@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
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  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
  686. package/src/engine-components/Joints.ts +51 -51
  687. package/src/engine-components/LODGroup.ts +145 -145
  688. package/src/engine-components/Light.ts +493 -493
  689. package/src/engine-components/LookAtConstraint.ts +11 -11
  690. package/src/engine-components/NestedGltf.ts +70 -70
  691. package/src/engine-components/Networking.ts +72 -72
  692. package/src/engine-components/OffsetConstraint.ts +59 -59
  693. package/src/engine-components/OrbitControls.ts +653 -653
  694. package/src/engine-components/ParticleSystem.ts +1192 -1192
  695. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  696. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  697. package/src/engine-components/PlayerColor.ts +93 -93
  698. package/src/engine-components/ReflectionProbe.ts +192 -192
  699. package/src/engine-components/Renderer.ts +1125 -1125
  700. package/src/engine-components/RendererLightmap.ts +145 -145
  701. package/src/engine-components/RigidBody.ts +453 -453
  702. package/src/engine-components/SceneSwitcher.ts +594 -594
  703. package/src/engine-components/ScreenCapture.ts +437 -437
  704. package/src/engine-components/ShadowCatcher.ts +149 -149
  705. package/src/engine-components/Skybox.ts +281 -281
  706. package/src/engine-components/SmoothFollow.ts +57 -57
  707. package/src/engine-components/SpatialTrigger.ts +142 -142
  708. package/src/engine-components/SpectatorCamera.ts +675 -675
  709. package/src/engine-components/SphereCollider.ts +1 -1
  710. package/src/engine-components/SpriteRenderer.ts +244 -244
  711. package/src/engine-components/SyncedCamera.ts +208 -208
  712. package/src/engine-components/SyncedRoom.ts +166 -166
  713. package/src/engine-components/SyncedTransform.ts +336 -336
  714. package/src/engine-components/TestRunner.ts +114 -114
  715. package/src/engine-components/TransformGizmo.ts +157 -157
  716. package/src/engine-components/VideoPlayer.ts +831 -831
  717. package/src/engine-components/Voip.ts +214 -214
  718. package/src/engine-components/XRFlag.ts +138 -138
  719. package/src/engine-components/api.ts +22 -22
  720. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  721. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  722. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  723. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  724. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
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  726. package/src/engine-components/debug/LogStats.ts +21 -21
  727. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  728. package/src/engine-components/export/usdz/Extension.ts +11 -11
  729. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  730. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  731. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  732. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  733. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  734. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
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  736. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
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  739. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  740. package/src/engine-components/export/usdz/index.ts +2 -2
  741. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  742. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
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  744. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  745. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  746. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
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  751. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
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  753. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  754. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
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  758. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  759. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  760. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  761. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  762. package/src/engine-components/postprocessing/Volume.ts +216 -216
