@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
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  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
  686. package/src/engine-components/Joints.ts +51 -51
  687. package/src/engine-components/LODGroup.ts +145 -145
  688. package/src/engine-components/Light.ts +493 -493
  689. package/src/engine-components/LookAtConstraint.ts +11 -11
  690. package/src/engine-components/NestedGltf.ts +70 -70
  691. package/src/engine-components/Networking.ts +72 -72
  692. package/src/engine-components/OffsetConstraint.ts +59 -59
  693. package/src/engine-components/OrbitControls.ts +653 -653
  694. package/src/engine-components/ParticleSystem.ts +1192 -1192
  695. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  696. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  697. package/src/engine-components/PlayerColor.ts +93 -93
  698. package/src/engine-components/ReflectionProbe.ts +192 -192
  699. package/src/engine-components/Renderer.ts +1125 -1125
  700. package/src/engine-components/RendererLightmap.ts +145 -145
  701. package/src/engine-components/RigidBody.ts +453 -453
  702. package/src/engine-components/SceneSwitcher.ts +594 -594
  703. package/src/engine-components/ScreenCapture.ts +437 -437
  704. package/src/engine-components/ShadowCatcher.ts +149 -149
  705. package/src/engine-components/Skybox.ts +281 -281
  706. package/src/engine-components/SmoothFollow.ts +57 -57
  707. package/src/engine-components/SpatialTrigger.ts +142 -142
  708. package/src/engine-components/SpectatorCamera.ts +675 -675
  709. package/src/engine-components/SphereCollider.ts +1 -1
  710. package/src/engine-components/SpriteRenderer.ts +244 -244
  711. package/src/engine-components/SyncedCamera.ts +208 -208
  712. package/src/engine-components/SyncedRoom.ts +166 -166
  713. package/src/engine-components/SyncedTransform.ts +336 -336
  714. package/src/engine-components/TestRunner.ts +114 -114
  715. package/src/engine-components/TransformGizmo.ts +157 -157
  716. package/src/engine-components/VideoPlayer.ts +831 -831
  717. package/src/engine-components/Voip.ts +214 -214
  718. package/src/engine-components/XRFlag.ts +138 -138
  719. package/src/engine-components/api.ts +22 -22
  720. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  721. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  722. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  723. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  724. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  725. package/src/engine-components/codegen/components.ts +216 -216
  726. package/src/engine-components/debug/LogStats.ts +21 -21
  727. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  728. package/src/engine-components/export/usdz/Extension.ts +11 -11
  729. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  730. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  731. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  732. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  733. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  734. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  735. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  736. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  737. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  738. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  739. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  740. package/src/engine-components/export/usdz/index.ts +2 -2
  741. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  742. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  743. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  744. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  745. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  746. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  747. package/src/engine-components/js-extensions/Vector.ts +16 -16
  748. package/src/engine-components/js-extensions/index.ts +2 -2
  749. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  750. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  751. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  752. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  753. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  754. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  756. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  757. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  758. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  759. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  760. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  761. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  762. package/src/engine-components/postprocessing/Volume.ts +216 -216
  763. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  764. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  765. package/src/engine-components/postprocessing/index.ts +3 -3
  766. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  767. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  768. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  769. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  770. package/src/engine-components/timeline/index.ts +3 -3
