@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
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  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
  686. package/src/engine-components/Joints.ts +51 -51
  687. package/src/engine-components/LODGroup.ts +145 -145
  688. package/src/engine-components/Light.ts +493 -493
  689. package/src/engine-components/LookAtConstraint.ts +11 -11
  690. package/src/engine-components/NestedGltf.ts +70 -70
  691. package/src/engine-components/Networking.ts +72 -72
  692. package/src/engine-components/OffsetConstraint.ts +59 -59
  693. package/src/engine-components/OrbitControls.ts +653 -653
  694. package/src/engine-components/ParticleSystem.ts +1192 -1192
  695. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  696. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  697. package/src/engine-components/PlayerColor.ts +93 -93
  698. package/src/engine-components/ReflectionProbe.ts +192 -192
  699. package/src/engine-components/Renderer.ts +1125 -1125
  700. package/src/engine-components/RendererLightmap.ts +145 -145
  701. package/src/engine-components/RigidBody.ts +453 -453
  702. package/src/engine-components/SceneSwitcher.ts +594 -594
  703. package/src/engine-components/ScreenCapture.ts +437 -437
  704. package/src/engine-components/ShadowCatcher.ts +149 -149
  705. package/src/engine-components/Skybox.ts +281 -281
  706. package/src/engine-components/SmoothFollow.ts +57 -57
  707. package/src/engine-components/SpatialTrigger.ts +142 -142
  708. package/src/engine-components/SpectatorCamera.ts +675 -675
  709. package/src/engine-components/SphereCollider.ts +1 -1
  710. package/src/engine-components/SpriteRenderer.ts +244 -244
  711. package/src/engine-components/SyncedCamera.ts +208 -208
  712. package/src/engine-components/SyncedRoom.ts +166 -166
  713. package/src/engine-components/SyncedTransform.ts +336 -336
  714. package/src/engine-components/TestRunner.ts +114 -114
  715. package/src/engine-components/TransformGizmo.ts +157 -157
  716. package/src/engine-components/VideoPlayer.ts +831 -831
  717. package/src/engine-components/Voip.ts +214 -214
  718. package/src/engine-components/XRFlag.ts +138 -138
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  721. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
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  724. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
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  726. package/src/engine-components/debug/LogStats.ts +21 -21
  727. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  728. package/src/engine-components/export/usdz/Extension.ts +11 -11
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  733. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
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  739. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  740. package/src/engine-components/export/usdz/index.ts +2 -2
  741. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  742. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
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  764. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
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  786. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  787. package/src/engine-components/ui/Text.ts +572 -572
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  789. package/src/engine-components/utils/LookAt.ts +65 -65
  790. package/src/engine-components/utils/OpenURL.ts +118 -118
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  792. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
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  795. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
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  802. package/src/engine-components-experimental/Presentation.ts +12 -12
  803. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
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  849. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,1482 +1,1482 @@
1
- import { Matrix4, Object3D, Quaternion, Vector3, Vector2, Euler, Vector4 } from "three";
2
- import { Mathf } from "../engine/engine_math.js";
3
- import { serializable } from "../engine/engine_serialization.js";
4
- import { RGBAColor } from "./js-extensions/RGBAColor.js";
5
- import { AnimationCurve } from "./AnimationCurve.js";
6
- import type { Vec2, Vec3 } from "../engine/engine_types.js";
7
- import { Context } from "../engine/engine_setup.js";
8
- import type { EmitterShape, Particle, ShapeJSON } from "three.quarks";
9
- import { createNoise4D, type NoiseFunction4D } from 'simplex-noise';
10
- import { Gizmos } from "../engine/engine_gizmos.js";
11
- import { getParam } from "../engine/engine_utils.js";
12
-
13
- const debug = getParam("debugparticles");
14
-
15
- declare type Color4 = { r: number, g: number, b: number, a: number };
16
- declare type ColorKey = { time: number, color: Color4 };
17
- declare type AlphaKey = { time: number, alpha: number };
18
-
19
- export interface IParticleSystem {
20
- get currentParticles(): number;
21
- get maxParticles(): number;
22
- get time(): number;
23
- get deltaTime(): number;
24
- get duration(): number;
25
- readonly main: MainModule;
26
- get container(): Object3D;
27
- get worldspace(): boolean;
28
- get worldPos(): Vector3;
29
- get worldQuaternion(): Quaternion;
30
- get worldQuaternionInverted(): Quaternion;
31
- get worldScale(): Vector3;
32
- get matrixWorld(): Matrix4;
33
- }
34
-
35
-
36
- export enum ParticleSystemRenderMode {
37
- Billboard = 0,
38
- Stretch = 1,
39
- HorizontalBillboard = 2,
40
- VerticalBillboard = 3,
41
- Mesh = 4,
42
- // None = 5,
43
- }
44
-
45
-
46
- export class Gradient {
47
- @serializable()
48
- alphaKeys!: Array<AlphaKey>;
49
- @serializable()
50
- colorKeys!: Array<ColorKey>;
51
-
52
- get duration(): number {
53
- return 1;
54
- }
55
-
56
- evaluate(time: number, target: RGBAColor) {
57
-
58
- // target.r = this.colorKeys[0].color.r;
59
- // target.g = this.colorKeys[0].color.g;
60
- // target.b = this.colorKeys[0].color.b;
61
- // target.alpha = this.alphaKeys[0].alpha;
62
- // return;
63
-
64
- let closestAlpha: AlphaKey | undefined = undefined;
65
- let closestAlphaIndex = 0;
66
- let closestColor: ColorKey | null = null;
67
- let closestColorIndex = 0;
68
- for (let i = 0; i < this.alphaKeys.length; i++) {
69
- const key = this.alphaKeys[i];
70
- if (key.time < time || !closestAlpha) {
71
- closestAlpha = key;
72
- closestAlphaIndex = i;
73
- }
74
- }
75
- for (let i = 0; i < this.colorKeys.length; i++) {
76
- const key = this.colorKeys[i];
77
- if (key.time < time || !closestColor) {
78
- closestColor = key;
79
- closestColorIndex = i;
80
- }
81
- }
82
- if (closestColor) {
83
- const hasNextColor = closestColorIndex + 1 < this.colorKeys.length;
84
- if (hasNextColor) {
85
- const nextColor = this.colorKeys[closestColorIndex + 1];
86
- const t = Mathf.remap(time, closestColor.time, nextColor.time, 0, 1);
87
- target.r = Mathf.lerp(closestColor.color.r, nextColor.color.r, t);
88
- target.g = Mathf.lerp(closestColor.color.g, nextColor.color.g, t);
89
- target.b = Mathf.lerp(closestColor.color.b, nextColor.color.b, t);
90
- }
91
- else {
92
- target.r = closestColor.color.r;
93
- target.g = closestColor.color.g;
94
- target.b = closestColor.color.b;
95
- }
96
- }
97
- if (closestAlpha) {
98
- const hasNextAlpha = closestAlphaIndex + 1 < this.alphaKeys.length;
99
- if (hasNextAlpha) {
100
- const nextAlpha = this.alphaKeys[closestAlphaIndex + 1];
101
- const t = Mathf.remap(time, closestAlpha.time, nextAlpha.time, 0, 1);
102
- target.alpha = Mathf.lerp(closestAlpha.alpha, nextAlpha.alpha, t);
103
- }
104
- else {
105
- target.alpha = closestAlpha.alpha;
106
- }
107
- }
108
- return target;
109
- }
110
- }
111
-
112
- export enum ParticleSystemCurveMode {
113
- Constant = 0,
114
- Curve = 1,
115
- TwoCurves = 2,
116
- TwoConstants = 3
117
- }
118
-
119
- export enum ParticleSystemGradientMode {
120
- Color = 0,
121
- Gradient = 1,
122
- TwoColors = 2,
123
- TwoGradients = 3,
124
- RandomColor = 4,
125
- }
126
-
127
- export enum ParticleSystemSimulationSpace {
128
- Local = 0,
129
- World = 1,
130
- Custom = 2
131
- }
132
-
133
- export enum ParticleSystemShapeType {
134
- Sphere = 0,
135
- SphereShell = 1,
136
- Hemisphere = 2,
137
- HemisphereShell = 3,
138
- Cone = 4,
139
- Box = 5,
140
- Mesh = 6,
141
- ConeShell = 7,
142
- ConeVolume = 8,
143
- ConeVolumeShell = 9,
144
- Circle = 10,
145
- CircleEdge = 11,
146
- SingleSidedEdge = 12,
147
- MeshRenderer = 13,
148
- SkinnedMeshRenderer = 14,
149
- BoxShell = 15,
150
- BoxEdge = 16,
151
- Donut = 17,
152
- Rectangle = 18,
153
- Sprite = 19,
154
- SpriteRenderer = 20
155
- }
156
-
157
- export enum ParticleSystemShapeMultiModeValue {
158
- Random = 0,
159
- Loop = 1,
160
- PingPong = 2,
161
- BurstSpread = 3,
162
- }
163
-
164
- export class MinMaxCurve {
165
- @serializable()
166
- mode!: ParticleSystemCurveMode;
167
- @serializable()
168
- constant!: number;
169
- @serializable()
170
- constantMin!: number;
171
- @serializable()
172
- constantMax!: number;
173
- @serializable(AnimationCurve)
174
- curve?: AnimationCurve;
175
- @serializable(AnimationCurve)
176
- curveMin?: AnimationCurve;
177
- @serializable(AnimationCurve)
178
- curveMax?: AnimationCurve;
179
- @serializable()
180
- curveMultiplier?: number;
181
-
182
- evaluate(t01: number, lerpFactor?: number): number {
183
- const t = lerpFactor === undefined ? Math.random() : lerpFactor;
184
- switch (this.mode) {
185
- case ParticleSystemCurveMode.Constant:
186
- return this.constant;
187
- case ParticleSystemCurveMode.Curve:
188
- t01 = Mathf.clamp01(t01);
189
- return this.curve!.evaluate(t01) * this.curveMultiplier!;
190
- case ParticleSystemCurveMode.TwoCurves:
191
- const t1 = t01 * this.curveMin!.duration;
192
- const t2 = t01 * this.curveMax!.duration;
193
- return Mathf.lerp(this.curveMin!.evaluate(t1), this.curveMax!.evaluate(t2), t % 1) * this.curveMultiplier!;
194
- case ParticleSystemCurveMode.TwoConstants:
195
- return Mathf.lerp(this.constantMin, this.constantMax, t % 1)
196
- default:
197
- this.curveMax!.evaluate(t01) * this.curveMultiplier!;
198
- break;
199
- }
200
- return 0;
201
- }
202
-
203
- getMax(): number {
204
- switch (this.mode) {
205
- case ParticleSystemCurveMode.Constant:
206
- return this.constant;
207
- case ParticleSystemCurveMode.Curve:
208
- return this.getMaxFromCurve(this.curve!) * this.curveMultiplier!;
209
- case ParticleSystemCurveMode.TwoCurves:
210
- return Math.max(this.getMaxFromCurve(this.curveMin), this.getMaxFromCurve(this.curveMax)) * this.curveMultiplier!;
211
- case ParticleSystemCurveMode.TwoConstants:
212
- return Math.max(this.constantMin, this.constantMax);
213
- default:
214
- return 0;
215
- }
216
- }
217
-
218
- private getMaxFromCurve(curve?: AnimationCurve) {
219
- if (!curve) return 0;
220
- let maxNumber = Number.MIN_VALUE;
221
- for (let i = 0; i < curve!.keys.length; i++) {
222
- const key = curve!.keys[i];
223
- if (key.value > maxNumber) {
224
- maxNumber = key.value;
225
- }
226
- }
227
- return maxNumber;
228
- }
229
- }
230
-
231
- export class MinMaxGradient {
232
- mode!: ParticleSystemGradientMode;
233
- @serializable(RGBAColor)
234
- color!: RGBAColor;
235
- @serializable(RGBAColor)
236
- colorMin!: RGBAColor;
237
- @serializable(RGBAColor)
238
- colorMax!: RGBAColor;
239
- @serializable(Gradient)
240
- gradient!: Gradient;
241
- @serializable(Gradient)
242
- gradientMin!: Gradient;
243
- @serializable(Gradient)
244
- gradientMax!: Gradient;
245
-
246
- private static _temp: RGBAColor = new RGBAColor(0, 0, 0, 1);
247
- private static _temp2: RGBAColor = new RGBAColor(0, 0, 0, 1);
248
-
249
- evaluate(t01: number, lerpFactor?: number): RGBAColor {
250
- const t = lerpFactor === undefined ? Math.random() : lerpFactor;
251
- switch (this.mode) {
252
- case ParticleSystemGradientMode.Color:
253
- return this.color;
