@oh-story/dsh 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +17 -15
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/manifest.json +284 -364
  5. package/lib/drama/package.json +4 -0
  6. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  7. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  8. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  9. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  10. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  11. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  12. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
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  18. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  19. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  20. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  21. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  22. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  23. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  24. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  25. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  26. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  27. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  28. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  29. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  30. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  31. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  32. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  33. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  34. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  35. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  36. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  37. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  38. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  39. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  40. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  41. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  43. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  44. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  45. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  47. package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
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  59. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  60. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  61. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  62. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  63. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  64. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  65. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  66. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  67. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  68. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  69. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  70. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  71. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  72. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  73. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  74. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  75. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  76. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  77. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  78. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  79. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  80. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  81. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  82. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  83. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  84. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  85. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  86. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  87. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  88. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  89. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  90. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  91. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  92. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  93. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  94. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  95. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  96. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  97. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  98. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  99. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  100. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  101. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  102. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  103. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  104. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  105. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  106. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  107. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  108. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  109. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  110. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  111. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  112. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  113. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  114. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  115. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  116. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  117. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  118. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  119. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  120. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  121. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  122. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  123. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  124. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  125. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  126. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  127. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  128. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  129. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  130. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  131. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
  132. package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
  133. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  135. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
  136. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  137. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  138. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  139. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  140. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  143. package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
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  148. package/lib/index.js +120 -31
  149. package/lib/index.js.map +3 -3
  150. package/lib/novel-to-game/README.md +10 -11
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  152. package/lib/novel-to-game/VERSION +1 -1
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  154. package/lib/novel-to-game/package.json +4 -0
  155. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  156. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  157. package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
  158. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  159. package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
  160. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
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  162. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  163. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  164. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
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  166. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  167. package/lib/oh-story/manifest.json +628 -803
  168. package/lib/oh-story/package.json +4 -0
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@@ -2,27 +2,24 @@
2
2
 
3
3
  ## 摄影机合同
4
4
 
5
- - `VID-06` — locked 与 moving 指令不得同时统治同一区间,除非明确的
6
- transition 将两段分开。
7
- - `VID-07` — locked/moving 的选择,以及 audio/lip-sync 细节量,都是从
8
- production profile 继承的 `taste_option`。
5
+ - `VID-06` — 固定与移动指令不得在同一区间同时生效;两种行为之间须有明确过渡。
6
+ - `VID-07` — 固定或移动的选择,以及声音和口型的细节要求,属于 `taste_option`,按已接受的制作档案执行。
9
7
 
10
8
  ## 相连边界 (`CON-01`)
11
9
 
12
- Motion end report 与下一 accepted shot start 必须一致,否则指明用于协调的
13
- 上游 owner revision。不要用流畅的动态措辞把连续性矛盾正常化。
10
+ 运动说明的结束报告须与下一镜已接受的起点一致;不一致时,指明需要上游负责技能协调的修订。不要用流畅的动态措辞把连续性矛盾正常化。
14
11
 
15
12
  ## 目录
16
13
 
17
14
  1. 摄影机为什么动或不动
18
- 2. Camera contradiction
15
+ 2. 摄影机指令冲突
19
16
  3. 环境运动
20
17
  4. 对白、口型与声音
21
18
  5. 只读边界与修订路由
22
19
 
23
20
  ## 1. 摄影机为什么动或不动
24
21
 
25
- Camera behavior 要回答“观众注意为什么在此刻改变”。常见动机:
22
+ 摄影机行为要回答“观众注意为什么在此刻改变”。常见动机:
26
23
 
27
24
  - **reveal**:新信息进入视野;
28
25
  - **pressure**:距离收紧让压力增大;
@@ -38,9 +35,9 @@ Camera behavior 要回答“观众注意为什么在此刻改变”。常见动
38
35
 
39
36
  ### 描述 lock-off
40
37
 
41
- 锁定和 movement 一样要被写出来。一次 lock-off 至少写:
38
+ 固定与移动都要明确写出。固定机位至少说明:
42
39
 
43
- 1. 写死的 framing:景别、机位高度、轴线哪一侧;
40
+ 1. 固定的构图:景别、机位高度、轴线哪一侧;
44
41
  2. 这段时间里画面内还有什么在动——通常只剩表演和环境,明确列出来;
45
42
  3. 保持多久。
46
43
 
