@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
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  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
  686. package/src/engine-components/Joints.ts +51 -51
  687. package/src/engine-components/LODGroup.ts +145 -145
  688. package/src/engine-components/Light.ts +493 -493
  689. package/src/engine-components/LookAtConstraint.ts +11 -11
  690. package/src/engine-components/NestedGltf.ts +70 -70
  691. package/src/engine-components/Networking.ts +72 -72
  692. package/src/engine-components/OffsetConstraint.ts +59 -59
  693. package/src/engine-components/OrbitControls.ts +653 -653
  694. package/src/engine-components/ParticleSystem.ts +1192 -1192
  695. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  696. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  697. package/src/engine-components/PlayerColor.ts +93 -93
  698. package/src/engine-components/ReflectionProbe.ts +192 -192
  699. package/src/engine-components/Renderer.ts +1125 -1125
  700. package/src/engine-components/RendererLightmap.ts +145 -145
  701. package/src/engine-components/RigidBody.ts +453 -453
  702. package/src/engine-components/SceneSwitcher.ts +594 -594
  703. package/src/engine-components/ScreenCapture.ts +437 -437
  704. package/src/engine-components/ShadowCatcher.ts +149 -149
  705. package/src/engine-components/Skybox.ts +281 -281
  706. package/src/engine-components/SmoothFollow.ts +57 -57
  707. package/src/engine-components/SpatialTrigger.ts +142 -142
  708. package/src/engine-components/SpectatorCamera.ts +675 -675
  709. package/src/engine-components/SphereCollider.ts +1 -1
  710. package/src/engine-components/SpriteRenderer.ts +244 -244
  711. package/src/engine-components/SyncedCamera.ts +208 -208
  712. package/src/engine-components/SyncedRoom.ts +166 -166
  713. package/src/engine-components/SyncedTransform.ts +336 -336
  714. package/src/engine-components/TestRunner.ts +114 -114
  715. package/src/engine-components/TransformGizmo.ts +157 -157
  716. package/src/engine-components/VideoPlayer.ts +831 -831
  717. package/src/engine-components/Voip.ts +214 -214
  718. package/src/engine-components/XRFlag.ts +138 -138
  719. package/src/engine-components/api.ts +22 -22
  720. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  721. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  722. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  723. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  724. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  725. package/src/engine-components/codegen/components.ts +216 -216
  726. package/src/engine-components/debug/LogStats.ts +21 -21
  727. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  728. package/src/engine-components/export/usdz/Extension.ts +11 -11
  729. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  730. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  731. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  732. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  733. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  734. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  735. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  736. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
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  738. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  739. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  740. package/src/engine-components/export/usdz/index.ts +2 -2
  741. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  742. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  743. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  744. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  745. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  746. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  747. package/src/engine-components/js-extensions/Vector.ts +16 -16
  748. package/src/engine-components/js-extensions/index.ts +2 -2
  749. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  750. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  751. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  752. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  753. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  754. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  756. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  757. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  758. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  759. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  760. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  761. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  762. package/src/engine-components/postprocessing/Volume.ts +216 -216
  763. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  764. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  765. package/src/engine-components/postprocessing/index.ts +3 -3
  766. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
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  769. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
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  772. package/src/engine-components/ui/Button.ts +283 -283
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  774. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  775. package/src/engine-components/ui/EventSystem.ts +736 -736
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  777. package/src/engine-components/ui/Image.ts +102 -102
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  780. package/src/engine-components/ui/Layout.ts +322 -322
  781. package/src/engine-components/ui/Outline.ts +12 -12
  782. package/src/engine-components/ui/PointerEvents.ts +118 -118
  783. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  784. package/src/engine-components/ui/Raycaster.ts +73 -73
  785. package/src/engine-components/ui/RectTransform.ts +364 -364
  786. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  787. package/src/engine-components/ui/Text.ts +572 -572
  788. package/src/engine-components/ui/Utils.ts +110 -110
  789. package/src/engine-components/utils/LookAt.ts +65 -65
  790. package/src/engine-components/utils/OpenURL.ts +118 -118
  791. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  792. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  793. package/src/engine-components/webxr/WebXR.ts +761 -761
  794. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  795. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  796. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  797. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  798. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
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  801. package/src/engine-components/webxr/index.ts +3 -3
  802. package/src/engine-components-experimental/Presentation.ts +12 -12
  803. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  804. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
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  806. package/src/engine-schemes/schemes.ts +27 -27
  807. package/src/engine-schemes/synced-camera-model.ts +92 -92
  808. package/src/engine-schemes/synced-transform-model.ts +90 -90
  809. package/src/engine-schemes/syncedCamera.fbs +10 -10
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  820. package/src/include/ktx2/basis_transcoder.js +21 -21
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  824. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
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  827. package/src/engine/dist/api.js +0 -73
  828. package/src/engine/dist/api.js.meta +0 -7
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  849. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,650 +1,650 @@
1
- const defaultNetworkingBackendUrlProvider = "https://urls.needle.tools/default-networking-backend/index";
2
- let serverUrl = "wss://needle-tiny-starter.glitch.me/socket";
3
- import * as utils from "./engine_utils.js";
4
- import * as flatbuffers from 'flatbuffers';
5
- import * as schemes from "../engine-schemes/schemes.js";
6
- import { PeerNetworking } from './engine_networking_peer.js';
7
- import { SendQueue } from './engine_networking_types.js';
8
- import { isHostedOnGlitch } from './engine_networking_utils.js';
9
- import { isDevEnvironment } from './debug/debug.js';
10
- export const debugNet = utils.getParam("debugnet") ? true : false;
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- export const debugOwner = debugNet || utils.getParam("debugowner") ? true : false;
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- /** Events regarding the websocket connection (e.g. when the connection opens) */
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- export var ConnectionEvents;
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- (function (ConnectionEvents) {
15
- ConnectionEvents["ConnectionInfo"] = "connection-start-info";
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- })(ConnectionEvents || (ConnectionEvents = {}));
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- /** Use to listen to room networking events like joining a networked room
18
- * For example: `this.context.connection.beginListen(RoomEvents.JoinedRoom, () => { })`
19
- * @link https://engine.needle.tools/docs/networking.html#manual-networking
20
- * */
21
- export var RoomEvents;
22
- (function (RoomEvents) {
23
- /** Internal: sent to the server when attempting to join a room */
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- RoomEvents["Join"] = "join-room";
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- /** Internal: sent to the server when attempting to leave a room */
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- RoomEvents["Leave"] = "leave-room";
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- /** Incoming: When the local user has joined a room */
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- RoomEvents["JoinedRoom"] = "joined-room";
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- /** Incoming: When the local user has left a room */
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- RoomEvents["LeftRoom"] = "left-room";
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- /** Incoming: When a other user has joined the room */
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- RoomEvents["UserJoinedRoom"] = "user-joined-room";
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- /** Incoming: When a other user has left the room */
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- RoomEvents["UserLeftRoom"] = "user-left-room";
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- RoomEvents["RoomStateSent"] = "room-state-sent";
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- })(RoomEvents || (RoomEvents = {}));
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- /** Received when listening to `RoomEvents.JoinedRoom` event */
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- export class JoinedRoomResponse {
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- room; // room name
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- viewId;
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- allowEditing;
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- inRoom; // connection ids
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- }
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- export class LeftRoomResponse {
45
- room; // room name
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- }
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- export class UserJoinedOrLeftRoomModel {
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- userId;
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- }
50
- /** The Needle Engine networking server supports the concept of ownership that can be requested. The `OwnershipEvent` enum contains possible outgoing (Request) and incoming (Response) events for communicating ownership.
