@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
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  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
  686. package/src/engine-components/Joints.ts +51 -51
  687. package/src/engine-components/LODGroup.ts +145 -145
  688. package/src/engine-components/Light.ts +493 -493
  689. package/src/engine-components/LookAtConstraint.ts +11 -11
  690. package/src/engine-components/NestedGltf.ts +70 -70
  691. package/src/engine-components/Networking.ts +72 -72
  692. package/src/engine-components/OffsetConstraint.ts +59 -59
  693. package/src/engine-components/OrbitControls.ts +653 -653
  694. package/src/engine-components/ParticleSystem.ts +1192 -1192
  695. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  696. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  697. package/src/engine-components/PlayerColor.ts +93 -93
  698. package/src/engine-components/ReflectionProbe.ts +192 -192
  699. package/src/engine-components/Renderer.ts +1125 -1125
  700. package/src/engine-components/RendererLightmap.ts +145 -145
  701. package/src/engine-components/RigidBody.ts +453 -453
  702. package/src/engine-components/SceneSwitcher.ts +594 -594
  703. package/src/engine-components/ScreenCapture.ts +437 -437
  704. package/src/engine-components/ShadowCatcher.ts +149 -149
  705. package/src/engine-components/Skybox.ts +281 -281
  706. package/src/engine-components/SmoothFollow.ts +57 -57
  707. package/src/engine-components/SpatialTrigger.ts +142 -142
  708. package/src/engine-components/SpectatorCamera.ts +675 -675
  709. package/src/engine-components/SphereCollider.ts +1 -1
  710. package/src/engine-components/SpriteRenderer.ts +244 -244
  711. package/src/engine-components/SyncedCamera.ts +208 -208
  712. package/src/engine-components/SyncedRoom.ts +166 -166
  713. package/src/engine-components/SyncedTransform.ts +336 -336
  714. package/src/engine-components/TestRunner.ts +114 -114
  715. package/src/engine-components/TransformGizmo.ts +157 -157
  716. package/src/engine-components/VideoPlayer.ts +831 -831
  717. package/src/engine-components/Voip.ts +214 -214
  718. package/src/engine-components/XRFlag.ts +138 -138
  719. package/src/engine-components/api.ts +22 -22
  720. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  721. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  722. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  723. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  724. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  725. package/src/engine-components/codegen/components.ts +216 -216
  726. package/src/engine-components/debug/LogStats.ts +21 -21
  727. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  728. package/src/engine-components/export/usdz/Extension.ts +11 -11
  729. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  730. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  731. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  732. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  733. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  734. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  735. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  736. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
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  738. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  739. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  740. package/src/engine-components/export/usdz/index.ts +2 -2
  741. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  742. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
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  744. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  745. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  746. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
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  754. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
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  759. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  760. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  761. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
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  763. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  764. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  765. package/src/engine-components/postprocessing/index.ts +3 -3
  766. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  767. package/src/engine-components/timeline/SignalAsset.ts +138 -138
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  769. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
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  771. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  772. package/src/engine-components/ui/Button.ts +283 -283
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  777. package/src/engine-components/ui/Image.ts +102 -102
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  779. package/src/engine-components/ui/Interfaces.ts +57 -57
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  781. package/src/engine-components/ui/Outline.ts +12 -12
  782. package/src/engine-components/ui/PointerEvents.ts +118 -118
  783. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  784. package/src/engine-components/ui/Raycaster.ts +73 -73
  785. package/src/engine-components/ui/RectTransform.ts +364 -364
  786. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  787. package/src/engine-components/ui/Text.ts +572 -572
  788. package/src/engine-components/ui/Utils.ts +110 -110
  789. package/src/engine-components/utils/LookAt.ts +65 -65
  790. package/src/engine-components/utils/OpenURL.ts +118 -118
  791. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  792. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  793. package/src/engine-components/webxr/WebXR.ts +761 -761
  794. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  795. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  796. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
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  798. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  799. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  800. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  801. package/src/engine-components/webxr/index.ts +3 -3
  802. package/src/engine-components-experimental/Presentation.ts +12 -12
  803. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  804. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
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  807. package/src/engine-schemes/synced-camera-model.ts +92 -92
  808. package/src/engine-schemes/synced-transform-model.ts +90 -90
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  817. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
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  820. package/src/include/ktx2/basis_transcoder.js +21 -21
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  824. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  825. package/src/include/three/VRButton.js +194 -194
  826. package/src/needle-engine.ts +55 -55
  827. package/src/engine/dist/api.js +0 -73
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  849. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,1193 +1,1193 @@
1
- import { Behaviour, GameObject } from "./Component.js";
2
- import * as THREE from "three";
3
- import { MainModule, EmissionModule, ShapeModule, ParticleSystemShapeType, MinMaxCurve, MinMaxGradient, ColorOverLifetimeModule, SizeOverLifetimeModule, NoiseModule, ParticleSystemSimulationSpace, ParticleBurst, type IParticleSystem, ParticleSystemRenderMode, TrailModule, VelocityOverLifetimeModule, TextureSheetAnimationModule, RotationOverLifetimeModule, LimitVelocityOverLifetimeModule, RotationBySpeedModule, InheritVelocityModule, SizeBySpeedModule, ColorBySpeedModule, ParticleSystemScalingMode } from "./ParticleSystemModules.js"
4
- import { getParam } from "../engine/engine_utils.js";
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-
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- // https://github.dev/creativelifeform/three-nebula
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- // import System, { Emitter, Position, Life, SpriteRenderer, Particle, Body, MeshRenderer, } from 'three-nebula.js';
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-
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- import { serializable } from "../engine/engine_serialization.js";
10
- import { RGBAColor } from "./js-extensions/RGBAColor.js";
11
- import { AxesHelper, BufferGeometry, Color, Material, Matrix4, Mesh, MeshStandardMaterial, Object3D, OneMinusDstAlphaFactor, PlaneGeometry, Quaternion, Sprite, SpriteMaterial, Vector3, Vector4 } from "three";
12
- import { getWorldPosition, getWorldQuaternion, getWorldScale, setWorldScale } from "../engine/engine_three_utils.js";
13
- import { assign } from "../engine/engine_serialization_core.js";
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- import { ParticleSystem as _ParticleSystem, ConstantValue, ConstantColor, BatchedParticleRenderer, TrailBatch, TrailParticle, RenderMode } from "three.quarks";
15
- import type { BatchedRenderer, Behavior, BehaviorPlugin, BillBoardSettings, BurstParameters, ColorGenerator, EmissionState, EmitSubParticleSystem, EmitterShape, FunctionColorGenerator, FunctionJSON, FunctionValueGenerator, IntervalValue, MeshSettings, Particle, ParticleEmitter, ParticleSystemParameters, PointEmitter, RecordState, RotationGenerator, SizeOverLife, TrailSettings, VFXBatchSettings, ValueGenerator } from "three.quarks";
16
- import { createFlatTexture } from "../engine/engine_shaders.js";
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- import { Mathf } from "../engine/engine_math.js";
18
- import { Context } from "../engine/engine_setup.js";
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- import { ParticleSubEmitter } from "./ParticleSystemSubEmitter.js";
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- import { NEEDLE_progressive } from "../engine/extensions/NEEDLE_progressive.js";
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- import { Gizmos } from "../engine/engine_gizmos.js";
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- import { isDevEnvironment, showBalloonWarning } from "../engine/debug/index.js";
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-
24
- const debug = getParam("debugparticles");
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- const suppressProgressiveLoading = getParam("noprogressive");
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- const debugProgressiveLoading = getParam("debugprogressive");
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-
28
-
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- export type { Behavior as QParticleBehaviour, Particle as QParticle } from "three.quarks"
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-
31
-
32
-
33
- export enum SubEmitterType {
34
- Birth = 0,
35
- Collision = 1,
36
- Death = 2,
37
- Trigger = 3,
38
- Manual = 4,
39
- }
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-
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- export class ParticleSystemRenderer extends Behaviour {
42
-
43
- @serializable()
44
- renderMode?: ParticleSystemRenderMode;
45
-
46
- @serializable(Material)
47
- particleMaterial?: SpriteMaterial;
48
-
49
- @serializable(Material)
50
- trailMaterial?: SpriteMaterial;
51
-
52
- // @serializable(Mesh)
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- particleMesh?: Mesh | string;
54
-
55
- @serializable()
56
- maxParticleSize!: number;
57
-
58
- @serializable()
59
- minParticleSize!: number;
60
-
61
- @serializable()
62
- velocityScale?: number;
63
- @serializable()
64
- cameraVelocityScale?: number;
65
- @serializable()
66
- lengthScale?: number;
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-
68
- start() {
69
- if (this.maxParticleSize !== .5 && this.minParticleSize !== 0) {
70
- if (isDevEnvironment()) {
71
- const msg = `ParticleSystem \"${this.name}\" has non-default min/max particle size. This may not render correctly. Please set min size to 0 and the max size to 0.5 and use the \"StartSize\" setting instead`;
72
- console.warn(msg);
73
- // showBalloonWarning(msg);
74
- }
75
- }
76
- }
77
-
78
- get transparent(): boolean {
79
- const res = this.particleMaterial?.transparent ?? false;
80
- // console.log(res, this.particleMaterial);
81
- return res;
82
- }
83
-
84
- private static _havePatchedQuarkShaders = false;
85
-
86
- getMaterial(trailEnabled: boolean = false) {
87
-
88
- if (!ParticleSystemRenderer._havePatchedQuarkShaders) {
89
- ParticleSystemRenderer._havePatchedQuarkShaders = true;
90
-
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- // HACK patch three.quarks fo three152+, see https://github.com/Alchemist0823/three.quarks/issues/56#issuecomment-1560825038
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- const _rebuild = TrailBatch.prototype.rebuildMaterial;
93
- TrailBatch.prototype.rebuildMaterial = function () {
94
- _rebuild.call(this);
95
- this.material.defines.MAP_UV = "uv";
96
- }
97
- }
98
-
99
- const material = (trailEnabled === true && this.trailMaterial) ? this.trailMaterial : this.particleMaterial;
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-
101
- // progressive load on start
102
- // TODO: figure out how to do this before particle system rendering so we only load textures for visible materials
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- if (material && !suppressProgressiveLoading && material["_didRequestTextureLOD"] === undefined) {
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- material["_didRequestTextureLOD"] = 0;
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- if (debugProgressiveLoading) {
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- console.log("Load material LOD", material.name);
107
- }
108
- NEEDLE_progressive.assignTextureLOD(this.context, this.sourceId, material);
109
- }
110
-
111
- return material;
112
- }
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-
114
- getMesh(_renderMode?: ParticleSystemRenderMode) {
115
- let geo: BufferGeometry | null = null;
116
- if (!geo) {
117
- if (this.particleMesh instanceof Mesh) {
118
- geo = this.particleMesh.geometry;
119
- }
120
- if (geo === null) {
121
- geo = new PlaneGeometry(1, 1);
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- // Flip UVs horizontally
123
- const uv = geo.attributes.uv;
124
- for (let i = 0; i < uv.count; i++) {
125
- uv.setX(i, 1 - uv.getX(i));
126
- }
127
- }
128
- }
129
-
130
- const res = new Mesh(geo, this.getMaterial());
131
- return res;
132
- }
133
- }
134
-
135
- class MinMaxCurveFunction implements FunctionValueGenerator {
136
-
137
- private _curve: MinMaxCurve;
138
- private _factor: number;
139
-
140
- constructor(curve: MinMaxCurve, factor: number = 1) {
141
- this._curve = curve;
142
- this._factor = factor;
143
- }
144
-
145
- type: "function" = "function";
146
-
147
- genValue(t: number): number {
148
- return this._curve.evaluate(t, Math.random()) * this._factor;
149
- }
150
- toJSON(): FunctionJSON {
151
- throw new Error("Method not implemented.");
152
- }
153
- clone(): FunctionValueGenerator {
154
- throw new Error("Method not implemented.");
155
- }
156
- }
157
-
158
- class MinMaxGradientFunction implements FunctionColorGenerator {
159
-
160
- private _curve: MinMaxGradient;
161
-
162
- constructor(curve: MinMaxGradient) { this._curve = curve; }
163
-
164
- type: "function" = "function";
165
-
166
- genColor(color: THREE.Vector4, t: number): THREE.Vector4 {
167
- const col = this._curve.evaluate(t, Math.random());
168
- // TODO: incoming color should probably be blended?
