@oh-story/dsh 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +17 -15
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/manifest.json +284 -364
  5. package/lib/drama/package.json +4 -0
  6. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  7. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  8. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  9. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  10. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  11. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  12. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
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  18. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  19. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  20. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  21. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  22. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  23. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  24. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  25. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  26. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  27. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  28. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  29. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  30. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  31. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  32. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  33. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  34. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  35. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  36. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  37. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  38. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  39. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  40. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  41. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  43. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  44. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  45. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  47. package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
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  59. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  60. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  61. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  62. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  63. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  64. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  65. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  66. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  67. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  68. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  69. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  70. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  71. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  72. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  73. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  74. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  75. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  76. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  77. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  78. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  79. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  80. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  81. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  82. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  83. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  84. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  85. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  86. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  87. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  88. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  89. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  90. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  91. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  92. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  93. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  94. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  95. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  96. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  97. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  98. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  99. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  100. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  101. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  102. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  103. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  104. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  105. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  106. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  107. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  108. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  109. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  110. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  111. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  112. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  113. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  114. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  115. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  116. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  117. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  118. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  119. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  120. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  121. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  122. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  123. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  124. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  125. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  126. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  127. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  128. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  129. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  130. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  131. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
  132. package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
  133. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  135. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
  136. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  137. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  138. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  139. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  140. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  143. package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
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  148. package/lib/index.js +120 -31
  149. package/lib/index.js.map +3 -3
  150. package/lib/novel-to-game/README.md +10 -11
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  152. package/lib/novel-to-game/VERSION +1 -1
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  154. package/lib/novel-to-game/package.json +4 -0
  155. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  156. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  157. package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
  158. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  159. package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
  160. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
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  162. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  163. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  164. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
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  166. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  167. package/lib/oh-story/manifest.json +628 -803
  168. package/lib/oh-story/package.json +4 -0
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+ # 表达:让语言服从叙述
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+
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+ 本文件只处理同一事实怎样说。先按 [style-resolution.md](style-resolution.md) 裁决;作者明确采用且有功能的长句、情绪直写、排比、评论与停顿标点可以保留。词表是检索入口,不是逐词删除令,也不能凭措辞判断文本来自谁。
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+
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+ ## 先治电报体与短碎句
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+
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+ 先连读普通叙述,找动作、思路和因果被割断的地方。电报体也会藏在长句里:位置、原因、动作各占一个独立分句,只用逗号或连词串起来,仍是逐项播报。信息和主谓宾齐全不代表叙述连贯。
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+
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+ 先确定本段在写哪次行动或变化,再确定每句的主干。围绕主干分出主次:行动承接上一句,背景、条件和缘由嵌进需要它的动作中;用状语、定语、复句或适当概述组织,不让每个事实另起一个陈述。不必逐项照搬原句顺序,须保住事件因果、人物所知与揭露边界。
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+
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+ “货车在南门,她在北门,地址是她发错的。司机打来电话,问能不能把车开到北门。可北门正在修路,车开不过来,她让司机在原地等,抱起纸箱往南门跑。”信息没缺,仍像清单。可以改为:“司机照着她发错的地址开到了南门,打电话过来时,她还在北门。北门这边正在修路,货车没法过来,她只好让司机留在南门,自己抱起纸箱跑过去。”地址错误成为司机走错门的缘由,电话内容概述为人物应对,方位随行动交代。
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+
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+ 同一行动、思路或因果链的碎句合并后,每句仍围绕一个重心,完整意思走完再断;补回必要主体、对象和已有语义关系,不以合句数量或补虚词达标。不得为连贯添姿态、感官、动机或观察时点。
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+
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+ 最后连读:每到一个分句都重新报一项状态,就重组句段,不继续局部添字。对话也不能把每项条件转成一行问答,让人物照着提纲对接信息;叙述、对白和心理的分配见 [narrative-focus.md](narrative-focus.md)。
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+
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+ 短对白、新线索、判断变化、爆点与有意留白保留分步呈现。普通过渡恢复连贯叙述,不靠整齐长短交替达标。
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+ ## 用词与句式的风险在语境里
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+
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+ 套词往往代替了本该说清的内容,或在不同场面机械复现。圈出原句,说明它模糊了什么、重复了什么,再决定删、压或重写。准确的普通词无须换成新鲜说法,同义词轮换也消除不了模板。
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+ | 风险模式 | 判断与处理 |
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+ |---|---|
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+ | 否定铺垫后肯定翻转 | “不是 A,而是 B”“没有 X,没有 Y,只有 Z”若先否定无人在意的靶子,直接表达 B;若在纠错、辩解、排除猜测或改变判断,保留必要对比。省掉“而”不改变判断 |
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+ | 工整并列 | 同句式、同长度、同分量铺陈,若只重复同一个结论就合并。承担情绪递进、人物声线或清晰比较时可留,不按项数删到一条。“至于 X 不 X”“不 V A,不 V B”和台词也按功能判断 |
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+ | 万能状语与套式声线 | “带着一丝……”“声音不大,却不容置疑”“平静得像在念……”若给任何人都能用,只留可辨的语气或必要信息。普通“说”是中性标签,不必每次都用微动作替换 |
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+ | 引号强调 | 普通名词被包装成“机会”“答案”“蜕变”而无特殊含义,去掉引号。对话、逐字引用、代号、场内消息、术语首次定义及说话者明确的反讽可留 |
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+ | 模板比喻与抽象大词 | “潮水般涌来”“命运的齿轮”若只抬高语气,压回准确描述。能带来角色特有感受、空间关系或新认识的比喻保留,不换成另一批比喻 |
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+ | 公文腔与故作高深 | 本可说清的事却绕成“基于当前情况推进后续事项”,按人物身份改准确。条文、职业对话、历史称谓和系统公告有自己的语域,不一律改成聊天腔 |
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+
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+ “很、才、连、还、又、只、仿佛、似乎、原来”可能承担程度、时间、反讽、视角不确定性或发现过程。“才二十三天”删掉“才”,评价可能已变。修饰也有区分功能,白色药片、那截链子不能仅因有定语就删掉颜色或指示关系。
