@oh-story/dsh 0.1.15 → 0.1.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (560) hide show
  1. package/README.md +17 -15
  2. package/lib/client.js +26 -15
  3. package/lib/client.js.map +2 -2
  4. package/lib/drama/manifest.json +284 -364
  5. package/lib/drama/package.json +4 -0
  6. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  7. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  8. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  9. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  10. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  11. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  12. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
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  18. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  19. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  20. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  21. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  22. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  23. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  24. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  25. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  26. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  27. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  28. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  29. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  30. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  31. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  32. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  33. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  34. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  35. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  36. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  37. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  38. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  39. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  40. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  41. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  43. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  44. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  45. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  47. package/lib/drama/skills/short-drama-develop/references/genre-cards//345/212/250/344/275/234/344/273/273/345/212/241.md +1 -1
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  59. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  60. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  61. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  62. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  63. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  64. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  65. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  66. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  67. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  68. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  69. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  70. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  71. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  72. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  73. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  74. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  75. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  76. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  77. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  78. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  79. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  80. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  81. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  82. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  83. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  84. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  85. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  86. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  87. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  88. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  89. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  90. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  91. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  92. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  93. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  94. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  95. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  96. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  97. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  98. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  99. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  100. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  101. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  102. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  103. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  104. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  105. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  106. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  107. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  108. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  109. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  110. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  111. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  112. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  113. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  114. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  115. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  116. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  117. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  118. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  119. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  120. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  121. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  122. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  123. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  124. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  125. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  126. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  127. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  128. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  129. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  130. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  131. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
