@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
  347. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
  348. package/lib/engine-components/export/usdz/Extension.js +1 -1
  349. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +114 -114
  350. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1211 -1211
  351. package/lib/engine-components/export/usdz/USDZExporter.d.ts +59 -59
  352. package/lib/engine-components/export/usdz/USDZExporter.js +450 -450
  353. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +69 -69
  354. package/lib/engine-components/export/usdz/extensions/Animation.js +650 -650
  355. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  356. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  357. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +55 -55
  358. package/lib/engine-components/export/usdz/extensions/USDZText.js +246 -246
  359. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  360. package/lib/engine-components/export/usdz/extensions/USDZUI.js +100 -100
  361. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  362. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  363. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +9 -9
  364. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +52 -52
  365. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +22 -22
  366. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +134 -134
  367. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +126 -126
  368. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +824 -824
  369. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +133 -133
  370. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +464 -464
  371. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  372. package/lib/engine-components/export/usdz/index.js +2 -2
  373. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +3 -3
  374. package/lib/engine-components/export/usdz/utils/animationutils.js +85 -85
  375. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  376. package/lib/engine-components/export/usdz/utils/quicklook.js +35 -35
  377. package/lib/engine-components/export/usdz/utils/timeutils.d.ts +1 -1
  378. package/lib/engine-components/export/usdz/utils/timeutils.js +14 -14
  379. package/lib/engine-components/js-extensions/ExtensionUtils.d.ts +6 -6
  380. package/lib/engine-components/js-extensions/ExtensionUtils.js +65 -65
  381. package/lib/engine-components/js-extensions/Object3D.d.ts +2 -2
  382. package/lib/engine-components/js-extensions/Object3D.js +140 -140
  383. package/lib/engine-components/js-extensions/RGBAColor.d.ts +14 -14
  384. package/lib/engine-components/js-extensions/RGBAColor.js +49 -49
  385. package/lib/engine-components/js-extensions/index.d.ts +3 -3
  386. package/lib/engine-components/js-extensions/index.js +3 -3
  387. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +13 -13
  388. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +45 -45
  389. package/lib/engine-components/postprocessing/Effects/Bloom.d.ts +12 -12
  390. package/lib/engine-components/postprocessing/Effects/Bloom.js +77 -77
  391. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +8 -8
  392. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +38 -38
  393. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +12 -12
  394. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +81 -81
  395. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +21 -21
  396. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +97 -97
  397. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +7 -7
  398. package/lib/engine-components/postprocessing/Effects/Pixelation.js +28 -28
  399. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +13 -13
  400. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +86 -86
  401. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +24 -24
  402. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +94 -94
  403. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +13 -13
  404. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +62 -62
  405. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +16 -16
  406. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +51 -51
  407. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +11 -11
  408. package/lib/engine-components/postprocessing/Effects/Vignette.js +56 -56
  409. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +33 -33
  410. package/lib/engine-components/postprocessing/PostProcessingEffect.js +126 -126
  411. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +22 -22
  412. package/lib/engine-components/postprocessing/PostProcessingHandler.js +201 -201
  413. package/lib/engine-components/postprocessing/Volume.d.ts +25 -25
  414. package/lib/engine-components/postprocessing/Volume.js +193 -193
  415. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +22 -22
  416. package/lib/engine-components/postprocessing/VolumeParameter.js +80 -80
  417. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +7 -7
  418. package/lib/engine-components/postprocessing/VolumeProfile.js +41 -41
  419. package/lib/engine-components/postprocessing/index.d.ts +4 -4
  420. package/lib/engine-components/postprocessing/index.js +4 -4
  421. package/lib/engine-components/timeline/PlayableDirector.d.ts +107 -107
  422. package/lib/engine-components/timeline/PlayableDirector.js +624 -624
  423. package/lib/engine-components/timeline/SignalAsset.d.ts +18 -18
  424. package/lib/engine-components/timeline/SignalAsset.js +124 -124
  425. package/lib/engine-components/timeline/TimelineModels.d.ts +88 -88
  426. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  427. package/lib/engine-components/timeline/TimelineTracks.d.ts +90 -90
  428. package/lib/engine-components/timeline/TimelineTracks.js +825 -825
  429. package/lib/engine-components/timeline/index.d.ts +4 -4
  430. package/lib/engine-components/timeline/index.js +3 -3
  431. package/lib/engine-components/ui/BaseUIComponent.d.ts +31 -31
  432. package/lib/engine-components/ui/BaseUIComponent.js +161 -161
  433. package/lib/engine-components/ui/Button.d.ts +56 -56
  434. package/lib/engine-components/ui/Button.js +282 -282
  435. package/lib/engine-components/ui/Canvas.d.ts +67 -67
  436. package/lib/engine-components/ui/Canvas.js +382 -382
  437. package/lib/engine-components/ui/CanvasGroup.d.ts +15 -15
  438. package/lib/engine-components/ui/CanvasGroup.js +53 -53
  439. package/lib/engine-components/ui/EventSystem.d.ts +102 -102
  440. package/lib/engine-components/ui/EventSystem.js +641 -641
  441. package/lib/engine-components/ui/Graphic.d.ts +45 -45
  442. package/lib/engine-components/ui/Graphic.js +236 -236
  443. package/lib/engine-components/ui/Image.d.ts +27 -27
  444. package/lib/engine-components/ui/Image.js +107 -107
  445. package/lib/engine-components/ui/InputField.d.ts +34 -34
  446. package/lib/engine-components/ui/InputField.js +234 -234
  447. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  448. package/lib/engine-components/ui/Interfaces.js +12 -12
  449. package/lib/engine-components/ui/Layout.d.ts +72 -72
  450. package/lib/engine-components/ui/Layout.js +318 -318
  451. package/lib/engine-components/ui/Outline.d.ts +7 -7
  452. package/lib/engine-components/ui/Outline.js +20 -20
  453. package/lib/engine-components/ui/PointerEvents.d.ts +64 -64
  454. package/lib/engine-components/ui/PointerEvents.js +68 -68
  455. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  456. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  457. package/lib/engine-components/ui/Raycaster.d.ts +18 -18
  458. package/lib/engine-components/ui/Raycaster.js +69 -69
  459. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  460. package/lib/engine-components/ui/RectTransform.js +343 -343
  461. package/lib/engine-components/ui/SpatialHtml.d.ts +6 -6
