@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
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  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
  686. package/src/engine-components/Joints.ts +51 -51
  687. package/src/engine-components/LODGroup.ts +145 -145
  688. package/src/engine-components/Light.ts +493 -493
  689. package/src/engine-components/LookAtConstraint.ts +11 -11
  690. package/src/engine-components/NestedGltf.ts +70 -70
  691. package/src/engine-components/Networking.ts +72 -72
  692. package/src/engine-components/OffsetConstraint.ts +59 -59
  693. package/src/engine-components/OrbitControls.ts +653 -653
  694. package/src/engine-components/ParticleSystem.ts +1192 -1192
  695. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  696. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  697. package/src/engine-components/PlayerColor.ts +93 -93
  698. package/src/engine-components/ReflectionProbe.ts +192 -192
  699. package/src/engine-components/Renderer.ts +1125 -1125
  700. package/src/engine-components/RendererLightmap.ts +145 -145
  701. package/src/engine-components/RigidBody.ts +453 -453
  702. package/src/engine-components/SceneSwitcher.ts +594 -594
  703. package/src/engine-components/ScreenCapture.ts +437 -437
  704. package/src/engine-components/ShadowCatcher.ts +149 -149
  705. package/src/engine-components/Skybox.ts +281 -281
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  708. package/src/engine-components/SpectatorCamera.ts +675 -675
  709. package/src/engine-components/SphereCollider.ts +1 -1
  710. package/src/engine-components/SpriteRenderer.ts +244 -244
  711. package/src/engine-components/SyncedCamera.ts +208 -208
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  716. package/src/engine-components/VideoPlayer.ts +831 -831
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@@ -1,647 +1,647 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { Behaviour, GameObject } from "./Component.js";
8
- import { Camera } from "./Camera.js";
9
- import { LookAtConstraint } from "./LookAtConstraint.js";
10
- import { getWorldDirection, getWorldPosition, getWorldRotation, setWorldRotation } from "../engine/engine_three_utils.js";
11
- import { RaycastOptions } from "../engine/engine_physics.js";
12
- import { serializable } from "../engine/engine_serialization_decorator.js";
13
- import { getParam, isMobileDevice } from "../engine/engine_utils.js";
14
- import { Box3, Object3D, Vector2, Vector3, Box3Helper, GridHelper, Mesh, ShadowMaterial, Ray } from "three";
15
- import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
16
- import { EventSystem, EventSystemEvents } from "./ui/EventSystem.js";
17
- import { setCameraController, useForAutoFit } from "../engine/engine_camera.js";
18
- import { SyncedTransform } from "./SyncedTransform.js";
19
- import { tryGetUIComponent } from "./ui/Utils.js";
20
- import { GroundProjectedSkybox } from "three/examples/jsm/objects/GroundProjectedSkybox.js";
21
- import { Mathf } from "../engine/engine_math.js";
22
- const freeCam = getParam("freecam");
23
- const debugCameraFit = getParam("debugcamerafit");
24
- const smoothcam = getParam("smoothcam");
25
- const disabledKeys = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
26
- let defaultKeys = undefined;
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- export var OrbitControlsEventsType;
28
- (function (OrbitControlsEventsType) {
29
- /** Invoked with a CameraTargetReachedEvent */
30
- OrbitControlsEventsType["CameraTargetReached"] = "target-reached";
31
- })(OrbitControlsEventsType || (OrbitControlsEventsType = {}));
32
- export class CameraTargetReachedEvent extends CustomEvent {
33
- constructor(ctrls, type) {
34
- super(OrbitControlsEventsType.CameraTargetReached, {
35
- detail: {
36
- controls: ctrls,
37
- type: type,
38
- }
39
- });
40
- }
41
- }
42
- export class OrbitControls extends Behaviour {
43
- get isCameraController() {
44
- return true;
45
- }
46
- /** The underlying three.js OrbitControls */
47
- get controls() {
48
- return this._controls;
49
- }
50
- /** The object being controlled by the OrbitControls (usually the camera) */
51
- get controllerObject() {
52
- return this._cameraObject;
53
- }
54
- /** Register callback when user starts interacting with the orbit controls */
55
- onStartInteraction(callback) {
56
- this.controls?.addEventListener("start", callback);
57
- }
58
- /** When enabled the scene will be automatically fitted into the camera view in onEnable */
59
- autoFit = false;
60
- enableRotate = true;
61
- autoRotate = false;
62
- autoRotateSpeed = 1.0;
63
- enableKeys = true;
64
- enableDamping = true;
65
- dampingFactor = 0.1;
66
- enableZoom = true;
67
- minZoom = 0;
68
- maxZoom = Infinity;
69
- enablePan = true;
70
- lookAtConstraint = null;
71
- lookAtConstraint01 = 1;
72
- /** If true user input interrupts the camera from animating to a target */
73
- allowInterrupt = true;
74
- middleClickToFocus = true;
75
- doubleClickToFocus = true;
76
- // @serializable()
77
- // zoomToCursor: boolean = false;
78
- // remove once slerp works correctly
79
- useSlerp = true;
80
- debugLog = false;
81
- /**
82
- * @deprecated use `targetLerpDuration` instead
83
- * ~~The speed at which the camera target and the camera will be lerping to their destinations (if set via script or user input)~~
84
- * */
85
- get targetLerpSpeed() { return 5; }
86
- set targetLerpSpeed(v) { this.targetLerpDuration = 1 / v; }
87
- /** The duration in seconds it takes for the camera look ad and position lerp to reach their destination (when set via `setCameraTargetPosition` and `setLookTargetPosition`) */
88
- targetLerpDuration = 1;
89
- /** When enabled OrbitControls will automatically raycast find a look at target in start */
90
- autoTarget = true;
91
- _controls = null;
92
- _cameraObject = null;
93
- _lookTargetLerpActive = false;
94
- _lookTargetStartPosition = new Vector3();
95
- _lookTargetEndPosition = new Vector3();
96
- _lookTargetLerp01 = 0;
97
- _lookTargetLerpDuration = 0;
98
- _cameraLerpActive = false;
99
- _cameraStartPosition = new Vector3();
100
- _cameraEndPosition = new Vector3();
101
- _cameraLerp01 = 0;
102
- _cameraLerpDuration = 0;
103
- _inputs = 0;
104
- _enableTime = 0; // use to disable double click when double clicking on UI
105
- _startedListeningToKeyEvents = false;
106
- _eventSystem;
107
- _afterHandleInputFn;
108
- _camera = null;
109
- _syncedTransform;
110
- _didStart = false;
111
- targetElement = null;
112
- awake() {
113
- this._didStart = false;
114
- this._startedListeningToKeyEvents = false;
115
- }
116
- start() {
117
- this._didStart = true;
118
- if (this.autoTarget) {
119
- if (this._controls) {
120
- const camGo = GameObject.getComponent(this.gameObject, Camera);
121
- if (camGo && !this.setLookTargetFromConstraint()) {
122
- if (this.debugLog)
123
- console.log("NO TARGET");
124
- const worldPosition = getWorldPosition(camGo.cam);
125
- const distanceToCenter = worldPosition.length();
126
- const forward = new Vector3(0, 0, -distanceToCenter).applyMatrix4(camGo.cam.matrixWorld);
127
- this.setLookTargetPosition(forward, true);
128
- }
129
- if (this.autoTarget && !this.setLookTargetFromConstraint()) {
130
- const opts = new RaycastOptions();
131
- // center of the screen:
132
- opts.screenPoint = new Vector2(0, 0);
133
- opts.lineThreshold = 0.1;
134
- const hits = this.context.physics.raycast(opts);
135
- if (hits.length > 0) {
136
- this.setLookTargetPosition(hits[0].point, true);
137
- }
138
- if (debugCameraFit)
139
- console.log("OrbitControls hits", ...hits);
140
- }
141
- if (this.autoFit)
142
- this.fitCamera();
143
- }
144
- }
145
- this._eventSystem = EventSystem.get(this.context) ?? undefined;
146
- if (this._eventSystem) {
147
- this._afterHandleInputFn = this.afterHandleInput.bind(this);
148
- this._eventSystem.addEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
149
- }
150
- }
151
- onDestroy() {
152
- this._controls?.dispose();
153
- this._eventSystem?.removeEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
154
- }
155
- onEnable() {
156
- this._enableTime = this.context.time.time;
157
- const cameraComponent = GameObject.getComponent(this.gameObject, Camera);
158
- this._camera = cameraComponent;
159
- const cam = cameraComponent?.cam;
160
- if (cam)
161
- setCameraController(cam, this, true);
162
- if (!this._controls) {
163
- if (!cam) {
164
- console.warn("OrbitControls: Requires a Camera component on the same object as this component.");
165
- return;
166
- }
167
- if (cam)
168
- this._cameraObject = cam;
169
- // Using the parent if possible to make it possible to disable input on the canvas
170
- // for having HTML content behind it and still receive input
171
- const element = this.targetElement ?? this.context.renderer.domElement;
172
- // HACK: workaround for three orbit controls forcing an update when being created....
