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  135. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
  136. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  137. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  138. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  139. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  140. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  143. package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
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  148. package/lib/index.js +120 -31
  149. package/lib/index.js.map +3 -3
  150. package/lib/novel-to-game/README.md +10 -11
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  152. package/lib/novel-to-game/VERSION +1 -1
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  154. package/lib/novel-to-game/package.json +4 -0
  155. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  156. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  157. package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
  158. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  159. package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
  160. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
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  162. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  163. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  164. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
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  166. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  167. package/lib/oh-story/manifest.json +628 -803
  168. package/lib/oh-story/package.json +4 -0
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@@ -5,7 +5,7 @@
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  1. 目的、输入与权属
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- 4. 从结构化规格到自然语言
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+ 4. 从镜头事实到自然语言
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  ## 字段必须填写本镜的具体内容
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- **`VID-08 · reviewed_invariant`**:结构化运动规格必须写出本镜准确的主体、动作、
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+ **`VID-08 · reviewed_invariant`**:每个 `MOTION-...` 条目必须写出本镜准确的主体、动作、
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  接触和结果;本镜确有可见表演变化时,再写承担变化的演员,不能只放可复制的占位句。
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- 字段说明不是镜头内容。每个 `ordered_subject_motion` 都要写本镜准确的角色绑定、
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+ 字段说明不是镜头内容。有序动作要写本镜准确的角色绑定、
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  触发条件、可见动作、方向/路径、接触对象、阶段结果和顺序。不得在所有镜头复制
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- “已确认主体”“已确认动作”“到达已确认终点”。若使用 `performance_arcs[]`,只写这次
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+ “已确认主体”“已确认动作”“到达已确认终点”。本镜有表演变化时,只写这次
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  变化真正需要的触发、处理、选择或落点,不为字段齐全复制一套固定步骤。
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- 保留字段,把值换成本镜事实,并删掉无关物件和动作。
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+ 判断方法:若一条运动说明原样复制到下一镜仍然成立,它多半没有写出本镜的具体内容。
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+ 把内容换成本镜事实,并删掉无关物件和动作。
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  ### 选择性变换边界
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@@ -56,7 +56,9 @@
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  观察说明才能支持像素/文字结论;只有文本引用时保持“未验证”。
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- `MOTION-...` 章节下写“版本关系”。用稳定 ID 指明母版与补拍,逐项列出动作、反应、对白、揭示、
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+ `MOTION-...` 章节下写“版本关系”。同一 `SHOT-...` 只保留一个正式 `MOTION-...` 及一份可复制正文,
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+ 候选差异写在普通说明中;需要独立补拍镜头时,先交分镜新增对应 `SHOT-...`,再写匹配的 `MOTION-...`。
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+ 用已有标题指明母版与补拍,逐项列出动作、反应、对白、揭示、
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  结束边界和项目要求由本版本、母版、另一补拍承担,还是必须退回分镜。运动提示词只能提出替代;
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  ## 1. 目的、输入与权属
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- 视频提示词不负责“想一个更精彩的镜头”,而是把已确认镜头的变化写成能按时间执行的过程。
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+ 视频提示词把已确认镜头的变化写成能按时间执行的过程。
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  输入包括:镜头与关键帧、准确的资产引用、时长、镜头目的、起止边界、对白、画外音、音效和声音引用、
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@@ -76,7 +78,7 @@ reviewer 结合完整故事义务决定,不能让未承担内容随更短提
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+ 写提示词前可在上下文核对以下内容,不另建卡片:
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  ```text
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  镜头/关键帧:准确的 `SHOT-...`;`IMG-...` 只定位图片提示词条目,不表示已有关键帧图片
@@ -107,12 +109,12 @@ reviewer 结合完整故事义务决定,不能让未承担内容随更短提
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- ### 3.1 起点 `start_anchor`
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+ ### 3.1 起点
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  用现在时、静态句准确写出起点,避免“她准备站起来”这种已经加入未来动作的写法。
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  若关键帧与镜头起点不一致,先请求分镜环节解决,不能任选其一。
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- ### 3.2 有序动作 `ordered_subject_motion`
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+ ### 3.2 有序动作
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  每个动作阶段说明:谁行动、做什么、方向/路径、对象/接触、先后条件和到达状态。优先按因果关系连接:
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@@ -132,17 +134,17 @@ reviewer 结合完整故事义务决定,不能让未承担内容随更短提
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  先把起点中的持续关系翻译成动作自由度:用正向状态写清贯穿本镜的支撑、固定、接触或空间关系,
133
135
  再只安排允许的身体/物件通道。关系变化必须来自已接受动作并落到已接受终点;否则按 `VID-01`
134
136
  保持只读。可复制正文写清持续状态和允许动作,避免重复约束;必要的排除条件可以保留。
135
- 成稿后在正文内直接改掉残留的这类否定结构,不另建检查步骤或报告。
137
+ 成稿时检查否定条件是否必要,并把可由持续状态直接说明的部分改为正向描述。
136
138
 
137
139
  **`craft_default`**:一条运动提示词优先只有一个主导的戏剧变化,必要反应、环境与摄影
138
140
  都服务这项变化;这不是固定动作数量。若同一镜必须同时完成互不依赖的交接、追逐、身份
139
- 揭示和大范围效果,先向 storyboard 请求按注意或力学边界拆镜。反过来,也不能为了变短
141
+ 揭示和大范围效果,先向分镜负责技能请求按注意转移或动作衔接拆镜。反过来,也不能为了变短
140
142
  删掉逐字对白、关键反应或终点义务;短与长都不是质量指标,可执行的因果路径才是。
141
143
 
142
144
  若该动作包含选择性变换,按 `VID-11` 把触发、目标范围、结束几何/状态和 `preserve_set`
143
145
  写进相应动作阶段;不能让相邻非目标人物、道具或已批准文字跟随目标一起改变。
144
146
 
145
- ### 3.3 表演过程 `performance_arcs[]`
147
+ ### 3.3 表演过程
146
148
 
147
149
  表演不是表情标签序列。找到最小变化:
148
150
 
@@ -160,7 +162,7 @@ reviewer 结合完整故事义务决定,不能让未承担内容随更短提
160
162
  常见的整体动作,剧情不压在微表情上。AI 真人剧保持生活化的克制,但峰值也要有一个读得出的表演拍,例如一次
161
163
  明显的变脸、一次猛地停住或转身,不让整集只剩静脸。形态读 `视觉设定.md` 的制作形态,或已接受节奏档案的 `form`。
162
164
 
