@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
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  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
  686. package/src/engine-components/Joints.ts +51 -51
  687. package/src/engine-components/LODGroup.ts +145 -145
  688. package/src/engine-components/Light.ts +493 -493
  689. package/src/engine-components/LookAtConstraint.ts +11 -11
  690. package/src/engine-components/NestedGltf.ts +70 -70
  691. package/src/engine-components/Networking.ts +72 -72
  692. package/src/engine-components/OffsetConstraint.ts +59 -59
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  708. package/src/engine-components/SpectatorCamera.ts +675 -675
  709. package/src/engine-components/SphereCollider.ts +1 -1
  710. package/src/engine-components/SpriteRenderer.ts +244 -244
  711. package/src/engine-components/SyncedCamera.ts +208 -208
  712. package/src/engine-components/SyncedRoom.ts +166 -166
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  727. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
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  802. package/src/engine-components-experimental/Presentation.ts +12 -12
  803. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
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  849. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,269 +1,269 @@
1
- /// <reference types="webxr" />
2
- import { BufferGeometry, Camera, DepthTexture, Group, Material, Object3D, PerspectiveCamera, Scene, Texture, WebGLRenderer, type WebGLRendererParameters, type WebXRArrayCamera } from 'three';
3
- import { Input } from './engine_input.js';
4
- import { Physics } from './engine_physics.js';
5
- import { Time } from './engine_time.js';
6
- import { NetworkConnection } from './engine_networking.js';
7
- import { EffectComposer } from "postprocessing";
8
- import { AssetDatabase } from './engine_assetdatabase.js';
9
- import { RendererData as SceneLighting } from './engine_scenelighting.js';
10
- import { Addressables } from './engine_addressables.js';
11
- import { Application } from './engine_application.js';
12
- import { type ILightDataRegistry } from './engine_lightdata.js';
13
- import { PlayerViewManager } from './engine_playerview.js';
14
- import { type CoroutineData, type GLTF, type ICamera, type IComponent, type IContext, type ILight } from "./engine_types.js";
15
- export declare const build_scene_functions: {
16
- [name: string]: (context: Context) => Promise<void>;
17
- };
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- export declare class LoadingProgressArgs {
19
- /** the name or URL of the loaded file */
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- name: string;
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- /** the loading progress event from the loader */
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- progress: ProgressEvent;
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- /** the index of the loaded file */
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- index: number;
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- /** the total number of files to load */
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- count: number;
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- }
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- export declare class ContextCreateArgs {
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- /** list of glTF or GLB files to load */
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- files: Array<string>;
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- /** called when loading a provided glTF file started */
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- onLoadingStart?: (index: number, file: string) => void;
33
- /** called on update for each loaded glTF file */
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- onLoadingProgress?: (args: LoadingProgressArgs) => void;
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- /** Called after a gLTF file has finished loading */
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- onLoadingFinished?: (index: number, file: string, glTF: GLTF | null) => void;
37
- }
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- export declare class ContextArgs {
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- name?: string;
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- /** for debugging only */
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- alias?: string;
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- /** the hash is used as a seed when initially loading the scene files */
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- hash?: string;
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- /** when true the context will not check if it's visible in the viewport and always update and render */
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- runInBackground?: boolean;
46
- /** the DOM element the context belongs to or is inside of (this does not have to be the canvas. use renderer.domElement if you want to access the dom canvas) */
47
- domElement?: HTMLElement | null;
48
- /** externally owned renderer */
49
- renderer?: WebGLRenderer;
50
- /** externally owned camera */
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- camera?: Camera;
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- /** externally owned scene */
53
- scene?: Scene;
54
- }
55
- export declare enum FrameEvent {
56
- Start = -1,
57
- EarlyUpdate = 0,
58
- Update = 1,
59
- LateUpdate = 2,
60
- OnBeforeRender = 3,
61
- OnAfterRender = 4,
62
- PrePhysicsStep = 9,
63
- PostPhysicsStep = 10,
64
- Undefined = -1
65
- }
66
- export declare enum XRSessionMode {
67
- ImmersiveVR = "immersive-vr",
68
- ImmersiveAR = "immersive-ar"
69
- }
70
- /** threejs callback event signature */
71
- export declare type OnRenderCallback = (renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: Group) => void;
72
- export declare function registerComponent(script: IComponent, context?: Context): void;
73
- export declare class Context implements IContext {
74
- private static _defaultTargetFramerate;
75
- /** When a new context is created this is the framerate that will be used by default */
76
- static get DefaultTargetFrameRate(): number | undefined;
77
- /** When a new context is created this is the framerate that will be used by default */
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- static set DefaultTargetFrameRate(val: number | undefined);
79
- private static _defaultWebglRendererParameters;
80
- static get DefaultWebGLRendererParameters(): WebGLRendererParameters;
81
- /** the needle engine version */
82
- get version(): string;
83
- /** The currently active context. Only set during the update loops */
84
- static get Current(): Context;
85
- /** @internal this property should not be set by user code */
86
- static set Current(context: Context);
87
- name: string;
88
- alias: string | undefined | null;
89
- /** When the renderer or camera are managed by an external process (e.g. when running in r3f context).
