@oh-story/dsh 0.1.15 → 0.1.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +17 -15
- package/lib/client.js +26 -15
- package/lib/client.js.map +2 -2
- package/lib/drama/manifest.json +284 -364
- package/lib/drama/package.json +4 -0
- package/lib/drama/skills/short-drama/SKILL.md +13 -14
- package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
- package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
- package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
- package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
- package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
- package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
- package/lib/drama/skills/short-drama/references/form-cards//344/272/214/347/273/264/345/212/250/346/200/201/346/274/253.md +5 -5
- package/lib/drama/skills/short-drama/references/form-cards//345/233/275/346/274/253/344/272/214/346/254/241/345/205/203.md +5 -6
- package/lib/drama/skills/short-drama/references/form-cards//345/256/236/346/213/215.md +6 -7
- package/lib/drama/skills/short-drama/references/form-cards//346/260/264/345/242/250/347/254/224/350/247/246.md +2 -3
- package/lib/drama/skills/short-drama/references/form-cards//351/243/216/346/240/274/345/214/226/344/270/211/347/273/264.md +6 -7
- package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
- package/lib/drama/skills/short-drama/references/look-development.md +5 -7
- package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
- package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
- package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
- package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
- package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
- package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
- package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
- package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
- package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
- package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
- package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
- package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
- package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
- package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
- package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
- package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
- package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
- package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
- package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
- package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
- package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
- package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
- package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
- package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
- package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
- package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
- package/lib/drama/skills/short-drama-develop/references/genre-cards//344/273/231/344/276/240/344/277/256/347/234/237.md +2 -2
- package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
- package/lib/drama/skills/short-drama-develop/references/genre-cards//345/217/244/350/243/205/346/235/203/350/260/213.md +2 -2
- package/lib/drama/skills/short-drama-develop/references/genre-cards//345/244/215/344/273/207/346/211/223/350/204/270.md +1 -1
- package/lib/drama/skills/short-drama-develop/references/genre-cards//345/256/266/345/272/255/345/205/263/347/263/273.md +1 -1
- package/lib/drama/skills/short-drama-develop/references/genre-cards//346/202/254/347/226/221/350/247/204/345/210/231.md +1 -1
- package/lib/drama/skills/short-drama-develop/references/genre-cards//347/224/237/346/264/273/346/265/201.md +1 -1
- package/lib/drama/skills/short-drama-develop/references/genre-cards//347/240/264/351/225/234/351/207/215/345/234/206.md +4 -5
- package/lib/drama/skills/short-drama-develop/references/genre-cards//350/261/252/351/227/250/345/251/232/346/201/213.md +1 -1
- package/lib/drama/skills/short-drama-develop/references/genre-cards//350/272/253/344/273/275/351/224/231/344/275/215.md +1 -1
- package/lib/drama/skills/short-drama-develop/references/genre-cards//351/200/206/350/242/255.md +1 -1
- package/lib/drama/skills/short-drama-develop/references/genre-cards//351/207/215/347/224/237/347/251/277/350/266/212.md +2 -2
- package/lib/drama/skills/short-drama-develop/references/genre-cards.md +4 -4
- package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
- package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
- package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
- package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
- package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
- package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
- package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
- package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
- package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
- package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
- package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
- package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
- package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
- package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
- package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
- package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
- package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
- package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
- package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
- package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
- package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
- package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
- package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
- package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
- package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
- package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
- package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
- package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
- package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
- package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
- package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
- package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
- package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
- package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
- package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
- package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
- package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
- package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
- package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
- package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
- package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
- package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
- package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
- package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
- package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
- package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
- package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
- package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
- package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
