@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
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  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
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  709. package/src/engine-components/SphereCollider.ts +1 -1
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  849. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,1168 +1,1168 @@
1
- import { BoxHelper, BufferGeometry, Color, Euler, Group, type Intersection, Layers, Line, LineBasicMaterial, Material, Mesh, MeshBasicMaterial, Object3D, PerspectiveCamera, Quaternion, Ray, SphereGeometry, Vector2, Vector3 } from "three";
2
- import { OculusHandModel } from 'three/examples/jsm/webxr/OculusHandModel.js';
3
- import { OculusHandPointerModel } from 'three/examples/jsm/webxr/OculusHandPointerModel.js';
4
- import { XRControllerModel, XRControllerModelFactory } from 'three/examples/jsm/webxr/XRControllerModelFactory.js';
5
- import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
6
-
7
- import { InstancingUtil } from "../../engine/engine_instancing.js";
8
- import { Mathf } from "../../engine/engine_math.js";
9
- import { RaycastOptions } from "../../engine/engine_physics.js";
10
- import { getWorldPosition, getWorldQuaternion, setWorldPosition, setWorldQuaternion } from "../../engine/engine_three_utils.js";
11
- import { getParam, resolveUrl } from "../../engine/engine_utils.js";
12
- import { addDracoAndKTX2Loaders } from "../../engine/engine_loaders.js";
13
-
14
- import { Avatar_POI } from "../avatar/Avatar_Brain_LookAt.js";
15
- import { Behaviour, GameObject } from "../Component.js";
16
- import { Interactable, UsageMarker } from "../Interactable.js";
17
- import { Rigidbody } from "../RigidBody.js";
18
- import { SyncedTransform } from "../SyncedTransform.js";
19
- import { UIRaycastUtils } from "../ui/RaycastUtils.js";
20
- import { WebXR } from "./WebXR.js";
21
- import { XRRig } from "./WebXRRig.js";
22
- import { InputEvents, NEPointerEvent, PointerType } from "../../engine/engine_input.js";
23
-
24
- const debug = getParam("debugwebxrcontroller");
25
-
26
- export enum ControllerType {
27
- PhysicalDevice = 0,
28
- Touch = 1,
29
- }
30
-
31
- export enum ControllerEvents {
32
- SelectStart = "select-start",
33
- SelectEnd = "select-end",
34
- Update = "update",
35
- }
36
-
37
- export class TeleportTarget extends Behaviour {
38
-
39
- }
40
-
41
- export class WebXRController extends Behaviour {
42
-
43
- public static Factory: XRControllerModelFactory = new XRControllerModelFactory();
44
-
45
- private static raycastColor: Color = new Color(.9, .3, .3);
46
- private static raycastNoHitColor: Color = new Color(.6, .6, .6);
47
- private static geometry = new BufferGeometry().setFromPoints([new Vector3(0, 0, 0), new Vector3(0, 0, -1)]);
48
- private static handModels: { [index: number]: OculusHandPointerModel } = {};
49
-
50
- private static CreateRaycastLine(): Line {
51
- const line = new Line(this.geometry);
52
- const mat = line.material as LineBasicMaterial;
53
- mat.color = this.raycastColor;
54
- // mat.linewidth = 10;
55
- line.layers.set(2);
56
- line.name = 'line';
57
- line.scale.z = 1;
58
- return line;
59
- }
60
-
61
- private static CreateRaycastHitPoint(): Mesh {
62
- const geometry = new SphereGeometry(.5, 22, 22);
63
- const material = new MeshBasicMaterial({ color: this.raycastColor });
64
- const sphere = new Mesh(geometry, material);
65
- sphere.visible = false;
66
- sphere.layers.set(2);
67
- return sphere;
68
- }
69
-
70
- public static Create(owner: WebXR, index: number, addTo: GameObject, type: ControllerType): WebXRController {
71
- const ctrl = addTo ? GameObject.addNewComponent(addTo, WebXRController, false) : new WebXRController();
72
-
73
- ctrl.webXR = owner;
74
- ctrl.index = index;
75
- ctrl.type = type;
76
-
77
- const context = owner.context;
78
- // from https://github.com/mrdoob/js/blob/master/examples/webxr_vr_dragging.html
79
- // controllers
80
- ctrl.controller = context.renderer.xr.getController(index);
81
- ctrl.controllerGrip = context.renderer.xr.getControllerGrip(index);
82
- ctrl.controllerModel = this.Factory.createControllerModel(ctrl.controller);
83
- ctrl.controllerGrip.add(ctrl.controllerModel);
84
-
85
- ctrl.hand = context.renderer.xr.getHand(index);
86
-
87
- const loader = new GLTFLoader();
88
- addDracoAndKTX2Loaders(loader, context);
89
- if (ctrl.webXR.handModelPath && ctrl.webXR.handModelPath !== "")
90
- loader.setPath(resolveUrl(owner.sourceId, ctrl.webXR.handModelPath));
91
- else
92
- // from XRHandMeshModel.js
93
- loader.setPath('https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/generic-hand/');
94
- //@ts-ignore
95
- const hand = new OculusHandModel(ctrl.hand, loader);
96
-
97
- ctrl.hand.add(hand);
98
- ctrl.hand.traverse(x => x.layers.set(2));
99
-
100
- ctrl.handPointerModel = new OculusHandPointerModel(ctrl.hand, ctrl.controller);
101
-
102
-
103
- // TODO remove all these once https://github.com/mrdoob/js/pull/23279 lands
104
- ctrl.controller.addEventListener('connected', (_) => {
105
- ctrl.setControllerLayers(ctrl.controllerModel, 2);
106
- ctrl.setControllerLayers(ctrl.controllerGrip, 2);
107
- ctrl.setControllerLayers(ctrl.hand, 2);
108
- setTimeout(() => {
109
- ctrl.setControllerLayers(ctrl.controllerModel, 2);
110
- ctrl.setControllerLayers(ctrl.controllerGrip, 2);
111
- ctrl.setControllerLayers(ctrl.hand, 2);
112
- }, 1000);
113
- });
114
-
115
- // TODO: unsubscribe! this should be moved into onenable and ondisable!
116
- // TODO remove all these once https://github.com/mrdoob/js/pull/23279 lands
117
- ctrl.hand.addEventListener('connected', (event) => {
118
- const xrInputSource = event.data;
119
- if (xrInputSource.hand) {
120
- if (owner.Rig) owner.Rig.add(ctrl.hand);
121
- ctrl.type = ControllerType.PhysicalDevice;
122
- ctrl.handPointerModel.traverse(x => x.layers.set(2)); // ignore raycast
123
- ctrl.handPointerModel.pointerObject?.traverse(x => x.layers.set(2));
124
-
125
- // when exiting and re-entering xr the joints are not parented to the hand anymore
126
- // this is a workaround to fix that temporarely
127
- // see https://github.com/needle-tools/needle-tiny-playground/issues/123
128
- const jnts = ctrl.hand["joints"];
129
- if (jnts) {
130
- for (const key of Object.keys(jnts)) {
131
- const joint = jnts[key];
132
- if (joint.parent) continue;
133
- ctrl.hand.add(joint);
134
- }
135
- }
136
- }
137
- });
138
-
139
- return ctrl;
140
- }
141
-
142
- // TODO: replace with component events
143
- public static addEventListener(evt: ControllerEvents, callback: (controller: WebXRController, args: any) => void) {
144
- const list = this.eventSubs[evt] ?? [];
145
- list.push(callback);
146
- this.eventSubs[evt] = list;
147
- }
148
-
149
- // TODO: replace with component events
150
- public static removeEventListener(evt: ControllerEvents, callback: (controller: WebXRController, args: any) => void) {
151
- if (!callback) return;
152
- const list = this.eventSubs[evt] ?? [];
153
- const idx = list.indexOf(callback);
154
- if (idx >= 0) list.splice(idx, 1);
155
- this.eventSubs[evt] = list;
156
- }
157
-
158
- private static eventSubs: { [key: string]: Function[] } = {};
159
-
160
- public webXR?: WebXR;
161
- public index: number = -1;
162
- public controllerModel!: XRControllerModel;
163
- public controller!: Group;
164
- public controllerGrip!: Group;
165
- public hand!: Group;
166
- public handPointerModel!: OculusHandPointerModel;
167
- public grabbed: AttachedObject | null = null;
168
- public input: XRInputSource | null = null;
169
- public type: ControllerType = ControllerType.PhysicalDevice;
170
- public showRaycastLine: boolean = true;
171
- public enableRaycasts: boolean = true;
172
- public enableDefaultControls: boolean = true;
173
-
174
- get isUsingHands(): boolean {
175
- const r = this.input?.hand;
176
- return r !== null && r !== undefined;
177
- }
178
-
179
- get wrist(): Object3D | null {
180
- if (!this.hand) return null;
181
- const jnts = this.hand["joints"];
182
- if (!jnts) return null;
183
- return jnts["wrist"];
184
- }
185
-
186
- private _wristQuaternion: Quaternion | null = null;
187
- getWristQuaternion(): Quaternion | null {
188
- const wrist = this.wrist;
189
- if (!wrist) return null;
190
- if (!this._wristQuaternion) this._wristQuaternion = new Quaternion();
191
- const wr = getWorldQuaternion(wrist).multiply(this._wristQuaternion.setFromEuler(new Euler(-Math.PI / 4, 0, 0)));
192
- return wr;
193
- }
194
-
195
- private movementVector: Vector3 = new Vector3();
196
- private worldRot: Quaternion = new Quaternion();
197
- private joystick: Vector2 = new Vector2();
198
- private didRotate: boolean = false;
199
- private didTeleport: boolean = false;
200
- private didChangeScale: boolean = false;
201
- private static PreviousCameraFarDistance: number | undefined = undefined;
202
- private static MovementSpeedFactor: number = 1;
203
-
204
- private lastHit: Intersection | null = null;
205
-
206
- private raycastLine: Line | null = null;
207
- private _raycastHitPoint: Object3D | null = null;
208
- private _connnectedCallback: any | null = null;
209
- private _disconnectedCallback: any | null = null;
210
- private _selectStartEvt: any | null = null;
211
- private _selectEndEvt: any | null = null;
212
-
213
- public get selectionDown(): boolean { return this._selectionPressed && !this._selectionPressedLastFrame; }
214
- public get selectionUp(): boolean { return !this._selectionPressed && this._selectionPressedLastFrame; }
215
- public get selectionPressed(): boolean { return this._selectionPressed; }
216
- public get selectionClick(): boolean { return this._selectionEndTime - this._selectionStartTime < 0.3; }
217
- public get raycastHitPoint(): Object3D | null { return this._raycastHitPoint; }
218
-
219
- private _selectionPressed: boolean = false;
220
- private _selectionPressedLastFrame: boolean = false;
221
- private _selectionStartTime: number = 0;
222
- private _selectionEndTime: number = 0;
223
-
224
- public get useSmoothing(): boolean { return this._useSmoothing };
225
- private _useSmoothing: boolean = true;
226
-
227
- awake(): void {
228
- if (!this.controller) {
229
- console.warn("WebXRController: Missing controller object.", this);
230
- return;
231
- }
232
- this._connnectedCallback = this.onSourceConnected.bind(this);
233
- this._disconnectedCallback = this.onSourceDisconnected.bind(this);
234
- this._selectStartEvt = this.onSelectStart.bind(this);
235
- this._selectEndEvt = this.onSelectEnd.bind(this);
236
- if (this.type === ControllerType.Touch) {
237
- this.controllerGrip.addEventListener("connected", this._connnectedCallback);
238
- this.controllerGrip.addEventListener("disconnected", this._disconnectedCallback);
239
- this.controller.addEventListener('selectstart', this._selectStartEvt);
240
- this.controller.addEventListener('selectend', this._selectEndEvt);
241
- }
242
