@oh-story/dsh 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +17 -15
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/manifest.json +284 -364
  5. package/lib/drama/package.json +4 -0
  6. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  7. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  8. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  9. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  10. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  11. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  12. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
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  18. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  19. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  20. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  21. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  22. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  23. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  24. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  25. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  26. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  27. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  28. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  29. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  30. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  31. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  32. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  33. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  34. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  35. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  36. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  37. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  38. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  39. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  40. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  41. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  43. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  44. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  45. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  47. package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
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  59. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  60. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  61. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  62. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  63. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  64. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  65. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  66. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  67. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  68. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  69. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  70. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  71. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  72. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  73. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  74. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  75. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  76. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  77. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  78. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  79. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  80. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  81. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  82. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  83. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  84. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  85. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  86. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  87. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  88. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  89. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  90. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  91. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  92. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  93. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  94. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  95. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  96. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  97. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  98. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  99. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  100. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  101. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  102. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  103. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  104. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  105. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  106. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  107. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  108. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  109. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  110. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  111. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  112. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  113. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  114. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  115. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  116. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  117. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  118. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  119. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  120. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  121. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  122. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  123. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  124. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  125. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  126. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  127. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  128. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  129. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  130. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  131. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
  132. package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
  133. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  135. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
  136. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  137. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  138. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  139. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  140. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  143. package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
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  148. package/lib/index.js +120 -31
  149. package/lib/index.js.map +3 -3
  150. package/lib/novel-to-game/README.md +10 -11
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  152. package/lib/novel-to-game/VERSION +1 -1
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  154. package/lib/novel-to-game/package.json +4 -0
  155. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  156. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  157. package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
  158. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  159. package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
  160. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
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  162. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  163. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  164. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
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  166. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  167. package/lib/oh-story/manifest.json +628 -803
  168. package/lib/oh-story/package.json +4 -0
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- # 去AI味 Gate 执行细则
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+ # 去味检查范围与执行接口
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- 本文件承接调用方选定 Gate;只执行所选范围,不扩大为全量。表达先按 [style-resolution.md](style-resolution.md) 的本书裁决,剧情和信息保护边界仍有效。写作自检与写后审查沿用下方「写手 A-G 判据」;独立去味沿用「删除优先判断」及各门禁详细步骤。模式解释、改写顺序与范例见 [anti-ai-writing.md](anti-ai-writing.md)。
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+ 本文件承接调用方的范围和分工,不另存一套修法。表达按 [style-resolution.md](style-resolution.md) 裁决,详细判断只在下面三份方法中维护。
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- #### 删除优先判断(先于各 Gate)
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+ ## 三层入口
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- 每条被标记项先判能否删除,再考虑润色——很多 AI 味句是废话(解释、注水、凑数),润色后照样冗余。
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- 1. 删掉后是否丢失伏笔、钩子、角色特征、情节推进、必要信息或必要转折?都不丢则直接删,不进 Gate。
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- 2. 丢任意一项 → 保留信息进对应 Gate 改写(只删"怎么说"的 AI 味,不删"说什么")。
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- 3. 删除服从过度去AI味保护:不整段删、不删剧情功能;删除比例上限按 AI 味等级,轻度 ≤15%,中度 ≤25%,重度 ≤35%;若删后跌破本次字数范围的下沿,改为降AI重写,不删完再用新废话凑字。
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- 4. 删完通读:若整段只剩最短句、结构虚词被扫光、每个动作都带「了一下」式尾巴,就是删过头的电报体(见 anti-ai-writing.md 模式 9)——把非峰值叙述句恢复成自然白话,不是接着删。删的是废话,不是中文的自然冗余;这条只调删减的度,禁用词与套路句式的清理力度不因此降低。
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- 以下为各 Gate 的详细规则(删不掉的标记项按此润色;无论 agent 还是主会话执行,均须遵循):
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- #### 门禁 A:禁用词替换
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- 加载 [references/banned-words.md](banned-words.md),对照禁用词表逐项检查。
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- **白名单机制**:按 [references/style-resolution.md](style-resolution.md) 读取书目录的 `.deslop-whitelist`。获准字面片段由深扫、标点整理和 hook 一致豁免;无文件不创建空表,不因检测器报警自行放行,也不继承其他书的白名单。
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- **保护规则优先级**:保留创作意图与剧情功能 > 去AI Gate。Gate A-F 只能改变表达方式;Gate G 删的是非故事性的作者解释/旁白(不是情节)。任何 Gate 都不能删除伏笔、钩子、角色特征、人物记忆、情绪承接、因果锚点、关键信息或必要转折;遇到冲突时改为降AI重写或标注 `[需复核]`。
