@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
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  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
  686. package/src/engine-components/Joints.ts +51 -51
  687. package/src/engine-components/LODGroup.ts +145 -145
  688. package/src/engine-components/Light.ts +493 -493
  689. package/src/engine-components/LookAtConstraint.ts +11 -11
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  691. package/src/engine-components/Networking.ts +72 -72
  692. package/src/engine-components/OffsetConstraint.ts +59 -59
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  694. package/src/engine-components/ParticleSystem.ts +1192 -1192
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  698. package/src/engine-components/ReflectionProbe.ts +192 -192
  699. package/src/engine-components/Renderer.ts +1125 -1125
  700. package/src/engine-components/RendererLightmap.ts +145 -145
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  705. package/src/engine-components/Skybox.ts +281 -281
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  708. package/src/engine-components/SpectatorCamera.ts +675 -675
  709. package/src/engine-components/SphereCollider.ts +1 -1
  710. package/src/engine-components/SpriteRenderer.ts +244 -244
  711. package/src/engine-components/SyncedCamera.ts +208 -208
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  715. package/src/engine-components/TransformGizmo.ts +157 -157
  716. package/src/engine-components/VideoPlayer.ts +831 -831
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  795. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
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@@ -1,1029 +1,1029 @@
1
- import { BoxHelper, BufferGeometry, Color, Euler, Layers, Line, Mesh, MeshBasicMaterial, Quaternion, Ray, SphereGeometry, Vector2, Vector3 } from "three";
2
- import { OculusHandModel } from 'three/examples/jsm/webxr/OculusHandModel.js';
3
- import { OculusHandPointerModel } from 'three/examples/jsm/webxr/OculusHandPointerModel.js';
4
- import { XRControllerModelFactory } from 'three/examples/jsm/webxr/XRControllerModelFactory.js';
5
- import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
6
- import { InstancingUtil } from "../../engine/engine_instancing.js";
7
- import { Mathf } from "../../engine/engine_math.js";
8
- import { RaycastOptions } from "../../engine/engine_physics.js";
9
- import { getWorldPosition, getWorldQuaternion, setWorldPosition, setWorldQuaternion } from "../../engine/engine_three_utils.js";
10
- import { getParam, resolveUrl } from "../../engine/engine_utils.js";
11
- import { addDracoAndKTX2Loaders } from "../../engine/engine_loaders.js";
12
- import { Avatar_POI } from "../avatar/Avatar_Brain_LookAt.js";
13
- import { Behaviour, GameObject } from "../Component.js";
14
- import { Interactable, UsageMarker } from "../Interactable.js";
15
- import { Rigidbody } from "../RigidBody.js";
16
- import { SyncedTransform } from "../SyncedTransform.js";
17
- import { UIRaycastUtils } from "../ui/RaycastUtils.js";
18
- import { InputEvents, NEPointerEvent, PointerType } from "../../engine/engine_input.js";
19
- const debug = getParam("debugwebxrcontroller");
20
- export var ControllerType;
21
- (function (ControllerType) {
22
- ControllerType[ControllerType["PhysicalDevice"] = 0] = "PhysicalDevice";
23
- ControllerType[ControllerType["Touch"] = 1] = "Touch";
24
- })(ControllerType || (ControllerType = {}));
25
- export var ControllerEvents;
26
- (function (ControllerEvents) {
27
- ControllerEvents["SelectStart"] = "select-start";
28
- ControllerEvents["SelectEnd"] = "select-end";
29
- ControllerEvents["Update"] = "update";
30
- })(ControllerEvents || (ControllerEvents = {}));
31
- export class TeleportTarget extends Behaviour {
32
- }
33
- export class WebXRController extends Behaviour {
34
- static Factory = new XRControllerModelFactory();
35
- static raycastColor = new Color(.9, .3, .3);
36
- static raycastNoHitColor = new Color(.6, .6, .6);
37
- static geometry = new BufferGeometry().setFromPoints([new Vector3(0, 0, 0), new Vector3(0, 0, -1)]);
38
- static handModels = {};
39
- static CreateRaycastLine() {
40
- const line = new Line(this.geometry);
41
- const mat = line.material;
42
- mat.color = this.raycastColor;
43
- // mat.linewidth = 10;
44
- line.layers.set(2);
45
- line.name = 'line';
46
- line.scale.z = 1;
47
- return line;
48
- }
49
- static CreateRaycastHitPoint() {
50
- const geometry = new SphereGeometry(.5, 22, 22);
51
- const material = new MeshBasicMaterial({ color: this.raycastColor });
52
- const sphere = new Mesh(geometry, material);
53
- sphere.visible = false;
54
- sphere.layers.set(2);
55
- return sphere;
56
- }
57
- static Create(owner, index, addTo, type) {
58
- const ctrl = addTo ? GameObject.addNewComponent(addTo, WebXRController, false) : new WebXRController();
59
- ctrl.webXR = owner;
60
- ctrl.index = index;
61
- ctrl.type = type;
62
- const context = owner.context;
63
- // from https://github.com/mrdoob/js/blob/master/examples/webxr_vr_dragging.html
64
- // controllers
65
- ctrl.controller = context.renderer.xr.getController(index);
66
- ctrl.controllerGrip = context.renderer.xr.getControllerGrip(index);
67
- ctrl.controllerModel = this.Factory.createControllerModel(ctrl.controller);
68
- ctrl.controllerGrip.add(ctrl.controllerModel);
69
- ctrl.hand = context.renderer.xr.getHand(index);
70
- const loader = new GLTFLoader();
71
- addDracoAndKTX2Loaders(loader, context);
72
- if (ctrl.webXR.handModelPath && ctrl.webXR.handModelPath !== "")
73
- loader.setPath(resolveUrl(owner.sourceId, ctrl.webXR.handModelPath));
74
- else
75
- // from XRHandMeshModel.js
76
- loader.setPath('https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/generic-hand/');
77
- //@ts-ignore
78
- const hand = new OculusHandModel(ctrl.hand, loader);
79
- ctrl.hand.add(hand);
80
- ctrl.hand.traverse(x => x.layers.set(2));
81
- ctrl.handPointerModel = new OculusHandPointerModel(ctrl.hand, ctrl.controller);
82
- // TODO remove all these once https://github.com/mrdoob/js/pull/23279 lands
83
- ctrl.controller.addEventListener('connected', (_) => {
84
- ctrl.setControllerLayers(ctrl.controllerModel, 2);
85
- ctrl.setControllerLayers(ctrl.controllerGrip, 2);
86
- ctrl.setControllerLayers(ctrl.hand, 2);
87
- setTimeout(() => {
88
- ctrl.setControllerLayers(ctrl.controllerModel, 2);
89
- ctrl.setControllerLayers(ctrl.controllerGrip, 2);
90
- ctrl.setControllerLayers(ctrl.hand, 2);
91
- }, 1000);
92
- });
93
- // TODO: unsubscribe! this should be moved into onenable and ondisable!
94
- // TODO remove all these once https://github.com/mrdoob/js/pull/23279 lands
95
- ctrl.hand.addEventListener('connected', (event) => {
96
- const xrInputSource = event.data;
97
- if (xrInputSource.hand) {
98
- if (owner.Rig)
99
- owner.Rig.add(ctrl.hand);
100
- ctrl.type = ControllerType.PhysicalDevice;
101
- ctrl.handPointerModel.traverse(x => x.layers.set(2)); // ignore raycast
102
- ctrl.handPointerModel.pointerObject?.traverse(x => x.layers.set(2));
103
- // when exiting and re-entering xr the joints are not parented to the hand anymore
104
- // this is a workaround to fix that temporarely
105
- // see https://github.com/needle-tools/needle-tiny-playground/issues/123
106
- const jnts = ctrl.hand["joints"];
107
- if (jnts) {
108
- for (const key of Object.keys(jnts)) {
109
- const joint = jnts[key];
110
- if (joint.parent)
111
- continue;
112
- ctrl.hand.add(joint);
113
- }
114
- }
115
- }
116
- });
117
- return ctrl;
118
- }
119
- // TODO: replace with component events
120
- static addEventListener(evt, callback) {
121
- const list = this.eventSubs[evt] ?? [];
122
- list.push(callback);
123
- this.eventSubs[evt] = list;
124
- }
125
- // TODO: replace with component events
126
- static removeEventListener(evt, callback) {
127
- if (!callback)
128
- return;
129
- const list = this.eventSubs[evt] ?? [];
130
- const idx = list.indexOf(callback);
131
- if (idx >= 0)
132
- list.splice(idx, 1);
133
- this.eventSubs[evt] = list;
134
- }
135
- static eventSubs = {};
136
- webXR;
137
- index = -1;
138
- controllerModel;
139
- controller;
140
- controllerGrip;
141
- hand;
142
- handPointerModel;
143
- grabbed = null;
144
- input = null;
145
- type = ControllerType.PhysicalDevice;
146
- showRaycastLine = true;
147
- enableRaycasts = true;
148
- enableDefaultControls = true;
149
- get isUsingHands() {
150
- const r = this.input?.hand;
151
- return r !== null && r !== undefined;
152
- }
153
- get wrist() {
154
- if (!this.hand)
155
- return null;
156
- const jnts = this.hand["joints"];
157
- if (!jnts)
158
- return null;
159
- return jnts["wrist"];
160
- }
161
- _wristQuaternion = null;
162
- getWristQuaternion() {
163
- const wrist = this.wrist;
164
- if (!wrist)
165
- return null;
166
- if (!this._wristQuaternion)
167
- this._wristQuaternion = new Quaternion();
168
- const wr = getWorldQuaternion(wrist).multiply(this._wristQuaternion.setFromEuler(new Euler(-Math.PI / 4, 0, 0)));
169
- return wr;
170
- }
171
- movementVector = new Vector3();
172
- worldRot = new Quaternion();
173
- joystick = new Vector2();
174
- didRotate = false;
175
- didTeleport = false;
176
- didChangeScale = false;
177
- static PreviousCameraFarDistance = undefined;
178
- static MovementSpeedFactor = 1;
179
- lastHit = null;
180
- raycastLine = null;
181
- _raycastHitPoint = null;
182
- _connnectedCallback = null;
183
- _disconnectedCallback = null;
184
- _selectStartEvt = null;
185
- _selectEndEvt = null;
186
- get selectionDown() { return this._selectionPressed && !this._selectionPressedLastFrame; }
187
- get selectionUp() { return !this._selectionPressed && this._selectionPressedLastFrame; }
188
- get selectionPressed() { return this._selectionPressed; }
189
- get selectionClick() { return this._selectionEndTime - this._selectionStartTime < 0.3; }
190
- get raycastHitPoint() { return this._raycastHitPoint; }
191
- _selectionPressed = false;
192
- _selectionPressedLastFrame = false;
193
- _selectionStartTime = 0;
194
- _selectionEndTime = 0;
195
- get useSmoothing() { return this._useSmoothing; }
196
- ;
197
- _useSmoothing = true;
198
- awake() {
199
