@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
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  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
  686. package/src/engine-components/Joints.ts +51 -51
  687. package/src/engine-components/LODGroup.ts +145 -145
  688. package/src/engine-components/Light.ts +493 -493
  689. package/src/engine-components/LookAtConstraint.ts +11 -11
  690. package/src/engine-components/NestedGltf.ts +70 -70
  691. package/src/engine-components/Networking.ts +72 -72
  692. package/src/engine-components/OffsetConstraint.ts +59 -59
  693. package/src/engine-components/OrbitControls.ts +653 -653
  694. package/src/engine-components/ParticleSystem.ts +1192 -1192
  695. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  696. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  697. package/src/engine-components/PlayerColor.ts +93 -93
  698. package/src/engine-components/ReflectionProbe.ts +192 -192
  699. package/src/engine-components/Renderer.ts +1125 -1125
  700. package/src/engine-components/RendererLightmap.ts +145 -145
  701. package/src/engine-components/RigidBody.ts +453 -453
  702. package/src/engine-components/SceneSwitcher.ts +594 -594
  703. package/src/engine-components/ScreenCapture.ts +437 -437
  704. package/src/engine-components/ShadowCatcher.ts +149 -149
  705. package/src/engine-components/Skybox.ts +281 -281
  706. package/src/engine-components/SmoothFollow.ts +57 -57
  707. package/src/engine-components/SpatialTrigger.ts +142 -142
  708. package/src/engine-components/SpectatorCamera.ts +675 -675
  709. package/src/engine-components/SphereCollider.ts +1 -1
  710. package/src/engine-components/SpriteRenderer.ts +244 -244
  711. package/src/engine-components/SyncedCamera.ts +208 -208
  712. package/src/engine-components/SyncedRoom.ts +166 -166
  713. package/src/engine-components/SyncedTransform.ts +336 -336
  714. package/src/engine-components/TestRunner.ts +114 -114
  715. package/src/engine-components/TransformGizmo.ts +157 -157
  716. package/src/engine-components/VideoPlayer.ts +831 -831
  717. package/src/engine-components/Voip.ts +214 -214
  718. package/src/engine-components/XRFlag.ts +138 -138
  719. package/src/engine-components/api.ts +22 -22
  720. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  721. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  722. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  723. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  724. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  725. package/src/engine-components/codegen/components.ts +216 -216
  726. package/src/engine-components/debug/LogStats.ts +21 -21
  727. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  728. package/src/engine-components/export/usdz/Extension.ts +11 -11
  729. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  730. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  731. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  732. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  733. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  734. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  735. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  736. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  737. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  738. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  739. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  740. package/src/engine-components/export/usdz/index.ts +2 -2
  741. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  742. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  743. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  744. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  745. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  746. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  747. package/src/engine-components/js-extensions/Vector.ts +16 -16
  748. package/src/engine-components/js-extensions/index.ts +2 -2
  749. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  750. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  751. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  752. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  753. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  754. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  756. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  757. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  758. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  759. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  760. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  761. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  762. package/src/engine-components/postprocessing/Volume.ts +216 -216