173
- const mat = cam?.quaternion.clone();
174
- this._controls = new ThreeOrbitControls(cam, element);
175
- cam?.quaternion.copy(mat);
176
- if (defaultKeys === undefined)
177
- defaultKeys = { ...this._controls.keys };
178
- }
179
- if (this._controls) {
180
- if (freeCam) {
181
- this.enablePan = true;
182
- this.enableZoom = true;
183
- this.middleClickToFocus = true;
184
- if (isMobileDevice())
185
- this.doubleClickToFocus = true;
186
- }
187
- this._controls.addEventListener("start", this.onControlsChangeStarted);
188
- if (cam?.type === "PerspectiveCamera") {
189
- if (freeCam) {
190
- // dont set limits
191
- }
192
- else {
193
- this._controls.minDistance = this.minZoom;
194
- this._controls.maxDistance = this.maxZoom;
195
- }
196
- }
197
- else {
198
- if (freeCam) {
199
- // dont set limits
200
- }
201
- else {
202
- this._controls.minZoom = this.minZoom;
203
- this._controls.maxZoom = this.maxZoom;
204
- }
205
- }
206
- if (!this._startedListeningToKeyEvents) {
207
- this._startedListeningToKeyEvents = true;
208
- this._controls.listenToKeyEvents(window.document.body);
209
- }
210
- }
211
- this._syncedTransform = GameObject.getComponent(this.gameObject, SyncedTransform) ?? undefined;
212
- // if we autofit in onEnable then DragControls will trigger fitting every time (because they disable OrbitControls)
213
- // that's confusing and not what we want
214
- // if (this._didStart) {
215
- // if (this.autoFit) this.fitCamera()
216
- // }
217
- }
218
- onDisable() {
219
- if (this._camera?.cam) {
220
- setCameraController(this._camera.cam, this, false);
221
- }
222
- if (this._controls) {
223
- this._controls.enabled = false;
224
- this._controls.autoRotate = false;
225
- this._controls.removeEventListener("start", this.onControlsChangeStarted);
226
- // this._controls.reset();
227
- }
228
- }
229
- onControlsChangeStarted = () => {
230
- if (this._syncedTransform) {
231
- this._syncedTransform.requestOwnership();
232
- }
233
- };
234
- _shouldDisable = false;
235
- afterHandleInput(evt) {
236
- if (evt.detail.args.pointerId === 0) {
237
- if (evt.detail.args.isDown) {
238
- if (this._controls && this._eventSystem) {
239
- this._shouldDisable = this._eventSystem.hasActiveUI;
240
- }
241
- }
242
- else if (!evt.detail.args.isPressed || evt.detail.args.isUp) {
243
- this._shouldDisable = false;
244
- }
245
- }
246
- }
247
- onBeforeRender() {
248
- if (!this._controls)
249
- return;
250
- if (this._cameraObject !== this.context.mainCamera)
251
- return;
252
- if (this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2) || this.context.input.mouseWheelChanged || (this.context.input.getPointerPressed(0) && this.context.input.getPointerPositionDelta(0)?.length() || 0 > .1)) {
253
- this._inputs += 1;
254
- }
255
- if (this._inputs > 0 && this.allowInterrupt) {
256
- // if a user has disabled rotation but enabled auto rotate we don't want to change it when we receive input
257
- if (this.enableRotate) {
258
- this.autoRotate = false;
259
- }
260
- this._cameraLerpActive = false;
261
- this._lookTargetLerpActive = false;
262
- }
263
- this._inputs = 0;
264
- let focusAtPointer = (this.middleClickToFocus && this.context.input.getPointerClicked(1));
265
- focusAtPointer ||= (this.doubleClickToFocus && this.context.input.getPointerDoubleClicked(0) && this.context.time.time - this._enableTime > .3);
266
- if (focusAtPointer) {
267
- this.setTargetFromRaycast();
268
- }
269
- if (this._lookTargetLerpActive || this._cameraLerpActive) {
270
- // lerp the camera
271
- if (this._cameraLerpActive && this._cameraObject) {
272
- this._cameraLerp01 += this.context.time.deltaTime / this._cameraLerpDuration;
273
- if (this._cameraLerp01 >= 1) {
274
- this._cameraObject.position.copy(this._cameraEndPosition);
275
- this._cameraLerpActive = false;
276
- this.dispatchEvent(new CameraTargetReachedEvent(this, "camera"));
277
- }
278
- else {
279
- const t = Mathf.easeInOutCubic(this._cameraLerp01);
280
- this._cameraObject.position.lerpVectors(this._cameraStartPosition, this._cameraEndPosition, t);
281
- }
282
- }
283
- // lerp the look target
284
- if (this._lookTargetLerpActive) {
285
- this._lookTargetLerp01 += this.context.time.deltaTime / this._lookTargetLerpDuration;
286
- if (this._lookTargetLerp01 >= 1) {
287
- this._controls.target.copy(this._lookTargetEndPosition);
288
- this._lookTargetLerpActive = false;
289
- this.dispatchEvent(new CameraTargetReachedEvent(this, "lookat"));
290
- }
291
- else {
292
- const t = Mathf.easeInOutCubic(this._lookTargetLerp01);
293
- this._controls.target.lerpVectors(this._lookTargetStartPosition, this._lookTargetEndPosition, t);
294
- }
295
- }
296
- }
297
- if (this._controls) {
298
- if (this.debugLog)
299
- this._controls.domElement = this.context.renderer.domElement;
300
- this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR;
301
- this._controls.keys = this.enableKeys ? defaultKeys : disabledKeys;
302
- this._controls.autoRotate = this.autoRotate;
303
- this._controls.autoRotateSpeed = this.autoRotateSpeed;
304
- this._controls.enableZoom = this.enableZoom;
305
- this._controls.enableDamping = this.enableDamping;
306
- this._controls.dampingFactor = this.dampingFactor;
307
- this._controls.enablePan = this.enablePan;
308
- this._controls.enableRotate = this.enableRotate;
309
- if (typeof smoothcam === "number" || smoothcam === true) {
310
- this._controls.enableDamping = true;
311
- const factor = typeof smoothcam === "number" ? smoothcam : .99;
312
- this._controls.dampingFactor = Math.max(.001, 1 - Math.min(1, factor));
313
- }
314
- if (!this.allowInterrupt) {
315
- if (this._lookTargetLerpActive) {
316
- this._controls.enablePan = false;
317
- }
318
- if (this._cameraLerpActive) {
319
- this._controls.enableRotate = false;
320
- this._controls.autoRotate = false;
321
- }
322
- if (this._lookTargetLerpActive || this._cameraLerpActive) {
323
- this._controls.enableZoom = false;
324
- }
325
- }
326
- //@ts-ignore
327
- // this._controls.zoomToCursor = this.zoomToCursor;
328
- if (!this.context.isInXR) {
329
- if (!freeCam && this.lookAtConstraint?.locked)
330
- this.setLookTargetFromConstraint(0, this.lookAtConstraint01);
331
- this._controls.update();
332
- }
333
- }
334
- }
335
- /**
336
- * Sets camera target position and look direction. Does perform a raycast in the forward direction of the passed in object to find an orbit point
337
- */
338
- setCameraAndLookTarget(target) {
339
- if (!target || !(target instanceof Object3D))
340
- return;
341
- const worldPosition = getWorldPosition(target);
342
- const forward = getWorldDirection(target);
343
- this.setTargetFromRaycast(new Ray(worldPosition, forward));
344
- this.setCameraTargetPosition(worldPosition);
345
- }
346
- /** Moves the camera to position smoothly.
