@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
  347. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
  348. package/lib/engine-components/export/usdz/Extension.js +1 -1
  349. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +114 -114
  350. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1211 -1211
  351. package/lib/engine-components/export/usdz/USDZExporter.d.ts +59 -59
  352. package/lib/engine-components/export/usdz/USDZExporter.js +450 -450
  353. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +69 -69
  354. package/lib/engine-components/export/usdz/extensions/Animation.js +650 -650
  355. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  356. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  357. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +55 -55
  358. package/lib/engine-components/export/usdz/extensions/USDZText.js +246 -246
  359. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  360. package/lib/engine-components/export/usdz/extensions/USDZUI.js +100 -100
  361. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  362. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  363. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +9 -9
  364. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +52 -52
  365. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +22 -22
  366. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +134 -134
  367. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +126 -126
  368. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +824 -824
  369. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +133 -133
  370. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +464 -464
  371. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  372. package/lib/engine-components/export/usdz/index.js +2 -2
  373. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +3 -3
  374. package/lib/engine-components/export/usdz/utils/animationutils.js +85 -85
  375. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  376. package/lib/engine-components/export/usdz/utils/quicklook.js +35 -35
  377. package/lib/engine-components/export/usdz/utils/timeutils.d.ts +1 -1
  378. package/lib/engine-components/export/usdz/utils/timeutils.js +14 -14
  379. package/lib/engine-components/js-extensions/ExtensionUtils.d.ts +6 -6
  380. package/lib/engine-components/js-extensions/ExtensionUtils.js +65 -65
  381. package/lib/engine-components/js-extensions/Object3D.d.ts +2 -2
  382. package/lib/engine-components/js-extensions/Object3D.js +140 -140
  383. package/lib/engine-components/js-extensions/RGBAColor.d.ts +14 -14
  384. package/lib/engine-components/js-extensions/RGBAColor.js +49 -49
  385. package/lib/engine-components/js-extensions/index.d.ts +3 -3
  386. package/lib/engine-components/js-extensions/index.js +3 -3
  387. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +13 -13
  388. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +45 -45
  389. package/lib/engine-components/postprocessing/Effects/Bloom.d.ts +12 -12
  390. package/lib/engine-components/postprocessing/Effects/Bloom.js +77 -77
  391. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +8 -8
  392. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +38 -38
  393. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +12 -12
  394. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +81 -81
  395. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +21 -21
  396. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +97 -97
  397. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +7 -7
  398. package/lib/engine-components/postprocessing/Effects/Pixelation.js +28 -28
  399. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +13 -13
  400. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +86 -86
  401. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +24 -24
  402. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +94 -94
  403. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +13 -13
  404. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +62 -62
  405. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +16 -16
  406. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +51 -51
  407. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +11 -11
  408. package/lib/engine-components/postprocessing/Effects/Vignette.js +56 -56
  409. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +33 -33
  410. package/lib/engine-components/postprocessing/PostProcessingEffect.js +126 -126
  411. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +22 -22
  412. package/lib/engine-components/postprocessing/PostProcessingHandler.js +201 -201
  413. package/lib/engine-components/postprocessing/Volume.d.ts +25 -25
  414. package/lib/engine-components/postprocessing/Volume.js +193 -193
  415. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +22 -22
  416. package/lib/engine-components/postprocessing/VolumeParameter.js +80 -80
  417. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +7 -7
  418. package/lib/engine-components/postprocessing/VolumeProfile.js +41 -41
  419. package/lib/engine-components/postprocessing/index.d.ts +4 -4
  420. package/lib/engine-components/postprocessing/index.js +4 -4
  421. package/lib/engine-components/timeline/PlayableDirector.d.ts +107 -107
  422. package/lib/engine-components/timeline/PlayableDirector.js +624 -624
  423. package/lib/engine-components/timeline/SignalAsset.d.ts +18 -18
  424. package/lib/engine-components/timeline/SignalAsset.js +124 -124
  425. package/lib/engine-components/timeline/TimelineModels.d.ts +88 -88
  426. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  427. package/lib/engine-components/timeline/TimelineTracks.d.ts +90 -90
  428. package/lib/engine-components/timeline/TimelineTracks.js +825 -825
  429. package/lib/engine-components/timeline/index.d.ts +4 -4
  430. package/lib/engine-components/timeline/index.js +3 -3
  431. package/lib/engine-components/ui/BaseUIComponent.d.ts +31 -31
  432. package/lib/engine-components/ui/BaseUIComponent.js +161 -161
  433. package/lib/engine-components/ui/Button.d.ts +56 -56
  434. package/lib/engine-components/ui/Button.js +282 -282
  435. package/lib/engine-components/ui/Canvas.d.ts +67 -67
  436. package/lib/engine-components/ui/Canvas.js +382 -382
  437. package/lib/engine-components/ui/CanvasGroup.d.ts +15 -15
  438. package/lib/engine-components/ui/CanvasGroup.js +53 -53
  439. package/lib/engine-components/ui/EventSystem.d.ts +102 -102
  440. package/lib/engine-components/ui/EventSystem.js +641 -641
  441. package/lib/engine-components/ui/Graphic.d.ts +45 -45
  442. package/lib/engine-components/ui/Graphic.js +236 -236
  443. package/lib/engine-components/ui/Image.d.ts +27 -27
  444. package/lib/engine-components/ui/Image.js +107 -107
  445. package/lib/engine-components/ui/InputField.d.ts +34 -34
  446. package/lib/engine-components/ui/InputField.js +234 -234
  447. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  448. package/lib/engine-components/ui/Interfaces.js +12 -12
  449. package/lib/engine-components/ui/Layout.d.ts +72 -72
  450. package/lib/engine-components/ui/Layout.js +318 -318
  451. package/lib/engine-components/ui/Outline.d.ts +7 -7
  452. package/lib/engine-components/ui/Outline.js +20 -20
  453. package/lib/engine-components/ui/PointerEvents.d.ts +64 -64
  454. package/lib/engine-components/ui/PointerEvents.js +68 -68
  455. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  456. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  457. package/lib/engine-components/ui/Raycaster.d.ts +18 -18
  458. package/lib/engine-components/ui/Raycaster.js +69 -69
  459. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  460. package/lib/engine-components/ui/RectTransform.js +343 -343
  461. package/lib/engine-components/ui/SpatialHtml.d.ts +6 -6
  462. package/lib/engine-components/ui/SpatialHtml.js +57 -57
  463. package/lib/engine-components/ui/Text.d.ts +74 -74
  464. package/lib/engine-components/ui/Text.js +534 -534
  465. package/lib/engine-components/ui/Utils.d.ts +23 -23
  466. package/lib/engine-components/ui/Utils.js +90 -90
  467. package/lib/engine-components/ui/index.d.ts +1 -1
  468. package/lib/engine-components/ui/index.js +1 -1
  469. package/lib/engine-components/utils/LookAt.d.ts +13 -13
  470. package/lib/engine-components/utils/LookAt.js +59 -59
  471. package/lib/engine-components/utils/OpenURL.d.ts +21 -21
  472. package/lib/engine-components/utils/OpenURL.js +124 -124
  473. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +19 -19
  474. package/lib/engine-components/webxr/WebARCameraBackground.js +193 -193
  475. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +38 -38
  476. package/lib/engine-components/webxr/WebARSessionRoot.js +407 -407
  477. package/lib/engine-components/webxr/WebXR.d.ts +110 -110
  478. package/lib/engine-components/webxr/WebXR.js +672 -672
  479. package/lib/engine-components/webxr/WebXRAvatar.d.ts +61 -61
  480. package/lib/engine-components/webxr/WebXRAvatar.js +289 -289
  481. package/lib/engine-components/webxr/WebXRController.d.ts +154 -154
  482. package/lib/engine-components/webxr/WebXRController.js +1028 -1028
  483. package/lib/engine-components/webxr/WebXRGrabRendering.d.ts +42 -42
  484. package/lib/engine-components/webxr/WebXRGrabRendering.js +137 -137
  485. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +49 -49
  486. package/lib/engine-components/webxr/WebXRImageTracking.js +336 -336
  487. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +49 -49
  488. package/lib/engine-components/webxr/WebXRPlaneTracking.js +372 -372
  489. package/lib/engine-components/webxr/WebXRRig.d.ts +4 -4
  490. package/lib/engine-components/webxr/WebXRRig.js +19 -19
  491. package/lib/engine-components/webxr/WebXRSync.d.ts +54 -54
  492. package/lib/engine-components/webxr/WebXRSync.js +410 -410
  493. package/lib/engine-components/webxr/index.d.ts +4 -4
  494. package/lib/engine-components/webxr/index.js +4 -4
  495. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  496. package/lib/engine-components-experimental/Presentation.js +9 -9
  497. package/lib/engine-components-experimental/api.d.ts +1 -1
  498. package/lib/engine-components-experimental/api.js +1 -1
  499. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +50 -50
  500. package/lib/engine-components-experimental/networking/PlayerSync.js +200 -200
  501. package/lib/engine-schemes/api.d.ts +1 -1
  502. package/lib/engine-schemes/api.js +1 -1
  503. package/lib/engine-schemes/schemes.d.ts +7 -7
  504. package/lib/engine-schemes/schemes.js +19 -19
  505. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  506. package/lib/engine-schemes/synced-camera-model.js +67 -67
  507. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  508. package/lib/engine-schemes/synced-transform-model.js +66 -66
  509. package/lib/engine-schemes/transform.d.ts +12 -12
  510. package/lib/engine-schemes/transform.js +39 -39
  511. package/lib/engine-schemes/vec3.d.ts +11 -11
  512. package/lib/engine-schemes/vec3.js +29 -29
  513. package/lib/engine-schemes/vec4.d.ts +12 -12
  514. package/lib/engine-schemes/vec4.js +33 -33
  515. package/lib/engine-schemes/vr-user-state-buffer.d.ts +36 -36
  516. package/lib/engine-schemes/vr-user-state-buffer.js +103 -103
  517. package/lib/include/three/ARButton.d.ts +3 -3
  518. package/lib/include/three/ARButton.js +151 -151
  519. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  520. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  521. package/lib/include/three/VRButton.d.ts +5 -5
  522. package/lib/include/three/VRButton.js +118 -118
  523. package/lib/needle-engine.d.ts +6 -6
  524. package/lib/needle-engine.js +49 -49
  525. package/package.json +1 -1
  526. package/plugins/common/config.cjs +14 -14
  527. package/plugins/common/config.js +19 -19
  528. package/plugins/common/generator.js +10 -10
  529. package/plugins/common/license.cjs +30 -30
  530. package/plugins/common/version.js +11 -11
  531. package/plugins/next/license.cjs +4 -4
  532. package/plugins/next/next.js +70 -70
  533. package/plugins/types/index.d.ts +1 -1
  534. package/plugins/types/needleConfig.d.ts +21 -21
  535. package/plugins/types/userconfig.d.ts +42 -42
  536. package/plugins/vite/alias.js +70 -70
  537. package/plugins/vite/build.js +19 -19
  538. package/plugins/vite/config.js +73 -73
  539. package/plugins/vite/copyfiles.js +134 -134
  540. package/plugins/vite/defines.js +45 -45
  541. package/plugins/vite/dependency-watcher.js +224 -224
  542. package/plugins/vite/drop-client.js +76 -76
  543. package/plugins/vite/drop.js +82 -82
  544. package/plugins/vite/editor-connection.js +121 -121