  462. package/lib/engine-components/ui/SpatialHtml.js +57 -57
  463. package/lib/engine-components/ui/Text.d.ts +74 -74
  464. package/lib/engine-components/ui/Text.js +534 -534
  465. package/lib/engine-components/ui/Utils.d.ts +23 -23
  466. package/lib/engine-components/ui/Utils.js +90 -90
  467. package/lib/engine-components/ui/index.d.ts +1 -1
  468. package/lib/engine-components/ui/index.js +1 -1
  469. package/lib/engine-components/utils/LookAt.d.ts +13 -13
  470. package/lib/engine-components/utils/LookAt.js +59 -59
  471. package/lib/engine-components/utils/OpenURL.d.ts +21 -21
  472. package/lib/engine-components/utils/OpenURL.js +124 -124
  473. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +19 -19
  474. package/lib/engine-components/webxr/WebARCameraBackground.js +193 -193
  475. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +38 -38
  476. package/lib/engine-components/webxr/WebARSessionRoot.js +407 -407
  477. package/lib/engine-components/webxr/WebXR.d.ts +110 -110
  478. package/lib/engine-components/webxr/WebXR.js +672 -672
  479. package/lib/engine-components/webxr/WebXRAvatar.d.ts +61 -61
  480. package/lib/engine-components/webxr/WebXRAvatar.js +289 -289
  481. package/lib/engine-components/webxr/WebXRController.d.ts +154 -154
  482. package/lib/engine-components/webxr/WebXRController.js +1028 -1028
  483. package/lib/engine-components/webxr/WebXRGrabRendering.d.ts +42 -42
  484. package/lib/engine-components/webxr/WebXRGrabRendering.js +137 -137
  485. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +49 -49
  486. package/lib/engine-components/webxr/WebXRImageTracking.js +336 -336
  487. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +49 -49
  488. package/lib/engine-components/webxr/WebXRPlaneTracking.js +372 -372
  489. package/lib/engine-components/webxr/WebXRRig.d.ts +4 -4
  490. package/lib/engine-components/webxr/WebXRRig.js +19 -19
  491. package/lib/engine-components/webxr/WebXRSync.d.ts +54 -54
  492. package/lib/engine-components/webxr/WebXRSync.js +410 -410
  493. package/lib/engine-components/webxr/index.d.ts +4 -4
  494. package/lib/engine-components/webxr/index.js +4 -4
  495. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  496. package/lib/engine-components-experimental/Presentation.js +9 -9
  497. package/lib/engine-components-experimental/api.d.ts +1 -1
  498. package/lib/engine-components-experimental/api.js +1 -1
  499. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +50 -50
  500. package/lib/engine-components-experimental/networking/PlayerSync.js +200 -200
  501. package/lib/engine-schemes/api.d.ts +1 -1
  502. package/lib/engine-schemes/api.js +1 -1
  503. package/lib/engine-schemes/schemes.d.ts +7 -7
  504. package/lib/engine-schemes/schemes.js +19 -19
  505. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  506. package/lib/engine-schemes/synced-camera-model.js +67 -67
  507. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  508. package/lib/engine-schemes/synced-transform-model.js +66 -66
  509. package/lib/engine-schemes/transform.d.ts +12 -12
  510. package/lib/engine-schemes/transform.js +39 -39
  511. package/lib/engine-schemes/vec3.d.ts +11 -11
  512. package/lib/engine-schemes/vec3.js +29 -29
  513. package/lib/engine-schemes/vec4.d.ts +12 -12
  514. package/lib/engine-schemes/vec4.js +33 -33
  515. package/lib/engine-schemes/vr-user-state-buffer.d.ts +36 -36
  516. package/lib/engine-schemes/vr-user-state-buffer.js +103 -103
  517. package/lib/include/three/ARButton.d.ts +3 -3
  518. package/lib/include/three/ARButton.js +151 -151
  519. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  520. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  521. package/lib/include/three/VRButton.d.ts +5 -5
  522. package/lib/include/three/VRButton.js +118 -118
  523. package/lib/needle-engine.d.ts +6 -6
  524. package/lib/needle-engine.js +49 -49
  525. package/package.json +1 -1
  526. package/plugins/common/config.cjs +14 -14
  527. package/plugins/common/config.js +19 -19
  528. package/plugins/common/generator.js +10 -10
  529. package/plugins/common/license.cjs +30 -30
  530. package/plugins/common/version.js +11 -11
  531. package/plugins/next/license.cjs +4 -4
  532. package/plugins/next/next.js +70 -70
  533. package/plugins/types/index.d.ts +1 -1
  534. package/plugins/types/needleConfig.d.ts +21 -21
  535. package/plugins/types/userconfig.d.ts +42 -42
  536. package/plugins/vite/alias.js +70 -70
  537. package/plugins/vite/build.js +19 -19
  538. package/plugins/vite/config.js +73 -73
  539. package/plugins/vite/copyfiles.js +134 -134
  540. package/plugins/vite/defines.js +45 -45
  541. package/plugins/vite/dependency-watcher.js +224 -224
  542. package/plugins/vite/drop-client.js +76 -76
  543. package/plugins/vite/drop.js +82 -82
  544. package/plugins/vite/editor-connection.js +121 -121
  545. package/plugins/vite/facebook-instant-games.js +99 -99
  546. package/plugins/vite/gzip.js +5 -5
  547. package/plugins/vite/imports-logger.js +143 -143
  548. package/plugins/vite/index.js +81 -81
  549. package/plugins/vite/license.js +42 -42
  550. package/plugins/vite/meta.js +149 -149
  551. package/plugins/vite/peer.js +31 -31
  552. package/plugins/vite/poster-client.js +59 -59
  553. package/plugins/vite/poster.js +73 -73
  554. package/plugins/vite/reload-client.js +15 -15
  555. package/plugins/vite/reload.js +363 -363
  556. package/plugins/vite/transform-codegen.js +55 -55
  557. package/plugins/vite/vite-4.4-hack.js +31 -31
  558. package/src/engine/api.ts +54 -54
  559. package/src/engine/assets/index.ts +4 -4
  560. package/src/engine/codegen/register_types.ts +441 -441
  561. package/src/engine/debug/debug.ts +29 -29
  562. package/src/engine/debug/debug_console.ts +213 -213
  563. package/src/engine/debug/debug_overlay.ts +283 -283
  564. package/src/engine/engine.ts +13 -13
  565. package/src/engine/engine_addressables.ts +494 -494
  566. package/src/engine/engine_application.ts +53 -53
  567. package/src/engine/engine_assetdatabase.ts +383 -383
  568. package/src/engine/engine_camera.ts +32 -32
  569. package/src/engine/engine_components.ts +266 -266
  570. package/src/engine/engine_components_internal.ts +42 -42
  571. package/src/engine/engine_constants.ts +42 -42
  572. package/src/engine/engine_context.ts +1386 -1386
  573. package/src/engine/engine_context_registry.ts +103 -103
  574. package/src/engine/engine_coroutine.ts +24 -24
  575. package/src/engine/engine_create_objects.ts +39 -39
  576. package/src/engine/engine_default_parameters.ts +3 -3
  577. package/src/engine/engine_editor-sync.ts +29 -29
  578. package/src/engine/engine_element.ts +592 -592
  579. package/src/engine/engine_element_attributes.ts +61 -61
  580. package/src/engine/engine_element_extras.ts +16 -16
  581. package/src/engine/engine_element_loading.ts +341 -341
  582. package/src/engine/engine_element_overlay.ts +160 -160
  583. package/src/engine/engine_fileloader.js +8 -8
  584. package/src/engine/engine_gameobject.ts +621 -621
  585. package/src/engine/engine_generic_utils.js +13 -13
  586. package/src/engine/engine_gizmos.ts +321 -321
  587. package/src/engine/engine_gltf.ts +30 -30
  588. package/src/engine/engine_gltf_builtin_components.ts +350 -350
  589. package/src/engine/engine_hot_reload.ts +196 -196
  590. package/src/engine/engine_input.ts +879 -879
  591. package/src/engine/engine_input_utils.ts +23 -23
  592. package/src/engine/engine_instancing.ts +42 -42
  593. package/src/engine/engine_license.ts +413 -413
  594. package/src/engine/engine_lifecycle_api.ts +29 -29
  595. package/src/engine/engine_lifecycle_functions_internal.ts +36 -36
  596. package/src/engine/engine_lightdata.ts +113 -113
  597. package/src/engine/engine_loaders.ts +77 -77
  598. package/src/engine/engine_mainloop_utils.ts +431 -431