  763. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  764. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  765. package/src/engine-components/postprocessing/index.ts +3 -3
  766. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
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  775. package/src/engine-components/ui/EventSystem.ts +736 -736
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  781. package/src/engine-components/ui/Outline.ts +12 -12
  782. package/src/engine-components/ui/PointerEvents.ts +118 -118
  783. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  784. package/src/engine-components/ui/Raycaster.ts +73 -73
  785. package/src/engine-components/ui/RectTransform.ts +364 -364
  786. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  787. package/src/engine-components/ui/Text.ts +572 -572
  788. package/src/engine-components/ui/Utils.ts +110 -110
  789. package/src/engine-components/utils/LookAt.ts +65 -65
  790. package/src/engine-components/utils/OpenURL.ts +118 -118
  791. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  792. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  793. package/src/engine-components/webxr/WebXR.ts +761 -761
  794. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  795. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  796. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
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  798. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
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  801. package/src/engine-components/webxr/index.ts +3 -3
  802. package/src/engine-components-experimental/Presentation.ts +12 -12
  803. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
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  820. package/src/include/ktx2/basis_transcoder.js +21 -21
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  849. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,228 +1,228 @@
1
- /// <reference types="webxr" />
2
- import { Context, FrameEvent } from "../engine/engine_setup.js";
3
- import type { ConstructorConcrete, SourceIdentifier, IComponent, IGameObject, Constructor, GuidsMap, Collision, ICollider } from "../engine/engine_types.js";
4
- import { InstantiateOptions, HideFlags } from "../engine/engine_gameobject.js";
5
- import { Euler, Object3D, Quaternion, Scene, Vector3 } from "three";
6
- export declare abstract class GameObject extends Object3D implements Object3D, IGameObject {
7
- guid: string | undefined;
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- abstract destroy(): any;
9
- static isDestroyed(go: Object3D): boolean;
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- static setActive(go: Object3D, active: boolean, processStart?: boolean): void;
11
- /** If the object is active (same as go.visible) */
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- static isActiveSelf(go: Object3D): boolean;
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- /** If the object is active in the hierarchy (e.g. if any parent is invisible or not in the scene it will be false)
14
- * @param go object to check
15
- */
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- static isActiveInHierarchy(go: Object3D): boolean;
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- static markAsInstancedRendered(go: Object3D, instanced: boolean): void;
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- static isUsingInstancing(instance: Object3D): boolean;
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- /** Run a callback for all components of the provided type on the provided object and its children (if recursive is true)
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- * @param instance object to run the method on
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- * @param cb callback to run on each component, "return undefined;" to continue and "return <anything>;" to break the loop
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- * @param recursive if true, the method will be run on all children as well
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- * @returns the last return value of the callback
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- */
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- static foreachComponent(instance: Object3D, cb: (comp: Component) => any, recursive?: boolean): any;
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- /** Creates a new instance of the provided object. The new instance will be created on all connected clients