90
- * When this is false you are responsible to call update(timestamp, xframe.
91
- * It is also currently assumed that rendering is handled performed by an external process
92
- * */
93
- isManagedExternally: boolean;
94
- /** set to true to pause the update loop. You can receive an event for it in your components.
95
- * Note that script updates will not be called when paused */
96
- isPaused: boolean;
97
- /** When enabled the application will run while not visible on the page */
98
- runInBackground: boolean;
99
- /**
100
- * Set to the target framerate you want your application to run in (you can use ?stats to check the fps)
101
- * Set to undefined if you want to run at the maximum framerate
102
- */
103
- targetFrameRate?: number | {
104
- value?: number;
105
- };
106
- /** Use a higher number for more accurate physics simulation.
107
- * When undefined physics steps will be 1 for mobile devices and 5 for desktop devices
108
- * Set to 0 to disable physics updates
109
- * TODO: changing physics steps is currently not supported because then forces that we get from the character controller and rigidbody et al are not correct anymore - this needs to be properly tested before making this configureable
110
- */
111
- private physicsSteps?;
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- /** used to append to loaded assets */
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- hash?: string;
114
- /** the <needle-engine> HTML element */
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- domElement: HTMLElement;
116
- appendHTMLElement(element: HTMLElement): HTMLElement;
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- get resolutionScaleFactor(): number;
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- /** use to scale the resolution up or down of the renderer. default is 1 */
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- set resolutionScaleFactor(val: number);
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- private _resolutionScaleFactor;
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- private _boundingClientRectFrame;
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- private _boundingClientRect;
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- private _domX;
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- private _domY;
125
- private calculateBoundingClientRect;
126
- get domWidth(): number;
127
- get domHeight(): number;
128
- get domX(): number;
129
- get domY(): number;
130
- get isInXR(): boolean;
131
- xrSessionMode: XRSessionMode | undefined;
132
- get isInVR(): boolean;
133
- get isInAR(): boolean;
134
- get xrSession(): XRSession | null;
135
- get xrFrame(): XRFrame | null;
136
- get xrCamera(): WebXRArrayCamera | undefined;
137
- private _xrFrame;
138
- get arOverlayElement(): HTMLElement;
139
- /** Current event of the update cycle */
140
- get currentFrameEvent(): FrameEvent;
141
- private _currentFrameEvent;
142
- scene: Scene;
143
- renderer: WebGLRenderer;
144
- composer: EffectComposer | null;
145
- scripts: IComponent[];
146
- scripts_pausedChanged: IComponent[];
147
- scripts_earlyUpdate: IComponent[];
148
- scripts_update: IComponent[];
149
- scripts_lateUpdate: IComponent[];
150
- scripts_onBeforeRender: IComponent[];
151
- scripts_onAfterRender: IComponent[];
152
- scripts_WithCorroutines: IComponent[];
153
- coroutines: {
154
- [FrameEvent: number]: Array<CoroutineData>;
155
- };
156
- mainCameraComponent: ICamera | undefined;
157
- private _camera;
158
- get mainCamera(): Camera | null;
159
- set mainCamera(cam: Camera | null);
160
- post_setup_callbacks: Function[];
161
- pre_update_callbacks: Function[];
162
- pre_render_callbacks: Function[];
163
- post_render_callbacks: Function[];
164
- new_scripts: IComponent[];
165
