@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
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  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
  686. package/src/engine-components/Joints.ts +51 -51
  687. package/src/engine-components/LODGroup.ts +145 -145
  688. package/src/engine-components/Light.ts +493 -493
  689. package/src/engine-components/LookAtConstraint.ts +11 -11
  690. package/src/engine-components/NestedGltf.ts +70 -70
  691. package/src/engine-components/Networking.ts +72 -72
  692. package/src/engine-components/OffsetConstraint.ts +59 -59
  693. package/src/engine-components/OrbitControls.ts +653 -653
  694. package/src/engine-components/ParticleSystem.ts +1192 -1192
  695. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  696. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  697. package/src/engine-components/PlayerColor.ts +93 -93
  698. package/src/engine-components/ReflectionProbe.ts +192 -192
  699. package/src/engine-components/Renderer.ts +1125 -1125
  700. package/src/engine-components/RendererLightmap.ts +145 -145
  701. package/src/engine-components/RigidBody.ts +453 -453
  702. package/src/engine-components/SceneSwitcher.ts +594 -594
  703. package/src/engine-components/ScreenCapture.ts +437 -437
  704. package/src/engine-components/ShadowCatcher.ts +149 -149
  705. package/src/engine-components/Skybox.ts +281 -281
  706. package/src/engine-components/SmoothFollow.ts +57 -57
  707. package/src/engine-components/SpatialTrigger.ts +142 -142
  708. package/src/engine-components/SpectatorCamera.ts +675 -675
  709. package/src/engine-components/SphereCollider.ts +1 -1
  710. package/src/engine-components/SpriteRenderer.ts +244 -244
  711. package/src/engine-components/SyncedCamera.ts +208 -208
  712. package/src/engine-components/SyncedRoom.ts +166 -166
  713. package/src/engine-components/SyncedTransform.ts +336 -336
  714. package/src/engine-components/TestRunner.ts +114 -114
  715. package/src/engine-components/TransformGizmo.ts +157 -157
  716. package/src/engine-components/VideoPlayer.ts +831 -831
  717. package/src/engine-components/Voip.ts +214 -214
  718. package/src/engine-components/XRFlag.ts +138 -138
  719. package/src/engine-components/api.ts +22 -22
  720. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  721. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  722. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  723. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  724. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  725. package/src/engine-components/codegen/components.ts +216 -216
  726. package/src/engine-components/debug/LogStats.ts +21 -21
  727. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  728. package/src/engine-components/export/usdz/Extension.ts +11 -11
  729. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  730. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  731. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  732. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  733. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  734. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  735. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  736. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  737. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  738. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  739. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  740. package/src/engine-components/export/usdz/index.ts +2 -2
  741. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  742. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  743. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  744. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  745. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  746. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  747. package/src/engine-components/js-extensions/Vector.ts +16 -16
  748. package/src/engine-components/js-extensions/index.ts +2 -2
  749. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  750. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  751. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  752. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  753. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  754. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  756. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  757. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  758. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  759. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  760. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  761. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  762. package/src/engine-components/postprocessing/Volume.ts +216 -216
  763. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  764. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  765. package/src/engine-components/postprocessing/index.ts +3 -3
  766. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  767. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  768. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  769. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  770. package/src/engine-components/timeline/index.ts +3 -3
  771. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  772. package/src/engine-components/ui/Button.ts +283 -283
  773. package/src/engine-components/ui/Canvas.ts +390 -390
  774. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  775. package/src/engine-components/ui/EventSystem.ts +736 -736
  776. package/src/engine-components/ui/Graphic.ts +255 -255
  777. package/src/engine-components/ui/Image.ts +102 -102
  778. package/src/engine-components/ui/InputField.ts +290 -290
  779. package/src/engine-components/ui/Interfaces.ts +57 -57
  780. package/src/engine-components/ui/Layout.ts +322 -322
  781. package/src/engine-components/ui/Outline.ts +12 -12
  782. package/src/engine-components/ui/PointerEvents.ts +118 -118
  783. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  784. package/src/engine-components/ui/Raycaster.ts +73 -73
  785. package/src/engine-components/ui/RectTransform.ts +364 -364
  786. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  787. package/src/engine-components/ui/Text.ts +572 -572
  788. package/src/engine-components/ui/Utils.ts +110 -110
  789. package/src/engine-components/utils/LookAt.ts +65 -65
  790. package/src/engine-components/utils/OpenURL.ts +118 -118
  791. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  792. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  793. package/src/engine-components/webxr/WebXR.ts +761 -761
  794. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  795. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  796. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  797. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  798. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  799. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  800. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  801. package/src/engine-components/webxr/index.ts +3 -3
  802. package/src/engine-components-experimental/Presentation.ts +12 -12
  803. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  804. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  805. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  806. package/src/engine-schemes/schemes.ts +27 -27
  807. package/src/engine-schemes/synced-camera-model.ts +92 -92
  808. package/src/engine-schemes/synced-transform-model.ts +90 -90
  809. package/src/engine-schemes/syncedCamera.fbs +10 -10
  810. package/src/engine-schemes/transform.ts +50 -50
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  813. package/src/engine-schemes/vec2.ts +33 -33
  814. package/src/engine-schemes/vec3.ts +38 -38
  815. package/src/engine-schemes/vec4.ts +43 -43
  816. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  817. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
  818. package/src/include/draco/draco_decoder.js +34 -34
  819. package/src/include/draco/draco_wasm_wrapper.js +117 -117
  820. package/src/include/ktx2/basis_transcoder.js +21 -21
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  824. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  825. package/src/include/three/VRButton.js +194 -194
  826. package/src/needle-engine.ts +55 -55
  827. package/src/engine/dist/api.js +0 -73
  828. package/src/engine/dist/api.js.meta +0 -7
  829. package/src/engine/dist/engine_networking_streams.js +0 -474
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  849. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,625 +1,625 @@
1
- import { Animator } from '../Animator.js';
2
- import { Behaviour, GameObject } from '../Component.js';
3
- import * as THREE from 'three';
4
- import { AudioListener } from '../AudioListener.js';
5
- import { AudioSource } from '../AudioSource.js';
6
- import { SignalReceiver } from './SignalAsset.js';
7
- import * as Models from "./TimelineModels.js";
8
- import * as Tracks from "./TimelineTracks.js";
9
- import { deepClone, delay, getParam } from '../../engine/engine_utils.js';
10
- import { Object3D } from 'three';
11
- import { isLocalNetwork } from '../../engine/engine_networking_utils.js';
12
- import { FrameEvent } from '../../engine/engine_context.js';
13
- const debug = getParam("debugtimeline");
14
- /// <summary>
15
- /// <para>Wrap mode for Playables.</para>
16
- /// </summary>
17
- export var DirectorWrapMode;
18
- (function (DirectorWrapMode) {
19
- /// <summary>
20
- /// <para>Hold the last frame when the playable time reaches it's duration.</para>
21
- /// </summary>
22
- DirectorWrapMode[DirectorWrapMode["Hold"] = 0] = "Hold";
23
- /// <summary>
24
- /// <para>Loop back to zero time and continue playing.</para>
25
- /// </summary>
26
- DirectorWrapMode[DirectorWrapMode["Loop"] = 1] = "Loop";
27
- /// <summary>
28
- /// <para>Do not keep playing when the time reaches the duration.</para>
29
- /// </summary>
30
- DirectorWrapMode[DirectorWrapMode["None"] = 2] = "None";
31
- })(DirectorWrapMode || (DirectorWrapMode = {}));
32
- /// <summary>
33
- /// How the clip handles time outside its start and end range.