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- * @param instance object to instantiate
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- * @param opts options for the instantiation
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- */
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- static instantiateSynced(instance: GameObject | Object3D | null, opts: InstantiateOptions): GameObject | null;
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- /** Creates a new instance of the provided object (like cloning it including all components and children)
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- * @param instance object to instantiate
33
- * @param opts options for the instantiation (e.g. with what parent, position, etc.)
34
- */
35
- static instantiate(instance: GameObject | Object3D | null, opts?: InstantiateOptions | null): GameObject | null;
36
- /** Destroys a object on all connected clients (if you are in a networked session)
37
- * @param instance object to destroy
38
- */
39
- static destroySynced(instance: Object3D | Component, context?: Context, recursive?: boolean): void;
40
- /** Destroys a object
41
- * @param instance object to destroy
42
- * @param recursive if true, all children will be destroyed as well. true by default
43
- */
44
- static destroy(instance: Object3D | Component, recursive?: boolean, isRoot?: boolean): void;
45
- /**
46
- * Add an object to parent and also ensure all components are being registered
47
- */
48
- static add(instance: Object3D | null | undefined, parent: Object3D, context?: Context): void;
49
- /**
50
- * Removes the object from its parent and deactivates all of its components
51
- */
52
- static remove(instance: Object3D | null | undefined): void;
53
- /** Invokes a method on all components including children (if a method with that name exists) */
54
- static invokeOnChildren(go: Object3D | null | undefined, functionName: string, ...args: any): void;
55
- /** Invokes a method on all components that have a method matching the provided name
56
- * @param go object to invoke the method on all components
57
- * @param functionName name of the method to invoke
58
- */
59
- static invoke(go: Object3D | null | undefined, functionName: string, children?: boolean, ...args: any): void;
60
- /**
61
- * Adds a new component to the provided object
62
- * @param go object to add the component to
63
- * @param type type of the component to add
64
- * @param callAwake if true, the component will be added and awake will be called immediately
65
- */
66
- static addNewComponent<T>(go: IGameObject | Object3D, type: ConstructorConcrete<T>, callAwake?: boolean): T;
67
- /**
68
- * Moves a component to a new object
69
- * BEWARE: this does MOVE a component. If you want to add a new component use `addNewComponent`
70
- * @param go component to move the component to
71
- * @param instance component to move to the GO
72
- */
73
- static addComponent<T extends IComponent>(go: IGameObject | Object3D, instance: T | ConstructorConcrete<T>): IComponent;
74
- /**
75
- * Moves a component to a new object
76
- * @param go component to move the component to
77
- * @param instance component to move to the GO
78
- */
79
- static moveComponent<T extends IComponent>(go: IGameObject | Object3D, instance: T | ConstructorConcrete<T>): IComponent;
80
- /** Removes a component from its object
81
- * @param instance component to remove
82
- */
83
- static removeComponent<T extends IComponent>(instance: T): T;
84
- static getOrAddComponent<T extends IComponent>(go: IGameObject | Object3D, typeName: ConstructorConcrete<T>): T;
85
- /** Gets a component on the provided object */
86
- static getComponent<T extends IComponent>(go: IGameObject | Object3D | null, typeName: Constructor<T> | null): T | null;
87
- static getComponents<T extends IComponent>(go: IGameObject | Object3D | null, typeName: Constructor<T>, arr?: T[] | null): T[];
88
- static findByGuid(guid: string, hierarchy: Object3D): GameObject | Component | null | undefined;
89
- static findObjectOfType<T extends IComponent>(typeName: Constructor<T>, context?: Context | Object3D, includeInactive?: boolean): T | null;
90
- static findObjectsOfType<T extends IComponent>(typeName: Constructor<T>, context?: Context | Object3D): Array<T>;
91
- static getComponentInChildren<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>): T | null;
92
- static getComponentsInChildren<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>, arr?: T[] | null): Array<T>;
93