163
- ### 3.4 摄影机 `camera`
165
+ ### 3.4 摄影机
164
166
 
165
167
  选择有明确目的的固定机位或一条主要运动路径。移动机位要写动机、开始条件、运动方向/速度和
166
168
  终点景别;例如“当信封被推入光区时,机位做一次短促前移,停在手与印章的近景”,
@@ -184,7 +186,7 @@ reviewer 结合完整故事义务决定,不能让未承担内容随更短提
184
186
 
185
187
  确有叹气、吸气、笑声或重叠说话时,把它作为有来源的事件列入。声音不同轨时仍只写后期职责。
186
188
 
187
- ### 3.6 时间 `timing_plan`
189
+ ### 3.6 时间
188
190
 
189
191
  默认把这几秒写成一条读得出先后的节拍链:
190
192
 
@@ -198,8 +200,7 @@ reviewer 结合完整故事义务决定,不能让未承担内容随更短提
198
200
  写「指尖碰到杯沿后停住」的 4 次全部停在杯沿。写不出终点接触什么、停在哪个地标,
199
201
  通常说明这一拍还没想清楚——先把动作想清楚,再回来写这一句。
200
202
  - **可以钉一到两个锚点秒数**:起手保持多久、终点定格多久、一次运镜走多久(“起手不动约半秒”
201
- “结束姿态定住约一秒”)。锚点是写在正文里的散文标注——不拆成 `timing_plan` 分段、不把
202
- `mode` 写成 `explicit`、不参与 `VID-04` 求和。所有锚点相加应当明显小于镜头时长,链条其余
203
+ “结束姿态定住约一秒”)。锚点是正文中的散文标注,不单独拆成显式分段,不参与 `VID-04` 分段求和。所有锚点相加应当明显小于镜头时长,链条其余
203
204
  部分留给相对先后;锚点多到要铺满整镜时,改写成下面的显式分段。
204
205
  - **并行通道由“与此同时”显式标出,一条链只给一条**,且落在串行链没占用的通道上:另一个
205
206
  角色、主体的另一处身体通道,或环境。同一只手、同一道视线不能同时走两条。
@@ -213,21 +214,20 @@ reviewer 结合完整故事义务决定,不能让未承担内容随更短提
213
214
  - **`reviewed_invariant`**:即使数学不超时,台词、动作、反应是否可完成仍由审查者结合语言、强度和物理路径判断。
214
215
  - 不设通用“每秒几字/几个动作”硬门槛。
215
216
 
216
- 写显式秒段时按这三个字段落实:
217
+ 在同一 `MOTION-...` 条目写显式秒段时核对三件事:
217
218
 
218
- | 字段 | 含义 |
219
+ | 检查项 | 含义 |
219
220
  |---|---|
220
- | `timing_plan.mode` | `explicit` 才做算术断言。写 `relative` 就不要再给分段标 `explicit`,两者同时出现是自相矛盾,校验器会直接报 `VID_TIMING_MODE_INCONSISTENT` 而不是替你选一个 |
221
- | `timing_plan.declares_overlap` | 分段区间确实要重叠时置 `true`,此时占用时间按并集计算。留空或 `false` 而区间又重叠,视为漏写重叠关系而不是默认相加 |
222
- | `timing_plan.declared_total_or_endpoint_seconds` | 可以写并集占用时长,也可以写终点秒数;两种读法都接受,但必须与分段实际情况对得上 |
221
+ | 计时方式 | 明确写出各段起止时间才按显式分段求和;只写相对先后时,不声称已经按秒对齐 |
222
+ | 重叠关系 | 区间确需重叠时写明,实际占用时间按并集计算,不能默认逐段相加 |
223
+ | 计时范围 | 总占用时长与最后终点分别核对,避免空档与超出互相抵消 |
223
224
 
224
- 算术由 [motion_timing_check.py](../scripts/motion_timing_check.py) 执行:超出按**终点**判断,
225
- 不足按裁剪到镜头长度内的**并集**判断。两者分开量是因为中间留空加尾部超出会互相抵消——
225
+ 超出按**终点**判断,不足按裁剪到镜头长度内的**并集**判断。两者分开量是因为中间留空加尾部超出会互相抵消——
226
226
  `0.0-2.0` 加 `3.0-5.0` 在 4 秒镜头上"合计正好 4 秒",实际却同时发生了截断与留白。
227
227
 
228
- ### 3.7 结束报告 `end_report`
228
+ ### 3.7 终点核对
229
229
 
230
- 把描述结果写回同一组起止边界字段:姿态、位置、目光、双手、持物和可见状态变化。
230
+ 在同一 `MOTION-...` 条目核对姿态、位置、目光、双手、持物和可见状态变化。
231
231
  逐项对照分镜的 `end_boundary`:
232
232
 
233
233
  ```text
@@ -236,9 +236,9 @@ reported_end 不同:mismatch + 请求修改分镜
236
236
  提示词未实现某字段:unrealized + 修改运动说明
237
237
  ```
238
238
 
239
- `end_report` 永远不是下一镜的权威输入。不能用运动规格中的“更自然结尾”覆盖已确认终点。
239
+ 本镜的终点核对说明不是下一镜的权威输入。不能用运动规格中的“更自然结尾”覆盖已确认终点。
240
240
 
241
- ## 4. 从结构化规格到自然语言
241
+ ## 4. 从镜头事实到自然语言
242
242
 
243
243
  ### 可复制的写法骨架
244
244
 
@@ -251,26 +251,24 @@ reported_end 不同:mismatch + 请求修改分镜
251
251
 
252
252
  ### 写完之后过一遍可执行检查
253
253
 
254
- 判据:**执行端照着这段能不能生成,而不用自己决定任何一件事**。逐条对照,缺哪条补哪条:
254
+ 检查执行端能否从正文读出本镜必要的起点、先后、边界与终点。只补本镜实际需要的内容:
255
255
 
