@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
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  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
  686. package/src/engine-components/Joints.ts +51 -51
  687. package/src/engine-components/LODGroup.ts +145 -145
  688. package/src/engine-components/Light.ts +493 -493
  689. package/src/engine-components/LookAtConstraint.ts +11 -11
  690. package/src/engine-components/NestedGltf.ts +70 -70
  691. package/src/engine-components/Networking.ts +72 -72
  692. package/src/engine-components/OffsetConstraint.ts +59 -59
  693. package/src/engine-components/OrbitControls.ts +653 -653
  694. package/src/engine-components/ParticleSystem.ts +1192 -1192
  695. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  696. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  697. package/src/engine-components/PlayerColor.ts +93 -93
  698. package/src/engine-components/ReflectionProbe.ts +192 -192
  699. package/src/engine-components/Renderer.ts +1125 -1125
  700. package/src/engine-components/RendererLightmap.ts +145 -145
  701. package/src/engine-components/RigidBody.ts +453 -453
  702. package/src/engine-components/SceneSwitcher.ts +594 -594
  703. package/src/engine-components/ScreenCapture.ts +437 -437
  704. package/src/engine-components/ShadowCatcher.ts +149 -149
  705. package/src/engine-components/Skybox.ts +281 -281
  706. package/src/engine-components/SmoothFollow.ts +57 -57
  707. package/src/engine-components/SpatialTrigger.ts +142 -142
  708. package/src/engine-components/SpectatorCamera.ts +675 -675
  709. package/src/engine-components/SphereCollider.ts +1 -1
  710. package/src/engine-components/SpriteRenderer.ts +244 -244
  711. package/src/engine-components/SyncedCamera.ts +208 -208
  712. package/src/engine-components/SyncedRoom.ts +166 -166
  713. package/src/engine-components/SyncedTransform.ts +336 -336
  714. package/src/engine-components/TestRunner.ts +114 -114
  715. package/src/engine-components/TransformGizmo.ts +157 -157
  716. package/src/engine-components/VideoPlayer.ts +831 -831
  717. package/src/engine-components/Voip.ts +214 -214
  718. package/src/engine-components/XRFlag.ts +138 -138
  719. package/src/engine-components/api.ts +22 -22
  720. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  721. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  722. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  723. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  724. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  725. package/src/engine-components/codegen/components.ts +216 -216
  726. package/src/engine-components/debug/LogStats.ts +21 -21
  727. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  728. package/src/engine-components/export/usdz/Extension.ts +11 -11
  729. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  730. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  731. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  732. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  733. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  734. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  735. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  736. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  737. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  738. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  739. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  740. package/src/engine-components/export/usdz/index.ts +2 -2
  741. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  742. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  743. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  744. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  745. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  746. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  747. package/src/engine-components/js-extensions/Vector.ts +16 -16
  748. package/src/engine-components/js-extensions/index.ts +2 -2
  749. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  750. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  751. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  752. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  753. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  754. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  756. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  757. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  758. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  759. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  760. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  761. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  762. package/src/engine-components/postprocessing/Volume.ts +216 -216
  763. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  764. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  765. package/src/engine-components/postprocessing/index.ts +3 -3
  766. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  767. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  768. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  769. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  770. package/src/engine-components/timeline/index.ts +3 -3
  771. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  772. package/src/engine-components/ui/Button.ts +283 -283
