@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
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  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
  686. package/src/engine-components/Joints.ts +51 -51
  687. package/src/engine-components/LODGroup.ts +145 -145
  688. package/src/engine-components/Light.ts +493 -493
  689. package/src/engine-components/LookAtConstraint.ts +11 -11
  690. package/src/engine-components/NestedGltf.ts +70 -70
  691. package/src/engine-components/Networking.ts +72 -72
  692. package/src/engine-components/OffsetConstraint.ts +59 -59
  693. package/src/engine-components/OrbitControls.ts +653 -653
  694. package/src/engine-components/ParticleSystem.ts +1192 -1192
  695. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  696. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  697. package/src/engine-components/PlayerColor.ts +93 -93
  698. package/src/engine-components/ReflectionProbe.ts +192 -192
  699. package/src/engine-components/Renderer.ts +1125 -1125
  700. package/src/engine-components/RendererLightmap.ts +145 -145
  701. package/src/engine-components/RigidBody.ts +453 -453
  702. package/src/engine-components/SceneSwitcher.ts +594 -594
  703. package/src/engine-components/ScreenCapture.ts +437 -437
  704. package/src/engine-components/ShadowCatcher.ts +149 -149
  705. package/src/engine-components/Skybox.ts +281 -281
  706. package/src/engine-components/SmoothFollow.ts +57 -57
  707. package/src/engine-components/SpatialTrigger.ts +142 -142
  708. package/src/engine-components/SpectatorCamera.ts +675 -675
  709. package/src/engine-components/SphereCollider.ts +1 -1
  710. package/src/engine-components/SpriteRenderer.ts +244 -244
  711. package/src/engine-components/SyncedCamera.ts +208 -208
  712. package/src/engine-components/SyncedRoom.ts +166 -166
  713. package/src/engine-components/SyncedTransform.ts +336 -336
  714. package/src/engine-components/TestRunner.ts +114 -114
  715. package/src/engine-components/TransformGizmo.ts +157 -157
  716. package/src/engine-components/VideoPlayer.ts +831 -831
  717. package/src/engine-components/Voip.ts +214 -214
  718. package/src/engine-components/XRFlag.ts +138 -138
  719. package/src/engine-components/api.ts +22 -22
  720. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  721. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  722. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  723. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  724. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  725. package/src/engine-components/codegen/components.ts +216 -216
  726. package/src/engine-components/debug/LogStats.ts +21 -21
  727. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  728. package/src/engine-components/export/usdz/Extension.ts +11 -11
  729. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  730. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  731. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  732. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  733. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  734. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  735. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  736. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  737. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  738. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  739. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  740. package/src/engine-components/export/usdz/index.ts +2 -2
  741. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  742. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  743. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  744. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  745. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  746. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  747. package/src/engine-components/js-extensions/Vector.ts +16 -16
  748. package/src/engine-components/js-extensions/index.ts +2 -2
  749. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  750. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  751. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  752. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  753. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  754. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  756. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  757. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  758. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  759. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  760. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  761. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  762. package/src/engine-components/postprocessing/Volume.ts +216 -216
  763. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  764. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  765. package/src/engine-components/postprocessing/index.ts +3 -3
  766. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  767. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  768. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  769. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  770. package/src/engine-components/timeline/index.ts +3 -3
  771. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  772. package/src/engine-components/ui/Button.ts +283 -283
  773. package/src/engine-components/ui/Canvas.ts +390 -390
  774. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  775. package/src/engine-components/ui/EventSystem.ts +736 -736
  776. package/src/engine-components/ui/Graphic.ts +255 -255
  777. package/src/engine-components/ui/Image.ts +102 -102
  778. package/src/engine-components/ui/InputField.ts +290 -290
  779. package/src/engine-components/ui/Interfaces.ts +57 -57
  780. package/src/engine-components/ui/Layout.ts +322 -322
  781. package/src/engine-components/ui/Outline.ts +12 -12
  782. package/src/engine-components/ui/PointerEvents.ts +118 -118
  783. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  784. package/src/engine-components/ui/Raycaster.ts +73 -73
  785. package/src/engine-components/ui/RectTransform.ts +364 -364
  786. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  787. package/src/engine-components/ui/Text.ts +572 -572
  788. package/src/engine-components/ui/Utils.ts +110 -110
  789. package/src/engine-components/utils/LookAt.ts +65 -65
  790. package/src/engine-components/utils/OpenURL.ts +118 -118
  791. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  792. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  793. package/src/engine-components/webxr/WebXR.ts +761 -761
  794. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  795. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  796. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  797. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  798. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  799. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  800. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  801. package/src/engine-components/webxr/index.ts +3 -3
  802. package/src/engine-components-experimental/Presentation.ts +12 -12
  803. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  804. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  805. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  806. package/src/engine-schemes/schemes.ts +27 -27
  807. package/src/engine-schemes/synced-camera-model.ts +92 -92
  808. package/src/engine-schemes/synced-transform-model.ts +90 -90
  809. package/src/engine-schemes/syncedCamera.fbs +10 -10
  810. package/src/engine-schemes/transform.ts +50 -50
  811. package/src/engine-schemes/transforms.fbs +25 -25
  812. package/src/engine-schemes/vec.fbs +19 -19
  813. package/src/engine-schemes/vec2.ts +33 -33
  814. package/src/engine-schemes/vec3.ts +38 -38
  815. package/src/engine-schemes/vec4.ts +43 -43
  816. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  817. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
  818. package/src/include/draco/draco_decoder.js +34 -34
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  820. package/src/include/ktx2/basis_transcoder.js +21 -21
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  824. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  825. package/src/include/three/VRButton.js +194 -194
  826. package/src/needle-engine.ts +55 -55
  827. package/src/engine/dist/api.js +0 -73
  828. package/src/engine/dist/api.js.meta +0 -7
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  849. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,651 +1,651 @@
1
- import { GameObject } from "../../../Component.js";
2
- import { getParam } from "../../../../engine/engine_utils.js";
3
- import { buildMatrix, findStructuralNodesInBoneHierarchy, usdNumberFormatting as fn, getPathToSkeleton } from "../ThreeUSDZExporter.js";
4
- import { Matrix4, Vector3, Quaternion, PropertyBinding } from "three";
5
- import { Animator } from "../../../Animator.js";
6
- const debug = getParam("debugusdzanimation");
7
- const debugSerialization = getParam("debugusdzanimationserialization");
8
- export class RegisteredAnimationInfo {
9
- _start;
10
- get start() {
11
- if (this._start === undefined) {
12
- this._start = this.ext.getStartTime01(this.root, this.clip);
13
- }
14
- return this._start;
15
- }
16
- get duration() { return this.clip.duration; }
17
- ext;
18
- root;
19
- clip;
20
- constructor(ext, root, clip) {
21
- this.ext = ext;
22
- this.root = root;
23
- this.clip = clip;
24
- }
25
- }
26
- export class TransformData {
27
- clip;
28
- pos;
29
- rot;
30
- scale;
31
- get frameRate() { return 60; }
32
- root;
33
- target;
34
- duration = 0;
35
- useRootMotion = false;
36
- static animationDurationPadding = 1;
37
- constructor(root, target, clip) {
38
- this.root = root;
39
- this.target = target;
40
- this.clip = clip;
41
- // this is a rest pose clip.
42
- // we assume duration 1/60 and no tracks, and when queried for times we just return [0, duration]
43
- if (!clip) {
44
- this.duration = 1 / this.frameRate;
45
- }
46
- else {
47
- this.duration = clip.duration;
48
- }
49
- const animator = GameObject.getComponent(root, Animator);
50
- if (animator)
51
- this.useRootMotion = animator.applyRootMotion;
52
- }
53
- addTrack(track) {
54
- if (!this.clip) {
55
- console.error("This is a rest clip but you're trying to add tracks to it – this is likely a bug");
56
- return;
57
- }
58
- if (track.name.endsWith("position"))
59
- this.pos = track;
60
- if (track.name.endsWith("quaternion"))
61
- this.rot = track;
62
- if (track.name.endsWith("scale"))
63
- this.scale = track;
64
- }
65
- getFrames() {
66
- if (!this.clip)
67
- return 2;
68
- return Math.max(this.pos?.times?.length ?? 0, this.rot?.times?.length ?? 0, this.scale?.times?.length ?? 0);
69
- }
70
- getDuration() {
71
- return this.duration;
72
- }
73
- getSortedTimesArray(generatePos = true, generateRot = true, generateScale = true) {
74
- if (!this.clip)
75
- return [0, this.duration];
76
- const posTimesArray = this.pos?.times;
77
- const rotTimesArray = this.rot?.times;
78
- const scaleTimesArray = this.scale?.times;
79
- // timesArray is the sorted union of all time values
80
- const timesArray = [];
81
- if (generatePos && posTimesArray)
82
- for (const t of posTimesArray)
83
- timesArray.push(t);
84
- if (generateRot && rotTimesArray)
85
- for (const t of rotTimesArray)
86
- timesArray.push(t);
87
- if (generateScale && scaleTimesArray)
88
- for (const t of scaleTimesArray)
89
- timesArray.push(t);
90
- // we also need to make sure we have start and end times for these tracks
91
- // TODO seems we can't get track duration from the KeyframeTracks
92
- if (!timesArray.includes(0))
93
- timesArray.push(0);
94
- // sort times so it's increasing
95
- timesArray.sort((a, b) => a - b);
96
- // make sure time values are unique
97
- return [...new Set(timesArray)];
98
- }
99
- /**
100
- * Returns an iterator that yields the values for each time sample.