  545. package/plugins/vite/facebook-instant-games.js +99 -99
  546. package/plugins/vite/gzip.js +5 -5
  547. package/plugins/vite/imports-logger.js +143 -143
  548. package/plugins/vite/index.js +81 -81
  549. package/plugins/vite/license.js +42 -42
  550. package/plugins/vite/meta.js +149 -149
  551. package/plugins/vite/peer.js +31 -31
  552. package/plugins/vite/poster-client.js +59 -59
  553. package/plugins/vite/poster.js +73 -73
  554. package/plugins/vite/reload-client.js +15 -15
  555. package/plugins/vite/reload.js +363 -363
  556. package/plugins/vite/transform-codegen.js +55 -55
  557. package/plugins/vite/vite-4.4-hack.js +31 -31
  558. package/src/engine/api.ts +54 -54
  559. package/src/engine/assets/index.ts +4 -4
  560. package/src/engine/codegen/register_types.ts +441 -441
  561. package/src/engine/debug/debug.ts +29 -29
  562. package/src/engine/debug/debug_console.ts +213 -213
  563. package/src/engine/debug/debug_overlay.ts +283 -283
  564. package/src/engine/engine.ts +13 -13
  565. package/src/engine/engine_addressables.ts +494 -494
  566. package/src/engine/engine_application.ts +53 -53
  567. package/src/engine/engine_assetdatabase.ts +383 -383
  568. package/src/engine/engine_camera.ts +32 -32
  569. package/src/engine/engine_components.ts +266 -266
  570. package/src/engine/engine_components_internal.ts +42 -42
  571. package/src/engine/engine_constants.ts +42 -42
  572. package/src/engine/engine_context.ts +1386 -1386
  573. package/src/engine/engine_context_registry.ts +103 -103
  574. package/src/engine/engine_coroutine.ts +24 -24
  575. package/src/engine/engine_create_objects.ts +39 -39
  576. package/src/engine/engine_default_parameters.ts +3 -3
  577. package/src/engine/engine_editor-sync.ts +29 -29
  578. package/src/engine/engine_element.ts +592 -592
  579. package/src/engine/engine_element_attributes.ts +61 -61
  580. package/src/engine/engine_element_extras.ts +16 -16
  581. package/src/engine/engine_element_loading.ts +341 -341
  582. package/src/engine/engine_element_overlay.ts +160 -160
  583. package/src/engine/engine_fileloader.js +8 -8
  584. package/src/engine/engine_gameobject.ts +621 -621
  585. package/src/engine/engine_generic_utils.js +13 -13
  586. package/src/engine/engine_gizmos.ts +321 -321
  587. package/src/engine/engine_gltf.ts +30 -30
  588. package/src/engine/engine_gltf_builtin_components.ts +350 -350
  589. package/src/engine/engine_hot_reload.ts +196 -196
  590. package/src/engine/engine_input.ts +879 -879
  591. package/src/engine/engine_input_utils.ts +23 -23
  592. package/src/engine/engine_instancing.ts +42 -42
  593. package/src/engine/engine_license.ts +413 -413
  594. package/src/engine/engine_lifecycle_api.ts +29 -29
  595. package/src/engine/engine_lifecycle_functions_internal.ts +36 -36
  596. package/src/engine/engine_lightdata.ts +113 -113
  597. package/src/engine/engine_loaders.ts +77 -77
  598. package/src/engine/engine_mainloop_utils.ts +431 -431
  599. package/src/engine/engine_math.ts +174 -174
  600. package/src/engine/engine_networking.ts +742 -742
  601. package/src/engine/engine_networking_auto.ts +373 -373
  602. package/src/engine/engine_networking_files.ts +206 -206
  603. package/src/engine/engine_networking_files_default_components.ts +54 -54
  604. package/src/engine/engine_networking_instantiate.ts +362 -362
  605. package/src/engine/engine_networking_peer.ts +158 -158
  606. package/src/engine/engine_networking_streams.ts +489 -489
  607. package/src/engine/engine_networking_types.ts +18 -18
  608. package/src/engine/engine_networking_utils.ts +23 -23
  609. package/src/engine/engine_networking_websocket.ts +2 -2
  610. package/src/engine/engine_patcher.ts +199 -199
  611. package/src/engine/engine_physics.ts +287 -287
  612. package/src/engine/engine_physics.types.ts +43 -43
  613. package/src/engine/engine_physics_rapier.ts +1385 -1385
  614. package/src/engine/engine_playerview.ts +79 -79
  615. package/src/engine/engine_scenelighting.ts +313 -313
  616. package/src/engine/engine_scenetools.ts +242 -242
  617. package/src/engine/engine_serialization.ts +6 -6
  618. package/src/engine/engine_serialization_builtin_serializer.ts +415 -415
  619. package/src/engine/engine_serialization_core.ts +680 -680
  620. package/src/engine/engine_serialization_decorator.ts +68 -68
  621. package/src/engine/engine_setup.ts +1 -1
  622. package/src/engine/engine_shaders.ts +242 -242
  623. package/src/engine/engine_shims.ts +28 -28
  624. package/src/engine/engine_texture.ts +70 -70
  625. package/src/engine/engine_three_utils.ts +382 -382
  626. package/src/engine/engine_time.ts +55 -55
  627. package/src/engine/engine_types.ts +489 -489
  628. package/src/engine/engine_typestore.ts +41 -41
  629. package/src/engine/engine_util_decorator.ts +134 -134
  630. package/src/engine/engine_utils.ts +605 -605
  631. package/src/engine/engine_utils_screenshot.ts +84 -84
  632. package/src/engine/engine_web_api.ts +119 -119
  633. package/src/engine/extensions/EXT_texture_exr.ts +49 -49
  634. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +193 -193
  635. package/src/engine/extensions/NEEDLE_components.ts +250 -250
  636. package/src/engine/extensions/NEEDLE_gameobject_data.ts +82 -82
  637. package/src/engine/extensions/NEEDLE_lighting_settings.ts +210 -210
  638. package/src/engine/extensions/NEEDLE_lightmaps.ts +130 -130
  639. package/src/engine/extensions/NEEDLE_persistent_assets.ts +75 -75
  640. package/src/engine/extensions/NEEDLE_progressive.ts +412 -412
  641. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  642. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +618 -618
  643. package/src/engine/extensions/extension_resolver.ts +4 -4
  644. package/src/engine/extensions/extension_utils.ts +149 -149
  645. package/src/engine/extensions/extensions.ts +118 -118
  646. package/src/engine/extensions/index.ts +4 -4
  647. package/src/engine/extensions/usage_tracker.ts +95 -95
  648. package/src/engine/js-extensions/Camera.ts +34 -34
  649. package/src/engine/js-extensions/Layers.ts +19 -19
  650. package/src/engine/js-extensions/index.ts +1 -1
  651. package/src/engine/shaders/shaderData.ts +67 -67
  652. package/src/engine/tests/test_utils.ts +63 -63
  653. package/src/engine-components/AlignmentConstraint.ts +35 -35
  654. package/src/engine-components/Animation.ts +345 -345
  655. package/src/engine-components/AnimationCurve.ts +83 -83
  656. package/src/engine-components/AnimationUtils.ts +117 -117
  657. package/src/engine-components/Animator.ts +243 -243
  658. package/src/engine-components/AnimatorController.ts +1020 -1020
  659. package/src/engine-components/AudioListener.ts +32 -32
  660. package/src/engine-components/AudioSource.ts +419 -419
  661. package/src/engine-components/AvatarLoader.ts +204 -204
  662. package/src/engine-components/AxesHelper.ts +33 -33
  663. package/src/engine-components/BasicIKConstraint.ts +53 -53
  664. package/src/engine-components/BoxCollider.ts +1 -1
  665. package/src/engine-components/BoxHelperComponent.ts +100 -100
  666. package/src/engine-components/Camera.ts +454 -454
  667. package/src/engine-components/CameraUtils.ts +89 -89
  668. package/src/engine-components/CharacterController.ts +243 -243
  669. package/src/engine-components/Collider.ts +160 -160
  670. package/src/engine-components/Component.ts +670 -670
  671. package/src/engine-components/ContactShadows.ts +265 -265
  672. package/src/engine-components/DeleteBox.ts +35 -35
  673. package/src/engine-components/DeviceFlag.ts +42 -42
  674. package/src/engine-components/DragControls.ts +574 -574
  675. package/src/engine-components/DropListener.ts +112 -112
  676. package/src/engine-components/Duplicatable.ts +146 -146
  677. package/src/engine-components/EventList.ts +125 -125
  678. package/src/engine-components/EventTrigger.ts +47 -47
  679. package/src/engine-components/EventType.ts +87 -87
  680. package/src/engine-components/FlyControls.ts +31 -31
  681. package/src/engine-components/Fog.ts +59 -59
  682. package/src/engine-components/Gizmos.ts +52 -52
  683. package/src/engine-components/GridHelper.ts +40 -40
  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
  686. package/src/engine-components/Joints.ts +51 -51
  687. package/src/engine-components/LODGroup.ts +145 -145
  688. package/src/engine-components/Light.ts +493 -493
  689. package/src/engine-components/LookAtConstraint.ts +11 -11
  690. package/src/engine-components/NestedGltf.ts +70 -70
  691. package/src/engine-components/Networking.ts +72 -72
  692. package/src/engine-components/OffsetConstraint.ts +59 -59
  693. package/src/engine-components/OrbitControls.ts +653 -653
  694. package/src/engine-components/ParticleSystem.ts +1192 -1192
  695. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  696. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  697. package/src/engine-components/PlayerColor.ts +93 -93
  698. package/src/engine-components/ReflectionProbe.ts +192 -192
  699. package/src/engine-components/Renderer.ts +1125 -1125
  700. package/src/engine-components/RendererLightmap.ts +145 -145
  701. package/src/engine-components/RigidBody.ts +453 -453
  702. package/src/engine-components/SceneSwitcher.ts +594 -594
  703. package/src/engine-components/ScreenCapture.ts +437 -437
  704. package/src/engine-components/ShadowCatcher.ts +149 -149
  705. package/src/engine-components/Skybox.ts +281 -281
  706. package/src/engine-components/SmoothFollow.ts +57 -57
  707. package/src/engine-components/SpatialTrigger.ts +142 -142
  708. package/src/engine-components/SpectatorCamera.ts +675 -675
  709. package/src/engine-components/SphereCollider.ts +1 -1
  710. package/src/engine-components/SpriteRenderer.ts +244 -244
  711. package/src/engine-components/SyncedCamera.ts +208 -208
  712. package/src/engine-components/SyncedRoom.ts +166 -166
  713. package/src/engine-components/SyncedTransform.ts +336 -336
  714. package/src/engine-components/TestRunner.ts +114 -114
  715. package/src/engine-components/TransformGizmo.ts +157 -157
  716. package/src/engine-components/VideoPlayer.ts +831 -831
  717. package/src/engine-components/Voip.ts +214 -214
  718. package/src/engine-components/XRFlag.ts +138 -138
  719. package/src/engine-components/api.ts +22 -22
  720. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  721. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  722. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  723. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  724. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  725. package/src/engine-components/codegen/components.ts +216 -216
  726. package/src/engine-components/debug/LogStats.ts +21 -21
  727. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  728. package/src/engine-components/export/usdz/Extension.ts +11 -11
  729. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  730. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  731. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  732. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  733. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  734. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  735. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  736. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  737. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  738. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  739. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  740. package/src/engine-components/export/usdz/index.ts +2 -2
  741. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  742. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  743. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  744. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  745. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  746. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  747. package/src/engine-components/js-extensions/Vector.ts +16 -16
  748. package/src/engine-components/js-extensions/index.ts +2 -2
  749. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  750. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  751. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  752. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  753. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  754. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  756. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  757. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  758. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  759. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  760. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  761. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  762. package/src/engine-components/postprocessing/Volume.ts +216 -216