347
- * @param position The position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
348
- */
349
- setCameraTargetPosition(position, immediateOrDuration = false) {
350
- if (!position)
351
- return;
352
- if (position instanceof Object3D) {
353
- position = getWorldPosition(position);
354
- }
355
- if (!this._cameraEndPosition)
356
- this._cameraEndPosition = new Vector3();
357
- this._cameraEndPosition.copy(position);
358
- if (immediateOrDuration === true) {
359
- this._cameraLerpActive = false;
360
- this.controllerObject?.position.copy(this._cameraEndPosition);
361
- }
362
- else if (this._cameraObject) {
363
- this._cameraLerpActive = true;
364
- this._cameraLerp01 = 0;
365
- this._cameraStartPosition.copy(this._cameraObject?.position);
366
- if (typeof immediateOrDuration === "number") {
367
- this._cameraLerpDuration = immediateOrDuration;
368
- }
369
- else
370
- this._cameraLerpDuration = this.targetLerpDuration;
371
- }
372
- }
373
- /** True while the camera position is being lerped */
374
- get cameraLerpActive() { return this._cameraLerpActive; }
375
- /** Call to stop camera position lerping */
376
- stopCameraLerp() {
377
- this._cameraLerpActive = false;
378
- }
379
- /** Moves the camera look-at target to a position smoothly. */
380
- setLookTargetPosition(position = null, immediateOrDuration = false) {
381
- if (!this._controls)
382
- return;
383
- if (!position)
384
- return;
385
- if (position instanceof Object3D) {
386
- position = getWorldPosition(position);
387
- }
388
- this._lookTargetEndPosition.copy(position);
389
- if (immediateOrDuration === true) {
390
- this._controls.target.copy(this._lookTargetEndPosition);
391
- }
392
- else {
393
- this._lookTargetLerpActive = true;
394
- this._lookTargetLerp01 = 0;
395
- this._lookTargetStartPosition.copy(this._controls.target);
396
- if (typeof immediateOrDuration === "number") {
397
- this._lookTargetLerpDuration = immediateOrDuration;
398
- }
399
- else
400
- this._lookTargetLerpDuration = this.targetLerpDuration;
401
- }
402
- }
403
- /** True while the camera look target is being lerped */
404
- get lookTargetLerpActive() { return this._lookTargetLerpActive; }
405
- /** Call to stop camera look target lerping */
406
- stopLookTargetLerp() {
407
- this._lookTargetLerpActive = false;
408
- }
409
- /** Sets the look at target from an assigned lookAtConstraint source by index */
410
- setLookTargetFromConstraint(index = 0, t = 1) {
411
- if (!this._controls)
412
- return false;
413
- const sources = this.lookAtConstraint?.sources;
414
- if (sources && sources.length > 0) {
415
- const target = sources[index];
416
- if (target) {
417
- target.getWorldPosition(this._lookTargetEndPosition);
418
- this.lerpLookTarget(this._lookTargetEndPosition, t);
419
- return true;
420
- }
421
- }
422
- return false;
423
- }
424
- /** @deprecated use `controls.target.lerp(position, delta)` */
425
- lerpTarget(position, delta) { return this.lerpLookTarget(position, delta); }
426
- lerpLookTarget(position, delta) {
427
- if (!this._controls)
428
- return;
429
- if (delta >= 1)
430
- this._controls.target.copy(position);
431
- else
432
- this._controls.target.lerp(position, delta);
433
- }
434
- setTargetFromRaycast(ray) {
435
- if (!this.controls)
436
- return;
437
- const rc = ray ? this.context.physics.raycastFromRay(ray) : this.context.physics.raycast();
438
- for (const hit of rc) {
439
- if (hit.distance > 0 && GameObject.isActiveInHierarchy(hit.object)) {
440
- const uiComponent = tryGetUIComponent(hit.object);
441
- if (uiComponent) {
442
- const canvas = uiComponent.canvas;
443
- if (canvas?.screenspace) {
444
- break;
445
- }
446
- }
447
- this.setLookTargetPosition(hit.point);
448
- if (this.context.mainCamera) {
449
- const pos = getWorldPosition(this.context.mainCamera);
450
- const cameraTarget = pos.clone().sub(this.controls.target).add(this._lookTargetEndPosition);
451
- this._cameraObject?.parent?.worldToLocal(cameraTarget);
452
- this.setCameraTargetPosition(cameraTarget);
453
- }
454
- break;
455
- }
456
- }
457
- }
458
- // Adapted from https://discourse.threejs.org/t/camera-zoom-to-fit-object/936/24
459
- // Slower but better implementation that takes bones and exact vertex positions into account: https://github.com/google/model-viewer/blob/04e900c5027de8c5306fe1fe9627707f42811b05/packages/model-viewer/src/three-components/ModelScene.ts#L321
460
- /** Fits the camera to show the objects provided (defaults to the scene if no objects are passed in) */
461
- fitCamera(objects, fitOffset = 1.1, immediate = true) {
462
- const camera = this._cameraObject;
463
- const controls = this._controls;
464
- if (!objects?.length)
465
- objects = this.context.scene.children;
466
- if (objects.length <= 0)
467
- return;
468
- if (!camera || !controls)
469
- return;
470
- const size = new Vector3();
471
- const center = new Vector3();
472
- const box = new Box3();
473
- // TODO would be much better to calculate the bounds in camera space instead of world space -
474
- // we would get proper view-dependant fit.