101
- * Values are reused objects - if you want to append them to some array
102
- * instead of processing them right away, clone() them.
103
- * @param timesArray
104
- * @param generatePos
105
- * @param generateRot
106
- * @param generateScale
107
- */
108
- *getValues(timesArray, generatePos = true, generateRot = true, generateScale = true) {
109
- const translation = new Vector3();
110
- const rotation = new Quaternion();
111
- const scale = new Vector3(1, 1, 1);
112
- const object = this.target;
113
- const positionInterpolant = generatePos ? this.pos?.createInterpolant() : undefined;
114
- const rotationInterpolant = generateRot ? this.rot?.createInterpolant() : undefined;
115
- const scaleInterpolant = generateScale ? this.scale?.createInterpolant() : undefined;
116
- if (!positionInterpolant)
117
- translation.set(object.position.x, object.position.y, object.position.z);
118
- if (!rotationInterpolant)
119
- rotation.set(object.quaternion.x, object.quaternion.y, object.quaternion.z, object.quaternion.w);
120
- if (!scaleInterpolant)
121
- scale.set(object.scale.x, object.scale.y, object.scale.z);
122
- for (let index = 0; index < timesArray.length; index++) {
123
- const time = timesArray[index];
124
- if (positionInterpolant) {
125
- const pos = positionInterpolant.evaluate(time);
126
- translation.set(pos[0], pos[1], pos[2]);
127
- }
128
- if (rotationInterpolant) {
129
- const quat = rotationInterpolant.evaluate(time);
130
- rotation.set(quat[0], quat[1], quat[2], quat[3]);
131
- }
132
- if (scaleInterpolant) {
133
- const scaleVal = scaleInterpolant.evaluate(time);
134
- scale.set(scaleVal[0], scaleVal[1], scaleVal[2]);
135
- }
136
- // Apply basic root motion offset – non-animated transformation data is applied to the node again.
137
- // We're doing this because clips that animate their own root are (typically) not in world space,
138
- // but in local space and moved to a specific spot in the world.
139
- if (this.useRootMotion && object === this.root) {
140
- const rootMatrix = new Matrix4();
141
- rootMatrix.compose(translation, rotation, scale);
142
- rootMatrix.multiply(object.matrix);
143
- rootMatrix.decompose(translation, rotation, scale);
144
- }
145
- yield { time, translation, rotation, scale, index };
146
- }
147
- }
148
- }
149
- export class AnimationExtension {
150
- get extensionName() { return "animation"; }
151
- dict = new Map();
152
- rootTargetMap = new Map();
153
- rootAndClipToRegisteredAnimationMap = new Map();
154
- rootToRegisteredClipCount = new Map();
155
- serializers = [];
156
- // determines if we inject a rest pose clip for each root - only makes sense for QuickLook
157
- injectRestPoses = false;
158
- // determines if we inject a PlayAnimationOnClick component with "scenestart" trigger - only makes sense for QuickLook
159
- injectImplicitBehaviours = false;
160
- constructor(quickLookCompatible) {
161
- this.injectRestPoses = quickLookCompatible;
162
- this.injectImplicitBehaviours = quickLookCompatible;
163
- }
164
- getClipCount(root) {
165
- // don't count the rest pose
166
- let currentCount = this.rootToRegisteredClipCount.get(root);
167
- if (this.injectRestPoses)
168
- currentCount = currentCount ? currentCount - 1 : 0;
169
- return currentCount ?? 0;
170
- }
171
- // TODO why do we have this here and on TransformData? Can RegisteredAnimationInfo not cache this value?
172
- // TODO we probably want to assert here that this is the same value on all nodes
173
- getStartTime01(root, clip) {
174
- const targets = this.rootTargetMap.get(root);
175
- if (!targets)
176
- return 0;
177
- const transformDatas = this.dict.get(targets[0]);
178
- if (!transformDatas) {
179
- console.error("Trying to get start time for root that has no animation data", root, clip, ...this.dict);
180
- return 0;
181
- }
182
- let currentStartTime = 0;
183
- for (let i = 0; i < transformDatas.length; i++) {
184
- if (transformDatas[i].clip === clip)
185
- break;
186
- currentStartTime += transformDatas[i].getDuration() + TransformData.animationDurationPadding;
187
- }
188
- return currentStartTime;
189
- }
190
- // The same clip could be registered for different roots. All of them need written animation data then.
191
- // The same root could have multiple clips registered to it.
192
- registerAnimation(root, clip) {
193
- if (!clip || !root)
194
- return null;
195
- if (!this.rootTargetMap.has(root))
196
- this.rootTargetMap.set(root, []);
197
- // if we registered that exact pair already, just return the info
198
- // no proper tuples in JavaScript, but we can use the uuids for a unique key here
199
- const hash = root.uuid + clip.uuid;
200
- if (this.rootAndClipToRegisteredAnimationMap.has(hash)) {
201
- return this.rootAndClipToRegisteredAnimationMap.get(hash);
202
- }
203
- if (debug)
204
- console.log("registerAnimation", root, clip);
205
- // When injecting a rest clip, the rest clip has ALL animated nodes as targets.
206
- // So all other nodes will already have at least one animated clip registered, and their own
207
- // animations need to start at index 1. Otherwise we're getting overlap where everything is
208
- // in animation 0 and some data overrides each other incorrectly.
209
- // When we don't inject a rest clip, we start at 0.
210
- const startIndex = this.injectRestPoses ? 1 : 0;
211
- const currentCount = this.rootToRegisteredClipCount.get(root) ?? startIndex;
212
- const targets = this.rootTargetMap.get(root);
213
- const unregisteredNodesForThisClip = new Set(targets);
214
- if (clip.tracks) {
215
- for (const track of clip.tracks) {
216
- const parsedPath = PropertyBinding.parseTrackName(track.name);
217
- const animationTarget = PropertyBinding.findNode(root, parsedPath.nodeName);
218
- if (!animationTarget) {
219
- console.warn("no object found for track", track.name, "using " + root.name + " instead");
220
- continue;
221
- // // if no object was found it might be that we have a component that references an animation clip but wants to target another object
222
- // // in that case UnityGLTF writes the name of the component as track targets because it doesnt know of the intented target
223
- // animationTarget = root;
224
- }
225
- if (!this.dict.has(animationTarget)) {
226
- this.dict.set(animationTarget, []);
227
- }
228
- const transformDataForTarget = this.dict.get(animationTarget);
229
- if (!transformDataForTarget)
230
- continue;
231
- // this node has animation data for this clip – no need for additional padding
232
- unregisteredNodesForThisClip.delete(animationTarget);
233
- // Since we're interleaving animations, we need to ensure that for the same root,
234
- // all clips that "touch" it are written in the same order for all animated nodes.
235
- // this means we need to pad the TransformData array with empty entries when a particular
236
- // node inside that root is not animated by a particular clip.
237
- // It also means that when we encounter a clip that contains animation data for a new node,
238
- // We need to pad that one's array as well so it starts at the same point.