  599. package/src/engine/engine_math.ts +174 -174
  600. package/src/engine/engine_networking.ts +742 -742
  601. package/src/engine/engine_networking_auto.ts +373 -373
  602. package/src/engine/engine_networking_files.ts +206 -206
  603. package/src/engine/engine_networking_files_default_components.ts +54 -54
  604. package/src/engine/engine_networking_instantiate.ts +362 -362
  605. package/src/engine/engine_networking_peer.ts +158 -158
  606. package/src/engine/engine_networking_streams.ts +489 -489
  607. package/src/engine/engine_networking_types.ts +18 -18
  608. package/src/engine/engine_networking_utils.ts +23 -23
  609. package/src/engine/engine_networking_websocket.ts +2 -2
  610. package/src/engine/engine_patcher.ts +199 -199
  611. package/src/engine/engine_physics.ts +287 -287
  612. package/src/engine/engine_physics.types.ts +43 -43
  613. package/src/engine/engine_physics_rapier.ts +1385 -1385
  614. package/src/engine/engine_playerview.ts +79 -79
  615. package/src/engine/engine_scenelighting.ts +313 -313
  616. package/src/engine/engine_scenetools.ts +242 -242
  617. package/src/engine/engine_serialization.ts +6 -6
  618. package/src/engine/engine_serialization_builtin_serializer.ts +415 -415
  619. package/src/engine/engine_serialization_core.ts +680 -680
  620. package/src/engine/engine_serialization_decorator.ts +68 -68
  621. package/src/engine/engine_setup.ts +1 -1
  622. package/src/engine/engine_shaders.ts +242 -242
  623. package/src/engine/engine_shims.ts +28 -28
  624. package/src/engine/engine_texture.ts +70 -70
  625. package/src/engine/engine_three_utils.ts +382 -382
  626. package/src/engine/engine_time.ts +55 -55
  627. package/src/engine/engine_types.ts +489 -489
  628. package/src/engine/engine_typestore.ts +41 -41
  629. package/src/engine/engine_util_decorator.ts +134 -134
  630. package/src/engine/engine_utils.ts +605 -605
  631. package/src/engine/engine_utils_screenshot.ts +84 -84
  632. package/src/engine/engine_web_api.ts +119 -119
  633. package/src/engine/extensions/EXT_texture_exr.ts +49 -49
  634. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +193 -193
  635. package/src/engine/extensions/NEEDLE_components.ts +250 -250
  636. package/src/engine/extensions/NEEDLE_gameobject_data.ts +82 -82
  637. package/src/engine/extensions/NEEDLE_lighting_settings.ts +210 -210
  638. package/src/engine/extensions/NEEDLE_lightmaps.ts +130 -130
  639. package/src/engine/extensions/NEEDLE_persistent_assets.ts +75 -75
  640. package/src/engine/extensions/NEEDLE_progressive.ts +412 -412
  641. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  642. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +618 -618
  643. package/src/engine/extensions/extension_resolver.ts +4 -4
  644. package/src/engine/extensions/extension_utils.ts +149 -149
  645. package/src/engine/extensions/extensions.ts +118 -118
  646. package/src/engine/extensions/index.ts +4 -4
  647. package/src/engine/extensions/usage_tracker.ts +95 -95
  648. package/src/engine/js-extensions/Camera.ts +34 -34
  649. package/src/engine/js-extensions/Layers.ts +19 -19
  650. package/src/engine/js-extensions/index.ts +1 -1
  651. package/src/engine/shaders/shaderData.ts +67 -67
  652. package/src/engine/tests/test_utils.ts +63 -63
  653. package/src/engine-components/AlignmentConstraint.ts +35 -35
  654. package/src/engine-components/Animation.ts +345 -345
  655. package/src/engine-components/AnimationCurve.ts +83 -83
  656. package/src/engine-components/AnimationUtils.ts +117 -117
  657. package/src/engine-components/Animator.ts +243 -243
  658. package/src/engine-components/AnimatorController.ts +1020 -1020
  659. package/src/engine-components/AudioListener.ts +32 -32
  660. package/src/engine-components/AudioSource.ts +419 -419
  661. package/src/engine-components/AvatarLoader.ts +204 -204
  662. package/src/engine-components/AxesHelper.ts +33 -33
  663. package/src/engine-components/BasicIKConstraint.ts +53 -53
  664. package/src/engine-components/BoxCollider.ts +1 -1
  665. package/src/engine-components/BoxHelperComponent.ts +100 -100
  666. package/src/engine-components/Camera.ts +454 -454
  667. package/src/engine-components/CameraUtils.ts +89 -89
  668. package/src/engine-components/CharacterController.ts +243 -243
  669. package/src/engine-components/Collider.ts +160 -160
  670. package/src/engine-components/Component.ts +670 -670
  671. package/src/engine-components/ContactShadows.ts +265 -265
  672. package/src/engine-components/DeleteBox.ts +35 -35
  673. package/src/engine-components/DeviceFlag.ts +42 -42
  674. package/src/engine-components/DragControls.ts +574 -574
  675. package/src/engine-components/DropListener.ts +112 -112
  676. package/src/engine-components/Duplicatable.ts +146 -146
  677. package/src/engine-components/EventList.ts +125 -125
  678. package/src/engine-components/EventTrigger.ts +47 -47
  679. package/src/engine-components/EventType.ts +87 -87
  680. package/src/engine-components/FlyControls.ts +31 -31
  681. package/src/engine-components/Fog.ts +59 -59
  682. package/src/engine-components/Gizmos.ts +52 -52
  683. package/src/engine-components/GridHelper.ts +40 -40
  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
  686. package/src/engine-components/Joints.ts +51 -51
  687. package/src/engine-components/LODGroup.ts +145 -145
  688. package/src/engine-components/Light.ts +493 -493
  689. package/src/engine-components/LookAtConstraint.ts +11 -11
  690. package/src/engine-components/NestedGltf.ts +70 -70
  691. package/src/engine-components/Networking.ts +72 -72
  692. package/src/engine-components/OffsetConstraint.ts +59 -59
  693. package/src/engine-components/OrbitControls.ts +653 -653
  694. package/src/engine-components/ParticleSystem.ts +1192 -1192
  695. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  696. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  697. package/src/engine-components/PlayerColor.ts +93 -93
  698. package/src/engine-components/ReflectionProbe.ts +192 -192
  699. package/src/engine-components/Renderer.ts +1125 -1125
  700. package/src/engine-components/RendererLightmap.ts +145 -145
  701. package/src/engine-components/RigidBody.ts +453 -453
  702. package/src/engine-components/SceneSwitcher.ts +594 -594
  703. package/src/engine-components/ScreenCapture.ts +437 -437
  704. package/src/engine-components/ShadowCatcher.ts +149 -149
  705. package/src/engine-components/Skybox.ts +281 -281
  706. package/src/engine-components/SmoothFollow.ts +57 -57
  707. package/src/engine-components/SpatialTrigger.ts +142 -142
  708. package/src/engine-components/SpectatorCamera.ts +675 -675
  709. package/src/engine-components/SphereCollider.ts +1 -1
  710. package/src/engine-components/SpriteRenderer.ts +244 -244
  711. package/src/engine-components/SyncedCamera.ts +208 -208
  712. package/src/engine-components/SyncedRoom.ts +166 -166
  713. package/src/engine-components/SyncedTransform.ts +336 -336
  714. package/src/engine-components/TestRunner.ts +114 -114
  715. package/src/engine-components/TransformGizmo.ts +157 -157
  716. package/src/engine-components/VideoPlayer.ts +831 -831
  717. package/src/engine-components/Voip.ts +214 -214
  718. package/src/engine-components/XRFlag.ts +138 -138
  719. package/src/engine-components/api.ts +22 -22
  720. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  721. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  722. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  723. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  724. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  725. package/src/engine-components/codegen/components.ts +216 -216
  726. package/src/engine-components/debug/LogStats.ts +21 -21