- if (this.type === ControllerType.PhysicalDevice) {
243
- this.controller.addEventListener('selectstart', this._selectStartEvt);
244
- this.controller.addEventListener('selectend', this._selectEndEvt);
245
- }
246
- }
247
-
248
- onDestroy(): void {
249
- if (this.type === ControllerType.Touch) {
250
- this.controllerGrip.removeEventListener("connected", this._connnectedCallback);
251
- this.controllerGrip.removeEventListener("disconnected", this._disconnectedCallback);
252
- this.controller.removeEventListener('selectstart', this._selectStartEvt);
253
- this.controller.removeEventListener('selectend', this._selectEndEvt);
254
- }
255
- if (this.type === ControllerType.PhysicalDevice) {
256
- this.controller.removeEventListener('selectstart', this._selectStartEvt);
257
- this.controller.removeEventListener('selectend', this._selectEndEvt);
258
- }
259
-
260
- this.hand?.clear();
261
- this.controllerGrip?.clear();
262
- this.controller?.clear();
263
- }
264
-
265
- public onEnable(): void {
266
- if (!this.webXR) {
267
- console.warn("No WebXR component assigned to WebXRController.");
268
- return;
269
- }
270
-
271
- if (this.hand)
272
- this.hand.name = "Hand";
273
- if (this.controllerGrip)
274
- this.controllerGrip.name = "ControllerGrip";
275
- if (this.controller)
276
- this.controller.name = "Controller";
277
- if (this.raycastLine)
278
- this.raycastLine.name = "RaycastLine;"
279
-
280
- if (this.webXR.Controllers.indexOf(this) < 0)
281
- this.webXR.Controllers.push(this);
282
-
283
- if (!this.raycastLine)
284
- this.raycastLine = WebXRController.CreateRaycastLine();
285
- if (!this._raycastHitPoint)
286
- this._raycastHitPoint = WebXRController.CreateRaycastHitPoint();
287
-
288
- this.webXR.Rig?.add(this.hand);
289
- this.webXR.Rig?.add(this.controllerGrip);
290
- this.webXR.Rig?.add(this.controller);
291
- this.webXR.Rig?.add(this.raycastLine);
292
- this.raycastLine?.add(this._raycastHitPoint);
293
- this._raycastHitPoint.visible = false;
294
- this.hand.add(this.handPointerModel);
295
- if (debug)
296
- console.log("ADDED TO RIG", this.webXR.Rig);
297
-
298
- // // console.log("enable", this.index, this.controllerGrip.uuid)
299
- }
300
-
301
- onDisable(): void {
302
- // console.log("XR controller disabled", this);
303
- this.hand?.removeFromParent();
304
- this.controllerGrip?.removeFromParent();
305
- this.controller?.removeFromParent();
306
- this.raycastLine?.removeFromParent();
307
- this._raycastHitPoint?.removeFromParent();
308
- // console.log("Disable", this._connnectedCallback, this._disconnectedCallback);
309
- // this.controllerGrip.removeEventListener("connected", this._connnectedCallback);
310
- // this.controllerGrip.removeEventListener("disconnected", this._disconnectedCallback);
311
-
312
- if (this.webXR) {
313
- const i = this.webXR.Controllers.indexOf(this);
314
- if (i >= 0)
315
- this.webXR.Controllers.splice(i, 1);
316
- }
317
- }
318
-
319
- // onDestroy(): void {
320
- // console.log("destroyed", this.index);
321
- // }
322
-
323
- private _isConnected: boolean = false;
324
-
325
- private onSourceConnected(e: { data: XRInputSource, target: any }) {
326
- if (this._isConnected) {
327
- console.warn("Received connected event for controller that is already connected", this.index, e);
328
- return;
329
- }
330
- this._isConnected = true;
331
- this.input = e.data;
332
-
333
- if (this.type === ControllerType.Touch) {
334
- this.onSelectStart();
335
- }
336
- }
337
-
338
- private onSourceDisconnected(_e: any) {
339
- if (!this._isConnected) {
340
- console.warn("Received discnnected event for controller that is not connected", _e);
341
- return;
342
- }
343
- this._isConnected = false;
344
- if (this.type === ControllerType.Touch) {
345
- this.onSelectEnd();
346
- }
347
- this.input = null;
348
- }
349
-
350
- private createPointerEvent(type: string) {
351
- switch (type) {
352
- case "down":
353
- this.context.input.createPointerDown(new NEPointerEvent(InputEvents.PointerDown, null, { clientX: 0, clientY: 0, button: this.index, pointerType: PointerType.Touch }));
354
- break;
355
- case "move":
356
- break;
357
- case "up":
358
- this.context.input.createPointerUp(new NEPointerEvent(InputEvents.PointerUp, null, { clientX: 0, clientY: 0, button: this.index, pointerType: PointerType.Touch }));
359
- break;
360
- }
361
- }
362
-
363
- rayRotation: Quaternion = new Quaternion();
364
-
365
- private raycastUpdate(raycastLine: Line, wp: Vector3) {
366
- const allowRaycastLineVisible = this.showRaycastLine && this.type !== ControllerType.Touch;
367
- if (this.type === ControllerType.Touch) {
368
- raycastLine.visible = false;
369
- }
370
- else if (this.isUsingHands) {
371
- raycastLine.visible = !this.grabbed && allowRaycastLineVisible;
372
- setWorldPosition(raycastLine, wp);
373
- const jnts = this.hand!['joints'];
374
- if (jnts) {
375
- const wrist = jnts['wrist'];
376
- if (wrist && this.grabbed && this.grabbed.isCloseGrab) {
377
- const wr = this.getWristQuaternion();
378
- if (wr)
379
- this.rayRotation.copy(wr);
380
- // this.rayRotation.slerp(wr, this.useSmoothing ? t * 2 : 1);
381
- }
382
- }
383
- setWorldQuaternion(raycastLine, this.rayRotation);
384
- }
385
- else {
386
- raycastLine.visible = allowRaycastLineVisible;
387
- setWorldQuaternion(raycastLine, this.rayRotation);
388
- setWorldPosition(raycastLine, wp);
389
- }
390
- }
391
-
392
- update(): void {
393
- if (!this.webXR) return;
394
-
395
- // TODO: we should wait until we actually have models, this is just a workaround
396
- if (this.context.time.frameCount % 60 === 0) {
397
- this.setControllerLayers(this.controller, 2);
398
- this.setControllerLayers(this.controllerGrip, 2);
399
- this.setControllerLayers(this.hand, 2);
400
- }
401
-
402
- const subs = WebXRController.eventSubs[ControllerEvents.Update];
403
- if (subs && subs.length > 0) {
404
- for (const sub of subs) {
405
- sub(this);
406
- }
407
- }
408
-
409
- let t = 1;
410
- if (this.type === ControllerType.PhysicalDevice) t = this.context.time.deltaTime / .1;
411
- else if (this.isUsingHands && this.handPointerModel.pinched) t = this.context.time.deltaTime / .3;
412
- this.rayRotation.slerp(getWorldQuaternion(this.controller), this.useSmoothing ? t : 1.0);
413
- const wp = getWorldPosition(this.controller);
414
-
415
- // hide hand pointer model, it's giant and doesn't really help
416
- if (this.isUsingHands && this.handPointerModel.cursorObject) {
417
- this.handPointerModel.cursorObject.visible = false;
418
- }
419
-
420
- // perform raycasts
421
- if(this.enableRaycasts)
422
- {
423
- if (this.raycastLine) {
424
- this.raycastUpdate(this.raycastLine, wp);
425
- }
426
-
427
- this.lastHit = this.updateLastHit();
428
-
429
- if (this.grabbed) {
430
- this.grabbed.update();
431
- }
432
- }
433
- else { // hide line when raycasting is disabled
434
- if (this.raycastLine) {
435
- this.raycastLine.visible = false;
436
- }
437
- }
438
-
439
- this._selectionPressedLastFrame = this._selectionPressed;
440
-
441
- if (this.selectStartCallback) {
442
- this.selectStartCallback();
443
- }
444
- }
445
-
446
- onUpdate(session: XRSession) {
447
- this.lastHit = null;
448
-
449
- if (!session || session.inputSources.length <= this.index) {
450
- this.input = null;
451
- return;
452
- }
453
- if (this.type === ControllerType.PhysicalDevice)
454
- this.input = session.inputSources[this.index];
455
- if (!this.input) return;
456
- const rig = this.webXR!.Rig;
457
- if (!rig) return;
458
-
459
- if (this._didNotEndSelection && !this.handPointerModel.pinched) {
460
- this._didNotEndSelection = false;
461
- this.onSelectEnd();
462
- }
463
-
464
- this.updateStick(this.input);
465
-
466
- const buttons = this.input?.gamepad?.buttons;
467
-
468
- if(this.enableDefaultControls) {
469
- switch (this.input.handedness) {
470
- case "left":
471
- this.movementUpdate(rig, buttons);
472
- break;
473
-
474
- case "right":
475
- this.rotationUpdate(rig, buttons);
476
- break;
477
- }
478
- }
479
- }
480
-
481
-
482
- private movementUpdate(rig: Object3D, buttons?: readonly GamepadButton[]) {
483
- const speedFactor = 3 * WebXRController.MovementSpeedFactor;
484
- const powFactor = 2;
485
- const speed = Mathf.clamp01(this.joystick.length() * 2);
486
-
487
- const sideDir = this.joystick.x > 0 ? 1 : -1;
488
- let side = Math.pow(this.joystick.x, powFactor);
489
- side *= sideDir;
490
- side *= speed;
491
-
492
-
493
- const forwardDir = this.joystick.y > 0 ? 1 : -1;
494
- let forward = Math.pow(this.joystick.y, powFactor);
495
- forward *= forwardDir;
496
- side *= speed;
497
-
498
- rig.getWorldQuaternion(this.worldRot);
499
- this.movementVector.set(side, 0, forward);
500
- this.movementVector.applyQuaternion(this.webXR!.TransformOrientation);
501
- this.movementVector.y = 0;
502
- this.movementVector.applyQuaternion(this.worldRot);
503
- this.movementVector.multiplyScalar(speedFactor * this.context.time.deltaTime);
504
- rig.position.add(this.movementVector);
505
-
506
- if (this.isUsingHands)
507
- this.runTeleport(rig, buttons);
508
- }
509
-
510
- private rotationUpdate(rig: Object3D, buttons?: readonly GamepadButton[]) {
511
- const rotate = this.joystick.x;
512
- const rotAbs = Math.abs(rotate);
513
- if (rotAbs < 0.4) {
514
- this.didRotate = false;
515
- }
516
- else if (rotAbs > .5 && !this.didRotate) {
517
- const dir = rotate > 0 ? -1 : 1;
518
- rig.rotateY(Mathf.toRadians(30 * dir));
519
- this.didRotate = true;
520
- }
521
-
522
- this.runTeleport(rig, buttons);
523
- }
524
- private _pinchStartTime: number | undefined = undefined;
525
-
526
- private runTeleport(rig: Object3D, buttons?: readonly GamepadButton[]) {
527
- let teleport = -this.joystick.y;
528
- if (this.hand?.visible && !this.grabbed) {
529
- const pinched = this.handPointerModel.isPinched();
530
- if (pinched && this._pinchStartTime === undefined) {
531
- this._pinchStartTime = this.context.time.time;
532
- }
533
- if (pinched && this._pinchStartTime && this.context.time.time - this._pinchStartTime > .8) {
534
- // hacky approach for basic hand teleportation -
535
- // we teleport if we pinch and the back of the hand points down (open hand gesture)
536
- // const v1 = new Vector3();
537
- // const worldQuaternion = new Quaternion();
538
- // this.controller.getWorldQuaternion(worldQuaternion);
539
- // v1.copy(this.controller.up).applyQuaternion(worldQuaternion);
540
- // const dotPr = -v1.dot(this.controller.up);
541
- teleport = this.handPointerModel.isPinched() ? 1 : 0;
542
- }
543
- if (!pinched) this._pinchStartTime = undefined;
544
- }
545
- else this._pinchStartTime = undefined;
546
-
547
- const inVR = this.webXR!.IsInVR;
548
- const xrRig = this.webXR!.Rig;
549
- let doTeleport = teleport > .5 && inVR;
550
- let isInMiniatureMode = xrRig ? xrRig?.scale?.x < .999 : false;
551
- let newRigScale: number | null = null;
552
-
553
- if (buttons && this.input && !this.input.hand) {
554
- for (let i = 0; i < buttons.length; i++) {
555
- const btn = buttons[i];
556