  763. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  764. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  765. package/src/engine-components/postprocessing/index.ts +3 -3
  766. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  767. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  768. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  769. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  770. package/src/engine-components/timeline/index.ts +3 -3
  771. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  772. package/src/engine-components/ui/Button.ts +283 -283
  773. package/src/engine-components/ui/Canvas.ts +390 -390
  774. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  775. package/src/engine-components/ui/EventSystem.ts +736 -736
  776. package/src/engine-components/ui/Graphic.ts +255 -255
  777. package/src/engine-components/ui/Image.ts +102 -102
  778. package/src/engine-components/ui/InputField.ts +290 -290
  779. package/src/engine-components/ui/Interfaces.ts +57 -57
  780. package/src/engine-components/ui/Layout.ts +322 -322
  781. package/src/engine-components/ui/Outline.ts +12 -12
  782. package/src/engine-components/ui/PointerEvents.ts +118 -118
  783. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  784. package/src/engine-components/ui/Raycaster.ts +73 -73
  785. package/src/engine-components/ui/RectTransform.ts +364 -364
  786. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  787. package/src/engine-components/ui/Text.ts +572 -572
  788. package/src/engine-components/ui/Utils.ts +110 -110
  789. package/src/engine-components/utils/LookAt.ts +65 -65
  790. package/src/engine-components/utils/OpenURL.ts +118 -118
  791. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  792. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  793. package/src/engine-components/webxr/WebXR.ts +761 -761
  794. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  795. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  796. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  797. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  798. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  799. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  800. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  801. package/src/engine-components/webxr/index.ts +3 -3
  802. package/src/engine-components-experimental/Presentation.ts +12 -12
  803. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  804. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  805. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  806. package/src/engine-schemes/schemes.ts +27 -27
  807. package/src/engine-schemes/synced-camera-model.ts +92 -92
  808. package/src/engine-schemes/synced-transform-model.ts +90 -90
  809. package/src/engine-schemes/syncedCamera.fbs +10 -10
  810. package/src/engine-schemes/transform.ts +50 -50
  811. package/src/engine-schemes/transforms.fbs +25 -25
  812. package/src/engine-schemes/vec.fbs +19 -19
  813. package/src/engine-schemes/vec2.ts +33 -33
  814. package/src/engine-schemes/vec3.ts +38 -38
  815. package/src/engine-schemes/vec4.ts +43 -43
  816. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  817. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
  818. package/src/include/draco/draco_decoder.js +34 -34
  819. package/src/include/draco/draco_wasm_wrapper.js +117 -117
  820. package/src/include/ktx2/basis_transcoder.js +21 -21
  821. package/src/include/needle/arial-msdf.json +1471 -1471
  822. package/src/include/three/ARButton.js +231 -231
  823. package/src/include/three/DragControls.js +231 -231
  824. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  825. package/src/include/three/VRButton.js +194 -194
  826. package/src/needle-engine.ts +55 -55
  827. package/src/engine/dist/api.js +0 -73
  828. package/src/engine/dist/api.js.meta +0 -7
  829. package/src/engine/dist/engine_networking_streams.js +0 -474
  830. package/src/engine/dist/engine_networking_streams.js.meta +0 -7
  831. package/src/engine-schemes/dist/api.js +0 -17
  832. package/src/engine-schemes/dist/api.js.meta +0 -7
  833. package/src/engine-schemes/dist/schemes.js +0 -25
  834. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  835. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  836. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  837. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  838. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  839. package/src/engine-schemes/dist/transform.js +0 -46
  840. package/src/engine-schemes/dist/transform.js.meta +0 -7
  841. package/src/engine-schemes/dist/vec2.js +0 -32
  842. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  843. package/src/engine-schemes/dist/vec3.js +0 -36
  844. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  845. package/src/engine-schemes/dist/vec4.js +0 -40
  846. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  847. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  848. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
  849. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,907 +1,907 @@
1
- import { PlayableDirector } from "./PlayableDirector.js";
2
- import * as Models from "./TimelineModels.js";
3
- import { GameObject } from "../Component.js";
4
- import { Context } from "../../engine/engine_setup.js";
5
- import { SignalReceiver } from "./SignalAsset.js";
6
- import { Audio, AudioListener, AnimationAction, AnimationClip, AnimationMixer, AudioLoader, Euler, Object3D, Quaternion, QuaternionKeyframeTrack, Vector3, VectorKeyframeTrack } from "three";
7
- import { getParam, resolveUrl } from "../../engine/engine_utils.js";
8
- import { AudioSource } from "../AudioSource.js";
9
- import { Animator } from "../Animator.js"
10
- import { setObjectAnimated } from "../AnimationUtils.js";
11
- import { isDevEnvironment } from "../../engine/debug/index.js";
12
-
13
- const debug = getParam("debugtimeline");
14
-
15
- export abstract class TrackHandler {
16
- director!: PlayableDirector;
17
- track!: Models.TrackModel;
18
-
19
- get muted(): boolean { return this.track.muted; }
20
- set muted(val: boolean) {
21
- if (val !== this.track.muted) {
22
- this.track.muted = val;
23
- this.onMuteChanged?.call(this);
24
- }
25
- }
26
-
27
- *forEachClip(backwards: boolean = false): IterableIterator<Models.ClipModel> {
28
- if (!this.track?.clips) return;
29
- if (backwards) {
30
- for (let i = this.track.clips.length - 1; i >= 0; i--) {
31
- yield this.track.clips[i];
32
- }
33
- }
34
- else {
35
- for (const clip of this.track.clips) {
36
- yield clip;
37
- }
38
- }
39
- }
40
-
41
- onEnable?();
42
- onDisable?();
43
- onDestroy?();
44
- abstract evaluate(time: number);
45
- onMuteChanged?();
46
- onPauseChanged?();
47
- /** invoked when PlayableDirectory playmode state changes (paused, playing, stopped) */
48
- onStateChanged?(isPlaying: boolean);
49
-
50
- getClipTime(time: number, model: Models.ClipModel) {
51
- return model.clipIn + (time - model.start) * model.timeScale;
52
- }
53
-
54
- getClipTimeNormalized(time: number, model: Models.ClipModel) {
55
- return (time - model.start) / model.duration;
56
- }
57
-
58
- evaluateWeight(time: number, index: number, models: Array<Models.ClipModel>, isActive: boolean = true) {
59
- if (index < 0 || index >= models.length) return 0;
60
- const model = models[index];
61
- if (isActive || time >= model.start && time <= model.end) {
62
- let weight = 1;
63
- const isBlendingWithNext = false;
64
-
65
- // this blending with next clips is already baked into easeIn/easeOut
66
- // if (allowBlendWithNext && index + 1 < models.length) {
67
- // const next = models[index + 1];
68
- // const nextWeight = (time - next.start) / (model.end - next.start);
69
- // isBlendingWithNext = nextWeight > 0;
70
- // weight = 1 - nextWeight;
71
- // }
72
-
73
- if (model.easeInDuration > 0) {
74
- const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
75
- weight *= easeIn;
76
- }
77
- if (model.easeOutDuration > 0 && !isBlendingWithNext) {
78
- const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
79
- weight *= easeOut;
80
- }
81
- return weight;
82
- }
83
- return 0;
84
- }
85
- }
86
-
87
-
88
- class AnimationClipOffsetData {
89
- clip: AnimationClip;
90
- rootPositionOffset?: Vector3;
91
- rootQuaternionOffset?: Quaternion;
92
- get hasOffsets(): boolean { return this.rootPositionOffset !== undefined || this.rootQuaternionOffset !== undefined; }
93
-
94
- // not necessary
95
- rootStartPosition?: Vector3;
96
- rootEndPosition?: Vector3;
97
- rootStartQuaternion?: Quaternion;
98
- rootEndQuaternion?: Quaternion;
99
-
100
- constructor(action: AnimationAction) {
101
- const clip = action.getClip();
102
- this.clip = clip;
103
- const root = action.getRoot();
104
- const rootPositionTrackName = root.name + ".position";
105
- const rootRotationTrackName = root.name + ".quaternion";
106
- if (debug)
107
- console.log(clip.name, clip.tracks, rootPositionTrackName);
108
- for (const track of clip.tracks) {
109
- if (track.times.length <= 0) continue;
110
- if (track.name.endsWith(rootPositionTrackName)) {
111
- this.rootStartPosition = new Vector3().fromArray(track.values, 0);
112
- this.rootEndPosition = new Vector3().fromArray(track.values, track.values.length - 3);
113
- this.rootPositionOffset = this.rootEndPosition.clone().sub(this.rootStartPosition);
114
- if (debug)
115
- console.log(this.rootPositionOffset);
116
- // this.rootPositionOffset.set(0, 0, 0);
117
- }
118
- else if (track.name.endsWith(rootRotationTrackName)) {
119
- this.rootStartQuaternion = new Quaternion().fromArray(track.values, 0);
120
- this.rootEndQuaternion = new Quaternion().fromArray(track.values, track.values.length - 4);
121
- this.rootQuaternionOffset = this.rootEndQuaternion.clone().multiply(this.rootStartQuaternion);
122
-
123
- if (debug) {
124
- const euler = new Euler().setFromQuaternion(this.rootQuaternionOffset);
125
- console.log("ROT", euler);
126
- }
127
- }
128
- }
129
- }
130
- }
131
-
132
- // TODO: add support for clip clamp modes (loop, pingpong, clamp)
133
- export class AnimationTrackHandler extends TrackHandler {
134
- models: Array<Models.ClipModel> = [];
135
- trackOffset?: Models.TrackOffset;
136
-
137
- target?: Object3D;
138
- /** The AnimationMixer, should be shared with the animator if an animator is bound */
139
- mixer?: AnimationMixer;
140
- clips: Array<AnimationClip> = [];
141
- actions: Array<AnimationAction> = [];
142
-
143
- /** holds data/info about clips differences */
144
- private _actionOffsets: Array<AnimationClipOffsetData> = [];
145
- private _didBind: boolean = false;
146
- private _animator: Animator | null = null;
147
-
148
- // Using this callback instead of onEnable etc
149
- // because we want to re-enable the animator when the director is at the end and wrap mode is set to none
150
- // in which case the director is stopped (but not disabled)
151
- // which means we want to notify the object that it's not animated anymore
152
- // and the animator can then take over
153
- onStateChanged() {
154
- if (this._animator)
155
- setObjectAnimated(this._animator.gameObject, this, this.director.isPlaying);
156
- }
157
-
158
- createHooks(clipModel: Models.AnimationClipModel, clip) {
159
- if (clip.tracks?.length <= 0) {
160
- console.warn("No tracks in AnimationClip", clip);
161
- return;
162
- }
163
- // we only want to hook into the binding of the root object
164
- // TODO: test with a clip with multiple roots
165
- const parts = clip.tracks[0].name.split(".");
166
- const rootName = parts[parts.length - 2];
167
- const positionTrackName = rootName + ".position";
168
- const rotationTrackName = rootName + ".quaternion";
169
- let foundPositionTrack: boolean = false;
170
- let foundRotationTrack: boolean = false;
171
- for (const t of clip.tracks) {
172
- if (t.name.endsWith(positionTrackName)) {
173
- foundPositionTrack = true;
174
- this.createPositionInterpolant(clip, clipModel, t);
175
- }
176
- else if (t.name.endsWith(rotationTrackName)) {
177
- foundRotationTrack = true;
178
- this.createRotationInterpolant(clip, clipModel, t);
179
- }
180
- }
181
-
182
-
183
- // ensure we always have a position and rotation track so we can apply offsets in interpolator
184
- // TODO: this currently assumes that there is only one root always that has offsets so it only does create the interpolator for the first track which might be incorrect. In general it would probably be better if we would not create additional tracks but apply the offsets for these objects elsewhere!?
