@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
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  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
  686. package/src/engine-components/Joints.ts +51 -51
  687. package/src/engine-components/LODGroup.ts +145 -145
  688. package/src/engine-components/Light.ts +493 -493
  689. package/src/engine-components/LookAtConstraint.ts +11 -11
  690. package/src/engine-components/NestedGltf.ts +70 -70
  691. package/src/engine-components/Networking.ts +72 -72
  692. package/src/engine-components/OffsetConstraint.ts +59 -59
  693. package/src/engine-components/OrbitControls.ts +653 -653
  694. package/src/engine-components/ParticleSystem.ts +1192 -1192
  695. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  696. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  697. package/src/engine-components/PlayerColor.ts +93 -93
  698. package/src/engine-components/ReflectionProbe.ts +192 -192
  699. package/src/engine-components/Renderer.ts +1125 -1125
  700. package/src/engine-components/RendererLightmap.ts +145 -145
  701. package/src/engine-components/RigidBody.ts +453 -453
  702. package/src/engine-components/SceneSwitcher.ts +594 -594
  703. package/src/engine-components/ScreenCapture.ts +437 -437
  704. package/src/engine-components/ShadowCatcher.ts +149 -149
  705. package/src/engine-components/Skybox.ts +281 -281
  706. package/src/engine-components/SmoothFollow.ts +57 -57
  707. package/src/engine-components/SpatialTrigger.ts +142 -142
  708. package/src/engine-components/SpectatorCamera.ts +675 -675
  709. package/src/engine-components/SphereCollider.ts +1 -1
  710. package/src/engine-components/SpriteRenderer.ts +244 -244
  711. package/src/engine-components/SyncedCamera.ts +208 -208
  712. package/src/engine-components/SyncedRoom.ts +166 -166
  713. package/src/engine-components/SyncedTransform.ts +336 -336
  714. package/src/engine-components/TestRunner.ts +114 -114
  715. package/src/engine-components/TransformGizmo.ts +157 -157
  716. package/src/engine-components/VideoPlayer.ts +831 -831
  717. package/src/engine-components/Voip.ts +214 -214
  718. package/src/engine-components/XRFlag.ts +138 -138
  719. package/src/engine-components/api.ts +22 -22
  720. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  721. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  722. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  723. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  724. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  725. package/src/engine-components/codegen/components.ts +216 -216
  726. package/src/engine-components/debug/LogStats.ts +21 -21
  727. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  728. package/src/engine-components/export/usdz/Extension.ts +11 -11
  729. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  730. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  731. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  732. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  733. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  734. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  735. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  736. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  737. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  738. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  739. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  740. package/src/engine-components/export/usdz/index.ts +2 -2
  741. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  742. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  743. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  744. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  745. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  746. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  747. package/src/engine-components/js-extensions/Vector.ts +16 -16
  748. package/src/engine-components/js-extensions/index.ts +2 -2
  749. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  750. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  751. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  752. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  753. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  754. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  756. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  757. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  758. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  759. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  760. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  761. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  762. package/src/engine-components/postprocessing/Volume.ts +216 -216
  763. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  764. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  765. package/src/engine-components/postprocessing/index.ts +3 -3
  766. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  767. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  768. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  769. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  770. package/src/engine-components/timeline/index.ts +3 -3
  771. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  772. package/src/engine-components/ui/Button.ts +283 -283
  773. package/src/engine-components/ui/Canvas.ts +390 -390
  774. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  775. package/src/engine-components/ui/EventSystem.ts +736 -736
  776. package/src/engine-components/ui/Graphic.ts +255 -255
  777. package/src/engine-components/ui/Image.ts +102 -102
  778. package/src/engine-components/ui/InputField.ts +290 -290
  779. package/src/engine-components/ui/Interfaces.ts +57 -57
  780. package/src/engine-components/ui/Layout.ts +322 -322
  781. package/src/engine-components/ui/Outline.ts +12 -12
  782. package/src/engine-components/ui/PointerEvents.ts +118 -118
  783. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  784. package/src/engine-components/ui/Raycaster.ts +73 -73
  785. package/src/engine-components/ui/RectTransform.ts +364 -364
  786. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  787. package/src/engine-components/ui/Text.ts +572 -572
  788. package/src/engine-components/ui/Utils.ts +110 -110
  789. package/src/engine-components/utils/LookAt.ts +65 -65
  790. package/src/engine-components/utils/OpenURL.ts +118 -118
  791. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  792. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  793. package/src/engine-components/webxr/WebXR.ts +761 -761
  794. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  795. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  796. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  797. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  798. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  799. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  800. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  801. package/src/engine-components/webxr/index.ts +3 -3