  773. package/src/engine-components/ui/Canvas.ts +390 -390
  774. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  775. package/src/engine-components/ui/EventSystem.ts +736 -736
  776. package/src/engine-components/ui/Graphic.ts +255 -255
  777. package/src/engine-components/ui/Image.ts +102 -102
  778. package/src/engine-components/ui/InputField.ts +290 -290
  779. package/src/engine-components/ui/Interfaces.ts +57 -57
  780. package/src/engine-components/ui/Layout.ts +322 -322
  781. package/src/engine-components/ui/Outline.ts +12 -12
  782. package/src/engine-components/ui/PointerEvents.ts +118 -118
  783. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  784. package/src/engine-components/ui/Raycaster.ts +73 -73
  785. package/src/engine-components/ui/RectTransform.ts +364 -364
  786. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  787. package/src/engine-components/ui/Text.ts +572 -572
  788. package/src/engine-components/ui/Utils.ts +110 -110
  789. package/src/engine-components/utils/LookAt.ts +65 -65
  790. package/src/engine-components/utils/OpenURL.ts +118 -118
  791. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  792. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  793. package/src/engine-components/webxr/WebXR.ts +761 -761
  794. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  795. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  796. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  797. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  798. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  799. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  800. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  801. package/src/engine-components/webxr/index.ts +3 -3
  802. package/src/engine-components-experimental/Presentation.ts +12 -12
  803. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  804. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  805. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  806. package/src/engine-schemes/schemes.ts +27 -27
  807. package/src/engine-schemes/synced-camera-model.ts +92 -92
  808. package/src/engine-schemes/synced-transform-model.ts +90 -90
  809. package/src/engine-schemes/syncedCamera.fbs +10 -10
  810. package/src/engine-schemes/transform.ts +50 -50
  811. package/src/engine-schemes/transforms.fbs +25 -25
  812. package/src/engine-schemes/vec.fbs +19 -19
  813. package/src/engine-schemes/vec2.ts +33 -33
  814. package/src/engine-schemes/vec3.ts +38 -38
  815. package/src/engine-schemes/vec4.ts +43 -43
  816. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  817. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
  818. package/src/include/draco/draco_decoder.js +34 -34
  819. package/src/include/draco/draco_wasm_wrapper.js +117 -117
  820. package/src/include/ktx2/basis_transcoder.js +21 -21
  821. package/src/include/needle/arial-msdf.json +1471 -1471
  822. package/src/include/three/ARButton.js +231 -231
  823. package/src/include/three/DragControls.js +231 -231
  824. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  825. package/src/include/three/VRButton.js +194 -194
  826. package/src/needle-engine.ts +55 -55
  827. package/src/engine/dist/api.js +0 -73
  828. package/src/engine/dist/api.js.meta +0 -7
  829. package/src/engine/dist/engine_networking_streams.js +0 -474
  830. package/src/engine/dist/engine_networking_streams.js.meta +0 -7
  831. package/src/engine-schemes/dist/api.js +0 -17
  832. package/src/engine-schemes/dist/api.js.meta +0 -7
  833. package/src/engine-schemes/dist/schemes.js +0 -25
  834. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  835. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  836. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  837. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  838. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  839. package/src/engine-schemes/dist/transform.js +0 -46
  840. package/src/engine-schemes/dist/transform.js.meta +0 -7
  841. package/src/engine-schemes/dist/vec2.js +0 -32
  842. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  843. package/src/engine-schemes/dist/vec3.js +0 -36
  844. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  845. package/src/engine-schemes/dist/vec4.js +0 -40
  846. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  847. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  848. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
  849. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,370 +1,370 @@
1
- import * as THREE from "three";
2
- import { RGBAColor } from "../engine-components/js-extensions/RGBAColor.js";
3
- import { TypeSerializer } from "./engine_serialization_core.js";
4
- import { Behaviour, Component, GameObject } from "../engine-components/Component.js";
5
- import { debugExtension } from "./engine_default_parameters.js";
6
- import { CallInfo, EventList } from "../engine-components/EventList.js";
7
- import { Color, CompressedTexture, Object3D, Texture, WebGLRenderTarget } from "three";
8
- import { RenderTexture } from "./engine_texture.js";
9
- import { isDevEnvironment, showBalloonWarning } from "../engine/debug/index.js";
10
- import { resolveUrl } from "./engine_utils.js";
11
- import { AssetReference } from "./engine_addressables.js";
12