- new_script_start: IComponent[];
166
- new_scripts_pre_setup_callbacks: Function[];
167
- new_scripts_post_setup_callbacks: Function[];
168
- application: Application;
169
- time: Time;
170
- input: Input;
171
- physics: Physics;
172
- connection: NetworkConnection;
173
- /**
174
- * @deprecated AssetDataBase is deprecated
175
- */
176
- assets: AssetDatabase;
177
- mainLight: ILight | null;
178
- /** @deprecated Use sceneLighting */
179
- get rendererData(): SceneLighting;
180
- sceneLighting: SceneLighting;
181
- addressables: Addressables;
182
- lightmaps: ILightDataRegistry;
183
- players: PlayerViewManager;
184
- get isCreated(): boolean;
185
- private _sizeChanged;
186
- private _isCreated;
187
- private _isCreating;
188
- private _isVisible;
189
- private _stats;
190
- constructor(args?: ContextArgs);
191
- private createNewRenderer;
192
- private _intersectionObserver;
193
- private internalOnUpdateVisible;
194
- private _disposeCallbacks;
195
- updateSize(): void;
196
- updateAspect(camera: PerspectiveCamera, width?: number, height?: number): void;
197
- /** This will recreate the whole needle engine context and dispose the whole scene content
198
- * All content will be reloaded (loading times might be faster due to browser caches)
199
- * All scripts will be recreated */
200
- recreate(): void;
201
- private _originalCreationArgs?;
202
- /** @deprecated use create. This method will be removed in a future version */
203
- onCreate(opts?: ContextCreateArgs): Promise<boolean | any[]>;
204
- create(opts?: ContextCreateArgs): Promise<boolean | any[]>;
205
- private onUnhandledRejection;
206
- /** Will destroy all scenes and objects in the scene
207
- */
208
- clear(): void;
209
- dispose(): void;
210
- /**@deprecated use dispose() */
211
- onDestroy(): void;
212
- private internalOnDestroy;
213
- registerCoroutineUpdate(script: IComponent, coroutine: Generator, evt: FrameEvent): Generator;
214
- unregisterCoroutineUpdate(coroutine: Generator, evt: FrameEvent): void;
215
- stopAllCoroutinesFrom(script: IComponent): void;
216
- private _cameraStack;
217
- setCurrentCamera(cam: ICamera): void;
218
- removeCamera(cam?: ICamera | null): void;
219
- private _onBeforeRenderListeners;
220
- private _onAfterRenderListeners;
221
- /** use this to subscribe to onBeforeRender events on threejs objects */
222
- addBeforeRenderListener(target: Object3D, callback: OnRenderCallback): void;
223
- removeBeforeRenderListener(target: Object3D, callback: OnRenderCallback): void;
224
- /** use this to subscribe to onAfterRender events on threejs objects */
225
- addAfterRenderListener(target: Object3D, callback: OnRenderCallback): void;
226
- removeAfterRenderListener(target: Object3D, callback: OnRenderCallback): void;
227
- private _createRenderCallbackWrapper;
228
- private _requireDepthTexture;
229
- private _requireColorTexture;
230
- private _renderTarget?;
231
- private _isRendering;
232
- get isRendering(): boolean;
233
- setRequireDepth(val: boolean): void;
234
- setRequireColor(val: boolean): void;
235
- get depthTexture(): DepthTexture | null;
236
- get opaqueColorTexture(): Texture | null;
237
- /** returns true if the dom element is visible on screen */
238
- get isVisibleToUser(): boolean;
239
- private _createId;
240
- private internalOnCreate;
241
- private internalLoadInitialContent;
242
- /** Sets the animation loop.
243
- * Can not be done while creating the context or when disposed
244
- **/
245
- restartRenderLoop(): boolean;
246
- private _renderlooperrors;
247
- /** Performs a full update step including script callbacks, rendering (unless isManagedExternally is set to false) and post render callbacks */
248
- update(timestamp: DOMHighResTimeStamp, frame?: XRFrame | null): void;
249
- /** Call to **manually** perform physics steps.