  802. package/src/engine-components-experimental/Presentation.ts +12 -12
  803. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  804. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  805. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  806. package/src/engine-schemes/schemes.ts +27 -27
  807. package/src/engine-schemes/synced-camera-model.ts +92 -92
  808. package/src/engine-schemes/synced-transform-model.ts +90 -90
  809. package/src/engine-schemes/syncedCamera.fbs +10 -10
  810. package/src/engine-schemes/transform.ts +50 -50
  811. package/src/engine-schemes/transforms.fbs +25 -25
  812. package/src/engine-schemes/vec.fbs +19 -19
  813. package/src/engine-schemes/vec2.ts +33 -33
  814. package/src/engine-schemes/vec3.ts +38 -38
  815. package/src/engine-schemes/vec4.ts +43 -43
  816. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  817. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
  818. package/src/include/draco/draco_decoder.js +34 -34
  819. package/src/include/draco/draco_wasm_wrapper.js +117 -117
  820. package/src/include/ktx2/basis_transcoder.js +21 -21
  821. package/src/include/needle/arial-msdf.json +1471 -1471
  822. package/src/include/three/ARButton.js +231 -231
  823. package/src/include/three/DragControls.js +231 -231
  824. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  825. package/src/include/three/VRButton.js +194 -194
  826. package/src/needle-engine.ts +55 -55
  827. package/src/engine/dist/api.js +0 -73
  828. package/src/engine/dist/api.js.meta +0 -7
  829. package/src/engine/dist/engine_networking_streams.js +0 -474
  830. package/src/engine/dist/engine_networking_streams.js.meta +0 -7
  831. package/src/engine-schemes/dist/api.js +0 -17
  832. package/src/engine-schemes/dist/api.js.meta +0 -7
  833. package/src/engine-schemes/dist/schemes.js +0 -25
  834. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  835. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  836. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  837. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  838. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  839. package/src/engine-schemes/dist/transform.js +0 -46
  840. package/src/engine-schemes/dist/transform.js.meta +0 -7
  841. package/src/engine-schemes/dist/vec2.js +0 -32
  842. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  843. package/src/engine-schemes/dist/vec3.js +0 -36
  844. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  845. package/src/engine-schemes/dist/vec4.js +0 -40
  846. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  847. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  848. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
  849. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,542 +1,542 @@
1
- import * as threeutils from "../engine/engine_three_utils.js";
2
- import { activeInHierarchyFieldName } from "../engine/engine_constants.js";
3
- import { Context, FrameEvent } from "../engine/engine_setup.js";
4
- import * as main from "../engine/engine_mainloop_utils.js";
5
- import { syncDestroy, syncInstantiate } from "../engine/engine_networking_instantiate.js";
6
- import { addNewComponent, destroyComponentInstance, findObjectOfType, findObjectsOfType, getComponent, getComponentInChildren, getComponentInParent, getComponents, getComponentsInChildren, getComponentsInParent, getOrAddComponent, moveComponentInstance, removeComponent } from "../engine/engine_components.js";
7
- import { findByGuid, destroy, instantiate, foreachComponent, markAsInstancedRendered, isActiveInHierarchy, isActiveSelf, isUsingInstancing, setActive, isDestroyed } from "../engine/engine_gameobject.js";
8
- import { Object3D, Vector3 } from "three";
9
- import { isDevEnvironment } from "../engine/debug/index.js";
10
- // export interface ISerializationCallbackReceiver {
11
- // onBeforeSerialize?(): object | void;
12
- // onAfterSerialize?();
13
- // onBeforeDeserialize?(data?: any);
14
- // onAfterDeserialize?();
15
- // onDeserialize?(key: string, value: any): any | void;
16
- // }
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- export class GameObject extends Object3D {
18
- guid;
19
- static isDestroyed(go) {
20
- return isDestroyed(go);
21
- }
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- static setActive(go, active, processStart = true) {
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- if (!go)
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- return;
25
- setActive(go, active);
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- // TODO: do we still need this?:
27
- main.updateIsActive(go);
28
- if (active && processStart)
29
- main.processStart(Context.Current, go);
30
- }
31
- /** If the object is active (same as go.visible) */
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- static isActiveSelf(go) {
33
- return isActiveSelf(go);
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- }
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- /** If the object is active in the hierarchy (e.g. if any parent is invisible or not in the scene it will be false)
36
- * @param go object to check
37
- */
38
- static isActiveInHierarchy(go) {
39
- return isActiveInHierarchy(go);
40
- }
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- static markAsInstancedRendered(go, instanced) {
42
- markAsInstancedRendered(go, instanced);
43
- }
44
- static isUsingInstancing(instance) { return isUsingInstancing(instance); }
45
- /** Run a callback for all components of the provided type on the provided object and its children (if recursive is true)
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- * @param instance object to run the method on
47
- * @param cb callback to run on each component, "return undefined;" to continue and "return <anything>;" to break the loop
48
- * @param recursive if true, the method will be run on all children as well
49
- * @returns the last return value of the callback
50
- */
51
- static foreachComponent(instance, cb, recursive = true) {
52
- return foreachComponent(instance, cb, recursive);
53
- }
54
- /** Creates a new instance of the provided object. The new instance will be created on all connected clients
55
- * @param instance object to instantiate
56
- * @param opts options for the instantiation
57
- */
58
- static instantiateSynced(instance, opts) {
59
- if (!instance)
60
- return null;
61
- return syncInstantiate(instance, opts);
62
- }
63
- /** Creates a new instance of the provided object (like cloning it including all components and children)
64
- * @param instance object to instantiate
65
- * @param opts options for the instantiation (e.g. with what parent, position, etc.)
