@oh-story/dsh 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +17 -15
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/manifest.json +284 -364
  5. package/lib/drama/package.json +4 -0
  6. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  7. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  8. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  9. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  10. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  11. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  12. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
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  18. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  19. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  20. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  21. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  22. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  23. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  24. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  25. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  26. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  27. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  28. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  29. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  30. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  31. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  32. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  33. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  34. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  35. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  36. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  37. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  38. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  39. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  40. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  41. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  43. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  44. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  45. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  47. package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
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  59. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  60. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  61. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  62. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  63. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  64. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  65. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  66. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  67. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  68. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  69. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  70. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  71. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  72. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  73. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  74. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  75. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  76. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  77. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  78. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  79. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  80. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  81. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  82. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  83. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  84. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  85. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  86. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  87. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  88. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  89. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  90. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  91. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  92. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  93. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  94. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  95. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  96. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  97. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  98. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  99. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  100. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  101. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  102. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  103. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  104. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  105. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  106. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  107. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  108. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  109. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  110. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  111. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  112. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  113. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  114. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  115. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  116. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  117. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  118. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  119. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  120. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  121. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  122. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  123. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  124. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  125. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  126. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  127. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  128. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  129. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  130. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  131. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
  132. package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
  133. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  135. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
  136. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  137. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  138. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  139. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  140. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  143. package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
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  148. package/lib/index.js +120 -31
  149. package/lib/index.js.map +3 -3
  150. package/lib/novel-to-game/README.md +10 -11
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  152. package/lib/novel-to-game/VERSION +1 -1
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  154. package/lib/novel-to-game/package.json +4 -0
  155. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  156. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  157. package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
  158. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  159. package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
  160. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
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  162. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  163. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  164. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
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  166. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  167. package/lib/oh-story/manifest.json +628 -803
  168. package/lib/oh-story/package.json +4 -0
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@@ -33,8 +33,8 @@ source: local_longform_sample_derived
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  ## 前中后期打法
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  - 前期:用医院、古玩、家族羞辱、灵气异常或救人现场让现代规则撞上修真能力。
36
- - 中期:围绕法器线索、病情反转、钱、账资源和仇家上门推进,能力越强越要有限制。
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- - 后期:把现代势力、修炼资源和旧仇合并清算,结尾留更高修士或资源源头。
36
+ - 中期:围绕法器线索、病情反转、钱款、修炼资源和仇家上门推进,能力越强越要有限制。
37
+ - 后期:把现代势力、修炼资源和旧仇合并清算,结尾留更高境界的修士或资源源头。
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  ## 节奏密度
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  每章一半以上篇幅留在现实问题上,修真能力只解决当前卡点并引出更高层麻烦。
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  ## 证据摘要
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  样本说明:本地同题材长篇样本,可用 893 本;抽样 24 本,前/中/后章节段 24/24/24,共 72 个。
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  正文参考:段落中位约 25.8 字,对话约占 28%。
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- 使用提醒:只作题材参考,帮你抓常见场面和前中后写法;本书设定与同题材对标仍优先。
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+ 使用提醒:常见场面和阶段写法只作题材参考;本书设定与同题材对标优先。
@@ -8,7 +8,7 @@ source: local_longform_sample_derived
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  # 都市日常正文提示卡
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  ## 正文提示词
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- 写都市日常时,正文要让普通小事带出关系、钱、职业、家庭和身份变化。主线围绕一个清楚的生活目标推进:创业翻身、家庭修复、小店经营、社区治愈、职业转稳都可以。读者看的是生活一点点变好的确定感,大事件密度反而靠后。每章安排一个可见生活问题,再让主角的选择让关系或处境前进一步。
11
+ 写都市日常时,正文要让普通小事带出关系、钱、职业、家庭和身份变化。主线围绕一个清楚的生活目标推进:创业翻身、家庭修复、小店经营、社区治愈、职业转稳都可以。读者看的是生活一点点变好的确定感,大事件的密度不必高。每章安排一个可见生活问题,再通过主角的选择推动关系或处境前进一步。
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  ## 开场抓手
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  - 用手机消息、吃饭接送、账单、工作班级、邻里亲友误会、家庭小争执切入。
@@ -50,4 +50,4 @@ source: local_longform_sample_derived
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  ## 证据摘要
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  样本说明:本地同题材长篇样本,可用 1572 本;抽样 24 本,前/中/后章节段 24/24/24,共 72 个。
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  正文参考:段落中位约 21.8 字,对话约占 30%。
53
- 使用提醒:只作题材参考,帮你抓常见场面和前中后写法;本书设定与同题材对标仍优先。
53
+ 使用提醒:常见场面和阶段写法只作题材参考;本书设定与同题材对标优先。
@@ -8,13 +8,13 @@ source: local_longform_sample_derived
8
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  # 都市种田正文提示卡
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  ## 正文提示词
11
- 写都市种田时,把家庭、土地/门店/产品、钱、邻里和身份变化写成经营循环。爽点来自一点点把生活盘活,并被身边人看见。
11
+ 写都市种田时,围绕土地/门店/产品展开经营循环,让收益牵动家庭、邻里和身份变化。爽点来自一点点把生活盘活,并被身边人看见。
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  ## 开场抓手
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  下岗/离婚、门店亏损、邻里关系、孩子/家人心声、第一笔生意、产品试卖都适合切入。
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  ## 冲突发动机
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- 低资源起点 + 经营机会 + 家庭关系压力。每章至少推进一个资源、口碑或关系位置。
17
+ 低资源起点 + 经营机会 + 家庭关系压力。每章至少推进一项资源、口碑或关系处境的变化。
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  ## 爽点与情绪释放
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  释放来自第一笔利润、产品被认可、家人安心、邻里改口、竞争对手失算。经营爽点要能算账,也要有人情反馈。
@@ -48,4 +48,4 @@ source: local_longform_sample_derived
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  ## 证据摘要
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  样本说明:本地同题材长篇样本,可用 451 本;抽样 24 本,前/中/后章节段 24/24/24,共 72 个。
50
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  正文参考:段落中位约 25.0 字,对话约占 33%。
51
- 使用提醒:只作题材参考,帮你抓常见场面和前中后写法;本书设定与同题材对标仍优先。
51
+ 使用提醒:常见场面和阶段写法只作题材参考;本书设定与同题材对标优先。
@@ -12,7 +12,7 @@ source: local_longform_sample_derived
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  ## 开场抓手
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  - 用欠钱、离婚、退队、被嘲、求职失败、亲戚压力、手机消息等低门槛困境切入。
15
- - 金手指不要先讲说明书,先给一次能被现实场景验证的小见结果。
15
+ - 金手指不要先讲说明书,先给一次能被现实场景验证的小结果。
16
16
  - 若有系统面板,面板只给目标、奖励、限制三件事,立刻回到角色反应。
17
17
 