- // button[4] seems to be the A button if it exists. On hololens it's randomly pressed though for hands
557
- // see https://www.w3.org/TR/webxr-gamepads-module-1/#xr-standard-gamepad-mapping
558
- if (i === 4) {
559
- if (btn.pressed && !this.didChangeScale && inVR) {
560
- this.didChangeScale = true;
561
- const rig = xrRig;
562
- if (rig) {
563
- const args = this.switchScale(rig, doTeleport, isInMiniatureMode, newRigScale);
564
- doTeleport = args.doTeleport;
565
- isInMiniatureMode = args.isInMiniatureMode;
566
- newRigScale = args.newRigScale;
567
- }
568
- }
569
- else if (!btn.pressed)
570
- this.didChangeScale = false;
571
- }
572
- }
573
- }
574
-
575
- if (doTeleport) {
576
- if (!this.didTeleport) {
577
- const rc = this.raycast();
578
- this.didTeleport = true;
579
- if (rc && rc.length > 0) {
580
- const hit = rc[0];
581
- if (isInMiniatureMode || this.isValidTeleportTarget(hit.object)) {
582
- const point = hit.point;
583
- setWorldPosition(rig, point);
584
- }
585
- }
586
- }
587
- }
588
- else if (teleport < .1) {
589
- this.didTeleport = false;
590
- }
591
-
592
- if (newRigScale !== null) {
593
- rig.scale.set(newRigScale, newRigScale, newRigScale);
594
- rig.updateMatrixWorld();
595
- }
596
- }
597
-
598
-
599
- private isValidTeleportTarget(obj: Object3D): boolean {
600
- return GameObject.getComponentInParent(obj, TeleportTarget) != null;
601
- }
602
-
603
- private switchScale(rig: Object3D, doTeleport: boolean, isInMiniatureMode: boolean, newRigScale: number | null) {
604
- if (!isInMiniatureMode) {
605
- isInMiniatureMode = true;
606
- doTeleport = true;
607
- newRigScale = .1;
608
- WebXRController.MovementSpeedFactor = newRigScale * 2;
609
- const cam = this.context.mainCamera as PerspectiveCamera;
610
- WebXRController.PreviousCameraFarDistance = cam.far;
611
- cam.far /= newRigScale;
612
- }
613
- else {
614
- isInMiniatureMode = false;
615
- rig.scale.set(1, 1, 1);
616
- newRigScale = 1;
617
- WebXRController.MovementSpeedFactor = 1;
618
- const cam = this.context.mainCamera as PerspectiveCamera;
619
- if (WebXRController.PreviousCameraFarDistance)
620
- cam.far = WebXRController.PreviousCameraFarDistance;
621
- }
622
- return { doTeleport, isInMiniatureMode, newRigScale }
623
- }
624
-
625
- private updateStick(inputSource: XRInputSource) {
626
- if (!inputSource || !inputSource.gamepad || inputSource.gamepad.axes?.length < 4) return;
627
- this.joystick.x = inputSource.gamepad.axes[2];
628
- this.joystick.y = inputSource.gamepad.axes[3];
629
- }
630
-
631
- private updateLastHit(): Intersection | null {
632
- const rc = this.raycast();
633
- const hit = rc ? rc[0] : null;
634
- this.lastHit = hit;
635
- let factor = 1;
636
- if (this.webXR!.Rig) {
637
- factor /= this.webXR!.Rig.scale.x;
638
- }
639
- // if (!hit) factor = 0;
640
-
641
- if (this.raycastLine) {
642
- this.raycastLine.scale.z = factor * (this.lastHit?.distance ?? 9999);
643
- const mat = this.raycastLine.material as LineBasicMaterial;
644
- if (hit != null) mat.color = WebXRController.raycastColor;
645
- else mat.color = WebXRController.raycastNoHitColor;
646
- }
647
- if (this._raycastHitPoint) {
648
- if (this.lastHit != null) {
649
- this._raycastHitPoint.position.z = -1;// -this.lastHit.distance;
650
- const scale = Mathf.clamp(this.lastHit.distance * .01 * factor, .015, .1);
651
- this._raycastHitPoint.scale.set(scale, scale, scale);
652
- }
653
- this._raycastHitPoint.visible = this.lastHit !== null && this.lastHit !== undefined;
654
- }
655
- return hit;
656
- }
657
-
658
- private onSelectStart() {
659
- if (!this.context.connection.allowEditing) return;
660
- // console.log("SELECT START", _event);
661
- // if we process the event immediately the controller
662
- // world positions are not yet correctly updated and we have info from the last frame
663
- // so we delay the event processing one frame
664
- // only necessary for AR - ideally we can get it to work right here
665
- // but should be fine as a workaround for now
666
- this.selectStartCallback = () => this.onHandleSelectStart();
667
- }
668
-
669
- private selectStartCallback: Function | null = null;
670
- private lastSelectStartObject: Object3D | null = null;;
671
-
672
- private onHandleSelectStart() {
673
- this.selectStartCallback = null;
674
- this._selectionPressed = true;
675
- this._selectionStartTime = this.context.time.time;
676
- this._selectionEndTime = 1000;
677
- // console.log("DOWN", this.index, WebXRController.eventSubs);
678
-
679
- // let maxDistance = this.isUsingHands ? .1 : undefined;
680
- let intersections: Intersection[] | null = null;
681
- let closeGrab: boolean = false;
682
- if (this.isUsingHands) {
683
- intersections = this.overlap();
684
- if (intersections.length <= 0) {
685
- intersections = this.raycast();
686
- closeGrab = false;
687
- }
688
- else {
689
- closeGrab = true;
690
- }
691
- }
692
- else intersections = this.raycast();
693
-
694
- if (debug)
695
- console.log("onHandleSelectStart", "close grab? " + closeGrab, "intersections", intersections);
696
-
697
- if (intersections && intersections.length > 0) {
698
- for (const intersection of intersections) {
699
- const object = intersection.object;
700
- this.lastSelectStartObject = object;
701
- const args = { selected: object, grab: object };
702
- const subs = WebXRController.eventSubs[ControllerEvents.SelectStart];
703
- if (subs && subs.length > 0) {
704
- for (const sub of subs) {
705
- sub(this, args);
706
- }
707
- }
708
- if (args.grab !== object && debug)
709
- console.log("Grabbed object changed", "original", object, "new", args.grab);
710
- if (args.grab) {
711
- this.grabbed = AttachedObject.TryTake(this, args.grab, intersection, closeGrab);
712
- }
713
- break;
714
- }
715
- }
716
- else {
717
- const subs = WebXRController.eventSubs[ControllerEvents.SelectStart];
718
- const args = { selected: null, grab: null };
719
- if (subs && subs.length > 0) {
720
- for (const sub of subs) {
721
- sub(this, args);
722
- }
723
- }
724
- }
725
- }
726
-
727
- private _didNotEndSelection: boolean = false;
728
-
729
- private onSelectEnd() {
730
- if (this.isUsingHands) {
731
- if (this.handPointerModel.pinched) {
732
- this._didNotEndSelection = true;
733
- return;
734
- }
735
- }
736
-
737
- if (!this._selectionPressed) return;
738
- this.selectStartCallback = null;
739
- this._selectionPressed = false;
740
- this._selectionEndTime = this.context.time.time;
741
-
742
- const args = { grab: this.grabbed?.selected ?? this.lastSelectStartObject };
743
- const subs = WebXRController.eventSubs[ControllerEvents.SelectEnd];
744
- if (subs && subs.length > 0) {
745
- for (const sub of subs) {
746
- sub(this, args);
747
- }
748
- }
749
-
750
- if (this.grabbed) {
751
- this.grabbed.free();
752
- this.grabbed = null;
753
- }
754
- }
755
-
756
- private testIsVisible(obj: Object3D | null): boolean {
757
- if (!obj) return false;
758
- if (GameObject.isActiveInHierarchy(obj) === false) return false;
759
- if (UIRaycastUtils.isInteractable(obj) === false) {
760
- return false;
761
- }
762
- return true;
763
- // if (!obj.visible) return false;
764
- // return this.testIsVisible(obj.parent);
765
- }
766
-
767
- private setControllerLayers(obj: Object3D, layer: number) {
768
- if (!obj) return;
769
- obj.layers.set(layer);
770
- if (obj.children) {
771
- for (const ch of obj.children) {
772
- if (this.grabbed?.selected === ch || this.grabbed?.selectedMesh === ch) {
773
- continue;
774
- }
775
- this.setControllerLayers(ch, layer);
776
- }
777
- }
778
- }
779
-
780
- public getRay(): Ray {
781
- const ray = new Ray();
782
- // this.tempMatrix.identity().extractRotation(this.controller.matrixWorld);
783
- // ray.origin.setFromMatrixPosition(this.controller.matrixWorld);
784
- ray.origin.copy(getWorldPosition(this.controller));
785
- ray.direction.set(0, 0, -1).applyQuaternion(this.rayRotation);
786
- return ray;
787
- }
788
-
789
- private closeGrabBoundingBoxHelper?: BoxHelper;
790
-
791
- public overlap(): Intersection[] {
792
- const overlapCenter = (this.isUsingHands && this.handPointerModel) ? this.handPointerModel.pointerObject : this.controllerGrip;
793
-
794
- if (debug) {
795
- if (!this.closeGrabBoundingBoxHelper && overlapCenter) {
796
- this.closeGrabBoundingBoxHelper = new BoxHelper(overlapCenter, 0xffff00);
797
- this.scene.add(this.closeGrabBoundingBoxHelper);
798
- }
799
-
800
- if (this.closeGrabBoundingBoxHelper && overlapCenter) {
801
- this.closeGrabBoundingBoxHelper.setFromObject(overlapCenter);
802
- }
803
- }
804
-
805
- if (!overlapCenter)
806
- return new Array<Intersection>();
807
-
808
- const wp = getWorldPosition(overlapCenter).clone();
809
- return this.context.physics.sphereOverlap(wp, .02);
810
- }
811
-
812
- public raycast(): Intersection[] {
813
- const opts = new RaycastOptions();
814
- opts.layerMask = new Layers();
815
- opts.layerMask.enableAll();
816
- opts.layerMask.disable(2);
817
- opts.ray = this.getRay();
818
- const hits = this.context.physics.raycast(opts);
819
- for (let i = 0; i < hits.length; i++) {
820
- const hit = hits[i];
821
- const obj = hit.object;
822
- if (!this.testIsVisible(obj)) {
823
- hits.splice(i, 1);
824
- i--;
825
- continue;
826
- }
827
- hit.object = UIRaycastUtils.getObject(obj);
828
- break;
829
- }
830
- // console.log(...hits);
831
- return hits;
832
- }
833
- }
834
-
835
-
836
- export enum AttachedObjectEvents {
837
- WillTake = "WillTake",
838
- DidTake = "DidTake",
839
- WillFree = "WillFree",
840
- DidFree = "DidFree",
841
- }
842
-
843
- export class AttachedObject {
844
-
845
- public static Events: { [key: string]: Function[] } = {};
846
- public static AddEventListener(event: AttachedObjectEvents, callback: Function): Function {
847
- if (!AttachedObject.Events[event]) AttachedObject.Events[event] = [];
848
- AttachedObject.Events[event].push(callback);
849
- return callback;
850
- }
851
- public static RemoveEventListener(event: AttachedObjectEvents, callback: Function | null) {
852
- if (!callback) return;
853
- if (!AttachedObject.Events[event]) return;
854
- const idx = AttachedObject.Events[event].indexOf(callback);
855
- if (idx >= 0) AttachedObject.Events[event].splice(idx, 1);
856
- }
857
-
858
-
859
- public static Current: AttachedObject[] = [];
860
-
861
- private static Register(obj: AttachedObject) {
862
-
863
- if (!this.Current.find(x => x === obj)) {
864
- this.Current.push(obj);
865
- }
866
- }
867
-
868
- private static Remove(obj: AttachedObject) {
869
- const i = this.Current.indexOf(obj);
870
- if (i >= 0) {
871
- this.Current.splice(i, 1);
872
- }
873
- }
874
-
875
- public static TryTake(controller: WebXRController, candidate: Object3D, intersection: Intersection, closeGrab: boolean): AttachedObject | null {
876
- const interactable = GameObject.getComponentInParent(candidate, Interactable);
877
- if (!interactable) {
878
- if (debug)
879
- console.warn("Prevented taking object that is not interactable", candidate);
