@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
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  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
  686. package/src/engine-components/Joints.ts +51 -51
  687. package/src/engine-components/LODGroup.ts +145 -145
  688. package/src/engine-components/Light.ts +493 -493
  689. package/src/engine-components/LookAtConstraint.ts +11 -11
  690. package/src/engine-components/NestedGltf.ts +70 -70
  691. package/src/engine-components/Networking.ts +72 -72
  692. package/src/engine-components/OffsetConstraint.ts +59 -59
  693. package/src/engine-components/OrbitControls.ts +653 -653
  694. package/src/engine-components/ParticleSystem.ts +1192 -1192
  695. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  696. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  697. package/src/engine-components/PlayerColor.ts +93 -93
  698. package/src/engine-components/ReflectionProbe.ts +192 -192
  699. package/src/engine-components/Renderer.ts +1125 -1125
  700. package/src/engine-components/RendererLightmap.ts +145 -145
  701. package/src/engine-components/RigidBody.ts +453 -453
  702. package/src/engine-components/SceneSwitcher.ts +594 -594
  703. package/src/engine-components/ScreenCapture.ts +437 -437
  704. package/src/engine-components/ShadowCatcher.ts +149 -149
  705. package/src/engine-components/Skybox.ts +281 -281
  706. package/src/engine-components/SmoothFollow.ts +57 -57
  707. package/src/engine-components/SpatialTrigger.ts +142 -142
  708. package/src/engine-components/SpectatorCamera.ts +675 -675
  709. package/src/engine-components/SphereCollider.ts +1 -1
  710. package/src/engine-components/SpriteRenderer.ts +244 -244
  711. package/src/engine-components/SyncedCamera.ts +208 -208
  712. package/src/engine-components/SyncedRoom.ts +166 -166
  713. package/src/engine-components/SyncedTransform.ts +336 -336
  714. package/src/engine-components/TestRunner.ts +114 -114
  715. package/src/engine-components/TransformGizmo.ts +157 -157
  716. package/src/engine-components/VideoPlayer.ts +831 -831
  717. package/src/engine-components/Voip.ts +214 -214
  718. package/src/engine-components/XRFlag.ts +138 -138
  719. package/src/engine-components/api.ts +22 -22
  720. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  721. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  722. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  723. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  724. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  725. package/src/engine-components/codegen/components.ts +216 -216
  726. package/src/engine-components/debug/LogStats.ts +21 -21
  727. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  728. package/src/engine-components/export/usdz/Extension.ts +11 -11
  729. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  730. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  731. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  732. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  733. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  734. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  735. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  736. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
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  738. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  739. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  740. package/src/engine-components/export/usdz/index.ts +2 -2
  741. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  742. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  743. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  744. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  745. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  746. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  747. package/src/engine-components/js-extensions/Vector.ts +16 -16
  748. package/src/engine-components/js-extensions/index.ts +2 -2
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  750. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  751. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  752. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  753. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  754. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  756. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  757. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  758. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  759. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  760. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  761. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  762. package/src/engine-components/postprocessing/Volume.ts +216 -216
  763. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  764. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  765. package/src/engine-components/postprocessing/index.ts +3 -3
  766. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
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  769. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
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  772. package/src/engine-components/ui/Button.ts +283 -283
  773. package/src/engine-components/ui/Canvas.ts +390 -390
  774. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  775. package/src/engine-components/ui/EventSystem.ts +736 -736
  776. package/src/engine-components/ui/Graphic.ts +255 -255
  777. package/src/engine-components/ui/Image.ts +102 -102
  778. package/src/engine-components/ui/InputField.ts +290 -290
  779. package/src/engine-components/ui/Interfaces.ts +57 -57
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  781. package/src/engine-components/ui/Outline.ts +12 -12
  782. package/src/engine-components/ui/PointerEvents.ts +118 -118
  783. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  784. package/src/engine-components/ui/Raycaster.ts +73 -73
  785. package/src/engine-components/ui/RectTransform.ts +364 -364
  786. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  787. package/src/engine-components/ui/Text.ts +572 -572
  788. package/src/engine-components/ui/Utils.ts +110 -110
  789. package/src/engine-components/utils/LookAt.ts +65 -65
  790. package/src/engine-components/utils/OpenURL.ts +118 -118
  791. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  792. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  793. package/src/engine-components/webxr/WebXR.ts +761 -761
  794. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  795. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  796. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  797. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  798. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  799. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  800. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  801. package/src/engine-components/webxr/index.ts +3 -3
  802. package/src/engine-components-experimental/Presentation.ts +12 -12
  803. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  804. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
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  807. package/src/engine-schemes/synced-camera-model.ts +92 -92
  808. package/src/engine-schemes/synced-transform-model.ts +90 -90
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  813. package/src/engine-schemes/vec2.ts +33 -33
  814. package/src/engine-schemes/vec3.ts +38 -38
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  820. package/src/include/ktx2/basis_transcoder.js +21 -21
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  825. package/src/include/three/VRButton.js +194 -194
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  849. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,573 +1,573 @@
1
- import { Graphic } from './Graphic.js';
2
- import * as ThreeMeshUI from 'three-mesh-ui'
3
- import type { DocumentedOptions as ThreeMeshUIEveryOptions } from "three-mesh-ui/build/types/core/elements/MeshUIBaseElement.js";
4
- import { Color } from 'three';
5
- import { updateRenderSettings } from './Utils.js';
6
- import { Canvas } from './Canvas.js';
7
- import { serializable } from '../../engine/engine_serialization_decorator.js';
8
- import { getParam } from '../../engine/engine_utils.js';
9
- import { type ICanvas, type ICanvasEventReceiver, type IHasAlphaFactor } from './Interfaces.js';
10
-
11
- const debug = getParam("debugtext");
12
-
13
- export enum TextAnchor {
14
- UpperLeft = 0,
15
- UpperCenter = 1,
16
- UpperRight = 2,
17
- MiddleLeft = 3,
18
- MiddleCenter = 4,
19
- MiddleRight = 5,
20
- LowerLeft = 6,
21
- LowerCenter = 7,
22
- LowerRight = 8,
23
- }
24
-
25
- export enum VerticalWrapMode {
26
- Truncate = 0,
27
- Overflow = 1,
28
- }
29
- enum HorizontalWrapMode {
30
- Wrap = 0,
31
- Overflow = 1,
32
- }
33
-
34
- export enum FontStyle {
35
- Normal = 0,
36
- Bold = 1,
37
- Italic = 2,
38
- BoldAndItalic = 3,
39
- }
40
-
41
- export class Text extends Graphic implements IHasAlphaFactor, ICanvasEventReceiver {
42
-
43
- @serializable()
44
- alignment: TextAnchor = TextAnchor.UpperLeft;
45
- @serializable()
46
- verticalOverflow: VerticalWrapMode = VerticalWrapMode.Truncate;
47
- @serializable()
48
- horizontalOverflow: HorizontalWrapMode = HorizontalWrapMode.Wrap;
49
- @serializable()
50
- lineSpacing: number = 1;
51
- @serializable()
52
- supportRichText: boolean = false;
53
- @serializable(URL)
54
- font?: string;
55
- @serializable()
56
- fontStyle: FontStyle = FontStyle.Normal;
57
-
58
- // private _alphaFactor : number = 1;
59
- setAlphaFactor(factor: number): void {
60
- super.setAlphaFactor(factor);
61
- this.uiObject?.set({ fontOpacity: this.color.alpha * this.alphaFactor });
62
- this.markDirty();
63
- }
64
-
65
- @serializable()
66
- get text(): string {
67
- return this._text;
68
- }
69
-
70
- set text(val: string) {
71
- if (val !== this._text) {
72
- this._text = val;
73
- this.feedText(this.text, this.supportRichText);
74
- this.markDirty();
75
- }
76
- }
77
-
78
- private set_text(val: string) {
79
- this.text = val;
80
- }
81
-
82
- @serializable()
83
- get fontSize(): number {
84
- return this._fontSize;
85
- }
86
-
87
- set fontSize(val: number) {
88
- // Setting that kind of property in a parent, would cascade to each 'non-overrided' children.
