@oh-story/dsh 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +17 -15
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/manifest.json +284 -364
  5. package/lib/drama/package.json +4 -0
  6. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  7. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  8. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  9. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  10. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  11. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  12. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
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  18. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  19. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  20. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  21. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  22. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  23. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  24. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  25. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  26. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  27. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  28. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  29. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  30. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  31. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  32. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  33. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  34. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  35. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  36. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  37. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  38. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  39. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  40. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  41. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  43. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  44. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  45. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  47. package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
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  59. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  60. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  61. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  62. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  63. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  64. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  65. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  66. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  67. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  68. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  69. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  70. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  71. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  72. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  73. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  74. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  75. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  76. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  77. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  78. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  79. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  80. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  81. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  82. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  83. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  84. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  85. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  86. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  87. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  88. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  89. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  90. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  91. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  92. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  93. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  94. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  95. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  96. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  97. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  98. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  99. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  100. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  101. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  102. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  103. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  104. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  105. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  106. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  107. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  108. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  109. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  110. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  111. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  112. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  113. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  114. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  115. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  116. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  117. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  118. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  119. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  120. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  121. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  122. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  123. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  124. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  125. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  126. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  127. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  128. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  129. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  130. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  131. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
  132. package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
  133. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  135. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
  136. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  137. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  138. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  139. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  140. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  143. package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