880
- return null;
881
- }
882
- else candidate = interactable.gameObject;
883
-
884
-
885
- let objectToAttach = candidate;
886
- const sync = GameObject.getComponentInParent(candidate, SyncedTransform);
887
- if (sync) {
888
- sync.requestOwnership();
889
- objectToAttach = sync.gameObject;
890
- }
891
-
892
- for (const o of this.Current) {
893
- if (o.selected === objectToAttach) {
894
- if (o.controller === controller) return o;
895
- o.free();
896
- o.Take(controller, objectToAttach, candidate, sync, interactable, intersection, closeGrab);
897
- return o;
898
- }
899
- }
900
-
901
- const att = new AttachedObject();
902
- att.Take(controller, objectToAttach, candidate, sync, interactable, intersection, closeGrab);
903
- return att;
904
- }
905
-
906
-
907
- public sync: SyncedTransform | null = null;
908
- public selected: Object3D | null = null;
909
- public selectedParent: Object3D | null = null;
910
- public selectedMesh: Mesh | null = null;
911
- public controller: WebXRController | null = null;
912
- public grabTime: number = 0;
913
- public grabUUID: string = "";
914
- public isCloseGrab: boolean = false; // when taken via sphere cast with hands
915
-
916
- private originalMaterial: Material | Material[] | null = null;
917
- private usageMarker: UsageMarker | null = null;
918
- private rigidbodies: Rigidbody[] | null = null;
919
- private didReparent: boolean = false;
920
- private grabDistance: number = 0;
921
- private interactable: Interactable | null = null;
922
- private positionSource: Object3D | null = null;
923
-
924
- private Take(controller: WebXRController, take: Object3D, hit: Object3D, sync: SyncedTransform | null, _interactable: Interactable,
925
- intersection: Intersection, closeGrab: boolean)
926
- : AttachedObject {
927
- console.assert(take !== null, "Expected object to be taken but was", take);
928
-
929
- if (controller.isUsingHands) {
930
- this.positionSource = closeGrab ? controller.wrist : controller.controller;
931
- }
932
- else {
933
- this.positionSource = controller.controller;
934
- }
935
- if (!this.positionSource) {
936
- console.warn("No position source");
937
- return this;
938
- }
939
-
940
- const args = { controller, take, hit, sync, interactable: _interactable };
941
- AttachedObject.Events.WillTake?.forEach(x => x(this, args));
942
-
943
-
944
- const mesh = hit as Mesh;
945
- if (mesh?.material) {
946
- this.originalMaterial = mesh.material;
947
- if (!Array.isArray(mesh.material)) {
948
- mesh.material = (mesh.material as Material).clone();
949
- if (mesh.material && mesh.material["emissive"])
950
- mesh.material["emissive"].b = .2;
951
- }
952
- }
953
-
954
- this.selected = take;
955
- if (!this.selectedParent) {
956
- this.selectedParent = take.parent;
957
- }
958
- this.selectedMesh = mesh;
959
- this.controller = controller;
960
- this.interactable = _interactable;
961
- this.isCloseGrab = closeGrab;
962
- // if (interactable.canGrab) {
963
- // this.didReparent = true;
964
- // this.device.controller.attach(take);
965
- // }
966
- // else
967
- this.didReparent = false;
968
-
969
-
970
- this.sync = sync;
971
- this.grabTime = controller.context.time.time;
972
- this.grabUUID = Date.now().toString();
973
- this.usageMarker = GameObject.addNewComponent(this.selected, UsageMarker);
974
- this.rigidbodies = GameObject.getComponentsInChildren(this.selected, Rigidbody);
975
- getWorldPosition(this.positionSource, this.lastControllerWorldPos);
976
- const getGrabPoint = () => closeGrab ? this.lastControllerWorldPos.clone() : intersection.point.clone();
977
- this.grabDistance = getGrabPoint().distanceTo(this.lastControllerWorldPos);
978
- this.totalChangeAlongDirection = 0.0;
979
-
980
- // we're storing position relative to the grab point
981
- // we're storing rotation relative to the ray
982
- this.localPositionOffsetToGrab = this.selected.worldToLocal(getGrabPoint());
983
- const rot = controller.isUsingHands && closeGrab ? this.controller.getWristQuaternion()!.clone() : controller.rayRotation.clone();
984
- getWorldQuaternion(this.selected, this.localQuaternionToGrab).premultiply(rot.invert());
985
-
986
- const rig = this.controller.webXR!.Rig;
987
- if (rig)
988
- this.rigPositionLastFrame.copy(getWorldPosition(rig))
989
-
990
- Avatar_POI.Add(controller.context, this.selected);
991
- AttachedObject.Register(this);
992
-
993
- if (this.sync) {
994
- this.sync.fastMode = true;
995
- }
996
-
997
- AttachedObject.Events.DidTake?.forEach(x => x(this, args));
998
-
999
- return this;
1000
- }
1001
-
1002
- public free(): void {
1003
- if (!this.selected) return;
1004
-
1005
- const args = { controller: this.controller, take: this.selected, hit: this.selected, sync: this.sync, interactable: null };
1006
- AttachedObject.Events.WillFree?.forEach(x => x(this, args));
1007
-
1008
- Avatar_POI.Remove(this.controller!.context, this.selected);
1009
- AttachedObject.Remove(this);
1010
-
1011
- if (this.sync) {
1012
- this.sync.fastMode = false;
1013
- }
1014
-
1015
- const mesh = this.selectedMesh;
1016
- if (mesh && this.originalMaterial && mesh.material) {
1017
- mesh.material = this.originalMaterial;
1018
- }
1019
-
1020
- const object = this.selected;
1021
- // only attach the object back if it has a parent
1022
- // no parent means it was destroyed while holding it!
1023
- if (this.didReparent && object.parent) {
1024
- const prevParent = this.selectedParent;
1025
- if (prevParent) prevParent.attach(object);
1026
- else this.controller?.context.scene.attach(object);
1027
- }
1028
-
1029
- this.usageMarker?.destroy();
1030
-
1031
- if (this.controller)
1032
- this.controller.grabbed = null;
1033
- this.selected = null;
1034
- this.selectedParent = null;
1035
- this.selectedMesh = null;
1036
- this.sync = null;
1037
-
1038
-
1039
- // TODO: make throwing work again
1040
- if (this.rigidbodies) {
1041
- for (const rb of this.rigidbodies) {
1042
- rb.wakeUp();
1043
- rb.setVelocity(rb.smoothedVelocity);
1044
- }
1045
- }
1046
- this.rigidbodies = null;
1047
-
1048
- this.localPositionOffsetToGrab = null;
1049
- this.quaternionLerp = null;
1050
-
1051
- AttachedObject.Events.DidFree?.forEach(x => x(this, args));
1052
- }
1053
-
1054
- public grabPoint: Vector3 = new Vector3();
1055
-
1056
- private localPositionOffsetToGrab: Vector3 | null = null;
1057
- private localPositionOffsetToGrab_worldSpace: Vector3 = new Vector3();
1058
- private localQuaternionToGrab: Quaternion = new Quaternion(0, 0, 0, 1);
1059
- private targetDir: Vector3 | null = null;
1060
- private quaternionLerp: Quaternion | null = null;
1061
-
1062
- private controllerDir = new Vector3();
1063
- private controllerWorldPos = new Vector3();
1064
- private lastControllerWorldPos = new Vector3();
1065
- private controllerPosDelta = new Vector3();
1066
- private totalChangeAlongDirection = 0.0;
1067
- private rigPositionLastFrame = new Vector3();
1068
-
1069
- private controllerMovementSinceLastFrame() {
1070
- if (!this.positionSource || !this.controller) return 0.0;
1071
-
1072
- // controller direction
1073
- this.controllerDir.set(0, 0, -1);
1074
- this.controllerDir.applyQuaternion(this.controller.rayRotation);
1075
-
1076
- // controller delta
1077
- getWorldPosition(this.positionSource, this.controllerWorldPos);
1078
- this.controllerPosDelta.copy(this.controllerWorldPos);
1079
- this.controllerPosDelta.sub(this.lastControllerWorldPos);
1080
- this.lastControllerWorldPos.copy(this.controllerWorldPos);
1081
- const rig = this.controller.webXR!.Rig;
1082
- if (rig) {
1083
- const rigPos = getWorldPosition(rig);
1084
- const rigDelta = this.rigPositionLastFrame.sub(rigPos);
1085
- this.controllerPosDelta.add(rigDelta);
1086
- this.rigPositionLastFrame.copy(rigPos);
1087
- }
1088
-
1089
- // calculate delta along direction
1090
- const changeAlongControllerDirection = this.controllerDir.dot(this.controllerPosDelta);
1091
-
1092
- return changeAlongControllerDirection;
1093
- }
1094
-
1095
- public update() {
1096
- if (this.rigidbodies)
1097
- for (const rb of this.rigidbodies)
1098
- rb.resetVelocities();
1099
- // TODO: add/use sync lost ownership event
1100
- if (this.sync && this.controller && this.controller.context.connection.isInRoom) {
1101
- const td = this.controller.context.time.time - this.grabTime;
1102
- // if (time.frameCount % 60 === 0) {
1103
- // console.log("ownership?", this.selected.name, this.sync.hasOwnership(), td)
1104
- // }
1105
- if (td > 3) {
1106
- // if (time.frameCount % 60 === 0) {
1107
- // console.log(this.sync.hasOwnership())
1108
- // }
1109
- if (this.sync.hasOwnership() === false) {
1110
- console.log("no ownership, will leave", this.sync.guid);
1111
- this.free();
1112
- }
1113
- }
1114
- }
1115
- if (this.interactable && !this.interactable.canGrab) return;
1116
-
1117
- if (!this.didReparent && this.selected && this.controller) {
1118
-
1119
- const rigScale = this.controller.webXR!.Rig?.scale.x ?? 1.0;
1120
-
1121
- this.totalChangeAlongDirection += this.controllerMovementSinceLastFrame();
1122
- // console.log(this.totalChangeAlongDirection);
1123
-
1124
- // alert("yo: " + this.controller.webXR.Rig?.scale.x); // this is 0.1 on Hololens
1125
- let currentDist = 1.0;
1126
- if (this.controller.type === ControllerType.PhysicalDevice) // only for controllers and not on touch (AR touches are controllers)
1127
- {
1128
- currentDist = Math.max(0.0, 1 + this.totalChangeAlongDirection * 2.0 / rigScale);
1129
- currentDist = currentDist * currentDist * currentDist;
1130
- }
1131
- if (this.grabDistance / rigScale < 0.8) currentDist = 1.0; // don't accelerate if this is a close grab, want full control
1132
-
1133
- if (!this.targetDir) {
1134
- this.targetDir = new Vector3();
1135
- }
1136
- this.targetDir.set(0, 0, -this.grabDistance * currentDist);
1137
- const target = this.targetDir.applyQuaternion(this.controller.rayRotation).add(this.controllerWorldPos);
1138
-
1139
- // apply rotation
1140
- const targetQuat = this.controller.rayRotation.clone().multiplyQuaternions(this.controller.rayRotation, this.localQuaternionToGrab);
1141
- if (!this.quaternionLerp) {
1142
- this.quaternionLerp = targetQuat.clone();
1143
- }
1144
- this.quaternionLerp.slerp(targetQuat, this.controller.useSmoothing ? this.controller.context.time.deltaTime / .03 : 1.0);
1145
- setWorldQuaternion(this.selected, this.quaternionLerp);
1146
- this.selected.updateWorldMatrix(false, false); // necessary so that rotation is correct for the following position update
1147
-
1148
- // apply position
1149
- this.grabPoint.copy(target);
1150
- // apply local grab offset
1151
- if (this.localPositionOffsetToGrab) {
1152
- this.localPositionOffsetToGrab_worldSpace.copy(this.localPositionOffsetToGrab);
1153
- this.selected.localToWorld(this.localPositionOffsetToGrab_worldSpace).sub(getWorldPosition(this.selected));
1154
- target.sub(this.localPositionOffsetToGrab_worldSpace);
1155
- }
1156
- setWorldPosition(this.selected, target);
1157
- }
1158
-
1159