18
18
  ## 冲突发动机
@@ -36,10 +36,10 @@ source: local_longform_sample_derived
36
36
  ## 前中后期打法
37
37
  - 前期:用系统提示、手机消息、家庭/职场尴尬或公开评价让脑洞规则第一次改变现实收益。
38
38
  - 中期:围绕任务代价、钱和收益、关系误会和公开反馈推进,规则越爽越要给限制。
39
- - 后期:把奖励异常、热搜发酵和身份漏洞合并,结尾落到新任务或更大公开评价。
39
+ - 后期:把奖励异常、热搜发酵和身份漏洞合并,结尾落到新任务或更广范围的公开评价。
40
40
 
41
41
  ## 节奏密度
42
- 每章至少有一次规则小见结果和一次外部反馈。面板信息越长,现实反应越要具体,否则会变成自嗨。
42
+ 每章至少有一次规则生效的小结果和一次外部反馈。面板信息越长,现实反应越要具体,否则会变成自嗨。
43
43
 
44
44
  ## 本章取舍
45
45
  系统信息压短,现实反馈放大;设定用到哪写到哪。跨题材时,都市脑洞只承担“新规则改写现实”的主干,别抢走情感线或悬疑线的主节奏。
@@ -50,4 +50,4 @@ source: local_longform_sample_derived
50
50
  ## 证据摘要
51
51
  样本说明:本地同题材长篇样本,可用 1837 本;抽样 24 本,前/中/后章节段 24/24/24,共 72 个。
52
52
  正文参考:段落中位约 21.5 字,对话约占 32%,系统/面板提示约 10%。
53
- 使用提醒:只作题材参考,帮你抓常见场面和前中后写法;本书设定与同题材对标仍优先。
53
+ 使用提醒:常见场面和阶段写法只作题材参考;本书设定与同题材对标优先。
@@ -8,7 +8,7 @@ source: local_longform_sample_derived
8
8
  # 都市高武正文提示卡
9
9
 
10
10
  ## 正文提示词
11
- 写都市高武时,要把现代生活压力和超凡危险绑在一起。学校、家庭、城市秩序、职业考试、序列等级、异常灾害都要变成能力见效后的的现实后果。爽点落在被看轻的主角解决别人解决不了的危险。
11
+ 写都市高武时,要把现代生活压力和超凡危险绑在一起。能力见效后,要写出学校、家庭、城市秩序、职业考试和序列等级受到的影响,以及异常灾害中的破局结果。爽点落在被看轻的主角解决别人解决不了的危险。
12
12
 
13
13
  ## 开场抓手
14
14
  - 用异常事故、天赋检测、校园/训练场压力、家庭负担、官方通报、职业考试切入。
@@ -35,7 +35,7 @@ source: local_longform_sample_derived
35
35
 
36
36
  ## 前中后期打法
37
37
  - 前期:用体测、武考、异兽警报、训练馆或排名刷新压出战力差距和资源名额。
38
- - 中期:围绕训练收益、补给资源、公开评测和危险、事故、案件推进,升级要有可见测量。
38
+ - 中期:围绕训练收益、补给资源、公开评测,以及危险事故或案件推进,升级要有可见测量。
39
39
  - 后期:把榜单变化、强者关注和异兽入侵推到明面上见结果,结尾留新训练资格或战场召唤。
40
40
 
41
41
  ## 节奏密度
@@ -50,4 +50,4 @@ source: local_longform_sample_derived
50
50
  ## 证据摘要
51
51
  样本说明:本地同题材长篇样本,可用 1695 本;抽样 24 本,前/中/后章节段 24/24/24,共 72 个。
52
52
  正文参考:段落中位约 26.0 字,对话约占 27%,系统/面板提示约 12%。
53
- 使用提醒:只作题材参考,帮你抓常见场面和前中后写法;本书设定与同题材对标仍优先。
53
+ 使用提醒:常见场面和阶段写法只作题材参考;本书设定与同题材对标优先。
@@ -32,7 +32,7 @@ source: local_longform_sample_derived
32
32
  开场落到班级、宿舍、考试、社团、校门口或一条消息;冲突落到误会、竞争和青春期面子;结尾落到约定、公开围观、成绩/比赛变化或暧昧证据。
33
33
 