239
- // TODO most likely doesn't work for overlapping clips (clips where a root is a child of another root)
240
- // TODO in that case we may need to pad globally, not per root
241
- // check if we have a rest pose already
242
- if (this.injectRestPoses && !transformDataForTarget[0]) {
243
- const model = new TransformData(null, animationTarget, undefined);
244
- transformDataForTarget[0] = model;
245
- }
246
- // These all need to be at the same index, otherwise our padding went wrong
247
- let model = transformDataForTarget[currentCount];
248
- // validation (for debugging)
249
- // let modelFoundByClip = transformDataForTarget.find(x => x.clip === clip);
250
- // let modelFoundByClipIndex = modelFoundByClip ? transformDataForTarget.indexOf(modelFoundByClip) : -1;
251
- // console.assert(model === modelFoundByClip, "We should find the same model by index and by clip; " + currentCount + " !== " + modelFoundByClipIndex);
252
- if (!model) {
253
- model = new TransformData(root, animationTarget, clip);
254
- transformDataForTarget[currentCount] = model;
255
- }
256
- model.addTrack(track);
257
- // We're keeping track of all animated nodes per root, needed for proper padding
258
- if (!targets?.includes(animationTarget))
259
- targets?.push(animationTarget);
260
- }
261
- }
262
- // add padding for nodes that are not animated by this clip
263
- for (const target of unregisteredNodesForThisClip) {
264
- const transformDataForTarget = this.dict.get(target);
265
- if (!transformDataForTarget)
266
- continue;
267
- // inject rest pose
268
- if (this.injectRestPoses && !transformDataForTarget[0]) {
269
- const model = new TransformData(null, target, undefined);
270
- transformDataForTarget[0] = model;
271
- }
272
- let model = transformDataForTarget[currentCount];
273
- if (!model) {
274
- if (debug)
275
- console.log("Adding padding clip for ", target, clip);
276
- model = new TransformData(root, target, clip);
277
- transformDataForTarget[currentCount] = model;
278
- }
279
- }
280
- // get the entry for this object.
281
- // This doesnt work if we have clips animating multiple objects
282
- const info = new RegisteredAnimationInfo(this, root, clip);
283
- this.rootAndClipToRegisteredAnimationMap.set(hash, info);
284
- this.rootToRegisteredClipCount.set(root, currentCount + 1);
285
- return info;
286
- }
287
- onAfterHierarchy(_context) {
288
- if (debug)
289
- console.log("Animation clips per animation target node", this.dict);
290
- }
291
- onAfterBuildDocument(_context) {
292
- for (const ser of this.serializers) {
293
- const parent = ser.model?.parent;
294
- const isEmptyParent = parent?.isDynamic === true;
295
- if (debugSerialization)
296
- console.log(isEmptyParent, ser.model?.parent);
297
- if (isEmptyParent) {
298
- ser.registerCallback(parent);
299
- }
300
- }
301
- }
302
- onExportObject(object, model, _context) {
303
- GameObject.foreachComponent(object, (comp) => {
304
- const c = comp;
305
- if (typeof c.createAnimation === "function") {
306
- c.createAnimation(this, model, _context);
307
- }
308
- }, false);
309
- // we need to be able to retarget serialization to empty parents before actually serializing (we do that in another callback)
310
- const ser = new SerializeAnimation(object, this.dict);
311
- this.serializers.push(ser);
312
- ser.registerCallback(model);
313
- }
314
- }
315
- class SerializeAnimation {
316
- object;
317
- dict;
318
- model = undefined;
319
- callback;
320
- constructor(object, dict) {
321
- this.object = object;
322
- this.dict = dict;
323
- }
324
- registerCallback(model) {
325
- if (this.model && this.callback) {
326
- this.model.removeEventListener("serialize", this.callback);
327
- }
328
- if (!this.callback)
329
- this.callback = this.onSerialize.bind(this);
330
- if (debugSerialization)
331
- console.log("REPARENT", model);
332
- this.model = model;
333
- this.model.addEventListener("serialize", this.callback);
334
- }
335
- skinnedMeshExport(writer, _context) {
336
- const model = this.model;
337
- const dict = this.dict;
338
- if (!model)
339
- return;
340
- if (model.skinnedMesh) {
341
- const skeleton = model.skinnedMesh.skeleton;
342
- const boneAndInverse = new Array();
343
- for (const index in skeleton.bones) {
344
- const bone = skeleton.bones[index];
345
- const inverse = skeleton.boneInverses[index];
346
- boneAndInverse.push({ bone, inverse });
347
- }
348
- for (const bone of findStructuralNodesInBoneHierarchy(skeleton.bones)) {
349
- boneAndInverse.push({ bone, inverse: bone.matrixWorld.clone().invert() });
350
- }
351
- // sort bones by path – need to be sorted in the same order as during mesh export
352
- const assumedRoot = boneAndInverse[0].bone.parent;
353
- if (!assumedRoot)
354
- console.error("No bone parent found for skinned mesh during USDZ export", model.skinnedMesh);
355
- boneAndInverse.sort((a, b) => getPathToSkeleton(a.bone, assumedRoot) > getPathToSkeleton(b.bone, assumedRoot) ? 1 : -1);
356
- function createVector3TimeSampleLines_(values) {
357
- const lines = [];
358
- for (const [frame, frameValues] of values) {
359
- let line = `${frame} : [`;
360
- const boneRotations = [];
361
- for (const v of frameValues) {
362
- boneRotations.push(`(${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
363
- }
364
- line = line.concat(boneRotations.join(', '));
365
- line = line.concat('],');
366
- lines.push(line);
367
- }
368
- return lines;
369
- }
370
- function createVector4TimeSampleLines_(rotations) {
371
- const lines = [];
372
- for (const [frame, frameRotations] of rotations) {
373
- let line = `${frame} : [`;
374
- const boneRotations = [];
375
- for (const v of frameRotations) {
376
- boneRotations.push(`(${fn(v.w)}, ${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
377
- }
378
- line = line.concat(boneRotations.join(', '));
379
- line = line.concat('],');
380
- lines.push(line);
381
- }
382
- return lines;
383
- }
384
- function getSortedFrameTimes(boneToTransformData) {
385
- // We should have a proper rectangular array,
386
- // Where for each bone we have the same number of TransformData entries.
387
- let allBonesHaveSameNumberOfTransformDataEntries = true;
388
- let numberOfEntries = undefined;
389
- for (const [bone, transformDatas] of boneToTransformData) {
390
- if (numberOfEntries === undefined)
391
- numberOfEntries = transformDatas.length;
392
- if (numberOfEntries !== transformDatas.length) {
393
- allBonesHaveSameNumberOfTransformDataEntries = false;
394
- break;
395
- }
396
- }
397
- // TODO not working yet for multiple skinned characters at the same time
398
- if (debug)
399
- console.log("Bone count: ", boneToTransformData.size, "TransformData entries per bone: ", numberOfEntries); //, ...dict);
400
- console.assert(allBonesHaveSameNumberOfTransformDataEntries, "All bones should have the same number of TransformData entries", boneToTransformData);
401
- const times = [];
402
- for (const [bone, transformDatas] of boneToTransformData) {
403
- // calculate start times from the transformDatas
404
- const startTimes = new Array();
405
- let currentStartTime = 0;
406
- for (let i = 0; i < transformDatas.length; i++) {
407
- startTimes.push(currentStartTime);
408
- currentStartTime += transformDatas[i].getDuration() + TransformData.animationDurationPadding;
409
- }
410
- for (let i = 0; i < transformDatas.length; i++) {
411
- const transformData = transformDatas[i];
412
- // const timeOffset = transformData.getStartTime(dict);
413
- const timeOffset = startTimes[i];
414
- if (times.length <= i) {
415
- times.push({ pos: [], rot: [], scale: [], timeOffset });
416
- }
417
- const perTransfromDataTimes = times[i];
418
- perTransfromDataTimes.pos.push(...transformData.getSortedTimesArray(true, false, false));
419
- perTransfromDataTimes.rot.push(...transformData.getSortedTimesArray(false, true, false));
420
- perTransfromDataTimes.scale.push(...transformData.getSortedTimesArray(false, false, true));
421
- }
422
- }
423
- for (const perTransfromDataTimes of times) {
424
- /*
425
- // TODO we're doing that in animation export as well
426
- if (!times.pos.includes(0)) times.pos.push(0);
427
- if (!times.rot.includes(0)) times.rot.push(0);
428
- if (!times.scale.includes(0)) times.scale.push(0);
429
- */
430
- // sort times so it's increasing
431
- perTransfromDataTimes.pos.sort((a, b) => a - b);
432
- perTransfromDataTimes.rot.sort((a, b) => a - b);
433
- perTransfromDataTimes.scale.sort((a, b) => a - b);
434
- // make sure time values are unique
435
- perTransfromDataTimes.pos = [...new Set(perTransfromDataTimes.pos)];
436
- perTransfromDataTimes.rot = [...new Set(perTransfromDataTimes.rot)];
437
- perTransfromDataTimes.scale = [...new Set(perTransfromDataTimes.scale)];
438
- }
439
- return times;
440
- }
441
- function createTimeSamplesObject_(data, sortedComponentFrameNumbers, bones) {
442
- const positionTimeSamples = new Map();
443
- const quaternionTimeSamples = new Map();
444
- const scaleTimeSamples = new Map();
445
- const count = sortedComponentFrameNumbers.length;
446
- // return sampled data for each bone
447
- for (const bone of bones) {
448
- const boneEntryInData = data.get(bone);
449
- let emptyTransformData = undefined;
450
- // if we have animation data for this bone, check that it's the right amount.