  771. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  772. package/src/engine-components/ui/Button.ts +283 -283
  773. package/src/engine-components/ui/Canvas.ts +390 -390
  774. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  775. package/src/engine-components/ui/EventSystem.ts +736 -736
  776. package/src/engine-components/ui/Graphic.ts +255 -255
  777. package/src/engine-components/ui/Image.ts +102 -102
  778. package/src/engine-components/ui/InputField.ts +290 -290
  779. package/src/engine-components/ui/Interfaces.ts +57 -57
  780. package/src/engine-components/ui/Layout.ts +322 -322
  781. package/src/engine-components/ui/Outline.ts +12 -12
  782. package/src/engine-components/ui/PointerEvents.ts +118 -118
  783. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  784. package/src/engine-components/ui/Raycaster.ts +73 -73
  785. package/src/engine-components/ui/RectTransform.ts +364 -364
  786. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  787. package/src/engine-components/ui/Text.ts +572 -572
  788. package/src/engine-components/ui/Utils.ts +110 -110
  789. package/src/engine-components/utils/LookAt.ts +65 -65
  790. package/src/engine-components/utils/OpenURL.ts +118 -118
  791. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  792. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  793. package/src/engine-components/webxr/WebXR.ts +761 -761
  794. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  795. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  796. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  797. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  798. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  799. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  800. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  801. package/src/engine-components/webxr/index.ts +3 -3
  802. package/src/engine-components-experimental/Presentation.ts +12 -12
  803. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  804. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  805. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  806. package/src/engine-schemes/schemes.ts +27 -27
  807. package/src/engine-schemes/synced-camera-model.ts +92 -92
  808. package/src/engine-schemes/synced-transform-model.ts +90 -90
  809. package/src/engine-schemes/syncedCamera.fbs +10 -10
  810. package/src/engine-schemes/transform.ts +50 -50
  811. package/src/engine-schemes/transforms.fbs +25 -25
  812. package/src/engine-schemes/vec.fbs +19 -19
  813. package/src/engine-schemes/vec2.ts +33 -33
  814. package/src/engine-schemes/vec3.ts +38 -38
  815. package/src/engine-schemes/vec4.ts +43 -43
  816. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  817. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
  818. package/src/include/draco/draco_decoder.js +34 -34
  819. package/src/include/draco/draco_wasm_wrapper.js +117 -117
  820. package/src/include/ktx2/basis_transcoder.js +21 -21
  821. package/src/include/needle/arial-msdf.json +1471 -1471
  822. package/src/include/three/ARButton.js +231 -231
  823. package/src/include/three/DragControls.js +231 -231
  824. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  825. package/src/include/three/VRButton.js +194 -194
  826. package/src/needle-engine.ts +55 -55
  827. package/src/engine/dist/api.js +0 -73
  828. package/src/engine/dist/api.js.meta +0 -7
  829. package/src/engine/dist/engine_networking_streams.js +0 -474
  830. package/src/engine/dist/engine_networking_streams.js.meta +0 -7
  831. package/src/engine-schemes/dist/api.js +0 -17
  832. package/src/engine-schemes/dist/api.js.meta +0 -7
  833. package/src/engine-schemes/dist/schemes.js +0 -25
  834. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  835. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  836. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  837. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  838. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  839. package/src/engine-schemes/dist/transform.js +0 -46
  840. package/src/engine-schemes/dist/transform.js.meta +0 -7
  841. package/src/engine-schemes/dist/vec2.js +0 -32
  842. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  843. package/src/engine-schemes/dist/vec3.js +0 -36
  844. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  845. package/src/engine-schemes/dist/vec4.js +0 -40
  846. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  847. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  848. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
  849. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,382 +1,382 @@
1
- import { Mathf } from "./engine_math.js"
2
- import { Vector3, Quaternion, Uniform, Texture, AnimationAction, PerspectiveCamera, Object3D, Euler, PlaneGeometry, Scene, Mesh } from "three";
3
- import { WebGLRenderer, ShaderMaterial } from "three";
4
- import { CircularBuffer } from "./engine_utils.js";
5
-
6
-
7
- export function slerp(vec: Vector3, end: Vector3, t: number) {
8
- const len1 = vec.length();
9
- const len2 = end.length();
10
- const targetLen = Mathf.lerp(len1, len2, t);
11
- return vec.lerp(end, t).normalize().multiplyScalar(targetLen);
12
- }
13
-
14
- const flipYQuat: Quaternion = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