-
1160
- if (this.rigidbodies != null) {
1161
- for (const rb of this.rigidbodies) {
1162
- rb.wakeUp();
1163
- }
1164
- }
1165
-
1166
- InstancingUtil.markDirty(this.selected, true);
1167
- }
1168
- }
1
+ import { BoxHelper, BufferGeometry, Color, Euler, Group, type Intersection, Layers, Line, LineBasicMaterial, Material, Mesh, MeshBasicMaterial, Object3D, PerspectiveCamera, Quaternion, Ray, SphereGeometry, Vector2, Vector3 } from "three";
2
+ import { OculusHandModel } from 'three/examples/jsm/webxr/OculusHandModel.js';
3
+ import { OculusHandPointerModel } from 'three/examples/jsm/webxr/OculusHandPointerModel.js';
4
+ import { XRControllerModel, XRControllerModelFactory } from 'three/examples/jsm/webxr/XRControllerModelFactory.js';
5
+ import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
6
+
7
+ import { InstancingUtil } from "../../engine/engine_instancing.js";
8
+ import { Mathf } from "../../engine/engine_math.js";
9
+ import { RaycastOptions } from "../../engine/engine_physics.js";
10
+ import { getWorldPosition, getWorldQuaternion, setWorldPosition, setWorldQuaternion } from "../../engine/engine_three_utils.js";
11
+ import { getParam, resolveUrl } from "../../engine/engine_utils.js";
12
+ import { addDracoAndKTX2Loaders } from "../../engine/engine_loaders.js";
13
+
14
+ import { Avatar_POI } from "../avatar/Avatar_Brain_LookAt.js";
15
+ import { Behaviour, GameObject } from "../Component.js";
16
+ import { Interactable, UsageMarker } from "../Interactable.js";
17
+ import { Rigidbody } from "../RigidBody.js";
18
+ import { SyncedTransform } from "../SyncedTransform.js";
19
+ import { UIRaycastUtils } from "../ui/RaycastUtils.js";
20
+ import { WebXR } from "./WebXR.js";
21
+ import { XRRig } from "./WebXRRig.js";
22
+ import { InputEvents, NEPointerEvent, PointerType } from "../../engine/engine_input.js";
23
+
24
+ const debug = getParam("debugwebxrcontroller");
25
+
26
+ export enum ControllerType {
27
+ PhysicalDevice = 0,
28
+ Touch = 1,
29
+ }
30
+
31
+ export enum ControllerEvents {
32
+ SelectStart = "select-start",
33
+ SelectEnd = "select-end",
34
+ Update = "update",
35
+ }
36
+
37
+ export class TeleportTarget extends Behaviour {
38
+
39
+ }
40
+
41
+ export class WebXRController extends Behaviour {
42
+
43
+ public static Factory: XRControllerModelFactory = new XRControllerModelFactory();
44
+
45
+ private static raycastColor: Color = new Color(.9, .3, .3);
46
+ private static raycastNoHitColor: Color = new Color(.6, .6, .6);
47
+ private static geometry = new BufferGeometry().setFromPoints([new Vector3(0, 0, 0), new Vector3(0, 0, -1)]);
48
+ private static handModels: { [index: number]: OculusHandPointerModel } = {};
49
+
50
+ private static CreateRaycastLine(): Line {
51
+ const line = new Line(this.geometry);
52
+ const mat = line.material as LineBasicMaterial;
53
+ mat.color = this.raycastColor;
54
+ // mat.linewidth = 10;
55
+ line.layers.set(2);
56
+ line.name = 'line';
57
+ line.scale.z = 1;
58
+ return line;
59
+ }
60
+
61
+ private static CreateRaycastHitPoint(): Mesh {
62
+ const geometry = new SphereGeometry(.5, 22, 22);
63
+ const material = new MeshBasicMaterial({ color: this.raycastColor });
64
+ const sphere = new Mesh(geometry, material);
65
+ sphere.visible = false;
66
+ sphere.layers.set(2);
67
+ return sphere;
68
+ }
69
+
70
+ public static Create(owner: WebXR, index: number, addTo: GameObject, type: ControllerType): WebXRController {
71
+ const ctrl = addTo ? GameObject.addNewComponent(addTo, WebXRController, false) : new WebXRController();
72
+
73
+ ctrl.webXR = owner;
74
+ ctrl.index = index;
75
+ ctrl.type = type;
76
+
77
+ const context = owner.context;
78
+ // from https://github.com/mrdoob/js/blob/master/examples/webxr_vr_dragging.html
79
+ // controllers
80
+ ctrl.controller = context.renderer.xr.getController(index);
81
+ ctrl.controllerGrip = context.renderer.xr.getControllerGrip(index);
82
+ ctrl.controllerModel = this.Factory.createControllerModel(ctrl.controller);
83
+ ctrl.controllerGrip.add(ctrl.controllerModel);
84
+
85
+ ctrl.hand = context.renderer.xr.getHand(index);
86
+
87
+ const loader = new GLTFLoader();
88
+ addDracoAndKTX2Loaders(loader, context);
89
+ if (ctrl.webXR.handModelPath && ctrl.webXR.handModelPath !== "")
90
+ loader.setPath(resolveUrl(owner.sourceId, ctrl.webXR.handModelPath));
91
+ else
92
+ // from XRHandMeshModel.js
93
+ loader.setPath('https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/generic-hand/');
94
+ //@ts-ignore
95
+ const hand = new OculusHandModel(ctrl.hand, loader);
96
+
97
+ ctrl.hand.add(hand);
98
+ ctrl.hand.traverse(x => x.layers.set(2));
99
+
100
+ ctrl.handPointerModel = new OculusHandPointerModel(ctrl.hand, ctrl.controller);
101
+
102
+
103
+ // TODO remove all these once https://github.com/mrdoob/js/pull/23279 lands
104
+ ctrl.controller.addEventListener('connected', (_) => {
105
+ ctrl.setControllerLayers(ctrl.controllerModel, 2);
106
+ ctrl.setControllerLayers(ctrl.controllerGrip, 2);
107
+ ctrl.setControllerLayers(ctrl.hand, 2);
108
+ setTimeout(() => {
109
+ ctrl.setControllerLayers(ctrl.controllerModel, 2);
110
+ ctrl.setControllerLayers(ctrl.controllerGrip, 2);
111
+ ctrl.setControllerLayers(ctrl.hand, 2);
112
+ }, 1000);
113
+ });
114
+
115
+ // TODO: unsubscribe! this should be moved into onenable and ondisable!
116
+ // TODO remove all these once https://github.com/mrdoob/js/pull/23279 lands
117
+ ctrl.hand.addEventListener('connected', (event) => {
118
+ const xrInputSource = event.data;
119
+ if (xrInputSource.hand) {
120
+ if (owner.Rig) owner.Rig.add(ctrl.hand);
121
+ ctrl.type = ControllerType.PhysicalDevice;
122
+ ctrl.handPointerModel.traverse(x => x.layers.set(2)); // ignore raycast
123
+ ctrl.handPointerModel.pointerObject?.traverse(x => x.layers.set(2));
124
+
125
+ // when exiting and re-entering xr the joints are not parented to the hand anymore
126
+ // this is a workaround to fix that temporarely
127
+ // see https://github.com/needle-tools/needle-tiny-playground/issues/123
128
+ const jnts = ctrl.hand["joints"];
129
+ if (jnts) {
130
+ for (const key of Object.keys(jnts)) {
131
+ const joint = jnts[key];
132
+ if (joint.parent) continue;
133
+ ctrl.hand.add(joint);
134
+ }
135
+ }
136
+ }
137
+ });
138
+
139
+ return ctrl;
140
+ }
141
+
142
+ // TODO: replace with component events
143
+ public static addEventListener(evt: ControllerEvents, callback: (controller: WebXRController, args: any) => void) {
144
+ const list = this.eventSubs[evt] ?? [];
145
+ list.push(callback);
146
+ this.eventSubs[evt] = list;
147
+ }
148
+
149
+ // TODO: replace with component events
150
+ public static removeEventListener(evt: ControllerEvents, callback: (controller: WebXRController, args: any) => void) {
151
+ if (!callback) return;
152
+ const list = this.eventSubs[evt] ?? [];
153
+ const idx = list.indexOf(callback);
154
+ if (idx >= 0) list.splice(idx, 1);
155
+ this.eventSubs[evt] = list;
156
+ }
157
+
158
+ private static eventSubs: { [key: string]: Function[] } = {};
159
+
160
+ public webXR?: WebXR;
161
+ public index: number = -1;
162
+ public controllerModel!: XRControllerModel;
163
+ public controller!: Group;
164
+ public controllerGrip!: Group;
165
+ public hand!: Group;
166
+ public handPointerModel!: OculusHandPointerModel;
167
+ public grabbed: AttachedObject | null = null;
168
+ public input: XRInputSource | null = null;
169
+ public type: ControllerType = ControllerType.PhysicalDevice;
170
+ public showRaycastLine: boolean = true;
171
+ public enableRaycasts: boolean = true;
172
+ public enableDefaultControls: boolean = true;
173
+
174
+ get isUsingHands(): boolean {
175
+ const r = this.input?.hand;
176
+ return r !== null && r !== undefined;
177
+ }
178
+
179
+ get wrist(): Object3D | null {
180
+ if (!this.hand) return null;
181
+ const jnts = this.hand["joints"];
182
+ if (!jnts) return null;
183
+ return jnts["wrist"];
184
+ }
185
+
186
+ private _wristQuaternion: Quaternion | null = null;
187
+ getWristQuaternion(): Quaternion | null {
188
+ const wrist = this.wrist;
189
+ if (!wrist) return null;
190
+ if (!this._wristQuaternion) this._wristQuaternion = new Quaternion();
191
+ const wr = getWorldQuaternion(wrist).multiply(this._wristQuaternion.setFromEuler(new Euler(-Math.PI / 4, 0, 0)));
192
+ return wr;
193
+ }
194
+
195
+ private movementVector: Vector3 = new Vector3();
196
+ private worldRot: Quaternion = new Quaternion();
197
+ private joystick: Vector2 = new Vector2();
198
+ private didRotate: boolean = false;
199
+ private didTeleport: boolean = false;
200
+ private didChangeScale: boolean = false;
201
+ private static PreviousCameraFarDistance: number | undefined = undefined;
202
+ private static MovementSpeedFactor: number = 1;
203
+
204
+ private lastHit: Intersection | null = null;
205
+
206
+ private raycastLine: Line | null = null;
207
+ private _raycastHitPoint: Object3D | null = null;
208
+ private _connnectedCallback: any | null = null;
209
+ private _disconnectedCallback: any | null = null;
210
+ private _selectStartEvt: any | null = null;
211
+ private _selectEndEvt: any | null = null;
212
+
213
+ public get selectionDown(): boolean { return this._selectionPressed && !this._selectionPressedLastFrame; }
214
+ public get selectionUp(): boolean { return !this._selectionPressed && this._selectionPressedLastFrame; }
215
+ public get selectionPressed(): boolean { return this._selectionPressed; }
216
+ public get selectionClick(): boolean { return this._selectionEndTime - this._selectionStartTime < 0.3; }
217
+ public get raycastHitPoint(): Object3D | null { return this._raycastHitPoint; }
218
+
219
+ private _selectionPressed: boolean = false;
220
+ private _selectionPressedLastFrame: boolean = false;
221
+ private _selectionStartTime: number = 0;
222
+ private _selectionEndTime: number = 0;
223
+
224
+ public get useSmoothing(): boolean { return this._useSmoothing };
225
+ private _useSmoothing: boolean = true;
226
+
227
+ awake(): void {
228
+ if (!this.controller) {
229
+ console.warn("WebXRController: Missing controller object.", this);
230
+ return;
231
+ }
232
+ this._connnectedCallback = this.onSourceConnected.bind(this);
233
+ this._disconnectedCallback = this.onSourceDisconnected.bind(this);
234
+ this._selectStartEvt = this.onSelectStart.bind(this);
235
+ this._selectEndEvt = this.onSelectEnd.bind(this);
236
+ if (this.type === ControllerType.Touch) {
237
+ this.controllerGrip.addEventListener("connected", this._connnectedCallback);
238
+ this.controllerGrip.addEventListener("disconnected", this._disconnectedCallback);
239
+ this.controller.addEventListener('selectstart', this._selectStartEvt);
240
+ this.controller.addEventListener('selectend', this._selectEndEvt);
241
+ }
242
+ if (this.type === ControllerType.PhysicalDevice) {
243
+ this.controller.addEventListener('selectstart', this._selectStartEvt);
244
+ this.controller.addEventListener('selectend', this._selectEndEvt);
245
+ }
246
+ }
247