451
- if (boneEntryInData)
452
- console.assert(boneEntryInData.length === count, "We should have the same number of TransformData entries for each bone", boneEntryInData, sortedComponentFrameNumbers);
453
- // if we don't have animation data, create an empty one – 
454
- // it will automatically map to the rest pose, albeit inefficiently
455
- else
456
- emptyTransformData = new TransformData(null, bone, undefined);
457
- for (let i = 0; i < count; i++) {
458
- const transformData = boneEntryInData ? boneEntryInData[i] : emptyTransformData;
459
- const timeData = sortedComponentFrameNumbers[i];
460
- for (const { time, translation } of transformData.getValues(timeData.pos, true, false, false)) {
461
- const shiftedTime = time + timeData.timeOffset;
462
- const t = shiftedTime * 60;
463
- if (!positionTimeSamples.has(t))
464
- positionTimeSamples.set(t, new Array());
465
- positionTimeSamples.get(t).push(translation.clone());
466
- }
467
- for (const { time, rotation } of transformData.getValues(timeData.rot, false, true, false)) {
468
- const shiftedTime = time + timeData.timeOffset;
469
- const t = shiftedTime * 60;
470
- if (!quaternionTimeSamples.has(t))
471
- quaternionTimeSamples.set(t, new Array());
472
- quaternionTimeSamples.get(t).push(rotation.clone());
473
- }
474
- for (const { time, scale } of transformData.getValues(timeData.scale, false, false, true)) {
475
- const shiftedTime = time + timeData.timeOffset;
476
- const t = shiftedTime * 60;
477
- if (!scaleTimeSamples.has(t))
478
- scaleTimeSamples.set(t, new Array());
479
- scaleTimeSamples.get(t).push(scale.clone());
480
- }
481
- }
482
- }
483
- return {
484
- position: positionTimeSamples.size == 0 ? undefined : positionTimeSamples,
485
- quaternion: quaternionTimeSamples.size == 0 ? undefined : quaternionTimeSamples,
486
- scale: scaleTimeSamples.size == 0 ? undefined : scaleTimeSamples,
487
- };
488
- }
489
- function buildVector3Array_(array) {
490
- const lines = [];
491
- for (const v of array) {
492
- lines.push(`(${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
493
- }
494
- return lines.join(', ');
495
- }
496
- function buildVector4Array_(array) {
497
- const lines = [];
498
- for (const v of array) {
499
- lines.push(`(${fn(v.w)}, ${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
500
- }
501
- return lines.join(', ');
502
- }
503
- function getPerBoneTransformData(bones) {
504
- const boneToTransformData = new Map();
505
- if (debug) {
506
- const logData = new Array();
507
- for (const [key, val] of dict) {
508
- logData.push(key.uuid + ": " + val.length + " " + val.map(x => x.clip?.uuid.substring(0, 6)).join(" "));
509
- }
510
- console.log("getPerBoneTransformData\n" + logData.join("\n"));
511
- }
512
- for (const bone of bones) {
513
- const data = dict.get(bone);
514
- if (!data)
515
- continue;
516
- boneToTransformData.set(bone, data);
517
- }
518
- return boneToTransformData;
519
- }
520
- function createAllTimeSampleObjects(bones) {
521
- const perBoneTransformData = getPerBoneTransformData(bones);
522
- const sortedFrameNumbers = getSortedFrameTimes(perBoneTransformData);
523
- return createTimeSamplesObject_(perBoneTransformData, sortedFrameNumbers, bones);
524
- }
525
- const rest = [];
526
- const translations = [];
527
- const rotations = [];
528
- const scales = [];
529
- for (const { bone } of boneAndInverse) {
530
- rest.push(bone.matrix.clone());
531
- translations.push(bone.position);
532
- rotations.push(bone.quaternion);
533
- scales.push(bone.scale);
534
- }
535
- const bonesArray = boneAndInverse.map(x => "\"" + getPathToSkeleton(x.bone, assumedRoot) + "\"").join(', ');
536
- const bindTransforms = boneAndInverse.map(x => buildMatrix(x.inverse.clone().invert())).join(', ');
537
- writer.beginBlock(`def Skeleton "Rig"`);
538
- writer.appendLine(`uniform matrix4d[] bindTransforms = [${bindTransforms}]`);
539
- writer.appendLine(`uniform token[] joints = [${bonesArray}]`);
540
- writer.appendLine(`uniform token purpose = "guide"`);
541
- writer.appendLine(`uniform matrix4d[] restTransforms = [${rest.map(m => buildMatrix(m)).join(', ')}]`);
542
- // In glTF, transformations on the Skeleton are ignored (NODE_SKINNED_MESH_LOCAL_TRANSFORMS validator warning)
543
- // So here we also just write an identity transform.
544
- writer.appendLine(`matrix4d xformOp:transform = ${buildMatrix(new Matrix4())}`);
545
- // writer.appendLine( `matrix4d xformOp:transform = ${buildMatrix( matrix )}` );
546
- writer.appendLine(`uniform token[] xformOpOrder = ["xformOp:transform"]`);
547
- const timeSampleObjects = createAllTimeSampleObjects(boneAndInverse.map(x => x.bone));
548
- writer.beginBlock(`def SkelAnimation "_anim"`);
549
- // TODO if we include blendshapes we likely need subdivision?
550
- // writer.appendLine( `uniform token[] blendShapes` )
551
- // writer.appendLine( `float[] blendShapeWeights` )
552
- writer.appendLine(`uniform token[] joints = [${bonesArray}]`);
553
- writer.appendLine(`quatf[] rotations = [${buildVector4Array_(rotations)}]`);
554
- if (timeSampleObjects && timeSampleObjects.quaternion) {
555
- writer.beginBlock(`quatf[] rotations.timeSamples = {`, '');
556
- const rotationTimeSampleLines = createVector4TimeSampleLines_(timeSampleObjects['quaternion']);
557
- for (const line of rotationTimeSampleLines) {
558
- writer.appendLine(line);
559
- }
560
- writer.closeBlock();
561
- }
562
- writer.appendLine(`half3[] scales = [${buildVector3Array_(scales)}]`);
563
- if (timeSampleObjects && timeSampleObjects.scale) {
564
- writer.beginBlock(`half3[] scales.timeSamples = {`, '');
565
- const scaleTimeSampleLines = createVector3TimeSampleLines_(timeSampleObjects['scale']);
566
- for (const line of scaleTimeSampleLines) {
567
- writer.appendLine(line);
568
- }
569
- writer.closeBlock();
570
- }
571
- writer.appendLine(`float3[] translations = [${buildVector3Array_(translations)}]`);
572
- if (timeSampleObjects && timeSampleObjects.position) {
573
- writer.beginBlock(`float3[] translations.timeSamples = {`, '');
574
- const positionTimeSampleLines = createVector3TimeSampleLines_(timeSampleObjects['position']);
575
- for (const line of positionTimeSampleLines) {
576
- writer.appendLine(line);
577
- }
578
- writer.closeBlock();
579
- }
580
- writer.closeBlock();
581
- writer.closeBlock();
582
- }
583
- }
584
- onSerialize(writer, _context) {
585
- if (!this.model)
586
- return;
587
- this.skinnedMeshExport(writer, _context);
588
- const object = this.object;
589
- // do we have animation data for this node? if not, return
590
- const arr = this.dict.get(object);
591
- if (!arr)
592
- return;
593
- // Skinned meshes are handled separately by the method above.
594
- // They need to be handled first (before checking for animation data) because animation needs to be exported
595
- // as part of the skinned mesh and that may not be animated at all – if any bone is animated we need to export.
596
- //@ts-ignore
597
- if (object.isSkinnedMesh)
598
- return;
599
- // Excluding the concrete bone xform hierarchy animation his is mostly useful for debugging,
600
- // as otherwise we're getting a ton of extra animation data per-bone xform
601
- // TODO if this turns out to be slow/large (lots of duplicated animation data)
602
- // we can look into optimizing it, and only including both the xform hierarchy and the animation
603
- // only when we need it – when anywhere below it in the hierarchy are animated visible meshes.
