@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
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  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
  686. package/src/engine-components/Joints.ts +51 -51
  687. package/src/engine-components/LODGroup.ts +145 -145
  688. package/src/engine-components/Light.ts +493 -493
  689. package/src/engine-components/LookAtConstraint.ts +11 -11
  690. package/src/engine-components/NestedGltf.ts +70 -70
  691. package/src/engine-components/Networking.ts +72 -72
  692. package/src/engine-components/OffsetConstraint.ts +59 -59
  693. package/src/engine-components/OrbitControls.ts +653 -653
  694. package/src/engine-components/ParticleSystem.ts +1192 -1192
  695. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  696. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  697. package/src/engine-components/PlayerColor.ts +93 -93
  698. package/src/engine-components/ReflectionProbe.ts +192 -192
  699. package/src/engine-components/Renderer.ts +1125 -1125
  700. package/src/engine-components/RendererLightmap.ts +145 -145
  701. package/src/engine-components/RigidBody.ts +453 -453
  702. package/src/engine-components/SceneSwitcher.ts +594 -594
  703. package/src/engine-components/ScreenCapture.ts +437 -437
  704. package/src/engine-components/ShadowCatcher.ts +149 -149
  705. package/src/engine-components/Skybox.ts +281 -281
  706. package/src/engine-components/SmoothFollow.ts +57 -57
  707. package/src/engine-components/SpatialTrigger.ts +142 -142
  708. package/src/engine-components/SpectatorCamera.ts +675 -675
  709. package/src/engine-components/SphereCollider.ts +1 -1
  710. package/src/engine-components/SpriteRenderer.ts +244 -244
  711. package/src/engine-components/SyncedCamera.ts +208 -208
  712. package/src/engine-components/SyncedRoom.ts +166 -166
  713. package/src/engine-components/SyncedTransform.ts +336 -336
  714. package/src/engine-components/TestRunner.ts +114 -114
  715. package/src/engine-components/TransformGizmo.ts +157 -157
  716. package/src/engine-components/VideoPlayer.ts +831 -831
  717. package/src/engine-components/Voip.ts +214 -214
  718. package/src/engine-components/XRFlag.ts +138 -138
  719. package/src/engine-components/api.ts +22 -22
  720. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  721. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  722. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  723. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  724. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  725. package/src/engine-components/codegen/components.ts +216 -216
  726. package/src/engine-components/debug/LogStats.ts +21 -21
  727. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  728. package/src/engine-components/export/usdz/Extension.ts +11 -11
  729. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  730. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  731. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  732. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  733. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  734. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  735. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  736. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  737. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  738. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  739. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  740. package/src/engine-components/export/usdz/index.ts +2 -2
  741. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  742. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  743. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  744. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  745. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  746. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  747. package/src/engine-components/js-extensions/Vector.ts +16 -16
  748. package/src/engine-components/js-extensions/index.ts +2 -2
  749. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  750. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  751. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  752. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  753. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  754. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  756. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  757. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  758. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  759. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  760. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  761. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  762. package/src/engine-components/postprocessing/Volume.ts +216 -216
  763. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  764. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  765. package/src/engine-components/postprocessing/index.ts +3 -3
  766. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  767. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  768. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  769. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  770. package/src/engine-components/timeline/index.ts +3 -3
  771. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  772. package/src/engine-components/ui/Button.ts +283 -283
  773. package/src/engine-components/ui/Canvas.ts +390 -390
  774. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  775. package/src/engine-components/ui/EventSystem.ts +736 -736
  776. package/src/engine-components/ui/Graphic.ts +255 -255
  777. package/src/engine-components/ui/Image.ts +102 -102
  778. package/src/engine-components/ui/InputField.ts +290 -290
  779. package/src/engine-components/ui/Interfaces.ts +57 -57
  780. package/src/engine-components/ui/Layout.ts +322 -322
  781. package/src/engine-components/ui/Outline.ts +12 -12
  782. package/src/engine-components/ui/PointerEvents.ts +118 -118
  783. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  784. package/src/engine-components/ui/Raycaster.ts +73 -73
  785. package/src/engine-components/ui/RectTransform.ts +364 -364
  786. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  787. package/src/engine-components/ui/Text.ts +572 -572
  788. package/src/engine-components/ui/Utils.ts +110 -110
  789. package/src/engine-components/utils/LookAt.ts +65 -65
  790. package/src/engine-components/utils/OpenURL.ts +118 -118
  791. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  792. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  793. package/src/engine-components/webxr/WebXR.ts +761 -761
  794. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  795. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  796. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  797. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  798. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  799. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  800. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  801. package/src/engine-components/webxr/index.ts +3 -3