254
- case ParticleSystemGradientMode.Gradient:
255
- this.gradient.evaluate(t01, MinMaxGradient._temp);
256
- return MinMaxGradient._temp
257
- case ParticleSystemGradientMode.TwoColors:
258
- const col1 = MinMaxGradient._temp.lerpColors(this.colorMin, this.colorMax, t);
259
- return col1;
260
- case ParticleSystemGradientMode.TwoGradients:
261
- this.gradientMin.evaluate(t01, MinMaxGradient._temp);
262
- this.gradientMax.evaluate(t01, MinMaxGradient._temp2);
263
- return MinMaxGradient._temp.lerp(MinMaxGradient._temp2, t);
264
-
265
- }
266
- // console.warn("Not implemented", ParticleSystemGradientMode[this.mode]);
267
- MinMaxGradient._temp.set(0xff00ff)
268
- MinMaxGradient._temp.alpha = 1;
269
- return MinMaxGradient._temp;
270
- }
271
- }
272
-
273
- export enum ParticleSystemScalingMode {
274
- Hierarchy = 0,
275
- Local = 1,
276
- Shape = 2,
277
- }
278
-
279
- export class MainModule {
280
- cullingMode!: number;
281
- duration!: number;
282
- emitterVelocityMode!: number;
283
- flipRotation!: number;
284
- @serializable(MinMaxCurve)
285
- gravityModifier!: MinMaxCurve;
286
- gravityModifierMultiplier!: number;
287
- loop!: boolean;
288
- maxParticles!: number;
289
- playOnAwake!: boolean;
290
- prewarm!: boolean;
291
- ringBufferLoopRange!: { x: number, y: number };
292
- ringBufferMode!: boolean;
293
- scalingMode!: ParticleSystemScalingMode;
294
- simulationSpace!: ParticleSystemSimulationSpace;
295
- simulationSpeed!: number;
296
- @serializable(MinMaxGradient)
297
- startColor!: MinMaxGradient;
298
- @serializable(MinMaxCurve)
299
- startDelay!: MinMaxCurve;
300
- startDelayMultiplier!: number;
301
- @serializable(MinMaxCurve)
302
- startLifetime!: MinMaxCurve;
303
- startLifetimeMultiplier!: number;
304
- @serializable(MinMaxCurve)
305
- startRotation!: MinMaxCurve;
306
- startRotationMultiplier!: number;
307
- startRotation3D!: boolean;
308
- @serializable(MinMaxCurve)
309
- startRotationX!: MinMaxCurve;
310
- startRotationXMultiplier!: number;
311
- @serializable(MinMaxCurve)
312
- startRotationY!: MinMaxCurve;
313
- startRotationYMultiplier!: number;
314
- @serializable(MinMaxCurve)
315
- startRotationZ!: MinMaxCurve;
316
- startRotationZMultiplier!: number;
317
- @serializable(MinMaxCurve)
318
- startSize!: MinMaxCurve;
319
- startSize3D!: boolean;
320
- startSizeMultiplier!: number;
321
- @serializable(MinMaxCurve)
322
- startSizeX!: MinMaxCurve;
323
- startSizeXMultiplier!: number;
324
- @serializable(MinMaxCurve)
325
- startSizeY!: MinMaxCurve;
326
- startSizeYMultiplier!: number;
327
- @serializable(MinMaxCurve)
328
- startSizeZ!: MinMaxCurve;
329
- startSizeZMultiplier!: number;
330
- @serializable(MinMaxCurve)
331
- startSpeed!: MinMaxCurve;
332
- startSpeedMultiplier!: number;
333
- stopAction!: number;
334
- useUnscaledTime!: boolean;
335
- }
336
-
337
-
338
- export class ParticleBurst {
339
- cycleCount!: number;
340
- maxCount!: number;
341
- minCount!: number;
342
- probability!: number;
343
- repeatInterval!: number;
344
- time!: number;
345
- count!: {
346
- constant: number;
347
- constantMax: number;
348
- constantMin: number;
349
- curve?: AnimationCurve;
350
- curveMax?: AnimationCurve;
351
- curveMin?: AnimationCurve;
352
- curveMultiplier?: number;
353
- mode: ParticleSystemCurveMode;
354
- }
355
-
356
-
357
- private _performed: number = 0;
358
-
359
-
360
- reset() {
361
- this._performed = 0;
362
- }
363
- run(time: number): number {
364
- if (time <= this.time) {
365
- return 0;
366
- }
367
- let amount = 0;
368
- if (this.cycleCount === 0 || this._performed < this.cycleCount) {
369
- const nextTime = this.time + this.repeatInterval * this._performed;
370
- if (time >= nextTime) {
371
- this._performed += 1;
372
- if (Math.random() < this.probability) {
373
- switch (this.count.mode) {
374
- case ParticleSystemCurveMode.Constant:
375
- amount = this.count.constant;
376
- break;
377
- case ParticleSystemCurveMode.TwoConstants:
378
- amount = Mathf.lerp(this.count.constantMin, this.count.constantMax, Math.random());
379
- break;
380
- case ParticleSystemCurveMode.Curve:
381
- amount = this.count.curve!.evaluate(Math.random());
382
- break;
383
- case ParticleSystemCurveMode.TwoCurves:
384
- const t = Math.random();
385
- amount = Mathf.lerp(this.count.curveMin!.evaluate(t), this.count.curveMax!.evaluate(t), Math.random());
386
- break;
387
- }
388
- }
389
- }
390
- }
391
- return amount;
392
- }
393
- }
394
-
395
- export class EmissionModule {
396
-
397
- @serializable()
398
- enabled!: boolean;
399
-
400
-
401
- get burstCount() {
402
- return this.bursts?.length ?? 0;
403
- }
404
-
405
- @serializable()
406
- bursts!: ParticleBurst[];
407
-
408
- @serializable(MinMaxCurve)
409
- rateOverTime!: MinMaxCurve;
410
- @serializable()
411
- rateOverTimeMultiplier!: number;
412
-
413
- @serializable(MinMaxCurve)
414
- rateOverDistance!: MinMaxCurve;
415
- @serializable()
416
- rateOverDistanceMultiplier!: number;
417
-
418
-
419
- /** set from system */
420
- system!: IParticleSystem;
421
-
422
- reset() {
423
- this.bursts?.forEach(b => b.reset());
424
- }
425
-
426
- getBurst() {
427
- let amount = 0;
428
- if (this.burstCount > 0) {
429
- for (let i = 0; i < this.burstCount; i++) {
430
- const burst = this.bursts[i];
431
- if (this.system.main.loop && burst.time >= this.system.time) {
432
- burst.reset();
433
- }
434
- amount += Math.round(burst.run(this.system.time));
435
- }
436
- }
437
- return amount;
438
- }
439
- }
440
-
441
- export class ColorOverLifetimeModule {
442
- enabled!: boolean;
443
- @serializable(MinMaxGradient)
444
- color!: MinMaxGradient;
445
- }
446
-
447
- export class SizeOverLifetimeModule {
448
- enabled!: boolean;
449
- separateAxes!: boolean;
450
- @serializable(MinMaxCurve)
451
- size!: MinMaxCurve;
452
- sizeMultiplier!: number;
453
- @serializable(MinMaxCurve)
454
- x!: MinMaxCurve;
455
- xMultiplier!: number;
456
- @serializable(MinMaxCurve)
457
- y!: MinMaxCurve;
458
- yMultiplier!: number;
459
- @serializable(MinMaxCurve)
460
- z!: MinMaxCurve;
461
- zMultiplier!: number;
462
-
463
- private _time: number = 0;
464
- private _temp = new Vector3();
465
-
466
- evaluate(t01: number, target?: Vec3, lerpFactor?: number) {
467
- if (!target) target = this._temp;
468
-
469
- if (!this.enabled) {
470
- target.x = target.y = target.z = 1;
471
- return target;
472
- }
473
-
474
- if (!this.separateAxes) {
475
- const scale = this.size.evaluate(t01, lerpFactor) * this.sizeMultiplier;
476
- target.x = scale;
477
- // target.y = scale;
478
- // target.z = scale;
479
- }
480
- else {
481
- target.x = this.x.evaluate(t01, lerpFactor) * this.xMultiplier;
482
- target.y = this.y.evaluate(t01, lerpFactor) * this.yMultiplier;
483
- target.z = this.z.evaluate(t01, lerpFactor) * this.zMultiplier;
484
- }
485
- return target;
486
- }
487
- }
488
-
489
- export class ShapeModule implements EmitterShape {
490
-
491
- // Emittershape start
492
- get type(): string {
493
- return ParticleSystemShapeType[this.shapeType];
494
- }
495
- initialize(particle: Particle): void {
496
- this.getPosition();
497
- particle.position.copy(this._vector);
498
- }
499
- toJSON(): ShapeJSON {
500
- return this;
501
- }
502
- clone(): EmitterShape {
503
- return new ShapeModule();
504
- }
505
- // EmitterShape end
506
-
507
- @serializable()
508
- shapeType: ParticleSystemShapeType = ParticleSystemShapeType.Box;
509
- @serializable()
510
- enabled: boolean = true;
511
- @serializable()
512
- alignToDirection: boolean = false;
513
- @serializable()
514
- angle: number = 0;
515
- @serializable()
516
- arc: number = 360;
517
- @serializable()
518
- arcSpread!: number;
519
- @serializable()
520
- arcSpeedMultiplier!: number;
521
- @serializable()
522
- arcMode!: ParticleSystemShapeMultiModeValue;
523
-
524
-
525
- @serializable(Vector3)
526
- boxThickness!: Vector3;
527
- @serializable(Vector3)
528
- position!: Vector3;
529
- @serializable(Vector3)
530
- rotation!: Vector3;
531
- private _rotation: Euler = new Euler();
532
- @serializable(Vector3)
533
- scale!: Vector3;
534
-
535
- @serializable()
536
- radius!: number;
537
- @serializable()
538
- radiusThickness!: number;
539
- @serializable()
540
- sphericalDirectionAmount!: number;
541
- @serializable()
542
- randomDirectionAmount!: number;
543
- @serializable()
544
- randomPositionAmount!: number;
545
-
546
- private system!: IParticleSystem;
547
- private _space?: ParticleSystemSimulationSpace;
548
- private readonly _worldSpaceMatrix: Matrix4 = new Matrix4();
549
- private readonly _worldSpaceMatrixInverse: Matrix4 = new Matrix4();
550
-
551
- constructor() {
552
- if (debug)
553
- console.log(this);
554
- }
555
-
556
- update(system: IParticleSystem, _context: Context, simulationSpace: ParticleSystemSimulationSpace, obj: Object3D) {
557
- this.system = system;
558
- this._space = simulationSpace;
559
- if (simulationSpace === ParticleSystemSimulationSpace.World) {
560
- this._worldSpaceMatrix.copy(obj.matrixWorld);
561
- // set scale to 1
562
- this._worldSpaceMatrix.elements[0] = 1;
563
- this._worldSpaceMatrix.elements[5] = 1;
564
- this._worldSpaceMatrix.elements[10] = 1;
565
- this._worldSpaceMatrixInverse.copy(this._worldSpaceMatrix).invert();
566
- }
567
- }
568
-
569
- private applyRotation(vector: Vector3) {
570
- const isRotated = this.rotation.x !== 0 || this.rotation.y !== 0 || this.rotation.z !== 0;
571
- if (isRotated) {
572
- // console.log(this._rotation);
573
- // TODO: we need to convert this to threejs euler
574
- this._rotation.x = Mathf.toRadians(this.rotation.x);
575
- this._rotation.y = Mathf.toRadians(this.rotation.y);
576
- this._rotation.z = Mathf.toRadians(this.rotation.z);
577
- this._rotation.order = 'ZYX';
578
- vector.applyEuler(this._rotation);
579
- // this._quat.setFromEuler(this._rotation);
580
- // // this._quat.invert();
581
- // this._quat.x *= -1;
582
- // // this._quat.y *= -1;
583
- // // this._quat.z *= -1;
584
- // this._quat.w *= -1;
585
- // vector.applyQuaternion(this._quat);
586
-
587
- }
588
- return isRotated;
589
- }
590
-
591
- /** nebula implementations: */
592
-
593
- /** initializer implementation */
594
- private _vector: Vector3 = new Vector3(0, 0, 0);
595
- private _temp: Vector3 = new Vector3(0, 0, 0);
596
- /** called by nebula on initialize */
597
- get vector() {
598
- return this._vector;
599
- }
600
- getPosition(): void {
601
- this._vector.set(0, 0, 0);
602
- const pos = this._temp.copy(this.position);
603
- const isWorldSpace = this._space === ParticleSystemSimulationSpace.World;
604
- if (isWorldSpace) {
605
- pos.applyQuaternion(this.system.worldQuaternion);
606
- }
607
- let radius = this.radius;
608
- if (isWorldSpace) radius *= this.system.worldScale.x;
609
- if (this.enabled) {
610
- switch (this.shapeType) {
611
- case ParticleSystemShapeType.Box:
612
- if (debug) Gizmos.DrawWireBox(this.position, this.scale, 0xdddddd, 1);
613
- this._vector.x = Math.random() * this.scale.x - this.scale.x / 2;
614
- this._vector.y = Math.random() * this.scale.y - this.scale.y / 2;
615
- this._vector.z = Math.random() * this.scale.z - this.scale.z / 2;
616
- this._vector.add(pos);
617
- break;
618
- case ParticleSystemShapeType.Cone:
619
- this.randomConePoint(this.position, this.angle, radius, this.radiusThickness, this.arc, this.arcMode, this._vector);
620
- break;
621
- case ParticleSystemShapeType.Sphere:
622
- this.randomSpherePoint(this.position, radius, this.radiusThickness, this.arc, this._vector);
623
- break;
624
- case ParticleSystemShapeType.Circle:
625
- this.randomCirclePoint(this.position, radius, this.radiusThickness, this.arc, this._vector);
626
- break;
627
- default:
628
- this._vector.set(0, 0, 0);
629
- break;
630
- // case ParticleSystemShapeType.Hemisphere:
631
- // randomSpherePoint(this.position.x, this.position.y, this.position.z, this.radius, this.radiusThickness, 180, this._vector);
632
- // break;
633
- }
634
-
635
- this.randomizePosition(this._vector, this.randomPositionAmount);
636
- }
637
-
638
- this.applyRotation(this._vector);