34
34
  ## 前中后期打法
35
- - 前期:用班级、宿舍、考试、社团、校门口或一条消息制造误会和青春期面子。
35
+ - 前期:用班级、宿舍、考试、社团、校门口或一条消息制造误会,逼出青春期爱面子的反应。
36
36
  - 中期:围绕成绩/比赛、同学围观、约定落地和小吃醋推进,甜点要和具体事件绑定。
37
37
  - 后期:把公开围观、成绩变化和暧昧证据合并,结尾留下一次约定或关系被同学看见。
38
38
 
@@ -40,7 +40,7 @@ source: local_longform_sample_derived
40
40
  每章一个小压力、一个小靠近、一个未说破的余波。甜点短而准,关系变化要能被下一章继承。
41
41
 
42
42
  ## 本章取舍
43
- 校园规则和同龄人围观不能消失。若本章重撒糖,就留一个考试、家长或同学误会压力;若重冲突,就给读者一个关系安全感回扣。
43
+ 校园规则和同龄人围观不能消失。若本章重撒糖,就留一个考试、家长或同学误会压力;若重冲突,就用一次维护或靠近,回扣关系的安全感。
44
44
 
45
45
  ## 禁止漂移
46
46
  不要只写脸红心跳;不要连续撒糖没有外部压力;不要成人化油腻;不要让校园规则消失。
@@ -48,4 +48,4 @@ source: local_longform_sample_derived
48
48
  ## 证据摘要
49
49
  样本说明:本地同题材长篇样本,可用 143 本;抽样 24 本,前/中/后章节段 24/24/24,共 72 个。
50
50
  正文参考:段落中位约 26.8 字,对话约占 24%,系统/面板提示约 8%。
51
- 使用提醒:只作题材参考,帮你抓常见场面和前中后写法;本书设定与同题材对标仍优先。
51
+ 使用提醒:常见场面和阶段写法只作题材参考;本书设定与同题材对标优先。
@@ -1,6 +1,6 @@
1
1
  # 题材正文提示词卡索引
2
2
 
3
- > 本文只做**索引与召回规范**,每个题材的正文提示词已拆到同目录的 `genre-prose-cards/` 下。
3
+ > 按题材查阅 `genre-prose-cards/` 中的单卡;正文的自动匹配入口见下方召回规则。
4
4
 
5
5
  ---
6
6
 
@@ -10,21 +10,21 @@
10
10
 
11
11
  - 通用正文要求只维护一份:严格消费细纲,按情节点义务写,缓慢推进,严禁提前写后续剧情,写完做确定性字数、钩子、禁用词、退化校验。
12
12
  - 题材卡只管题材层稳定核心:世界观/生活逻辑、读者期待、核心爽点/情绪、常见场面、常见钩子和禁止漂移。
13
- - 本书文风只管句长、标点、潜台词、锚点片段和笔调;它不覆盖题材卡,也不覆盖 `剧情/情绪模块.md` / `剧情/节奏.md`。
14
- - 三者冲突时:章节细纲与连续性 > 情绪/节奏权威召回 > 题材卡 > 本书文风 > 通用技巧。
13
+ - 本书文风规定句长、标点、潜台词、锚点片段和笔调;题材卡补充常见场面与题材期待,`剧情/情绪模块.md` / `剧情/节奏.md` 提供情绪和节奏依据。
14
+ - 事件、连续性与信息边界服从章节细纲和权威召回;表达维度的冲突按 `style-resolution.md` 裁决,本书明确文风优先于题材卡默认值。
15
15
 
16
16
  ## 召回规则
17
17
 
18
- 1. 先读 `设定/题材定位.md`,确认主题材、目标平台、性向频道、主对标书和核心梗。
19
- 2. 先查本索引匹配题材,再只读取同目录的 `genre-prose-cards/{题材}.md` 这一张卡;不要把整套题材卡全部加载进 prompt。
18
+ 1. 正文先按 单章正文工作流 取得组装报告,脚本已按「题材类型」匹配卡头的 `genre` / `aliases`。手动选题或查卡时,再读 `设定/题材定位.md`,确认主题材、目标平台、性向频道、主对标书和核心梗。
19
+ 2. 组装报告给出主辅卡路径时,只读取所列卡;无匹配时按报告指定范围读 `style-genre-modules.md`。人工查卡用本索引,不把整套题材卡全部加载进 prompt。
20
20
  3. 跨题材时,主题材读取 1 张完整卡,辅题材读取 1 张并只摘 1-2 条“常见场面/禁止漂移”;不要把两套节奏并行堆满。
21
21
  4. 高置信卡可直接用于写第 1 章前生成的 `设定/题材正文提示卡.md`;中置信卡需结合本书对标/细纲对照;低置信卡只能兜底,必须标注低置信并优先补同题材对标。
22
22
  5. 每章传给 narrative-writer 的 `genre_prose_card` 只保留本章相关条目,推荐 120-300 字;包含:题材限制、核心逻辑、读者期待、核心爽点/情绪、正文落点、前中后期打法、场景颗粒、禁止漂移、本章取舍、卡片置信度。
23
- 6. **题材卡只在写手内部校准题材味,绝不出现在正文里**:正文不得写卡名、题材标签、置信度、条目编号或“证据摘要”数据,也不得写“已按题材卡/满足字数/零违规”一类合规自评或写作过程说明——只输出故事本身。
23
+ 6. **题材卡只在写手内部校准题材味,正文只输出故事**:不写卡名、题材标签、置信度、条目编号、“证据摘要”数据,或“已按题材卡/满足字数/零违规”等过程自评。
24
24
 