- // export class SourcePath {
13
- // src?:string
14
- // };
15
- // class SourcePathSerializer extends TypeSerializer{
16
- // constructor(){
17
- // super(SourcePath);
18
- // }
19
- // onDeserialize(data: any, _context: SerializationContext) {
20
- // if(data.src && typeof data.src === "string"){
21
- // return data.src;
22
- // }
23
- // }
24
- // onSerialize(_data: any, _context: SerializationContext) {
25
- // }
26
- // }
27
- // new SourcePathSerializer();
28
- class ColorSerializer extends TypeSerializer {
29
- constructor() {
30
- super([Color, RGBAColor]);
31
- }
32
- onDeserialize(data) {
33
- if (data === undefined || data === null)
34
- return;
35
- if (data.a !== undefined) {
36
- return new RGBAColor(data.r, data.g, data.b, data.a);
37
- }
38
- else if (data.alpha !== undefined) {
39
- return new RGBAColor(data.r, data.g, data.b, data.alpha);
40
- }
41
- return new THREE.Color(data.r, data.g, data.b);
42
- }
43
- onSerialize(data) {
44
- if (data === undefined || data === null)
45
- return;
46
- if (data.a !== undefined)
47
- return { r: data.r, g: data.g, b: data.b, a: data.a };
48
- else
49
- return { r: data.r, g: data.g, b: data.b };
50
- }
51
- }
52
- export const colorSerializer = new ColorSerializer();
53
- class ObjectSerializer extends TypeSerializer {
54
- constructor() {
55
- super(Object3D);
56
- }
57
- onSerialize(data, context) {
58
- if (context.objectToNode !== undefined && data.uuid) {
59
- const node = context.objectToNode[data.uuid];
60
- if (debugExtension)
61
- console.log(node, data.name, data.uuid);
62
- return { node: node };
63
- }
64
- return undefined;
65
- }
66
- onDeserialize(data, context) {
67
- if (typeof data === "string") {
68
- if (data.endsWith(".glb") || data.endsWith(".gltf")) {
69
- // If the @serializable([Object3D, AssetReference]) looks like this we don't need to warn here. This is the case e.g. with SyncedCamera referencing a scene
70
- if (context.serializable instanceof Array) {
71
- if (context.serializable.includes(AssetReference))
72
- return undefined;
73
- }
74
- if (isDevEnvironment())
75
- showBalloonWarning("Detected wrong usage of @serializable with Object3D or GameObject. Instead you should use AssetReference here! Please see the console for details.");
76
- const scriptname = context.target?.constructor?.name;
77
- console.warn(`Wrong usage of @serializable detected in your script \"${scriptname}\"\n\nIt looks like you used @serializable(Object3D) or @serializable(GameObject) for a prefab or scene reference which is exported to a separate glTF file.\n\nTo fix this please change your code to:\n\n@serializable(AssetReference)\n${context.path}! : AssetReference;\n\0`);
78
- }
79
- // ACTUALLY: this is already handled by the extension_utils where we resolve json pointers recursively
80
- // if(data.startsWith("/nodes/")){
81
- // const node = parseInt(data.substring("/nodes/".length));
82
- // if (context.nodeToObject) {
83
- // const res = context.nodeToObject[node];
84
- // if (debugExtension)
85
- // console.log("Deserialized object reference?", data, res, context?.nodeToObject);
86
- // if (!res) console.warn("Did not find node: " + data, context.nodeToObject, context.object);
87
- // return res;
88
- // }
89
- // }
90
- return undefined;
91
- }
92
- if (data) {
93
- if (data.node !== undefined && context.nodeToObject) {
94
- const res = context.nodeToObject[data.node];
95
- if (debugExtension)
96
- console.log("Deserialized object reference?", data, res, context?.nodeToObject);
97
- if (!res)
98
- console.warn("Did not find node: " + data.node, context.nodeToObject, context.object);
99
- return res;
100
- }
101
- else if (data.guid) {
102
- if (!context.context) {
103
- console.error("Missing context");
104
- return undefined;
105
- }
106
- // it is possible that the object is not yet loaded
107
- // e.g. if we have a scene with multiple gltf files and the first gltf references something in the second gltf
108
- // we need a way to wait for all components to be created before we can resolve those references
109
- // independent of order of loading
110
- let res = undefined;
111
- // first try to search in the current gltf scene (if any)
112
- const gltfScene = context.gltf?.scene;
113
- if (gltfScene) {
114
- res = GameObject.findByGuid(data.guid, gltfScene);
115
- }
116
- // if not found, search in the whole scene
117
- if (!res) {
118
- res = GameObject.findByGuid(data.guid, context.context.scene);
119
- }
120
- if (!res) {
121
- if (isDevEnvironment() || debugExtension)
122
- console.warn("Could not resolve object reference", context.path, data, context.target, context.context.scene);
123
- data["could_not_resolve"] = true;
124
- }
125
- else if (debugExtension)
126
- console.log("Deserialized object reference?", data, res, context?.nodeToObject);
127
- return res;
128
- }
129
- }
130
- return undefined;
131
- }
132
- }
133
- export const objectSerializer = new ObjectSerializer();
134
- class ComponentSerializer extends TypeSerializer {
135
- constructor() {
136
- super([Component, Behaviour]);
137
- }
138
- onSerialize(data, _context) {
139
- if (data?.guid) {
140
- return { guid: data.guid };
141
- }
142
- return undefined;
143
- }
144
- onDeserialize(data, context) {
145
- if (data?.guid) {
146
- // TODO: need to serialize some identifier for referenced components as well, maybe just guid?