- static getComponentInParent<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>): T | null;
94
- static getComponentsInParent<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>, arr?: Array<T> | null): Array<T>;
95
- static getAllComponents(go: IGameObject | Object3D): Behaviour[];
96
- static iterateComponents(go: IGameObject | Object3D): Generator<any, void, unknown>;
97
- abstract activeSelf: boolean;
98
- abstract get transform(): GameObject;
99
- /** creates a new component on this gameObject */
100
- abstract addNewComponent<T>(type: ConstructorConcrete<T>): T | null;
101
- /** adds an existing component to this gameObject */
102
- abstract addComponent<T extends IComponent>(comp: T | ConstructorConcrete<T>): void;
103
- abstract removeComponent(comp: Component): Component;
104
- abstract getOrAddComponent<T>(typeName: ConstructorConcrete<T> | null): T;
105
- abstract getComponent<T>(type: Constructor<T>): T | null;
106
- abstract getComponents<T>(type: Constructor<T>, arr?: T[]): Array<T>;
107
- abstract getComponentInChildren<T>(type: Constructor<T>): T | null;
108
- abstract getComponentsInChildren<T>(type: Constructor<T>, arr?: T[]): Array<T>;
109
- abstract getComponentInParent<T>(type: Constructor<T>): T | null;
110
- abstract getComponentsInParent<T>(type: Constructor<T>, arr?: T[]): Array<T>;
111
- abstract get worldPosition(): Vector3;
112
- abstract set worldPosition(val: Vector3);
113
- abstract set worldQuaternion(val: Quaternion);
114
- abstract get worldQuaternion(): Quaternion;
115
- abstract set worldRotation(val: Vector3);
116
- abstract get worldRotation(): Vector3;
117
- abstract set worldScale(val: Vector3);
118
- abstract get worldScale(): Vector3;
119
- abstract get worldForward(): Vector3;
120
- abstract get worldRight(): Vector3;
121
- abstract get worldUp(): Vector3;
122
- }
123
- export declare class Component implements IComponent, EventTarget {
124
- get isComponent(): boolean;
125
- private __context;
126
- get context(): Context;
127
- set context(context: Context);
128
- get scene(): Scene;
129
- get layer(): number;
130
- get name(): string;
131
- private __name?;
132
- set name(str: string);
133
- get tag(): string;
134
- set tag(str: string);
135
- get static(): any;
136
- get hideFlags(): HideFlags;
137
- get activeAndEnabled(): boolean;
138
- private get __isActive();
139
- private get __isActiveInHierarchy();
140
- private set __isActiveInHierarchy(value);
141
- gameObject: GameObject;
142
- guid: string;
143
- sourceId?: SourceIdentifier;
144
- /** called on a component with a map of old to new guids (e.g. when instantiate generated new guids and e.g. timeline track bindings needs to remape them) */
145
- resolveGuids?(guidsMap: GuidsMap): void;
146
- /** called once when the component becomes active for the first time */
147
- awake(): void;
148
- /** called every time when the component gets enabled (this is invoked after awake and before start) */
149
- onEnable(): void;
150
- onDisable(): void;
151
- onDestroy(): void;
152
- /** called when you decorate fields with the @validate() decorator
153
- * @param field the name of the field that was changed
154
- */
155
- onValidate?(prop?: string): void;
156
- /** Called for all scripts when the context gets paused or unpaused */
157
- onPausedChanged?(isPaused: boolean, wasPaused: boolean): void;
158
- start?(): void;
159
- earlyUpdate?(): void;
160
- update?(): void;
161
- lateUpdate?(): void;
162
- onBeforeRender?(frame: XRFrame | null): void;
163
- onAfterRender?(): void;
164
- onCollisionEnter?(col: Collision): any;
165
- onCollisionExit?(col: Collision): any;
166
- onCollisionStay?(col: Collision): any;
167
- onTriggerEnter?(col: ICollider): any;
168
- onTriggerStay?(col: ICollider): any;
169
- onTriggerExit?(col: ICollider): any;
170
- startCoroutine(routine: Generator, evt?: FrameEvent): Generator;
171
- stopCoroutine(routine: Generator, evt?: FrameEvent): void;
172
- get destroyed(): boolean;
173
- destroy(): void;
174
- /** @internal */
175
- protected __didAwake: boolean;
176
- /** @internal */
177
- private __didStart;
178
- /** @internal */
179
- protected __didEnable: boolean;
180
- /** @internal */
181
- protected __isEnabled: boolean | undefined;
182
- /** @internal */
183
- private __destroyed;
184
- /** @internal */
185
- get __internalDidAwakeAndStart(): boolean;
186
- /** @internal */
187
- constructor();
188
- /** @internal */
189
- __internalNewInstanceCreated(): void;
190
- /** @internal */
191
- __internalAwake(): void;
192
- /** @internal */
193