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  148. package/lib/index.js +120 -31
  149. package/lib/index.js.map +3 -3
  150. package/lib/novel-to-game/README.md +10 -11
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  152. package/lib/novel-to-game/VERSION +1 -1
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  154. package/lib/novel-to-game/package.json +4 -0
  155. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  156. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  157. package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
  158. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  159. package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
  160. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
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  162. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  163. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  164. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
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  166. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  167. package/lib/oh-story/manifest.json +628 -803
  168. package/lib/oh-story/package.json +4 -0
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1
- # 段落级钩子技法
2
- 短篇/段落级钩子类型、组合技法、禁忌、对话情绪递增、不公平伤害、围观者层级。用于段落内微钩子设计。
3
-
4
- ---
5
-
6
- ## 段落级钩子 11 种
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-
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- | # | 名称 | 公式 | 示例 | 有效性 |
9
- |---|------|------|------|--------|
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- | 1 | 信息差 | 读者知道关键信息,角色不知道 | "他笑着接过咖啡,不知道她刚才在里面加了一片安眠药。" | ★5 |
11
- | 2 | 倒计时 | 设置明确的时间压力 | "离婚冷静期还剩最后三天。三天后,他签不签都无所谓了。" | ★4 |
12
- | 3 | 反转 | 读者预期突然被打破 | "她打开遗嘱,继承人那一栏空着。下一页压着她母亲的死亡证明。" | ★5 |
13
- | 4 | 暗牌 | 主角藏了一张牌没打,读者等亮牌 | "婆婆骂了整整十分钟。我一句话没说。手机录音还在跑。" | ★4 |
14
- | 5 | 打脸 | 角色正在得意,读者知道马上要被打脸 | "【就你?也想跟我争?】她笑得前仰后合。我没说话。只是把那份亲子鉴定报告从包里拿了出来。" | ★5 |
15
- | 6 | 代价 | 暗示主角即将失去某样东西/选择要付出惨重代价 | "我知道举报他意味着什么。举报了他,我也完了。但我还是按下了发送键。" | ★4 |
16
- | 7 | 弱者/孩子 | 引入需要被保护的弱者,激发保护欲 | "女儿躲在门后面,捂着耳朵。她才四岁,什么都不懂。但她知道不该出声。" | ★4 |
17
- | 8 | 灵魂旁观 | 主角已死,以灵魂视角叙述,全知但无力改变 | "我的魂魄慢慢飘起来,看着妈妈铁青的脸。对不起妈妈,我没能站直。" | ★5 |
18
- | 9 | 异常物件 | 不该出现在这里的物件引发全局 | "避孕套日期突然变了,连味道也变成了我以前过敏的芒果味。我笑着点头。" | ★5 |
19
- | 10 | 假意顺从 | 重生后主动给出前世拼命保护的东西,对手以为她疯了 | "'你既然想要,就都给你吧。'反正谁拿到这笔巨额遗产谁就大祸临头,正愁保命的方法呢。" | ★4 |
20
- | 11 | 冷发现 | 发现异常后第一反应保持极度冷静,冷静本身制造悬念 | "钥匙扣上印着'悦安月子中心VIP'。我们明明没有孩子。我笑着点头。当天就去月子中心记下了预约单。" | ★5 |
21
-
22
- ### 使用要点
23
- - 信息差不能拖太久,超过 3000 字读者会烦
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- - 倒计时一旦设定,必须到期兑现,不能烂尾
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- - 反转必须有铺垫,无铺垫的反转是作弊
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- - 暗牌不能藏太久,短篇里最多藏 30% 篇幅
27
- - 打脸要干脆利落,一句话打脸比一段话打脸爽
28
- - 代价必须真实,主角最后什么都没失去则代价钩子失效
29
- - 弱者不能只是工具人,要有自己的行动线
30
- - 灵魂视角的限制(只能看不能动)必须严格遵守
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-
32
- ---
33
-
34
- ## 钩子组合
35
-
36
- ### 基础组合
37
-
38
- | 组合 | 效果 | 适合题材 |
39
- |------|------|----------|
40
- | 信息差 + 暗牌 | 读者知道主角在憋大招 | 复仇、世情 |
41
- | 倒计时 + 代价 | 时间紧迫 + 选什么都亏 | 悬疑、婚恋 |
42
- | 反转 + 打脸 | 情绪过山车 | 所有爽向短篇 |
43
- | 弱者 + 代价 | 共情拉满 | 追妻、世情、死人文学 |
44
- | 暗牌 + 打脸 | 爽感最强 | 复仇、逆袭 |
45
-
46
- ### 进阶组合
47
-
48
- | 组合 | 效果 |
49
- |------|------|
50
- | 异常物件 + 冷发现 | 日常悬疑感 + 智商碾压 |
51
- | 灵魂旁观 + 弱者 | 极致悲剧 + 保护欲 |
52
- | 假意顺从 + 暗牌 | 三重信息差 + 爽感蓄力 |
53
- | 阶梯背叛 + 冷发现 | 层层加码 + 全程冷静 |
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-
55
- ### 组合使用原则
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- 1. 技巧服务表达,不要为了用技巧而用技巧