- package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
- package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
- package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
- package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
- package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
- package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
- package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
- package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
- package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
- package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
- package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
- package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
- package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
- package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
- package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
- package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
- package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
- package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
- package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
- package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
- package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
- package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
- package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
- package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
- package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
- package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
- package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.5.md +2 -2
- package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
- package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
- package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
- package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
- package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
- package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
- package/lib/drama/skills/short-drama-write/references/production-format-dialect.md +20 -22
- package/lib/drama/skills/short-drama-write/references/scene-handoff-capsule.md +10 -10
- package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
- package/lib/drama/skills/short-drama-write/references/screenplay-format.md +11 -10
- package/lib/drama/skills/short-drama-write/references/script-craft.md +41 -47
- package/lib/drama/skills/short-drama-write/references/stage-contract.md +7 -5
- package/lib/drama/skills/short-drama-write/references/substitutable-realization.md +19 -25
- package/lib/index.js +120 -31
- package/lib/index.js.map +3 -3
- package/lib/novel-to-game/README.md +10 -11
- package/lib/novel-to-game/README_ZH.md +14 -15
- package/lib/novel-to-game/VERSION +1 -1
- package/lib/novel-to-game/manifest.json +34 -29
- package/lib/novel-to-game/package.json +4 -0
- package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
- package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
- package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
- package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
- package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
- package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
- package/lib/novel-to-game/skills/game-qa/references/test-design-method.md +1 -1
- package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
- package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
- package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
- package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +5 -4
- package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
- package/lib/oh-story/manifest.json +628 -803
- package/lib/oh-story/package.json +4 -0
- package/lib/oh-story/roles/chapter-extractor.md +13 -12
- package/lib/oh-story/roles/character-designer.md +20 -101
- package/lib/oh-story/roles/consistency-checker.md +7 -9
- package/lib/oh-story/roles/narrative-writer.md +22 -22
- package/lib/oh-story/roles/story-architect.md +22 -32
- package/lib/oh-story/roles/story-explorer.md +11 -14
- package/lib/oh-story/roles/story-researcher.md +13 -14
- package/lib/oh-story/skills/browser-cdp/SKILL.md +38 -26
- package/lib/oh-story/skills/story/SKILL.md +98 -63
- package/lib/oh-story/skills/story/VERSION +1 -1
- package/lib/oh-story/skills/story-cover/SKILL.md +46 -234
- package/lib/oh-story/skills/story-cover/references/api-fallback.md +128 -0
- package/lib/oh-story/skills/story-cover/references/cover-styles.md +61 -93
- package/lib/oh-story/skills/story-deslop/SKILL.md +75 -212
- package/lib/oh-story/skills/story-deslop/references/agent-calls.md +17 -3
- package/lib/oh-story/skills/story-deslop/references/banned-words.md +61 -151
- package/lib/oh-story/skills/story-deslop/references/deslop-gates.md +23 -160
- package/lib/oh-story/skills/story-deslop/references/expression.md +83 -0
- package/lib/oh-story/skills/story-deslop/references/narrative-focus.md +63 -0
- package/lib/oh-story/skills/story-deslop/references/story-logic.md +65 -0
- package/lib/oh-story/skills/story-deslop/references/style-resolution.md +5 -5
- package/lib/oh-story/skills/story-import/SKILL.md +18 -22
- package/lib/oh-story/skills/story-import/references/benchmark-sync.md +50 -0
- package/lib/oh-story/skills/story-import/references/character-state-reverse.md +9 -9
- package/lib/oh-story/skills/story-import/references/deep-analysis.md +7 -8
- package/lib/oh-story/skills/story-import/references/import-report.md +9 -8
- package/lib/oh-story/skills/story-import/references/import-special-cases.md +7 -17
- package/lib/oh-story/skills/story-import/references/import-tracking.md +6 -6
- package/lib/oh-story/skills/story-import/references/length-routing.md +10 -60
- package/lib/oh-story/skills/story-import/references/outline-reverse-rules.md +10 -10
- package/lib/oh-story/skills/story-import/references/outline-reverse.md +3 -3
- package/lib/oh-story/skills/story-import/references/structure-mapping-long.md +120 -132
- package/lib/oh-story/skills/story-import/references/structure-mapping-short.md +77 -92
- package/lib/oh-story/skills/story-import/references/tracking-initialization.md +2 -2
- package/lib/oh-story/skills/story-import/scripts/build_outline_brief.py +36 -59
- package/lib/oh-story/skills/story-import/scripts/check-outline-contract.js +5 -1
- package/lib/oh-story/skills/story-import/scripts/outline_view.py +286 -0
- package/lib/oh-story/skills/story-long-analyze/SKILL.md +41 -78
- package/lib/oh-story/skills/story-long-analyze/references/author-facing.md +28 -30
- package/lib/oh-story/skills/story-long-analyze/references/final-checks.md +9 -17
- package/lib/oh-story/skills/story-long-analyze/references/index-rebuild.md +9 -3
- package/lib/oh-story/skills/story-long-analyze/references/inspiration-library.md +23 -10
- package/lib/oh-story/skills/story-long-analyze/references/pipeline-ops.md +13 -20
- package/lib/oh-story/skills/story-long-analyze/references/stage1-golden-chapters.md +28 -29
- package/lib/oh-story/skills/story-long-analyze/references/stage2-extraction.md +74 -162
- package/lib/oh-story/skills/story-long-analyze/references/stage3-plot-rhythm.md +124 -309
- package/lib/oh-story/skills/story-long-analyze/references/stage4-characters-settings.md +49 -164
- package/lib/oh-story/skills/story-long-analyze/references/stage5-report.md +12 -13
- package/lib/oh-story/skills/story-long-analyze/references/style-profile-generator.md +114 -35
- package/lib/oh-story/skills/story-long-analyze/references/synthesis-inputs.md +16 -6