  727. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  728. package/src/engine-components/export/usdz/Extension.ts +11 -11
  729. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  730. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  731. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  732. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  733. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  734. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  735. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  736. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  737. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  738. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  739. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  740. package/src/engine-components/export/usdz/index.ts +2 -2
  741. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  742. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  743. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  744. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  745. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  746. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  747. package/src/engine-components/js-extensions/Vector.ts +16 -16
  748. package/src/engine-components/js-extensions/index.ts +2 -2
  749. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  750. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  751. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  752. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  753. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  754. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  756. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  757. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  758. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  759. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  760. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  761. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  762. package/src/engine-components/postprocessing/Volume.ts +216 -216
  763. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  764. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  765. package/src/engine-components/postprocessing/index.ts +3 -3
  766. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  767. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  768. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  769. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  770. package/src/engine-components/timeline/index.ts +3 -3
  771. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  772. package/src/engine-components/ui/Button.ts +283 -283
  773. package/src/engine-components/ui/Canvas.ts +390 -390
  774. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  775. package/src/engine-components/ui/EventSystem.ts +736 -736
  776. package/src/engine-components/ui/Graphic.ts +255 -255
  777. package/src/engine-components/ui/Image.ts +102 -102
  778. package/src/engine-components/ui/InputField.ts +290 -290
  779. package/src/engine-components/ui/Interfaces.ts +57 -57
  780. package/src/engine-components/ui/Layout.ts +322 -322
  781. package/src/engine-components/ui/Outline.ts +12 -12
  782. package/src/engine-components/ui/PointerEvents.ts +118 -118
  783. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  784. package/src/engine-components/ui/Raycaster.ts +73 -73
  785. package/src/engine-components/ui/RectTransform.ts +364 -364
  786. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  787. package/src/engine-components/ui/Text.ts +572 -572
  788. package/src/engine-components/ui/Utils.ts +110 -110
  789. package/src/engine-components/utils/LookAt.ts +65 -65
  790. package/src/engine-components/utils/OpenURL.ts +118 -118
  791. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  792. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  793. package/src/engine-components/webxr/WebXR.ts +761 -761
  794. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  795. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  796. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  797. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  798. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  799. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  800. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  801. package/src/engine-components/webxr/index.ts +3 -3
  802. package/src/engine-components-experimental/Presentation.ts +12 -12
  803. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  804. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  805. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  806. package/src/engine-schemes/schemes.ts +27 -27
  807. package/src/engine-schemes/synced-camera-model.ts +92 -92
  808. package/src/engine-schemes/synced-transform-model.ts +90 -90
  809. package/src/engine-schemes/syncedCamera.fbs +10 -10
  810. package/src/engine-schemes/transform.ts +50 -50
  811. package/src/engine-schemes/transforms.fbs +25 -25
  812. package/src/engine-schemes/vec.fbs +19 -19
  813. package/src/engine-schemes/vec2.ts +33 -33
  814. package/src/engine-schemes/vec3.ts +38 -38
  815. package/src/engine-schemes/vec4.ts +43 -43
  816. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  817. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
  818. package/src/include/draco/draco_decoder.js +34 -34
  819. package/src/include/draco/draco_wasm_wrapper.js +117 -117
  820. package/src/include/ktx2/basis_transcoder.js +21 -21
  821. package/src/include/needle/arial-msdf.json +1471 -1471
  822. package/src/include/three/ARButton.js +231 -231
  823. package/src/include/three/DragControls.js +231 -231
  824. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  825. package/src/include/three/VRButton.js +194 -194
  826. package/src/needle-engine.ts +55 -55
  827. package/src/engine/dist/api.js +0 -73
  828. package/src/engine/dist/api.js.meta +0 -7
  829. package/src/engine/dist/engine_networking_streams.js +0 -474
  830. package/src/engine/dist/engine_networking_streams.js.meta +0 -7
  831. package/src/engine-schemes/dist/api.js +0 -17
  832. package/src/engine-schemes/dist/api.js.meta +0 -7
  833. package/src/engine-schemes/dist/schemes.js +0 -25
  834. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  835. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  836. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  837. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  838. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  839. package/src/engine-schemes/dist/transform.js +0 -46
  840. package/src/engine-schemes/dist/transform.js.meta +0 -7
  841. package/src/engine-schemes/dist/vec2.js +0 -32
  842. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  843. package/src/engine-schemes/dist/vec3.js +0 -36
  844. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  845. package/src/engine-schemes/dist/vec4.js +0 -40
  846. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  847. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  848. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
  849. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,446 +1,446 @@
1
- import { Behaviour, GameObject } from "../Component.js";
2
- import { Matrix4, Object3D, Plane, Quaternion, Ray, Raycaster, Vector2, Vector3 } from "three";
3
- import { WebAR, WebXR } from "./WebXR.js";
4
- import { InstancingUtil } from "../../engine/engine_instancing.js";
5
- import { serializable } from "../../engine/engine_serialization_decorator.js";
6
- import { Context } from "../../engine/engine_context.js";
7
- import { isQuest } from "../../engine/engine_utils.js";
8
-
9
- // https://github.com/takahirox/takahirox.github.io/blob/master/js.mmdeditor/examples/js/controls/DeviceOrientationControls.js
10
-