34
- /// </summary>
35
- export var ClipExtrapolation;
36
- (function (ClipExtrapolation) {
37
- /// <summary>
38
- /// No extrapolation is applied.
39
- /// </summary>
40
- ClipExtrapolation[ClipExtrapolation["None"] = 0] = "None";
41
- /// <summary>
42
- /// Hold the time at the end value of the clip.
43
- /// </summary>
44
- ClipExtrapolation[ClipExtrapolation["Hold"] = 1] = "Hold";
45
- /// <summary>
46
- /// Repeat time values outside the start/end range.
47
- /// </summary>
48
- ClipExtrapolation[ClipExtrapolation["Loop"] = 2] = "Loop";
49
- /// <summary>
50
- /// Repeat time values outside the start/end range, reversing direction at each loop
51
- /// </summary>
52
- ClipExtrapolation[ClipExtrapolation["PingPong"] = 3] = "PingPong";
53
- /// <summary>
54
- /// Time values are passed in without modification, extending beyond the clips range
55
- /// </summary>
56
- ClipExtrapolation[ClipExtrapolation["Continue"] = 4] = "Continue";
57
- })(ClipExtrapolation || (ClipExtrapolation = {}));
58
- ;
59
- export class PlayableDirector extends Behaviour {
60
- static createTrackFunctions = {};
61
- static registerCreateTrack(type, fn) {
62
- this.createTrackFunctions[type] = fn;
63
- }
64
- playableAsset;
65
- playOnAwake;
66
- extrapolationMode = DirectorWrapMode.Loop;
67
- get isPlaying() { return this._isPlaying; }
68
- get isPaused() { return this._isPaused; }
69
- get time() { return this._time; }
70
- set time(value) {
71
- if (typeof value === "number" && !Number.isNaN(value))
72
- this._time = value;
73
- else if (debug || isLocalNetwork()) {
74
- console.error("INVALID TIMELINE.TIME VALUE", value, this.name);
75
- }
76
- ;
77
- }
78
- get duration() { return this._duration; }
79
- set duration(value) { this._duration = value; }
80
- get weight() { return this._weight; }
81
- ;
82
- set weight(value) { this._weight = value; }
83
- get speed() { return this._speed; }
84
- set speed(value) { this._speed = value; }
85
- /** When enabled the timeline will wait for audio tracks to load at the current time before starting to play */
86
- waitForAudio = true;
87
- _visibilityChangeEvt;
88
- _clonedPlayableAsset = false;
89
- _speed = 1;
90
- awake() {
91
- if (debug)
92
- console.log(this, this.playableAsset?.tracks);
93
- this.rebuildGraph();
94
- if (!this.isValid())
95
- console.warn("PlayableDirector is not valid", this.playableAsset, this.playableAsset?.tracks, Array.isArray(this.playableAsset?.tracks), this);
96
- }
97
- onEnable() {
98
- for (const track of this._audioTracks) {
99
- track.onEnable?.();
100
- }
101
- for (const track of this._customTracks) {
102
- track.onEnable?.();
103
- }
104
- for (const track of this._animationTracks) {
105
- track.onEnable?.();
106
- }
107
- if (this.playOnAwake) {
108
- this.play();
109
- }
110
- if (!this._visibilityChangeEvt)
111
- this._visibilityChangeEvt = () => {
112
- switch (document.visibilityState) {
113
- case "hidden":
114
- this.setAudioTracksAllowPlaying(false);
115
- break;
116
- case "visible":
117
- this.setAudioTracksAllowPlaying(true);
118
- break;
119
- }
120
- };
121
- window.addEventListener('visibilitychange', this._visibilityChangeEvt);
122
- }
123
- onDisable() {
124
- this.stop();
125
- for (const track of this._audioTracks) {
126
- track.onDisable?.();
127
- }
128
- for (const track of this._customTracks) {
129
- track.onDisable?.();
130
- }
131
- for (const track of this._animationTracks) {
132
- track.onDisable?.();
133
- }
134
- if (this._visibilityChangeEvt)
135
- window.removeEventListener('visibilitychange', this._visibilityChangeEvt);
136
- }
137
- onDestroy() {
138
- for (const tracks of this._allTracks) {
139
- for (const track of tracks)
140
- track.onDestroy?.();
141
- }
142
- }
143
- rebuildGraph() {
144
- if (!this.isValid())
145
- return;
146
- this.resolveBindings();
147
- this.updateTimelineDuration();
148
- this.setupAndCreateTrackHandlers();
149
- }
150
- async play() {
151
- if (!this.isValid())
152
- return;
153
- const pauseChanged = this._isPaused == true;
154
- this._isPaused = false;
155
- if (pauseChanged)
156
- this.invokePauseChangedMethodsOnTracks();
157
- if (this._isPlaying)
158
- return;
159
- this._isPlaying = true;
160
- if (this.waitForAudio) {
161
- // Make sure audio tracks have loaded at the current time
162
- const promises = [];
163
- for (const track of this._audioTracks) {
164
- const promise = track.loadAudio(this._time, 1, 0);
165
- if (promise)
166
- promises.push(promise);
167
- }
168
- if (promises.length > 0) {
169
- await Promise.all(promises);
170
- if (!this._isPlaying)
171
- return;
172
- }
173
- while (this._audioTracks.length > 0 && this._isPlaying && !AudioSource.userInteractionRegistered && this.waitForAudio)
174
- await delay(200);
175
- }
176
- this.invokeStateChangedMethodsOnTracks();
177
- // Update timeline in LateUpdate to give other scripts time to react to the updated state
178
- // e.g. if we animate OrbitControls look at target we want those changes to be applied in onBeforeRender
179
- // if we use onBeforeRender here it will be called *after* the regular onBeforeRender events
180
- // which is too late
181
- this._internalUpdateRoutine = this.startCoroutine(this.internalUpdate(), FrameEvent.LateUpdate);
182
- }
183
- pause() {
184
- if (!this.isValid())
185
- return;
186
- this._isPlaying = false;
187
- if (this._isPaused)
188
- return;
189
- this._isPaused = true;
190
- this.internalEvaluate();
191
- this.invokePauseChangedMethodsOnTracks();
192
- this.invokeStateChangedMethodsOnTracks();
193
- }
194
- stop() {
195
- this._isStopping = true;
196
- for (const track of this._audioTracks)
197
- track.stop();
198
- const pauseChanged = this._isPaused == true;
199
- const wasPlaying = this._isPlaying;
200
- if (this._isPlaying) {
201
- this._time = 0;
202
- this._isPlaying = false;
203
- this._isPaused = false;
204
- this.internalEvaluate();
205
- if (pauseChanged)
206
- this.invokePauseChangedMethodsOnTracks();
207
- }
208
- this._isPlaying = false;
209
- this._isPaused = false;
210
- if (pauseChanged && !wasPlaying)
211
- this.invokePauseChangedMethodsOnTracks();
212
- if (wasPlaying)
213
- this.invokeStateChangedMethodsOnTracks();
214
- if (this._internalUpdateRoutine)
215