- package/lib/oh-story/skills/story-long-analyze/scripts/inspect_existing_assets.py +3 -1
- package/lib/oh-story/skills/story-long-analyze/scripts/manage_analysis_run.py +5 -1
- package/lib/oh-story/skills/story-long-scan/SKILL.md +54 -82
- package/lib/oh-story/skills/story-long-scan/references/genre-trends.md +47 -181
- package/lib/oh-story/skills/story-long-scan/references/platform-ciweimao.md +24 -7
- package/lib/oh-story/skills/story-long-scan/references/platform-fanqie.md +24 -22
- package/lib/oh-story/skills/story-long-scan/references/platform-jjwxc.md +25 -13
- package/lib/oh-story/skills/story-long-scan/references/platform-qidian.md +41 -27
- package/lib/oh-story/skills/story-long-scan/references/platform-qimao.md +26 -16
- package/lib/oh-story/skills/story-long-scan/references/topic-decision.md +31 -34
- package/lib/oh-story/skills/story-long-write/SKILL.md +12 -13
- package/lib/oh-story/skills/story-long-write/references/agent-calls.md +2 -2
- package/lib/oh-story/skills/story-long-write/references/artifact-protocols.md +53 -26
- package/lib/oh-story/skills/story-long-write/references/author-memory-maintenance.md +9 -7
- package/lib/oh-story/skills/story-long-write/references/author-memory.md +6 -6
- package/lib/oh-story/skills/story-long-write/references/banned-words.md +61 -151
- package/lib/oh-story/skills/story-long-write/references/benchmark-recall.md +4 -4
- package/lib/oh-story/skills/story-long-write/references/character-basics.md +57 -95
- package/lib/oh-story/skills/story-long-write/references/character-relations.md +120 -270
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# 短篇钩子:节尾、节首、段落与全文悬念
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> 构思时填小节大纲「结尾承接/钩子」列、定付费点断点拿不准落点时,查「2. 节尾」;其余各节在设计对应写法时按需查。写正文按小节大纲这一列执行,不读本文件。示例取自七猫短篇原文,按《书名》标出处,标点照原文;写正文时标点按本篇的格式规范改写。
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## 1. 全文悬念的承接与收束
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先确定全文最终要回答的核心问题。副悬念为它提供证据、误导或情绪代价,不另开独立支线。
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| 悬念/未知 | 突然揭示 / 神秘物品 / 留白 | 激发好奇 |
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| 紧迫/危机 | 紧急危机 / 倒计时 / 未完成动作 | 制造焦虑 |
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| 反转/真相 | 身份反转 / 隐藏含义 / 回声 | 颠覆认知 |
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| 情感/关系 | 两难抉择 / 承诺威胁 / 情感转折 | 拉扯情绪 |
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| 系统文特有 | 系统激活 / 选择型 | 期待金手指 |
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| 氛围/日常 | 意象钩子 / 离奇消失 / 信息差 | 暗流涌动 |
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局部问题揭晓后,让答案改变下一步行动、关系立场或读者对核心问题的判断。延迟揭晓时,也要交付新证据、误判修正或局部反击,避免一直抬问题。
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| 开篇策略 | 推荐钩子 | 为什么 |
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| 直接冲击 | 未完成动作开局 / 倒计时开局 | 即时紧迫感 |
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| 制造好奇 | 悬念对话 / 闪前碎片 / 神秘独白 | 信息差驱动 |
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| 对比冲击 | 反差场景 / 意象预示 | 反差吸引 |
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### 章节阶段与钩子强度
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| 第 1 章 | 系统激活 / 截断 / 危机升级 | 必须强 |
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| 2-3 章 | 选择 / 信息差 / 情感转折 | 强 |
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| 中期日常 | 对话悬念 / 信息差 / 身份即将揭露 | 中 |
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| 高潮前 | 危机升级 / 悬念预知 | 强 |
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舒缓的小节可用局部兑现和明确行动承接。进入终局时回答核心问题,不用无关的新谜题延长故事。
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| 1 | 突然揭示 | 抛出改变全局的信息 | "信上的日期,是他死后第七天。" |
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| 2 | 紧急危机 | 下章必须回应的紧迫威胁 | "裂缝在扩大,灵石还差三块。" |
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| 3 | 未完成动作 | 动作被新变量打断 | "他刚伸手,手腕忽然被人扣住。'别动。'身后传来一个声音。" |
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| 4 | 身份反转 | 身份真相偏离读者预期 | "她叫林小月。但档案上写的是:林小月,已故。" |
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| 5 | 两难抉择 | 被迫在两个坏选项中选一个 | "签了这份文件,公司保住了,但他得进去。" |
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| 6 | 神秘物品 | 重要但含义未知的物件 | "包裹里是一把钥匙,附了张纸条:'你欠我的。'" |
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| 7 | 倒计时 | 时间不够用 | "医生说还有三个月。那是两个月前的事了。" |
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| 8 | 承诺/威胁 | 有人宣布了行动意图 | "今晚十二点之前,我会告诉所有人你做了什么。" |
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| 9 | 离奇消失 | 不可能的消失 | "手铐还在,人没了。整个房间只有一个门,门没开过。" |
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| 10 | 隐藏含义 | 表面正常,实际暗藏信息 | "他说:'你和妹妹真像。'可她是独生女。" |
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| 11 | 意象钩子 | 反复出现的意象发生变化 | "窗台上那盆枯了一个月的茉莉,突然冒出了花苞。" |
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| 12 | 回声钩子 | 章尾句呼应开头,关键细节变了 | 开头:"她说她永远不会原谅他。" / 结尾:"她说她永远不会原谅他。但她的手,攥得更紧了。" |
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| 13 | 留白钩子 | 只展示反应,不揭示发生了什么 | "他看了信。脸色变了。什么也没说,把信叠好放进口袋。" |
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## 2. 节尾:停在答案出来之前
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七猫七十多篇完结短篇的非末节节尾里,约三成停在一句对白上,多是施害者的狠话、开出的条件或新人物开口;其余常见的是动作做到一半、有人到场、东西刚被打开的那一刻。很少用总结句或抒情句收住。
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| 落点 | 怎么停 | 原文 |
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| 动作被打断 | 关键动作做到一半,结果放到下一节 | 《妹妹成为偶像练习生后,我拦下了红旗车》眼看刀就要刺中我腹部的瞬间,房间门被打开了。 |
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| 来人或来电 | 关键人物到场,或电话那头换了人 | 《回乡祭祖,老公嫌我买太多纸钱》正在我犹豫的时候,孙虎竟然给我来了电话。但是接电话的却不是他,而是派出所的民警! |
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| 证据只亮一处 | 文件、物件刚翻开,只亮最扎眼的一处 | 《恶有恶报》我往下翻,在鉴定人签名的地方,看到了一个熟悉的名字。沈妤。 |
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| 狠话或条件落尾 | 对方把话说绝或开出条件,主角怎么回应留到下一节 | 《双胞胎变成一胎后,金丝雀杀疯了》她说:“把你的身体给我。”“把你的孩子,也给我。” |
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| 身份将揭 | 有人问出关键问题,或说漏一句 | 《未婚妻将我丢在黄金岛抵债,可岛主是我姐》楚涵伊的脚步顿住了,语气冷了下来:“这里面关着的到底是谁?!” |
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| 主角留了后手 | 读者看见主角的准备,对手还不知道 | 《白许空诺爱成沫》医生将镇定剂注射进肌肤时,我不动声色的按下录音键。 |
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| 后果预告 | 叙述者提前说这一步会出事,或谁后来会后悔 | 《吃了三年地沟油油条,老板让我补齐塑料袋钱》可我不知道,就是这句话导致我们家陷入舆论的风波。 |
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| 心死定格 | 一句话把主角从忍让切到决裂 | 《我从来没被爱过》少年意气终究是消散无踪。而我心里最后的一束光,也熄灭了。 |
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| 异常出现 | 悬疑、民俗里不该动的东西动了 | 《我的女儿在吃掉我》就在这时,阿布的头,突然咔哒一声转向了我。 |
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| 3 | 倒计时开局 | 开头就建立紧迫感 | "距离合同到期还有 72 小时。" |
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| 4 | 神秘独白 | 第一人称诡异内心独白 | "我一直在想,那天如果我没有回头,一切会不会不一样。" |
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| 5 | 反差场景 | 两个截然不同的场景并列 | "一边是婚礼现场,香槟塔堆得老高。另一边,医院走廊的灯在闪。" |
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| 6 | 未完成动作开局 | 动作进行中被截断 | "他刚把钥匙插进锁孔,门里传来一声轻响。" |
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| 7 | 意象预示 | 用环境意象暗示即将发生的事 | "天边烧得通红,像是什么东西在着。她抬头看了一眼,继续走。" |
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- 付费点所在的那一节,停在答案还没出来的落点上,如动作被打断、来人、证据只亮一处、狠话或条件。语料里标了付费点的两处都停在来人:《我谈业务被杀,未婚夫却向白月光求婚》「灵车到公司时,许江也刚好下车。」、《妹妹夜店登记被害后,我砸了唯一的证据》「他来了。」
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- 非终局节尾让读者知道为什么要往下看;过渡节可以用局部兑现或明确的下一步收住,不必每节都下强钩子。
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- 相邻几节换着用不同落点,同一种接连用,读者会提前猜到。
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- 别用「或许」「她知道,明天会是新的开始」这类总结或抒情句收节。
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---
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##
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### 一、系统激活型
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就在{主角}{最低谷状态}之际。
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{一个感官描写}。
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叮!