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- 2. 构思剧情阶段可同时考虑多种技巧丰富剧情
58
- 3. 技巧可杂糅使用,没用就丢弃
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- 4. 不要通过单个技巧推导剧情,技巧是工具不是束缚
60
-
61
- ---
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-
63
- ## 钩子禁忌
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-
65
- | 禁忌 | 说明 |
66
- |------|------|
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- | 假悬念 | 威胁不存在或立刻解除,读者被骗一次就不会再信 |
68
- | 机械降神 | 章尾抛出危机,下章开头用巧合解决 |
69
- | 过度留白 | 连续多章不揭示任何信息,读者失去耐心 |
70
- | 低风险钩 | 用无关紧要的事制造悬念 |
71
- | 同类型连用 | 连续 3 章以上用同一种钩子类型 |
72
-
73
- ---
74
-
75
- ## 对话情绪五级递增
76
-
77
- 写矛盾冲突时,对话越不礼貌,情绪越强烈:
78
-
79
- | 级别 | 类型 | 强度 |
80
- |------|------|------|
81
- | 1 | 客观陈述事实 | 最弱 |
82
- | 2 | 客观陈述 + 提出建议 | 礼貌但有力 |
83
- | 3 | 主观指责 | 开始有冲突感 |
84
- | 4 | 主观指责 + 强制命令 | 强情绪 |
85
- | 5 | 主观指责 + PUA抬升自己 | 最强 |
86
-
87
- 最强话术:打着"为你好"的幌子,句句不离关心,但句句都是嫌弃、指责、厌恶。
88
-
89
- ---
90
-
91
- ## 不公平伤害钩子
92
-
93
- 不公平伤害 = 不公平(主角无辜)+ 伤害(物理+精神)
94
-
95
- - 精神上的伤害更能拉动读者情绪——大多数读者受气的时候多
96
- - "不患寡而患不均":减月例大家都减(公平),但唯独主角药材降了一等(不公平)
97
- - 随便挑一种写到位都能拉起对反派的仇恨
98
-
99
- ### 三种伤害类型
100
-
101
- | 类型 | 动机 | 行为 | 态度 |
102
- |------|------|------|------|
103
- | 利益转移型 | 反派不想自己承担代价 | 掠夺、命令、逼迫主角 | 理所应当、趾高气昂 |
104
- | 损失转嫁型 | 反派将受惩罚嫁祸给主角 | 威逼利诱、做局、逼迫顶罪 | 隐蔽、阴险 |
105
- | 针锋相对型 | 反派所处秩序被主角打破 | 陷害、算计、伤害 | 不留活路 |
106
-
107
- ### 压主角的正确方式
108
- 1. 尽量不压——用"他人否定,主角打脸"替代"主角真受委屈"
109
- 2. 否定间接化——当面嘲讽改为内心活动或背后议论
110
- 3. 否定理由合情合理——基于现有信息的合理判断
111
- 4. 否定人物多元化——不同立场否定方式不同
112
- 5. 只在卷高潮时稍微压一下
113
-
114
- ---
115
-
116
- ## 围观者质量层级
117
-
118
- 震惊效果取决于围观者的数量和质量:
119
-
120
- | 层级 | 对象 | 特征 |
121
- |------|------|------|
122
- | 低质量 | 群演、打杂、实习生 | 纯情绪反应,无后续 |
123
- | 中质量 | 懂行的从业者、副手 | 能做专业对比,有态度变化 |
124
- | 高质量 | 导演级别、行业顶层 | 反应伴随信息展露、关系进展、拉起期待 |
125
-
126
- ### 围观者分层扩大原则
127
-
128
- | 维度 | 原则 |
129
- |------|------|
130
- | 角色种类 | 多种角色 > 单种角色,每种产生不同反应 |
131
- | 角色数量 | 多人 > 少人,选择可多人出场的场合 |
132
- | 角色层级 | 多层级 > 单层级,路人/同行/高手/反派每层不同 |
133
- | 关系深度 | 熟人 > 陌生人,熟人震惊远爽于陌生人震惊 |
134
-
135
- ---
136
-
137
- ## 拆文检查清单
138
-
139
- 拆文时对每个钩子评估:
140
-
141
- 1. 钩子类型是什么?
142
- 2. 钩子在第几句话/第几个字出现?
143
- 3. 钩子强度(1-10)?
144
- 4. 钩子是否在合理位置兑现?
145
- 5. 铺垫和兑现之间的距离是否合适?
146
- 6. 是否有钩子未兑现(烂尾)?
@@ -1,127 +0,0 @@
1
- ---
2
- name: output-contract
3
- description: |
4
- story-short-analyze 输出契约。定义 Stage → 文件映射、_meta.json schema、
5
- 写入顺序、Resume 与验收接入点。story-short-write 怎么读这些产出由写作侧自己维护。
6
- ---
7
-
8
- # 输出契约:story-short-analyze ↔ story-short-write
9
-
10
- `story-short-analyze` 拆完一篇短篇后,产物落盘到 `拆文库/{书名}/`。`story-short-write`
11
- 写下一篇同题材短篇时,**同时**读这个目录下的全部产出。
12
-
13
- ---
14
-
15
- ## 输出目录与文件树
16
-
17
- ```
18
- 拆文库/{书名}/
19
- ├── 原文/ # 管道前置步骤产出,存放源文件备份
20
- ├── 拆文报告.md # 人类可读综合报告(Stage 2-6 综合)
21
- ├── 情节节点.md # Stage 2 情节节点清单
22
- ├── 写作手法.md # Stage 4 写作手法分析
23
- └── _meta.json # 管道元数据 + 结构计数(resume + 验收数值依据)
24
- ```
25
-
26
- **文件名约定**:`拆文报告.md / 情节节点.md / 写作手法.md` 由 `story-short-write` 硬编码
27
- 消费,不可重命名。分析叙事走 markdown,数字/枚举走 `_meta.json.structure_counts`。
28
- 写作侧怎么读这些产出(读哪几段、按什么顺序用)由 `story-short-write` 自己的参考文件维护,不在本契约里。
29
-
30
- ---
31
-
32
- ## Stage → 文件映射
33
-
34
- | Stage | 名称 | 落地文件 | 主要内容 |
35
- |-------|------|----------|---------|
36
- | 2 | 结构+情节节点 | `拆文报告.md`(故事核/结构/梗概段) + `情节节点.md` | 故事核 / 4-6 段结构 / 故事梗概 / 情节节点清单 |
37
- | 3 | 情感线+爆点 | `拆文报告.md`(情感曲线段+爆点段) | 情感曲线 ≥5 节点 / 爆点 6 维度 / 期待感 |
38
- | 4 | 反转+写作手法 | `拆文报告.md`(反转段) + `写作手法.md` | 前置反转检查 / 反转分析(铺垫 ≥3) / 写作手法 ≥5 项 |
39
- | 5 | 人物+开头结尾 | `拆文报告.md`(人物段+首尾段) | 人物分类+功能评估 / 开头分析 / 结尾分析 / 首尾呼应 |
40
- | 6 | 综合评估 | `拆文报告.md`(综合段) + `_meta.json`(写 structure_counts) | 五维评分 / 爆点性 / 话题性 / 共鸣 ≥3 层 / 可复用结构 ≥3 条 / 节奏速报 |