66
- */
67
- static instantiate(instance, opts = null) {
68
- return instantiate(instance, opts);
69
- }
70
- /** Destroys a object on all connected clients (if you are in a networked session)
71
- * @param instance object to destroy
72
- */
73
- static destroySynced(instance, context, recursive = true) {
74
- if (!instance)
75
- return;
76
- const go = instance;
77
- context = context ?? Context.Current;
78
- syncDestroy(go, context.connection, recursive);
79
- }
80
- /** Destroys a object
81
- * @param instance object to destroy
82
- * @param recursive if true, all children will be destroyed as well. true by default
83
- */
84
- static destroy(instance, recursive = true, isRoot = true) {
85
- return destroy(instance, recursive, isRoot);
86
- }
87
- /**
88
- * Add an object to parent and also ensure all components are being registered
89
- */
90
- static add(instance, parent, context) {
91
- if (!instance || !parent)
92
- return;
93
- if (instance === parent) {
94
- console.warn("Can not add object to self", instance);
95
- return;
96
- }
97
- if (!context) {
98
- context = Context.Current;
99
- }
100
- parent.add(instance);
101
- setActive(instance, true);
102
- main.updateIsActive(instance);
103
- if (context) {
104
- GameObject.foreachComponent(instance, (comp) => {
105
- main.addScriptToArrays(comp, context);
106
- if (comp.__internalDidAwakeAndStart)
107
- return;
108
- if (context.new_script_start.includes(comp) === false) {
109
- context.new_script_start.push(comp);
110
- }
111
- }, true);
112
- }
113
- else {
114
- console.warn("Missing context");
115
- }
116
- }
117
- /**
118
- * Removes the object from its parent and deactivates all of its components
119
- */
120
- static remove(instance) {
121
- if (!instance)
122
- return;
123
- instance.parent?.remove(instance);
124
- setActive(instance, false);
125
- main.updateIsActive(instance);
126
- GameObject.foreachComponent(instance, (comp) => {
127
- main.processRemoveFromScene(comp);
128
- }, true);
129
- }
130
- /** Invokes a method on all components including children (if a method with that name exists) */
131
- static invokeOnChildren(go, functionName, ...args) {
132
- this.invoke(go, functionName, true, args);
133
- }
134
- /** Invokes a method on all components that have a method matching the provided name
135
- * @param go object to invoke the method on all components
136
- * @param functionName name of the method to invoke
137
- */
138
- static invoke(go, functionName, children = false, ...args) {
139
- if (!go)
140
- return;
141
- this.foreachComponent(go, c => {
142
- const fn = c[functionName];
143
- if (fn && typeof fn === "function") {
144
- fn?.call(c, ...args);
145
- }
146
- }, children);
147
- }
148
- /**
149
- * Adds a new component to the provided object
150
- * @param go object to add the component to
151
- * @param type type of the component to add
152
- * @param callAwake if true, the component will be added and awake will be called immediately
153
- */
154
- static addNewComponent(go, type, callAwake = true) {
155
- const instance = new type();
156
- //@ts-ignore
157
- addNewComponent(go, instance, callAwake);
158
- return instance;
159
- }
160
- /**
161
- * Moves a component to a new object
162
- * BEWARE: this does MOVE a component. If you want to add a new component use `addNewComponent`
163
- * @param go component to move the component to
164
- * @param instance component to move to the GO
165
- */
166
- static addComponent(go, instance) {
167
- return this.moveComponent(go, instance);
168
- }
169
- /**
170
- * Moves a component to a new object
171
- * @param go component to move the component to
172
- * @param instance component to move to the GO
173
- */
174
- static moveComponent(go, instance) {
175
- return moveComponentInstance(go, instance);
176
- }
177
- /** Removes a component from its object
178
- * @param instance component to remove
179
- */
180
- static removeComponent(instance) {
181
- removeComponent(instance.gameObject, instance);
182
- return instance;
183
- }
184
- static getOrAddComponent(go, typeName) {
185
- return getOrAddComponent(go, typeName);
186
- }
187
- /** Gets a component on the provided object */
188
- static getComponent(go, typeName) {
189
- if (go === null)
190
- return null;
191
- // if names are minified we could also use the type store and work with strings everywhere
192
- // not ideal, but I dont know a good/sane way to do this otherwise
193
- // const res = TypeStore.get(typeName);
194
- // if(res) typeName = res;
195
- return getComponent(go, typeName);
196
- }
197
- static getComponents(go, typeName, arr = null) {
198
- if (go === null)
199
- return arr ?? [];
200
- return getComponents(go, typeName, arr);
201
- }
202
- static findByGuid(guid, hierarchy) {
203
- const res = findByGuid(guid, hierarchy);
204
- return res;
205
- }
206
- static findObjectOfType(typeName, context, includeInactive = true) {
207
- return findObjectOfType(typeName, context ?? Context.Current, includeInactive);
208
- }
209
- static findObjectsOfType(typeName, context) {
210
- const arr = [];
211
- findObjectsOfType(typeName, arr, context);
212
- return arr;
213
- }
214
- static getComponentInChildren(go, typeName) {
215
- return getComponentInChildren(go, typeName);
216
- }
217
- static getComponentsInChildren(go, typeName, arr = null) {
218
- return getComponentsInChildren(go, typeName, arr ?? undefined);
219
- }
220
- static getComponentInParent(go, typeName) {
221
- return getComponentInParent(go, typeName);
222
- }
223
- static getComponentsInParent(go, typeName, arr = null) {
224
- return getComponentsInParent(go, typeName, arr);
225
- }
226
- static getAllComponents(go) {
227
- const componentsList = go.userData?.components;
228
- const newList = [...componentsList];
229
- return newList;
230
- }
231
- static *iterateComponents(go) {
232
- const list = go?.userData?.components;
233
- if (list && Array.isArray(list)) {
234
- for (let i = 0; i < list.length; i++) {
235
- yield list[i];
236
- }
237
- }
238
- }
239
- }
240
- export class Component {
241
- get isComponent() { return true; }
242
- __context;
243
- get context() {
244