25
25
  ## 题材卡写法原则
26
26
 
27
- 每张题材卡必须回答九件事:题材核心、主线目标、冲突发动机、爽点定位、常见情绪转化、场景颗粒、正文落点、前中后期打法和禁止漂移。可参考“都市日常”式写法:先给清晰生活目标,再说明低烈度冲突如何产生真实结果,然后把开场/冲突/结尾分别落到具体物件和场面,最后写哪些爽点是微小但可见的改变。不要把通用方法论硬套进所有题材。
27
+ 每张题材卡必须回答九件事:题材核心、主线目标、冲突发动机、爽点定位、常见情绪转化、场景颗粒、正文落点、前中后期打法和禁止漂移。以“都市日常”为例:先给生活目标,再说明低烈度冲突如何改变关系或处境,把开场、冲突和结尾落到具体物件与场面,写出微小但可见的爽点。各题材保留自己的冲突和释放方式。
28
28
 
29
29
  ## 不要把这些写成硬规则
30
30
 
@@ -1,24 +1,34 @@
1
- # 读者心理与题材适配
1
+ # 读者、平台与选题
2
2
 
3
- > **用途**:读者心理需求、题材生命力规律、跨网站适配、平台差异、书名/简介技法、代入感管理。选题和定位时对照使用。
4
- > **语气**:指令式——每个规律都要转化为选题、定位、书名、文案或开篇的可执行约束。
5
- > **配合**:长篇结构与声线见 `long-genre-catalog.md`、`long-genre-mechanics.md` 与 `genre-prose-cards.md`;短篇结构见 `short-genre-formulas.md`。
3
+ > **用途**:定方向时确认读者要什么、选赛道、定平台写法、取书名简介、选对标。平台读者差异写在本文件「平台与频道」表里。
4
+ > **配合**:长篇男频题材框架见 `long-genre-catalog.md`,女频见 `female-audience-writing.md`,核心梗和金手指见 `long-genre-mechanics.md`;短篇结构见 `short-genre-formulas.md`。
6
5
 
7
6
  ---
8
7
 
9
- ## 决策路由:按决策类型选章节
8
+ ## 决策路由
10
9
 
11
- > 做选题和定位决策时,先确认你在做什么决定,然后翻到对应章节。
10
+ | 要做的决定 | 看哪一节 | 核心问题 |
11
+ |-----------|---------|---------|
12
+ | 确认目标读者要什么 | 读者心理需求与题材匹配 | 读者深层缺什么?题材给不给得了? |
13
+ | 选题材、判断潜力 | 选赛道 | 天花板多高、竞争多挤、自己写不写得了? |
14
+ | 定平台写法 | 平台与频道 | 同一题材在目标平台怎么取舍? |
15
+ | 判断能不能混搭、会不会写偏 | 题材边界 | 读者冲着什么来,越界了没有? |
16
+ | 取书名、写简介 | 书名与简介 | 三秒内传出卖点?简介有安全感和钩子? |
17
+ | 选对标书 | 对标与扫榜 | 是不是同平台、同题材、同类型的中层样本? |
12
18
 
13
- | 你要做的决定 | 先看哪个章节 | 核心问题 |
14
- |-------------|-------------|---------|
15
- | 选题材/判断题材潜力 | 题材生命力规律 | 这个题材还有没有红利? |
16
- | 确认目标读者想要什么 | 读者心理需求与题材匹配 | 读者深层缺什么?我的题材给不给得了? |
17
- | 选平台/调整写法 | 跨网站题材适配 | 同一题材在目标平台怎么改写法? |
18
- | 判断题材边界/能不能混搭 | 题材边界感 | 当前素材、知识储备和篇幅能否支撑这个题材? |
19
- | 取书名 | 书名命名技法 | 书名能不能在3秒内抓住目标读者? |
20
- | 写简介/文案 | 简介/文案分类体系 | 简介有没有给出安全感+钩子? |
21
- | 检查代入感 | 代入感与塑料感 | 读者能不能把自己投射进主角? |
19
+ ---
20
+
21
+ ## 平台与频道
22
+
23
+ | 平台 | 男频 | 女频 |
24
+ |------|------|------|
25
+ | 番茄 | 强情绪、噱头、爽感直给,需要慢热铺垫的题材不适配;第一章就立钩子,节奏快、不能停;书名噱头优先,是吸量入口,但要准确承诺正文卖点 | 下沉吸量;强钩子、强情绪,安全感早给;章节短、推拉快 |
26
+ | 七猫 | 免费阅读,先按番茄男频的写法起步,再用近期样本校准 | 强情绪:甜虐交替、极限推拉,章末情绪钩子密 |
27
+ | 起点 | 代入感优先于节奏:可以先铺人物、慢热,但不能散;读者更耐心,靠多线铺垫和伏笔撑长线期待;书名用轻度反差加金手指、主线或爽点,内容要贴合书名 | 长线稳定:人设细、文风稳,可以慢热,篇幅长、容忍铺垫 |
28
+ | 晋江 | 以女频为主,男频不作默认选择 | 人设优先于情节:角色魅力先立,感情推进就是期待和爽点;节奏细但不能水;对女主主体性和文案安全感要求最高 |
29
+
30
+ - 刺猬猫等其他平台(整活与人设优先,动漫同人、二游圈层)先用 story-long-scan 的样本校准圈层接受度。
31
+ - 同一题材换平台,节奏和雷点都要用目标平台的近期样本重新校准,不拿 A 平台的经验硬套 B 平台。
22
32
 