41
-
42
- ---
43
-
44
- ## `_meta.json` schema
45
-
46
- `_meta.json` 是管道元数据 + 结构计数。**不放分析内容**,只放数字和枚举——给验收
47
- 检查做完整性校验用。分析叙事都在 `拆文报告.md` 里。
48
-
49
- ```jsonc
50
- {
51
- "version": "2.0",
52
- "word_count": 5234, // 源文字数(Phase 1 探针填入)
53
- "genre_detected": "追妻", // Phase 1 题材识别;未识别填 "通用"
54
- "created_at": "{ISO8601 时间戳}", // 拆文启动时间,写入时填当前 UTC
55
- "stages_completed": [2, 3, 4, 5], // 已完成 Stage,按完成顺序 append
56
- "last_stage_in_progress": null, // 当前正在执行的 Stage;空闲为 null
57
-
58
- "structure_counts": { // Stage 6 完成时一次性写入;structure_counts 数值校验依据
59
- "beats": 5, // 结构段数(结构划分,开端/发展/高潮/结局,Stage 2)
60
- "hooks": 4, // 钩子数(Stage 3)
61
- "setup_clues": 3, // 反转铺垫线索数(Stage 4)
62
- "character_archetypes": 3, // 有反差人物数(Stage 5)
63
- "reusable_structures": 3, // 可复用手法条数(Stage 6)
64
- "reversal_type": "视角反转" // 反转类型枚举(视角/身份/动机/时间线/信息/认知/无反转);甜宠/喜剧/报应型填「无反转」
65
- }
66
- }
67
- ```
68
-
69
- ### 写入顺序(crash safety)
70
-
71
- 1. **Stage N 开始前**:`last_stage_in_progress = N`,写盘。
72
- 2. **Stage N 文件写完后**:non-empty + 最小长度合理性检查(如 `拆文报告.md` 新增段 ≥ 200 字)。
73
- 3. **通过**:清空 `last_stage_in_progress`,append `N` 到 `stages_completed[]`。
74
- 4. **失败**:`stages_completed` 不动,`last_stage_in_progress` 保留为 `N`。
75
- 5. **Stage 6 完成时额外动作**:把 `structure_counts` 一次性算出并写入 `_meta.json`,
76
- 然后才进入验收。
77
-
78
- ### Resume 协议
79
-
80
- - `last_stage_in_progress` 非空 → 该 Stage 上次中断,**从头**重跑(不复用半成品)。
81
- - `last_stage_in_progress` 为空 → 从 `max(stages_completed) + 1` 开始。
82
- - `stages_completed` 含 6 → 已完成,询问用户覆盖/取消。
83
-
84
- **Stage 6 = 内容写完 AND 验收通过**。验收未过前 `last_stage_in_progress` 保持 `6`、`stages_completed` 不含 `6`;resume 时正文/structure_counts 已在盘上,只重跑验收检查,不重写 Stage 6 正文。
85
-
86
- ---
87
-
88
- ## 验收接入点
89
-
90
- Stage 6 内容写完后、`stages_completed[6]` append 前,跑三道检查:
91
-
92
- ### Step 1:拆文报告 AI 腔自检
93
-
94
- 扫描 `拆文报告.md` 全文 against 拆文流程本地加载的禁用词表与报告 AI 腔规则。
95
- 这是拆文报告质量门;成稿去 AI 规则由写作流程在自己的 Skill 内维护,不跨 Skill 读取参考文件,也不要把两套规则混用。
96
- 命中 → 不写 `stages_completed[6]`,逐处修订**拆文报告本身**的 AI 腔后重扫
97
- (源文里有 AI 腔不算——这里扫的是分析师写的报告)。
98
-
99
- ### Step 2:`_meta.json.structure_counts` 数值校验
100
-
101
- | 字段 | 最低值 | 不达标 |
102
- |------|--------|--------|
103
- | `structure_counts.beats` | ≥ 4(结构段:开端/发展/高潮/结局)| 阻断 |
104
- | `structure_counts.hooks` | ≥ 3 | 阻断 |
105
- | `structure_counts.setup_clues` | ≥ 3(reversal_type=无反转时跳过本行)| 阻断 |
106
- | `structure_counts.character_archetypes` | ≥ 2 | 阻断 |
107
- | `structure_counts.reusable_structures` | ≥ 3 | 阻断 |
108
- | `structure_counts.reversal_type` | 在枚举内(含「无反转」)| 阻断 |
109
- | `genre_detected` | 非空 | 阻断 |
110
-
111
- > 情节节点数不设阈值,按 `情节节点.md` 的语义变化边界提取(见拆文流程的情节节点提取规则),不在本表。`beats` 是结构段数,不是情节节点数。
112
-
113
- ### Step 3:`story-short-analyze` BLOCK 项扫描
114
-
115
- 扫拆文流程本地质量检查清单的全部 `[BLOCK]` 项,确认对应产出均已写出。
116
- 任一缺失 → 阻断。`[WARN]` 项 → 写入拆文报告末尾「待补」清单,不阻断。
117
-
118
- ### Step 4:通过
119
-
120
- 清空 `_meta.json.last_stage_in_progress`,append `6` 到 `stages_completed[]`,按拆文
121
- 流程 SKILL 的完成汇报告诉作者。
122
-
123
- ---
124
-
125
- ## 版本约定
126
-
127
- `_meta.json.version` 跟本契约走:字段改名、类型或必填变更升 major,新增可选字段升 minor。
@@ -1,224 +0,0 @@
1
-
2
- # 短篇成稿质量检查清单
3
-
4
- ## 目录
5
-
6
- - [一、通用检查](#一通用检查)
7
- - [三、短篇专项](#三短篇专项)
8
-
9
- ## 一、通用检查
10
-
11
- ### 章节结构
12
- - [ ] 开头有钩子(不是天气/风景/日常开场)
13
- - [ ] 中段有推进(有事件发生)
14
- - [ ] 局势有变化(读完这章,世界跟之前不一样了)
15
- - [ ] 结尾落在变化上(不是总结)
16
-
17
- ### 开篇检查(前 300-500 字)
18
- - [ ] 有钩子,能抓住注意力
19
- - [ ] 不从天气/风景/日常开始
20
- - [ ] 主角快速出场
21
- - [ ] 卖点或危机可见
22
-
23
- ### 章节推进
24
- - [ ] 有核心事件
25
- - [ ] 局势有变化
26
- - [ ] 不是水字数(删掉这章会影响理解吗?不会 = 水了)
27
- - [ ] 任务卡点有用:卡住之后是否带来信息、情绪、关系、代价或伏笔变化?