  763. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  764. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  765. package/src/engine-components/postprocessing/index.ts +3 -3
  766. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  767. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  768. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  769. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  770. package/src/engine-components/timeline/index.ts +3 -3
  771. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  772. package/src/engine-components/ui/Button.ts +283 -283
  773. package/src/engine-components/ui/Canvas.ts +390 -390
  774. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  775. package/src/engine-components/ui/EventSystem.ts +736 -736
  776. package/src/engine-components/ui/Graphic.ts +255 -255
  777. package/src/engine-components/ui/Image.ts +102 -102
  778. package/src/engine-components/ui/InputField.ts +290 -290
  779. package/src/engine-components/ui/Interfaces.ts +57 -57
  780. package/src/engine-components/ui/Layout.ts +322 -322
  781. package/src/engine-components/ui/Outline.ts +12 -12
  782. package/src/engine-components/ui/PointerEvents.ts +118 -118
  783. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  784. package/src/engine-components/ui/Raycaster.ts +73 -73
  785. package/src/engine-components/ui/RectTransform.ts +364 -364
  786. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  787. package/src/engine-components/ui/Text.ts +572 -572
  788. package/src/engine-components/ui/Utils.ts +110 -110
  789. package/src/engine-components/utils/LookAt.ts +65 -65
  790. package/src/engine-components/utils/OpenURL.ts +118 -118
  791. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  792. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  793. package/src/engine-components/webxr/WebXR.ts +761 -761
  794. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  795. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  796. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  797. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  798. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  799. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  800. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  801. package/src/engine-components/webxr/index.ts +3 -3
  802. package/src/engine-components-experimental/Presentation.ts +12 -12
  803. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  804. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  805. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  806. package/src/engine-schemes/schemes.ts +27 -27
  807. package/src/engine-schemes/synced-camera-model.ts +92 -92
  808. package/src/engine-schemes/synced-transform-model.ts +90 -90
  809. package/src/engine-schemes/syncedCamera.fbs +10 -10
  810. package/src/engine-schemes/transform.ts +50 -50
  811. package/src/engine-schemes/transforms.fbs +25 -25
  812. package/src/engine-schemes/vec.fbs +19 -19
  813. package/src/engine-schemes/vec2.ts +33 -33
  814. package/src/engine-schemes/vec3.ts +38 -38
  815. package/src/engine-schemes/vec4.ts +43 -43
  816. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  817. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
  818. package/src/include/draco/draco_decoder.js +34 -34
  819. package/src/include/draco/draco_wasm_wrapper.js +117 -117
  820. package/src/include/ktx2/basis_transcoder.js +21 -21
  821. package/src/include/needle/arial-msdf.json +1471 -1471
  822. package/src/include/three/ARButton.js +231 -231
  823. package/src/include/three/DragControls.js +231 -231
  824. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  825. package/src/include/three/VRButton.js +194 -194
  826. package/src/needle-engine.ts +55 -55
  827. package/src/engine/dist/api.js +0 -73
  828. package/src/engine/dist/api.js.meta +0 -7
  829. package/src/engine/dist/engine_networking_streams.js +0 -474
  830. package/src/engine/dist/engine_networking_streams.js.meta +0 -7
  831. package/src/engine-schemes/dist/api.js +0 -17
  832. package/src/engine-schemes/dist/api.js.meta +0 -7
  833. package/src/engine-schemes/dist/schemes.js +0 -25
  834. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  835. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  836. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  837. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  838. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  839. package/src/engine-schemes/dist/transform.js +0 -46
  840. package/src/engine-schemes/dist/transform.js.meta +0 -7
  841. package/src/engine-schemes/dist/vec2.js +0 -32
  842. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  843. package/src/engine-schemes/dist/vec3.js +0 -36