169
- color.set(col.r, col.g, col.b, col.alpha);
170
- return color;
171
- }
172
- toJSON(): FunctionJSON {
173
- throw new Error("Method not implemented.");
174
- }
175
- clone(): FunctionColorGenerator {
176
- throw new Error("Method not implemented.");
177
- }
178
-
179
- }
180
-
181
- abstract class BaseValueGenerator implements ValueGenerator {
182
-
183
- type: "value" = "value";
184
- toJSON(): FunctionJSON {
185
- throw new Error("Method not implemented.");
186
- }
187
- clone(): ValueGenerator {
188
- throw new Error("Method not implemented.");
189
- }
190
-
191
- abstract genValue(): number;
192
-
193
- readonly system: ParticleSystem;
194
-
195
- constructor(system: ParticleSystem) {
196
- this.system = system;
197
- }
198
- }
199
-
200
- class TextureSheetStartFrameGenerator extends BaseValueGenerator {
201
- genValue(): number {
202
- return this.system.textureSheetAnimation.getStartIndex();
203
- }
204
-
205
- }
206
-
207
- class ParticleSystemEmissionOverTime extends BaseValueGenerator {
208
-
209
- private _lastPosition: Vector3 = new Vector3();
210
- private _lastDistance: number = 0;
211
-
212
- update() {
213
- const currentPosition = getWorldPosition(this.system.gameObject);
214
- this._lastDistance = this._lastPosition.distanceTo(currentPosition)
215
- this._lastPosition.copy(currentPosition);
216
- }
217
-
218
- genValue(): number {
219
- if (!this.system.isPlaying) return 0;
220
- if (!this.system.emission.enabled) return 0;
221
- if (this.system.currentParticles >= this.system.maxParticles) return 0;
222
- // emission over time
223
- let emission = this.system.emission.rateOverTime.evaluate(this.system.time / this.system.duration, Math.random());
224
- // if(this.system.currentParticles + emission > this.system.maxParticles)
225
- // emission = (this.system.maxParticles - this.system.currentParticles);
226
- // const res = Mathf.clamp(emission, 0, this.system.maxParticles - this.system.currentParticles);
227
-
228
- if (this.system.deltaTime > 0) {
229
- const distanceEmission = this.system.emission.rateOverDistance.evaluate(this.system.time / this.system.duration, Math.random());
230
- const meterPerSecond = this._lastDistance / this.system.deltaTime;
231
- let distanceEmissionValue = meterPerSecond * distanceEmission;
232
- if (!Number.isFinite(distanceEmissionValue)) distanceEmissionValue = 0;
233
- emission += distanceEmissionValue;
234
- }
235
- const burst = this.system.emission.getBurst();
236
- if (burst > 0)
237
- emission += burst / this.system.deltaTime;
238
-
239
- const maxEmission = (this.system.maxParticles - this.system.currentParticles);
240
- return Mathf.clamp(emission, 0, maxEmission / this.system.deltaTime);
241
- }
242
- }
243
-
244
- class ParticleSystemEmissionOverDistance extends BaseValueGenerator {
245
-
246
- genValue(): number {
247
- if (!this.system.isPlaying) return 0;
248
- // this seems not be called yet
249
- return 0;
250
- // if (this.system.currentParticles >= this.system.maxParticles) return 0;
251
- // const emission = this.system.emission.rateOverDistance.evaluate(this.system.time / this.system.duration, Math.random());
252
- // return emission;
253
- }
254
- }
255
-
256
- export abstract class ParticleSystemBaseBehaviour implements Behavior {
257
-
258
- system!: ParticleSystem;
259
- get context() { return this.system.context; }
260
-
261
- constructor(ps?: ParticleSystem) {
262
- this.type = Object.getPrototypeOf(this).constructor.name || "ParticleSystemBaseBehaviour";
263
- if (ps)
264
- this.system = ps;
265
- }
266
-
267
- type: string;
268
-
269
- initialize(_particle: Particle): void { }
270
- update(_particle: Particle, _delta: number): void { }
271
- frameUpdate(_delta: number): void { }
272
- toJSON() { throw new Error("Method not implemented."); }
273
- clone(): Behavior { throw new Error("Method not implemented."); }
274
- reset() { }
275
- }
276
-
277
- const $startFrame = Symbol("startFrame")
278
- class TextureSheetAnimationBehaviour extends ParticleSystemBaseBehaviour {
279
- type: string = "NeedleTextureSheet"
280
-
281
- // initialize(_particle: Particle): void {
282
- // _particle[$startFrame] = this.system.textureSheetAnimation.getStartIndex();
283
- // }
284
-
285
- update(particle: Particle, _delta: number) {
286
- const sheet = this.system.textureSheetAnimation;
287
- if (sheet.enabled) {
288
- const t01 = particle.age / particle.life;
289
- const index = sheet.evaluate(t01);
290
- if (index !== undefined)
291
- particle.uvTile = index;
292
- }
293
- }
294
-
295
- }
296
-
297
- const $particleRotation = Symbol("particleRotation")
298
-
299
- class RotationBehaviour extends ParticleSystemBaseBehaviour {
300
- type: string = "NeedleRotation"
301
-
302
- initialize(particle: Particle) {
303
- particle[$particleRotation] = Math.random();
304
- }
305
-
306
- update(particle: Particle, delta: number) {
307
- if (particle.rotation === undefined) return;
308
-
309
- const t = particle.age / particle.life;
310
-
311
- if (typeof particle.rotation === "number") {
312
- if (this.system.rotationOverLifetime.enabled) {
313
- particle.rotation += this.system.rotationOverLifetime.evaluate(t, particle[$particleRotation]) * delta;
314
- }
315
- else {
316
- if (this.system.renderer.renderMode === ParticleSystemRenderMode.Billboard)
317
- particle.rotation = Math.PI;
318
- }
319
-
320
- if (this.system.rotationBySpeed.enabled) {
321
- const speed = particle.velocity.length();
322
- particle.rotation += this.system.rotationBySpeed.evaluate(t, speed) * delta;
323
- }
324
- }
325
- else {
326
- // const quat = particle.rotation as Quaternion;
327
- // TODO: implement rotation by speed for quaternions
328
- }
329
- }
330
- }
331
-
332
- const $sizeLerpFactor = Symbol("sizeLerpFactor");
333
- const localScaleVec3 = new Vector3();
334
- class SizeBehaviour extends ParticleSystemBaseBehaviour {
335
-
336
- type: string = "NeedleSize";
337
-
338
- private _minSize = 0;
339
- private _maxSize = 1;
340
-
341
- initialize(particle: Particle) {
342
- particle[$sizeLerpFactor] = Math.random();
343
- this._minSize = this.system.renderer.minParticleSize;
344
- this._maxSize = this.system.renderer.maxParticleSize;
345
- }
346
-
347
- update(particle: Particle, _delta: number): void {
348
- const age01 = particle.age / particle.life;
349
- let size = 1;
350
- if (this.system.sizeOverLifetime.enabled)
351
- size *= this.system.sizeOverLifetime.evaluate(age01, undefined, particle[$sizeLerpFactor]).x;
352
- let scaleFactor = 1;
353
- if (this.system.renderer.renderMode !== ParticleSystemRenderMode.Mesh)
354
- scaleFactor = this.system.worldScale.x / this.system.cameraScale;
355
- particle.size = particle.startSize * size * scaleFactor;
356
- if (this.system.localspace) {
357
- const scale = getLocalSimulationScale(this.system, localScaleVec3);
358
- particle.size *= scale.x;
359
- }
360
- // in Unity this is viewport size, we don't really support this yet (and the renderer is logging a warning)
361
- // so for now it's disabled again
362
- // particle.size = Mathf.clamp(particle.size, this._minSize, this._maxSize);
363
- }
364
- }
365
-
366
- export const $particleLife = Symbol("particleLife");
367
- const $trailLifetime = Symbol("trailLifetime");
368
- const $trailStartLength = Symbol("trailStartLength");
369
- const $trailWidthRandom = Symbol("trailWidthRandom");
370
-
371
- class TrailBehaviour extends ParticleSystemBaseBehaviour {
372
- type: string = "NeedleTrail";
373
-
374
- initialize(particle: Particle) {
375
- if (particle instanceof TrailParticle) {
376
- particle[$particleLife] = particle.life;
377
- if (this.system.trails.enabled && this.system.trails.dieWithParticles === false) {
378
- particle[$trailLifetime] = this.system.trails.lifetime.evaluate(Math.random(), Math.random());
379
- particle.life += particle[$trailLifetime];
380
- }
381
- particle[$trailStartLength] = particle.length;
382
- particle[$trailWidthRandom] = Math.random();
383
- }
384
-
385
- }
386
-
387
- update(particle: Particle) {
388
- if (this.system.trails?.enabled && particle instanceof TrailParticle) {
389
- const trailParticle = particle as TrailParticle;
390
- const age01 = particle.age / particle[$particleLife];
391
- const iter = particle.previous.values();
392
- const length = particle.previous.length;
393
- // const maxAge = this.system.trails.lifetime.
394
- for (let i = 0; i < length; i++) {
395
- const cur = iter.next();
396
- const state = cur.value as RecordState;
397
- const pos01 = 1 - (i / (length - 1));
398
- let size = particle.size;
399
- if (size <= 0 && !this.system.trails.sizeAffectsWidth) {
400
- // Not sure where we get to 100* from, tested in SOC trong com
401
- size = 100 * this.system.trails.widthOverTrail.evaluate(.5, trailParticle[$trailWidthRandom]);
402
- }
403
- state.size = this.system.trails.getWidth(size, age01, pos01, trailParticle[$trailWidthRandom]);
404
- state.color.copy(particle.color);
405
- this.system.trails.getColor(state.color, age01, pos01);
406
- }
407
-
408
- // particle.life = particle.age + .1;
409
- if (particle.age > particle[$particleLife]) {
410
- particle.velocity.set(0, 0, 0);
411
- const t = (particle.age - particle[$particleLife]) / particle[$trailLifetime];
412
- trailParticle.length = Mathf.lerp(particle[$trailStartLength], 0, t);
413
- }
414
- }
415
- }
416
- }
417
-
418
- const $startVelocity = Symbol("startVelocity");
419
- const $gravityFactor = Symbol("gravityModifier");
420
- const $gravitySpeed = Symbol("gravitySpeed");
421
- const $velocityLerpFactor = Symbol("velocity lerp factor");
422
- const temp3 = new Vector3();
423
- const temp4 = new Quaternion();
424
-
425
- class VelocityBehaviour extends ParticleSystemBaseBehaviour {
426
- type: string = "NeedleVelocity";
427
-
428
- private _gravityDirection = new Vector3();
429
-
430
- initialize(particle: Particle): void {
431
- const simulationSpeed = this.system.main.simulationSpeed;
432
-
433
- const factor = 1;
434
- particle.startSpeed = this.system.main.startSpeed.evaluate(Math.random(), Math.random()) * factor;
435
- particle.velocity.copy(this.system.shape.getDirection(particle.position)).multiplyScalar(particle.startSpeed);
436
- if (this.system.inheritVelocity?.enabled) {
437
- this.system.inheritVelocity.applyInitial(particle.velocity);
438
- }
439
- if (!particle[$startVelocity]) particle[$startVelocity] = particle.velocity.clone();
440
- else particle[$startVelocity].copy(particle.velocity);
441
-
442
- const gravityFactor = this.system.main.gravityModifier.evaluate(Math.random(), Math.random());
443
- particle[$gravityFactor] = gravityFactor * simulationSpeed;
444
- particle[$gravitySpeed] = gravityFactor * simulationSpeed * .5
445
-
446
- particle[$velocityLerpFactor] = Math.random();
447
- this.system.velocityOverLifetime?.init(particle);
448
-
449
- this._gravityDirection.set(0, -1, 0);
450
- if (this.system.main.simulationSpace === ParticleSystemSimulationSpace.Local)
451
- this._gravityDirection.applyQuaternion(this.system.worldQuaternionInverted).normalize();
452
- }
453
-
454
- update(particle: Particle, delta: number): void {
455
-
456
- //////////////////////
457
- // calculate speed
458
- const baseVelocity = particle[$startVelocity];
459
- const gravityFactor = particle[$gravityFactor];
460
- if (gravityFactor !== 0) {
461
- const factor = gravityFactor * particle[$gravitySpeed];
462
- temp3.copy(this._gravityDirection).multiplyScalar(factor);
463
- particle[$gravitySpeed] += delta * .05;
464
- baseVelocity.add(temp3);
465
- }
466
- particle.velocity.copy(baseVelocity);
467
-
468
-
469
- const t01 = particle.age / particle.life;
470
-
471
- if (this.system.inheritVelocity?.enabled) {
472
- this.system.inheritVelocity.applyCurrent(particle.velocity, t01, particle[$velocityLerpFactor]);
473
- }
474
-
475
- const noise = this.system.noise;
476
- if (noise.enabled) {
477
- noise.apply(0, particle.position, particle.velocity, delta, particle.age, particle.life);
478
- }
479
-
480
- //////////////////////
481
- // evaluate by speed modules
482
- const sizeBySpeed = this.system.sizeBySpeed;
483
- if (sizeBySpeed?.enabled) {
484
- particle.size = sizeBySpeed.evaluate(particle.velocity, t01, particle[$velocityLerpFactor], particle.size);
485
- }
486
-
487
- const colorBySpeed = this.system.colorBySpeed;
488
- if (colorBySpeed?.enabled) {
489
- colorBySpeed.evaluate(particle.velocity, particle[$velocityLerpFactor], particle.color);
490
- }
491
-
492
- //////////////////////
493
- // limit or modify speed
494
- const velocity = this.system.velocityOverLifetime;
495
- if (velocity.enabled) {
496
- velocity.apply(particle, 0, particle.position, particle.velocity, delta, particle.age, particle.life);
497
- }
498
-
499
- const limitVelocityOverLifetime = this.system.limitVelocityOverLifetime;
500
- if (limitVelocityOverLifetime.enabled) {
501
- // const factor = this.system.worldScale.x;
502
- limitVelocityOverLifetime.apply(particle.position, baseVelocity, particle.velocity, particle.size, t01, delta, 1);
503
- }
504
-
505
- if (this.system.worldspace) {
506
- particle.velocity.multiply(this.system.worldScale);
507
- }
508
- }
509
- }
510
-
511
- const $colorLerpFactor = Symbol("colorLerpFactor");
512
- const tempColor = new RGBAColor(1, 1, 1, 1);
513
- const col = new RGBAColor(1, 1, 1, 1);
514
- class ColorBehaviour extends ParticleSystemBaseBehaviour {
515
- type: string = "NeedleColor";
516
-
517
- initialize(_particle: Particle): void {
518
- }
519
-
520
- private _init(particle: Particle) {
521
- const materialColor = this.system.renderer.particleMaterial;
522
- col.copy(this.system.main.startColor.evaluate(Math.random()));
523
- if (materialColor?.color) {
524
- tempColor.copy(materialColor.color);
525
- col.multiply(tempColor)
526
- }
527
- col.convertLinearToSRGB();
528
- particle.startColor.set(col.r, col.g, col.b, col.alpha);
529
- particle.color.copy(particle.startColor);
530
- particle[$colorLerpFactor] = Math.random();
531
- }
532
-
533
- update(particle: Particle, _delta: number): void {
534
- if (particle.age === 0)
535
- this._init(particle);
536
- if (this.system.colorOverLifetime.enabled) {
537
- const t = particle.age / particle.life;
538
- const col = this.system.colorOverLifetime.color.evaluate(t, particle[$colorLerpFactor]);
539
- particle.color.set(col.r, col.g, col.b, col.alpha).multiply(particle.startColor);
540
- }
541
- else {
542
- particle.color.copy(particle.startColor);
543
- }
544
- }
545
- }
546
-
547
- class ParticleSystemInterface implements ParticleSystemParameters {
548
-
549
- private readonly system: ParticleSystem;
550
- private readonly emission: ParticleSystemEmissionOverTime;
551
- private get anim(): TextureSheetAnimationModule {
552
- return this.system.textureSheetAnimation;
553
- }
554
-
555
- constructor(system: ParticleSystem) {
556
- this.system = system;
557
- this.emission = new ParticleSystemEmissionOverTime(this.system);
558
- }
559
-
560
- get prewarm() { return false; } // force disable three.quark prewarm, we have our own!