51
- * We recommend using the `OwnershipModel` class instead of dealing with those events directly tho. */
52
- export var OwnershipEvent;
53
- (function (OwnershipEvent) {
54
- OwnershipEvent["RequestHasOwner"] = "request-has-owner";
55
- OwnershipEvent["ResponseHasOwner"] = "response-has-owner";
56
- OwnershipEvent["RequestIsOwner"] = "request-is-owner";
57
- OwnershipEvent["ResponseIsOwner"] = "response-is-owner";
58
- OwnershipEvent["RequestOwnership"] = "request-ownership";
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- OwnershipEvent["GainedOwnership"] = "gained-ownership";
60
- OwnershipEvent["RemoveOwnership"] = "remove-ownership";
61
- OwnershipEvent["LostOwnership"] = "lost-ownership";
62
- OwnershipEvent["GainedOwnershipBroadcast"] = "gained-ownership-broadcast";
63
- OwnershipEvent["LostOwnershipBroadcast"] = "lost-ownership-broadcast";
64
- })(OwnershipEvent || (OwnershipEvent = {}));
65
- /** Class for abstracting the concept of ownership regarding a networked object or component. A component that is owned by another user can not be modified through networking (the server will reject changes) */
66
- export class OwnershipModel {
67
- guid;
68
- connection;
69
- get hasOwnership() {
70
- return this._hasOwnership;
71
- }
72
- // TODO: server should just send id to everyone
73
- // if anyone has ownership
74
- get isOwned() {
75
- return this._isOwned;
76
- }
77
- get isConnected() {
78
- return this.connection.isConnected;
79
- }
80
- _hasOwnership = false;
81
- _isOwned = undefined;
82
- _gainSubscription;
83
- _lostSubscription;
84
- _hasOwnerResponse;
85
- constructor(connection, guid) {
86
- this.connection = connection;
87
- this.guid = guid;
88
- this._gainSubscription = this.onGainedOwnership.bind(this);
89
- this._lostSubscription = this.onLostOwnership.bind(this);
90
- connection.beginListen(OwnershipEvent.LostOwnership, this._lostSubscription);
91
- connection.beginListen(OwnershipEvent.GainedOwnershipBroadcast, this._gainSubscription);
92
- this._hasOwnerResponse = this.onHasOwnerResponse.bind(this);
93
- connection.beginListen(OwnershipEvent.ResponseHasOwner, this._hasOwnerResponse);
94
- }
95
- _isWaitingForOwnershipResponseCallback = null;
96
- updateIsOwned() {
97
- this.connection.send(OwnershipEvent.RequestHasOwner, { guid: this.guid });
98
- }
99
- onHasOwnerResponse(res) {
100
- if (res.guid === this.guid) {
101
- this._isOwned = res.value;
102
- }
103
- }
104
- requestOwnershipIfNotOwned() {
105
- if (this._isWaitingForOwnershipResponseCallback !== null)
106
- return this;
107
- this._isWaitingForOwnershipResponseCallback = this.waitForHasOwnershipRequestResponse.bind(this);
108
- this.connection.beginListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
109
- this.connection.send(OwnershipEvent.RequestHasOwner, { guid: this.guid });
110
- return this;
111
- }
112
- waitForHasOwnershipRequestResponse(res) {
113
- // console.log(res);
114
- if (res.guid === this.guid) {
115
- if (this._isWaitingForOwnershipResponseCallback) {
116
- this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
117
- this._isWaitingForOwnershipResponseCallback = null;
118
- }
119
- this._isOwned = res.value;
120
- if (!res.value) {
121
- if (debugOwner)
122
- console.log("request ownership", this.guid);
123
- this.requestOwnership();
124
- }
125
- }
126
- }
127
- requestOwnershipAsync() {
128
- return new Promise((resolve, reject) => {
129
- this.requestOwnership();
130
- let updates = 0;
131
- const waitForOwnership = () => {
132
- if (updates++ > 10)
133
- return reject("Timeout");
134
- setTimeout(() => {
135
- if (this.hasOwnership)
136
- resolve(this);
137
- else
138
- waitForOwnership();
139
- }, 100);
140
- };
141
- waitForOwnership();
142
- });
143
- }
144
- requestOwnership() {
145
- if (debugOwner)
146
- console.log("Request ownership", this.guid);
147
- this.connection.send(OwnershipEvent.RequestOwnership, { guid: this.guid });
148
- return this;
149
- }
150
- freeOwnership() {
151
- // TODO: abort "requestOwnershipIfNotOwned"
152
- this.connection.send(OwnershipEvent.RemoveOwnership, { guid: this.guid });
153
- if (this._isWaitingForOwnershipResponseCallback) {
154
- this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
155
- this._isWaitingForOwnershipResponseCallback = null;
156
- }
157
- return this;
158
- }
159
- destroy() {
160
- this.connection.stopListen(OwnershipEvent.GainedOwnership, this._gainSubscription);
161
- this.connection.stopListen(OwnershipEvent.LostOwnership, this._lostSubscription);
162
- this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._hasOwnerResponse);
163
- if (this._isWaitingForOwnershipResponseCallback) {
164
- this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
165
- this._isWaitingForOwnershipResponseCallback = null;
166
- }
167
- }
168
- onGainedOwnership(res) {
169
- if (res.guid === this.guid) {
170
- this._isOwned = true;
171
- // console.log(res.owner, connection.connectionId)
172
- if (this.connection.connectionId === res.owner) {
173
- if (debugOwner)
174
- console.log("GAINED OWNERSHIP", this.guid);
175
- this._hasOwnership = true;
176
- }
177
- else
178
- this._hasOwnership = false;
179
- }
180
- }
181
- onLostOwnership(guid) {
182
- if (guid === this.guid) {
183
- if (debugOwner)
184
- console.log("LOST OWNERSHIP", this.guid);
185
- this._hasOwnership = false;
186
- this._isOwned = false;
187
- }
188
- }
189
- }
190
- /** Main class to communicate with the networking backend */
191
- export class NetworkConnection {
192
- context;
193
- _peer = null;
194
- constructor(context) {
195
- this.context = context;
196
- }
197
- /** Experimental: networking via peerjs */
198
- get peer() {
199
- if (!this._peer) {
200
- this._peer = new PeerNetworking();
201
- }
202
- return this._peer;
203
- }
204
- tryGetState(guid) {
205
- if (guid === "invalid")
206
- return null;
207
- return this._state[guid];
208
- }
209
- /** The connection id of the local user - it is given by the networking backend and can not be changed */
210
- get connectionId() {
211
- return this._connectionId;
212
- }
213
- get isDebugEnabled() {
214
- return debugNet;
215
- }
216
- /** True when connected to the networking backend */
217
- get isConnected() {
218
- return this.connected;
219
- }
220
- /** The name of the room the user is currently connected to */
221
- get currentRoomName() { return this._currentRoomName; }
222
- /** True when connected to a room via a regular url, otherwise (when using a view only url) false indicating that the user should not be able to modify the scene */
223