@@ -48,41 +45,41 @@ Camera behavior 要回答“观众注意为什么在此刻改变”。常见动
48
45
  比只写“固定机位”可执行,也比什么都不写安全:摄影机一栏空着会被执行端读成可以自由漂移,
49
46
  于是本该稳住的镜头长出一次没人要过的推近或环绕。
50
47
 
51
- ### 描述 movement
48
+ ### 描述移动
52
49
 
53
- 一次 movement 至少写:
50
+ 一次移动至少说明:
54
51
 
55
- 1. 起始 framing/相对位置(来自 shot/keyframe);
52
+ 1. 起始构图与相对位置(来自分镜或关键帧);
56
53
  2. 何时、因何开始;
57
54
  3. 路径/方向与节奏;
58
55
  4. 跟谁/揭示什么;
59
- 5. 结束 framing 或空间关系(必须在 storyboard 边界内)。
56
+ 5. 结束构图或空间关系(须符合分镜边界)。
60
57
 
61
58
  “轻微推近”若不说明触发和落点,仍然含糊。“镜头在他把钥匙放上桌时开始短促推近,钥匙落下后停在双手与钥匙的近景”才有可执行注意路径。
62
59
  移动不能重置地理:若机位沿同一场景移动,仍要保持已接受的工作侧、入口—主体—出口关系
63
- 和屏幕方向;确需越轴时沿用 storyboard 已接受的重新建立方法,不把一次漂亮移动写成新的空间。
60
+ 和屏幕方向;确需越轴时沿用分镜已接受的重新建立方法,不把一次漂亮移动写成新的空间。
64
61
 
65
- - **`craft_default`**:一个 authored shot 优先一个主要 camera idea;细小修正服务同一 idea。
66
- - **`reviewed_invariant`**:move 必须与 shot purpose、表演和 blocking 相容,不能穿过墙体或错过关键动作。
67
- - **`taste_option`**:locked、handheld、dolly、pan/tilt、角色跟随或静观均可,由 visual direction 决定。
62
+ - **`craft_default`**:一个已接受镜头优先使用一种主要运镜意图;细小修正服务同一意图。
63
+ - **`reviewed_invariant`**:移动须与镜头目的、表演和走位相容,不能穿过墙体或错过关键动作。
64
+ - **`taste_option`**:locked、handheld、dolly、pan/tilt、角色跟随或静观均可,由视觉方向决定。
68
65
 
69
- ## 2. Camera contradiction
66
+ ## 2. 摄影机指令冲突
70
67
 
71
68
  ### 同一区间的显式冲突
72
69
 
73
70
  - `locked-off` 同时又要求 pan/dolly/handheld 漂移;
74
71
  - “机位完全不动”同时“跟随角色穿过房间”;
75
72
  - 同一时间既向左 pan 又向右 pan,且没有反向 transition;
76
- - camera endpoint 与 accepted shot framing/end boundary 显式不相容。
73
+ - 摄影机终点与已接受的构图或结束边界明确不相容。
77
74
 
78
- 这些可在规格的 interval/behavior 中确定比较,属于 **`structural_invariant`**。修复是选择一个行为或写清时间 transition:
75
+ 这些冲突可在规格的 `intervals` 和 `behavior` 中比较,属于 **`structural_invariant`**。修复时选择一种行为,或写清过渡区间:
79
76
 
80
77
  ```text
81
78
  0.0–1.2s locked:等待她抬眼;
82
79
  1.2–4.0s slow push-in:从双人中景收至她的头肩,终点保持既定轴线。
83
80
  ```
84
81
 
85
- 这里不是同时 lock 和 move。若 transition 改变 shot 已接受的 camera design,仍需 storyboard 同意。
82
+ 该例先固定再推进,两个区间不重叠。若过渡会改变已接受的运镜设计,仍需分镜负责技能确认。
86
83
 
87
84
  ### 摄影机与主体的相对运动
88
85
 
@@ -103,29 +100,32 @@ Camera behavior 要回答“观众注意为什么在此刻改变”。常见动
103
100
 
104
101
  ### 非冲突但可能过载
105
102
 
106
- pan 同时微调焦点、handheld 带自然呼吸、dolly 配合轻微 tilt 未必矛盾;是否太复杂由 reviewer 结合 purpose 判断,不能靠 camera 动词计数硬挡。
103
+ pan 同时微调焦点、handheld 带自然呼吸、dolly 配合轻微 tilt 未必矛盾;是否太复杂由审查者结合镜头目的判断,不能靠运镜动词数量阻断。
107
104
 