147
- // because here the components are created but dont have their former guid assigned
148
- // and will later in the stack just get a newly generated guid
149
- if (debugExtension)
150
- console.log(data.guid, context.root, context.object, context.target);
151
- // first search within the gltf (e.g. necessary when using AssetReference and loading a gltf without adding it to the scene)
152
- // if we would search JUST the scene those references would NEVER be resolved
153
- let res = this.findObjectForGuid(data.guid, context.root);
154
- if (res) {
155
- return res;
156
- }
157
- if (context.context) {
158
- // if not found within the gltf use the provided context scene
159
- // to find references outside
160
- res = this.findObjectForGuid(data.guid, context.context?.scene);
161
- if (res)
162
- return res;
163
- }
164
- if (isDevEnvironment() || debugExtension)
165
- console.warn("Could not resolve component reference", context.path, data, context.target);
166
- data["could_not_resolve"] = true;
167
- return undefined;
168
- }
169
- // if (data?.node !== undefined && context.nodeToObject) {
170
- // return context.nodeToObject[data.node];
171
- // }
172
- return undefined;
173
- }
174
- findObjectForGuid(guid, root) {
175
- // recursively search root
176
- // need to check the root object too
177
- if (root["guid"] === guid)
178
- return root;
179
- const res = GameObject.foreachComponent(root, (c) => {
180
- if (c.guid === guid)
181
- return c;
182
- return undefined;
183
- }, false);
184
- if (res !== undefined)
185
- return res;
186
- // if not found, search in children
187
- for (let i = 0; i < root.children.length; i++) {
188
- const child = root.children[i];
189
- const res = this.findObjectForGuid(guid, child);
190
- if (res)
191
- return res;
192
- }
193
- }
194
- }
195
- export const componentSerializer = new ComponentSerializer();
196
- const $eventListDebugInfo = Symbol("eventListDebugInfo");
197
- class EventListSerializer extends TypeSerializer {
198
- constructor() {
199
- super([EventList]);
200
- }
201
- onSerialize(_data, _context) {
202
- console.log("TODO: SERIALIZE EVENT");
203
- return undefined;
204
- }
205
- onDeserialize(data, context) {
206
- // TODO: check that we dont accidentally deserialize methods to EventList objects. This is here to make is easy for react-three-fiber to just add props as { () => { } }
207
- if (typeof data === "function") {
208
- const evtList = new EventList([new CallInfo(data, true)]);
209
- return evtList;
210
- }
211
- else if (data && data.type === "EventList") {
212
- if (debugExtension)
213
- console.log("DESERIALIZE EVENT", data);
214
- const fns = new Array();
215
- if (data.calls && Array.isArray(data.calls)) {
216
- for (const call of data.calls) {
217
- if (debugExtension)
218
- console.log(call);
219
- let target = componentSerializer.findObjectForGuid(call.target, context.root);
220
- // if the object is not found in the current glb try find it in the whole scene
221
- if (!target && context.context?.scene) {
222
- target = componentSerializer.findObjectForGuid(call.target, context.context?.scene);
223
- }
224
- const hasMethod = call.method?.length > 0;
225
- if (target && hasMethod) {
226
- const printWarningMethodNotFound = () => {
227
- const uppercaseMethodName = call.method[0].toUpperCase() + call.method.slice(1);
228
- if (typeof target[uppercaseMethodName] === "function") {
229
- console.warn(`EventList method:\nCould not find method ${call.method} on object ${target.name}. Please rename ${call.method} to ${uppercaseMethodName}?\n`, target[uppercaseMethodName], "\n in script: ", target);
230
- showBalloonWarning("EventList methods must start with lowercase letter, see console for details");
231
- return;
232
- }
233
- else {
234
- console.warn(`EventList method:\nCould not find method ${call.method} on object ${target.name}`, target, typeof target[call.method]);
235
- }
236
- };
237
- const method = target[call.method];
238
- if (typeof method !== "function") {
239
- let foundMethod = false;
240
- let currentPrototype = target;
241
- // test if the target method is actually a property setter
242
- while (currentPrototype) {
243
- const desc = Object.getOwnPropertyDescriptor(currentPrototype, call.method);
244
- if (desc && (desc.writable === true || desc.set)) {
245
- foundMethod = true;
246
- break;
247
- }
248
- currentPrototype = Object.getPrototypeOf(currentPrototype);
249
- }
250
- if (!foundMethod && (isDevEnvironment() || debugExtension))
251
- printWarningMethodNotFound();
252
- }
253
- }
254
- function deserializeArgument(arg) {
255
- if (typeof arg === "object") {
256
- // Try to deserialize the call argument to either a object or a component reference
257
- let argRes = objectSerializer.onDeserialize(arg, context);
258
- if (!argRes)
259
- argRes = componentSerializer.onDeserialize(arg, context);
260
- if (argRes)
261
- return argRes;
262
- }
263
- return arg;
264
- }
265
- let args = call.argument;