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+
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+ ## 声口来自人物此刻怎样说话
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+
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+ 把台词放回对象、场合和意图里读:他在求助、敷衍、试探,还是公开表态?敬语、术语、绕话、重复和沉默都可能是选择。所有人都用同样完整的解释、同样漂亮的反问时,按已有身份、语言档案和上下文恢复差异,不靠人人加俚语、粗话、口误或口头禅。
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+
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+ 润色保留原有交际目的与信息,不把解释改成挑衅、请求改成命令、克制改成失控。人物为何这样说、对方为何接受,若缺依据,转 [story-logic.md](story-logic.md)。关键交锋是否被概括、应写几轮,转 [narrative-focus.md](narrative-focus.md)。
39
+
40
+ ## 情绪可以直写,动作不负责翻译情绪词
41
+
42
+ 一句“他很紧张”若准确、合乎声口且让下一步成立,可以保留。心理段落也能呈现误判、矛盾、回忆和决定;长度、内心独白或“她感到/意识到”的形式都不是删除依据。上下文已表达同一情绪,补一句命名没有新作用时才删;需要读者经历的心理转变,交 narrative-focus 判断。
43
+
44
+ 身体反应逐处做删除测试:删后是否损失感受、人物特点、关系含义、动作条件或后果?只有重复标注情绪的“指尖轻叩、指节泛白、目光移开”就删,不换身体部位。伤势让人握不住笔、习惯动作被对方识破等有作用的细节保留。不为显得自然新增摔杯、攥袖、锁门、录音或旁人吃惊。
45
+
46
+ ## 解释与叙述者要看贡献
47
+
48
+ 按本书视角区分角色当时的认识、叙述者获准提供的信息和越过边界的预告。有限全知、作者评论、第一人称回顾都能成立;“她不知道的是”“多年以后”不能脱离叙述姿态单判。表达获准也不能提前泄露尚须保密的事实。
49
+
50
+ 解释若补足新名词用途、因果衔接、记忆触发或情绪来由,应保留到足以理解。若只是把刚看到的行为再翻译成结论,或以“真正重要的是”“这意味着”把意义说满,删重复部分。不要删尽“原来”“因为”,让读者猜缺失的原因;也不要把正常说明一律转成对话。
51
+
52
+ 已有手机、规则牌、信件、账单等场内载体,保留角色实际读到的信息与展示方式,语域问题先在载体内部处理。不为承载解释凭空发明表单或手续。句子通顺却仍讲不清人物为什么改变,转 story-logic;解释过多而关键过程太少,转 narrative-focus。
53
+
54
+ ## 同一事实的不同表达
55
+
56
+ 以下按语境判断,不作套写答案。
57
+
58
+ | 已知事实与原句 | 可采用的表达 | 看似去味却改坏了 |
59
+ |---|---|---|
60
+ | 钥匙忘在家里,明天归还;无人指责她拒还。“她不是不肯还钥匙,而是忘在家里了。‘我明天带来。’她说。” | “她把钥匙忘在家里了。‘我明天带来。’她说。”删无用靶子;若在回应拒还指责,保留纠错功能,原句保留按 [style-resolution.md](style-resolution.md) 登记白名单 | “‘爱等就等。’她说。”改变承诺与态度 |
61
+ | 她进了没开灯的屋子,摸到桌边拿药盒。“她推门。屋里没开灯。她摸到桌边。把药盒拿起来。” | “进屋后,她摸黑走到桌边,拿起药盒。”将光线嵌入行动;紧张镜头若原断句有效也可留 | “她摸黑吞了两片药。”从取药改成服药,新增数量与后果 |
62
+
63
+ ## 脚本提示怎样进入语义判断
64
+
65
+ 检测器是定位工具。密度提示不是词频配额,advisory 不作完成门槛。表达有功能不等于 blocking 可以不改:作者已明确选择的原句按白名单保留;其余保留叙事功能自然改写,由调用方复扫,不能以保留说明代替验收。指定原句不能改又不在白名单时报告剩余阻塞。不靠错字或拆句躲检测;确定性的事实、字数、截断与占位问题仍交调用方验收,不能靠文风豁免。
66
+
67
+ 下表索引检测器全部提示类别,加粗的是 blocking。
68
+
69
+ | 提示 | 人工判断对象 |
70
+ |---|---|
71
+ | **`not-is-comparison`**、**`reverse-not-is`**、**`negation-parade`**、`negation-pair-tic` | 见上文「否定铺垫后肯定翻转」 |
72
+ | **`voice-contrast`** | 见上文「万能状语与套式声线」 |
73
+ | **`em-dash`** | 按功能改成动作、停顿或完整句,不只换符号 |
74
+ | **`trailer-ending`**、**`trailer-summary`** | 章末预告与状态总结,见上文「解释与叙述者」;收尾分量转 narrative-focus |
75
+ | `formulaic-parallelism`、`quote-emphasis-tic` | 对比与强调是否有真实意义,是否机械复述 |
76
+ | `cliche-density-tic`、`metaphor-density-tic` | 套词与比喻是否聚成同一腔调,功能是否重复 |
77
+ | `stock-reaction-tic`、`micro-action-tic`、`action-list-tic` | 反应与动作是否只是标注或清单;用笔分配转 narrative-focus |
78
+ | `period-stutter`、`overcompressed-prose-tic`、`low-connective-density-tic` | 是否真缺连接、对象和连续思路,不按计数拉长 |
79
+ | `long-paragraph` | 一段是否跨了几个镜头,按镜头断开 |
80
+ | `abstract-summary-tic`、`reasoning-chain-tic` | 总结是否重复,解释是否必要;因果缺口转 story-logic |
81
+ | `system-notice-formality-tic` | 语域是否合乎载体,角色能否理解其当下作用 |
82
+
83
+ 无标记也可能机械,零命中不证明用笔与故事合格。
@@ -0,0 +1,63 @@
1
+ # 叙事用笔:让篇幅落在值得经历的地方
2
+
3
+ 本文件检查场景与段落组的详略。表达修法见 [expression.md](expression.md),需要改变事件或人物选择时见 [story-logic.md](story-logic.md)。取舍服从 [style-resolution.md](style-resolution.md) 的文风裁决。
4
+
5
+ ## 从场景作用找到重心
6
+
7
+ 通读一场连续的戏,用一句话说明它要让读者经历什么:一次选择、交涉转向、关系变冷、发现误会,也可以是生活处境、松弛、氛围或余韵。只作为本次判断依据,不强制生成逐段标签或新附件。
8
+
9
+ 沿正文找最需要被经历的地方:人物何时改变判断,哪句话使交涉转向,犹疑怎样走到决定,某个日常细节怎样拉近或拉开关系。对照实际篇幅,指出具体的过详或过略。场景重心没有展开时,先检查原文、前后文或已定设计是否已有过程,不能用一批感官细节顶替。
10
+
11
+ | 问题 | 看什么 | 怎么处理 |
12
+ |---|---|---|
13
+ | 次要过程占住篇幅 | 开门、倒水、赶路、逐件清点被连续展开,却不改变人物处境或读者感受 | 压成必要承接,留能建立空间、声口、关系或氛围的细节 |
14
+ | 关键过程被概述吞掉 | “商量妥了”“三言两语解释清楚”“她终于想通了”替代选择或交锋 | 展开已有条件、试探、判断和反馈;依据缺失时转故事诊断,不编造说服理由 |
15
+ | 同类对象平均用力 | 三个人、四件物品各给同样篇幅,读者找不到重心 | 围绕此场作用分配;重要对象展开,其他对象概括或略过,不规定递减次数 |
16
+ | 状态原地打转 | 反复写害怕、愤怒、沉默,人物的理解和行动始终相同 | 合并复述,保留会改变下一步或积累体验的过程 |
17
+ | 只见结果、不见过渡 | 上句拒绝、下句答应;情绪突然抵达 | 找回已有承接;若成立条件从未设计,提出故事修法 |
18
+
19
+ “平”可能来自重心写薄,也可能来自故事没有足够的变化。先判断是哪一种,避免把所有慢场景都压短。
20
+
21
+ ## 删除、压缩、展开各有检验
22
+
23
+ **删除测试**:删去后,是否损失事实、伏笔、因果、空间方向、人物声口、关系、情绪持续时间或审美体验?没有损失可以删除,包括整段;有损失则保留有效部分或压缩表达。无须给每个细节编出后续情节用途。
24
+
25
+ **压缩测试**:用一句概述替代后,读者是否只知道结果,却无法体会人物怎样走到这里?如果丢掉必要的犹疑、交锋或情绪抵达,就保留展开。事实未丢只是一项检查,不能据此抹平生活质感。
26
+
27
+ **展开测试**:新增的每一轮有没有使信息、处境、判断、关系或感受发生变化?同一情绪可以持续,停顿也有时间感;只换措辞强调强度的反应链应收拢。原文已有的分阶段变化可以分段演出,不因相邻出现动作、感知、反应就判重复。
28
+
29
+ 重排后通读整场:读者还能知道谁在哪里、为什么停下、下一步为何发生吗?删过头导致电报体时,恢复必要的主体、连接和承接,不恢复模板解释。遵守作者字数范围;若有效内容不足以满足下限,报告缺口,不用微动作或新事件补齐。删改比例只描述实际变化,不决定哪些废话必须保留。
30
+
31
+ ## 细节要服务这场戏
32
+
33
+ - **动作**:保留带来阻碍、失败、选择、关系或人物习惯的动作。没有必要逐次记录伸手、拿起、放下、转身;打斗、追逐、操作步骤若承担真实空间和因果信息,可以细写。
34
+ - **心理**:保留新判断、误判、回忆、权衡与自我欺骗。准确直写能承担过渡;反复翻译刚发生的事、总结同一情绪则压缩。不能把内心活动一律改成身体反应。
35
+ - **对话**:看双方各自争取什么、什么不愿说、哪次回应改变了局面。关键处展开,其余可用叙述带过,不把原文每个“他说/她说”都改成一行台词。对白、叙述和心理共同承接这场戏,不用整齐的一问一答代替场景。不要求每句答非所问,也不靠加粗话提高烈度。
36
+ - **环境和物件**:观察应贴人物此时的注意力。可以建立生活质感、时间感、审美和关系;不要求每件东西都成为线索。逐件同精度陈列、通用天气和无功能装饰应压缩。
37
+ - **群像反应**:人物因立场不同改变行动,值得分开;全体轮流手抖、后退、吃惊只是在重复标价。判断和分量可以由有立场的人给出,不强行给所有人台词。
38
+
39
+ ## 信息交付与收尾
40
+
41
+ 新人物、新物件或新设定出现时,让读者知道当前行动所需的身份、作用或限制。已有场内载体和简明叙述都可使用,不强迫改成手机、账单或办事卡点。必要解释可以直说;读者暂时不知道答案时,至少要知道自己正在等哪个问题。
42
+
43
+ 分清角色已知、读者已知与仍待揭露的信息。故意留下的悬念不补答案,必要承接不删成生词清单。事实依据与揭露时机的核查见 [story-logic.md](story-logic.md)。
44
+
45
+ 结尾检查最后一拍带来了什么:行动未完、关系变化、一次兑现、尚未解决的问题或情绪余韵都可以。动作、对话、心理和带立场的叙述均可收尾;清理重复复述、空泛哲理与没有具体对象的预告。短篇的主观审判、心死判词和火葬场预告按本书卖点取舍,保留并不等于放过重复。
46
+
47
+ ## 同一事实怎样换用笔
48
+
49
+ 以下为合成示例。已定事实:余舟要送信过溪,先试石墩,第二块松动后退回;他改从上游的倒树过,把信袋挂在颈前,终于到了对岸。
50
+
51
+ **用笔失衡**:溪边有三棵树,两棵树皮灰白,一棵长了苔。树下散着石子,近处圆一些,远处扁一些。余舟想了几个办法,费了一番工夫,终于把信带过溪。
52
+
53
+ **重心恢复**:
54
+
55
+ > 余舟踏上第二块石墩,石头往下一沉,他赶紧退回岸边。
56
+ >
57
+ > 上游横着一棵倒树。他沿溪走过去,把信袋挂到颈前,空出手扶着树干,一点点挪到了对岸。
58
+
59
+ 改的是已定尝试和调整的呈现,没有新加救援者、工具或意外。如果资料只说“费了一番工夫”,连尝试和办法都没有,就不能照本例编石墩和倒树。
60
+
61
+ **会改坏的方向**:只写“他从倒树过了溪”,会把已有的试探和改变办法压没;逐一罗列抬脚、落脚、换手,又会让无差别的动作抢走注意力。
62
+
63
+ **该保留的慢处**:老人收起亡妻的茶具,先按她原来的位置放好,再取下来包纸。多停留的这一会儿可以让读者经历习惯与失落。可以修机械句式,不能仅以“事件推进少”删掉。
@@ -1,10 +1,10 @@
1
1
  # 通用网文内容审查 Rubric
2
2
 