108
105
  ### 切镜边界
109
106
 
110
- “切到门外、再切回特写”是新的 editorial cut,不是 camera movement。保持各 authored shot 独立:把多个已接受镜头按来源顺序装进同一个交付容器是允许的排布方式,把它们融成一个边界不明、无法逐镜审查的 motion 不是。判据在于每个 source shot 是否仍能被单独引用、单独比对终点。容器分层见 [delivery-profile.md](delivery-profile.md)。
107
+ “切到门外、再切回特写”构成新的剪辑切换。多个已接受镜头可以按来源顺序装进同一个交付容器,
108
+ 但每个镜头仍须能单独引用、单独比对终点,不能融成一段边界不明、无法逐镜审查的运动说明。
109
+ 容器分层见 [delivery-profile.md](delivery-profile.md)。
111
110
 
112
111
  ## 3. 环境运动
113
112
 
114
- 环境 motion 应来自连续性与 shot purpose:风、雨、蒸汽、布料、机械、群演、光影变化、液体/尘埃对主体动作的物理响应。
113
+ 环境运动应符合连续性与镜头目的:风、雨、蒸汽、布料、机械、群演、光影变化、液体/尘埃对主体动作的物理响应。
115
114
 
116
115
  选择规则:
117
116
 
118
- - 与主体接触或提供 cue 的优先;
117
+ - 优先选择与主体接触或提供触发的元素;
119
118
  - 能加强焦点但不抢戏的保留;
120
- - 已由 reference frame 静态承载、且不会变化的省略;
121
- - 未在 accepted state 出现的天气、火、破坏、群众事件不得为“丰富画面”发明。
119
+ - 已由参考帧静态承载、且不会变化的省略;
120
+ - 未在已接受状态中出现的天气、火、破坏、群众事件不得为“丰富画面”发明。
122
121
 
123
- **`craft_default`**:每镜只写少量 story-relevant environment motion**。`reviewed_invariant`**:环境变化不能造成新的故事事实或 continuity teleport。
122
+ **`craft_default`**:每镜只写与故事有关的必要环境运动。
123
+ **`reviewed_invariant`**:环境变化不得发明故事事实,或让连续性状态无故改变。
124
124
 
125
125
  ## 4. 对白、口型与声音
126
126
 
127
127
  若分镜已经明确整场声音策略,先把主导声源、撤出/恢复、距离变化、
128
- 主动留白与 sound bridge 分配到准确镜头,再写本镜 audio。逐镜实现必须能与相邻镜接上,不能
128
+ 主动留白与声音桥分配到准确镜头,再写本镜声音。逐镜实现必须能与相邻镜接上,不能
129
129
  让每镜各自重新启动一套环境音。场次计划没有登记的故事声源不得由本层发明;音乐仍服从下文的
130
130
  时间线边界,也不能替代表演或转向。
131
131
 
@@ -138,7 +138,7 @@ pan 同时微调焦点、handheld 带自然呼吸、dolly 配合轻微 tilt 未
138
138
  被打断还是到此结束;不得在前镜声称已经说完,后镜又让同一句继续。没有逐字原句时只保留
139
139
  准确引用和延续关系,不为填满节奏补写台词。
140
140
 
141
- 若 source 写 `[VO]`、`[OS]`、`[SFX]`,保持声源性质:
141
+ 若来源写 `[VO]`、`[OS]`、`[SFX]`,保持声源性质:
142
142
 
143
143
  - dialogue:画内说话者与口型/表演相关;
144
144
  - VO:声音不要求当前画面口型;
@@ -157,11 +157,11 @@ pan 同时微调焦点、handheld 带自然呼吸、dolly 配合轻微 tilt 未
157
157
 
158
158
  ### 配乐属于时间线层 (`VID-14`)
159
159
 
160
- 先分清两件常被混在一起的事:
160
+ 配乐意图与配乐音轨分别处理:
161
161
 
162
- - **标注配乐意图**:在规格里写清这一镜需要什么情绪的音乐、从哪里进、到哪里出、压在
163
- 对白之上还是之下。这是**应该写**的——它是给时间线层的输入,写清了才可能对齐。
164
- - **让单镜产物自带配乐音轨**:交付出来的单镜素材内部已经烧进了一段音乐。这是缺陷。
162
+ - **标注配乐意图**:在《视频提示词.md》写清这一镜需要什么情绪的音乐、从哪里进、到哪里出、压在
163
+ 对白之上还是之下。这些说明供时间线层安排配乐。
164
+ - **让单镜产物自带配乐音轨**:单镜素材内部已经混入一段音乐。除项目已接受的做法或画内声源外,这与默认交付方式不符。
165
165
 