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- 替换规则:
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- - 禁用词 → 具体动作/细节描写
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- - 不能简单换成另一个形容词
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- - 要用"展示"替代"告诉"
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- 示例:
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- - ❌ "眼中闪过一丝不易察觉的悲伤" → ✅ "他垂下眼"
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- - ❌ "深吸一口气" → ✅ 直接删;若确有功能,改成角色当下动作(如把话咽回去)
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- - ❌ "嘴角勾起一抹冷笑" → ✅ "他冷笑了一声"
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- #### 门禁 B:句式去套路
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- 检测并替换以下AI高频句式:
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- | 句式 | 问题 | 替代方案 |
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- |------|------|----------|
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- | 否定铺垫后接肯定翻转 | **最毒** 中文 AI 句式之一 | 直接写后项,或改成动作/细节呈现 |
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- | 跨段「不是A / 也不是B / 只是C」 | 可能是工整铺排,也可能是辩解、悬念排除或情绪递进 | `formulaic-parallelism` advisory;通读语境,仅在重复提纲或拖慢画面时压缩 |
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- | 「至于X不X,怎么X」/同动词「不V A,不V B」 | 工整决策栏、否定清单;正常台词也可能出现 | 结合语境复核;若只是复述前文或细纲,压成一次判断或只留一项 |
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- | "...,带着..." | 万能状语,AI最爱 | 用独立短句或动作描写 |
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- | "声音不大,却带着……" | AI 最爱声音描写 | 直接写声音特征或动作 |
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- | 陈词滥调/万能比喻 | 公式化比喻会显 AI 腔 | 优先直接白描;确需比喻时只留少数生活化、角色化比喻 |
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- | "他/她知道..." | 直接告诉读者 | 用行为展示认知 |
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- | 对话标签密度过高/公式化标签 | 每句都标注会机械 | 普通"说"可保留;高频或公式化时用动作/上下文替代 |
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- | "仿佛/犹如/宛若/如同" | 文言腔过重 | 口语化表达或白描 |
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- | "不容置疑/显而易见" | 书面化判断词 | 用具体事实说话 |
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- **修饰词清扫**:检查物品/人物前面的形容词、定语、副词、指示代词、量词,多余即删。删除后阅读不影响才删;含义流失则改成简洁名词。
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53
- 示例:
54
- - "白色的药片" → "药片"
55
- - "飞驰的汽车" → "汽车"
56
- - "手里那截链子" → "链子"
57
- - "多年的衣服" → "旧衣服"(保留含义)
58
-
59
- 形容词原则:一次只用一个形容词修饰或不修饰,不连用、不堆砌。
60
-
61
- #### 门禁 C:情绪落地
62
-
63
- 直接写情绪本身不是 AI 味。上下文已让情绪成立,就保留准确的直写或删掉重复说明;需要补足信息时,沿用原文的选择、台词、物件和后果,不为情绪词另配动作。
64
-
65
- 身体细节按功能取舍:伤势、动作失败、人物习惯或情节后果可以保留;只重复标注情绪的微动作删掉,不换部位或同义动作。具体判据见 `anti-ai-writing.md` 规则 2。
66
-
67
- **重复描写去重**:当相邻段反复表达同一信息、同一动作或同一情绪时,按 Gate C/D 处理,不另开专项流程。
68
-
69
- 处理方法:
70
- - 合并同一瞬间的重复描写,保留最能推动情绪或剧情的细节
71
- - 如果原文把一个动作拆成"动作概述 → 感知细节 → 身体反应",改成同一段连续画面
72
- - 若合并后节奏过快,恢复原文中有功能的信息,或把既有信息改成更自然的动作/对话表达;不在原动作后追加描写层,也不新增原文没有的情节
73
-
74
- 示例:
75
- - ❌ "他拿起笔。手在抖。笔尖又停住。"
76
- - ✅ "他拿起笔,笔尖刚碰到纸就偏了,手腕压了两次都没压稳。"
77
-
78
- **重复语义四类**(同一意思不重复表达,只留一个最合适且简洁的):
79
-
80
- | 类别 | 错误例 | 修法 |
81
- |------|--------|------|
82
- | 形容词重复 | "兴高采烈地笑着跑过来" | "笑着跑过来" |
83
- | 近义词重复 | "非常重要的关键问题" | "关键问题" |
84
- | 含义重复 | "我好饿,肚子咕咕叫" | "我好饿" |
85
- | 上下文主语/物品重复 | 上文说"把抗抑郁药扔了一地",下文不必再写"地上的抗抑郁药",只写"药片" | 模糊简洁口语化即可 |
86
-
87
- **多余场景/人物/物品描写**:服务情节人物之外的修饰描写直接删。
88
-
89
- 示例:
90
- - "游惑手里握着一把短刀,刀锋冷冽" → "游惑手里握着一把短刀"
91
- - "手铐紧紧扣住两人的手腕,中间连着一截不算长的链条" → "手铐扣住两人的手腕,中间连着链条"
92
- - "暴雪极地的考场里,风雪没有停下的意思" → "暴雪极地的考场里"
93
-
94
- #### 门禁 D:节奏调整
95
-
96
- AI写作的节奏问题:句式过于整齐、段落过于匀称。
97
-
98
- 处理方法:
99
- - 打断连续排比句(保留1-2个,删掉其余)
100
- - 只拆臃肿修饰、堆叠比喻、抽象总结的长句;改写后叙述仍以逗号长句为主(见 anti-ai-writing.md 规则 3),不要把正常的逗号长句拆成短句串
101
- - 偶尔用不完整句(口语感)
102
- - 段落长短交错(不要每段都3-5行)
103
- - 不按硬指标排版:番茄高分样本不是 50-60 字一行,也不是逢句号必换行;按动作/信息变化自然断段,读起来不卡即可
104
- - 标点节奏跟语气走:避免通篇句号化;保留有功能的 `?` / 少量 `!`,把 `……` / `——` 改成动作、短句、换行、逗号或句号,删除随机堆砌或刷屏符号
105
-
106
- #### 门禁 E:对话去腔调
107
-
108
- AI写的对话特征:每句话都信息完整、逻辑清晰、表达精准。
109
-
110
- 处理方法:
111
- - 加入口语化表达("嗯""哦""行吧")
112
- - 适当打断对话(角色可以答非所问);对话被打断或拖长时用动作、换行或短句处理,不用 `——`
113
- - 用动作穿插对话("她喝了口水。'然后呢?'")
114
- - 删掉解释性对话(角色不会把自己的动机说清楚)
115
- - Gate B 同样检查台词:连续工整否定、`至于X不X,怎么X`、同动词 `不V A,不V B` 不能因脚本的台词豁免而漏审;有明确人物/任务功能才保留
116
- - 不为凑比例硬扩台词;番茄对话占比随题材波动,台词只在角色此刻真会说、必须说时增加
117
- - 口误、停顿、粗话和重复要服务人物身份与情绪,不作为“真人感”装饰批量添加
118
- - 不把所有对话末尾改成句号:质问保留问号,爆发峰值保留少量感叹;吞回去/没说完用动作停顿、短句或换行,不用 `……`
119
-
120
- #### 门禁 F:结尾去升华
121
-
122
- AI写作的结尾特征:总想总结、升华、点题。
123
-
124
- 处理方法:
125
- - 删掉总结性语句
126
- - 用动作/场景收尾,不要用感慨收尾
127
- - 如果结尾有"他知道...""这一刻..."→ 基本可以删
128
- - 短篇(单个 正文.md)带主角主观情绪的审判句、火葬场预告、心死式章尾是卖点,保留;只删中立、与角色情绪无关的作者讲解。
129
-
130
- #### 门禁 G:去解释腔/上帝感/安排感
131
-
132
- 最难察觉、最"像 AI"的一类(对应 anti-ai-writing.md 模式 8)。叙述者跳出角色当下去解释、剧透、总结、定性、升华,读者闻到"作者在场/剧情被安排"。
133
-
134
- 处理方法:
135
- - 删解释因果:「之所以…是因为」「原来…」「这意味着」→ 删,因果让读者从动作对话里自己拼。
136
- - 删上帝视角剧透:「她不知道的是」「殊不知」「多年以后」「仿佛预示着」→ 删。
137
- - 删替读者定性:「演得真好」「这出戏她看过一遍」「他就是这样薄情」→ 删,证据留给读者判断。
138
- - 删隐蔽的软评判:评判性副词(「关切得恰到好处」)、剧透点破(「那点笑她看得分明」)、定性比喻(「像在宣判一件早已定好的事」)→ 删,或改成角色此刻带偏见的瞬间感觉。
139
- - 注意:Gate G 删的是"非故事性的作者旁白",不是删情节。删完若变薄,靠角色动作/对话补,不补叙述者解说。
140
- - 短篇(单个 正文.md)带主角主观情绪的审判句、火葬场预告、心死式章尾是卖点,保留;只删中立、与角色情绪无关的作者讲解。
7
+ | 层 | 读取 | 检查对象 |
8
+ |---|---|---|
9
+ | 表达 | [expression.md](expression.md) | 用词、句式、声口、句段组织与模板复现 |
10
+ | 用笔 | [narrative-focus.md](narrative-focus.md) | 详略、关键过程、细节功能、情绪承接和收尾 |
11
+ | 故事 | [story-logic.md](story-logic.md) | 行为依据、因果、人物立场、结果与知情顺序 |
141
12
 