3
- > 用途:当用户未指定番茄、起点、知乎盐言等目标平台时,作为 `/story-review` 的默认小说内容评分标准。它评估的是**故事文本质量**,不是 skill/plugin 实现质量。
3
+ > 每次审查都用本表评估故事文本质量,再叠加平台表;表达默认值先按 `style-resolution.md` 与本书文风裁决。
4
4
 
5
5
  ## 评分方法
6
6
 
7
- 每项按 PASS / WARN / FAIL 标记,并把 FAIL/WARN 转成统一 Findings Schema:
7
+ 每项先标 PASS / WARN / FAIL,再按实际影响把问题转成统一 Findings Schema:
8
8
  - 影响主线、角色动机、世界规则或读者信任 → S1
9
9
  - 明显影响留存、节奏、章节效果或人物可信度 → S2
10
10
  - 局部质量、格式、措辞、轻微节奏问题 → S3
@@ -24,12 +24,12 @@
24
24
  | 对话质量 | 对话有潜台词、信息控制和角色差异 | 有信息堆叠或声音略同质 | 对话像说明书,人人同腔 |
25
25
  | 设定一致性 | 不违背既有规则、时间线和角色属性 | 有轻微模糊点需补证据 | 与已写设定或前文事实冲突 |
26
26
  | 文字自然度 | 具体、可感、动作承载信息 | 偶有套话或抽象总结 | AI 腔、陈词滥调、总结体明显 |
27
- | 句长节奏 | 叙述默认是逗号长句,短句只作偶尔的孤立重拍、用完回到逗号长句 | 局部碎句或电报体,或偶发机械长短交替 | 逗号之间连着都是 ≤5 字、通篇超短句像提纲,或审改把逗号长句拆碎 |
27
+ | 句长节奏 | 叙述默认是逗号长句,短句只作偶尔的孤立重拍、用完回到逗号长句;本书文风另有约定时按文风 | 局部碎句或电报体,或偶发机械长短交替 | 逗号之间连着都是几个字的碎块、通篇读着像提纲,或审改把逗号长句拆碎 |
28
28
  | 标点节奏 | 标点跟语气、人物声线和情绪功能匹配 | 局部标点单调或略有堆砌 | 通篇句号化、随机堆砌问号/感叹号,或用 `……`/`——` 硬造停顿 |
29
29
  | 具体字数表达校验 | 「这五个字」「短短四字」类表达的字数经核对属实,且有叙事必要 | 字数属实但换成「那几个字」更自然 | 字数与实际不符,或无法确认统计口径 |
30
30
  | 格式可读性 | 段落按戏剧单元/镜头自然断开,对话独立,无多余空行,主语节奏自然 | 局部段落偏长/偏碎或主语重复略多 | 大段堆叠、机械切段、对话/叙述难读、主语过密 |
31
31
  | 剧情循环 | 目标→阻碍→行动→代价/反馈→新期待闭环清晰 | 有循环但缺一环或反馈偏弱 | 无目标、无阻碍或无反馈,读者不知道局势如何变化 |
32
- | 高潮构建 | 蓄能→假胜→崩解→反转/兑现有层次 | 有爆点但蓄能或兑现不足 | 平铺直给、无代价、无兑现或情绪落空 |
32
+ | 高潮构建 | 蓄能、情绪落差与兑现有层次;强反转可用蓄能→假胜→崩解→反转/兑现 | 有爆点但铺垫或兑现不足 | 缺铺垫、无兑现或情绪落空 |
33
33
  | 关系进展 | 互动尺度匹配关系阶段,越界有铺垫 | 局部推进略快但可补证据 | 突然亲密/信任/敌对,角色关系跳变 |
34
34
  | 伏笔状态 | 伏笔埋设、状态和回收路径可追踪 | 伏笔偏密/偏疏但不影响理解 | 伏笔与设定冲突、断线或造成主线理解混乱 |
35
35
 
@@ -41,15 +41,15 @@
41
41
 
42
42
  ## 发布建议门槛
43
43
 
44
- | 综合情况 | Verdict |
45
- |---|---|
46
- | 无 S1/S2,S3 可快速处理 | APPROVE |
47
- | 有 S2,或 S3 数量多影响阅读 | CONCERNS |
48
- | 有 S1,或核心卖点/动机/规则崩坏 | REJECT |
44
+ | 综合情况 | Verdict | 报告「总体判断」 |
45
+ |---|---|---|
46
+ | 无 S1/S2,S3 可快速处理 | APPROVE | 可以发 |
47
+ | 有 S2,或 S3 数量多影响阅读 | CONCERNS | 改完下面几处再发 |
48
+ | 有 S1,或核心卖点/动机/规则崩坏 | REJECT | 局部能改好写「改完下面几处再发」,卖点、动机或规则整体崩坏写「这一章需要重写」 |
49
49
 
50
50
  ## 输出要求
51
51
 
52
52
  - 所有问题必须包含 severity、category、location、evidence、issue、fix。
53
53
  - 先列 S1/S2,再列 S3/S4。
54
- - 不要只给泛泛评价;每条 finding 必须能指导下一轮修改。
55
- - `consistency` / `factual` 类 finding 的 fix 只写事实统一方向,不写文学创作建议。
54
+ - 每条 finding 写清具体问题与下一轮改法。
55
+ - `consistency` / `factual` / `causal` / `rule_boundary` 类 finding 的 fix 只写事实统一方向,不写文学创作建议。
@@ -1,10 +1,11 @@
1
1
  # story-review:审查收尾的追踪文件维护
2
2
 
3
- 新追踪协议只有一个写入口:本 skill 的 `scripts/tracking_commit.py`;完整事务字段和命令见 `references/tracking-transaction.md`。**full / lean 模式只允许通过该工具修改 `追踪/`;solo 模式不修改任何 `追踪/` 文件。**不得直接 Edit/Write/追加 `伏笔.md`、角色快照、时间线视图、摘要或 `上下文.md`。
3
+ 追踪维护通过本 skill 的 `scripts/tracking_commit.py` 提交事务;[tracking-transaction.md](tracking-transaction.md) 只在报错或字段拿不准时读。**full / lean 模式只允许通过该工具修改 `追踪/`;solo 模式不修改任何 `追踪/` 文件。**不得直接 Edit/Write/追加 `伏笔.md`、角色快照、时间线视图、摘要或 `上下文.md`。
4
4
 
5
- 1. **先检查状态**:执行 `tracking_commit.py check --project {项目根}`,确认 `_tracking-state.json` 与全部派生视图一致。失败时重跑产生当前目标状态的原事务,不得猜测、手改 Markdown 或另造事务覆盖。
6
- 2. **判定是否需要修订**:只有正文证据表明现有追踪事实错误或缺失时才维护。过期伏笔、漏登记开放钩子、角色当前状态、客观时间线、读者认知都归入其证据所在章的 `mode=revision` 事务。普通审查意见和未来写作建议不进追踪。
7
- 3. **构造完整同章事务**:先跑 `tracking_commit.py draft --project {项目根} --chapter {N}`,草稿已按该章现有记录预填;保留该章原有紧凑增量中仍成立的字段,只修改有证据的变化;核心角色变化同时提交截至当前最后已写章的完整 `character_snapshots`。伏笔对同一 ID `upsert` 当前状态,不增加重复行;时间线同时提交客观事实、读者当前认知和实际揭示状态。
8
- 4. **提交并复检**:执行 `tracking_commit.py commit`,再执行 `check`。确认逐章记录规范且未超限、`上下文.md` 恰好固定 7 栏且 ≤12288 字节、作者/读者时间线及全部派生视图与 state 一致。
5
+ 1. **先检查状态**:执行 `tracking_commit.py check --project {项目根}`,确认 `_tracking-state.json` 与全部派生视图一致。失败时按 tracking-transaction.md 的错误类型处理;提交后派生视图不一致,用新的同章 revision 事务重建,不重跑已清理的旧输入,也不手改 Markdown。
6
+ 2. **判定是否需要修订**:只有正文证据表明现有追踪事实错误或缺失时才维护。过期伏笔、漏登记开放钩子、角色当前状态、客观时间线、读者认知都归入其证据所在章的 `mode=revision` 事务。审查意见与未来写作建议不进事实追踪。
7
+ 3. **构造完整同章事务**:先跑 `tracking_commit.py draft --project {项目根} --chapter {N}`,草稿已按该章现有记录预填;保留该章原记录中仍成立的内容,只修改有正文证据的变化;核心角色变化同时提交截至当前最后已写章的完整 `character_snapshots`。伏笔对同一 ID `upsert` 当前状态,不增加重复行;时间线同时提交客观事实、读者当前认知和实际揭示状态。
8
+ 4. **提交并复检**:执行 `tracking_commit.py commit --project {项目根} --input {事务文件}`,再执行 `tracking_commit.py check --project {项目根}`。确认逐章记录规范且未超限、`上下文.md` 恰好固定 7 栏且 ≤12288 字节、作者/读者时间线及全部派生视图与 state 一致。
9
+ 5. **正文改过时的出口**:commit 报「第N章正文已改」「字数目标已改」并要求改用 story-long-write 时,不重试、不改字数记录,因为本 skill 没有重新计数工具。把这章要修的追踪事实写进报告「需要你决定」,请作者在 `/story-long-write` 说「修改第N章」,并告诉它正文已经改过、要重新提交追踪。
9
10
 