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【{系统名},正式启动。】
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```
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> 就在他万念俱灰之际。一个冰冷的机械音,突然在他脑海中响起。叮!【年少轻狂系统,正式启动。】
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### 二、悬念预知型
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```
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{主角}{冷静/冷漠地}看着{对方的嚣张行为}。
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{一个短句:继续吧/慢慢来/不着急}。
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{预告即将发生的反转,不透露细节}。
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```
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> 我冷眼看着笑得前仰后合的人。笑吧。多笑会儿。过了今天,你们就再也笑不出来了。
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### 三、截断型
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{一个小动作}。
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{剧烈反应}。
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{震惊/疑问。本章结束,不给答案}。
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```
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> 仅仅一口!她的瞳孔猛地收缩成针尖状。轰!一股恐怖到难以形容的热流,瞬间在她的腹中炸开!这粥有问题!里面到底放了什么?
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### 四、选择型
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```
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【选择一:{诱人选项}】奖励:{极其诱人} 代价:{隐含风险}
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【选择二:{另一选项}】奖励:{另一种诱人} 代价:{另一种风险}
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```
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章节结束,不给出选择结果。
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### 五、危机升级型
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{突然的声响/动作}!
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{新威胁出现}。
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{主角的恐惧/紧迫反应}。
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```
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> "都给老子出来!快点!"哐啷!!!一只沾满泥污的军靴,粗暴地踹开了笼门。
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### 六、身份即将揭露型
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{一个旁观者}突然{提出疑问/发现线索}。
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"{暗示主角真实身份的话}"
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{其他人不以为意,主角暗暗紧张}。
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```
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### 七、情感转折型
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就在这时,{角色}的{表情/态度}突然{大变}。
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{一个出人意料的示弱/请求动作}。
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"{戳中主角软肋的话}"
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```
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### 八、信息差型
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{主角的自我怀疑/感慨}。
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{一个意象/比喻}。
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{暗示即将改变,但不明说}。
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```
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> 花有重开日,人无再少年。自己怎么就把日子,过成了这副狗屎样?
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### 九、对话悬念型
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```
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"{提出请求的前半句}"
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"{对方回应}"
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"{意想不到的后半句,不是读者预期的}"
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```
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> "我有一个请求。"苏牧缓缓说道。"你说。""离婚之前,我要证明一次自己。"
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### 十、时间跳跃型
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```
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{精确/模糊的时间标记}。
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{出人意料的结果}。
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{暗示过程的一句话}。
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```
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> 三分三秒后。江亦瑶神色从容地走出房间,整理了一下微乱的衣服。
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## 3. 节首:接住上一节
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41
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42
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同一批语料的节首不到一成用对白开场。另抽查 40 个非对白节首,约七成直接写上一节尾的结果或接下来那一拍,其余先用一句话交代时间或地点变化(如「没过几天」「再次听到苏嘉沫的消息,是在三年后」),再进事件。
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{当前行动接近完成}。
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{暗示即将获得的奖励}。
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{一句话暗示奖励比预期更大}。
|
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```
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### 反派逼近型(铺垫段结尾)
|
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```
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{主角当前状态}。
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{暗处/远方,反派的某个行动}。
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{暗示这个行动将影响主角}。
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-
```
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### 行动预告型(装逼/打脸前)
|
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```