266
- if (args !== undefined) {
267
- args = deserializeArgument(args);
268
- }
269
- else if (call.arguments !== undefined) {
270
- args = call.arguments.map(deserializeArgument);
271
- }
272
- // This is the final method we pass to the call info (or undefined if the method couldnt be resolved)
273
- const eventMethod = hasMethod ? this.createEventMethod(target, call.method, args) : undefined;
274
- const fn = new CallInfo(eventMethod, call.enabled);
275
- if (!fn.method)
276
- fn[$eventListDebugInfo] = context.object?.name;
277
- if (!target || !fn.method) {
278
- const debugInfo = context.object ? "Current object: " + context.object.name + ", " + context.object["guid"] : null;
279
- if (!target)
280
- console.warn("EventList is missing target - will be ignored", call.target, debugInfo, data);
281
- else
282
- console.warn("EventList method not found: \"" + call.method + "\" on", target);
283
- }
284
- else
285
- fns.push(fn);
286
- }
287
- }
288
- const evt = new EventList(fns);
289
- if (debugExtension)
290
- console.log(evt);
291
- const eventListOwner = context.target;
292
- if (eventListOwner !== undefined && context.path !== undefined) {
293
- evt.setEventTarget(context.path, eventListOwner);
294
- }
295
- return evt;
296
- }
297
- return undefined;
298
- }
299
- createEventMethod(target, methodName, args) {
300
- return (...forwardedArgs) => {
301
- const method = target[methodName];
302
- if (typeof method === "function") {
303
- if (args !== undefined) {
304
- // we now have support for creating event methods with multiple arguments
305
- // an argument can not be an array right now - so if we receive an array we assume it's the array of arguments that we want to call the method with
306
- // this means ["test", true] will invoke the method like this: myFunction("test", true)
307
- if (Array.isArray(args))
308
- method?.call(target, ...args);
309
- // in any other case (when we just have one argument) we just call the method with the argument
310
- // we an not use ...args by default becaue that would break string arguments (it would then just use the first character)
311
- else
312
- method?.call(target, args);
313
- }
314
- else // support invoking EventList with any number of arguments (if none were declared in unity)
315
- method?.call(target, ...forwardedArgs);
316
- }
317
- else // the target "method" can be a property too
318
- {
319
- target[methodName] = args;
320
- }
321
- };
322
- }
323
- }
324
- export const eventListSerializer = new EventListSerializer();
325
- export class RenderTextureSerializer extends TypeSerializer {
326
- constructor() {
327
- super([RenderTexture, WebGLRenderTarget]);
328
- }
329
- onSerialize(_data, _context) {
330
- }
331
- onDeserialize(data, context) {
332
- if (data instanceof Texture && context.type === RenderTexture) {
333
- const tex = data;
334
- const rt = new RenderTexture(tex.image.width, tex.image.height, {
335
- colorSpace: THREE.LinearSRGBColorSpace,
336
- });
337
- rt.texture = tex;
338
- tex.isRenderTargetTexture = true;
339
- tex.flipY = true;
340
- tex.offset.y = 1;
341
- tex.repeat.y = -1;
342
- tex.needsUpdate = true;
343
- if (tex instanceof CompressedTexture) {
344
- //@ts-ignore
345
- tex["isCompressedTexture"] = false;
346
- //@ts-ignore
347
- tex.format = THREE.RGBAFormat;
348
- }
349
- return rt;
350
- }
351
- return undefined;
352
- }
353
- }
354
- new RenderTextureSerializer();
355
- export class UriSerializer extends TypeSerializer {
356
- constructor() {
357
- super([URL]);
358
- }
359
- onSerialize(_data, _context) {
360
- return null;
361
- }
362
- onDeserialize(data, _context) {
363
- if (typeof data === "string" && data.length > 0) {
364
- return resolveUrl(_context.gltfId, data);
365
- }
366
- return undefined;
367
- }
368
- }
369
- new UriSerializer();
1
+ import * as THREE from "three";
2
+ import { RGBAColor } from "../engine-components/js-extensions/RGBAColor.js";
3
+ import { TypeSerializer } from "./engine_serialization_core.js";
4
+ import { Behaviour, Component, GameObject } from "../engine-components/Component.js";
5
+ import { debugExtension } from "./engine_default_parameters.js";
6
+ import { CallInfo, EventList } from "../engine-components/EventList.js";
7
+ import { Color, CompressedTexture, Object3D, Texture, WebGLRenderTarget } from "three";
8
+ import { RenderTexture } from "./engine_texture.js";
9
+ import { isDevEnvironment, showBalloonWarning } from "../engine/debug/index.js";
10
+ import { resolveUrl } from "./engine_utils.js";
11
+ import { AssetReference } from "./engine_addressables.js";
12
+ // export class SourcePath {
13
+ // src?:string
14
+ // };
15
+ // class SourcePathSerializer extends TypeSerializer{
16
+ // constructor(){
17
+ // super(SourcePath);
18
+ // }
19
+ // onDeserialize(data: any, _context: SerializationContext) {
20
+ // if(data.src && typeof data.src === "string"){
21
+ // return data.src;
22
+ // }
23
+ // }
24
+ // onSerialize(_data: any, _context: SerializationContext) {