28
- - [ ] 推进了主线/关系/设定中的至少一项
29
-
30
- ### 信息传递
31
- - [ ] 没有大段设定说明文
32
- - [ ] 信息跟着冲突走(通过事件传递设定)
33
- - [ ] 设定量可控(一章不超 3 个新概念)
34
-
35
- ### 场景检查
36
- - [ ] 场景有目标(人物要什么)
37
- - [ ] 场景有阻碍(什么挡着)
38
- - [ ] 场景有变化(结束后跟之前不同)
39
- - [ ] 人物在做事情,不是在感觉事情
40
- - [ ] 没有可删除的段落
41
-
42
- ### 章尾
43
- - [ ] 结尾落在变化上
44
- - [ ] 有危机/决定/发现/反转中的至少一个
45
- - [ ] 不是总结式结尾
46
- - [ ] 拉住读者翻下一页
47
-
48
- ### 语言
49
- - [ ] 没有空洞的抒情段落
50
- - [ ] 没有连续多段同一情绪
51
- - [ ] 对话符合人物身份(不同人说话方式不同)
52
- - [ ] 情绪词有落点(融进动作句、当对话提示语、结句后直接换事或接场内物件),不是接更多情绪
53
-
54
- ### 连载连续性
55
- - [ ] 没有遗忘之前的承诺/伏笔
56
- - [ ] 没有突然塞入大量新设定
57
- - [ ] 伏笔有推进
58
- - [ ] 故事引擎还在运转
59
-
60
- ### 水(filler)检测
61
- 以下信号出现 = 可能水了:
62
- - 全章对话没有任何新信息
63
- - 同一个情绪写了 3 段以上
64
- - 场景描写超过 500 字但不推进剧情
65
- - 角色回忆之前发生的事但没有任何新视角
66
- - 连续 2 章以上没有冲突
67
- - 删掉无损的流程细节 / 任务卡点 = 水;压缩或删除
68
-
69
- ---
70
-
71
- ### 五维评分标准
72
-
73
- 每个维度 0-100 分,根据评分结果选择精修策略。
74
- 严重度:critical、high=必须修;medium=建议看;low=仅提示。
75
-
76
- ### 维度 1:核心一致度
77
- 检查:关键冲突、关键行动、人物动机是否前后一致。
78
-
79
- | 问题 | 严重度 | 修复 |
80
- |------|--------|------|
81
- | 人物动机突然改变无铺垫 | critical | 补充动机转变的触发事件 |
82
- | 核心冲突前后不一致 | high | 回溯修改冲突设定 |
83
- | 关键行动与人物性格矛盾 | high | 调整行动或补充解释 |
84
- | 次要矛盾遗忘 | medium | 回收或弱化 |
85
-
86
- ### 维度 2:表层重写度
87
- 检查:句式与措辞是否足够原创,避免套路化表达。
88
-
89
- | 问题 | 严重度 | 修复 |
90
- |------|--------|------|
91
- | 照搬原句导致语气不自然 | medium | 只在确有 AI 腔时改写,正常原句可保留 |
92
- | 大量使用 AI 标志词 | high | 替换为具体描述 |
93
- | 同一句式重复出现 | medium | 变换表达方式 |
94
- | 描写过于文学化(辞藻堆砌、书面腔、比喻成串) | medium | 改为口语化/动作化;动作化不是切成三五字短句串,改写后叙述仍以逗号长句为主 |
95
-
96
- ### 维度 3:格式一致度
97
- 检查:段落是否按戏剧单元/镜头自然断开,主语/角色名节奏是否自然,开头结尾格式是否统一。
98
-
99
- | 问题 | 严重度 | 修复 |
100
- |------|--------|------|
101
- | 机械按字数切段或主语过密 | medium | 按戏剧单元重排段落,段首点名、段中代词/省略、关键转折再点名 |
102
- | 整篇字数不在锁定范围 | **high** | 先核对批准情节点是否写完整,缺了才补回原计划内容,不为凑字新增冲突、对话或独立事件;超字删不推动剧情的内容;去AI味已有正文时不得新增剧情 |
103
- | 格式混乱(对话/描写不统一)| low | 统一格式 |
104
-
105
- ### 维度 4:可读性
106
- 检查:是否有啰嗦、AI 腔、空泛总结、套路修辞。
107
-
108
- | AI 腔特征 | 如何识别 | 如何修复 |
109
- |-----------|----------|----------|
110
- | 空泛总结 | 「他终于明白了」「一切尽在不言中」 | 删掉,用行动代替 |
111
- | 套路修辞 | 「命运仿佛在和他开玩笑」 | 删掉或换成具体描述 |
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- | 比喻堆叠 | 连续多处「像/好像/仿佛/如同」,每个画面都靠比喻解释 | 只留最有叙事功能的少数比喻,其余改成动作、物件、声音或后果 |
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- | 空转情绪句 | 「他感到一阵悲伤」,无落点 | 删,或写他此刻做不成的事;直写本身不算缺陷 |
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- | 心理描写空转 | 内心独白无新信息、重复同一情绪或复述读者已知 | 只压缩空转部分;带新信息、决断或情绪转折的独白不按句数压缩 |
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- ### 维度 5:逻辑连贯
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- 检查:句间/段间是否通顺,有无设定冲突。
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- | 问题 | 严重度 | 修复 |
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- |------|--------|------|
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- | 设定前后矛盾 | critical | 查找并统一设定 |