561
- get material() { return this.system.renderer.getMaterial(this.system.trails.enabled) as Material; }
562
- get layers() { return this.system.gameObject.layers; }
563
-
564
- update() {
565
- this.emission.update();
566
- }
567
-
568
- autoDestroy?: boolean | undefined;
569
- get looping() { return this.system.main.loop; }
570
- get duration() { return this.system.duration; }
571
- get shape(): EmitterShape { return this.system.shape; }
572
- get startLife() { return new MinMaxCurveFunction(this.system.main.startLifetime); }
573
- get startSpeed() { return new MinMaxCurveFunction(this.system.main.startSpeed); }
574
- get startRotation() { return new MinMaxCurveFunction(this.system.main.startRotation); }
575
- get startSize() { return new MinMaxCurveFunction(this.system.main.startSize); }
576
- startLength?: ValueGenerator | FunctionValueGenerator | undefined; /** start length is for trails */
577
- get startColor() { return new ConstantColor(new Vector4(1, 1, 1, 1)); }
578
- get emissionOverTime() { return this.emission; }
579
- /** this is not supported yet */
580
- get emissionOverDistance() { return new ParticleSystemEmissionOverDistance(this.system); }
581
- /** not used - burst is controled via emissionOverTime */
582
- emissionBursts?: BurstParameters[] | undefined;
583
- onlyUsedByOther?: boolean | undefined;
584
- readonly behaviors: Behavior[] = [];
585
- get instancingGeometry() {
586
- return this.system.renderer.getMesh(this.system.renderer.renderMode).geometry;
587
- }
588
- get renderMode() {
589
- if (this.system.trails["enabled"] === true) {
590
- return RenderMode.Trail;
591
- }
592
- switch (this.system.renderer.renderMode) {
593
- case ParticleSystemRenderMode.Billboard: return RenderMode.BillBoard;
594
- case ParticleSystemRenderMode.Stretch: return RenderMode.StretchedBillBoard;
595
- case ParticleSystemRenderMode.HorizontalBillboard: return RenderMode.HorizontalBillBoard;
596
- case ParticleSystemRenderMode.VerticalBillboard: return RenderMode.VerticalBillBoard;
597
- case ParticleSystemRenderMode.Mesh: return RenderMode.Mesh;
598
- }
599
- return RenderMode.BillBoard;
600
- }
601
- rendererEmitterSettings: TrailSettings = {
602
- startLength: new ConstantValue(220),
603
- followLocalOrigin: false,
604
- };
605
- get speedFactor() {
606
- let factor = this.system.main.simulationSpeed;
607
- if (this.system.renderer?.renderMode === ParticleSystemRenderMode.Stretch) {
608
- factor *= this.system.renderer.velocityScale ?? 1;
609
- }
610
- return factor;
611
- }
612
- private flatWhiteTexture?: THREE.Texture;
613
- private clonedTexture: { original?: THREE.Texture, clone?: THREE.Texture } = { original: undefined, clone: undefined };
614
- get texture(): THREE.Texture {
615
- const mat = this.material;
616
- if (mat && mat["map"]) {
617
- const original = mat["map"]! as THREE.Texture;
618
- // cache the last original one so we're not creating tons of clones
619
- if (this.clonedTexture.original !== original || !this.clonedTexture.clone)
620
- {
621
- const tex = original.clone();
622
- tex.premultiplyAlpha = false;
623
- tex.colorSpace = THREE.LinearSRGBColorSpace;
624
- this.clonedTexture.original = original;
625
- this.clonedTexture.clone = tex;
626
- }
627
- return this.clonedTexture.clone;
628
- }
629
- if (!this.flatWhiteTexture)
630
- this.flatWhiteTexture = createFlatTexture(new RGBAColor(1, 1, 1, 1), 1)
631
- return this.flatWhiteTexture;
632
- }
633
- get startTileIndex() { return new TextureSheetStartFrameGenerator(this.system); }
634
- get uTileCount() { return this.anim.enabled ? this.anim?.numTilesX : undefined }
635
- get vTileCount() { return this.anim.enabled ? this.anim?.numTilesY : undefined }
636
- get renderOrder() { return 1; }
637
- get blending(): THREE.Blending { return this.system.renderer.particleMaterial?.blending ?? THREE.NormalBlending; }
638
- get transparent() { return this.system.renderer.transparent; }
639
- get worldSpace() { return this.system.main.simulationSpace === ParticleSystemSimulationSpace.World; }
640
-
641
- }
642
-
643
- class ParticlesEmissionState implements EmissionState {
644
-
645
- burstIndex: number = 0;
646
- burstWaveIndex: number = 0;
647
- time: number = 0;
648
- waitEmiting: number = 0;
649
- }
650
-
651
- export class ParticleSystem extends Behaviour implements IParticleSystem {
652
-
653
- play(includeChildren: boolean = false) {
654
- if (includeChildren) {
655
- GameObject.foreachComponent(this.gameObject, comp => {
656
- if (comp instanceof ParticleSystem && comp !== this) {
657
- comp.play(false);
658
- }
659
- }, true)
660
- }
661
-
662
- this._isPlaying = true;
663
-
664
- // https://github.com/Alchemist0823/three.quarks/pull/35
665
- if (this._particleSystem) {
666
- this._particleSystem["emissionState"].time = 0;
667
- this._particleSystem["emitEnded"] = false;
668
- }
669
- this.emission?.reset();
670
- }
671
-
672
- pause(includeChildren = true) {
673
- if (includeChildren) {
674
- GameObject.foreachComponent(this.gameObject, comp => {
675
- if (comp instanceof ParticleSystem && comp !== this) {
676
- comp.pause(false);
677
- }
678
- }, true)
679
- }
680
- this._isPlaying = false;
681
- }
682
-
683
- /** clear=true removes all emitted particles */
684
- stop(includeChildren = true, clear: boolean = false) {
685
- if (includeChildren) {
686
- GameObject.foreachComponent(this.gameObject, comp => {
687
- if (comp instanceof ParticleSystem && comp !== this) {
688
- comp.stop(false, clear);
689
- }
690
- }, true)
691
- }
692
- this._isPlaying = false;
693
- this._time = 0;
694
- if (clear) this.reset();
695
- }
696
-
697
- /** remove emitted particles and reset time */
698
- reset() {
699
- this._time = 0;
700
- if (this._particleSystem) {
701
- this._particleSystem.particleNum = 0;
702
- this._particleSystem["emissionState"].time = 0;
703
- this._particleSystem["emitEnded"] = false;
704
- this.emission?.reset();
705
- }
706
- }
707
-
708
- private _state?: ParticlesEmissionState;
709
- emit(count: number) {
710
- if (this._particleSystem) {
711
- // we need to call update the matrices etc e.g. if we call emit from a physics callback
712
- this.onUpdate();
713
- count = Math.min(count, this.maxParticles - this.currentParticles);
714
- if (!this._state) this._state = new ParticlesEmissionState();
715
- this._state.waitEmiting = count;
716
- this._state.time = 0;
717
- const emitEndedState = this._particleSystem["emitEnded"];
718
- this._particleSystem["emitEnded"] = false;
719
- this._particleSystem.emit(this.deltaTime, this._state, this._particleSystem.emitter.matrixWorld);
720
- this._particleSystem["emitEnded"] = emitEndedState;
721
- }
722
- }
723
-
724
- get playOnAwake(): boolean {
725
- return this.main.playOnAwake;
726
- }
727
- set playOnAwake(val: boolean) {
728
- this.main.playOnAwake = val;
729
- }
730
-
731
- @serializable(ColorOverLifetimeModule)
732
- readonly colorOverLifetime!: ColorOverLifetimeModule;
733
-
734
- @serializable(MainModule)
735
- readonly main!: MainModule;
736
-
737
- @serializable(EmissionModule)
738
- readonly emission!: EmissionModule;
739
-
740
- @serializable(SizeOverLifetimeModule)
741
- readonly sizeOverLifetime!: SizeOverLifetimeModule;
742
-
743
- @serializable(ShapeModule)
744
- readonly shape!: ShapeModule;
745
-
746
- @serializable(NoiseModule)
747
- readonly noise!: NoiseModule;
748
-
749
- @serializable(TrailModule)
750
- readonly trails!: TrailModule;
751
-
752
- @serializable(VelocityOverLifetimeModule)
753
- readonly velocityOverLifetime!: VelocityOverLifetimeModule;
754
-
755
- @serializable(LimitVelocityOverLifetimeModule)
756
- readonly limitVelocityOverLifetime!: LimitVelocityOverLifetimeModule;
757
-
758
- @serializable(InheritVelocityModule)
759
- readonly inheritVelocity!: InheritVelocityModule;
760
-
761
- @serializable(ColorBySpeedModule)
762
- readonly colorBySpeed!: ColorBySpeedModule;
763
-
764
- @serializable(TextureSheetAnimationModule)
765
- readonly textureSheetAnimation!: TextureSheetAnimationModule;
766
-
767
- @serializable(RotationOverLifetimeModule)
768
- readonly rotationOverLifetime!: RotationOverLifetimeModule;
769
-
770
- @serializable(RotationBySpeedModule)
771
- readonly rotationBySpeed!: RotationBySpeedModule;
772
-
773
- @serializable(SizeBySpeedModule)
774
- readonly sizeBySpeed!: SizeBySpeedModule;
775
-
776
- get renderer(): ParticleSystemRenderer {
777
- return this._renderer;
778
- }
779
-
780
- get isPlaying() { return this._isPlaying; }
781
-
782
- get currentParticles() {
783
- return this._particleSystem?.particleNum ?? 0;
784
- }
785
- get maxParticles() {
786
- return this.main.maxParticles;
787
- }
788
- get time() {
789
- return this._time;
790
- }
791
- get duration() {
792
- return this.main.duration;
793
- }
794
- get deltaTime() {
795
- return this.context.time.deltaTime * this.main.simulationSpeed;
796
- }
797
- get scale() {
798
- return this.gameObject.scale.x;
799
- }
800
- get cameraScale(): number {
801
- return this._cameraScale;
802
- }
803
- private _cameraScale: number = 1;
804
-
805
- get container(): Object3D {
806
- return this._container!;
807
- }
808
-
809
- get worldspace() {
810
- return this.main.simulationSpace === ParticleSystemSimulationSpace.World;
811
- }
812
- get localspace() {
813
- return this.main.simulationSpace === ParticleSystemSimulationSpace.Local;
814
- }
815
-
816
- private __worldQuaternion = new Quaternion();
817
- get worldQuaternion(): Quaternion {
818
- return this.__worldQuaternion;
819
- }
820
- private _worldQuaternionInverted = new Quaternion();
821
- get worldQuaternionInverted(): Quaternion {
822
- return this._worldQuaternionInverted;
823
- }
824
- private _worldScale = new Vector3();
825
- get worldScale(): Vector3 {
826
- return this._worldScale;
827
- }
828
-
829
- private _worldPositionFrame: number = -1;
830
- private _worldPos: Vector3 = new Vector3();
831
- get worldPos(): Vector3 {
832
- if (this._worldPositionFrame !== this.context.time.frame) {
833
- this._worldPositionFrame = this.context.time.frame;
834
- getWorldPosition(this.gameObject, this._worldPos);
835
- }
836
- return this._worldPos;
837
- }
838
-
839
- get matrixWorld(): Matrix4 {
840
- return this._container.matrixWorld;
841
- }
842
-
843
- get isSubsystem() {
844
- return this._isUsedAsSubsystem;
845
- }
846
-
847
- /** Add a custom quarks behaviour to the particle system. You can add a quarks.Behaviour type.