- get allowEditing() { return this._currentRoomAllowEditing; }
224
- // use this to join a room in view mode (see SyncedRoom)
225
- get currentRoomViewId() { return this._currentRoomViewId; }
226
- /** True if connected to a networked room. Use the joinRoom function or a `SyncedRoom` component */
227
- get isInRoom() {
228
- return this._isInRoom;
229
- }
230
- /** Latency to currently connected backend server */
231
- get currentLatency() {
232
- return this._currentDelay;
233
- }
234
- /** A ping is sent to the server at a regular interval while the browser tab is active. This method can be used to send additional ping messages when needed so that the user doesn't get disconnected from the networking backend */
235
- sendPing() {
236
- this.send("ping", { time: this.context.time.time });
237
- }
238
- /** Returns true if a user with the given connectionId is in the room */
239
- userIsInRoom(id) {
240
- return this._currentInRoom.indexOf(id) !== -1;
241
- }
242
- _usersInRoomCopy = [];
243
- /** Returns a list of all user ids in the current room */
244
- usersInRoom(target = null) {
245
- if (!target)
246
- target = this._usersInRoomCopy;
247
- target.length = 0;
248
- for (const user of this._currentInRoom)
249
- target.push(user);
250
- return target;
251
- }
252
- /** Joins a networked room. If you don't want to manage a connection yourself you can use a `SyncedRoom` component as well */
253
- joinRoom(room, viewOnly = false) {
254
- if (!room) {
255
- console.error("Missing room name, can not join: \"" + room + "\"");
256
- return false;
257
- }
258
- // There's not really a reason to limit the room name length
259
- if (room.length > 1024) {
260
- console.error("Room name too long, can not join: \"" + room + "\". Max length is 1024 characters.");
261
- return false;
262
- }
263
- this.connect();
264
- if (debugNet)
265
- console.log("join: " + room);
266
- this.send(RoomEvents.Join, { room: room, viewOnly: viewOnly }, SendQueue.OnConnection);
267
- return true;
268
- }
269
- /** Use to leave a room that you are currently connected to (use `leaveRoom()` to disconnect from the currently active room but you can also specify a room name) */
270
- leaveRoom(room = null) {
271
- if (!room)
272
- room = this.currentRoomName;
273
- if (!room) {
274
- console.error("Missing room name, can not join: \"" + room + "\"");
275
- return false;
276
- }
277
- this.send(RoomEvents.Leave, { room: room });
278
- return true;
279
- }
280
- /** Send a message to the networking backend - it will broadcasted to all connected users in the same room by default */
281
- send(key, data = null, queue = SendQueue.Queued) {
282
- //@ts-ignore
283
- if (data === null)
284
- data = {};
285
- if (queue === SendQueue.Queued) {
286
- this._defaultMessagesBuffer.push({ key: key, value: data });
287
- return;
288
- }
289
- // if (!this.connected) return;
290
- // if (this.channelId)
291
- // data["__id"] = this.channelId;
292
- // else if (this.connectionId)
293
- // data["__id"] = this.connectionId;
294
- // this.sendGeckosIo(key, data);
295
- return this.sendWithWebsocket(key, data, queue);
296
- }
297
- /** Use to delete state for a given guid on the server */
298
- sendDeleteRemoteState(guid) {
299
- this.send("delete-state", { guid: guid, dontSave: true });
300
- delete this._state[guid];
301
- }
302
- /** Use to delete all state in the currently connected room on the server */
303
- sendDeleteRemoteStateAll() {
304
- this.send("delete-all-state");
305
- this._state = {};
306
- }
307
- /** Send a binary message to the server (broadcasted to all connected users) */
308
- sendBinary(bin) {
309
- if (debugNet)
310
- console.log("<< bin", bin.length);
311
- this._ws?.send(bin);
312
- }
313
- _defaultMessagesBuffer = [];
314
- _defaultMessagesBufferArray = [];
315
- sendBufferedMessagesNow() {
316
- if (!this._ws)
317
- return;
318
- this._defaultMessagesBufferArray.length = 0;
319
- const count = Object.keys(this._defaultMessagesBuffer).length;
320
- for (const key in this._defaultMessagesBuffer) {
321
- const data = this._defaultMessagesBuffer[key];
322
- // if there is only one message to be sent we dont need to send an array
323
- if (count <= 1) {
324
- this.sendWithWebsocket(data.key, data.value, SendQueue.Immediate);
325
- break;
326
- }
327
- const msg = this.toMessage(data.key, data.value);
328
- this._defaultMessagesBufferArray.push(msg);
329
- }
330
- this._defaultMessagesBuffer.length = 0;
331
- if (this._defaultMessagesBufferArray.length > 0 && debugNet)
332
- console.log("SEND BUFFERED", this._defaultMessagesBufferArray.length);
333
- if (this._defaultMessagesBufferArray.length <= 0)
334
- return;
335
- const message = JSON.stringify(this._defaultMessagesBufferArray);
336
- this._ws?.send(message);
337
- }
338
- /** Use to start listening to networking events */
339
- beginListen(key, callback) {
340
- if (!this._listeners[key])
341
- this._listeners[key] = [];
342
- this._listeners[key].push(callback);
343
- return callback;
344
- }
345
- /**@deprecated please use stopListen instead (2.65.2-pre) */
346
- stopListening(key, callback) { return this.stopListen(key, callback); }
347
- /** Use to stop listening to networking events */
348
- stopListen(key, callback) {
349
- if (!callback)
350
- return;
351
- if (!this._listeners[key])
352
- return;
353
- const index = this._listeners[key].indexOf(callback);
354
- if (index >= 0) {
355
- this._listeners[key].splice(index, 1);
356
- }
357
- }
358
- /** Use to start listening to networking binary events */
359
- beginListenBinary(identifier, callback) {
360
- if (!this._listenersBinary[identifier])
361
- this._listenersBinary[identifier] = [];
362
- this._listenersBinary[identifier].push(callback);
363
- return callback;
364
- }
365
- /** Use to stop listening to networking binary events */
366
- stopListenBinary(identifier, callback) {
367
- if (!this._listenersBinary[identifier])
368
- return;
369
- const index = this._listenersBinary[identifier].indexOf(callback);
370
- if (index >= 0) {
371
- this._listenersBinary[identifier].splice(index, 1);
372
- }
373
- }
374
- netWebSocketUrlProvider;
375
- /** Use to override the networking server backend url. This is what the `Networking` component uses to modify the backend url */
376
- registerProvider(prov) {
377
- this.netWebSocketUrlProvider = prov;
378
- }
379
- /** Used to connect to the networking server */
380
- async connect() {
381
- if (this.connected)
382
- return Promise.resolve(true);
383
- if (debugNet)
384
- console.log("connecting");
385