  802. package/src/engine-components-experimental/Presentation.ts +12 -12
  803. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  804. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  805. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  806. package/src/engine-schemes/schemes.ts +27 -27
  807. package/src/engine-schemes/synced-camera-model.ts +92 -92
  808. package/src/engine-schemes/synced-transform-model.ts +90 -90
  809. package/src/engine-schemes/syncedCamera.fbs +10 -10
  810. package/src/engine-schemes/transform.ts +50 -50
  811. package/src/engine-schemes/transforms.fbs +25 -25
  812. package/src/engine-schemes/vec.fbs +19 -19
  813. package/src/engine-schemes/vec2.ts +33 -33
  814. package/src/engine-schemes/vec3.ts +38 -38
  815. package/src/engine-schemes/vec4.ts +43 -43
  816. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  817. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
  818. package/src/include/draco/draco_decoder.js +34 -34
  819. package/src/include/draco/draco_wasm_wrapper.js +117 -117
  820. package/src/include/ktx2/basis_transcoder.js +21 -21
  821. package/src/include/needle/arial-msdf.json +1471 -1471
  822. package/src/include/three/ARButton.js +231 -231
  823. package/src/include/three/DragControls.js +231 -231
  824. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  825. package/src/include/three/VRButton.js +194 -194
  826. package/src/needle-engine.ts +55 -55
  827. package/src/engine/dist/api.js +0 -73
  828. package/src/engine/dist/api.js.meta +0 -7
  829. package/src/engine/dist/engine_networking_streams.js +0 -474
  830. package/src/engine/dist/engine_networking_streams.js.meta +0 -7
  831. package/src/engine-schemes/dist/api.js +0 -17
  832. package/src/engine-schemes/dist/api.js.meta +0 -7
  833. package/src/engine-schemes/dist/schemes.js +0 -25
  834. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  835. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  836. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  837. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  838. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  839. package/src/engine-schemes/dist/transform.js +0 -46
  840. package/src/engine-schemes/dist/transform.js.meta +0 -7
  841. package/src/engine-schemes/dist/vec2.js +0 -32
  842. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  843. package/src/engine-schemes/dist/vec3.js +0 -36
  844. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  845. package/src/engine-schemes/dist/vec4.js +0 -40
  846. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  847. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  848. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
  849. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,593 +1,593 @@
1
- import { Context, ContextCreateArgs, LoadingProgressArgs } from "./engine_setup.js";
2
- import { AROverlayHandler, arContainerClassName } from "./engine_element_overlay.js";
3
- import { GameObject } from "../engine-components/Component.js";
4
- import { calculateProgress01, EngineLoadingView, type ILoadingViewHandler } from "./engine_element_loading.js";
5
- import { getParam } from "./engine_utils.js";
6
- import { setDracoDecoderPath, setDracoDecoderType, setKtx2TranscoderPath } from "./engine_loaders.js";
7
- import { getLoader, registerLoader } from "../engine/engine_gltf.js";
8
- import { NeedleGltfLoader } from "./engine_scenetools.js";
9
- import { type INeedleEngineComponent, type LoadedGLTF } from "./engine_types.js";
10
- import { isDevEnvironment, showBalloonWarning } from "./debug/index.js";
11
- import { hasCommercialLicense } from "./engine_license.js";
12
- import { VERSION } from "./engine_constants.js";
13
-
14
- //
15
- // registering loader here too to make sure it's imported when using engine via vanilla js
16
- registerLoader(NeedleGltfLoader);
17
-
18
- const debug = getParam("debugwebcomponent");
19
-
20
- const htmlTagName = "needle-engine";
21
- const vrContainerClassName = "vr";
22
- const desktopContainerClassname = "desktop";
23
- const knownClasses = [arContainerClassName, vrContainerClassName, desktopContainerClassname];
24
- const arSessionActiveClassName = "ar-session-active";
25
- const desktopSessionActiveClassName = "desktop-session-active";
26
-
27
- const observedAttributes = [
28
- "hash",
29
- "src",
30
- "camera-controls",
31
- "loadstart",
32
- "progress",
33
- "loadfinished",
34
- "dracoDecoderPath",
35
- "dracoDecoderType",
36
- "ktx2DecoderPath"
37
- ]
38
-
39
- // https://developers.google.com/web/fundamentals/web-components/customelements
40
- /** <needle-engine> web component. See @type {NeedleEngineAttributes} attributes for supported attributes
41
- * @type {import ("./engine_element_attributes.js").NeedleEngineAttributes}
42
- */
43
- export class NeedleEngineHTMLElement extends HTMLElement implements INeedleEngineComponent {
44
-
45
- static get observedAttributes() {
46
- return observedAttributes
47
- }
48
-
49
- public get loadingProgress01(): number { return this._loadingProgress01; }
50
- public get loadingFinished(): boolean { return this.loadingProgress01 > .999; }
51
-
52
- public get cameraControls(): boolean {
53
- const attr = this.getAttribute("camera-controls");
54
- if (attr === null || attr === "False" || attr === "false" || attr === "0") return false;
55
- return true;
56
- }
57
-
58
- public getContext(): Promise<Context> {
59
- return new Promise((res, _rej) => {
60
- if (this._context && this.loadingFinished) {
61
- res(this._context);
62
- }
63
- else {
64
- const cb = () => {
65
- this.removeEventListener("loadfinished", cb);
66
- if (this._context && this.loadingFinished) {
67
- res(this._context);
68
- }
69
- };
70
- this.addEventListener("loadfinished", cb);
71
- }
72
- });
73
- }
74
-
75
- public get context() { return this._context; }
76
-
77
- /**@obsolete use context */
78
- public get Context() { return this._context; }
79
- /**@obsolete use Needle.GameObject */
80
- private gameObject = GameObject;
81
- /**@obsolete use Needle.GameObject */
82
- private GameObject = GameObject;
83
-
84
- private _context: Context;
85
- private _overlay_ar: AROverlayHandler;
86
- private _loadingProgress01: number = 0;
87
- private _loadingView?: ILoadingViewHandler;
88
- private _previousSrc: string | null | string[] = null;
89
- /** set to true after <needle-engine> did load completely at least once. Set to false when <needle-engine> is removed from the document */
90
- private _didFullyLoad: boolean = false;
91
-
92
- constructor() {
93
- super();
94
- this._overlay_ar = new AROverlayHandler();
95
- // TODO: do we want to rename this event?
96
- this.addEventListener("ready", this.onReady);
97
-
98
- this.attachShadow({ mode: 'open' });
99
- const template = document.createElement('template');
100
- template.innerHTML = `<style>
101
- @import url('https://fonts.googleapis.com/css2?family=Roboto:wght@300&display=swap');
102
-
103
- :host {
104
- position: absolute;
105
- display: block;
106
- width: max(600px, 100%);
107
- height: max(300px, 100%);
108
- }
109
-
110