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{主角做出一个决定}。
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-
{一个准备动作}。
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{暗示即将发生的行动}。不写结果。
|
|
177
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-
```
|
|
44
|
+
- 第一句接住上一节留下的问题:写那一下的结果、谁的反应,或对白的回应。
|
|
45
|
+
- 《回乡祭祖,老公嫌我买太多纸钱》上一节停在「我抬手,当着孙家列祖列宗的面,狠狠地给了婆婆一耳光!」,下一节开头是「这一耳光让祠堂里的声音迅速安静了下来。」
|
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46
|
+
- 要跳时间或换地点,一句交代完就进事件,不用风景、天气开场,也不用不带事件的抒情独白开场;接住上一节或带出新信息的独白可以。
|
|
47
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+
- 全文第一节的开头不受本条限制,按题材的开篇写法,第一句就是事件。
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179
49
|
---
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180
50
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181
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##
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|
51
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## 4. 段落钩子:节内的期待
|
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182
52
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|
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183
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-
|
|
53
|
+
节内也要让读者等着看点什么。下面几种在短篇里最常见:
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+
| 名称 | 做法 | 原文 |
|
|
56
|
+
|---|---|---|
|
|
57
|
+
| 信息差 | 读者知道、对手不知道的事,写成一句具体事实 | 《乞丐妹妹夺我夫君,和离后我成了国公夫人》他满是微笑:“如今我已是吏部尚书。你若肯低头认错,我可再纳你为妾,允你重回裴府。”他不知道,我早成了国公夫人。 |
|
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58
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+
| 暗牌 | 主角悄悄留证据,读者等亮牌 | 《未婚妻将我的心脏换给白月光》至于周炎,看着他脸上的笑意,我便知道来者不善,默默地打开了手机录音。 |
|
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59
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+
| 假意顺从 | 主角主动让出对方想要的东西,读者知道她另有打算 | 《我毫不犹豫剖出肾给未婚妻师兄后,她疯了》我看着他们亲密的模样,心痛地闭上了眼:“好,既然你想要,那我让出来就是了。”反正答应陈伯父的两年之约快到了,我也该走了。 |
|
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+
| 倒计时 | 给出到期的日子,到期必须兑现 | 《念念不相忆》这是我的催命符。熬过最后两天,我就要死了。 |
|
|
61
|
+
| 灵魂旁观 | 主角已死,看得见改变不了 | 《念念不相忆》我飘在空中想继续没说完的真相,声音却只能被风吹散,他什么都听不到。 |
|
|
62
|
+
| 异常物件 | 不该出现的东西出现在这里 | 《我的女儿在吃掉我》掰开娃娃的手掌后,里面还攥着张字条。「妈妈,为什么把我塞进填充棉里?」 |
|
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63
|
+
| 弱者一句话 | 孩子或弱者一句话戳穿施害者 | 《周年纪念日时,老公拿我和女儿灌水泥》女儿像失了魂一样盯着不远处立起来的桥梁。“妈妈不是刚被你扔下去打生桩吗?” |
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64
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190
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-
|
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65
|
+
- 「他不知道」后面必须跟一件具体的事;只写「他不知道的是,一切才刚刚开始」没有信息,删掉。
|
|
66
|
+
- 信息差悬着的时候,持续给新证据、局部答案或行动后果;暗牌在能改变局势时亮。
|
|
67
|
+
- 倒计时一旦设下,到期必须兑现。灵魂视角只能看、不能动,全篇守住。
|
|
68
|
+
- 代价要真影响选择;最后躲过损失,也写清付出了什么。弱者要有影响主线的行动或选择,不只当受害道具。
|
|
69
|
+
- 常见组合:信息差加暗牌(读者知道主角在憋大招,复仇、世情)、倒计时加代价(选哪个都亏,悬疑、婚恋)、暗牌加打脸(复仇、逆袭)、弱者加代价(追妻、世情、死人文学)。组合里每种都要带来信息、选择或情绪变化,没用的去掉。
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192
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-
|
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193
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-
|
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194
|
-
|
|
195
|
-
| 对手 | 嚣张到让读者恨 → 被打脸时才爽 |
|
|
196
|
-
| 主角 | 铺垫时低调 → 释放时干脆 |
|
|
71
|
+
---
|
|
72
|
+
|
|
73
|
+
## 5. 伤害与围观
|
|
197
74
|
|
|
198
|
-
|
|
75
|
+
- **不公平的伤害最拉仇恨**:主角无辜,伤害落在身上也落在心上。「不患寡而患不均」:月例大家都减是公平,唯独主角的药材降了一等才是不公平。伤害可以是掠夺逼迫(反派不想自己吃亏)、嫁祸顶罪(反派把惩罚推给主角)、陷害算计(主角打破了反派的秩序)。
|
|
76
|
+
- **围观要选人**:围观者用判断说明对手多强,结果出来后改变立场。熟人震惊比陌生人有力,懂行的人能说出赢在哪里,比只会惊叫的路人有用;多种身份、多个层级各有不同反应,比一群人同声惊叹好。围观只放大结果,不替主角的行动出力。
|
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199
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|
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200
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-
|
|
78
|
+
---
|
|
201
79
|
|
|
202
|
-
|
|
203
|
-
|------|-------------------|--------|
|
|
204
|
-
| 人设 | 1 章 | 1-2 章 |
|
|
205
|
-
| 铺垫 | 2 章 | 5 章 |
|
|
206
|
-
| 打脸 | 1 章 | 1-2 章 |
|
|
207
|
-
| 善后 | 1 章 | 1 章 |
|
|
80
|
+
## 6. 钩子禁忌
|
|
208
81
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|
|
209
|
-
|
|
210
|
-
|
|
211
|
-
|
|
212
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-
|
|
213
|
-
|
|
82
|
+
| 禁忌 | 说明 |
|
|
83
|
+
|---|---|
|
|
84
|
+
| 假悬念 | 威胁不存在或下一节开头立刻解除,读者被骗一次就不再信 |
|
|
85
|
+
| 巧合解围 | 节尾抛出危机,下一节靠巧合解决 |
|
|
86
|
+
| 过度留白 | 连续几节不揭示任何信息 |
|
|
87
|
+
| 低风险钩 | 用无关紧要的事制造悬念 |
|
|
88
|
+
| 机械复用 | 连续用同一种手法问同一个问题,没有新信息或局部兑现 |
|
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214
89
|
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## 质量检查
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## 7. 质量检查
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- [ ] 非终局节尾停在答案出来之前(未完成动作、新信息、关系变化、局部兑现或明确下一步),读者知道为什么往下看
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- [ ] 节首第一句接住上一节,不用风景、天气或空转的抒情独白开场
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- [ ] 延迟的答案已有阶段收益,副悬念服务全文核心问题
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- [ ] 终局兑现此前承诺,不靠新增无关困境延长故事
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# 叙事用笔:让篇幅落在值得经历的地方