475
- // Right now it's independent from where the camera is actually looking from,
476
- // and thus we're just getting some maximum that will work for sure.
477
- box.makeEmpty();
478
- const emptyChildren = [];
479
- function expandByObjectRecursive(obj) {
480
- let allowExpanding = true;
481
- // we dont want to check invisible objects
482
- if (!obj.visible)
483
- return;
484
- if (useForAutoFit(obj) === false)
485
- return;
486
- if (obj.type === "TransformControlsGizmo" || obj.type === "TransformControlsPlane")
487
- return;
488
- // ignore Box3Helpers
489
- if (obj instanceof Box3Helper)
490
- allowExpanding = false;
491
- if (obj instanceof GridHelper)
492
- allowExpanding = false;
493
- // ignore GroundProjectedEnv
494
- if (obj instanceof GroundProjectedSkybox)
495
- allowExpanding = false;
496
- // // Ignore shadow catcher geometry
497
- if (obj.material instanceof ShadowMaterial)
498
- allowExpanding = false;
499
- // ONLY fit meshes
500
- if (!(obj instanceof Mesh))
501
- allowExpanding = false;
502
- // Ignore things parented to the camera + ignore the camera
503
- if (obj === camera)
504
- return;
505
- // We don't want to fit UI objects
506
- if (obj["isUI"] === true)
507
- return;
508
- // If we encountered some geometry that should be ignored
509
- // Then we don't want to use that for expanding the view
510
- if (allowExpanding) {
511
- if (debugCameraFit)
512
- console.log(obj.name, obj.type, obj);
513
- // Temporary override children
514
- const children_length = obj.children;
515
- obj.children = emptyChildren;
516
- // TODO: validate that object doesn't contain NaN values
517
- const pos = obj.position;
518
- const scale = obj.scale;
519
- if (Number.isNaN(pos.x) || Number.isNaN(pos.y) || Number.isNaN(pos.z)) {
520
- console.warn(`Object \"${obj.name}\" has NaN values in position or scale.... will ignore it`, pos, scale);
521
- return;
522
- }
523
- box.expandByObject(obj, true);
524
- obj.children = children_length;
525
- }
526
- for (const child of obj.children) {
527
- expandByObjectRecursive(child);
528
- }
529
- }
530
- for (const object of objects) {
531
- object.updateMatrixWorld();
532
- expandByObjectRecursive(object);
533
- }
534
- camera.updateMatrixWorld();
535
- camera.updateProjectionMatrix();
536
- box.getCenter(center);
537
- // project this box into camera space
538
- box.applyMatrix4(camera.matrixWorldInverse);
539
- box.getSize(size);
540
- box.setFromCenterAndSize(center, size);
541
- if (Number.isNaN(size.x) || Number.isNaN(size.y) || Number.isNaN(size.z)) {
542
- console.warn("Camera fit size resultet in NaN", camera, box, [...objects]);
543
- return;
544
- }
545
- if (size.length() <= 0.0000000001) {
546
- if (debugCameraFit)
547
- console.warn("Camera fit size is zero", box, [...objects]);
548
- return;
549
- }
550
- const verticalFov = camera.fov;
551
- const horizontalFov = 2 * Math.atan(Math.tan(verticalFov * Math.PI / 360 / 2) * camera.aspect) / Math.PI * 360;
552
- const fitHeightDistance = size.y / (2 * Math.atan(Math.PI * verticalFov / 360));
553
- const fitWidthDistance = size.x / (2 * Math.atan(Math.PI * horizontalFov / 360));
554
- const distance = fitOffset * Math.max(fitHeightDistance, fitWidthDistance) + size.z / 2;
555
- if (debugCameraFit) {
556
- console.log("Fit camera to objects", fitHeightDistance, fitWidthDistance, "distance", distance);
557
- }
558
- const cameraWp = getWorldPosition(camera);
559
- const direction = controls.target.clone()
560
- .sub(cameraWp)
561
- .normalize()
562
- .multiplyScalar(distance);
563
- controls.maxDistance = distance * 10;
564
- controls.minDistance = distance * 0.01;
565
- this.setLookTargetPosition(center, immediate);
566
- this.autoTarget = false;
567
- // TODO: this doesnt take the Camera component nearClipPlane into account
568
- camera.near = distance / 100;
569
- camera.far = distance * 100;
570
- camera.updateMatrixWorld();
571
- camera.updateProjectionMatrix();
572
- if (camera.parent) {
573
- const cameraLocalPosition = camera.parent.worldToLocal(controls.target.clone().sub(direction));
574
- this.setCameraTargetPosition(cameraLocalPosition, immediate);
575
- }
576
- else
577
- console.error(`Can not fit camera ${camera.name} because it has no parent`);
578
- // setWorldPosition(camera, controls.target.clone().sub(direction));
579
- if (debugCameraFit) {
580
- const helper = new Box3Helper(box);
581
- this.context.scene.add(helper);
582
- setWorldRotation(helper, getWorldRotation(camera));
583
- if (!this._haveAttachedKeyboardEvents) {
584
- this._haveAttachedKeyboardEvents = true;
585
- document.body.addEventListener("keydown", (e) => {
586
- if (e.code === "KeyF") {
587
- this.fitCamera(objects);
588
- }
589
- });
590
- }
591
- }
592
- controls.update();
593
- }
594
- _haveAttachedKeyboardEvents = false;
595
- }
596
- __decorate([
597
- serializable()
598
- ], OrbitControls.prototype, "autoFit", void 0);
599
- __decorate([
600
- serializable()
601
- ], OrbitControls.prototype, "enableRotate", void 0);
602
- __decorate([
603
- serializable()
604
- ], OrbitControls.prototype, "autoRotate", void 0);
605
- __decorate([
606
- serializable()
607
- ], OrbitControls.prototype, "autoRotateSpeed", void 0);
608
- __decorate([
609
- serializable()
610
- ], OrbitControls.prototype, "enableKeys", void 0);
611
- __decorate([
612
- serializable()
613
- ], OrbitControls.prototype, "enableDamping", void 0);
614
- __decorate([
615
- serializable()
616
- ], OrbitControls.prototype, "dampingFactor", void 0);
617
- __decorate([
618
- serializable()
619
- ], OrbitControls.prototype, "enableZoom", void 0);
620
- __decorate([
621
- serializable()
622
- ], OrbitControls.prototype, "minZoom", void 0);
623
- __decorate([
624
- serializable()
625
- ], OrbitControls.prototype, "maxZoom", void 0);
626
- __decorate([
627
- serializable()
628
- ], OrbitControls.prototype, "enablePan", void 0);
629
- __decorate([
630
- serializable(LookAtConstraint)
631
- ], OrbitControls.prototype, "lookAtConstraint", void 0);
632
- __decorate([
633
- serializable()
634
- ], OrbitControls.prototype, "lookAtConstraint01", void 0);
635
- __decorate([
636
- serializable()
637
- ], OrbitControls.prototype, "allowInterrupt", void 0);
638
- __decorate([
639
- serializable()
640
- ], OrbitControls.prototype, "middleClickToFocus", void 0);
641
- __decorate([
642
- serializable()
643
- ], OrbitControls.prototype, "doubleClickToFocus", void 0);
644
- __decorate([
645
- serializable()
646
- ], OrbitControls.prototype, "targetLerpDuration", void 0);
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { Behaviour, GameObject } from "./Component.js";
8
+ import { Camera } from "./Camera.js";
9
+ import { LookAtConstraint } from "./LookAtConstraint.js";
10