11
- const tempMatrix = new Matrix4();
12
-
13
- export class WebARSessionRoot extends Behaviour {
14
-
15
- webAR: WebAR | null = null;
16
-
17
- get rig(): Object3D | undefined {
18
- return this.webAR?.webxr.Rig;
19
- }
20
-
21
- @serializable()
22
- invertForward: boolean = false;
23
-
24
- /** Preview feature: enable touch transform */
25
- @serializable()
26
- arTouchTransform: boolean = false;
27
-
28
- @serializable()
29
- get arScale(): number {
30
- return this._arScale;
31
- }
32
- set arScale(val: number) {
33
- if (val === this._arScale) return;
34
- this._arScale = val;
35
- this.setScale(val);
36
- }
37
-
38
- private readonly _initalMatrix = new Matrix4();
39
- private readonly _selectStartFn = this.onSelectStart.bind(this);
40
- private readonly _selectEndFn = this.onSelectEnd.bind(this);
41
- private userInput?: WebXRSessionRootUserInput;
42
-
43
- start() {
44
- const xr = GameObject.findObjectOfType(WebXR);
45
- if (xr) {
46
- xr.Rig.updateMatrix();
47
- this._initalMatrix.copy(xr.Rig.matrix);
48
- }
49
- }
50
-
51
- private _arScale: number = 1;
52
- private _rig: Object3D | null = null;
53
- private _startPose: Matrix4 | null = null;
54
- private _placementPose: Matrix4 | null = null;
55
- private _isTouching: boolean = false;
56
- private _rigStartPose: Matrix4 | undefined | null = null;
57
- private _gotFirstHitTestResult: boolean = false;
58
- private _anchor: XRAnchor | null = null;
59
-
60
- onBegin(session: XRSession) {
61
-
62
- this._placementPose = null;
63
- this.gameObject.visible = false;
64
- this.gameObject.matrixAutoUpdate = false;
65
- this._startPose = this.gameObject.matrix.clone();
66
- this._rigStartPose = this.rig?.matrix.clone();
67
- this._gotFirstHitTestResult = false;
68
- this._anchor = null;
69
- session.addEventListener('selectstart', this._selectStartFn);
70
- session.addEventListener('selectend', this._selectEndFn);
71
- // setTimeout(() => this.gameObject.visible = false, 1000); // TODO test on phone AR and Hololens if this was still needed
72
-
73
- // console.log(this.rig?.position, this.rig?.quaternion, this.rig?.scale);
74
- this.gameObject.visible = false;
75
-
76
- if (this.rig) {
77
- // reset rig to initial pose, this is helping the mix of immersive AR and immersive VR that we now have on quest
78
- // where the rig can be moved and scaled by the user in VR mode and we use the rig position when entering
79
- // immersive Ar right now to place the user/offset the session
80
- this.rig.matrixAutoUpdate = true;
81
- this._initalMatrix.decompose(this.rig.position, this.rig.quaternion, this.rig.scale);
82
- }
83
-
84
- // TODO this is duplicate to WebXR events AND engine events, would be better in one place
85
- this.dispatchEvent(new CustomEvent('onBeginSession'));
86
- }
87
-
88
- onUpdate(rig: Object3D | null, _session: XRSession, hit: XRHitTestResult | null, pose: XRPose | null | undefined): boolean {
89
-
90
- if (pose && !this._placementPose) {
91
- if (!this._gotFirstHitTestResult) {
92
- this._gotFirstHitTestResult = true;
93
- this.dispatchEvent(new CustomEvent('canPlaceSession', { detail: { pose: pose } }));
94
- }
95
-
96
- if (this._isTouching) {
97
- // callbacks
98
- const poseMatrix = new Matrix4().fromArray(pose.transform.matrix).invert();
99
- this.dispatchEvent(new CustomEvent('placedSession', { detail: { pose, poseMatrix } }));
100
-
101
- if (this.webAR) this.webAR.setReticleActive(false);
102
- this.placeAt(rig, poseMatrix);
103
- if (hit && pose && !isQuest()) // TODO anchors seem to behave differently with an XRRig
104
- this.onCreatePlacementAnchor(hit, pose);
105
-
106
- return true;
107
- }
108
- }
109
- return false;
110
- }
111
-
112
- private onCreatePlacementAnchor(hit: XRHitTestResult, pose: XRPose) {
113
- this._anchor = null;
114
- hit?.createAnchor?.call(hit, pose.transform)?.then(anchor => {
115
- if (this.context.isInAR)
116
- this._anchor = anchor;
117
- }).catch(ex => {
118
- console.warn("Failed to create anchor", ex);
119
- });
120
- }
121
-
122
- private _anchorMatrix: Matrix4 = new Matrix4();
123
-
124
- onBeforeRender(frame: XRFrame | null): void {
125
- if (frame && this._rig) {
126
- if (this._anchor) {
127
- const referenceSpace = this.context.renderer.xr.getReferenceSpace();
128
- if (referenceSpace) {
129
- const pose = frame.getPose(this._anchor.anchorSpace, referenceSpace);
130
- if (pose) {
131
- const poseMatrix = this._anchorMatrix.fromArray(pose.transform.matrix).invert();
132
- this.placeAt(this._rig, poseMatrix);
133
- return;
134
- }
135
- }
136
- }
137
- else if (this._placementPose) {
138
- this.placeAt(this._rig, this._placementPose!);
139
- }
140
- }
141
- }
142
-
143
- private _invertedSessionRootMatrix: Matrix4 = new Matrix4();
144
- private _invertForwardMatrix: Matrix4 = new Matrix4().makeRotationY(Math.PI);
145
-
146
- placeAt(rig: Object3D | null, mat: Matrix4) {
147
- if (!this._placementPose) this._placementPose = new Matrix4();
148
- this._placementPose.copy(mat);
149
-
150
- // apply session root offset
151
- const invertedSessionRoot = this._invertedSessionRootMatrix.copy(this.gameObject.matrixWorld).invert();
152
- this._placementPose.premultiply(invertedSessionRoot);
153
- if (rig) {
154
- if (this.invertForward) {
155
- this._placementPose.premultiply(this._invertForwardMatrix);
156
- }
157
-
158
- if (!this.userInput) this.userInput = new WebXRSessionRootUserInput(this.context);
159
- this.userInput.enable();
160
-
161
- this._rig = rig;
162
- this.setScale(this.arScale);
163
- }
164
- else this._rig = null;
165
- this.gameObject.visible = true;
166
- }
167
-
168
- onEnd(rig: Object3D | null, _session: XRSession) {
169
- this.userInput?.disable();
170
- this.userInput?.reset();
171
-
172
- this._placementPose = null;
173
- this.gameObject.visible = false;
174
- this.gameObject.matrixAutoUpdate = false;
175
- this._anchor = null;
176
- if (this._startPose) {
177
- this.gameObject.matrix.copy(this._startPose);
178
- }
179
- if (rig) {
180
- rig.matrixAutoUpdate = true;
181
- if (this._rigStartPose) {
182
- this._rigStartPose.decompose(rig.position, rig.quaternion, rig.scale);
183
- // console.log(rig.position, rig.quaternion, rig.scale);
184
- }
185
- }
186
- InstancingUtil.markDirty(this.gameObject, true);
187
- // HACK to fix physics being not in correct place after exiting AR
188
- setTimeout(() => {
189
- if (!this.gameObject) return;
190
- this.gameObject.matrixAutoUpdate = true;
191
- this.gameObject.visible = true;
192
- }, 100);
193
- }
194
-
195
-
196
- private onSelectStart() {
197
- this._isTouching = true;
198
- }
199
-
200
- private onSelectEnd() {
201
- this._isTouching = false;
202
- }
203
-
204
- private setScale(scale) {
205
- const rig = this._rig;
206
- if (!rig || !this._placementPose) {
207
- return;
208
- }
209
- // Capture the rig position before the first time we move it during a session
210
- if (!this._rigStartPose) {
211
- this._rigStartPose = rig.matrix.clone();
212
- }
213
- // we apply the transform to the rig because we want to move the user's position for easy networking
214
- rig.matrixAutoUpdate = false;
215
- if (this.arTouchTransform && this.userInput) {
216
- this.userInput.applyMatrixTo(this._placementPose);
217
- // rig.matrix.premultiply(this.userInput.offset);
218
- }
219
- rig.matrix.multiplyMatrices(tempMatrix.makeScale(scale, scale, scale), this._placementPose);
220
- rig.matrix.decompose(rig.position, rig.quaternion, rig.scale);
221
- rig.updateMatrixWorld();
222
- }
223
- }
224
-
225
-
226
-
227
-
228
- class WebXRSessionRootUserInput {
229
- private static up = new Vector3(0, 1, 0);
230
- private static zero = new Vector3(0, 0, 0);
231
- private static one = new Vector3(1, 1, 1);
232
-
233
- oneFingerDrag: boolean = true;
234
- twoFingerRotate: boolean = true;
235
- twoFingerScale: boolean = true;
236
-
237