848
- * @link https://github.com/Alchemist0823/three.quarks
849
- */
850
- addBehaviour(particleSystemBehaviour: Behavior | ParticleSystemBaseBehaviour): boolean {
851
- if (!this._particleSystem) {
852
- return false;
853
- }
854
- if (particleSystemBehaviour instanceof ParticleSystemBaseBehaviour) {
855
- particleSystemBehaviour.system = this;
856
- }
857
- if (isDevEnvironment()) console.log("add behaviour", particleSystemBehaviour);
858
- this._particleSystem.addBehavior(particleSystemBehaviour);
859
- return true;
860
- }
861
- /** Removes all behaviours from the particle system
862
- * **Note:** this will also remove the default behaviours like SizeBehaviour, ColorBehaviour etc.
863
- */
864
- removeAllBehaviours() {
865
- if (!this._particleSystem) {
866
- return false;
867
- }
868
- this._particleSystem.behaviors.length = 0;
869
- return true;
870
- }
871
- /** Get the particlesystem behaviours. This can be used to fully customize the behaviour of the particles. */
872
- get behaviours(): Behavior[] | null {
873
- if (!this._particleSystem) return null;
874
- return this._particleSystem.behaviors;
875
- }
876
- /** Get access to the underlying quarks particle system if you need more control
877
- * @link https://github.com/Alchemist0823/three.quarks
878
- */
879
- get particleSystem(): _ParticleSystem | null {
880
- return this._particleSystem ?? null;
881
- }
882
-
883
- private _renderer!: ParticleSystemRenderer;
884
- private _batchSystem?: BatchedRenderer;
885
- private _particleSystem?: _ParticleSystem;
886
- private _interface!: ParticleSystemInterface;
887
-
888
- // private _system!: System;
889
- // private _emitter: Emitter;
890
- // private _size!: SizeBehaviour;
891
- private _container!: Object3D;
892
- private _time: number = 0;
893
- private _isPlaying: boolean = true;
894
- private _isUsedAsSubsystem: boolean = false;
895
- private _didPreWarm: boolean = false;
896
-
897
- /** called from deserialization */
898
- private set bursts(arr: ParticleBurst[]) {
899
- for (let i = 0; i < arr.length; i++) {
900
- const burst = arr[i];
901
- if ((burst instanceof ParticleBurst) === false) {
902
- const instance = new ParticleBurst();
903
- assign(instance, burst);
904
- arr[i] = instance;
905
- }
906
- }
907
- this._bursts = arr;
908
- }
909
- private _bursts?: ParticleBurst[];
910
-
911
- /** called from deserialization */
912
- private set subEmitterSystems(arr: SubEmitterSystem[]) {
913
- for (let i = 0; i < arr.length; i++) {
914
- const sub = arr[i];
915
- if ((sub instanceof SubEmitterSystem) === false) {
916
- const instance = new SubEmitterSystem();
917
- assign(instance, sub);
918
- arr[i] = instance;
919
- }
920
- }
921
- if (debug && arr.length > 0) {
922
- console.log("SubEmitters: ", arr, this)
923
- }
924
- this._subEmitterSystems = arr;
925
- }
926
- private _subEmitterSystems?: SubEmitterSystem[];
927
-
928
- onAfterDeserialize(_) {
929
- // doing this here to get a chance to resolve the subemitter guid
930
- if (this._subEmitterSystems && Array.isArray(this._subEmitterSystems)) {
931
- for (const sub of this._subEmitterSystems) {
932
- sub._deserialize(this.context, this.gameObject);
933
- }
934
- }
935
- }
936
-
937
- awake(): void {
938
- this._renderer = this.gameObject.getComponent(ParticleSystemRenderer) as ParticleSystemRenderer;
939
-
940
- if (!this.main) {
941
- throw new Error("Not Supported: ParticleSystem needs a serialized MainModule. Creating new particle systems at runtime is currently not supported.");
942
- }
943
-
944
- this._container = new Object3D();
945
- this._container.matrixAutoUpdate = false;
946
- // if (this.main.simulationSpace == ParticleSystemSimulationSpace.Local) {
947
- // this.gameObject.add(this._container);
948
- // }
949
- // else
950
- {
951
- this.context.scene.add(this._container);
952
- }
953
- // else this._container = this.context.scene;
954
-
955
- this._batchSystem = new BatchedParticleRenderer();
956
- this._batchSystem.name = this.gameObject.name;
957
- this._container.add(this._batchSystem);
958
- this._interface = new ParticleSystemInterface(this);
959
- this._particleSystem = new _ParticleSystem(this._interface);
960
- this._particleSystem.addBehavior(new SizeBehaviour(this));
961
- this._particleSystem.addBehavior(new ColorBehaviour(this));
962
- this._particleSystem.addBehavior(new TextureSheetAnimationBehaviour(this));
963
- this._particleSystem.addBehavior(new RotationBehaviour(this));
964
- this._particleSystem.addBehavior(new VelocityBehaviour(this));
965
- this._particleSystem.addBehavior(new TrailBehaviour(this));
966
- this._batchSystem.addSystem(this._particleSystem);
967
-
968
- const emitter = this._particleSystem.emitter;
969
- this.context.scene.add(emitter);
970
-
971
- if (debug) {
972
- console.log(this);
973
- this.gameObject.add(new AxesHelper(1))
974
- }
975
- }
976
-
977
- start() {
978
- this.addSubParticleSystems();
979
- this.updateLayers();
980
- }
981
-
982
- onDestroy(): void {
983
- this._container?.removeFromParent();
984
- this._batchSystem?.removeFromParent();
985
- this._particleSystem?.emitter.removeFromParent();
986
- this._particleSystem?.dispose();
987
- }
988
-
989
- onEnable() {
990
- if (!this.main) return;
991
- if (this.inheritVelocity)
992
- this.inheritVelocity.system = this;
993
- if (this._batchSystem)
994
- this._batchSystem.visible = true;
995
- if (this.playOnAwake)
996
- this.play();
997
- this._isPlaying = this.playOnAwake;
998
- }
999
-
1000
- onDisable() {
1001
- if (this._batchSystem)
1002
- this._batchSystem.visible = false;
1003
- }
1004
-
1005
- onBeforeRender() {
1006
- if (!this.main) return;
1007
- if (this._didPreWarm === false && this.main?.prewarm === true) {
1008
- this._didPreWarm = true;
1009
- this.preWarm();
1010
- }
1011
- this.onUpdate();
1012
- this.onSimulate(this.deltaTime);
1013
- }
1014
-
1015
- private preWarm() {
1016
- if (!this.emission?.enabled) return;
1017
- const emission = this.emission.rateOverTime.getMax();
1018
- if (emission <= 0) return;
1019
- const dt = 1 / 60;
1020
- const duration = this.main.duration;
1021
- const lifetime = this.main.startLifetime.getMax();
1022
- const maxDurationToPrewarm = 1000;
1023
- const timeToSimulate = Math.min(Math.max(duration, lifetime) / Math.max(.01, this.main.simulationSpeed), maxDurationToPrewarm);
1024
- const framesToSimulate = Math.ceil(timeToSimulate / dt);
1025
- const startTime = Date.now();
1026
- if (debug)
1027
- console.log(`Particles ${this.name} - Prewarm for ${framesToSimulate} frames (${timeToSimulate} sec). Duration: ${duration}, Lifetime: ${lifetime}`);
1028
- for (let i = 0; i < framesToSimulate; i++) {
1029
- if (this.currentParticles >= this.maxParticles) break;
1030
- const timePassed = Date.now() - startTime;
1031
- if (timePassed > 2000) {
1032
- console.warn(`Particles ${this.name} - Prewarm took too long. Aborting: ${timePassed}`);
1033
- break;
1034
- }
1035
- this.onUpdate();
1036
- this.onSimulate(dt);
1037
- }
1038
- }
1039
-
1040
- private _lastBatchesCount = -1;
1041
- private onSimulate(dt: number) {
1042
- if (this._batchSystem) {
1043
- let needsUpdate = this.context.time.frameCount % 60 === 0;
1044
- if (this._lastBatchesCount !== this._batchSystem.batches.length) {
1045
- this._lastBatchesCount = this._batchSystem.batches.length;
1046
- needsUpdate = true;
1047
- }
1048
- // Updating layers on batches
1049
- // TODO: figure out a better way to do this
1050
- // Issue: https://github.com/Alchemist0823/three.quarks/issues/49
1051
- if (needsUpdate) {
1052
- this.updateLayers();
1053
- }
1054
- this._batchSystem.update(dt);
1055
- }
1056
- this._time += dt;
1057
- if (this._time > this.duration) this._time = 0;
1058
- }
1059
-
1060
- private updateLayers() {
1061
- if (this._batchSystem) {
1062
- for (let i = 0; i < this._batchSystem.batches.length; i++) {
1063
- const batch = this._batchSystem.batches[i];
1064
- batch.layers.disableAll();
1065
- const layer = this.layer;
1066
- batch.layers.mask = 1 << layer;
1067
- }
1068
- }
1069
- }
1070
-
1071
- private lastMaterialVersion: number = -1;
1072
- private onUpdate() {
1073
- const mat = this.renderer.getMaterial(this.trails.enabled);
1074
- if (mat && mat.version != this.lastMaterialVersion && this._particleSystem) {
1075
- this.lastMaterialVersion = mat.version;
1076
- this._particleSystem.texture = this._interface.texture;
1077
- }
1078
-
1079
- if (this._bursts) {
1080
- this.emission.bursts = this._bursts;
1081
- delete this._bursts;
1082
- }
1083
- if (!this._isPlaying) return;
1084
-
1085
- // sprite materials must be scaled in AR
1086
- const cam = this.context.mainCamera;
1087
- if (cam) {
1088
- const scale = getWorldScale(cam);
1089
- this._cameraScale = scale.x;
1090
- }
1091
-
1092
- const isLocalSpace = !this.worldspace;
1093
-
1094
- const source = this.gameObject;
1095
- getWorldQuaternion(source, this.__worldQuaternion)
1096
- this._worldQuaternionInverted.copy(this.__worldQuaternion).invert();
1097
- getWorldScale(this.gameObject, this._worldScale);
1098
-
1099
- // Handle LOCALSPACE
1100
- if (isLocalSpace && this._container && this.gameObject?.parent) {
1101
- const scale = getLocalSimulationScale(this, temp3);
1102
- this._container.matrix.makeScale(scale.x, scale.y, scale.z);
1103
- this._container.matrix.makeRotationFromQuaternion(this.__worldQuaternion);
1104
- this._container.matrix.setPosition(this.worldPos);
1105
- this._container.matrix.scale(this.gameObject.scale);
1106
- }
1107
-
1108
-
1109
- this.emission.system = this;
1110
- this._interface.update();
1111
- this.shape.update(this, this.context, this.main.simulationSpace, this.gameObject);
1112
- this.noise.update(this.context);
1113
- this.inheritVelocity?.update(this.context);
1114
- this.velocityOverLifetime.update(this);
1115
- }
1116
-
1117
- private addSubParticleSystems() {
1118
- if (this._subEmitterSystems && this._particleSystem) {
1119
- for (const sys of this._subEmitterSystems) {
1120
- // Make sure the particle system is created
1121
- if (sys.particleSystem) {
1122
- if (sys.particleSystem.__internalAwake)
1123
- sys.particleSystem.__internalAwake();
1124
- else if (isDevEnvironment())
1125
- console.warn("SubParticleSystem serialization issue(?)", sys.particleSystem, sys);
1126
- }
1127
- const system = sys.particleSystem?._particleSystem;
1128
- if (system) {
1129
- sys.particleSystem!._isUsedAsSubsystem = true;
1130
- // sys.particleSystem!.main.simulationSpace = ParticleSystemSimulationSpace.World;
1131
- const sub = new ParticleSubEmitter(this, this._particleSystem, sys.particleSystem!, system);
1132
- sub.emitterType = sys.type;
1133
- sub.emitterProbability = sys.emitProbability;
1134
- this._particleSystem.addBehavior(sub);
1135
- }
1136
- else if (debug) console.warn("Could not add SubParticleSystem", sys, this);
1137
- }
1138
- }
1139
- }
1140
- }
1141
-
1142
-
1143
-
1144
- export class SubEmitterSystem {
1145
-
1146
- particleSystem?: ParticleSystem;
1147
- emitProbability: number = 1;
1148
- properties?: number;
1149
- type?: SubEmitterType;
1150
-
1151
- _deserialize(_context: Context, gameObject: GameObject) {
1152
- const ps = this.particleSystem;
1153
- if (ps instanceof ParticleSystem) return;
1154
-
1155
- let guid = "";
1156
-
1157
- if (ps && typeof ps["guid"] === "string") {
1158
- guid = ps["guid"];
1159
- // subemitter MUST be a child of the particle system
1160
- this.particleSystem = GameObject.findByGuid(guid, gameObject) as ParticleSystem;
1161
- }
1162
-
1163