- if (!this.controller) {
200
- console.warn("WebXRController: Missing controller object.", this);
201
- return;
202
- }
203
- this._connnectedCallback = this.onSourceConnected.bind(this);
204
- this._disconnectedCallback = this.onSourceDisconnected.bind(this);
205
- this._selectStartEvt = this.onSelectStart.bind(this);
206
- this._selectEndEvt = this.onSelectEnd.bind(this);
207
- if (this.type === ControllerType.Touch) {
208
- this.controllerGrip.addEventListener("connected", this._connnectedCallback);
209
- this.controllerGrip.addEventListener("disconnected", this._disconnectedCallback);
210
- this.controller.addEventListener('selectstart', this._selectStartEvt);
211
- this.controller.addEventListener('selectend', this._selectEndEvt);
212
- }
213
- if (this.type === ControllerType.PhysicalDevice) {
214
- this.controller.addEventListener('selectstart', this._selectStartEvt);
215
- this.controller.addEventListener('selectend', this._selectEndEvt);
216
- }
217
- }
218
- onDestroy() {
219
- if (this.type === ControllerType.Touch) {
220
- this.controllerGrip.removeEventListener("connected", this._connnectedCallback);
221
- this.controllerGrip.removeEventListener("disconnected", this._disconnectedCallback);
222
- this.controller.removeEventListener('selectstart', this._selectStartEvt);
223
- this.controller.removeEventListener('selectend', this._selectEndEvt);
224
- }
225
- if (this.type === ControllerType.PhysicalDevice) {
226
- this.controller.removeEventListener('selectstart', this._selectStartEvt);
227
- this.controller.removeEventListener('selectend', this._selectEndEvt);
228
- }
229
- this.hand?.clear();
230
- this.controllerGrip?.clear();
231
- this.controller?.clear();
232
- }
233
- onEnable() {
234
- if (!this.webXR) {
235
- console.warn("No WebXR component assigned to WebXRController.");
236
- return;
237
- }
238
- if (this.hand)
239
- this.hand.name = "Hand";
240
- if (this.controllerGrip)
241
- this.controllerGrip.name = "ControllerGrip";
242
- if (this.controller)
243
- this.controller.name = "Controller";
244
- if (this.raycastLine)
245
- this.raycastLine.name = "RaycastLine;";
246
- if (this.webXR.Controllers.indexOf(this) < 0)
247
- this.webXR.Controllers.push(this);
248
- if (!this.raycastLine)
249
- this.raycastLine = WebXRController.CreateRaycastLine();
250
- if (!this._raycastHitPoint)
251
- this._raycastHitPoint = WebXRController.CreateRaycastHitPoint();
252
- this.webXR.Rig?.add(this.hand);
253
- this.webXR.Rig?.add(this.controllerGrip);
254
- this.webXR.Rig?.add(this.controller);
255
- this.webXR.Rig?.add(this.raycastLine);
256
- this.raycastLine?.add(this._raycastHitPoint);
257
- this._raycastHitPoint.visible = false;
258
- this.hand.add(this.handPointerModel);
259
- if (debug)
260
- console.log("ADDED TO RIG", this.webXR.Rig);
261
- // // console.log("enable", this.index, this.controllerGrip.uuid)
262
- }
263
- onDisable() {
264
- // console.log("XR controller disabled", this);
265
- this.hand?.removeFromParent();
266
- this.controllerGrip?.removeFromParent();
267
- this.controller?.removeFromParent();
268
- this.raycastLine?.removeFromParent();
269
- this._raycastHitPoint?.removeFromParent();
270
- // console.log("Disable", this._connnectedCallback, this._disconnectedCallback);
271
- // this.controllerGrip.removeEventListener("connected", this._connnectedCallback);
272
- // this.controllerGrip.removeEventListener("disconnected", this._disconnectedCallback);
273
- if (this.webXR) {
274
- const i = this.webXR.Controllers.indexOf(this);
275
- if (i >= 0)
276
- this.webXR.Controllers.splice(i, 1);
277
- }
278
- }
279
- // onDestroy(): void {
280
- // console.log("destroyed", this.index);
281
- // }
282
- _isConnected = false;
283
- onSourceConnected(e) {
284
- if (this._isConnected) {
285
- console.warn("Received connected event for controller that is already connected", this.index, e);
286
- return;
287
- }
288
- this._isConnected = true;
289
- this.input = e.data;
290
- if (this.type === ControllerType.Touch) {
291
- this.onSelectStart();
292
- }
293
- }
294
- onSourceDisconnected(_e) {
295
- if (!this._isConnected) {
296
- console.warn("Received discnnected event for controller that is not connected", _e);
297
- return;
298
- }
299
- this._isConnected = false;
300
- if (this.type === ControllerType.Touch) {
301
- this.onSelectEnd();
302
- }
303
- this.input = null;
304
- }
305
- createPointerEvent(type) {
306
- switch (type) {
307
- case "down":
308
- this.context.input.createPointerDown(new NEPointerEvent(InputEvents.PointerDown, null, { clientX: 0, clientY: 0, button: this.index, pointerType: PointerType.Touch }));
309
- break;
310
- case "move":
311
- break;
312
- case "up":
313
- this.context.input.createPointerUp(new NEPointerEvent(InputEvents.PointerUp, null, { clientX: 0, clientY: 0, button: this.index, pointerType: PointerType.Touch }));
314
- break;
315
- }
316
- }
317
- rayRotation = new Quaternion();
318
- raycastUpdate(raycastLine, wp) {
319
- const allowRaycastLineVisible = this.showRaycastLine && this.type !== ControllerType.Touch;
320
- if (this.type === ControllerType.Touch) {
321
- raycastLine.visible = false;
322
- }
323
- else if (this.isUsingHands) {
324
- raycastLine.visible = !this.grabbed && allowRaycastLineVisible;
325
- setWorldPosition(raycastLine, wp);
326
- const jnts = this.hand['joints'];
327
- if (jnts) {
328
- const wrist = jnts['wrist'];
329
- if (wrist && this.grabbed && this.grabbed.isCloseGrab) {
330
- const wr = this.getWristQuaternion();
331
- if (wr)
332
- this.rayRotation.copy(wr);
333
- // this.rayRotation.slerp(wr, this.useSmoothing ? t * 2 : 1);
334
- }
335
- }
336
- setWorldQuaternion(raycastLine, this.rayRotation);
337
- }
338
- else {
339
- raycastLine.visible = allowRaycastLineVisible;
340
- setWorldQuaternion(raycastLine, this.rayRotation);
341
- setWorldPosition(raycastLine, wp);
342
- }
343
- }
344
- update() {
345
- if (!this.webXR)
346
- return;
347
- // TODO: we should wait until we actually have models, this is just a workaround
348
- if (this.context.time.frameCount % 60 === 0) {
349
- this.setControllerLayers(this.controller, 2);
350
- this.setControllerLayers(this.controllerGrip, 2);
351
- this.setControllerLayers(this.hand, 2);
352
- }
353
- const subs = WebXRController.eventSubs[ControllerEvents.Update];
354
- if (subs && subs.length > 0) {
355
- for (const sub of subs) {
356
- sub(this);
357
- }
358
- }
359
- let t = 1;
360
- if (this.type === ControllerType.PhysicalDevice)
361
- t = this.context.time.deltaTime / .1;
362
- else if (this.isUsingHands && this.handPointerModel.pinched)
363
- t = this.context.time.deltaTime / .3;
364
- this.rayRotation.slerp(getWorldQuaternion(this.controller), this.useSmoothing ? t : 1.0);
365
- const wp = getWorldPosition(this.controller);
366
- // hide hand pointer model, it's giant and doesn't really help
367
- if (this.isUsingHands && this.handPointerModel.cursorObject) {
368
- this.handPointerModel.cursorObject.visible = false;
369
- }
370
- // perform raycasts
371
- if (this.enableRaycasts) {
372
- if (this.raycastLine) {
373
- this.raycastUpdate(this.raycastLine, wp);
374
- }
375
- this.lastHit = this.updateLastHit();
376
- if (this.grabbed) {
377
- this.grabbed.update();
378
- }
379
- }
380
- else { // hide line when raycasting is disabled
381
- if (this.raycastLine) {
382
- this.raycastLine.visible = false;
383
- }
384
- }
385
- this._selectionPressedLastFrame = this._selectionPressed;
386
- if (this.selectStartCallback) {
387
- this.selectStartCallback();
388
- }
389
- }
390
- onUpdate(session) {
391
- this.lastHit = null;
392
- if (!session || session.inputSources.length <= this.index) {
393
- this.input = null;
394
- return;
395
- }
396
- if (this.type === ControllerType.PhysicalDevice)
397
- this.input = session.inputSources[this.index];
398
- if (!this.input)
399
- return;
400
- const rig = this.webXR.Rig;
401
- if (!rig)
402
- return;
403
- if (this._didNotEndSelection && !this.handPointerModel.pinched) {
404
- this._didNotEndSelection = false;
405
- this.onSelectEnd();
406
- }
407
- this.updateStick(this.input);
408
- const buttons = this.input?.gamepad?.buttons;
409
- if (this.enableDefaultControls) {
410
- switch (this.input.handedness) {
411
- case "left":
412
- this.movementUpdate(rig, buttons);
413
- break;
414
- case "right":
415
- this.rotationUpdate(rig, buttons);
416
- break;
417
- }
418
- }
419
- }
420
- movementUpdate(rig, buttons) {
421
- const speedFactor = 3 * WebXRController.MovementSpeedFactor;
422
- const powFactor = 2;
423
- const speed = Mathf.clamp01(this.joystick.length() * 2);
424
- const sideDir = this.joystick.x > 0 ? 1 : -1;
425
- let side = Math.pow(this.joystick.x, powFactor);
426
- side *= sideDir;
427
- side *= speed;
428
- const forwardDir = this.joystick.y > 0 ? 1 : -1;
429
- let forward = Math.pow(this.joystick.y, powFactor);
430
- forward *= forwardDir;
431
- side *= speed;
432
- rig.getWorldQuaternion(this.worldRot);
433
- this.movementVector.set(side, 0, forward);
434
- this.movementVector.applyQuaternion(this.webXR.TransformOrientation);
435
- this.movementVector.y = 0;
436
- this.movementVector.applyQuaternion(this.worldRot);
437
- this.movementVector.multiplyScalar(speedFactor * this.context.time.deltaTime);
438
- rig.position.add(this.movementVector);
439
- if (this.isUsingHands)
440
- this.runTeleport(rig, buttons);
441
- }
442
- rotationUpdate(rig, buttons) {
443
- const rotate = this.joystick.x;
444
- const rotAbs = Math.abs(rotate);
445
- if (rotAbs < 0.4) {
446
- this.didRotate = false;
447
- }
448
- else if (rotAbs > .5 && !this.didRotate) {
449
- const dir = rotate > 0 ? -1 : 1;
450
- rig.rotateY(Mathf.toRadians(30 * dir));
451
- this.didRotate = true;
452
- }
453
- this.runTeleport(rig, buttons);
454
- }
455
- _pinchStartTime = undefined;
456
- runTeleport(rig, buttons) {
457
- let teleport = -this.joystick.y;
458
- if (this.hand?.visible && !this.grabbed) {
459
- const pinched = this.handPointerModel.isPinched();
460
- if (pinched && this._pinchStartTime === undefined) {
461
- this._pinchStartTime = this.context.time.time;
462
- }
463
- if (pinched && this._pinchStartTime && this.context.time.time - this._pinchStartTime > .8) {
464