166
166
  **`craft_default`**:配乐意图可以逐镜标注,但配乐的**实现**归时间线层;单镜产物默认
167
167
  只承载同期对白、画外声源、环境底声与事件音效,不自带配乐音轨。
@@ -179,6 +179,9 @@ pan 同时微调焦点、handheld 带自然呼吸、dolly 配合轻微 tilt 未
179
179
  把三者一起否掉会让本该有的现场感也消失。
180
180
  - 音乐的密度、风格与情绪仍是 `taste_option`(见下),本条只规定它归哪一层,不规定它多不多。
181
181
 
182
+ 主题曲只使用创作者提供并确认可用的逐字歌词;纯配乐不写歌词,不让执行端改写已确认歌词。
183
+ 时间线音乐章节写明作用范围、进入/退出、对白让位、循环与淡化意图,生成源音轨不代表已完成剪辑落点。
184
+
182
185
  ### 环境底声跨镜相接
183
186
 
184
187
  配乐的推理同样适用于底声,只是结论不同:底声**留在单镜产物里**,但它必须能和相邻镜接上。
@@ -187,50 +190,49 @@ pan 同时微调焦点、handheld 带自然呼吸、dolly 配合轻微 tilt 未
187
190
  Location/View 才允许变化,并写清变化来自什么。写法与配乐标注对称——延续、在此进入、
188
191
  在此退出。
189
192
 
190
- 不这样做的后果比配乐更隐蔽:每个单镜各自生成一段自己的房间底噪,剪在一起每个切点都
191
- "呼"一声换空间。配乐至少有上一条兜着,底噪没有;而单镜文本里永远看不出问题,只有素材
192
- 相接时才暴露。
193
+ 每镜独立设计房间底噪,剪在一起容易让切点听起来像换了空间。写作时串读相邻镜头的底声说明,
194
+ 生成后再回听素材接点,检查成分和层级是否相接。
193
195
 
194
- ### Delivery 与 lip-sync
196
+ ### 说话方式与口型
195
197
 
196
198
  可以描述速度、音量、气息、停顿、打断、称呼重音、口型意图,但不得修改台词文本来配动作。
197
199
 
198
- - **`craft_default`**:对白主导镜头减少竞争性动作/camera,让 reaction 有落点。
199
- - **`reviewed_invariant`**:delivery 必须符合角色 agenda 和表演弧;不能把威胁台词提示成真诚道歉,除非剧本有反讽依据。
200
- - **`taste_option`**:严格口型、近似同步、VO 优先、现场感/配乐密度由 production profile 决定。
200
+ - **`craft_default`**:对白主导镜头减少竞争性动作和运镜,让反应有落点。
201
+ - **`reviewed_invariant`**:说话方式须符合角色目标和表演过程;不能把威胁台词提示成真诚道歉,除非剧本有反讽依据。
202
+ - **`taste_option`**:严格口型、近似同步、VO 优先、现场感/配乐密度由制作档案决定。
201
203
 
202
- 若 Character 已有 `voice_direction`,运动规格分别绑定角色身份引用、逐字台词引用与声音
203
- 方向引用;本场的气息、音量、停顿和情绪仍写在 delivery,不能覆盖持续音色/发音锚点。
204
+ 若角色条目已有 `voice_direction`,运动规格分别绑定角色身份引用、逐字台词引用与声音
205
+ 方向引用;本场的气息、音量、停顿和情绪仍写在本镜说话方式中,不能覆盖持续音色/发音锚点。
204
206
  声音参考只在创作者授权且有可解析的本地产物记录时进入,缺失时保持文字方向,不编造服务
205
207
  ID 或网址。即使引用齐全,本套件也只证明文本绑定一致,不能承诺真实音色、配音或音画同步。
206
208
 
207
209
  ### 音频矛盾
208
210
 
209
- - exact dialogue 同时要求“全程无人说话”;
211
+ - 逐字对白同时要求“全程无人说话”;
210
212
  - 同一 SFX 既在动作前触发又由该动作产生;
211
- - source 是 VO,却要求清楚同步画内口型;
212
- - accepted quiet scene 被新增爆炸声改变故事;
213
+ - 来源是 VO,却要求清楚同步画内口型;
214
+ - 已接受的安静场景被新增爆炸声改变故事;
213
215
  - 相邻镜头各自声明了互不衔接的配乐进入/退出,或单镜自带配乐床却没有已接受的依据。
214
216
 