- const overrideUrl = this.netWebSocketUrlProvider?.getWebsocketUrl();
386
- if (overrideUrl) {
387
- serverUrl = overrideUrl;
388
- }
389
- else if (isHostedOnGlitch()) {
390
- serverUrl = "wss://" + window.location.host + "/socket";
391
- }
392
- return this.connectWebsocket();
393
- }
394
- ;
395
- /** Used to disconnect from the networking server */
396
- disconnect() {
397
- this._ws?.close();
398
- this._ws = undefined;
399
- }
400
- _listeners = {};
401
- _listenersBinary = {};
402
- connected = false;
403
- channelId;
404
- _connectionId = null;
405
- // Websocket ------------------------------------------------------------
406
- _ws;
407
- _waitingForSocket = {};
408
- _isInRoom = false;
409
- _currentRoomName = null;
410
- _currentRoomViewId = null;
411
- _currentRoomAllowEditing = true;
412
- _currentInRoom = [];
413
- _state = {};
414
- _currentDelay = -1;
415
- _connectingToWebsocketPromise = null;
416
- connectWebsocket() {
417
- if (this._connectingToWebsocketPromise)
418
- return this._connectingToWebsocketPromise;
419
- return this._connectingToWebsocketPromise = new Promise(async (res, _) => {
420
- let didResolve = false;
421
- const resolve = (val) => {
422
- if (didResolve)
423
- return;
424
- didResolve = true;
425
- res(val);
426
- };
427
- if (serverUrl === undefined) {
428
- console.log("Fetch default backend url: " + defaultNetworkingBackendUrlProvider);
429
- const failed = false;
430
- const defaultUrlResponse = await fetch(defaultNetworkingBackendUrlProvider);
431
- serverUrl = await defaultUrlResponse.text();
432
- if (failed)
433
- return;
434
- }
435
- if (serverUrl === undefined) {
436
- resolve(false);
437
- return;
438
- }
439
- console.log("⊡ Connecting to networking backend on\n" + serverUrl);
440
- const pkg = await import('websocket-ts');
441
- // @ts-ignore
442
- const WebsocketBuilder = pkg.default?.WebsocketBuilder ?? pkg.WebsocketBuilder;
443
- const ws = new WebsocketBuilder(serverUrl)
444
- .onOpen(() => {
445
- this._connectingToWebsocketPromise = null;
446
- this._ws = ws;
447
- this.connected = true;
448
- console.log("⊞ Connected to networking backend\n" + serverUrl);
449
- resolve(true);
450
- this.onSendQueued(SendQueue.OnConnection);
451
- })
452
- .onClose((_evt) => {
453
- this._connectingToWebsocketPromise = null;
454
- this.connected = false;
455
- this._isInRoom = false;
456
- resolve(false);
457
- })
458
- .onError((i, ev) => {
459
- console.error("⊠ Websocket error", i, ev);
460
- resolve(false);
461
- })
462
- .onMessage(this.onMessage.bind(this))
463
- .onRetry(() => { console.log("Retry connecting to networking websocket"); })
464
- .build();
465
- });
466
- }
467
- onMessage(_, ev) {
468
- const msg = ev.data;
469
- try {
470
- if (typeof msg !== "string") {
471
- if (msg.size) {
472
- // is binary blob
473
- this.handleIncomingBinaryMessage(msg);
474
- }
475
- return;
476
- }
477
- const message = JSON.parse(msg);
478
- if (Array.isArray(message)) {
479
- // console.log("Receive package of " + message.length + " messages")
480
- for (const msg of message) {
481
- this.handleIncomingStringMessage(msg);
482
- }
483
- }
484
- else
485
- this.handleIncomingStringMessage(message);
486
- return;
487
- }
488
- catch (err) {
489
- if (debugNet && msg === "pong")
490
- console.log("<<", msg);
491
- else if (isDevEnvironment())
492
- console.error("Failed to parse message", err);
493
- }
494
- }
495
- async handleIncomingBinaryMessage(blob) {
496
- const buf = await blob.arrayBuffer();
497
- var data = new Uint8Array(buf);
498
- const bb = new flatbuffers.ByteBuffer(data);
499
- const id = bb.getBufferIdentifier();
500
- const callbacks = this._listenersBinary[id];
501
- // use registered cast methods to get the correct type from the flatbuffer
502
- const obj = schemes.tryCastBinary(bb);
503
- const guid = schemes.tryGetGuid(obj);
504
- if (guid && typeof guid === "string") {
505
- this._state[guid] = obj;
506
- }
507
- if (!callbacks)
508
- return;
509
- const res = obj ?? bb; // fallback to bytebuffer if no cast method is registered
510
- // call all listeners subscribed to these events
511
- for (const cb of callbacks) {
512
- cb(res);
513
- }
514
- }
515
- handleIncomingStringMessage(message) {
516
- if (debugNet)
517
- console.log("<<", message.key ?? message);
518
- if (message.key) {
519
- switch (message.key) {
520
- case ConnectionEvents.ConnectionInfo:
521
- if (message.data) {
522
- const connection = message.data;
523
- if (connection) {
524
- console.assert(connection.id !== undefined && connection.id !== null && connection.id.length > 0, "server did not send connection id", connection.id);
525
- // if (debugNet)
526
- console.log("Your id is: " + connection.id, this.context.alias ?? "");
527
- this._connectionId = connection.id;
528
- }
529
- }
530
- else
531
- console.warn("Expected connection id in " + message.key);
532
- break;
533
- case RoomEvents.JoinedRoom:
534
- if (debugNet)
535
- console.log(message);
536
- if (message) {
537
- this._isInRoom = true;
538
- const model = message;
539
- this._currentRoomName = model.room;
540
- this._currentRoomViewId = model.viewId;
541
- this._currentRoomAllowEditing = model.allowEditing ?? true;
542
- this._currentInRoom.length = 0;
543
- this._currentInRoom.push(...model.inRoom);
544
- if (debugNet)
545
- console.log("joined room with", this._currentInRoom, this.context.alias ?? "");
546
- const viewUrl = new URL(window.location.href);
547
- if (viewUrl.searchParams.has("room")) {
548
- viewUrl.searchParams.delete("room");
549
- }
550
- viewUrl.searchParams.set("view", this._currentRoomViewId);
551
- console.log("Room view id: " + this._currentRoomViewId + "\n" + viewUrl.href);
552
- }
553
- this.onSendQueued(SendQueue.OnRoomJoin);
554
- break;
555
- case RoomEvents.LeftRoom:
556
- const model = message;
557
- if (model.room === this.currentRoomName) {
558
- this._isInRoom = false;
559
- this._currentRoomName = null;
560
- this._currentInRoom.length = 0;
561
- }
562
- break;
563
- case RoomEvents.UserJoinedRoom:
564
- if (message.data) {
565
- const model = message.data;
566
- this._currentInRoom.push(model.userId);
567
- if (debugNet)
568
- console.log(model.userId + " joined", "now in room:", this._currentInRoom);
569
- }
570
- break;
571
- case RoomEvents.UserLeftRoom:
572
- if (message.data) {
573
- const model = message.data;
574
- const index = this._currentInRoom.indexOf(model.userId);
575
- if (index >= 0) {
576
- console.log(model.userId + " left", this.context.alias ?? "");
577
- this._currentInRoom.splice(index, 1);
578
- }
579
- if (model.userId === this.connectionId) {