  844. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  845. package/src/engine-schemes/dist/vec4.js +0 -40
  846. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  847. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  848. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
  849. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,299 +1,299 @@
1
- import "./codegen/register_types.js";
2
- import { TypeStore } from "./engine_typestore.js";
3
- import { InstantiateIdProvider } from "./engine_networking_instantiate.js";
4
- import { deserializeObject, serializeObject } from "./engine_serialization.js";
5
- import { assign, ImplementationInformation, SerializationContext } from "./engine_serialization_core.js";
6
- import { debugExtension } from "./engine_default_parameters.js";
7
- import { editorGuidKeyName, builtinComponentKeyName } from "./engine_constants.js";
8
- import { addNewComponent } from "./engine_components.js";
9
- import { getParam } from "./engine_utils.js";
10
- import { LogType, showBalloonMessage } from "./debug/index.js";
11
- import { isLocalNetwork } from "./engine_networking_utils.js";
12
- const debug = debugExtension;
13
- const debugTypeStore = getParam("debugtypestore");
14
- if (debugTypeStore)
15
- console.log(TypeStore);
16
- export function writeBuiltinComponentData(comp, context) {
17
- // const fn = (comp as unknown as ISerializable)?.onBeforeSerialize;
18
- // if (fn) {
19
- // const res = fn?.call(comp);
20
- // if (res !== undefined) {
21
- // res["name"] = comp.constructor.name;
22
- // return res;
23
- // }
24
- // }
25
- const serializable = comp;
26
- const data = serializeObject(serializable, context);
27
- // console.log(data);
28
- if (data !== undefined)
29
- return data;
30
- return null;
31
- }
32
- const typeImplementationInformation = new ImplementationInformation();
33
- const $context_deserialize_queue = Symbol("deserialize-queue");
34
- export async function createBuiltinComponents(context, gltfId, gltf, seed = null, extension) {
35
- if (!gltf)
36
- return;
37
- const lateResolve = [];
38
- let idProvider = seed;
39
- if (typeof idProvider === "number") {
40
- idProvider = new InstantiateIdProvider(seed);
41
- }
42
- const idEnd = gltfId.indexOf("?");
43
- gltfId = idEnd === -1 ? gltfId : gltfId.substring(0, idEnd);
44
- const serializationContext = new SerializationContext(gltf.scene);
45
- serializationContext.gltfId = gltfId;
46
- serializationContext.context = context;
47
- serializationContext.gltf = gltf;
48
- serializationContext.nodeToObject = extension?.nodeToObjectMap;
49
- serializationContext.implementationInformation = typeImplementationInformation;
50
- // If we're loading multiple gltf files in one scene we need to make sure we deserialize all of them in one go
51
- // for that we collect them in one list per context
52
- let deserializeQueue = context[$context_deserialize_queue];
53
- if (!deserializeQueue)
54
- deserializeQueue = context[$context_deserialize_queue] = [];
55
- if (gltf.scenes) {
56
- for (const scene of gltf.scenes) {
57
- await onCreateBuiltinComponents(serializationContext, scene, deserializeQueue, lateResolve);
58
- }
59
- }
60
- if (gltf.children) {
61
- for (const ch of gltf.children) {
62
- await onCreateBuiltinComponents(serializationContext, ch, deserializeQueue, lateResolve);
63
- }
64
- }
65
- context.new_scripts_pre_setup_callbacks.push(() => {
66
- // First deserialize ALL components that were loaded before pre setup
67
- // Down below they get new guids assigned so we have to do all of them first
68
- // E.g. in cases where we load multiple glb files on startup from one scene
69
- // and they might have cross-glb references
70
- const queue = context[$context_deserialize_queue];
71
- if (queue) {
72
- for (const des of queue) {
73
- handleDeserialization(des, serializationContext);
74
- }
75
- queue.length = 0;
76
- }
77
- // when dropping the same file multiple times we need to generate new guids
78
- // e.g. SyncTransform sends its own guid to the server to know about ownership
79
- // so it requires a unique guid for a new instance
80
- // doing it here at the end of resolving of references should ensure that
81
- // and this should run before awake and onenable of newly created components
82
- if (idProvider) {
83
- // TODO: should we do this after setup callbacks now?
84
- const guidsMap = {};
85
- const resolveGuids = [];
86
- recursiveCreateGuids(gltf, idProvider, guidsMap, resolveGuids);
87
- for (const scene of gltf.scenes)
88
- recursiveCreateGuids(scene, idProvider, guidsMap, resolveGuids);
89
- // make sure to resolve all guids AFTER new guids have been assigned
90
- for (const res of resolveGuids) {
91