- readonly context: Context;
238
- readonly offset: Matrix4;
239
- readonly plane: Plane;
240
-
241
- private _scale: number = 1;
242
-
243
- // readonly translate: Vector3 = new Vector3();
244
- // readonly rotation: Quaternion = new Quaternion();
245
- // readonly scale: Vector3 = new Vector3(1, 1, 1);
246
-
247
- constructor(context: Context) {
248
- this.context = context;
249
- this.offset = new Matrix4()
250
- this.plane = new Plane();
251
- this.plane.setFromNormalAndCoplanarPoint(WebXRSessionRootUserInput.up, WebXRSessionRootUserInput.zero);
252
- }
253
-
254
- private _enabled: boolean = false;
255
- enable() {
256
- if (this._enabled) return;
257
- this._enabled = true;
258
- window.addEventListener('touchstart', this.touchStart, { passive: false });
259
- window.addEventListener('touchmove', this.touchMove, { passive: false });
260
- window.addEventListener('touchend', this.touchEnd, { passive: false });
261
- }
262
- disable() {
263
- if (!this._enabled) return;
264
- this._enabled = false;
265
- window.removeEventListener('touchstart', this.touchStart);
266
- window.removeEventListener('touchmove', this.touchMove);
267
- window.removeEventListener('touchend', this.touchEnd);
268
- }
269
- reset() {
270
- this._scale = 1;
271
- this.offset.identity();
272
- }
273
- applyMatrixTo(matrix: Matrix4) {
274
- matrix.premultiply(this.offset);
275
- // if (this._needsUpdate)
276
- // this.updateMatrix();
277
- // matrix.premultiply(this._rotationMatrix);
278
- // matrix.premultiply(this.offset).premultiply(this._rotationMatrix)
279
- }
280
-
281
- // private _needsUpdate: boolean = true;
282
- // private _rotationMatrix: Matrix4 = new Matrix4();
283
- // private updateMatrix() {
284
- // this._needsUpdate = false;
285
- // this._rotationMatrix.makeRotationFromQuaternion(this.rotation);
286
- // this.offset.compose(this.translate, new Quaternion(), this.scale);
287
- // // const rot = this._tempMatrix.makeRotationY(this.angle);
288
- // // this.translate.applyMatrix4(rot);
289
- // // this.offset.elements[12] = this.translate.x;
290
- // // this.offset.elements[13] = this.translate.y;
291
- // // this.offset.elements[14] = this.translate.z;
292
- // // this.offset.premultiply(rot);
293
- // // const s = this.scale;
294
- // // this.offset.premultiply(this._tempMatrix.makeScale(s, s, s));
295
- // }
296
-
297
- private prev: Map<number, { x: number, z: number, screenx: number, screeny: number }> = new Map();
298
- private _didMultitouch: boolean = false;
299
-
300
- private touchStart = (evt: TouchEvent) => {
301
- for (let i = 0; i < evt.changedTouches.length; i++) {
302
- const touch = evt.changedTouches[i];
303
- if (!this.prev.has(touch.identifier))
304
- this.prev.set(touch.identifier, {
305
- x: 0,
306
- z: 0,
307
- screenx: 0,
308
- screeny: 0,
309
- });
310
- const prev = this.prev.get(touch.identifier);
311
- if (prev) {
312
- const pos = this.getPositionOnPlane(touch.clientX, touch.clientY);
313
- prev.x = pos.x;
314
- prev.z = pos.z;
315
- prev.screenx = touch.clientX;
316
- prev.screeny = touch.clientY;
317
- }
318
- }
319
- }
320
- private touchEnd = (evt: TouchEvent) => {
321
- if (evt.touches.length <= 0) {
322
- this._didMultitouch = false;
323
- }
324
- }
325
- private touchMove = (evt: TouchEvent) => {
326
- if (evt.defaultPrevented) return;
327
-
328
- if (evt.touches.length === 1) {
329
- // if we had multiple touches before due to e.g. pinching / rotating
330
- // and stopping one of the touches, we don't want to move the scene suddenly
331
- // this will be resettet when all touches stop
332
- if (this._didMultitouch) {
333
- return;
334
- }
335
- const touch = evt.touches[0];
336
- const prev = this.prev.get(touch.identifier);
337
- if (!prev) return;
338
- const pos = this.getPositionOnPlane(touch.clientX, touch.clientY);
339
- const dx = pos.x - prev.x;
340
- const dy = pos.z - prev.z;
341
- if (dx === 0 && dy === 0) return;
342
- if (this.oneFingerDrag)
343
- this.addMovement(dx, dy);
344
- prev.x = pos.x;
345
- prev.z = pos.z;
346
- prev.screenx = touch.clientX;
347
- prev.screeny = touch.clientY;
348
- return;
349
- }
350
- else if (evt.touches.length === 2) {
351
- this._didMultitouch = true;
352
- const touch1 = evt.touches[0];
353
- const touch2 = evt.touches[1];
354
- const prev1 = this.prev.get(touch1.identifier);
355
- const prev2 = this.prev.get(touch2.identifier);
356
- if (!prev1 || !prev2) return;
357
-
358
- if (this.twoFingerRotate) {
359
- const angle1 = Math.atan2(touch1.clientY - touch2.clientY, touch1.clientX - touch2.clientX);
360
- const lastAngle = Math.atan2(prev1.screeny - prev2.screeny, prev1.screenx - prev2.screenx);
361
- const angleDiff = angle1 - lastAngle;
362
- if (Math.abs(angleDiff) > 0.001) {
363
- this.addRotation(angleDiff);
364
- }
365
- }
366
-
367
- if (this.twoFingerScale) {
368
- const distx = touch1.clientX - touch2.clientX;
369
- const disty = touch1.clientY - touch2.clientY;
370
- const dist = Math.sqrt(distx * distx + disty * disty);
371
- const lastDistx = prev1.screenx - prev2.screenx;
372
- const lastDisty = prev1.screeny - prev2.screeny;
373
- const lastDist = Math.sqrt(lastDistx * lastDistx + lastDisty * lastDisty);
374
- const distDiff = dist - lastDist;
375
- if (Math.abs(distDiff) > 2) {
376
- this.addScale(distDiff)
377
- }
378
- }
379
-
380
- prev1.screenx = touch1.clientX;
381
- prev1.screeny = touch1.clientY;
382
- prev2.screenx = touch2.clientX;
383
- prev2.screeny = touch2.clientY;
384
- }
385
- }
386
-
387
- private readonly _raycaster: Raycaster = new Raycaster();
388
- private readonly _intersection: Vector3 = new Vector3();
389
- private readonly _screenPos: Vector3 = new Vector3();
390
-
391
- private getPositionOnPlane(tx: number, ty: number): Vector3 {
392
- const camera = this.context.mainCamera!;
393
- this._screenPos.x = (tx / window.innerWidth) * 2 - 1;
394
- this._screenPos.y = -(ty / window.innerHeight) * 2 + 1;
395
- this._screenPos.z = 1;
396
-
397
- this._screenPos.unproject(camera);
398
- this._raycaster.set(camera.position, this._screenPos.sub(camera.position));
399
- this._raycaster.ray.intersectPlane(this.plane, this._intersection);
400
- return this._intersection;
401
- }
402
-
403
- private addMovement(dx: number, dz: number) {
404
- // this.translate.x -= dx;
405
- // this.translate.z -= dz;
406
- // this._needsUpdate = true;
407
- // return
408
- // some arbitrary factor
409
- dx *= .75;
410
- dz *= .75;
411
- // increase diff if the scene is scaled small
412
- dx /= this._scale;
413
- dz /= this._scale;
414
- // apply it
415
- this.offset.elements[12] -= dx;
416
- this.offset.elements[14] -= dz;
417
- };
418
-
419
- private readonly _tempMatrix: Matrix4 = new Matrix4();
420
-
421
- private addScale(diff: number) {
422
- diff /= window.innerWidth
423
-
424
- // this.scale.x *= 1 + diff;
425
- // this.scale.y *= 1 + diff;
426
- // this.scale.z *= 1 + diff;
427
- // this._needsUpdate = true;
428
- // return;
429
-
430
-
431
- // we use this factor to modify the translation factor (in apply movement)
432
- this._scale *= 1 + diff;
433
- // apply the scale
434
- this._tempMatrix.makeScale(1 - diff, 1 - diff, 1 - diff);
435
- this.offset.premultiply(this._tempMatrix);
436
- }
437
-
438
-
439
- private addRotation(rot: number) {
440
- // this.rotation.multiply(new Quaternion().setFromAxisAngle(WebXRSessionRootUserInput.up, rot));
441
- // this._needsUpdate = true;
442
- // return;
443
- this._tempMatrix.makeRotationY(rot);
444
- this.offset.premultiply(this._tempMatrix);
445
- }
446
- }
1
+ import { Behaviour, GameObject } from "../Component.js";
2
+ import { Matrix4, Object3D, Plane, Quaternion, Ray, Raycaster, Vector2, Vector3 } from "three";
3
+ import { WebAR, WebXR } from "./WebXR.js";
4
+ import { InstancingUtil } from "../../engine/engine_instancing.js";
5