580
- // you left the room
581
- console.log("you left the room");
582
- }
583
- }
584
- break;
585
- case "all-room-state-deleted":
586
- if (debugNet)
587
- console.log("RECEIVED all-room-state-deleted");
588
- this._state = {};
589
- break;
590
- case "ping":
591
- case "pong":
592
- const time = message.data?.time;
593
- if (time) {
594
- this._currentDelay = this.context.time.time - time;
595
- }
596
- if (debugNet)
597
- console.log("Current latency: " + this._currentDelay.toFixed(1) + " sec", "Clients in room: " + this._currentInRoom?.length);
598
- break;
599
- }
600
- }
601
- let listeners = this._listeners[message.key];
602
- if (listeners) {
603
- // Copy listeners array in case a listener is removed while iterating
604
- listeners = [...listeners];
605
- for (const listener of listeners) {
606
- try {
607
- listener(message.data);
608
- }
609
- catch (err) {
610
- console.error("Error invoking callback for \"" + message.key + "\"", err);
611
- }
612
- }
613
- }
614
- const model = message.data;
615
- if (model) {
616
- this._state[model.guid] = model;
617
- }
618
- }
619
- toMessage(key, data) {
620
- return {
621
- key: key,
622
- data: data
623
- };
624
- }
625
- sendWithWebsocket(key, data, queue = SendQueue.OnRoomJoin) {
626
- // console.log(key);
627
- if (!this._ws) {
628
- const arr = this._waitingForSocket[queue] || [];
629
- arr.push(() => this.sendWithWebsocket(key, data, queue));
630
- this._waitingForSocket[queue] = arr;
631
- // console.log(this._bufferedMessages)
632
- return;
633
- }
634
- const str = JSON.stringify(this.toMessage(key, data));
635
- if (debugNet)
636
- console.log(">>", key);
637
- this._ws.send(str);
638
- }
639
- onSendQueued(queue) {
640
- const queued = this._waitingForSocket[queue];
641
- // console.log("send", queue, queued);
642
- if (queued) {
643
- for (const callback of queued) {
644
- callback();
645
- }
646
- queued.length = 0;
647
- }
648
- }
649
- }
1
+ const defaultNetworkingBackendUrlProvider = "https://urls.needle.tools/default-networking-backend/index";
2
+ let serverUrl = "wss://needle-tiny-starter.glitch.me/socket";
3
+ import * as utils from "./engine_utils.js";
4
+ import * as flatbuffers from 'flatbuffers';
5
+ import * as schemes from "../engine-schemes/schemes.js";
6
+ import { PeerNetworking } from './engine_networking_peer.js';
7
+ import { SendQueue } from './engine_networking_types.js';
8
+ import { isHostedOnGlitch } from './engine_networking_utils.js';
9
+ import { isDevEnvironment } from './debug/debug.js';
10
+ export const debugNet = utils.getParam("debugnet") ? true : false;
11
+ export const debugOwner = debugNet || utils.getParam("debugowner") ? true : false;
12
+ /** Events regarding the websocket connection (e.g. when the connection opens) */
13
+ export var ConnectionEvents;
14
+ (function (ConnectionEvents) {
15
+ ConnectionEvents["ConnectionInfo"] = "connection-start-info";
16
+ })(ConnectionEvents || (ConnectionEvents = {}));
17
+ /** Use to listen to room networking events like joining a networked room
18
+ * For example: `this.context.connection.beginListen(RoomEvents.JoinedRoom, () => { })`
19
+ * @link https://engine.needle.tools/docs/networking.html#manual-networking
20
+ * */
21
+ export var RoomEvents;
22
+ (function (RoomEvents) {
23
+ /** Internal: sent to the server when attempting to join a room */
24
+ RoomEvents["Join"] = "join-room";
25
+ /** Internal: sent to the server when attempting to leave a room */
26
+ RoomEvents["Leave"] = "leave-room";
27
+ /** Incoming: When the local user has joined a room */
28
+ RoomEvents["JoinedRoom"] = "joined-room";
29
+ /** Incoming: When the local user has left a room */
30
+ RoomEvents["LeftRoom"] = "left-room";
31
+ /** Incoming: When a other user has joined the room */
32
+ RoomEvents["UserJoinedRoom"] = "user-joined-room";
33
+ /** Incoming: When a other user has left the room */
34
+ RoomEvents["UserLeftRoom"] = "user-left-room";
35
+ RoomEvents["RoomStateSent"] = "room-state-sent";
36
+ })(RoomEvents || (RoomEvents = {}));
37
+ /** Received when listening to `RoomEvents.JoinedRoom` event */
38
+ export class JoinedRoomResponse {
39
+ room; // room name
40
+ viewId;
41
+ allowEditing;
42
+ inRoom; // connection ids
43
+ }
44
+ export class LeftRoomResponse {
45
+ room; // room name
46
+ }
47
+ export class UserJoinedOrLeftRoomModel {
48
+ userId;
49
+ }
50
+ /** The Needle Engine networking server supports the concept of ownership that can be requested. The `OwnershipEvent` enum contains possible outgoing (Request) and incoming (Response) events for communicating ownership.
51
+ * We recommend using the `OwnershipModel` class instead of dealing with those events directly tho. */
52
+ export var OwnershipEvent;
53
+ (function (OwnershipEvent) {
54
+ OwnershipEvent["RequestHasOwner"] = "request-has-owner";
55
+ OwnershipEvent["ResponseHasOwner"] = "response-has-owner";
56
+ OwnershipEvent["RequestIsOwner"] = "request-is-owner";
57
+ OwnershipEvent["ResponseIsOwner"] = "response-is-owner";
58
+ OwnershipEvent["RequestOwnership"] = "request-ownership";
59
+ OwnershipEvent["GainedOwnership"] = "gained-ownership";
60
+ OwnershipEvent["RemoveOwnership"] = "remove-ownership";
61
+ OwnershipEvent["LostOwnership"] = "lost-ownership";
62
+ OwnershipEvent["GainedOwnershipBroadcast"] = "gained-ownership-broadcast";
63
+ OwnershipEvent["LostOwnershipBroadcast"] = "lost-ownership-broadcast";
64
+ })(OwnershipEvent || (OwnershipEvent = {}));
65
+ /** Class for abstracting the concept of ownership regarding a networked object or component. A component that is owned by another user can not be modified through networking (the server will reject changes) */
66
+ export class OwnershipModel {
67
+ guid;
68
+ connection;
69
+ get hasOwnership() {
70
+ return this._hasOwnership;
71
+ }
72
+ // TODO: server should just send id to everyone
73
+ // if anyone has ownership
74
+ get isOwned() {
75
+ return this._isOwned;
76
+ }
77
+ get isConnected() {
78
+ return this.connection.isConnected;
79
+ }
80
+ _hasOwnership = false;
81
+ _isOwned = undefined;
82
+ _gainSubscription;
83
+ _lostSubscription;
84
+ _hasOwnerResponse;
85
+ constructor(connection, guid) {
86
+ this.connection = connection;
87
+ this.guid = guid;
88
+ this._gainSubscription = this.onGainedOwnership.bind(this);
89
+ this._lostSubscription = this.onLostOwnership.bind(this);
90
+ connection.beginListen(OwnershipEvent.LostOwnership, this._lostSubscription);
91
+ connection.beginListen(OwnershipEvent.GainedOwnershipBroadcast, this._gainSubscription);
92