185
-
186
- if (!foundPositionTrack || !foundRotationTrack) {
187
- const root = this.mixer?.getRoot() as Object3D;
188
- const track = clip.tracks[0];
189
- const indexOfProperty = track.name.lastIndexOf(".");
190
- const baseName = track.name.substring(0, indexOfProperty);
191
- const objName = baseName.substring(baseName.lastIndexOf(".") + 1);
192
- const targetObj = root.getObjectByName(objName);
193
- // TODO can't animate unnamed objects which use GUID as name this way, need scene.getObjectByProperty('uuid', objectName);
194
- // This should be right but needs testing:
195
- // const parsedPath = PropertyBinding.parseTrackName(track.name);
196
- // const targetObj = PropertyBinding.findNode(root, parsedPath.nodeName);
197
-
198
- if (targetObj) {
199
- if (!foundPositionTrack) {
200
- const trackName = baseName + ".position";
201
- if (debug) console.warn("Create position track", objName, targetObj);
202
- // apply initial local position so it doesnt get flipped or otherwise changed
203
- const pos = targetObj.position;
204
- const track = new VectorKeyframeTrack(trackName, [0, clip.duration], [pos.x, pos.y, pos.z, pos.x, pos.y, pos.z]);
205
- clip.tracks.push(track);
206
- this.createPositionInterpolant(clip, clipModel, track);
207
- }
208
- else if (!foundRotationTrack) {
209
- const trackName = clip.tracks[0].name.substring(0, indexOfProperty) + ".quaternion";
210
- if (debug) console.warn("Create quaternion track", objName, targetObj);
211
- const rot = targetObj.quaternion;
212
- const track = new QuaternionKeyframeTrack(trackName, [0, clip.duration], [rot.x, rot.y, rot.z, rot.w, rot.x, rot.y, rot.z, rot.w]);
213
- clip.tracks.push(track);
214
- this.createRotationInterpolant(clip, clipModel, track);
215
- }
216
- }
217
- }
218
- }
219
-
220
- bind() {
221
- if (this._didBind) return;
222
- this._didBind = true;
223
- if (debug) console.log(this.models);
224
-
225
- // the object being animated
226
- if (this.mixer) this.target = this.mixer.getRoot() as Object3D;
227
- else console.warn("No mixer was assigned to animation track")
228
-
229
- for (const action of this.actions) {
230
- const off = new AnimationClipOffsetData(action);
231
- this._actionOffsets.push(off);
232
- }
233
-
234
- if (this.target) {
235
- // We need to disable the animator component in case it also animates
236
- // which overrides the timeline
237
- this._animator = GameObject.getComponent(this.target, Animator) ?? null;
238
- if (this._animator) {
239
- setObjectAnimated(this._animator.gameObject, this, true);
240
- }
241
- }
242
-
243
- // Clip Offsets
244
- for (const model of this.models) {
245
- const clipData = model.asset as Models.AnimationClipModel;
246
- const pos = clipData.position as any;
247
- const rot = clipData.rotation as any;
248
- if (pos && pos.x !== undefined) {
249
- if (!pos.isVector3) {
250
- clipData.position = new Vector3(pos.x, pos.y, pos.z);
251
- }
252
- if (!rot.isQuaternion) {
253
- clipData.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
254
- }
255
- }
256
-
257
- }
258
-
259
- this.ensureTrackOffsets();
260
- }
261
-
262
- private ensureTrackOffsets() {
263
- if (this.trackOffset) {
264
- const pos = this.trackOffset.position as any;
265
- if (pos) {
266
- if (!pos.isVector3) {
267
- this.trackOffset.position = new Vector3(pos.x, pos.y, pos.z);
268
- }
269
- }
270
- const rot = this.trackOffset.rotation as any;
271
- if (rot) {
272
- if (!rot.isQuaternion) {
273
- this.trackOffset.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
274
- }
275
- }
276
- }
277
- }
278
-
279
- private _useclipOffsets: boolean = true;
280
-
281
- private _totalOffsetPosition: Vector3 = new Vector3();
282
- private _totalOffsetRotation: Quaternion = new Quaternion();
283
- private _totalOffsetPosition2: Vector3 = new Vector3();
284
- private _totalOffsetRotation2: Quaternion = new Quaternion();
285
- private _summedPos = new Vector3();
286
- private _tempPos = new Vector3();
287
- private _summedRot = new Quaternion();
288
- private _tempRot = new Quaternion();
289
- private _clipRotQuat = new Quaternion();
290
-
291
- evaluate(time: number) {
292
- if (this.track.muted) return;
293
- if (!this.mixer) return;
294
-
295
- this.bind();
296
-
297
- // if (this._animator && this.director.isPlaying && this.director.weight > 0) this._animator.enabled = false;
298
-
299
- this._totalOffsetPosition.set(0, 0, 0);
300
- this._totalOffsetRotation.set(0, 0, 0, 1);
301
- this._totalOffsetPosition2.set(0, 0, 0);
302
- this._totalOffsetRotation2.set(0, 0, 0, 1);
303
- let activeClips = 0;
304
- let blend: number = 0;
305
- let didPostExtrapolate = false;
306
- let didPreExtrapolate = false;
307
- // The total weight is used to blend with the animator controller active states
308
- let totalWeight = 0;
309
- for (let i = 0; i < this.clips.length; i++) {
310
- const model = this.models[i];
311
- const action = this.actions[i];
312
- const clipModel = model.asset as Models.AnimationClipModel;
313
- action.weight = 0;
314
-
315
- const isInTimeRange = time >= model.start && time <= model.end;
316
- const preExtrapolation: Models.ClipExtrapolation = model.preExtrapolationMode;
317
- const postExtrapolation: Models.ClipExtrapolation = model.postExtrapolationMode;
318
- const nextClip = i < this.clips.length - 1 ? this.models[i + 1] : null;
319
- let isActive = isInTimeRange;
320
- let doPreExtrapolate = false;
321
-
322
- if (!isActive && !didPostExtrapolate && model.end < time && postExtrapolation !== Models.ClipExtrapolation.None) {
323
- // use post extrapolate if its the last clip of the next clip has not yet started
324
- if (!nextClip || nextClip.start > time) {
325
- isActive = true;
326
- didPostExtrapolate = true;
327
- }
328
- }
329
- else if (i == 0 && !isActive && !didPreExtrapolate && model.start > time && preExtrapolation !== Models.ClipExtrapolation.None) {
330
- if (!nextClip || nextClip.start < time) {
331
- isActive = true;
332
- doPreExtrapolate = true;
333
- didPreExtrapolate = true;
334
- }
335
- }
336
-
337
- if (isActive) {
338
- // const clip = this.clips[i];
339
- let weight = 1;
340
- weight *= this.evaluateWeight(time, i, this.models, isActive);
341
- weight *= this.director.weight;
342
-
343
- let handleLoop = isInTimeRange;
344
- if (doPreExtrapolate) {
345
- switch (preExtrapolation) {
346
- case Models.ClipExtrapolation.Hold:
347
- // Nothing to do
348
- break;
349
- case Models.ClipExtrapolation.Loop:
350
- // TODO: this is not correct yet
351
- time += model.start;
352
- handleLoop = true;
353
- break;
354
- default:
355
- time += model.start;
356
- handleLoop = true;
357
- break;
358
- }
359
- }
360
-
361
- // TODO: handle clipIn again
362
- let t = this.getClipTime(time, model);
363
- let loops = 0;
364
- const duration = clipModel.duration;
365
- // This is the actual duration of the clip in the timeline (with clipping and scale)
366
- // const clipDuration = (model.end - model.start) * model.timeScale;
367
-
368
- if (doPreExtrapolate) {
369
- if (preExtrapolation === Models.ClipExtrapolation.Hold) {
370
- t = 0;
371
- }
372
- }
373
-
374
- if (handleLoop) {
375
- if (clipModel.loop) {
376
- // const t0 = t - .001;
377
- loops += Math.floor(t / (duration + .000001));
378
- while (t > duration) {
379
- t -= duration;
380
- }
381
- }
382
- }
383
- else if (!isInTimeRange) {
384
- if (didPostExtrapolate) {
385
- switch (postExtrapolation) {
386
- case Models.ClipExtrapolation.Hold:
387
- t = this.getClipTime(model.end, model);
388
- break;
389
- case Models.ClipExtrapolation.Loop:
390
- t %= duration;
391
- break;
392
- case Models.ClipExtrapolation.PingPong:
393
- const loops = Math.floor(t / duration);
394
- const invert = loops % 2 !== 0;
395
- t %= duration;
396
- if (invert) t = duration - t;
397
- break;
398
- }
399
- }
400
- }
401
-
402
- if (model.reversed === true) action.time = action.getClip().duration - t;
403
- else action.time = t;
404
-
405
-
406
- action.timeScale = 0;
407
- const effectiveWeight = Math.max(0, weight);
408
- action.weight = effectiveWeight;
409
- totalWeight += effectiveWeight;
410
- action.clampWhenFinished = false;
411
- if (!action.isRunning())
412
- action.play();
413
- // console.log(action.time, action.weight);
414
-
415
- if (this._useclipOffsets) {
416
- const totalPosition = activeClips == 0 ? this._totalOffsetPosition : this._totalOffsetPosition2;
417
- const totalRotation = activeClips == 0 ? this._totalOffsetRotation : this._totalOffsetRotation2;
418
- if (activeClips < 1) blend = 1 - weight;
419
- activeClips += 1;
420
-
421
- const summedPos = this._summedPos.set(0, 0, 0);
422
- const tempPos = this._tempPos.set(0, 0, 0);
423
- const summedRot = this._summedRot.identity();
424
- const tempRot = this._tempRot.identity();
425
-
426
- const clipOffsetRot = clipModel.rotation as Quaternion;
427
- if (clipOffsetRot) {
428
- this._clipRotQuat.identity();
429
- this._clipRotQuat.slerp(clipOffsetRot, weight);
430
- }
431
-
432
- const offsets = this._actionOffsets[i];
433
- if (offsets.hasOffsets) {
434
- for (let i = 0; i < loops; i++) {
435
- if (offsets.rootPositionOffset)
436
- tempPos.copy(offsets.rootPositionOffset);
437
- else tempPos.set(0, 0, 0);
438
-
439
- tempPos.applyQuaternion(summedRot);
440
- if (this._clipRotQuat)
441
- tempPos.applyQuaternion(this._clipRotQuat);
442
-
443
- if (offsets.rootQuaternionOffset) {
444
- // console.log(new Euler().setFromQuaternion(offsets.rootQuaternionOffset).y.toFixed(2));
445
- tempRot.copy(offsets.rootQuaternionOffset);
446
- summedRot.multiply(tempRot);
447
- }
448
- summedPos.add(tempPos);
449
- }
450
- }
451
-
452
- if (this._clipRotQuat)
453
- totalRotation.multiply(this._clipRotQuat);
454
- totalRotation.multiply(summedRot);
455
-
456
- if (clipModel.position)
457
- summedPos.add(clipModel.position as Vector3);
458
- totalPosition.add(summedPos);
459
- }
460
-
461
- }
462
- }
463
- if (this._useclipOffsets) {
464
- this._totalOffsetPosition.lerp(this._totalOffsetPosition2, blend);
465
- this._totalOffsetRotation.slerp(this._totalOffsetRotation2, blend);
466
- }
467
-
468
- if (this["__mixerError"] === undefined && (debug || isDevEnvironment()) && this._animator?.runtimeAnimatorController?.mixer && this.mixer !== this._animator?.runtimeAnimatorController?.mixer) {
469
- this["__mixerError"] = true;
470
- console.error("AnimationTrack mixer is not shared with the animator controller - this might result in the timeline to not animate properly. Please report a bug to the Needle Engine team!", this);
471
- }
472
-
473
- if (this._animator?.runtimeAnimatorController) {
474
- // If the Timeline is running then the timeline track takes control over the animatorcontroller
475
- // we calculate the weight left for the animatorcontroller actions
476
- const weightLeft = Math.max(0, 1 - totalWeight);
477
- this._animator?.runtimeAnimatorController?.update(weightLeft);
478
- }
479
- else {
480
- this.mixer.update(time);
481
- }
482
- }
483
-
484
- private createRotationInterpolant(_clip: AnimationClip, _clipModel: Models.AnimationClipModel, track: any) {
485
- const createInterpolantOriginal = track.createInterpolant.bind(track);
486
- const quat: Quaternion = new Quaternion();
487
- this.ensureTrackOffsets();
488
- const trackOffsetRot: Quaternion | null = this.trackOffset?.rotation as Quaternion;
489
- track.createInterpolant = () => {
490
- const createdInterpolant: any = createInterpolantOriginal();
491
- const interpolate = createdInterpolant.evaluate.bind(createdInterpolant);
492
- // console.log(interpolate);
493
- createdInterpolant.evaluate = (time) => {
494
- const res = interpolate(time);
495
- quat.set(res[0], res[1], res[2], res[3]);
496
- quat.premultiply(this._totalOffsetRotation);
497
- // console.log(new Euler().setFromQuaternion(quat).y.toFixed(2));
498
- if (trackOffsetRot) quat.premultiply(trackOffsetRot);
499
-
500
- if (this.director.animationCallbackReceivers) {
501
- for (const rec of this.director.animationCallbackReceivers) {
502
- rec?.onTimelineRotation?.call(rec, this.director, this.target!, time, quat);
503
- }
504
- }
505
-
506
- res[0] = quat.x;
507
- res[1] = quat.y;
508
- res[2] = quat.z;
509
- res[3] = quat.w;
510
- return res;
511
- };
512
- return createdInterpolant;
513
- }
514
- }
515
-
516
- private createPositionInterpolant(clip: AnimationClip, clipModel: Models.AnimationClipModel, track: any) {
517
- const createInterpolantOriginal = track.createInterpolant.bind(track);
518
- const currentPosition: Vector3 = new Vector3();
519
- this.ensureTrackOffsets();
520
- const trackOffsetRot: Quaternion | null = this.trackOffset?.rotation as Quaternion;
521
- const trackOffsetPos: Vector3 | null = this.trackOffset?.position as Vector3;
522
- let startOffset: Vector3 | null | undefined = undefined;
523
- track.createInterpolant = () => {
524
- const createdInterpolant: any = createInterpolantOriginal();
525
- const evaluate = createdInterpolant.evaluate.bind(createdInterpolant);
526
- createdInterpolant.evaluate = (time) => {
527
- const res = evaluate(time);
528
- currentPosition.set(res[0], res[1], res[2]);
529
- if (clipModel.removeStartOffset) {
530
- if (startOffset === undefined) {
531
- startOffset = null;
532
- startOffset = this._actionOffsets.find(a => a.clip === clip)?.rootStartPosition?.clone();
533
- }
534
- else if (startOffset?.isVector3) {
535
- currentPosition.sub(startOffset);
536
- }
537
- }
538
- currentPosition.applyQuaternion(this._totalOffsetRotation);
539
- currentPosition.add(this._totalOffsetPosition);
540
- // apply track offset
541
- if (trackOffsetRot) currentPosition.applyQuaternion(trackOffsetRot);
542
- if (trackOffsetPos) {
543
- // flipped unity X
544
- currentPosition.x -= trackOffsetPos.x;
545
- currentPosition.y += trackOffsetPos.y;
546
- currentPosition.z += trackOffsetPos.z;
547
- }
548
- if (this.director.animationCallbackReceivers) {
549
- for (const rec of this.director.animationCallbackReceivers) {
550
- rec?.onTimelinePosition?.call(rec, this.director, this.target!, time, currentPosition);
551
- }
552
- }
553
- res[0] = currentPosition.x;
554
- res[1] = currentPosition.y;
555
- res[2] = currentPosition.z;
556
- return res;
557
- };
558
- return createdInterpolant;
559
- }
560
- }
561
-
562
- }
563
-
564
- const muteAudioTracks = getParam("mutetimeline");
565
-
566
- export class AudioTrackHandler extends TrackHandler {
567
-
568
- models: Array<Models.ClipModel> = [];
569
- listener!: AudioListener;
570
- audio: Array<Audio> = [];
571
- audioContextTimeOffset: Array<number> = [];
572
- lastTime: number = 0;
573
- audioSource?:AudioSource;
574
-
575
- private _audioLoader: AudioLoader | null = null;
576
-
577
- private getAudioFilePath(path: string) {
578
- // TODO: this should be the timeline asset location probably which MIGHT be different
579
- const glbLocation = this.director.sourceId;
580
- return resolveUrl(glbLocation, path);
581
- }
582
-
583
- onAllowAudioChanged(allow: boolean) {
584
- for (let i = 0; i < this.models.length; i++) {
585
- const model = this.models[i];
586
- const audio = this.audio[i];
587
- audio.setVolume(allow ? model.asset.volume : 0);
588
- }
589
- }
590
-
591
- addModel(model: Models.ClipModel) {
592
- const audio = new Audio(this.listener as any);
593
- this.audio.push(audio);
594
- this.models.push(model);
595
- }
596
-
597
- onDisable() {
598
- for (const audio of this.audio) {
599
- if (audio.isPlaying)
600
- audio.stop();
601
- }
602
- }
603
-
604
- onDestroy() {
605
- for (const audio of this.audio) {
606
- if (audio.source)
607
- audio?.disconnect();
608
- }
609
- this.audio.length = 0;
610
- // TODO: dispose loaded audio buffers by this track
611
- }
612
-
613
- onMuteChanged() {
614
- if (this.muted) {
615
- for (let i = 0; i < this.audio.length; i++) {
616
- const audio = this.audio[i];
617
- if (audio?.isPlaying)
618
- audio.stop();
619
- }
620
- }
621
- }
622
-
623
- stop() {
624
- for (let i = 0; i < this.audio.length; i++) {
625
- const audio = this.audio[i];
626
- if (audio?.isPlaying)
627
- audio.stop();
628
- }
629
- }
630
-
631
- evaluate(time: number) {
632
- if (muteAudioTracks) return;
633
- if (this.track.muted) return;
634
- if (this.director.speed < 0) {
635
- // Reversed audio playback is currently not supported
636
- return;
637
- }
638
- const isMuted = this.director.context.application.muted;
639
- // this is just so that we dont hear the very first beat when the audio starts but is muted
640
- // if we dont add a delay we hear a little bit of the audio before it shuts down
641
- // MAYBE instead of doing it like this we should connect a custom audio node (or disconnect the output node?)