- @media (max-width: 600px) {
111
- :host {
112
- width: 100%;
113
- }
114
- }
115
- @media (max-height: 300px) {
116
- :host {
117
- height: 100%;
118
- }
119
- }
120
- :host canvas {
121
- position: absolute;
122
- user-select: none;
123
- /** allow touch panning but no pinch zoom **/
124
- /** but this doesnt work yet:
125
- * touch-action: pan-x, pan-y;
126
- **/
127
- }
128
- :host .content {
129
- position: absolute;
130
- width: 100%;
131
- height: 100%;
132
- visibility: visible;
133
- z-index: 500; /* < must be less than the webxr buttons element */
134
- pointer-events: none;
135
- }
136
- :host .overlay-content {
137
- position: absolute;
138
- user-select: auto;
139
- pointer-events: all;
140
- }
141
- :host slot[name="quit-ar"]:hover {
142
- cursor: pointer;
143
- }
144
- :host .quit-ar-button {
145
- position: absolute;
146
- top: 40px;
147
- right: 20px;
148
- z-index: 9999;
149
- }
150
- </style>
151
- <canvas></canvas>
152
- <div class="content">
153
- <slot class="overlay-content"></slot>
154
- </div>
155
- `;
156
-
157
- if (this.shadowRoot)
158
- this.shadowRoot.appendChild(template.content.cloneNode(true));
159
-
160
- this._context = new Context({ domElement: this });
161
- this.addEventListener("error", this.onError);
162
- }
163
-
164
-
165
- async connectedCallback() {
166
- if (debug) {
167
- console.log("<needle-engine> connected");
168
- }
169
-
170
- this.onSetupDesktop();
171
-
172
- if (!this.getAttribute("src")) {
173
- const global = globalThis["needle:codegen_files"] as unknown as string;
174
- if (global) {
175
- if (debug) console.log("globalThis[\"needle:codegen_files\"]", global);
176
- this.setAttribute("src", global);
177
- }
178
- }
179
-
180
- // we have to wait because codegen does set the src attribute when it's loaded
181
- // which might happen after the element is connected
182
- // if the `src` is then still null we want to initialize the default scene
183
- const loadId = this._loadId;
184
- setTimeout(() => {
185
- if (this.isConnected === false) return;
186
- if (loadId !== this._loadId) return;
187
- this.onLoad();
188
- }, 1);
189
-
190
- if (VERSION?.length) {
191
- this.setAttribute("version", VERSION);
192
- }
193
- }
194
-
195
- disconnectedCallback() {
196
- this._didFullyLoad = false;
197
- const keepAlive = this.getAttribute("keep-alive");
198
- if (debug) console.warn("<needle-engine> disconnected, keep-alive:", keepAlive);
199
- if (keepAlive === undefined || keepAlive !== "true") {
200
- console.warn("<needle-engine> dispose!");
201
- this._context?.dispose();
202
- this._context = null!;
203
- this._lastSourceFiles = null;
204
- this._loadId += 1;
205
- }
206
- }
207
-
208
- attributeChangedCallback(name: string, _oldValue: string, newValue: string) {
209
- if (debug) console.log("attributeChangedCallback", name, _oldValue, newValue);
210
- switch (name) {
211
- case "src":
212
- if (debug) console.warn("src changed to type:", typeof newValue, ", from \"", _oldValue, "\" to \"", newValue, "\"")
213
- this.onLoad();
214
- // this._watcher?.onSourceChanged(newValue);
215
- break;
216
- case "hash":
217
- if (this._context) {
218
- this._context.hash = newValue;
219
- }
220
- break;
221
- case "loadstart":
222
- case "progress":
223
- case "loadfinished":
224
- if (typeof newValue === "string" && newValue.length > 0) {
225
- if (debug) console.log(name + " attribute changed", newValue);
226
- this.registerEventFromAttribute(name, newValue);
227
- }
228
- break;
229
- case "dracoDecoderPath":
230
- if (debug) console.log("dracoDecoderPath", newValue);
231
- setDracoDecoderPath(newValue);
232
- break;
233
- case "dracoDecoderType":
234
- if (newValue === "wasm" || newValue === "js") {
235
- if (debug) console.log("dracoDecoderType", newValue);
236
- setDracoDecoderType(newValue);
237
- }
238
- else console.error("Invalid dracoDecoderType", newValue, "expected js or wasm");
239
- break;
240
- case "ktx2DecoderPath":
241
- if (debug) console.log("ktx2DecoderPath", newValue);
242
- setKtx2TranscoderPath(newValue);
243
- break;
244
- }
245
- }
246
-
247
- private _loadId: number = 0;
248
- private _lastSourceFiles: Array<string> | null = null;
249
-
250
- private async onLoad() {
251
-
252
- if (!this.isConnected) return;
253
- if (!this._context) {
254
- if (debug) console.warn("Create new context");
255
- this._context = new Context({ domElement: this });
256
- }
257
-
258
- if (!this._context) {
259
- console.error("Needle Engine: Context not initialized");
260
- return;
261
- }
262
-
263
- const filesToLoad = this.getSourceFiles();
264
- if (filesToLoad === null || filesToLoad === undefined || filesToLoad.length <= 0) {
265
- if (debug) console.warn("Clear scene", filesToLoad);
266
- this._context.clear();
267
- }
268
- else if (!this.checkIfSourceHasChanged(filesToLoad, this._lastSourceFiles)) {
269
- return;
270
- }
271
-
272
- this._lastSourceFiles = filesToLoad;
273
- const loadId = ++this._loadId;
274
- const alias = this.getAttribute("alias");
275
- this.classList.add("loading");
276
-
277
-
278
-
279
- // Loading start events
280
- const allowOverridingDefaultLoading = hasCommercialLicense();
281
- // default loading can be overriden by calling preventDefault in the onload start event
282
- this.ensureLoadStartIsRegistered();
283
- let useDefaultLoading = this.dispatchEvent(new CustomEvent("loadstart", {
284
- detail: {
285
- context: this._context,
286
- alias: alias
287
- },
288
- cancelable: true
289
- }));
290
- if (allowOverridingDefaultLoading) {
291
- // Handle the <needle-engine hide-loading-overlay> attribute
292
- const hideOverlay = this.getAttribute("hide-loading-overlay");
293
- if (hideOverlay !== null && hideOverlay !== undefined && hideOverlay !== "0") {
294
- useDefaultLoading = false;
295
- }
296
- }
297
- // for local development we allow overriding the loading screen - but we notify the user that it won't work in a deployed environment
298
- if (useDefaultLoading === false && !allowOverridingDefaultLoading) {
299
- if (!isDevEnvironment())
300
- useDefaultLoading = true;
301
- console.warn("Needle Engine: You need a commercial license to override the default loading view. Visit https://needle.tools/pricing");
302
- if (isDevEnvironment()) showBalloonWarning("You need a <a target=\"_blank\" href=\"https://needle.tools/pricing\">commercial license</a> to override the default loading view. This will not work in production.");
303
- }
304
- // create the loading view idf necessary
305
- if (!this._loadingView && useDefaultLoading)
306
- this._loadingView = new EngineLoadingView(this);
307
- if (useDefaultLoading) {
308
- // Only show the loading screen immedialty if we haven't loaded anything before
309
- if (this._didFullyLoad !== true)
310
- this._loadingView?.onLoadingBegin("begin load");
311
- else {
312
- // If we have loaded a glb previously and are loading a new glb due to e.g. src change
313
- // we don't want to show the loading screen immediately to avoid blinking if the glb to be loaded is tiny
314
- // so we wait a bit and only show the loading screen if the loading takes longer than a short moment
315