256
256
  | 必须写出来 | 缺了会发生什么 |
257
257
  |---|---|
258
258
  | 起手状态(这一拍从哪个姿态开始) | 执行端自选起点,接不上前一镜的终点 |
259
259
  | 串行链:接着→随后,每一步带方向,终点落到接触点或地标 | 动作糊成一团,看不出先后,也不知道停在哪 |
260
- | 一条并行通道,用「与此同时」标出 | 要么全片只有一个人在动,要么所有人一起动 |
260
+ | 确有并行动作时,用「与此同时」标出其通道 | 并行关系不明,可能被误读为串行或全员同时动作 |
261
261
  | 结束状态(终点姿态定在哪) | 收尾被自由发挥,下一镜起点失效 |
262
262
  | 摄影机:锁定写死构图与保持多久,移动写触发、路径、终点景别;两种都补一句**这次要让观众看清什么** | 空着会被读成可以自由漂移;没有理由的运镜是装饰,执行端换一种也说得通,于是真换 |
263
263
  | 有台词时把台词逐字挂在它发生的那一拍上 | 口型对不上,或台词被当成画面内容渲染 |
264
264
 
265
- **写短**:这段是给生成器的执行指令,不是给人读的散文。上表六项在**两百字上下**就能写满,
266
- 超过三百字基本可以确定有冗余。省字的办法是合并而不是删项——压到一百八十字以内时,
267
- 最先掉的是台词挂载与声音这两项,把它们挤掉换来的字数不值:
268
- 把景别、机位、角度、焦段并进一句(「固定中近景,轴线左侧平视,中焦」),把并行通道挂在它
269
- 真正发生的那一拍后面而不另起一句。
270
- 形容词、情绪解释、把同一个动作换个说法再说一遍都不改变生成结果,只增加成本;
271
- 参考帧已经表达的长相、服装、场景装修一律不重复。
265
+ **`craft_default`:删重复,不按字数裁剪。** 将景别、机位、角度和焦段合进一句,
266
+ 例如「固定中近景,轴线左侧平视,中焦」;确有并行动作时,把它接在实际发生的那一拍后面。
267
+ 优先删除重复外观、同一动作的换词复述和不能指导表演的解释,保留台词挂载、声音、
268
+ 起止条件与连续性锁面。正文长度由本镜内容和目标模型上限决定。
272
269
 
273
- 写出来是这样(合成材料,约两百字覆盖上表全部六项):
270
+ 以下合成片段示意动作链、并行通道和摄影机的组织方式;其中从压膝姿态到站直的起身过程仍需补足,
271
+ 不能照抄为完整终稿:
274
272
 
275
273
  ```text
276
274
  从她双手交叠压膝、视线在脚边水洼的起点开始。首先保持不动约半秒;接着右手离膝向伞柄
@@ -280,7 +278,7 @@ reported_end 不同:mismatch + 请求修改分镜
280
278
  ```
281
279
 
282
280
  把元数据、`hash`、内部规则 ID 留在 Markdown 卡片,不放进可复制提示词。避免供应商参数、权重语法、任务指令和质量承诺。
283
- 参考图文件名、版本号、锁定标记、草图指代和重投备注同样不进交付文本——执行端会把它们当画面内容渲染出来;完整清单与改写方法见
281
+ 参考图文件名、版本号、锁定标记、草图指代和重投备注同样留在正文外,避免与生成内容混淆;完整清单与改写方法见
284
282
  [production-prompt-grammar.md](production-prompt-grammar.md) 的“交付文本只含交付内容”。若项目声明了分段交付档案,容器算术与槽位职责见
285
283
  [delivery-profile.md](delivery-profile.md)。
286
284
 
@@ -2,8 +2,8 @@
2
2
 
3
3
  ## 时长门槛
4
4
 
5
- - `VID-04` — 显式标时的各段必须合计等于 accepted duration:超出与留下未分配余量同样违约。
6
- - `VID-05` — 未标时的 action load 是 `reviewed_invariant`:根据本镜头证据审查
5
+ - `VID-04` — 显式标时的各段必须合计等于已接受的镜头时长:超出与留下未分配余量同样违约。
6
+ - `VID-05` — 未标时的动作负载属于 `reviewed_invariant`:根据本镜头证据审查
7
7
  表演和故事变化是否仍可读,不套通用“每秒几个动词”公式。
8
8
 
9
9
  ## 目录
@@ -16,38 +16,39 @@
16
16
 
17
17
  ## 1. 动作预算不是计数器
18
18
 
19
- 动作预算问的是:在 accepted duration 内,演员能否保持故事重点,清楚完成必要动作/反应/对白和 end state?它不是“每镜最多三个动词”或“每秒固定字数”。动作距离、接触复杂度、语言节奏、停顿、表演强度与相机是否需要等待,都比动词数量重要。
19
+ 动作预算要判断:在已接受的镜头时长内,演员能否保持故事重点,清楚完成必要动作、反应、对白并到达终点?它不是“每镜最多三个动词”或“每秒固定字数”。动作距离、接触复杂度、语言节奏、停顿、表演强度与相机是否需要等待,都比动词数量重要。
20
20
 
21
- **`reviewed_invariant`**:general feasibility 由审查者用 shot、motion、对白和时长证据判断。只有显式 segment 数学超时才是 `structural_invariant`。
21
+ **`reviewed_invariant`**:整体可行性由审查者结合分镜、运动说明、对白和时长判断。显式分段超时或未覆盖完整镜长则按 `VID-04` 判为 `structural_invariant`。
22
22
 
23
23
  ## 2. 构造可演的动作链
24
24
 
25
- ### 先找不可删的 spine
25
+ ### 先找不可删的主动作
26
26
 
27
- 从 shot purpose 反推:
27
+ 从镜头目的反推:
28
28
 
29
29
  - 哪个动作造成信息/权力/情绪变化?
30
- - 哪个 reaction 让观众读懂变化?
31
- - 哪个动作必须完成才能到 accepted end?
30
+ - 哪个反应让观众读懂变化?
31
+ - 哪个动作必须完成才能到达已接受终点?
32
32
  - 哪些只是“让画面忙起来”?
33
33
 
34
- 保留 spine,装饰动作最后加入。短镜头常见的有效结构是“一次决断动作 + 一次对方/自身 reaction”,但这只是 **`craft_default`**。
34
+ 先保留主动作,最后加入装饰动作。短镜头常见的有效结构是“一次决断动作 + 一次对方或自身反应”,但这只是 **`craft_default`**。
35
35
 