215
- Resolvable ref/显式否定可结构检查;delivery 是否语义背离则要 reviewer 证据。
217
+ 引用能否解析、指令是否显式冲突可做结构检查;说话方式是否偏离语义则需审查者提供证据。
216
218
 
217
219
  ## 5. 只读边界与修订路由
218
220
 
219
- ### Motion 可以改
221
+ ### 本阶段可以改
220
222
 
221
223
  - 同一边界内动作的可执行路径与细节;
222
- - accepted emotional change 的外显方式;
223
- - 既定 camera idea 的节奏/触发实现;
224
- - accepted audio 的 delivery、空间化和层级;
224
+ - 已接受情绪变化的外显方式;
225
+ - 既定运镜意图的节奏与触发实现;
226
+ - 已接受声音的说话方式、空间关系与层级;
225
227
  - 不改故事事实的环境微动;
226
- - prompt 的语言经济性。
228
+ - 提示词的措辞与冗余。
227
229
 
228
- ### Motion 不可以改
230
+ ### 本阶段不可以改
229
231
 
230
- - shot duration、start/end pose/position/gaze/hands/held props;
231
- - location/View、asset variant、axis/next-shot state;
232
- - screenplay action fact、dialogue/VO/SFX 文本或说话人;
233
- - 增删 editorial cut;
232
+ - 镜头时长,以及起止姿态、位置、目光、双手与持物;
233
+ - 地点、视图、资产变体、轴线与下一镜状态;
234
+ - 剧本动作事实、对白、VO、SFX 文本或说话人;
235
+ - 增删剪辑切换;
234
236
  - 连续性中谁知道什么、谁拥有物件、伤势/天气/光线状态。
235
237
 
236
238
  ### 当上游为本镜同时交出首帧和尾帧
@@ -250,7 +252,7 @@ Resolvable ref/显式否定可结构检查;delivery 是否语义背离则要 r
250
252
  - 终点报告仍然逐字段对照分镜的 `end_boundary`,**不对照尾帧**。尾帧只是该边界的投影,
251
253
  画面对上了不等于终点事实到达了——尤其是持物归属和目光对象,两者最容易只在构图上成立。
252
254
 
253
- ### Revision request
255
+ ### 修订请求
254
256
 
255
257
  ```markdown
256
258
  - **请求 owner**:`storyboard | write | assets`
@@ -262,10 +264,10 @@ Resolvable ref/显式否定可结构检查;delivery 是否语义背离则要 r
262
264
  - **未执行**:列明本轮没有修改的 owner 文件
263
265
  ```
264
266
 
265
- Video-prompts 可以提议,不能替 owner 应用。若实际终点不同于分镜终点:先判断是提示词没实现
267
+ 视频提示词阶段可以提议,不能替上游负责技能执行修订。若实际终点不同于分镜终点:先判断是提示词没实现
266
268
  (video-prompts 修)还是创作确需新边界(storyboard 修);无论哪种都不把观察到的终点当成下一镜权威。
267
269
 
268
- ### Handoff 核对
270
+ ### 交接核对
269
271
 
270
272
  逐字段比较运动终点与镜头终点;下一镜仍直接读取分镜拥有的起点。匹配才是实现证据,不能用一句
271
273
  “保持连续”代替位置、目光、双手、持物等关键事实核对。
@@ -23,8 +23,7 @@
23
23
  - **项目没有声明档案时**,按 [motion-recipe.md](motion-recipe.md) 写连贯的自然语言即可。
24
24
  不要为了“像个格式”自造槽位,空槽位比缺槽位更难审查。
25
25
 
26
- 数字规则仍然一律拒绝,只有两处例外,因为它们是对**创作者已接受值**做算术,不引入
27
- 任何新标准:时长在两个层级上都必须精确加总(分段之和等于所属镜头的已接受时长,容器
26
+ 本文只要求两类数字一致性,不另设创作配方:时长在两个层级上都必须精确加总(分段之和等于所属镜头的已接受时长,容器
28
27
  时长等于其成员镜头已接受时长之和);分段标识必须唯一且有序。除此之外的档位、配额、
29
28
  每镜增量和元素上限都不由本文档提出。
30
29
 