- // hacky approach for basic hand teleportation -
465
- // we teleport if we pinch and the back of the hand points down (open hand gesture)
466
- // const v1 = new Vector3();
467
- // const worldQuaternion = new Quaternion();
468
- // this.controller.getWorldQuaternion(worldQuaternion);
469
- // v1.copy(this.controller.up).applyQuaternion(worldQuaternion);
470
- // const dotPr = -v1.dot(this.controller.up);
471
- teleport = this.handPointerModel.isPinched() ? 1 : 0;
472
- }
473
- if (!pinched)
474
- this._pinchStartTime = undefined;
475
- }
476
- else
477
- this._pinchStartTime = undefined;
478
- const inVR = this.webXR.IsInVR;
479
- const xrRig = this.webXR.Rig;
480
- let doTeleport = teleport > .5 && inVR;
481
- let isInMiniatureMode = xrRig ? xrRig?.scale?.x < .999 : false;
482
- let newRigScale = null;
483
- if (buttons && this.input && !this.input.hand) {
484
- for (let i = 0; i < buttons.length; i++) {
485
- const btn = buttons[i];
486
- // button[4] seems to be the A button if it exists. On hololens it's randomly pressed though for hands
487
- // see https://www.w3.org/TR/webxr-gamepads-module-1/#xr-standard-gamepad-mapping
488
- if (i === 4) {
489
- if (btn.pressed && !this.didChangeScale && inVR) {
490
- this.didChangeScale = true;
491
- const rig = xrRig;
492
- if (rig) {
493
- const args = this.switchScale(rig, doTeleport, isInMiniatureMode, newRigScale);
494
- doTeleport = args.doTeleport;
495
- isInMiniatureMode = args.isInMiniatureMode;
496
- newRigScale = args.newRigScale;
497
- }
498
- }
499
- else if (!btn.pressed)
500
- this.didChangeScale = false;
501
- }
502
- }
503
- }
504
- if (doTeleport) {
505
- if (!this.didTeleport) {
506
- const rc = this.raycast();
507
- this.didTeleport = true;
508
- if (rc && rc.length > 0) {
509
- const hit = rc[0];
510
- if (isInMiniatureMode || this.isValidTeleportTarget(hit.object)) {
511
- const point = hit.point;
512
- setWorldPosition(rig, point);
513
- }
514
- }
515
- }
516
- }
517
- else if (teleport < .1) {
518
- this.didTeleport = false;
519
- }
520
- if (newRigScale !== null) {
521
- rig.scale.set(newRigScale, newRigScale, newRigScale);
522
- rig.updateMatrixWorld();
523
- }
524
- }
525
- isValidTeleportTarget(obj) {
526
- return GameObject.getComponentInParent(obj, TeleportTarget) != null;
527
- }
528
- switchScale(rig, doTeleport, isInMiniatureMode, newRigScale) {
529
- if (!isInMiniatureMode) {
530
- isInMiniatureMode = true;
531
- doTeleport = true;
532
- newRigScale = .1;
533
- WebXRController.MovementSpeedFactor = newRigScale * 2;
534
- const cam = this.context.mainCamera;
535
- WebXRController.PreviousCameraFarDistance = cam.far;
536
- cam.far /= newRigScale;
537
- }
538
- else {
539
- isInMiniatureMode = false;
540
- rig.scale.set(1, 1, 1);
541
- newRigScale = 1;
542
- WebXRController.MovementSpeedFactor = 1;
543
- const cam = this.context.mainCamera;
544
- if (WebXRController.PreviousCameraFarDistance)
545
- cam.far = WebXRController.PreviousCameraFarDistance;
546
- }
547
- return { doTeleport, isInMiniatureMode, newRigScale };
548
- }
549
- updateStick(inputSource) {
550
- if (!inputSource || !inputSource.gamepad || inputSource.gamepad.axes?.length < 4)
551
- return;
552
- this.joystick.x = inputSource.gamepad.axes[2];
553
- this.joystick.y = inputSource.gamepad.axes[3];
554
- }
555
- updateLastHit() {
556
- const rc = this.raycast();
557
- const hit = rc ? rc[0] : null;
558
- this.lastHit = hit;
559
- let factor = 1;
560
- if (this.webXR.Rig) {
561
- factor /= this.webXR.Rig.scale.x;
562
- }
563
- // if (!hit) factor = 0;
564
- if (this.raycastLine) {
565
- this.raycastLine.scale.z = factor * (this.lastHit?.distance ?? 9999);
566
- const mat = this.raycastLine.material;
567
- if (hit != null)
568
- mat.color = WebXRController.raycastColor;
569
- else
570
- mat.color = WebXRController.raycastNoHitColor;
571
- }
572
- if (this._raycastHitPoint) {
573
- if (this.lastHit != null) {
574
- this._raycastHitPoint.position.z = -1; // -this.lastHit.distance;
575
- const scale = Mathf.clamp(this.lastHit.distance * .01 * factor, .015, .1);
576
- this._raycastHitPoint.scale.set(scale, scale, scale);
577
- }
578
- this._raycastHitPoint.visible = this.lastHit !== null && this.lastHit !== undefined;
579
- }
580
- return hit;
581
- }
582
- onSelectStart() {
583
- if (!this.context.connection.allowEditing)
584
- return;
585
- // console.log("SELECT START", _event);
586
- // if we process the event immediately the controller
587
- // world positions are not yet correctly updated and we have info from the last frame
588
- // so we delay the event processing one frame
589
- // only necessary for AR - ideally we can get it to work right here
590
- // but should be fine as a workaround for now
591
- this.selectStartCallback = () => this.onHandleSelectStart();
592
- }
593
- selectStartCallback = null;
594
- lastSelectStartObject = null;
595
- ;
596
- onHandleSelectStart() {
597
- this.selectStartCallback = null;
598
- this._selectionPressed = true;
599
- this._selectionStartTime = this.context.time.time;
600
- this._selectionEndTime = 1000;
601
- // console.log("DOWN", this.index, WebXRController.eventSubs);
602
- // let maxDistance = this.isUsingHands ? .1 : undefined;
603
- let intersections = null;
604
- let closeGrab = false;
605
- if (this.isUsingHands) {
606
- intersections = this.overlap();
607
- if (intersections.length <= 0) {
608
- intersections = this.raycast();
609
- closeGrab = false;
610
- }
611
- else {
612
- closeGrab = true;
613
- }
614
- }
615
- else
616
- intersections = this.raycast();
617
- if (debug)
618
- console.log("onHandleSelectStart", "close grab? " + closeGrab, "intersections", intersections);
619
- if (intersections && intersections.length > 0) {
620
- for (const intersection of intersections) {
621
- const object = intersection.object;
622
- this.lastSelectStartObject = object;
623
- const args = { selected: object, grab: object };
624
- const subs = WebXRController.eventSubs[ControllerEvents.SelectStart];
625
- if (subs && subs.length > 0) {
626
- for (const sub of subs) {
627
- sub(this, args);
628
- }
629
- }
630
- if (args.grab !== object && debug)
631
- console.log("Grabbed object changed", "original", object, "new", args.grab);
632
- if (args.grab) {
633
- this.grabbed = AttachedObject.TryTake(this, args.grab, intersection, closeGrab);
634
- }
635
- break;
636
- }
637
- }
638
- else {
639
- const subs = WebXRController.eventSubs[ControllerEvents.SelectStart];
640
- const args = { selected: null, grab: null };
641
- if (subs && subs.length > 0) {
642
- for (const sub of subs) {
643
- sub(this, args);
644
- }
645
- }
646
- }
647
- }
648
- _didNotEndSelection = false;
649
- onSelectEnd() {
650
- if (this.isUsingHands) {
651
- if (this.handPointerModel.pinched) {
652
- this._didNotEndSelection = true;
653
- return;
654
- }
655
- }
656
- if (!this._selectionPressed)
657
- return;
658
- this.selectStartCallback = null;
659
- this._selectionPressed = false;
660
- this._selectionEndTime = this.context.time.time;
661
- const args = { grab: this.grabbed?.selected ?? this.lastSelectStartObject };
662
- const subs = WebXRController.eventSubs[ControllerEvents.SelectEnd];
663
- if (subs && subs.length > 0) {
664
- for (const sub of subs) {
665
- sub(this, args);
666
- }
667
- }
668
- if (this.grabbed) {
669
- this.grabbed.free();
670
- this.grabbed = null;
671
- }
672
- }
673
- testIsVisible(obj) {
674
- if (!obj)
675
- return false;
676
- if (GameObject.isActiveInHierarchy(obj) === false)
677
- return false;
678
- if (UIRaycastUtils.isInteractable(obj) === false) {
679
- return false;
680
- }
681
- return true;
682
- // if (!obj.visible) return false;
683
- // return this.testIsVisible(obj.parent);
684
- }
685
- setControllerLayers(obj, layer) {
686
- if (!obj)
687
- return;
688
- obj.layers.set(layer);
689
- if (obj.children) {
690
- for (const ch of obj.children) {
691
- if (this.grabbed?.selected === ch || this.grabbed?.selectedMesh === ch) {
692
- continue;
693
- }
694
- this.setControllerLayers(ch, layer);
695
- }
696
- }
697
- }
698
- getRay() {
699
- const ray = new Ray();
700
- // this.tempMatrix.identity().extractRotation(this.controller.matrixWorld);
701
- // ray.origin.setFromMatrixPosition(this.controller.matrixWorld);
702
- ray.origin.copy(getWorldPosition(this.controller));
703
- ray.direction.set(0, 0, -1).applyQuaternion(this.rayRotation);
704
- return ray;
705
- }
706
- closeGrabBoundingBoxHelper;
707
- overlap() {
708
- const overlapCenter = (this.isUsingHands && this.handPointerModel) ? this.handPointerModel.pointerObject : this.controllerGrip;
709
- if (debug) {
710
- if (!this.closeGrabBoundingBoxHelper && overlapCenter) {
711
- this.closeGrabBoundingBoxHelper = new BoxHelper(overlapCenter, 0xffff00);
712
- this.scene.add(this.closeGrabBoundingBoxHelper);
713
- }
714
- if (this.closeGrabBoundingBoxHelper && overlapCenter) {
715
- this.closeGrabBoundingBoxHelper.setFromObject(overlapCenter);
716
- }
717
- }
718
- if (!overlapCenter)
719
- return new Array();
720
- const wp = getWorldPosition(overlapCenter).clone();
721
- return this.context.physics.sphereOverlap(wp, .02);
722
- }
723
- raycast() {
724
- const opts = new RaycastOptions();
725
- opts.layerMask = new Layers();
726
- opts.layerMask.enableAll();
727
- opts.layerMask.disable(2);
728
- opts.ray = this.getRay();
729
- const hits = this.context.physics.raycast(opts);
730
- for (let i = 0; i < hits.length; i++) {
731
- const hit = hits[i];
732
- const obj = hit.object;
733
- if (!this.testIsVisible(obj)) {
734
- hits.splice(i, 1);
735
- i--;
736
- continue;
737
- }
738
- hit.object = UIRaycastUtils.getObject(obj);
739
- break;
740
- }
741
- // console.log(...hits);
742
- return hits;
743
- }
744
- }
745
- export var AttachedObjectEvents;
746
- (function (AttachedObjectEvents) {
747
- AttachedObjectEvents["WillTake"] = "WillTake";
748
- AttachedObjectEvents["DidTake"] = "DidTake";
749
- AttachedObjectEvents["WillFree"] = "WillFree";
750
- AttachedObjectEvents["DidFree"] = "DidFree";
751
- })(AttachedObjectEvents || (AttachedObjectEvents = {}));
752
- export class AttachedObject {
753
- static Events = {};
754
- static AddEventListener(event, callback) {
755
- if (!AttachedObject.Events[event])