36
36
  ### 给动作以条件与结果
37
37
 
38
- 动作 stage 至少明确 actor、方向/对象和到达结果。接触动作注意顺序:先靠近、再触碰、再施力、物体才变化;持物转手必须写清哪只手、何时释放/接住。角色不能在同一时刻用同一只手完成不相容任务。
38
+ 每个动作阶段至少明确行动者、方向或对象,以及到达结果。接触动作注意顺序:先靠近、再触碰、再施力、物体才变化;持物转手必须写清哪只手、何时释放/接住。角色不能在同一时刻用同一只手完成不相容任务。
39
39
 
40
- 空间位移要尊重 shot start 的距离和障碍。若要穿过房间、开锁、取物、返回、说完长对白,问题通常不在 prompt 措辞,而在 shot boundary/时长,需要 revision request。
40
+ 空间位移要符合镜头起点已有的距离和障碍。若同镜要求穿过房间、开锁、取物、返回并说完长对白,
41
+ 应先核对镜头边界和时长;放不下时向分镜提出修订请求。
41
42
 
42
43
  ### 同时发生的合理用法
43
44
 
44
- “同时”适合可自然叠加的通道:角色说话时缓慢抬眼,环境雨声持续,camera 平稳跟随。不要用它压缩互为条件的动作,或让双手/身体执行物理冲突。
45
+ “同时”适合可自然叠加的通道:角色说话时缓慢抬眼,环境雨声持续,摄影机平稳跟随。不要用它压缩互为条件的动作,或让双手/身体执行物理冲突。
45
46
 
46
47
  ## 3. 构造可见的表演变化
47
48
 
48
49
  ### 角色不是情绪滑块
49
50
 
50
- 不要机械排列“平静 30% → 紧张 70% → 震惊 100%”。从角色 agenda 和触发选择外显通道:
51
+ 不要机械排列“平静 30% → 紧张 70% → 震惊 100%”。从角色目标和触发选择外显通道:
51
52
 
52
53
  - 目光:寻找、回避、锁定、短暂失焦;
53
54
  - 呼吸/声音:吸气被截断、语速变化、音量反常降低;
@@ -59,12 +60,10 @@
59
60
 
60
61
  ### 可选:表演标尺只用来校准形容词
61
62
 
62
- 只有创作者已经声明并接受一套表演标尺时才使用它。**本文档不提议任何刻度、增量公式或
63
- 每镜升压规则**;没有创作者标尺时就写可见表演,不写数字。
63
+ 只有创作者已经声明并接受一套表演标尺时才使用它。没有创作者标尺时直接写可见表演,不自行增加刻度、增量公式或每镜升压规则。
64
64
 
65
- 标尺唯一的职责是**消歧一个形容词要演到多硬**。“淡然”“不安”“恐惧”之间有清楚的高低
66
- 次序,而同一个词在不同人物、不同场合的合理落点其实相当集中——所以标尺回答的是“这里
67
- 的‘不安’是欲言又止,还是手抖到握不住杯子”,不是“这一镜该比上一镜更用力”。这也是
65
+ 标尺用于明确**一个情绪形容词在当前角色和场合下对应什么可见表演**。例如这里的“不安”
66
+ 是欲言又止,还是手抖到握不住杯子;取值从角色、触发和后果判断,不要求后一镜比前一镜更用力。这也是
68
67
  [production-prompt-grammar.md](production-prompt-grammar.md) 里“哪些情绪形容词可删”的
69
68
  另一面:能被标尺定住落点的形容词才值得留下,定不住的应当换成可见动作。
70
69
 
@@ -83,7 +82,7 @@
83
82
  - **数字不替代表演**。标尺值旁边必须仍有可见通道(目光、呼吸、身体、语言、决断动作);
84
83
  只有数字的表演等于没写表演。
85
84
 
86
- 与剧本的关系:剧本的 `(情绪)` 括注是表演状态和说话方式的同一个来源。标尺值、可见
85
+ 剧本的 `(情绪)` 括注同时约束表演状态和说话方式。标尺值、可见
87
86
  表演与台词的说话方式都应当从这一个括注派生;三者互相矛盾时以剧本括注为准,需要改动
88
87
  就发修订请求,不在提示词里自行折中。
89
88
 
@@ -133,12 +132,12 @@ Seedance 2.5 样片档的同轮对照以逐段可见反应链最好,保留上
133
132
  而不是只增加情绪形容词。
134
133
 
135
134
  - **`craft_default`**:若一镜只有信息接收,宁可把变化做小而清楚,不必每镜“情绪大爆发”。
136
- - **`reviewed_invariant`**:表演选择应与剧本 agenda/shot purpose 相容,不能凭 prompt 改写人物立场。
135
+ - **`reviewed_invariant`**:表演选择应与人物目标、镜头目的相容,不能通过提示词改写人物立场。
137
136
  - **`taste_option`**:停顿多寡、微表演或类型化表演由导演风格决定。
138
137
 
139
138
  ### 反应的对象
140
139
 
141
- 明确角色对什么反应,而不是孤立写“她突然震惊”。触发必须来自 accepted shot/script/audio,或是 already-visible 环境事实。Reaction 若揭示新知识,要确认角色在这一刻确实获得它。
140
+ 明确角色对什么反应,而不是孤立写“她突然震惊”。触发必须来自已接受的分镜、剧本、声音,或已可见的环境事实。反应若揭示新知识,要确认角色在这一刻确实获得它。
142
141
 
143
142
  ## 4. 时间与对白共同预算
144
143
 
@@ -148,7 +147,7 @@ Seedance 2.5 样片档的同轮对照以逐段可见反应链最好,保留上
148
147
 
149
148
  ### 显式时间
150
149
 
151
- 需要 timing 时,列阶段与 overlap:
150
+ 需要明确计时时,列出各阶段及重叠关系:
152
151
 
153
152
  ```text
154
153
  0.0–0.8s:保持 start,听见门闩声后目光转向门
@@ -156,18 +155,19 @@ Seedance 2.5 样片档的同轮对照以逐段可见反应链最好,保留上
156
155
  2.6–4.0s:说完后停住,右手仍握笔,落到 accepted end
157
156
  ```
158
157
 