142
- **任务卡点修法边界**:任务卡点不是固定公式,也不是通用补流程按钮。原文已有任务、证据、手续、物件缺口时,可以把解释总结压成角色当下要处理的具体卡点;原文没有缺口时,只删解释或改动作/对话,不新造剧情。所有卡点都先做“删掉试试”:删掉后不丢伏笔、钩子、信息、关系变化或必要转折,就压缩或删除。
13
+ 独立去味或完整去味审查未限定范围时,三层都诊断;每层可以没有问题。调用方已指定问题、段落或检测类别时,只检查该范围所需方法,不借此另起一次全篇重写。章末脚本只负责提示可检测的表达问题,不能凭零命中推断后两层正常。
143
14
 
144
- ## 写法抽查(审查侧,只指认已有问题)
15
+ ## 按检测类别或问题限定范围
145
16
 
146
- 对爽点段与检测器标记处逐问。只许指出正文里**已有**的那一处,没有就答「无」,**不许为了让某一问有答案回头补内容**。详写的关键场景里,遮住一处发生、感知或反应后读者什么也没损失,就判为可删并报告位置;套式反应按 `banned-words.md`「套式反应逐处删除测试」逐处过。审稿只报告、不改文件;去味执行者再按删除保护落改,只报告实际删改与保留理由。
17
+ 调用方传来检测类别时,按 expression.md 末节「脚本提示怎样进入语义判断」的索引找判断对象和要转交的层。传来的是问题名时按下表;范围只划定检查对象,不对应轻中重,也不决定作者是否允许改剧情。
147
18
 
148
- | # | 自问 | 不合格的样子 |
149
- |---|---|---|
150
- | 1 | 本章最大的那次状态变化,读者看见了几个中间态? | 只给了"起点"和"终点";或同一状态换十种说法说十遍 |
151
- | 2 | 有没有一组同类并列项被平均分配了笔墨? | 三样物件、四拨人马各给同样的分辨率 |
152
- | 3 | 本章的设定/能力/威胁,是被说出来的,还是被谁付了代价试出来的? | 旁白直接给出结论,读者没有自己发现的机会 |
153
- | 4 | "厉害/难得/要命"这些判断,是谁给出的?他有什么立场? | 叙述者自己下的判断;结论由旁白先说出来、在场的人只负责吃惊;或标价人就在场却没标价 |
154
- | 5 | 每个给了镜头的人,此刻在为自己争取什么? | 遮住名字认不出是谁说的;所有人同向配合主角;用手部/喉部微动作代替立场;或把他的算计写成一段旁白独白 |
155
- | 6 | 该说出口的话,是写出来了还是被概括了? | "他吼了一声""他说了句什么""三言两语解释了缘由";本该来回几轮的交锋压成一次说完 |
156
- | 7 | 本章最重的那一句,是不是最短的那一段? | 最重的一拍写成了全章最长的段落 |
157
- | 8 | 判为"密"的段落里,有没有量词加概括? | "一连七八下""半晌""众人纷纷"出现在密处 |
19
+ | 问题 | 对应方法 |
20
+ |---|---|
21
+ | 套词、句式 | 表达层的词句与模板判断 |
22
+ | 情绪 | 用笔层的心理过程与删除测试;表达层的直写与套式反应 |
23
+ | 节奏 | 用笔层的详略、重复与关键过程;表达层的句段组织 |
24
+ | 对话 | 用笔层的交锋与人物诉求;表达层的声口 |
25
+ | 收尾 | 用笔层的信息、兑现与余韵;表达层的空泛总结 |
26
+ | 解释与安排感 | 表达层的解释与叙述者;用笔层的信息交付;故事层的因果与知识边界 |
158
27
 