- res.resolveGuids(guidsMap);
92
- }
93
- }
94
- });
95
- // tools.findAnimationsLate(context, gltf, context.new_scripts_pre_setup_callbacks);
96
- // console.log("finished creating builtin components", gltf.scene?.name, gltf);
97
- }
98
- function recursiveCreateGuids(obj, idProvider, guidsMap, resolveGuids) {
99
- if (idProvider === null)
100
- return;
101
- if (!obj)
102
- return;
103
- const prev = obj.guid;
104
- obj.guid = idProvider.generateUUID();
105
- if (prev && prev !== "invalid")
106
- guidsMap[prev] = obj.guid;
107
- // console.log(obj);
108
- if (obj && obj.userData && obj.userData.components) {
109
- for (const comp of obj.userData.components) {
110
- if (comp === null)
111
- continue;
112
- const prev = comp.guid;
113
- comp.guid = idProvider.generateUUID();
114
- if (prev && prev !== "invalid")
115
- guidsMap[prev] = comp.guid;
116
- if (comp.resolveGuids)
117
- resolveGuids.push(comp);
118
- }
119
- }
120
- if (obj.children) {
121
- for (const child of obj.children) {
122
- recursiveCreateGuids(child, idProvider, guidsMap, resolveGuids);
123
- }
124
- }
125
- }
126
- const unknownComponentsBuffer = [];
127
- async function onCreateBuiltinComponents(context, obj, deserialize, lateResolve) {
128
- if (!obj)
129
- return;
130
- // iterate injected data
131
- const data = obj.userData;
132
- if (data) {
133
- const components = data.builtin_components;
134
- if (components && components.length > 0) {
135
- // console.log(obj);
136
- for (const compData of components) {
137
- try {
138
- if (compData === null)
139
- continue;
140
- const type = TypeStore.get(compData.name);
141
- // console.log(compData, compData.name, type, TypeStore);
142
- if (type !== undefined && type !== null) {
143
- const instance = new type();
144
- instance.sourceId = context.gltfId;
145
- // assign basic fields
146
- assign(instance, compData, context.implementationInformation);
147
- // assign the guid of the original instance
148
- if ("guid" in compData)
149
- instance[editorGuidKeyName] = compData.guid;
150
- // Object.assign(instance, compData);
151
- // dont call awake here because some references might not be resolved yet and components that access those fields in awake will throw
152
- // for example Duplicatable reference to object might still be { node: id }
153
- const callAwake = false;
154
- addNewComponent(obj, instance, callAwake);
155
- deserialize.push({ instance, compData, obj });
156
- // if the component instance is a camera and we dont have a main camera yet
157
- // we want to assign it to the context BEFORE any component becomes active (ensuring that in awake and onEnable the mainCamera is assigned)
158
- // alternatively we could try to search for the mainCamera in the getter of the context when creating the engine for the first time
159
- if (instance.isCamera && context.context) {
160
- if (context.context.mainCamera === null && (instance.tag === "MainCamera"))
161
- context.context.setCurrentCamera(instance);
162
- }
163
- }
164
- else {
165
- if (debug)
166
- console.debug("unknown component: " + compData.name);
167
- if (!unknownComponentsBuffer.includes(compData.name))
168
- unknownComponentsBuffer.push(compData.name);
169
- }
170
- }
171
- catch (err) {
172
- console.error(compData.name + " - " + err.message, err);
173
- }
174
- }
175
- // console.debug("finished adding gltf builtin components", obj);
176
- }
177
- if (unknownComponentsBuffer.length > 0) {
178
- const unknown = unknownComponentsBuffer.join(", ");
179
- console.warn("unknown components: " + unknown);
180
- unknownComponentsBuffer.length = 0;
181
- if (isLocalNetwork())
182
- showBalloonMessage(`<strong>Unknown components in scene</strong>:\n\n${unknown}\n\nThis could mean you forgot to add a npmdef to your ExportInfo\n<a href="https://engine.needle.tools/docs/project_structure.html#creating-and-installing-a-npmdef" target="_blank">documentation</a>`, LogType.Warn);
183
- }
184
- }
185
- if (obj.children) {
186
- for (const ch of obj.children) {
187
- await onCreateBuiltinComponents(context, ch, deserialize, lateResolve);
188
- }
189
- }
190
- }
191
- function handleDeserialization(data, context) {
192
- const { instance, compData, obj } = data;
193
- context.object = obj;
194
- context.target = instance;
195
- // const beforeFn = (instance as ISerializationCallbackReceiver)?.onBeforeDeserialize;
196
- // console.log(beforeFn, instance);
197
- // if (beforeFn) beforeFn.call(instance, data.compData);
198
- let deserialized = true;
199
- // console.log(instance, compData);
200
- // TODO: first build components and then deserialize data?
201
- // currently a component referencing another component can not find it if the referenced component hasnt been added
202
- // we should split this up in two steps then.