604
- //@ts-ignore
605
- // if (object.isBone) return;
606
- if (debugSerialization)
607
- console.log("SERIALIZE", this.model.name, this.object.type, arr);
608
- const composedTransform = new Matrix4();
609
- writer.appendLine("matrix4d xformOp:transform.timeSamples = {");
610
- writer.indent++;
611
- // TransformData is a collection of clips (position, rotation and scale) for a particular node
612
- // We need to make sure that the same underlying animation clip ends up
613
- // at the same start time in the USD file, and that we're not getting overlaps to other clips.
614
- // That means that the same clip (transformData.clip) should end up at the same start time for all nodes.
615
- // calculate start times
616
- // calculate start times from the transformDatas
617
- const startTimes = new Array();
618
- let currentStartTime = 0;
619
- for (let i = 0; i < arr.length; i++) {
620
- startTimes.push(currentStartTime);
621
- currentStartTime += arr[i].getDuration() + TransformData.animationDurationPadding;
622
- }
623
- for (let i = 0; i < arr.length; i++) {
624
- const transformData = arr[i];
625
- if (!transformData)
626
- continue;
627
- const startTime = startTimes[i];
628
- {
629
- const timesArray = transformData.getSortedTimesArray();
630
- if (!timesArray || timesArray.length === 0) {
631
- console.error("got an animated object but no time values?", object, transformData);
632
- continue;
633
- }
634
- if (debug) {
635
- const clipName = transformData.clip?.name ?? "rest";
636
- const duration = transformData.getDuration();
637
- console.log("Write .timeSamples:", clipName, startTime, duration, arr);
638
- writer.appendLine("# " + clipName + ": start=" + (startTime * transformData.frameRate).toFixed(3) + ", length=" + (duration * transformData.frameRate).toFixed(3) + ", frames=" + transformData.getFrames());
639
- }
640
- for (const { time, translation, rotation, scale } of transformData.getValues(timesArray)) {
641
- composedTransform.compose(translation, rotation, scale);
642
- const line = `${(startTime + time) * transformData.frameRate}: ${buildMatrix(composedTransform)},`;
643
- writer.appendLine(line);
644
- }
645
- }
646
- }
647
- writer.indent--;
648
- writer.appendLine("}");
649
- }
650
- }
1
+ import { GameObject } from "../../../Component.js";
2
+ import { getParam } from "../../../../engine/engine_utils.js";
3
+ import { buildMatrix, findStructuralNodesInBoneHierarchy, usdNumberFormatting as fn, getPathToSkeleton } from "../ThreeUSDZExporter.js";
4
+ import { Matrix4, Vector3, Quaternion, PropertyBinding } from "three";
5
+ import { Animator } from "../../../Animator.js";
6
+ const debug = getParam("debugusdzanimation");
7
+ const debugSerialization = getParam("debugusdzanimationserialization");
8
+ export class RegisteredAnimationInfo {
9
+ _start;
10
+ get start() {
11
+ if (this._start === undefined) {
12
+ this._start = this.ext.getStartTime01(this.root, this.clip);
13
+ }
14
+ return this._start;
15
+ }
16
+ get duration() { return this.clip.duration; }
17
+ ext;
18
+ root;
19
+ clip;
20
+ constructor(ext, root, clip) {
21
+ this.ext = ext;
22
+ this.root = root;
23
+ this.clip = clip;
24
+ }
25
+ }
26
+ export class TransformData {
27
+ clip;
28
+ pos;
29
+ rot;
30
+ scale;
31
+ get frameRate() { return 60; }
32
+ root;
33
+ target;
34
+ duration = 0;
35
+ useRootMotion = false;
36
+ static animationDurationPadding = 1;
37
+ constructor(root, target, clip) {
38
+ this.root = root;
39
+ this.target = target;
40
+ this.clip = clip;
41
+ // this is a rest pose clip.
42
+ // we assume duration 1/60 and no tracks, and when queried for times we just return [0, duration]
43
+ if (!clip) {
44
+ this.duration = 1 / this.frameRate;
45
+ }
46
+ else {
47
+ this.duration = clip.duration;
48
+ }
49
+ const animator = GameObject.getComponent(root, Animator);
50
+ if (animator)
51
+ this.useRootMotion = animator.applyRootMotion;
52
+ }
53
+ addTrack(track) {
54
+ if (!this.clip) {
55
+ console.error("This is a rest clip but you're trying to add tracks to it – this is likely a bug");
56
+ return;
57
+ }
58
+ if (track.name.endsWith("position"))
59
+ this.pos = track;
60
+ if (track.name.endsWith("quaternion"))
61
+ this.rot = track;
62
+ if (track.name.endsWith("scale"))
63
+ this.scale = track;
64
+ }
65
+ getFrames() {
66
+ if (!this.clip)
67
+ return 2;
68
+ return Math.max(this.pos?.times?.length ?? 0, this.rot?.times?.length ?? 0, this.scale?.times?.length ?? 0);
69
+ }
70
+ getDuration() {
71
+ return this.duration;
72
+ }
73
+ getSortedTimesArray(generatePos = true, generateRot = true, generateScale = true) {
74
+ if (!this.clip)
75
+ return [0, this.duration];
76
+ const posTimesArray = this.pos?.times;
77
+ const rotTimesArray = this.rot?.times;
78
+ const scaleTimesArray = this.scale?.times;
79
+ // timesArray is the sorted union of all time values
80
+ const timesArray = [];
81
+ if (generatePos && posTimesArray)
82
+ for (const t of posTimesArray)
83
+ timesArray.push(t);
84
+ if (generateRot && rotTimesArray)
85
+ for (const t of rotTimesArray)
86
+ timesArray.push(t);
87
+ if (generateScale && scaleTimesArray)
88
+ for (const t of scaleTimesArray)
89
+ timesArray.push(t);
90
+ // we also need to make sure we have start and end times for these tracks
91
+ // TODO seems we can't get track duration from the KeyframeTracks
92
+ if (!timesArray.includes(0))
93
+ timesArray.push(0);
94
+ // sort times so it's increasing
95
+ timesArray.sort((a, b) => a - b);
96
+ // make sure time values are unique
97
+ return [...new Set(timesArray)];
98
+ }
99
+ /**
100
+ * Returns an iterator that yields the values for each time sample.
101
+ * Values are reused objects - if you want to append them to some array
102
+ * instead of processing them right away, clone() them.
103
+ * @param timesArray
104
+ * @param generatePos
105
+ * @param generateRot
106
+ * @param generateScale
107
+ */
108
+ *getValues(timesArray, generatePos = true, generateRot = true, generateScale = true) {
109
+ const translation = new Vector3();
110
+ const rotation = new Quaternion();
111
+ const scale = new Vector3(1, 1, 1);
112
+ const object = this.target;
113
+ const positionInterpolant = generatePos ? this.pos?.createInterpolant() : undefined;
114
+ const rotationInterpolant = generateRot ? this.rot?.createInterpolant() : undefined;
115
+ const scaleInterpolant = generateScale ? this.scale?.createInterpolant() : undefined;
116
+ if (!positionInterpolant)
117
+ translation.set(object.position.x, object.position.y, object.position.z);
118
+ if (!rotationInterpolant)
119
+ rotation.set(object.quaternion.x, object.quaternion.y, object.quaternion.z, object.quaternion.w);
120
+ if (!scaleInterpolant)
121
+ scale.set(object.scale.x, object.scale.y, object.scale.z);
122
+ for (let index = 0; index < timesArray.length; index++) {
123
+ const time = timesArray[index];
124
+ if (positionInterpolant) {
125
+ const pos = positionInterpolant.evaluate(time);
126
+ translation.set(pos[0], pos[1], pos[2]);
127
+ }
128
+ if (rotationInterpolant) {
129
+ const quat = rotationInterpolant.evaluate(time);
130
+ rotation.set(quat[0], quat[1], quat[2], quat[3]);
131
+ }
132
+ if (scaleInterpolant) {
133
+ const scaleVal = scaleInterpolant.evaluate(time);
134
+ scale.set(scaleVal[0], scaleVal[1], scaleVal[2]);
135
+ }
136
+ // Apply basic root motion offset – non-animated transformation data is applied to the node again.
137
+ // We're doing this because clips that animate their own root are (typically) not in world space,
138
+ // but in local space and moved to a specific spot in the world.