89
- this._fontSize = val;
90
- this.uiObject?.set({ fontSize: val });
91
- }
92
-
93
- private sRGBTextColor: Color = new Color(1, 0, 1);
94
- protected onColorChanged(): void {
95
- this.sRGBTextColor.copy(this.color);
96
- this.sRGBTextColor.convertLinearToSRGB();
97
- this.uiObject?.set({ color: this.sRGBTextColor, fontOpacity: this.color.alpha });
98
- }
99
-
100
- onParentRectTransformChanged(): void {
101
- super.onParentRectTransformChanged();
102
- if (this.uiObject) {
103
- this.updateOverflow();
104
- }
105
- }
106
-
107
- // onBeforeRender(): void {
108
- // // TODO TMUI @swingingtom this is so we don't have text clipping
109
- // if (this.uiObject && (this.Canvas?.screenspace || this.context.isInVR)) {
110
- // this.updateOverflow();
111
- // }
112
- // }
113
- onBeforeCanvasRender(_canvas: ICanvas) {
114
- // ensure the text clipping matrix is updated (this was a problem with multiple screenspace canvases due to canvas reparenting)
115
- this.updateOverflow();
116
- }
117
-
118
- private updateOverflow() {
119
- // HACK: force the text overflow to update
120
- const overflow = (this.uiObject as any)?._overflow;
121
- if (overflow) {
122
- overflow._needsUpdate = true;
123
- this.markDirty();
124
- }
125
- }
126
-
127
- protected onCreate(_opts: any): void {
128
- if (debug) console.log(this);
129
-
130
- if (this.horizontalOverflow == HorizontalWrapMode.Overflow) {
131
- // Only line characters in the textContent (\n,\r\t) would be able to multiline the text
132
- _opts.whiteSpace = 'pre';
133
- }
134
-
135
- if (this.verticalOverflow == VerticalWrapMode.Truncate) {
136
- this.context.renderer.localClippingEnabled = true;
137
- _opts.overflow = 'hidden';
138
- }
139
-
140
-
141
- // @marwie : this combination is currently KO. See sample "Overflow Overview"
142
- if (this.horizontalOverflow == HorizontalWrapMode.Overflow && this.verticalOverflow == VerticalWrapMode.Truncate) {
143
- // This could fix this combination, but would require anchors updates to replace element
144
- // _opts.width = 'auto';
145
- }
146
-
147
-
148
- _opts.lineHeight = this.lineSpacing;
149
-
150
- // @marwie : Should be fixed. Currently _opts are always fed with :
151
- // backgroundOpacity : color.opacity
152
- // backgroundColor : color
153
- delete _opts.backgroundOpacity;
154
- delete _opts.backgroundColor;
155
-
156
- // helper to show bounds of text element
157
- if (debug) {
158
- _opts.backgroundColor = 0xff9900;
159
- _opts.backgroundOpacity = 0.5;
160
- }
161
-
162
- const rt = this.rectTransform;
163
-
164
- // Texts now support both options, block and inline, and inline has all default to inherit
165
- _opts = { ..._opts, ...this.getTextOpts() };
166
-
167
- this.getAlignment(_opts);
168
-
169
- if (debug) {
170
- _opts.backgroundColor = Math.random() * 0xffffff;
171
- _opts.backgroundOpacity = 0.1;
172
- }
173
-
174
- this.uiObject = rt.createNewText(_opts);
175
- this.feedText(this.text, this.supportRichText);
176
-
177
- }
178
-
179
- onAfterAddedToScene() {
180
- super.onAfterAddedToScene();
181
- this.handleTextRenderOnTop();
182
- }
183
-
184
- private _text: string = "";
185
- private _fontSize: number = 12;
186
-
187
- private _textMeshUi: Array<ThreeMeshUI.Inline> | null = null;
188
-
189
-
190
- private getTextOpts(): object {
191
- const fontSize = this.fontSize;
192
- // if (this.canvas) {
193
- // fontSize /= this.canvas?.scaleFactor;
194
- // }
195
-
196
-
197
- const textOpts = {
198
- color: this.color,
199
- fontOpacity: this.color.alpha,
200
- fontSize: fontSize,
201
- fontKerning: "normal",
202
-
203
- };
204
- this.setFont(textOpts as ThreeMeshUIEveryOptions, this.fontStyle);
205
- return textOpts;
206
- }
207
-
208
-
209
- onEnable(): void {
210
- super.onEnable();
211
- this._didHandleTextRenderOnTop = false;
212
- if (this.uiObject) {
213
- // @ts-ignore
214
-
215
- // @TODO : Evaluate the need of keeping it anonymous.