15
- export function lookAtInverse(obj: Object3D, target: Vector3) {
16
-
17
- obj.lookAt(target);
18
- obj.quaternion.multiply(flipYQuat);
19
- }
20
-
21
-
22
- /** Better lookAt
23
- * @param object the object that the lookAt should be applied to
24
- * @param target the target to look at
25
- * @param keepUpDirection if true the up direction will be kept
26
- * @param copyTargetRotation if true the target rotation will be copied so the rotation is not skewed
27
- */
28
- export function lookAtObject(object: Object3D, target: Object3D, keepUpDirection: boolean = true, copyTargetRotation: boolean = false) {
29
- const lookTarget = getWorldPosition(target);
30
- const lookFrom = getWorldPosition(object);
31
-
32
- if (copyTargetRotation) {
33
- setWorldQuaternion(object, getWorldQuaternion(target));
34
- // look at forward again so we don't get any roll
35
- if (keepUpDirection) {
36
- const forwardPoint = lookFrom.sub(getWorldDirection(object));
37
- object.lookAt(forwardPoint);
38
- }
39
- return;
40
- }
41
-
42
- if (keepUpDirection) {
43
- lookTarget.y = lookFrom.y;
44
- }
45
- object.lookAt(lookTarget);
46
- }
47
-
48
-
49
- const _tempVecs = new CircularBuffer(() => new Vector3(), 100);
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- export function getTempVector(value?: Vector3) {
51
- const vec = _tempVecs.get();
52
- if(value instanceof Vector3) vec.copy(value);
53
- return vec;
54
- }
55
-
56
-
57
- const _worldPositions = new CircularBuffer(() => new Vector3(), 100);
58
- const _lastMatrixWorldUpdateKey = Symbol("lastMatrixWorldUpdateKey");
59
-
60
- export function getWorldPosition(obj: Object3D, vec: Vector3 | null = null, updateParents: boolean = true): Vector3 {
61
- const wp = vec ?? _worldPositions.get();
62
- if (!obj) return wp.set(0, 0, 0);
63
- if (!obj.parent) return wp.copy(obj.position);
64
- if (updateParents)
65
- obj.updateWorldMatrix(true, false);
66
- if (obj.matrixWorldNeedsUpdate && obj[_lastMatrixWorldUpdateKey] !== Date.now()) {
67
- obj[_lastMatrixWorldUpdateKey] = Date.now();
68
- obj.updateMatrixWorld();
69
- }
70
- wp.setFromMatrixPosition(obj.matrixWorld);
71
- return wp;
72
- }
73
-
74
- export function setWorldPosition(obj: Object3D, val: Vector3) {
75
- if (!obj) return;
76
- const wp = _worldPositions.get();
77
- if (val !== wp)
78
- wp.copy(val);
79
- const obj2 = obj?.parent ?? obj;
80
- obj2.worldToLocal(wp);
81
- obj.position.set(wp.x, wp.y, wp.z);
82
- }
83
-
84
- export function setWorldPositionXYZ(obj: Object3D, x: number, y: number, z: number) {
85
- const wp = _worldPositions.get();
86
- wp.set(x, y, z);
87
- setWorldPosition(obj, wp);
88
- }
89
-
90
-
91
- const _worldQuaternions = new CircularBuffer(() => new Quaternion(), 100);
92
- const _worldQuaternionBuffer: Quaternion = new Quaternion();
93
- const _tempQuaternionBuffer2: Quaternion = new Quaternion();
94
-
95
- export function getWorldQuaternion(obj: Object3D, target: Quaternion | null = null): Quaternion {
96
- if (!obj) return _worldQuaternions.get().identity();
97
- const quat = target ?? _worldQuaternions.get();
98
- if (!obj.parent) return quat.copy(obj.quaternion);
99
- obj.getWorldQuaternion(quat);
100
- return quat;
101
- }
102
- export function setWorldQuaternion(obj: Object3D, val: Quaternion) {
103
- if (!obj) return;
104
- if (val !== _worldQuaternionBuffer)
105
- _worldQuaternionBuffer.copy(val);
106
- const tempVec = _worldQuaternionBuffer;
107
- const parent = obj?.parent;
108
- parent?.getWorldQuaternion(_tempQuaternionBuffer2);
109
- _tempQuaternionBuffer2.invert();
110
- const q = _tempQuaternionBuffer2.multiply(tempVec);
111
- // console.log(tempVec);
112
- obj.quaternion.set(q.x, q.y, q.z, q.w);
113
- // console.error("quaternion world to local is not yet implemented");
114
- }
115
- export function setWorldQuaternionXYZW(obj: Object3D, x: number, y: number, z: number, w: number) {
116
- _worldQuaternionBuffer.set(x, y, z, w);
117
- setWorldQuaternion(obj, _worldQuaternionBuffer);
118
- }
119
-
120
- const _worldScaleBuffer = new CircularBuffer(() => new Vector3(), 100);
121
- const _worldScale: Vector3 = new Vector3();
122
-
123
- export function getWorldScale(obj: Object3D, vec: Vector3 | null = null): Vector3 {
124
- if (!vec)
125
- vec = _worldScaleBuffer.get();
126
- if (!obj) return vec.set(0, 0, 0);
127
- if (!obj.parent) return vec.copy(obj.scale);
128
- obj.getWorldScale(vec);
129
- return vec;
130
- }
131
-
132
- export function setWorldScale(obj: Object3D, vec: Vector3) {
133
- if (!obj) return;
134
- if (!obj.parent) {
135
- obj.scale.copy(vec);
136
- return;
137
- }
138
- const tempVec = _worldScale;
139
- const obj2 = obj.parent;
140
- obj2.getWorldScale(tempVec);
141
- obj.scale.copy(vec);
142
- obj.scale.divide(tempVec);
143
- }
144
-
145
- const _forward = new Vector3();
146
- const _forwardQuat = new Quaternion();
147
- export function forward(obj: Object3D): Vector3 {
148
- getWorldQuaternion(obj, _forwardQuat);
149
- return _forward.set(0, 0, 1).applyQuaternion(_forwardQuat);
150
- }
151
-
152
- const _worldDirectionBuffer = new CircularBuffer(() => new Vector3(), 100);
153
- const _worldDirectionQuat = new Quaternion();
154
- /** Get the world direction. Returns world forward if nothing is passed in.