756
- AttachedObject.Events[event] = [];
757
- AttachedObject.Events[event].push(callback);
758
- return callback;
759
- }
760
- static RemoveEventListener(event, callback) {
761
- if (!callback)
762
- return;
763
- if (!AttachedObject.Events[event])
764
- return;
765
- const idx = AttachedObject.Events[event].indexOf(callback);
766
- if (idx >= 0)
767
- AttachedObject.Events[event].splice(idx, 1);
768
- }
769
- static Current = [];
770
- static Register(obj) {
771
- if (!this.Current.find(x => x === obj)) {
772
- this.Current.push(obj);
773
- }
774
- }
775
- static Remove(obj) {
776
- const i = this.Current.indexOf(obj);
777
- if (i >= 0) {
778
- this.Current.splice(i, 1);
779
- }
780
- }
781
- static TryTake(controller, candidate, intersection, closeGrab) {
782
- const interactable = GameObject.getComponentInParent(candidate, Interactable);
783
- if (!interactable) {
784
- if (debug)
785
- console.warn("Prevented taking object that is not interactable", candidate);
786
- return null;
787
- }
788
- else
789
- candidate = interactable.gameObject;
790
- let objectToAttach = candidate;
791
- const sync = GameObject.getComponentInParent(candidate, SyncedTransform);
792
- if (sync) {
793
- sync.requestOwnership();
794
- objectToAttach = sync.gameObject;
795
- }
796
- for (const o of this.Current) {
797
- if (o.selected === objectToAttach) {
798
- if (o.controller === controller)
799
- return o;
800
- o.free();
801
- o.Take(controller, objectToAttach, candidate, sync, interactable, intersection, closeGrab);
802
- return o;
803
- }
804
- }
805
- const att = new AttachedObject();
806
- att.Take(controller, objectToAttach, candidate, sync, interactable, intersection, closeGrab);
807
- return att;
808
- }
809
- sync = null;
810
- selected = null;
811
- selectedParent = null;
812
- selectedMesh = null;
813
- controller = null;
814
- grabTime = 0;
815
- grabUUID = "";
816
- isCloseGrab = false; // when taken via sphere cast with hands
817
- originalMaterial = null;
818
- usageMarker = null;
819
- rigidbodies = null;
820
- didReparent = false;
821
- grabDistance = 0;
822
- interactable = null;
823
- positionSource = null;
824
- Take(controller, take, hit, sync, _interactable, intersection, closeGrab) {
825
- console.assert(take !== null, "Expected object to be taken but was", take);
826
- if (controller.isUsingHands) {
827
- this.positionSource = closeGrab ? controller.wrist : controller.controller;
828
- }
829
- else {
830
- this.positionSource = controller.controller;
831
- }
832
- if (!this.positionSource) {
833
- console.warn("No position source");
834
- return this;
835
- }
836
- const args = { controller, take, hit, sync, interactable: _interactable };
837
- AttachedObject.Events.WillTake?.forEach(x => x(this, args));
838
- const mesh = hit;
839
- if (mesh?.material) {
840
- this.originalMaterial = mesh.material;
841
- if (!Array.isArray(mesh.material)) {
842
- mesh.material = mesh.material.clone();
843
- if (mesh.material && mesh.material["emissive"])
844
- mesh.material["emissive"].b = .2;
845
- }
846
- }
847
- this.selected = take;
848
- if (!this.selectedParent) {
849
- this.selectedParent = take.parent;
850
- }
851
- this.selectedMesh = mesh;
852
- this.controller = controller;
853
- this.interactable = _interactable;
854
- this.isCloseGrab = closeGrab;
855
- // if (interactable.canGrab) {
856
- // this.didReparent = true;
857
- // this.device.controller.attach(take);
858
- // }
859
- // else
860
- this.didReparent = false;
861
- this.sync = sync;
862
- this.grabTime = controller.context.time.time;
863
- this.grabUUID = Date.now().toString();
864
- this.usageMarker = GameObject.addNewComponent(this.selected, UsageMarker);
865
- this.rigidbodies = GameObject.getComponentsInChildren(this.selected, Rigidbody);
866
- getWorldPosition(this.positionSource, this.lastControllerWorldPos);
867
- const getGrabPoint = () => closeGrab ? this.lastControllerWorldPos.clone() : intersection.point.clone();
868
- this.grabDistance = getGrabPoint().distanceTo(this.lastControllerWorldPos);
869
- this.totalChangeAlongDirection = 0.0;
870
- // we're storing position relative to the grab point
871
- // we're storing rotation relative to the ray
872
- this.localPositionOffsetToGrab = this.selected.worldToLocal(getGrabPoint());
873
- const rot = controller.isUsingHands && closeGrab ? this.controller.getWristQuaternion().clone() : controller.rayRotation.clone();
874
- getWorldQuaternion(this.selected, this.localQuaternionToGrab).premultiply(rot.invert());
875
- const rig = this.controller.webXR.Rig;
876
- if (rig)
877
- this.rigPositionLastFrame.copy(getWorldPosition(rig));
878
- Avatar_POI.Add(controller.context, this.selected);
879
- AttachedObject.Register(this);
880
- if (this.sync) {
881
- this.sync.fastMode = true;
882
- }
883
- AttachedObject.Events.DidTake?.forEach(x => x(this, args));
884
- return this;
885
- }
886
- free() {
887
- if (!this.selected)
888
- return;
889
- const args = { controller: this.controller, take: this.selected, hit: this.selected, sync: this.sync, interactable: null };
890
- AttachedObject.Events.WillFree?.forEach(x => x(this, args));
891
- Avatar_POI.Remove(this.controller.context, this.selected);
892
- AttachedObject.Remove(this);
893
- if (this.sync) {
894
- this.sync.fastMode = false;
895
- }
896
- const mesh = this.selectedMesh;
897
- if (mesh && this.originalMaterial && mesh.material) {
898
- mesh.material = this.originalMaterial;
899
- }
900
- const object = this.selected;
901
- // only attach the object back if it has a parent
902
- // no parent means it was destroyed while holding it!
903
- if (this.didReparent && object.parent) {
904
- const prevParent = this.selectedParent;
905
- if (prevParent)
906
- prevParent.attach(object);
907
- else
908
- this.controller?.context.scene.attach(object);
909
- }
910
- this.usageMarker?.destroy();
911
- if (this.controller)
912
- this.controller.grabbed = null;
913
- this.selected = null;
914
- this.selectedParent = null;
915
- this.selectedMesh = null;
916
- this.sync = null;
917
- // TODO: make throwing work again
918
- if (this.rigidbodies) {
919
- for (const rb of this.rigidbodies) {
920
- rb.wakeUp();
921
- rb.setVelocity(rb.smoothedVelocity);
922
- }
923
- }
924
- this.rigidbodies = null;
925
- this.localPositionOffsetToGrab = null;
926
- this.quaternionLerp = null;
927
- AttachedObject.Events.DidFree?.forEach(x => x(this, args));
928
- }
929
- grabPoint = new Vector3();
930
- localPositionOffsetToGrab = null;
931
- localPositionOffsetToGrab_worldSpace = new Vector3();
932
- localQuaternionToGrab = new Quaternion(0, 0, 0, 1);
933
- targetDir = null;
934
- quaternionLerp = null;
935
- controllerDir = new Vector3();
936
- controllerWorldPos = new Vector3();
937
- lastControllerWorldPos = new Vector3();
938
- controllerPosDelta = new Vector3();
939
- totalChangeAlongDirection = 0.0;
940
- rigPositionLastFrame = new Vector3();
941
- controllerMovementSinceLastFrame() {
942
- if (!this.positionSource || !this.controller)
943
- return 0.0;
944
- // controller direction
945
- this.controllerDir.set(0, 0, -1);
946
- this.controllerDir.applyQuaternion(this.controller.rayRotation);
947
- // controller delta
948
- getWorldPosition(this.positionSource, this.controllerWorldPos);
949
- this.controllerPosDelta.copy(this.controllerWorldPos);
950
- this.controllerPosDelta.sub(this.lastControllerWorldPos);
951
- this.lastControllerWorldPos.copy(this.controllerWorldPos);
952
- const rig = this.controller.webXR.Rig;
953
- if (rig) {
954
- const rigPos = getWorldPosition(rig);
955
- const rigDelta = this.rigPositionLastFrame.sub(rigPos);
956
- this.controllerPosDelta.add(rigDelta);
957
- this.rigPositionLastFrame.copy(rigPos);
958
- }
959
- // calculate delta along direction
960
- const changeAlongControllerDirection = this.controllerDir.dot(this.controllerPosDelta);
961
- return changeAlongControllerDirection;
962
- }
963
- update() {
964
- if (this.rigidbodies)
965
- for (const rb of this.rigidbodies)
966
- rb.resetVelocities();
967
- // TODO: add/use sync lost ownership event
968
- if (this.sync && this.controller && this.controller.context.connection.isInRoom) {
969
- const td = this.controller.context.time.time - this.grabTime;
970
- // if (time.frameCount % 60 === 0) {
971
- // console.log("ownership?", this.selected.name, this.sync.hasOwnership(), td)
972
- // }
973
- if (td > 3) {
974
- // if (time.frameCount % 60 === 0) {
975
- // console.log(this.sync.hasOwnership())
976
- // }
977
- if (this.sync.hasOwnership() === false) {
978
- console.log("no ownership, will leave", this.sync.guid);
979
- this.free();
980
- }
981
- }
982
- }
983
- if (this.interactable && !this.interactable.canGrab)
984
- return;
985
- if (!this.didReparent && this.selected && this.controller) {
986
- const rigScale = this.controller.webXR.Rig?.scale.x ?? 1.0;
987
- this.totalChangeAlongDirection += this.controllerMovementSinceLastFrame();
988
- // console.log(this.totalChangeAlongDirection);
989
- // alert("yo: " + this.controller.webXR.Rig?.scale.x); // this is 0.1 on Hololens
990
- let currentDist = 1.0;
991
- if (this.controller.type === ControllerType.PhysicalDevice) // only for controllers and not on touch (AR touches are controllers)
992
- {
993
- currentDist = Math.max(0.0, 1 + this.totalChangeAlongDirection * 2.0 / rigScale);
994
- currentDist = currentDist * currentDist * currentDist;
995
- }
996
- if (this.grabDistance / rigScale < 0.8)
997
- currentDist = 1.0; // don't accelerate if this is a close grab, want full control
998
- if (!this.targetDir) {
999
- this.targetDir = new Vector3();
1000
- }
1001
- this.targetDir.set(0, 0, -this.grabDistance * currentDist);
1002
- const target = this.targetDir.applyQuaternion(this.controller.rayRotation).add(this.controllerWorldPos);
1003
- // apply rotation
1004
- const targetQuat = this.controller.rayRotation.clone().multiplyQuaternions(this.controller.rayRotation, this.localQuaternionToGrab);
1005
- if (!this.quaternionLerp) {
1006
- this.quaternionLerp = targetQuat.clone();
1007
- }
1008
- this.quaternionLerp.slerp(targetQuat, this.controller.useSmoothing ? this.controller.context.time.deltaTime / .03 : 1.0);
1009