23
33
  ---
24
34
 
@@ -26,210 +36,127 @@
26
36
 
27
37
  ### 从爆款反推读者心理
28
38
 
29
- - 从爆款提炼核心剧情元素→框定读者画像→推测心理需求→双管验证
30
- - 爆款情绪一以贯之(斗破="莫欺少年穷"从头到尾);非爆款散乱多头并行
31
- - 小情绪(升级/复仇/寻宝)应统一到主情绪之下
32
- - 验证法:提炼出的情绪需求对照目标读者真实生活状态
33
- - 特别关注"别人觉得剧毒但核心读者痴迷"的元素
39
+ - 从爆款提炼核心剧情元素,框定候选读者画像并推测心理需求,再对照剧情与读者反馈验证。
40
+ - 检查主情绪是否贯穿全书,如斗破的「莫欺少年穷」;升级、复仇、寻宝等小情绪都服务于主情绪,不各自展开。
41
+ - 验证时把推测的需求和目标读者的评论、生活状态对照,不把剧情反推的画像直接当作事实。
42
+ - 特别关注「别人觉得剧毒、核心读者却痴迷」的元素。
34
43
 
35
44
  ### 题材→读者画像→深层需求
36
45
 
46
+ 下表是从题材机制反推的候选画像,要用目标样本和读者反馈验证。
47
+
37
48
  | 题材 | 读者画像 | 三层心理需求 |
38
49
  |------|----------|-------------|
39
- | 末日重生 | 对阶级跃升绝望的人 | 颠倒秩序(权力渴望)+不安全感(生存焦虑)+捡漏(最小努力最大回报) |
40
- | 战神赘婿 | 中年男人,经济压力大 | 无能的痛苦→不被体谅的愤怒→羞耻的自卑→需要借口合理化隐忍→反转暴爽 |
41
- | 网文通用 | — | 深层需求落在被认可/被理解/被尊重,表面"打脸"只是外壳 |
50
+ | 末日重生 | 对阶级跃升绝望的人 | 颠倒秩序(权力渴望)+不安全感(生存焦虑)+捡漏(最小努力换最大回报) |
51
+ | 战神赘婿 | 经济压力大的中年男人 | 无能的痛苦→不被体谅的愤怒→羞耻的自卑→需要借口合理化隐忍→反转暴爽 |
52
+ | 网文通用 | — | 深层需求落在被认可、被理解、被尊重,表面的打脸只是外壳 |
53
+
54
+ 两种常见的深层满足:**代偿**,给主角现实里缺的东西(赘婿其实是隐藏战神,补上「被人看不起」);**捷径**,金手指让主角跳过苦熬(签到、一夜暴富),开局就给「不用苦熬也能赢」的解压感。
42
55
 
43
56
  ### 深层需求挖掘法
44
57
 
45
- - 潜入读者集体潜意识→爱什么恨什么渴望什么逃避什么
46
- - 不同题材读者画像不同→必须先定位读者再设计情绪
47
- - 写作前先问:目标读者现实生活中最缺什么?最想要什么?
48
- - 情绪需求深度决定作品天花板——越触及深层需求共鸣越强
58
+ 先定位读者,问清他们爱什么、恨什么、渴望什么、逃避什么,再检查核心情绪能否回应他们现实中最缺、最想要的东西。
49
59
 
50
60
  ### 情绪根源
51
61
 
52
- 情绪来自"不公平"和"为什么"。区别对待→读者理所当然觉得不公平→这就是情绪根源。
53
- 都市情绪例:事业小有成就→爸要创业→妈要给弟弟买婚房→不公平感自然产生。
62
+ 「不公平」是常见情绪来源:让读者看见区别对待的具体行为,并追问主角为什么要承受这些后果。都市例:事业小有成就→爸要创业→妈要给弟弟买婚房,不公平感自然产生。
54
63
 
55
64
  ---
56
65
 
57
- ## 题材生命力规律
66
+ ## 选赛道
58
67
 
59
- - 题材生命力按“样本验证”判断,不把历史经验当作当前事实。
60
- - 先用当前 scan/analyze 或用户指定样本确认目标平台仍有读者反馈。
61
- - 判断题材所处阶段:新鲜期 / 成熟期 / 审美疲劳期。
62
- - 新鲜期优先提炼创意方向;成熟期优先稳定交付边界期待;疲劳期必须给出新切入点。
63
- - 跟风只能复用结构功能位,不能复刻剧情内容。
64
- - 无法确认阶段时,按成熟期处理:保守满足边界期待,微创新不超过 3 个。
65
-
66
- ### 时代变革三阶段
67
-
68
- | 时代 | 特征 |
69
- |------|------|
70
- | 自由时代 | 无固定风格,灵感来自传统文学/漫画 |
71
- | 游戏化时代 | 等级+关卡+BOSS+副本+装备,引导消费 |
72
- | 生活化倾向 | 重故事轻升级,有生活细节,贴近时代,反游戏化;是否适用需以当前平台样本验证 |
68
+ - 用当前 scan/analyze 或用户指定样本的读者反馈判断题材阶段:新鲜期、成熟期、审美疲劳期,不把历史热度当作当前事实。新鲜期优先提炼创意方向;成熟期优先稳定交付边界期待;疲劳期必须给出新切入点。无法确认阶段时按成熟期处理:保守满足边界期待,微创新不超过 3 个。
69
+ - 赛道看三维:天花板(读者池多大)、竞争度(对手多少)、素材和能力的匹配度。先看天花板;读者池太小的赛道降低篇幅和商业预期。有时成绩差是题材天花板低,不是写得不好。
70
+ - 天花板相近时,选竞争分散、近期样本仍在冒头的切口;不进头部品牌扎堆、功能位难复用的成熟赛道。热门类别只代表读者池大,不代表其中某个梗当前有效。
71
+ - 降低竞争压力:保留题材边界,换切入角度、人物关系或情绪触发方式。跟风只复用结构功能位,不复刻剧情内容。
72
+ - 换赛道开新书时保留与旧作重叠的要素,带上老读者,每一步只换一部分(动画宝可梦→都市宝可梦→都市原创御兽→仙侠御兽)。
73
73
 