+ import { getWorldDirection, getWorldPosition, getWorldRotation, setWorldRotation } from "../engine/engine_three_utils.js";
11
+ import { RaycastOptions } from "../engine/engine_physics.js";
12
+ import { serializable } from "../engine/engine_serialization_decorator.js";
13
+ import { getParam, isMobileDevice } from "../engine/engine_utils.js";
14
+ import { Box3, Object3D, Vector2, Vector3, Box3Helper, GridHelper, Mesh, ShadowMaterial, Ray } from "three";
15
+ import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
16
+ import { EventSystem, EventSystemEvents } from "./ui/EventSystem.js";
17
+ import { setCameraController, useForAutoFit } from "../engine/engine_camera.js";
18
+ import { SyncedTransform } from "./SyncedTransform.js";
19
+ import { tryGetUIComponent } from "./ui/Utils.js";
20
+ import { GroundProjectedSkybox } from "three/examples/jsm/objects/GroundProjectedSkybox.js";
21
+ import { Mathf } from "../engine/engine_math.js";
22
+ const freeCam = getParam("freecam");
23
+ const debugCameraFit = getParam("debugcamerafit");
24
+ const smoothcam = getParam("smoothcam");
25
+ const disabledKeys = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
26
+ let defaultKeys = undefined;
27
+ export var OrbitControlsEventsType;
28
+ (function (OrbitControlsEventsType) {
29
+ /** Invoked with a CameraTargetReachedEvent */
30
+ OrbitControlsEventsType["CameraTargetReached"] = "target-reached";
31
+ })(OrbitControlsEventsType || (OrbitControlsEventsType = {}));
32
+ export class CameraTargetReachedEvent extends CustomEvent {
33
+ constructor(ctrls, type) {
34
+ super(OrbitControlsEventsType.CameraTargetReached, {
35
+ detail: {
36
+ controls: ctrls,
37
+ type: type,
38
+ }
39
+ });
40
+ }
41
+ }
42
+ export class OrbitControls extends Behaviour {
43
+ get isCameraController() {
44
+ return true;
45
+ }
46
+ /** The underlying three.js OrbitControls */
47
+ get controls() {
48
+ return this._controls;
49
+ }
50
+ /** The object being controlled by the OrbitControls (usually the camera) */
51
+ get controllerObject() {
52
+ return this._cameraObject;
53
+ }
54
+ /** Register callback when user starts interacting with the orbit controls */
55
+ onStartInteraction(callback) {
56
+ this.controls?.addEventListener("start", callback);
57
+ }
58
+ /** When enabled the scene will be automatically fitted into the camera view in onEnable */
59
+ autoFit = false;
60
+ enableRotate = true;
61
+ autoRotate = false;
62
+ autoRotateSpeed = 1.0;
63
+ enableKeys = true;
64
+ enableDamping = true;
65
+ dampingFactor = 0.1;
66
+ enableZoom = true;
67
+ minZoom = 0;
68
+ maxZoom = Infinity;
69
+ enablePan = true;
70
+ lookAtConstraint = null;
71
+ lookAtConstraint01 = 1;
72
+ /** If true user input interrupts the camera from animating to a target */
73
+ allowInterrupt = true;
74
+ middleClickToFocus = true;
75
+ doubleClickToFocus = true;
76
+ // @serializable()
77
+ // zoomToCursor: boolean = false;
78
+ // remove once slerp works correctly
79
+ useSlerp = true;
80
+ debugLog = false;
81
+ /**
82
+ * @deprecated use `targetLerpDuration` instead
83
+ * ~~The speed at which the camera target and the camera will be lerping to their destinations (if set via script or user input)~~
84
+ * */
85
+ get targetLerpSpeed() { return 5; }
86
+ set targetLerpSpeed(v) { this.targetLerpDuration = 1 / v; }
87
+ /** The duration in seconds it takes for the camera look ad and position lerp to reach their destination (when set via `setCameraTargetPosition` and `setLookTargetPosition`) */
88
+ targetLerpDuration = 1;
89
+ /** When enabled OrbitControls will automatically raycast find a look at target in start */
90
+ autoTarget = true;
91
+ _controls = null;
92
+ _cameraObject = null;
93
+ _lookTargetLerpActive = false;
94
+ _lookTargetStartPosition = new Vector3();
95
+ _lookTargetEndPosition = new Vector3();
96
+ _lookTargetLerp01 = 0;
97
+ _lookTargetLerpDuration = 0;
98
+ _cameraLerpActive = false;
99
+ _cameraStartPosition = new Vector3();
100
+ _cameraEndPosition = new Vector3();
101
+ _cameraLerp01 = 0;
102
+ _cameraLerpDuration = 0;
103
+ _inputs = 0;
104
+ _enableTime = 0; // use to disable double click when double clicking on UI
105
+ _startedListeningToKeyEvents = false;
106
+ _eventSystem;
107
+ _afterHandleInputFn;
108
+ _camera = null;
109
+ _syncedTransform;
110
+ _didStart = false;
111
+ targetElement = null;
112
+ awake() {
113
+ this._didStart = false;
114
+ this._startedListeningToKeyEvents = false;
115
+ }
116
+ start() {
117
+ this._didStart = true;
118
+ if (this.autoTarget) {
119
+ if (this._controls) {
120
+ const camGo = GameObject.getComponent(this.gameObject, Camera);
121
+ if (camGo && !this.setLookTargetFromConstraint()) {
122
+ if (this.debugLog)
123
+ console.log("NO TARGET");
124
+ const worldPosition = getWorldPosition(camGo.cam);
125
+ const distanceToCenter = worldPosition.length();
126
+ const forward = new Vector3(0, 0, -distanceToCenter).applyMatrix4(camGo.cam.matrixWorld);
127
+ this.setLookTargetPosition(forward, true);
128
+ }
129
+ if (this.autoTarget && !this.setLookTargetFromConstraint()) {
130
+ const opts = new RaycastOptions();
131
+ // center of the screen:
132
+ opts.screenPoint = new Vector2(0, 0);
133
+ opts.lineThreshold = 0.1;
134
+ const hits = this.context.physics.raycast(opts);
135
+ if (hits.length > 0) {
136
+ this.setLookTargetPosition(hits[0].point, true);
137
+ }
138
+ if (debugCameraFit)
139
+ console.log("OrbitControls hits", ...hits);
140
+ }
141
+ if (this.autoFit)
142
+ this.fitCamera();
143
+ }
144
+ }
145
+ this._eventSystem = EventSystem.get(this.context) ?? undefined;
146
+ if (this._eventSystem) {
147
+ this._afterHandleInputFn = this.afterHandleInput.bind(this);
148
+ this._eventSystem.addEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
149
+ }
150
+ }
151
+ onDestroy() {
152
+ this._controls?.dispose();
153
+ this._eventSystem?.removeEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
154
+ }
155
+ onEnable() {
156
+ this._enableTime = this.context.time.time;
157
+ const cameraComponent = GameObject.getComponent(this.gameObject, Camera);
158
+ this._camera = cameraComponent;
159
+ const cam = cameraComponent?.cam;
160
+ if (cam)
161
+ setCameraController(cam, this, true);
162
+ if (!this._controls) {
163
+ if (!cam) {
164
+ console.warn("OrbitControls: Requires a Camera component on the same object as this component.");
165
+ return;
166
+ }
167
+ if (cam)
168
+ this._cameraObject = cam;
169
+ // Using the parent if possible to make it possible to disable input on the canvas
170
+ // for having HTML content behind it and still receive input
171
+ const element = this.targetElement ?? this.context.renderer.domElement;
172
+ // HACK: workaround for three orbit controls forcing an update when being created....