203
- deserialized = deserializeObject(instance, compData, context) === true;
204
- // if (!deserialized) {
205
- // // now loop through data again and search for special reference types
206
- // for (const key in compData) {
207
- // const entry = compData[key];
208
- // if (!entry) {
209
- // instance[key] = null;
210
- // continue;
211
- // }
212
- // const fn = (instance as ISerializationCallbackReceiver)?.onDeserialize;
213
- // if (fn) {
214
- // const res = fn.call(instance, key, entry);
215
- // if (res !== undefined) {
216
- // instance[key] = res;
217
- // continue;
218
- // }
219
- // }
220
- // // if (!resolve(instance, key, entry, lateResolve)) {
221
- // // }
222
- // }
223
- // }
224
- // console.log(instance);
225
- // const afterFn = (instance as ISerializationCallbackReceiver)?.onAfterDeserialize;
226
- // if (afterFn) afterFn.call(instance);
227
- if (debug)
228
- console.debug("add " + compData.name, compData, instance);
229
- }
230
- // // TODO: THIS should be legacy once we update unity builtin component exports
231
- // function resolve(instance, key: string, entry, lateResolve: LateResolveCallback[]): boolean {
232
- // switch (entry["$type"]) {
233
- // default:
234
- // const type = entry["$type"];
235
- // if (type !== undefined) {
236
- // const res = tryResolveType(type, entry);
237
- // if (res !== undefined)
238
- // instance[key] = res;
239
- // return res !== undefined;
240
- // }
241
- // break;
242
- // // the thing is a reference
243
- // case "reference":
244
- // // we expect some identifier entry to use for finding the reference
245
- // const guid = entry["guid"];
246
- // lateResolve.push(async (gltf) => {
247
- // instance[key] = findInGltf(guid, gltf);
248
- // });
249
- // return true;
250
- // }
251
- // if (Array.isArray(entry)) {
252
- // // the thing is an array
253
- // const targetArray = instance[key];
254
- // for (const index in entry) {
255
- // const val = entry[index];
256
- // if (val === null) {
257
- // targetArray[index] = null;
258
- // continue;
259
- // }
260
- // switch (val["$type"]) {
261
- // default:
262
- // const type = val["$type"];
263
- // if (type !== undefined) {
264
- // const res = tryResolveType(type, entry);
265
- // if (res !== undefined) targetArray[index] = res;
266
- // }
267
- // break;
268
- // case "reference":
269
- // // this entry is a reference
270
- // const guid = val["guid"];
271
- // lateResolve.push(async (gltf) => {
272
- // targetArray[index] = findInGltf(guid, gltf);
273
- // });
274
- // break;
275
- // }
276
- // }
277
- // return true;
278
- // }
279
- // return false;
280
- // }
281
- // function findInGltf(guid: string, gltf) {
282
- // let res = tools.tryFindScript(guid);
283
- // if (!res) res = tools.tryFindObject(guid, gltf, true);
284
- // return res;
285
- // }
286
- // function tryResolveType(type, entry): any | undefined {
287
- // switch (type) {
288
- // case "Vector2":
289
- // return new Vector2(entry.x, entry.y);
290
- // case "Vector3":
291
- // return new Vector3(entry.x, entry.y, entry.z);
292
- // case "Vector4":
293
- // return new Vector4(entry.x, entry.y, entry.z, entry.w);
294
- // case "Quaternion":
295
- // return new Quaternion(entry.x, entry.y, entry.z, entry.w);
296
- // }
297
- // return undefined;
298
- // }
1
+ import "./codegen/register_types.js";
2
+ import { TypeStore } from "./engine_typestore.js";
3
+ import { InstantiateIdProvider } from "./engine_networking_instantiate.js";
4
+ import { deserializeObject, serializeObject } from "./engine_serialization.js";
5
+ import { assign, ImplementationInformation, SerializationContext } from "./engine_serialization_core.js";
6
+ import { debugExtension } from "./engine_default_parameters.js";
7
+ import { editorGuidKeyName, builtinComponentKeyName } from "./engine_constants.js";
8
+ import { addNewComponent } from "./engine_components.js";
9
+ import { getParam } from "./engine_utils.js";
10
+ import { LogType, showBalloonMessage } from "./debug/index.js";
11
+ import { isLocalNetwork } from "./engine_networking_utils.js";
12
+ const debug = debugExtension;
13
+ const debugTypeStore = getParam("debugtypestore");