155
- * Pass in a relative direction to get it converted to world space (e.g. dir = new Vector3(0, 1, 1))
156
- * The returned vector will not be normalized
157
- */
158
- export function getWorldDirection(obj: Object3D, dir?: Vector3) {
159
- // If no direction is passed in set the direction to the forward vector
160
- if (!dir) dir = _worldDirectionBuffer.get().set(0, 0, 1);
161
- getWorldQuaternion(obj, _worldDirectionQuat);
162
- return dir.applyQuaternion(_worldDirectionQuat);
163
- }
164
-
165
-
166
- const _worldEulerBuffer: Euler = new Euler();
167
- const _worldEuler: Euler = new Euler();
168
- const _worldRotation: Vector3 = new Vector3();
169
-
170
-
171
-
172
- // world euler (in radians)
173
- export function getWorldEuler(obj: Object3D): Euler {
174
- const quat = _worldQuaternions.get();
175
- obj.getWorldQuaternion(quat);
176
- _worldEuler.setFromQuaternion(quat);
177
- return _worldEuler;
178
- }
179
-
180
- // world euler (in radians)
181
- export function setWorldEuler(obj: Object3D, val: Euler) {
182
- const quat = _worldQuaternions.get();
183
- setWorldQuaternion(obj, quat.setFromEuler(val));;
184
- }
185
-
186
- // returns rotation in degrees
187
- export function getWorldRotation(obj: Object3D): Vector3 {
188
- const rot = getWorldEuler(obj);
189
- const wr = _worldRotation;
190
- wr.set(rot.x, rot.y, rot.z);
191
- wr.x = Mathf.toDegrees(wr.x);
192
- wr.y = Mathf.toDegrees(wr.y);
193
- wr.z = Mathf.toDegrees(wr.z);
194
- return wr;
195
- }
196
-
197
- export function setWorldRotation(obj: Object3D, val: Vector3) {
198
- setWorldRotationXYZ(obj, val.x, val.y, val.z, true);
199
- }
200
-
201
- export function setWorldRotationXYZ(obj: Object3D, x: number, y: number, z: number, degrees: boolean = true) {
202
- if (degrees) {
203
- x = Mathf.toRadians(x);
204
- y = Mathf.toRadians(y);
205
- z = Mathf.toRadians(z);
206
- }
207
- _worldEulerBuffer.set(x, y, z);
208
- _worldQuaternionBuffer.setFromEuler(_worldEulerBuffer);
209
- setWorldQuaternion(obj, _worldQuaternionBuffer);
210
- }
211
-
212
-
213
-
214
-
215
-
216
- // from https://github.com/mrdoob/js/pull/10995#issuecomment-287614722
217
- export function logHierarchy(root: Object3D | null | undefined, collapsible: boolean = true) {
218
- if (!root) return;
219
- if (collapsible) {
220
- (function printGraph(obj: Object3D) {
221
- console.groupCollapsed((obj.name ? obj.name : '(no name : ' + obj.type + ')') + ' %o', obj);
222
- obj.children.forEach(printGraph);
223
- console.groupEnd();
224
- }(root));
225
-
226
- } else {
227
- root.traverse(function (obj: Object3D) {
228
- var s = '|___';
229
- var obj2 = obj;
230
- while (obj2.parent !== null) {
231
- s = '\t' + s;
232
- obj2 = obj2.parent;
233
- }
234
- console.log(s + obj.name + ' <' + obj.type + '>');
235
- });
236
- };
237
- }
238
-
239
- export function getParentHierarchyPath(obj: Object3D): string {
240
- let path = obj?.name || "";
241
- if(!obj) return path;
242
- let parent = obj.parent;
243
- while (parent) {
244
- path = parent.name + "/" + path;
245
- parent = parent.parent;
246
- }
247
- return path;
248
- }
249
-
250
-
251
- export function isAnimationAction(obj: object) {
252
- if (obj) {
253
- // this doesnt work :(
254
- // return obj instanceof AnimationAction;
255
- // instead we do this:
256
- const act = obj as AnimationAction;
257
- return act.blendMode !== undefined && act.clampWhenFinished !== undefined && act.enabled !== undefined && act.fadeIn !== undefined && act.getClip !== undefined;
258
- }
259
- return false;
260
- }
261
-
262
-
263
-
264
-
265
- export class Graphics {
266
- private static planeGeometry = new PlaneGeometry(2, 2, 1, 1);
267
- private static renderer: WebGLRenderer | undefined = undefined;
268
- private static perspectiveCam = new PerspectiveCamera();
269
- private static scene = new Scene();
270
- private static readonly vertex = `
271
- varying vec2 vUv;
272
- void main(){
273
- vUv = uv;
274
- gl_Position = vec4(position.xy * 1.0,0.,.999999);
275
- }`;
276
- private static readonly fragment = `
277
- uniform sampler2D map;
278
- varying vec2 vUv;
279
- void main(){
280
- vec2 uv = vUv;
281
- uv.y = 1.0 - uv.y;
282
- gl_FragColor = texture2D( map, uv);
283
- // gl_FragColor = vec4(uv.xy, 0, 1);
284
- }`;
285
- private static blipMaterial: ShaderMaterial | undefined = undefined;
286
-
287
- static createBlitMaterial(fragment: string): ShaderMaterial {
288
- return new ShaderMaterial({
289
- uniforms: { map: new Uniform(null) },
290
- vertexShader: this.vertex,
291
- fragmentShader: fragment
292
- });
293
- }
294
- private static mesh: Mesh | undefined = undefined;
295
-
296
- static copyTexture(texture: Texture, blitMaterial?: ShaderMaterial) {
297
- const material = blitMaterial ?? this.blipMaterial!;
298
- material.uniforms.map.value = texture;
299
- material.needsUpdate = true;
300
- material.uniformsNeedUpdate = true;
301
- if (!this.blipMaterial)
302
- this.blipMaterial = new ShaderMaterial({
303
- uniforms: { map: new Uniform(null) },
304
- vertexShader: this.vertex,
305
- fragmentShader: this.fragment
306
- });
307
- if (!this.mesh)
308
- this.mesh = new Mesh(this.planeGeometry, this.blipMaterial);
309
- const mesh = this.mesh;
310
- mesh.material = material;
311
- mesh.frustumCulled = false;
312
- this.scene.children.length = 0;
313
- this.scene.add(mesh);
314
- if (!this.renderer)
315
- this.renderer = new WebGLRenderer({ antialias: false });
316
- this.renderer.setSize(texture.image.width, texture.image.height);
317
- this.renderer.clear();
318
- this.renderer.render(this.scene, this.perspectiveCam);
319
- const tex = new Texture(this.renderer.domElement);
320
- tex.name = "Copy";
321
- tex.needsUpdate = true; // < important!