- if (debug && !(this.particleSystem instanceof ParticleSystem)) {
1164
- console.warn("Could not find particle system for sub emitter", guid, gameObject, this);
1165
- }
1166
- }
1167
- }
1168
-
1169
-
1170
- function getLocalSimulationScale(system: ParticleSystem, vec: Vector3) {
1171
- vec.set(1, 1, 1);
1172
- if (system.gameObject.parent && system.localspace) {
1173
- switch (system.main.scalingMode) {
1174
- case ParticleSystemScalingMode.Local:
1175
- vec = getWorldScale(system.gameObject.parent, vec);
1176
- vec.x = 1 / vec.x;
1177
- vec.y = 1 / vec.y;
1178
- vec.z = 1 / vec.z;
1179
- break;
1180
- default:
1181
- if (!system["unsupported_scaling_mode"]) {
1182
- system["unsupported_scaling_mode"] = true;
1183
- const msg = "ParticleSystem scale mode " + ParticleSystemScalingMode[system.main.scalingMode] + " is not supported";
1184
- if (isDevEnvironment())
1185
- showBalloonWarning(msg);
1186
- console.warn(msg, system.name, system);
1187
- }
1188
- vec = getWorldScale(system.gameObject, vec);
1189
- break;
1190
- }
1191
- }
1192
- return vec;
1
+ import { Behaviour, GameObject } from "./Component.js";
2
+ import * as THREE from "three";
3
+ import { MainModule, EmissionModule, ShapeModule, ParticleSystemShapeType, MinMaxCurve, MinMaxGradient, ColorOverLifetimeModule, SizeOverLifetimeModule, NoiseModule, ParticleSystemSimulationSpace, ParticleBurst, type IParticleSystem, ParticleSystemRenderMode, TrailModule, VelocityOverLifetimeModule, TextureSheetAnimationModule, RotationOverLifetimeModule, LimitVelocityOverLifetimeModule, RotationBySpeedModule, InheritVelocityModule, SizeBySpeedModule, ColorBySpeedModule, ParticleSystemScalingMode } from "./ParticleSystemModules.js"
4
+ import { getParam } from "../engine/engine_utils.js";
5
+
6
+ // https://github.dev/creativelifeform/three-nebula
7
+ // import System, { Emitter, Position, Life, SpriteRenderer, Particle, Body, MeshRenderer, } from 'three-nebula.js';
8
+
9
+ import { serializable } from "../engine/engine_serialization.js";
10
+ import { RGBAColor } from "./js-extensions/RGBAColor.js";
11
+ import { AxesHelper, BufferGeometry, Color, Material, Matrix4, Mesh, MeshStandardMaterial, Object3D, OneMinusDstAlphaFactor, PlaneGeometry, Quaternion, Sprite, SpriteMaterial, Vector3, Vector4 } from "three";
12
+ import { getWorldPosition, getWorldQuaternion, getWorldScale, setWorldScale } from "../engine/engine_three_utils.js";
13
+ import { assign } from "../engine/engine_serialization_core.js";
14
+ import { ParticleSystem as _ParticleSystem, ConstantValue, ConstantColor, BatchedParticleRenderer, TrailBatch, TrailParticle, RenderMode } from "three.quarks";
15
+ import type { BatchedRenderer, Behavior, BehaviorPlugin, BillBoardSettings, BurstParameters, ColorGenerator, EmissionState, EmitSubParticleSystem, EmitterShape, FunctionColorGenerator, FunctionJSON, FunctionValueGenerator, IntervalValue, MeshSettings, Particle, ParticleEmitter, ParticleSystemParameters, PointEmitter, RecordState, RotationGenerator, SizeOverLife, TrailSettings, VFXBatchSettings, ValueGenerator } from "three.quarks";
16
+ import { createFlatTexture } from "../engine/engine_shaders.js";
17
+ import { Mathf } from "../engine/engine_math.js";
18
+ import { Context } from "../engine/engine_setup.js";
19
+ import { ParticleSubEmitter } from "./ParticleSystemSubEmitter.js";
20
+ import { NEEDLE_progressive } from "../engine/extensions/NEEDLE_progressive.js";
21
+ import { Gizmos } from "../engine/engine_gizmos.js";
22
+ import { isDevEnvironment, showBalloonWarning } from "../engine/debug/index.js";
23
+
24
+ const debug = getParam("debugparticles");
25
+ const suppressProgressiveLoading = getParam("noprogressive");
26
+ const debugProgressiveLoading = getParam("debugprogressive");
27
+
28
+
29
+ export type { Behavior as QParticleBehaviour, Particle as QParticle } from "three.quarks"
30
+
31
+
32
+
33
+ export enum SubEmitterType {
34
+ Birth = 0,
35
+ Collision = 1,
36
+ Death = 2,
37
+ Trigger = 3,
38
+ Manual = 4,
39
+ }
40
+
41
+ export class ParticleSystemRenderer extends Behaviour {
42
+
43
+ @serializable()
44
+ renderMode?: ParticleSystemRenderMode;
45
+
46
+ @serializable(Material)
47
+ particleMaterial?: SpriteMaterial;
48
+
49
+ @serializable(Material)
50
+ trailMaterial?: SpriteMaterial;
51
+
52
+ // @serializable(Mesh)
53
+ particleMesh?: Mesh | string;
54
+
55
+ @serializable()
56
+ maxParticleSize!: number;
57
+
58
+ @serializable()
59
+ minParticleSize!: number;
60
+
61
+ @serializable()
62
+ velocityScale?: number;
63
+ @serializable()
64
+ cameraVelocityScale?: number;
65
+ @serializable()
66
+ lengthScale?: number;
67
+
68
+ start() {
69
+ if (this.maxParticleSize !== .5 && this.minParticleSize !== 0) {
70
+ if (isDevEnvironment()) {
71
+ const msg = `ParticleSystem \"${this.name}\" has non-default min/max particle size. This may not render correctly. Please set min size to 0 and the max size to 0.5 and use the \"StartSize\" setting instead`;
72
+ console.warn(msg);
73
+ // showBalloonWarning(msg);
74
+ }
75
+ }
76
+ }
77
+
78
+ get transparent(): boolean {
79
+ const res = this.particleMaterial?.transparent ?? false;
80
+ // console.log(res, this.particleMaterial);
81
+ return res;
82
+ }
83
+
84
+ private static _havePatchedQuarkShaders = false;
85
+
86
+ getMaterial(trailEnabled: boolean = false) {
87
+
88
+ if (!ParticleSystemRenderer._havePatchedQuarkShaders) {
89
+ ParticleSystemRenderer._havePatchedQuarkShaders = true;
90
+
91
+ // HACK patch three.quarks fo three152+, see https://github.com/Alchemist0823/three.quarks/issues/56#issuecomment-1560825038
92
+ const _rebuild = TrailBatch.prototype.rebuildMaterial;
93
+ TrailBatch.prototype.rebuildMaterial = function () {
94
+ _rebuild.call(this);
95
+ this.material.defines.MAP_UV = "uv";
96
+ }
97
+ }
98
+
99
+ const material = (trailEnabled === true && this.trailMaterial) ? this.trailMaterial : this.particleMaterial;
100
+
101
+ // progressive load on start
102
+ // TODO: figure out how to do this before particle system rendering so we only load textures for visible materials
103
+ if (material && !suppressProgressiveLoading && material["_didRequestTextureLOD"] === undefined) {
104
+ material["_didRequestTextureLOD"] = 0;
105
+ if (debugProgressiveLoading) {
106
+ console.log("Load material LOD", material.name);
107
+ }
108
+ NEEDLE_progressive.assignTextureLOD(this.context, this.sourceId, material);
109
+ }
110
+
111
+ return material;
112
+ }
113
+
114
+ getMesh(_renderMode?: ParticleSystemRenderMode) {
115
+ let geo: BufferGeometry | null = null;
116
+ if (!geo) {
117
+ if (this.particleMesh instanceof Mesh) {
118
+ geo = this.particleMesh.geometry;
119
+ }
120
+ if (geo === null) {
121
+ geo = new PlaneGeometry(1, 1);
122
+ // Flip UVs horizontally
123
+ const uv = geo.attributes.uv;
124
+ for (let i = 0; i < uv.count; i++) {
125
+ uv.setX(i, 1 - uv.getX(i));
126
+ }
127
+ }
128
+ }
129
+
130
+ const res = new Mesh(geo, this.getMaterial());
131
+ return res;
132
+ }
133
+ }
134
+
135
+ class MinMaxCurveFunction implements FunctionValueGenerator {
136
+
137
+ private _curve: MinMaxCurve;
138
+ private _factor: number;
139
+
140
+ constructor(curve: MinMaxCurve, factor: number = 1) {
141
+ this._curve = curve;
142
+ this._factor = factor;
143
+ }
144
+
145
+ type: "function" = "function";
146
+
147
+ genValue(t: number): number {
148
+ return this._curve.evaluate(t, Math.random()) * this._factor;
149
+ }
150
+ toJSON(): FunctionJSON {
151
+ throw new Error("Method not implemented.");
152
+ }
153
+ clone(): FunctionValueGenerator {
154
+ throw new Error("Method not implemented.");
155
+ }
156
+ }
157
+
158
+ class MinMaxGradientFunction implements FunctionColorGenerator {
159
+
160
+ private _curve: MinMaxGradient;
161
+
162
+ constructor(curve: MinMaxGradient) { this._curve = curve; }
163
+
164
+ type: "function" = "function";
165
+
166
+ genColor(color: THREE.Vector4, t: number): THREE.Vector4 {
167
+ const col = this._curve.evaluate(t, Math.random());
168
+ // TODO: incoming color should probably be blended?
169
+ color.set(col.r, col.g, col.b, col.alpha);
170
+ return color;
171
+ }
172
+ toJSON(): FunctionJSON {
173
+ throw new Error("Method not implemented.");
174
+ }
175
+ clone(): FunctionColorGenerator {
176
+ throw new Error("Method not implemented.");
177
+ }
178
+
179
+ }
180
+
181
+ abstract class BaseValueGenerator implements ValueGenerator {
182
+
183
+ type: "value" = "value";
184
+ toJSON(): FunctionJSON {
185
+ throw new Error("Method not implemented.");
186
+ }
187
+ clone(): ValueGenerator {
188
+ throw new Error("Method not implemented.");
189
+ }
190
+
191
+ abstract genValue(): number;
192
+
193
+ readonly system: ParticleSystem;
194
+
195
+ constructor(system: ParticleSystem) {
196
+ this.system = system;
197
+ }
198
+ }
199
+
200
+ class TextureSheetStartFrameGenerator extends BaseValueGenerator {
201
+ genValue(): number {
202
+ return this.system.textureSheetAnimation.getStartIndex();
203
+ }
204
+
205
+ }
206
+
207
+ class ParticleSystemEmissionOverTime extends BaseValueGenerator {
208
+
209
+ private _lastPosition: Vector3 = new Vector3();
210
+ private _lastDistance: number = 0;
211
+
212
+ update() {
213
+ const currentPosition = getWorldPosition(this.system.gameObject);
214
+ this._lastDistance = this._lastPosition.distanceTo(currentPosition)
215
+ this._lastPosition.copy(currentPosition);
216
+ }
217
+
218
+ genValue(): number {
219
+ if (!this.system.isPlaying) return 0;
220
+ if (!this.system.emission.enabled) return 0;
221
+ if (this.system.currentParticles >= this.system.maxParticles) return 0;
222
+ // emission over time
223
+ let emission = this.system.emission.rateOverTime.evaluate(this.system.time / this.system.duration, Math.random());
224
+ // if(this.system.currentParticles + emission > this.system.maxParticles)
225
+ // emission = (this.system.maxParticles - this.system.currentParticles);
226
+ // const res = Mathf.clamp(emission, 0, this.system.maxParticles - this.system.currentParticles);
227
+
228
+ if (this.system.deltaTime > 0) {
229
+ const distanceEmission = this.system.emission.rateOverDistance.evaluate(this.system.time / this.system.duration, Math.random());
230
+ const meterPerSecond = this._lastDistance / this.system.deltaTime;
231
+ let distanceEmissionValue = meterPerSecond * distanceEmission;
232
+ if (!Number.isFinite(distanceEmissionValue)) distanceEmissionValue = 0;
233
+ emission += distanceEmissionValue;
234
+ }
235
+ const burst = this.system.emission.getBurst();
236
+ if (burst > 0)
237
+ emission += burst / this.system.deltaTime;
238
+
239
+ const maxEmission = (this.system.maxParticles - this.system.currentParticles);
240
+ return Mathf.clamp(emission, 0, maxEmission / this.system.deltaTime);
241
+ }
242
+ }
243
+
244
+ class ParticleSystemEmissionOverDistance extends BaseValueGenerator {
245
+
246
+ genValue(): number {
247
+ if (!this.system.isPlaying) return 0;
248
+ // this seems not be called yet
249
+ return 0;
250
+ // if (this.system.currentParticles >= this.system.maxParticles) return 0;
251
+ // const emission = this.system.emission.rateOverDistance.evaluate(this.system.time / this.system.duration, Math.random());
252
+ // return emission;
253
+ }
254
+ }
255
+
256
+ export abstract class ParticleSystemBaseBehaviour implements Behavior {
257
+
258
+ system!: ParticleSystem;
259
+ get context() { return this.system.context; }
260
+
261
+ constructor(ps?: ParticleSystem) {
262
+ this.type = Object.getPrototypeOf(this).constructor.name || "ParticleSystemBaseBehaviour";
263