216
- // From v7.x afterUpdate can be removed but requires a reference
217
- this.uiObject.addAfterUpdate(() => {
218
- // We need to update the shadow owner when the text updates
219
- // because once the font has loaded we get new children (a new mesh)
220
- // which is the text, it needs to be linked back to this component
221
- // to be properly handled by the EventSystem
222
- // since the EventSystem looks for shadow component owners to handle events
223
- this.setShadowComponentOwner(this.uiObject);
224
- this.markDirty();
225
- });
226
- }
227
-
228
- setTimeout(() => this.markDirty(), 10);
229
- this.canvas?.registerEventReceiver(this);
230
- }
231
- onDisable(): void {
232
- super.onDisable();
233
- this.canvas?.unregisterEventReceiver(this);
234
- }
235
-
236
- private getAlignment(opts: ThreeMeshUIEveryOptions): ThreeMeshUIEveryOptions {
237
-
238
- opts.flexDirection = "column";
239
-
240
- switch (this.alignment) {
241
- case TextAnchor.UpperLeft:
242
- case TextAnchor.MiddleLeft:
243
- case TextAnchor.LowerLeft:
244
- opts.textAlign = "left";
245
- break;
246
- case TextAnchor.UpperCenter:
247
- case TextAnchor.MiddleCenter:
248
- case TextAnchor.LowerCenter:
249
- opts.textAlign = "center";
250
-
251
- break;
252
- case TextAnchor.UpperRight:
253
- case TextAnchor.MiddleRight:
254
- case TextAnchor.LowerRight:
255
- opts.textAlign = "right";
256
- break;
257
- }
258
-
259
-
260
- switch (this.alignment) {
261
- default:
262
- case TextAnchor.UpperLeft:
263
- case TextAnchor.UpperCenter:
264
- case TextAnchor.UpperRight:
265
- opts.alignItems = "start";
266
- break;
267
- case TextAnchor.MiddleLeft:
268
- case TextAnchor.MiddleCenter:
269
- case TextAnchor.MiddleRight:
270
- opts.alignItems = "center";
271
- break;
272
- case TextAnchor.LowerLeft:
273
- case TextAnchor.LowerCenter:
274
- case TextAnchor.LowerRight:
275
- opts.alignItems = "end";
276
- break;
277
- }
278
-
279
- return opts;
280
- }
281
-
282
- private feedText(text: string, richText: boolean) : void {
283
- // if (!text || text.length <= 0) return;
284
- // if (!text ) return;
285
- if (debug) console.log("feedText", this.uiObject, text, richText);
286
-
287
- if (!this.uiObject) return;
288
- if (!this._textMeshUi)
289
- this._textMeshUi = [];
290
-
291
- // this doesnt work and produces errors when length is 0:
292
- // this.uiObject.textContent = " ";
293
-
294
- // reset the current text (e.g. when switching from "Hello" to "Hello <b>World</b>")
295
- // @TODO swingingtom: this is a hack to reset the text content, not sure how to do that right
296
- this.uiObject.children.length = 0;
297
-
298
- if (!richText || text.length === 0) {
299
- //@TODO: @swingingtom how would the text content be set?
300
- //@ts-ignore
301
- this.uiObject.textContent = text;
302
- } else {
303
- let currentTag = this.getNextTag(text);
304
- if (!currentTag) {
305
- //@ts-ignore
306
- // we have to set it to empty string, otherwise TMUI won't update it @swingingtom
307
- this.uiObject.textContent = ""; // <
308
- this.setOptions({ textContent: text });
309
- return;
310
- } else if (currentTag.startIndex > 0) {
311
- // First segment should also clear children inlines
312
- for (let i = this.uiObject.children.length - 1; i >= 0; i--) {
313
- const child = this.uiObject.children[i];
314
- // @ts-ignore
315
- if (child.isUI) {
316
- this.uiObject.remove(child);
317
- child.clear();
318
- }
319
- }
320
- const el = new ThreeMeshUI.Inline({ textContent: text.substring(0, currentTag.startIndex), color: 'inherit' });
321
- this.uiObject.add(el);
322
- }
323
-
324
- const stackArray: Array<TagStackEntry> = [];
325
- while (currentTag) {
326
- const next = this.getNextTag(text, currentTag.endIndex);
327
-
328
- const opts = {
329
- fontFamily: this.uiObject?.get('fontFamily'),
330
- color: 'inherit',
331
- textContent: ""
332
- }
333
-
334
- if (next) {
335
- opts.textContent = this.getText(text, currentTag, next);
336
- this.handleTag(currentTag, opts, stackArray);
337
- const el = new ThreeMeshUI.Inline(opts);
338
- this.uiObject?.add(el)
339
-
340
- } else {
341
- opts.textContent = text.substring(currentTag.endIndex);
342
- this.handleTag(currentTag, opts, stackArray);
343
- const el = new ThreeMeshUI.Inline(opts);
344
- this.uiObject?.add(el);
345
- }
346
- currentTag = next;
347
- }
348
- }
349
- }
350
-
351
- private _didHandleTextRenderOnTop: boolean = false;
352
-
353
- private handleTextRenderOnTop() {
354
- if (this._didHandleTextRenderOnTop) return;
355
- this._didHandleTextRenderOnTop = true;
356
- this.startCoroutine(this.renderOnTopCoroutine());
357
- }
358
-
359
- // waits for all the text objects to be ready to set the render on top setting
360
- // @THH : this isn't true anymore. We can set mesh and material properties before their counterparts are created.