- return this.__context ?? Context.Current;
245
- }
246
- set context(context) {
247
- this.__context = context;
248
- }
249
- get scene() { return this.context.scene; }
250
- get layer() {
251
- return this.gameObject?.userData?.layer;
252
- }
253
- get name() {
254
- if (this.gameObject?.name) {
255
- return this.gameObject.name;
256
- }
257
- return this.gameObject?.userData.name;
258
- }
259
- __name;
260
- set name(str) {
261
- if (this.gameObject) {
262
- if (!this.gameObject.userData)
263
- this.gameObject.userData = {};
264
- this.gameObject.userData.name = str;
265
- this.__name = str;
266
- }
267
- else {
268
- this.__name = str;
269
- }
270
- }
271
- get tag() {
272
- return this.gameObject?.userData.tag;
273
- }
274
- set tag(str) {
275
- if (this.gameObject) {
276
- if (!this.gameObject.userData)
277
- this.gameObject.userData = {};
278
- this.gameObject.userData.tag = str;
279
- }
280
- }
281
- get static() {
282
- return this.gameObject?.userData.static;
283
- }
284
- get hideFlags() {
285
- return this.gameObject?.userData.hideFlags;
286
- }
287
- get activeAndEnabled() {
288
- if (this.destroyed)
289
- return false;
290
- if (this.__isEnabled === false)
291
- return false;
292
- if (!this.__isActiveInHierarchy)
293
- return false;
294
- // let go = this.gameObject;
295
- // do {
296
- // // console.log(go.name, go.visible)
297
- // if (!go.visible) return false;
298
- // go = go.parent as GameObject;
299
- // }
300
- // while (go);
301
- return true;
302
- }
303
- get __isActive() {
304
- return this.gameObject.visible;
305
- }
306
- get __isActiveInHierarchy() {
307
- if (!this.gameObject)
308
- return false;
309
- const res = this.gameObject[activeInHierarchyFieldName];
310
- if (res === undefined)
311
- return true;
312
- return res;
313
- }
314
- set __isActiveInHierarchy(val) {
315
- if (!this.gameObject)
316
- return;
317
- this.gameObject[activeInHierarchyFieldName] = val;
318
- }
319
- gameObject;
320
- guid = "invalid";
321
- sourceId;
322
- /** called once when the component becomes active for the first time */
323
- awake() { }
324
- /** called every time when the component gets enabled (this is invoked after awake and before start) */
325
- onEnable() { }
326
- onDisable() { }
327
- onDestroy() {
328
- this.__destroyed = true;
329
- }
330
- startCoroutine(routine, evt = FrameEvent.Update) {
331
- return this.context.registerCoroutineUpdate(this, routine, evt);
332
- }
333
- stopCoroutine(routine, evt = FrameEvent.Update) {
334
- this.context.unregisterCoroutineUpdate(routine, evt);
335
- }
336
- get destroyed() {
337
- return this.__destroyed;
338
- }
339
- destroy() {
340
- if (this.__destroyed)
341
- return;
342
- this.__internalDestroy();
343
- }
344
- /** @internal */
345
- __didAwake = false;
346
- /** @internal */
347
- __didStart = false;
348
- /** @internal */
349
- __didEnable = false;
350
- /** @internal */
351
- __isEnabled = undefined;
352
- /** @internal */
353
- __destroyed = false;
354
- /** @internal */
355
- get __internalDidAwakeAndStart() { return this.__didAwake && this.__didStart; }
356
- /** @internal */
357
- constructor() {
358
- this.__internalNewInstanceCreated();
359
- }
360
- /** @internal */
361
- __internalNewInstanceCreated() {
362
- this.__didAwake = false;
363
- this.__didStart = false;
364
- this.__didEnable = false;
365
- this.__isEnabled = undefined;
366
- this.__destroyed = false;
367
- }
368
- /** @internal */
369
- __internalAwake() {
370
- if (this.__didAwake)
371
- return;
372
- this.__didAwake = true;
373
- this.awake();
374
- }
375
- /** @internal */
376
- __internalStart() {
377
- if (this.__didStart)
378
- return;
379
- this.__didStart = true;
380
- if (this.start)
381
- this.start();
382
- }
383
- /** @internal */
384
- __internalEnable(isAddingToScene) {
385
- if (this.__destroyed) {
386
- if (isDevEnvironment()) {
387
- console.warn("[Needle Engine Dev] Trying to enable destroyed component");
388
- }
389
- return false;
390
- }
391
- // Don't change enable before awake
392
- // But a user can change enable during awake
393
- if (!this.__didAwake)
394
- return false;
395
- if (this.__didEnable) {
396
- // We dont want to change the enable state if we are adding to scene
397
- // But we want to change the state when e.g. a user changes the enable state during awake
398
- if (isAddingToScene !== true)
399
- this.__isEnabled = true;
400
- return false;
401
- }
402
- // console.trace("INTERNAL ENABLE");
403
- this.__didEnable = true;
404
- this.__isEnabled = true;
405
- this.onEnable();
406
- return true;
407
- }
408
- /** @internal */
409
- __internalDisable(isRemovingFromScene) {
410
- // Don't change enable before awake
411
- // But a user can change enable during awake
412
- if (!this.__didAwake)
413
- return;
414
- if (!this.__didEnable) {
415
- // We dont want to change the enable state if we are removing from a scene
416
- if (isRemovingFromScene !== true)
417
- this.__isEnabled = false;
418
- return;
419
- }
420
- this.__didEnable = false;
421
- this.__isEnabled = false;
422
- this.onDisable();
423
- }
424
- /** @internal */
425
- __internalDestroy() {
426
- if (this.__destroyed)
427
- return;
428
- this.__destroyed = true;
429
- if (this.__didAwake) {
430
- this.onDestroy?.call(this);
431
- this.dispatchEvent(new CustomEvent("destroyed", { detail: this }));
432
- }
433
- destroyComponentInstance(this);
434
- }
435
- get enabled() {
436
- return typeof this.__isEnabled === "boolean" ? this.__isEnabled : true; // if it has no enabled field it is always enabled
437
- }
438
- set enabled(val) {
439
- if (this.__destroyed) {
440
- if (isDevEnvironment()) {
441
- console.warn(`[Needle Engine Dev] Trying to ${val ? "enable" : "disable"} destroyed component`);
442
- }
443
- return;
444
- }
445
- // when called from animationclip we receive numbers
446
- // due to interpolation they can be anything between 0 and 1
447
- if (typeof val === "number") {
448
- if (val >= 0.5)
449
- val = true;
450
- else
451
- val = false;
452
- }
453
- // need to check here because codegen is calling this before everything is setup
454
- if (!this.__didAwake) {
455
- this.__isEnabled = val;