173
+ const mat = cam?.quaternion.clone();
174
+ this._controls = new ThreeOrbitControls(cam, element);
175
+ cam?.quaternion.copy(mat);
176
+ if (defaultKeys === undefined)
177
+ defaultKeys = { ...this._controls.keys };
178
+ }
179
+ if (this._controls) {
180
+ if (freeCam) {
181
+ this.enablePan = true;
182
+ this.enableZoom = true;
183
+ this.middleClickToFocus = true;
184
+ if (isMobileDevice())
185
+ this.doubleClickToFocus = true;
186
+ }
187
+ this._controls.addEventListener("start", this.onControlsChangeStarted);
188
+ if (cam?.type === "PerspectiveCamera") {
189
+ if (freeCam) {
190
+ // dont set limits
191
+ }
192
+ else {
193
+ this._controls.minDistance = this.minZoom;
194
+ this._controls.maxDistance = this.maxZoom;
195
+ }
196
+ }
197
+ else {
198
+ if (freeCam) {
199
+ // dont set limits
200
+ }
201
+ else {
202
+ this._controls.minZoom = this.minZoom;
203
+ this._controls.maxZoom = this.maxZoom;
204
+ }
205
+ }
206
+ if (!this._startedListeningToKeyEvents) {
207
+ this._startedListeningToKeyEvents = true;
208
+ this._controls.listenToKeyEvents(window.document.body);
209
+ }
210
+ }
211
+ this._syncedTransform = GameObject.getComponent(this.gameObject, SyncedTransform) ?? undefined;
212
+ // if we autofit in onEnable then DragControls will trigger fitting every time (because they disable OrbitControls)
213
+ // that's confusing and not what we want
214
+ // if (this._didStart) {
215
+ // if (this.autoFit) this.fitCamera()
216
+ // }
217
+ }
218
+ onDisable() {
219
+ if (this._camera?.cam) {
220
+ setCameraController(this._camera.cam, this, false);
221
+ }
222
+ if (this._controls) {
223
+ this._controls.enabled = false;
224
+ this._controls.autoRotate = false;
225
+ this._controls.removeEventListener("start", this.onControlsChangeStarted);
226
+ // this._controls.reset();
227
+ }
228
+ }
229
+ onControlsChangeStarted = () => {
230
+ if (this._syncedTransform) {
231
+ this._syncedTransform.requestOwnership();
232
+ }
233
+ };
234
+ _shouldDisable = false;
235
+ afterHandleInput(evt) {
236
+ if (evt.detail.args.pointerId === 0) {
237
+ if (evt.detail.args.isDown) {
238
+ if (this._controls && this._eventSystem) {
239
+ this._shouldDisable = this._eventSystem.hasActiveUI;
240
+ }
241
+ }
242
+ else if (!evt.detail.args.isPressed || evt.detail.args.isUp) {
243
+ this._shouldDisable = false;
244
+ }
245
+ }
246
+ }
247
+ onBeforeRender() {
248
+ if (!this._controls)
249
+ return;
250
+ if (this._cameraObject !== this.context.mainCamera)
251
+ return;
252
+ if (this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2) || this.context.input.mouseWheelChanged || (this.context.input.getPointerPressed(0) && this.context.input.getPointerPositionDelta(0)?.length() || 0 > .1)) {
253
+ this._inputs += 1;
254
+ }
255
+ if (this._inputs > 0 && this.allowInterrupt) {
256
+ // if a user has disabled rotation but enabled auto rotate we don't want to change it when we receive input
257
+ if (this.enableRotate) {
258
+ this.autoRotate = false;
259
+ }
260
+ this._cameraLerpActive = false;
261
+ this._lookTargetLerpActive = false;
262
+ }
263
+ this._inputs = 0;
264
+ let focusAtPointer = (this.middleClickToFocus && this.context.input.getPointerClicked(1));
265
+ focusAtPointer ||= (this.doubleClickToFocus && this.context.input.getPointerDoubleClicked(0) && this.context.time.time - this._enableTime > .3);
266
+ if (focusAtPointer) {
267
+ this.setTargetFromRaycast();
268
+ }
269
+ if (this._lookTargetLerpActive || this._cameraLerpActive) {
270
+ // lerp the camera
271
+ if (this._cameraLerpActive && this._cameraObject) {
272
+ this._cameraLerp01 += this.context.time.deltaTime / this._cameraLerpDuration;
273
+ if (this._cameraLerp01 >= 1) {
274
+ this._cameraObject.position.copy(this._cameraEndPosition);
275
+ this._cameraLerpActive = false;
276
+ this.dispatchEvent(new CameraTargetReachedEvent(this, "camera"));
277
+ }
278
+ else {
279
+ const t = Mathf.easeInOutCubic(this._cameraLerp01);
280
+ this._cameraObject.position.lerpVectors(this._cameraStartPosition, this._cameraEndPosition, t);
281
+ }
282
+ }
283
+ // lerp the look target
284
+ if (this._lookTargetLerpActive) {
285
+ this._lookTargetLerp01 += this.context.time.deltaTime / this._lookTargetLerpDuration;
286
+ if (this._lookTargetLerp01 >= 1) {
287
+ this._controls.target.copy(this._lookTargetEndPosition);
288
+ this._lookTargetLerpActive = false;
289
+ this.dispatchEvent(new CameraTargetReachedEvent(this, "lookat"));
290
+ }
291
+ else {
292
+ const t = Mathf.easeInOutCubic(this._lookTargetLerp01);
293
+ this._controls.target.lerpVectors(this._lookTargetStartPosition, this._lookTargetEndPosition, t);
294
+ }
295
+ }
296
+ }
297
+ if (this._controls) {
298
+ if (this.debugLog)
299
+ this._controls.domElement = this.context.renderer.domElement;
300
+ this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR;
301
+ this._controls.keys = this.enableKeys ? defaultKeys : disabledKeys;
302
+ this._controls.autoRotate = this.autoRotate;
303
+ this._controls.autoRotateSpeed = this.autoRotateSpeed;
304
+ this._controls.enableZoom = this.enableZoom;
305
+ this._controls.enableDamping = this.enableDamping;
306
+ this._controls.dampingFactor = this.dampingFactor;
307
+ this._controls.enablePan = this.enablePan;
308
+ this._controls.enableRotate = this.enableRotate;
309
+ if (typeof smoothcam === "number" || smoothcam === true) {
310
+ this._controls.enableDamping = true;
311
+ const factor = typeof smoothcam === "number" ? smoothcam : .99;
312
+ this._controls.dampingFactor = Math.max(.001, 1 - Math.min(1, factor));
313
+ }
314
+ if (!this.allowInterrupt) {
315
+ if (this._lookTargetLerpActive) {
316
+ this._controls.enablePan = false;
317
+ }
318
+ if (this._cameraLerpActive) {
319
+ this._controls.enableRotate = false;
320
+ this._controls.autoRotate = false;
321
+ }
322
+ if (this._lookTargetLerpActive || this._cameraLerpActive) {
323
+ this._controls.enableZoom = false;
324
+ }
325
+ }
326
+ //@ts-ignore
327
+ // this._controls.zoomToCursor = this.zoomToCursor;
328
+ if (!this.context.isInXR) {
329
+ if (!freeCam && this.lookAtConstraint?.locked)
330
+ this.setLookTargetFromConstraint(0, this.lookAtConstraint01);
331
+ this._controls.update();
332
+ }
333
+ }
334
+ }
335
+ /**
336
+ * Sets camera target position and look direction. Does perform a raycast in the forward direction of the passed in object to find an orbit point
337
+ */
338
+ setCameraAndLookTarget(target) {
339
+ if (!target || !(target instanceof Object3D))
340
+ return;
341
+ const worldPosition = getWorldPosition(target);
342
+ const forward = getWorldDirection(target);
343
+ this.setTargetFromRaycast(new Ray(worldPosition, forward));
344
+ this.setCameraTargetPosition(worldPosition);
345
+ }
346
+ /** Moves the camera to position smoothly.