@@ -40,7 +39,7 @@
40
39
  | 单次长生成 | 覆盖段落中第一个镜头的已接受起始边界 | 无;**按多镜容器记账**(见下) |
41
40
  | 从已生成结果续接 | **上一次生成出来的结果** | 多一层证据义务,见下 |
42
41
 
43
- 前三种只改变打包粒度。镜头目的、起止边界与逐镜可审查性不因为”这次一起生成”而消失。
42
+ 前三种只说明打包粒度。镜头目的、起止边界与逐镜可审查性不因为“这次一起生成”而消失。
44
43
 
45
44
  **单次长生成不是容器之外的第三种账**。 它承载多个已接受镜头,所以就是一个多镜容器,
46
45
  照 `VID-13` 与 `VID-15` 记账:成员来源顺序连续、共享同一条绑定链、不跨场次边界,
@@ -49,8 +48,14 @@
49
48
  若一次长生成想跨越 Location/View 变化或场次边界,先拆成两个容器——这一条没有例外,
50
49
  “执行端一次能读多长”不是创作决定。
51
50
 
52
- **第四种不一样**:它的起点是一段已经生成出来的媒体,而这段媒体在本套件里不是权威产物,
53
- 最多只能是一条 `generated_result` 观察记录(两种观察的区别由核心的参考资料定义)。
51
+ ### 从已生成结果续接
52
+
53
+ 续接的起点是一段已经生成出来的媒体,而这段媒体在本套件里不是权威产物,
54
+ 其可见状态通过 `generated_result` 观察记录说明;观察不能替代已接受的镜头边界。
55
+
56
+ 双输入写法适用于能绑定实际视频与尾帧的执行端。当前内置 creator-first 生产选择器只解析图片和
57
+ 角色参考音频,不能声明续接视频;即使媒体已齐备,走这条内置路径仍须标为“不可提交”,等待接口
58
+ 支持。不得省略来源选择器或擅自换成文生视频。下面的职责与证据要求仍用于保留文本交接。
54
59
 
55
60
  因此续接路由要同时守住两条:
56
61
 
@@ -96,7 +101,7 @@
96
101
 
97
102
  两种形态的区别只在“容器里有几个镜头”,不在“镜头是什么”。把多个镜头装进一个容器
98
103
  不会让它们变成一个长镜,也不会让它们失去各自的目的、边界与可审查性;反过来,容器时长
99
- 若不等于成员时长之和,多出或少下的时间会落在没有任何镜头负责的区间里。
104
+ 若不等于成员时长之和,多出或少掉的时间会落在没有任何镜头负责的区间里。
100
105
 
101
106
  **`structural_invariant`**:容器只能承载已接受镜头;容器时长等于其成员镜头已接受时长
102
107
  之和;镜头边界、镜头目的与逐镜独立可审查性不因打包发生变化(VID-13)。
@@ -154,9 +159,8 @@
154
159
  ### 分段标识
155
160
 
156
161
  分段标识必须唯一、连续,并按时间升序。重复或跳号会让引用无法解析,也让审查者无法把
157
- 问题定位到具体一段。分段数量由动作的因果节点决定,本文不设配额;但把整镜写成一个不
158
- 分段的整块,等于把全部时间交给执行端自行分配,这是最常见的失控形态——不是因为“段
159
- 太少”,而是因为没有任何一段说明这几秒里先后发生了什么。
162
+ 问题定位到具体一段。分段数量由动作的因果节点决定,本文不设配额。使用相对时序时可以不拆显式秒段,
163
+ 但仍要写清动作的先后与触发,不能只给一整块无顺序的动作清单。
160
164
 
161
165
  ## 三、槽位语义表
162
166
 
@@ -181,14 +185,13 @@
181
185
 
182
186
  ## 四、必须原样保留的文本
183
187
 
184
- 交付文本里有两类内容不能被改写,失败方式相反:台词被改写会**念错**,触发词被改写会
185
- **什么都不发生**。两类都由创作者档案声明,本套件都只规定它们必须回答什么。
188
+ 交付文本中的逐字台词与已声明触发词都须原样保留:前者来自剧本,后者来自创作者档案。
189
+ 改写台词可能导致发声内容错误,改写触发词可能使对应执行路径未被选中。
186
190
 