+ if (ps)
264
+ this.system = ps;
265
+ }
266
+
267
+ type: string;
268
+
269
+ initialize(_particle: Particle): void { }
270
+ update(_particle: Particle, _delta: number): void { }
271
+ frameUpdate(_delta: number): void { }
272
+ toJSON() { throw new Error("Method not implemented."); }
273
+ clone(): Behavior { throw new Error("Method not implemented."); }
274
+ reset() { }
275
+ }
276
+
277
+ const $startFrame = Symbol("startFrame")
278
+ class TextureSheetAnimationBehaviour extends ParticleSystemBaseBehaviour {
279
+ type: string = "NeedleTextureSheet"
280
+
281
+ // initialize(_particle: Particle): void {
282
+ // _particle[$startFrame] = this.system.textureSheetAnimation.getStartIndex();
283
+ // }
284
+
285
+ update(particle: Particle, _delta: number) {
286
+ const sheet = this.system.textureSheetAnimation;
287
+ if (sheet.enabled) {
288
+ const t01 = particle.age / particle.life;
289
+ const index = sheet.evaluate(t01);
290
+ if (index !== undefined)
291
+ particle.uvTile = index;
292
+ }
293
+ }
294
+
295
+ }
296
+
297
+ const $particleRotation = Symbol("particleRotation")
298
+
299
+ class RotationBehaviour extends ParticleSystemBaseBehaviour {
300
+ type: string = "NeedleRotation"
301
+
302
+ initialize(particle: Particle) {
303
+ particle[$particleRotation] = Math.random();
304
+ }
305
+
306
+ update(particle: Particle, delta: number) {
307
+ if (particle.rotation === undefined) return;
308
+
309
+ const t = particle.age / particle.life;
310
+
311
+ if (typeof particle.rotation === "number") {
312
+ if (this.system.rotationOverLifetime.enabled) {
313
+ particle.rotation += this.system.rotationOverLifetime.evaluate(t, particle[$particleRotation]) * delta;
314
+ }
315
+ else {
316
+ if (this.system.renderer.renderMode === ParticleSystemRenderMode.Billboard)
317
+ particle.rotation = Math.PI;
318
+ }
319
+
320
+ if (this.system.rotationBySpeed.enabled) {
321
+ const speed = particle.velocity.length();
322
+ particle.rotation += this.system.rotationBySpeed.evaluate(t, speed) * delta;
323
+ }
324
+ }
325
+ else {
326
+ // const quat = particle.rotation as Quaternion;
327
+ // TODO: implement rotation by speed for quaternions
328
+ }
329
+ }
330
+ }
331
+
332
+ const $sizeLerpFactor = Symbol("sizeLerpFactor");
333
+ const localScaleVec3 = new Vector3();
334
+ class SizeBehaviour extends ParticleSystemBaseBehaviour {
335
+
336
+ type: string = "NeedleSize";
337
+
338
+ private _minSize = 0;
339
+ private _maxSize = 1;
340
+
341
+ initialize(particle: Particle) {
342
+ particle[$sizeLerpFactor] = Math.random();
343
+ this._minSize = this.system.renderer.minParticleSize;
344
+ this._maxSize = this.system.renderer.maxParticleSize;
345
+ }
346
+
347
+ update(particle: Particle, _delta: number): void {
348
+ const age01 = particle.age / particle.life;
349
+ let size = 1;
350
+ if (this.system.sizeOverLifetime.enabled)
351
+ size *= this.system.sizeOverLifetime.evaluate(age01, undefined, particle[$sizeLerpFactor]).x;
352
+ let scaleFactor = 1;
353
+ if (this.system.renderer.renderMode !== ParticleSystemRenderMode.Mesh)
354
+ scaleFactor = this.system.worldScale.x / this.system.cameraScale;
355
+ particle.size = particle.startSize * size * scaleFactor;
356
+ if (this.system.localspace) {
357
+ const scale = getLocalSimulationScale(this.system, localScaleVec3);
358
+ particle.size *= scale.x;
359
+ }
360
+ // in Unity this is viewport size, we don't really support this yet (and the renderer is logging a warning)
361
+ // so for now it's disabled again
362
+ // particle.size = Mathf.clamp(particle.size, this._minSize, this._maxSize);
363
+ }
364
+ }
365
+
366
+ export const $particleLife = Symbol("particleLife");
367
+ const $trailLifetime = Symbol("trailLifetime");
368
+ const $trailStartLength = Symbol("trailStartLength");
369
+ const $trailWidthRandom = Symbol("trailWidthRandom");
370
+
371
+ class TrailBehaviour extends ParticleSystemBaseBehaviour {
372
+ type: string = "NeedleTrail";
373
+
374
+ initialize(particle: Particle) {
375
+ if (particle instanceof TrailParticle) {
376
+ particle[$particleLife] = particle.life;
377
+ if (this.system.trails.enabled && this.system.trails.dieWithParticles === false) {
378
+ particle[$trailLifetime] = this.system.trails.lifetime.evaluate(Math.random(), Math.random());
379
+ particle.life += particle[$trailLifetime];
380
+ }
381
+ particle[$trailStartLength] = particle.length;
382
+ particle[$trailWidthRandom] = Math.random();
383
+ }
384
+
385
+ }
386
+
387
+ update(particle: Particle) {
388
+ if (this.system.trails?.enabled && particle instanceof TrailParticle) {
389
+ const trailParticle = particle as TrailParticle;
390
+ const age01 = particle.age / particle[$particleLife];
391
+ const iter = particle.previous.values();
392
+ const length = particle.previous.length;
393
+ // const maxAge = this.system.trails.lifetime.
394
+ for (let i = 0; i < length; i++) {
395
+ const cur = iter.next();
396
+ const state = cur.value as RecordState;
397
+ const pos01 = 1 - (i / (length - 1));
398
+ let size = particle.size;
399
+ if (size <= 0 && !this.system.trails.sizeAffectsWidth) {
400
+ // Not sure where we get to 100* from, tested in SOC trong com
401
+ size = 100 * this.system.trails.widthOverTrail.evaluate(.5, trailParticle[$trailWidthRandom]);
402
+ }
403
+ state.size = this.system.trails.getWidth(size, age01, pos01, trailParticle[$trailWidthRandom]);
404
+ state.color.copy(particle.color);
405
+ this.system.trails.getColor(state.color, age01, pos01);
406
+ }
407
+
408
+ // particle.life = particle.age + .1;
409
+ if (particle.age > particle[$particleLife]) {
410
+ particle.velocity.set(0, 0, 0);
411
+ const t = (particle.age - particle[$particleLife]) / particle[$trailLifetime];
412
+ trailParticle.length = Mathf.lerp(particle[$trailStartLength], 0, t);
413
+ }
414
+ }
415
+ }
416
+ }
417
+
418
+ const $startVelocity = Symbol("startVelocity");
419
+ const $gravityFactor = Symbol("gravityModifier");
420
+ const $gravitySpeed = Symbol("gravitySpeed");
421
+ const $velocityLerpFactor = Symbol("velocity lerp factor");
422
+ const temp3 = new Vector3();
423
+ const temp4 = new Quaternion();
424
+
425
+ class VelocityBehaviour extends ParticleSystemBaseBehaviour {
426
+ type: string = "NeedleVelocity";
427
+
428
+ private _gravityDirection = new Vector3();
429
+
430
+ initialize(particle: Particle): void {
431
+ const simulationSpeed = this.system.main.simulationSpeed;
432
+
433
+ const factor = 1;
434
+ particle.startSpeed = this.system.main.startSpeed.evaluate(Math.random(), Math.random()) * factor;
435
+ particle.velocity.copy(this.system.shape.getDirection(particle.position)).multiplyScalar(particle.startSpeed);
436
+ if (this.system.inheritVelocity?.enabled) {
437
+ this.system.inheritVelocity.applyInitial(particle.velocity);
438
+ }
439
+ if (!particle[$startVelocity]) particle[$startVelocity] = particle.velocity.clone();
440
+ else particle[$startVelocity].copy(particle.velocity);
441
+
442
+ const gravityFactor = this.system.main.gravityModifier.evaluate(Math.random(), Math.random());
443
+ particle[$gravityFactor] = gravityFactor * simulationSpeed;
444
+ particle[$gravitySpeed] = gravityFactor * simulationSpeed * .5
445
+
446
+ particle[$velocityLerpFactor] = Math.random();
447
+ this.system.velocityOverLifetime?.init(particle);
448
+
449
+ this._gravityDirection.set(0, -1, 0);
450
+ if (this.system.main.simulationSpace === ParticleSystemSimulationSpace.Local)
451
+ this._gravityDirection.applyQuaternion(this.system.worldQuaternionInverted).normalize();
452
+ }
453
+
454
+ update(particle: Particle, delta: number): void {
455
+
456
+ //////////////////////
457
+ // calculate speed
458
+ const baseVelocity = particle[$startVelocity];
459
+ const gravityFactor = particle[$gravityFactor];
460
+ if (gravityFactor !== 0) {
461
+ const factor = gravityFactor * particle[$gravitySpeed];
462
+ temp3.copy(this._gravityDirection).multiplyScalar(factor);
463
+ particle[$gravitySpeed] += delta * .05;
464
+ baseVelocity.add(temp3);
465
+ }
466
+ particle.velocity.copy(baseVelocity);
467
+
468
+
469
+ const t01 = particle.age / particle.life;
470
+
471
+ if (this.system.inheritVelocity?.enabled) {
472
+ this.system.inheritVelocity.applyCurrent(particle.velocity, t01, particle[$velocityLerpFactor]);
473
+ }
474
+
475
+ const noise = this.system.noise;
476
+ if (noise.enabled) {
477
+ noise.apply(0, particle.position, particle.velocity, delta, particle.age, particle.life);
478
+ }
479
+
480
+ //////////////////////
481
+ // evaluate by speed modules
482
+ const sizeBySpeed = this.system.sizeBySpeed;
483
+ if (sizeBySpeed?.enabled) {
484
+ particle.size = sizeBySpeed.evaluate(particle.velocity, t01, particle[$velocityLerpFactor], particle.size);
485
+ }
486
+
487
+ const colorBySpeed = this.system.colorBySpeed;
488
+ if (colorBySpeed?.enabled) {
489
+ colorBySpeed.evaluate(particle.velocity, particle[$velocityLerpFactor], particle.color);
490
+ }
491
+
492
+ //////////////////////
493
+ // limit or modify speed
494
+ const velocity = this.system.velocityOverLifetime;
495
+ if (velocity.enabled) {
496
+ velocity.apply(particle, 0, particle.position, particle.velocity, delta, particle.age, particle.life);
497
+ }
498
+
499
+ const limitVelocityOverLifetime = this.system.limitVelocityOverLifetime;
500
+ if (limitVelocityOverLifetime.enabled) {
501
+ // const factor = this.system.worldScale.x;
502
+ limitVelocityOverLifetime.apply(particle.position, baseVelocity, particle.velocity, particle.size, t01, delta, 1);
503
+ }
504
+
505
+ if (this.system.worldspace) {
506
+ particle.velocity.multiply(this.system.worldScale);
507
+ }
508
+ }
509
+ }
510
+
511
+ const $colorLerpFactor = Symbol("colorLerpFactor");
512
+ const tempColor = new RGBAColor(1, 1, 1, 1);
513
+ const col = new RGBAColor(1, 1, 1, 1);
514
+ class ColorBehaviour extends ParticleSystemBaseBehaviour {
515
+ type: string = "NeedleColor";
516
+
517
+ initialize(_particle: Particle): void {
518
+ }
519
+
520
+ private _init(particle: Particle) {
521
+ const materialColor = this.system.renderer.particleMaterial;
522
+ col.copy(this.system.main.startColor.evaluate(Math.random()));
523
+ if (materialColor?.color) {
524
+ tempColor.copy(materialColor.color);
525
+ col.multiply(tempColor)
526
+ }
527
+ col.convertLinearToSRGB();
528
+ particle.startColor.set(col.r, col.g, col.b, col.alpha);
529
+ particle.color.copy(particle.startColor);
530
+ particle[$colorLerpFactor] = Math.random();
531
+ }
532
+
533
+ update(particle: Particle, _delta: number): void {
534
+ if (particle.age === 0)
535
+ this._init(particle);
536
+ if (this.system.colorOverLifetime.enabled) {
537
+ const t = particle.age / particle.life;
538
+ const col = this.system.colorOverLifetime.color.evaluate(t, particle[$colorLerpFactor]);
539
+ particle.color.set(col.r, col.g, col.b, col.alpha).multiply(particle.startColor);
540
+ }
541
+ else {
542
+ particle.color.copy(particle.startColor);
543
+ }
544
+ }
545
+ }
546
+
547
+ class ParticleSystemInterface implements ParticleSystemParameters {
548
+
549
+ private readonly system: ParticleSystem;
550
+ private readonly emission: ParticleSystemEmissionOverTime;
551
+ private get anim(): TextureSheetAnimationModule {
552
+ return this.system.textureSheetAnimation;
553
+ }
554
+
555
+ constructor(system: ParticleSystem) {
556
+ this.system = system;
557
+ this.emission = new ParticleSystemEmissionOverTime(this.system);
558
+ }
559
+
560
+ get prewarm() { return false; } // force disable three.quark prewarm, we have our own!