139
+ if (this.useRootMotion && object === this.root) {
140
+ const rootMatrix = new Matrix4();
141
+ rootMatrix.compose(translation, rotation, scale);
142
+ rootMatrix.multiply(object.matrix);
143
+ rootMatrix.decompose(translation, rotation, scale);
144
+ }
145
+ yield { time, translation, rotation, scale, index };
146
+ }
147
+ }
148
+ }
149
+ export class AnimationExtension {
150
+ get extensionName() { return "animation"; }
151
+ dict = new Map();
152
+ rootTargetMap = new Map();
153
+ rootAndClipToRegisteredAnimationMap = new Map();
154
+ rootToRegisteredClipCount = new Map();
155
+ serializers = [];
156
+ // determines if we inject a rest pose clip for each root - only makes sense for QuickLook
157
+ injectRestPoses = false;
158
+ // determines if we inject a PlayAnimationOnClick component with "scenestart" trigger - only makes sense for QuickLook
159
+ injectImplicitBehaviours = false;
160
+ constructor(quickLookCompatible) {
161
+ this.injectRestPoses = quickLookCompatible;
162
+ this.injectImplicitBehaviours = quickLookCompatible;
163
+ }
164
+ getClipCount(root) {
165
+ // don't count the rest pose
166
+ let currentCount = this.rootToRegisteredClipCount.get(root);
167
+ if (this.injectRestPoses)
168
+ currentCount = currentCount ? currentCount - 1 : 0;
169
+ return currentCount ?? 0;
170
+ }
171
+ // TODO why do we have this here and on TransformData? Can RegisteredAnimationInfo not cache this value?
172
+ // TODO we probably want to assert here that this is the same value on all nodes
173
+ getStartTime01(root, clip) {
174
+ const targets = this.rootTargetMap.get(root);
175
+ if (!targets)
176
+ return 0;
177
+ const transformDatas = this.dict.get(targets[0]);
178
+ if (!transformDatas) {
179
+ console.error("Trying to get start time for root that has no animation data", root, clip, ...this.dict);
180
+ return 0;
181
+ }
182
+ let currentStartTime = 0;
183
+ for (let i = 0; i < transformDatas.length; i++) {
184
+ if (transformDatas[i].clip === clip)
185
+ break;
186
+ currentStartTime += transformDatas[i].getDuration() + TransformData.animationDurationPadding;
187
+ }
188
+ return currentStartTime;
189
+ }
190
+ // The same clip could be registered for different roots. All of them need written animation data then.
191
+ // The same root could have multiple clips registered to it.
192
+ registerAnimation(root, clip) {
193
+ if (!clip || !root)
194
+ return null;
195
+ if (!this.rootTargetMap.has(root))
196
+ this.rootTargetMap.set(root, []);
197
+ // if we registered that exact pair already, just return the info
198
+ // no proper tuples in JavaScript, but we can use the uuids for a unique key here
199
+ const hash = root.uuid + clip.uuid;
200
+ if (this.rootAndClipToRegisteredAnimationMap.has(hash)) {
201
+ return this.rootAndClipToRegisteredAnimationMap.get(hash);
202
+ }
203
+ if (debug)
204
+ console.log("registerAnimation", root, clip);
205
+ // When injecting a rest clip, the rest clip has ALL animated nodes as targets.
206
+ // So all other nodes will already have at least one animated clip registered, and their own
207
+ // animations need to start at index 1. Otherwise we're getting overlap where everything is
208
+ // in animation 0 and some data overrides each other incorrectly.
209
+ // When we don't inject a rest clip, we start at 0.
210
+ const startIndex = this.injectRestPoses ? 1 : 0;
211
+ const currentCount = this.rootToRegisteredClipCount.get(root) ?? startIndex;
212
+ const targets = this.rootTargetMap.get(root);
213
+ const unregisteredNodesForThisClip = new Set(targets);
214
+ if (clip.tracks) {
215
+ for (const track of clip.tracks) {
216
+ const parsedPath = PropertyBinding.parseTrackName(track.name);
217
+ const animationTarget = PropertyBinding.findNode(root, parsedPath.nodeName);
218
+ if (!animationTarget) {
219
+ console.warn("no object found for track", track.name, "using " + root.name + " instead");
220
+ continue;
221
+ // // if no object was found it might be that we have a component that references an animation clip but wants to target another object
222
+ // // in that case UnityGLTF writes the name of the component as track targets because it doesnt know of the intented target
223
+ // animationTarget = root;
224
+ }
225
+ if (!this.dict.has(animationTarget)) {
226
+ this.dict.set(animationTarget, []);
227
+ }
228
+ const transformDataForTarget = this.dict.get(animationTarget);
229
+ if (!transformDataForTarget)
230
+ continue;
231
+ // this node has animation data for this clip – no need for additional padding
232
+ unregisteredNodesForThisClip.delete(animationTarget);
233
+ // Since we're interleaving animations, we need to ensure that for the same root,
234
+ // all clips that "touch" it are written in the same order for all animated nodes.
235
+ // this means we need to pad the TransformData array with empty entries when a particular
236
+ // node inside that root is not animated by a particular clip.
237
+ // It also means that when we encounter a clip that contains animation data for a new node,
238
+ // We need to pad that one's array as well so it starts at the same point.
239
+ // TODO most likely doesn't work for overlapping clips (clips where a root is a child of another root)
240
+ // TODO in that case we may need to pad globally, not per root
241
+ // check if we have a rest pose already
242
+ if (this.injectRestPoses && !transformDataForTarget[0]) {
243
+ const model = new TransformData(null, animationTarget, undefined);
244
+ transformDataForTarget[0] = model;
245
+ }
246
+ // These all need to be at the same index, otherwise our padding went wrong
247
+ let model = transformDataForTarget[currentCount];
248
+ // validation (for debugging)
249
+ // let modelFoundByClip = transformDataForTarget.find(x => x.clip === clip);
250
+ // let modelFoundByClipIndex = modelFoundByClip ? transformDataForTarget.indexOf(modelFoundByClip) : -1;
251
+ // console.assert(model === modelFoundByClip, "We should find the same model by index and by clip; " + currentCount + " !== " + modelFoundByClipIndex);
252
+ if (!model) {
253
+ model = new TransformData(root, animationTarget, clip);
254
+ transformDataForTarget[currentCount] = model;
255
+ }
256
+ model.addTrack(track);
257
+ // We're keeping track of all animated nodes per root, needed for proper padding
258
+ if (!targets?.includes(animationTarget))
259
+ targets?.push(animationTarget);
260
+ }
261
+ }
262
+ // add padding for nodes that are not animated by this clip
263
+ for (const target of unregisteredNodesForThisClip) {
264
+ const transformDataForTarget = this.dict.get(target);
265
+ if (!transformDataForTarget)
266
+ continue;
267
+ // inject rest pose
268
+ if (this.injectRestPoses && !transformDataForTarget[0]) {
269
+ const model = new TransformData(null, target, undefined);
270
+ transformDataForTarget[0] = model;
271
+ }
272
+ let model = transformDataForTarget[currentCount];
273
+ if (!model) {
274
+ if (debug)
275
+ console.log("Adding padding clip for ", target, clip);
276
+ model = new TransformData(root, target, clip);
277
+ transformDataForTarget[currentCount] = model;
278
+ }
279
+ }
280
+ // get the entry for this object.