- setWorldQuaternion(this.selected, this.quaternionLerp);
1010
- this.selected.updateWorldMatrix(false, false); // necessary so that rotation is correct for the following position update
1011
- // apply position
1012
- this.grabPoint.copy(target);
1013
- // apply local grab offset
1014
- if (this.localPositionOffsetToGrab) {
1015
- this.localPositionOffsetToGrab_worldSpace.copy(this.localPositionOffsetToGrab);
1016
- this.selected.localToWorld(this.localPositionOffsetToGrab_worldSpace).sub(getWorldPosition(this.selected));
1017
- target.sub(this.localPositionOffsetToGrab_worldSpace);
1018
- }
1019
- setWorldPosition(this.selected, target);
1020
- }
1021
- if (this.rigidbodies != null) {
1022
- for (const rb of this.rigidbodies) {
1023
- rb.wakeUp();
1024
- }
1025
- }
1026
- InstancingUtil.markDirty(this.selected, true);
1027
- }
1028
- }
1
+ import { BoxHelper, BufferGeometry, Color, Euler, Layers, Line, Mesh, MeshBasicMaterial, Quaternion, Ray, SphereGeometry, Vector2, Vector3 } from "three";
2
+ import { OculusHandModel } from 'three/examples/jsm/webxr/OculusHandModel.js';
3
+ import { OculusHandPointerModel } from 'three/examples/jsm/webxr/OculusHandPointerModel.js';
4
+ import { XRControllerModelFactory } from 'three/examples/jsm/webxr/XRControllerModelFactory.js';
5
+ import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
6
+ import { InstancingUtil } from "../../engine/engine_instancing.js";
7
+ import { Mathf } from "../../engine/engine_math.js";
8
+ import { RaycastOptions } from "../../engine/engine_physics.js";
9
+ import { getWorldPosition, getWorldQuaternion, setWorldPosition, setWorldQuaternion } from "../../engine/engine_three_utils.js";
10
+ import { getParam, resolveUrl } from "../../engine/engine_utils.js";
11
+ import { addDracoAndKTX2Loaders } from "../../engine/engine_loaders.js";
12
+ import { Avatar_POI } from "../avatar/Avatar_Brain_LookAt.js";
13
+ import { Behaviour, GameObject } from "../Component.js";
14
+ import { Interactable, UsageMarker } from "../Interactable.js";
15
+ import { Rigidbody } from "../RigidBody.js";
16
+ import { SyncedTransform } from "../SyncedTransform.js";
17
+ import { UIRaycastUtils } from "../ui/RaycastUtils.js";
18
+ import { InputEvents, NEPointerEvent, PointerType } from "../../engine/engine_input.js";
19
+ const debug = getParam("debugwebxrcontroller");
20
+ export var ControllerType;
21
+ (function (ControllerType) {
22
+ ControllerType[ControllerType["PhysicalDevice"] = 0] = "PhysicalDevice";
23
+ ControllerType[ControllerType["Touch"] = 1] = "Touch";
24
+ })(ControllerType || (ControllerType = {}));
25
+ export var ControllerEvents;
26
+ (function (ControllerEvents) {
27
+ ControllerEvents["SelectStart"] = "select-start";
28
+ ControllerEvents["SelectEnd"] = "select-end";
29
+ ControllerEvents["Update"] = "update";
30
+ })(ControllerEvents || (ControllerEvents = {}));
31
+ export class TeleportTarget extends Behaviour {
32
+ }
33
+ export class WebXRController extends Behaviour {
34
+ static Factory = new XRControllerModelFactory();
35
+ static raycastColor = new Color(.9, .3, .3);
36
+ static raycastNoHitColor = new Color(.6, .6, .6);
37
+ static geometry = new BufferGeometry().setFromPoints([new Vector3(0, 0, 0), new Vector3(0, 0, -1)]);
38
+ static handModels = {};
39
+ static CreateRaycastLine() {
40
+ const line = new Line(this.geometry);
41
+ const mat = line.material;
42
+ mat.color = this.raycastColor;
43
+ // mat.linewidth = 10;
44
+ line.layers.set(2);
45
+ line.name = 'line';
46
+ line.scale.z = 1;
47
+ return line;
48
+ }
49
+ static CreateRaycastHitPoint() {
50
+ const geometry = new SphereGeometry(.5, 22, 22);
51
+ const material = new MeshBasicMaterial({ color: this.raycastColor });
52
+ const sphere = new Mesh(geometry, material);
53
+ sphere.visible = false;
54
+ sphere.layers.set(2);
55
+ return sphere;
56
+ }
57
+ static Create(owner, index, addTo, type) {
58
+ const ctrl = addTo ? GameObject.addNewComponent(addTo, WebXRController, false) : new WebXRController();
59
+ ctrl.webXR = owner;
60
+ ctrl.index = index;
61
+ ctrl.type = type;
62
+ const context = owner.context;
63
+ // from https://github.com/mrdoob/js/blob/master/examples/webxr_vr_dragging.html
64
+ // controllers
65
+ ctrl.controller = context.renderer.xr.getController(index);
66
+ ctrl.controllerGrip = context.renderer.xr.getControllerGrip(index);
67
+ ctrl.controllerModel = this.Factory.createControllerModel(ctrl.controller);
68
+ ctrl.controllerGrip.add(ctrl.controllerModel);
69
+ ctrl.hand = context.renderer.xr.getHand(index);
70
+ const loader = new GLTFLoader();
71
+ addDracoAndKTX2Loaders(loader, context);
72
+ if (ctrl.webXR.handModelPath && ctrl.webXR.handModelPath !== "")
73
+ loader.setPath(resolveUrl(owner.sourceId, ctrl.webXR.handModelPath));
74
+ else
75
+ // from XRHandMeshModel.js
76
+ loader.setPath('https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/generic-hand/');
77
+ //@ts-ignore
78
+ const hand = new OculusHandModel(ctrl.hand, loader);
79
+ ctrl.hand.add(hand);
80
+ ctrl.hand.traverse(x => x.layers.set(2));
81
+ ctrl.handPointerModel = new OculusHandPointerModel(ctrl.hand, ctrl.controller);
82
+ // TODO remove all these once https://github.com/mrdoob/js/pull/23279 lands
83
+ ctrl.controller.addEventListener('connected', (_) => {
84
+ ctrl.setControllerLayers(ctrl.controllerModel, 2);
85
+ ctrl.setControllerLayers(ctrl.controllerGrip, 2);
86
+ ctrl.setControllerLayers(ctrl.hand, 2);
87
+ setTimeout(() => {
88
+ ctrl.setControllerLayers(ctrl.controllerModel, 2);
89
+ ctrl.setControllerLayers(ctrl.controllerGrip, 2);
90
+ ctrl.setControllerLayers(ctrl.hand, 2);
91
+ }, 1000);
92
+ });
93
+ // TODO: unsubscribe! this should be moved into onenable and ondisable!
94
+ // TODO remove all these once https://github.com/mrdoob/js/pull/23279 lands
95
+ ctrl.hand.addEventListener('connected', (event) => {
96
+ const xrInputSource = event.data;
97
+ if (xrInputSource.hand) {
98
+ if (owner.Rig)
99
+ owner.Rig.add(ctrl.hand);
100
+ ctrl.type = ControllerType.PhysicalDevice;
101
+ ctrl.handPointerModel.traverse(x => x.layers.set(2)); // ignore raycast
102
+ ctrl.handPointerModel.pointerObject?.traverse(x => x.layers.set(2));
103
+ // when exiting and re-entering xr the joints are not parented to the hand anymore
104
+ // this is a workaround to fix that temporarely
105
+ // see https://github.com/needle-tools/needle-tiny-playground/issues/123
106
+ const jnts = ctrl.hand["joints"];
107
+ if (jnts) {
108
+ for (const key of Object.keys(jnts)) {
109
+ const joint = jnts[key];
110
+ if (joint.parent)
111
+ continue;
112
+ ctrl.hand.add(joint);
113
+ }
114
+ }
115
+ }
116
+ });
117
+ return ctrl;
118
+ }
119
+ // TODO: replace with component events
120
+ static addEventListener(evt, callback) {
121
+ const list = this.eventSubs[evt] ?? [];
122
+ list.push(callback);
123
+ this.eventSubs[evt] = list;
124
+ }
125
+ // TODO: replace with component events
126
+ static removeEventListener(evt, callback) {
127
+ if (!callback)
128
+ return;
129
+ const list = this.eventSubs[evt] ?? [];
130
+ const idx = list.indexOf(callback);
131
+ if (idx >= 0)
132
+ list.splice(idx, 1);
133
+ this.eventSubs[evt] = list;
134
+ }
135
+ static eventSubs = {};
136
+ webXR;
137
+ index = -1;
138
+ controllerModel;
139
+ controller;
140
+ controllerGrip;
141
+ hand;
142
+ handPointerModel;
143
+ grabbed = null;
144
+ input = null;
145
+ type = ControllerType.PhysicalDevice;
146
+ showRaycastLine = true;
147
+ enableRaycasts = true;
148
+ enableDefaultControls = true;
149
+ get isUsingHands() {
150
+ const r = this.input?.hand;
151
+ return r !== null && r !== undefined;
152
+ }
153
+ get wrist() {
154
+ if (!this.hand)
155
+ return null;
156
+ const jnts = this.hand["joints"];
157
+ if (!jnts)
158
+ return null;
159
+ return jnts["wrist"];
160
+ }
161
+ _wristQuaternion = null;
162
+ getWristQuaternion() {
163
+ const wrist = this.wrist;
164
+ if (!wrist)
165
+ return null;
166
+ if (!this._wristQuaternion)
167
+ this._wristQuaternion = new Quaternion();
168
+ const wr = getWorldQuaternion(wrist).multiply(this._wristQuaternion.setFromEuler(new Euler(-Math.PI / 4, 0, 0)));
169
+ return wr;
170
+ }
171
+ movementVector = new Vector3();
172
+ worldRot = new Quaternion();
173
+ joystick = new Vector2();
174
+ didRotate = false;
175
+ didTeleport = false;
176
+ didChangeScale = false;
177
+ static PreviousCameraFarDistance = undefined;
178
+ static MovementSpeedFactor = 1;
179
+ lastHit = null;
180
+ raycastLine = null;
181
+ _raycastHitPoint = null;
182
+ _connnectedCallback = null;
183
+ _disconnectedCallback = null;
184
+ _selectStartEvt = null;
185
+ _selectEndEvt = null;
186
+ get selectionDown() { return this._selectionPressed && !this._selectionPressedLastFrame; }
187
+ get selectionUp() { return !this._selectionPressed && this._selectionPressedLastFrame; }
188
+ get selectionPressed() { return this._selectionPressed; }
189
+ get selectionClick() { return this._selectionEndTime - this._selectionStartTime < 0.3; }
190
+ get raycastHitPoint() { return this._raycastHitPoint; }
191
+ _selectionPressed = false;
192
+ _selectionPressedLastFrame = false;
193
+ _selectionStartTime = 0;
194
+ _selectionEndTime = 0;
195
+ get useSmoothing() { return this._useSmoothing; }
196
+ ;
197
+ _useSmoothing = true;
198
+ awake() {
199
+ if (!this.controller) {
200
+ console.warn("WebXRController: Missing controller object.", this);
201
+ return;
202
+ }
203
+ this._connnectedCallback = this.onSourceConnected.bind(this);
204
+ this._disconnectedCallback = this.onSourceDisconnected.bind(this);
205
+ this._selectStartEvt = this.onSelectStart.bind(this);
206
+ this._selectEndEvt = this.onSelectEnd.bind(this);
207
+ if (this.type === ControllerType.Touch) {
208
+ this.controllerGrip.addEventListener("connected", this._connnectedCallback);
209
+ this.controllerGrip.addEventListener("disconnected", this._disconnectedCallback);
210
+ this.controller.addEventListener('selectstart', this._selectStartEvt);
211
+ this.controller.addEventListener('selectend', this._selectEndEvt);
212
+ }
213
+ if (this.type === ControllerType.PhysicalDevice) {
214
+ this.controller.addEventListener('selectstart', this._selectStartEvt);
215