250
- * By default the context uses the `physicsSteps` property to perform steps during the update loop
251
- * If you just want to increase the accuracy of physics you can instead set the `physicsSteps` property to a higher value
252
- * */
253
- updatePhysics(steps: number): void;
254
- private _lastTimestamp;
255
- private _accumulatedTime;
256
- private _dispatchReadyAfterFrame;
257
- private internalStep;
258
- private internalOnBeforeRender;
259
- private internalUpdatePhysics;
260
- private internalOnRender;
261
- private internalOnAfterRender;
262
- renderNow(camera?: Camera): boolean;
263
- /** returns true if we should return out of the frame loop */
264
- private _wasPaused;
265
- private onHandlePaused;
266
- private evaluatePaused;
267
- private renderRequiredTextures;
268
- private executeCoroutines;
269
- }
1
+ /// <reference types="webxr" />
2
+ import { BufferGeometry, Camera, DepthTexture, Group, Material, Object3D, PerspectiveCamera, Scene, Texture, WebGLRenderer, type WebGLRendererParameters, type WebXRArrayCamera } from 'three';
3
+ import { Input } from './engine_input.js';
4
+ import { Physics } from './engine_physics.js';
5
+ import { Time } from './engine_time.js';
6
+ import { NetworkConnection } from './engine_networking.js';
7
+ import { EffectComposer } from "postprocessing";
8
+ import { AssetDatabase } from './engine_assetdatabase.js';
9
+ import { RendererData as SceneLighting } from './engine_scenelighting.js';
10
+ import { Addressables } from './engine_addressables.js';
11
+ import { Application } from './engine_application.js';
12
+ import { type ILightDataRegistry } from './engine_lightdata.js';
13
+ import { PlayerViewManager } from './engine_playerview.js';
14
+ import { type CoroutineData, type GLTF, type ICamera, type IComponent, type IContext, type ILight } from "./engine_types.js";
15
+ export declare const build_scene_functions: {
16
+ [name: string]: (context: Context) => Promise<void>;
17
+ };
18
+ export declare class LoadingProgressArgs {
19
+ /** the name or URL of the loaded file */
20
+ name: string;
21
+ /** the loading progress event from the loader */
22
+ progress: ProgressEvent;
23
+ /** the index of the loaded file */
24
+ index: number;
25
+ /** the total number of files to load */
26
+ count: number;
27
+ }
28
+ export declare class ContextCreateArgs {
29
+ /** list of glTF or GLB files to load */
30
+ files: Array<string>;
31
+ /** called when loading a provided glTF file started */
32
+ onLoadingStart?: (index: number, file: string) => void;
33
+ /** called on update for each loaded glTF file */
34
+ onLoadingProgress?: (args: LoadingProgressArgs) => void;
35
+ /** Called after a gLTF file has finished loading */
36
+ onLoadingFinished?: (index: number, file: string, glTF: GLTF | null) => void;
37
+ }
38
+ export declare class ContextArgs {
39
+ name?: string;
40
+ /** for debugging only */
41
+ alias?: string;
42
+ /** the hash is used as a seed when initially loading the scene files */
43
+ hash?: string;
44
+ /** when true the context will not check if it's visible in the viewport and always update and render */
45
+ runInBackground?: boolean;
46
+ /** the DOM element the context belongs to or is inside of (this does not have to be the canvas. use renderer.domElement if you want to access the dom canvas) */
47
+ domElement?: HTMLElement | null;
48
+ /** externally owned renderer */
49
+ renderer?: WebGLRenderer;
50
+ /** externally owned camera */
51
+ camera?: Camera;
52
+ /** externally owned scene */
53
+ scene?: Scene;
54
+ }
55
+ export declare enum FrameEvent {
56
+ Start = -1,
57
+ EarlyUpdate = 0,
58
+ Update = 1,
59
+ LateUpdate = 2,
60
+ OnBeforeRender = 3,
61
+ OnAfterRender = 4,
62
+ PrePhysicsStep = 9,
63
+ PostPhysicsStep = 10,
64
+ Undefined = -1
65
+ }
66
+ export declare enum XRSessionMode {
67
+ ImmersiveVR = "immersive-vr",
68
+ ImmersiveAR = "immersive-ar"
69
+ }
70
+ /** threejs callback event signature */
71
+ export declare type OnRenderCallback = (renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: Group) => void;
72
+ export declare function registerComponent(script: IComponent, context?: Context): void;
73
+ export declare class Context implements IContext {
74
+ private static _defaultTargetFramerate;
75
+ /** When a new context is created this is the framerate that will be used by default */
76
+ static get DefaultTargetFrameRate(): number | undefined;
77
+ /** When a new context is created this is the framerate that will be used by default */
78
+ static set DefaultTargetFrameRate(val: number | undefined);
79
+ private static _defaultWebglRendererParameters;
80
+ static get DefaultWebGLRendererParameters(): WebGLRendererParameters;
81
+ /** the needle engine version */
82
+ get version(): string;
83
+ /** The currently active context. Only set during the update loops */
84
+ static get Current(): Context;
85
+ /** @internal this property should not be set by user code */
86
+ static set Current(context: Context);
87
+ name: string;
88
+ alias: string | undefined | null;
89
+ /** When the renderer or camera are managed by an external process (e.g. when running in r3f context).