281
+ // This doesnt work if we have clips animating multiple objects
282
+ const info = new RegisteredAnimationInfo(this, root, clip);
283
+ this.rootAndClipToRegisteredAnimationMap.set(hash, info);
284
+ this.rootToRegisteredClipCount.set(root, currentCount + 1);
285
+ return info;
286
+ }
287
+ onAfterHierarchy(_context) {
288
+ if (debug)
289
+ console.log("Animation clips per animation target node", this.dict);
290
+ }
291
+ onAfterBuildDocument(_context) {
292
+ for (const ser of this.serializers) {
293
+ const parent = ser.model?.parent;
294
+ const isEmptyParent = parent?.isDynamic === true;
295
+ if (debugSerialization)
296
+ console.log(isEmptyParent, ser.model?.parent);
297
+ if (isEmptyParent) {
298
+ ser.registerCallback(parent);
299
+ }
300
+ }
301
+ }
302
+ onExportObject(object, model, _context) {
303
+ GameObject.foreachComponent(object, (comp) => {
304
+ const c = comp;
305
+ if (typeof c.createAnimation === "function") {
306
+ c.createAnimation(this, model, _context);
307
+ }
308
+ }, false);
309
+ // we need to be able to retarget serialization to empty parents before actually serializing (we do that in another callback)
310
+ const ser = new SerializeAnimation(object, this.dict);
311
+ this.serializers.push(ser);
312
+ ser.registerCallback(model);
313
+ }
314
+ }
315
+ class SerializeAnimation {
316
+ object;
317
+ dict;
318
+ model = undefined;
319
+ callback;
320
+ constructor(object, dict) {
321
+ this.object = object;
322
+ this.dict = dict;
323
+ }
324
+ registerCallback(model) {
325
+ if (this.model && this.callback) {
326
+ this.model.removeEventListener("serialize", this.callback);
327
+ }
328
+ if (!this.callback)
329
+ this.callback = this.onSerialize.bind(this);
330
+ if (debugSerialization)
331
+ console.log("REPARENT", model);
332
+ this.model = model;
333
+ this.model.addEventListener("serialize", this.callback);
334
+ }
335
+ skinnedMeshExport(writer, _context) {
336
+ const model = this.model;
337
+ const dict = this.dict;
338
+ if (!model)
339
+ return;
340
+ if (model.skinnedMesh) {
341
+ const skeleton = model.skinnedMesh.skeleton;
342
+ const boneAndInverse = new Array();
343
+ for (const index in skeleton.bones) {
344
+ const bone = skeleton.bones[index];
345
+ const inverse = skeleton.boneInverses[index];
346
+ boneAndInverse.push({ bone, inverse });
347
+ }
348
+ for (const bone of findStructuralNodesInBoneHierarchy(skeleton.bones)) {
349
+ boneAndInverse.push({ bone, inverse: bone.matrixWorld.clone().invert() });
350
+ }
351
+ // sort bones by path – need to be sorted in the same order as during mesh export
352
+ const assumedRoot = boneAndInverse[0].bone.parent;
353
+ if (!assumedRoot)
354
+ console.error("No bone parent found for skinned mesh during USDZ export", model.skinnedMesh);
355
+ boneAndInverse.sort((a, b) => getPathToSkeleton(a.bone, assumedRoot) > getPathToSkeleton(b.bone, assumedRoot) ? 1 : -1);
356
+ function createVector3TimeSampleLines_(values) {
357
+ const lines = [];
358
+ for (const [frame, frameValues] of values) {
359
+ let line = `${frame} : [`;
360
+ const boneRotations = [];
361
+ for (const v of frameValues) {
362
+ boneRotations.push(`(${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
363
+ }
364
+ line = line.concat(boneRotations.join(', '));
365
+ line = line.concat('],');
366
+ lines.push(line);
367
+ }
368
+ return lines;
369
+ }
370
+ function createVector4TimeSampleLines_(rotations) {
371
+ const lines = [];
372
+ for (const [frame, frameRotations] of rotations) {
373
+ let line = `${frame} : [`;
374
+ const boneRotations = [];
375
+ for (const v of frameRotations) {
376
+ boneRotations.push(`(${fn(v.w)}, ${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
377
+ }
378
+ line = line.concat(boneRotations.join(', '));
379
+ line = line.concat('],');
380
+ lines.push(line);
381
+ }
382
+ return lines;
383
+ }
384
+ function getSortedFrameTimes(boneToTransformData) {
385
+ // We should have a proper rectangular array,
386
+ // Where for each bone we have the same number of TransformData entries.
387
+ let allBonesHaveSameNumberOfTransformDataEntries = true;
388
+ let numberOfEntries = undefined;
389
+ for (const [bone, transformDatas] of boneToTransformData) {
390
+ if (numberOfEntries === undefined)
391
+ numberOfEntries = transformDatas.length;
392
+ if (numberOfEntries !== transformDatas.length) {
393
+ allBonesHaveSameNumberOfTransformDataEntries = false;
394
+ break;
395
+ }
396
+ }
397
+ // TODO not working yet for multiple skinned characters at the same time
398
+ if (debug)
399
+ console.log("Bone count: ", boneToTransformData.size, "TransformData entries per bone: ", numberOfEntries); //, ...dict);
400
+ console.assert(allBonesHaveSameNumberOfTransformDataEntries, "All bones should have the same number of TransformData entries", boneToTransformData);
401
+ const times = [];
402
+ for (const [bone, transformDatas] of boneToTransformData) {
403
+ // calculate start times from the transformDatas
404
+ const startTimes = new Array();
405
+ let currentStartTime = 0;
406
+ for (let i = 0; i < transformDatas.length; i++) {
407
+ startTimes.push(currentStartTime);
408
+ currentStartTime += transformDatas[i].getDuration() + TransformData.animationDurationPadding;
409
+ }
410
+ for (let i = 0; i < transformDatas.length; i++) {
411
+ const transformData = transformDatas[i];
412
+ // const timeOffset = transformData.getStartTime(dict);
413
+ const timeOffset = startTimes[i];
414
+ if (times.length <= i) {
415
+ times.push({ pos: [], rot: [], scale: [], timeOffset });
416
+ }
417
+ const perTransfromDataTimes = times[i];
418
+ perTransfromDataTimes.pos.push(...transformData.getSortedTimesArray(true, false, false));
419
+ perTransfromDataTimes.rot.push(...transformData.getSortedTimesArray(false, true, false));
420
+ perTransfromDataTimes.scale.push(...transformData.getSortedTimesArray(false, false, true));
421
+ }
422
+ }
423
+ for (const perTransfromDataTimes of times) {
424
+ /*
425
+ // TODO we're doing that in animation export as well
426
+ if (!times.pos.includes(0)) times.pos.push(0);
427
+ if (!times.rot.includes(0)) times.rot.push(0);
428
+ if (!times.scale.includes(0)) times.scale.push(0);
429
+ */
430
+ // sort times so it's increasing
431
+ perTransfromDataTimes.pos.sort((a, b) => a - b);
432
+ perTransfromDataTimes.rot.sort((a, b) => a - b);
433
+ perTransfromDataTimes.scale.sort((a, b) => a - b);
434
+ // make sure time values are unique
435
+ perTransfromDataTimes.pos = [...new Set(perTransfromDataTimes.pos)];
436
+ perTransfromDataTimes.rot = [...new Set(perTransfromDataTimes.rot)];
437
+ perTransfromDataTimes.scale = [...new Set(perTransfromDataTimes.scale)];
438
+ }
439
+ return times;
440
+ }
441
+ function createTimeSamplesObject_(data, sortedComponentFrameNumbers, bones) {
442
+ const positionTimeSamples = new Map();
443
+ const quaternionTimeSamples = new Map();
444
+ const scaleTimeSamples = new Map();
445
+ const count = sortedComponentFrameNumbers.length;
446
+ // return sampled data for each bone
447
+ for (const bone of bones) {
448
+ const boneEntryInData = data.get(bone);
449
+ let emptyTransformData = undefined;
450
+ // if we have animation data for this bone, check that it's the right amount.