159
- 区间不可无意重叠;显式非重叠总量/最大终点不得超 duration。总量小于 duration 时也要处理:把余量分配给已有阶段(原因见 [motion-recipe.md](motion-recipe.md) 3.6)。不要为了塞进数学窗口而静默删掉 exact dialogue。
158
+ 区间不可无意重叠;显式分段不得超出已接受镜长,其时间并集须完整覆盖本镜。存在余量时,
159
+ 将余量分配给已有阶段,原因见 [motion-recipe.md](motion-recipe.md) 3.6。不得为凑时长删掉逐字对白。
160
160
 
161
161
  ### 对白预算
162
162
 
163
- 评估:句长与语言、人物语速、情绪造成的停顿/吞吐、是否需要听见对方/环境 cue、口型要求、动作是否能与说话叠加、结尾是否有 reaction landing。固定每秒字数只能作为 production profile 的可覆盖估算,不能成为通用规则。
163
+ 评估:句长与语言、人物语速、情绪造成的停顿/吞吐、是否需要听见对方或环境中的触发声音、口型要求、动作是否能与说话叠加、结尾是否需要反应落点。固定每秒字数只能作为制作档案中可覆盖的估算,不能成为通用规则。
164
164
 
165
165
  **`craft_default`**:先读取分镜「声音」的预算依据。有同句同表演录音时用实测发声区间;没有时按完整原文、
166
166
  语言和表演方式给出「文本估计」区间,以较慢一端检查容量,不假称朗读或 TTS 实测。对白可用窗口要扣除
167
167
  开口前等待、不能同时进行的动作、轮流说话的其他发声与末尾反应;句内停顿已经计入时不再重复扣除。
168
168
  并行动作可以共享时间,顺序事件必须累加。把依据简写在当前镜头说明里,不放进可复制正文当成模型指令。
169
169
 
170
- 例如 accepted duration 为 7 秒,开场与收尾各占 0.5 秒,实际只剩 6 秒发声;若完整台词估计需要
170
+ 例如已接受镜长为 7 秒,开场与收尾各占 0.5 秒,实际只剩 6 秒发声;若完整台词估计需要
171
171
  8–10 秒(含句内停顿),即使写成「0–7 秒」也不成立。请求分镜按至少 11 秒重新安排,或按语义拆镜,
172
172
  待上游修订后同步本镜时长、正文时序和生成设置。不要用更快语速、截断标记或静默删词让算术看起来成立。
173
173
 
@@ -186,29 +186,29 @@ Seedance 2.5 样片档的同轮对照以逐段可见反应链最好,保留上
186
186
  对白太长时选项:
187
187
 
188
188
  1. 简化非必要动作,让对白成为主事件;
189
- 2. 若 script 允许,把动作与对白合理重叠;
190
- 3. 请求 storyboard 延长/拆镜;
191
- 4. 若要改台词,请求 write owner。
189
+ 2. 若剧本允许,把动作与对白合理重叠;
190
+ 3. 请求分镜负责技能延长或拆镜;
191
+ 4. 若要改台词,请求写作负责技能修订。
192
192
 
193
- Video-prompts 不能自行删字、改词或把对白变 VO。
193
+ 视频提示词阶段不能自行删字、改词或把对白变为 VO。
194
194
 
195
195
  ## 5. 超载修订与审查
196
196
 
197
197
  ### 超载征兆
198
198
 
199
199
  - 一个角色完成多次远距离往返和复杂物件操作;
200
- - 多个角色都有独立大动作,但 shot purpose 只需要一次揭示;
201
- - 长对白、强情绪转折、精细手部动作和复杂 camera move 争夺同一几秒;
202
- - 结尾没有时间落住,end state 只被一句“最后到达”宣告;
200
+ - 多个角色都有独立大动作,但镜头目的只需要一次揭示;
201
+ - 长对白、强情绪转折、精细手部动作和复杂运镜争夺同一几秒;
202
+ - 结尾没有时间落住,终点状态只被一句“最后到达”宣告;
203
203
  - 为了赶时长,动作顺序违反接触因果或表演没有接收过程。
204
204
 
205
205
  ### 修订优先级
206
206
 
207
207
  1. 删除无故事功能的环境/手势活动;
208
208
  2. 合并可自然连续的动作,保留因果节点;
209
- 3. 选择一个主要注意中心,其他角色用必要 reaction;
210
- 4. 保留对白与 accepted end;
211
- 5. 仍超载则发 storyboard revision request(split/extend/reblock),不越权执行。
209
+ 3. 选择一个主要注意中心,其他角色只保留必要反应;
210
+ 4. 保留对白与已接受终点;
211
+ 5. 仍超载时,向分镜提出拆镜、延长或调整走位的修订请求,不越权执行。
212
212
 