+
248
+ onDestroy(): void {
249
+ if (this.type === ControllerType.Touch) {
250
+ this.controllerGrip.removeEventListener("connected", this._connnectedCallback);
251
+ this.controllerGrip.removeEventListener("disconnected", this._disconnectedCallback);
252
+ this.controller.removeEventListener('selectstart', this._selectStartEvt);
253
+ this.controller.removeEventListener('selectend', this._selectEndEvt);
254
+ }
255
+ if (this.type === ControllerType.PhysicalDevice) {
256
+ this.controller.removeEventListener('selectstart', this._selectStartEvt);
257
+ this.controller.removeEventListener('selectend', this._selectEndEvt);
258
+ }
259
+
260
+ this.hand?.clear();
261
+ this.controllerGrip?.clear();
262
+ this.controller?.clear();
263
+ }
264
+
265
+ public onEnable(): void {
266
+ if (!this.webXR) {
267
+ console.warn("No WebXR component assigned to WebXRController.");
268
+ return;
269
+ }
270
+
271
+ if (this.hand)
272
+ this.hand.name = "Hand";
273
+ if (this.controllerGrip)
274
+ this.controllerGrip.name = "ControllerGrip";
275
+ if (this.controller)
276
+ this.controller.name = "Controller";
277
+ if (this.raycastLine)
278
+ this.raycastLine.name = "RaycastLine;"
279
+
280
+ if (this.webXR.Controllers.indexOf(this) < 0)
281
+ this.webXR.Controllers.push(this);
282
+
283
+ if (!this.raycastLine)
284
+ this.raycastLine = WebXRController.CreateRaycastLine();
285
+ if (!this._raycastHitPoint)
286
+ this._raycastHitPoint = WebXRController.CreateRaycastHitPoint();
287
+
288
+ this.webXR.Rig?.add(this.hand);
289
+ this.webXR.Rig?.add(this.controllerGrip);
290
+ this.webXR.Rig?.add(this.controller);
291
+ this.webXR.Rig?.add(this.raycastLine);
292
+ this.raycastLine?.add(this._raycastHitPoint);
293
+ this._raycastHitPoint.visible = false;
294
+ this.hand.add(this.handPointerModel);
295
+ if (debug)
296
+ console.log("ADDED TO RIG", this.webXR.Rig);
297
+
298
+ // // console.log("enable", this.index, this.controllerGrip.uuid)
299
+ }
300
+
301
+ onDisable(): void {
302
+ // console.log("XR controller disabled", this);
303
+ this.hand?.removeFromParent();
304
+ this.controllerGrip?.removeFromParent();
305
+ this.controller?.removeFromParent();
306
+ this.raycastLine?.removeFromParent();
307
+ this._raycastHitPoint?.removeFromParent();
308
+ // console.log("Disable", this._connnectedCallback, this._disconnectedCallback);
309
+ // this.controllerGrip.removeEventListener("connected", this._connnectedCallback);
310
+ // this.controllerGrip.removeEventListener("disconnected", this._disconnectedCallback);
311
+
312
+ if (this.webXR) {
313
+ const i = this.webXR.Controllers.indexOf(this);
314
+ if (i >= 0)
315
+ this.webXR.Controllers.splice(i, 1);
316
+ }
317
+ }
318
+
319
+ // onDestroy(): void {
320
+ // console.log("destroyed", this.index);
321
+ // }
322
+
323
+ private _isConnected: boolean = false;
324
+
325
+ private onSourceConnected(e: { data: XRInputSource, target: any }) {
326
+ if (this._isConnected) {
327
+ console.warn("Received connected event for controller that is already connected", this.index, e);
328
+ return;
329
+ }
330
+ this._isConnected = true;
331
+ this.input = e.data;
332
+
333
+ if (this.type === ControllerType.Touch) {
334
+ this.onSelectStart();
335
+ }
336
+ }
337
+
338
+ private onSourceDisconnected(_e: any) {
339
+ if (!this._isConnected) {
340
+ console.warn("Received discnnected event for controller that is not connected", _e);
341
+ return;
342
+ }
343
+ this._isConnected = false;
344
+ if (this.type === ControllerType.Touch) {
345
+ this.onSelectEnd();
346
+ }
347
+ this.input = null;
348
+ }
349
+
350
+ private createPointerEvent(type: string) {
351
+ switch (type) {
352
+ case "down":
353
+ this.context.input.createPointerDown(new NEPointerEvent(InputEvents.PointerDown, null, { clientX: 0, clientY: 0, button: this.index, pointerType: PointerType.Touch }));
354
+ break;
355
+ case "move":
356
+ break;
357
+ case "up":
358
+ this.context.input.createPointerUp(new NEPointerEvent(InputEvents.PointerUp, null, { clientX: 0, clientY: 0, button: this.index, pointerType: PointerType.Touch }));
359
+ break;
360
+ }
361
+ }
362
+
363
+ rayRotation: Quaternion = new Quaternion();
364
+
365
+ private raycastUpdate(raycastLine: Line, wp: Vector3) {
366
+ const allowRaycastLineVisible = this.showRaycastLine && this.type !== ControllerType.Touch;
367
+ if (this.type === ControllerType.Touch) {
368
+ raycastLine.visible = false;
369
+ }
370
+ else if (this.isUsingHands) {
371
+ raycastLine.visible = !this.grabbed && allowRaycastLineVisible;
372
+ setWorldPosition(raycastLine, wp);
373
+ const jnts = this.hand!['joints'];
374
+ if (jnts) {
375
+ const wrist = jnts['wrist'];
376
+ if (wrist && this.grabbed && this.grabbed.isCloseGrab) {
377
+ const wr = this.getWristQuaternion();
378
+ if (wr)
379
+ this.rayRotation.copy(wr);
380
+ // this.rayRotation.slerp(wr, this.useSmoothing ? t * 2 : 1);
381
+ }
382
+ }
383
+ setWorldQuaternion(raycastLine, this.rayRotation);
384
+ }
385
+ else {
386
+ raycastLine.visible = allowRaycastLineVisible;
387
+ setWorldQuaternion(raycastLine, this.rayRotation);
388
+ setWorldPosition(raycastLine, wp);
389
+ }
390
+ }
391
+
392
+ update(): void {
393
+ if (!this.webXR) return;
394
+
395
+ // TODO: we should wait until we actually have models, this is just a workaround
396
+ if (this.context.time.frameCount % 60 === 0) {
397
+ this.setControllerLayers(this.controller, 2);
398
+ this.setControllerLayers(this.controllerGrip, 2);
399
+ this.setControllerLayers(this.hand, 2);
400
+ }
401
+
402
+ const subs = WebXRController.eventSubs[ControllerEvents.Update];
403
+ if (subs && subs.length > 0) {
404
+ for (const sub of subs) {
405
+ sub(this);
406
+ }
407
+ }
408
+
409
+ let t = 1;
410
+ if (this.type === ControllerType.PhysicalDevice) t = this.context.time.deltaTime / .1;
411
+ else if (this.isUsingHands && this.handPointerModel.pinched) t = this.context.time.deltaTime / .3;
412
+ this.rayRotation.slerp(getWorldQuaternion(this.controller), this.useSmoothing ? t : 1.0);
413
+ const wp = getWorldPosition(this.controller);
414
+
415
+ // hide hand pointer model, it's giant and doesn't really help
416
+ if (this.isUsingHands && this.handPointerModel.cursorObject) {
417
+ this.handPointerModel.cursorObject.visible = false;
418
+ }
419
+
420
+ // perform raycasts
421
+ if(this.enableRaycasts)
422
+ {
423
+ if (this.raycastLine) {
424
+ this.raycastUpdate(this.raycastLine, wp);
425
+ }
426
+
427
+ this.lastHit = this.updateLastHit();
428
+
429
+ if (this.grabbed) {
430
+ this.grabbed.update();
431
+ }
432
+ }
433
+ else { // hide line when raycasting is disabled
434
+ if (this.raycastLine) {
435
+ this.raycastLine.visible = false;
436
+ }
437
+ }
438
+
439
+ this._selectionPressedLastFrame = this._selectionPressed;
440
+
441
+ if (this.selectStartCallback) {
442
+ this.selectStartCallback();
443
+ }
444
+ }
445
+
446
+ onUpdate(session: XRSession) {
447
+ this.lastHit = null;
448
+
449
+ if (!session || session.inputSources.length <= this.index) {
450
+ this.input = null;
451
+ return;
452
+ }
453
+ if (this.type === ControllerType.PhysicalDevice)
454
+ this.input = session.inputSources[this.index];
455
+ if (!this.input) return;
456
+ const rig = this.webXR!.Rig;
457
+ if (!rig) return;
458
+
459
+ if (this._didNotEndSelection && !this.handPointerModel.pinched) {
460
+ this._didNotEndSelection = false;
461
+ this.onSelectEnd();
462
+ }
463
+
464
+ this.updateStick(this.input);
465
+
466
+ const buttons = this.input?.gamepad?.buttons;
467
+
468
+ if(this.enableDefaultControls) {
469
+ switch (this.input.handedness) {
470
+ case "left":
471
+ this.movementUpdate(rig, buttons);
472
+ break;
473
+
474
+ case "right":
475
+ this.rotationUpdate(rig, buttons);
476
+ break;
477
+ }
478
+ }
479
+ }
480
+
481
+
482
+ private movementUpdate(rig: Object3D, buttons?: readonly GamepadButton[]) {
483
+ const speedFactor = 3 * WebXRController.MovementSpeedFactor;
484
+ const powFactor = 2;
485
+ const speed = Mathf.clamp01(this.joystick.length() * 2);
486
+
487
+ const sideDir = this.joystick.x > 0 ? 1 : -1;
488
+ let side = Math.pow(this.joystick.x, powFactor);
489
+ side *= sideDir;
490
+ side *= speed;
491
+
492
+
493
+ const forwardDir = this.joystick.y > 0 ? 1 : -1;
494
+ let forward = Math.pow(this.joystick.y, powFactor);
495
+ forward *= forwardDir;
496
+ side *= speed;
497
+
498
+ rig.getWorldQuaternion(this.worldRot);
499
+ this.movementVector.set(side, 0, forward);
500
+ this.movementVector.applyQuaternion(this.webXR!.TransformOrientation);
501
+ this.movementVector.y = 0;
502
+ this.movementVector.applyQuaternion(this.worldRot);
503
+ this.movementVector.multiplyScalar(speedFactor * this.context.time.deltaTime);
504
+ rig.position.add(this.movementVector);
505
+
506
+ if (this.isUsingHands)
507
+ this.runTeleport(rig, buttons);
508
+ }
509
+
510
+ private rotationUpdate(rig: Object3D, buttons?: readonly GamepadButton[]) {
511
+ const rotate = this.joystick.x;
512
+ const rotAbs = Math.abs(rotate);
513
+ if (rotAbs < 0.4) {
514
+ this.didRotate = false;
515
+ }
516
+ else if (rotAbs > .5 && !this.didRotate) {
517
+ const dir = rotate > 0 ? -1 : 1;
518
+ rig.rotateY(Mathf.toRadians(30 * dir));
519
+ this.didRotate = true;
520
+ }
521
+
522
+ this.runTeleport(rig, buttons);
523
+ }
524
+ private _pinchStartTime: number | undefined = undefined;
525
+
526
+ private runTeleport(rig: Object3D, buttons?: readonly GamepadButton[]) {
527
+ let teleport = -this.joystick.y;
528
+ if (this.hand?.visible && !this.grabbed) {
529
+ const pinched = this.handPointerModel.isPinched();
530
+ if (pinched && this._pinchStartTime === undefined) {
531
+ this._pinchStartTime = this.context.time.time;
532
+ }
533
+ if (pinched && this._pinchStartTime && this.context.time.time - this._pinchStartTime > .8) {
534
+ // hacky approach for basic hand teleportation -
535
+ // we teleport if we pinch and the back of the hand points down (open hand gesture)
536
+ // const v1 = new Vector3();
537
+ // const worldQuaternion = new Quaternion();
538
+ // this.controller.getWorldQuaternion(worldQuaternion);
539
+ // v1.copy(this.controller.up).applyQuaternion(worldQuaternion);
540
+ // const dotPr = -v1.dot(this.controller.up);
541
+ teleport = this.handPointerModel.isPinched() ? 1 : 0;
542
+ }
543
+ if (!pinched) this._pinchStartTime = undefined;
544
+ }
545
+ else this._pinchStartTime = undefined;
546
+
547
+ const inVR = this.webXR!.IsInVR;
548
+ const xrRig = this.webXR!.Rig;
549
+ let doTeleport = teleport > .5 && inVR;
550
+ let isInMiniatureMode = xrRig ? xrRig?.scale?.x < .999 : false;
551
+ let newRigScale: number | null = null;
552
+
553
+ if (buttons && this.input && !this.input.hand) {
554
+ for (let i = 0; i < buttons.length; i++) {
555
+ const btn = buttons[i];
556
+ // button[4] seems to be the A button if it exists. On hololens it's randomly pressed though for hands
557
+ // see https://www.w3.org/TR/webxr-gamepads-module-1/#xr-standard-gamepad-mapping
558