- setTimeout(() => {
316
- // If the loading progress is already above ~ 70% we also don't need to show the loading screen anymore
317
- if (this._loadingView && this._loadingProgress01 < 0.3 && this._loadId === loadId)
318
- this._loadingView.onLoadingBegin("begin load");
319
- }, 300)
320
- }
321
- }
322
- if (debug) console.warn("--------------", loadId, "Needle Engine: Begin loading", alias ?? "", filesToLoad);
323
- this.onBeforeBeginLoading();
324
-
325
- const loadedFiles: Array<LoadedGLTF> = [];
326
- const progressEventDetail = {
327
- context: this._context,
328
- name: "",
329
- progress: {} as ProgressEvent,
330
- index: 0,
331
- count: filesToLoad.length,
332
- totalProgress01: this._loadingProgress01
333
- };
334
- const progressEvent = new CustomEvent("progress", { detail: progressEventDetail });
335
- const args: ContextCreateArgs = {
336
- files: filesToLoad,
337
- onLoadingProgress: evt => {
338
- evt.name = getNameFromUrl(evt.name);
339
- if (useDefaultLoading) this._loadingView?.onLoadingUpdate(evt);
340
- progressEventDetail.name = evt.name;
341
- progressEventDetail.progress = evt.progress;
342
- this._loadingProgress01 = calculateProgress01(evt);
343
- progressEventDetail.totalProgress01 = this._loadingProgress01;
344
- this.dispatchEvent(progressEvent);
345
- },
346
- onLoadingFinished: (_index, file, glTF) => {
347
- if (glTF) {
348
- loadedFiles.push({
349
- src: file,
350
- file: glTF
351
- });
352
- }
353
- }
354
- }
355
-
356
- const currentHash = this.getAttribute("hash");
357
- if (currentHash !== null && currentHash !== undefined)
358
- this._context.hash = currentHash;
359
- this._context.alias = alias;
360
- await this._context.create(args);
361
- if (this._loadId !== loadId) return;
362
- if (debug) console.warn("--------------", loadId, "Needle Engine: finished loading", alias ?? "", filesToLoad);
363
- this._loadingProgress01 = 1;
364
- if (useDefaultLoading) {
365
- this._loadingView?.onLoadingUpdate(1, "creating scene");
366
- }
367
- this._didFullyLoad = true;
368
- this.classList.remove("loading");
369
- this.classList.add("loading-finished");
370
- this.dispatchEvent(new CustomEvent("loadfinished", {
371
- detail: {
372
- context: this._context,
373
- src: alias,
374
- loadedFiles: loadedFiles,
375
- }
376
- }));
377
- }
378
-
379
- /** called by the context when the first frame has been rendered */
380
- private onReady = () => this._loadingView?.onLoadingFinished();
381
- private onError = () => this._loadingView?.setMessage("Loading failed!");
382
-
383
- private internalSetLoadingMessage(str: string) {
384
- this._loadingView?.setMessage(str);
385
- }
386
-
387
- private getSourceFiles(): Array<string> {
388
- const src: string | null | string[] = this.getAttribute("src");
389
- if (!src) return [];
390
-
391
- let filesToLoad: Array<string>;
392
- // When using globalThis the src is an array already
393
- if (Array.isArray(src)) {
394
- filesToLoad = src;
395
- }
396
- // When assigned from codegen the src is a stringified array
397
- else if (src.startsWith("[") && src.endsWith("]")) {
398
- filesToLoad = JSON.parse(src);
399
- }
400
- // src.toString for an array produces a comma separated list
401
- else if (src.includes(",")) {
402
- filesToLoad = src.split(",");
403
- }
404
- else filesToLoad = [src];
405
-
406
- // filter out invalid or empty strings
407
- for (let i = filesToLoad.length - 1; i >= 0; i--) {
408
- const file = filesToLoad[i];
409
- if (file === "null" || file === "undefined" || file?.length <= 0)
410
- filesToLoad.splice(i, 1);
411
- }
412
-
413
- return filesToLoad;
414
- }
415
-
416
- private checkIfSourceHasChanged(current: Array<string> | null, previous: Array<string> | null): boolean {
417
- if (current?.length !== previous?.length) return true;
418
- if (current == null && previous !== null) return true;
419
- if (current !== null && previous == null) return true;
420
- if (current !== null && previous !== null) {
421
- for (let i = 0; i < current?.length; i++) {
422
- if (current[i] !== previous[i]) return true;
423
- }
424
- }
425
- return false;
426
- }
427
-
428
- private _previouslyRegisteredMap: Map<string, Function> = new Map();
429
- private ensureLoadStartIsRegistered() {
430
- const attributeValue = this.getAttribute("loadstart");
431
- if (attributeValue)
432
- this.registerEventFromAttribute("loadstart", attributeValue);
433
- }
434
- private registerEventFromAttribute(eventName: string, code: string) {
435
- const prev = this._previouslyRegisteredMap.get(eventName);
436
- if (prev) {
437
- this._previouslyRegisteredMap.delete(eventName);
438
- this.removeEventListener(eventName, prev as any);
439
- }
440
- if (typeof code === "string" && code.length > 0) {
441
- try {
442
- // indirect eval https://esbuild.github.io/content-types/#direct-eval
443
- const fn = (0, eval)(code);
444
- // const fn = new Function(newValue);
445
- if (typeof fn === "function") {
446
- this._previouslyRegisteredMap.set(eventName, fn);
447
- this.addEventListener(eventName, evt => fn?.call(globalThis, this._context, evt));
448
- }
449
- }
450
- catch (err) {
451
- console.error("Error registering event " + eventName + "=\"" + code + "\" failed with the following error:\n", err);
452
- }
453
- }
454
- }
455
-
456
- getAROverlayContainer(): HTMLElement {
457
- return this._overlay_ar.createOverlayContainer(this);
458
- }
459
-
460
- getVROverlayContainer(): HTMLElement | null {
461
- for (let i = 0; i < this.children.length; i++) {
462
- const ch = this.children[i] as HTMLElement;
463
- if (ch.classList.contains("vr"))
464
- return ch;
465
- }
466
- return null;
467
- }
468
-
469
- onEnterAR(session: XRSession, overlayContainer: HTMLElement) {
470
- this.onSetupAR();
471
- this._overlay_ar.onBegin(this._context!, overlayContainer, session);
472
- this.dispatchEvent(new CustomEvent("enter-ar", { detail: { session: session, context: this._context, htmlContainer: this._overlay_ar?.ARContainer } }));
473
- }
474
-
475
- onExitAR(session: XRSession) {
476
- this._overlay_ar.onEnd(this._context!);
477
- this.onSetupDesktop();
478
- this.dispatchEvent(new CustomEvent("exit-ar", { detail: { session: session, context: this._context, htmlContainer: this._overlay_ar?.ARContainer } }));
479
- }
480
-
481
- onEnterVR(session: XRSession) {
482
- this.onSetupVR();
483
- this.dispatchEvent(new CustomEvent("enter-vr", { detail: { session: session, context: this._context } }));
484
- }
485
-
486
- onExitVR(session: XRSession) {
487
- this.onSetupDesktop();
488
- this.dispatchEvent(new CustomEvent("exit-vr", { detail: { session: session, context: this._context } }));
489
- }
490
-
491
- private onSetupAR() {
492
- this.classList.add(arSessionActiveClassName);
493
- this.classList.remove(desktopSessionActiveClassName);
494
- const arContainer = this.getAROverlayContainer();
495
- if (debug) console.warn("onSetupAR:", arContainer)
496
- if (arContainer) {
497
- arContainer.classList.add(arSessionActiveClassName);
498
- arContainer.classList.remove(desktopSessionActiveClassName);
499
- }
500
- this.foreachHtmlElement(ch => this.setupElementsForMode(ch, arContainerClassName));