+ this._hasOwnerResponse = this.onHasOwnerResponse.bind(this);
93
+ connection.beginListen(OwnershipEvent.ResponseHasOwner, this._hasOwnerResponse);
94
+ }
95
+ _isWaitingForOwnershipResponseCallback = null;
96
+ updateIsOwned() {
97
+ this.connection.send(OwnershipEvent.RequestHasOwner, { guid: this.guid });
98
+ }
99
+ onHasOwnerResponse(res) {
100
+ if (res.guid === this.guid) {
101
+ this._isOwned = res.value;
102
+ }
103
+ }
104
+ requestOwnershipIfNotOwned() {
105
+ if (this._isWaitingForOwnershipResponseCallback !== null)
106
+ return this;
107
+ this._isWaitingForOwnershipResponseCallback = this.waitForHasOwnershipRequestResponse.bind(this);
108
+ this.connection.beginListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
109
+ this.connection.send(OwnershipEvent.RequestHasOwner, { guid: this.guid });
110
+ return this;
111
+ }
112
+ waitForHasOwnershipRequestResponse(res) {
113
+ // console.log(res);
114
+ if (res.guid === this.guid) {
115
+ if (this._isWaitingForOwnershipResponseCallback) {
116
+ this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
117
+ this._isWaitingForOwnershipResponseCallback = null;
118
+ }
119
+ this._isOwned = res.value;
120
+ if (!res.value) {
121
+ if (debugOwner)
122
+ console.log("request ownership", this.guid);
123
+ this.requestOwnership();
124
+ }
125
+ }
126
+ }
127
+ requestOwnershipAsync() {
128
+ return new Promise((resolve, reject) => {
129
+ this.requestOwnership();
130
+ let updates = 0;
131
+ const waitForOwnership = () => {
132
+ if (updates++ > 10)
133
+ return reject("Timeout");
134
+ setTimeout(() => {
135
+ if (this.hasOwnership)
136
+ resolve(this);
137
+ else
138
+ waitForOwnership();
139
+ }, 100);
140
+ };
141
+ waitForOwnership();
142
+ });
143
+ }
144
+ requestOwnership() {
145
+ if (debugOwner)
146
+ console.log("Request ownership", this.guid);
147
+ this.connection.send(OwnershipEvent.RequestOwnership, { guid: this.guid });
148
+ return this;
149
+ }
150
+ freeOwnership() {
151
+ // TODO: abort "requestOwnershipIfNotOwned"
152
+ this.connection.send(OwnershipEvent.RemoveOwnership, { guid: this.guid });
153
+ if (this._isWaitingForOwnershipResponseCallback) {
154
+ this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
155
+ this._isWaitingForOwnershipResponseCallback = null;
156
+ }
157
+ return this;
158
+ }
159
+ destroy() {
160
+ this.connection.stopListen(OwnershipEvent.GainedOwnership, this._gainSubscription);
161
+ this.connection.stopListen(OwnershipEvent.LostOwnership, this._lostSubscription);
162
+ this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._hasOwnerResponse);
163
+ if (this._isWaitingForOwnershipResponseCallback) {
164
+ this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
165
+ this._isWaitingForOwnershipResponseCallback = null;
166
+ }
167
+ }
168
+ onGainedOwnership(res) {
169
+ if (res.guid === this.guid) {
170
+ this._isOwned = true;
171
+ // console.log(res.owner, connection.connectionId)
172
+ if (this.connection.connectionId === res.owner) {
173
+ if (debugOwner)
174
+ console.log("GAINED OWNERSHIP", this.guid);
175
+ this._hasOwnership = true;
176
+ }
177
+ else
178
+ this._hasOwnership = false;
179
+ }
180
+ }
181
+ onLostOwnership(guid) {
182
+ if (guid === this.guid) {
183
+ if (debugOwner)
184
+ console.log("LOST OWNERSHIP", this.guid);
185
+ this._hasOwnership = false;
186
+ this._isOwned = false;
187
+ }
188
+ }
189
+ }
190
+ /** Main class to communicate with the networking backend */
191
+ export class NetworkConnection {
192
+ context;
193
+ _peer = null;
194
+ constructor(context) {
195
+ this.context = context;
196
+ }
197
+ /** Experimental: networking via peerjs */
198
+ get peer() {
199
+ if (!this._peer) {
200
+ this._peer = new PeerNetworking();
201
+ }
202
+ return this._peer;
203
+ }
204
+ tryGetState(guid) {
205
+ if (guid === "invalid")
206
+ return null;
207
+ return this._state[guid];
208
+ }
209
+ /** The connection id of the local user - it is given by the networking backend and can not be changed */
210
+ get connectionId() {
211
+ return this._connectionId;
212
+ }
213
+ get isDebugEnabled() {
214
+ return debugNet;
215
+ }
216
+ /** True when connected to the networking backend */
217
+ get isConnected() {
218
+ return this.connected;
219
+ }
220
+ /** The name of the room the user is currently connected to */
221
+ get currentRoomName() { return this._currentRoomName; }
222
+ /** True when connected to a room via a regular url, otherwise (when using a view only url) false indicating that the user should not be able to modify the scene */
223
+ get allowEditing() { return this._currentRoomAllowEditing; }
224
+ // use this to join a room in view mode (see SyncedRoom)
225
+ get currentRoomViewId() { return this._currentRoomViewId; }
226
+ /** True if connected to a networked room. Use the joinRoom function or a `SyncedRoom` component */
227
+ get isInRoom() {
228
+ return this._isInRoom;
229
+ }
230
+ /** Latency to currently connected backend server */
231
+ get currentLatency() {
232
+ return this._currentDelay;
233
+ }
234
+ /** A ping is sent to the server at a regular interval while the browser tab is active. This method can be used to send additional ping messages when needed so that the user doesn't get disconnected from the networking backend */
235
+ sendPing() {
236
+ this.send("ping", { time: this.context.time.time });
237
+ }
238
+ /** Returns true if a user with the given connectionId is in the room */
239
+ userIsInRoom(id) {
240
+ return this._currentInRoom.indexOf(id) !== -1;
241
+ }
242
+ _usersInRoomCopy = [];
243
+ /** Returns a list of all user ids in the current room */
244
+ usersInRoom(target = null) {
245
+ if (!target)
246
+ target = this._usersInRoomCopy;
247
+ target.length = 0;
248
+ for (const user of this._currentInRoom)
249
+ target.push(user);
250
+ return target;
251
+ }
252
+ /** Joins a networked room. If you don't want to manage a connection yourself you can use a `SyncedRoom` component as well */
253
+ joinRoom(room, viewOnly = false) {
254
+ if (!room) {
255
+ console.error("Missing room name, can not join: \"" + room + "\"");
256
+ return false;
257
+ }
258
+ // There's not really a reason to limit the room name length
259
+ if (room.length > 1024) {
260
+ console.error("Room name too long, can not join: \"" + room + "\". Max length is 1024 characters.");
261
+ return false;
262
+ }
263
+ this.connect();
264
+ if (debugNet)
265
+ console.log("join: " + room);
266
+ this.send(RoomEvents.Join, { room: room, viewOnly: viewOnly }, SendQueue.OnConnection);
267
+ return true;
268
+ }
269