639
-
640
- if (isWorldSpace) {
641
- this._vector.applyQuaternion(this.system.worldQuaternion);
642
- this._vector.add(this.system.worldPos);
643
- }
644
-
645
- if (debug) {
646
- Gizmos.DrawSphere(this._vector, .03, 0xff0000, .5, true);
647
- }
648
- }
649
-
650
-
651
-
652
- private _dir: Vector3 = new Vector3();
653
-
654
- getDirection(pos: Vec3): Vector3 {
655
- if (!this.enabled) {
656
- this._dir.set(0, 0, 1);
657
- return this._dir;
658
- }
659
- switch (this.shapeType) {
660
- case ParticleSystemShapeType.Box:
661
- this._dir.set(0, 0, 1);
662
- break;
663
- case ParticleSystemShapeType.Cone:
664
- this._dir.set(0, 0, 1);
665
- // apply cone angle
666
- // this._dir.applyAxisAngle(new Vector3(0, 1, 0), Mathf.toRadians(this.angle));
667
- break;
668
- case ParticleSystemShapeType.Circle:
669
- case ParticleSystemShapeType.Sphere:
670
- const rx = pos.x;
671
- const ry = pos.y;
672
- const rz = pos.z;
673
- this._dir.set(rx, ry, rz)
674
- if (this.system?.worldspace)
675
- this._dir.sub(this.system.worldPos)
676
- else
677
- this._dir.sub(this.position)
678
- break;
679
- default:
680
- this._dir.set(0, 0, 1);
681
- break;
682
- }
683
- if (this._space === ParticleSystemSimulationSpace.World) {
684
- this._dir.applyQuaternion(this.system.worldQuaternion);
685
- }
686
- this.applyRotation(this._dir);
687
- this._dir.normalize();
688
- this.spherizeDirection(this._dir, this.sphericalDirectionAmount);
689
- this.randomizeDirection(this._dir, this.randomDirectionAmount);
690
- if (debug) {
691
- Gizmos.DrawSphere(pos, .01, 0x883300, .5, true);
692
- Gizmos.DrawDirection(pos, this._dir, 0x883300, .5, true);
693
- }
694
- return this._dir;
695
- }
696
-
697
- private static _randomQuat = new Quaternion();
698
- private static _tempVec = new Vector3();
699
-
700
- private randomizePosition(pos: Vector3, amount: number) {
701
- if (amount <= 0) return;
702
- const rp = ShapeModule._tempVec;
703
- rp.set(Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1);
704
- rp.x *= amount * this.scale.x;
705
- rp.y *= amount * this.scale.y;
706
- rp.z *= amount * this.scale.z;
707
- pos.add(rp);
708
- }
709
-
710
- private randomizeDirection(direction: Vector3, amount: number) {
711
- if (amount === 0) return;
712
- const randomQuat = ShapeModule._randomQuat;
713
- const tempVec = ShapeModule._tempVec;
714
- tempVec.set(Math.random() - .5, Math.random() - .5, Math.random() - .5).normalize();
715
- randomQuat.setFromAxisAngle(tempVec, amount * Math.random() * Math.PI);
716
- direction.applyQuaternion(randomQuat);
717
- }
718
-
719
- private spherizeDirection(dir: Vector3, amount: number) {
720
- if (amount === 0) return;
721
- const theta = Math.random() * Math.PI * 2;
722
- const phi = Math.acos(1 - Math.random() * 2);
723
- const x = Math.sin(phi) * Math.cos(theta);
724
- const y = Math.sin(phi) * Math.sin(theta);
725
- const z = Math.cos(phi);
726
- const v = new Vector3(x, y, z);
727
- dir.lerp(v, amount);
728
- }
729
-
730
- private randomSpherePoint(pos: Vec3, radius: number, thickness: number, arc: number, vec: Vec3) {
731
- const u = Math.random();
732
- const v = Math.random();
733
- const theta = 2 * Math.PI * u * (arc / 360);
734
- const phi = Math.acos(2 * v - 1);
735
- const r = Mathf.lerp(1, 1 - (Math.pow(1 - Math.random(), Math.PI)), thickness) * (radius);
736
- const x = pos.x + this.scale.x * (-r * Math.sin(phi) * Math.cos(theta));
737
- const y = pos.y + this.scale.y * (r * Math.sin(phi) * Math.sin(theta));
738
- const z = pos.z + this.scale.z * (r * Math.cos(phi));
739
- vec.x = x;
740
- vec.y = y;
741
- vec.z = z;
742
- }
743
-
744
- private randomCirclePoint(pos:Vec3, radius:number, thickness:number, arg:number, vec:Vec3){
745
- const u = Math.random();
746
- const theta = 2 * Math.PI * u * (arg / 360);
747
- const r = Mathf.lerp(1, 1 - (Math.pow(1 - Math.random(), Math.PI)), thickness) * (radius);
748
- const x = pos.x + this.scale.x * r * Math.cos(theta);
749
- const y = pos.y + this.scale.y * r * Math.sin(theta);
750
- const z = pos.z;
751
- vec.x = x;
752
- vec.y = y;
753
- vec.z = z;
754
- }
755
-
756
- private _loopTime: number = 0;
757
- private _loopDirection: number = 1;
758
-
759
- private randomConePoint(pos: Vec3, _angle: number, radius: number, thickness: number, arc: number, arcMode: ParticleSystemShapeMultiModeValue, vec: Vec3) {
760
- let u = 0;
761
- let v = 0;
762
- switch (arcMode) {
763
- case ParticleSystemShapeMultiModeValue.Random:
764
- u = Math.random();
765
- v = Math.random();
766
- break;
767
- case ParticleSystemShapeMultiModeValue.PingPong:
768
- if (this._loopTime > 1) this._loopDirection = -1;
769
- if (this._loopTime < 0) this._loopDirection = 1;
770
- // continue with loop
771
-
772
- case ParticleSystemShapeMultiModeValue.Loop:
773
- u = .5;
774
- v = Math.random()
775
- this._loopTime += this.system.deltaTime * this._loopDirection;
776
- break;
777
- }
778
-
779
- let theta = 2 * Math.PI * u * (arc / 360);
780
- switch (arcMode) {
781
- case ParticleSystemShapeMultiModeValue.PingPong:
782
- case ParticleSystemShapeMultiModeValue.Loop:
783
- theta += Math.PI + .5;
784
- theta += this._loopTime * Math.PI * 2;
785
- theta %= Mathf.toRadians(arc);
786
- break;
787
- }
788
-
789
- const phi = Math.acos(2 * v - 1);
790
- const r = Mathf.lerp(1, 1 - (Math.pow(1 - Math.random(), Math.PI)), thickness) * radius;
791
- const x = pos.x + (-r * Math.sin(phi) * Math.cos(theta));
792
- const y = pos.y + (r * Math.sin(phi) * Math.sin(theta));
793
- const z = pos.z;
794
- vec.x = x * this.scale.x;
795
- vec.y = y * this.scale.y;
796
- vec.z = z * this.scale.z;
797
- }
798
- }
799
-
800
-
801
-
802
-
803
-
804
- export class NoiseModule {
805
- @serializable()
806
- damping!: boolean;
807
- @serializable()
808
- enabled!: boolean;
809
- @serializable()
810
- frequency!: number;
811
- @serializable()
812
- octaveCount!: number;
813
- @serializable()
814
- octaveMultiplier!: number;
815
- @serializable()
816
- octaveScale!: number;
817
- @serializable(MinMaxCurve)
818
- positionAmount!: MinMaxCurve;
819
- @serializable()
820
- quality!: number;
821
-
822
- @serializable(MinMaxCurve)
823
- remap!: MinMaxCurve;
824
- @serializable()
825
- remapEnabled!: boolean;
826
- @serializable()
827
- remapMultiplier!: number;
828
- @serializable(MinMaxCurve)
829
- remapX!: MinMaxCurve;
830
- @serializable()
831
- remapXMultiplier!: number;
832
- @serializable(MinMaxCurve)
833
- remapY!: MinMaxCurve;
834
- @serializable()
835
- remapYMultiplier!: number;
836
- @serializable(MinMaxCurve)
837
- remapZ!: MinMaxCurve;
838
- @serializable()
839
- remapZMultiplier!: number;
840
-
841
- @serializable()
842
- scrollSpeedMultiplier!: number;
843
- @serializable()
844
- separateAxes!: boolean;
845
- @serializable()
846
- strengthMultiplier!: number;
847
- @serializable(MinMaxCurve)
848
- strengthX!: MinMaxCurve;
849
- @serializable()
850
- strengthXMultiplier!: number;
851
- @serializable(MinMaxCurve)
852
- strengthY!: MinMaxCurve;
853
- @serializable()
854
- strengthYMultiplier!: number;
855
- @serializable(MinMaxCurve)
856
- strengthZ!: MinMaxCurve;
857
- @serializable()
858
- strengthZMultiplier!: number;
859
-
860
-
861
- private _noise?: NoiseFunction4D;
862
- private _time: number = 0;
863
-
864
- update(context: Context) {
865
- this._time += context.time.deltaTime * this.scrollSpeedMultiplier;
866
- }
867
-
868
- /** nebula implementations: */
869
- private _temp: Vector3 = new Vector3();
870
- apply(_index: number, pos: Vec3, vel: Vec3, _deltaTime: number, age: number, life: number) {
871
- if (!this.enabled) return;
872
- if (!this._noise) {
873
- this._noise = createNoise4D(() => 0);
874
- }
875
- const temp = this._temp.set(pos.x, pos.y, pos.z).multiplyScalar(this.frequency);
876
- const nx = this._noise(temp.x, temp.y, temp.z, this._time);
877
- const ny = this._noise(temp.x, temp.y, temp.z, this._time + 1000 * this.frequency);
878
- const nz = this._noise(temp.x, temp.y, temp.z, this._time + 2000 * this.frequency);
879
- this._temp.set(nx, ny, nz).normalize()
880
-
881
- const t = age / life;
882
- let strengthFactor = this.positionAmount.evaluate(t);
883
- if (!this.separateAxes) {
884
- if (this.strengthX) {
885
- strengthFactor *= this.strengthX.evaluate(t) * 1.5;
886
- }
887
- // strengthFactor *= this.strengthMultiplier;
888
- // strengthFactor *= deltaTime;
889
- this._temp.multiplyScalar(strengthFactor);
890
- }
891
- else {
892
- this._temp.x *= strengthFactor * this.strengthXMultiplier
893
- this._temp.y *= strengthFactor * this.strengthYMultiplier;
894
- this._temp.z *= strengthFactor * this.strengthZMultiplier;
895
- }
896
- // this._temp.setLength(strengthFactor * deltaTime);
897
- vel.x += this._temp.x;
898
- vel.y += this._temp.y;
899
- vel.z += this._temp.z;
900
- }
901
- }
902
-
903
- export enum ParticleSystemTrailMode {
904
- PerParticle,
905
- Ribbon,
906
- }
907
-
908
- export enum ParticleSystemTrailTextureMode {
909
- Stretch = 0,
910
- Tile = 1,
911
- DistributePerSegment = 2,
912
- RepeatPerSegment = 3,
913
- }
914
-
915
- export class TrailModule {
916
-
917
- @serializable()
918
- enabled!: boolean;
919
-
920
- @serializable()
921
- attachRibbonToTransform = false;
922
-
923
- @serializable(MinMaxGradient)
924
- colorOverLifetime!: MinMaxGradient;
925
-
926
- @serializable(MinMaxGradient)
927
- colorOverTrail!: MinMaxGradient;
928
-
929
- @serializable()
930
- dieWithParticles: boolean = true;
931
-
932
- @serializable()
933
- inheritParticleColor: boolean = true;
934
-
935
- @serializable(MinMaxCurve)
936
- lifetime!: MinMaxCurve;
937
- @serializable()
938
- lifetimeMultiplier!: number;
939
-
940
- @serializable()
941
- minVertexDistance: number = .2;
942
-
943
- @serializable()
944
- mode: ParticleSystemTrailMode = ParticleSystemTrailMode.PerParticle;
945
-
946
- @serializable()
947
- ratio: number = 1;
948
-
949
- @serializable()
950
- ribbonCount: number = 1;
951
-
952
- @serializable()
953
- shadowBias: number = 0;
954
-
955
- @serializable()
956
- sizeAffectsLifetime: boolean = false;
957
-
958
- @serializable()
959
- sizeAffectsWidth: boolean = false;
960
-
961
- @serializable()
962
- splitSubEmitterRibbons: boolean = false;
963
-
964
- @serializable()
965
- textureMode: ParticleSystemTrailTextureMode = ParticleSystemTrailTextureMode.Stretch;
966
-
967
- @serializable(MinMaxCurve)
968
- widthOverTrail!: MinMaxCurve;
969
- @serializable()
970
- widthOverTrailMultiplier!: number;
971
-
972
- @serializable()
973
- worldSpace: boolean = false;
974
-
975
- getWidth(size: number, _life01: number, pos01: number, t : number) {
976
- const res = this.widthOverTrail.evaluate(pos01, t);
977
- size *= res;
978
- return size;
979
- }
980
-
981
- getColor(color: Vector4, life01: number, pos01: number) {
982
- const overTrail = this.colorOverTrail.evaluate(pos01);
983
- const overLife = this.colorOverLifetime.evaluate(life01);
984
- color.x *= overTrail.r * overLife.r;
985
- color.y *= overTrail.g * overLife.g;
986
- color.z *= overTrail.b * overLife.b;
987
- color.w *= overTrail.alpha * overLife.alpha;
988
- }
989
- }
990
-
991
- export class VelocityOverLifetimeModule {
992
- @serializable()
993
- enabled!: boolean;
994
-
995
- @serializable()
996
- space: ParticleSystemSimulationSpace = ParticleSystemSimulationSpace.Local;
997
-
998
- @serializable(MinMaxCurve)
999
- orbitalX!: MinMaxCurve;
1000
- @serializable(MinMaxCurve)
1001
- orbitalY!: MinMaxCurve;
1002
- @serializable(MinMaxCurve)
1003
- orbitalZ!: MinMaxCurve;
1004
-
1005
- @serializable()
1006
- orbitalXMultiplier!: number;
1007
- @serializable()
1008
- orbitalYMultiplier!: number;
1009
- @serializable()
1010
- orbitalZMultiplier!: number;
1011
-
1012
- @serializable()
1013
- orbitalOffsetX!: number;
1014
- @serializable()
1015
- orbitalOffsetY!: number;
1016
- @serializable()
1017
- orbitalOffsetZ!: number;
1018
-
1019
- @serializable(MinMaxCurve)
1020
- speedModifier!: MinMaxCurve;
1021
- @serializable()
1022
- speedModifierMultiplier!: number;
1023
- @serializable(MinMaxCurve)
1024