361
- // Values would automatically be passed when created. Not sure for depthWrite but it can be added;
362
- private * renderOnTopCoroutine() {
363
- if (!this.canvas) return;
364
- const updatedRendering: boolean[] = [];
365
- const canvas = this.canvas as Canvas;
366
- const settings = {
367
- renderOnTop: canvas.renderOnTop,
368
- depthWrite: canvas.depthWrite,
369
- doubleSided: canvas.doubleSided
370
- };
371
- while (true) {
372
- let isWaitingForElementToUpdate = false;
373
- if (this._textMeshUi) {
374
- for (let i = 0; i < this._textMeshUi.length; i++) {
375
- if (updatedRendering[i] === true) continue;
376
- isWaitingForElementToUpdate = true;
377
- const textMeshObject = this._textMeshUi[i];
378
- // text objects have this textContent which is the mesh
379
- // it is not ready immediately so we have to check if it exists
380
- // and only then setting the render on top property works
381
- if (!textMeshObject["textContent"]) continue;
382
- updateRenderSettings(textMeshObject, settings);
383
- updatedRendering[i] = true;
384
- // console.log(textMeshObject);
385
- }
386
- }
387
- if (!isWaitingForElementToUpdate) break;
388
- yield;
389
- }
390
- }
391
-
392
- private handleTag(tag: TagInfo, opts: any, stackArray: Array<TagStackEntry>) {
393
- // console.log(tag);
394
- if (!tag.isEndTag) {
395
- if (tag.type.includes("color")) {
396
- const stackEntry = new TagStackEntry(tag, { color: opts.color });
397
- stackArray.push(stackEntry);
398
- if (tag.type.length > 6) // color=
399
- {
400
- const col = parseInt("0x" + tag.type.substring(7));
401
- opts.color = col;
402
- } else {
403
- // if it does not contain a color it is white
404
- opts.color = new Color(1, 1, 1);
405
- }
406
- } else if (tag.type == "b") {
407
- this.setFont(opts, FontStyle.Bold);
408
- const stackEntry = new TagStackEntry(tag, {
409
- fontWeight: 700,
410
- });
411
- stackArray.push(stackEntry);
412
- } else if (tag.type == "i") {
413
- this.setFont(opts, FontStyle.Italic);
414
- const stackEntry = new TagStackEntry(tag, {
415
- fontStyle: 'italic'
416
- });
417
- stackArray.push(stackEntry);
418
-
419
- }
420
- }
421
- }
422
-
423
- private getText(text: string, start: TagInfo, end: TagInfo) {
424
- return text.substring(start.endIndex, end.startIndex);
425
- }
426
-
427
- private getNextTag(text: string, startIndex: number = 0): TagInfo | null {
428
- const start = text.indexOf("<", startIndex);
429
- const end = text.indexOf(">", start);
430
- if (start >= 0 && end >= 0) {
431
- const tag = text.substring(start + 1, end);
432
- return { type: tag, startIndex: start, endIndex: end + 1, isEndTag: tag.startsWith("/") };
433
- }
434
- return null;
435
- }
436
-
437
- /**
438
- * Update provided opts to have a proper fontDefinition : family+weight+style
439
- * Ensure Family and Variant are registered in FontLibrary
440
- *
441
- * @param opts
442
- * @param fontStyle
443
- * @private
444
- */
445
- private setFont(opts: ThreeMeshUIEveryOptions, fontStyle: FontStyle) {
446
-
447
- // @TODO : THH could be useful to uniformize font family name :
448
- // This would ease possible html/vr matching
449
- // - Arial instead of assets/arial
450
- // - Arial should stay Arial instead of arial
451
- if (!this.font) return;
452
- const fontName = this.font;
453
- const familyName = this.getFamilyNameWithCorrectSuffix(fontName, fontStyle);
454
- if (debug) console.log("Selected font family:" + familyName);
455
-
456
- // ensure a font family is register under this name
457
- let fontFamily = ThreeMeshUI.FontLibrary.getFontFamily(familyName as string);
458
- if (!fontFamily)
459
- fontFamily = ThreeMeshUI.FontLibrary.addFontFamily(familyName as string);
460
-
461
- // @TODO: @swingingtom how should the font be set?
462
- //@ts-ignore
463
- opts.fontFamily = fontFamily;
464
-
465
- switch (fontStyle) {
466
- default:
467
- case FontStyle.Normal:
468
- opts.fontWeight = 400;
469
- opts.fontStyle = "normal";
470
- break
471
-
472
- case FontStyle.Bold:
473
- opts.fontWeight = 700;
474
- opts.fontStyle = "normal";
475
- break;
476
-
477
- case FontStyle.Italic:
478
- opts.fontWeight = 400;
479
- opts.fontStyle = "italic"
480
- break;
481
-
482
- case FontStyle.BoldAndItalic:
483
- opts.fontStyle = 'italic';
484
- opts.fontWeight = 400;
485
- }
486
-
487
-
488
- // Ensure a fontVariant is registered
489
- //@TODO: @swingingtom add type for fontWeight
490
- let fontVariant = fontFamily.getVariant(opts.fontWeight as any as string, opts.fontStyle);
491
- if (!fontVariant) {
492
- let jsonPath = familyName;
493
- if (!jsonPath?.endsWith("-msdf.json")) jsonPath += "-msdf.json";
494
- let texturePath = familyName;
495
- if (!texturePath?.endsWith(".png")) texturePath += ".png";
496
-
497
- //@TODO: @swingingtom add type for fontWeight
498
- //@TODO: @swingingtom addVariant return type is wrong (should be FontVariant)
499
- fontVariant = fontFamily.addVariant(opts.fontWeight as any as string, opts.fontStyle, jsonPath, texturePath as string) as any as ThreeMeshUI.FontVariant;
500
- fontVariant?.addEventListener('ready', () => {
501
- this.markDirty();
502
- });
503
- }
504
-
505
- }
506
-
507
- private getFamilyNameWithCorrectSuffix(familyName: string, style: FontStyle): string {
508
- // we can only change the style for the family if the name has a suffix (e.g. Arial-Bold)
509
- const styleSeparator = familyName.lastIndexOf('-');
510
- if (styleSeparator < 0) return familyName;
511
-
512
- // Check if the font name contains a style that we don't support in the enum
513
- // e.g. -Medium, -Black, -Thin...