347
+ * @param position The position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
348
+ */
349
+ setCameraTargetPosition(position, immediateOrDuration = false) {
350
+ if (!position)
351
+ return;
352
+ if (position instanceof Object3D) {
353
+ position = getWorldPosition(position);
354
+ }
355
+ if (!this._cameraEndPosition)
356
+ this._cameraEndPosition = new Vector3();
357
+ this._cameraEndPosition.copy(position);
358
+ if (immediateOrDuration === true) {
359
+ this._cameraLerpActive = false;
360
+ this.controllerObject?.position.copy(this._cameraEndPosition);
361
+ }
362
+ else if (this._cameraObject) {
363
+ this._cameraLerpActive = true;
364
+ this._cameraLerp01 = 0;
365
+ this._cameraStartPosition.copy(this._cameraObject?.position);
366
+ if (typeof immediateOrDuration === "number") {
367
+ this._cameraLerpDuration = immediateOrDuration;
368
+ }
369
+ else
370
+ this._cameraLerpDuration = this.targetLerpDuration;
371
+ }
372
+ }
373
+ /** True while the camera position is being lerped */
374
+ get cameraLerpActive() { return this._cameraLerpActive; }
375
+ /** Call to stop camera position lerping */
376
+ stopCameraLerp() {
377
+ this._cameraLerpActive = false;
378
+ }
379
+ /** Moves the camera look-at target to a position smoothly. */
380
+ setLookTargetPosition(position = null, immediateOrDuration = false) {
381
+ if (!this._controls)
382
+ return;
383
+ if (!position)
384
+ return;
385
+ if (position instanceof Object3D) {
386
+ position = getWorldPosition(position);
387
+ }
388
+ this._lookTargetEndPosition.copy(position);
389
+ if (immediateOrDuration === true) {
390
+ this._controls.target.copy(this._lookTargetEndPosition);
391
+ }
392
+ else {
393
+ this._lookTargetLerpActive = true;
394
+ this._lookTargetLerp01 = 0;
395
+ this._lookTargetStartPosition.copy(this._controls.target);
396
+ if (typeof immediateOrDuration === "number") {
397
+ this._lookTargetLerpDuration = immediateOrDuration;
398
+ }
399
+ else
400
+ this._lookTargetLerpDuration = this.targetLerpDuration;
401
+ }
402
+ }
403
+ /** True while the camera look target is being lerped */
404
+ get lookTargetLerpActive() { return this._lookTargetLerpActive; }
405
+ /** Call to stop camera look target lerping */
406
+ stopLookTargetLerp() {
407
+ this._lookTargetLerpActive = false;
408
+ }
409
+ /** Sets the look at target from an assigned lookAtConstraint source by index */
410
+ setLookTargetFromConstraint(index = 0, t = 1) {
411
+ if (!this._controls)
412
+ return false;
413
+ const sources = this.lookAtConstraint?.sources;
414
+ if (sources && sources.length > 0) {
415
+ const target = sources[index];
416
+ if (target) {
417
+ target.getWorldPosition(this._lookTargetEndPosition);
418
+ this.lerpLookTarget(this._lookTargetEndPosition, t);
419
+ return true;
420
+ }
421
+ }
422
+ return false;
423
+ }
424
+ /** @deprecated use `controls.target.lerp(position, delta)` */
425
+ lerpTarget(position, delta) { return this.lerpLookTarget(position, delta); }
426
+ lerpLookTarget(position, delta) {
427
+ if (!this._controls)
428
+ return;
429
+ if (delta >= 1)
430
+ this._controls.target.copy(position);
431
+ else
432
+ this._controls.target.lerp(position, delta);
433
+ }
434
+ setTargetFromRaycast(ray) {
435
+ if (!this.controls)
436
+ return;
437
+ const rc = ray ? this.context.physics.raycastFromRay(ray) : this.context.physics.raycast();
438
+ for (const hit of rc) {
439
+ if (hit.distance > 0 && GameObject.isActiveInHierarchy(hit.object)) {
440
+ const uiComponent = tryGetUIComponent(hit.object);
441
+ if (uiComponent) {
442
+ const canvas = uiComponent.canvas;
443
+ if (canvas?.screenspace) {
444
+ break;
445
+ }
446
+ }
447
+ this.setLookTargetPosition(hit.point);
448
+ if (this.context.mainCamera) {
449
+ const pos = getWorldPosition(this.context.mainCamera);
450
+ const cameraTarget = pos.clone().sub(this.controls.target).add(this._lookTargetEndPosition);
451
+ this._cameraObject?.parent?.worldToLocal(cameraTarget);
452
+ this.setCameraTargetPosition(cameraTarget);
453
+ }
454
+ break;
455
+ }
456
+ }
457
+ }
458
+ // Adapted from https://discourse.threejs.org/t/camera-zoom-to-fit-object/936/24
459
+ // Slower but better implementation that takes bones and exact vertex positions into account: https://github.com/google/model-viewer/blob/04e900c5027de8c5306fe1fe9627707f42811b05/packages/model-viewer/src/three-components/ModelScene.ts#L321
460
+ /** Fits the camera to show the objects provided (defaults to the scene if no objects are passed in) */
461
+ fitCamera(objects, fitOffset = 1.1, immediate = true) {
462
+ const camera = this._cameraObject;
463
+ const controls = this._controls;
464
+ if (!objects?.length)
465
+ objects = this.context.scene.children;
466
+ if (objects.length <= 0)
467
+ return;
468
+ if (!camera || !controls)
469
+ return;
470
+ const size = new Vector3();
471
+ const center = new Vector3();
472
+ const box = new Box3();
473
+ // TODO would be much better to calculate the bounds in camera space instead of world space -
474
+ // we would get proper view-dependant fit.
475
+ // Right now it's independent from where the camera is actually looking from,
476
+ // and thus we're just getting some maximum that will work for sure.