- this.stopCoroutine(this._internalUpdateRoutine);
216
- this._internalUpdateRoutine = null;
217
- this._isStopping = false;
218
- }
219
- evaluate() {
220
- this.internalEvaluate(true);
221
- }
222
- isValid() {
223
- return this.playableAsset && this.playableAsset.tracks && Array.isArray(this.playableAsset.tracks);
224
- }
225
- *forEachTrack() {
226
- for (const tracks of this._allTracks) {
227
- for (const track of tracks)
228
- yield track;
229
- }
230
- }
231
- get audioTracks() {
232
- return this._audioTracks;
233
- }
234
- _guidsMap;
235
- resolveGuids(map) {
236
- this._guidsMap = map;
237
- }
238
- // INTERNALS
239
- _isPlaying = false;
240
- _internalUpdateRoutine;
241
- _isPaused = false;
242
- /** internal, true during the time stop() is being processed */
243
- _isStopping = false;
244
- _time = 0;
245
- _duration = 0;
246
- _weight = 1;
247
- _animationTracks = [];
248
- _audioTracks = [];
249
- _signalTracks = [];
250
- _controlTracks = [];
251
- _customTracks = [];
252
- _allTracks = [
253
- this._animationTracks,
254
- this._audioTracks,
255
- this._signalTracks,
256
- this._controlTracks,
257
- this._customTracks
258
- ];
259
- /** should be called after evaluate if the director was playing */
260
- invokePauseChangedMethodsOnTracks() {
261
- for (const track of this.forEachTrack()) {
262
- track.onPauseChanged?.call(track);
263
- }
264
- }
265
- invokeStateChangedMethodsOnTracks() {
266
- for (const track of this.forEachTrack()) {
267
- track.onStateChanged?.call(track, this._isPlaying);
268
- }
269
- }
270
- *internalUpdate() {
271
- while (this._isPlaying && this.activeAndEnabled) {
272
- if (!this._isPaused && this._isPlaying) {
273
- this._time += this.context.time.deltaTime * this.speed;
274
- this.internalEvaluate();
275
- }
276
- // for (let i = 0; i < 5; i++)
277
- yield;
278
- }
279
- }
280
- /**
281
- * PlayableDirector lifecycle should always call this instead of "evaluate"
282
- * @param called_by_user If true the evaluation is called by the user (e.g. via evaluate())
283
- */
284
- internalEvaluate(called_by_user = false) {
285
- // when the timeline is called by a user via evaluate() we want to keep updating activation tracks
286
- // because "isPlaying" might be false but the director is still active. See NE-3737
287
- if (!this.isValid())
288
- return;
289
- let t = this._time;
290
- switch (this.extrapolationMode) {
291
- case DirectorWrapMode.Hold:
292
- if (this._speed > 0)
293
- t = Math.min(t, this._duration);
294
- else if (this._speed < 0)
295
- t = Math.max(t, 0);
296
- this._time = t;
297
- break;
298
- case DirectorWrapMode.Loop:
299
- t %= this._duration;
300
- this._time = t;
301
- break;
302
- case DirectorWrapMode.None:
303
- if (t > this._duration) {
304
- this.stop();
305
- return;
306
- }
307
- break;
308
- }
309
- const time = this._time;
310
- for (const track of this.playableAsset.tracks) {
311
- if (track.muted)
312
- continue;
313
- switch (track.type) {
314
- case Models.TrackType.Activation:
315
- // when the timeline is being disabled or stopped
316
- // then we want to leave objects active state as they were
317
- // see NE-3241
318
- // TODO: support all "post-playback-state" settings an activation track has, this is just "Leave as is"
319
- if (!called_by_user && !this._isPlaying)
320
- continue;
321
- for (let i = 0; i < track.outputs.length; i++) {
322
- const binding = track.outputs[i];
323
- if (typeof binding === "object") {
324
- let isActive = false;
325
- if (track.clips) {
326
- for (const clip of track.clips) {
327
- if (clip.start <= time && time <= clip.end) {
328
- isActive = true;
329
- }
330
- }
331
- }
332
- const obj = binding;
333
- if (obj.visible !== undefined) {
334
- if (obj.visible !== isActive) {
335
- obj.visible = isActive;
336
- if (debug)
337
- console.warn(this.name, "set ActivationTrack-" + i, obj.name, isActive, time);
338
- }
339
- }
340
- }
341
- }
342
- break;
343
- }
344
- }
345
- // When timeline reaches the end "stop()" is called which is evaluating with time 0
346
- // We don't want to re-evaluate the animation then in case the timeline is blended with the Animator
347
- // e.g then the timeline animation at time 0 is 100% applied on top of the animator animation
348
- if (!this._isStopping) {
349
- for (const handler of this._animationTracks) {
350
- handler.evaluate(time);
351
- }
352
- }
353
- for (const handler of this._audioTracks) {
354
- handler.evaluate(time);
355
- }
356
- for (const sig of this._signalTracks) {
357
- sig.evaluate(time);
358
- }
359
- for (const ctrl of this._controlTracks) {
360
- ctrl.evaluate(time);
361
- }
362
- for (const cust of this._customTracks) {
363
- cust.evaluate(time);
364
- }
365
- }
366
- resolveBindings() {
367
- if (!this._clonedPlayableAsset) {
368
- this._clonedPlayableAsset = true;
369
- this.playableAsset = deepClone(this.playableAsset);
370
- }
371
- if (!this.playableAsset || !this.playableAsset.tracks)
372
- return;
373
- // if the director has a parent we assume it is part of the current scene
374
- // if not (e.g. when loaded via adressable but not yet added to any scene)
375
- // we can only resolve objects that are children
376
- const root = this.findRoot(this.gameObject);
377
- for (const track of this.playableAsset.tracks) {
378
- for (let i = track.outputs.length - 1; i >= 0; i--) {
379
- let binding = track.outputs[i];
380
- if (typeof binding === "string") {
381
- if (this._guidsMap && this._guidsMap[binding])
382
- binding = this._guidsMap[binding];
383
- const obj = GameObject.findByGuid(binding, root);
384
- if (obj === null || typeof obj !== "object") {
385
- // if the binding is missing remove it to avoid unnecessary loops
386
- track.outputs.splice(i, 1);
387
- console.warn("Failed to resolve binding", binding, track.name, track.type);
388
- }
389
- else {
390
- if (debug)
391
- console.log("Resolved binding", binding, "to", obj);
392
- track.outputs[i] = obj;
393
- }
394
- }
395
- else if (binding === null) {
396
- track.outputs.splice(i, 1);
397
- if (PlayableDirector.createTrackFunctions[track.type]) {
398
- // if a custom track doesnt have a binding its ok
399
- continue;
400
- }
401
- // if the binding is missing remove it to avoid unnecessary loops