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- | 时间线错误 | high | 标记时间线并修正 |
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- | 角色信息不一致 | high | 建立角色档案对照 |
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- | 因果链断裂 | medium | 补充过渡 |
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- ### 精修策略
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- 根据五维评分结果,选择精修策略:
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- | 主要问题 | 策略 | 说明 |
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- |----------|------|------|
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- | 核心一致度低 | rewrite | 围绕核心冲突重写相关段落 |
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- | 字数超标 | compress | 删减不推动剧情的内容 |
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- | 无意义卡点 | compress | 保留卡出的变化,压掉流程 |
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- | AI 腔重 | de_ai | 替换禁用词、改写句式 |
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- | 小问题多 | polish | 打磨语言细节 |
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- ---
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- ## 三、短篇专项
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- ### 虐爽节奏检查
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- 短篇特有的检查项——虐点和爽点的分布是否合理:
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- ```
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- 理想分布:虐1 → 虐2 → 虐3 → 爽1(小) → 虐4 → 爽2(大)
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- 禁忌分布:虐1 → 虐2 → 虐3 → 虐4 → 虐5(无爽点,读者流失)
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- 禁忌分布:爽1 → 爽2 → 爽3 → 爽4(无铺垫,爽感疲劳)
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- ```
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- 检查规则:
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- - 每个场景或小节应改变风险、信息、关系、资源、决定、行动或读者理解之一,或让上一个选择的后果落地
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- - 压力可以来自任务、证据、等待、手艺、空间和关系,不把直接冲突当成固定字数配额
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- - 最大爽点放在前因汇合、主角选择和证据足以支撑的位置,并为后果留出篇幅;不按固定百分比挪动
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- - 结尾应有情绪落点、局部兑现或明确余波,不强制同一种收法
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- ### 对话密度检查
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- | 检查项 | 通过标准 | 需复核信号 |
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- |--------|----------|------------|
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- | 对白功能 | 改变信息、策略、权力、关系或下一步行动 | 删掉对白后场景没有任何变化 |
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- | 无对白场景 | 由任务、物件、证据、空间、等待或手艺推动 | 只有解释和情绪复述,没有可见动作或新信息 |
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- | 对话节奏 | 话轮长度服从人物权力和现场压力 | 连续微型问答、换说法重复、每句都配动作标签 |
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- | 对白占比/条数 | 只作同题材、同平台样本的观察数据 | 不设跨题材通过阈值,不为抬高占比补对白 |