514
- const styleName = familyName.substring(styleSeparator + 1)?.toLowerCase();
515
- if (unsupportedStyleNames.includes(styleName)) {
516
- if (debug) console.warn("Unsupported font style: " + styleName);
517
- return familyName;
518
- }
519
-
520
- // Try find a suffix that matches the style
521
- // We assume that if the font name is "Arial-Regular" then the bold version is "Arial-Bold"
522
- // and if the font name is "arial-regular" then the bold version is "arial-bold"
523
- const pathSeparatorIndex = familyName.lastIndexOf("/");
524
- let fontBaseName = familyName;
525
- if (pathSeparatorIndex >= 0) {
526
- fontBaseName = fontBaseName.substring(pathSeparatorIndex + 1);
527
- }
528
- const isUpperCase = fontBaseName[0] === fontBaseName[0].toUpperCase();
529
- const fontNameWithoutSuffix = familyName.substring(0, styleSeparator);
530
- if (debug) console.log("Select font: ", familyName, FontStyle[style], fontBaseName, isUpperCase, fontNameWithoutSuffix);
531
-
532
- switch (style) {
533
- case FontStyle.Normal:
534
- if (isUpperCase) return fontNameWithoutSuffix + "-Regular";
535
- else return fontNameWithoutSuffix + "-regular";
536
- case FontStyle.Bold:
537
- if (isUpperCase) return fontNameWithoutSuffix + "-Bold";
538
- else return fontNameWithoutSuffix + "-bold";
539
- case FontStyle.Italic:
540
- if (isUpperCase) return fontNameWithoutSuffix + "-Italic";
541
- else return fontNameWithoutSuffix + "-italic";
542
- case FontStyle.BoldAndItalic:
543
- if (isUpperCase) return fontNameWithoutSuffix + "-BoldItalic";
544
- else return fontNameWithoutSuffix + "-bolditalic";
545
- default:
546
- return familyName;
547
- }
548
- }
549
- }
550
-
551
- class TagStackEntry {
552
- tag: TagInfo;
553
- previousValues: object;
554
- constructor(tag: TagInfo, previousValues: object) {
555
- this.tag = tag;
556
- this.previousValues = previousValues;
557
- }
558
- }
559
-
560
- declare type TagInfo = {
561
- type: string,
562
- startIndex: number,
563
- endIndex: number,
564
- isEndTag: boolean
565
- }
566
-
567
- // const anyTag = new RegExp('<.+?>', 'g');
568
- // const regex = new RegExp('<(?<type>.+?)>(?<text>.+?)<\/.+?>', 'g');
569
-
570
-
571
- const unsupportedStyleNames = [
572
- "medium", "mediumitalic", "black", "blackitalic", "thin", "thinitalic", "extrabold", "light", "lightitalic", "semibold"
1
+ import { Graphic } from './Graphic.js';
2
+ import * as ThreeMeshUI from 'three-mesh-ui'
3
+ import type { DocumentedOptions as ThreeMeshUIEveryOptions } from "three-mesh-ui/build/types/core/elements/MeshUIBaseElement.js";
4
+ import { Color } from 'three';
5
+ import { updateRenderSettings } from './Utils.js';
6
+ import { Canvas } from './Canvas.js';
7
+ import { serializable } from '../../engine/engine_serialization_decorator.js';
8
+ import { getParam } from '../../engine/engine_utils.js';
9
+ import { type ICanvas, type ICanvasEventReceiver, type IHasAlphaFactor } from './Interfaces.js';
10
+
11
+ const debug = getParam("debugtext");
12
+
13
+ export enum TextAnchor {
14
+ UpperLeft = 0,
15
+ UpperCenter = 1,
16
+ UpperRight = 2,
17
+ MiddleLeft = 3,
18
+ MiddleCenter = 4,
19
+ MiddleRight = 5,
20
+ LowerLeft = 6,
21
+ LowerCenter = 7,
22
+ LowerRight = 8,
23
+ }
24
+
25
+ export enum VerticalWrapMode {
26
+ Truncate = 0,
27
+ Overflow = 1,
28
+ }
29
+ enum HorizontalWrapMode {
30
+ Wrap = 0,
31
+ Overflow = 1,
32
+ }
33
+
34
+ export enum FontStyle {
35
+ Normal = 0,
36
+ Bold = 1,
37
+ Italic = 2,
38
+ BoldAndItalic = 3,
39
+ }
40
+
41
+ export class Text extends Graphic implements IHasAlphaFactor, ICanvasEventReceiver {
42
+
43
+ @serializable()
44
+ alignment: TextAnchor = TextAnchor.UpperLeft;
45
+ @serializable()
46
+ verticalOverflow: VerticalWrapMode = VerticalWrapMode.Truncate;
47
+ @serializable()
48
+ horizontalOverflow: HorizontalWrapMode = HorizontalWrapMode.Wrap;
49
+ @serializable()
50
+ lineSpacing: number = 1;
51
+ @serializable()
52
+ supportRichText: boolean = false;
53
+ @serializable(URL)
54
+ font?: string;
55
+ @serializable()
56
+ fontStyle: FontStyle = FontStyle.Normal;
57
+
58
+ // private _alphaFactor : number = 1;
59
+ setAlphaFactor(factor: number): void {
60
+ super.setAlphaFactor(factor);
61
+ this.uiObject?.set({ fontOpacity: this.color.alpha * this.alphaFactor });
62
+ this.markDirty();
63
+ }
64
+
65
+ @serializable()
66
+ get text(): string {
67
+ return this._text;
68
+ }
69
+
70
+ set text(val: string) {
71
+ if (val !== this._text) {
72
+ this._text = val;
73
+ this.feedText(this.text, this.supportRichText);
74
+ this.markDirty();
75
+ }
76
+ }
77
+
78
+ private set_text(val: string) {
79
+ this.text = val;
80
+ }
81
+
82
+ @serializable()
83
+ get fontSize(): number {
84
+ return this._fontSize;
85
+ }
86
+
87
+ set fontSize(val: number) {
88
+ // Setting that kind of property in a parent, would cascade to each 'non-overrided' children.