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本文件检查场景与段落组的详略。表达修法见 [expression.md](expression.md),需要改变事件或人物选择时见 [story-logic.md](story-logic.md)。取舍服从 [style-resolution.md](style-resolution.md) 的文风裁决。
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## 从场景作用找到重心
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通读一场连续的戏,用一句话说明它要让读者经历什么:一次选择、交涉转向、关系变冷、发现误会,也可以是生活处境、松弛、氛围或余韵。只作为本次判断依据,不强制生成逐段标签或新附件。
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沿正文找最需要被经历的地方:人物何时改变判断,哪句话使交涉转向,犹疑怎样走到决定,某个日常细节怎样拉近或拉开关系。对照实际篇幅,指出具体的过详或过略。场景重心没有展开时,先检查原文、前后文或已定设计是否已有过程,不能用一批感官细节顶替。
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| 问题 | 看什么 | 怎么处理 |
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| 次要过程占住篇幅 | 开门、倒水、赶路、逐件清点被连续展开,却不改变人物处境或读者感受 | 压成必要承接,留能建立空间、声口、关系或氛围的细节 |
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| 关键过程被概述吞掉 | “商量妥了”“三言两语解释清楚”“她终于想通了”替代选择或交锋 | 展开已有条件、试探、判断和反馈;依据缺失时转故事诊断,不编造说服理由 |
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| 同类对象平均用力 | 三个人、四件物品各给同样篇幅,读者找不到重心 | 围绕此场作用分配;重要对象展开,其他对象概括或略过,不规定递减次数 |
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| 状态原地打转 | 反复写害怕、愤怒、沉默,人物的理解和行动始终相同 | 合并复述,保留会改变下一步或积累体验的过程 |
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| 只见结果、不见过渡 | 上句拒绝、下句答应;情绪突然抵达 | 找回已有承接;若成立条件从未设计,提出故事修法 |
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“平”可能来自重心写薄,也可能来自故事没有足够的变化。先判断是哪一种,避免把所有慢场景都压短。
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## 删除、压缩、展开各有检验
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**删除测试**:删去后,是否损失事实、伏笔、因果、空间方向、人物声口、关系、情绪持续时间或审美体验?没有损失可以删除,包括整段;有损失则保留有效部分或压缩表达。无须给每个细节编出后续情节用途。
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**压缩测试**:用一句概述替代后,读者是否只知道结果,却无法体会人物怎样走到这里?如果丢掉必要的犹疑、交锋或情绪抵达,就保留展开。事实未丢只是一项检查,不能据此抹平生活质感。
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**展开测试**:新增的每一轮有没有使信息、处境、判断、关系或感受发生变化?同一情绪可以持续,停顿也有时间感;只换措辞强调强度的反应链应收拢。原文已有的分阶段变化可以分段演出,不因相邻出现动作、感知、反应就判重复。
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重排后通读整场:读者还能知道谁在哪里、为什么停下、下一步为何发生吗?删过头导致电报体时,恢复必要的主体、连接和承接,不恢复模板解释。遵守作者字数范围;若有效内容不足以满足下限,报告缺口,不用微动作或新事件补齐。删改比例只描述实际变化,不决定哪些废话必须保留。
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## 细节要服务这场戏
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- **动作**:保留带来阻碍、失败、选择、关系或人物习惯的动作。没有必要逐次记录伸手、拿起、放下、转身;打斗、追逐、操作步骤若承担真实空间和因果信息,可以细写。
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- **心理**:保留新判断、误判、回忆、权衡与自我欺骗。准确直写能承担过渡;反复翻译刚发生的事、总结同一情绪则压缩。不能把内心活动一律改成身体反应。
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- **对话**:看双方各自争取什么、什么不愿说、哪次回应改变了局面。关键处展开,其余可用叙述带过,不把原文每个“他说/她说”都改成一行台词。对白、叙述和心理共同承接这场戏,不用整齐的一问一答代替场景。不要求每句答非所问,也不靠加粗话提高烈度。
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- **环境和物件**:观察应贴人物此时的注意力。可以建立生活质感、时间感、审美和关系;不要求每件东西都成为线索。逐件同精度陈列、通用天气和无功能装饰应压缩。
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- **群像反应**:人物因立场不同改变行动,值得分开;全体轮流手抖、后退、吃惊只是在重复标价。判断和分量可以由有立场的人给出,不强行给所有人台词。
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## 信息交付与收尾
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新人物、新物件或新设定出现时,让读者知道当前行动所需的身份、作用或限制。已有场内载体和简明叙述都可使用,不强迫改成手机、账单或办事卡点。必要解释可以直说;读者暂时不知道答案时,至少要知道自己正在等哪个问题。
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分清角色已知、读者已知与仍待揭露的信息。故意留下的悬念不补答案,必要承接不删成生词清单。事实依据与揭露时机的核查见 [story-logic.md](story-logic.md)。
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结尾检查最后一拍带来了什么:行动未完、关系变化、一次兑现、尚未解决的问题或情绪余韵都可以。动作、对话、心理和带立场的叙述均可收尾;清理重复复述、空泛哲理与没有具体对象的预告。短篇的主观审判、心死判词和火葬场预告按本书卖点取舍,保留并不等于放过重复。
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## 同一事实怎样换用笔
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以下为合成示例。已定事实:余舟要送信过溪,先试石墩,第二块松动后退回;他改从上游的倒树过,把信袋挂在颈前,终于到了对岸。
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**用笔失衡**:溪边有三棵树,两棵树皮灰白,一棵长了苔。树下散着石子,近处圆一些,远处扁一些。余舟想了几个办法,费了一番工夫,终于把信带过溪。
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**重心恢复**:
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> 余舟踏上第二块石墩,石头往下一沉,他赶紧退回岸边。
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>
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> 上游横着一棵倒树。他沿溪走过去,把信袋挂到颈前,空出手扶着树干,一点点挪到了对岸。
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改的是已定尝试和调整的呈现,没有新加救援者、工具或意外。如果资料只说“费了一番工夫”,连尝试和办法都没有,就不能照本例编石墩和倒树。
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**会改坏的方向**:只写“他从倒树过了溪”,会把已有的试探和改变办法压没;逐一罗列抬脚、落脚、换手,又会让无差别的动作抢走注意力。
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**该保留的慢处**:老人收起亡妻的茶具,先按她原来的位置放好,再取下来包纸。多停留的这一会儿可以让读者经历习惯与失落。可以修机械句式,不能仅以“事件推进少”删掉。
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# 短篇参考资料索引
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阶段必读项及检测、验收命令按 SKILL.md「写前必读」与各 workflow 执行;其余资料按下表选择:
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| 文件 | 何时加载 |
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| [short-craft.md](short-craft.md) | 写作全程(情绪直写与场景支撑、在场叙述、超短章节制) |
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| [scene-craft.md](scene-craft.md) · [agent-calls.md](agent-calls.md) | 写正文的场景写法(三维度揉进、疏密);派写手写正文或精修去味的 prompt |
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| [genre-styles/](genre-styles/) | 定方向后按题材读一个风格包(追妻火葬场 / 世情打脸 / 复仇打脸 / 总裁豪门 / 宅斗宫斗 / 民俗怪谈 / 悬疑 / 甜宠 / 双男主 / 沙雕脑洞) |
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| [submission-craft.md](submission-craft.md) | 构思:定平台、导语写法、字数区间、付费点 |