402
- if (track.type !== Models.TrackType.Audio && track.type !== Models.TrackType.Control && track.type !== Models.TrackType.Marker && track.type !== Models.TrackType.Signal)
403
- console.warn("Missing binding", binding, track.name, track.type, this.name, this.playableAsset.name);
404
- }
405
- }
406
- if (track.type === Models.TrackType.Control) {
407
- if (track.clips) {
408
- for (let i = 0; i < track.clips.length; i++) {
409
- const clip = track.clips[i];
410
- let binding = clip.asset.sourceObject;
411
- if (typeof binding === "string") {
412
- if (this._guidsMap && this._guidsMap[binding])
413
- binding = this._guidsMap[binding];
414
- const obj = GameObject.findByGuid(binding, root);
415
- if (obj === null || typeof obj !== "object") {
416
- console.warn("Failed to resolve sourceObject binding", binding, track.name, clip);
417
- }
418
- else {
419
- if (debug)
420
- console.log("Resolved binding", binding, "to", obj);
421
- clip.asset.sourceObject = obj;
422
- }
423
- }
424
- }
425
- }
426
- }
427
- }
428
- }
429
- findRoot(current) {
430
- if (current.parent)
431
- return this.findRoot(current.parent);
432
- return current;
433
- }
434
- updateTimelineDuration() {
435
- this._duration = 0;
436
- if (!this.playableAsset || !this.playableAsset.tracks)
437
- return;
438
- for (const track of this.playableAsset.tracks) {
439
- if (track.muted === true)
440
- continue;
441
- if (track.clips) {
442
- for (const clip of track.clips) {
443
- if (clip.end > this._duration)
444
- this._duration = clip.end;
445
- }
446
- }
447
- if (track.markers) {
448
- for (const marker of track.markers) {
449
- if (marker.time > this._duration)
450
- this._duration = marker.time + .001;
451
- }
452
- }
453
- }
454
- // console.log("timeline duration", this._duration, this.playableAsset);
455
- }
456
- setupAndCreateTrackHandlers() {
457
- this._animationTracks.length = 0;
458
- this._audioTracks.length = 0;
459
- this._signalTracks.length = 0;
460
- if (!this.playableAsset)
461
- return;
462
- let audioListener = GameObject.findObjectOfType(AudioListener, this.context);
463
- for (const track of this.playableAsset.tracks) {
464
- const type = track.type;
465
- const registered = PlayableDirector.createTrackFunctions[type];
466
- if (registered !== null && registered !== undefined) {
467
- const res = registered(this, track);
468
- if (typeof res.evaluate === "function") {
469
- res.director = this;
470
- res.track = track;
471
- this._customTracks.push(res);
472
- continue;
473
- }
474
- }
475
- // only handle animation tracks
476
- if (track.type === Models.TrackType.Animation) {
477
- if (!track.clips || track.clips.length <= 0) {
478
- if (debug)
479
- console.warn("Animation track has no clips", track);
480
- continue;
481
- }
482
- // loop outputs / bindings, they should contain animator references
483
- for (let i = track.outputs.length - 1; i >= 0; i--) {
484
- let binding = track.outputs[i];
485
- if (binding instanceof Object3D) {
486
- const anim = GameObject.getOrAddComponent(binding, Animator);
487
- if (anim)
488
- binding = anim;
489
- }
490
- const animationClips = binding?.gameObject?.animations;
491
- if (animationClips) {
492
- const handler = new Tracks.AnimationTrackHandler();
493
- handler.trackOffset = track.trackOffset;
494
- handler.director = this;
495
- handler.track = track;
496
- for (let i = 0; i < track.clips.length; i++) {
497
- const clipModel = track.clips[i];
498
- const animModel = clipModel.asset;
499
- if (!animModel) {
500
- console.error("MISSING anim model?", "clip#" + i, clipModel, track, this.playableAsset, this.name);
501
- continue;
502
- }
503
- // console.log(clipModel, track);
504
- const targetObjectId = animModel.clip;
505
- let clip = targetObjectId;
506
- if (typeof clip === "string" || typeof clip === "number") {
507
- clip = animationClips.find(c => c.name === targetObjectId);
508
- }
509
- if (!clip) {
510
- console.warn("Could not find animationClip for model", clipModel, track.name, this.name, this.playableAsset?.name);
511
- continue;
512
- }
513
- // Try to share the mixer with the animator
514
- if (binding instanceof Animator && binding.runtimeAnimatorController) {
515
- if (!binding.__internalDidAwakeAndStart)
516
- binding.initializeRuntimeAnimatorController();
517
- // Call bind once to ensure the animator is setup and has a mixer
518
- if (!binding.runtimeAnimatorController.mixer)
519
- binding.runtimeAnimatorController.bind(binding);
520
- handler.mixer = binding.runtimeAnimatorController.mixer;
521
- }
522
- // If we can not get the mixer from the animator then create a new one
523
- if (!handler.mixer)
524
- handler.mixer = new THREE.AnimationMixer(binding.gameObject);
525
- handler.clips.push(clip);
526
- // uncache because we want to create a new action
527
- // this is needed because if a clip is used multiple times in a track (or even multiple tracks)
528
- // we want to avoid setting weights on the same instance for clips/objects that are not active
529
- handler.mixer.uncacheAction(clip);
530
- handler.createHooks(clipModel.asset, clip);
531
- const clipAction = handler.mixer.clipAction(clip); // new THREE.AnimationAction(handler.mixer, clip, null, null);
532
- handler.actions.push(clipAction);
533
- handler.models.push(clipModel);
534
- }
535
- this._animationTracks.push(handler);
536
- }
537
- }
538
- }
539
- else if (track.type === Models.TrackType.Audio) {
540
- if (!track.clips || track.clips.length <= 0)
541
- continue;
542
- const audio = new Tracks.AudioTrackHandler();
543
- audio.director = this;
544
- audio.track = track;
545
- audio.audioSource = track.outputs.find(o => o instanceof AudioSource);
546
- this._audioTracks.push(audio);
547
- if (!audioListener) {
548
- // If the scene doesnt have an AudioListener we add one to the main camera
549
- audioListener = this.context.mainCameraComponent?.gameObject.addNewComponent(AudioListener);
550
- }
551
- audio.listener = audioListener.listener;
552
- for (let i = 0; i < track.clips.length; i++) {
553
- const clipModel = track.clips[i];
554
- audio.addModel(clipModel);
555
- }
556
- }
557
- else if (track.type === Models.TrackType.Marker) {
558
- const signalHandler = new Tracks.SignalTrackHandler();