501
- }
502
-
503
- private onSetupVR() {
504
- this.classList.remove(arSessionActiveClassName);
505
- this.classList.remove(desktopSessionActiveClassName);
506
- this.foreachHtmlElement(ch => this.setupElementsForMode(ch, vrContainerClassName));
507
- }
508
-
509
- private onSetupDesktop() {
510
- this.classList.remove(arSessionActiveClassName);
511
- this.classList.add(desktopSessionActiveClassName);
512
- const arContainer = this.getAROverlayContainer();
513
- if (arContainer) {
514
- arContainer.classList.remove(arSessionActiveClassName);
515
- arContainer.classList.add(desktopSessionActiveClassName);
516
- }
517
- this.foreachHtmlElement(ch => this.setupElementsForMode(ch, desktopContainerClassname));
518
- }
519
-
520
- private setupElementsForMode(el: HTMLElement, currentSessionType: string, _session: XRSession | null = null) {
521
- if (el === this._context?.renderer?.domElement) return;
522
- if (el.id === "VRButton" || el.id === "ARButton") return;
523
-
524
- const classList = el.classList;
525
- if (classList.contains(currentSessionType)) {
526
- el.style.visibility = "visible";
527
- if (el.style.display === "none")
528
- el.style.display = "block";
529
- }
530
- else {
531
- // only modify style for elements that have a known class (e.g. marked as vr ar desktop)
532
- for (const known of knownClasses) {
533
- if (el.classList.contains(known)) {
534
- el.style.visibility = "hidden";
535
- el.style.display = "none";
536
- }
537
- }
538
- }
539
- }
540
-
541
- private foreachHtmlElement(cb: (HTMLElement) => void) {
542
- for (let i = 0; i < this.children.length; i++) {
543
- const ch = this.children[i] as HTMLElement;
544
- if (ch.style) cb(ch);
545
- }
546
- }
547
-
548
- private onBeforeBeginLoading() {
549
- const customDracoDecoderPath = this.getAttribute("dracoDecoderPath");
550
- if (customDracoDecoderPath) {
551
- if (debug) console.log("using custom draco decoder path", customDracoDecoderPath);
552
- setDracoDecoderPath(customDracoDecoderPath);
553
- }
554
- const customDracoDecoderType = this.getAttribute("dracoDecoderType");
555
- if (customDracoDecoderType) {
556
- if (debug) console.log("using custom draco decoder type", customDracoDecoderType);
557
- setDracoDecoderType(customDracoDecoderType);
558
- }
559
- const customKtx2DecoderPath = this.getAttribute("ktx2DecoderPath");
560
- if (customKtx2DecoderPath) {
561
- if (debug) console.log("using custom ktx2 decoder path", customKtx2DecoderPath);
562
- setKtx2TranscoderPath(customKtx2DecoderPath);
563
- }
564
- }
565
- }
566
-
567
- if (typeof window !== "undefined" && !window.customElements.get(htmlTagName))
568
- window.customElements.define(htmlTagName, NeedleEngineHTMLElement);
569
-
570
-
571
-
572
-
573
-
574
-
575
-
576
-
577
- function getHashFromString(str: string) {
578
- let hash = 0;
579
- for (let i = 0; i < str.length; i++) {
580
- hash = str.charCodeAt(i) + ((hash << 5) - hash);
581
- }
582
- return hash;
583
- }
584
-
585
- function getNameFromUrl(str: string) {
586
- const parts = str.split("/");
587
- let name = parts[parts.length - 1];
588
- // Remove params
589
- const index = name.indexOf("?")
590
- if (index > 0)
591
- name = name.substring(0, index);
592
- return decodeURIComponent(name);
1
+ import { Context, ContextCreateArgs, LoadingProgressArgs } from "./engine_setup.js";
2
+ import { AROverlayHandler, arContainerClassName } from "./engine_element_overlay.js";
3
+ import { GameObject } from "../engine-components/Component.js";
4
+ import { calculateProgress01, EngineLoadingView, type ILoadingViewHandler } from "./engine_element_loading.js";
5
+ import { getParam } from "./engine_utils.js";
6
+ import { setDracoDecoderPath, setDracoDecoderType, setKtx2TranscoderPath } from "./engine_loaders.js";
7
+ import { getLoader, registerLoader } from "../engine/engine_gltf.js";
8
+ import { NeedleGltfLoader } from "./engine_scenetools.js";
9
+ import { type INeedleEngineComponent, type LoadedGLTF } from "./engine_types.js";
10
+ import { isDevEnvironment, showBalloonWarning } from "./debug/index.js";
11
+ import { hasCommercialLicense } from "./engine_license.js";
12
+ import { VERSION } from "./engine_constants.js";
13
+
14
+ //
15
+ // registering loader here too to make sure it's imported when using engine via vanilla js
16
+ registerLoader(NeedleGltfLoader);
17
+
18
+ const debug = getParam("debugwebcomponent");
19
+
20
+ const htmlTagName = "needle-engine";
21
+ const vrContainerClassName = "vr";
22
+ const desktopContainerClassname = "desktop";
23
+ const knownClasses = [arContainerClassName, vrContainerClassName, desktopContainerClassname];
24
+ const arSessionActiveClassName = "ar-session-active";
25
+ const desktopSessionActiveClassName = "desktop-session-active";
26
+
27
+ const observedAttributes = [
28
+ "hash",
29
+ "src",
30
+ "camera-controls",
31
+ "loadstart",
32
+ "progress",
33
+ "loadfinished",
34
+ "dracoDecoderPath",
35
+ "dracoDecoderType",
36
+ "ktx2DecoderPath"
37
+ ]
38
+
39
+ // https://developers.google.com/web/fundamentals/web-components/customelements
40
+ /** <needle-engine> web component. See @type {NeedleEngineAttributes} attributes for supported attributes
41
+ * @type {import ("./engine_element_attributes.js").NeedleEngineAttributes}
42
+ */
43
+ export class NeedleEngineHTMLElement extends HTMLElement implements INeedleEngineComponent {
44
+
45
+ static get observedAttributes() {
46
+ return observedAttributes
47
+ }
48
+
49
+ public get loadingProgress01(): number { return this._loadingProgress01; }
50
+ public get loadingFinished(): boolean { return this.loadingProgress01 > .999; }
51
+
52
+ public get cameraControls(): boolean {
53
+ const attr = this.getAttribute("camera-controls");
54
+ if (attr === null || attr === "False" || attr === "false" || attr === "0") return false;
55
+ return true;
56
+ }
57
+
58
+ public getContext(): Promise<Context> {
59
+ return new Promise((res, _rej) => {
60
+ if (this._context && this.loadingFinished) {
61
+ res(this._context);
62
+ }
63
+ else {
64
+ const cb = () => {
65
+ this.removeEventListener("loadfinished", cb);
66
+ if (this._context && this.loadingFinished) {
67
+ res(this._context);
68
+ }
69
+ };
70
+ this.addEventListener("loadfinished", cb);
71
+ }
72
+ });
73
+ }
74
+
75
+ public get context() { return this._context; }
76
+
77
+ /**@obsolete use context */
78
+ public get Context() { return this._context; }
79
+ /**@obsolete use Needle.GameObject */
80
+ private gameObject = GameObject;
81
+ /**@obsolete use Needle.GameObject */
82
+ private GameObject = GameObject;
83
+
84
+ private _context: Context;
85
+ private _overlay_ar: AROverlayHandler;
86
+ private _loadingProgress01: number = 0;
87
+ private _loadingView?: ILoadingViewHandler;
88
+ private _previousSrc: string | null | string[] = null;
89
+ /** set to true after <needle-engine> did load completely at least once. Set to false when <needle-engine> is removed from the document */
90
+ private _didFullyLoad: boolean = false;
91
+
92
+ constructor() {
93
+ super();
94
+ this._overlay_ar = new AROverlayHandler();
95
+ // TODO: do we want to rename this event?