642
- const playTimeOffset = isMuted ? .1 : 0;
643
- for (let i = 0; i < this.models.length; i++) {
644
- const model = this.models[i];
645
- const audio = this.audio[i];
646
- const asset = model.asset as Models.AudioClipModel;
647
- // only trigger loading for tracks that are CLOSE to being played
648
- if ((!audio || !audio.buffer) && this.isInTimeRange(model, time - 1, time + 1)) {
649
- this.handleAudioLoading(model, audio);
650
- }
651
- if (AudioSource.userInteractionRegistered === false) continue;
652
- if (audio === null || !audio.buffer) continue;
653
- audio.playbackRate = this.director.context.time.timeScale * this.director.speed;
654
- audio.loop = asset.loop;
655
- if (time >= model.start && time <= model.end && time < this.director.duration) {
656
- if (this.director.isPlaying == false) {
657
- if (audio.isPlaying)
658
- audio.stop();
659
- if (this.lastTime === time) continue;
660
- }
661
- else if (!audio.isPlaying) {
662
- audio.offset = model.clipIn + (time - model.start) * model.timeScale;
663
- audio.play(playTimeOffset);
664
- }
665
- else {
666
- const targetOffset = model.clipIn + (time - model.start) * model.timeScale;
667
- // seems it's non-trivial to get the right time from audio sources;
668
- // https://github.com/mrdoob/js/blob/master/src/audio/Audio.js#L170
669
- const currentTime = audio.context.currentTime - audio["_startedAt"] + audio.offset;
670
- const diff = Math.abs(targetOffset - currentTime);
671
-
672
- if (diff > 0.3) {
673
- audio.offset = targetOffset;
674
- audio.stop();
675
- audio.play(playTimeOffset);
676
- }
677
- }
678
- let vol = asset.volume as number;
679
-
680
- if(this.track.volume !== undefined)
681
- vol *= this.track.volume;
682
-
683
- if (isMuted) vol = 0;
684
- if (model.easeInDuration > 0) {
685
- const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
686
- vol *= easeIn;
687
- }
688
- if (model.easeOutDuration > 0) {
689
- const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
690
- vol *= easeOut;
691
- }
692
- audio.setVolume(vol * this.director.weight);
693
- }
694
- else {
695
- if (audio.isPlaying)
696
- audio.stop();
697
- }
698
- }
699
- this.lastTime = time;
700
- }
701
-
702
- /** Call to load audio buffer for a specific time in the track. Can be used to preload the timeline audio */
703
- loadAudio(time: number, lookAhead: number = 0, lookBehind: number = 0) {
704
- let promises: Array<Promise<AudioBuffer | null>> | null = null;
705
- const rangeStart = time - lookBehind;
706
- const rangeEnd = time + lookAhead;
707
- for (const model of this.models) {
708
- if (this.isInTimeRange(model, rangeStart, rangeEnd)) {
709
- const audio = this.audio[this.models.indexOf(model)];
710
- const promise = this.handleAudioLoading(model, audio);
711
- if (promise !== null) {
712
- if (promises === null) promises = [];
713
- promises.push(promise);
714
- }
715
- }
716
- }
717
- if (promises !== null) {
718
- return Promise.all(promises);
719
- }
720
- return null;
721
- }
722
-
723
- private isInTimeRange(model: Models.ClipModel, start: number, end: number) {
724
- // Range surrounds clip range
725
- if (start <= model.start && end >= model.end) return true;
726
- // Range start is in clip range
727
- if (start >= model.start && start <= model.end) return true;
728
- // Range end is in clip range
729
- if (end >= model.start && end <= model.end) return true;
730
- return false;
731
- }
732
-
733
- private static _audioBuffers: Map<string, Promise<AudioBuffer | null>> = new Map();
734
-
735
- public static dispose() {
736
- AudioTrackHandler._audioBuffers.clear();
737
- }
738
-
739
- private handleAudioLoading(model: Models.ClipModel, audio: Audio): Promise<AudioBuffer | null> | null {
740
- if (!this._audioLoader) {
741
- this._audioLoader = new AudioLoader();
742
- }
743
- // TODO: maybe we should cache the loaders / buffers here by path
744
- const path = this.getAudioFilePath(model.asset.clip);
745
-
746
- if (AudioTrackHandler._audioBuffers.get(path)) {
747
- const promise = AudioTrackHandler._audioBuffers.get(path)!
748
- promise.then((buffer) => {
749
- if (buffer) audio.setBuffer(buffer);
750
- });
751
- return promise;
752
- }
753
-
754
- if (debug) console.warn("LOAD audio track", path, this.director.sourceId);
755
- const loadingPromise = new Promise<AudioBuffer | null>((resolve, _reject) => {
756
- this._audioLoader!.load(path,
757
- buffer => {
758
- audio.setBuffer(buffer);
759
- resolve(buffer);
760
- },
761
- undefined,
762
- err => {
763
- console.error("Error loading audio", err);
764
- resolve(null);
765
- });
766
- });
767
- AudioTrackHandler._audioBuffers.set(path, loadingPromise);
768
- return loadingPromise;
769
- }
770
- }
771
-
772
- export class SignalTrackHandler extends TrackHandler {
773
- models: Models.SignalMarkerModel[] = [];
774
- didTrigger: boolean[] = [];
775
- receivers: Array<SignalReceiver | null> = [];
776
-
777
- // TODO: test when timeline signals are being reset in Unity
778
- // onEnable() {
779
- // for (let i = 0; i < this.didTrigger?.length; i++) {
780
- // this.didTrigger[i] = false;
781
- // }
782
- // }
783
-
784
- // private _lastTime: number = -1;
785
-
786
- evaluate(time: number) {
787
- if (this.track.muted) return;
788
-
789
- // let lastTime = this._lastTime;
790
- // if (lastTime === -1) lastTime = time;
791
- // this._lastTime = time;
792
-
793
- const estimatedFrameLengthWithPadding = this.director.context.time.deltaTime * 1.5;
794
-
795
- for (let i = 0; i < this.models.length; i++) {
796
- const model = this.models[i];
797
- const wasTriggered = this.didTrigger[i];
798
- const td = model.time - time;
799
- let isActive = false;
800
- if (model.retroActive) {
801
- isActive = td <= 0.000001;
802
- }
803
- else {
804
- const abs = Math.abs(td);
805
- // e.g. if the signal is at frame 0 and the timeline duration also 0 (no tracks, just a signal at frame 0)
806
- if (abs === 0) {
807
- isActive = true;
808
- }
809
- else if (abs >= .00001 && abs < estimatedFrameLengthWithPadding) {
810
- isActive = true;
811
- }
812
- }
813
- // console.log(time, td, isActive);
814
- if (isActive) {
815
- if (!wasTriggered) {
816
- if (debug)
817
- console.log("Trigger signal", time, model.time, model);
818
- this.didTrigger[i] = true;
819
- // If a signal doesnt have any explicit receivers it will invoke the signal globally
820
- if (this.receivers?.length <= 0) {
821
- SignalReceiver.invoke(model.asset);
822
- }
823
- else {
824
- for (const rec of this.receivers) {
825
- if (!rec) continue;
826
- rec.invoke(model.asset);
827
- }
828
- }
829
- }
830
- }
831
- else {
832
- if (!model.emitOnce)
833
- this.didTrigger[i] = false;
834
- }
835
- }
836
- }
837
- }
838
-
839
-
840
- export class ControlTrackHandler extends TrackHandler {
841
- models: Array<Models.ClipModel> = [];
842
- timelines: Array<PlayableDirector | null> = [];
843
-
844
- resolveSourceObjects(_context: Context) {
845
- for (let i = this.models.length - 1; i >= 0; i--) {
846
- const model = this.models[i];
847
- const asset = model.asset as Models.ControlClipModel;
848
-
849
- if (!asset.sourceObject || typeof asset.sourceObject !== "object") {
850
- console.log("no source object, removing model", i, asset);
851
- this.models.splice(i, 1);
852
- continue;
853
- }
854
- else {
855
- const timeline = GameObject.getComponent(asset.sourceObject, PlayableDirector)!;
856
- // always add it to keep size of timelines and models in sync (index of model is index of timeline)
857
- this.timelines.push(timeline);
858
- if (timeline) {
859
- if (asset.updateDirector) {
860
- timeline.playOnAwake = false;
861
- }
862
- }
863
- }
864
- }
865
- }
866
-
867
- private _previousActiveModel: Models.ClipModel | null = null;
868
-
869
- evaluate(time: number) {
870
- this._previousActiveModel = null;
871
- for (let i = 0; i < this.models.length; i++) {
872
- const model = this.models[i];
873
- const asset = model.asset as Models.ControlClipModel;
874
-
875
- if (time >= model.start && time <= model.end) {
876
- this._previousActiveModel = model;
877
- const clipTime = this.getClipTime(time, model);
878
-
879
- if (asset.controlActivation) {
880
- const obj = asset.sourceObject as Object3D;
881
- obj.visible = true;
882
- }
883
-
884
- if (asset.updateDirector) {
885
- const timeline = this.timelines[i];
886
- if (timeline) {
887
- if (timeline.isPlaying) {
888
- timeline.pause();
889
- }
890
- timeline.time = clipTime;
891
- timeline.evaluate();
892
- }
893
- }
894
- // control tracks can not overlap/blend
895
- // break;
896
- }
897
- else {
898
- const previousActiveAsset = this._previousActiveModel?.asset as Models.ControlClipModel;
899
- if (asset.controlActivation) {
900
- const obj = asset.sourceObject as Object3D;
901
- if (previousActiveAsset?.sourceObject !== obj)
902
- obj.visible = false;
903
- }
904
- }
905
- }
906
- }
1
+ import { PlayableDirector } from "./PlayableDirector.js";
2
+ import * as Models from "./TimelineModels.js";
3
+ import { GameObject } from "../Component.js";
4
+ import { Context } from "../../engine/engine_setup.js";
5
+ import { SignalReceiver } from "./SignalAsset.js";
6
+ import { Audio, AudioListener, AnimationAction, AnimationClip, AnimationMixer, AudioLoader, Euler, Object3D, Quaternion, QuaternionKeyframeTrack, Vector3, VectorKeyframeTrack } from "three";
7
+ import { getParam, resolveUrl } from "../../engine/engine_utils.js";
8
+ import { AudioSource } from "../AudioSource.js";
9
+ import { Animator } from "../Animator.js"
10
+ import { setObjectAnimated } from "../AnimationUtils.js";
11
+ import { isDevEnvironment } from "../../engine/debug/index.js";
12
+
13
+ const debug = getParam("debugtimeline");
14
+
15
+ export abstract class TrackHandler {
16
+ director!: PlayableDirector;
17
+ track!: Models.TrackModel;
18
+
19
+ get muted(): boolean { return this.track.muted; }
20
+ set muted(val: boolean) {
21
+ if (val !== this.track.muted) {
22
+ this.track.muted = val;
23
+ this.onMuteChanged?.call(this);
24
+ }
25
+ }
26
+
27
+ *forEachClip(backwards: boolean = false): IterableIterator<Models.ClipModel> {
28
+ if (!this.track?.clips) return;
29
+ if (backwards) {
30
+ for (let i = this.track.clips.length - 1; i >= 0; i--) {
31
+ yield this.track.clips[i];
32
+ }
33
+ }
34
+ else {
35
+ for (const clip of this.track.clips) {
36
+ yield clip;
37
+ }
38
+ }
39
+ }
40
+
41
+ onEnable?();
42
+ onDisable?();
43
+ onDestroy?();
44
+ abstract evaluate(time: number);
45
+ onMuteChanged?();
46
+ onPauseChanged?();
47
+ /** invoked when PlayableDirectory playmode state changes (paused, playing, stopped) */
48
+ onStateChanged?(isPlaying: boolean);
49
+
50
+ getClipTime(time: number, model: Models.ClipModel) {
51
+ return model.clipIn + (time - model.start) * model.timeScale;
52
+ }
53
+
54
+ getClipTimeNormalized(time: number, model: Models.ClipModel) {
55
+ return (time - model.start) / model.duration;
56
+ }
57
+
58
+ evaluateWeight(time: number, index: number, models: Array<Models.ClipModel>, isActive: boolean = true) {