+ if (i === 4) {
559
+ if (btn.pressed && !this.didChangeScale && inVR) {
560
+ this.didChangeScale = true;
561
+ const rig = xrRig;
562
+ if (rig) {
563
+ const args = this.switchScale(rig, doTeleport, isInMiniatureMode, newRigScale);
564
+ doTeleport = args.doTeleport;
565
+ isInMiniatureMode = args.isInMiniatureMode;
566
+ newRigScale = args.newRigScale;
567
+ }
568
+ }
569
+ else if (!btn.pressed)
570
+ this.didChangeScale = false;
571
+ }
572
+ }
573
+ }
574
+
575
+ if (doTeleport) {
576
+ if (!this.didTeleport) {
577
+ const rc = this.raycast();
578
+ this.didTeleport = true;
579
+ if (rc && rc.length > 0) {
580
+ const hit = rc[0];
581
+ if (isInMiniatureMode || this.isValidTeleportTarget(hit.object)) {
582
+ const point = hit.point;
583
+ setWorldPosition(rig, point);
584
+ }
585
+ }
586
+ }
587
+ }
588
+ else if (teleport < .1) {
589
+ this.didTeleport = false;
590
+ }
591
+
592
+ if (newRigScale !== null) {
593
+ rig.scale.set(newRigScale, newRigScale, newRigScale);
594
+ rig.updateMatrixWorld();
595
+ }
596
+ }
597
+
598
+
599
+ private isValidTeleportTarget(obj: Object3D): boolean {
600
+ return GameObject.getComponentInParent(obj, TeleportTarget) != null;
601
+ }
602
+
603
+ private switchScale(rig: Object3D, doTeleport: boolean, isInMiniatureMode: boolean, newRigScale: number | null) {
604
+ if (!isInMiniatureMode) {
605
+ isInMiniatureMode = true;
606
+ doTeleport = true;
607
+ newRigScale = .1;
608
+ WebXRController.MovementSpeedFactor = newRigScale * 2;
609
+ const cam = this.context.mainCamera as PerspectiveCamera;
610
+ WebXRController.PreviousCameraFarDistance = cam.far;
611
+ cam.far /= newRigScale;
612
+ }
613
+ else {
614
+ isInMiniatureMode = false;
615
+ rig.scale.set(1, 1, 1);
616
+ newRigScale = 1;
617
+ WebXRController.MovementSpeedFactor = 1;
618
+ const cam = this.context.mainCamera as PerspectiveCamera;
619
+ if (WebXRController.PreviousCameraFarDistance)
620
+ cam.far = WebXRController.PreviousCameraFarDistance;
621
+ }
622
+ return { doTeleport, isInMiniatureMode, newRigScale }
623
+ }
624
+
625
+ private updateStick(inputSource: XRInputSource) {
626
+ if (!inputSource || !inputSource.gamepad || inputSource.gamepad.axes?.length < 4) return;
627
+ this.joystick.x = inputSource.gamepad.axes[2];
628
+ this.joystick.y = inputSource.gamepad.axes[3];
629
+ }
630
+
631
+ private updateLastHit(): Intersection | null {
632
+ const rc = this.raycast();
633
+ const hit = rc ? rc[0] : null;
634
+ this.lastHit = hit;
635
+ let factor = 1;
636
+ if (this.webXR!.Rig) {
637
+ factor /= this.webXR!.Rig.scale.x;
638
+ }
639
+ // if (!hit) factor = 0;
640
+
641
+ if (this.raycastLine) {
642
+ this.raycastLine.scale.z = factor * (this.lastHit?.distance ?? 9999);
643
+ const mat = this.raycastLine.material as LineBasicMaterial;
644
+ if (hit != null) mat.color = WebXRController.raycastColor;
645
+ else mat.color = WebXRController.raycastNoHitColor;
646
+ }
647
+ if (this._raycastHitPoint) {
648
+ if (this.lastHit != null) {
649
+ this._raycastHitPoint.position.z = -1;// -this.lastHit.distance;
650
+ const scale = Mathf.clamp(this.lastHit.distance * .01 * factor, .015, .1);
651
+ this._raycastHitPoint.scale.set(scale, scale, scale);
652
+ }
653
+ this._raycastHitPoint.visible = this.lastHit !== null && this.lastHit !== undefined;
654
+ }
655
+ return hit;
656
+ }
657
+
658
+ private onSelectStart() {
659
+ if (!this.context.connection.allowEditing) return;
660
+ // console.log("SELECT START", _event);
661
+ // if we process the event immediately the controller
662
+ // world positions are not yet correctly updated and we have info from the last frame
663
+ // so we delay the event processing one frame
664
+ // only necessary for AR - ideally we can get it to work right here
665
+ // but should be fine as a workaround for now
666
+ this.selectStartCallback = () => this.onHandleSelectStart();
667
+ }
668
+
669
+ private selectStartCallback: Function | null = null;
670
+ private lastSelectStartObject: Object3D | null = null;;
671
+
672
+ private onHandleSelectStart() {
673
+ this.selectStartCallback = null;
674
+ this._selectionPressed = true;
675
+ this._selectionStartTime = this.context.time.time;
676
+ this._selectionEndTime = 1000;
677
+ // console.log("DOWN", this.index, WebXRController.eventSubs);
678
+
679
+ // let maxDistance = this.isUsingHands ? .1 : undefined;
680
+ let intersections: Intersection[] | null = null;
681
+ let closeGrab: boolean = false;
682
+ if (this.isUsingHands) {
683
+ intersections = this.overlap();
684
+ if (intersections.length <= 0) {
685
+ intersections = this.raycast();
686
+ closeGrab = false;
687
+ }
688
+ else {
689
+ closeGrab = true;
690
+ }
691
+ }
692
+ else intersections = this.raycast();
693
+
694
+ if (debug)
695
+ console.log("onHandleSelectStart", "close grab? " + closeGrab, "intersections", intersections);
696
+
697
+ if (intersections && intersections.length > 0) {
698
+ for (const intersection of intersections) {
699
+ const object = intersection.object;
700
+ this.lastSelectStartObject = object;
701
+ const args = { selected: object, grab: object };
702
+ const subs = WebXRController.eventSubs[ControllerEvents.SelectStart];
703
+ if (subs && subs.length > 0) {
704
+ for (const sub of subs) {
705
+ sub(this, args);
706
+ }
707
+ }
708
+ if (args.grab !== object && debug)
709
+ console.log("Grabbed object changed", "original", object, "new", args.grab);
710
+ if (args.grab) {
711
+ this.grabbed = AttachedObject.TryTake(this, args.grab, intersection, closeGrab);
712
+ }
713
+ break;
714
+ }
715
+ }
716
+ else {
717
+ const subs = WebXRController.eventSubs[ControllerEvents.SelectStart];
718
+ const args = { selected: null, grab: null };
719
+ if (subs && subs.length > 0) {
720
+ for (const sub of subs) {
721
+ sub(this, args);
722
+ }
723
+ }
724
+ }
725
+ }
726
+
727
+ private _didNotEndSelection: boolean = false;
728
+
729
+ private onSelectEnd() {
730
+ if (this.isUsingHands) {
731
+ if (this.handPointerModel.pinched) {
732
+ this._didNotEndSelection = true;
733
+ return;
734
+ }
735
+ }
736
+
737
+ if (!this._selectionPressed) return;
738
+ this.selectStartCallback = null;
739
+ this._selectionPressed = false;
740
+ this._selectionEndTime = this.context.time.time;
741
+
742
+ const args = { grab: this.grabbed?.selected ?? this.lastSelectStartObject };
743
+ const subs = WebXRController.eventSubs[ControllerEvents.SelectEnd];
744
+ if (subs && subs.length > 0) {
745
+ for (const sub of subs) {
746
+ sub(this, args);
747
+ }
748
+ }
749
+
750
+ if (this.grabbed) {
751
+ this.grabbed.free();
752
+ this.grabbed = null;
753
+ }
754
+ }
755
+
756
+ private testIsVisible(obj: Object3D | null): boolean {
757
+ if (!obj) return false;
758
+ if (GameObject.isActiveInHierarchy(obj) === false) return false;
759
+ if (UIRaycastUtils.isInteractable(obj) === false) {
760
+ return false;
761
+ }
762
+ return true;
763
+ // if (!obj.visible) return false;
764
+ // return this.testIsVisible(obj.parent);
765
+ }
766
+
767
+ private setControllerLayers(obj: Object3D, layer: number) {
768
+ if (!obj) return;
769
+ obj.layers.set(layer);
770
+ if (obj.children) {
771
+ for (const ch of obj.children) {
772
+ if (this.grabbed?.selected === ch || this.grabbed?.selectedMesh === ch) {
773
+ continue;
774
+ }
775
+ this.setControllerLayers(ch, layer);
776
+ }
777
+ }
778
+ }
779
+
780
+ public getRay(): Ray {
781
+ const ray = new Ray();
782
+ // this.tempMatrix.identity().extractRotation(this.controller.matrixWorld);
783
+ // ray.origin.setFromMatrixPosition(this.controller.matrixWorld);
784
+ ray.origin.copy(getWorldPosition(this.controller));
785
+ ray.direction.set(0, 0, -1).applyQuaternion(this.rayRotation);
786
+ return ray;
787
+ }
788
+
789
+ private closeGrabBoundingBoxHelper?: BoxHelper;
790
+
791
+ public overlap(): Intersection[] {
792
+ const overlapCenter = (this.isUsingHands && this.handPointerModel) ? this.handPointerModel.pointerObject : this.controllerGrip;
793
+
794
+ if (debug) {
795
+ if (!this.closeGrabBoundingBoxHelper && overlapCenter) {
796
+ this.closeGrabBoundingBoxHelper = new BoxHelper(overlapCenter, 0xffff00);
797
+ this.scene.add(this.closeGrabBoundingBoxHelper);
798
+ }
799
+
800
+ if (this.closeGrabBoundingBoxHelper && overlapCenter) {
801
+ this.closeGrabBoundingBoxHelper.setFromObject(overlapCenter);
802
+ }
803
+ }
804
+
805
+ if (!overlapCenter)
806
+ return new Array<Intersection>();
807
+
808
+ const wp = getWorldPosition(overlapCenter).clone();
809
+ return this.context.physics.sphereOverlap(wp, .02);
810
+ }
811
+
812
+ public raycast(): Intersection[] {
813
+ const opts = new RaycastOptions();
814
+ opts.layerMask = new Layers();
815
+ opts.layerMask.enableAll();
816
+ opts.layerMask.disable(2);
817
+ opts.ray = this.getRay();
818
+ const hits = this.context.physics.raycast(opts);
819
+ for (let i = 0; i < hits.length; i++) {
820
+ const hit = hits[i];
821
+ const obj = hit.object;
822
+ if (!this.testIsVisible(obj)) {
823
+ hits.splice(i, 1);
824
+ i--;
825
+ continue;
826
+ }
827
+ hit.object = UIRaycastUtils.getObject(obj);
828
+ break;
829
+ }
830
+ // console.log(...hits);
831
+ return hits;
832
+ }
833
+ }
834
+
835
+
836
+ export enum AttachedObjectEvents {
837
+ WillTake = "WillTake",
838
+ DidTake = "DidTake",
839
+ WillFree = "WillFree",
840
+ DidFree = "DidFree",
841
+ }
842
+
843
+ export class AttachedObject {
844
+
845
+ public static Events: { [key: string]: Function[] } = {};
846
+ public static AddEventListener(event: AttachedObjectEvents, callback: Function): Function {
847
+ if (!AttachedObject.Events[event]) AttachedObject.Events[event] = [];
848
+ AttachedObject.Events[event].push(callback);
849
+ return callback;
850
+ }
851
+ public static RemoveEventListener(event: AttachedObjectEvents, callback: Function | null) {
852
+ if (!callback) return;
853
+ if (!AttachedObject.Events[event]) return;
854
+ const idx = AttachedObject.Events[event].indexOf(callback);
855
+ if (idx >= 0) AttachedObject.Events[event].splice(idx, 1);
856
+ }
857
+
858
+
859
+ public static Current: AttachedObject[] = [];
860
+
861
+ private static Register(obj: AttachedObject) {
862
+
863
+ if (!this.Current.find(x => x === obj)) {
864
+ this.Current.push(obj);
865
+ }
866
+ }
867
+
868
+ private static Remove(obj: AttachedObject) {
869
+ const i = this.Current.indexOf(obj);
870
+ if (i >= 0) {
871
+ this.Current.splice(i, 1);
872
+ }
873
+ }
874
+
875
+ public static TryTake(controller: WebXRController, candidate: Object3D, intersection: Intersection, closeGrab: boolean): AttachedObject | null {
876
+ const interactable = GameObject.getComponentInParent(candidate, Interactable);
877
+ if (!interactable) {
878
+ if (debug)
879
+ console.warn("Prevented taking object that is not interactable", candidate);
880
+ return null;
881
+ }
882
+ else candidate = interactable.gameObject;
883
+
884
+
885
+ let objectToAttach = candidate;
886
+ const sync = GameObject.getComponentInParent(candidate, SyncedTransform);