  132. package/lib/drama/skills/short-drama-video-prompts/references/review-and-fixtures.md +10 -11
  133. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  135. package/lib/drama/skills/short-drama-video-prompts/references/target-model-profile.md +6 -12
  136. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  137. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  138. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  139. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  140. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  143. package/lib/drama/skills/short-drama-write/references/scene-sound-dramaturgy.md +11 -9
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  148. package/lib/index.js +120 -31
  149. package/lib/index.js.map +3 -3
  150. package/lib/novel-to-game/README.md +10 -11
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  152. package/lib/novel-to-game/VERSION +1 -1
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  154. package/lib/novel-to-game/package.json +4 -0
  155. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  156. package/lib/novel-to-game/skills/game-art-direction/references/art-direction-method.md +4 -0
  157. package/lib/novel-to-game/skills/game-build/SKILL.md +9 -1
  158. package/lib/novel-to-game/skills/game-build/references/baked-sprite-workflow.md +19 -0
  159. package/lib/novel-to-game/skills/game-concept/SKILL.md +1 -1
  160. package/lib/novel-to-game/skills/game-concept/references/concept-method.md +4 -1
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  162. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  163. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  164. package/lib/novel-to-game/skills/novel-to-game/SKILL.md +6 -3
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  166. package/lib/novel-to-game/skills/novel-to-game/references/pipeline-contract.md +13 -2
  167. package/lib/oh-story/manifest.json +628 -803
  168. package/lib/oh-story/package.json +4 -0
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  # 题材风格模块
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- > 各题材的核心原则、关键技法与写作要点。用于确定题材方向后查阅对应模块。
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+ > 写正文时的通用流派模块:本书题材卡无匹配时,按「题材正文提示卡」一节和最接近的流派一节即时生成轻量卡。选题、平台、赛道、对标见 genre-readers.md。
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  | 写轻小说/二次元 | 轻小说/二次元风 |
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  | 写赛博朋克 | 赛博朋克风 |
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  | 写盘点/模拟/直播 | 盘点文/信息差文 / 模拟文 / 直播流 |
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- | 选题材/定赛道 | 市场定位与选材策略 -> 吸量与赛道 -> 跟风与创新 |
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- | 设计开篇 | 创作思路与开篇设计 -> 低位身份开篇的流畅写法 -> 开头五要诀 |
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- | 判断题材边界 | 边界感与氛围感 -> 各网站风格差异 |
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  | 按题材分类生成正文提示卡 | `genre-prose-cards.md` 索引 + `genre-prose-cards/{题材}.md` 单卡 |
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  | 设计战斗/打斗 | 转到 style-combat-face.md |
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  - **通用正文要求**由 `story-long-write` Phase 4 负责:严格消费细纲,按情节点义务写,缓慢推进,不提前写后续剧情,完成确定性字数/钩子/禁用词/退化校验。
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  - **题材正文提示卡**只管题材层的稳定核心:世界观或生活逻辑、读者期待、核心爽点/情绪、节奏密度、场景颗粒、禁止漂移。项目优先从 `genre-prose-cards.md` 索引匹配,再读取 `genre-prose-cards/{题材}.md` 单卡,本文件只作通用流派补充。
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  - **本书文风**来自 `设定/文风.md` 或对标 `文风.md`:只管句长、标点、潜台词、锚点片段和笔调,不覆盖题材核心与章节意图。
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- - 三者冲突时:章节细纲与连续性 > 题材正文提示卡 > 本书文风 > 通用技巧建议。
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+ - 三者冲突时按 `style-resolution.md` 分维度裁决:细纲事件与连续性不让步,题材核心按提示卡,句长、标点、对话这类表达选择本书文风优先于提示卡。
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  ### 题材正文提示卡模板
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  ## 幽默
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  ### 核心原则
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- 幽默是压力释放器,不是笑话delivery。最好的幽默来自角色试图维持尊严/权威/冷静,但现实不配合。
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+ 幽默通过角色遭遇释放压力,不能只靠插入笑话。最好的幽默来自角色试图维持尊严/权威/冷静,但现实不配合。
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  ### 幽默来源
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  - 角色的尴尬(想装酷但翻车)
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  - 日常细节比宏大设定更让世界"活"(集市上的货币、旅店的价格)
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  - 每5章必须有一次世界观层面的新信息
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- ### 金手指设计要点
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- - 金手指决定爽点上限:越强能解决的矛盾越大
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- - 避免只能靠一次性秘宝——越写越崩
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- - 金手指碎片化处理:把复杂能力拆分细分,碎片化融入剧情
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- - 没收集完成之间就是远期期待,收集到每一片就意味着能解决至少一个冲突
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- - 设定服务剧情,不要被设定反向限制;主角必须是规则中的特殊变量
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  ## 现实/世情
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  - 风轻云淡一指灭杀 >> 歇斯底里艰难取胜
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  - 该爽的时候不爽到位,观感上比毒点还毒
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- ### 核心梗提炼
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- - 搞清楚核心梗才能确定赛道和受众,盲目模仿跟风全扑
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- - 核心梗决定金手指资源获取方式(杀杀杀 vs 经营关系网+种田)
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- - 核心梗影响全书基调(轻松日常 vs 严肃热血)
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  - 权力来源决定行为逻辑:
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  - 反派集结军队硬刚时,要考虑军队是否服从、利益是否一致
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  - 人设崩塌 = 角色做出与权力结构/性格不符的行为只为推动剧情
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- ### 战力/量级设计原则
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- - 量级上限取决于题材边界和可控性,保证不写崩
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- - 单体宇宙级之下基本够用,不需要多元宇宙花活
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- - 规则类能力尽量回避,太容易失控
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- ## 边界感与氛围感
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-
356
- ### 边界感本质
357
- 边界感 = 题材/流派特有的信息点集合。用这些信息点塑造氛围,让读者产生"这就是那个味"的感觉。
358
-
359
- ### 边界感的三个层次
360
-
361
- | 层次 | 内容 | 失败表现 |
362
- |------|------|----------|
363
- | 题材边界 | 该题材特有的设定、节奏、情绪基调 | 都市文写出仙侠味、种田文写出争霸味 |
364
- | 风格边界 | 该流派的语言质感、叙事节奏 | 轻小说写出严肃文学腔、世情文写出玄幻腔 |
365
- | 受众边界 | 目标读者群体的期待和雷点 | 用男频节奏写女频、用起点标准写番茄 |
366
-
367
- ### 基调一致性原则
368
- - 全文基调必须贯穿如一,基调中途改变 = 核心吸引力崩塌
369
- - 基调 = 读者对"这本书在讲什么感觉"的共识
370
- - 检查法:写完每章后问"这章和开篇的基调一致吗?"