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| [genre-styles/](genre-styles/) | 确定题材后读一个风格包 |
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| [genre-writing-formulas.md](genre-writing-formulas.md) | 冷门题材结构骨架(核心 10 题材用 genre-styles/) |
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| [emotional-methods.md](emotional-methods.md) | 设计情感结构(三板斧 /
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| [short-reversal.md](short-reversal.md) · [villain-and-reveal.md](villain-and-reveal.md) | 设计反转;设计反派、真相揭露与报应 |
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| [emotional-methods.md](emotional-methods.md) · [hooks-chapter.md](hooks-chapter.md) | 设计情感结构(三板斧 / 拉扯节奏);节尾钩子与段落钩子 |
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| [benchmark-recall.md](benchmark-recall.md) · [cross-book-recall.md](cross-book-recall.md) | 有对标时选定与召回;2 本以上时召回副对标 |
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| [short-format.md](short-format.md) · [short-craft.md](short-craft.md) · [scene-craft.md](scene-craft.md) | 写正文:格式与字数统计;情绪直写与在场叙述;场景写法 |
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| [dialogue-mastery.md](dialogue-mastery.md) | 写对话 |
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| [agent-calls.md](agent-calls.md) | 派写手写正文或去味的 prompt |
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| [style-resolution.md](style-resolution.md) | 写正文、改写、去味或审稿前裁决文风 |
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| [short-deslop.md](short-deslop.md) · [deslop-gates.md](deslop-gates.md) · [banned-words.md](banned-words.md) | 精修去味:短篇保护项、检查范围与分工、AI 味词句信号 |
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| [expression.md](expression.md) · [narrative-focus.md](narrative-focus.md) · [story-logic.md](story-logic.md) | 作者要完整三层去味时(入口见 short-deslop.md) |
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| [author-memory.md](author-memory.md) · [author-memory-maintenance.md](author-memory-maintenance.md) | 管理作者习惯 |
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**同一主题先读谁**:平台、导语、字数 → `submission-craft.md`;情绪怎么写 → `short-craft.md`「情绪落地」;人物声线与开篇 → 题材包的「对话风格」「开篇范式」;反转 → `short-reversal.md`,反派揭露 → `villain-and-reveal.md`;格式与节奏 → `short-format.md`。
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# 短篇场景写法
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写正文时读取,按场景组织信息并分配详略;构思时不加载。
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## 1. 场景写法:三维度揉进
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写关键子事件时,从发生、感知、反应中取有新信息的内容,**织进同一段连续正文**;上下文已交代清楚的维度可以省略:
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| 感知 | 主角注意到什么 | 只取会改变理解、判断或气氛的声音、物件、空间或身体感受,不按感官凑数 |
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| 反应 | 角色接下来怎么办 | 选择、台词、策略、任务动作、明确感受或有后果的身体变化;不默认补手/眼/呼吸微动作 |
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任务卡点也可这样写:事情办不下去,主角注意到阻碍的具体证据,再作判断、选择或反击。只写与当前变化有关的部分,不另起流程说明或在场景末尾补动作解释意义。
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禁止按三个维度依次另起三段,重复叙述同一件事。
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- 正确(揉进式,《闻笙有两意》原文):我以为陆池是真心跟我道歉,但摸到那碗凉掉的排骨汤时,我的心更冰冷了。上面还浮着凝固的油,根本喝不了。(摸汤、凝固的油、心冰冷揉在一段里)
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- 错误(把上面这段拆成三段堆叠):我摸到那碗排骨汤。/ 汤是凉的,浮着凝固的油。/ 我的心更冰冷了。(同一件事掰成三句,读者看三遍)
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**句子要连**:一句里超过三个动作,用「就、才、又、便、却、倒」接出先后因果,别写成逗号清单;「没A,也没B」式否定排比全篇至多一两处;对话按人物身份带「吧、呢、啊、嘛」这类口气;单独成行的碎句只留给钩子、反转和情绪峰值。
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**画面分段**:按新动作、新物件、新信息、新对话或视线转移断段。一段承载一个画面变化,或一条连续的推理、氛围、情绪链。
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**对决场景**:比赛、赌局或正面交锋,先交代输赢得失、对手优势和主角可利用的条件;以小搏大要写出独有手段及取胜过程,不靠对手突然降智。
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## 2. 疏密分配 + 动静起伏
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# 短篇写作通用方法
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> 本文件是默认写法;题材包(`genre-styles
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> 适用于番茄、七猫、黑岩、知乎盐言等平台的通俗短篇。
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> 本文件是默认写法;题材包(`genre-styles/`)的腔调、开篇与情绪烈度覆盖这里(如悬疑冷静克制)。冷门题材没有题材包,按本文件的默认写法,加上 设定.md「题材招式」记下的公式要点。
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> **默认总原则:情绪宁烈不温。短篇是情绪产品,靠直白共鸣留人,不靠克制留白。**
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## 2. 情绪落地:直接写情绪词,四个落点任选
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真实番茄里,情绪词(心如死灰、心如刀绞、几欲作呕、眼泪不争气)就是直接写出来的,密度接近长篇两倍——这是卖点,不是 AI 味。情绪词落在下面任一处都成立,不必每处都配动作或物件:
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情绪词可以直接写出,下面的原文展示了四种落法;无需在每个情绪词后补动作或物件:
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| 情绪句到此结束,下一句直接换事 | 《年年负却花期》三千六百多个日日夜夜,三分之二的时间我都在崩溃。 |
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| 后接此刻手里、眼前的具体东西 | 《闻笙有两意》摸到那碗凉掉的排骨汤时,我的心更冰冷了。上面还浮着凝固的油,根本喝不了。 |
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通用生理反应按功能取舍,不设次数上限。伤势、动作失败、人物习惯等有信息的身体细节可留;不在每个情绪词后固定接攥衣角、咬唇、鼻头一酸或指甲掐掌心。
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情绪也可以落在主角办不成的事上:眼下必须拿到的救命钱、证据,或离场、求救、反击的行动突然受阻。这种任务卡点要短而直接,让困境加重难堪、绝望或反击意愿。
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**要删的两种:**
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## 3.