96
+ this.addEventListener("ready", this.onReady);
97
+
98
+ this.attachShadow({ mode: 'open' });
99
+ const template = document.createElement('template');
100
+ template.innerHTML = `<style>
101
+ @import url('https://fonts.googleapis.com/css2?family=Roboto:wght@300&display=swap');
102
+
103
+ :host {
104
+ position: absolute;
105
+ display: block;
106
+ width: max(600px, 100%);
107
+ height: max(300px, 100%);
108
+ }
109
+
110
+ @media (max-width: 600px) {
111
+ :host {
112
+ width: 100%;
113
+ }
114
+ }
115
+ @media (max-height: 300px) {
116
+ :host {
117
+ height: 100%;
118
+ }
119
+ }
120
+ :host canvas {
121
+ position: absolute;
122
+ user-select: none;
123
+ /** allow touch panning but no pinch zoom **/
124
+ /** but this doesnt work yet:
125
+ * touch-action: pan-x, pan-y;
126
+ **/
127
+ }
128
+ :host .content {
129
+ position: absolute;
130
+ width: 100%;
131
+ height: 100%;
132
+ visibility: visible;
133
+ z-index: 500; /* < must be less than the webxr buttons element */
134
+ pointer-events: none;
135
+ }
136
+ :host .overlay-content {
137
+ position: absolute;
138
+ user-select: auto;
139
+ pointer-events: all;
140
+ }
141
+ :host slot[name="quit-ar"]:hover {
142
+ cursor: pointer;
143
+ }
144
+ :host .quit-ar-button {
145
+ position: absolute;
146
+ top: 40px;
147
+ right: 20px;
148
+ z-index: 9999;
149
+ }
150
+ </style>
151
+ <canvas></canvas>
152
+ <div class="content">
153
+ <slot class="overlay-content"></slot>
154
+ </div>
155
+ `;
156
+
157
+ if (this.shadowRoot)
158
+ this.shadowRoot.appendChild(template.content.cloneNode(true));
159
+
160
+ this._context = new Context({ domElement: this });
161
+ this.addEventListener("error", this.onError);
162
+ }
163
+
164
+
165
+ async connectedCallback() {
166
+ if (debug) {
167
+ console.log("<needle-engine> connected");
168
+ }
169
+
170
+ this.onSetupDesktop();
171
+
172
+ if (!this.getAttribute("src")) {
173
+ const global = globalThis["needle:codegen_files"] as unknown as string;
174
+ if (global) {
175
+ if (debug) console.log("globalThis[\"needle:codegen_files\"]", global);
176
+ this.setAttribute("src", global);
177
+ }
178
+ }
179
+
180
+ // we have to wait because codegen does set the src attribute when it's loaded
181
+ // which might happen after the element is connected
182
+ // if the `src` is then still null we want to initialize the default scene
183
+ const loadId = this._loadId;
184
+ setTimeout(() => {
185
+ if (this.isConnected === false) return;
186
+ if (loadId !== this._loadId) return;
187
+ this.onLoad();
188
+ }, 1);
189
+
190
+ if (VERSION?.length) {
191
+ this.setAttribute("version", VERSION);
192
+ }
193
+ }
194
+
195
+ disconnectedCallback() {
196
+ this._didFullyLoad = false;
197
+ const keepAlive = this.getAttribute("keep-alive");
198
+ if (debug) console.warn("<needle-engine> disconnected, keep-alive:", keepAlive);
199
+ if (keepAlive === undefined || keepAlive !== "true") {
200
+ console.warn("<needle-engine> dispose!");
201
+ this._context?.dispose();
202
+ this._context = null!;
203
+ this._lastSourceFiles = null;
204
+ this._loadId += 1;
205
+ }
206
+ }
207
+
208
+ attributeChangedCallback(name: string, _oldValue: string, newValue: string) {
209
+ if (debug) console.log("attributeChangedCallback", name, _oldValue, newValue);
210
+ switch (name) {
211
+ case "src":
212
+ if (debug) console.warn("src changed to type:", typeof newValue, ", from \"", _oldValue, "\" to \"", newValue, "\"")
213
+ this.onLoad();
214
+ // this._watcher?.onSourceChanged(newValue);
215
+ break;
216
+ case "hash":
217
+ if (this._context) {
218
+ this._context.hash = newValue;
219
+ }
220
+ break;
221
+ case "loadstart":
222
+ case "progress":
223
+ case "loadfinished":
224
+ if (typeof newValue === "string" && newValue.length > 0) {
225
+ if (debug) console.log(name + " attribute changed", newValue);
226
+ this.registerEventFromAttribute(name, newValue);
227
+ }
228
+ break;
229
+ case "dracoDecoderPath":
230
+ if (debug) console.log("dracoDecoderPath", newValue);
231
+ setDracoDecoderPath(newValue);
232
+ break;
233
+ case "dracoDecoderType":
234
+ if (newValue === "wasm" || newValue === "js") {
235
+ if (debug) console.log("dracoDecoderType", newValue);
236
+ setDracoDecoderType(newValue);
237
+ }
238
+ else console.error("Invalid dracoDecoderType", newValue, "expected js or wasm");
239
+ break;
240
+ case "ktx2DecoderPath":
241
+ if (debug) console.log("ktx2DecoderPath", newValue);
242
+ setKtx2TranscoderPath(newValue);
243
+ break;
244
+ }
245
+ }
246
+
247
+ private _loadId: number = 0;
248
+ private _lastSourceFiles: Array<string> | null = null;
249
+
250
+ private async onLoad() {
251
+
252
+ if (!this.isConnected) return;
253
+ if (!this._context) {
254
+ if (debug) console.warn("Create new context");
255
+ this._context = new Context({ domElement: this });
256
+ }
257
+
258
+ if (!this._context) {
259
+ console.error("Needle Engine: Context not initialized");
260
+ return;
261
+ }
262
+
263
+ const filesToLoad = this.getSourceFiles();
264
+ if (filesToLoad === null || filesToLoad === undefined || filesToLoad.length <= 0) {
265
+ if (debug) console.warn("Clear scene", filesToLoad);
266
+ this._context.clear();
267
+ }
268
+ else if (!this.checkIfSourceHasChanged(filesToLoad, this._lastSourceFiles)) {
269
+ return;
270
+ }
271
+
272
+ this._lastSourceFiles = filesToLoad;
273
+ const loadId = ++this._loadId;
274
+ const alias = this.getAttribute("alias");
275
+ this.classList.add("loading");
276
+
277
+
278
+
279
+ // Loading start events
280
+ const allowOverridingDefaultLoading = hasCommercialLicense();
281
+ // default loading can be overriden by calling preventDefault in the onload start event
282
+ this.ensureLoadStartIsRegistered();
283
+ let useDefaultLoading = this.dispatchEvent(new CustomEvent("loadstart", {
284
+ detail: {
285
+ context: this._context,
286
+ alias: alias
287
+ },
288
+ cancelable: true
289
+ }));
290
+ if (allowOverridingDefaultLoading) {
291