14
+ if (debugTypeStore)
15
+ console.log(TypeStore);
16
+ export function writeBuiltinComponentData(comp, context) {
17
+ // const fn = (comp as unknown as ISerializable)?.onBeforeSerialize;
18
+ // if (fn) {
19
+ // const res = fn?.call(comp);
20
+ // if (res !== undefined) {
21
+ // res["name"] = comp.constructor.name;
22
+ // return res;
23
+ // }
24
+ // }
25
+ const serializable = comp;
26
+ const data = serializeObject(serializable, context);
27
+ // console.log(data);
28
+ if (data !== undefined)
29
+ return data;
30
+ return null;
31
+ }
32
+ const typeImplementationInformation = new ImplementationInformation();
33
+ const $context_deserialize_queue = Symbol("deserialize-queue");
34
+ export async function createBuiltinComponents(context, gltfId, gltf, seed = null, extension) {
35
+ if (!gltf)
36
+ return;
37
+ const lateResolve = [];
38
+ let idProvider = seed;
39
+ if (typeof idProvider === "number") {
40
+ idProvider = new InstantiateIdProvider(seed);
41
+ }
42
+ const idEnd = gltfId.indexOf("?");
43
+ gltfId = idEnd === -1 ? gltfId : gltfId.substring(0, idEnd);
44
+ const serializationContext = new SerializationContext(gltf.scene);
45
+ serializationContext.gltfId = gltfId;
46
+ serializationContext.context = context;
47
+ serializationContext.gltf = gltf;
48
+ serializationContext.nodeToObject = extension?.nodeToObjectMap;
49
+ serializationContext.implementationInformation = typeImplementationInformation;
50
+ // If we're loading multiple gltf files in one scene we need to make sure we deserialize all of them in one go
51
+ // for that we collect them in one list per context
52
+ let deserializeQueue = context[$context_deserialize_queue];
53
+ if (!deserializeQueue)
54
+ deserializeQueue = context[$context_deserialize_queue] = [];
55
+ if (gltf.scenes) {
56
+ for (const scene of gltf.scenes) {
57
+ await onCreateBuiltinComponents(serializationContext, scene, deserializeQueue, lateResolve);
58
+ }
59
+ }
60
+ if (gltf.children) {
61
+ for (const ch of gltf.children) {
62
+ await onCreateBuiltinComponents(serializationContext, ch, deserializeQueue, lateResolve);
63
+ }
64
+ }
65
+ context.new_scripts_pre_setup_callbacks.push(() => {
66
+ // First deserialize ALL components that were loaded before pre setup
67
+ // Down below they get new guids assigned so we have to do all of them first
68
+ // E.g. in cases where we load multiple glb files on startup from one scene
69
+ // and they might have cross-glb references
70
+ const queue = context[$context_deserialize_queue];
71
+ if (queue) {
72
+ for (const des of queue) {
73
+ handleDeserialization(des, serializationContext);
74
+ }
75
+ queue.length = 0;
76
+ }
77
+ // when dropping the same file multiple times we need to generate new guids
78
+ // e.g. SyncTransform sends its own guid to the server to know about ownership
79
+ // so it requires a unique guid for a new instance
80
+ // doing it here at the end of resolving of references should ensure that
81
+ // and this should run before awake and onenable of newly created components
82
+ if (idProvider) {
83
+ // TODO: should we do this after setup callbacks now?
84
+ const guidsMap = {};
85
+ const resolveGuids = [];
86
+ recursiveCreateGuids(gltf, idProvider, guidsMap, resolveGuids);
87
+ for (const scene of gltf.scenes)
88
+ recursiveCreateGuids(scene, idProvider, guidsMap, resolveGuids);
89
+ // make sure to resolve all guids AFTER new guids have been assigned
90
+ for (const res of resolveGuids) {
91
+ res.resolveGuids(guidsMap);
92
+ }
93
+ }
94
+ });
95
+ // tools.findAnimationsLate(context, gltf, context.new_scripts_pre_setup_callbacks);
96
+ // console.log("finished creating builtin components", gltf.scene?.name, gltf);
97
+ }
98
+ function recursiveCreateGuids(obj, idProvider, guidsMap, resolveGuids) {
99
+ if (idProvider === null)
100
+ return;
101
+ if (!obj)
102
+ return;
103
+ const prev = obj.guid;
104
+ obj.guid = idProvider.generateUUID();
105
+ if (prev && prev !== "invalid")
106
+ guidsMap[prev] = obj.guid;
107
+ // console.log(obj);
108
+ if (obj && obj.userData && obj.userData.components) {
109