25
+ // }
26
+ // }
27
+ // new SourcePathSerializer();
28
+ class ColorSerializer extends TypeSerializer {
29
+ constructor() {
30
+ super([Color, RGBAColor]);
31
+ }
32
+ onDeserialize(data) {
33
+ if (data === undefined || data === null)
34
+ return;
35
+ if (data.a !== undefined) {
36
+ return new RGBAColor(data.r, data.g, data.b, data.a);
37
+ }
38
+ else if (data.alpha !== undefined) {
39
+ return new RGBAColor(data.r, data.g, data.b, data.alpha);
40
+ }
41
+ return new THREE.Color(data.r, data.g, data.b);
42
+ }
43
+ onSerialize(data) {
44
+ if (data === undefined || data === null)
45
+ return;
46
+ if (data.a !== undefined)
47
+ return { r: data.r, g: data.g, b: data.b, a: data.a };
48
+ else
49
+ return { r: data.r, g: data.g, b: data.b };
50
+ }
51
+ }
52
+ export const colorSerializer = new ColorSerializer();
53
+ class ObjectSerializer extends TypeSerializer {
54
+ constructor() {
55
+ super(Object3D);
56
+ }
57
+ onSerialize(data, context) {
58
+ if (context.objectToNode !== undefined && data.uuid) {
59
+ const node = context.objectToNode[data.uuid];
60
+ if (debugExtension)
61
+ console.log(node, data.name, data.uuid);
62
+ return { node: node };
63
+ }
64
+ return undefined;
65
+ }
66
+ onDeserialize(data, context) {
67
+ if (typeof data === "string") {
68
+ if (data.endsWith(".glb") || data.endsWith(".gltf")) {
69
+ // If the @serializable([Object3D, AssetReference]) looks like this we don't need to warn here. This is the case e.g. with SyncedCamera referencing a scene
70
+ if (context.serializable instanceof Array) {
71
+ if (context.serializable.includes(AssetReference))
72
+ return undefined;
73
+ }
74
+ if (isDevEnvironment())
75
+ showBalloonWarning("Detected wrong usage of @serializable with Object3D or GameObject. Instead you should use AssetReference here! Please see the console for details.");
76
+ const scriptname = context.target?.constructor?.name;
77
+ console.warn(`Wrong usage of @serializable detected in your script \"${scriptname}\"\n\nIt looks like you used @serializable(Object3D) or @serializable(GameObject) for a prefab or scene reference which is exported to a separate glTF file.\n\nTo fix this please change your code to:\n\n@serializable(AssetReference)\n${context.path}! : AssetReference;\n\0`);
78
+ }
79
+ // ACTUALLY: this is already handled by the extension_utils where we resolve json pointers recursively
80
+ // if(data.startsWith("/nodes/")){
81
+ // const node = parseInt(data.substring("/nodes/".length));
82
+ // if (context.nodeToObject) {
83
+ // const res = context.nodeToObject[node];
84
+ // if (debugExtension)
85
+ // console.log("Deserialized object reference?", data, res, context?.nodeToObject);
86
+ // if (!res) console.warn("Did not find node: " + data, context.nodeToObject, context.object);
87
+ // return res;
88
+ // }
89
+ // }
90
+ return undefined;
91
+ }
92
+ if (data) {
93
+ if (data.node !== undefined && context.nodeToObject) {
94
+ const res = context.nodeToObject[data.node];
95
+ if (debugExtension)
96
+ console.log("Deserialized object reference?", data, res, context?.nodeToObject);
97
+ if (!res)
98
+ console.warn("Did not find node: " + data.node, context.nodeToObject, context.object);
99
+ return res;
100
+ }
101
+ else if (data.guid) {
102
+ if (!context.context) {
103
+ console.error("Missing context");
104
+ return undefined;
105
+ }
106
+ // it is possible that the object is not yet loaded
107
+ // e.g. if we have a scene with multiple gltf files and the first gltf references something in the second gltf
108
+ // we need a way to wait for all components to be created before we can resolve those references
109
+ // independent of order of loading
110
+ let res = undefined;
111
+ // first try to search in the current gltf scene (if any)
112
+ const gltfScene = context.gltf?.scene;
113
+ if (gltfScene) {
114
+ res = GameObject.findByGuid(data.guid, gltfScene);
115
+ }
116
+ // if not found, search in the whole scene
117
+ if (!res) {
118
+ res = GameObject.findByGuid(data.guid, context.context.scene);
119
+ }
120
+ if (!res) {
121
+ if (isDevEnvironment() || debugExtension)
122
+ console.warn("Could not resolve object reference", context.path, data, context.target, context.context.scene);
123
+ data["could_not_resolve"] = true;
124
+ }
125
+ else if (debugExtension)
126
+ console.log("Deserialized object reference?", data, res, context?.nodeToObject);
127
+ return res;
128
+ }
129
+ }
130
+ return undefined;
131
+ }
132
+ }
133
+ export const objectSerializer = new ObjectSerializer();
134
+ class ComponentSerializer extends TypeSerializer {
135
+ constructor() {
136
+ super([Component, Behaviour]);
137
+ }
138
+ onSerialize(data, _context) {
139
+ if (data?.guid) {
140
+ return { guid: data.guid };
141
+ }
142
+ return undefined;
143
+ }
144
+ onDeserialize(data, context) {
145
+ if (data?.guid) {
146
+ // TODO: need to serialize some identifier for referenced components as well, maybe just guid?