159
- ---
28
+ 类别不明时检查上表全部表达与用笔项;调用方要求完整三层诊断时,再按故事层完整检查。发现范围外的明显设计缺口可以单列提示,不擅自扩大改稿。
160
29
 
161
- ## 写手 A-G 判据
30
+ ## 执行与复核
162
31
 
163
- 以下为原 narrative-writer 的写作自检/审查判据,调用方给了 Gate 就只执行该范围;未给时仍 A-G。
32
+ 写法抽查按用笔层的场景重心、删除/压缩/展开测试执行,不强制每问找到问题,不用固定句长、详写比例或最短重拍验收。普通去味与剧情重写的执行边界只按故事层「诊断深度与执行权限分别确定」判断。
164
33
 
165
- - **A 禁用词**:命运齿轮/如潮水般/心猛地一沉类逐一替换(对照 `banned-words.md`;书级文风有裁决按其配额)。
166
- - **B 句式**:连续排比、刻意对称打散;**禁止高置信否定铺垫后再肯定翻转**——同句「不是A,(而)是B」「没有X没有Y只是Z」直接写肯定内容或改动作承担对比;跨段「不是A / 也不是B / 只是C」、`至于X不X,怎么X`、同动词 `不V A,不V B` 只作语义复核(advisory),重复细纲或拖慢画面时改,承担辩解、悬念排除或情绪递进时可保留(书级文风另有裁定按其执行);普通名词不加引号强调(对话、逐字引用、场内载体原文除外)。
167
- - **C 情绪**:删空泛 AI 情绪总结句;上下文已成立就删补充说明;不设「情绪词→身体动作」默认转换。
168
- - **D 节奏**:只拆臃肿修饰、堆叠比喻、信息过载的长句;句长按书级文风带执行,长短随情绪 beat 交错——沉淀放慢、冲突骤短,忌通篇同长度。
169
- - **E 对话去腔调**:所有角色同一语气→按语言风格档案差异化;犹豫/打断/拖长用动作、短句或换行承担。
170
- - **F 结尾去升华**:大段抒情收尾→安静细节收尾;短篇例外见门禁 F。
171
- - **G 去解释腔/上帝感**:先按本书叙述姿态判断,短篇例外见门禁 G;授权的有限全知、评论或旁人内心不因形式删除。删无功能的解释、未经授权的剧透、重复总结和空泛定性(之所以/原来/这意味着/她不知道的是/殊不知/多年以后);承担锚点或情绪的压成角色白话;已有场内载体(手机/公告/屏幕)优先保留为角色看到的文本。
34
+ 审稿调用只报告,不改文件;改稿调用把获准修复落盘,未获授权的设计方案写进报告。父流程负责最终脚本扫描时,执行者只做语义改稿并返回实际修改、保留与未解决项,不重复整轮去味。
@@ -1,6 +1,6 @@
1
1
  # 对话设计操作手册
2
2
 
3
- > 写对话场景时加载。先看决策路由选对话模式,再用操作指令控制质量。
3
+ > 写对话场景时读取,按角色关系、场合和目的选择写法。
4
4
 
5
5
  ---
6
6
 
@@ -20,16 +20,16 @@
20
20
 
21
21
  | 对话类型 | 常见问题 | 修正操作 |
22
22
  |----------|---------|---------|
23
- | 问答式(通篇一问一答像审讯) | 改为一方主动说,另一方给反应;反应可用动作/表情/心理 |
24
- | 冲突式(太礼貌不够劲) | 递进五级:委婉拒绝→友好人道→命令否定→PUA式→直接侮辱 |
25
- | 日常对话(容易变成没功能的水) | 功能是立人设;能让人参与的冲突别让主角独白 |
26
- | 多人对话(混乱/没营养) | 写前规划每个角色功能:信息提供者/情绪放大器/冲突制造者 |
23
+ | 问答式 | 通篇一问一答像审讯 | 让一方主动说,另一方通过台词、动作或心理作出回应 |
24
+ | 冲突式 | 语气与矛盾程度不符 | 按处境选择委婉拒绝、命令、操控或直接侮辱 |
25
+ | 日常对话 | 无信息或关系变化 | 用互动展示人物,删去无效寒暄 |
26
+ | 多人对话 | 人物功能和说话人不清 | 写前明确谁提供信息、加剧情绪或制造冲突 |
27
27
 