90
+ * When this is false you are responsible to call update(timestamp, xframe.
91
+ * It is also currently assumed that rendering is handled performed by an external process
92
+ * */
93
+ isManagedExternally: boolean;
94
+ /** set to true to pause the update loop. You can receive an event for it in your components.
95
+ * Note that script updates will not be called when paused */
96
+ isPaused: boolean;
97
+ /** When enabled the application will run while not visible on the page */
98
+ runInBackground: boolean;
99
+ /**
100
+ * Set to the target framerate you want your application to run in (you can use ?stats to check the fps)
101
+ * Set to undefined if you want to run at the maximum framerate
102
+ */
103
+ targetFrameRate?: number | {
104
+ value?: number;
105
+ };
106
+ /** Use a higher number for more accurate physics simulation.
107
+ * When undefined physics steps will be 1 for mobile devices and 5 for desktop devices
108
+ * Set to 0 to disable physics updates
109
+ * TODO: changing physics steps is currently not supported because then forces that we get from the character controller and rigidbody et al are not correct anymore - this needs to be properly tested before making this configureable
110
+ */
111
+ private physicsSteps?;
112
+ /** used to append to loaded assets */
113
+ hash?: string;
114
+ /** the <needle-engine> HTML element */
115
+ domElement: HTMLElement;
116
+ appendHTMLElement(element: HTMLElement): HTMLElement;
117
+ get resolutionScaleFactor(): number;
118
+ /** use to scale the resolution up or down of the renderer. default is 1 */
119
+ set resolutionScaleFactor(val: number);
120
+ private _resolutionScaleFactor;
121
+ private _boundingClientRectFrame;
122
+ private _boundingClientRect;
123
+ private _domX;
124
+ private _domY;
125
+ private calculateBoundingClientRect;
126
+ get domWidth(): number;
127
+ get domHeight(): number;
128
+ get domX(): number;
129
+ get domY(): number;
130
+ get isInXR(): boolean;
131
+ xrSessionMode: XRSessionMode | undefined;
132
+ get isInVR(): boolean;
133
+ get isInAR(): boolean;
134
+ get xrSession(): XRSession | null;
135
+ get xrFrame(): XRFrame | null;
136
+ get xrCamera(): WebXRArrayCamera | undefined;
137
+ private _xrFrame;
138
+ get arOverlayElement(): HTMLElement;
139
+ /** Current event of the update cycle */
140
+ get currentFrameEvent(): FrameEvent;
141
+ private _currentFrameEvent;
142
+ scene: Scene;
143
+ renderer: WebGLRenderer;
144
+ composer: EffectComposer | null;
145
+ scripts: IComponent[];
146
+ scripts_pausedChanged: IComponent[];
147
+ scripts_earlyUpdate: IComponent[];
148
+ scripts_update: IComponent[];
149
+ scripts_lateUpdate: IComponent[];
150
+ scripts_onBeforeRender: IComponent[];
151
+ scripts_onAfterRender: IComponent[];
152
+ scripts_WithCorroutines: IComponent[];
153
+ coroutines: {
154
+ [FrameEvent: number]: Array<CoroutineData>;
155
+ };
156
+ mainCameraComponent: ICamera | undefined;
157
+ private _camera;
158
+ get mainCamera(): Camera | null;
159
+ set mainCamera(cam: Camera | null);
160
+ post_setup_callbacks: Function[];
161
+ pre_update_callbacks: Function[];
162
+ pre_render_callbacks: Function[];
163
+ post_render_callbacks: Function[];
164
+ new_scripts: IComponent[];
165
+ new_script_start: IComponent[];
166
+ new_scripts_pre_setup_callbacks: Function[];
167
+ new_scripts_post_setup_callbacks: Function[];
168
+ application: Application;
169
+ time: Time;
170
+ input: Input;
171
+ physics: Physics;
172
+ connection: NetworkConnection;
173
+ /**
174
+ * @deprecated AssetDataBase is deprecated
175
+ */
176
+ assets: AssetDatabase;
177
+ mainLight: ILight | null;
178
+ /** @deprecated Use sceneLighting */
179
+ get rendererData(): SceneLighting;
180
+ sceneLighting: SceneLighting;
181
+ addressables: Addressables;
182
+ lightmaps: ILightDataRegistry;
183
+ players: PlayerViewManager;
184
+ get isCreated(): boolean;
185
+ private _sizeChanged;
186
+ private _isCreated;