+ /** Use to leave a room that you are currently connected to (use `leaveRoom()` to disconnect from the currently active room but you can also specify a room name) */
270
+ leaveRoom(room = null) {
271
+ if (!room)
272
+ room = this.currentRoomName;
273
+ if (!room) {
274
+ console.error("Missing room name, can not join: \"" + room + "\"");
275
+ return false;
276
+ }
277
+ this.send(RoomEvents.Leave, { room: room });
278
+ return true;
279
+ }
280
+ /** Send a message to the networking backend - it will broadcasted to all connected users in the same room by default */
281
+ send(key, data = null, queue = SendQueue.Queued) {
282
+ //@ts-ignore
283
+ if (data === null)
284
+ data = {};
285
+ if (queue === SendQueue.Queued) {
286
+ this._defaultMessagesBuffer.push({ key: key, value: data });
287
+ return;
288
+ }
289
+ // if (!this.connected) return;
290
+ // if (this.channelId)
291
+ // data["__id"] = this.channelId;
292
+ // else if (this.connectionId)
293
+ // data["__id"] = this.connectionId;
294
+ // this.sendGeckosIo(key, data);
295
+ return this.sendWithWebsocket(key, data, queue);
296
+ }
297
+ /** Use to delete state for a given guid on the server */
298
+ sendDeleteRemoteState(guid) {
299
+ this.send("delete-state", { guid: guid, dontSave: true });
300
+ delete this._state[guid];
301
+ }
302
+ /** Use to delete all state in the currently connected room on the server */
303
+ sendDeleteRemoteStateAll() {
304
+ this.send("delete-all-state");
305
+ this._state = {};
306
+ }
307
+ /** Send a binary message to the server (broadcasted to all connected users) */
308
+ sendBinary(bin) {
309
+ if (debugNet)
310
+ console.log("<< bin", bin.length);
311
+ this._ws?.send(bin);
312
+ }
313
+ _defaultMessagesBuffer = [];
314
+ _defaultMessagesBufferArray = [];
315
+ sendBufferedMessagesNow() {
316
+ if (!this._ws)
317
+ return;
318
+ this._defaultMessagesBufferArray.length = 0;
319
+ const count = Object.keys(this._defaultMessagesBuffer).length;
320
+ for (const key in this._defaultMessagesBuffer) {
321
+ const data = this._defaultMessagesBuffer[key];
322
+ // if there is only one message to be sent we dont need to send an array
323
+ if (count <= 1) {
324
+ this.sendWithWebsocket(data.key, data.value, SendQueue.Immediate);
325
+ break;
326
+ }
327
+ const msg = this.toMessage(data.key, data.value);
328
+ this._defaultMessagesBufferArray.push(msg);
329
+ }
330
+ this._defaultMessagesBuffer.length = 0;
331
+ if (this._defaultMessagesBufferArray.length > 0 && debugNet)
332
+ console.log("SEND BUFFERED", this._defaultMessagesBufferArray.length);
333
+ if (this._defaultMessagesBufferArray.length <= 0)
334
+ return;
335
+ const message = JSON.stringify(this._defaultMessagesBufferArray);
336
+ this._ws?.send(message);
337
+ }
338
+ /** Use to start listening to networking events */
339
+ beginListen(key, callback) {
340
+ if (!this._listeners[key])
341
+ this._listeners[key] = [];
342
+ this._listeners[key].push(callback);
343
+ return callback;
344
+ }
345
+ /**@deprecated please use stopListen instead (2.65.2-pre) */
346
+ stopListening(key, callback) { return this.stopListen(key, callback); }
347
+ /** Use to stop listening to networking events */
348
+ stopListen(key, callback) {
349
+ if (!callback)
350
+ return;
351
+ if (!this._listeners[key])
352
+ return;
353
+ const index = this._listeners[key].indexOf(callback);
354
+ if (index >= 0) {
355
+ this._listeners[key].splice(index, 1);
356
+ }
357
+ }
358
+ /** Use to start listening to networking binary events */
359
+ beginListenBinary(identifier, callback) {
360
+ if (!this._listenersBinary[identifier])
361
+ this._listenersBinary[identifier] = [];
362
+ this._listenersBinary[identifier].push(callback);
363
+ return callback;
364
+ }
365
+ /** Use to stop listening to networking binary events */
366
+ stopListenBinary(identifier, callback) {
367
+ if (!this._listenersBinary[identifier])
368
+ return;
369
+ const index = this._listenersBinary[identifier].indexOf(callback);
370
+ if (index >= 0) {
371
+ this._listenersBinary[identifier].splice(index, 1);
372
+ }
373
+ }
374
+ netWebSocketUrlProvider;
375
+ /** Use to override the networking server backend url. This is what the `Networking` component uses to modify the backend url */
376
+ registerProvider(prov) {
377
+ this.netWebSocketUrlProvider = prov;
378
+ }
379
+ /** Used to connect to the networking server */
380
+ async connect() {
381
+ if (this.connected)
382
+ return Promise.resolve(true);
383
+ if (debugNet)
384
+ console.log("connecting");
385
+ const overrideUrl = this.netWebSocketUrlProvider?.getWebsocketUrl();
386
+ if (overrideUrl) {
387
+ serverUrl = overrideUrl;
388
+ }
389
+ else if (isHostedOnGlitch()) {
390
+ serverUrl = "wss://" + window.location.host + "/socket";
391
+ }
392
+ return this.connectWebsocket();
393
+ }
394
+ ;
395
+ /** Used to disconnect from the networking server */
396
+ disconnect() {
397
+ this._ws?.close();
398
+ this._ws = undefined;
399
+ }
400
+ _listeners = {};
401
+ _listenersBinary = {};
402
+ connected = false;
403
+ channelId;
404
+ _connectionId = null;
405
+ // Websocket ------------------------------------------------------------
406
+ _ws;
407
+ _waitingForSocket = {};
408
+ _isInRoom = false;
409
+ _currentRoomName = null;
410
+ _currentRoomViewId = null;
411
+ _currentRoomAllowEditing = true;
412
+ _currentInRoom = [];
413
+ _state = {};
414
+ _currentDelay = -1;
415
+ _connectingToWebsocketPromise = null;
416
+ connectWebsocket() {
417
+ if (this._connectingToWebsocketPromise)
418
+ return this._connectingToWebsocketPromise;
419
+ return this._connectingToWebsocketPromise = new Promise(async (res, _) => {
420
+ let didResolve = false;
421
+ const resolve = (val) => {
422
+ if (didResolve)
423
+ return;
424
+ didResolve = true;
425
+ res(val);
426
+ };
427
+ if (serverUrl === undefined) {
428
+ console.log("Fetch default backend url: " + defaultNetworkingBackendUrlProvider);
429
+ const failed = false;
430
+ const defaultUrlResponse = await fetch(defaultNetworkingBackendUrlProvider);
431
+ serverUrl = await defaultUrlResponse.text();
432
+ if (failed)
433
+ return;
434
+ }
435
+ if (serverUrl === undefined) {
436
+ resolve(false);
437
+ return;
438
+ }
439
+ console.log("⊡ Connecting to networking backend on\n" + serverUrl);
440
+ const pkg = await import('websocket-ts');
441
+ // @ts-ignore
442
+ const WebsocketBuilder = pkg.default?.WebsocketBuilder ?? pkg.WebsocketBuilder;
443
+ const ws = new WebsocketBuilder(serverUrl)
444
+ .onOpen(() => {
445
+ this._connectingToWebsocketPromise = null;
446