28
28
  ---
29
29
 
30
30
  ## 对话核心规则
31
31
 
32
- 每句对话必须承载以下至少一项,否则删除:
32
+ 一段对话至少承载以下一项,都不承载就删,或用叙述带过:
33
33
 
34
34
  1. **推进剧情**:透露新信息、推动事件发展
35
35
  2. **增加期待感**:暗示即将发生的事、制造悬念
@@ -41,12 +41,12 @@
41
41
 
42
42
  | 禁止 | 理由 |
43
43
  |------|------|
44
- | 配角无脑夸主角 | 假 |
44
+ | 配角无脑夸主角 | 缺少立场与事实依据 |
45
45
  | 互相解释读者已知信息 | 水字数 |
46
- | 大段说明文式对话 | 闷 |
47
- | 所有角色说话方式一样 | 模糊 |
48
- | 对话说服人物 | 现实中没人被几句话说服,用突发状况代替 |
49
- | 情绪写完方向变了 | 需回退到情绪拆分 |
46
+ | 大段说明文式对话 | 对话停止交锋,只剩讲解 |
47
+ | 所有角色说话方式一样 | 遮住名字便分不出说话者 |
48
+ | 无依据便被说服 | 转变应有新信息、利益或处境变化支撑 |
49
+ | 情绪无故转向 | 转向前要有触发的事或话 |
50
50
  | 捧哏工具人、鹦鹉复读对方原话 | 配角只剩接话功能 |
51
51
  | 高位者长篇自证、说话不分场合 | 身份和处境塌了 |
52
52
  | 情绪水肿咆哮、生死场景嘴碎 | 越吵越不紧张 |
@@ -58,7 +58,7 @@
58
58
 
59
59
  ### 规则
60
60
 
61
- 对话长度 = 权力地位。掌控者话短且冷静,被动者话多且情绪化。
61
+ 对话长短可以表现权力变化:掌控者简短回应,被动者不断解释。具体长度仍取决于人物和处境。
62
62
 
63
63
  ### 压制模式
64
64
 
@@ -91,9 +91,8 @@
91
91
 
92
92
  ### 操作指令
93
93
 
94
- - 掌控者/主角亮底牌时:对话 ≤ 10 字,不加动作描写
95
- - 被压制方:对话 ≥ 20 字,可加动作描写(攥拳/咬唇/站起来)
96
- - 两人对话时:短句方 = 权力上位,长句方 = 权力下位
94
+ - 亮底牌时突出改变局势的事实;解释和动作只留有作用的部分。
95
+ - 被压制方可通过辩解、沉默或行动暴露处境,不按字数分配话轮。
97
96
 
98
97
  ---
99
98
 
@@ -101,9 +100,8 @@
101
100
 
102
101
  ### 潜台词规则
103
102
 
104
- - 角色真实动机绝对不能浅显地写在台词里
105
- - 现实中人说话都给自己找借口,角色也一样
106
- - 每句对白同时设计:角色的动机(可能角色自己都没意识到)和角色的借口
103
+ - 试探与博弈时,把真实动机藏在借口、回避或话外之意里;坦白、求救、告知可直接说目的。
104
+ - 为博弈对白同时设计角色想得到什么,以及他用什么理由开口。
107
105
 
108
106
  ### 对话议程
109
107
 
@@ -135,7 +133,7 @@
135
133
 
136
134
  ### 情绪连续性
137
135
 
138
- 角色情绪是连续的、循序渐进的。从生气到高兴:生气 → 不那么生气 → 不生气 → 高兴,每次转变需对应事件触发。不能跳步。
136
+ 情绪转变要有触发依据。新证据、决定或关系变化可以造成骤变;没有触发便突然改变态度时,补清原因,不强行写满每一级情绪。
139
137
 