89
+ this._fontSize = val;
90
+ this.uiObject?.set({ fontSize: val });
91
+ }
92
+
93
+ private sRGBTextColor: Color = new Color(1, 0, 1);
94
+ protected onColorChanged(): void {
95
+ this.sRGBTextColor.copy(this.color);
96
+ this.sRGBTextColor.convertLinearToSRGB();
97
+ this.uiObject?.set({ color: this.sRGBTextColor, fontOpacity: this.color.alpha });
98
+ }
99
+
100
+ onParentRectTransformChanged(): void {
101
+ super.onParentRectTransformChanged();
102
+ if (this.uiObject) {
103
+ this.updateOverflow();
104
+ }
105
+ }
106
+
107
+ // onBeforeRender(): void {
108
+ // // TODO TMUI @swingingtom this is so we don't have text clipping
109
+ // if (this.uiObject && (this.Canvas?.screenspace || this.context.isInVR)) {
110
+ // this.updateOverflow();
111
+ // }
112
+ // }
113
+ onBeforeCanvasRender(_canvas: ICanvas) {
114
+ // ensure the text clipping matrix is updated (this was a problem with multiple screenspace canvases due to canvas reparenting)
115
+ this.updateOverflow();
116
+ }
117
+
118
+ private updateOverflow() {
119
+ // HACK: force the text overflow to update
120
+ const overflow = (this.uiObject as any)?._overflow;
121
+ if (overflow) {
122
+ overflow._needsUpdate = true;
123
+ this.markDirty();
124
+ }
125
+ }
126
+
127
+ protected onCreate(_opts: any): void {
128
+ if (debug) console.log(this);
129
+
130
+ if (this.horizontalOverflow == HorizontalWrapMode.Overflow) {
131
+ // Only line characters in the textContent (\n,\r\t) would be able to multiline the text
132
+ _opts.whiteSpace = 'pre';
133
+ }
134
+
135
+ if (this.verticalOverflow == VerticalWrapMode.Truncate) {
136
+ this.context.renderer.localClippingEnabled = true;
137
+ _opts.overflow = 'hidden';
138
+ }
139
+
140
+
141
+ // @marwie : this combination is currently KO. See sample "Overflow Overview"
142
+ if (this.horizontalOverflow == HorizontalWrapMode.Overflow && this.verticalOverflow == VerticalWrapMode.Truncate) {
143
+ // This could fix this combination, but would require anchors updates to replace element
144
+ // _opts.width = 'auto';
145
+ }
146
+
147
+
148
+ _opts.lineHeight = this.lineSpacing;
149
+
150
+ // @marwie : Should be fixed. Currently _opts are always fed with :
151
+ // backgroundOpacity : color.opacity
152
+ // backgroundColor : color
153
+ delete _opts.backgroundOpacity;
154
+ delete _opts.backgroundColor;
155
+
156
+ // helper to show bounds of text element
157
+ if (debug) {
158
+ _opts.backgroundColor = 0xff9900;
159
+ _opts.backgroundOpacity = 0.5;
160
+ }
161
+
162
+ const rt = this.rectTransform;
163
+
164
+ // Texts now support both options, block and inline, and inline has all default to inherit
165
+ _opts = { ..._opts, ...this.getTextOpts() };
166
+
167
+ this.getAlignment(_opts);
168
+
169
+ if (debug) {
170
+ _opts.backgroundColor = Math.random() * 0xffffff;
171
+ _opts.backgroundOpacity = 0.1;
172
+ }
173
+
174
+ this.uiObject = rt.createNewText(_opts);
175
+ this.feedText(this.text, this.supportRichText);
176
+
177
+ }
178
+
179
+ onAfterAddedToScene() {
180
+ super.onAfterAddedToScene();
181
+ this.handleTextRenderOnTop();
182
+ }
183
+
184
+ private _text: string = "";
185
+ private _fontSize: number = 12;
186
+
187
+ private _textMeshUi: Array<ThreeMeshUI.Inline> | null = null;
188
+
189
+
190
+ private getTextOpts(): object {
191
+ const fontSize = this.fontSize;
192
+ // if (this.canvas) {
193
+ // fontSize /= this.canvas?.scaleFactor;
194
+ // }
195
+
196
+
197
+ const textOpts = {
198
+ color: this.color,
199
+ fontOpacity: this.color.alpha,
200
+ fontSize: fontSize,
201
+ fontKerning: "normal",
202
+
203
+ };
204
+ this.setFont(textOpts as ThreeMeshUIEveryOptions, this.fontStyle);
205
+ return textOpts;
206
+ }
207
+
208
+
209
+ onEnable(): void {
210
+ super.onEnable();
211
+ this._didHandleTextRenderOnTop = false;
212
+ if (this.uiObject) {
213
+ // @ts-ignore
214
+
215
+ // @TODO : Evaluate the need of keeping it anonymous.
216
+ // From v7.x afterUpdate can be removed but requires a reference
217
+ this.uiObject.addAfterUpdate(() => {
218
+ // We need to update the shadow owner when the text updates
219
+ // because once the font has loaded we get new children (a new mesh)
220
+ // which is the text, it needs to be linked back to this component
221
+ // to be properly handled by the EventSystem
222
+ // since the EventSystem looks for shadow component owners to handle events
223
+ this.setShadowComponentOwner(this.uiObject);
224
+ this.markDirty();
225
+ });
226
+ }
227
+
228
+ setTimeout(() => this.markDirty(), 10);
229
+ this.canvas?.registerEventReceiver(this);
230
+ }
231
+ onDisable(): void {
232
+ super.onDisable();
233
+ this.canvas?.unregisterEventReceiver(this);
234
+ }
235
+
236
+ private getAlignment(opts: ThreeMeshUIEveryOptions): ThreeMeshUIEveryOptions {
237
+
238
+ opts.flexDirection = "column";
239
+
240
+ switch (this.alignment) {
241
+ case TextAnchor.UpperLeft:
242
+ case TextAnchor.MiddleLeft:
243
+ case TextAnchor.LowerLeft:
244
+ opts.textAlign = "left";
245
+ break;
246
+ case TextAnchor.UpperCenter:
247
+ case TextAnchor.MiddleCenter:
248
+ case TextAnchor.LowerCenter:
249
+ opts.textAlign = "center";
250
+
251
+ break;
252
+ case TextAnchor.UpperRight:
253
+ case TextAnchor.MiddleRight:
254
+ case TextAnchor.LowerRight:
255
+ opts.textAlign = "right";
256
+ break;
257
+ }
258
+
259
+
260
+ switch (this.alignment) {
261
+ default:
262
+ case TextAnchor.UpperLeft:
263
+ case TextAnchor.UpperCenter:
264
+ case TextAnchor.UpperRight:
265
+ opts.alignItems = "start";
266
+ break;
267
+ case TextAnchor.MiddleLeft:
268
+ case TextAnchor.MiddleCenter:
269
+ case TextAnchor.MiddleRight:
270
+ opts.alignItems = "center";
271
+ break;
272
+ case TextAnchor.LowerLeft:
273
+ case TextAnchor.LowerCenter:
274
+ case TextAnchor.LowerRight:
275
+ opts.alignItems = "end";
276
+ break;
277
+ }
278
+
279
+ return opts;
280
+ }
281
+
282
+ private feedText(text: string, richText: boolean) : void {
283
+ // if (!text || text.length <= 0) return;
284
+ // if (!text ) return;
285
+ if (debug) console.log("feedText", this.uiObject, text, richText);
286
+
287
+ if (!this.uiObject) return;
288
+ if (!this._textMeshUi)
289
+ this._textMeshUi = [];
290
+
291
+ // this doesnt work and produces errors when length is 0:
292
+ // this.uiObject.textContent = " ";
293
+
294
+ // reset the current text (e.g. when switching from "Hello" to "Hello <b>World</b>")
295
+ // @TODO swingingtom: this is a hack to reset the text content, not sure how to do that right
296
+ this.uiObject.children.length = 0;
297
+
298
+ if (!richText || text.length === 0) {
299
+ //@TODO: @swingingtom how would the text content be set?