456
- return;
457
- }
458
- if (val) {
459
- this.__internalEnable();
460
- }
461
- else {
462
- this.__internalDisable();
463
- }
464
- }
465
- get worldPosition() {
466
- return threeutils.getWorldPosition(this.gameObject);
467
- }
468
- set worldPosition(val) {
469
- threeutils.setWorldPosition(this.gameObject, val);
470
- }
471
- setWorldPosition(x, y, z) {
472
- threeutils.setWorldPositionXYZ(this.gameObject, x, y, z);
473
- }
474
- get worldQuaternion() {
475
- return threeutils.getWorldQuaternion(this.gameObject);
476
- }
477
- set worldQuaternion(val) {
478
- threeutils.setWorldQuaternion(this.gameObject, val);
479
- }
480
- setWorldQuaternion(x, y, z, w) {
481
- threeutils.setWorldQuaternionXYZW(this.gameObject, x, y, z, w);
482
- }
483
- // world euler (in radians)
484
- get worldEuler() {
485
- return threeutils.getWorldEuler(this.gameObject);
486
- }
487
- // world euler (in radians)
488
- set worldEuler(val) {
489
- threeutils.setWorldEuler(this.gameObject, val);
490
- }
491
- // returns rotation in degrees
492
- get worldRotation() {
493
- return this.gameObject.worldRotation;
494
- ;
495
- }
496
- set worldRotation(val) {
497
- this.setWorldRotation(val.x, val.y, val.z, true);
498
- }
499
- setWorldRotation(x, y, z, degrees = true) {
500
- threeutils.setWorldRotationXYZ(this.gameObject, x, y, z, degrees);
501
- }
502
- static _forward = new Vector3();
503
- /** Forward (0,0,-1) vector in world space */
504
- get forward() {
505
- return Component._forward.set(0, 0, -1).applyQuaternion(this.worldQuaternion);
506
- }
507
- static _right = new Vector3();
508
- /** Right (1,0,0) vector in world space */
509
- get right() {
510
- return Component._right.set(1, 0, 0).applyQuaternion(this.worldQuaternion);
511
- }
512
- static _up = new Vector3();
513
- /** Up (0,1,0) vector in world space */
514
- get up() {
515
- return Component._up.set(0, 1, 0).applyQuaternion(this.worldQuaternion);
516
- }
517
- // EventTarget implementation:
518
- _eventListeners = new Map();
519
- addEventListener(type, listener) {
520
- this._eventListeners[type] = this._eventListeners[type] || [];
521
- this._eventListeners[type].push(listener);
522
- }
523
- removeEventListener(type, listener) {
524
- if (!this._eventListeners[type])
525
- return;
526
- const index = this._eventListeners[type].indexOf(listener);
527
- if (index >= 0)
528
- this._eventListeners[type].splice(index, 1);
529
- }
530
- dispatchEvent(evt) {
531
- if (!evt || !this._eventListeners[evt.type])
532
- return false;
533
- const listeners = this._eventListeners[evt.type];
534
- for (let i = 0; i < listeners.length; i++) {
535
- listeners[i](evt);
536
- }
537
- return false;
538
- }
539
- }
540
- export class Behaviour extends Component {
541
- }
1
+ import * as threeutils from "../engine/engine_three_utils.js";
2
+ import { activeInHierarchyFieldName } from "../engine/engine_constants.js";
3
+ import { Context, FrameEvent } from "../engine/engine_setup.js";
4
+ import * as main from "../engine/engine_mainloop_utils.js";
5
+ import { syncDestroy, syncInstantiate } from "../engine/engine_networking_instantiate.js";
6
+ import { addNewComponent, destroyComponentInstance, findObjectOfType, findObjectsOfType, getComponent, getComponentInChildren, getComponentInParent, getComponents, getComponentsInChildren, getComponentsInParent, getOrAddComponent, moveComponentInstance, removeComponent } from "../engine/engine_components.js";
7
+ import { findByGuid, destroy, instantiate, foreachComponent, markAsInstancedRendered, isActiveInHierarchy, isActiveSelf, isUsingInstancing, setActive, isDestroyed } from "../engine/engine_gameobject.js";
8
+ import { Object3D, Vector3 } from "three";
9
+ import { isDevEnvironment } from "../engine/debug/index.js";
10
+ // export interface ISerializationCallbackReceiver {
11
+ // onBeforeSerialize?(): object | void;
12
+ // onAfterSerialize?();
13
+ // onBeforeDeserialize?(data?: any);
14
+ // onAfterDeserialize?();
15
+ // onDeserialize?(key: string, value: any): any | void;
16
+ // }
17
+ export class GameObject extends Object3D {
18
+ guid;
19
+ static isDestroyed(go) {
20
+ return isDestroyed(go);
21
+ }
22
+ static setActive(go, active, processStart = true) {
23
+ if (!go)
24
+ return;
25
+ setActive(go, active);
26
+ // TODO: do we still need this?:
27
+ main.updateIsActive(go);
28
+ if (active && processStart)
29
+ main.processStart(Context.Current, go);
30
+ }
31
+ /** If the object is active (same as go.visible) */
32
+ static isActiveSelf(go) {
33
+ return isActiveSelf(go);
34
+ }
35
+ /** If the object is active in the hierarchy (e.g. if any parent is invisible or not in the scene it will be false)
36
+ * @param go object to check
37
+ */
38
+ static isActiveInHierarchy(go) {
39
+ return isActiveInHierarchy(go);
40
+ }
41
+ static markAsInstancedRendered(go, instanced) {
42
+ markAsInstancedRendered(go, instanced);
43
+ }
44
+ static isUsingInstancing(instance) { return isUsingInstancing(instance); }
45
+ /** Run a callback for all components of the provided type on the provided object and its children (if recursive is true)
46
+ * @param instance object to run the method on
47
+ * @param cb callback to run on each component, "return undefined;" to continue and "return <anything>;" to break the loop
48
+ * @param recursive if true, the method will be run on all children as well
49
+ * @returns the last return value of the callback
50
+ */
51
+ static foreachComponent(instance, cb, recursive = true) {
52
+ return foreachComponent(instance, cb, recursive);
53
+ }
54
+ /** Creates a new instance of the provided object. The new instance will be created on all connected clients
55
+ * @param instance object to instantiate
56
+ * @param opts options for the instantiation
57
+ */
58
+ static instantiateSynced(instance, opts) {
59
+ if (!instance)
60
+ return null;
61
+ return syncInstantiate(instance, opts);
62
+ }
63
+ /** Creates a new instance of the provided object (like cloning it including all components and children)
64
+ * @param instance object to instantiate
65
+ * @param opts options for the instantiation (e.g. with what parent, position, etc.)