- x!: MinMaxCurve;
1025
- @serializable()
1026
- xMultiplier!: number;
1027
- @serializable(MinMaxCurve)
1028
- y!: MinMaxCurve;
1029
- @serializable()
1030
- yMultiplier!: number;
1031
- @serializable(MinMaxCurve)
1032
- z!: MinMaxCurve;
1033
- @serializable()
1034
- zMultiplier!: number;
1035
-
1036
- private _system?: IParticleSystem;
1037
- // private _worldRotation: Quaternion = new Quaternion();
1038
-
1039
- update(system: IParticleSystem) {
1040
- this._system = system;
1041
- }
1042
-
1043
- private _temp: Vector3 = new Vector3();
1044
- private _temp2: Vector3 = new Vector3();
1045
- private _temp3: Vector3 = new Vector3();
1046
- private _hasOrbital = false;
1047
- private _index = 0;
1048
- private _orbitalMatrix: Matrix4 = new Matrix4();
1049
-
1050
- init(particle: object) {
1051
- if (this._index == 0) particle["debug"] = true;
1052
- this._index += 1;
1053
- particle["orbitx"] = this.orbitalX.evaluate(Math.random());
1054
- particle["orbity"] = this.orbitalY.evaluate(Math.random());
1055
- particle["orbitz"] = this.orbitalZ.evaluate(Math.random());
1056
- // console.log(particle["orbitx"], particle["orbity"], particle["orbitz"])
1057
- this._hasOrbital = particle["orbitx"] != 0 || particle["orbity"] != 0 || particle["orbitz"] != 0;
1058
- }
1059
-
1060
- apply(_particle: object, _index: number, _pos: Vec3, vel: Vec3, _dt: number, age: number, life: number) {
1061
- if (!this.enabled) return;
1062
- const t = age / life;
1063
-
1064
- const speed = this.speedModifier.evaluate(t) * this.speedModifierMultiplier;
1065
- const x = this.x.evaluate(t);
1066
- const y = this.y.evaluate(t);
1067
- const z = this.z.evaluate(t);
1068
- this._temp.set(-x, y, z);
1069
- if (this._system) {
1070
- // if (this.space === ParticleSystemSimulationSpace.World) {
1071
- // this._temp.applyQuaternion(this._system.worldQuaternionInverted);
1072
- // }
1073
- if (this._system.main.simulationSpace === ParticleSystemSimulationSpace.World) {
1074
- this._temp.applyQuaternion(this._system.worldQuaternion);
1075
- }
1076
- }
1077
-
1078
- if (this._hasOrbital) {
1079
- const position = this._system?.worldPos;
1080
- if (position) {
1081
-
1082
- // TODO: we absolutely need to fix this, this is a hack for a specific usecase and doesnt work yet correctly
1083
- // https://github.com/needle-tools/needle-tiny/issues/710
1084
-
1085
- const pos = this._temp2.set(_pos.x, _pos.y, _pos.z);
1086
-
1087
- const ox = this.orbitalXMultiplier;// particle["orbitx"];
1088
- const oy = this.orbitalYMultiplier;// particle["orbity"];
1089
- const oz = this.orbitalZMultiplier;// particle["orbitz"];
1090
- const angle = speed * Math.PI * 2 * 10; // < Oh god
1091
-
1092
- const cosX = Math.cos(angle * ox);
1093
- const sinX = Math.sin(angle * ox);
1094
- const cosY = Math.cos(angle * oy);
1095
- const sinY = Math.sin(angle * oy);
1096
- const cosZ = Math.cos(angle * oz);
1097
- const sinZ = Math.sin(angle * oz);
1098
-
1099
- const newX = pos.x * (cosY * cosZ) + pos.y * (cosY * sinZ) + pos.z * (-sinY);
1100
- const newY = pos.x * (sinX * sinY * cosZ - cosX * sinZ) + pos.y * (sinX * sinY * sinZ + cosX * cosZ) + pos.z * (sinX * cosY);
1101
- const newZ = pos.x * (cosX * sinY * cosZ + sinX * sinZ) + pos.y * (cosX * sinY * sinZ - sinX * cosZ) + pos.z * (cosX * cosY);
1102
-
1103
- // pos.x += this.orbitalOffsetX;
1104
- // pos.y += this.orbitalOffsetY;
1105
- // pos.z += this.orbitalOffsetZ;
1106
- const v = this._temp3.set(pos.x - newX, pos.y - newY, pos.z - newZ);
1107
- v.normalize();
1108
- v.multiplyScalar(.2 / _dt * (Math.max(this.orbitalXMultiplier, this.orbitalYMultiplier, this.orbitalZMultiplier)));
1109
- vel.x += v.x;
1110
- vel.y += v.y;
1111
- vel.z += v.z;
1112
- }
1113
- }
1114
-
1115
- vel.x += this._temp.x;
1116
- vel.y += this._temp.y;
1117
- vel.z += this._temp.z;
1118
- vel.x *= speed;
1119
- vel.y *= speed;
1120
- vel.z *= speed;
1121
- }
1122
- }
1123
-
1124
-
1125
-
1126
- enum ParticleSystemAnimationTimeMode {
1127
- Lifetime,
1128
- Speed,
1129
- FPS,
1130
- }
1131
-
1132
- enum ParticleSystemAnimationMode {
1133
- Grid,
1134
- Sprites,
1135
- }
1136
-
1137
- enum ParticleSystemAnimationRowMode {
1138
- Custom,
1139
- Random,
1140
- MeshIndex,
1141
- }
1142
-
1143
- enum ParticleSystemAnimationType {
1144
- WholeSheet,
1145
- SingleRow,
1146
- }
1147
-
1148
- export class TextureSheetAnimationModule {
1149
-
1150
- @serializable()
1151
- animation!: ParticleSystemAnimationType;
1152
-
1153
- @serializable()
1154
- enabled!: boolean;
1155
-
1156
- @serializable()
1157
- cycleCount!: number;
1158
-
1159
- @serializable(MinMaxCurve)
1160
- frameOverTime!: MinMaxCurve;
1161
- @serializable()
1162
- frameOverTimeMultiplier!: number;
1163
-
1164
- @serializable()
1165
- numTilesX!: number;
1166
- @serializable()
1167
- numTilesY!: number;
1168
-
1169
- @serializable(MinMaxCurve)
1170
- startFrame!: MinMaxCurve;
1171
- @serializable()
1172
- startFrameMultiplier!: number;
1173
-
1174
- @serializable()
1175
- rowMode!: ParticleSystemAnimationRowMode;
1176
- @serializable()
1177
- rowIndex!: number;
1178
-
1179
- @serializable()
1180
- spriteCount!: number;
1181
-
1182
- @serializable()
1183
- timeMode!: ParticleSystemAnimationTimeMode;
1184
-
1185
- private sampleOnceAtStart(): boolean {
1186
- if (this.timeMode === ParticleSystemAnimationTimeMode.Lifetime) {
1187
- switch (this.frameOverTime.mode) {
1188
- case ParticleSystemCurveMode.Constant:
1189
- case ParticleSystemCurveMode.TwoConstants:
1190
- case ParticleSystemCurveMode.TwoCurves:
1191
- case ParticleSystemCurveMode.Curve:
1192
- return true;
1193
- }
1194
- }
1195
- return false;
1196
- }
1197
-
1198
- getStartIndex(): number {
1199
- if (this.sampleOnceAtStart()) {
1200
- const start = Math.random();
1201
- return start * (this.numTilesX * this.numTilesY);
1202
- }
1203
- return 0;
1204
- }
1205
-
1206
- evaluate(t01: number): number | undefined {
1207
- if (this.sampleOnceAtStart()) {
1208
- return undefined;
1209
- }
1210
- return this.getIndex(t01);
1211
- }
1212
-
1213
- private getIndex(t01: number): number {
1214
- const tiles = this.numTilesX * this.numTilesY;
1215
- t01 = t01 * this.cycleCount;
1216
- let index = this.frameOverTime.evaluate(t01 % 1);
1217
- index *= this.frameOverTimeMultiplier;
1218
- index *= tiles;
1219
- index = index % tiles;
1220
- index = Math.floor(index);
1221
- return index;
1222
- }
1223
- }
1224
-
1225
-
1226
- export class RotationOverLifetimeModule {
1227
- @serializable()
1228
- enabled!: boolean;
1229
-
1230
- @serializable()
1231
- separateAxes!: boolean;
1232
-
1233
- @serializable(MinMaxCurve)
1234
- x!: MinMaxCurve;
1235
- @serializable()
1236
- xMultiplier!: number;
1237
- @serializable(MinMaxCurve)
1238
- y!: MinMaxCurve;
1239
- @serializable()
1240
- yMultiplier!: number;
1241
- @serializable(MinMaxCurve)
1242
- z!: MinMaxCurve;
1243
- @serializable()
1244
- zMultiplier!: number;
1245
-
1246
- evaluate(t01: number, t: number): number {
1247
- if (!this.enabled) return 0;
1248
- if (!this.separateAxes) {
1249
- const rot = this.z.evaluate(t01, t) * -1;
1250
- return rot;
1251
- }
1252
- return 0;
1253
- }
1254
- }
1255
-
1256
- export class RotationBySpeedModule {
1257
- @serializable()
1258
- enabled!: boolean;
1259
-
1260
- @serializable()
1261
- range!: Vec2;
1262
-
1263
- @serializable()
1264
- separateAxes!: boolean;
1265
-
1266
- @serializable(MinMaxCurve)
1267
- x!: MinMaxCurve;
1268
- @serializable()
1269
- xMultiplier!: number;
1270
- @serializable(MinMaxCurve)
1271
- y!: MinMaxCurve;
1272
- @serializable()
1273
- yMultiplier!: number;
1274
- @serializable(MinMaxCurve)
1275
- z!: MinMaxCurve;
1276
- @serializable()
1277
- zMultiplier!: number;
1278
-
1279
- evaluate(_t01: number, speed: number): number {
1280
- if (!this.enabled) return 0;
1281
- if (!this.separateAxes) {
1282
- const t = Mathf.lerp(this.range.x, this.range.y, speed);
1283
- const rot = this.z.evaluate(t) * -1;
1284
- return rot;
1285
- }
1286
- return 0;
1287
- }
1288
- }
1289
-
1290
-
1291
- export class LimitVelocityOverLifetimeModule {
1292
- @serializable()
1293
- enabled!: boolean;
1294
-
1295
- @serializable()
1296
- dampen!: number;
1297
-
1298
- @serializable(MinMaxCurve)
1299
- drag!: MinMaxCurve;
1300
- @serializable()
1301
- dragMultiplier!: number;
1302
-
1303
- @serializable(MinMaxCurve)
1304
- limit!: MinMaxCurve;
1305
- @serializable()
1306
- limitMultiplier!: number;
1307
-
1308
- @serializable()
1309
- separateAxes!: boolean;
1310
-
1311
- @serializable(MinMaxCurve)
1312
- limitX!: MinMaxCurve;
1313
- @serializable()
1314
- limitXMultiplier!: number;
1315
- @serializable(MinMaxCurve)
1316
- limitY!: MinMaxCurve;
1317
- @serializable()
1318
- limitYMultiplier!: number;
1319
- @serializable(MinMaxCurve)
1320
- limitZ!: MinMaxCurve;
1321
- @serializable()
1322
- limitZMultiplier!: number;
1323
-
1324
- @serializable()
1325
- multiplyDragByParticleSize: boolean = false;
1326
- @serializable()
1327
- multiplyDragByParticleVelocity: boolean = false;
1328
-
1329
- @serializable()
1330
- space!: ParticleSystemSimulationSpace;
1331
-
1332
- private _temp: Vector3 = new Vector3();
1333
- private _temp2: Vector3 = new Vector3();
1334
-
1335
- apply(_position: Vec3, baseVelocity: Vector3, currentVelocity: Vector3, _size: number, t01: number, _dt: number, _scale: number) {
1336
- if (!this.enabled) return;
1337
- // if (this.separateAxes) {
1338
- // // const maxX = this.limitX.evaluate(t01) * this.limitXMultiplier;
1339
- // // const maxY = this.limitY.evaluate(t01) * this.limitYMultiplier;
1340
- // // const maxZ = this.limitZ.evaluate(t01) * this.limitZMultiplier;
1341
-
1342
- // }
1343
- // else
1344
- {
1345
- const max = this.limit.evaluate(t01) * this.limitMultiplier;
1346
- const speed = baseVelocity.length();
1347
- if (speed > max) {
1348
- this._temp.copy(baseVelocity).normalize().multiplyScalar(max);
1349
- const t = this.dampen * .5;
1350
- // t *= scale;
1351
- baseVelocity.x = Mathf.lerp(baseVelocity.x, this._temp.x, t);
1352
- baseVelocity.y = Mathf.lerp(baseVelocity.y, this._temp.y, t);
1353
- baseVelocity.z = Mathf.lerp(baseVelocity.z, this._temp.z, t);
1354
-
1355
- // this._temp2.set(0, 0, 0);
1356
- currentVelocity.x = Mathf.lerp(currentVelocity.x, this._temp.x, t);
1357
- currentVelocity.y = Mathf.lerp(currentVelocity.y, this._temp.y, t);
1358
- currentVelocity.z = Mathf.lerp(currentVelocity.z, this._temp.z, t);
1359
- }
1360
- // vel.multiplyScalar(dragFactor);
1361
- }
1362
- // vel.x *= 0.3;
1363
- // vel.y *= 0.3;
1364
- // vel.z *= 0.3;
1365
- }
1366
- }
1367
-
1368
-
1369
- export enum ParticleSystemInheritVelocityMode {
1370
- Initial,
1371
- Current,
1372
- }
1373
-
1374
- export class InheritVelocityModule {
1375
-
1376
- @serializable()
1377
- enabled!: boolean;
1378
-
1379
- @serializable(MinMaxCurve)
1380
- curve!: MinMaxCurve;
1381
- @serializable()
1382
- curveMultiplier!: number;
1383
-
1384
- @serializable()
1385
- mode!: ParticleSystemInheritVelocityMode;
1386
-
1387
- system!: IParticleSystem;
1388
- private _lastWorldPosition!: Vector3;
1389
- private _velocity: Vector3 = new Vector3();
1390
- private _temp: Vector3 = new Vector3();
1391
-
1392
- update(_context: Context) {
1393
- if (!this.enabled) return;
1394
- if (this.system.worldspace === false) return;
1395
- if (this._lastWorldPosition) {
1396
- this._velocity.copy(this.system.worldPos).sub(this._lastWorldPosition).multiplyScalar(1 / this.system.deltaTime);
1397
- this._lastWorldPosition.copy(this.system.worldPos);
1398
- }
1399
- else {
1400
- this._velocity.set(0, 0, 0);
1401
- this._lastWorldPosition = this.system.worldPos.clone();
1402
- }
1403
- }
1404
-
1405
- // TODO: make work for subsystems
1406
- applyInitial(vel: Vector3) {
1407
- if (!this.enabled) return;
1408
- if (this.system.worldspace === false) return;
1409
- if (this.mode === ParticleSystemInheritVelocityMode.Initial) {
1410
- const factor = this.curve.evaluate(Math.random(), Math.random());
1411
- this._temp.copy(this._velocity).multiplyScalar(factor);