10
11
  例如审查 demo 第 10 章时,若正文明确显示周薄森说专业重拍版“缺了灵魂”、张耀祖拍板继续用江晨手机原版,修订事务可以把该结果写进客观事实和读者已知;钟嘉嘉“只猜对了一半”背后的培养安排如果正文尚未揭示,只能留在作者真相,不能写入读者视图。
@@ -1,18 +1,18 @@
1
- # 番茄小说 Quality Rubric
1
+ # 番茄长篇 Quality Rubric
2
2
 
3
3
  ## 评分标准
4
4
 
5
+ 叠加在通用 rubric 上,只用于番茄长篇。下列数字是快节奏、强情绪写法的参考,不代表平台算法;先对照本书题材与已定节奏。
6
+
5
7
  | 指标 | PASS 标准 | FAIL 标准 |
6
8
  |------|----------|----------|
7
- | 开头吸引力 | 前 3 段包含冲突/悬念/钩子 | 前 3 段纯描写/背景介绍 |
8
- | 读者留存 | 每章结尾有"翻页动力"(悬念/反转/新信息) | 连续 3 章结尾无翻页动力 |
9
- | 题材匹配 | 内容符合标签类型(如甜宠/逆袭/重生) | 偏离标签类型超过 3 章 |
10
- | 算法友好 | 短段落、快节奏、高信息密度 | 大段落、慢节奏、低信息密度 |
11
- | 情绪节点 | 每 1000 字有情绪起伏 | 连续 2000 字情绪平直 |
12
- | 完读率预估 | 3 章 Hook 有效 + 节奏不拖 → 预估完读 >40% | 前 3 章无 Hook 或连续拖沓 → 预估完读 <20% |
9
+ | 开头吸引力 | 前 3 段包含冲突/悬念/钩子,前 3 章节奏不拖 | 前 3 段纯描写/背景介绍,或前 3 章连续拖沓;完读率须用实际数据验证 |
10
+ | 读者留存 | 每章结尾有"翻页动力"(悬念/反转/新信息) | 连续几章结尾都没有翻页动力 |
11
+ | 题材匹配 | 内容符合标签类型(如甜宠/逆袭/重生) | 长时间偏离标签类型 |
12
+ | 阅读节奏 | 段落便于手机阅读,节奏和信息量支撑核心卖点 | 机械切段或拖沓,信息不足以支撑阅读期待 |
13
+ | 情绪节点 | 情绪起伏密,读者隔不久就有反馈(参考:约每千字一次) | 大段情绪平直,读者等不到反馈 |
13
14
 
14
15
  ## 使用方式
15
16
 
16
- - story-review 的 story-architect 视角引用此标准
17
- - advisory only,不 blocking
18
- - 番茄算法偏好快节奏、强情绪
17
+ - 审查开局、节奏与情绪交付时对照本表。
18
+ - 本表只作参考项,不单独定为必须改;具体判断须有原文证据。
@@ -1,19 +1,18 @@
1
- # 起点中文网 Quality Rubric
1
+ # 起点长篇 Quality Rubric
2
2
 
3
3
  ## 评分标准
4
4
 
5
+ 叠加在通用 rubric 上,只用于起点长篇。成长与金手指项用于对应题材;没有等级或金手指的作品不据此判缺失。数字是参考,按本书节奏选用。
6
+
5
7
  | 指标 | PASS 标准 | FAIL 标准 |
6
8
  |------|----------|----------|
7
- | 爽点密度 | 每 3000 字 ≥1 情绪节点(升级/打脸/获宝) | 连续 5000 字无情绪节点 |
8
- | 升级节奏 | 每 50 章有等级/实力突破 | 100 章无任何升级 |
9
- | 金手指使用 | 每章提及或使用金手指(系统/戒指/功法) | 连续 5 章未提及金手指 |
10
- | 日更支持 | 大纲支持 4000 字/天节奏(每章 2000 字,每天 2 章) | 无日更计划,章节长度不规律 |
11
- | 钩子密度 | 每章结尾有悬念/钩子 | 连续 3 章结尾无钩子 |
12
- | 角色存在感 | 主角每章出场并推进 | 连续 2 章主角不出场或无推进 |
13
- | 追读比 | 章尾钩子 + 情绪连续性 → 追读比预估 >30% | 连续 3 章无钩子或情绪断裂 → 追读比预估 <15% |
9
+ | 爽点密度 | 情绪节点(升级/打脸/获宝)间隔与本书节奏相符(参考:约每 3000 字一次) | 长段落没有情绪节点,读者等不到兑现 |
10
+ | 升级节奏 | 实力突破的间隔与本书成长线一致 | 长期没有任何成长或突破 |
11
+ | 金手指使用 | 金手指在推进中起作用,出场有理由 | 长期搁置到读者忘了它,或每章硬提一句 |
12
+ | 追读钩子 | 章尾有悬念或钩子,情绪连续支撑后续期待 | 连续几章结尾无钩子或情绪断裂;追读比须用实际数据验证 |
13
+ | 角色存在感 | 主角每章出场并推进 | 连续多章主角不出场或无推进 |
14
14
 
15
15
  ## 使用方式
16
16
 
17
- - story-review 的 story-architect 视角引用此标准
18
- - advisory only,不 blocking
19
- - 用户可自定义阈值
17
+ - 审查成长线、金手指和连载期待时对照本表。
18
+ - 本表只作参考项,不单独定为必须改;作者可按本书目标调整。
@@ -1,20 +1,20 @@
1
- # 知乎盐言故事 Quality Rubric
1
+ # 短篇 Quality Rubric
2
2
 