559
- signalHandler.director = this;
560
- signalHandler.track = track;
561
- if (track.markers) {
562
- for (const marker of track.markers) {
563
- switch (marker.type) {
564
- case Models.MarkerType.Signal:
565
- signalHandler.models.push(marker);
566
- signalHandler.didTrigger.push(false);
567
- break;
568
- }
569
- }
570
- }
571
- if (signalHandler !== null && signalHandler.models.length > 0) {
572
- const rec = GameObject.getComponent(this.gameObject, SignalReceiver);
573
- if (rec) {
574
- signalHandler.receivers.push(rec);
575
- this._signalTracks.push(signalHandler);
576
- }
577
- }
578
- }
579
- else if (track.type === Models.TrackType.Signal) {
580
- const handler = new Tracks.SignalTrackHandler();
581
- handler.director = this;
582
- handler.track = track;
583
- if (track.markers) {
584
- for (const marker of track.markers) {
585
- handler.models.push(marker);
586
- handler.didTrigger.push(false);
587
- }
588
- }
589
- for (const bound of track.outputs) {
590
- handler.receivers.push(bound);
591
- }
592
- this._signalTracks.push(handler);
593
- }
594
- else if (track.type === Models.TrackType.Control) {
595
- const handler = new Tracks.ControlTrackHandler();
596
- handler.director = this;
597
- handler.track = track;
598
- if (track.clips) {
599
- for (const clip of track.clips) {
600
- handler.models.push(clip);
601
- }
602
- }
603
- handler.resolveSourceObjects(this.context);
604
- this._controlTracks.push(handler);
605
- }
606
- }
607
- }
608
- setAudioTracksAllowPlaying(allow) {
609
- for (const track of this._audioTracks) {
610
- track.onAllowAudioChanged(allow);
611
- }
612
- }
613
- /** Experimental support for overriding timeline animation data (position or rotation) */
614
- animationCallbackReceivers = [];
615
- /** Experimental: Receive callbacks for timeline animation. Allows modification of final value */
616
- registerAnimationCallback(receiver) { this.animationCallbackReceivers.push(receiver); }
617
- /** Experimental: Unregister callbacks for timeline animation. Allows modification of final value */
618
- unregisterAnimationCallback(receiver) {
619
- const index = this.animationCallbackReceivers.indexOf(receiver);
620
- if (index === -1)
621
- return;
622
- this.animationCallbackReceivers.splice(index, 1);
623
- }
624
- }
1
+ import { Animator } from '../Animator.js';
2
+ import { Behaviour, GameObject } from '../Component.js';
3
+ import * as THREE from 'three';
4
+ import { AudioListener } from '../AudioListener.js';
5
+ import { AudioSource } from '../AudioSource.js';
6
+ import { SignalReceiver } from './SignalAsset.js';
7
+ import * as Models from "./TimelineModels.js";
8
+ import * as Tracks from "./TimelineTracks.js";
9
+ import { deepClone, delay, getParam } from '../../engine/engine_utils.js';
10
+ import { Object3D } from 'three';
11
+ import { isLocalNetwork } from '../../engine/engine_networking_utils.js';
12
+ import { FrameEvent } from '../../engine/engine_context.js';
13
+ const debug = getParam("debugtimeline");
14
+ /// <summary>
15
+ /// <para>Wrap mode for Playables.</para>
16
+ /// </summary>
17
+ export var DirectorWrapMode;
18
+ (function (DirectorWrapMode) {
19
+ /// <summary>
20
+ /// <para>Hold the last frame when the playable time reaches it's duration.</para>
21
+ /// </summary>
22
+ DirectorWrapMode[DirectorWrapMode["Hold"] = 0] = "Hold";
23
+ /// <summary>
24
+ /// <para>Loop back to zero time and continue playing.</para>
25
+ /// </summary>
26
+ DirectorWrapMode[DirectorWrapMode["Loop"] = 1] = "Loop";
27
+ /// <summary>
28
+ /// <para>Do not keep playing when the time reaches the duration.</para>
29
+ /// </summary>
30
+ DirectorWrapMode[DirectorWrapMode["None"] = 2] = "None";
31
+ })(DirectorWrapMode || (DirectorWrapMode = {}));
32
+ /// <summary>
33
+ /// How the clip handles time outside its start and end range.
34
+ /// </summary>
35
+ export var ClipExtrapolation;
36
+ (function (ClipExtrapolation) {
37
+ /// <summary>
38
+ /// No extrapolation is applied.
39
+ /// </summary>
40
+ ClipExtrapolation[ClipExtrapolation["None"] = 0] = "None";
41
+ /// <summary>
42
+ /// Hold the time at the end value of the clip.
43
+ /// </summary>
44
+ ClipExtrapolation[ClipExtrapolation["Hold"] = 1] = "Hold";
45
+ /// <summary>
46
+ /// Repeat time values outside the start/end range.
47
+ /// </summary>
48
+ ClipExtrapolation[ClipExtrapolation["Loop"] = 2] = "Loop";
49
+ /// <summary>
50
+ /// Repeat time values outside the start/end range, reversing direction at each loop
51
+ /// </summary>
52
+ ClipExtrapolation[ClipExtrapolation["PingPong"] = 3] = "PingPong";
53
+ /// <summary>
54
+ /// Time values are passed in without modification, extending beyond the clips range
55
+ /// </summary>
56
+ ClipExtrapolation[ClipExtrapolation["Continue"] = 4] = "Continue";
57
+ })(ClipExtrapolation || (ClipExtrapolation = {}));
58
+ ;
59
+ export class PlayableDirector extends Behaviour {
60
+ static createTrackFunctions = {};
61
+ static registerCreateTrack(type, fn) {
62
+ this.createTrackFunctions[type] = fn;
63
+ }
64
+ playableAsset;
65
+ playOnAwake;
66
+ extrapolationMode = DirectorWrapMode.Loop;
67
+ get isPlaying() { return this._isPlaying; }
68
+ get isPaused() { return this._isPaused; }
69
+ get time() { return this._time; }
70
+ set time(value) {
71
+ if (typeof value === "number" && !Number.isNaN(value))
72
+ this._time = value;
73
+ else if (debug || isLocalNetwork()) {
74
+ console.error("INVALID TIMELINE.TIME VALUE", value, this.name);
75
+ }
76
+ ;
77
+ }
78
+ get duration() { return this._duration; }
79
+ set duration(value) { this._duration = value; }
80
+ get weight() { return this._weight; }
81
+ ;
82
+ set weight(value) { this._weight = value; }
83
+ get speed() { return this._speed; }
84
+ set speed(value) { this._speed = value; }
85
+ /** When enabled the timeline will wait for audio tracks to load at the current time before starting to play */
86
+ waitForAudio = true;
87
+ _visibilityChangeEvt;
88
+ _clonedPlayableAsset = false;
89
+ _speed = 1;
90
+ awake() {
91
+ if (debug)
92
+ console.log(this, this.playableAsset?.tracks);
93
+ this.rebuildGraph();
94
+ if (!this.isValid())
95