1412
- vel.add(this._temp);
1413
- }
1414
- }
1415
-
1416
- applyCurrent(vel: Vector3, t01: number, lerpFactor: number) {
1417
- if (!this.enabled) return;
1418
- if (this.system.worldspace === false) return;
1419
- if (this.mode === ParticleSystemInheritVelocityMode.Current) {
1420
- const factor = this.curve.evaluate(t01, lerpFactor);
1421
- this._temp.copy(this._velocity).multiplyScalar(factor);
1422
- vel.add(this._temp);
1423
- }
1424
- }
1425
- }
1426
-
1427
-
1428
- export class SizeBySpeedModule {
1429
- @serializable()
1430
- enabled!: boolean;
1431
-
1432
- @serializable(Vector2)
1433
- range!: Vector2;
1434
- @serializable()
1435
- separateAxes!: boolean;
1436
-
1437
- @serializable(MinMaxCurve)
1438
- size!: MinMaxCurve;
1439
- @serializable()
1440
- sizeMultiplier!: number;
1441
-
1442
- @serializable(MinMaxCurve)
1443
- x!: MinMaxCurve;
1444
- @serializable()
1445
- xMultiplier!: number;
1446
- @serializable(MinMaxCurve)
1447
- y!: MinMaxCurve;
1448
- @serializable()
1449
- yMultiplier!: number;
1450
- @serializable(MinMaxCurve)
1451
- z!: MinMaxCurve;
1452
- @serializable()
1453
- zMultiplier!: number;
1454
-
1455
- evaluate(vel: Vector3, _t01: number, lerpFactor: number, size: number): number {
1456
-
1457
- const speed = vel.length();
1458
- const x = Mathf.remap(speed, this.range.x, this.range.y, 0, 1);
1459
- const factor = this.size.evaluate(x, lerpFactor);
1460
- // return size;
1461
- return size * factor;
1462
- }
1463
- }
1464
-
1465
- export class ColorBySpeedModule {
1466
- @serializable()
1467
- enabled!: boolean;
1468
- @serializable(Vector2)
1469
- range!: Vector2;
1470
- @serializable(MinMaxGradient)
1471
- color!: MinMaxGradient;
1472
-
1473
- evaluate(vel: Vector3, lerpFactor: number, color: Vector4) {
1474
- const speed = vel.length();
1475
- const x = Mathf.remap(speed, this.range.x, this.range.y, 0, 1);
1476
- const res = this.color.evaluate(x, lerpFactor);
1477
- color.x *= res.r;
1478
- color.y *= res.g;
1479
- color.z *= res.b;
1480
- color.w *= res.alpha;
1481
- }
1
+ import { Matrix4, Object3D, Quaternion, Vector3, Vector2, Euler, Vector4 } from "three";
2
+ import { Mathf } from "../engine/engine_math.js";
3
+ import { serializable } from "../engine/engine_serialization.js";
4
+ import { RGBAColor } from "./js-extensions/RGBAColor.js";
5
+ import { AnimationCurve } from "./AnimationCurve.js";
6
+ import type { Vec2, Vec3 } from "../engine/engine_types.js";
7
+ import { Context } from "../engine/engine_setup.js";
8
+ import type { EmitterShape, Particle, ShapeJSON } from "three.quarks";
9
+ import { createNoise4D, type NoiseFunction4D } from 'simplex-noise';
10
+ import { Gizmos } from "../engine/engine_gizmos.js";
11
+ import { getParam } from "../engine/engine_utils.js";
12
+
13
+ const debug = getParam("debugparticles");
14
+
15
+ declare type Color4 = { r: number, g: number, b: number, a: number };
16
+ declare type ColorKey = { time: number, color: Color4 };
17
+ declare type AlphaKey = { time: number, alpha: number };
18
+
19
+ export interface IParticleSystem {
20
+ get currentParticles(): number;
21
+ get maxParticles(): number;
22
+ get time(): number;
23
+ get deltaTime(): number;
24
+ get duration(): number;
25
+ readonly main: MainModule;
26
+ get container(): Object3D;
27
+ get worldspace(): boolean;
28
+ get worldPos(): Vector3;
29
+ get worldQuaternion(): Quaternion;
30
+ get worldQuaternionInverted(): Quaternion;
31
+ get worldScale(): Vector3;
32
+ get matrixWorld(): Matrix4;
33
+ }
34
+
35
+
36
+ export enum ParticleSystemRenderMode {
37
+ Billboard = 0,
38
+ Stretch = 1,
39
+ HorizontalBillboard = 2,
40
+ VerticalBillboard = 3,
41
+ Mesh = 4,
42
+ // None = 5,
43
+ }
44
+
45
+
46
+ export class Gradient {
47
+ @serializable()
48
+ alphaKeys!: Array<AlphaKey>;
49
+ @serializable()
50
+ colorKeys!: Array<ColorKey>;
51
+
52
+ get duration(): number {
53
+ return 1;
54
+ }
55
+
56
+ evaluate(time: number, target: RGBAColor) {
57
+
58
+ // target.r = this.colorKeys[0].color.r;
59
+ // target.g = this.colorKeys[0].color.g;
60
+ // target.b = this.colorKeys[0].color.b;
61
+ // target.alpha = this.alphaKeys[0].alpha;
62
+ // return;
63
+
64
+ let closestAlpha: AlphaKey | undefined = undefined;
65
+ let closestAlphaIndex = 0;
66
+ let closestColor: ColorKey | null = null;
67
+ let closestColorIndex = 0;
68
+ for (let i = 0; i < this.alphaKeys.length; i++) {
69
+ const key = this.alphaKeys[i];
70
+ if (key.time < time || !closestAlpha) {
71
+ closestAlpha = key;
72
+ closestAlphaIndex = i;
73
+ }
74
+ }
75
+ for (let i = 0; i < this.colorKeys.length; i++) {
76
+ const key = this.colorKeys[i];
77
+ if (key.time < time || !closestColor) {
78
+ closestColor = key;
79
+ closestColorIndex = i;
80
+ }
81
+ }
82
+ if (closestColor) {
83
+ const hasNextColor = closestColorIndex + 1 < this.colorKeys.length;
84
+ if (hasNextColor) {
85
+ const nextColor = this.colorKeys[closestColorIndex + 1];
86
+ const t = Mathf.remap(time, closestColor.time, nextColor.time, 0, 1);
87
+ target.r = Mathf.lerp(closestColor.color.r, nextColor.color.r, t);
88
+ target.g = Mathf.lerp(closestColor.color.g, nextColor.color.g, t);
89
+ target.b = Mathf.lerp(closestColor.color.b, nextColor.color.b, t);
90
+ }
91
+ else {
92
+ target.r = closestColor.color.r;
93
+ target.g = closestColor.color.g;
94
+ target.b = closestColor.color.b;
95
+ }
96
+ }
97
+ if (closestAlpha) {
98
+ const hasNextAlpha = closestAlphaIndex + 1 < this.alphaKeys.length;
99
+ if (hasNextAlpha) {
100
+ const nextAlpha = this.alphaKeys[closestAlphaIndex + 1];
101
+ const t = Mathf.remap(time, closestAlpha.time, nextAlpha.time, 0, 1);
102
+ target.alpha = Mathf.lerp(closestAlpha.alpha, nextAlpha.alpha, t);
103
+ }
104
+ else {
105
+ target.alpha = closestAlpha.alpha;
106
+ }
107
+ }
108
+ return target;
109
+ }
110
+ }
111
+
112
+ export enum ParticleSystemCurveMode {
113
+ Constant = 0,
114
+ Curve = 1,
115
+ TwoCurves = 2,
116
+ TwoConstants = 3
117
+ }
118
+
119
+ export enum ParticleSystemGradientMode {
120
+ Color = 0,
121
+ Gradient = 1,
122
+ TwoColors = 2,
123
+ TwoGradients = 3,
124
+ RandomColor = 4,
125
+ }
126
+
127
+ export enum ParticleSystemSimulationSpace {
128
+ Local = 0,
129
+ World = 1,
130
+ Custom = 2
131
+ }
132
+
133
+ export enum ParticleSystemShapeType {
134
+ Sphere = 0,
135
+ SphereShell = 1,
136
+ Hemisphere = 2,
137
+ HemisphereShell = 3,
138
+ Cone = 4,
139
+ Box = 5,
140
+ Mesh = 6,
141
+ ConeShell = 7,
142
+ ConeVolume = 8,
143
+ ConeVolumeShell = 9,
144
+ Circle = 10,
145
+ CircleEdge = 11,
146
+ SingleSidedEdge = 12,
147
+ MeshRenderer = 13,
148
+ SkinnedMeshRenderer = 14,
149
+ BoxShell = 15,
150
+ BoxEdge = 16,
151
+ Donut = 17,
152
+ Rectangle = 18,
153
+ Sprite = 19,
154
+ SpriteRenderer = 20
155
+ }
156
+
157
+ export enum ParticleSystemShapeMultiModeValue {
158
+ Random = 0,
159
+ Loop = 1,
160
+ PingPong = 2,
161
+ BurstSpread = 3,
162
+ }
163
+
164
+ export class MinMaxCurve {
165
+ @serializable()
166
+ mode!: ParticleSystemCurveMode;
167
+ @serializable()
168
+ constant!: number;
169
+ @serializable()
170
+ constantMin!: number;
171
+ @serializable()
172
+ constantMax!: number;
173
+ @serializable(AnimationCurve)
174
+ curve?: AnimationCurve;
175
+ @serializable(AnimationCurve)
176
+ curveMin?: AnimationCurve;
177
+ @serializable(AnimationCurve)
178
+ curveMax?: AnimationCurve;
179
+ @serializable()
180
+ curveMultiplier?: number;
181
+
182
+ evaluate(t01: number, lerpFactor?: number): number {
183
+ const t = lerpFactor === undefined ? Math.random() : lerpFactor;
184
+ switch (this.mode) {
185
+ case ParticleSystemCurveMode.Constant:
186
+ return this.constant;
187
+ case ParticleSystemCurveMode.Curve:
188
+ t01 = Mathf.clamp01(t01);
189
+ return this.curve!.evaluate(t01) * this.curveMultiplier!;
190
+ case ParticleSystemCurveMode.TwoCurves:
191
+ const t1 = t01 * this.curveMin!.duration;
192
+ const t2 = t01 * this.curveMax!.duration;
193
+ return Mathf.lerp(this.curveMin!.evaluate(t1), this.curveMax!.evaluate(t2), t % 1) * this.curveMultiplier!;
194
+ case ParticleSystemCurveMode.TwoConstants:
195
+ return Mathf.lerp(this.constantMin, this.constantMax, t % 1)
196
+ default:
197
+ this.curveMax!.evaluate(t01) * this.curveMultiplier!;
198
+ break;
199
+ }
200
+ return 0;
201
+ }
202
+
203
+ getMax(): number {
204
+ switch (this.mode) {
205
+ case ParticleSystemCurveMode.Constant:
206
+ return this.constant;
207
+ case ParticleSystemCurveMode.Curve:
208
+ return this.getMaxFromCurve(this.curve!) * this.curveMultiplier!;
209
+ case ParticleSystemCurveMode.TwoCurves:
210
+ return Math.max(this.getMaxFromCurve(this.curveMin), this.getMaxFromCurve(this.curveMax)) * this.curveMultiplier!;
211
+ case ParticleSystemCurveMode.TwoConstants:
212
+ return Math.max(this.constantMin, this.constantMax);
213
+ default:
214
+ return 0;
215
+ }
216
+ }
217
+
218
+ private getMaxFromCurve(curve?: AnimationCurve) {
219
+ if (!curve) return 0;
220
+ let maxNumber = Number.MIN_VALUE;
221
+ for (let i = 0; i < curve!.keys.length; i++) {
222
+ const key = curve!.keys[i];
223
+ if (key.value > maxNumber) {
224
+ maxNumber = key.value;
225
+ }
226
+ }
227
+ return maxNumber;
228
+ }
229
+ }
230
+
231
+ export class MinMaxGradient {
232
+ mode!: ParticleSystemGradientMode;
233
+ @serializable(RGBAColor)
234
+ color!: RGBAColor;
235
+ @serializable(RGBAColor)
236
+ colorMin!: RGBAColor;
237
+ @serializable(RGBAColor)
238
+ colorMax!: RGBAColor;
239
+ @serializable(Gradient)
240
+ gradient!: Gradient;
241
+ @serializable(Gradient)
242
+ gradientMin!: Gradient;
243
+ @serializable(Gradient)
244
+ gradientMax!: Gradient;
245
+
246
+ private static _temp: RGBAColor = new RGBAColor(0, 0, 0, 1);
247
+ private static _temp2: RGBAColor = new RGBAColor(0, 0, 0, 1);
248
+
249
+ evaluate(t01: number, lerpFactor?: number): RGBAColor {
250
+ const t = lerpFactor === undefined ? Math.random() : lerpFactor;
251
+ switch (this.mode) {
252
+ case ParticleSystemGradientMode.Color:
253
+ return this.color;
254
+ case ParticleSystemGradientMode.Gradient:
255
+ this.gradient.evaluate(t01, MinMaxGradient._temp);
256
+ return MinMaxGradient._temp
257
+ case ParticleSystemGradientMode.TwoColors:
258
+ const col1 = MinMaxGradient._temp.lerpColors(this.colorMin, this.colorMax, t);
259
+ return col1;
260
+ case ParticleSystemGradientMode.TwoGradients:
261
+ this.gradientMin.evaluate(t01, MinMaxGradient._temp);
262
+ this.gradientMax.evaluate(t01, MinMaxGradient._temp2);
263
+ return MinMaxGradient._temp.lerp(MinMaxGradient._temp2, t);
264
+
265
+ }
266
+ // console.warn("Not implemented", ParticleSystemGradientMode[this.mode]);
267
+ MinMaxGradient._temp.set(0xff00ff)
268
+ MinMaxGradient._temp.alpha = 1;
269
+ return MinMaxGradient._temp;
270
+ }
271
+ }
272
+
273
+ export enum ParticleSystemScalingMode {
274
+ Hierarchy = 0,
275
+ Local = 1,
276
+ Shape = 2,
277
+ }
278
+
279
+ export class MainModule {
280
+ cullingMode!: number;
281
+ duration!: number;
282
+ emitterVelocityMode!: number;
283
+ flipRotation!: number;
284
+ @serializable(MinMaxCurve)
285
+ gravityModifier!: MinMaxCurve;
286
+ gravityModifierMultiplier!: number;
287
+ loop!: boolean;
288
+ maxParticles!: number;
289
+ playOnAwake!: boolean;
290
+ prewarm!: boolean;
291
+ ringBufferLoopRange!: { x: number, y: number };
292
+ ringBufferMode!: boolean;
293
+ scalingMode!: ParticleSystemScalingMode;
294
+ simulationSpace!: ParticleSystemSimulationSpace;
295
+ simulationSpeed!: number;
296
+ @serializable(MinMaxGradient)
297
+ startColor!: MinMaxGradient;
298
+ @serializable(MinMaxCurve)
299
+ startDelay!: MinMaxCurve;
300
+ startDelayMultiplier!: number;
301
+ @serializable(MinMaxCurve)
302
+ startLifetime!: MinMaxCurve;
303
+ startLifetimeMultiplier!: number;
304
+ @serializable(MinMaxCurve)
305
+ startRotation!: MinMaxCurve;
306
+ startRotationMultiplier!: number;
307
+ startRotation3D!: boolean;
308
+ @serializable(MinMaxCurve)
309
+ startRotationX!: MinMaxCurve;
310
+ startRotationXMultiplier!: number;
311
+ @serializable(MinMaxCurve)
312