+ this.controller.addEventListener('selectend', this._selectEndEvt);
216
+ }
217
+ }
218
+ onDestroy() {
219
+ if (this.type === ControllerType.Touch) {
220
+ this.controllerGrip.removeEventListener("connected", this._connnectedCallback);
221
+ this.controllerGrip.removeEventListener("disconnected", this._disconnectedCallback);
222
+ this.controller.removeEventListener('selectstart', this._selectStartEvt);
223
+ this.controller.removeEventListener('selectend', this._selectEndEvt);
224
+ }
225
+ if (this.type === ControllerType.PhysicalDevice) {
226
+ this.controller.removeEventListener('selectstart', this._selectStartEvt);
227
+ this.controller.removeEventListener('selectend', this._selectEndEvt);
228
+ }
229
+ this.hand?.clear();
230
+ this.controllerGrip?.clear();
231
+ this.controller?.clear();
232
+ }
233
+ onEnable() {
234
+ if (!this.webXR) {
235
+ console.warn("No WebXR component assigned to WebXRController.");
236
+ return;
237
+ }
238
+ if (this.hand)
239
+ this.hand.name = "Hand";
240
+ if (this.controllerGrip)
241
+ this.controllerGrip.name = "ControllerGrip";
242
+ if (this.controller)
243
+ this.controller.name = "Controller";
244
+ if (this.raycastLine)
245
+ this.raycastLine.name = "RaycastLine;";
246
+ if (this.webXR.Controllers.indexOf(this) < 0)
247
+ this.webXR.Controllers.push(this);
248
+ if (!this.raycastLine)
249
+ this.raycastLine = WebXRController.CreateRaycastLine();
250
+ if (!this._raycastHitPoint)
251
+ this._raycastHitPoint = WebXRController.CreateRaycastHitPoint();
252
+ this.webXR.Rig?.add(this.hand);
253
+ this.webXR.Rig?.add(this.controllerGrip);
254
+ this.webXR.Rig?.add(this.controller);
255
+ this.webXR.Rig?.add(this.raycastLine);
256
+ this.raycastLine?.add(this._raycastHitPoint);
257
+ this._raycastHitPoint.visible = false;
258
+ this.hand.add(this.handPointerModel);
259
+ if (debug)
260
+ console.log("ADDED TO RIG", this.webXR.Rig);
261
+ // // console.log("enable", this.index, this.controllerGrip.uuid)
262
+ }
263
+ onDisable() {
264
+ // console.log("XR controller disabled", this);
265
+ this.hand?.removeFromParent();
266
+ this.controllerGrip?.removeFromParent();
267
+ this.controller?.removeFromParent();
268
+ this.raycastLine?.removeFromParent();
269
+ this._raycastHitPoint?.removeFromParent();
270
+ // console.log("Disable", this._connnectedCallback, this._disconnectedCallback);
271
+ // this.controllerGrip.removeEventListener("connected", this._connnectedCallback);
272
+ // this.controllerGrip.removeEventListener("disconnected", this._disconnectedCallback);
273
+ if (this.webXR) {
274
+ const i = this.webXR.Controllers.indexOf(this);
275
+ if (i >= 0)
276
+ this.webXR.Controllers.splice(i, 1);
277
+ }
278
+ }
279
+ // onDestroy(): void {
280
+ // console.log("destroyed", this.index);
281
+ // }
282
+ _isConnected = false;
283
+ onSourceConnected(e) {
284
+ if (this._isConnected) {
285
+ console.warn("Received connected event for controller that is already connected", this.index, e);
286
+ return;
287
+ }
288
+ this._isConnected = true;
289
+ this.input = e.data;
290
+ if (this.type === ControllerType.Touch) {
291
+ this.onSelectStart();
292
+ }
293
+ }
294
+ onSourceDisconnected(_e) {
295
+ if (!this._isConnected) {
296
+ console.warn("Received discnnected event for controller that is not connected", _e);
297
+ return;
298
+ }
299
+ this._isConnected = false;
300
+ if (this.type === ControllerType.Touch) {
301
+ this.onSelectEnd();
302
+ }
303
+ this.input = null;
304
+ }
305
+ createPointerEvent(type) {
306
+ switch (type) {
307
+ case "down":
308
+ this.context.input.createPointerDown(new NEPointerEvent(InputEvents.PointerDown, null, { clientX: 0, clientY: 0, button: this.index, pointerType: PointerType.Touch }));
309
+ break;
310
+ case "move":
311
+ break;
312
+ case "up":
313
+ this.context.input.createPointerUp(new NEPointerEvent(InputEvents.PointerUp, null, { clientX: 0, clientY: 0, button: this.index, pointerType: PointerType.Touch }));
314
+ break;
315
+ }
316
+ }
317
+ rayRotation = new Quaternion();
318
+ raycastUpdate(raycastLine, wp) {
319
+ const allowRaycastLineVisible = this.showRaycastLine && this.type !== ControllerType.Touch;
320
+ if (this.type === ControllerType.Touch) {
321
+ raycastLine.visible = false;
322
+ }
323
+ else if (this.isUsingHands) {
324
+ raycastLine.visible = !this.grabbed && allowRaycastLineVisible;
325
+ setWorldPosition(raycastLine, wp);
326
+ const jnts = this.hand['joints'];
327
+ if (jnts) {
328
+ const wrist = jnts['wrist'];
329
+ if (wrist && this.grabbed && this.grabbed.isCloseGrab) {
330
+ const wr = this.getWristQuaternion();
331
+ if (wr)
332
+ this.rayRotation.copy(wr);
333
+ // this.rayRotation.slerp(wr, this.useSmoothing ? t * 2 : 1);
334
+ }
335
+ }
336
+ setWorldQuaternion(raycastLine, this.rayRotation);
337
+ }
338
+ else {
339
+ raycastLine.visible = allowRaycastLineVisible;
340
+ setWorldQuaternion(raycastLine, this.rayRotation);
341
+ setWorldPosition(raycastLine, wp);
342
+ }
343
+ }
344
+ update() {
345
+ if (!this.webXR)
346
+ return;
347
+ // TODO: we should wait until we actually have models, this is just a workaround
348
+ if (this.context.time.frameCount % 60 === 0) {
349
+ this.setControllerLayers(this.controller, 2);
350
+ this.setControllerLayers(this.controllerGrip, 2);
351
+ this.setControllerLayers(this.hand, 2);
352
+ }
353
+ const subs = WebXRController.eventSubs[ControllerEvents.Update];
354
+ if (subs && subs.length > 0) {
355
+ for (const sub of subs) {
356
+ sub(this);
357
+ }
358
+ }
359
+ let t = 1;
360
+ if (this.type === ControllerType.PhysicalDevice)
361
+ t = this.context.time.deltaTime / .1;
362
+ else if (this.isUsingHands && this.handPointerModel.pinched)
363
+ t = this.context.time.deltaTime / .3;
364
+ this.rayRotation.slerp(getWorldQuaternion(this.controller), this.useSmoothing ? t : 1.0);
365
+ const wp = getWorldPosition(this.controller);
366
+ // hide hand pointer model, it's giant and doesn't really help
367
+ if (this.isUsingHands && this.handPointerModel.cursorObject) {
368
+ this.handPointerModel.cursorObject.visible = false;
369
+ }
370
+ // perform raycasts
371
+ if (this.enableRaycasts) {
372
+ if (this.raycastLine) {
373
+ this.raycastUpdate(this.raycastLine, wp);
374
+ }
375
+ this.lastHit = this.updateLastHit();
376
+ if (this.grabbed) {
377
+ this.grabbed.update();
378
+ }
379
+ }
380
+ else { // hide line when raycasting is disabled
381
+ if (this.raycastLine) {
382
+ this.raycastLine.visible = false;
383
+ }
384
+ }
385
+ this._selectionPressedLastFrame = this._selectionPressed;
386
+ if (this.selectStartCallback) {
387
+ this.selectStartCallback();
388
+ }
389
+ }
390
+ onUpdate(session) {
391
+ this.lastHit = null;
392
+ if (!session || session.inputSources.length <= this.index) {
393
+ this.input = null;
394
+ return;
395
+ }
396
+ if (this.type === ControllerType.PhysicalDevice)
397
+ this.input = session.inputSources[this.index];
398
+ if (!this.input)
399
+ return;
400
+ const rig = this.webXR.Rig;
401
+ if (!rig)
402
+ return;
403
+ if (this._didNotEndSelection && !this.handPointerModel.pinched) {
404
+ this._didNotEndSelection = false;
405
+ this.onSelectEnd();
406
+ }
407
+ this.updateStick(this.input);
408
+ const buttons = this.input?.gamepad?.buttons;
409
+ if (this.enableDefaultControls) {
410
+ switch (this.input.handedness) {
411
+ case "left":
412
+ this.movementUpdate(rig, buttons);
413
+ break;
414
+ case "right":
415
+ this.rotationUpdate(rig, buttons);
416
+ break;
417
+ }
418
+ }
419
+ }
420
+ movementUpdate(rig, buttons) {
421
+ const speedFactor = 3 * WebXRController.MovementSpeedFactor;
422
+ const powFactor = 2;
423
+ const speed = Mathf.clamp01(this.joystick.length() * 2);
424
+ const sideDir = this.joystick.x > 0 ? 1 : -1;
425
+ let side = Math.pow(this.joystick.x, powFactor);
426
+ side *= sideDir;
427
+ side *= speed;
428
+ const forwardDir = this.joystick.y > 0 ? 1 : -1;
429
+ let forward = Math.pow(this.joystick.y, powFactor);
430
+ forward *= forwardDir;
431
+ side *= speed;
432
+ rig.getWorldQuaternion(this.worldRot);
433
+ this.movementVector.set(side, 0, forward);
434
+ this.movementVector.applyQuaternion(this.webXR.TransformOrientation);
435
+ this.movementVector.y = 0;
436
+ this.movementVector.applyQuaternion(this.worldRot);
437
+ this.movementVector.multiplyScalar(speedFactor * this.context.time.deltaTime);
438
+ rig.position.add(this.movementVector);
439
+ if (this.isUsingHands)
440
+ this.runTeleport(rig, buttons);
441
+ }
442
+ rotationUpdate(rig, buttons) {
443
+ const rotate = this.joystick.x;
444
+ const rotAbs = Math.abs(rotate);
445
+ if (rotAbs < 0.4) {
446
+ this.didRotate = false;
447
+ }
448
+ else if (rotAbs > .5 && !this.didRotate) {
449
+ const dir = rotate > 0 ? -1 : 1;
450
+ rig.rotateY(Mathf.toRadians(30 * dir));
451
+ this.didRotate = true;
452
+ }
453
+ this.runTeleport(rig, buttons);
454
+ }
455
+ _pinchStartTime = undefined;
456
+ runTeleport(rig, buttons) {
457
+ let teleport = -this.joystick.y;
458
+ if (this.hand?.visible && !this.grabbed) {
459
+ const pinched = this.handPointerModel.isPinched();
460
+ if (pinched && this._pinchStartTime === undefined) {
461
+ this._pinchStartTime = this.context.time.time;
462
+ }
463
+ if (pinched && this._pinchStartTime && this.context.time.time - this._pinchStartTime > .8) {
464
+ // hacky approach for basic hand teleportation -
465
+ // we teleport if we pinch and the back of the hand points down (open hand gesture)
466
+ // const v1 = new Vector3();
467
+ // const worldQuaternion = new Quaternion();
468
+ // this.controller.getWorldQuaternion(worldQuaternion);
469
+ // v1.copy(this.controller.up).applyQuaternion(worldQuaternion);
470
+ // const dotPr = -v1.dot(this.controller.up);
471
+ teleport = this.handPointerModel.isPinched() ? 1 : 0;
472
+ }
473
+ if (!pinched)
474
+ this._pinchStartTime = undefined;
475
+ }
476
+ else
477
+ this._pinchStartTime = undefined;
478
+ const inVR = this.webXR.IsInVR;
479
+ const xrRig = this.webXR.Rig;
480
+ let doTeleport = teleport > .5 && inVR;
481
+ let isInMiniatureMode = xrRig ? xrRig?.scale?.x < .999 : false;
482
+ let newRigScale = null;
483
+ if (buttons && this.input && !this.input.hand) {
484
+ for (let i = 0; i < buttons.length; i++) {