+ // Handle the <needle-engine hide-loading-overlay> attribute
292
+ const hideOverlay = this.getAttribute("hide-loading-overlay");
293
+ if (hideOverlay !== null && hideOverlay !== undefined && hideOverlay !== "0") {
294
+ useDefaultLoading = false;
295
+ }
296
+ }
297
+ // for local development we allow overriding the loading screen - but we notify the user that it won't work in a deployed environment
298
+ if (useDefaultLoading === false && !allowOverridingDefaultLoading) {
299
+ if (!isDevEnvironment())
300
+ useDefaultLoading = true;
301
+ console.warn("Needle Engine: You need a commercial license to override the default loading view. Visit https://needle.tools/pricing");
302
+ if (isDevEnvironment()) showBalloonWarning("You need a <a target=\"_blank\" href=\"https://needle.tools/pricing\">commercial license</a> to override the default loading view. This will not work in production.");
303
+ }
304
+ // create the loading view idf necessary
305
+ if (!this._loadingView && useDefaultLoading)
306
+ this._loadingView = new EngineLoadingView(this);
307
+ if (useDefaultLoading) {
308
+ // Only show the loading screen immedialty if we haven't loaded anything before
309
+ if (this._didFullyLoad !== true)
310
+ this._loadingView?.onLoadingBegin("begin load");
311
+ else {
312
+ // If we have loaded a glb previously and are loading a new glb due to e.g. src change
313
+ // we don't want to show the loading screen immediately to avoid blinking if the glb to be loaded is tiny
314
+ // so we wait a bit and only show the loading screen if the loading takes longer than a short moment
315
+ setTimeout(() => {
316
+ // If the loading progress is already above ~ 70% we also don't need to show the loading screen anymore
317
+ if (this._loadingView && this._loadingProgress01 < 0.3 && this._loadId === loadId)
318
+ this._loadingView.onLoadingBegin("begin load");
319
+ }, 300)
320
+ }
321
+ }
322
+ if (debug) console.warn("--------------", loadId, "Needle Engine: Begin loading", alias ?? "", filesToLoad);
323
+ this.onBeforeBeginLoading();
324
+
325
+ const loadedFiles: Array<LoadedGLTF> = [];
326
+ const progressEventDetail = {
327
+ context: this._context,
328
+ name: "",
329
+ progress: {} as ProgressEvent,
330
+ index: 0,
331
+ count: filesToLoad.length,
332
+ totalProgress01: this._loadingProgress01
333
+ };
334
+ const progressEvent = new CustomEvent("progress", { detail: progressEventDetail });
335
+ const args: ContextCreateArgs = {
336
+ files: filesToLoad,
337
+ onLoadingProgress: evt => {
338
+ evt.name = getNameFromUrl(evt.name);
339
+ if (useDefaultLoading) this._loadingView?.onLoadingUpdate(evt);
340
+ progressEventDetail.name = evt.name;
341
+ progressEventDetail.progress = evt.progress;
342
+ this._loadingProgress01 = calculateProgress01(evt);
343
+ progressEventDetail.totalProgress01 = this._loadingProgress01;
344
+ this.dispatchEvent(progressEvent);
345
+ },
346
+ onLoadingFinished: (_index, file, glTF) => {
347
+ if (glTF) {
348
+ loadedFiles.push({
349
+ src: file,
350
+ file: glTF
351
+ });
352
+ }
353
+ }
354
+ }
355
+
356
+ const currentHash = this.getAttribute("hash");
357
+ if (currentHash !== null && currentHash !== undefined)
358
+ this._context.hash = currentHash;
359
+ this._context.alias = alias;
360
+ await this._context.create(args);
361
+ if (this._loadId !== loadId) return;
362
+ if (debug) console.warn("--------------", loadId, "Needle Engine: finished loading", alias ?? "", filesToLoad);
363
+ this._loadingProgress01 = 1;
364
+ if (useDefaultLoading) {
365
+ this._loadingView?.onLoadingUpdate(1, "creating scene");
366
+ }
367
+ this._didFullyLoad = true;
368
+ this.classList.remove("loading");
369
+ this.classList.add("loading-finished");
370
+ this.dispatchEvent(new CustomEvent("loadfinished", {
371
+ detail: {
372
+ context: this._context,
373
+ src: alias,
374
+ loadedFiles: loadedFiles,
375
+ }
376
+ }));
377
+ }
378
+
379
+ /** called by the context when the first frame has been rendered */
380
+ private onReady = () => this._loadingView?.onLoadingFinished();
381
+ private onError = () => this._loadingView?.setMessage("Loading failed!");
382
+
383
+ private internalSetLoadingMessage(str: string) {
384
+ this._loadingView?.setMessage(str);
385
+ }
386
+
387
+ private getSourceFiles(): Array<string> {
388
+ const src: string | null | string[] = this.getAttribute("src");
389
+ if (!src) return [];
390
+
391
+ let filesToLoad: Array<string>;
392
+ // When using globalThis the src is an array already
393
+ if (Array.isArray(src)) {
394
+ filesToLoad = src;
395
+ }
396
+ // When assigned from codegen the src is a stringified array
397
+ else if (src.startsWith("[") && src.endsWith("]")) {
398
+ filesToLoad = JSON.parse(src);
399
+ }
400
+ // src.toString for an array produces a comma separated list
401
+ else if (src.includes(",")) {
402
+ filesToLoad = src.split(",");
403
+ }
404
+ else filesToLoad = [src];
405
+
406
+ // filter out invalid or empty strings
407
+ for (let i = filesToLoad.length - 1; i >= 0; i--) {
408
+ const file = filesToLoad[i];
409
+ if (file === "null" || file === "undefined" || file?.length <= 0)
410
+ filesToLoad.splice(i, 1);
411
+ }
412
+
413
+ return filesToLoad;
414
+ }
415
+
416
+ private checkIfSourceHasChanged(current: Array<string> | null, previous: Array<string> | null): boolean {
417
+ if (current?.length !== previous?.length) return true;
418
+ if (current == null && previous !== null) return true;
419
+ if (current !== null && previous == null) return true;
420
+ if (current !== null && previous !== null) {
421
+ for (let i = 0; i < current?.length; i++) {
422
+ if (current[i] !== previous[i]) return true;
423
+ }
424
+ }
425
+ return false;
426
+ }
427
+
428
+ private _previouslyRegisteredMap: Map<string, Function> = new Map();
429
+ private ensureLoadStartIsRegistered() {
430
+ const attributeValue = this.getAttribute("loadstart");
431
+ if (attributeValue)
432
+ this.registerEventFromAttribute("loadstart", attributeValue);
433
+ }
434