+ startRotationY!: MinMaxCurve;
313
+ startRotationYMultiplier!: number;
314
+ @serializable(MinMaxCurve)
315
+ startRotationZ!: MinMaxCurve;
316
+ startRotationZMultiplier!: number;
317
+ @serializable(MinMaxCurve)
318
+ startSize!: MinMaxCurve;
319
+ startSize3D!: boolean;
320
+ startSizeMultiplier!: number;
321
+ @serializable(MinMaxCurve)
322
+ startSizeX!: MinMaxCurve;
323
+ startSizeXMultiplier!: number;
324
+ @serializable(MinMaxCurve)
325
+ startSizeY!: MinMaxCurve;
326
+ startSizeYMultiplier!: number;
327
+ @serializable(MinMaxCurve)
328
+ startSizeZ!: MinMaxCurve;
329
+ startSizeZMultiplier!: number;
330
+ @serializable(MinMaxCurve)
331
+ startSpeed!: MinMaxCurve;
332
+ startSpeedMultiplier!: number;
333
+ stopAction!: number;
334
+ useUnscaledTime!: boolean;
335
+ }
336
+
337
+
338
+ export class ParticleBurst {
339
+ cycleCount!: number;
340
+ maxCount!: number;
341
+ minCount!: number;
342
+ probability!: number;
343
+ repeatInterval!: number;
344
+ time!: number;
345
+ count!: {
346
+ constant: number;
347
+ constantMax: number;
348
+ constantMin: number;
349
+ curve?: AnimationCurve;
350
+ curveMax?: AnimationCurve;
351
+ curveMin?: AnimationCurve;
352
+ curveMultiplier?: number;
353
+ mode: ParticleSystemCurveMode;
354
+ }
355
+
356
+
357
+ private _performed: number = 0;
358
+
359
+
360
+ reset() {
361
+ this._performed = 0;
362
+ }
363
+ run(time: number): number {
364
+ if (time <= this.time) {
365
+ return 0;
366
+ }
367
+ let amount = 0;
368
+ if (this.cycleCount === 0 || this._performed < this.cycleCount) {
369
+ const nextTime = this.time + this.repeatInterval * this._performed;
370
+ if (time >= nextTime) {
371
+ this._performed += 1;
372
+ if (Math.random() < this.probability) {
373
+ switch (this.count.mode) {
374
+ case ParticleSystemCurveMode.Constant:
375
+ amount = this.count.constant;
376
+ break;
377
+ case ParticleSystemCurveMode.TwoConstants:
378
+ amount = Mathf.lerp(this.count.constantMin, this.count.constantMax, Math.random());
379
+ break;
380
+ case ParticleSystemCurveMode.Curve:
381
+ amount = this.count.curve!.evaluate(Math.random());
382
+ break;
383
+ case ParticleSystemCurveMode.TwoCurves:
384
+ const t = Math.random();
385
+ amount = Mathf.lerp(this.count.curveMin!.evaluate(t), this.count.curveMax!.evaluate(t), Math.random());
386
+ break;
387
+ }
388
+ }
389
+ }
390
+ }
391
+ return amount;
392
+ }
393
+ }
394
+
395
+ export class EmissionModule {
396
+
397
+ @serializable()
398
+ enabled!: boolean;
399
+
400
+
401
+ get burstCount() {
402
+ return this.bursts?.length ?? 0;
403
+ }
404
+
405
+ @serializable()
406
+ bursts!: ParticleBurst[];
407
+
408
+ @serializable(MinMaxCurve)
409
+ rateOverTime!: MinMaxCurve;
410
+ @serializable()
411
+ rateOverTimeMultiplier!: number;
412
+
413
+ @serializable(MinMaxCurve)
414
+ rateOverDistance!: MinMaxCurve;
415
+ @serializable()
416
+ rateOverDistanceMultiplier!: number;
417
+
418
+
419
+ /** set from system */
420
+ system!: IParticleSystem;
421
+
422
+ reset() {
423
+ this.bursts?.forEach(b => b.reset());
424
+ }
425
+
426
+ getBurst() {
427
+ let amount = 0;
428
+ if (this.burstCount > 0) {
429
+ for (let i = 0; i < this.burstCount; i++) {
430
+ const burst = this.bursts[i];
431
+ if (this.system.main.loop && burst.time >= this.system.time) {
432
+ burst.reset();
433
+ }
434
+ amount += Math.round(burst.run(this.system.time));
435
+ }
436
+ }
437
+ return amount;
438
+ }
439
+ }
440
+
441
+ export class ColorOverLifetimeModule {
442
+ enabled!: boolean;
443
+ @serializable(MinMaxGradient)
444
+ color!: MinMaxGradient;
445
+ }
446
+
447
+ export class SizeOverLifetimeModule {
448
+ enabled!: boolean;
449
+ separateAxes!: boolean;
450
+ @serializable(MinMaxCurve)
451
+ size!: MinMaxCurve;
452
+ sizeMultiplier!: number;
453
+ @serializable(MinMaxCurve)
454
+ x!: MinMaxCurve;
455
+ xMultiplier!: number;
456
+ @serializable(MinMaxCurve)
457
+ y!: MinMaxCurve;
458
+ yMultiplier!: number;
459
+ @serializable(MinMaxCurve)
460
+ z!: MinMaxCurve;
461
+ zMultiplier!: number;
462
+
463
+ private _time: number = 0;
464
+ private _temp = new Vector3();
465
+
466
+ evaluate(t01: number, target?: Vec3, lerpFactor?: number) {
467
+ if (!target) target = this._temp;
468
+
469
+ if (!this.enabled) {
470
+ target.x = target.y = target.z = 1;
471
+ return target;
472
+ }
473
+
474
+ if (!this.separateAxes) {
475
+ const scale = this.size.evaluate(t01, lerpFactor) * this.sizeMultiplier;
476
+ target.x = scale;
477
+ // target.y = scale;
478
+ // target.z = scale;
479
+ }
480
+ else {
481
+ target.x = this.x.evaluate(t01, lerpFactor) * this.xMultiplier;
482
+ target.y = this.y.evaluate(t01, lerpFactor) * this.yMultiplier;
483
+ target.z = this.z.evaluate(t01, lerpFactor) * this.zMultiplier;
484
+ }
485
+ return target;
486
+ }
487
+ }
488
+
489
+ export class ShapeModule implements EmitterShape {
490
+
491
+ // Emittershape start
492
+ get type(): string {
493
+ return ParticleSystemShapeType[this.shapeType];
494
+ }
495
+ initialize(particle: Particle): void {
496
+ this.getPosition();
497
+ particle.position.copy(this._vector);
498
+ }
499
+ toJSON(): ShapeJSON {
500
+ return this;
501
+ }
502
+ clone(): EmitterShape {
503
+ return new ShapeModule();
504
+ }
505
+ // EmitterShape end
506
+
507
+ @serializable()
508
+ shapeType: ParticleSystemShapeType = ParticleSystemShapeType.Box;
509
+ @serializable()
510
+ enabled: boolean = true;
511
+ @serializable()
512
+ alignToDirection: boolean = false;
513
+ @serializable()
514
+ angle: number = 0;
515
+ @serializable()
516
+ arc: number = 360;
517
+ @serializable()
518
+ arcSpread!: number;
519
+ @serializable()
520
+ arcSpeedMultiplier!: number;
521
+ @serializable()
522
+ arcMode!: ParticleSystemShapeMultiModeValue;
523
+
524
+
525
+ @serializable(Vector3)
526
+ boxThickness!: Vector3;
527
+ @serializable(Vector3)
528
+ position!: Vector3;
529
+ @serializable(Vector3)
530
+ rotation!: Vector3;
531
+ private _rotation: Euler = new Euler();
532
+ @serializable(Vector3)
533
+ scale!: Vector3;
534
+
535
+ @serializable()
536
+ radius!: number;
537
+ @serializable()
538
+ radiusThickness!: number;
539
+ @serializable()
540
+ sphericalDirectionAmount!: number;
541
+ @serializable()
542
+ randomDirectionAmount!: number;
543
+ @serializable()
544
+ randomPositionAmount!: number;
545
+
546
+ private system!: IParticleSystem;
547
+ private _space?: ParticleSystemSimulationSpace;
548
+ private readonly _worldSpaceMatrix: Matrix4 = new Matrix4();
549
+ private readonly _worldSpaceMatrixInverse: Matrix4 = new Matrix4();
550
+
551
+ constructor() {
552
+ if (debug)
553
+ console.log(this);
554
+ }
555
+
556
+ update(system: IParticleSystem, _context: Context, simulationSpace: ParticleSystemSimulationSpace, obj: Object3D) {
557
+ this.system = system;
558
+ this._space = simulationSpace;
559
+ if (simulationSpace === ParticleSystemSimulationSpace.World) {
560
+ this._worldSpaceMatrix.copy(obj.matrixWorld);
561
+ // set scale to 1
562
+ this._worldSpaceMatrix.elements[0] = 1;
563
+ this._worldSpaceMatrix.elements[5] = 1;
564
+ this._worldSpaceMatrix.elements[10] = 1;
565
+ this._worldSpaceMatrixInverse.copy(this._worldSpaceMatrix).invert();
566
+ }
567
+ }
568
+
569
+ private applyRotation(vector: Vector3) {
570
+ const isRotated = this.rotation.x !== 0 || this.rotation.y !== 0 || this.rotation.z !== 0;
571
+ if (isRotated) {
572
+ // console.log(this._rotation);
573
+ // TODO: we need to convert this to threejs euler
574
+ this._rotation.x = Mathf.toRadians(this.rotation.x);
575
+ this._rotation.y = Mathf.toRadians(this.rotation.y);
576
+ this._rotation.z = Mathf.toRadians(this.rotation.z);
577
+ this._rotation.order = 'ZYX';
578
+ vector.applyEuler(this._rotation);
579
+ // this._quat.setFromEuler(this._rotation);
580
+ // // this._quat.invert();
581
+ // this._quat.x *= -1;
582
+ // // this._quat.y *= -1;
583
+ // // this._quat.z *= -1;
584
+ // this._quat.w *= -1;
585
+ // vector.applyQuaternion(this._quat);
586
+
587
+ }
588
+ return isRotated;
589
+ }
590
+
591
+ /** nebula implementations: */
592
+
593
+ /** initializer implementation */
594
+ private _vector: Vector3 = new Vector3(0, 0, 0);
595
+ private _temp: Vector3 = new Vector3(0, 0, 0);
596
+ /** called by nebula on initialize */
597
+ get vector() {
598
+ return this._vector;
599
+ }
600
+ getPosition(): void {
601
+ this._vector.set(0, 0, 0);
602
+ const pos = this._temp.copy(this.position);
603
+ const isWorldSpace = this._space === ParticleSystemSimulationSpace.World;
604
+ if (isWorldSpace) {
605
+ pos.applyQuaternion(this.system.worldQuaternion);
606
+ }
607
+ let radius = this.radius;
608
+ if (isWorldSpace) radius *= this.system.worldScale.x;
609
+ if (this.enabled) {
610
+ switch (this.shapeType) {
611
+ case ParticleSystemShapeType.Box:
612
+ if (debug) Gizmos.DrawWireBox(this.position, this.scale, 0xdddddd, 1);
613
+ this._vector.x = Math.random() * this.scale.x - this.scale.x / 2;
614
+ this._vector.y = Math.random() * this.scale.y - this.scale.y / 2;
615
+ this._vector.z = Math.random() * this.scale.z - this.scale.z / 2;
616
+ this._vector.add(pos);
617
+ break;
618
+ case ParticleSystemShapeType.Cone:
619
+ this.randomConePoint(this.position, this.angle, radius, this.radiusThickness, this.arc, this.arcMode, this._vector);
620
+ break;
621
+ case ParticleSystemShapeType.Sphere:
622
+ this.randomSpherePoint(this.position, radius, this.radiusThickness, this.arc, this._vector);
623
+ break;
624
+ case ParticleSystemShapeType.Circle:
625
+ this.randomCirclePoint(this.position, radius, this.radiusThickness, this.arc, this._vector);
626
+ break;
627
+ default:
628
+ this._vector.set(0, 0, 0);
629
+ break;
630
+ // case ParticleSystemShapeType.Hemisphere:
631
+ // randomSpherePoint(this.position.x, this.position.y, this.position.z, this.radius, this.radiusThickness, 180, this._vector);
632
+ // break;
633
+ }
634
+
635
+ this.randomizePosition(this._vector, this.randomPositionAmount);
636
+ }
637
+
638
+ this.applyRotation(this._vector);
639
+
640
+ if (isWorldSpace) {
641
+ this._vector.applyQuaternion(this.system.worldQuaternion);
642
+ this._vector.add(this.system.worldPos);
643
+ }
644
+
645
+ if (debug) {
646
+ Gizmos.DrawSphere(this._vector, .03, 0xff0000, .5, true);
647
+ }
648
+ }
649
+
650
+
651
+
652
+ private _dir: Vector3 = new Vector3();
653
+
654
+ getDirection(pos: Vec3): Vector3 {
655
+ if (!this.enabled) {
656
+ this._dir.set(0, 0, 1);
657
+ return this._dir;
658
+ }
659
+ switch (this.shapeType) {
660
+ case ParticleSystemShapeType.Box:
661
+ this._dir.set(0, 0, 1);
662
+ break;
663
+ case ParticleSystemShapeType.Cone:
664
+ this._dir.set(0, 0, 1);
665
+ // apply cone angle
666
+ // this._dir.applyAxisAngle(new Vector3(0, 1, 0), Mathf.toRadians(this.angle));
667
+ break;
668
+ case ParticleSystemShapeType.Circle:
669
+ case ParticleSystemShapeType.Sphere:
670
+ const rx = pos.x;
671
+ const ry = pos.y;
672
+ const rz = pos.z;
673
+ this._dir.set(rx, ry, rz)
674
+ if (this.system?.worldspace)
675
+ this._dir.sub(this.system.worldPos)
676
+ else
677
+ this._dir.sub(this.position)
678
+ break;
679
+ default:
680
+ this._dir.set(0, 0, 1);
681
+ break;
682
+ }
683
+ if (this._space === ParticleSystemSimulationSpace.World) {
684
+ this._dir.applyQuaternion(this.system.worldQuaternion);
685
+ }
686
+ this.applyRotation(this._dir);
687
+ this._dir.normalize();
688
+ this.spherizeDirection(this._dir, this.sphericalDirectionAmount);
689
+ this.randomizeDirection(this._dir, this.randomDirectionAmount);
690
+ if (debug) {
691
+ Gizmos.DrawSphere(pos, .01, 0x883300, .5, true);
692
+ Gizmos.DrawDirection(pos, this._dir, 0x883300, .5, true);
693
+ }
694
+ return this._dir;
695
+ }
696
+
697
+ private static _randomQuat = new Quaternion();
698
+ private static _tempVec = new Vector3();
699
+
700
+ private randomizePosition(pos: Vector3, amount: number) {
701
+ if (amount <= 0) return;
702
+ const rp = ShapeModule._tempVec;
703
+ rp.set(Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1);
704
+ rp.x *= amount * this.scale.x;
705