3
3
  ## 评分标准
4
4
 
5
+ 叠加在通用 rubric 上,用于所有短篇(知乎盐言、番茄、七猫、黑岩、红果、小程序及未定平台)。各平台的格式、引号和导语要求以 `设定.md`「平台基调」为准。
6
+
5
7
  | 指标 | PASS 标准 | FAIL 标准 |
6
8
  |------|----------|----------|
7
- | 第一人称 | 全文使用「我」视角 | 使用第三人称(除非多视角设计) |
8
- | 情绪拉扯 | 每段有情绪变化(期待→失望→惊喜等) | 连续 3 段情绪无变化 |
9
- | 反转设计 | 至少 1 个有效反转(前文有伏笔) | 无反转或反转无伏笔支撑 |
10
- | 结尾余韵 | 结尾留有思考空间/情感余韵 | 结尾完全封闭无回味 |
11
- | 格式合规 | 段落以短为主(有长短/疏密变化)、无空行、对话格式正确 | 通篇同长度或连续超长段落/空行/对话标签 |
12
- | 开头钩子 | 第一句话包含信息量(动作/冲突/悬念) | 第一句话纯描写/背景 |
13
- | 字数控制 | 8000-13000 字(盐言标准) | 超出或不足 |
14
- | 开头跳失率 | 第一句包含动作/冲突/悬念 → 跳失率预估 <30% | 第一句纯描写/背景 → 跳失率预估 >50% |
9
+ | 第一人称 | 采用「我」视角时,所知信息与叙述姿态一致 | 已定第一人称却无依据换视角;明确采用其他视角不据此判错 |
10
+ | 情绪拉扯 | 关键场景有期待→失望→惊喜等情绪变化,承接段服务于变化 | 连续几段重复同一情绪且无新信息或行动 |
11
+ | 反转设计 | 有反转的篇目,反转前文有伏笔 | 反转无伏笔支撑;本篇设计为无反转的,看报应或关系兑现是否落地 |
12
+ | 结尾余韵 | 兑现本篇情绪目标,收口有具体后果或情感余韵 | 只有空泛总结,或承诺的情绪没有落点 |
13
+ | 格式合规 | 段落以短为主(有长短/疏密变化)、无空行、对话格式符合平台基调 | 通篇同长度或连续超长段落/空行/对话标签 |
14
+ | 开头钩子 | 第一句用动作、冲突或悬念建立阅读理由 | 第一句纯描写/背景;跳失率须用实际数据验证 |
15
+ | 字数控制 | 全文在本次锁定的字数范围内,并符合已核实的投稿要求 | 超出或不足,且作者未变更范围 |
15
16
 
16
17
  ## 使用方式
17
18
 
18
- - story-review 的 story-architect 和 character-designer 视角引用此标准
19
- - advisory only,不 blocking
20
- - 盐言故事注重第一人称代入感和情绪拉扯
19
+ - 审查钩子、反转和情绪交付时对照本表。
20
+ - 本表只作参考项,不单独定为必须改;叙述视角与收口按本篇已定文风检查。
@@ -1,20 +1,21 @@
1
1
  # story-review:solo 模式
2
2
 
3
- 不 spawn Agent。先按 Phase 1 第 4 步识别目标平台并加载对应 rubric;即使是 solo,也必须用平台 rubric、`story-review/references/quality-rubric.md` 或内置审查基准包校准判断。
3
+ 当前会话直接审查,不 spawn Agent。先按 Phase 1 第 4 步加载通用 rubric 并叠加平台表;文件不可读用内置基准包。
4
4
 
5
- solo 必须执行基础检查:
6
- 1. 格式合规性检查:按戏剧单元/画面分段而非机械按字数切分(偶发稍长的完整推理、氛围或情绪链不算违规,通篇同阈值切段或碎成提纲才算);段首建立主语、段中用代词或省略,连续无必要重复同一角色名才算主语过密;无段间空行;对话独立成行;具体数字须确认统计正确且有叙事必要。
5
+ 逐项完成基础检查:
6
+ 1. 格式合规性检查:按戏剧单元/画面分段而非机械按字数切分(偶发稍长的完整推理、氛围或情绪链不算违规,通篇同阈值切段或碎成提纲才算);段首建立主语、段中用代词或省略,连续无必要重复同一角色名才算主语过密;无段间空行;对话独立成行;正文评价台词、题字等所用的具体字数,须确认统计正确且有叙事必要。
7
7
  2. 简单的设定一致性 grep(角色名、属性、关键设定、伏笔关键词)+ 推理型一致性检查(规则边界、设定层级、跨章因果链、可滥用漏洞、代价一致性)。
8
- 3. AI 味与禁用词检查:先读 `story-review/references/banned-words.md`,一级禁用词逐个核查、出现即报——预检脚本对高频套话只做密度统计、另查固定句式(否定翻转、破折号、章尾预告等),不会逐个报一级词,不能拿脚本结果代替。再读 `story-review/references/anti-ai-writing.md` 的「AI写作指纹」「10 种 AI 写作模式检测」两节,判断解释腔、告知式情绪、二级词滥用(该文件的改写顺序与范例是改稿用的,审稿不照做)。脚本命中逐条复核是不是功能性写法;两份文件不可读时用内置 AI 味 / 禁用词 fallback 速查。
9
- 4. 通用网文内容评分(优先读取 `story-review/references/quality-rubric.md`,不可读时使用内置通用网文内容 rubric)。
10
- 5. 按统一 Findings Schema 整理问题,再按下方模板写给作者。
8
+ 3. AI 味按表达、用笔、故事三层检查:完整读 `story-review/references/expression.md`、`story-review/references/narrative-focus.md`、`story-review/references/story-logic.md`,以及信号索引 `story-review/references/banned-words.md`。表层脚本只给候选,不替代三层诊断;词句干净也检查关键过程、详略失衡、行为依据与事件后果。每项报告原文位置、读者损失、建议与依据;缺少动机或事件设计时明确指出,不能以补动作代替。功能性写法按本书文风保留;只报告,不执行这些方法中的改写动作。参考不可读时用 SKILL.md 内置的三层去味 fallback 速查,并在「没法判断的地方」写明诊断受限。
9
+ 4. 按通用 rubric 加叠加的平台表评估内容。
10
+ 5. 长篇工程里,正文证据显示 `追踪/` 的事实错了或漏了,如伏笔过期、开放钩子漏登记,不改 `追踪/`,把要修的事实写进「需要你决定」,告诉作者:这次单人审不改追踪文件;装好审稿助手后用 `/story-review lean` 修,或在 `/story-long-write` 改到该章时一并提交。
11
+ 6. 按统一 Findings Schema 整理问题,再按下方模板写给作者。
11
12
 