561
+ get material() { return this.system.renderer.getMaterial(this.system.trails.enabled) as Material; }
562
+ get layers() { return this.system.gameObject.layers; }
563
+
564
+ update() {
565
+ this.emission.update();
566
+ }
567
+
568
+ autoDestroy?: boolean | undefined;
569
+ get looping() { return this.system.main.loop; }
570
+ get duration() { return this.system.duration; }
571
+ get shape(): EmitterShape { return this.system.shape; }
572
+ get startLife() { return new MinMaxCurveFunction(this.system.main.startLifetime); }
573
+ get startSpeed() { return new MinMaxCurveFunction(this.system.main.startSpeed); }
574
+ get startRotation() { return new MinMaxCurveFunction(this.system.main.startRotation); }
575
+ get startSize() { return new MinMaxCurveFunction(this.system.main.startSize); }
576
+ startLength?: ValueGenerator | FunctionValueGenerator | undefined; /** start length is for trails */
577
+ get startColor() { return new ConstantColor(new Vector4(1, 1, 1, 1)); }
578
+ get emissionOverTime() { return this.emission; }
579
+ /** this is not supported yet */
580
+ get emissionOverDistance() { return new ParticleSystemEmissionOverDistance(this.system); }
581
+ /** not used - burst is controled via emissionOverTime */
582
+ emissionBursts?: BurstParameters[] | undefined;
583
+ onlyUsedByOther?: boolean | undefined;
584
+ readonly behaviors: Behavior[] = [];
585
+ get instancingGeometry() {
586
+ return this.system.renderer.getMesh(this.system.renderer.renderMode).geometry;
587
+ }
588
+ get renderMode() {
589
+ if (this.system.trails["enabled"] === true) {
590
+ return RenderMode.Trail;
591
+ }
592
+ switch (this.system.renderer.renderMode) {
593
+ case ParticleSystemRenderMode.Billboard: return RenderMode.BillBoard;
594
+ case ParticleSystemRenderMode.Stretch: return RenderMode.StretchedBillBoard;
595
+ case ParticleSystemRenderMode.HorizontalBillboard: return RenderMode.HorizontalBillBoard;
596
+ case ParticleSystemRenderMode.VerticalBillboard: return RenderMode.VerticalBillBoard;
597
+ case ParticleSystemRenderMode.Mesh: return RenderMode.Mesh;
598
+ }
599
+ return RenderMode.BillBoard;
600
+ }
601
+ rendererEmitterSettings: TrailSettings = {
602
+ startLength: new ConstantValue(220),
603
+ followLocalOrigin: false,
604
+ };
605
+ get speedFactor() {
606
+ let factor = this.system.main.simulationSpeed;
607
+ if (this.system.renderer?.renderMode === ParticleSystemRenderMode.Stretch) {
608
+ factor *= this.system.renderer.velocityScale ?? 1;
609
+ }
610
+ return factor;
611
+ }
612
+ private flatWhiteTexture?: THREE.Texture;
613
+ private clonedTexture: { original?: THREE.Texture, clone?: THREE.Texture } = { original: undefined, clone: undefined };
614
+ get texture(): THREE.Texture {
615
+ const mat = this.material;
616
+ if (mat && mat["map"]) {
617
+ const original = mat["map"]! as THREE.Texture;
618
+ // cache the last original one so we're not creating tons of clones
619
+ if (this.clonedTexture.original !== original || !this.clonedTexture.clone)
620
+ {
621
+ const tex = original.clone();
622
+ tex.premultiplyAlpha = false;
623
+ tex.colorSpace = THREE.LinearSRGBColorSpace;
624
+ this.clonedTexture.original = original;
625
+ this.clonedTexture.clone = tex;
626
+ }
627
+ return this.clonedTexture.clone;
628
+ }
629
+ if (!this.flatWhiteTexture)
630
+ this.flatWhiteTexture = createFlatTexture(new RGBAColor(1, 1, 1, 1), 1)
631
+ return this.flatWhiteTexture;
632
+ }
633
+ get startTileIndex() { return new TextureSheetStartFrameGenerator(this.system); }
634
+ get uTileCount() { return this.anim.enabled ? this.anim?.numTilesX : undefined }
635
+ get vTileCount() { return this.anim.enabled ? this.anim?.numTilesY : undefined }
636
+ get renderOrder() { return 1; }
637
+ get blending(): THREE.Blending { return this.system.renderer.particleMaterial?.blending ?? THREE.NormalBlending; }
638
+ get transparent() { return this.system.renderer.transparent; }
639
+ get worldSpace() { return this.system.main.simulationSpace === ParticleSystemSimulationSpace.World; }
640
+
641
+ }
642
+
643
+ class ParticlesEmissionState implements EmissionState {
644
+
645
+ burstIndex: number = 0;
646
+ burstWaveIndex: number = 0;
647
+ time: number = 0;
648
+ waitEmiting: number = 0;
649
+ }
650
+
651
+ export class ParticleSystem extends Behaviour implements IParticleSystem {
652
+
653
+ play(includeChildren: boolean = false) {
654
+ if (includeChildren) {
655
+ GameObject.foreachComponent(this.gameObject, comp => {
656
+ if (comp instanceof ParticleSystem && comp !== this) {
657
+ comp.play(false);
658
+ }
659
+ }, true)
660
+ }
661
+
662
+ this._isPlaying = true;
663
+
664
+ // https://github.com/Alchemist0823/three.quarks/pull/35
665
+ if (this._particleSystem) {
666
+ this._particleSystem["emissionState"].time = 0;
667
+ this._particleSystem["emitEnded"] = false;
668
+ }
669
+ this.emission?.reset();
670
+ }
671
+
672
+ pause(includeChildren = true) {
673
+ if (includeChildren) {
674
+ GameObject.foreachComponent(this.gameObject, comp => {
675
+ if (comp instanceof ParticleSystem && comp !== this) {
676
+ comp.pause(false);
677
+ }
678
+ }, true)
679
+ }
680
+ this._isPlaying = false;
681
+ }
682
+
683
+ /** clear=true removes all emitted particles */
684
+ stop(includeChildren = true, clear: boolean = false) {
685
+ if (includeChildren) {
686
+ GameObject.foreachComponent(this.gameObject, comp => {
687
+ if (comp instanceof ParticleSystem && comp !== this) {
688
+ comp.stop(false, clear);
689
+ }
690
+ }, true)
691
+ }
692
+ this._isPlaying = false;
693
+ this._time = 0;
694
+ if (clear) this.reset();
695
+ }
696
+
697
+ /** remove emitted particles and reset time */
698
+ reset() {
699
+ this._time = 0;
700
+ if (this._particleSystem) {
701
+ this._particleSystem.particleNum = 0;
702
+ this._particleSystem["emissionState"].time = 0;
703
+ this._particleSystem["emitEnded"] = false;
704
+ this.emission?.reset();
705
+ }
706
+ }
707
+
708
+ private _state?: ParticlesEmissionState;
709
+ emit(count: number) {
710
+ if (this._particleSystem) {
711
+ // we need to call update the matrices etc e.g. if we call emit from a physics callback
712
+ this.onUpdate();
713
+ count = Math.min(count, this.maxParticles - this.currentParticles);
714
+ if (!this._state) this._state = new ParticlesEmissionState();
715
+ this._state.waitEmiting = count;
716
+ this._state.time = 0;
717
+ const emitEndedState = this._particleSystem["emitEnded"];
718
+ this._particleSystem["emitEnded"] = false;
719
+ this._particleSystem.emit(this.deltaTime, this._state, this._particleSystem.emitter.matrixWorld);
720
+ this._particleSystem["emitEnded"] = emitEndedState;
721
+ }
722
+ }
723
+
724
+ get playOnAwake(): boolean {
725
+ return this.main.playOnAwake;
726
+ }
727
+ set playOnAwake(val: boolean) {
728
+ this.main.playOnAwake = val;
729
+ }
730
+
731
+ @serializable(ColorOverLifetimeModule)
732
+ readonly colorOverLifetime!: ColorOverLifetimeModule;
733
+
734
+ @serializable(MainModule)
735
+ readonly main!: MainModule;
736
+
737
+ @serializable(EmissionModule)
738
+ readonly emission!: EmissionModule;
739
+
740
+ @serializable(SizeOverLifetimeModule)
741
+ readonly sizeOverLifetime!: SizeOverLifetimeModule;
742
+
743
+ @serializable(ShapeModule)
744
+ readonly shape!: ShapeModule;
745
+
746
+ @serializable(NoiseModule)
747
+ readonly noise!: NoiseModule;
748
+
749
+ @serializable(TrailModule)
750
+ readonly trails!: TrailModule;
751
+
752
+ @serializable(VelocityOverLifetimeModule)
753
+ readonly velocityOverLifetime!: VelocityOverLifetimeModule;
754
+
755
+ @serializable(LimitVelocityOverLifetimeModule)
756
+ readonly limitVelocityOverLifetime!: LimitVelocityOverLifetimeModule;
757
+
758
+ @serializable(InheritVelocityModule)
759
+ readonly inheritVelocity!: InheritVelocityModule;
760
+
761
+ @serializable(ColorBySpeedModule)
762
+ readonly colorBySpeed!: ColorBySpeedModule;
763
+
764
+ @serializable(TextureSheetAnimationModule)
765
+ readonly textureSheetAnimation!: TextureSheetAnimationModule;
766
+
767
+ @serializable(RotationOverLifetimeModule)
768
+ readonly rotationOverLifetime!: RotationOverLifetimeModule;
769
+
770
+ @serializable(RotationBySpeedModule)
771
+ readonly rotationBySpeed!: RotationBySpeedModule;
772
+
773
+ @serializable(SizeBySpeedModule)
774
+ readonly sizeBySpeed!: SizeBySpeedModule;
775
+
776
+ get renderer(): ParticleSystemRenderer {
777
+ return this._renderer;
778
+ }
779
+
780
+ get isPlaying() { return this._isPlaying; }
781
+
782
+ get currentParticles() {
783
+ return this._particleSystem?.particleNum ?? 0;
784
+ }
785
+ get maxParticles() {
786
+ return this.main.maxParticles;
787
+ }
788
+ get time() {
789
+ return this._time;
790
+ }
791
+ get duration() {
792
+ return this.main.duration;
793
+ }
794
+ get deltaTime() {
795
+ return this.context.time.deltaTime * this.main.simulationSpeed;
796
+ }
797
+ get scale() {
798
+ return this.gameObject.scale.x;
799
+ }
800
+ get cameraScale(): number {
801
+ return this._cameraScale;
802
+ }
803
+ private _cameraScale: number = 1;
804
+
805
+ get container(): Object3D {
806
+ return this._container!;
807
+ }
808
+
809
+ get worldspace() {
810
+ return this.main.simulationSpace === ParticleSystemSimulationSpace.World;
811
+ }
812
+ get localspace() {
813
+ return this.main.simulationSpace === ParticleSystemSimulationSpace.Local;
814
+ }
815
+
816
+ private __worldQuaternion = new Quaternion();
817
+ get worldQuaternion(): Quaternion {
818
+ return this.__worldQuaternion;
819
+ }
820
+ private _worldQuaternionInverted = new Quaternion();
821
+ get worldQuaternionInverted(): Quaternion {
822
+ return this._worldQuaternionInverted;
823
+ }
824
+ private _worldScale = new Vector3();
825
+ get worldScale(): Vector3 {
826
+ return this._worldScale;
827
+ }
828
+
829
+ private _worldPositionFrame: number = -1;
830
+ private _worldPos: Vector3 = new Vector3();
831
+ get worldPos(): Vector3 {
832
+ if (this._worldPositionFrame !== this.context.time.frame) {
833
+ this._worldPositionFrame = this.context.time.frame;
834
+ getWorldPosition(this.gameObject, this._worldPos);
835
+ }
836
+ return this._worldPos;
837
+ }
838
+
839
+ get matrixWorld(): Matrix4 {
840
+ return this._container.matrixWorld;
841
+ }
842
+
843
+ get isSubsystem() {
844
+ return this._isUsedAsSubsystem;
845
+ }
846
+
847
+ /** Add a custom quarks behaviour to the particle system. You can add a quarks.Behaviour type.
848
+ * @link https://github.com/Alchemist0823/three.quarks
849
+ */
850
+ addBehaviour(particleSystemBehaviour: Behavior | ParticleSystemBaseBehaviour): boolean {
851
+ if (!this._particleSystem) {
852
+ return false;
853
+ }
854
+ if (particleSystemBehaviour instanceof ParticleSystemBaseBehaviour) {
855
+ particleSystemBehaviour.system = this;
856
+ }
857
+ if (isDevEnvironment()) console.log("add behaviour", particleSystemBehaviour);
858
+ this._particleSystem.addBehavior(particleSystemBehaviour);
859
+ return true;
860
+ }
861
+ /** Removes all behaviours from the particle system
862
+ * **Note:** this will also remove the default behaviours like SizeBehaviour, ColorBehaviour etc.