+ for (const comp of obj.userData.components) {
110
+ if (comp === null)
111
+ continue;
112
+ const prev = comp.guid;
113
+ comp.guid = idProvider.generateUUID();
114
+ if (prev && prev !== "invalid")
115
+ guidsMap[prev] = comp.guid;
116
+ if (comp.resolveGuids)
117
+ resolveGuids.push(comp);
118
+ }
119
+ }
120
+ if (obj.children) {
121
+ for (const child of obj.children) {
122
+ recursiveCreateGuids(child, idProvider, guidsMap, resolveGuids);
123
+ }
124
+ }
125
+ }
126
+ const unknownComponentsBuffer = [];
127
+ async function onCreateBuiltinComponents(context, obj, deserialize, lateResolve) {
128
+ if (!obj)
129
+ return;
130
+ // iterate injected data
131
+ const data = obj.userData;
132
+ if (data) {
133
+ const components = data.builtin_components;
134
+ if (components && components.length > 0) {
135
+ // console.log(obj);
136
+ for (const compData of components) {
137
+ try {
138
+ if (compData === null)
139
+ continue;
140
+ const type = TypeStore.get(compData.name);
141
+ // console.log(compData, compData.name, type, TypeStore);
142
+ if (type !== undefined && type !== null) {
143
+ const instance = new type();
144
+ instance.sourceId = context.gltfId;
145
+ // assign basic fields
146
+ assign(instance, compData, context.implementationInformation);
147
+ // assign the guid of the original instance
148
+ if ("guid" in compData)
149
+ instance[editorGuidKeyName] = compData.guid;
150
+ // Object.assign(instance, compData);
151
+ // dont call awake here because some references might not be resolved yet and components that access those fields in awake will throw
152
+ // for example Duplicatable reference to object might still be { node: id }
153
+ const callAwake = false;
154
+ addNewComponent(obj, instance, callAwake);
155
+ deserialize.push({ instance, compData, obj });
156
+ // if the component instance is a camera and we dont have a main camera yet
157
+ // we want to assign it to the context BEFORE any component becomes active (ensuring that in awake and onEnable the mainCamera is assigned)
158
+ // alternatively we could try to search for the mainCamera in the getter of the context when creating the engine for the first time
159
+ if (instance.isCamera && context.context) {
160
+ if (context.context.mainCamera === null && (instance.tag === "MainCamera"))
161
+ context.context.setCurrentCamera(instance);
162
+ }
163
+ }
164
+ else {
165
+ if (debug)
166
+ console.debug("unknown component: " + compData.name);
167
+ if (!unknownComponentsBuffer.includes(compData.name))
168
+ unknownComponentsBuffer.push(compData.name);
169
+ }
170
+ }
171
+ catch (err) {
172
+ console.error(compData.name + " - " + err.message, err);
173
+ }
174
+ }
175
+ // console.debug("finished adding gltf builtin components", obj);
176
+ }
177
+ if (unknownComponentsBuffer.length > 0) {
178
+ const unknown = unknownComponentsBuffer.join(", ");
179
+ console.warn("unknown components: " + unknown);
180
+ unknownComponentsBuffer.length = 0;
181
+ if (isLocalNetwork())
182
+ showBalloonMessage(`<strong>Unknown components in scene</strong>:\n\n${unknown}\n\nThis could mean you forgot to add a npmdef to your ExportInfo\n<a href="https://engine.needle.tools/docs/project_structure.html#creating-and-installing-a-npmdef" target="_blank">documentation</a>`, LogType.Warn);
183
+ }
184
+ }
185
+ if (obj.children) {
186
+ for (const ch of obj.children) {
187
+ await onCreateBuiltinComponents(context, ch, deserialize, lateResolve);
188
+ }
189
+ }
190
+ }
191
+ function handleDeserialization(data, context) {
192
+ const { instance, compData, obj } = data;
193
+ context.object = obj;
194
+ context.target = instance;
195
+ // const beforeFn = (instance as ISerializationCallbackReceiver)?.onBeforeDeserialize;
196
+ // console.log(beforeFn, instance);
197
+ // if (beforeFn) beforeFn.call(instance, data.compData);
198
+ let deserialized = true;
199
+ // console.log(instance, compData);
200
+ // TODO: first build components and then deserialize data?
201
+ // currently a component referencing another component can not find it if the referenced component hasnt been added
202
+ // we should split this up in two steps then.