147
+ // because here the components are created but dont have their former guid assigned
148
+ // and will later in the stack just get a newly generated guid
149
+ if (debugExtension)
150
+ console.log(data.guid, context.root, context.object, context.target);
151
+ // first search within the gltf (e.g. necessary when using AssetReference and loading a gltf without adding it to the scene)
152
+ // if we would search JUST the scene those references would NEVER be resolved
153
+ let res = this.findObjectForGuid(data.guid, context.root);
154
+ if (res) {
155
+ return res;
156
+ }
157
+ if (context.context) {
158
+ // if not found within the gltf use the provided context scene
159
+ // to find references outside
160
+ res = this.findObjectForGuid(data.guid, context.context?.scene);
161
+ if (res)
162
+ return res;
163
+ }
164
+ if (isDevEnvironment() || debugExtension)
165
+ console.warn("Could not resolve component reference", context.path, data, context.target);
166
+ data["could_not_resolve"] = true;
167
+ return undefined;
168
+ }
169
+ // if (data?.node !== undefined && context.nodeToObject) {
170
+ // return context.nodeToObject[data.node];
171
+ // }
172
+ return undefined;
173
+ }
174
+ findObjectForGuid(guid, root) {
175
+ // recursively search root
176
+ // need to check the root object too
177
+ if (root["guid"] === guid)
178
+ return root;
179
+ const res = GameObject.foreachComponent(root, (c) => {
180
+ if (c.guid === guid)
181
+ return c;
182
+ return undefined;
183
+ }, false);
184
+ if (res !== undefined)
185
+ return res;
186
+ // if not found, search in children
187
+ for (let i = 0; i < root.children.length; i++) {
188
+ const child = root.children[i];
189
+ const res = this.findObjectForGuid(guid, child);
190
+ if (res)
191
+ return res;
192
+ }
193
+ }
194
+ }
195
+ export const componentSerializer = new ComponentSerializer();
196
+ const $eventListDebugInfo = Symbol("eventListDebugInfo");
197
+ class EventListSerializer extends TypeSerializer {
198
+ constructor() {
199
+ super([EventList]);
200
+ }
201
+ onSerialize(_data, _context) {
202
+ console.log("TODO: SERIALIZE EVENT");
203
+ return undefined;
204
+ }
205
+ onDeserialize(data, context) {
206
+ // TODO: check that we dont accidentally deserialize methods to EventList objects. This is here to make is easy for react-three-fiber to just add props as { () => { } }
207
+ if (typeof data === "function") {
208
+ const evtList = new EventList([new CallInfo(data, true)]);
209
+ return evtList;
210
+ }
211
+ else if (data && data.type === "EventList") {
212
+ if (debugExtension)
213
+ console.log("DESERIALIZE EVENT", data);
214
+ const fns = new Array();
215
+ if (data.calls && Array.isArray(data.calls)) {
216
+ for (const call of data.calls) {
217
+ if (debugExtension)
218
+ console.log(call);
219
+ let target = componentSerializer.findObjectForGuid(call.target, context.root);
220
+ // if the object is not found in the current glb try find it in the whole scene
221
+ if (!target && context.context?.scene) {
222
+ target = componentSerializer.findObjectForGuid(call.target, context.context?.scene);
223
+ }
224
+ const hasMethod = call.method?.length > 0;
225
+ if (target && hasMethod) {
226
+ const printWarningMethodNotFound = () => {
227
+ const uppercaseMethodName = call.method[0].toUpperCase() + call.method.slice(1);
228
+ if (typeof target[uppercaseMethodName] === "function") {
229
+ console.warn(`EventList method:\nCould not find method ${call.method} on object ${target.name}. Please rename ${call.method} to ${uppercaseMethodName}?\n`, target[uppercaseMethodName], "\n in script: ", target);
230
+ showBalloonWarning("EventList methods must start with lowercase letter, see console for details");
231
+ return;
232
+ }
233
+ else {
234
+ console.warn(`EventList method:\nCould not find method ${call.method} on object ${target.name}`, target, typeof target[call.method]);
235
+ }
236
+ };
237
+ const method = target[call.method];
238
+ if (typeof method !== "function") {
239
+ let foundMethod = false;
240
+ let currentPrototype = target;
241
+ // test if the target method is actually a property setter
242
+ while (currentPrototype) {
243
+ const desc = Object.getOwnPropertyDescriptor(currentPrototype, call.method);
244
+ if (desc && (desc.writable === true || desc.set)) {
245
+ foundMethod = true;
246
+ break;
247
+ }
248
+ currentPrototype = Object.getPrototypeOf(currentPrototype);