+ rp.y *= amount * this.scale.y;
706
+ rp.z *= amount * this.scale.z;
707
+ pos.add(rp);
708
+ }
709
+
710
+ private randomizeDirection(direction: Vector3, amount: number) {
711
+ if (amount === 0) return;
712
+ const randomQuat = ShapeModule._randomQuat;
713
+ const tempVec = ShapeModule._tempVec;
714
+ tempVec.set(Math.random() - .5, Math.random() - .5, Math.random() - .5).normalize();
715
+ randomQuat.setFromAxisAngle(tempVec, amount * Math.random() * Math.PI);
716
+ direction.applyQuaternion(randomQuat);
717
+ }
718
+
719
+ private spherizeDirection(dir: Vector3, amount: number) {
720
+ if (amount === 0) return;
721
+ const theta = Math.random() * Math.PI * 2;
722
+ const phi = Math.acos(1 - Math.random() * 2);
723
+ const x = Math.sin(phi) * Math.cos(theta);
724
+ const y = Math.sin(phi) * Math.sin(theta);
725
+ const z = Math.cos(phi);
726
+ const v = new Vector3(x, y, z);
727
+ dir.lerp(v, amount);
728
+ }
729
+
730
+ private randomSpherePoint(pos: Vec3, radius: number, thickness: number, arc: number, vec: Vec3) {
731
+ const u = Math.random();
732
+ const v = Math.random();
733
+ const theta = 2 * Math.PI * u * (arc / 360);
734
+ const phi = Math.acos(2 * v - 1);
735
+ const r = Mathf.lerp(1, 1 - (Math.pow(1 - Math.random(), Math.PI)), thickness) * (radius);
736
+ const x = pos.x + this.scale.x * (-r * Math.sin(phi) * Math.cos(theta));
737
+ const y = pos.y + this.scale.y * (r * Math.sin(phi) * Math.sin(theta));
738
+ const z = pos.z + this.scale.z * (r * Math.cos(phi));
739
+ vec.x = x;
740
+ vec.y = y;
741
+ vec.z = z;
742
+ }
743
+
744
+ private randomCirclePoint(pos:Vec3, radius:number, thickness:number, arg:number, vec:Vec3){
745
+ const u = Math.random();
746
+ const theta = 2 * Math.PI * u * (arg / 360);
747
+ const r = Mathf.lerp(1, 1 - (Math.pow(1 - Math.random(), Math.PI)), thickness) * (radius);
748
+ const x = pos.x + this.scale.x * r * Math.cos(theta);
749
+ const y = pos.y + this.scale.y * r * Math.sin(theta);
750
+ const z = pos.z;
751
+ vec.x = x;
752
+ vec.y = y;
753
+ vec.z = z;
754
+ }
755
+
756
+ private _loopTime: number = 0;
757
+ private _loopDirection: number = 1;
758
+
759
+ private randomConePoint(pos: Vec3, _angle: number, radius: number, thickness: number, arc: number, arcMode: ParticleSystemShapeMultiModeValue, vec: Vec3) {
760
+ let u = 0;
761
+ let v = 0;
762
+ switch (arcMode) {
763
+ case ParticleSystemShapeMultiModeValue.Random:
764
+ u = Math.random();
765
+ v = Math.random();
766
+ break;
767
+ case ParticleSystemShapeMultiModeValue.PingPong:
768
+ if (this._loopTime > 1) this._loopDirection = -1;
769
+ if (this._loopTime < 0) this._loopDirection = 1;
770
+ // continue with loop
771
+
772
+ case ParticleSystemShapeMultiModeValue.Loop:
773
+ u = .5;
774
+ v = Math.random()
775
+ this._loopTime += this.system.deltaTime * this._loopDirection;
776
+ break;
777
+ }
778
+
779
+ let theta = 2 * Math.PI * u * (arc / 360);
780
+ switch (arcMode) {
781
+ case ParticleSystemShapeMultiModeValue.PingPong:
782
+ case ParticleSystemShapeMultiModeValue.Loop:
783
+ theta += Math.PI + .5;
784
+ theta += this._loopTime * Math.PI * 2;
785
+ theta %= Mathf.toRadians(arc);
786
+ break;
787
+ }
788
+
789
+ const phi = Math.acos(2 * v - 1);
790
+ const r = Mathf.lerp(1, 1 - (Math.pow(1 - Math.random(), Math.PI)), thickness) * radius;
791
+ const x = pos.x + (-r * Math.sin(phi) * Math.cos(theta));
792
+ const y = pos.y + (r * Math.sin(phi) * Math.sin(theta));
793
+ const z = pos.z;
794
+ vec.x = x * this.scale.x;
795
+ vec.y = y * this.scale.y;
796
+ vec.z = z * this.scale.z;
797
+ }
798
+ }
799
+
800
+
801
+
802
+
803
+
804
+ export class NoiseModule {
805
+ @serializable()
806
+ damping!: boolean;
807
+ @serializable()
808
+ enabled!: boolean;
809
+ @serializable()
810
+ frequency!: number;
811
+ @serializable()
812
+ octaveCount!: number;
813
+ @serializable()
814
+ octaveMultiplier!: number;
815
+ @serializable()
816
+ octaveScale!: number;
817
+ @serializable(MinMaxCurve)
818
+ positionAmount!: MinMaxCurve;
819
+ @serializable()
820
+ quality!: number;
821
+
822
+ @serializable(MinMaxCurve)
823
+ remap!: MinMaxCurve;
824
+ @serializable()
825
+ remapEnabled!: boolean;
826
+ @serializable()
827
+ remapMultiplier!: number;
828
+ @serializable(MinMaxCurve)
829
+ remapX!: MinMaxCurve;
830
+ @serializable()
831
+ remapXMultiplier!: number;
832
+ @serializable(MinMaxCurve)
833
+ remapY!: MinMaxCurve;
834
+ @serializable()
835
+ remapYMultiplier!: number;
836
+ @serializable(MinMaxCurve)
837
+ remapZ!: MinMaxCurve;
838
+ @serializable()
839
+ remapZMultiplier!: number;
840
+
841
+ @serializable()
842
+ scrollSpeedMultiplier!: number;
843
+ @serializable()
844
+ separateAxes!: boolean;
845
+ @serializable()
846
+ strengthMultiplier!: number;
847
+ @serializable(MinMaxCurve)
848
+ strengthX!: MinMaxCurve;
849
+ @serializable()
850
+ strengthXMultiplier!: number;
851
+ @serializable(MinMaxCurve)
852
+ strengthY!: MinMaxCurve;
853
+ @serializable()
854
+ strengthYMultiplier!: number;
855
+ @serializable(MinMaxCurve)
856
+ strengthZ!: MinMaxCurve;
857
+ @serializable()
858
+ strengthZMultiplier!: number;
859
+
860
+
861
+ private _noise?: NoiseFunction4D;
862
+ private _time: number = 0;
863
+
864
+ update(context: Context) {
865
+ this._time += context.time.deltaTime * this.scrollSpeedMultiplier;
866
+ }
867
+
868
+ /** nebula implementations: */
869
+ private _temp: Vector3 = new Vector3();
870
+ apply(_index: number, pos: Vec3, vel: Vec3, _deltaTime: number, age: number, life: number) {
871
+ if (!this.enabled) return;
872
+ if (!this._noise) {
873
+ this._noise = createNoise4D(() => 0);
874
+ }
875
+ const temp = this._temp.set(pos.x, pos.y, pos.z).multiplyScalar(this.frequency);
876
+ const nx = this._noise(temp.x, temp.y, temp.z, this._time);
877
+ const ny = this._noise(temp.x, temp.y, temp.z, this._time + 1000 * this.frequency);
878
+ const nz = this._noise(temp.x, temp.y, temp.z, this._time + 2000 * this.frequency);
879
+ this._temp.set(nx, ny, nz).normalize()
880
+
881
+ const t = age / life;
882
+ let strengthFactor = this.positionAmount.evaluate(t);
883
+ if (!this.separateAxes) {
884
+ if (this.strengthX) {
885
+ strengthFactor *= this.strengthX.evaluate(t) * 1.5;
886
+ }
887
+ // strengthFactor *= this.strengthMultiplier;
888
+ // strengthFactor *= deltaTime;
889
+ this._temp.multiplyScalar(strengthFactor);
890
+ }
891
+ else {
892
+ this._temp.x *= strengthFactor * this.strengthXMultiplier
893
+ this._temp.y *= strengthFactor * this.strengthYMultiplier;
894
+ this._temp.z *= strengthFactor * this.strengthZMultiplier;
895
+ }
896
+ // this._temp.setLength(strengthFactor * deltaTime);
897
+ vel.x += this._temp.x;
898
+ vel.y += this._temp.y;
899
+ vel.z += this._temp.z;
900
+ }
901
+ }
902
+
903
+ export enum ParticleSystemTrailMode {
904
+ PerParticle,
905
+ Ribbon,
906
+ }
907
+
908
+ export enum ParticleSystemTrailTextureMode {
909
+ Stretch = 0,
910
+ Tile = 1,
911
+ DistributePerSegment = 2,
912
+ RepeatPerSegment = 3,
913
+ }
914
+
915
+ export class TrailModule {
916
+
917
+ @serializable()
918
+ enabled!: boolean;
919
+
920
+ @serializable()
921
+ attachRibbonToTransform = false;
922
+
923
+ @serializable(MinMaxGradient)
924
+ colorOverLifetime!: MinMaxGradient;
925
+
926
+ @serializable(MinMaxGradient)
927
+ colorOverTrail!: MinMaxGradient;
928
+
929
+ @serializable()
930
+ dieWithParticles: boolean = true;
931
+
932
+ @serializable()
933
+ inheritParticleColor: boolean = true;
934
+
935
+ @serializable(MinMaxCurve)
936
+ lifetime!: MinMaxCurve;
937
+ @serializable()
938
+ lifetimeMultiplier!: number;
939
+
940
+ @serializable()
941
+ minVertexDistance: number = .2;
942
+
943
+ @serializable()
944
+ mode: ParticleSystemTrailMode = ParticleSystemTrailMode.PerParticle;
945
+
946
+ @serializable()
947
+ ratio: number = 1;
948
+
949
+ @serializable()
950
+ ribbonCount: number = 1;
951
+
952
+ @serializable()
953
+ shadowBias: number = 0;
954
+
955
+ @serializable()
956
+ sizeAffectsLifetime: boolean = false;
957
+
958
+ @serializable()
959
+ sizeAffectsWidth: boolean = false;
960
+
961
+ @serializable()
962
+ splitSubEmitterRibbons: boolean = false;
963
+
964
+ @serializable()
965
+ textureMode: ParticleSystemTrailTextureMode = ParticleSystemTrailTextureMode.Stretch;
966
+
967
+ @serializable(MinMaxCurve)
968
+ widthOverTrail!: MinMaxCurve;
969
+ @serializable()
970
+ widthOverTrailMultiplier!: number;
971
+
972
+ @serializable()
973
+ worldSpace: boolean = false;
974
+
975
+ getWidth(size: number, _life01: number, pos01: number, t : number) {
976
+ const res = this.widthOverTrail.evaluate(pos01, t);
977
+ size *= res;
978
+ return size;
979
+ }
980
+
981
+ getColor(color: Vector4, life01: number, pos01: number) {
982
+ const overTrail = this.colorOverTrail.evaluate(pos01);
983
+ const overLife = this.colorOverLifetime.evaluate(life01);
984
+ color.x *= overTrail.r * overLife.r;
985
+ color.y *= overTrail.g * overLife.g;
986
+ color.z *= overTrail.b * overLife.b;
987
+ color.w *= overTrail.alpha * overLife.alpha;
988
+ }
989
+ }
990
+
991
+ export class VelocityOverLifetimeModule {
992
+ @serializable()
993
+ enabled!: boolean;
994
+
995
+ @serializable()
996
+ space: ParticleSystemSimulationSpace = ParticleSystemSimulationSpace.Local;
997
+
998
+ @serializable(MinMaxCurve)
999
+ orbitalX!: MinMaxCurve;
1000
+ @serializable(MinMaxCurve)
1001
+ orbitalY!: MinMaxCurve;
1002
+ @serializable(MinMaxCurve)
1003
+ orbitalZ!: MinMaxCurve;
1004
+
1005
+ @serializable()
1006
+ orbitalXMultiplier!: number;
1007
+ @serializable()
1008
+ orbitalYMultiplier!: number;
1009
+ @serializable()
1010
+ orbitalZMultiplier!: number;
1011
+
1012
+ @serializable()
1013
+ orbitalOffsetX!: number;
1014
+ @serializable()
1015
+ orbitalOffsetY!: number;
1016
+ @serializable()
1017
+ orbitalOffsetZ!: number;
1018
+
1019
+ @serializable(MinMaxCurve)
1020
+ speedModifier!: MinMaxCurve;
1021
+ @serializable()
1022
+ speedModifierMultiplier!: number;
1023
+ @serializable(MinMaxCurve)
1024
+ x!: MinMaxCurve;
1025
+ @serializable()
1026
+ xMultiplier!: number;
1027
+ @serializable(MinMaxCurve)
1028
+ y!: MinMaxCurve;
1029
+ @serializable()
1030
+ yMultiplier!: number;
1031
+ @serializable(MinMaxCurve)
1032
+ z!: MinMaxCurve;
1033
+ @serializable()
1034
+ zMultiplier!: number;
1035
+
1036
+ private _system?: IParticleSystem;
1037
+ // private _worldRotation: Quaternion = new Quaternion();
1038
+
1039
+ update(system: IParticleSystem) {
1040
+ this._system = system;
1041
+ }
1042
+
1043
+ private _temp: Vector3 = new Vector3();
1044
+ private _temp2: Vector3 = new Vector3();
1045
+ private _temp3: Vector3 = new Vector3();
1046
+ private _hasOrbital = false;
1047
+ private _index = 0;
1048
+ private _orbitalMatrix: Matrix4 = new Matrix4();
1049
+
1050
+ init(particle: object) {
1051
+ if (this._index == 0) particle["debug"] = true;
1052
+ this._index += 1;
1053
+ particle["orbitx"] = this.orbitalX.evaluate(Math.random());
1054
+ particle["orbity"] = this.orbitalY.evaluate(Math.random());
1055
+ particle["orbitz"] = this.orbitalZ.evaluate(Math.random());
1056
+ // console.log(particle["orbitx"], particle["orbity"], particle["orbitz"])
1057
+ this._hasOrbital = particle["orbitx"] != 0 || particle["orbity"] != 0 || particle["orbitz"] != 0;
1058
+ }
1059
+
1060
+ apply(_particle: object, _index: number, _pos: Vec3, vel: Vec3, _dt: number, age: number, life: number) {
1061
+ if (!this.enabled) return;
1062
+ const t = age / life;
1063
+
1064
+ const speed = this.speedModifier.evaluate(t) * this.speedModifierMultiplier;
1065
+ const x = this.x.evaluate(t);
1066
+ const y = this.y.evaluate(t);
1067
+ const z = this.z.evaluate(t);
1068
+ this._temp.set(-x, y, z);
1069
+ if (this._system) {
1070
+ // if (this.space === ParticleSystemSimulationSpace.World) {
1071
+ // this._temp.applyQuaternion(this._system.worldQuaternionInverted);
1072
+ // }
1073
+ if (this._system.main.simulationSpace === ParticleSystemSimulationSpace.World) {
1074
+ this._temp.applyQuaternion(this._system.worldQuaternion);
1075
+ }
1076
+ }