300
+ //@ts-ignore
301
+ this.uiObject.textContent = text;
302
+ } else {
303
+ let currentTag = this.getNextTag(text);
304
+ if (!currentTag) {
305
+ //@ts-ignore
306
+ // we have to set it to empty string, otherwise TMUI won't update it @swingingtom
307
+ this.uiObject.textContent = ""; // <
308
+ this.setOptions({ textContent: text });
309
+ return;
310
+ } else if (currentTag.startIndex > 0) {
311
+ // First segment should also clear children inlines
312
+ for (let i = this.uiObject.children.length - 1; i >= 0; i--) {
313
+ const child = this.uiObject.children[i];
314
+ // @ts-ignore
315
+ if (child.isUI) {
316
+ this.uiObject.remove(child);
317
+ child.clear();
318
+ }
319
+ }
320
+ const el = new ThreeMeshUI.Inline({ textContent: text.substring(0, currentTag.startIndex), color: 'inherit' });
321
+ this.uiObject.add(el);
322
+ }
323
+
324
+ const stackArray: Array<TagStackEntry> = [];
325
+ while (currentTag) {
326
+ const next = this.getNextTag(text, currentTag.endIndex);
327
+
328
+ const opts = {
329
+ fontFamily: this.uiObject?.get('fontFamily'),
330
+ color: 'inherit',
331
+ textContent: ""
332
+ }
333
+
334
+ if (next) {
335
+ opts.textContent = this.getText(text, currentTag, next);
336
+ this.handleTag(currentTag, opts, stackArray);
337
+ const el = new ThreeMeshUI.Inline(opts);
338
+ this.uiObject?.add(el)
339
+
340
+ } else {
341
+ opts.textContent = text.substring(currentTag.endIndex);
342
+ this.handleTag(currentTag, opts, stackArray);
343
+ const el = new ThreeMeshUI.Inline(opts);
344
+ this.uiObject?.add(el);
345
+ }
346
+ currentTag = next;
347
+ }
348
+ }
349
+ }
350
+
351
+ private _didHandleTextRenderOnTop: boolean = false;
352
+
353
+ private handleTextRenderOnTop() {
354
+ if (this._didHandleTextRenderOnTop) return;
355
+ this._didHandleTextRenderOnTop = true;
356
+ this.startCoroutine(this.renderOnTopCoroutine());
357
+ }
358
+
359
+ // waits for all the text objects to be ready to set the render on top setting
360
+ // @THH : this isn't true anymore. We can set mesh and material properties before their counterparts are created.
361
+ // Values would automatically be passed when created. Not sure for depthWrite but it can be added;
362
+ private * renderOnTopCoroutine() {
363
+ if (!this.canvas) return;
364
+ const updatedRendering: boolean[] = [];
365
+ const canvas = this.canvas as Canvas;
366
+ const settings = {
367
+ renderOnTop: canvas.renderOnTop,
368
+ depthWrite: canvas.depthWrite,
369
+ doubleSided: canvas.doubleSided
370
+ };
371
+ while (true) {
372
+ let isWaitingForElementToUpdate = false;
373
+ if (this._textMeshUi) {
374
+ for (let i = 0; i < this._textMeshUi.length; i++) {
375
+ if (updatedRendering[i] === true) continue;
376
+ isWaitingForElementToUpdate = true;
377
+ const textMeshObject = this._textMeshUi[i];
378
+ // text objects have this textContent which is the mesh
379
+ // it is not ready immediately so we have to check if it exists
380
+ // and only then setting the render on top property works
381
+ if (!textMeshObject["textContent"]) continue;
382
+ updateRenderSettings(textMeshObject, settings);
383
+ updatedRendering[i] = true;
384
+ // console.log(textMeshObject);
385
+ }
386
+ }
387
+ if (!isWaitingForElementToUpdate) break;
388
+ yield;
389
+ }
390
+ }
391
+
392
+ private handleTag(tag: TagInfo, opts: any, stackArray: Array<TagStackEntry>) {
393
+ // console.log(tag);
394
+ if (!tag.isEndTag) {
395
+ if (tag.type.includes("color")) {
396
+ const stackEntry = new TagStackEntry(tag, { color: opts.color });
397
+ stackArray.push(stackEntry);
398
+ if (tag.type.length > 6) // color=
399
+ {
400
+ const col = parseInt("0x" + tag.type.substring(7));
401
+ opts.color = col;
402
+ } else {
403
+ // if it does not contain a color it is white
404
+ opts.color = new Color(1, 1, 1);
405
+ }
406
+ } else if (tag.type == "b") {
407
+ this.setFont(opts, FontStyle.Bold);
408
+ const stackEntry = new TagStackEntry(tag, {
409
+ fontWeight: 700,
410
+ });
411
+ stackArray.push(stackEntry);
412
+ } else if (tag.type == "i") {
413
+ this.setFont(opts, FontStyle.Italic);
414
+ const stackEntry = new TagStackEntry(tag, {
415
+ fontStyle: 'italic'
416
+ });
417
+ stackArray.push(stackEntry);
418
+
419
+ }
420
+ }
421
+ }
422
+
423
+ private getText(text: string, start: TagInfo, end: TagInfo) {
424
+ return text.substring(start.endIndex, end.startIndex);
425
+ }
426
+
427
+ private getNextTag(text: string, startIndex: number = 0): TagInfo | null {
428
+ const start = text.indexOf("<", startIndex);
429
+ const end = text.indexOf(">", start);
430
+ if (start >= 0 && end >= 0) {
431
+ const tag = text.substring(start + 1, end);
432
+ return { type: tag, startIndex: start, endIndex: end + 1, isEndTag: tag.startsWith("/") };
433
+ }
434
+ return null;
435
+ }
436
+
437
+ /**
438
+ * Update provided opts to have a proper fontDefinition : family+weight+style
439
+ * Ensure Family and Variant are registered in FontLibrary
440
+ *
441
+ * @param opts
442
+ * @param fontStyle
443
+ * @private
444
+ */
445
+ private setFont(opts: ThreeMeshUIEveryOptions, fontStyle: FontStyle) {
446
+
447
+ // @TODO : THH could be useful to uniformize font family name :
448
+ // This would ease possible html/vr matching
449
+ // - Arial instead of assets/arial
450
+ // - Arial should stay Arial instead of arial
451
+ if (!this.font) return;
452
+ const fontName = this.font;
453
+ const familyName = this.getFamilyNameWithCorrectSuffix(fontName, fontStyle);
454
+ if (debug) console.log("Selected font family:" + familyName);
455
+
456
+ // ensure a font family is register under this name
457
+ let fontFamily = ThreeMeshUI.FontLibrary.getFontFamily(familyName as string);
458
+ if (!fontFamily)
459
+ fontFamily = ThreeMeshUI.FontLibrary.addFontFamily(familyName as string);
460
+
461
+ // @TODO: @swingingtom how should the font be set?