187
191
  ### 逐字对白围栏
188
192
 
189
193
  必须逐字保留的文本要用档案声明的**定界符**与描述文本隔开:围栏内是原样保留的台词,
190
- 围栏外是可以改写的描述。围栏是一道文本边界,不是风格选择——没有它,执行端会把台词
191
- 当描述改写、翻译或压缩,也可能把描述句当成台词念出来。
194
+ 围栏外是可以改写的描述。围栏是一道文本边界,用于区分逐字台词与描述,减少台词被改写、翻译、压缩,或描述句被念出的风险。
192
195
 
193
196
  - 围栏内只放台词本身与必要的说话人标识;情绪括注、导演提示和动作说明写在表演槽或
194
197
  围栏外的相邻描述里。
@@ -201,18 +204,17 @@
201
204
  ### 执行触发词
202
205
 
203
206
  有些执行方式要求交付文本里出现**固定字样**,才会走到对应的处理路径。它和逐字对白同属
204
- 不可改写的文本,但风险方向相反。
207
+ 不可改写的文本。
205
208
 
206
209
  **按字面匹配的入口,通常不会因为字样被改写而报错**——改写后的句子仍然是一段合法描述,
207
- 于是那条路径没有被选中,而请求照常返回。本提示词环节不调用生成服务,因此不断言任何具体
208
- 入口的实际行为;这里只说明为什么这类改写值得当成缺陷防:**它的失败是安静的**,
209
- 交付文本读起来完好,不像超时或参数错误那样自己暴露出来。
210
+ 于是那条路径没有被选中,而请求照常返回。这类失败可能没有错误提示,
211
+ 因此审查时须直接对照档案里的字样;本阶段不从文本推断具体入口的实际行为。
210
212
 
211
213
  至于某一次结果是否真的走了那条路径,属于结果服从度,只能由绑定的生产观察支持,
212
214
  不能从提示词文本推断。
213
215
 
214
216
  - 触发词由创作者档案声明。本套件不规定任何具体字样,也不推断某种执行方式需要哪些词;
215
- 档案没有声明就不写,凭空加入的“固定字样”只会变成画面上的文字或多余的旁白。
217
+ 档案没有声明就不写,避免凭空加入“固定字样”,使执行意图与生成内容混淆。
216
218
  - 一旦声明,就在该路由的交付文本里**逐字节出现**:不同义替换、不翻译、不省略,也不为了
217
219
  “读起来顺”改写语序。这与参考编号的稳定性同源——都是执行端按字面匹配的记账,不是措辞偏好。
218
220
  - 触发词写在描述文本中,**不进逐字对白围栏**:围栏内的内容会被当作要念出来或要显示的台词。
@@ -12,15 +12,15 @@
12
12
  ## 1. 什么时候适用
13
13
 
14
14
  **只在项目声明的制作形态由生成模型承担画面时适用**(见 `视觉设定.md` 的制作形态)。实拍项目
15
- 不受本文件约束——演员能完成的精细动作,
16
- 生成模型不一定能。形态未声明时保持未决,不要预先按生成条件裁剪动作。
15
+ 不受本文件约束;演员能完成的精细动作,生成模型不一定能稳定复现。形态未声明时保持未决,不要预先按生成条件裁剪动作。
17
16
 
18
- 本文件不否定任何动作的戏剧价值,只判断**它能不能被当前交付方式实现**。同一个动作,
19
- 在实拍里是好写法,在生成管线里可能整镜不可用。
17
+ 按**当前交付方式能否实现动作**评估风险。同一个动作在实拍里可行,在生成流程里可能让整镜不可用;
18
+ 改写时仍须保留它承担的戏剧信息。
20
19
 
21
20
  ## 2. 判据:这个动作在日常影像里常见吗
22
21
 
23
- 生成模型演的是它见过很多次的动作。判据只有一句:**这个动作在普通生活影像里是否大量出现**。
22
+ 优先考虑普通生活影像中常见、整体性强的动作:**观众能否一眼看懂这个动作,目标模型能否稳定复现**。
23
+ 常见程度用来初步判断风险,实际可行性仍需结合目标模型和生成结果核对。
24
24
 
25
25
  | | 写法 | 为什么 |
26
26
  |---|---|---|
@@ -39,20 +39,20 @@
39
39
  身体动作:`眉头猛地皱起,转头看向门口`。
40
40
  - **否定式动作**:`没有接话`、`没有按下去`、`不去看他`。画面里"没有发生的事"无法生成;
41
41
  需要改写成一个**正在发生**的替代动作。
42
- - **精细编排链**:一拍里串起三步以上的手部动作,尤其是左右手分工。四秒内四步双手动作,
43
- 平均每步一秒,物理上也不成立。
42
+ - **精细编排链**:一拍里串起三步以上的手部动作,尤其是左右手分工。四秒内安排四步双手动作,
43
+ 平均每步只有一秒,容易挤掉接触、换手和落点所需的时间。
44
44
 