66
+ */
67
+ static instantiate(instance, opts = null) {
68
+ return instantiate(instance, opts);
69
+ }
70
+ /** Destroys a object on all connected clients (if you are in a networked session)
71
+ * @param instance object to destroy
72
+ */
73
+ static destroySynced(instance, context, recursive = true) {
74
+ if (!instance)
75
+ return;
76
+ const go = instance;
77
+ context = context ?? Context.Current;
78
+ syncDestroy(go, context.connection, recursive);
79
+ }
80
+ /** Destroys a object
81
+ * @param instance object to destroy
82
+ * @param recursive if true, all children will be destroyed as well. true by default
83
+ */
84
+ static destroy(instance, recursive = true, isRoot = true) {
85
+ return destroy(instance, recursive, isRoot);
86
+ }
87
+ /**
88
+ * Add an object to parent and also ensure all components are being registered
89
+ */
90
+ static add(instance, parent, context) {
91
+ if (!instance || !parent)
92
+ return;
93
+ if (instance === parent) {
94
+ console.warn("Can not add object to self", instance);
95
+ return;
96
+ }
97
+ if (!context) {
98
+ context = Context.Current;
99
+ }
100
+ parent.add(instance);
101
+ setActive(instance, true);
102
+ main.updateIsActive(instance);
103
+ if (context) {
104
+ GameObject.foreachComponent(instance, (comp) => {
105
+ main.addScriptToArrays(comp, context);
106
+ if (comp.__internalDidAwakeAndStart)
107
+ return;
108
+ if (context.new_script_start.includes(comp) === false) {
109
+ context.new_script_start.push(comp);
110
+ }
111
+ }, true);
112
+ }
113
+ else {
114
+ console.warn("Missing context");
115
+ }
116
+ }
117
+ /**
118
+ * Removes the object from its parent and deactivates all of its components
119
+ */
120
+ static remove(instance) {
121
+ if (!instance)
122
+ return;
123
+ instance.parent?.remove(instance);
124
+ setActive(instance, false);
125
+ main.updateIsActive(instance);
126
+ GameObject.foreachComponent(instance, (comp) => {
127
+ main.processRemoveFromScene(comp);
128
+ }, true);
129
+ }
130
+ /** Invokes a method on all components including children (if a method with that name exists) */
131
+ static invokeOnChildren(go, functionName, ...args) {
132
+ this.invoke(go, functionName, true, args);
133
+ }
134
+ /** Invokes a method on all components that have a method matching the provided name
135
+ * @param go object to invoke the method on all components
136
+ * @param functionName name of the method to invoke
137
+ */
138
+ static invoke(go, functionName, children = false, ...args) {
139
+ if (!go)
140
+ return;
141
+ this.foreachComponent(go, c => {
142
+ const fn = c[functionName];
143
+ if (fn && typeof fn === "function") {
144
+ fn?.call(c, ...args);
145
+ }
146
+ }, children);
147
+ }
148
+ /**
149
+ * Adds a new component to the provided object
150
+ * @param go object to add the component to
151
+ * @param type type of the component to add
152
+ * @param callAwake if true, the component will be added and awake will be called immediately
153
+ */
154
+ static addNewComponent(go, type, callAwake = true) {
155
+ const instance = new type();
156
+ //@ts-ignore
157
+ addNewComponent(go, instance, callAwake);
158
+ return instance;
159
+ }
160
+ /**
161
+ * Moves a component to a new object
162
+ * BEWARE: this does MOVE a component. If you want to add a new component use `addNewComponent`
163
+ * @param go component to move the component to
164
+ * @param instance component to move to the GO
165
+ */
166
+ static addComponent(go, instance) {
167
+ return this.moveComponent(go, instance);
168
+ }
169
+ /**
170
+ * Moves a component to a new object
171
+ * @param go component to move the component to
172
+ * @param instance component to move to the GO
173
+ */
174
+ static moveComponent(go, instance) {
175
+ return moveComponentInstance(go, instance);
176
+ }
177
+ /** Removes a component from its object
178
+ * @param instance component to remove
179
+ */
180
+ static removeComponent(instance) {
181
+ removeComponent(instance.gameObject, instance);
182
+ return instance;
183
+ }
184
+ static getOrAddComponent(go, typeName) {
185
+ return getOrAddComponent(go, typeName);
186
+ }
187
+ /** Gets a component on the provided object */
188
+ static getComponent(go, typeName) {
189
+ if (go === null)
190
+ return null;
191
+ // if names are minified we could also use the type store and work with strings everywhere
192
+ // not ideal, but I dont know a good/sane way to do this otherwise
193
+ // const res = TypeStore.get(typeName);
194
+ // if(res) typeName = res;
195
+ return getComponent(go, typeName);
196
+ }
197
+ static getComponents(go, typeName, arr = null) {
198
+ if (go === null)
199
+ return arr ?? [];
200
+ return getComponents(go, typeName, arr);
201
+ }
202
+ static findByGuid(guid, hierarchy) {
203
+ const res = findByGuid(guid, hierarchy);
204
+ return res;
205
+ }
206
+ static findObjectOfType(typeName, context, includeInactive = true) {
207
+ return findObjectOfType(typeName, context ?? Context.Current, includeInactive);
208
+ }
209