- __internalStart(): void;
194
- /** @internal */
195
- __internalEnable(isAddingToScene?: boolean): boolean;
196
- /** @internal */
197
- __internalDisable(isRemovingFromScene?: boolean): void;
198
- /** @internal */
199
- __internalDestroy(): void;
200
- get enabled(): boolean;
201
- set enabled(val: boolean);
202
- get worldPosition(): Vector3;
203
- set worldPosition(val: Vector3);
204
- setWorldPosition(x: number, y: number, z: number): void;
205
- get worldQuaternion(): Quaternion;
206
- set worldQuaternion(val: Quaternion);
207
- setWorldQuaternion(x: number, y: number, z: number, w: number): void;
208
- get worldEuler(): Euler;
209
- set worldEuler(val: Euler);
210
- get worldRotation(): Vector3;
211
- set worldRotation(val: Vector3);
212
- setWorldRotation(x: number, y: number, z: number, degrees?: boolean): void;
213
- private static _forward;
214
- /** Forward (0,0,-1) vector in world space */
215
- get forward(): Vector3;
216
- private static _right;
217
- /** Right (1,0,0) vector in world space */
218
- get right(): Vector3;
219
- private static _up;
220
- /** Up (0,1,0) vector in world space */
221
- get up(): Vector3;
222
- private _eventListeners;
223
- addEventListener<T extends Event>(type: string, listener: (evt: T) => any): void;
224
- removeEventListener<T extends Event>(type: string, listener: (arg: T) => any): void;
225
- dispatchEvent(evt: Event): boolean;
226
- }
227
- export declare class Behaviour extends Component {
228
- }
1
+ /// <reference types="webxr" />
2
+ import { Context, FrameEvent } from "../engine/engine_setup.js";
3
+ import type { ConstructorConcrete, SourceIdentifier, IComponent, IGameObject, Constructor, GuidsMap, Collision, ICollider } from "../engine/engine_types.js";
4
+ import { InstantiateOptions, HideFlags } from "../engine/engine_gameobject.js";
5
+ import { Euler, Object3D, Quaternion, Scene, Vector3 } from "three";
6
+ export declare abstract class GameObject extends Object3D implements Object3D, IGameObject {
7
+ guid: string | undefined;
8
+ abstract destroy(): any;
9
+ static isDestroyed(go: Object3D): boolean;
10
+ static setActive(go: Object3D, active: boolean, processStart?: boolean): void;
11
+ /** If the object is active (same as go.visible) */
12
+ static isActiveSelf(go: Object3D): boolean;
13
+ /** If the object is active in the hierarchy (e.g. if any parent is invisible or not in the scene it will be false)
14
+ * @param go object to check
15
+ */
16
+ static isActiveInHierarchy(go: Object3D): boolean;
17
+ static markAsInstancedRendered(go: Object3D, instanced: boolean): void;
18
+ static isUsingInstancing(instance: Object3D): boolean;
19
+ /** Run a callback for all components of the provided type on the provided object and its children (if recursive is true)
20
+ * @param instance object to run the method on
21
+ * @param cb callback to run on each component, "return undefined;" to continue and "return <anything>;" to break the loop
22
+ * @param recursive if true, the method will be run on all children as well
23
+ * @returns the last return value of the callback
24
+ */
25
+ static foreachComponent(instance: Object3D, cb: (comp: Component) => any, recursive?: boolean): any;
26
+ /** Creates a new instance of the provided object. The new instance will be created on all connected clients
27
+ * @param instance object to instantiate
28
+ * @param opts options for the instantiation
29
+ */
30
+ static instantiateSynced(instance: GameObject | Object3D | null, opts: InstantiateOptions): GameObject | null;
31
+ /** Creates a new instance of the provided object (like cloning it including all components and children)
32
+ * @param instance object to instantiate
33
+ * @param opts options for the instantiation (e.g. with what parent, position, etc.)
34
+ */
35
+ static instantiate(instance: GameObject | Object3D | null, opts?: InstantiateOptions | null): GameObject | null;
36
+ /** Destroys a object on all connected clients (if you are in a networked session)
37
+ * @param instance object to destroy
38
+ */
39
+ static destroySynced(instance: Object3D | Component, context?: Context, recursive?: boolean): void;
40
+ /** Destroys a object
41
+ * @param instance object to destroy
42
+ * @param recursive if true, all children will be destroyed as well. true by default
43
+ */
44
+ static destroy(instance: Object3D | Component, recursive?: boolean, isRoot?: boolean): void;
45
+ /**
46
+ * Add an object to parent and also ensure all components are being registered
47
+ */
48