451
+ if (boneEntryInData)
452
+ console.assert(boneEntryInData.length === count, "We should have the same number of TransformData entries for each bone", boneEntryInData, sortedComponentFrameNumbers);
453
+ // if we don't have animation data, create an empty one – 
454
+ // it will automatically map to the rest pose, albeit inefficiently
455
+ else
456
+ emptyTransformData = new TransformData(null, bone, undefined);
457
+ for (let i = 0; i < count; i++) {
458
+ const transformData = boneEntryInData ? boneEntryInData[i] : emptyTransformData;
459
+ const timeData = sortedComponentFrameNumbers[i];
460
+ for (const { time, translation } of transformData.getValues(timeData.pos, true, false, false)) {
461
+ const shiftedTime = time + timeData.timeOffset;
462
+ const t = shiftedTime * 60;
463
+ if (!positionTimeSamples.has(t))
464
+ positionTimeSamples.set(t, new Array());
465
+ positionTimeSamples.get(t).push(translation.clone());
466
+ }
467
+ for (const { time, rotation } of transformData.getValues(timeData.rot, false, true, false)) {
468
+ const shiftedTime = time + timeData.timeOffset;
469
+ const t = shiftedTime * 60;
470
+ if (!quaternionTimeSamples.has(t))
471
+ quaternionTimeSamples.set(t, new Array());
472
+ quaternionTimeSamples.get(t).push(rotation.clone());
473
+ }
474
+ for (const { time, scale } of transformData.getValues(timeData.scale, false, false, true)) {
475
+ const shiftedTime = time + timeData.timeOffset;
476
+ const t = shiftedTime * 60;
477
+ if (!scaleTimeSamples.has(t))
478
+ scaleTimeSamples.set(t, new Array());
479
+ scaleTimeSamples.get(t).push(scale.clone());
480
+ }
481
+ }
482
+ }
483
+ return {
484
+ position: positionTimeSamples.size == 0 ? undefined : positionTimeSamples,
485
+ quaternion: quaternionTimeSamples.size == 0 ? undefined : quaternionTimeSamples,
486
+ scale: scaleTimeSamples.size == 0 ? undefined : scaleTimeSamples,
487
+ };
488
+ }
489
+ function buildVector3Array_(array) {
490
+ const lines = [];
491
+ for (const v of array) {
492
+ lines.push(`(${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
493
+ }
494
+ return lines.join(', ');
495
+ }
496
+ function buildVector4Array_(array) {
497
+ const lines = [];
498
+ for (const v of array) {
499
+ lines.push(`(${fn(v.w)}, ${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
500
+ }
501
+ return lines.join(', ');
502
+ }
503
+ function getPerBoneTransformData(bones) {
504
+ const boneToTransformData = new Map();
505
+ if (debug) {
506
+ const logData = new Array();
507
+ for (const [key, val] of dict) {
508
+ logData.push(key.uuid + ": " + val.length + " " + val.map(x => x.clip?.uuid.substring(0, 6)).join(" "));
509
+ }
510
+ console.log("getPerBoneTransformData\n" + logData.join("\n"));
511
+ }
512
+ for (const bone of bones) {
513
+ const data = dict.get(bone);
514
+ if (!data)
515
+ continue;
516
+ boneToTransformData.set(bone, data);
517
+ }
518
+ return boneToTransformData;
519
+ }
520
+ function createAllTimeSampleObjects(bones) {
521
+ const perBoneTransformData = getPerBoneTransformData(bones);
522
+ const sortedFrameNumbers = getSortedFrameTimes(perBoneTransformData);
523
+ return createTimeSamplesObject_(perBoneTransformData, sortedFrameNumbers, bones);
524
+ }
525
+ const rest = [];
526
+ const translations = [];
527
+ const rotations = [];
528
+ const scales = [];
529
+ for (const { bone } of boneAndInverse) {
530
+ rest.push(bone.matrix.clone());
531
+ translations.push(bone.position);
532
+ rotations.push(bone.quaternion);
533
+ scales.push(bone.scale);
534
+ }
535
+ const bonesArray = boneAndInverse.map(x => "\"" + getPathToSkeleton(x.bone, assumedRoot) + "\"").join(', ');
536
+ const bindTransforms = boneAndInverse.map(x => buildMatrix(x.inverse.clone().invert())).join(', ');
537
+ writer.beginBlock(`def Skeleton "Rig"`);
538
+ writer.appendLine(`uniform matrix4d[] bindTransforms = [${bindTransforms}]`);
539
+ writer.appendLine(`uniform token[] joints = [${bonesArray}]`);
540
+ writer.appendLine(`uniform token purpose = "guide"`);
541
+ writer.appendLine(`uniform matrix4d[] restTransforms = [${rest.map(m => buildMatrix(m)).join(', ')}]`);
542
+ // In glTF, transformations on the Skeleton are ignored (NODE_SKINNED_MESH_LOCAL_TRANSFORMS validator warning)
543
+ // So here we also just write an identity transform.
544
+ writer.appendLine(`matrix4d xformOp:transform = ${buildMatrix(new Matrix4())}`);
545
+ // writer.appendLine( `matrix4d xformOp:transform = ${buildMatrix( matrix )}` );
546
+ writer.appendLine(`uniform token[] xformOpOrder = ["xformOp:transform"]`);
547
+ const timeSampleObjects = createAllTimeSampleObjects(boneAndInverse.map(x => x.bone));
548
+ writer.beginBlock(`def SkelAnimation "_anim"`);
549
+ // TODO if we include blendshapes we likely need subdivision?
550
+ // writer.appendLine( `uniform token[] blendShapes` )
551
+ // writer.appendLine( `float[] blendShapeWeights` )
552
+ writer.appendLine(`uniform token[] joints = [${bonesArray}]`);
553
+ writer.appendLine(`quatf[] rotations = [${buildVector4Array_(rotations)}]`);
554
+ if (timeSampleObjects && timeSampleObjects.quaternion) {
555
+ writer.beginBlock(`quatf[] rotations.timeSamples = {`, '');
556
+ const rotationTimeSampleLines = createVector4TimeSampleLines_(timeSampleObjects['quaternion']);
557
+ for (const line of rotationTimeSampleLines) {
558
+ writer.appendLine(line);
559
+ }
560
+ writer.closeBlock();
561
+ }
562
+ writer.appendLine(`half3[] scales = [${buildVector3Array_(scales)}]`);
563
+ if (timeSampleObjects && timeSampleObjects.scale) {
564
+ writer.beginBlock(`half3[] scales.timeSamples = {`, '');
565
+ const scaleTimeSampleLines = createVector3TimeSampleLines_(timeSampleObjects['scale']);
566
+ for (const line of scaleTimeSampleLines) {
567
+ writer.appendLine(line);
568
+ }
569
+ writer.closeBlock();
570
+ }
571
+ writer.appendLine(`float3[] translations = [${buildVector3Array_(translations)}]`);
572
+ if (timeSampleObjects && timeSampleObjects.position) {
573
+ writer.beginBlock(`float3[] translations.timeSamples = {`, '');
574
+ const positionTimeSampleLines = createVector3TimeSampleLines_(timeSampleObjects['position']);
575
+ for (const line of positionTimeSampleLines) {
576
+ writer.appendLine(line);
577
+ }
578
+ writer.closeBlock();
579
+ }
580
+ writer.closeBlock();
581
+ writer.closeBlock();
582
+ }
583
+ }
584
+ onSerialize(writer, _context) {
585
+ if (!this.model)
586
+ return;
587
+ this.skinnedMeshExport(writer, _context);
588
+ const object = this.object;
589
+ // do we have animation data for this node? if not, return
590
+ const arr = this.dict.get(object);
591
+ if (!arr)
592
+ return;
593
+ // Skinned meshes are handled separately by the method above.
594
+ // They need to be handled first (before checking for animation data) because animation needs to be exported
595
+ // as part of the skinned mesh and that may not be animated at all – if any bone is animated we need to export.
596
+ //@ts-ignore
597
+ if (object.isSkinnedMesh)
598
+ return;
599
+ // Excluding the concrete bone xform hierarchy animation his is mostly useful for debugging,
600
+ // as otherwise we're getting a ton of extra animation data per-bone xform
601
+ // TODO if this turns out to be slow/large (lots of duplicated animation data)
602
+ // we can look into optimizing it, and only including both the xform hierarchy and the animation
603
+ // only when we need it – when anywhere below it in the hierarchy are animated visible meshes.
604
+ //@ts-ignore
605
+ // if (object.isBone) return;
606
+ if (debugSerialization)
607
+ console.log("SERIALIZE", this.model.name, this.object.type, arr);
608
+ const composedTransform = new Matrix4();
609
+ writer.appendLine("matrix4d xformOp:transform.timeSamples = {");
610
+ writer.indent++;
611
+ // TransformData is a collection of clips (position, rotation and scale) for a particular node
612
+ // We need to make sure that the same underlying animation clip ends up
613
+ // at the same start time in the USD file, and that we're not getting overlaps to other clips.
614
+ // That means that the same clip (transformData.clip) should end up at the same start time for all nodes.
615
+ // calculate start times
616
+ // calculate start times from the transformDatas
617
+ const startTimes = new Array();
618
+ let currentStartTime = 0;
619
+ for (let i = 0; i < arr.length; i++) {
620
+ startTimes.push(currentStartTime);
621
+ currentStartTime += arr[i].getDuration() + TransformData.animationDurationPadding;
622
+ }
623
+ for (let i = 0; i < arr.length; i++) {
624
+ const transformData = arr[i];
625
+ if (!transformData)
626
+ continue;
627
+ const startTime = startTimes[i];
628
+ {
629
+ const timesArray = transformData.getSortedTimesArray();
630
+ if (!timesArray || timesArray.length === 0) {
631
+ console.error("got an animated object but no time values?", object, transformData);
632
+ continue;
633
+ }
634
+ if (debug) {
635
+ const clipName = transformData.clip?.name ?? "rest";
636
+ const duration = transformData.getDuration();
637
+ console.log("Write .timeSamples:", clipName, startTime, duration, arr);
638
+ writer.appendLine("# " + clipName + ": start=" + (startTime * transformData.frameRate).toFixed(3) + ", length=" + (duration * transformData.frameRate).toFixed(3) + ", frames=" + transformData.getFrames());
639
+ }
640
+ for (const { time, translation, rotation, scale } of transformData.getValues(timesArray)) {
641
+ composedTransform.compose(translation, rotation, scale);
642
+ const line = `${(startTime + time) * transformData.frameRate}: ${buildMatrix(composedTransform)},`;
643
+ writer.appendLine(line);
644
+ }
645
+ }
646
+ }
647
+ writer.indent--;
648
+ writer.appendLine("}");
649
+ }
650
+ }
651
651
  //# sourceMappingURL=Animation.js.map