322
- return tex;
323
- }
324
-
325
- // static blit(src: Texture, target: Texture, blitMaterial?: ShaderMaterial) {
326
- // let material = blitMaterial ?? this.blipMaterial;
327
- // material.uniforms.map.value = src;
328
- // this.mesh.material = material;
329
- // this.mesh.frustumCulled = false;
330
- // this.mesh.matrix.identity();
331
- // this.scene.children.length = 0;
332
- // this.scene.add(this.mesh);
333
- // this.renderer.setSize(src.image.width, src.image.height);
334
- // this.renderer.clear();
335
- // this.renderer.render(this.scene, this.perspectiveCam);
336
- // return new Texture(this.renderer.domElement);
337
- // }
338
-
339
- static textureToCanvas(texture: Texture, force: boolean) {
340
- if (!texture) return null;
341
-
342
- if (force === true || texture["isCompressedTexture"] === true) {
343
- texture = copyTexture(texture);
344
- }
345
- const image = texture.image;
346
- if (isImageBitmap(image)) {
347
-
348
- const canvas = document.createElement('canvas');
349
- canvas.width = image.width;
350
- canvas.height = image.height;
351
-
352
- const context = canvas.getContext('2d');
353
- if (!context) {
354
- console.error("Failed getting canvas 2d context");
355
- return null;
356
- }
357
- context.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height);
358
- return canvas;
359
-
360
- }
361
- return null;
362
- }
363
- }
364
-
365
- /**@obsolete use Graphics.copyTexture */
366
- export function copyTexture(texture: Texture): Texture {
367
- return Graphics.copyTexture(texture);
368
- }
369
-
370
- /**@obsolete use Graphics.textureToCanvas */
371
- export function textureToCanvas(texture: Texture, force: boolean = false): HTMLCanvasElement | null {
372
- return Graphics.textureToCanvas(texture, force);
373
- }
374
-
375
- declare class OffscreenCanvas { };
376
-
377
- function isImageBitmap(image) {
378
- return (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement) ||
379
- (typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement) ||
380
- (typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas) ||
381
- (typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap);
382
- }
1
+ import { Mathf } from "./engine_math.js"
2
+ import { Vector3, Quaternion, Uniform, Texture, AnimationAction, PerspectiveCamera, Object3D, Euler, PlaneGeometry, Scene, Mesh } from "three";
3
+ import { WebGLRenderer, ShaderMaterial } from "three";
4
+ import { CircularBuffer } from "./engine_utils.js";
5
+
6
+
7
+ export function slerp(vec: Vector3, end: Vector3, t: number) {
8
+ const len1 = vec.length();
9
+ const len2 = end.length();
10
+ const targetLen = Mathf.lerp(len1, len2, t);
11
+ return vec.lerp(end, t).normalize().multiplyScalar(targetLen);
12
+ }
13
+
14
+ const flipYQuat: Quaternion = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
15
+ export function lookAtInverse(obj: Object3D, target: Vector3) {
16
+
17
+ obj.lookAt(target);
18
+ obj.quaternion.multiply(flipYQuat);
19
+ }
20
+
21
+
22
+ /** Better lookAt
23
+ * @param object the object that the lookAt should be applied to
24
+ * @param target the target to look at
25
+ * @param keepUpDirection if true the up direction will be kept
26
+ * @param copyTargetRotation if true the target rotation will be copied so the rotation is not skewed
27
+ */
28
+ export function lookAtObject(object: Object3D, target: Object3D, keepUpDirection: boolean = true, copyTargetRotation: boolean = false) {
29
+ const lookTarget = getWorldPosition(target);
30
+ const lookFrom = getWorldPosition(object);
31
+
32
+ if (copyTargetRotation) {
33
+ setWorldQuaternion(object, getWorldQuaternion(target));
34
+ // look at forward again so we don't get any roll
35
+ if (keepUpDirection) {
36
+ const forwardPoint = lookFrom.sub(getWorldDirection(object));
37
+ object.lookAt(forwardPoint);
38
+ }
39
+ return;
40
+ }
41
+
42
+ if (keepUpDirection) {
43
+ lookTarget.y = lookFrom.y;
44
+ }
45
+ object.lookAt(lookTarget);
46
+ }
47
+
48
+
49
+ const _tempVecs = new CircularBuffer(() => new Vector3(), 100);