1077
+
1078
+ if (this._hasOrbital) {
1079
+ const position = this._system?.worldPos;
1080
+ if (position) {
1081
+
1082
+ // TODO: we absolutely need to fix this, this is a hack for a specific usecase and doesnt work yet correctly
1083
+ // https://github.com/needle-tools/needle-tiny/issues/710
1084
+
1085
+ const pos = this._temp2.set(_pos.x, _pos.y, _pos.z);
1086
+
1087
+ const ox = this.orbitalXMultiplier;// particle["orbitx"];
1088
+ const oy = this.orbitalYMultiplier;// particle["orbity"];
1089
+ const oz = this.orbitalZMultiplier;// particle["orbitz"];
1090
+ const angle = speed * Math.PI * 2 * 10; // < Oh god
1091
+
1092
+ const cosX = Math.cos(angle * ox);
1093
+ const sinX = Math.sin(angle * ox);
1094
+ const cosY = Math.cos(angle * oy);
1095
+ const sinY = Math.sin(angle * oy);
1096
+ const cosZ = Math.cos(angle * oz);
1097
+ const sinZ = Math.sin(angle * oz);
1098
+
1099
+ const newX = pos.x * (cosY * cosZ) + pos.y * (cosY * sinZ) + pos.z * (-sinY);
1100
+ const newY = pos.x * (sinX * sinY * cosZ - cosX * sinZ) + pos.y * (sinX * sinY * sinZ + cosX * cosZ) + pos.z * (sinX * cosY);
1101
+ const newZ = pos.x * (cosX * sinY * cosZ + sinX * sinZ) + pos.y * (cosX * sinY * sinZ - sinX * cosZ) + pos.z * (cosX * cosY);
1102
+
1103
+ // pos.x += this.orbitalOffsetX;
1104
+ // pos.y += this.orbitalOffsetY;
1105
+ // pos.z += this.orbitalOffsetZ;
1106
+ const v = this._temp3.set(pos.x - newX, pos.y - newY, pos.z - newZ);
1107
+ v.normalize();
1108
+ v.multiplyScalar(.2 / _dt * (Math.max(this.orbitalXMultiplier, this.orbitalYMultiplier, this.orbitalZMultiplier)));
1109
+ vel.x += v.x;
1110
+ vel.y += v.y;
1111
+ vel.z += v.z;
1112
+ }
1113
+ }
1114
+
1115
+ vel.x += this._temp.x;
1116
+ vel.y += this._temp.y;
1117
+ vel.z += this._temp.z;
1118
+ vel.x *= speed;
1119
+ vel.y *= speed;
1120
+ vel.z *= speed;
1121
+ }
1122
+ }
1123
+
1124
+
1125
+
1126
+ enum ParticleSystemAnimationTimeMode {
1127
+ Lifetime,
1128
+ Speed,
1129
+ FPS,
1130
+ }
1131
+
1132
+ enum ParticleSystemAnimationMode {
1133
+ Grid,
1134
+ Sprites,
1135
+ }
1136
+
1137
+ enum ParticleSystemAnimationRowMode {
1138
+ Custom,
1139
+ Random,
1140
+ MeshIndex,
1141
+ }
1142
+
1143
+ enum ParticleSystemAnimationType {
1144
+ WholeSheet,
1145
+ SingleRow,
1146
+ }
1147
+
1148
+ export class TextureSheetAnimationModule {
1149
+
1150
+ @serializable()
1151
+ animation!: ParticleSystemAnimationType;
1152
+
1153
+ @serializable()
1154
+ enabled!: boolean;
1155
+
1156
+ @serializable()
1157
+ cycleCount!: number;
1158
+
1159
+ @serializable(MinMaxCurve)
1160
+ frameOverTime!: MinMaxCurve;
1161
+ @serializable()
1162
+ frameOverTimeMultiplier!: number;
1163
+
1164
+ @serializable()
1165
+ numTilesX!: number;
1166
+ @serializable()
1167
+ numTilesY!: number;
1168
+
1169
+ @serializable(MinMaxCurve)
1170
+ startFrame!: MinMaxCurve;
1171
+ @serializable()
1172
+ startFrameMultiplier!: number;
1173
+
1174
+ @serializable()
1175
+ rowMode!: ParticleSystemAnimationRowMode;
1176
+ @serializable()
1177
+ rowIndex!: number;
1178
+
1179
+ @serializable()
1180
+ spriteCount!: number;
1181
+
1182
+ @serializable()
1183
+ timeMode!: ParticleSystemAnimationTimeMode;
1184
+
1185
+ private sampleOnceAtStart(): boolean {
1186
+ if (this.timeMode === ParticleSystemAnimationTimeMode.Lifetime) {
1187
+ switch (this.frameOverTime.mode) {
1188
+ case ParticleSystemCurveMode.Constant:
1189
+ case ParticleSystemCurveMode.TwoConstants:
1190
+ case ParticleSystemCurveMode.TwoCurves:
1191
+ case ParticleSystemCurveMode.Curve:
1192
+ return true;
1193
+ }
1194
+ }
1195
+ return false;
1196
+ }
1197
+
1198
+ getStartIndex(): number {
1199
+ if (this.sampleOnceAtStart()) {
1200
+ const start = Math.random();
1201
+ return start * (this.numTilesX * this.numTilesY);
1202
+ }
1203
+ return 0;
1204
+ }
1205
+
1206
+ evaluate(t01: number): number | undefined {
1207
+ if (this.sampleOnceAtStart()) {
1208
+ return undefined;
1209
+ }
1210
+ return this.getIndex(t01);
1211
+ }
1212
+
1213
+ private getIndex(t01: number): number {
1214
+ const tiles = this.numTilesX * this.numTilesY;
1215
+ t01 = t01 * this.cycleCount;
1216
+ let index = this.frameOverTime.evaluate(t01 % 1);
1217
+ index *= this.frameOverTimeMultiplier;
1218
+ index *= tiles;
1219
+ index = index % tiles;
1220
+ index = Math.floor(index);
1221
+ return index;
1222
+ }
1223
+ }
1224
+
1225
+
1226
+ export class RotationOverLifetimeModule {
1227
+ @serializable()
1228
+ enabled!: boolean;
1229
+
1230
+ @serializable()
1231
+ separateAxes!: boolean;
1232
+
1233
+ @serializable(MinMaxCurve)
1234
+ x!: MinMaxCurve;
1235
+ @serializable()
1236
+ xMultiplier!: number;
1237
+ @serializable(MinMaxCurve)
1238
+ y!: MinMaxCurve;
1239
+ @serializable()
1240
+ yMultiplier!: number;
1241
+ @serializable(MinMaxCurve)
1242
+ z!: MinMaxCurve;
1243
+ @serializable()
1244
+ zMultiplier!: number;
1245
+
1246
+ evaluate(t01: number, t: number): number {
1247
+ if (!this.enabled) return 0;
1248
+ if (!this.separateAxes) {
1249
+ const rot = this.z.evaluate(t01, t) * -1;
1250
+ return rot;
1251
+ }
1252
+ return 0;
1253
+ }
1254
+ }
1255
+
1256
+ export class RotationBySpeedModule {
1257
+ @serializable()
1258
+ enabled!: boolean;
1259
+
1260
+ @serializable()
1261
+ range!: Vec2;
1262
+
1263
+ @serializable()
1264
+ separateAxes!: boolean;
1265
+
1266
+ @serializable(MinMaxCurve)
1267
+ x!: MinMaxCurve;
1268
+ @serializable()
1269
+ xMultiplier!: number;
1270
+ @serializable(MinMaxCurve)
1271
+ y!: MinMaxCurve;
1272
+ @serializable()
1273
+ yMultiplier!: number;
1274
+ @serializable(MinMaxCurve)
1275
+ z!: MinMaxCurve;
1276
+ @serializable()
1277
+ zMultiplier!: number;
1278
+
1279
+ evaluate(_t01: number, speed: number): number {
1280
+ if (!this.enabled) return 0;
1281
+ if (!this.separateAxes) {
1282
+ const t = Mathf.lerp(this.range.x, this.range.y, speed);
1283
+ const rot = this.z.evaluate(t) * -1;
1284
+ return rot;
1285
+ }
1286
+ return 0;
1287
+ }
1288
+ }
1289
+
1290
+
1291
+ export class LimitVelocityOverLifetimeModule {
1292
+ @serializable()
1293
+ enabled!: boolean;
1294
+
1295
+ @serializable()
1296
+ dampen!: number;
1297
+
1298
+ @serializable(MinMaxCurve)
1299
+ drag!: MinMaxCurve;
1300
+ @serializable()
1301
+ dragMultiplier!: number;
1302
+
1303
+ @serializable(MinMaxCurve)
1304
+ limit!: MinMaxCurve;
1305
+ @serializable()
1306
+ limitMultiplier!: number;
1307
+
1308
+ @serializable()
1309
+ separateAxes!: boolean;
1310
+
1311
+ @serializable(MinMaxCurve)
1312
+ limitX!: MinMaxCurve;
1313
+ @serializable()
1314
+ limitXMultiplier!: number;
1315
+ @serializable(MinMaxCurve)
1316
+ limitY!: MinMaxCurve;
1317
+ @serializable()
1318
+ limitYMultiplier!: number;
1319
+ @serializable(MinMaxCurve)
1320
+ limitZ!: MinMaxCurve;
1321
+ @serializable()
1322
+ limitZMultiplier!: number;
1323
+
1324
+ @serializable()
1325
+ multiplyDragByParticleSize: boolean = false;
1326
+ @serializable()
1327
+ multiplyDragByParticleVelocity: boolean = false;
1328
+
1329
+ @serializable()
1330
+ space!: ParticleSystemSimulationSpace;
1331
+
1332
+ private _temp: Vector3 = new Vector3();
1333
+ private _temp2: Vector3 = new Vector3();
1334
+
1335
+ apply(_position: Vec3, baseVelocity: Vector3, currentVelocity: Vector3, _size: number, t01: number, _dt: number, _scale: number) {
1336
+ if (!this.enabled) return;
1337
+ // if (this.separateAxes) {
1338
+ // // const maxX = this.limitX.evaluate(t01) * this.limitXMultiplier;
1339
+ // // const maxY = this.limitY.evaluate(t01) * this.limitYMultiplier;
1340
+ // // const maxZ = this.limitZ.evaluate(t01) * this.limitZMultiplier;
1341
+
1342
+ // }
1343
+ // else
1344
+ {
1345
+ const max = this.limit.evaluate(t01) * this.limitMultiplier;
1346
+ const speed = baseVelocity.length();
1347
+ if (speed > max) {
1348
+ this._temp.copy(baseVelocity).normalize().multiplyScalar(max);
1349
+ const t = this.dampen * .5;
1350
+ // t *= scale;
1351
+ baseVelocity.x = Mathf.lerp(baseVelocity.x, this._temp.x, t);
1352
+ baseVelocity.y = Mathf.lerp(baseVelocity.y, this._temp.y, t);
1353
+ baseVelocity.z = Mathf.lerp(baseVelocity.z, this._temp.z, t);
1354
+
1355
+ // this._temp2.set(0, 0, 0);
1356
+ currentVelocity.x = Mathf.lerp(currentVelocity.x, this._temp.x, t);
1357
+ currentVelocity.y = Mathf.lerp(currentVelocity.y, this._temp.y, t);
1358
+ currentVelocity.z = Mathf.lerp(currentVelocity.z, this._temp.z, t);
1359
+ }
1360
+ // vel.multiplyScalar(dragFactor);
1361
+ }
1362
+ // vel.x *= 0.3;
1363
+ // vel.y *= 0.3;
1364
+ // vel.z *= 0.3;
1365
+ }
1366
+ }
1367
+
1368
+
1369
+ export enum ParticleSystemInheritVelocityMode {
1370
+ Initial,
1371
+ Current,
1372
+ }
1373
+
1374
+ export class InheritVelocityModule {
1375
+
1376
+ @serializable()
1377
+ enabled!: boolean;
1378
+
1379
+ @serializable(MinMaxCurve)
1380
+ curve!: MinMaxCurve;
1381
+ @serializable()
1382
+ curveMultiplier!: number;
1383
+
1384
+ @serializable()
1385
+ mode!: ParticleSystemInheritVelocityMode;
1386
+
1387
+ system!: IParticleSystem;
1388
+ private _lastWorldPosition!: Vector3;
1389
+ private _velocity: Vector3 = new Vector3();
1390
+ private _temp: Vector3 = new Vector3();
1391
+
1392
+ update(_context: Context) {
1393
+ if (!this.enabled) return;
1394
+ if (this.system.worldspace === false) return;
1395
+ if (this._lastWorldPosition) {
1396
+ this._velocity.copy(this.system.worldPos).sub(this._lastWorldPosition).multiplyScalar(1 / this.system.deltaTime);
1397
+ this._lastWorldPosition.copy(this.system.worldPos);
1398
+ }
1399
+ else {
1400
+ this._velocity.set(0, 0, 0);
1401
+ this._lastWorldPosition = this.system.worldPos.clone();
1402
+ }
1403
+ }
1404
+
1405
+ // TODO: make work for subsystems
1406
+ applyInitial(vel: Vector3) {
1407
+ if (!this.enabled) return;
1408
+ if (this.system.worldspace === false) return;
1409
+ if (this.mode === ParticleSystemInheritVelocityMode.Initial) {
1410
+ const factor = this.curve.evaluate(Math.random(), Math.random());
1411
+ this._temp.copy(this._velocity).multiplyScalar(factor);
1412
+ vel.add(this._temp);
1413
+ }
1414
+ }
1415
+
1416
+ applyCurrent(vel: Vector3, t01: number, lerpFactor: number) {
1417
+ if (!this.enabled) return;
1418
+ if (this.system.worldspace === false) return;
1419
+ if (this.mode === ParticleSystemInheritVelocityMode.Current) {
1420
+ const factor = this.curve.evaluate(t01, lerpFactor);
1421
+ this._temp.copy(this._velocity).multiplyScalar(factor);
1422
+ vel.add(this._temp);
1423
+ }
1424
+ }
1425
+ }
1426
+
1427
+
1428
+ export class SizeBySpeedModule {
1429
+ @serializable()
1430
+ enabled!: boolean;
1431
+
1432
+ @serializable(Vector2)
1433
+ range!: Vector2;
1434
+ @serializable()
1435
+ separateAxes!: boolean;
1436
+
1437
+ @serializable(MinMaxCurve)
1438
+ size!: MinMaxCurve;
1439
+ @serializable()
1440
+ sizeMultiplier!: number;
1441
+
1442
+ @serializable(MinMaxCurve)
1443
+ x!: MinMaxCurve;
1444
+ @serializable()
1445
+ xMultiplier!: number;
1446
+ @serializable(MinMaxCurve)
1447
+ y!: MinMaxCurve;
1448
+ @serializable()
1449
+ yMultiplier!: number;
1450
+ @serializable(MinMaxCurve)
1451
+ z!: MinMaxCurve;
1452
+ @serializable()
1453
+ zMultiplier!: number;
1454
+
1455
+ evaluate(vel: Vector3, _t01: number, lerpFactor: number, size: number): number {
1456
+
1457
+ const speed = vel.length();
1458
+ const x = Mathf.remap(speed, this.range.x, this.range.y, 0, 1);
1459
+ const factor = this.size.evaluate(x, lerpFactor);
1460
+ // return size;
1461
+ return size * factor;
1462
+ }
1463
+ }
1464
+
1465
+ export class ColorBySpeedModule {
1466
+ @serializable()
1467
+ enabled!: boolean;
1468
+ @serializable(Vector2)
1469
+ range!: Vector2;
1470
+ @serializable(MinMaxGradient)
1471
+ color!: MinMaxGradient;
1472
+
1473
+ evaluate(vel: Vector3, lerpFactor: number, color: Vector4) {
1474
+ const speed = vel.length();
1475
+ const x = Mathf.remap(speed, this.range.x, this.range.y, 0, 1);
1476
+ const res = this.color.evaluate(x, lerpFactor);
1477
+ color.x *= res.r;
1478
+ color.y *= res.g;
1479
+ color.z *= res.b;
1480
+ color.w *= res.alpha;
1481
+ }
1482
1482
  }