+ this._ws = ws;
447
+ this.connected = true;
448
+ console.log("⊞ Connected to networking backend\n" + serverUrl);
449
+ resolve(true);
450
+ this.onSendQueued(SendQueue.OnConnection);
451
+ })
452
+ .onClose((_evt) => {
453
+ this._connectingToWebsocketPromise = null;
454
+ this.connected = false;
455
+ this._isInRoom = false;
456
+ resolve(false);
457
+ })
458
+ .onError((i, ev) => {
459
+ console.error("⊠ Websocket error", i, ev);
460
+ resolve(false);
461
+ })
462
+ .onMessage(this.onMessage.bind(this))
463
+ .onRetry(() => { console.log("Retry connecting to networking websocket"); })
464
+ .build();
465
+ });
466
+ }
467
+ onMessage(_, ev) {
468
+ const msg = ev.data;
469
+ try {
470
+ if (typeof msg !== "string") {
471
+ if (msg.size) {
472
+ // is binary blob
473
+ this.handleIncomingBinaryMessage(msg);
474
+ }
475
+ return;
476
+ }
477
+ const message = JSON.parse(msg);
478
+ if (Array.isArray(message)) {
479
+ // console.log("Receive package of " + message.length + " messages")
480
+ for (const msg of message) {
481
+ this.handleIncomingStringMessage(msg);
482
+ }
483
+ }
484
+ else
485
+ this.handleIncomingStringMessage(message);
486
+ return;
487
+ }
488
+ catch (err) {
489
+ if (debugNet && msg === "pong")
490
+ console.log("<<", msg);
491
+ else if (isDevEnvironment())
492
+ console.error("Failed to parse message", err);
493
+ }
494
+ }
495
+ async handleIncomingBinaryMessage(blob) {
496
+ const buf = await blob.arrayBuffer();
497
+ var data = new Uint8Array(buf);
498
+ const bb = new flatbuffers.ByteBuffer(data);
499
+ const id = bb.getBufferIdentifier();
500
+ const callbacks = this._listenersBinary[id];
501
+ // use registered cast methods to get the correct type from the flatbuffer
502
+ const obj = schemes.tryCastBinary(bb);
503
+ const guid = schemes.tryGetGuid(obj);
504
+ if (guid && typeof guid === "string") {
505
+ this._state[guid] = obj;
506
+ }
507
+ if (!callbacks)
508
+ return;
509
+ const res = obj ?? bb; // fallback to bytebuffer if no cast method is registered
510
+ // call all listeners subscribed to these events
511
+ for (const cb of callbacks) {
512
+ cb(res);
513
+ }
514
+ }
515
+ handleIncomingStringMessage(message) {
516
+ if (debugNet)
517
+ console.log("<<", message.key ?? message);
518
+ if (message.key) {
519
+ switch (message.key) {
520
+ case ConnectionEvents.ConnectionInfo:
521
+ if (message.data) {
522
+ const connection = message.data;
523
+ if (connection) {
524
+ console.assert(connection.id !== undefined && connection.id !== null && connection.id.length > 0, "server did not send connection id", connection.id);
525
+ // if (debugNet)
526
+ console.log("Your id is: " + connection.id, this.context.alias ?? "");
527
+ this._connectionId = connection.id;
528
+ }
529
+ }
530
+ else
531
+ console.warn("Expected connection id in " + message.key);
532
+ break;
533
+ case RoomEvents.JoinedRoom:
534
+ if (debugNet)
535
+ console.log(message);
536
+ if (message) {
537
+ this._isInRoom = true;
538
+ const model = message;
539
+ this._currentRoomName = model.room;
540
+ this._currentRoomViewId = model.viewId;
541
+ this._currentRoomAllowEditing = model.allowEditing ?? true;
542
+ this._currentInRoom.length = 0;
543
+ this._currentInRoom.push(...model.inRoom);
544
+ if (debugNet)
545
+ console.log("joined room with", this._currentInRoom, this.context.alias ?? "");
546
+ const viewUrl = new URL(window.location.href);
547
+ if (viewUrl.searchParams.has("room")) {
548
+ viewUrl.searchParams.delete("room");
549
+ }
550
+ viewUrl.searchParams.set("view", this._currentRoomViewId);
551
+ console.log("Room view id: " + this._currentRoomViewId + "\n" + viewUrl.href);
552
+ }
553
+ this.onSendQueued(SendQueue.OnRoomJoin);
554
+ break;
555
+ case RoomEvents.LeftRoom:
556
+ const model = message;
557
+ if (model.room === this.currentRoomName) {
558
+ this._isInRoom = false;
559
+ this._currentRoomName = null;
560
+ this._currentInRoom.length = 0;
561
+ }
562
+ break;
563
+ case RoomEvents.UserJoinedRoom:
564
+ if (message.data) {
565
+ const model = message.data;
566
+ this._currentInRoom.push(model.userId);
567
+ if (debugNet)
568
+ console.log(model.userId + " joined", "now in room:", this._currentInRoom);
569
+ }
570
+ break;
571
+ case RoomEvents.UserLeftRoom:
572
+ if (message.data) {
573
+ const model = message.data;
574
+ const index = this._currentInRoom.indexOf(model.userId);
575
+ if (index >= 0) {
576
+ console.log(model.userId + " left", this.context.alias ?? "");
577
+ this._currentInRoom.splice(index, 1);
578
+ }
579
+ if (model.userId === this.connectionId) {
580
+ // you left the room
581
+ console.log("you left the room");
582
+ }
583
+ }
584
+ break;
585
+ case "all-room-state-deleted":
586
+ if (debugNet)
587
+ console.log("RECEIVED all-room-state-deleted");
588
+ this._state = {};
589
+ break;
590
+ case "ping":
591
+ case "pong":
592
+ const time = message.data?.time;
593
+ if (time) {
594
+ this._currentDelay = this.context.time.time - time;
595
+ }
596
+ if (debugNet)
597
+ console.log("Current latency: " + this._currentDelay.toFixed(1) + " sec", "Clients in room: " + this._currentInRoom?.length);
598
+ break;
599
+ }
600
+ }
601
+ let listeners = this._listeners[message.key];
602
+ if (listeners) {
603
+ // Copy listeners array in case a listener is removed while iterating
604
+ listeners = [...listeners];
605
+ for (const listener of listeners) {
606
+ try {
607
+ listener(message.data);
608
+ }
609
+ catch (err) {
610
+ console.error("Error invoking callback for \"" + message.key + "\"", err);
611
+ }
612
+ }
613
+ }
614
+ const model = message.data;
615
+ if (model) {
616
+ this._state[model.guid] = model;
617
+ }
618
+ }
619
+ toMessage(key, data) {
620
+ return {
621
+ key: key,
622
+ data: data
623
+ };
624
+ }
625
+ sendWithWebsocket(key, data, queue = SendQueue.OnRoomJoin) {
626
+ // console.log(key);
627
+ if (!this._ws) {
628
+ const arr = this._waitingForSocket[queue] || [];
629
+ arr.push(() => this.sendWithWebsocket(key, data, queue));
630
+ this._waitingForSocket[queue] = arr;
631
+ // console.log(this._bufferedMessages)
632
+ return;
633
+ }
634
+ const str = JSON.stringify(this.toMessage(key, data));
635
+ if (debugNet)
636
+ console.log(">>", key);
637
+ this._ws.send(str);
638
+ }
639
+ onSendQueued(queue) {
640
+ const queued = this._waitingForSocket[queue];
641
+ // console.log("send", queue, queued);
642
+ if (queued) {
643
+ for (const callback of queued) {
644
+ callback();
645
+ }
646
+ queued.length = 0;
647
+ }
648
+ }
649
+ }
650
650
  //# sourceMappingURL=engine_networking.js.map