12
13
  ### solo 模式输出格式
13
14
 
14
15
  <!-- author-report -->
15
16
  ```md
16
17
  === 《{书名}》{审查范围}审查(单人审)===
17
- 这次怎么审的:我一个人审{;原因一句话,如"审稿助手还没装,运行 /story-setup 后可以四个视角审"},按{番茄 | 起点 | 知乎盐言 | 通用网文}的标准。
18
+ 这次怎么审的:我一个人审{;原因一句话,如"审稿助手还没装,运行 /story-setup 后可以四个视角审"},按通用网文标准{,加上番茄长篇 | 起点长篇 | 短篇平台的要求}。
18
19
 
19
20
  总体判断:{可以发 | 改完下面几处再发 | 这一章需要重写}——{一句话理由}
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21
 
@@ -0,0 +1,65 @@
1
+ # 故事成立与变化:诊断因果,按授权修复
2
+
3
+ 本文件检查事件、行为、信息和结果的关系。句段表达见 [expression.md](expression.md),既有内容的详略见 [narrative-focus.md](narrative-focus.md)。执行范围由调用方确定,审稿只报告。
4
+
5
+ ## 沿事件检查,不套冲突公式
6
+
7
+ 先从原文和已有设计确认人物处境、所知信息、本场作用及结果,再追问结果怎样发生。人物可以被动、冲动、犯错、忍让;日常、沉淀和氛围场景也有价值。不要求每场戏都有对手、反转、代价或胜负。
8
+
9
+ | 检查对象 | 可执行的问题 | 需要定位的缺口 |
10
+ |---|---|---|
11
+ | 行为依据 | 他根据当时所知,为什么会选这一步?害怕、习惯、误判有无文本支持? | 只因作者需要就突然信任、反抗、原谅;人物为结果临时变性格 |
12
+ | 因果承接 | 后件由前件的哪个条件触发?中间条件已经写过,还是根本不存在? | “然后”连接一串事件,解释句宣称成功却没有成立过程 |
13
+ | 他人立场 | 对方想保住什么,有什么限制?他为什么接受或改变策略? | 所有人只负责帮忙、送线索、惊讶或认错,没有自己的理由 |
14
+ | 办法与结果 | 解法、失误、收益是否有前文支撑?结果的分量与准备是否相称? | 临时出现的证据或能力解决问题;一句请求就越过已建立的阻力 |
15
+ | 变化与承接 | 经历之后,关系、认知、资源、期待、情绪或行动空间有什么变化?后文是否接住? | 连续场景重置到原状,同一种办法反复奏效,已发生的事没有影响 |
16
+ | 信息与时序 | 谁在何时知道什么,从何得知?读者何时获知? | 人物提前知道答案、把回忆当现场、剧透尚未揭露的因果 |
17
+
18
+ 逐项有问题才记录,正常项可以略过,不为填满检查表回头加戏。判断“过平”要指出原文中的重复或缺失:例如连续求助被拒却从未调整办法,或已经设计的关系变化没有影响后来行为。一次没有冲突的照料不能据此判平。
19
+
20
+ ## 缺的是写法,还是成立条件
21
+
22
+ 遇到转变突兀,先检索本次提供的前文、设定与大纲。结论分三种:
23
+
24
+ - **依据已有,正文没接上**:按既定信息边界恢复承接,避免重复解释。若已定承诺只在前文出现,可以让角色在当前交涉中使用它。
25
+ - **资料不足,暂时不能判断**:明确哪一项未知,继续有依据的改稿;不能因为没给全书就判全书无铺垫,也不能替作者补出前情。
26
+ - **当前设计确实缺条件**:说明原文的哪次选择或结果缺少什么支持,给最小设计方案及影响。增加“他终于被打动”这类解释不能补足对方立场。
27
+
28
+ 区分信息缺口与悬念:门外留下湿脚印,尚不知道谁来过,构成一个明确的问题;不应替作者猜出答案。读者连人物为何守着这扇门、当下要做什么都无从理解时,才回查并补已有的必要背景。
29
+
30
+ ## 诊断深度与执行权限分别确定
31
+
32
+ | 可以在普通去味中落改 | 需要剧情设计授权的改动 |
33
+ |---|---|
34
+ | 修正可核实的指代、主体、时序笔误 | 多种解释均成立,需要替作者选定真实动机 |
35
+ | 恢复已有因果、条件和信息来源的承接 | 新增承诺、证据、人物身份、能力、事件或信息来源 |
36
+ | 展开已定交锋、权衡和反馈,调整同场详略 | 改变人物决定、胜负、关系走向、代价或事件顺序 |
37
+ | 在既定揭露边界内呈现已知信息 | 提前揭底、搬动伏笔,或改变读者与人物获知顺序 |
38
+
39
+ 对白措辞和必要微连接可以为既定内容服务;不能借一句台词或一个顺带动作新增威胁、承诺、拿到证据或改变人物策略。改换视角时只叙述该视角有依据的感知与认知,不能添加“进门时发现”“后来听说”等新经历来保留信息。
40
+
41
+ 作者已明确要求重写或允许调整剧情时,直接执行被授权部分,保留其余已定事实;不用再次请求同一授权。仍缺少关键选择依据时,提出可审阅的最小选项。修法要写到哪次行为、什么条件或什么结果上,说明会牵动哪些后文,不只说“加强冲突”。建议与推测放在报告,不悄悄成为正文事实。
42
+
43
+ ## 成组示例:结果需要可成立的过程
44
+
45
+ 以下为合成示例。
46
+
47
+ **原文**:掌柜指认学徒改了账。学徒拿出一张抄本,众人立刻相信他,掌柜当众认错。
48
+
49
+ **可定位的诊断**:抄本由谁保存、为何可信、众人凭什么有能力和立场核对,都未交代。仅仅有人拿出纸,不能证明其上内容成立;也不能靠增加旁人惊讶来补足。
50
+
51
+ **普通去味**:清理空泛修饰,保留已定的澄清结果;查前文有无验账惯例、独立底稿或见证条件。当前资料没有时,把未修的缺口列入报告,提出最小方案及需要新增的条件,不把方案当作发生过的事。
52
+
53
+ **已有前情且作者授权演出**:此前三位伙计各自封存过底稿,掌柜允许众人当面核账。
54
+
55
+ > 学徒把自己的底稿放在柜上,请另两人拆开封存的那两页。三份末行都是同一个数,和掌柜手中的新账对不上。
56
+ >
57
+ > 掌柜拿着那几页纸,承认这一笔不是学徒改的。
58
+
59
+ 证据的分量来自已有的独立保存与核对条件,没有临时增加秘密证人。若前情已经写足,只需呈现核对;无需再制造一次失败来“增加波折”。
60
+
61
+ **会改坏的方向**:突然增加录音、权势亲戚或暗中交易,让结果更热闹却改掉故事依据;或未经授权把澄清改为失败,以“增加代价”替作者决定后果。
62
+
63
+ ## 修后回读
64
+
65
+ 把本次修改前后放回事件链,核对人物知情顺序、选择依据、结果及下一场承接。报告区分已修的缺口、仍需设计的部分和因资料不足未作结论的部分。表达顺了不代表故事缺口已经消失。
@@ -1,10 +1,10 @@
1
1
  # 文风与参考冲突裁决
2
2
 
3
- 写正文、改写、去 AI 味和审稿都先做这一步;inline 与 agent 用同一份裁决。无需另建画像或要求作者填写配置。
3
+ 写正文、改写、去 AI 味和审稿前,先确定本次生效的文风要求。主会话与子代理共用本次裁决。
4
4
 
5
- ## 按维度取值,不把整份文件互相覆盖
5
+ ## 按表达维度确定优先级
6
6
 
7
- 表达选择按以下顺序取第一个明确、适用的要求:**当前请求 > 本书文风/设定 > 本书 active 作者记忆 > 题材、流程、全局 active 记忆 > 主对标文风 > 题材包与通用 references 默认值**。未声明的维度才向下补齐;本书例外不撤销全局习惯,临时要求不写回长期记忆。
7
+ 表达选择按以下顺序取第一个明确、适用的要求:**当前请求 > 本书文风/设定 > 写作流程传入的适用偏好 > 主对标文风 > 题材包与通用 references 默认值**。传入偏好中,本书要求优先于题材、流程和全局要求;未声明的维度才向下补齐。
8
8
 
9
9