+ console.warn("PlayableDirector is not valid", this.playableAsset, this.playableAsset?.tracks, Array.isArray(this.playableAsset?.tracks), this);
96
+ }
97
+ onEnable() {
98
+ for (const track of this._audioTracks) {
99
+ track.onEnable?.();
100
+ }
101
+ for (const track of this._customTracks) {
102
+ track.onEnable?.();
103
+ }
104
+ for (const track of this._animationTracks) {
105
+ track.onEnable?.();
106
+ }
107
+ if (this.playOnAwake) {
108
+ this.play();
109
+ }
110
+ if (!this._visibilityChangeEvt)
111
+ this._visibilityChangeEvt = () => {
112
+ switch (document.visibilityState) {
113
+ case "hidden":
114
+ this.setAudioTracksAllowPlaying(false);
115
+ break;
116
+ case "visible":
117
+ this.setAudioTracksAllowPlaying(true);
118
+ break;
119
+ }
120
+ };
121
+ window.addEventListener('visibilitychange', this._visibilityChangeEvt);
122
+ }
123
+ onDisable() {
124
+ this.stop();
125
+ for (const track of this._audioTracks) {
126
+ track.onDisable?.();
127
+ }
128
+ for (const track of this._customTracks) {
129
+ track.onDisable?.();
130
+ }
131
+ for (const track of this._animationTracks) {
132
+ track.onDisable?.();
133
+ }
134
+ if (this._visibilityChangeEvt)
135
+ window.removeEventListener('visibilitychange', this._visibilityChangeEvt);
136
+ }
137
+ onDestroy() {
138
+ for (const tracks of this._allTracks) {
139
+ for (const track of tracks)
140
+ track.onDestroy?.();
141
+ }
142
+ }
143
+ rebuildGraph() {
144
+ if (!this.isValid())
145
+ return;
146
+ this.resolveBindings();
147
+ this.updateTimelineDuration();
148
+ this.setupAndCreateTrackHandlers();
149
+ }
150
+ async play() {
151
+ if (!this.isValid())
152
+ return;
153
+ const pauseChanged = this._isPaused == true;
154
+ this._isPaused = false;
155
+ if (pauseChanged)
156
+ this.invokePauseChangedMethodsOnTracks();
157
+ if (this._isPlaying)
158
+ return;
159
+ this._isPlaying = true;
160
+ if (this.waitForAudio) {
161
+ // Make sure audio tracks have loaded at the current time
162
+ const promises = [];
163
+ for (const track of this._audioTracks) {
164
+ const promise = track.loadAudio(this._time, 1, 0);
165
+ if (promise)
166
+ promises.push(promise);
167
+ }
168
+ if (promises.length > 0) {
169
+ await Promise.all(promises);
170
+ if (!this._isPlaying)
171
+ return;
172
+ }
173
+ while (this._audioTracks.length > 0 && this._isPlaying && !AudioSource.userInteractionRegistered && this.waitForAudio)
174
+ await delay(200);
175
+ }
176
+ this.invokeStateChangedMethodsOnTracks();
177
+ // Update timeline in LateUpdate to give other scripts time to react to the updated state
178
+ // e.g. if we animate OrbitControls look at target we want those changes to be applied in onBeforeRender
179
+ // if we use onBeforeRender here it will be called *after* the regular onBeforeRender events
180
+ // which is too late
181
+ this._internalUpdateRoutine = this.startCoroutine(this.internalUpdate(), FrameEvent.LateUpdate);
182
+ }
183
+ pause() {
184
+ if (!this.isValid())
185
+ return;
186
+ this._isPlaying = false;
187
+ if (this._isPaused)
188
+ return;
189
+ this._isPaused = true;
190
+ this.internalEvaluate();
191
+ this.invokePauseChangedMethodsOnTracks();
192
+ this.invokeStateChangedMethodsOnTracks();
193
+ }
194
+ stop() {
195
+ this._isStopping = true;
196
+ for (const track of this._audioTracks)
197
+ track.stop();
198
+ const pauseChanged = this._isPaused == true;
199
+ const wasPlaying = this._isPlaying;
200
+ if (this._isPlaying) {
201
+ this._time = 0;
202
+ this._isPlaying = false;
203
+ this._isPaused = false;
204
+ this.internalEvaluate();
205
+ if (pauseChanged)
206
+ this.invokePauseChangedMethodsOnTracks();
207
+ }
208
+ this._isPlaying = false;
209
+ this._isPaused = false;
210
+ if (pauseChanged && !wasPlaying)
211
+ this.invokePauseChangedMethodsOnTracks();
212
+ if (wasPlaying)
213
+ this.invokeStateChangedMethodsOnTracks();
214
+ if (this._internalUpdateRoutine)
215
+ this.stopCoroutine(this._internalUpdateRoutine);
216
+ this._internalUpdateRoutine = null;
217
+ this._isStopping = false;
218
+ }
219
+ evaluate() {
220
+ this.internalEvaluate(true);
221
+ }
222
+ isValid() {
223
+ return this.playableAsset && this.playableAsset.tracks && Array.isArray(this.playableAsset.tracks);
224
+ }
225
+ *forEachTrack() {
226
+ for (const tracks of this._allTracks) {
227
+ for (const track of tracks)
228
+ yield track;
229
+ }
230
+ }
231
+ get audioTracks() {
232
+ return this._audioTracks;
233
+ }
234
+ _guidsMap;
235
+ resolveGuids(map) {
236
+ this._guidsMap = map;
237
+ }
238
+ // INTERNALS
239
+ _isPlaying = false;
240
+ _internalUpdateRoutine;
241
+ _isPaused = false;
242
+ /** internal, true during the time stop() is being processed */
243
+ _isStopping = false;
244
+ _time = 0;
245
+ _duration = 0;
246
+ _weight = 1;
247
+ _animationTracks = [];
248
+ _audioTracks = [];
249
+ _signalTracks = [];
250
+ _controlTracks = [];
251
+ _customTracks = [];
252
+ _allTracks = [
253
+ this._animationTracks,
254
+ this._audioTracks,
255
+ this._signalTracks,
256
+ this._controlTracks,
257
+ this._customTracks
258
+ ];
259
+ /** should be called after evaluate if the director was playing */
260
+ invokePauseChangedMethodsOnTracks() {
261
+ for (const track of this.forEachTrack()) {
262
+ track.onPauseChanged?.call(track);
263
+ }
264
+ }
265
+ invokeStateChangedMethodsOnTracks() {
266
+ for (const track of this.forEachTrack()) {
267
+ track.onStateChanged?.call(track, this._isPlaying);
268
+ }
269
+ }
270
+ *internalUpdate() {
271
+ while (this._isPlaying && this.activeAndEnabled) {
272
+ if (!this._isPaused && this._isPlaying) {
273
+ this._time += this.context.time.deltaTime * this.speed;
274
+ this.internalEvaluate();
275
+ }
276
+ // for (let i = 0; i < 5; i++)
277
+ yield;
278
+ }
279
+ }
280
+ /**
281
+ * PlayableDirector lifecycle should always call this instead of "evaluate"
282
+ * @param called_by_user If true the evaluation is called by the user (e.g. via evaluate())
283
+ */
284
+ internalEvaluate(called_by_user = false) {
285
+ // when the timeline is called by a user via evaluate() we want to keep updating activation tracks
286
+ // because "isPlaying" might be false but the director is still active. See NE-3737
287
+ if (!this.isValid())
288
+ return;
289
+ let t = this._time;
290