213
213
  ### Reviewer 证据格式
214
214
 
@@ -220,4 +220,4 @@ Classification:reviewed_invariant
220
220
  Owner:video-prompts(精简)/ storyboard(改边界)
221
221
  ```
222
222
 
223
- 不要只写“动作太多”。也不要因 prompt 有四个动词就自动报错。
223
+ 不要只写“动作太多”。也不要因提示词有四个动词就自动报错。
@@ -13,10 +13,9 @@
13
13
  - [自检](#八自检清单)
14
14
 
15
15
  来自对剧本、分镜边界、参考帧与视频任务之间完整链路的定性案例阅读,示例均为合成
16
- 改写。本套件的运动说明格式见 [motion-recipe.md](motion-recipe.md);本文档是
17
- 生产端语法的对照参考:写通用提示词时借用其成熟约定,但套件产物仍以该文档规定的
18
- 结构为准,且**不调用任何生成服务、不出现供应商与模型产品名**——
19
- 模型相关规则一律写成"按目标模型确认"的条件规则。
16
+ 改写。本套件的运动说明格式见 [motion-recipe.md](motion-recipe.md);本文档提供
17
+ 不绑定供应商的写法;套件产物结构以运动说明格式为准,目标模型语法则读取对应版本的方言文件。
18
+ 本阶段只交付文本,不调用生成服务。
20
19
 
21
20
  核心认知:
22
21
 
@@ -63,8 +62,8 @@
63
62
  动作的方向、终点接触与锚点秒数属于另一类:它们是本环节自己写的这一拍的组成部分,正常写——
64
63
  “指尖碰到杯沿后停住”“起手不动约半秒”说明的是这个动作往哪去、停在哪、停多久,是本次的动作
65
64
  决定,不需要上游先给数字;终点用接触点或地标而不用厘米、度数(见
66
- [motion-recipe.md](motion-recipe.md) 3.6)。摄影机的角度与轴线侧属于镜头
67
- 记录,按 `framing.angle` 已接受的值写。越权只发生在这些量替上游做决定的时候:改写已接受
65
+ [motion-recipe.md](motion-recipe.md) 3.6)。摄影机的角度与轴线侧取自《分镜.md》当前镜头
66
+ 已接受的记录。越权只发生在这些量替上游做决定的时候:改写已接受
68
67
  时长、改掉镜头已接受的机位角度或轴线侧、声称一个未被接受的空间尺寸、给参考帧里没有的
69
68
  地理定尺。
70
69
 
@@ -104,8 +103,7 @@
104
103
 
105
104
  - 位置写**相对参照**("病床右侧""右肩上"),不写绝对坐标;
106
105
  - **裸写的"左/右"一律指画面左右**(观众看到的左右);指人物自身的左右必须带主体
107
- ("他的左手""她的右肩")。两种读法混用是正反打方向翻转的主要来源,而单看每一句
108
- 都成立,所以文字审查抓不到——必须在写的时候就分清;
106
+ ("他的左手""她的右肩")。写作和审查时都要核对这两种参照,避免正反打方向翻转;
109
107
  - 场景资产用方位变体逐镜选用(`探视室(北)`/`篝火(近)`),正反打双方各绑
110
108
  各的背景资产防穿帮;
111
109
  - 普通连续时间中的位移要有上游动作或过渡;已声明的省略、蒙太奇、梦境或
@@ -116,7 +114,7 @@
116
114
 
117
115
  ### 参考绑定纪律
118
116
 
119
- 每条结构化参考先有稳定 `slot_id` 和显式唯一 `order`。若创作者档案使用位置式参考(把角色、
117
+ 每个 `REF-...` 或 `PLAN-...` 槽位先写明稳定 ID 和显式唯一顺序。若创作者档案使用位置式参考(把角色、
120
118
  道具、场景绑到稳定编号),编号顺序是确定性记账,
121
119
  不是审美选择:
122
120
 
@@ -162,13 +160,11 @@
162
160
  | 不稳定区 | 仍在允许范围内,但需要反复重试才拿到可用结果 | **在写的时候就收窄**:减少同镜并发主体、拆镜、把复合动作分到两镜 |
163
161
  | 超出范围 | 说明明确不支持 | 回上游改边界,不靠措辞绕过 |
164
162
 
165
- 中间这一区最容易被漏掉,因为落在这里的请求**仍然是合法请求**:允许范围的上界回答的是
166
- “能不能提交”,稳定区的上界才回答”提交一次大概率可用”。两者之间的差额由重试补齐,
167
- 而重试的代价由项目承担,不由文字承担。所以它是一个**写作阶段的决策点**,不是提交之后
168
- 再观察的现象——交出去之后,收窄的机会就没有了。
163
+ 不稳定区内的请求仍可提交,但通常需要更多重试。写作阶段应先减少可避免的并发负载,
164
+ 或向上游提出拆镜请求;生成后仍按实际结果判断是否可用。
169
165
 
170
166
  判断方法不依赖任何具体数字:凡是能力说明里出现“效果较好”“稳定性下降”“可能需要多试几次”
171
- 这类措辞的地方,就是两条线之间的位置。把它当成本镜的并发预算读,而不是当成质量描述读。
167
+ 这类措辞的地方,就是不稳定区的线索。用这些说明评估本镜并发负载,并保留其原有适用范围。
172
168
 
173
169
  若创作者的说明只给了允许范围、没有区分稳定区,就按只有允许范围处理,**不自行推断一个更
174
170
  保守的数字当成事实**;可以据此提出“是否先小规模试一次再铺开”的问题,由创作者决定。
@@ -216,11 +212,12 @@
216
212
  或请求修订;若同一表演目的需要声画同在,不为分类把它们机械拆开。
217
213
  3. **人物反应**:权力、关系、信息或代价落到听者身上时必须给可见反应;是否独立成
218
214
  特写和停留多久由后果与剪辑节奏决定,不按台词句数配额插镜。
219
- 4. **台词负载**:从所选时长、语速、表演动作和口型能力反推;放不下就删减、拆镜或
220
- 请求剧本修订,不用固定字数替代试听。
215
+ 4. **台词负载**:从所选时长、语速、表演动作和口型能力反推;放不下就精简非必要动作,或请求分镜拆镜、写作技能修订台词;
216
+ 不在本阶段删改对白,也不用固定字数替代试听。
221
217
  5. **收到生产反馈后的修订要可解释**:只改变当前诊断所需变量(拆元素、补关键状态
222
218
  或换措辞);必须联动的变量一起记录。若形成补拍或替代版,在 `视频提示词.md` 中写明它与母版
223
- 的关系、修改前后差异,以及每项原文义务由哪一版承担;普通母版不增加版本账目。本技能不负责重投。
219
+ 的关系、修改前后差异,以及每项原文义务由哪一版承担。候选差异写在普通说明中,同一镜头仍只有
220
+ 一个正式 `MOTION-...` 和一份可复制正文;独立补拍先由分镜建立相应 `SHOT-...`。普通母版不增加版本账目,本技能不负责重投。
224
221
  6. **生产预算不由本技能猜**:可读取创作者提供的项目观察来收窄文本,但不移植
225
222
  无来源的通用成本比例,也不从文字规格声称模型效果。
226
223
 
@@ -243,7 +240,7 @@
243
240
  ## 交付文本只含交付内容
244
241
 
245
242
  **`VID-22 · reviewed_invariant`**:交给执行端的那段文本里,只能出现要被拍出来的画面内容。
246
- 任何描述“我们内部怎么做这件事”的流程词都不得进入。本条同样管关键帧的交付文本。
243
+ 内部流程说明留在正文外。本条同样适用于关键帧的交付文本。
247
244
 
248
245
  可复制正文只保留生成所需的画面、动作、声音和限制条件。
249
246
  内部流程备注留在正文外,避免与生成内容混淆;不假定出现某个词就一定被模型画出来。
@@ -268,9 +265,8 @@
268
265
  画面:角色甲从长桌旁站起,走向门口。
269
266
  ```
270
267
 