  句长、视角、标点、对话落法、情绪直写、修辞、叙述者评论和收尾方式都是表达维度。reference 中的“必须”“禁用”“最高优先级”、示例和检测阈值不使默认写法升级为作者不可覆盖的规则。主对标的低置信观察不压过作者的明确选择。
10
10
 
@@ -14,7 +14,7 @@
14
14
 
15
15
  1. 从本次正文路径确定书目录(长篇为 `正文/` 的父目录,短篇为 `正文.md` 所在目录)。读该书 `设定/文风.md`;短篇同时读 `设定.md` 的文风约定。无文件就继续,不建占位文件、不猜其他书。文风无最低字数限制,一句可执行的偏好也有效;空白、纯标题、待补充不算。
16
16
  2. `_文风摘要.md` 只辅助定位,不替代全文。当前会话已读全文时无需反复读;摘要与全文不一致用全文,不让旧摘要压过作者的新修改。
17
- 3. 有作者记忆时 query,显式传当前书名、已知题材和流程以及需要的 kind,避免只取到 global;没有就跳过。只用 active;同一维度窄范围覆盖宽范围,不拼成同时满足的清单。无法判定的同范围冲突才问作者,已能按优先级解决的不询问。
17
+ 3. 复用调用方传入的适用偏好与文风裁决,同一表达维度由窄到宽取值;同范围冲突不明才问作者。独立调用没有传入结果时,按当前请求与本书文风继续。
18
18
  4. 在现有 prompt 填 `style_resolution`:本次生效的表达要求及来源、被覆盖的默认条款、必须保留的事实/信息边界;只列与任务有关的冲突,无冲突可写“按本书文风”。原样传给正文、去味和文字 reviewer,并传文风全文路径。同批复用,当前请求或文风变动时更新。单独调用去味/审稿也执行本步骤,不靠上次会话的记忆。
19
19
 
20
20
  ## 检测器如何服从裁决
@@ -24,4 +24,4 @@
24
24
  - 本书文风明确允许某种停顿标点时,可登记 `——` 或 `……`;具体修辞登记完整的获准原句,不能登记“不是”“没有”等泛词来关闭整类检查。
25
25
  - 每项用上一行 `# 来源:…;用途:…` 说明当前请求或文风依据。只为执行作者已明确的选择登记,不因脚本报警自动放行。当前请求禁止某写法时移除相冲突的豁免;一次性保留只登记该句,不推断长期习惯。
26
26
  - 深扫、标点整理和写后/下一章检查读取同一白名单。豁免只影响对应字面片段的风格检查;同一行其他问题照报,事实、字数、占位、工程词、截断和文件结构检查不豁免。
27
- - 所选 Gate 仍执行:检查该写法是否重复、冗余、破坏节奏或越过信息边界;有这些具体问题才改。裁决与发现可简短写在正常交付报告中,不写进小说正文。
27
+ - 调用方限定的检查范围仍执行,检查重复、冗余、节奏和信息边界问题。裁决与发现写在交付报告中,不写进小说正文。
@@ -2,7 +2,7 @@
2
2
 
3
3
  ## 初始化事务
4
4
 
5
- 新书从第 0 章初始化:把下面的 JSON 写到 `{书目录}/.story/work/init.json`,跑 `{PYTHON} {skill 根}/scripts/tracking_commit.py init --project {书目录} --input {书目录}/.story/work/init.json`,成功后删掉临时文件。`story-import` 导入已有小说时把最后完整章写入 `last_chapter=N`;第 1..N 章不伪造日更记录,常规续写从 N+1 章开始。
5
+ 仅尚无追踪状态时初始化。新书从第 0 章开始:把下面的 JSON 写到 `{书目录}/.story/work/init.json`,跑 `{PYTHON} {skill 根}/scripts/tracking_commit.py init --project {书目录} --input {书目录}/.story/work/init.json`,成功后删掉临时文件。`story-import` 导入已有小说时把最后完整章写入 `last_chapter=N`;第 1..N 章不伪造日更记录,常规续写从 N+1 章开始。
6
6
 
7
7
  ```json
8
8
  {
@@ -28,4 +28,4 @@
28
28
  }
29
29
  ```
30
30
 
31
- 导入初始化时直接传入当前核心角色快照、伏笔当前行、时间线事件和固定 7 栏状态输入。阶段/卷级回看按需查询正文,不作为每章强一致追踪产物。
31
+ 导入示例须按已读正文改写当前状态,不能照用第 0 章内容;全部导入批次完成后初始化一次,不重置已有 state。传入当前核心角色快照、伏笔当前行、时间线事件与 JSON 中六项 context 输入,由脚本生成七栏 `追踪/上下文.md`。阶段/卷级回看按需查询正文,不作为每章强一致追踪产物。
@@ -1,6 +1,6 @@
1
1
  # 追踪状态协议
2
2
 
3
- `追踪/` 使用“一个结构化权威状态 + 多个确定性派生视图”。模型只提交一份语义 JSON,不分别 `Write/Edit/echo >>` 多个追踪文件。
3
+ `追踪/` 以结构化 state 为权威,由脚本生成各 Markdown 视图。模型只提交一份语义 JSON,不分别 `Write/Edit/echo >>` 多个追踪文件。
4
4
 
5
5
  ## 权威层与派生层
6
6
 
@@ -118,7 +118,7 @@ Markdown 只负责给作者和 Agent 阅读,工具不再反向解析 Markdown
118
118
  约束:
119
119
 
120
120
  - 构造事务前运行 `check`,把当前 `state_revision` 原样写入 `expected_state_revision`;若状态已经变化,重新读取 state 并重构事务。
121
- - `context` 的允许字段随子命令不同:`init` 收 `position`、`long_term_constraints`、`active_character_names`、`continuity_risks`、`recent_chapters`、`next_chapter_commitments` 六项;`commit` 只收前四项。`recent_chapters` 与 `next_chapter_commitments` 在 commit 时由工具从当前视图和本章 `delta` 派生,手填会在任何写入前被拒(`context contains unsupported fields: ...`,exit 2)。照 init 示例套 commit 事务是最容易踩的一处。
121
+ - `context` 的允许字段随子命令不同:`init` 收 `position`、`long_term_constraints`、`active_character_names`、`continuity_risks`、`recent_chapters`、`next_chapter_commitments` 六项;`commit` 只收前四项。`recent_chapters` 与 `next_chapter_commitments` 在 commit 时由工具从当前视图和本章 `delta` 派生,手填会在任何写入前被拒(`context contains unsupported fields: ...`,exit 2)。commit 事务须使用自身允许字段,不能照搬 init 示例。
122
122
  - `character_snapshots` 中出现的角色视为核心复用角色,必须同时出现在 `character_changes`;已经建立快照的核心角色再次变化时必须提交新快照。
123
123
  - 角色快照的四个列表不限制条数,只限制单项长度和最终文件总字节:目标 ≤4096 字节,超过警告;硬上限 8192 字节,超过则在任何写入前拒绝。
124
124
  - 没有快照的角色变化视为临时角色,不建立状态文件;`context.active_character_names` 最多 6 人且必须已有当前快照。