371
-
372
- ### 题材缝合的边界感判断
373
- - 缝合前先明确两个题材各自的核心梗
374
- - 缝合后碰撞出的看点是否超脱了核心梗?超脱 = 脱离边界感 = 危险
375
- - 缝合的正确姿势:保持一个题材为主基调,另一个提供金手指或设定外衣
376
- - 错误姿势:两套节奏交替,读者不知道自己在看什么
377
-
378
- ### 对标书选择的边界感
379
- - 对标书必须同网站+同题材+同类型,三者缺一不可
380
- - 不同网站的读者群体期待不同,写法不能直接搬
381
-
382
- ---
383
-
384
- ## 各网站风格差异
385
-
386
- | 网站 | 核心竞争力 | 读者偏好 | 策略 |
387
- |------|-----------|----------|------|
388
- | 起点主站 | 升级流/事业线为主 | 偏长线期待、稳定节奏、世界观深度 | 优先选择边界清楚、已有成熟受众的题材 |
389
- | 番茄小说 | 短平快、强情绪、高密度爽点 | 快节奏、不拖沓、第一章就要有钩子 | 拆解同平台同题材样本的前期结构,复用功能位而非桥段 |
390
- | 刺猬猫 | 整活 > 节奏,人设 > 剧情 | 动漫同人+二游读者,对"好玩"的需求大于"节奏稳定" | 适配同人、轻小说、脑洞、整活向 |
391
- | 下沉市场 | 乐子文为核心 | 颠、搞怪、放飞自我 | 放开了写,风格要对味 |
392
-
393
- ---
394
-
395
- ## 市场定位与选材策略
396
-
397
- - 优先选择受众广、样本多、边界清楚的类别;具体热度必须由当前 scan/analyze 或用户样本验证。
398
- - 热门类别只代表潜在读者池更大,不代表任何具体梗当前有效。
399
- - 降低竞争压力的做法:保留题材边界,替换切入角度、人物关系或情绪触发方式。
400
- - 不用"传统文就是如此"解释节奏慢、冲突弱或卖点不清。
401
-
402
- ---
403
-
404
- ## 题材本质=元素拼接
405
-
406
- - 题材的本质:所有题材就是元素的排列组合
407
- - 元素 = 读者感兴趣的东西 + 在网文里流行过的东西
408
- - 元素不等于金手指,也不等于频道分类
409
- - 签到流的元素:【苟+高强度收获+强期待感】
410
- - 两个元素割裂的题材(仙侠+科技)难度极高,要先自圆其说+制造趣味
411
- - 赛道选择规则:优先选择竞争分散、近期样本有效的新兴赛道;避免进入强品牌集中且功能位难复用的成熟赛道。
412
- - 研究中层样本而非只分析顶流——前者结构更可复用。
413
- - 商业化 = 尊重目标读者,私人表达不能凌驾于核心卖点和阅读体验上。
414
-
415
- ---
416
-
417
- ## 吸量与赛道
418
-
419
- - 吸量 = 一个题材的上限/天花板,有时就是题材不行不是写得不好
420
- - 赛道 = 题材跑道,不同赛道的读者池和期待不同。
421
- - 赛道选择的三个维度:吸量(天花板)+ 竞争度(对手数量)+ 素材/能力匹配度。
422
- - 选择赛道前先看天花板;读者池太小的赛道要降低篇幅和商业预期。
423
-
424
- ---
425
-
426
- ## 跟风与创新
427
-
428
- - 网文写作的核心 = 会不会讲故事,不是文采好/创意标新立异/知识面广
429
- - 跟风 = 复用已验证功能位,是降低风险的方式之一
430
- - 同质化本质 = 跟风过程中对目标没有深加工,只是一味仿照
431
- - 跟风没问题,问题是连行动和语气都相似——退婚流可以各种组合
432
- - 标新立异的设定不等于创新——主流之所以是主流因为大部分人接受认同
433
- - 创新的核心:提炼梗的内在搞笑逻辑,化用到新情境中
434
-
435
- ---
436
-
437
- ## 题材的元素拼接与流派思维
438
-
439
- - 把一个流派的要素提炼出来 + 另一个流派的要素提炼出来 -> 合成一本新书
440
- - 点子只有在“素材、人物、冲突、篇幅”都能支撑时才可用。