+ static findObjectsOfType(typeName, context) {
210
+ const arr = [];
211
+ findObjectsOfType(typeName, arr, context);
212
+ return arr;
213
+ }
214
+ static getComponentInChildren(go, typeName) {
215
+ return getComponentInChildren(go, typeName);
216
+ }
217
+ static getComponentsInChildren(go, typeName, arr = null) {
218
+ return getComponentsInChildren(go, typeName, arr ?? undefined);
219
+ }
220
+ static getComponentInParent(go, typeName) {
221
+ return getComponentInParent(go, typeName);
222
+ }
223
+ static getComponentsInParent(go, typeName, arr = null) {
224
+ return getComponentsInParent(go, typeName, arr);
225
+ }
226
+ static getAllComponents(go) {
227
+ const componentsList = go.userData?.components;
228
+ const newList = [...componentsList];
229
+ return newList;
230
+ }
231
+ static *iterateComponents(go) {
232
+ const list = go?.userData?.components;
233
+ if (list && Array.isArray(list)) {
234
+ for (let i = 0; i < list.length; i++) {
235
+ yield list[i];
236
+ }
237
+ }
238
+ }
239
+ }
240
+ export class Component {
241
+ get isComponent() { return true; }
242
+ __context;
243
+ get context() {
244
+ return this.__context ?? Context.Current;
245
+ }
246
+ set context(context) {
247
+ this.__context = context;
248
+ }
249
+ get scene() { return this.context.scene; }
250
+ get layer() {
251
+ return this.gameObject?.userData?.layer;
252
+ }
253
+ get name() {
254
+ if (this.gameObject?.name) {
255
+ return this.gameObject.name;
256
+ }
257
+ return this.gameObject?.userData.name;
258
+ }
259
+ __name;
260
+ set name(str) {
261
+ if (this.gameObject) {
262
+ if (!this.gameObject.userData)
263
+ this.gameObject.userData = {};
264
+ this.gameObject.userData.name = str;
265
+ this.__name = str;
266
+ }
267
+ else {
268
+ this.__name = str;
269
+ }
270
+ }
271
+ get tag() {
272
+ return this.gameObject?.userData.tag;
273
+ }
274
+ set tag(str) {
275
+ if (this.gameObject) {
276
+ if (!this.gameObject.userData)
277
+ this.gameObject.userData = {};
278
+ this.gameObject.userData.tag = str;
279
+ }
280
+ }
281
+ get static() {
282
+ return this.gameObject?.userData.static;
283
+ }
284
+ get hideFlags() {
285
+ return this.gameObject?.userData.hideFlags;
286
+ }
287
+ get activeAndEnabled() {
288
+ if (this.destroyed)
289
+ return false;
290
+ if (this.__isEnabled === false)
291
+ return false;
292
+ if (!this.__isActiveInHierarchy)
293
+ return false;
294
+ // let go = this.gameObject;
295
+ // do {
296
+ // // console.log(go.name, go.visible)
297
+ // if (!go.visible) return false;
298
+ // go = go.parent as GameObject;
299
+ // }
300
+ // while (go);
301
+ return true;
302
+ }
303
+ get __isActive() {
304
+ return this.gameObject.visible;
305
+ }
306
+ get __isActiveInHierarchy() {
307
+ if (!this.gameObject)
308
+ return false;
309
+ const res = this.gameObject[activeInHierarchyFieldName];
310
+ if (res === undefined)
311
+ return true;
312
+ return res;
313
+ }
314
+ set __isActiveInHierarchy(val) {
315
+ if (!this.gameObject)
316
+ return;
317
+ this.gameObject[activeInHierarchyFieldName] = val;
318
+ }
319
+ gameObject;
320
+ guid = "invalid";
321
+ sourceId;
322
+ /** called once when the component becomes active for the first time */
323
+ awake() { }
324
+ /** called every time when the component gets enabled (this is invoked after awake and before start) */
325
+ onEnable() { }
326
+ onDisable() { }
327
+ onDestroy() {
328
+ this.__destroyed = true;
329
+ }
330
+ startCoroutine(routine, evt = FrameEvent.Update) {
331
+ return this.context.registerCoroutineUpdate(this, routine, evt);
332
+ }
333
+ stopCoroutine(routine, evt = FrameEvent.Update) {
334
+ this.context.unregisterCoroutineUpdate(routine, evt);
335
+ }
336
+ get destroyed() {
337
+ return this.__destroyed;
338
+ }
339
+ destroy() {
340
+ if (this.__destroyed)
341
+ return;
342
+ this.__internalDestroy();
343
+ }
344
+ /** @internal */
345
+ __didAwake = false;
346
+ /** @internal */
347
+ __didStart = false;
348
+ /** @internal */
349
+ __didEnable = false;
350
+ /** @internal */
351
+ __isEnabled = undefined;
352
+ /** @internal */
353
+ __destroyed = false;
354
+ /** @internal */
355
+ get __internalDidAwakeAndStart() { return this.__didAwake && this.__didStart; }
356
+ /** @internal */
357
+ constructor() {
358
+ this.__internalNewInstanceCreated();
359
+ }
360
+ /** @internal */
361
+ __internalNewInstanceCreated() {
362
+ this.__didAwake = false;
363
+ this.__didStart = false;
364
+ this.__didEnable = false;
365
+ this.__isEnabled = undefined;
366
+ this.__destroyed = false;
367
+ }
368
+ /** @internal */
369
+ __internalAwake() {
370
+ if (this.__didAwake)
371
+ return;
372
+ this.__didAwake = true;
373
+ this.awake();
374
+ }
375
+ /** @internal */
376
+ __internalStart() {
377
+ if (this.__didStart)
378
+ return;
379
+ this.__didStart = true;
380
+ if (this.start)
381
+ this.start();
382
+ }
383
+ /** @internal */
384
+ __internalEnable(isAddingToScene) {
385
+ if (this.__destroyed) {
386
+ if (isDevEnvironment()) {
387
+ console.warn("[Needle Engine Dev] Trying to enable destroyed component");