59
+ if (index < 0 || index >= models.length) return 0;
60
+ const model = models[index];
61
+ if (isActive || time >= model.start && time <= model.end) {
62
+ let weight = 1;
63
+ const isBlendingWithNext = false;
64
+
65
+ // this blending with next clips is already baked into easeIn/easeOut
66
+ // if (allowBlendWithNext && index + 1 < models.length) {
67
+ // const next = models[index + 1];
68
+ // const nextWeight = (time - next.start) / (model.end - next.start);
69
+ // isBlendingWithNext = nextWeight > 0;
70
+ // weight = 1 - nextWeight;
71
+ // }
72
+
73
+ if (model.easeInDuration > 0) {
74
+ const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
75
+ weight *= easeIn;
76
+ }
77
+ if (model.easeOutDuration > 0 && !isBlendingWithNext) {
78
+ const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
79
+ weight *= easeOut;
80
+ }
81
+ return weight;
82
+ }
83
+ return 0;
84
+ }
85
+ }
86
+
87
+
88
+ class AnimationClipOffsetData {
89
+ clip: AnimationClip;
90
+ rootPositionOffset?: Vector3;
91
+ rootQuaternionOffset?: Quaternion;
92
+ get hasOffsets(): boolean { return this.rootPositionOffset !== undefined || this.rootQuaternionOffset !== undefined; }
93
+
94
+ // not necessary
95
+ rootStartPosition?: Vector3;
96
+ rootEndPosition?: Vector3;
97
+ rootStartQuaternion?: Quaternion;
98
+ rootEndQuaternion?: Quaternion;
99
+
100
+ constructor(action: AnimationAction) {
101
+ const clip = action.getClip();
102
+ this.clip = clip;
103
+ const root = action.getRoot();
104
+ const rootPositionTrackName = root.name + ".position";
105
+ const rootRotationTrackName = root.name + ".quaternion";
106
+ if (debug)
107
+ console.log(clip.name, clip.tracks, rootPositionTrackName);
108
+ for (const track of clip.tracks) {
109
+ if (track.times.length <= 0) continue;
110
+ if (track.name.endsWith(rootPositionTrackName)) {
111
+ this.rootStartPosition = new Vector3().fromArray(track.values, 0);
112
+ this.rootEndPosition = new Vector3().fromArray(track.values, track.values.length - 3);
113
+ this.rootPositionOffset = this.rootEndPosition.clone().sub(this.rootStartPosition);
114
+ if (debug)
115
+ console.log(this.rootPositionOffset);
116
+ // this.rootPositionOffset.set(0, 0, 0);
117
+ }
118
+ else if (track.name.endsWith(rootRotationTrackName)) {
119
+ this.rootStartQuaternion = new Quaternion().fromArray(track.values, 0);
120
+ this.rootEndQuaternion = new Quaternion().fromArray(track.values, track.values.length - 4);
121
+ this.rootQuaternionOffset = this.rootEndQuaternion.clone().multiply(this.rootStartQuaternion);
122
+
123
+ if (debug) {
124
+ const euler = new Euler().setFromQuaternion(this.rootQuaternionOffset);
125
+ console.log("ROT", euler);
126
+ }
127
+ }
128
+ }
129
+ }
130
+ }
131
+
132
+ // TODO: add support for clip clamp modes (loop, pingpong, clamp)
133
+ export class AnimationTrackHandler extends TrackHandler {
134
+ models: Array<Models.ClipModel> = [];
135
+ trackOffset?: Models.TrackOffset;
136
+
137
+ target?: Object3D;
138
+ /** The AnimationMixer, should be shared with the animator if an animator is bound */
139
+ mixer?: AnimationMixer;
140
+ clips: Array<AnimationClip> = [];
141
+ actions: Array<AnimationAction> = [];
142
+
143
+ /** holds data/info about clips differences */
144
+ private _actionOffsets: Array<AnimationClipOffsetData> = [];
145
+ private _didBind: boolean = false;
146
+ private _animator: Animator | null = null;
147
+
148
+ // Using this callback instead of onEnable etc
149
+ // because we want to re-enable the animator when the director is at the end and wrap mode is set to none
150
+ // in which case the director is stopped (but not disabled)
151
+ // which means we want to notify the object that it's not animated anymore
152
+ // and the animator can then take over
153
+ onStateChanged() {
154
+ if (this._animator)
155
+ setObjectAnimated(this._animator.gameObject, this, this.director.isPlaying);
156
+ }
157
+
158
+ createHooks(clipModel: Models.AnimationClipModel, clip) {
159
+ if (clip.tracks?.length <= 0) {
160
+ console.warn("No tracks in AnimationClip", clip);
161
+ return;
162
+ }
163
+ // we only want to hook into the binding of the root object
164
+ // TODO: test with a clip with multiple roots
165
+ const parts = clip.tracks[0].name.split(".");
166
+ const rootName = parts[parts.length - 2];
167
+ const positionTrackName = rootName + ".position";
168
+ const rotationTrackName = rootName + ".quaternion";
169
+ let foundPositionTrack: boolean = false;
170
+ let foundRotationTrack: boolean = false;
171
+ for (const t of clip.tracks) {
172
+ if (t.name.endsWith(positionTrackName)) {
173
+ foundPositionTrack = true;
174
+ this.createPositionInterpolant(clip, clipModel, t);
175
+ }
176
+ else if (t.name.endsWith(rotationTrackName)) {
177
+ foundRotationTrack = true;
178
+ this.createRotationInterpolant(clip, clipModel, t);
179
+ }
180
+ }
181
+
182
+
183
+ // ensure we always have a position and rotation track so we can apply offsets in interpolator
184
+ // TODO: this currently assumes that there is only one root always that has offsets so it only does create the interpolator for the first track which might be incorrect. In general it would probably be better if we would not create additional tracks but apply the offsets for these objects elsewhere!?
185
+
186
+ if (!foundPositionTrack || !foundRotationTrack) {
187
+ const root = this.mixer?.getRoot() as Object3D;
188
+ const track = clip.tracks[0];
189
+ const indexOfProperty = track.name.lastIndexOf(".");
190
+ const baseName = track.name.substring(0, indexOfProperty);
191
+ const objName = baseName.substring(baseName.lastIndexOf(".") + 1);
192
+ const targetObj = root.getObjectByName(objName);
193
+ // TODO can't animate unnamed objects which use GUID as name this way, need scene.getObjectByProperty('uuid', objectName);
194
+ // This should be right but needs testing:
195
+ // const parsedPath = PropertyBinding.parseTrackName(track.name);
196
+ // const targetObj = PropertyBinding.findNode(root, parsedPath.nodeName);
197
+
198
+ if (targetObj) {
199
+ if (!foundPositionTrack) {
200
+ const trackName = baseName + ".position";
201
+ if (debug) console.warn("Create position track", objName, targetObj);
202
+ // apply initial local position so it doesnt get flipped or otherwise changed
203
+ const pos = targetObj.position;
204
+ const track = new VectorKeyframeTrack(trackName, [0, clip.duration], [pos.x, pos.y, pos.z, pos.x, pos.y, pos.z]);
205
+ clip.tracks.push(track);
206
+ this.createPositionInterpolant(clip, clipModel, track);
207
+ }
208
+ else if (!foundRotationTrack) {
209
+ const trackName = clip.tracks[0].name.substring(0, indexOfProperty) + ".quaternion";
210
+ if (debug) console.warn("Create quaternion track", objName, targetObj);
211
+ const rot = targetObj.quaternion;
212
+ const track = new QuaternionKeyframeTrack(trackName, [0, clip.duration], [rot.x, rot.y, rot.z, rot.w, rot.x, rot.y, rot.z, rot.w]);
213
+ clip.tracks.push(track);
214
+ this.createRotationInterpolant(clip, clipModel, track);
215
+ }
216
+ }
217
+ }
218
+ }
219
+
220
+ bind() {
221
+ if (this._didBind) return;
222
+ this._didBind = true;
223
+ if (debug) console.log(this.models);
224
+
225
+ // the object being animated
226
+ if (this.mixer) this.target = this.mixer.getRoot() as Object3D;
227
+ else console.warn("No mixer was assigned to animation track")
228
+
229
+ for (const action of this.actions) {
230
+ const off = new AnimationClipOffsetData(action);
231
+ this._actionOffsets.push(off);
232
+ }
233
+
234
+ if (this.target) {
235
+ // We need to disable the animator component in case it also animates
236
+ // which overrides the timeline
237
+ this._animator = GameObject.getComponent(this.target, Animator) ?? null;
238
+ if (this._animator) {
239
+ setObjectAnimated(this._animator.gameObject, this, true);
240
+ }
241
+ }
242
+
243
+ // Clip Offsets
244
+ for (const model of this.models) {
245
+ const clipData = model.asset as Models.AnimationClipModel;
246
+ const pos = clipData.position as any;
247
+ const rot = clipData.rotation as any;
248
+ if (pos && pos.x !== undefined) {
249
+ if (!pos.isVector3) {
250
+ clipData.position = new Vector3(pos.x, pos.y, pos.z);
251
+ }
252
+ if (!rot.isQuaternion) {
253
+ clipData.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
254
+ }
255
+ }
256
+
257
+ }
258
+
259
+ this.ensureTrackOffsets();
260
+ }
261
+
262
+ private ensureTrackOffsets() {
263
+ if (this.trackOffset) {
264
+ const pos = this.trackOffset.position as any;
265
+ if (pos) {
266
+ if (!pos.isVector3) {
267
+ this.trackOffset.position = new Vector3(pos.x, pos.y, pos.z);
268
+ }
269
+ }
270
+ const rot = this.trackOffset.rotation as any;
271
+ if (rot) {
272
+ if (!rot.isQuaternion) {
273
+ this.trackOffset.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
274
+ }
275
+ }
276
+ }
277
+ }
278
+
279
+ private _useclipOffsets: boolean = true;
280
+
281
+ private _totalOffsetPosition: Vector3 = new Vector3();
282
+ private _totalOffsetRotation: Quaternion = new Quaternion();
283
+ private _totalOffsetPosition2: Vector3 = new Vector3();
284
+ private _totalOffsetRotation2: Quaternion = new Quaternion();
285
+ private _summedPos = new Vector3();
286
+ private _tempPos = new Vector3();
287
+ private _summedRot = new Quaternion();
288
+ private _tempRot = new Quaternion();
289
+ private _clipRotQuat = new Quaternion();
290
+
291
+ evaluate(time: number) {
292
+ if (this.track.muted) return;
293
+ if (!this.mixer) return;
294
+
295
+ this.bind();
296
+
297
+ // if (this._animator && this.director.isPlaying && this.director.weight > 0) this._animator.enabled = false;
298
+
299
+ this._totalOffsetPosition.set(0, 0, 0);
300
+ this._totalOffsetRotation.set(0, 0, 0, 1);
301
+ this._totalOffsetPosition2.set(0, 0, 0);
302
+ this._totalOffsetRotation2.set(0, 0, 0, 1);
303
+ let activeClips = 0;
304
+ let blend: number = 0;
305
+ let didPostExtrapolate = false;
306
+ let didPreExtrapolate = false;
307
+ // The total weight is used to blend with the animator controller active states
308
+ let totalWeight = 0;
309
+ for (let i = 0; i < this.clips.length; i++) {
310
+ const model = this.models[i];
311
+ const action = this.actions[i];
312
+ const clipModel = model.asset as Models.AnimationClipModel;
313
+ action.weight = 0;
314
+
315
+ const isInTimeRange = time >= model.start && time <= model.end;
316
+ const preExtrapolation: Models.ClipExtrapolation = model.preExtrapolationMode;
317
+ const postExtrapolation: Models.ClipExtrapolation = model.postExtrapolationMode;
318
+ const nextClip = i < this.clips.length - 1 ? this.models[i + 1] : null;
319
+ let isActive = isInTimeRange;
320
+ let doPreExtrapolate = false;
321
+
322
+ if (!isActive && !didPostExtrapolate && model.end < time && postExtrapolation !== Models.ClipExtrapolation.None) {
323
+ // use post extrapolate if its the last clip of the next clip has not yet started
324
+ if (!nextClip || nextClip.start > time) {