203
+ deserialized = deserializeObject(instance, compData, context) === true;
204
+ // if (!deserialized) {
205
+ // // now loop through data again and search for special reference types
206
+ // for (const key in compData) {
207
+ // const entry = compData[key];
208
+ // if (!entry) {
209
+ // instance[key] = null;
210
+ // continue;
211
+ // }
212
+ // const fn = (instance as ISerializationCallbackReceiver)?.onDeserialize;
213
+ // if (fn) {
214
+ // const res = fn.call(instance, key, entry);
215
+ // if (res !== undefined) {
216
+ // instance[key] = res;
217
+ // continue;
218
+ // }
219
+ // }
220
+ // // if (!resolve(instance, key, entry, lateResolve)) {
221
+ // // }
222
+ // }
223
+ // }
224
+ // console.log(instance);
225
+ // const afterFn = (instance as ISerializationCallbackReceiver)?.onAfterDeserialize;
226
+ // if (afterFn) afterFn.call(instance);
227
+ if (debug)
228
+ console.debug("add " + compData.name, compData, instance);
229
+ }
230
+ // // TODO: THIS should be legacy once we update unity builtin component exports
231
+ // function resolve(instance, key: string, entry, lateResolve: LateResolveCallback[]): boolean {
232
+ // switch (entry["$type"]) {
233
+ // default:
234
+ // const type = entry["$type"];
235
+ // if (type !== undefined) {
236
+ // const res = tryResolveType(type, entry);
237
+ // if (res !== undefined)
238
+ // instance[key] = res;
239
+ // return res !== undefined;
240
+ // }
241
+ // break;
242
+ // // the thing is a reference
243
+ // case "reference":
244
+ // // we expect some identifier entry to use for finding the reference
245
+ // const guid = entry["guid"];
246
+ // lateResolve.push(async (gltf) => {
247
+ // instance[key] = findInGltf(guid, gltf);
248
+ // });
249
+ // return true;
250
+ // }
251
+ // if (Array.isArray(entry)) {
252
+ // // the thing is an array
253
+ // const targetArray = instance[key];
254
+ // for (const index in entry) {
255
+ // const val = entry[index];
256
+ // if (val === null) {
257
+ // targetArray[index] = null;
258
+ // continue;
259
+ // }
260
+ // switch (val["$type"]) {
261
+ // default:
262
+ // const type = val["$type"];
263
+ // if (type !== undefined) {
264
+ // const res = tryResolveType(type, entry);
265
+ // if (res !== undefined) targetArray[index] = res;
266
+ // }
267
+ // break;
268
+ // case "reference":
269
+ // // this entry is a reference
270
+ // const guid = val["guid"];
271
+ // lateResolve.push(async (gltf) => {
272
+ // targetArray[index] = findInGltf(guid, gltf);
273
+ // });
274
+ // break;
275
+ // }
276
+ // }
277
+ // return true;
278
+ // }
279
+ // return false;
280
+ // }
281
+ // function findInGltf(guid: string, gltf) {
282
+ // let res = tools.tryFindScript(guid);
283
+ // if (!res) res = tools.tryFindObject(guid, gltf, true);
284
+ // return res;
285
+ // }
286
+ // function tryResolveType(type, entry): any | undefined {
287
+ // switch (type) {
288
+ // case "Vector2":
289
+ // return new Vector2(entry.x, entry.y);
290
+ // case "Vector3":
291
+ // return new Vector3(entry.x, entry.y, entry.z);
292
+ // case "Vector4":
293
+ // return new Vector4(entry.x, entry.y, entry.z, entry.w);
294
+ // case "Quaternion":
295
+ // return new Quaternion(entry.x, entry.y, entry.z, entry.w);
296
+ // }
297
+ // return undefined;
298
+ // }
299
299
  //# sourceMappingURL=engine_gltf_builtin_components.js.map
@@ -1,5 +1,5 @@
1
- /** true during hot reload, can be used to modify behaviour in onEnable and onDisable */
2
- export declare function isHotReloading(): boolean;
3
- export declare function registerHotReloadType(instance: object): void;
4
- export declare function unregisterHotReloadType(instance: object): void;
5
- export declare function applyHMRChanges(newModule: any): boolean;
1
+ /** true during hot reload, can be used to modify behaviour in onEnable and onDisable */
2
+ export declare function isHotReloading(): boolean;
3
+ export declare function registerHotReloadType(instance: object): void;
4
+ export declare function unregisterHotReloadType(instance: object): void;
5
+ export declare function applyHMRChanges(newModule: any): boolean;