462
+ //@ts-ignore
463
+ opts.fontFamily = fontFamily;
464
+
465
+ switch (fontStyle) {
466
+ default:
467
+ case FontStyle.Normal:
468
+ opts.fontWeight = 400;
469
+ opts.fontStyle = "normal";
470
+ break
471
+
472
+ case FontStyle.Bold:
473
+ opts.fontWeight = 700;
474
+ opts.fontStyle = "normal";
475
+ break;
476
+
477
+ case FontStyle.Italic:
478
+ opts.fontWeight = 400;
479
+ opts.fontStyle = "italic"
480
+ break;
481
+
482
+ case FontStyle.BoldAndItalic:
483
+ opts.fontStyle = 'italic';
484
+ opts.fontWeight = 400;
485
+ }
486
+
487
+
488
+ // Ensure a fontVariant is registered
489
+ //@TODO: @swingingtom add type for fontWeight
490
+ let fontVariant = fontFamily.getVariant(opts.fontWeight as any as string, opts.fontStyle);
491
+ if (!fontVariant) {
492
+ let jsonPath = familyName;
493
+ if (!jsonPath?.endsWith("-msdf.json")) jsonPath += "-msdf.json";
494
+ let texturePath = familyName;
495
+ if (!texturePath?.endsWith(".png")) texturePath += ".png";
496
+
497
+ //@TODO: @swingingtom add type for fontWeight
498
+ //@TODO: @swingingtom addVariant return type is wrong (should be FontVariant)
499
+ fontVariant = fontFamily.addVariant(opts.fontWeight as any as string, opts.fontStyle, jsonPath, texturePath as string) as any as ThreeMeshUI.FontVariant;
500
+ fontVariant?.addEventListener('ready', () => {
501
+ this.markDirty();
502
+ });
503
+ }
504
+
505
+ }
506
+
507
+ private getFamilyNameWithCorrectSuffix(familyName: string, style: FontStyle): string {
508
+ // we can only change the style for the family if the name has a suffix (e.g. Arial-Bold)
509
+ const styleSeparator = familyName.lastIndexOf('-');
510
+ if (styleSeparator < 0) return familyName;
511
+
512
+ // Check if the font name contains a style that we don't support in the enum
513
+ // e.g. -Medium, -Black, -Thin...
514
+ const styleName = familyName.substring(styleSeparator + 1)?.toLowerCase();
515
+ if (unsupportedStyleNames.includes(styleName)) {
516
+ if (debug) console.warn("Unsupported font style: " + styleName);
517
+ return familyName;
518
+ }
519
+
520
+ // Try find a suffix that matches the style
521
+ // We assume that if the font name is "Arial-Regular" then the bold version is "Arial-Bold"
522
+ // and if the font name is "arial-regular" then the bold version is "arial-bold"
523
+ const pathSeparatorIndex = familyName.lastIndexOf("/");
524
+ let fontBaseName = familyName;
525
+ if (pathSeparatorIndex >= 0) {
526
+ fontBaseName = fontBaseName.substring(pathSeparatorIndex + 1);
527
+ }
528
+ const isUpperCase = fontBaseName[0] === fontBaseName[0].toUpperCase();
529
+ const fontNameWithoutSuffix = familyName.substring(0, styleSeparator);
530
+ if (debug) console.log("Select font: ", familyName, FontStyle[style], fontBaseName, isUpperCase, fontNameWithoutSuffix);
531
+
532
+ switch (style) {
533
+ case FontStyle.Normal:
534
+ if (isUpperCase) return fontNameWithoutSuffix + "-Regular";
535
+ else return fontNameWithoutSuffix + "-regular";
536
+ case FontStyle.Bold:
537
+ if (isUpperCase) return fontNameWithoutSuffix + "-Bold";
538
+ else return fontNameWithoutSuffix + "-bold";
539
+ case FontStyle.Italic:
540
+ if (isUpperCase) return fontNameWithoutSuffix + "-Italic";
541
+ else return fontNameWithoutSuffix + "-italic";
542
+ case FontStyle.BoldAndItalic:
543
+ if (isUpperCase) return fontNameWithoutSuffix + "-BoldItalic";
544
+ else return fontNameWithoutSuffix + "-bolditalic";
545
+ default:
546
+ return familyName;
547
+ }
548
+ }
549
+ }
550
+
551
+ class TagStackEntry {
552
+ tag: TagInfo;
553
+ previousValues: object;
554
+ constructor(tag: TagInfo, previousValues: object) {
555
+ this.tag = tag;
556
+ this.previousValues = previousValues;
557
+ }
558
+ }
559
+
560
+ declare type TagInfo = {
561
+ type: string,
562
+ startIndex: number,
563
+ endIndex: number,
564
+ isEndTag: boolean
565
+ }
566
+
567
+ // const anyTag = new RegExp('<.+?>', 'g');
568
+ // const regex = new RegExp('<(?<type>.+?)>(?<text>.+?)<\/.+?>', 'g');
569
+
570
+
571
+ const unsupportedStyleNames = [
572
+ "medium", "mediumitalic", "black", "blackitalic", "thin", "thinitalic", "extrabold", "light", "lightitalic", "semibold"
573
573
  ]