325
+ isActive = true;
326
+ didPostExtrapolate = true;
327
+ }
328
+ }
329
+ else if (i == 0 && !isActive && !didPreExtrapolate && model.start > time && preExtrapolation !== Models.ClipExtrapolation.None) {
330
+ if (!nextClip || nextClip.start < time) {
331
+ isActive = true;
332
+ doPreExtrapolate = true;
333
+ didPreExtrapolate = true;
334
+ }
335
+ }
336
+
337
+ if (isActive) {
338
+ // const clip = this.clips[i];
339
+ let weight = 1;
340
+ weight *= this.evaluateWeight(time, i, this.models, isActive);
341
+ weight *= this.director.weight;
342
+
343
+ let handleLoop = isInTimeRange;
344
+ if (doPreExtrapolate) {
345
+ switch (preExtrapolation) {
346
+ case Models.ClipExtrapolation.Hold:
347
+ // Nothing to do
348
+ break;
349
+ case Models.ClipExtrapolation.Loop:
350
+ // TODO: this is not correct yet
351
+ time += model.start;
352
+ handleLoop = true;
353
+ break;
354
+ default:
355
+ time += model.start;
356
+ handleLoop = true;
357
+ break;
358
+ }
359
+ }
360
+
361
+ // TODO: handle clipIn again
362
+ let t = this.getClipTime(time, model);
363
+ let loops = 0;
364
+ const duration = clipModel.duration;
365
+ // This is the actual duration of the clip in the timeline (with clipping and scale)
366
+ // const clipDuration = (model.end - model.start) * model.timeScale;
367
+
368
+ if (doPreExtrapolate) {
369
+ if (preExtrapolation === Models.ClipExtrapolation.Hold) {
370
+ t = 0;
371
+ }
372
+ }
373
+
374
+ if (handleLoop) {
375
+ if (clipModel.loop) {
376
+ // const t0 = t - .001;
377
+ loops += Math.floor(t / (duration + .000001));
378
+ while (t > duration) {
379
+ t -= duration;
380
+ }
381
+ }
382
+ }
383
+ else if (!isInTimeRange) {
384
+ if (didPostExtrapolate) {
385
+ switch (postExtrapolation) {
386
+ case Models.ClipExtrapolation.Hold:
387
+ t = this.getClipTime(model.end, model);
388
+ break;
389
+ case Models.ClipExtrapolation.Loop:
390
+ t %= duration;
391
+ break;
392
+ case Models.ClipExtrapolation.PingPong:
393
+ const loops = Math.floor(t / duration);
394
+ const invert = loops % 2 !== 0;
395
+ t %= duration;
396
+ if (invert) t = duration - t;
397
+ break;
398
+ }
399
+ }
400
+ }
401
+
402
+ if (model.reversed === true) action.time = action.getClip().duration - t;
403
+ else action.time = t;
404
+
405
+
406
+ action.timeScale = 0;
407
+ const effectiveWeight = Math.max(0, weight);
408
+ action.weight = effectiveWeight;
409
+ totalWeight += effectiveWeight;
410
+ action.clampWhenFinished = false;
411
+ if (!action.isRunning())
412
+ action.play();
413
+ // console.log(action.time, action.weight);
414
+
415
+ if (this._useclipOffsets) {
416
+ const totalPosition = activeClips == 0 ? this._totalOffsetPosition : this._totalOffsetPosition2;
417
+ const totalRotation = activeClips == 0 ? this._totalOffsetRotation : this._totalOffsetRotation2;
418
+ if (activeClips < 1) blend = 1 - weight;
419
+ activeClips += 1;
420
+
421
+ const summedPos = this._summedPos.set(0, 0, 0);
422
+ const tempPos = this._tempPos.set(0, 0, 0);
423
+ const summedRot = this._summedRot.identity();
424
+ const tempRot = this._tempRot.identity();
425
+
426
+ const clipOffsetRot = clipModel.rotation as Quaternion;
427
+ if (clipOffsetRot) {
428
+ this._clipRotQuat.identity();
429
+ this._clipRotQuat.slerp(clipOffsetRot, weight);
430
+ }
431
+
432
+ const offsets = this._actionOffsets[i];
433
+ if (offsets.hasOffsets) {
434
+ for (let i = 0; i < loops; i++) {
435
+ if (offsets.rootPositionOffset)
436
+ tempPos.copy(offsets.rootPositionOffset);
437
+ else tempPos.set(0, 0, 0);
438
+
439
+ tempPos.applyQuaternion(summedRot);
440
+ if (this._clipRotQuat)
441
+ tempPos.applyQuaternion(this._clipRotQuat);
442
+
443
+ if (offsets.rootQuaternionOffset) {
444
+ // console.log(new Euler().setFromQuaternion(offsets.rootQuaternionOffset).y.toFixed(2));
445
+ tempRot.copy(offsets.rootQuaternionOffset);
446
+ summedRot.multiply(tempRot);
447
+ }
448
+ summedPos.add(tempPos);
449
+ }
450
+ }
451
+
452
+ if (this._clipRotQuat)
453
+ totalRotation.multiply(this._clipRotQuat);
454
+ totalRotation.multiply(summedRot);
455
+
456
+ if (clipModel.position)
457
+ summedPos.add(clipModel.position as Vector3);
458
+ totalPosition.add(summedPos);
459
+ }
460
+
461
+ }
462
+ }
463
+ if (this._useclipOffsets) {
464
+ this._totalOffsetPosition.lerp(this._totalOffsetPosition2, blend);
465
+ this._totalOffsetRotation.slerp(this._totalOffsetRotation2, blend);
466
+ }
467
+
468
+ if (this["__mixerError"] === undefined && (debug || isDevEnvironment()) && this._animator?.runtimeAnimatorController?.mixer && this.mixer !== this._animator?.runtimeAnimatorController?.mixer) {
469
+ this["__mixerError"] = true;
470
+ console.error("AnimationTrack mixer is not shared with the animator controller - this might result in the timeline to not animate properly. Please report a bug to the Needle Engine team!", this);
471
+ }
472
+
473
+ if (this._animator?.runtimeAnimatorController) {
474
+ // If the Timeline is running then the timeline track takes control over the animatorcontroller
475
+ // we calculate the weight left for the animatorcontroller actions
476
+ const weightLeft = Math.max(0, 1 - totalWeight);
477
+ this._animator?.runtimeAnimatorController?.update(weightLeft);
478
+ }
479
+ else {
480
+ this.mixer.update(time);
481
+ }
482
+ }
483
+
484
+ private createRotationInterpolant(_clip: AnimationClip, _clipModel: Models.AnimationClipModel, track: any) {
485
+ const createInterpolantOriginal = track.createInterpolant.bind(track);
486
+ const quat: Quaternion = new Quaternion();
487
+ this.ensureTrackOffsets();
488
+ const trackOffsetRot: Quaternion | null = this.trackOffset?.rotation as Quaternion;
489
+ track.createInterpolant = () => {
490
+ const createdInterpolant: any = createInterpolantOriginal();
491
+ const interpolate = createdInterpolant.evaluate.bind(createdInterpolant);
492
+ // console.log(interpolate);
493
+ createdInterpolant.evaluate = (time) => {
494
+ const res = interpolate(time);
495
+ quat.set(res[0], res[1], res[2], res[3]);
496
+ quat.premultiply(this._totalOffsetRotation);
497
+ // console.log(new Euler().setFromQuaternion(quat).y.toFixed(2));
498
+ if (trackOffsetRot) quat.premultiply(trackOffsetRot);
499
+
500
+ if (this.director.animationCallbackReceivers) {
501
+ for (const rec of this.director.animationCallbackReceivers) {
502
+ rec?.onTimelineRotation?.call(rec, this.director, this.target!, time, quat);
503
+ }
504
+ }
505
+
506
+ res[0] = quat.x;
507
+ res[1] = quat.y;
508
+ res[2] = quat.z;
509
+ res[3] = quat.w;
510
+ return res;
511
+ };
512
+ return createdInterpolant;
513
+ }
514
+ }
515
+
516
+ private createPositionInterpolant(clip: AnimationClip, clipModel: Models.AnimationClipModel, track: any) {
517
+ const createInterpolantOriginal = track.createInterpolant.bind(track);
518
+ const currentPosition: Vector3 = new Vector3();
519
+ this.ensureTrackOffsets();
520
+ const trackOffsetRot: Quaternion | null = this.trackOffset?.rotation as Quaternion;
521
+ const trackOffsetPos: Vector3 | null = this.trackOffset?.position as Vector3;
522
+ let startOffset: Vector3 | null | undefined = undefined;
523
+ track.createInterpolant = () => {
524
+ const createdInterpolant: any = createInterpolantOriginal();
525
+ const evaluate = createdInterpolant.evaluate.bind(createdInterpolant);
526
+ createdInterpolant.evaluate = (time) => {
527
+ const res = evaluate(time);
528
+ currentPosition.set(res[0], res[1], res[2]);
529
+ if (clipModel.removeStartOffset) {
530
+ if (startOffset === undefined) {
531
+ startOffset = null;
532
+ startOffset = this._actionOffsets.find(a => a.clip === clip)?.rootStartPosition?.clone();
533
+ }
534
+ else if (startOffset?.isVector3) {
535
+ currentPosition.sub(startOffset);
536
+ }
537
+ }
538
+ currentPosition.applyQuaternion(this._totalOffsetRotation);
539
+ currentPosition.add(this._totalOffsetPosition);
540
+ // apply track offset
541
+ if (trackOffsetRot) currentPosition.applyQuaternion(trackOffsetRot);
542
+ if (trackOffsetPos) {
543
+ // flipped unity X
544
+ currentPosition.x -= trackOffsetPos.x;
545
+ currentPosition.y += trackOffsetPos.y;
546
+ currentPosition.z += trackOffsetPos.z;
547
+ }
548
+ if (this.director.animationCallbackReceivers) {
549
+ for (const rec of this.director.animationCallbackReceivers) {
550
+ rec?.onTimelinePosition?.call(rec, this.director, this.target!, time, currentPosition);
551
+ }
552
+ }
553
+ res[0] = currentPosition.x;
554
+ res[1] = currentPosition.y;
555
+ res[2] = currentPosition.z;
556
+ return res;
557
+ };
558
+ return createdInterpolant;
559
+ }
560
+ }
561
+
562
+ }
563
+
564
+ const muteAudioTracks = getParam("mutetimeline");
565
+
566
+ export class AudioTrackHandler extends TrackHandler {
567
+
568
+ models: Array<Models.ClipModel> = [];
569
+ listener!: AudioListener;
570
+ audio: Array<Audio> = [];
571
+ audioContextTimeOffset: Array<number> = [];
572
+ lastTime: number = 0;
573
+ audioSource?:AudioSource;
574
+
575
+ private _audioLoader: AudioLoader | null = null;
576
+
577
+ private getAudioFilePath(path: string) {
578
+ // TODO: this should be the timeline asset location probably which MIGHT be different
579
+ const glbLocation = this.director.sourceId;
580
+ return resolveUrl(glbLocation, path);
581
+ }
582
+
583
+ onAllowAudioChanged(allow: boolean) {
584
+ for (let i = 0; i < this.models.length; i++) {
585
+ const model = this.models[i];
586
+ const audio = this.audio[i];
587
+ audio.setVolume(allow ? model.asset.volume : 0);
588
+ }
589
+ }
590
+
591
+ addModel(model: Models.ClipModel) {
592
+ const audio = new Audio(this.listener as any);
593
+ this.audio.push(audio);
594
+ this.models.push(model);
595
+ }
596
+
597
+ onDisable() {
598
+ for (const audio of this.audio) {
599
+ if (audio.isPlaying)
600
+ audio.stop();
601
+ }
602
+ }
603
+
604
+ onDestroy() {
605
+ for (const audio of this.audio) {
606
+ if (audio.source)
607
+ audio?.disconnect();
608
+ }
609
+ this.audio.length = 0;
610
+ // TODO: dispose loaded audio buffers by this track
611
+ }
612
+
613
+ onMuteChanged() {
614
+ if (this.muted) {
615
+ for (let i = 0; i < this.audio.length; i++) {
616
+ const audio = this.audio[i];
617
+ if (audio?.isPlaying)
618
+ audio.stop();
619
+ }
620
+ }
621
+ }
622
+
623
+ stop() {
624
+ for (let i = 0; i < this.audio.length; i++) {
625
+ const audio = this.audio[i];
626
+ if (audio?.isPlaying)
627
+ audio.stop();
628
+ }
629
+ }
630
+
631
+ evaluate(time: number) {
632
+ if (muteAudioTracks) return;
633
+ if (this.track.muted) return;
634
+ if (this.director.speed < 0) {
635
+ // Reversed audio playback is currently not supported
636
+ return;
637
+ }
638
+ const isMuted = this.director.context.application.muted;
639
+ // this is just so that we dont hear the very first beat when the audio starts but is muted
640
+ // if we dont add a delay we hear a little bit of the audio before it shuts down
641
+ // MAYBE instead of doing it like this we should connect a custom audio node (or disconnect the output node?)