485
+ const btn = buttons[i];
486
+ // button[4] seems to be the A button if it exists. On hololens it's randomly pressed though for hands
487
+ // see https://www.w3.org/TR/webxr-gamepads-module-1/#xr-standard-gamepad-mapping
488
+ if (i === 4) {
489
+ if (btn.pressed && !this.didChangeScale && inVR) {
490
+ this.didChangeScale = true;
491
+ const rig = xrRig;
492
+ if (rig) {
493
+ const args = this.switchScale(rig, doTeleport, isInMiniatureMode, newRigScale);
494
+ doTeleport = args.doTeleport;
495
+ isInMiniatureMode = args.isInMiniatureMode;
496
+ newRigScale = args.newRigScale;
497
+ }
498
+ }
499
+ else if (!btn.pressed)
500
+ this.didChangeScale = false;
501
+ }
502
+ }
503
+ }
504
+ if (doTeleport) {
505
+ if (!this.didTeleport) {
506
+ const rc = this.raycast();
507
+ this.didTeleport = true;
508
+ if (rc && rc.length > 0) {
509
+ const hit = rc[0];
510
+ if (isInMiniatureMode || this.isValidTeleportTarget(hit.object)) {
511
+ const point = hit.point;
512
+ setWorldPosition(rig, point);
513
+ }
514
+ }
515
+ }
516
+ }
517
+ else if (teleport < .1) {
518
+ this.didTeleport = false;
519
+ }
520
+ if (newRigScale !== null) {
521
+ rig.scale.set(newRigScale, newRigScale, newRigScale);
522
+ rig.updateMatrixWorld();
523
+ }
524
+ }
525
+ isValidTeleportTarget(obj) {
526
+ return GameObject.getComponentInParent(obj, TeleportTarget) != null;
527
+ }
528
+ switchScale(rig, doTeleport, isInMiniatureMode, newRigScale) {
529
+ if (!isInMiniatureMode) {
530
+ isInMiniatureMode = true;
531
+ doTeleport = true;
532
+ newRigScale = .1;
533
+ WebXRController.MovementSpeedFactor = newRigScale * 2;
534
+ const cam = this.context.mainCamera;
535
+ WebXRController.PreviousCameraFarDistance = cam.far;
536
+ cam.far /= newRigScale;
537
+ }
538
+ else {
539
+ isInMiniatureMode = false;
540
+ rig.scale.set(1, 1, 1);
541
+ newRigScale = 1;
542
+ WebXRController.MovementSpeedFactor = 1;
543
+ const cam = this.context.mainCamera;
544
+ if (WebXRController.PreviousCameraFarDistance)
545
+ cam.far = WebXRController.PreviousCameraFarDistance;
546
+ }
547
+ return { doTeleport, isInMiniatureMode, newRigScale };
548
+ }
549
+ updateStick(inputSource) {
550
+ if (!inputSource || !inputSource.gamepad || inputSource.gamepad.axes?.length < 4)
551
+ return;
552
+ this.joystick.x = inputSource.gamepad.axes[2];
553
+ this.joystick.y = inputSource.gamepad.axes[3];
554
+ }
555
+ updateLastHit() {
556
+ const rc = this.raycast();
557
+ const hit = rc ? rc[0] : null;
558
+ this.lastHit = hit;
559
+ let factor = 1;
560
+ if (this.webXR.Rig) {
561
+ factor /= this.webXR.Rig.scale.x;
562
+ }
563
+ // if (!hit) factor = 0;
564
+ if (this.raycastLine) {
565
+ this.raycastLine.scale.z = factor * (this.lastHit?.distance ?? 9999);
566
+ const mat = this.raycastLine.material;
567
+ if (hit != null)
568
+ mat.color = WebXRController.raycastColor;
569
+ else
570
+ mat.color = WebXRController.raycastNoHitColor;
571
+ }
572
+ if (this._raycastHitPoint) {
573
+ if (this.lastHit != null) {
574
+ this._raycastHitPoint.position.z = -1; // -this.lastHit.distance;
575
+ const scale = Mathf.clamp(this.lastHit.distance * .01 * factor, .015, .1);
576
+ this._raycastHitPoint.scale.set(scale, scale, scale);
577
+ }
578
+ this._raycastHitPoint.visible = this.lastHit !== null && this.lastHit !== undefined;
579
+ }
580
+ return hit;
581
+ }
582
+ onSelectStart() {
583
+ if (!this.context.connection.allowEditing)
584
+ return;
585
+ // console.log("SELECT START", _event);
586
+ // if we process the event immediately the controller
587
+ // world positions are not yet correctly updated and we have info from the last frame
588
+ // so we delay the event processing one frame
589
+ // only necessary for AR - ideally we can get it to work right here
590
+ // but should be fine as a workaround for now
591
+ this.selectStartCallback = () => this.onHandleSelectStart();
592
+ }
593
+ selectStartCallback = null;
594
+ lastSelectStartObject = null;
595
+ ;
596
+ onHandleSelectStart() {
597
+ this.selectStartCallback = null;
598
+ this._selectionPressed = true;
599
+ this._selectionStartTime = this.context.time.time;
600
+ this._selectionEndTime = 1000;
601
+ // console.log("DOWN", this.index, WebXRController.eventSubs);
602
+ // let maxDistance = this.isUsingHands ? .1 : undefined;
603
+ let intersections = null;
604
+ let closeGrab = false;
605
+ if (this.isUsingHands) {
606
+ intersections = this.overlap();
607
+ if (intersections.length <= 0) {
608
+ intersections = this.raycast();
609
+ closeGrab = false;
610
+ }
611
+ else {
612
+ closeGrab = true;
613
+ }
614
+ }
615
+ else
616
+ intersections = this.raycast();
617
+ if (debug)
618
+ console.log("onHandleSelectStart", "close grab? " + closeGrab, "intersections", intersections);
619
+ if (intersections && intersections.length > 0) {
620
+ for (const intersection of intersections) {
621
+ const object = intersection.object;
622
+ this.lastSelectStartObject = object;
623
+ const args = { selected: object, grab: object };
624
+ const subs = WebXRController.eventSubs[ControllerEvents.SelectStart];
625
+ if (subs && subs.length > 0) {
626
+ for (const sub of subs) {
627
+ sub(this, args);
628
+ }
629
+ }
630
+ if (args.grab !== object && debug)
631
+ console.log("Grabbed object changed", "original", object, "new", args.grab);
632
+ if (args.grab) {
633
+ this.grabbed = AttachedObject.TryTake(this, args.grab, intersection, closeGrab);
634
+ }
635
+ break;
636
+ }
637
+ }
638
+ else {
639
+ const subs = WebXRController.eventSubs[ControllerEvents.SelectStart];
640
+ const args = { selected: null, grab: null };
641
+ if (subs && subs.length > 0) {
642
+ for (const sub of subs) {
643
+ sub(this, args);
644
+ }
645
+ }
646
+ }
647
+ }
648
+ _didNotEndSelection = false;
649
+ onSelectEnd() {
650
+ if (this.isUsingHands) {
651
+ if (this.handPointerModel.pinched) {
652
+ this._didNotEndSelection = true;
653
+ return;
654
+ }
655
+ }
656
+ if (!this._selectionPressed)
657
+ return;
658
+ this.selectStartCallback = null;
659
+ this._selectionPressed = false;
660
+ this._selectionEndTime = this.context.time.time;
661
+ const args = { grab: this.grabbed?.selected ?? this.lastSelectStartObject };
662
+ const subs = WebXRController.eventSubs[ControllerEvents.SelectEnd];
663
+ if (subs && subs.length > 0) {
664
+ for (const sub of subs) {
665
+ sub(this, args);
666
+ }
667
+ }
668
+ if (this.grabbed) {
669
+ this.grabbed.free();
670
+ this.grabbed = null;
671
+ }
672
+ }
673
+ testIsVisible(obj) {
674
+ if (!obj)
675
+ return false;
676
+ if (GameObject.isActiveInHierarchy(obj) === false)
677
+ return false;
678
+ if (UIRaycastUtils.isInteractable(obj) === false) {
679
+ return false;
680
+ }
681
+ return true;
682
+ // if (!obj.visible) return false;
683
+ // return this.testIsVisible(obj.parent);
684
+ }
685
+ setControllerLayers(obj, layer) {
686
+ if (!obj)
687
+ return;
688
+ obj.layers.set(layer);
689
+ if (obj.children) {
690
+ for (const ch of obj.children) {
691
+ if (this.grabbed?.selected === ch || this.grabbed?.selectedMesh === ch) {
692
+ continue;
693
+ }
694
+ this.setControllerLayers(ch, layer);
695
+ }
696
+ }
697
+ }
698
+ getRay() {
699
+ const ray = new Ray();
700
+ // this.tempMatrix.identity().extractRotation(this.controller.matrixWorld);
701
+ // ray.origin.setFromMatrixPosition(this.controller.matrixWorld);
702
+ ray.origin.copy(getWorldPosition(this.controller));
703
+ ray.direction.set(0, 0, -1).applyQuaternion(this.rayRotation);
704
+ return ray;
705
+ }
706
+ closeGrabBoundingBoxHelper;
707
+ overlap() {
708
+ const overlapCenter = (this.isUsingHands && this.handPointerModel) ? this.handPointerModel.pointerObject : this.controllerGrip;
709
+ if (debug) {
710
+ if (!this.closeGrabBoundingBoxHelper && overlapCenter) {
711
+ this.closeGrabBoundingBoxHelper = new BoxHelper(overlapCenter, 0xffff00);
712
+ this.scene.add(this.closeGrabBoundingBoxHelper);
713
+ }
714
+ if (this.closeGrabBoundingBoxHelper && overlapCenter) {
715
+ this.closeGrabBoundingBoxHelper.setFromObject(overlapCenter);
716
+ }
717
+ }
718
+ if (!overlapCenter)
719
+ return new Array();
720
+ const wp = getWorldPosition(overlapCenter).clone();
721
+ return this.context.physics.sphereOverlap(wp, .02);
722
+ }
723
+ raycast() {
724
+ const opts = new RaycastOptions();
725
+ opts.layerMask = new Layers();
726
+ opts.layerMask.enableAll();
727
+ opts.layerMask.disable(2);
728
+ opts.ray = this.getRay();
729
+ const hits = this.context.physics.raycast(opts);
730
+ for (let i = 0; i < hits.length; i++) {
731
+ const hit = hits[i];
732
+ const obj = hit.object;
733
+ if (!this.testIsVisible(obj)) {
734
+ hits.splice(i, 1);
735
+ i--;
736
+ continue;
737
+ }
738
+ hit.object = UIRaycastUtils.getObject(obj);
739
+ break;
740
+ }
741
+ // console.log(...hits);
742
+ return hits;
743
+ }
744
+ }
745
+ export var AttachedObjectEvents;
746
+ (function (AttachedObjectEvents) {
747
+ AttachedObjectEvents["WillTake"] = "WillTake";
748
+ AttachedObjectEvents["DidTake"] = "DidTake";
749
+ AttachedObjectEvents["WillFree"] = "WillFree";
750
+ AttachedObjectEvents["DidFree"] = "DidFree";
751
+ })(AttachedObjectEvents || (AttachedObjectEvents = {}));
752
+ export class AttachedObject {
753
+ static Events = {};
754
+ static AddEventListener(event, callback) {
755
+ if (!AttachedObject.Events[event])
756
+ AttachedObject.Events[event] = [];
757
+ AttachedObject.Events[event].push(callback);
758
+ return callback;
759
+ }
760
+ static RemoveEventListener(event, callback) {
761
+ if (!callback)
762
+ return;
763
+ if (!AttachedObject.Events[event])
764
+ return;
765
+ const idx = AttachedObject.Events[event].indexOf(callback);
766
+ if (idx >= 0)
767
+ AttachedObject.Events[event].splice(idx, 1);
768
+ }
769
+ static Current = [];
770
+ static Register(obj) {
771
+ if (!this.Current.find(x => x === obj)) {
772
+ this.Current.push(obj);
773
+ }
774
+ }
775
+ static Remove(obj) {
776
+ const i = this.Current.indexOf(obj);
777
+ if (i >= 0) {
778
+ this.Current.splice(i, 1);
779
+ }
780
+ }
781
+ static TryTake(controller, candidate, intersection, closeGrab) {
782
+ const interactable = GameObject.getComponentInParent(candidate, Interactable);
783
+ if (!interactable) {