+ import { serializable } from "../../engine/engine_serialization_decorator.js";
6
+ import { Context } from "../../engine/engine_context.js";
7
+ import { isQuest } from "../../engine/engine_utils.js";
8
+
9
+ // https://github.com/takahirox/takahirox.github.io/blob/master/js.mmdeditor/examples/js/controls/DeviceOrientationControls.js
10
+
11
+ const tempMatrix = new Matrix4();
12
+
13
+ export class WebARSessionRoot extends Behaviour {
14
+
15
+ webAR: WebAR | null = null;
16
+
17
+ get rig(): Object3D | undefined {
18
+ return this.webAR?.webxr.Rig;
19
+ }
20
+
21
+ @serializable()
22
+ invertForward: boolean = false;
23
+
24
+ /** Preview feature: enable touch transform */
25
+ @serializable()
26
+ arTouchTransform: boolean = false;
27
+
28
+ @serializable()
29
+ get arScale(): number {
30
+ return this._arScale;
31
+ }
32
+ set arScale(val: number) {
33
+ if (val === this._arScale) return;
34
+ this._arScale = val;
35
+ this.setScale(val);
36
+ }
37
+
38
+ private readonly _initalMatrix = new Matrix4();
39
+ private readonly _selectStartFn = this.onSelectStart.bind(this);
40
+ private readonly _selectEndFn = this.onSelectEnd.bind(this);
41
+ private userInput?: WebXRSessionRootUserInput;
42
+
43
+ start() {
44
+ const xr = GameObject.findObjectOfType(WebXR);
45
+ if (xr) {
46
+ xr.Rig.updateMatrix();
47
+ this._initalMatrix.copy(xr.Rig.matrix);
48
+ }
49
+ }
50
+
51
+ private _arScale: number = 1;
52
+ private _rig: Object3D | null = null;
53
+ private _startPose: Matrix4 | null = null;
54
+ private _placementPose: Matrix4 | null = null;
55
+ private _isTouching: boolean = false;
56
+ private _rigStartPose: Matrix4 | undefined | null = null;
57
+ private _gotFirstHitTestResult: boolean = false;
58
+ private _anchor: XRAnchor | null = null;
59
+
60
+ onBegin(session: XRSession) {
61
+
62
+ this._placementPose = null;
63
+ this.gameObject.visible = false;
64
+ this.gameObject.matrixAutoUpdate = false;
65
+ this._startPose = this.gameObject.matrix.clone();
66
+ this._rigStartPose = this.rig?.matrix.clone();
67
+ this._gotFirstHitTestResult = false;
68
+ this._anchor = null;
69
+ session.addEventListener('selectstart', this._selectStartFn);
70
+ session.addEventListener('selectend', this._selectEndFn);
71
+ // setTimeout(() => this.gameObject.visible = false, 1000); // TODO test on phone AR and Hololens if this was still needed
72
+
73
+ // console.log(this.rig?.position, this.rig?.quaternion, this.rig?.scale);
74
+ this.gameObject.visible = false;
75
+
76
+ if (this.rig) {
77
+ // reset rig to initial pose, this is helping the mix of immersive AR and immersive VR that we now have on quest
78
+ // where the rig can be moved and scaled by the user in VR mode and we use the rig position when entering
79
+ // immersive Ar right now to place the user/offset the session
80
+ this.rig.matrixAutoUpdate = true;
81
+ this._initalMatrix.decompose(this.rig.position, this.rig.quaternion, this.rig.scale);
82
+ }
83
+
84
+ // TODO this is duplicate to WebXR events AND engine events, would be better in one place
85
+ this.dispatchEvent(new CustomEvent('onBeginSession'));
86
+ }
87
+
88
+ onUpdate(rig: Object3D | null, _session: XRSession, hit: XRHitTestResult | null, pose: XRPose | null | undefined): boolean {
89
+
90
+ if (pose && !this._placementPose) {
91
+ if (!this._gotFirstHitTestResult) {
92
+ this._gotFirstHitTestResult = true;
93
+ this.dispatchEvent(new CustomEvent('canPlaceSession', { detail: { pose: pose } }));
94
+ }
95
+
96
+ if (this._isTouching) {
97
+ // callbacks
98
+ const poseMatrix = new Matrix4().fromArray(pose.transform.matrix).invert();
99
+ this.dispatchEvent(new CustomEvent('placedSession', { detail: { pose, poseMatrix } }));
100
+
101
+ if (this.webAR) this.webAR.setReticleActive(false);
102
+ this.placeAt(rig, poseMatrix);
103
+ if (hit && pose && !isQuest()) // TODO anchors seem to behave differently with an XRRig
104
+ this.onCreatePlacementAnchor(hit, pose);
105
+
106
+ return true;
107
+ }
108
+ }
109
+ return false;
110
+ }
111
+
112
+ private onCreatePlacementAnchor(hit: XRHitTestResult, pose: XRPose) {
113
+ this._anchor = null;
114
+ hit?.createAnchor?.call(hit, pose.transform)?.then(anchor => {
115
+ if (this.context.isInAR)
116
+ this._anchor = anchor;
117
+ }).catch(ex => {
118
+ console.warn("Failed to create anchor", ex);
119
+ });
120
+ }
121
+
122
+ private _anchorMatrix: Matrix4 = new Matrix4();
123
+
124
+ onBeforeRender(frame: XRFrame | null): void {
125
+ if (frame && this._rig) {
126
+ if (this._anchor) {
127
+ const referenceSpace = this.context.renderer.xr.getReferenceSpace();
128
+ if (referenceSpace) {
129
+ const pose = frame.getPose(this._anchor.anchorSpace, referenceSpace);
130
+ if (pose) {
131
+ const poseMatrix = this._anchorMatrix.fromArray(pose.transform.matrix).invert();
132
+ this.placeAt(this._rig, poseMatrix);
133
+ return;
134
+ }
135
+ }
136
+ }
137
+ else if (this._placementPose) {
138
+ this.placeAt(this._rig, this._placementPose!);
139
+ }
140
+ }
141
+ }
142
+
143
+ private _invertedSessionRootMatrix: Matrix4 = new Matrix4();
144
+ private _invertForwardMatrix: Matrix4 = new Matrix4().makeRotationY(Math.PI);
145
+
146
+ placeAt(rig: Object3D | null, mat: Matrix4) {
147
+ if (!this._placementPose) this._placementPose = new Matrix4();
148
+ this._placementPose.copy(mat);
149
+
150
+ // apply session root offset
151
+ const invertedSessionRoot = this._invertedSessionRootMatrix.copy(this.gameObject.matrixWorld).invert();
152
+ this._placementPose.premultiply(invertedSessionRoot);
153
+ if (rig) {
154
+ if (this.invertForward) {
155
+ this._placementPose.premultiply(this._invertForwardMatrix);
156
+ }
157
+
158
+ if (!this.userInput) this.userInput = new WebXRSessionRootUserInput(this.context);
159
+ this.userInput.enable();
160
+
161
+ this._rig = rig;
162
+ this.setScale(this.arScale);
163
+ }
164
+ else this._rig = null;
165
+ this.gameObject.visible = true;
166
+ }
167
+
168
+ onEnd(rig: Object3D | null, _session: XRSession) {
169
+ this.userInput?.disable();
170
+ this.userInput?.reset();
171
+
172
+ this._placementPose = null;
173
+ this.gameObject.visible = false;
174
+ this.gameObject.matrixAutoUpdate = false;
175
+ this._anchor = null;
176
+ if (this._startPose) {
177
+ this.gameObject.matrix.copy(this._startPose);
178
+ }
179
+ if (rig) {
180
+ rig.matrixAutoUpdate = true;
181
+ if (this._rigStartPose) {
182
+ this._rigStartPose.decompose(rig.position, rig.quaternion, rig.scale);
183
+ // console.log(rig.position, rig.quaternion, rig.scale);
184
+ }
185
+ }
186
+ InstancingUtil.markDirty(this.gameObject, true);
187
+ // HACK to fix physics being not in correct place after exiting AR
188
+ setTimeout(() => {
189
+ if (!this.gameObject) return;
190
+ this.gameObject.matrixAutoUpdate = true;
191
+ this.gameObject.visible = true;
192
+ }, 100);
193
+ }
194
+
195
+
196
+ private onSelectStart() {
197
+ this._isTouching = true;
198
+ }
199
+
200
+ private onSelectEnd() {
201
+ this._isTouching = false;
202
+ }
203
+
204
+ private setScale(scale) {
205
+ const rig = this._rig;
206
+ if (!rig || !this._placementPose) {
207
+ return;
208
+ }
209
+ // Capture the rig position before the first time we move it during a session
210
+ if (!this._rigStartPose) {
211
+ this._rigStartPose = rig.matrix.clone();
212
+ }
213
+ // we apply the transform to the rig because we want to move the user's position for easy networking
214
+ rig.matrixAutoUpdate = false;
215
+ if (this.arTouchTransform && this.userInput) {
216
+ this.userInput.applyMatrixTo(this._placementPose);
217
+ // rig.matrix.premultiply(this.userInput.offset);
218
+ }
219
+ rig.matrix.multiplyMatrices(tempMatrix.makeScale(scale, scale, scale), this._placementPose);
220
+ rig.matrix.decompose(rig.position, rig.quaternion, rig.scale);
221
+ rig.updateMatrixWorld();
222
+ }
223
+ }
224
+
225
+
226
+
227
+
228