74
74
  ---
75
75
 
76
- ## 跨网站题材适配
77
-
78
- 同一个题材在不同网站写法完全不同,由目标读者群体决定。不能用A网站的样本直接套到B网站;必须用目标平台样本校准读者期待、节奏和雷点。
79
-
80
- ### 平台核心差异
81
-
82
- | 平台 | 核心驱动力 | 不适配题材 |
83
- |------|-----------|-----------|
84
- | 刺猬猫 | 整活与人设,动漫同人/二游基础 | 全民流、高武流基本行不通 |
85
- | 起点(非轻小说) | 正常剧情推进的节奏与代入感 | 纯整活难以长期维持 |
86
- | 起点轻小说 | 整活+人设+节奏并重 | 需持续整活能力 |
87
- | 番茄 | 强情绪、噱头、爽感直给 | 需慢热铺垫的题材 |
88
-
89
- ### 读者群体差异
90
-
91
- | 平台 | 读者特征 |
92
- |------|----------|
93
- | 起点 | 筛选成本高,读者更耐心,慢节奏也能接受 |
94
- | 新媒体(30岁+) | 偏爱接近真实的故事,被打击的生活才是常态 |
95
-
96
- **关键**:同一套写法不同平台效果截然不同,必须针对平台调整。
97
-
98
- ### 刺猬猫要点
99
-
100
- 同人优先验证目标圈层样本 | 脑洞要加成在次元文化里 | 逻辑以圈层接受度为准 | 少写打斗多写日常 | 对"梗"要求很高,需用最新榜单/评论校准
101
-
102
- ### 番茄书测改名策略
103
-
104
- 书名 A/B 方案:金手指相关 / 第一个单元剧情相关 / 主线相关 / 与原书名相近的保守款 / 稍微夸张吸量的款。用目标平台规则和用户要求筛选。
105
-
106
- ---
107
-
108
- ## 题材边界感
109
-
110
- ### 有边界感 vs 无边界感
111
-
112
- | 类型 | 特点 | 适合人群 |
113
- |------|------|----------|
114
- | 有边界感 | 已有成熟受众、写法有迹可循 | 样本验证充分,适合稳定交付 |
115
- | 无边界感/创新 | 受众不确定、写法需探索 | 风险高,需降低篇幅和创新数量 |
116
-
117
- ### 玄幻三大核心
118
-
119
- - **代入感**:玄幻王朝比赛博朋克代入感强百倍;肉身成圣拳拳到肉比斗法对波好代入
120
- - **期待感**:期待感不崩贯穿全文,读者流失很慢
121
- - **认同感**:读者代入主角对主角认同=死忠粉极难流失。"小德可缺大义不能失"
122
-
123
- ### 都市文暧昧四要素
76
+ ## 题材边界
124
77
 
125
- 1. **女人**:没有女人的都市文不是都市文(男频)
126
- 2. **轻松**:读者图轻松愉悦不写苦大仇深
127
- 3. **互动**:角色间互动+读者与主角的"秘密"互动
128
- 4. **私密**:隐藏主角能力,读者和主角之间的小秘密
129
-
130
- ### 金手指设定原则
131
-
132
- 必须与主角生活/职业息息相关。医生配医术秘籍=合理;医生配隐身=牵强。金手指跟主线有关,技能能升级,一个技能衍生不同效果,不要频繁开新金手指。
133
-
134
- ### 历史文红线
78
+ | 类型 | 特点 | 适合 |
79
+ |------|------|------|
80
+ | 有边界感 | 已有成熟受众,写法有迹可循 | 样本验证充分,适合稳定交付 |
81
+ | 无边界感/创新 | 受众不确定,写法要探索 | 风险高,降低篇幅和创新数量 |
135
82
 
136
- - 核心立场:"基于民族主义的圣主平等",前后立场摇摆=严重割裂
137
- - 历史网文≠历史,以读者为第一要素不是以真实为第一要素
138
- - 历史人物评判跟随当代权威共识,尤其是教员的评判,不要逾越
139
- - 爽感阈值管理:前期家族/势力升级过快→后续难以为继
83
+ - **判断边界**:同题材精品到万订之间的书,它们的共同元素就是边界;越界的「创新」多半是毒点。素材或题材资产不足时不越界,先交付核心期待,再做微创新。
84
+ - **三个层次**:题材边界(该题材的设定、节奏、情绪基调,越界如都市文写出仙侠味);风格边界(语言质感和叙事节奏,越界如世情文写出玄幻腔);受众边界(目标读者的期待和雷点,越界如用男频节奏写女频、用起点标准写番茄)。
85
+ - **题材缝合**:先写清两个题材各自的核心梗;一个题材定主基调,另一个只提供金手指或设定外衣;碰撞出的看点超出核心梗就是越界。两套节奏交替推进,读者会不知道自己在看什么。两个元素本身割裂的组合(仙侠+科技)难度很高,先把设定自圆其说。
140
86
 