140
138
  ### 情绪与行动的因果检查
141
139
 
@@ -151,7 +149,6 @@
151
149
  - 对话本身带来/强化某个核心驱动力(期待、爽感、悬念)
152
150
  - 信息交流因某原因受阻碍,阻碍可能导致驱动力到来
153
151
  - 发展突然脱离读者预期(但必须合理、符合人设)
154
- - 把长篇对话塞在期待点和爽点之间:读者为了看爽点愿意忍受中间对话
155
152
 
156
153
  ---
157
154
 
@@ -160,13 +157,13 @@
160
157
  - 大量信息通过对话展示会显得啰嗦,部分信息转化为情节、心理描写、旁白、环境、动作
161
158
  - 用角色的语气和立场包裹信息,不是机械陈述设定
162
159
  - 设定用到哪个稍微带出来就行,不需完完全全讲明白前因后果
163
- - **角色不当"科普嘴"**:设定/原理/前因后果不能靠任何角色(尤其信息型/AI 配角)整段讲解——Gate G 同样适用于角色台词。按角色当下的目的和对话阻力取舍信息,用到哪带哪点,不固定拼接身体反应。
160
+ - **角色不当"科普嘴"**:按角色当下的目的和对话阻力取舍设定、原理和前因后果,用到哪带哪点。台词同样不做空转解释,不用身体反应填补解释段。
164
161
 
165
162
  ### 信息拉扯示例(以"主角新书起飞了"为例)
166
163
 
167
164
  | 角色 | 台词 | 功能 |
168
165
  |------|------|------|
169
- | 甲 | 听说成绩…… | 悬念拉期待 |
166
+ | 甲 | 听说成绩出来了 | 悬念拉期待 |
170
167
  | 乙 | 肯定没人看! | 下行 + 拉期待 |
171
168
  | 甲 | 听说成绩很不错 | 上行 + 拉期待 |
172
169
  | 乙 | 首订一万三? | 展露核心信息 + 达成爽点 |
@@ -181,7 +178,7 @@
181
178
 
182
179
  | 差异化维度 | 操作 |
183
180
  |------------|------|
184
- | 口癖和惯用语 | 给每个主要角色一个标志性用词 |
181
+ | 惯用语 | 有身份或经历来由才给,不给每人硬配口头禅 |
185
182
  | 说话节奏 | 长篇大论 vs 短句连击 |
186
183
  | 信息偏好 | 技术型带专业术语,江湖人带切口 |
187
184
  | 立场固定 | 某角色永远从某个角度发言(悲观派/乐观派/务实派) |
@@ -237,7 +234,7 @@
237
234
 
238
235
  ### 对话过多时
239
236
 
240
- - 读者已知信息的对话用叙事一句话概括:"爱丽丝向安娜讲述了来城里的原因,安娜听后直皱眉头"
237
+ - 读者已知信息的对话用叙事一句话概括:"她把进城的缘由说了一遍,表姐听完直皱眉"
241
238
  - 能用突发状况替代的对话段落直接替换
242
239
  - 语气词删掉后干巴巴 = 对话本身缺乏信息量,需重写
243
240
 
@@ -253,7 +250,7 @@
253
250
  ### 梗式 vs 普通
254
251
 
255
252
  - 普通:"兄弟别灰心,你一步步走到今天我是看着你过来的,这点挫折对于你来说算什么事儿?振作起来!"
256
- - 梗式:"兄弟别灰心,我相信你总有人头落地,落地人头,头落地上……卧槽那句话怎么说的来着?兄弟你懂我意思是吧……"
253
+ - 梗式:"兄弟别灰心,我相信你总有人头落地,落地人头,头落地上,卧槽那句话怎么说的来着?兄弟你懂我意思吧。"
257
254
  - 梗式用"说不出来但意思到了"的状态制造趣味
258
255
 
259
256
  ### 操作
@@ -275,12 +272,12 @@
275
272
 
276
273
  ### 核心指令检查
277
274
 
278
- - [ ] 权力博弈:掌控者对话 <= 10 字 / 被压制方 >= 20 字,是否有明确的压制/反转/心死模式
279
- - [ ] 潜台词与议程:每个角色进入对话时有自己的议程,真实动机不在台词中
280
- - [ ] 人物差异化:遮住角色名后能否区分是谁在说话(7维差异化)
275
+ - [ ] 权力博弈:话轮长短、回应方式与人物掌握的筹码相符
276
+ - [ ] 潜台词与议程:每个角色进入对话时有自己的议程,试探时动机与说辞有差异
277
+ - [ ] 人物差异化:遮住角色名后能否区分是谁在说话(按上表各项)
281
278
  - [ ] 弹幕递进:普通 → 专业 → 特殊身份,是否有层次感
282
279
  - [ ] 对话推动剧情:每段对话结束时,剧情是否往前推了一步
283
- - [ ] 篇幅控制:单次对话不超过全节 40%,信息密度是否足够
280
+ - [ ] 篇幅控制:按场景职责判断是否过长,删去复述和无效往返,不按固定占比分配
284
281
 