+ class WebXRSessionRootUserInput {
229
+ private static up = new Vector3(0, 1, 0);
230
+ private static zero = new Vector3(0, 0, 0);
231
+ private static one = new Vector3(1, 1, 1);
232
+
233
+ oneFingerDrag: boolean = true;
234
+ twoFingerRotate: boolean = true;
235
+ twoFingerScale: boolean = true;
236
+
237
+ readonly context: Context;
238
+ readonly offset: Matrix4;
239
+ readonly plane: Plane;
240
+
241
+ private _scale: number = 1;
242
+
243
+ // readonly translate: Vector3 = new Vector3();
244
+ // readonly rotation: Quaternion = new Quaternion();
245
+ // readonly scale: Vector3 = new Vector3(1, 1, 1);
246
+
247
+ constructor(context: Context) {
248
+ this.context = context;
249
+ this.offset = new Matrix4()
250
+ this.plane = new Plane();
251
+ this.plane.setFromNormalAndCoplanarPoint(WebXRSessionRootUserInput.up, WebXRSessionRootUserInput.zero);
252
+ }
253
+
254
+ private _enabled: boolean = false;
255
+ enable() {
256
+ if (this._enabled) return;
257
+ this._enabled = true;
258
+ window.addEventListener('touchstart', this.touchStart, { passive: false });
259
+ window.addEventListener('touchmove', this.touchMove, { passive: false });
260
+ window.addEventListener('touchend', this.touchEnd, { passive: false });
261
+ }
262
+ disable() {
263
+ if (!this._enabled) return;
264
+ this._enabled = false;
265
+ window.removeEventListener('touchstart', this.touchStart);
266
+ window.removeEventListener('touchmove', this.touchMove);
267
+ window.removeEventListener('touchend', this.touchEnd);
268
+ }
269
+ reset() {
270
+ this._scale = 1;
271
+ this.offset.identity();
272
+ }
273
+ applyMatrixTo(matrix: Matrix4) {
274
+ matrix.premultiply(this.offset);
275
+ // if (this._needsUpdate)
276
+ // this.updateMatrix();
277
+ // matrix.premultiply(this._rotationMatrix);
278
+ // matrix.premultiply(this.offset).premultiply(this._rotationMatrix)
279
+ }
280
+
281
+ // private _needsUpdate: boolean = true;
282
+ // private _rotationMatrix: Matrix4 = new Matrix4();
283
+ // private updateMatrix() {
284
+ // this._needsUpdate = false;
285
+ // this._rotationMatrix.makeRotationFromQuaternion(this.rotation);
286
+ // this.offset.compose(this.translate, new Quaternion(), this.scale);
287
+ // // const rot = this._tempMatrix.makeRotationY(this.angle);
288
+ // // this.translate.applyMatrix4(rot);
289
+ // // this.offset.elements[12] = this.translate.x;
290
+ // // this.offset.elements[13] = this.translate.y;
291
+ // // this.offset.elements[14] = this.translate.z;
292
+ // // this.offset.premultiply(rot);
293
+ // // const s = this.scale;
294
+ // // this.offset.premultiply(this._tempMatrix.makeScale(s, s, s));
295
+ // }
296
+
297
+ private prev: Map<number, { x: number, z: number, screenx: number, screeny: number }> = new Map();
298
+ private _didMultitouch: boolean = false;
299
+
300
+ private touchStart = (evt: TouchEvent) => {
301
+ for (let i = 0; i < evt.changedTouches.length; i++) {
302
+ const touch = evt.changedTouches[i];
303
+ if (!this.prev.has(touch.identifier))
304
+ this.prev.set(touch.identifier, {
305
+ x: 0,
306
+ z: 0,
307
+ screenx: 0,
308
+ screeny: 0,
309
+ });
310
+ const prev = this.prev.get(touch.identifier);
311
+ if (prev) {
312
+ const pos = this.getPositionOnPlane(touch.clientX, touch.clientY);
313
+ prev.x = pos.x;
314
+ prev.z = pos.z;
315
+ prev.screenx = touch.clientX;
316
+ prev.screeny = touch.clientY;
317
+ }
318
+ }
319
+ }
320
+ private touchEnd = (evt: TouchEvent) => {
321
+ if (evt.touches.length <= 0) {
322
+ this._didMultitouch = false;
323
+ }
324
+ }
325
+ private touchMove = (evt: TouchEvent) => {
326
+ if (evt.defaultPrevented) return;
327
+
328
+ if (evt.touches.length === 1) {
329
+ // if we had multiple touches before due to e.g. pinching / rotating
330
+ // and stopping one of the touches, we don't want to move the scene suddenly
331
+ // this will be resettet when all touches stop
332
+ if (this._didMultitouch) {
333
+ return;
334
+ }
335
+ const touch = evt.touches[0];
336
+ const prev = this.prev.get(touch.identifier);
337
+ if (!prev) return;
338
+ const pos = this.getPositionOnPlane(touch.clientX, touch.clientY);
339
+ const dx = pos.x - prev.x;
340
+ const dy = pos.z - prev.z;
341
+ if (dx === 0 && dy === 0) return;
342
+ if (this.oneFingerDrag)
343
+ this.addMovement(dx, dy);
344
+ prev.x = pos.x;
345
+ prev.z = pos.z;
346
+ prev.screenx = touch.clientX;
347
+ prev.screeny = touch.clientY;
348
+ return;
349
+ }
350
+ else if (evt.touches.length === 2) {
351
+ this._didMultitouch = true;
352
+ const touch1 = evt.touches[0];
353
+ const touch2 = evt.touches[1];
354
+ const prev1 = this.prev.get(touch1.identifier);
355
+ const prev2 = this.prev.get(touch2.identifier);
356
+ if (!prev1 || !prev2) return;
357
+
358
+ if (this.twoFingerRotate) {
359
+ const angle1 = Math.atan2(touch1.clientY - touch2.clientY, touch1.clientX - touch2.clientX);
360
+ const lastAngle = Math.atan2(prev1.screeny - prev2.screeny, prev1.screenx - prev2.screenx);
361
+ const angleDiff = angle1 - lastAngle;
362
+ if (Math.abs(angleDiff) > 0.001) {
363
+ this.addRotation(angleDiff);
364
+ }
365
+ }
366
+
367
+ if (this.twoFingerScale) {
368
+ const distx = touch1.clientX - touch2.clientX;
369
+ const disty = touch1.clientY - touch2.clientY;
370
+ const dist = Math.sqrt(distx * distx + disty * disty);
371
+ const lastDistx = prev1.screenx - prev2.screenx;
372
+ const lastDisty = prev1.screeny - prev2.screeny;
373
+ const lastDist = Math.sqrt(lastDistx * lastDistx + lastDisty * lastDisty);
374
+ const distDiff = dist - lastDist;
375
+ if (Math.abs(distDiff) > 2) {
376
+ this.addScale(distDiff)
377
+ }
378
+ }
379
+
380
+ prev1.screenx = touch1.clientX;
381
+ prev1.screeny = touch1.clientY;
382
+ prev2.screenx = touch2.clientX;
383
+ prev2.screeny = touch2.clientY;
384
+ }
385
+ }
386
+
387
+ private readonly _raycaster: Raycaster = new Raycaster();
388
+ private readonly _intersection: Vector3 = new Vector3();
389
+ private readonly _screenPos: Vector3 = new Vector3();
390
+
391
+ private getPositionOnPlane(tx: number, ty: number): Vector3 {
392
+ const camera = this.context.mainCamera!;
393
+ this._screenPos.x = (tx / window.innerWidth) * 2 - 1;
394
+ this._screenPos.y = -(ty / window.innerHeight) * 2 + 1;
395
+ this._screenPos.z = 1;
396
+
397
+ this._screenPos.unproject(camera);
398
+ this._raycaster.set(camera.position, this._screenPos.sub(camera.position));
399
+ this._raycaster.ray.intersectPlane(this.plane, this._intersection);
400
+ return this._intersection;
401
+ }
402
+
403
+ private addMovement(dx: number, dz: number) {
404
+ // this.translate.x -= dx;
405
+ // this.translate.z -= dz;
406
+ // this._needsUpdate = true;
407
+ // return
408
+ // some arbitrary factor
409
+ dx *= .75;
410
+ dz *= .75;
411
+ // increase diff if the scene is scaled small
412
+ dx /= this._scale;
413
+ dz /= this._scale;
414
+ // apply it
415
+ this.offset.elements[12] -= dx;
416
+ this.offset.elements[14] -= dz;
417
+ };
418
+
419
+ private readonly _tempMatrix: Matrix4 = new Matrix4();
420
+
421
+ private addScale(diff: number) {
422
+ diff /= window.innerWidth
423
+
424
+ // this.scale.x *= 1 + diff;
425
+ // this.scale.y *= 1 + diff;
426
+ // this.scale.z *= 1 + diff;
427
+ // this._needsUpdate = true;
428
+ // return;
429
+
430
+
431
+ // we use this factor to modify the translation factor (in apply movement)
432
+ this._scale *= 1 + diff;
433
+ // apply the scale
434
+ this._tempMatrix.makeScale(1 - diff, 1 - diff, 1 - diff);
435
+ this.offset.premultiply(this._tempMatrix);
436
+ }
437
+
438
+
439
+ private addRotation(rot: number) {
440
+ // this.rotation.multiply(new Quaternion().setFromAxisAngle(WebXRSessionRootUserInput.up, rot));
441
+ // this._needsUpdate = true;
442
+ // return;
443
+ this._tempMatrix.makeRotationY(rot);
444
+ this.offset.premultiply(this._tempMatrix);
445
+ }
446
+ }