477
+ box.makeEmpty();
478
+ const emptyChildren = [];
479
+ function expandByObjectRecursive(obj) {
480
+ let allowExpanding = true;
481
+ // we dont want to check invisible objects
482
+ if (!obj.visible)
483
+ return;
484
+ if (useForAutoFit(obj) === false)
485
+ return;
486
+ if (obj.type === "TransformControlsGizmo" || obj.type === "TransformControlsPlane")
487
+ return;
488
+ // ignore Box3Helpers
489
+ if (obj instanceof Box3Helper)
490
+ allowExpanding = false;
491
+ if (obj instanceof GridHelper)
492
+ allowExpanding = false;
493
+ // ignore GroundProjectedEnv
494
+ if (obj instanceof GroundProjectedSkybox)
495
+ allowExpanding = false;
496
+ // // Ignore shadow catcher geometry
497
+ if (obj.material instanceof ShadowMaterial)
498
+ allowExpanding = false;
499
+ // ONLY fit meshes
500
+ if (!(obj instanceof Mesh))
501
+ allowExpanding = false;
502
+ // Ignore things parented to the camera + ignore the camera
503
+ if (obj === camera)
504
+ return;
505
+ // We don't want to fit UI objects
506
+ if (obj["isUI"] === true)
507
+ return;
508
+ // If we encountered some geometry that should be ignored
509
+ // Then we don't want to use that for expanding the view
510
+ if (allowExpanding) {
511
+ if (debugCameraFit)
512
+ console.log(obj.name, obj.type, obj);
513
+ // Temporary override children
514
+ const children_length = obj.children;
515
+ obj.children = emptyChildren;
516
+ // TODO: validate that object doesn't contain NaN values
517
+ const pos = obj.position;
518
+ const scale = obj.scale;
519
+ if (Number.isNaN(pos.x) || Number.isNaN(pos.y) || Number.isNaN(pos.z)) {
520
+ console.warn(`Object \"${obj.name}\" has NaN values in position or scale.... will ignore it`, pos, scale);
521
+ return;
522
+ }
523
+ box.expandByObject(obj, true);
524
+ obj.children = children_length;
525
+ }
526
+ for (const child of obj.children) {
527
+ expandByObjectRecursive(child);
528
+ }
529
+ }
530
+ for (const object of objects) {
531
+ object.updateMatrixWorld();
532
+ expandByObjectRecursive(object);
533
+ }
534
+ camera.updateMatrixWorld();
535
+ camera.updateProjectionMatrix();
536
+ box.getCenter(center);
537
+ // project this box into camera space
538
+ box.applyMatrix4(camera.matrixWorldInverse);
539
+ box.getSize(size);
540
+ box.setFromCenterAndSize(center, size);
541
+ if (Number.isNaN(size.x) || Number.isNaN(size.y) || Number.isNaN(size.z)) {
542
+ console.warn("Camera fit size resultet in NaN", camera, box, [...objects]);
543
+ return;
544
+ }
545
+ if (size.length() <= 0.0000000001) {
546
+ if (debugCameraFit)
547
+ console.warn("Camera fit size is zero", box, [...objects]);
548
+ return;
549
+ }
550
+ const verticalFov = camera.fov;
551
+ const horizontalFov = 2 * Math.atan(Math.tan(verticalFov * Math.PI / 360 / 2) * camera.aspect) / Math.PI * 360;
552
+ const fitHeightDistance = size.y / (2 * Math.atan(Math.PI * verticalFov / 360));
553
+ const fitWidthDistance = size.x / (2 * Math.atan(Math.PI * horizontalFov / 360));
554
+ const distance = fitOffset * Math.max(fitHeightDistance, fitWidthDistance) + size.z / 2;
555
+ if (debugCameraFit) {
556
+ console.log("Fit camera to objects", fitHeightDistance, fitWidthDistance, "distance", distance);
557
+ }
558
+ const cameraWp = getWorldPosition(camera);
559
+ const direction = controls.target.clone()
560
+ .sub(cameraWp)
561
+ .normalize()
562
+ .multiplyScalar(distance);
563
+ controls.maxDistance = distance * 10;
564
+ controls.minDistance = distance * 0.01;
565
+ this.setLookTargetPosition(center, immediate);
566
+ this.autoTarget = false;
567
+ // TODO: this doesnt take the Camera component nearClipPlane into account
568
+ camera.near = distance / 100;
569
+ camera.far = distance * 100;
570
+ camera.updateMatrixWorld();
571
+ camera.updateProjectionMatrix();
572
+ if (camera.parent) {
573
+ const cameraLocalPosition = camera.parent.worldToLocal(controls.target.clone().sub(direction));
574
+ this.setCameraTargetPosition(cameraLocalPosition, immediate);
575
+ }
576
+ else
577
+ console.error(`Can not fit camera ${camera.name} because it has no parent`);
578
+ // setWorldPosition(camera, controls.target.clone().sub(direction));
579
+ if (debugCameraFit) {
580
+ const helper = new Box3Helper(box);
581
+ this.context.scene.add(helper);
582
+ setWorldRotation(helper, getWorldRotation(camera));
583
+ if (!this._haveAttachedKeyboardEvents) {
584
+ this._haveAttachedKeyboardEvents = true;
585
+ document.body.addEventListener("keydown", (e) => {
586
+ if (e.code === "KeyF") {
587
+ this.fitCamera(objects);
588
+ }
589
+ });
590
+ }
591
+ }
592
+ controls.update();
593
+ }
594
+ _haveAttachedKeyboardEvents = false;
595
+ }
596
+ __decorate([
597
+ serializable()
598
+ ], OrbitControls.prototype, "autoFit", void 0);
599
+ __decorate([
600
+ serializable()
601
+ ], OrbitControls.prototype, "enableRotate", void 0);
602
+ __decorate([
603
+ serializable()
604
+ ], OrbitControls.prototype, "autoRotate", void 0);
605
+ __decorate([
606
+ serializable()
607
+ ], OrbitControls.prototype, "autoRotateSpeed", void 0);
608
+ __decorate([
609
+ serializable()
610
+ ], OrbitControls.prototype, "enableKeys", void 0);
611
+ __decorate([
612
+ serializable()
613
+ ], OrbitControls.prototype, "enableDamping", void 0);
614
+ __decorate([
615
+ serializable()
616
+ ], OrbitControls.prototype, "dampingFactor", void 0);
617
+ __decorate([
618
+ serializable()
619
+ ], OrbitControls.prototype, "enableZoom", void 0);
620
+ __decorate([
621
+ serializable()
622
+ ], OrbitControls.prototype, "minZoom", void 0);
623
+ __decorate([
624
+ serializable()
625
+ ], OrbitControls.prototype, "maxZoom", void 0);
626
+ __decorate([
627
+ serializable()
628
+ ], OrbitControls.prototype, "enablePan", void 0);
629
+ __decorate([
630
+ serializable(LookAtConstraint)
631
+ ], OrbitControls.prototype, "lookAtConstraint", void 0);
632
+ __decorate([
633
+ serializable()
634
+ ], OrbitControls.prototype, "lookAtConstraint01", void 0);
635
+ __decorate([
636
+ serializable()
637
+ ], OrbitControls.prototype, "allowInterrupt", void 0);
638
+ __decorate([
639
+ serializable()
640
+ ], OrbitControls.prototype, "middleClickToFocus", void 0);
641
+ __decorate([
642
+ serializable()
643
+ ], OrbitControls.prototype, "doubleClickToFocus", void 0);
644
+ __decorate([
645
+ serializable()
646
+ ], OrbitControls.prototype, "targetLerpDuration", void 0);
647
647
  //# sourceMappingURL=OrbitControls.js.map