187
+ private _isCreating;
188
+ private _isVisible;
189
+ private _stats;
190
+ constructor(args?: ContextArgs);
191
+ private createNewRenderer;
192
+ private _intersectionObserver;
193
+ private internalOnUpdateVisible;
194
+ private _disposeCallbacks;
195
+ updateSize(): void;
196
+ updateAspect(camera: PerspectiveCamera, width?: number, height?: number): void;
197
+ /** This will recreate the whole needle engine context and dispose the whole scene content
198
+ * All content will be reloaded (loading times might be faster due to browser caches)
199
+ * All scripts will be recreated */
200
+ recreate(): void;
201
+ private _originalCreationArgs?;
202
+ /** @deprecated use create. This method will be removed in a future version */
203
+ onCreate(opts?: ContextCreateArgs): Promise<boolean | any[]>;
204
+ create(opts?: ContextCreateArgs): Promise<boolean | any[]>;
205
+ private onUnhandledRejection;
206
+ /** Will destroy all scenes and objects in the scene
207
+ */
208
+ clear(): void;
209
+ dispose(): void;
210
+ /**@deprecated use dispose() */
211
+ onDestroy(): void;
212
+ private internalOnDestroy;
213
+ registerCoroutineUpdate(script: IComponent, coroutine: Generator, evt: FrameEvent): Generator;
214
+ unregisterCoroutineUpdate(coroutine: Generator, evt: FrameEvent): void;
215
+ stopAllCoroutinesFrom(script: IComponent): void;
216
+ private _cameraStack;
217
+ setCurrentCamera(cam: ICamera): void;
218
+ removeCamera(cam?: ICamera | null): void;
219
+ private _onBeforeRenderListeners;
220
+ private _onAfterRenderListeners;
221
+ /** use this to subscribe to onBeforeRender events on threejs objects */
222
+ addBeforeRenderListener(target: Object3D, callback: OnRenderCallback): void;
223
+ removeBeforeRenderListener(target: Object3D, callback: OnRenderCallback): void;
224
+ /** use this to subscribe to onAfterRender events on threejs objects */
225
+ addAfterRenderListener(target: Object3D, callback: OnRenderCallback): void;
226
+ removeAfterRenderListener(target: Object3D, callback: OnRenderCallback): void;
227
+ private _createRenderCallbackWrapper;
228
+ private _requireDepthTexture;
229
+ private _requireColorTexture;
230
+ private _renderTarget?;
231
+ private _isRendering;
232
+ get isRendering(): boolean;
233
+ setRequireDepth(val: boolean): void;
234
+ setRequireColor(val: boolean): void;
235
+ get depthTexture(): DepthTexture | null;
236
+ get opaqueColorTexture(): Texture | null;
237
+ /** returns true if the dom element is visible on screen */
238
+ get isVisibleToUser(): boolean;
239
+ private _createId;
240
+ private internalOnCreate;
241
+ private internalLoadInitialContent;
242
+ /** Sets the animation loop.
243
+ * Can not be done while creating the context or when disposed
244
+ **/
245
+ restartRenderLoop(): boolean;
246
+ private _renderlooperrors;
247
+ /** Performs a full update step including script callbacks, rendering (unless isManagedExternally is set to false) and post render callbacks */
248
+ update(timestamp: DOMHighResTimeStamp, frame?: XRFrame | null): void;
249
+ /** Call to **manually** perform physics steps.
250
+ * By default the context uses the `physicsSteps` property to perform steps during the update loop
251
+ * If you just want to increase the accuracy of physics you can instead set the `physicsSteps` property to a higher value
252
+ * */
253
+ updatePhysics(steps: number): void;
254
+ private _lastTimestamp;
255
+ private _accumulatedTime;
256
+ private _dispatchReadyAfterFrame;
257
+ private internalStep;
258
+ private internalOnBeforeRender;
259
+ private internalUpdatePhysics;
260
+ private internalOnRender;
261
+ private internalOnAfterRender;
262
+ renderNow(camera?: Camera): boolean;
263
+ /** returns true if we should return out of the frame loop */
264
+ private _wasPaused;
265
+ private onHandlePaused;
266
+ private evaluatePaused;
267
+ private renderRequiredTextures;
268
+ private executeCoroutines;
269
+ }