141
87
  ---
142
88
 
143
- ## 代入感与塑料感
144
-
145
- ### 代入感
146
-
147
- 代入感高度重叠于爽感。代入感低时主角做什么读者都不觉得爽。越代入越爽越爽越想看。
89
+ ## 书名与简介
148
90
 
149
- ### 塑料感来源
91
+ 书名、简介、开篇是读者要过的三道门,层层传递同一个卖点,正文再兑现它。
150
92
 
151
- 仙侠不仙、武侠不侠、画风撕裂(仙侠世界搞科研)。去塑料感:让世界像真实存在的世界不是纸糊的。
93
+ ### 书名
152
94
 
153
- ### 同人为什么开头高追读
154
-
155
- 世界观够硬,初始代入感够高。例外:搞笑文/梗文核心偏有趣,爽感居次,需旁观者视角,不需要强代入感。
156
-
157
- ### 有效扫榜
158
-
159
- 扫榜规则:1) 运行当前 scan/analyze 流程获取目标平台近期样本 2) 排除自带粉丝基础的头部作品 3) 分析可复用样本的开头结构共性。开头必须在300字内建立核心冲突,一万字定高下。
160
-
161
- ### 商业化认知
162
-
163
- 私人表达占比规则:非核心情绪的个人表达不超过全篇5%,且不得打断叙事节奏。商业化不是故意恶心读者。商业化原则:所有私人表达必须服务于核心卖点,不得独立于主线剧情存在。
164
-
165
- ---
95
+ - 书名告诉读者金手指和题材。三四个字看不出亮点是大忌;不拿悬念当期待,直接说主角能干什么。吸量的书名常带冲突、人无我有或槽点。
96
+ - 系统反套路:把「反套路」点直接写进书名,简介写系统运行一次的爽感,以及反了之后主角怎么用。
166
97
 
167
- ## 书名命名技法
168
-
169
- ### 身份法(覆盖约1/3书名)
98
+ 身份法(按目标榜单核对这类书名的占比再用):
170
99
 
171
100
  | 类别 | 公式 | 示例 |
172
101
  |------|------|------|
173
- | 高逼格身份 | [仙帝/魔神/财阀]爹妈+[反差行为/目标] | "武神爹,财阀妈,我当躺赢狗怎么了?" |
174
- | 戏剧身份对照 | [低位]替[高位]做[超出预期的事] | "让你当书童,你替少爷科举中状元?" |
175
- | 身份擦边型 | 身份关系制造暧昧暗示 | 有风险但吸量极强 |
176
-
177
- ### 其他方法
102
+ | 高逼格身份 | [仙帝/魔神/财阀]爹妈+[反差行为/目标] | 「武神爹,财阀妈,我当躺赢狗怎么了?」 |
103
+ | 戏剧身份对照 | [低位]替[高位]做[超出预期的事] | 「让你当书童,你替少爷科举中状元?」 |
104
+ | 身份擦边型 | 身份关系制造暧昧暗示 | 有风险,但吸量强 |
178
105
 
179
- | 方法 | 核心 | 适用平台 |
180
- |------|------|----------|
181
- | 掉马甲型 | 隐藏身份逐渐暴露 | 若目标平台近期同质样本过多则慎用 |
106
+ | 其他方法 | 核心 | 适用平台 |
107
+ |---------|------|----------|
108
+ | 掉马甲型 | 隐藏身份逐渐暴露 | 目标平台近期同质样本过多时慎用 |
182
109
  | 逼格起名法 | 意境感强的词汇 | 起点 |
183
110
  | 反义词法 | 正反反差制造好奇 | 通用 |
184
111
  | 主线+爽点法 | 主线剧情核心+爽点暗示 | 起点 |
185
112
 
186
- ### 平台起名差异
113
+ 番茄书测改名:准备几个 A/B 方案(金手指相关、第一个单元剧情相关、主线相关、与原书名相近的保守款、稍夸张吸量的款),按目标平台规则和用户要求筛选。
187
114
 
188
- | 平台 | 风格 | 关键原则 |
189
- |------|------|----------|
190
- | 番茄 | 噱头优先吸量第一 | 书名决定80%流量上限 |
191
- | 起点 | 轻度反差+金手指+主线+爽点 | 内容必须贴合书名 |
192
-
193
- ---
115
+ ### 简介
194
116
 
195
- ## 简介/文案分类体系
196
-
197
- ### 五种基本类型
117
+ 男频金手指文的简介常写三件事:主角处境、金手指能干什么、第一个爽点预览;女频长篇简介以 female-audience-writing.md「女频文案结构体系」为准。最好有趣、有槽点、有悬念,不靠作者名气。
198
118
 