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- ### 主角筹码与情绪检查(打脸/复仇文专用)
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- | 检查项 | 通过标准 |
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- |--------|----------|
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- | 主角的冷静是否可见? | 通过取证、选择、延迟回应或资源调度体现;不强配端水杯、整理西装、转笔等标志动作 |
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- | 情绪失控是否成立? | 次数和位置服从累积压力;失控必须改变行动、关系或代价,不按百分比禁用 |
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- | 主角与反派的反差来自哪里? | 来自筹码、判断、行动后果或信息差,不强制反派歇斯底里 |
174
- | 台词长短是否体现权力? | 长短、打断、沉默和回避随现场筹码变化,不设固定比例 |
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- | 审判式对话是否必要? | 只在提问能迫使对方选择、暴露矛盾或改变关系时使用,不设最低处数 |
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- ### 证据链完整性检查(复仇/打脸文专用)
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- | 检查项 | 标准 |
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- |--------|------|
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- | 证据是否按判断变化释放? | 每次释放都应改变行动或读者模型;完整证据链可在同一场景集中落地,不设次数 |
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- | 每个证据是否有铺垫? | 前文必须埋过线索 |
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- | 反派反应是否有因果? | 由其筹码、误判和损失决定,不重复“先得意再被打脸”模板 |
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- | 最终证据是否最致命? | 最后一个证据要改变全局认知 |
185
- | 是否需要"定时炸弹"证据? | 仅在提前布局符合主角能力、时间线和取证条件时使用 |
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187
- ### 追妻/情绪流雷区检查(女频情绪流专用)
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189
- | 雷区 | 自查 |
190
- |------|------|
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- | 女主心死后还在照顾男主? | 拉扯清零——心死后必须彻底抽离,不看不听不在意不照顾 |
192
- | 男主只渣不苏? | 没颜值/能力/地位的资本,读者只觉女主眼瞎,不会期待追回 |
193
- | 回忆杀冗长? | 大段回忆打断当下情绪,必须短而精、与当下场景一一对应 |
194
- | 女主觉醒太晚? | 全程虐到底读者弃文——最迟付费卡点前女主须彻底心死离开 |
195
- | 男主醒悟太早? | 女主没走就后悔,虐不透、火葬场没力度——须等女主抽离后再后知后觉 |
196
- | 轻易破镜重圆? | 伤太深却随便原谅,前期的虐全白写 |
197
- | 反派降智无动机? | 坏得没理由立不住,给个真实动机反而更戳人 |
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199
- ### 毒点/代入感/震惊/开头/结尾/情绪/期待感速查
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- > 详细的毒点排查见 `genre-writing-techniques.md`「毒点排查核心」;AI 腔自检见 `short-deslop.md`。
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- | 检查项 | 标准 |
204
- |--------|------|
205
- | 爽文不爽 | 金手指效果必须展示清楚 |
206
- | 压制无目的 | 每次压制必须服务于后续爆发 |
207
- | 反派结局与主角无关 | 反派之死必须因主角行动导致 |
208
- | 经济/战力崩坏 | 设定前后一致,以普通人为锚点 |
209
- | 女主/女配降智 | 人设正常可写,老套路别写 |
210
- | 读者期待长时间不满足 | 适时满足或引入新期待 |
211
- | 主角行为不可理解 | 必须能理解、能共鸣 |
212
- | 氛围被突兀梗破坏 | 氛围 > 突兀梗(乐子文除外) |
213
- | 钩子不回收 | 钩子不回收 = 烂尾 |
214
- | 震惊分层 | 点→网→深度,不能只写点震惊 |
215
- | 震惊阶梯递进 | 阶梯式上升,非直线 |
216
- | 震惊有广度 | 关系网都要有反应 |
217
- | 前50字有冲突/异常 | 不能是背景铺垫 |
218
- | 前100字知核心矛盾 | 必须知道 |
219
- | 开头情绪强度 | ≥7(1-10) |
220
- | 结尾是具体的 | 动作/对话/画面,禁止总结/反思 |
221
- | 结尾有余韵 | 读者还想往下看 |
222
- | 结尾情绪强度 | 虐≥8,爽≥7,治愈≥6 |
223
- | 情绪对等释放 | 虐多少补多少,反派结局关联主角 |
224
- | 期待管理 | 两长一短不断,核心卖点贯穿 |