249
+ }
250
+ if (!foundMethod && (isDevEnvironment() || debugExtension))
251
+ printWarningMethodNotFound();
252
+ }
253
+ }
254
+ function deserializeArgument(arg) {
255
+ if (typeof arg === "object") {
256
+ // Try to deserialize the call argument to either a object or a component reference
257
+ let argRes = objectSerializer.onDeserialize(arg, context);
258
+ if (!argRes)
259
+ argRes = componentSerializer.onDeserialize(arg, context);
260
+ if (argRes)
261
+ return argRes;
262
+ }
263
+ return arg;
264
+ }
265
+ let args = call.argument;
266
+ if (args !== undefined) {
267
+ args = deserializeArgument(args);
268
+ }
269
+ else if (call.arguments !== undefined) {
270
+ args = call.arguments.map(deserializeArgument);
271
+ }
272
+ // This is the final method we pass to the call info (or undefined if the method couldnt be resolved)
273
+ const eventMethod = hasMethod ? this.createEventMethod(target, call.method, args) : undefined;
274
+ const fn = new CallInfo(eventMethod, call.enabled);
275
+ if (!fn.method)
276
+ fn[$eventListDebugInfo] = context.object?.name;
277
+ if (!target || !fn.method) {
278
+ const debugInfo = context.object ? "Current object: " + context.object.name + ", " + context.object["guid"] : null;
279
+ if (!target)
280
+ console.warn("EventList is missing target - will be ignored", call.target, debugInfo, data);
281
+ else
282
+ console.warn("EventList method not found: \"" + call.method + "\" on", target);
283
+ }
284
+ else
285
+ fns.push(fn);
286
+ }
287
+ }
288
+ const evt = new EventList(fns);
289
+ if (debugExtension)
290
+ console.log(evt);
291
+ const eventListOwner = context.target;
292
+ if (eventListOwner !== undefined && context.path !== undefined) {
293
+ evt.setEventTarget(context.path, eventListOwner);
294
+ }
295
+ return evt;
296
+ }
297
+ return undefined;
298
+ }
299
+ createEventMethod(target, methodName, args) {
300
+ return (...forwardedArgs) => {
301
+ const method = target[methodName];
302
+ if (typeof method === "function") {
303
+ if (args !== undefined) {
304
+ // we now have support for creating event methods with multiple arguments
305
+ // an argument can not be an array right now - so if we receive an array we assume it's the array of arguments that we want to call the method with
306
+ // this means ["test", true] will invoke the method like this: myFunction("test", true)
307
+ if (Array.isArray(args))
308
+ method?.call(target, ...args);
309
+ // in any other case (when we just have one argument) we just call the method with the argument
310
+ // we an not use ...args by default becaue that would break string arguments (it would then just use the first character)
311
+ else
312
+ method?.call(target, args);
313
+ }
314
+ else // support invoking EventList with any number of arguments (if none were declared in unity)
315
+ method?.call(target, ...forwardedArgs);
316
+ }
317
+ else // the target "method" can be a property too
318
+ {
319
+ target[methodName] = args;
320
+ }
321
+ };
322
+ }
323
+ }
324
+ export const eventListSerializer = new EventListSerializer();
325
+ export class RenderTextureSerializer extends TypeSerializer {
326
+ constructor() {
327
+ super([RenderTexture, WebGLRenderTarget]);
328
+ }
329
+ onSerialize(_data, _context) {
330
+ }
331
+ onDeserialize(data, context) {
332
+ if (data instanceof Texture && context.type === RenderTexture) {
333
+ const tex = data;
334
+ const rt = new RenderTexture(tex.image.width, tex.image.height, {
335
+ colorSpace: THREE.LinearSRGBColorSpace,
336
+ });
337
+ rt.texture = tex;
338
+ tex.isRenderTargetTexture = true;
339
+ tex.flipY = true;
340
+ tex.offset.y = 1;
341
+ tex.repeat.y = -1;
342
+ tex.needsUpdate = true;
343
+ if (tex instanceof CompressedTexture) {
344
+ //@ts-ignore
345
+ tex["isCompressedTexture"] = false;
346
+ //@ts-ignore
347
+ tex.format = THREE.RGBAFormat;
348
+ }
349
+ return rt;
350
+ }
351
+ return undefined;
352
+ }
353
+ }
354
+ new RenderTextureSerializer();
355
+ export class UriSerializer extends TypeSerializer {
356
+ constructor() {
357
+ super([URL]);
358
+ }
359
+ onSerialize(_data, _context) {
360
+ return null;
361
+ }
362
+ onDeserialize(data, _context) {
363
+ if (typeof data === "string" && data.length > 0) {
364
+ return resolveUrl(_context.gltfId, data);
365
+ }
366
+ return undefined;
367
+ }
368
+ }
369
+ new UriSerializer();
370
370
  //# sourceMappingURL=engine_serialization_builtin_serializer.js.map