388
+ }
389
+ return false;
390
+ }
391
+ // Don't change enable before awake
392
+ // But a user can change enable during awake
393
+ if (!this.__didAwake)
394
+ return false;
395
+ if (this.__didEnable) {
396
+ // We dont want to change the enable state if we are adding to scene
397
+ // But we want to change the state when e.g. a user changes the enable state during awake
398
+ if (isAddingToScene !== true)
399
+ this.__isEnabled = true;
400
+ return false;
401
+ }
402
+ // console.trace("INTERNAL ENABLE");
403
+ this.__didEnable = true;
404
+ this.__isEnabled = true;
405
+ this.onEnable();
406
+ return true;
407
+ }
408
+ /** @internal */
409
+ __internalDisable(isRemovingFromScene) {
410
+ // Don't change enable before awake
411
+ // But a user can change enable during awake
412
+ if (!this.__didAwake)
413
+ return;
414
+ if (!this.__didEnable) {
415
+ // We dont want to change the enable state if we are removing from a scene
416
+ if (isRemovingFromScene !== true)
417
+ this.__isEnabled = false;
418
+ return;
419
+ }
420
+ this.__didEnable = false;
421
+ this.__isEnabled = false;
422
+ this.onDisable();
423
+ }
424
+ /** @internal */
425
+ __internalDestroy() {
426
+ if (this.__destroyed)
427
+ return;
428
+ this.__destroyed = true;
429
+ if (this.__didAwake) {
430
+ this.onDestroy?.call(this);
431
+ this.dispatchEvent(new CustomEvent("destroyed", { detail: this }));
432
+ }
433
+ destroyComponentInstance(this);
434
+ }
435
+ get enabled() {
436
+ return typeof this.__isEnabled === "boolean" ? this.__isEnabled : true; // if it has no enabled field it is always enabled
437
+ }
438
+ set enabled(val) {
439
+ if (this.__destroyed) {
440
+ if (isDevEnvironment()) {
441
+ console.warn(`[Needle Engine Dev] Trying to ${val ? "enable" : "disable"} destroyed component`);
442
+ }
443
+ return;
444
+ }
445
+ // when called from animationclip we receive numbers
446
+ // due to interpolation they can be anything between 0 and 1
447
+ if (typeof val === "number") {
448
+ if (val >= 0.5)
449
+ val = true;
450
+ else
451
+ val = false;
452
+ }
453
+ // need to check here because codegen is calling this before everything is setup
454
+ if (!this.__didAwake) {
455
+ this.__isEnabled = val;
456
+ return;
457
+ }
458
+ if (val) {
459
+ this.__internalEnable();
460
+ }
461
+ else {
462
+ this.__internalDisable();
463
+ }
464
+ }
465
+ get worldPosition() {
466
+ return threeutils.getWorldPosition(this.gameObject);
467
+ }
468
+ set worldPosition(val) {
469
+ threeutils.setWorldPosition(this.gameObject, val);
470
+ }
471
+ setWorldPosition(x, y, z) {
472
+ threeutils.setWorldPositionXYZ(this.gameObject, x, y, z);
473
+ }
474
+ get worldQuaternion() {
475
+ return threeutils.getWorldQuaternion(this.gameObject);
476
+ }
477
+ set worldQuaternion(val) {
478
+ threeutils.setWorldQuaternion(this.gameObject, val);
479
+ }
480
+ setWorldQuaternion(x, y, z, w) {
481
+ threeutils.setWorldQuaternionXYZW(this.gameObject, x, y, z, w);
482
+ }
483
+ // world euler (in radians)
484
+ get worldEuler() {
485
+ return threeutils.getWorldEuler(this.gameObject);
486
+ }
487
+ // world euler (in radians)
488
+ set worldEuler(val) {
489
+ threeutils.setWorldEuler(this.gameObject, val);
490
+ }
491
+ // returns rotation in degrees
492
+ get worldRotation() {
493
+ return this.gameObject.worldRotation;
494
+ ;
495
+ }
496
+ set worldRotation(val) {
497
+ this.setWorldRotation(val.x, val.y, val.z, true);
498
+ }
499
+ setWorldRotation(x, y, z, degrees = true) {
500
+ threeutils.setWorldRotationXYZ(this.gameObject, x, y, z, degrees);
501
+ }
502
+ static _forward = new Vector3();
503
+ /** Forward (0,0,-1) vector in world space */
504
+ get forward() {
505
+ return Component._forward.set(0, 0, -1).applyQuaternion(this.worldQuaternion);
506
+ }
507
+ static _right = new Vector3();
508
+ /** Right (1,0,0) vector in world space */
509
+ get right() {
510
+ return Component._right.set(1, 0, 0).applyQuaternion(this.worldQuaternion);
511
+ }
512
+ static _up = new Vector3();
513
+ /** Up (0,1,0) vector in world space */
514
+ get up() {
515
+ return Component._up.set(0, 1, 0).applyQuaternion(this.worldQuaternion);
516
+ }
517
+ // EventTarget implementation:
518
+ _eventListeners = new Map();
519
+ addEventListener(type, listener) {
520
+ this._eventListeners[type] = this._eventListeners[type] || [];
521
+ this._eventListeners[type].push(listener);
522
+ }
523
+ removeEventListener(type, listener) {
524
+ if (!this._eventListeners[type])
525
+ return;
526
+ const index = this._eventListeners[type].indexOf(listener);
527
+ if (index >= 0)
528
+ this._eventListeners[type].splice(index, 1);
529
+ }
530
+ dispatchEvent(evt) {
531
+ if (!evt || !this._eventListeners[evt.type])
532
+ return false;
533
+ const listeners = this._eventListeners[evt.type];
534
+ for (let i = 0; i < listeners.length; i++) {
535
+ listeners[i](evt);
536
+ }
537
+ return false;
538
+ }
539
+ }
540
+ export class Behaviour extends Component {
541
+ }
542
542
  //# sourceMappingURL=Component.js.map