50
+ export function getTempVector(value?: Vector3) {
51
+ const vec = _tempVecs.get();
52
+ if(value instanceof Vector3) vec.copy(value);
53
+ return vec;
54
+ }
55
+
56
+
57
+ const _worldPositions = new CircularBuffer(() => new Vector3(), 100);
58
+ const _lastMatrixWorldUpdateKey = Symbol("lastMatrixWorldUpdateKey");
59
+
60
+ export function getWorldPosition(obj: Object3D, vec: Vector3 | null = null, updateParents: boolean = true): Vector3 {
61
+ const wp = vec ?? _worldPositions.get();
62
+ if (!obj) return wp.set(0, 0, 0);
63
+ if (!obj.parent) return wp.copy(obj.position);
64
+ if (updateParents)
65
+ obj.updateWorldMatrix(true, false);
66
+ if (obj.matrixWorldNeedsUpdate && obj[_lastMatrixWorldUpdateKey] !== Date.now()) {
67
+ obj[_lastMatrixWorldUpdateKey] = Date.now();
68
+ obj.updateMatrixWorld();
69
+ }
70
+ wp.setFromMatrixPosition(obj.matrixWorld);
71
+ return wp;
72
+ }
73
+
74
+ export function setWorldPosition(obj: Object3D, val: Vector3) {
75
+ if (!obj) return;
76
+ const wp = _worldPositions.get();
77
+ if (val !== wp)
78
+ wp.copy(val);
79
+ const obj2 = obj?.parent ?? obj;
80
+ obj2.worldToLocal(wp);
81
+ obj.position.set(wp.x, wp.y, wp.z);
82
+ }
83
+
84
+ export function setWorldPositionXYZ(obj: Object3D, x: number, y: number, z: number) {
85
+ const wp = _worldPositions.get();
86
+ wp.set(x, y, z);
87
+ setWorldPosition(obj, wp);
88
+ }
89
+
90
+
91
+ const _worldQuaternions = new CircularBuffer(() => new Quaternion(), 100);
92
+ const _worldQuaternionBuffer: Quaternion = new Quaternion();
93
+ const _tempQuaternionBuffer2: Quaternion = new Quaternion();
94
+
95
+ export function getWorldQuaternion(obj: Object3D, target: Quaternion | null = null): Quaternion {
96
+ if (!obj) return _worldQuaternions.get().identity();
97
+ const quat = target ?? _worldQuaternions.get();
98
+ if (!obj.parent) return quat.copy(obj.quaternion);
99
+ obj.getWorldQuaternion(quat);
100
+ return quat;
101
+ }
102
+ export function setWorldQuaternion(obj: Object3D, val: Quaternion) {
103
+ if (!obj) return;
104
+ if (val !== _worldQuaternionBuffer)
105
+ _worldQuaternionBuffer.copy(val);
106
+ const tempVec = _worldQuaternionBuffer;
107
+ const parent = obj?.parent;
108
+ parent?.getWorldQuaternion(_tempQuaternionBuffer2);
109
+ _tempQuaternionBuffer2.invert();
110
+ const q = _tempQuaternionBuffer2.multiply(tempVec);
111
+ // console.log(tempVec);
112
+ obj.quaternion.set(q.x, q.y, q.z, q.w);
113
+ // console.error("quaternion world to local is not yet implemented");
114
+ }
115
+ export function setWorldQuaternionXYZW(obj: Object3D, x: number, y: number, z: number, w: number) {
116
+ _worldQuaternionBuffer.set(x, y, z, w);
117
+ setWorldQuaternion(obj, _worldQuaternionBuffer);
118
+ }
119
+
120
+ const _worldScaleBuffer = new CircularBuffer(() => new Vector3(), 100);
121
+ const _worldScale: Vector3 = new Vector3();
122
+
123
+ export function getWorldScale(obj: Object3D, vec: Vector3 | null = null): Vector3 {
124
+ if (!vec)
125
+ vec = _worldScaleBuffer.get();
126
+ if (!obj) return vec.set(0, 0, 0);
127
+ if (!obj.parent) return vec.copy(obj.scale);
128
+ obj.getWorldScale(vec);
129
+ return vec;
130
+ }
131
+
132
+ export function setWorldScale(obj: Object3D, vec: Vector3) {
133
+ if (!obj) return;
134
+ if (!obj.parent) {
135
+ obj.scale.copy(vec);
136
+ return;
137
+ }
138
+ const tempVec = _worldScale;
139
+ const obj2 = obj.parent;
140
+ obj2.getWorldScale(tempVec);
141
+ obj.scale.copy(vec);
142
+ obj.scale.divide(tempVec);
143
+ }
144
+
145
+ const _forward = new Vector3();
146
+ const _forwardQuat = new Quaternion();
147
+ export function forward(obj: Object3D): Vector3 {
148
+ getWorldQuaternion(obj, _forwardQuat);
149
+ return _forward.set(0, 0, 1).applyQuaternion(_forwardQuat);
150
+ }
151
+
152
+ const _worldDirectionBuffer = new CircularBuffer(() => new Vector3(), 100);
153
+ const _worldDirectionQuat = new Quaternion();
154
+ /** Get the world direction. Returns world forward if nothing is passed in.