+ static add(instance: Object3D | null | undefined, parent: Object3D, context?: Context): void;
49
+ /**
50
+ * Removes the object from its parent and deactivates all of its components
51
+ */
52
+ static remove(instance: Object3D | null | undefined): void;
53
+ /** Invokes a method on all components including children (if a method with that name exists) */
54
+ static invokeOnChildren(go: Object3D | null | undefined, functionName: string, ...args: any): void;
55
+ /** Invokes a method on all components that have a method matching the provided name
56
+ * @param go object to invoke the method on all components
57
+ * @param functionName name of the method to invoke
58
+ */
59
+ static invoke(go: Object3D | null | undefined, functionName: string, children?: boolean, ...args: any): void;
60
+ /**
61
+ * Adds a new component to the provided object
62
+ * @param go object to add the component to
63
+ * @param type type of the component to add
64
+ * @param callAwake if true, the component will be added and awake will be called immediately
65
+ */
66
+ static addNewComponent<T>(go: IGameObject | Object3D, type: ConstructorConcrete<T>, callAwake?: boolean): T;
67
+ /**
68
+ * Moves a component to a new object
69
+ * BEWARE: this does MOVE a component. If you want to add a new component use `addNewComponent`
70
+ * @param go component to move the component to
71
+ * @param instance component to move to the GO
72
+ */
73
+ static addComponent<T extends IComponent>(go: IGameObject | Object3D, instance: T | ConstructorConcrete<T>): IComponent;
74
+ /**
75
+ * Moves a component to a new object
76
+ * @param go component to move the component to
77
+ * @param instance component to move to the GO
78
+ */
79
+ static moveComponent<T extends IComponent>(go: IGameObject | Object3D, instance: T | ConstructorConcrete<T>): IComponent;
80
+ /** Removes a component from its object
81
+ * @param instance component to remove
82
+ */
83
+ static removeComponent<T extends IComponent>(instance: T): T;
84
+ static getOrAddComponent<T extends IComponent>(go: IGameObject | Object3D, typeName: ConstructorConcrete<T>): T;
85
+ /** Gets a component on the provided object */
86
+ static getComponent<T extends IComponent>(go: IGameObject | Object3D | null, typeName: Constructor<T> | null): T | null;
87
+ static getComponents<T extends IComponent>(go: IGameObject | Object3D | null, typeName: Constructor<T>, arr?: T[] | null): T[];
88
+ static findByGuid(guid: string, hierarchy: Object3D): GameObject | Component | null | undefined;
89
+ static findObjectOfType<T extends IComponent>(typeName: Constructor<T>, context?: Context | Object3D, includeInactive?: boolean): T | null;
90
+ static findObjectsOfType<T extends IComponent>(typeName: Constructor<T>, context?: Context | Object3D): Array<T>;
91
+ static getComponentInChildren<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>): T | null;
92
+ static getComponentsInChildren<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>, arr?: T[] | null): Array<T>;
93
+ static getComponentInParent<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>): T | null;
94
+ static getComponentsInParent<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>, arr?: Array<T> | null): Array<T>;
95
+ static getAllComponents(go: IGameObject | Object3D): Behaviour[];
96
+ static iterateComponents(go: IGameObject | Object3D): Generator<any, void, unknown>;
97
+ abstract activeSelf: boolean;
98
+ abstract get transform(): GameObject;
99
+ /** creates a new component on this gameObject */
100
+ abstract addNewComponent<T>(type: ConstructorConcrete<T>): T | null;
101
+ /** adds an existing component to this gameObject */
102
+ abstract addComponent<T extends IComponent>(comp: T | ConstructorConcrete<T>): void;
103
+ abstract removeComponent(comp: Component): Component;
104
+ abstract getOrAddComponent<T>(typeName: ConstructorConcrete<T> | null): T;
105
+ abstract getComponent<T>(type: Constructor<T>): T | null;
106
+ abstract getComponents<T>(type: Constructor<T>, arr?: T[]): Array<T>;
107
+ abstract getComponentInChildren<T>(type: Constructor<T>): T | null;
108
+ abstract getComponentsInChildren<T>(type: Constructor<T>, arr?: T[]): Array<T>;
109
+ abstract getComponentInParent<T>(type: Constructor<T>): T | null;
110
+ abstract getComponentsInParent<T>(type: Constructor<T>, arr?: T[]): Array<T>;
111
+ abstract get worldPosition(): Vector3;
112
+ abstract set worldPosition(val: Vector3);
113
+ abstract set worldQuaternion(val: Quaternion);
114