45
45
  ## 4. 戏剧信息从哪里来
46
46
 
47
- 这是本文件最重要的一条:**戏剧信息来自常见动作的组合与时机,不来自动作本身的精巧**。
47
+ **用常见动作的组合与时机传达戏剧信息**,减少对精细动作的依赖。
48
48
 
49
49
  同一个"他不想让对方看见",可以写成:
50
50
 
51
51
  - 高风险:`他用手掌挡住正在合上的笔记本边缘`(精确拦截)
52
52
  - 可生成:`他把笔记本合上,手放在盖子上没有移开`(两个常见动作 + 一个停留)
53
53
 
54
- 后者信息量不减:谁控制了这台笔记本、对方现在不能打开它,都看得见。改的是实现方式,
55
- 不是戏。
54
+ 后者仍能让观众看见谁控制笔记本、为何对方暂时无法打开。改写后还要对照剧本,确认这两个事实
55
+ 就是原动作承担的信息。
56
56
 
57
57
  **`craft_default · VID-21`**:项目声明由生成模型承担画面时,动作写成日常影像中高频、
58
58
  整体、单一部位可完成的动作;精确拦截、不可见内部状态、否定式动作与三步以上双手编排
@@ -69,11 +69,11 @@
69
69
  情绪峰值仍要有读得出的表情和身体变化,强度见 [motion-recipe.md](motion-recipe.md) 的表演过程。
70
70
  4. **交给声音**:动作不可见时,用已声明的声源承担(见
71
71
  [camera-audio-continuity.md](camera-audio-continuity.md))。
72
- 5. **确实不可替代时**,在运动规格里写明该镜为高风险,并给出一个可接受的降级实现,
72
+ 5. **确实不可替代时**,在当前 `MOTION-...` 镜头说明中写明该镜为高风险,并给出一个可接受的降级实现,
73
73
  让制作环节决定是否改用实拍或后期。
74
74
 
75
75
  改写不得改变已接受的镜头边界、起止状态与剧本事实。若唯一可行的改写会改变戏剧结果,
76
- 这不是本环节能解决的问题——路由回 owner 修订,而不是在提示词里硬写。
76
+ 将问题交回分镜或剧本负责技能修订,不在提示词里改掉戏剧结果。
77
77
 
78
78
  ## 6. 失败征兆与审查问题
79
79
 
@@ -192,8 +192,9 @@ non_diegetic_music: N/A
192
192
  自己的工具里出图,本轮先记成 `PLAN-...(用途:起始帧)`、定位符写本镜 `SHOT-...`。
193
193
  两种写法本阶段都原样抄入,正文写法相同。
194
194
 
195
- `输入参考图` 只登记参考**图片**。连续段需要的上一段实际视频与实际音频不走这个字段,由下面的
196
- 「连续段」小节和生产 job 的绑定承担;不要为了凑成一份清单把视频路径塞进 `REF-...`。
195
+ `输入参考图` 只登记参考**图片**。连续段的实际视频不写进这个字段;下面说明支持双输入的执行端
196
+ 怎样绑定视频与尾帧。当前内置 creator-first 生产选择器尚不能绑定续接视频,投产时按
197
+ [交付路线的接口边界](delivery-profile.md#从已生成结果续接)停靠,不把视频路径塞进图片 `REF-...`。
197
198
 
198
199
  ## 连续段
199
200
 
@@ -204,7 +205,7 @@ full-reference:
204
205
  - 上一段实际视频:`reference_video`,正文称 `<Video 1>`,控制动作、节奏和声音连续;
205
206
  - 该视频的实际尾帧:`reference_image`,正文称 `<Picture 1>`,只作为新段开场的可见姿态与构图锚点。
206
207
 
207
- 不要把尾帧标成 `first_frame`。这不是措辞偏好,而是 H3 官方接口的互斥输入契约。
208
+ 实际尾帧在该模式下使用 `reference_image`,以满足首尾帧输入与 full-reference 输入互斥的接口契约。
208
209
 
209
210
  ## 时长
210
211