199
119
  | 类型 | 结构 | 效果 | 适用 |
200
120
  |------|------|------|------|
201
121
  | 四段式成功型 | 情境→冲突→行动→成功 | 安全感,明确会赢 | 最通用 |
202
- | 三段式行动型 | 情境→冲突→行动(截止) | 留悬念 | 事业线突出的文 |
203
- | 二段式悬疑型 | 情境→一个反转/悬念 | 制造好奇 | 悬疑/烧脑/冷门 |
204
- | 四段式失败型 | 情境→冲突→行动→失败 | 虐感和愤怒 | 追妻火葬场 |
205
- | 三段式成功型 | 情境→转折→成功 | 简洁明快 | 甜文/轻松向 |
122
+ | 三段式行动型 | 情境→冲突→行动(截止) | 留悬念 | 事业线突出的文 |
123
+ | 二段式悬疑型 | 情境→一个反转或悬念 | 制造好奇 | 悬疑、烧脑、冷门 |
124
+ | 四段式失败型 | 情境→冲突→行动→失败 | 虐感和愤怒 | 短篇虐文、追妻;长篇追妻改用 female-audience-writing.md「虐后翻盘式」 |
125
+ | 三段式成功型 | 情境→转折→成功 | 简洁明快 | 甜文、轻松向 |
126
+
127
+ 组合:成功型+悬疑型=安全感+好奇心;行动型+成功型=先期待再满足;失败型+悬疑型=虐后留悬念。
206
128
 
207
- ### 组合策略
129
+ - 体现主角主体性,让读者看见主角会做什么选择;女频感情线尤其要交代女主如何回应处境。
130
+ - 按类型兑现承诺:成功型暗示会赢,行动型留下结果悬念,失败型交付虐感并留悬念,悬疑型交代核心问题。
131
+ - 文案和书名货不对板会劝退。
132
+ - 悬疑型文案不叠太多未解问题,读者至少要看懂主角处境和核心悬念。
208
133
 
209
- - 成功型+悬疑型=安全感+好奇心
210
- - 行动型+成功型=先期待再满足
211
- - 失败型+悬疑型=虐后留悬念
134
+ ---
135
+
136
+ ## 对标与扫榜
137
+
138
+ - 对标书要同平台、同题材、同类型,选精品到万订之间、套路框架易懂、题材经过市场验证的中层样本。
139
+ - 三不选:强品牌、强粉丝基础的头部作品(品牌和笔力遮住结构,功能位没法直接复用);刚火题材的跟风书;个人风格极强的书。
140
+ - 融合多本对标书时,只复用功能位(核心梗、节奏、情绪触发、人物关系),不复用具体桥段。融合后先用 200 字写出故事核心,核心矛盾、情绪钩子、金手指展示三项至少占两项,再进大纲。
141
+ - 要看榜单和新书走势,转 story-long-scan;要拆一本书,转 story-long-analyze。
142
+
143
+ ---
144
+
145
+ ## 代入感与塑料感
212
146
 
213
- ### 文案要点
147
+ **代入感**会放大爽感:读者认同主角的目标与处境,才会因主角的突破、获利或被认可而满足。
214
148
 
215
- - 必须体现女主主体性——主体性差会提高吸引力和留存风险
216
- - 读者需要安全感——至少暗示主角会成功
217
- - 文案和书名货不对板会劝退
218
- - 悬疑型不宜叠过多——太"谜语人"理解不了且安全感不足
149
+ **塑料感**常来自仙侠不仙、武侠不侠,或新元素和原有世界脱节,比如仙侠世界搞科研却不交代知识和制度怎么衔接。补足世界内部的因果,让人物的生活和选择受规则影响。
219
150
 
220
151
  ---
221
152
 
222
153
  ## 质量检查清单
223
154
 
224
- > 选题定位完成后逐项核对。全部通过才算合格。
225
-
226
- - [ ] **读者画像明确**:能用一句话说出目标读者是谁、现实生活中最缺什么
227
- - [ ] **深层需求对位**:题材提供的核心情绪与读者深层需求匹配,不是自嗨
228
- - [ ] **题材生命力判断**:已用当前样本确认题材阶段,不把历史热度当作当前事实
229
- - [ ] **平台适配**:写法已针对目标平台调整,不是用A平台的经验硬套B平台
230
- - [ ] **边界感确认**:当前素材、知识储备和篇幅能支撑所选题材
231
- - [ ] **书名3秒抓人**:书名在目标平台的命名规则内,3秒内能传递核心卖点或钩子
232
- - [ ] **简介有安全感+钩子**:简介类型选择正确,给了安全感同时留了悬念
233
- - [ ] **代入感无塑料感**:世界观自洽,画风统一,没有"仙侠搞科研"式撕裂
234
- - [ ] **书名简介内容三位一体**:书名暗示的卖点=简介承诺的内容=正文实际交付的东西
235
- - [ ] **金手指与生活关联**:金手指设定与主角职业/生活紧密相关,不是硬贴的
155
+ - [ ] **读者画像明确**:一句话说得出目标读者是谁、现实里最缺什么
156
+ - [ ] **深层需求对位**:题材的核心情绪和读者深层需求匹配,不是自嗨
157
+ - [ ] **赛道判断有据**:已用当前样本确认题材阶段、天花板和竞争度
158
+ - [ ] **平台适配**:写法按「平台与频道」表和目标平台样本调整过
159
+ - [ ] **边界感确认**:素材、知识储备和篇幅撑得起所选题材;缝合时只有一个主基调
160
+ - [ ] **书名简介正文三位一体**:书名暗示的卖点=简介承诺的内容=正文交付的东西
161
+ - [ ] **对标可复用**:同平台、同题材、同类型的中层样本,只借功能位
162
+ - [ ] **代入感无塑料感**:世界观自洽,没有「仙侠搞科研」式的撕裂