441
- - 反套路 = 推翻旧有模式的写法,让读者产生新鲜感。
442
- - 常见问题:正文没有把关键信息显性化,读者无法理解卖点。
443
- - 小说需要被目标读者识别到核心卖点,否则商业价值无法兑现。
444
-
445
- ---
446
-
447
- ## 市场认知与创作要点
448
-
449
- - 开书节奏规则:前期聚焦核心卖点/金手指的快速展开,避免在设定和伏笔上过度投入导致正文节奏缓慢
450
- - 一旦追求完美 -> 沉迷写设定写剧情挖伏笔 -> 正文节奏缓慢
451
- - 信息差风险:写前准备想的是后续精彩展开,正文呈现出来却是男主拖沓和女主坑队友
452
- - 新媒体入口依赖噱头和第一眼吸引力;开篇必须立刻兑现入口承诺
453
- - 不要东一榔头西一棒子,每段剧情都要紧密推动核心矛盾
454
-
455
- ---
456
-
457
- ## 创作思路与开篇设计
458
-
459
- - 创作思路三步法:确定主角身份 -> 匹配金手指类型 -> 设定开局环境 -> 设立意象(标签)
460
- - 意象 = 给人物和剧情贴标签提升深度
461
- - 开篇不需要写冲突,可以写环境,关键是流畅,把所有信息带出来
462
- - 不要通过旁白介绍背景,多通过对话把信息掺杂在里面
463
- - 主角身份 -> 面临的困境 -> 想办法解决 -> 能力不够 -> 金手指来了
464
- - 不要一次性灌太多信息
465
- - 关于节奏的误区:书让读者没兴趣,哪怕第一章成神王大帝都没用
466
-
467
- ---
468
-
469
- ## 低位身份开篇的流畅写法
470
-
471
- - 低位开局核心 = 流畅,不需要反转和拉扯
472
- - 把所有信息带出来同时做到流畅——读者的思绪跟着内容往下顺
473
- - 不要一次性把所有压力灌给主角,压力一点点给
474
- - 多通过对话传递信息,少用旁白介绍背景
475
- - 给出金手指后要有即时变化——让读者看到变化的过程
476
- - 金手指要在主角积极应对危机但能力不足时才来——这样主角不是废物
477
- - 什么身份做什么事:马奴不配有道德,步子太大 = 结构破坏
478
- - 写大剧情时检查:主角目前的等级、身份和资源是否够格?
479
-
480
- ---
481
-
482
- ## 开头五要诀
483
-
484
- - **简单点**:简明扼要交代五要素(谁/在哪里/有什么/为什么/要做什么),第一章就点明
485
- - **不能偏**:开头剧情必须符合主线,跑偏 = 零分开头
486
- - **要快**:切入剧情速度要快,磨磨蹭蹭交代背景 = 啰嗦
487
- - **要爽**:开头第一个小剧情必须有爽点,五章之内没有震惊 = 失败,不能有毒点/雷点/劝退点
488
- - **不能平**:文似看山不喜平,没有冲突矛盾平淡如水 = 失败
489
-
490
- **常见开头问题**:
491
- - 上来楔子 -> ABCD世外高人对话 -> 打哑谜 -> 读者满脸懵
492
- - 云里雾里不知所云 -> 读者看不懂直接走人
493
- - 罗里吧嗦"铺垫" -> 实际全是废话 -> 节奏太慢
494
-
495
- ---
496
-
497
333
  ## 质量检查清单
498
334
 
499
335
  写完某个题材的章节/卷后,逐项检查:
@@ -503,8 +339,4 @@
503
339
  - [ ] **题材核心技法执行**:对应题材模块的"核心规则"全部遵守
504
340
  - [ ] **人设符合标签**:角色行为基于标签,没有人设崩塌
505
341
  - [ ] **对话口语化**:无书面腔(现实/世情/升级流强制要求)
506
- - [ ] **五感细节**:场景有具体感官细节,不是抽象概括
507
- - [ ] **开篇五要诀**(如检查开篇):简单/不偏/快/爽/不平
508
- - [ ] **缝合边界感**(如跨题材):主题材为主基调,辅题材提供外衣
509
- - [ ] **对标书一致**:对标书同网站+同题材+同类型
510