+ switch (this.extrapolationMode) {
291
+ case DirectorWrapMode.Hold:
292
+ if (this._speed > 0)
293
+ t = Math.min(t, this._duration);
294
+ else if (this._speed < 0)
295
+ t = Math.max(t, 0);
296
+ this._time = t;
297
+ break;
298
+ case DirectorWrapMode.Loop:
299
+ t %= this._duration;
300
+ this._time = t;
301
+ break;
302
+ case DirectorWrapMode.None:
303
+ if (t > this._duration) {
304
+ this.stop();
305
+ return;
306
+ }
307
+ break;
308
+ }
309
+ const time = this._time;
310
+ for (const track of this.playableAsset.tracks) {
311
+ if (track.muted)
312
+ continue;
313
+ switch (track.type) {
314
+ case Models.TrackType.Activation:
315
+ // when the timeline is being disabled or stopped
316
+ // then we want to leave objects active state as they were
317
+ // see NE-3241
318
+ // TODO: support all "post-playback-state" settings an activation track has, this is just "Leave as is"
319
+ if (!called_by_user && !this._isPlaying)
320
+ continue;
321
+ for (let i = 0; i < track.outputs.length; i++) {
322
+ const binding = track.outputs[i];
323
+ if (typeof binding === "object") {
324
+ let isActive = false;
325
+ if (track.clips) {
326
+ for (const clip of track.clips) {
327
+ if (clip.start <= time && time <= clip.end) {
328
+ isActive = true;
329
+ }
330
+ }
331
+ }
332
+ const obj = binding;
333
+ if (obj.visible !== undefined) {
334
+ if (obj.visible !== isActive) {
335
+ obj.visible = isActive;
336
+ if (debug)
337
+ console.warn(this.name, "set ActivationTrack-" + i, obj.name, isActive, time);
338
+ }
339
+ }
340
+ }
341
+ }
342
+ break;
343
+ }
344
+ }
345
+ // When timeline reaches the end "stop()" is called which is evaluating with time 0
346
+ // We don't want to re-evaluate the animation then in case the timeline is blended with the Animator
347
+ // e.g then the timeline animation at time 0 is 100% applied on top of the animator animation
348
+ if (!this._isStopping) {
349
+ for (const handler of this._animationTracks) {
350
+ handler.evaluate(time);
351
+ }
352
+ }
353
+ for (const handler of this._audioTracks) {
354
+ handler.evaluate(time);
355
+ }
356
+ for (const sig of this._signalTracks) {
357
+ sig.evaluate(time);
358
+ }
359
+ for (const ctrl of this._controlTracks) {
360
+ ctrl.evaluate(time);
361
+ }
362
+ for (const cust of this._customTracks) {
363
+ cust.evaluate(time);
364
+ }
365
+ }
366
+ resolveBindings() {
367
+ if (!this._clonedPlayableAsset) {
368
+ this._clonedPlayableAsset = true;
369
+ this.playableAsset = deepClone(this.playableAsset);
370
+ }
371
+ if (!this.playableAsset || !this.playableAsset.tracks)
372
+ return;
373
+ // if the director has a parent we assume it is part of the current scene
374
+ // if not (e.g. when loaded via adressable but not yet added to any scene)
375
+ // we can only resolve objects that are children
376
+ const root = this.findRoot(this.gameObject);
377
+ for (const track of this.playableAsset.tracks) {
378
+ for (let i = track.outputs.length - 1; i >= 0; i--) {
379
+ let binding = track.outputs[i];
380
+ if (typeof binding === "string") {
381
+ if (this._guidsMap && this._guidsMap[binding])
382
+ binding = this._guidsMap[binding];
383
+ const obj = GameObject.findByGuid(binding, root);
384
+ if (obj === null || typeof obj !== "object") {
385
+ // if the binding is missing remove it to avoid unnecessary loops
386
+ track.outputs.splice(i, 1);
387
+ console.warn("Failed to resolve binding", binding, track.name, track.type);
388
+ }
389
+ else {
390
+ if (debug)
391
+ console.log("Resolved binding", binding, "to", obj);
392
+ track.outputs[i] = obj;
393
+ }
394
+ }
395
+ else if (binding === null) {
396
+ track.outputs.splice(i, 1);
397
+ if (PlayableDirector.createTrackFunctions[track.type]) {
398
+ // if a custom track doesnt have a binding its ok
399
+ continue;
400
+ }
401
+ // if the binding is missing remove it to avoid unnecessary loops
402
+ if (track.type !== Models.TrackType.Audio && track.type !== Models.TrackType.Control && track.type !== Models.TrackType.Marker && track.type !== Models.TrackType.Signal)
403
+ console.warn("Missing binding", binding, track.name, track.type, this.name, this.playableAsset.name);
404
+ }
405
+ }
406
+ if (track.type === Models.TrackType.Control) {
407
+ if (track.clips) {
408
+ for (let i = 0; i < track.clips.length; i++) {
409
+ const clip = track.clips[i];
410
+ let binding = clip.asset.sourceObject;
411
+ if (typeof binding === "string") {
412
+ if (this._guidsMap && this._guidsMap[binding])
413
+ binding = this._guidsMap[binding];
414
+ const obj = GameObject.findByGuid(binding, root);
415
+ if (obj === null || typeof obj !== "object") {
416
+ console.warn("Failed to resolve sourceObject binding", binding, track.name, clip);
417
+ }
418
+ else {
419
+ if (debug)
420
+ console.log("Resolved binding", binding, "to", obj);
421
+ clip.asset.sourceObject = obj;
422
+ }
423
+ }
424
+ }
425
+ }
426
+ }
427
+ }
428
+ }
429
+ findRoot(current) {
430
+ if (current.parent)
431
+ return this.findRoot(current.parent);
432
+ return current;
433
+ }
434
+ updateTimelineDuration() {
435
+ this._duration = 0;
436
+ if (!this.playableAsset || !this.playableAsset.tracks)
437
+ return;
438
+ for (const track of this.playableAsset.tracks) {
439
+ if (track.muted === true)
440
+ continue;
441
+ if (track.clips) {
442
+ for (const clip of track.clips) {
443
+ if (clip.end > this._duration)
444
+ this._duration = clip.end;
445
+ }
446
+ }
447
+ if (track.markers) {
448
+ for (const marker of track.markers) {
449
+ if (marker.time > this._duration)
450
+ this._duration = marker.time + .001;
451
+ }
452
+ }
453
+ }
454
+ // console.log("timeline duration", this._duration, this.playableAsset);
455
+ }
456
+ setupAndCreateTrackHandlers() {
457
+ this._animationTracks.length = 0;
458
+ this._audioTracks.length = 0;
459
+ this._signalTracks.length = 0;
460
+ if (!this.playableAsset)
461
+ return;
462
+ let audioListener = GameObject.findObjectOfType(AudioListener, this.context);
463
+ for (const track of this.playableAsset.tracks) {
464
+ const type = track.type;
465
+ const registered = PlayableDirector.createTrackFunctions[type];
466
+ if (registered !== null && registered !== undefined) {
467
+ const res = registered(this, track);