887
+ if (sync) {
888
+ sync.requestOwnership();
889
+ objectToAttach = sync.gameObject;
890
+ }
891
+
892
+ for (const o of this.Current) {
893
+ if (o.selected === objectToAttach) {
894
+ if (o.controller === controller) return o;
895
+ o.free();
896
+ o.Take(controller, objectToAttach, candidate, sync, interactable, intersection, closeGrab);
897
+ return o;
898
+ }
899
+ }
900
+
901
+ const att = new AttachedObject();
902
+ att.Take(controller, objectToAttach, candidate, sync, interactable, intersection, closeGrab);
903
+ return att;
904
+ }
905
+
906
+
907
+ public sync: SyncedTransform | null = null;
908
+ public selected: Object3D | null = null;
909
+ public selectedParent: Object3D | null = null;
910
+ public selectedMesh: Mesh | null = null;
911
+ public controller: WebXRController | null = null;
912
+ public grabTime: number = 0;
913
+ public grabUUID: string = "";
914
+ public isCloseGrab: boolean = false; // when taken via sphere cast with hands
915
+
916
+ private originalMaterial: Material | Material[] | null = null;
917
+ private usageMarker: UsageMarker | null = null;
918
+ private rigidbodies: Rigidbody[] | null = null;
919
+ private didReparent: boolean = false;
920
+ private grabDistance: number = 0;
921
+ private interactable: Interactable | null = null;
922
+ private positionSource: Object3D | null = null;
923
+
924
+ private Take(controller: WebXRController, take: Object3D, hit: Object3D, sync: SyncedTransform | null, _interactable: Interactable,
925
+ intersection: Intersection, closeGrab: boolean)
926
+ : AttachedObject {
927
+ console.assert(take !== null, "Expected object to be taken but was", take);
928
+
929
+ if (controller.isUsingHands) {
930
+ this.positionSource = closeGrab ? controller.wrist : controller.controller;
931
+ }
932
+ else {
933
+ this.positionSource = controller.controller;
934
+ }
935
+ if (!this.positionSource) {
936
+ console.warn("No position source");
937
+ return this;
938
+ }
939
+
940
+ const args = { controller, take, hit, sync, interactable: _interactable };
941
+ AttachedObject.Events.WillTake?.forEach(x => x(this, args));
942
+
943
+
944
+ const mesh = hit as Mesh;
945
+ if (mesh?.material) {
946
+ this.originalMaterial = mesh.material;
947
+ if (!Array.isArray(mesh.material)) {
948
+ mesh.material = (mesh.material as Material).clone();
949
+ if (mesh.material && mesh.material["emissive"])
950
+ mesh.material["emissive"].b = .2;
951
+ }
952
+ }
953
+
954
+ this.selected = take;
955
+ if (!this.selectedParent) {
956
+ this.selectedParent = take.parent;
957
+ }
958
+ this.selectedMesh = mesh;
959
+ this.controller = controller;
960
+ this.interactable = _interactable;
961
+ this.isCloseGrab = closeGrab;
962
+ // if (interactable.canGrab) {
963
+ // this.didReparent = true;
964
+ // this.device.controller.attach(take);
965
+ // }
966
+ // else
967
+ this.didReparent = false;
968
+
969
+
970
+ this.sync = sync;
971
+ this.grabTime = controller.context.time.time;
972
+ this.grabUUID = Date.now().toString();
973
+ this.usageMarker = GameObject.addNewComponent(this.selected, UsageMarker);
974
+ this.rigidbodies = GameObject.getComponentsInChildren(this.selected, Rigidbody);
975
+ getWorldPosition(this.positionSource, this.lastControllerWorldPos);
976
+ const getGrabPoint = () => closeGrab ? this.lastControllerWorldPos.clone() : intersection.point.clone();
977
+ this.grabDistance = getGrabPoint().distanceTo(this.lastControllerWorldPos);
978
+ this.totalChangeAlongDirection = 0.0;
979
+
980
+ // we're storing position relative to the grab point
981
+ // we're storing rotation relative to the ray
982
+ this.localPositionOffsetToGrab = this.selected.worldToLocal(getGrabPoint());
983
+ const rot = controller.isUsingHands && closeGrab ? this.controller.getWristQuaternion()!.clone() : controller.rayRotation.clone();
984
+ getWorldQuaternion(this.selected, this.localQuaternionToGrab).premultiply(rot.invert());
985
+
986
+ const rig = this.controller.webXR!.Rig;
987
+ if (rig)
988
+ this.rigPositionLastFrame.copy(getWorldPosition(rig))
989
+
990
+ Avatar_POI.Add(controller.context, this.selected);
991
+ AttachedObject.Register(this);
992
+
993
+ if (this.sync) {
994
+ this.sync.fastMode = true;
995
+ }
996
+
997
+ AttachedObject.Events.DidTake?.forEach(x => x(this, args));
998
+
999
+ return this;
1000
+ }
1001
+
1002
+ public free(): void {
1003
+ if (!this.selected) return;
1004
+
1005
+ const args = { controller: this.controller, take: this.selected, hit: this.selected, sync: this.sync, interactable: null };
1006
+ AttachedObject.Events.WillFree?.forEach(x => x(this, args));
1007
+
1008
+ Avatar_POI.Remove(this.controller!.context, this.selected);
1009
+ AttachedObject.Remove(this);
1010
+
1011
+ if (this.sync) {
1012
+ this.sync.fastMode = false;
1013
+ }
1014
+
1015
+ const mesh = this.selectedMesh;
1016
+ if (mesh && this.originalMaterial && mesh.material) {
1017
+ mesh.material = this.originalMaterial;
1018
+ }
1019
+
1020
+ const object = this.selected;
1021
+ // only attach the object back if it has a parent
1022
+ // no parent means it was destroyed while holding it!
1023
+ if (this.didReparent && object.parent) {
1024
+ const prevParent = this.selectedParent;
1025
+ if (prevParent) prevParent.attach(object);
1026
+ else this.controller?.context.scene.attach(object);
1027
+ }
1028
+
1029
+ this.usageMarker?.destroy();
1030
+
1031
+ if (this.controller)
1032
+ this.controller.grabbed = null;
1033
+ this.selected = null;
1034
+ this.selectedParent = null;
1035
+ this.selectedMesh = null;
1036
+ this.sync = null;
1037
+
1038
+
1039
+ // TODO: make throwing work again
1040
+ if (this.rigidbodies) {
1041
+ for (const rb of this.rigidbodies) {
1042
+ rb.wakeUp();
1043
+ rb.setVelocity(rb.smoothedVelocity);
1044
+ }
1045
+ }
1046
+ this.rigidbodies = null;
1047
+
1048
+ this.localPositionOffsetToGrab = null;
1049
+ this.quaternionLerp = null;
1050
+
1051
+ AttachedObject.Events.DidFree?.forEach(x => x(this, args));
1052
+ }
1053
+
1054
+ public grabPoint: Vector3 = new Vector3();
1055
+
1056
+ private localPositionOffsetToGrab: Vector3 | null = null;
1057
+ private localPositionOffsetToGrab_worldSpace: Vector3 = new Vector3();
1058
+ private localQuaternionToGrab: Quaternion = new Quaternion(0, 0, 0, 1);
1059
+ private targetDir: Vector3 | null = null;
1060
+ private quaternionLerp: Quaternion | null = null;
1061
+
1062
+ private controllerDir = new Vector3();
1063
+ private controllerWorldPos = new Vector3();
1064
+ private lastControllerWorldPos = new Vector3();
1065
+ private controllerPosDelta = new Vector3();
1066
+ private totalChangeAlongDirection = 0.0;
1067
+ private rigPositionLastFrame = new Vector3();
1068
+
1069
+ private controllerMovementSinceLastFrame() {
1070
+ if (!this.positionSource || !this.controller) return 0.0;
1071
+
1072
+ // controller direction
1073
+ this.controllerDir.set(0, 0, -1);
1074
+ this.controllerDir.applyQuaternion(this.controller.rayRotation);
1075
+
1076
+ // controller delta
1077
+ getWorldPosition(this.positionSource, this.controllerWorldPos);
1078
+ this.controllerPosDelta.copy(this.controllerWorldPos);
1079
+ this.controllerPosDelta.sub(this.lastControllerWorldPos);
1080
+ this.lastControllerWorldPos.copy(this.controllerWorldPos);
1081
+ const rig = this.controller.webXR!.Rig;
1082
+ if (rig) {
1083
+ const rigPos = getWorldPosition(rig);
1084
+ const rigDelta = this.rigPositionLastFrame.sub(rigPos);
1085
+ this.controllerPosDelta.add(rigDelta);
1086
+ this.rigPositionLastFrame.copy(rigPos);
1087
+ }
1088
+
1089
+ // calculate delta along direction
1090
+ const changeAlongControllerDirection = this.controllerDir.dot(this.controllerPosDelta);
1091
+
1092
+ return changeAlongControllerDirection;
1093
+ }
1094
+
1095
+ public update() {
1096
+ if (this.rigidbodies)
1097
+ for (const rb of this.rigidbodies)
1098
+ rb.resetVelocities();
1099
+ // TODO: add/use sync lost ownership event
1100
+ if (this.sync && this.controller && this.controller.context.connection.isInRoom) {
1101
+ const td = this.controller.context.time.time - this.grabTime;
1102
+ // if (time.frameCount % 60 === 0) {
1103
+ // console.log("ownership?", this.selected.name, this.sync.hasOwnership(), td)
1104
+ // }
1105
+ if (td > 3) {
1106
+ // if (time.frameCount % 60 === 0) {
1107
+ // console.log(this.sync.hasOwnership())
1108
+ // }
1109
+ if (this.sync.hasOwnership() === false) {
1110
+ console.log("no ownership, will leave", this.sync.guid);
1111
+ this.free();
1112
+ }
1113
+ }
1114
+ }
1115
+ if (this.interactable && !this.interactable.canGrab) return;
1116
+
1117
+ if (!this.didReparent && this.selected && this.controller) {
1118
+
1119
+ const rigScale = this.controller.webXR!.Rig?.scale.x ?? 1.0;
1120
+
1121
+ this.totalChangeAlongDirection += this.controllerMovementSinceLastFrame();
1122
+ // console.log(this.totalChangeAlongDirection);
1123
+
1124
+ // alert("yo: " + this.controller.webXR.Rig?.scale.x); // this is 0.1 on Hololens
1125
+ let currentDist = 1.0;
1126
+ if (this.controller.type === ControllerType.PhysicalDevice) // only for controllers and not on touch (AR touches are controllers)
1127
+ {
1128
+ currentDist = Math.max(0.0, 1 + this.totalChangeAlongDirection * 2.0 / rigScale);
1129
+ currentDist = currentDist * currentDist * currentDist;
1130
+ }
1131
+ if (this.grabDistance / rigScale < 0.8) currentDist = 1.0; // don't accelerate if this is a close grab, want full control
1132
+
1133
+ if (!this.targetDir) {
1134
+ this.targetDir = new Vector3();
1135
+ }
1136
+ this.targetDir.set(0, 0, -this.grabDistance * currentDist);
1137
+ const target = this.targetDir.applyQuaternion(this.controller.rayRotation).add(this.controllerWorldPos);
1138
+
1139
+ // apply rotation
1140
+ const targetQuat = this.controller.rayRotation.clone().multiplyQuaternions(this.controller.rayRotation, this.localQuaternionToGrab);
1141
+ if (!this.quaternionLerp) {
1142
+ this.quaternionLerp = targetQuat.clone();
1143
+ }
1144
+ this.quaternionLerp.slerp(targetQuat, this.controller.useSmoothing ? this.controller.context.time.deltaTime / .03 : 1.0);
1145
+ setWorldQuaternion(this.selected, this.quaternionLerp);
1146
+ this.selected.updateWorldMatrix(false, false); // necessary so that rotation is correct for the following position update
1147
+
1148
+ // apply position
1149
+ this.grabPoint.copy(target);
1150
+ // apply local grab offset
1151
+ if (this.localPositionOffsetToGrab) {
1152
+ this.localPositionOffsetToGrab_worldSpace.copy(this.localPositionOffsetToGrab);
1153
+ this.selected.localToWorld(this.localPositionOffsetToGrab_worldSpace).sub(getWorldPosition(this.selected));
1154
+ target.sub(this.localPositionOffsetToGrab_worldSpace);
1155
+ }
1156
+ setWorldPosition(this.selected, target);
1157
+ }
1158
+
1159
+
1160
+ if (this.rigidbodies != null) {
1161
+ for (const rb of this.rigidbodies) {
1162
+ rb.wakeUp();
1163
+ }
1164
+ }
1165
+
1166
+ InstancingUtil.markDirty(this.selected, true);
1167
+ }
1168
+ }