- - [ ] **市场匹配**:目标赛道读者池足够,题材与现有素材/能力长板吻合
342
+ - [ ] **细节具体**:场景落在具体的物、声、价钱、规矩上,不是抽象概括
@@ -1,10 +1,10 @@
1
1
  # 文风与参考冲突裁决
2
2
 
3
- 写正文、改写、去 AI 味和审稿都先做这一步;inline 与 agent 用同一份裁决。无需另建画像或要求作者填写配置。
3
+ 写正文、改写、去 AI 味和审稿前,先确定本次生效的文风要求。主会话与子代理共用本次裁决。
4
4
 
5
- ## 按维度取值,不把整份文件互相覆盖
5
+ ## 按表达维度确定优先级
6
6
 
7
- 表达选择按以下顺序取第一个明确、适用的要求:**当前请求 > 本书文风/设定 > 本书 active 作者记忆 > 题材、流程、全局 active 记忆 > 主对标文风 > 题材包与通用 references 默认值**。未声明的维度才向下补齐;本书例外不撤销全局习惯,临时要求不写回长期记忆。
7
+ 表达选择按以下顺序取第一个明确、适用的要求:**当前请求 > 本书文风/设定 > 写作流程传入的适用偏好 > 主对标文风 > 题材包与通用 references 默认值**。传入偏好中,本书要求优先于题材、流程和全局要求;未声明的维度才向下补齐。
8
8
 
9
9
  句长、视角、标点、对话落法、情绪直写、修辞、叙述者评论和收尾方式都是表达维度。reference 中的“必须”“禁用”“最高优先级”、示例和检测阈值不使默认写法升级为作者不可覆盖的规则。主对标的低置信观察不压过作者的明确选择。
10
10
 
@@ -14,7 +14,7 @@
14
14
 
15
15
  1. 从本次正文路径确定书目录(长篇为 `正文/` 的父目录,短篇为 `正文.md` 所在目录)。读该书 `设定/文风.md`;短篇同时读 `设定.md` 的文风约定。无文件就继续,不建占位文件、不猜其他书。文风无最低字数限制,一句可执行的偏好也有效;空白、纯标题、待补充不算。
16
16
  2. `_文风摘要.md` 只辅助定位,不替代全文。当前会话已读全文时无需反复读;摘要与全文不一致用全文,不让旧摘要压过作者的新修改。
17
- 3. 有作者记忆时 query,显式传当前书名、已知题材和流程以及需要的 kind,避免只取到 global;没有就跳过。只用 active;同一维度窄范围覆盖宽范围,不拼成同时满足的清单。无法判定的同范围冲突才问作者,已能按优先级解决的不询问。
17
+ 3. 复用调用方传入的适用偏好与文风裁决,同一表达维度由窄到宽取值;同范围冲突不明才问作者。独立调用没有传入结果时,按当前请求与本书文风继续。
18
18
  4. 在现有 prompt 填 `style_resolution`:本次生效的表达要求及来源、被覆盖的默认条款、必须保留的事实/信息边界;只列与任务有关的冲突,无冲突可写“按本书文风”。原样传给正文、去味和文字 reviewer,并传文风全文路径。同批复用,当前请求或文风变动时更新。单独调用去味/审稿也执行本步骤,不靠上次会话的记忆。
19
19
 
20
20
  ## 检测器如何服从裁决
@@ -24,4 +24,4 @@
24
24
  - 本书文风明确允许某种停顿标点时,可登记 `——` 或 `……`;具体修辞登记完整的获准原句,不能登记“不是”“没有”等泛词来关闭整类检查。
25
25
  - 每项用上一行 `# 来源:…;用途:…` 说明当前请求或文风依据。只为执行作者已明确的选择登记,不因脚本报警自动放行。当前请求禁止某写法时移除相冲突的豁免;一次性保留只登记该句,不推断长期习惯。
26
26
  - 深扫、标点整理和写后/下一章检查读取同一白名单。豁免只影响对应字面片段的风格检查;同一行其他问题照报,事实、字数、占位、工程词、截断和文件结构检查不豁免。
27
- - 所选 Gate 仍执行:检查该写法是否重复、冗余、破坏节奏或越过信息边界;有这些具体问题才改。裁决与发现可简短写在正常交付报告中,不写进小说正文。
27
+ - 调用方限定的检查范围仍执行,检查重复、冗余、节奏和信息边界问题。裁决与发现写在交付报告中,不写进小说正文。