+ private registerEventFromAttribute(eventName: string, code: string) {
435
+ const prev = this._previouslyRegisteredMap.get(eventName);
436
+ if (prev) {
437
+ this._previouslyRegisteredMap.delete(eventName);
438
+ this.removeEventListener(eventName, prev as any);
439
+ }
440
+ if (typeof code === "string" && code.length > 0) {
441
+ try {
442
+ // indirect eval https://esbuild.github.io/content-types/#direct-eval
443
+ const fn = (0, eval)(code);
444
+ // const fn = new Function(newValue);
445
+ if (typeof fn === "function") {
446
+ this._previouslyRegisteredMap.set(eventName, fn);
447
+ this.addEventListener(eventName, evt => fn?.call(globalThis, this._context, evt));
448
+ }
449
+ }
450
+ catch (err) {
451
+ console.error("Error registering event " + eventName + "=\"" + code + "\" failed with the following error:\n", err);
452
+ }
453
+ }
454
+ }
455
+
456
+ getAROverlayContainer(): HTMLElement {
457
+ return this._overlay_ar.createOverlayContainer(this);
458
+ }
459
+
460
+ getVROverlayContainer(): HTMLElement | null {
461
+ for (let i = 0; i < this.children.length; i++) {
462
+ const ch = this.children[i] as HTMLElement;
463
+ if (ch.classList.contains("vr"))
464
+ return ch;
465
+ }
466
+ return null;
467
+ }
468
+
469
+ onEnterAR(session: XRSession, overlayContainer: HTMLElement) {
470
+ this.onSetupAR();
471
+ this._overlay_ar.onBegin(this._context!, overlayContainer, session);
472
+ this.dispatchEvent(new CustomEvent("enter-ar", { detail: { session: session, context: this._context, htmlContainer: this._overlay_ar?.ARContainer } }));
473
+ }
474
+
475
+ onExitAR(session: XRSession) {
476
+ this._overlay_ar.onEnd(this._context!);
477
+ this.onSetupDesktop();
478
+ this.dispatchEvent(new CustomEvent("exit-ar", { detail: { session: session, context: this._context, htmlContainer: this._overlay_ar?.ARContainer } }));
479
+ }
480
+
481
+ onEnterVR(session: XRSession) {
482
+ this.onSetupVR();
483
+ this.dispatchEvent(new CustomEvent("enter-vr", { detail: { session: session, context: this._context } }));
484
+ }
485
+
486
+ onExitVR(session: XRSession) {
487
+ this.onSetupDesktop();
488
+ this.dispatchEvent(new CustomEvent("exit-vr", { detail: { session: session, context: this._context } }));
489
+ }
490
+
491
+ private onSetupAR() {
492
+ this.classList.add(arSessionActiveClassName);
493
+ this.classList.remove(desktopSessionActiveClassName);
494
+ const arContainer = this.getAROverlayContainer();
495
+ if (debug) console.warn("onSetupAR:", arContainer)
496
+ if (arContainer) {
497
+ arContainer.classList.add(arSessionActiveClassName);
498
+ arContainer.classList.remove(desktopSessionActiveClassName);
499
+ }
500
+ this.foreachHtmlElement(ch => this.setupElementsForMode(ch, arContainerClassName));
501
+ }
502
+
503
+ private onSetupVR() {
504
+ this.classList.remove(arSessionActiveClassName);
505
+ this.classList.remove(desktopSessionActiveClassName);
506
+ this.foreachHtmlElement(ch => this.setupElementsForMode(ch, vrContainerClassName));
507
+ }
508
+
509
+ private onSetupDesktop() {
510
+ this.classList.remove(arSessionActiveClassName);
511
+ this.classList.add(desktopSessionActiveClassName);
512
+ const arContainer = this.getAROverlayContainer();
513
+ if (arContainer) {
514
+ arContainer.classList.remove(arSessionActiveClassName);
515
+ arContainer.classList.add(desktopSessionActiveClassName);
516
+ }
517
+ this.foreachHtmlElement(ch => this.setupElementsForMode(ch, desktopContainerClassname));
518
+ }
519
+
520
+ private setupElementsForMode(el: HTMLElement, currentSessionType: string, _session: XRSession | null = null) {
521
+ if (el === this._context?.renderer?.domElement) return;
522
+ if (el.id === "VRButton" || el.id === "ARButton") return;
523
+
524
+ const classList = el.classList;
525
+ if (classList.contains(currentSessionType)) {
526
+ el.style.visibility = "visible";
527
+ if (el.style.display === "none")
528
+ el.style.display = "block";
529
+ }
530
+ else {
531
+ // only modify style for elements that have a known class (e.g. marked as vr ar desktop)
532
+ for (const known of knownClasses) {
533
+ if (el.classList.contains(known)) {
534
+ el.style.visibility = "hidden";
535
+ el.style.display = "none";
536
+ }
537
+ }
538
+ }
539
+ }
540
+
541
+ private foreachHtmlElement(cb: (HTMLElement) => void) {
542
+ for (let i = 0; i < this.children.length; i++) {
543
+ const ch = this.children[i] as HTMLElement;
544
+ if (ch.style) cb(ch);
545
+ }
546
+ }
547
+
548
+ private onBeforeBeginLoading() {
549
+ const customDracoDecoderPath = this.getAttribute("dracoDecoderPath");
550
+ if (customDracoDecoderPath) {
551
+ if (debug) console.log("using custom draco decoder path", customDracoDecoderPath);
552
+ setDracoDecoderPath(customDracoDecoderPath);
553
+ }
554
+ const customDracoDecoderType = this.getAttribute("dracoDecoderType");
555
+ if (customDracoDecoderType) {
556
+ if (debug) console.log("using custom draco decoder type", customDracoDecoderType);
557
+ setDracoDecoderType(customDracoDecoderType);
558
+ }
559
+ const customKtx2DecoderPath = this.getAttribute("ktx2DecoderPath");
560
+ if (customKtx2DecoderPath) {
561
+ if (debug) console.log("using custom ktx2 decoder path", customKtx2DecoderPath);
562
+ setKtx2TranscoderPath(customKtx2DecoderPath);
563
+ }
564
+ }
565
+ }
566
+
567
+ if (typeof window !== "undefined" && !window.customElements.get(htmlTagName))
568
+ window.customElements.define(htmlTagName, NeedleEngineHTMLElement);
569
+
570
+
571
+
572
+
573
+
574
+
575
+
576
+
577
+ function getHashFromString(str: string) {
578
+ let hash = 0;
579
+ for (let i = 0; i < str.length; i++) {
580
+ hash = str.charCodeAt(i) + ((hash << 5) - hash);
581
+ }
582
+ return hash;
583
+ }
584
+
585
+ function getNameFromUrl(str: string) {
586
+ const parts = str.split("/");
587
+ let name = parts[parts.length - 1];
588
+ // Remove params
589
+ const index = name.indexOf("?")
590
+ if (index > 0)
591
+ name = name.substring(0, index);
592
+ return decodeURIComponent(name);
593
593
  }