468
+ if (typeof res.evaluate === "function") {
469
+ res.director = this;
470
+ res.track = track;
471
+ this._customTracks.push(res);
472
+ continue;
473
+ }
474
+ }
475
+ // only handle animation tracks
476
+ if (track.type === Models.TrackType.Animation) {
477
+ if (!track.clips || track.clips.length <= 0) {
478
+ if (debug)
479
+ console.warn("Animation track has no clips", track);
480
+ continue;
481
+ }
482
+ // loop outputs / bindings, they should contain animator references
483
+ for (let i = track.outputs.length - 1; i >= 0; i--) {
484
+ let binding = track.outputs[i];
485
+ if (binding instanceof Object3D) {
486
+ const anim = GameObject.getOrAddComponent(binding, Animator);
487
+ if (anim)
488
+ binding = anim;
489
+ }
490
+ const animationClips = binding?.gameObject?.animations;
491
+ if (animationClips) {
492
+ const handler = new Tracks.AnimationTrackHandler();
493
+ handler.trackOffset = track.trackOffset;
494
+ handler.director = this;
495
+ handler.track = track;
496
+ for (let i = 0; i < track.clips.length; i++) {
497
+ const clipModel = track.clips[i];
498
+ const animModel = clipModel.asset;
499
+ if (!animModel) {
500
+ console.error("MISSING anim model?", "clip#" + i, clipModel, track, this.playableAsset, this.name);
501
+ continue;
502
+ }
503
+ // console.log(clipModel, track);
504
+ const targetObjectId = animModel.clip;
505
+ let clip = targetObjectId;
506
+ if (typeof clip === "string" || typeof clip === "number") {
507
+ clip = animationClips.find(c => c.name === targetObjectId);
508
+ }
509
+ if (!clip) {
510
+ console.warn("Could not find animationClip for model", clipModel, track.name, this.name, this.playableAsset?.name);
511
+ continue;
512
+ }
513
+ // Try to share the mixer with the animator
514
+ if (binding instanceof Animator && binding.runtimeAnimatorController) {
515
+ if (!binding.__internalDidAwakeAndStart)
516
+ binding.initializeRuntimeAnimatorController();
517
+ // Call bind once to ensure the animator is setup and has a mixer
518
+ if (!binding.runtimeAnimatorController.mixer)
519
+ binding.runtimeAnimatorController.bind(binding);
520
+ handler.mixer = binding.runtimeAnimatorController.mixer;
521
+ }
522
+ // If we can not get the mixer from the animator then create a new one
523
+ if (!handler.mixer)
524
+ handler.mixer = new THREE.AnimationMixer(binding.gameObject);
525
+ handler.clips.push(clip);
526
+ // uncache because we want to create a new action
527
+ // this is needed because if a clip is used multiple times in a track (or even multiple tracks)
528
+ // we want to avoid setting weights on the same instance for clips/objects that are not active
529
+ handler.mixer.uncacheAction(clip);
530
+ handler.createHooks(clipModel.asset, clip);
531
+ const clipAction = handler.mixer.clipAction(clip); // new THREE.AnimationAction(handler.mixer, clip, null, null);
532
+ handler.actions.push(clipAction);
533
+ handler.models.push(clipModel);
534
+ }
535
+ this._animationTracks.push(handler);
536
+ }
537
+ }
538
+ }
539
+ else if (track.type === Models.TrackType.Audio) {
540
+ if (!track.clips || track.clips.length <= 0)
541
+ continue;
542
+ const audio = new Tracks.AudioTrackHandler();
543
+ audio.director = this;
544
+ audio.track = track;
545
+ audio.audioSource = track.outputs.find(o => o instanceof AudioSource);
546
+ this._audioTracks.push(audio);
547
+ if (!audioListener) {
548
+ // If the scene doesnt have an AudioListener we add one to the main camera
549
+ audioListener = this.context.mainCameraComponent?.gameObject.addNewComponent(AudioListener);
550
+ }
551
+ audio.listener = audioListener.listener;
552
+ for (let i = 0; i < track.clips.length; i++) {
553
+ const clipModel = track.clips[i];
554
+ audio.addModel(clipModel);
555
+ }
556
+ }
557
+ else if (track.type === Models.TrackType.Marker) {
558
+ const signalHandler = new Tracks.SignalTrackHandler();
559
+ signalHandler.director = this;
560
+ signalHandler.track = track;
561
+ if (track.markers) {
562
+ for (const marker of track.markers) {
563
+ switch (marker.type) {
564
+ case Models.MarkerType.Signal:
565
+ signalHandler.models.push(marker);
566
+ signalHandler.didTrigger.push(false);
567
+ break;
568
+ }
569
+ }
570
+ }
571
+ if (signalHandler !== null && signalHandler.models.length > 0) {
572
+ const rec = GameObject.getComponent(this.gameObject, SignalReceiver);
573
+ if (rec) {
574
+ signalHandler.receivers.push(rec);
575
+ this._signalTracks.push(signalHandler);
576
+ }
577
+ }
578
+ }
579
+ else if (track.type === Models.TrackType.Signal) {
580
+ const handler = new Tracks.SignalTrackHandler();
581
+ handler.director = this;
582
+ handler.track = track;
583
+ if (track.markers) {
584
+ for (const marker of track.markers) {
585
+ handler.models.push(marker);
586
+ handler.didTrigger.push(false);
587
+ }
588
+ }
589
+ for (const bound of track.outputs) {
590
+ handler.receivers.push(bound);
591
+ }
592
+ this._signalTracks.push(handler);
593
+ }
594
+ else if (track.type === Models.TrackType.Control) {
595
+ const handler = new Tracks.ControlTrackHandler();
596
+ handler.director = this;
597
+ handler.track = track;
598
+ if (track.clips) {
599
+ for (const clip of track.clips) {
600
+ handler.models.push(clip);
601
+ }
602
+ }
603
+ handler.resolveSourceObjects(this.context);
604
+ this._controlTracks.push(handler);
605
+ }
606
+ }
607
+ }
608
+ setAudioTracksAllowPlaying(allow) {
609
+ for (const track of this._audioTracks) {
610
+ track.onAllowAudioChanged(allow);
611
+ }
612
+ }
613
+ /** Experimental support for overriding timeline animation data (position or rotation) */
614
+ animationCallbackReceivers = [];
615
+ /** Experimental: Receive callbacks for timeline animation. Allows modification of final value */
616
+ registerAnimationCallback(receiver) { this.animationCallbackReceivers.push(receiver); }
617
+ /** Experimental: Unregister callbacks for timeline animation. Allows modification of final value */
618
+ unregisterAnimationCallback(receiver) {
619
+ const index = this.animationCallbackReceivers.indexOf(receiver);
620
+ if (index === -1)
621
+ return;
622
+ this.animationCallbackReceivers.splice(index, 1);
623
+ }
624
+ }
625
625
  //# sourceMappingURL=PlayableDirector.js.map