155
+ * Pass in a relative direction to get it converted to world space (e.g. dir = new Vector3(0, 1, 1))
156
+ * The returned vector will not be normalized
157
+ */
158
+ export function getWorldDirection(obj: Object3D, dir?: Vector3) {
159
+ // If no direction is passed in set the direction to the forward vector
160
+ if (!dir) dir = _worldDirectionBuffer.get().set(0, 0, 1);
161
+ getWorldQuaternion(obj, _worldDirectionQuat);
162
+ return dir.applyQuaternion(_worldDirectionQuat);
163
+ }
164
+
165
+
166
+ const _worldEulerBuffer: Euler = new Euler();
167
+ const _worldEuler: Euler = new Euler();
168
+ const _worldRotation: Vector3 = new Vector3();
169
+
170
+
171
+
172
+ // world euler (in radians)
173
+ export function getWorldEuler(obj: Object3D): Euler {
174
+ const quat = _worldQuaternions.get();
175
+ obj.getWorldQuaternion(quat);
176
+ _worldEuler.setFromQuaternion(quat);
177
+ return _worldEuler;
178
+ }
179
+
180
+ // world euler (in radians)
181
+ export function setWorldEuler(obj: Object3D, val: Euler) {
182
+ const quat = _worldQuaternions.get();
183
+ setWorldQuaternion(obj, quat.setFromEuler(val));;
184
+ }
185
+
186
+ // returns rotation in degrees
187
+ export function getWorldRotation(obj: Object3D): Vector3 {
188
+ const rot = getWorldEuler(obj);
189
+ const wr = _worldRotation;
190
+ wr.set(rot.x, rot.y, rot.z);
191
+ wr.x = Mathf.toDegrees(wr.x);
192
+ wr.y = Mathf.toDegrees(wr.y);
193
+ wr.z = Mathf.toDegrees(wr.z);
194
+ return wr;
195
+ }
196
+
197
+ export function setWorldRotation(obj: Object3D, val: Vector3) {
198
+ setWorldRotationXYZ(obj, val.x, val.y, val.z, true);
199
+ }
200
+
201
+ export function setWorldRotationXYZ(obj: Object3D, x: number, y: number, z: number, degrees: boolean = true) {
202
+ if (degrees) {
203
+ x = Mathf.toRadians(x);
204
+ y = Mathf.toRadians(y);
205
+ z = Mathf.toRadians(z);
206
+ }
207
+ _worldEulerBuffer.set(x, y, z);
208
+ _worldQuaternionBuffer.setFromEuler(_worldEulerBuffer);
209
+ setWorldQuaternion(obj, _worldQuaternionBuffer);
210
+ }
211
+
212
+
213
+
214
+
215
+
216
+ // from https://github.com/mrdoob/js/pull/10995#issuecomment-287614722
217
+ export function logHierarchy(root: Object3D | null | undefined, collapsible: boolean = true) {
218
+ if (!root) return;
219
+ if (collapsible) {
220
+ (function printGraph(obj: Object3D) {
221
+ console.groupCollapsed((obj.name ? obj.name : '(no name : ' + obj.type + ')') + ' %o', obj);
222
+ obj.children.forEach(printGraph);
223
+ console.groupEnd();
224
+ }(root));
225
+
226
+ } else {
227
+ root.traverse(function (obj: Object3D) {
228
+ var s = '|___';
229
+ var obj2 = obj;
230
+ while (obj2.parent !== null) {
231
+ s = '\t' + s;
232
+ obj2 = obj2.parent;
233
+ }
234
+ console.log(s + obj.name + ' <' + obj.type + '>');
235
+ });
236
+ };
237
+ }
238
+
239
+ export function getParentHierarchyPath(obj: Object3D): string {
240
+ let path = obj?.name || "";
241
+ if(!obj) return path;
242
+ let parent = obj.parent;
243
+ while (parent) {
244
+ path = parent.name + "/" + path;
245
+ parent = parent.parent;
246
+ }
247
+ return path;
248
+ }
249
+
250
+
251
+ export function isAnimationAction(obj: object) {
252
+ if (obj) {
253
+ // this doesnt work :(
254
+ // return obj instanceof AnimationAction;
255
+ // instead we do this:
256
+ const act = obj as AnimationAction;
257
+ return act.blendMode !== undefined && act.clampWhenFinished !== undefined && act.enabled !== undefined && act.fadeIn !== undefined && act.getClip !== undefined;
258
+ }
259
+ return false;
260
+ }
261
+
262
+
263
+
264
+
265
+ export class Graphics {
266
+ private static planeGeometry = new PlaneGeometry(2, 2, 1, 1);
267
+ private static renderer: WebGLRenderer | undefined = undefined;
268
+ private static perspectiveCam = new PerspectiveCamera();
269
+ private static scene = new Scene();
270
+ private static readonly vertex = `
271
+ varying vec2 vUv;
272
+ void main(){
273
+ vUv = uv;
274