285
282
  ### 检验对话质量
286
283
 
@@ -11,28 +11,28 @@
11
11
 
12
12
  同一场景三层可以完全不同:角色在哭,文本在撩,读者在爽。
13
13
 
14
- 例:女主当众被退婚,强忍着没掉泪——角色:屈辱;文本写她嘴角还挂着笑(角色:撑);读者替她憋着、等后面打脸(读者:爽前蓄力)。
14
+ 例:女主当众被退婚。角色:屈辱;文本:她笑着应下;读者:憋着火,等后面打脸。
15
15
 
16
16
  ---
17
17
 
18
- ## 前反应-复现-后反应情绪结构
18
+ ## 前反应-发生-后反应情绪结构
19
19
 
20
20
  用于虐/悲壮/遗憾类场景。按顺序执行三步:
21
21
 
22
22
  1. **前反应**:让读者提前知道坏结果,然后描写美好事物(读者预知法)
23
- 2. **复现**:让坏结果真的发生
23
+ 2. **发生**:让坏结果真的发生
24
24
  3. **后反应**:主角真情流露,作出改变(愤怒/拼命/振作)
25
25
 
26
26
  操作示例:知道某人一天后要死 -> 让她经历美好(逛街、看烟花) -> 她真的死了 -> 主角愤怒拼命
27
27
 
28
28
  ---
29
29
 
30
- ## 以小搏大情绪结构
30
+ ## 弱者获援的情绪结构
31
31
 
32
- 用于热血/逆袭类场景。按顺序执行四步:
32
+ 用于强者介入、弱势群体重获士气的热血场景,按四步展开:
33
33
 
34
34
  1. **前反应**:铺垫弱者的苦,用对比强化(现在的弱 vs 以前的强)
35
- 2. **复现**:强者到来,"我知道你们苦,我来了"
35
+ 2. **发生**:强者到来,"我知道你们苦,我来了"
36
36
  3. **后反应**:弱势方被拯救
37
37
  4. **士气如虹**:整体气势转变
38
38
 
@@ -84,10 +84,10 @@
84
84
  ### 情绪文笔技法
85
85
 
86
86
  - **句长跟着情绪和节奏走**:紧张、决断处用短句提速,铺垫、沉淀处用长句蓄势;短句是提速工具,不是默认底色,别通篇拆短
87
- - **情绪词**:骤然、猛然、刺眼——制造紧迫感
87
+ - **突发词**:骤然、猛然只用在真实突发处
88
88
  - **动作词**:抽、划、留下——画面感强,情绪外化
89
89
  - **修饰词**:精准克制地使用形容词,不堆砌
90
- - **进阶规则**:优先通过角色行为暗示情绪,而非直接描写(非硬性,必要的内心可以直写,别为外化堆无功能的小动作)。**以乐写悲**:角色在最悲伤时表现开心,情绪张力更强(赴死的人很开心,往往比哭更悲)
90
+ - **直写还是外化**:直写准确就直写;行为能多带信息时才用行为,别为外化堆无功能的小动作。**以乐写悲**:角色在最悲伤时表现开心,情绪张力更强(赴死的人很开心,往往比哭更悲)
91
91
 
92
92
  ---
93
93
 
@@ -108,7 +108,7 @@
108
108
 
109
109
  ### 实操要点
110
110
 
111
- - 每个场景标注:读者当前情绪在哪个阶段;下一步是调动还是释放。
111
+ - 写每个场景前想清:读者此刻在蓄还是在放,下一步调动还是释放;不必逐段标注。
112
112
  - 只有调动没有释放 = 读者憋屈弃书
113
113
  - 只有释放没有调动 = 爽感平淡无力
114
114
  - 调动程度决定释放爽度:仇恨拉多满,打脸就多爽