+ abstract get worldQuaternion(): Quaternion;
115
+ abstract set worldRotation(val: Vector3);
116
+ abstract get worldRotation(): Vector3;
117
+ abstract set worldScale(val: Vector3);
118
+ abstract get worldScale(): Vector3;
119
+ abstract get worldForward(): Vector3;
120
+ abstract get worldRight(): Vector3;
121
+ abstract get worldUp(): Vector3;
122
+ }
123
+ export declare class Component implements IComponent, EventTarget {
124
+ get isComponent(): boolean;
125
+ private __context;
126
+ get context(): Context;
127
+ set context(context: Context);
128
+ get scene(): Scene;
129
+ get layer(): number;
130
+ get name(): string;
131
+ private __name?;
132
+ set name(str: string);
133
+ get tag(): string;
134
+ set tag(str: string);
135
+ get static(): any;
136
+ get hideFlags(): HideFlags;
137
+ get activeAndEnabled(): boolean;
138
+ private get __isActive();
139
+ private get __isActiveInHierarchy();
140
+ private set __isActiveInHierarchy(value);
141
+ gameObject: GameObject;
142
+ guid: string;
143
+ sourceId?: SourceIdentifier;
144
+ /** called on a component with a map of old to new guids (e.g. when instantiate generated new guids and e.g. timeline track bindings needs to remape them) */
145
+ resolveGuids?(guidsMap: GuidsMap): void;
146
+ /** called once when the component becomes active for the first time */
147
+ awake(): void;
148
+ /** called every time when the component gets enabled (this is invoked after awake and before start) */
149
+ onEnable(): void;
150
+ onDisable(): void;
151
+ onDestroy(): void;
152
+ /** called when you decorate fields with the @validate() decorator
153
+ * @param field the name of the field that was changed
154
+ */
155
+ onValidate?(prop?: string): void;
156
+ /** Called for all scripts when the context gets paused or unpaused */
157
+ onPausedChanged?(isPaused: boolean, wasPaused: boolean): void;
158
+ start?(): void;
159
+ earlyUpdate?(): void;
160
+ update?(): void;
161
+ lateUpdate?(): void;
162
+ onBeforeRender?(frame: XRFrame | null): void;
163
+ onAfterRender?(): void;
164
+ onCollisionEnter?(col: Collision): any;
165
+ onCollisionExit?(col: Collision): any;
166
+ onCollisionStay?(col: Collision): any;
167
+ onTriggerEnter?(col: ICollider): any;
168
+ onTriggerStay?(col: ICollider): any;
169
+ onTriggerExit?(col: ICollider): any;
170
+ startCoroutine(routine: Generator, evt?: FrameEvent): Generator;
171
+ stopCoroutine(routine: Generator, evt?: FrameEvent): void;
172
+ get destroyed(): boolean;
173
+ destroy(): void;
174
+ /** @internal */
175
+ protected __didAwake: boolean;
176
+ /** @internal */
177
+ private __didStart;
178
+ /** @internal */
179
+ protected __didEnable: boolean;
180
+ /** @internal */
181
+ protected __isEnabled: boolean | undefined;
182
+ /** @internal */
183
+ private __destroyed;
184
+ /** @internal */
185
+ get __internalDidAwakeAndStart(): boolean;
186
+ /** @internal */
187
+ constructor();
188
+ /** @internal */
189
+ __internalNewInstanceCreated(): void;
190
+ /** @internal */
191
+ __internalAwake(): void;
192
+ /** @internal */
193
+ __internalStart(): void;
194
+ /** @internal */
195
+ __internalEnable(isAddingToScene?: boolean): boolean;
196
+ /** @internal */
197
+ __internalDisable(isRemovingFromScene?: boolean): void;
198
+ /** @internal */
199
+ __internalDestroy(): void;
200
+ get enabled(): boolean;
201
+ set enabled(val: boolean);
202
+ get worldPosition(): Vector3;
203
+ set worldPosition(val: Vector3);
204
+ setWorldPosition(x: number, y: number, z: number): void;
205
+ get worldQuaternion(): Quaternion;
206
+ set worldQuaternion(val: Quaternion);
207
+ setWorldQuaternion(x: number, y: number, z: number, w: number): void;
208
+ get worldEuler(): Euler;
209
+ set worldEuler(val: Euler);
210
+ get worldRotation(): Vector3;
211
+ set worldRotation(val: Vector3);
212
+ setWorldRotation(x: number, y: number, z: number, degrees?: boolean): void;
213
+ private static _forward;
214
+ /** Forward (0,0,-1) vector in world space */
215
+ get forward(): Vector3;
216
+ private static _right;
217
+ /** Right (1,0,0) vector in world space */
218
+ get right(): Vector3;
219
+ private static _up;
220
+ /** Up (0,1,0) vector in world space */
221
+ get up(): Vector3;
222
+ private _eventListeners;
223
+ addEventListener<T extends Event>(type: string, listener: (evt: T) => any): void;
224
+ removeEventListener<T extends Event>(type: string, listener: (arg: T) => any): void;
225
+ dispatchEvent(evt: Event): boolean;
226
+ }
227
+ export declare class Behaviour extends Component {
228
+ }