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## 3. 叙述姿态:在场叙述者
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短篇叙述者可以**带着主观立场评论**,跳出当下定性、剧透、下判词或预告火葬场,让读者期待后续兑现。
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- 留:第一人称主角的**主观审判句**(「原来我以为的爱只是一场笑话」)、**复仇者剧透勾子**(「他们不知道,我已经是西域摄政王」)、**火葬场前瞻预告**(「我还不知道,他正发疯似的找我」「可后来他后悔了」)。
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- 删:真·中立全知摄像机腔——和角色情绪无关、纯交代背景的作者解说。
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判断跳出当下的句子时,保留有具体对象、能强化追读的主观审判或预告,删除中立且无情绪作用的作者讲解。
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## 4.
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按平台三套节奏(定平台基调时一并定小节标记与引号,写进 设定.md「平台基调」):
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## 4. 小节结构:每节围绕一个主问题
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| 黑岩 | `###` + 数字(`###1.`) | 段落短、多换行留白 | 小节偏短,长度服从炸点或行动链是否完整 |
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| 知乎盐选 | `1.`(纯数字,对话用「」) | 短段与叙述交织 | 按认知翻转分节,不设单节硬线 |
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| 番茄 / 七猫 | `###第N章` 或 `###1.` | 短段为底色,允许多句回溯叙述段交织对话 | 可承载较完整场景,古言因礼制、空间与关系动作通常更展开;均不设单节硬线 |
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小节标记、引号、段落形态和分节倾向在构思时按平台定好,写在 设定.md「平台基调」,写正文照那里执行;单节长度不设硬线,服从动作链是否完整。
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- 每个小节围绕一个主问题推进:背叛升级、态度反转、读者新获知信息、行动或后果至少发生一项真实变化;相关变化可由同一动作链同时完成,不强配狠话。
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- 节尾按当前职责落在未完成动作、新信息、局部兑现、关系变化或明确下一步;不强制每节同一种悬钩。
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- **疏密**:背叛 / 打脸 / 反转 / 决裂处详写慢放,逐拍展开;过场 / 赶路 / 信息交代一句带过,把字数预算让给情绪节点。
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- 任务卡点必须服务“一次背叛升级 / 一次态度反转 / 一条新信息”,不能单独变成生活流程;没有情绪或证据收益就不写。
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## 5. 钩子:极高密度,阶梯式背叛
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- 导语塞 3-5 个事件或反转,长度和第 1 节怎么接按 设定.md「平台基调」;正文让爆料、态度、行动或后果持续变化。连续多个单元不变再查停滞,不为逐节达标塞障碍。
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- **阶梯式升级**:道德踩踏 → 经济 → 生命,越揭越大。一页里敢叠多重雷(绝症骗局 + 当众拥吻 + 孩子药引…),别单点反复抒情。
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- **爽点持续前推**:连续若干叙事单元应能看到反打、行动、亮牌或后果,不要长期停在同一情绪闭环;节尾可用反杀预告、局部兑现、关系变化或明确的下一步制造追读缺口,不要求每节同一种炸点。
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- **当众围观放大羞辱**:把背叛 / 打脸放在有外人见证的场合(宴席、股东会、群聊截图、请安),用众人的起哄 / 鄙夷 / 沉默放大屈辱与出气感;独角戏起不来「丢脸感」。
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- 共通钩子母题(题材包细化):白月光 / 小青梅触发背叛、偷听 / 撞破真相一次性砸、灾难期求救反被辱、朋友圈 / 物证坐实、数字 / 年限承重再清零、身份反差底牌、当众羞辱 + 反转倒计时。
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## 6. 对话:按场景功能调节
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- 对白驱动的关系博弈、审判和打脸场景可以密;抒情、心死、证据核验、手艺、等待或悬疑观察场景可以少或没有对白。全文不设占比目标,只保留会改变信息、策略、权力、关系或行动的台词。
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- 三类台词:① 施害者道德踩踏 / PUA 狠话(钩子本体,越理直气壮越好);② 白月光「娇弱委屈」软刀(对不起 / 我不是故意的 / 都怪我);③ 主角心死后冷静审判金句。
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- 权力博弈靠对话长度反转标记:施害方前期大段 PUA,主角后期一句话冷怼。详见 `dialogue-mastery.md`。
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## 7. 收尾:火葬场预告 / 审判金句 / 漠视离场
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按本篇情绪与人物选择收口:
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## 8. 节奏与标点
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- 手机阅读以短段、完整句为主,句子常在 20 字上下按意思停顿,相关动作可用逗号连贯表达。三五字碎句只在情绪峰值偶尔使用,避免通篇碎断或逗号拖成流水句。
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- 标点跟语气走:质问用问号,爆发峰值少量感叹;犹豫 / 未尽 / 被打断用短句、动作或换行断句。
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## 9. 与长篇的根本区别
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| 情绪 | 不设固定译法,按场景落到选择/台词/后果,必要时直写 | 情绪可直给;不强接身体反应 |
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| 章尾 | 禁总结 / 升华 / 预告 | 审判金句 / 火葬场预告是卖点 |
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| 结构 | 贯穿道具三次 / 数字阶梯 | 偷听 / 底牌 / 回旋镖 / 次数累积;贯穿道具可选,用就三次出现 |
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| 排比 | 砍到一条 | 抒情堆苦难有功能则留 |
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- **标点默认要求**:正文默认不用 `……` / `——` / `—` / `--`,停顿、哽咽、未尽与留白用短句、句号、逗号、动作或换行表达。作者允许的具体写法及题材例外按文风裁决处理;其余范例落到正文时按本条改写,事实与文件结构检查照常执行。
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## 9. 开头事件密度
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前 100 字 ≥ 3 个事件。删掉所有背景介绍(「她是 XX 的女孩」「在古代 XX 年间」),第 1 句就是事件 / 对话 / 信息炸弹,不是描述。
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## 按需技法
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- 对话权力博弈、潜台词、弹幕递进:见 `dialogue-mastery.md`。
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- 反转类型、嵌套反转、打脸节奏:见 `short-reversal.md`。
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- 节首、节尾、段落钩子与全文悬念:构思时见 `hooks-chapter.md`,写正文按小节大纲「结尾承接/钩子」列。
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- 情感三板斧(羁绊铺设 / 情感撕裂 / 余韵钝痛):见 `emotional-methods.md`。
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