642
+ const playTimeOffset = isMuted ? .1 : 0;
643
+ for (let i = 0; i < this.models.length; i++) {
644
+ const model = this.models[i];
645
+ const audio = this.audio[i];
646
+ const asset = model.asset as Models.AudioClipModel;
647
+ // only trigger loading for tracks that are CLOSE to being played
648
+ if ((!audio || !audio.buffer) && this.isInTimeRange(model, time - 1, time + 1)) {
649
+ this.handleAudioLoading(model, audio);
650
+ }
651
+ if (AudioSource.userInteractionRegistered === false) continue;
652
+ if (audio === null || !audio.buffer) continue;
653
+ audio.playbackRate = this.director.context.time.timeScale * this.director.speed;
654
+ audio.loop = asset.loop;
655
+ if (time >= model.start && time <= model.end && time < this.director.duration) {
656
+ if (this.director.isPlaying == false) {
657
+ if (audio.isPlaying)
658
+ audio.stop();
659
+ if (this.lastTime === time) continue;
660
+ }
661
+ else if (!audio.isPlaying) {
662
+ audio.offset = model.clipIn + (time - model.start) * model.timeScale;
663
+ audio.play(playTimeOffset);
664
+ }
665
+ else {
666
+ const targetOffset = model.clipIn + (time - model.start) * model.timeScale;
667
+ // seems it's non-trivial to get the right time from audio sources;
668
+ // https://github.com/mrdoob/js/blob/master/src/audio/Audio.js#L170
669
+ const currentTime = audio.context.currentTime - audio["_startedAt"] + audio.offset;
670
+ const diff = Math.abs(targetOffset - currentTime);
671
+
672
+ if (diff > 0.3) {
673
+ audio.offset = targetOffset;
674
+ audio.stop();
675
+ audio.play(playTimeOffset);
676
+ }
677
+ }
678
+ let vol = asset.volume as number;
679
+
680
+ if(this.track.volume !== undefined)
681
+ vol *= this.track.volume;
682
+
683
+ if (isMuted) vol = 0;
684
+ if (model.easeInDuration > 0) {
685
+ const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
686
+ vol *= easeIn;
687
+ }
688
+ if (model.easeOutDuration > 0) {
689
+ const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
690
+ vol *= easeOut;
691
+ }
692
+ audio.setVolume(vol * this.director.weight);
693
+ }
694
+ else {
695
+ if (audio.isPlaying)
696
+ audio.stop();
697
+ }
698
+ }
699
+ this.lastTime = time;
700
+ }
701
+
702
+ /** Call to load audio buffer for a specific time in the track. Can be used to preload the timeline audio */
703
+ loadAudio(time: number, lookAhead: number = 0, lookBehind: number = 0) {
704
+ let promises: Array<Promise<AudioBuffer | null>> | null = null;
705
+ const rangeStart = time - lookBehind;
706
+ const rangeEnd = time + lookAhead;
707
+ for (const model of this.models) {
708
+ if (this.isInTimeRange(model, rangeStart, rangeEnd)) {
709
+ const audio = this.audio[this.models.indexOf(model)];
710
+ const promise = this.handleAudioLoading(model, audio);
711
+ if (promise !== null) {
712
+ if (promises === null) promises = [];
713
+ promises.push(promise);
714
+ }
715
+ }
716
+ }
717
+ if (promises !== null) {
718
+ return Promise.all(promises);
719
+ }
720
+ return null;
721
+ }
722
+
723
+ private isInTimeRange(model: Models.ClipModel, start: number, end: number) {
724
+ // Range surrounds clip range
725
+ if (start <= model.start && end >= model.end) return true;
726
+ // Range start is in clip range
727
+ if (start >= model.start && start <= model.end) return true;
728
+ // Range end is in clip range
729
+ if (end >= model.start && end <= model.end) return true;
730
+ return false;
731
+ }
732
+
733
+ private static _audioBuffers: Map<string, Promise<AudioBuffer | null>> = new Map();
734
+
735
+ public static dispose() {
736
+ AudioTrackHandler._audioBuffers.clear();
737
+ }
738
+
739
+ private handleAudioLoading(model: Models.ClipModel, audio: Audio): Promise<AudioBuffer | null> | null {
740
+ if (!this._audioLoader) {
741
+ this._audioLoader = new AudioLoader();
742
+ }
743
+ // TODO: maybe we should cache the loaders / buffers here by path
744
+ const path = this.getAudioFilePath(model.asset.clip);
745
+
746
+ if (AudioTrackHandler._audioBuffers.get(path)) {
747
+ const promise = AudioTrackHandler._audioBuffers.get(path)!
748
+ promise.then((buffer) => {
749
+ if (buffer) audio.setBuffer(buffer);
750
+ });
751
+ return promise;
752
+ }
753
+
754
+ if (debug) console.warn("LOAD audio track", path, this.director.sourceId);
755
+ const loadingPromise = new Promise<AudioBuffer | null>((resolve, _reject) => {
756
+ this._audioLoader!.load(path,
757
+ buffer => {
758
+ audio.setBuffer(buffer);
759
+ resolve(buffer);
760
+ },
761
+ undefined,
762
+ err => {
763
+ console.error("Error loading audio", err);
764
+ resolve(null);
765
+ });
766
+ });
767
+ AudioTrackHandler._audioBuffers.set(path, loadingPromise);
768
+ return loadingPromise;
769
+ }
770
+ }
771
+
772
+ export class SignalTrackHandler extends TrackHandler {
773
+ models: Models.SignalMarkerModel[] = [];
774
+ didTrigger: boolean[] = [];
775
+ receivers: Array<SignalReceiver | null> = [];
776
+
777
+ // TODO: test when timeline signals are being reset in Unity
778
+ // onEnable() {
779
+ // for (let i = 0; i < this.didTrigger?.length; i++) {
780
+ // this.didTrigger[i] = false;
781
+ // }
782
+ // }
783
+
784
+ // private _lastTime: number = -1;
785
+
786
+ evaluate(time: number) {
787
+ if (this.track.muted) return;
788
+
789
+ // let lastTime = this._lastTime;
790
+ // if (lastTime === -1) lastTime = time;
791
+ // this._lastTime = time;
792
+
793
+ const estimatedFrameLengthWithPadding = this.director.context.time.deltaTime * 1.5;
794
+
795
+ for (let i = 0; i < this.models.length; i++) {
796
+ const model = this.models[i];
797
+ const wasTriggered = this.didTrigger[i];
798
+ const td = model.time - time;
799
+ let isActive = false;
800
+ if (model.retroActive) {
801
+ isActive = td <= 0.000001;
802
+ }
803
+ else {
804
+ const abs = Math.abs(td);
805
+ // e.g. if the signal is at frame 0 and the timeline duration also 0 (no tracks, just a signal at frame 0)
806
+ if (abs === 0) {
807
+ isActive = true;
808
+ }
809
+ else if (abs >= .00001 && abs < estimatedFrameLengthWithPadding) {
810
+ isActive = true;
811
+ }
812
+ }
813
+ // console.log(time, td, isActive);
814
+ if (isActive) {
815
+ if (!wasTriggered) {
816
+ if (debug)
817
+ console.log("Trigger signal", time, model.time, model);
818
+ this.didTrigger[i] = true;
819
+ // If a signal doesnt have any explicit receivers it will invoke the signal globally
820
+ if (this.receivers?.length <= 0) {
821
+ SignalReceiver.invoke(model.asset);
822
+ }
823
+ else {
824
+ for (const rec of this.receivers) {
825
+ if (!rec) continue;
826
+ rec.invoke(model.asset);
827
+ }
828
+ }
829
+ }
830
+ }
831
+ else {
832
+ if (!model.emitOnce)
833
+ this.didTrigger[i] = false;
834
+ }
835
+ }
836
+ }
837
+ }
838
+
839
+
840
+ export class ControlTrackHandler extends TrackHandler {
841
+ models: Array<Models.ClipModel> = [];
842
+ timelines: Array<PlayableDirector | null> = [];
843
+
844
+ resolveSourceObjects(_context: Context) {
845
+ for (let i = this.models.length - 1; i >= 0; i--) {
846
+ const model = this.models[i];
847
+ const asset = model.asset as Models.ControlClipModel;
848
+
849
+ if (!asset.sourceObject || typeof asset.sourceObject !== "object") {
850
+ console.log("no source object, removing model", i, asset);
851
+ this.models.splice(i, 1);
852
+ continue;
853
+ }
854
+ else {
855
+ const timeline = GameObject.getComponent(asset.sourceObject, PlayableDirector)!;
856
+ // always add it to keep size of timelines and models in sync (index of model is index of timeline)
857
+ this.timelines.push(timeline);
858
+ if (timeline) {
859
+ if (asset.updateDirector) {
860
+ timeline.playOnAwake = false;
861
+ }
862
+ }
863
+ }
864
+ }
865
+ }
866
+
867
+ private _previousActiveModel: Models.ClipModel | null = null;
868
+
869
+ evaluate(time: number) {
870
+ this._previousActiveModel = null;
871
+ for (let i = 0; i < this.models.length; i++) {
872
+ const model = this.models[i];
873
+ const asset = model.asset as Models.ControlClipModel;
874
+
875
+ if (time >= model.start && time <= model.end) {
876
+ this._previousActiveModel = model;
877
+ const clipTime = this.getClipTime(time, model);
878
+
879
+ if (asset.controlActivation) {
880
+ const obj = asset.sourceObject as Object3D;
881
+ obj.visible = true;
882
+ }
883
+
884
+ if (asset.updateDirector) {
885
+ const timeline = this.timelines[i];
886
+ if (timeline) {
887
+ if (timeline.isPlaying) {
888
+ timeline.pause();
889
+ }
890
+ timeline.time = clipTime;
891
+ timeline.evaluate();
892
+ }
893
+ }
894
+ // control tracks can not overlap/blend
895
+ // break;
896
+ }
897
+ else {
898
+ const previousActiveAsset = this._previousActiveModel?.asset as Models.ControlClipModel;
899
+ if (asset.controlActivation) {
900
+ const obj = asset.sourceObject as Object3D;
901
+ if (previousActiveAsset?.sourceObject !== obj)
902
+ obj.visible = false;
903
+ }
904
+ }
905
+ }
906
+ }
907
907
  }