+ gl_Position = vec4(position.xy * 1.0,0.,.999999);
275
+ }`;
276
+ private static readonly fragment = `
277
+ uniform sampler2D map;
278
+ varying vec2 vUv;
279
+ void main(){
280
+ vec2 uv = vUv;
281
+ uv.y = 1.0 - uv.y;
282
+ gl_FragColor = texture2D( map, uv);
283
+ // gl_FragColor = vec4(uv.xy, 0, 1);
284
+ }`;
285
+ private static blipMaterial: ShaderMaterial | undefined = undefined;
286
+
287
+ static createBlitMaterial(fragment: string): ShaderMaterial {
288
+ return new ShaderMaterial({
289
+ uniforms: { map: new Uniform(null) },
290
+ vertexShader: this.vertex,
291
+ fragmentShader: fragment
292
+ });
293
+ }
294
+ private static mesh: Mesh | undefined = undefined;
295
+
296
+ static copyTexture(texture: Texture, blitMaterial?: ShaderMaterial) {
297
+ const material = blitMaterial ?? this.blipMaterial!;
298
+ material.uniforms.map.value = texture;
299
+ material.needsUpdate = true;
300
+ material.uniformsNeedUpdate = true;
301
+ if (!this.blipMaterial)
302
+ this.blipMaterial = new ShaderMaterial({
303
+ uniforms: { map: new Uniform(null) },
304
+ vertexShader: this.vertex,
305
+ fragmentShader: this.fragment
306
+ });
307
+ if (!this.mesh)
308
+ this.mesh = new Mesh(this.planeGeometry, this.blipMaterial);
309
+ const mesh = this.mesh;
310
+ mesh.material = material;
311
+ mesh.frustumCulled = false;
312
+ this.scene.children.length = 0;
313
+ this.scene.add(mesh);
314
+ if (!this.renderer)
315
+ this.renderer = new WebGLRenderer({ antialias: false });
316
+ this.renderer.setSize(texture.image.width, texture.image.height);
317
+ this.renderer.clear();
318
+ this.renderer.render(this.scene, this.perspectiveCam);
319
+ const tex = new Texture(this.renderer.domElement);
320
+ tex.name = "Copy";
321
+ tex.needsUpdate = true; // < important!
322
+ return tex;
323
+ }
324
+
325
+ // static blit(src: Texture, target: Texture, blitMaterial?: ShaderMaterial) {
326
+ // let material = blitMaterial ?? this.blipMaterial;
327
+ // material.uniforms.map.value = src;
328
+ // this.mesh.material = material;
329
+ // this.mesh.frustumCulled = false;
330
+ // this.mesh.matrix.identity();
331
+ // this.scene.children.length = 0;
332
+ // this.scene.add(this.mesh);
333
+ // this.renderer.setSize(src.image.width, src.image.height);
334
+ // this.renderer.clear();
335
+ // this.renderer.render(this.scene, this.perspectiveCam);
336
+ // return new Texture(this.renderer.domElement);
337
+ // }
338
+
339
+ static textureToCanvas(texture: Texture, force: boolean) {
340
+ if (!texture) return null;
341
+
342
+ if (force === true || texture["isCompressedTexture"] === true) {
343
+ texture = copyTexture(texture);
344
+ }
345
+ const image = texture.image;
346
+ if (isImageBitmap(image)) {
347
+
348
+ const canvas = document.createElement('canvas');
349
+ canvas.width = image.width;
350
+ canvas.height = image.height;
351
+
352
+ const context = canvas.getContext('2d');
353
+ if (!context) {
354
+ console.error("Failed getting canvas 2d context");
355
+ return null;
356
+ }
357
+ context.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height);
358
+ return canvas;
359
+
360
+ }
361
+ return null;
362
+ }
363
+ }
364
+
365
+ /**@obsolete use Graphics.copyTexture */
366
+ export function copyTexture(texture: Texture): Texture {
367
+ return Graphics.copyTexture(texture);
368
+ }
369
+
370
+ /**@obsolete use Graphics.textureToCanvas */
371
+ export function textureToCanvas(texture: Texture, force: boolean = false): HTMLCanvasElement | null {
372
+ return Graphics.textureToCanvas(texture, force);
373
+ }
374
+
375
+ declare class OffscreenCanvas { };
376
+
377
+ function isImageBitmap(image) {
378
+ return (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement) ||
379
+ (typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement) ||
380
+ (typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas) ||
381
+ (typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap);
382
+ }