271
- 前三行没有一句是要拍的画面:执行端会尝试把文件名与版本号渲染成画面上的字、把“第 2 格”
272
- 读成分格构图、把“多人”“变形手”“文字”当作应当出现的物件;真正的动作只剩最后一行,
273
- 起点姿态、触发和终点全部缺失。改写成只含交付内容:
268
+ 前三行混入文件名、版本号、格号和失败记录,难以区分参考说明与生成要求;真正的动作只有最后一行,
269
+ 起点姿态、触发和终点都缺失。改写时直接给出本镜的可见状态和动作,必要限制仍可保留:
274
270
 
275
271
  ```text
276
272
  角色甲坐在长桌右侧,双手平放桌面,目光落在对面的空椅上。听见门外一次落锁声后,
@@ -11,9 +11,9 @@
11
11
  ## 1. 审查顺序
12
12
 
13
13
  先核对可见 ID、显式时长、摄影机区间、声音来源和终点一致,再由审查者判断表演可执行性、动作负载、
14
- 运镜动机与语义发明。Reviewer 写 finding,不替 motion、shot 或 screenplay owner 修改来源。
14
+ 运镜动机,以及是否新增了无来源的剧情内容。审查者记录问题,不替运动说明、分镜或剧本的负责技能修改来源。
15
15
 
16
- Finding 必须含文件与 `MOTION-...` / `SHOT-...`、必要短引文、影响、修订结果、owner、严重程度和状态。
16
+ 每条问题记录须包含文件与 `MOTION-...` / `SHOT-...`、必要短引文、影响、所需修订结果、负责技能、严重程度和状态。
17
17
  禁止用提示词长度、动词数量、固定动作/秒或“AI 味”替代证据。
18
18
 
19
19
  ## 2. 证据量表
@@ -34,7 +34,7 @@ Finding 必须含文件与 `MOTION-...` / `SHOT-...`、必要短引文、影响
34
34
  | Delivery grouping | 多镜分组是否连续、同场、同一地理/资产链,时长是否等于成员之和? | 分组章节与成员时长 |
35
35
  | Deliverable text | 可复制正文是否只剩要生成的内容? | 提示词正文 |
36
36
 
37
- 语义 finding 的修复应指出删/改哪一段运动,或该向哪个 owner 提出什么修订,不笼统说“动作自然一点”。
37
+ 内容问题须指出应删改哪段运动,或应向哪个负责技能提出什么修订,不能只写“动作自然一点”。
38
38
 
39
39
  ## 3. 完成前结构检查
40
40
 
@@ -48,7 +48,7 @@ Finding 必须含文件与 `MOTION-...` / `SHOT-...`、必要短引文、影响
48
48
  - 可复制正文不含文件名、版本号、ID、状态、哈希或任务备注。
49
49
 
50
50
  未分组的散镜和时长尚未确定的镜头只报告为当前状态,不伪装成质量缺陷。动作可行性、隐藏剪辑、
51
- 语义发明和无动机运镜仍需 reviewer 结合剧情判断。
51
+ 无来源的剧情新增和缺乏动机的运镜,仍需审查者结合剧情判断。
52
52
 
53
53
  ## 4. 合成正例
54
54
 
@@ -66,7 +66,8 @@ Finding 必须含文件与 `MOTION-...` / `SHOT-...`、必要短引文、影响
66
66
 
67
67
  > 从参考帧的坐姿开始:她的左手仍按在翻开的登记簿上,右手握笔,目光落在页上,右后方是安全门。门外先传来一次短促的试锁声;她的笔尖立刻停住,目光先移向安全门,但身体没有起身。画外男声问“里面有人吗?”,她屏住一拍,没有回答,左手才把登记簿平稳滑入旁边工具盒下方,动作克制,避免纸页发声;右手始终握笔,最后停在桌沿。表演由专注工作转为警觉,再落到压住恐惧后的主动隐瞒。摄影机开头保持固定,在她决定藏起登记簿时做一次很短、很慢的推进,终点仍保持既定轴线,将她的左手、工具盒和望向安全门的视线纳入同一画面。维修间底噪持续,试锁声和画外问话清楚置于门的方向,无音乐突入。5 秒内完成,结尾保持她仍坐着、左手把登记簿压在工具盒下、右手握笔停在桌沿、目光锁向右后侧安全门。
68
68
 
69
- 为何有效:开端只重复运动关键事实;动作按声音→接收→决定→隐藏排列;OS 不要求口型;camera 在选择时启动;结尾逐字段落到 accepted boundary,没有写下一镜。
69
+ 该例只重复运动所需的起点事实,动作按声音→接收→决定→隐藏排列;OS 不要求口型,摄影机在角色作出选择时启动,
70
+ 结尾逐字段落到已接受边界,并保留下一镜的独立起点。
70
71
 
71
72
  ## 5. 合成反例
72
73
 
@@ -104,16 +105,14 @@ Reviewer 应引用房间距离、物件操作、对白和 landing 说明不可
104
105
  再回到她的侧脸,眉心收紧。
105
106
  ```
106
107
 
107
- 技能正文已经规定单个镜头内部只保持一个剪辑边界,但违规通常不出现在 `camera` 字段冲突里,
108
- 它藏在**一个计时段内部**的连续叙述中,读起来只是“镜头很有节奏”。量表要能抓到它,
109
- 而不只是禁止它:逐段列出空间锚点、被摄主体和机位关系,段内出现没有过渡的空间或主体
110
- 跳变,就是一次未申报的剪辑。修复是向 storyboard 请求拆成两个 authored shots,或删掉插入的
111
- 外景段落;不能靠补一个转场词把它说圆。
108
+ 这条反例把切镜藏进**一个计时段内部**,`camera` 字段可能并无显式冲突。审查时逐段核对空间锚点、
109
+ 被摄主体和机位关系;出现无法由连续运动解释的视角跳变,就检查是否新增了未申报的剪辑。
110
+ 修复时向分镜负责技能请求拆为独立镜头,或删去插入的外景段落,不能只加一个转场词。
112
111
 