863
+ */
864
+ removeAllBehaviours() {
865
+ if (!this._particleSystem) {
866
+ return false;
867
+ }
868
+ this._particleSystem.behaviors.length = 0;
869
+ return true;
870
+ }
871
+ /** Get the particlesystem behaviours. This can be used to fully customize the behaviour of the particles. */
872
+ get behaviours(): Behavior[] | null {
873
+ if (!this._particleSystem) return null;
874
+ return this._particleSystem.behaviors;
875
+ }
876
+ /** Get access to the underlying quarks particle system if you need more control
877
+ * @link https://github.com/Alchemist0823/three.quarks
878
+ */
879
+ get particleSystem(): _ParticleSystem | null {
880
+ return this._particleSystem ?? null;
881
+ }
882
+
883
+ private _renderer!: ParticleSystemRenderer;
884
+ private _batchSystem?: BatchedRenderer;
885
+ private _particleSystem?: _ParticleSystem;
886
+ private _interface!: ParticleSystemInterface;
887
+
888
+ // private _system!: System;
889
+ // private _emitter: Emitter;
890
+ // private _size!: SizeBehaviour;
891
+ private _container!: Object3D;
892
+ private _time: number = 0;
893
+ private _isPlaying: boolean = true;
894
+ private _isUsedAsSubsystem: boolean = false;
895
+ private _didPreWarm: boolean = false;
896
+
897
+ /** called from deserialization */
898
+ private set bursts(arr: ParticleBurst[]) {
899
+ for (let i = 0; i < arr.length; i++) {
900
+ const burst = arr[i];
901
+ if ((burst instanceof ParticleBurst) === false) {
902
+ const instance = new ParticleBurst();
903
+ assign(instance, burst);
904
+ arr[i] = instance;
905
+ }
906
+ }
907
+ this._bursts = arr;
908
+ }
909
+ private _bursts?: ParticleBurst[];
910
+
911
+ /** called from deserialization */
912
+ private set subEmitterSystems(arr: SubEmitterSystem[]) {
913
+ for (let i = 0; i < arr.length; i++) {
914
+ const sub = arr[i];
915
+ if ((sub instanceof SubEmitterSystem) === false) {
916
+ const instance = new SubEmitterSystem();
917
+ assign(instance, sub);
918
+ arr[i] = instance;
919
+ }
920
+ }
921
+ if (debug && arr.length > 0) {
922
+ console.log("SubEmitters: ", arr, this)
923
+ }
924
+ this._subEmitterSystems = arr;
925
+ }
926
+ private _subEmitterSystems?: SubEmitterSystem[];
927
+
928
+ onAfterDeserialize(_) {
929
+ // doing this here to get a chance to resolve the subemitter guid
930
+ if (this._subEmitterSystems && Array.isArray(this._subEmitterSystems)) {
931
+ for (const sub of this._subEmitterSystems) {
932
+ sub._deserialize(this.context, this.gameObject);
933
+ }
934
+ }
935
+ }
936
+
937
+ awake(): void {
938
+ this._renderer = this.gameObject.getComponent(ParticleSystemRenderer) as ParticleSystemRenderer;
939
+
940
+ if (!this.main) {
941
+ throw new Error("Not Supported: ParticleSystem needs a serialized MainModule. Creating new particle systems at runtime is currently not supported.");
942
+ }
943
+
944
+ this._container = new Object3D();
945
+ this._container.matrixAutoUpdate = false;
946
+ // if (this.main.simulationSpace == ParticleSystemSimulationSpace.Local) {
947
+ // this.gameObject.add(this._container);
948
+ // }
949
+ // else
950
+ {
951
+ this.context.scene.add(this._container);
952
+ }
953
+ // else this._container = this.context.scene;
954
+
955
+ this._batchSystem = new BatchedParticleRenderer();
956
+ this._batchSystem.name = this.gameObject.name;
957
+ this._container.add(this._batchSystem);
958
+ this._interface = new ParticleSystemInterface(this);
959
+ this._particleSystem = new _ParticleSystem(this._interface);
960
+ this._particleSystem.addBehavior(new SizeBehaviour(this));
961
+ this._particleSystem.addBehavior(new ColorBehaviour(this));
962
+ this._particleSystem.addBehavior(new TextureSheetAnimationBehaviour(this));
963
+ this._particleSystem.addBehavior(new RotationBehaviour(this));
964
+ this._particleSystem.addBehavior(new VelocityBehaviour(this));
965
+ this._particleSystem.addBehavior(new TrailBehaviour(this));
966
+ this._batchSystem.addSystem(this._particleSystem);
967
+
968
+ const emitter = this._particleSystem.emitter;
969
+ this.context.scene.add(emitter);
970
+
971
+ if (debug) {
972
+ console.log(this);
973
+ this.gameObject.add(new AxesHelper(1))
974
+ }
975
+ }
976
+
977
+ start() {
978
+ this.addSubParticleSystems();
979
+ this.updateLayers();
980
+ }
981
+
982
+ onDestroy(): void {
983
+ this._container?.removeFromParent();
984
+ this._batchSystem?.removeFromParent();
985
+ this._particleSystem?.emitter.removeFromParent();
986
+ this._particleSystem?.dispose();
987
+ }
988
+
989
+ onEnable() {
990
+ if (!this.main) return;
991
+ if (this.inheritVelocity)
992
+ this.inheritVelocity.system = this;
993
+ if (this._batchSystem)
994
+ this._batchSystem.visible = true;
995
+ if (this.playOnAwake)
996
+ this.play();
997
+ this._isPlaying = this.playOnAwake;
998
+ }
999
+
1000
+ onDisable() {
1001
+ if (this._batchSystem)
1002
+ this._batchSystem.visible = false;
1003
+ }
1004
+
1005
+ onBeforeRender() {
1006
+ if (!this.main) return;
1007
+ if (this._didPreWarm === false && this.main?.prewarm === true) {
1008
+ this._didPreWarm = true;
1009
+ this.preWarm();
1010
+ }
1011
+ this.onUpdate();
1012
+ this.onSimulate(this.deltaTime);
1013
+ }
1014
+
1015
+ private preWarm() {
1016
+ if (!this.emission?.enabled) return;
1017
+ const emission = this.emission.rateOverTime.getMax();
1018
+ if (emission <= 0) return;
1019
+ const dt = 1 / 60;
1020
+ const duration = this.main.duration;
1021
+ const lifetime = this.main.startLifetime.getMax();
1022
+ const maxDurationToPrewarm = 1000;
1023
+ const timeToSimulate = Math.min(Math.max(duration, lifetime) / Math.max(.01, this.main.simulationSpeed), maxDurationToPrewarm);
1024
+ const framesToSimulate = Math.ceil(timeToSimulate / dt);
1025
+ const startTime = Date.now();
1026
+ if (debug)
1027
+ console.log(`Particles ${this.name} - Prewarm for ${framesToSimulate} frames (${timeToSimulate} sec). Duration: ${duration}, Lifetime: ${lifetime}`);
1028
+ for (let i = 0; i < framesToSimulate; i++) {
1029
+ if (this.currentParticles >= this.maxParticles) break;
1030
+ const timePassed = Date.now() - startTime;
1031
+ if (timePassed > 2000) {
1032
+ console.warn(`Particles ${this.name} - Prewarm took too long. Aborting: ${timePassed}`);
1033
+ break;
1034
+ }
1035
+ this.onUpdate();
1036
+ this.onSimulate(dt);
1037
+ }
1038
+ }
1039
+
1040
+ private _lastBatchesCount = -1;
1041
+ private onSimulate(dt: number) {
1042
+ if (this._batchSystem) {
1043
+ let needsUpdate = this.context.time.frameCount % 60 === 0;
1044
+ if (this._lastBatchesCount !== this._batchSystem.batches.length) {
1045
+ this._lastBatchesCount = this._batchSystem.batches.length;
1046
+ needsUpdate = true;
1047
+ }
1048
+ // Updating layers on batches
1049
+ // TODO: figure out a better way to do this
1050
+ // Issue: https://github.com/Alchemist0823/three.quarks/issues/49
1051
+ if (needsUpdate) {
1052
+ this.updateLayers();
1053
+ }
1054
+ this._batchSystem.update(dt);
1055
+ }
1056
+ this._time += dt;
1057
+ if (this._time > this.duration) this._time = 0;
1058
+ }
1059
+
1060
+ private updateLayers() {
1061
+ if (this._batchSystem) {
1062
+ for (let i = 0; i < this._batchSystem.batches.length; i++) {
1063
+ const batch = this._batchSystem.batches[i];
1064
+ batch.layers.disableAll();
1065
+ const layer = this.layer;
1066
+ batch.layers.mask = 1 << layer;
1067
+ }
1068
+ }
1069
+ }
1070
+
1071
+ private lastMaterialVersion: number = -1;
1072
+ private onUpdate() {
1073
+ const mat = this.renderer.getMaterial(this.trails.enabled);
1074
+ if (mat && mat.version != this.lastMaterialVersion && this._particleSystem) {
1075
+ this.lastMaterialVersion = mat.version;
1076
+ this._particleSystem.texture = this._interface.texture;
1077
+ }
1078
+
1079
+ if (this._bursts) {
1080
+ this.emission.bursts = this._bursts;
1081
+ delete this._bursts;
1082
+ }
1083
+ if (!this._isPlaying) return;
1084
+
1085
+ // sprite materials must be scaled in AR
1086
+ const cam = this.context.mainCamera;
1087
+ if (cam) {
1088
+ const scale = getWorldScale(cam);
1089
+ this._cameraScale = scale.x;
1090
+ }
1091
+
1092
+ const isLocalSpace = !this.worldspace;
1093
+
1094
+ const source = this.gameObject;
1095
+ getWorldQuaternion(source, this.__worldQuaternion)
1096
+ this._worldQuaternionInverted.copy(this.__worldQuaternion).invert();
1097
+ getWorldScale(this.gameObject, this._worldScale);
1098
+
1099
+ // Handle LOCALSPACE
1100
+ if (isLocalSpace && this._container && this.gameObject?.parent) {
1101
+ const scale = getLocalSimulationScale(this, temp3);
1102
+ this._container.matrix.makeScale(scale.x, scale.y, scale.z);
1103
+ this._container.matrix.makeRotationFromQuaternion(this.__worldQuaternion);
1104
+ this._container.matrix.setPosition(this.worldPos);
1105
+ this._container.matrix.scale(this.gameObject.scale);
1106
+ }
1107
+
1108
+
1109
+ this.emission.system = this;
1110
+ this._interface.update();
1111
+ this.shape.update(this, this.context, this.main.simulationSpace, this.gameObject);
1112
+ this.noise.update(this.context);
1113
+ this.inheritVelocity?.update(this.context);
1114
+ this.velocityOverLifetime.update(this);
1115
+ }
1116
+
1117
+ private addSubParticleSystems() {
1118
+ if (this._subEmitterSystems && this._particleSystem) {
1119
+ for (const sys of this._subEmitterSystems) {
1120
+ // Make sure the particle system is created
1121
+ if (sys.particleSystem) {
1122
+ if (sys.particleSystem.__internalAwake)
1123
+ sys.particleSystem.__internalAwake();
1124
+ else if (isDevEnvironment())
1125
+ console.warn("SubParticleSystem serialization issue(?)", sys.particleSystem, sys);
1126
+ }
1127
+ const system = sys.particleSystem?._particleSystem;
1128
+ if (system) {
1129
+ sys.particleSystem!._isUsedAsSubsystem = true;
1130
+ // sys.particleSystem!.main.simulationSpace = ParticleSystemSimulationSpace.World;
1131
+ const sub = new ParticleSubEmitter(this, this._particleSystem, sys.particleSystem!, system);
1132
+ sub.emitterType = sys.type;
1133
+ sub.emitterProbability = sys.emitProbability;
1134
+ this._particleSystem.addBehavior(sub);
1135
+ }
1136
+ else if (debug) console.warn("Could not add SubParticleSystem", sys, this);
1137
+ }
1138
+ }
1139
+ }
1140
+ }
1141
+
1142
+
1143
+
1144
+ export class SubEmitterSystem {
1145
+
1146
+ particleSystem?: ParticleSystem;
1147
+ emitProbability: number = 1;
1148
+ properties?: number;
1149
+ type?: SubEmitterType;
1150
+
1151
+ _deserialize(_context: Context, gameObject: GameObject) {
1152
+ const ps = this.particleSystem;
1153
+ if (ps instanceof ParticleSystem) return;
1154
+
1155
+ let guid = "";
1156
+
1157
+ if (ps && typeof ps["guid"] === "string") {
1158
+ guid = ps["guid"];
1159
+ // subemitter MUST be a child of the particle system
1160
+ this.particleSystem = GameObject.findByGuid(guid, gameObject) as ParticleSystem;
1161
+ }
1162
+
1163
+ if (debug && !(this.particleSystem instanceof ParticleSystem)) {
1164
+ console.warn("Could not find particle system for sub emitter", guid, gameObject, this);
1165
+ }
1166
+ }
1167
+ }
1168
+
1169
+
1170
+ function getLocalSimulationScale(system: ParticleSystem, vec: Vector3) {
1171
+ vec.set(1, 1, 1);
1172
+ if (system.gameObject.parent && system.localspace) {
1173
+ switch (system.main.scalingMode) {
1174
+ case ParticleSystemScalingMode.Local:
1175
+ vec = getWorldScale(system.gameObject.parent, vec);
1176
+ vec.x = 1 / vec.x;
1177
+ vec.y = 1 / vec.y;
1178
+ vec.z = 1 / vec.z;
1179
+ break;
1180
+ default:
1181
+ if (!system["unsupported_scaling_mode"]) {
1182
+ system["unsupported_scaling_mode"] = true;
1183
+ const msg = "ParticleSystem scale mode " + ParticleSystemScalingMode[system.main.scalingMode] + " is not supported";
1184
+ if (isDevEnvironment())
1185
+ showBalloonWarning(msg);
1186
+ console.warn(msg, system.name, system);
1187
+ }
1188
+ vec = getWorldScale(system.gameObject, vec);
1189
+ break;
1190
+ }
1191
+ }
1192
+ return vec;
1193
1193
  }