784
+ if (debug)
785
+ console.warn("Prevented taking object that is not interactable", candidate);
786
+ return null;
787
+ }
788
+ else
789
+ candidate = interactable.gameObject;
790
+ let objectToAttach = candidate;
791
+ const sync = GameObject.getComponentInParent(candidate, SyncedTransform);
792
+ if (sync) {
793
+ sync.requestOwnership();
794
+ objectToAttach = sync.gameObject;
795
+ }
796
+ for (const o of this.Current) {
797
+ if (o.selected === objectToAttach) {
798
+ if (o.controller === controller)
799
+ return o;
800
+ o.free();
801
+ o.Take(controller, objectToAttach, candidate, sync, interactable, intersection, closeGrab);
802
+ return o;
803
+ }
804
+ }
805
+ const att = new AttachedObject();
806
+ att.Take(controller, objectToAttach, candidate, sync, interactable, intersection, closeGrab);
807
+ return att;
808
+ }
809
+ sync = null;
810
+ selected = null;
811
+ selectedParent = null;
812
+ selectedMesh = null;
813
+ controller = null;
814
+ grabTime = 0;
815
+ grabUUID = "";
816
+ isCloseGrab = false; // when taken via sphere cast with hands
817
+ originalMaterial = null;
818
+ usageMarker = null;
819
+ rigidbodies = null;
820
+ didReparent = false;
821
+ grabDistance = 0;
822
+ interactable = null;
823
+ positionSource = null;
824
+ Take(controller, take, hit, sync, _interactable, intersection, closeGrab) {
825
+ console.assert(take !== null, "Expected object to be taken but was", take);
826
+ if (controller.isUsingHands) {
827
+ this.positionSource = closeGrab ? controller.wrist : controller.controller;
828
+ }
829
+ else {
830
+ this.positionSource = controller.controller;
831
+ }
832
+ if (!this.positionSource) {
833
+ console.warn("No position source");
834
+ return this;
835
+ }
836
+ const args = { controller, take, hit, sync, interactable: _interactable };
837
+ AttachedObject.Events.WillTake?.forEach(x => x(this, args));
838
+ const mesh = hit;
839
+ if (mesh?.material) {
840
+ this.originalMaterial = mesh.material;
841
+ if (!Array.isArray(mesh.material)) {
842
+ mesh.material = mesh.material.clone();
843
+ if (mesh.material && mesh.material["emissive"])
844
+ mesh.material["emissive"].b = .2;
845
+ }
846
+ }
847
+ this.selected = take;
848
+ if (!this.selectedParent) {
849
+ this.selectedParent = take.parent;
850
+ }
851
+ this.selectedMesh = mesh;
852
+ this.controller = controller;
853
+ this.interactable = _interactable;
854
+ this.isCloseGrab = closeGrab;
855
+ // if (interactable.canGrab) {
856
+ // this.didReparent = true;
857
+ // this.device.controller.attach(take);
858
+ // }
859
+ // else
860
+ this.didReparent = false;
861
+ this.sync = sync;
862
+ this.grabTime = controller.context.time.time;
863
+ this.grabUUID = Date.now().toString();
864
+ this.usageMarker = GameObject.addNewComponent(this.selected, UsageMarker);
865
+ this.rigidbodies = GameObject.getComponentsInChildren(this.selected, Rigidbody);
866
+ getWorldPosition(this.positionSource, this.lastControllerWorldPos);
867
+ const getGrabPoint = () => closeGrab ? this.lastControllerWorldPos.clone() : intersection.point.clone();
868
+ this.grabDistance = getGrabPoint().distanceTo(this.lastControllerWorldPos);
869
+ this.totalChangeAlongDirection = 0.0;
870
+ // we're storing position relative to the grab point
871
+ // we're storing rotation relative to the ray
872
+ this.localPositionOffsetToGrab = this.selected.worldToLocal(getGrabPoint());
873
+ const rot = controller.isUsingHands && closeGrab ? this.controller.getWristQuaternion().clone() : controller.rayRotation.clone();
874
+ getWorldQuaternion(this.selected, this.localQuaternionToGrab).premultiply(rot.invert());
875
+ const rig = this.controller.webXR.Rig;
876
+ if (rig)
877
+ this.rigPositionLastFrame.copy(getWorldPosition(rig));
878
+ Avatar_POI.Add(controller.context, this.selected);
879
+ AttachedObject.Register(this);
880
+ if (this.sync) {
881
+ this.sync.fastMode = true;
882
+ }
883
+ AttachedObject.Events.DidTake?.forEach(x => x(this, args));
884
+ return this;
885
+ }
886
+ free() {
887
+ if (!this.selected)
888
+ return;
889
+ const args = { controller: this.controller, take: this.selected, hit: this.selected, sync: this.sync, interactable: null };
890
+ AttachedObject.Events.WillFree?.forEach(x => x(this, args));
891
+ Avatar_POI.Remove(this.controller.context, this.selected);
892
+ AttachedObject.Remove(this);
893
+ if (this.sync) {
894
+ this.sync.fastMode = false;
895
+ }
896
+ const mesh = this.selectedMesh;
897
+ if (mesh && this.originalMaterial && mesh.material) {
898
+ mesh.material = this.originalMaterial;
899
+ }
900
+ const object = this.selected;
901
+ // only attach the object back if it has a parent
902
+ // no parent means it was destroyed while holding it!
903
+ if (this.didReparent && object.parent) {
904
+ const prevParent = this.selectedParent;
905
+ if (prevParent)
906
+ prevParent.attach(object);
907
+ else
908
+ this.controller?.context.scene.attach(object);
909
+ }
910
+ this.usageMarker?.destroy();
911
+ if (this.controller)
912
+ this.controller.grabbed = null;
913
+ this.selected = null;
914
+ this.selectedParent = null;
915
+ this.selectedMesh = null;
916
+ this.sync = null;
917
+ // TODO: make throwing work again
918
+ if (this.rigidbodies) {
919
+ for (const rb of this.rigidbodies) {
920
+ rb.wakeUp();
921
+ rb.setVelocity(rb.smoothedVelocity);
922
+ }
923
+ }
924
+ this.rigidbodies = null;
925
+ this.localPositionOffsetToGrab = null;
926
+ this.quaternionLerp = null;
927
+ AttachedObject.Events.DidFree?.forEach(x => x(this, args));
928
+ }
929
+ grabPoint = new Vector3();
930
+ localPositionOffsetToGrab = null;
931
+ localPositionOffsetToGrab_worldSpace = new Vector3();
932
+ localQuaternionToGrab = new Quaternion(0, 0, 0, 1);
933
+ targetDir = null;
934
+ quaternionLerp = null;
935
+ controllerDir = new Vector3();
936
+ controllerWorldPos = new Vector3();
937
+ lastControllerWorldPos = new Vector3();
938
+ controllerPosDelta = new Vector3();
939
+ totalChangeAlongDirection = 0.0;
940
+ rigPositionLastFrame = new Vector3();
941
+ controllerMovementSinceLastFrame() {
942
+ if (!this.positionSource || !this.controller)
943
+ return 0.0;
944
+ // controller direction
945
+ this.controllerDir.set(0, 0, -1);
946
+ this.controllerDir.applyQuaternion(this.controller.rayRotation);
947
+ // controller delta
948
+ getWorldPosition(this.positionSource, this.controllerWorldPos);
949
+ this.controllerPosDelta.copy(this.controllerWorldPos);
950
+ this.controllerPosDelta.sub(this.lastControllerWorldPos);
951
+ this.lastControllerWorldPos.copy(this.controllerWorldPos);
952
+ const rig = this.controller.webXR.Rig;
953
+ if (rig) {
954
+ const rigPos = getWorldPosition(rig);
955
+ const rigDelta = this.rigPositionLastFrame.sub(rigPos);
956
+ this.controllerPosDelta.add(rigDelta);
957
+ this.rigPositionLastFrame.copy(rigPos);
958
+ }
959
+ // calculate delta along direction
960
+ const changeAlongControllerDirection = this.controllerDir.dot(this.controllerPosDelta);
961
+ return changeAlongControllerDirection;
962
+ }
963
+ update() {
964
+ if (this.rigidbodies)
965
+ for (const rb of this.rigidbodies)
966
+ rb.resetVelocities();
967
+ // TODO: add/use sync lost ownership event
968
+ if (this.sync && this.controller && this.controller.context.connection.isInRoom) {
969
+ const td = this.controller.context.time.time - this.grabTime;
970
+ // if (time.frameCount % 60 === 0) {
971
+ // console.log("ownership?", this.selected.name, this.sync.hasOwnership(), td)
972
+ // }
973
+ if (td > 3) {
974
+ // if (time.frameCount % 60 === 0) {
975
+ // console.log(this.sync.hasOwnership())
976
+ // }
977
+ if (this.sync.hasOwnership() === false) {
978
+ console.log("no ownership, will leave", this.sync.guid);
979
+ this.free();
980
+ }
981
+ }
982
+ }
983
+ if (this.interactable && !this.interactable.canGrab)
984
+ return;
985
+ if (!this.didReparent && this.selected && this.controller) {
986
+ const rigScale = this.controller.webXR.Rig?.scale.x ?? 1.0;
987
+ this.totalChangeAlongDirection += this.controllerMovementSinceLastFrame();
988
+ // console.log(this.totalChangeAlongDirection);
989
+ // alert("yo: " + this.controller.webXR.Rig?.scale.x); // this is 0.1 on Hololens
990
+ let currentDist = 1.0;
991
+ if (this.controller.type === ControllerType.PhysicalDevice) // only for controllers and not on touch (AR touches are controllers)
992
+ {
993
+ currentDist = Math.max(0.0, 1 + this.totalChangeAlongDirection * 2.0 / rigScale);
994
+ currentDist = currentDist * currentDist * currentDist;
995
+ }
996
+ if (this.grabDistance / rigScale < 0.8)
997
+ currentDist = 1.0; // don't accelerate if this is a close grab, want full control
998
+ if (!this.targetDir) {
999
+ this.targetDir = new Vector3();
1000
+ }
1001
+ this.targetDir.set(0, 0, -this.grabDistance * currentDist);
1002
+ const target = this.targetDir.applyQuaternion(this.controller.rayRotation).add(this.controllerWorldPos);
1003
+ // apply rotation
1004
+ const targetQuat = this.controller.rayRotation.clone().multiplyQuaternions(this.controller.rayRotation, this.localQuaternionToGrab);
1005
+ if (!this.quaternionLerp) {
1006
+ this.quaternionLerp = targetQuat.clone();
1007
+ }
1008
+ this.quaternionLerp.slerp(targetQuat, this.controller.useSmoothing ? this.controller.context.time.deltaTime / .03 : 1.0);
1009
+ setWorldQuaternion(this.selected, this.quaternionLerp);
1010
+ this.selected.updateWorldMatrix(false, false); // necessary so that rotation is correct for the following position update
1011
+ // apply position
1012
+ this.grabPoint.copy(target);
1013
+ // apply local grab offset
1014
+ if (this.localPositionOffsetToGrab) {
1015
+ this.localPositionOffsetToGrab_worldSpace.copy(this.localPositionOffsetToGrab);
1016
+ this.selected.localToWorld(this.localPositionOffsetToGrab_worldSpace).sub(getWorldPosition(this.selected));
1017
+ target.sub(this.localPositionOffsetToGrab_worldSpace);
1018
+ }
1019
+ setWorldPosition(this.selected, target);
1020
+ }
1021
+ if (this.rigidbodies != null) {
1022
+ for (const rb of this.rigidbodies) {
1023
+ rb.wakeUp();
1024
+ }
1025
+ }
1026
+ InstancingUtil.markDirty(this.selected, true);
1027
+ }
1028
+ }
1029
1029
  //# sourceMappingURL=WebXRController.js.map