113
112
  注意与多镜容器区分:容器内**成员镜头之间**的空间与主体跳变是已申报的剪辑,不是缺陷。
114
113
  判据是跳变落在哪里——落在成员镜头边界上,且该边界能追溯到一个已接受镜头,就成立;落在
115
114
  某个成员镜头的计时段内部,就是段内藏切。容器时长与成员时长之和不符时另记一条容器算术
116
- 缺陷,不要把两者混成同一条 finding。
115
+ 缺陷,不要把两类问题混在同一条记录里。
117
116
 
118
117
  ### 反例 F:不可执行的微计量
119
118
 
@@ -13,7 +13,7 @@
13
13
  }
14
14
  ```
15
15
 
16
- 这是正文方言,不是固定模板。仍以分镜的起点、唯一动作和终点为内容权威。
16
+ 正文按本方言组织,内容仍以分镜的起点、唯一动作和终点为准。
17
17
 
18
18
  ## 正文组织
19
19
 
@@ -78,8 +78,8 @@
78
78
  若提示词写的是编辑而 job 标成参考,或反过来,2.5 仍会根据语义复判并报任务类型不匹配;因此任务
79
79
  类型是创作选择,不由 adapter 从若干关键词猜。
80
80
 
81
- **它写在哪里**:creator-first 的 `MOTION-...` 条目里加一行 `- 任务类型:reference | edit | extend`,
82
- 写在 `生成方式` 之后。这两个字段回答的不是同一个问题,谁也不能代替谁:
81
+ 在 creator-first 的 `MOTION-...` 条目里加一行 `- 任务类型:reference | edit | extend`,
82
+ 写在 `生成方式` 之后。两个字段分别记录输入方式和任务意图:
83
83
 
84
84
  | 字段 | 回答什么 | 取值 | 谁决定 |
85
85
  |---|---|---|---|
@@ -11,10 +11,7 @@
11
11
 
12
12
  ## 这份档案解决什么
13
13
 
14
- 本套件的模型相关规则一律写成“按目标模型确认”,但“确认”在实践中经常没有落点:没人知道要确认
15
- 哪几件事,于是提示词按最保守的写法交出去,执行端再靠自己补——补出来的往往就是漂移。
16
-
17
- 本文只做一件事:把**需要确认什么**列成有限的几条。通用档案不猜供应商能力;已核对官方契约的
14
+ 目标模型档案记录会影响提示词写法的能力与限制,供分镜、提示词和生产阶段共同读取。通用档案不猜供应商能力;已核对官方契约的
18
15
  模型可以由本技能的版本化方言文件提供推荐值。每一条取值都由创作者按自己接入的执行端声明一次,
19
16
  本集共用。生产端具体接哪个供应商、用什么字段,属于 `$short-drama-produce` 的 adapter 档案,不进入创作文档。
20
17
 
@@ -57,14 +54,13 @@
57
54
  ## 声音同轨生成
58
55
 
59
56
  有些执行端只产出画面,声音在后期补;有些执行端在同一次生成里同时产出对白、环境声与音乐。
60
- 两者对正文的要求不同,而且**这是本套件里最容易被忽略的一条**:
57
+ 两者对正文的要求不同,应先分清:
61
58
 
62
59
  - **不同轨**(默认假设):声音段落写本镜的声音**职责**——谁说话、什么环境声承担信息、
63
60
  转场声落在哪里。它服务于后期与审查,不需要写成可执行指令。
64
- - **同轨**:声音段落变成会被真的生成出来的东西。可复制正文写完本镜的完整声音时间线:需要的
61
+ - **同轨**:声音段落直接参与生成。可复制正文须写出本镜完整的声音时间线:需要的
65
62
  对白、VO、OS、非语言发声、SFX 与相对时机,以及各事件之间承接的 ambience 或静默。逐字对白
66
- 仍按 [交付形态](delivery-profile.md) 的围栏处理。没有定义的时间与通道会被执行端自行填满,
67
- 和没写终点的动作会被自行补动作是同一件事。
63
+ 仍按 [交付形态](delivery-profile.md) 的围栏处理。未定义的时间与通道可能由执行端自行补声。
68
64
 
69
65
  有对白、VO 或 OS 时,把本镜所有允许的发声列成封闭事件集合,每句带口语语言和逐字起止边界,
70
66
  事件间及首尾明确回到已声明环境声或静默。必要的叹气、笑声、拟声或重叠也必须有来源并进入集合。
@@ -79,8 +75,7 @@ Brief、剧本或声音方向若已经点名排除外语前导、语气词、额
79
75
  屏幕等表面确有 `exact_readable` 义务时,正文逐字保留准确字符、语言、承载面和位置,同时继续关闭
80
76
  字幕层;没有画内可读文字义务时,才使用全局无文字要求(`VID` 与 `IMG` 的文字策略优先级不变)。
81
77
 
82
- 本套件不规定这些排除写成什么字样。字样属于本镜和项目已声明的提示词语言;不要跨项目搬运一句
83
- 固定后缀,也不要把它当成质量分。
78
+ 排除条件按本镜需要和项目提示词语言表达,不跨项目套用固定后缀,也不据此打分。
84
79
 
85
80
  ## 参考条件方式
86
81
 
@@ -116,8 +111,7 @@ Brief、剧本或声音方向若已经点名排除外语前导、语气词、额
116
111
 
117
112
  按已接受的镜头边界写完整、自足、不依赖任何执行端特性的正文:视频正文语言回退到项目
118
113
  `format.prompt_language`;独立任务没有项目配置时沿用用户当前语言,不固定为英文。写声音职责而不是可执行声音指令,
119
- 不做分段,不罗列画幅备选,用可见的画面关系而不是术语描述运镜。这样的正文在任何执行端上都成立,
120
- 只是没有针对性收敛。**未声明不是缺陷**,不能作为审查阻断理由。
114
+ 不做分段,不罗列画幅备选,用可见的画面关系而不是术语描述运镜。这是未选定目标模型时的通用草稿;选定后仍须按其能力和方言复核。**未声明不是缺陷**,不能作为审查阻断理由。
121
115
 
122
116
  ## 自检
123
117