@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
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  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
  686. package/src/engine-components/Joints.ts +51 -51
  687. package/src/engine-components/LODGroup.ts +145 -145
  688. package/src/engine-components/Light.ts +493 -493
  689. package/src/engine-components/LookAtConstraint.ts +11 -11
  690. package/src/engine-components/NestedGltf.ts +70 -70
  691. package/src/engine-components/Networking.ts +72 -72
  692. package/src/engine-components/OffsetConstraint.ts +59 -59
  693. package/src/engine-components/OrbitControls.ts +653 -653
  694. package/src/engine-components/ParticleSystem.ts +1192 -1192
  695. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  696. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  697. package/src/engine-components/PlayerColor.ts +93 -93
  698. package/src/engine-components/ReflectionProbe.ts +192 -192
  699. package/src/engine-components/Renderer.ts +1125 -1125
  700. package/src/engine-components/RendererLightmap.ts +145 -145
  701. package/src/engine-components/RigidBody.ts +453 -453
  702. package/src/engine-components/SceneSwitcher.ts +594 -594
  703. package/src/engine-components/ScreenCapture.ts +437 -437
  704. package/src/engine-components/ShadowCatcher.ts +149 -149
  705. package/src/engine-components/Skybox.ts +281 -281
  706. package/src/engine-components/SmoothFollow.ts +57 -57
  707. package/src/engine-components/SpatialTrigger.ts +142 -142
  708. package/src/engine-components/SpectatorCamera.ts +675 -675
  709. package/src/engine-components/SphereCollider.ts +1 -1
  710. package/src/engine-components/SpriteRenderer.ts +244 -244
  711. package/src/engine-components/SyncedCamera.ts +208 -208
  712. package/src/engine-components/SyncedRoom.ts +166 -166
  713. package/src/engine-components/SyncedTransform.ts +336 -336
  714. package/src/engine-components/TestRunner.ts +114 -114
  715. package/src/engine-components/TransformGizmo.ts +157 -157
  716. package/src/engine-components/VideoPlayer.ts +831 -831
  717. package/src/engine-components/Voip.ts +214 -214
  718. package/src/engine-components/XRFlag.ts +138 -138
  719. package/src/engine-components/api.ts +22 -22
  720. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  721. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  722. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  723. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  724. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  725. package/src/engine-components/codegen/components.ts +216 -216
  726. package/src/engine-components/debug/LogStats.ts +21 -21
  727. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  728. package/src/engine-components/export/usdz/Extension.ts +11 -11
  729. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  730. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  731. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  732. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  733. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  734. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  735. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  736. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  737. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  738. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  739. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  740. package/src/engine-components/export/usdz/index.ts +2 -2
  741. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  742. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  743. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  744. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  745. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  746. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  747. package/src/engine-components/js-extensions/Vector.ts +16 -16
  748. package/src/engine-components/js-extensions/index.ts +2 -2
  749. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  750. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  751. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  752. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  753. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  754. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  756. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  757. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  758. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  759. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  760. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  761. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  762. package/src/engine-components/postprocessing/Volume.ts +216 -216
  763. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  764. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  765. package/src/engine-components/postprocessing/index.ts +3 -3
  766. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  767. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  768. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  769. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  770. package/src/engine-components/timeline/index.ts +3 -3
  771. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  772. package/src/engine-components/ui/Button.ts +283 -283
  773. package/src/engine-components/ui/Canvas.ts +390 -390
  774. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  775. package/src/engine-components/ui/EventSystem.ts +736 -736
  776. package/src/engine-components/ui/Graphic.ts +255 -255
  777. package/src/engine-components/ui/Image.ts +102 -102
  778. package/src/engine-components/ui/InputField.ts +290 -290
  779. package/src/engine-components/ui/Interfaces.ts +57 -57
  780. package/src/engine-components/ui/Layout.ts +322 -322
  781. package/src/engine-components/ui/Outline.ts +12 -12
  782. package/src/engine-components/ui/PointerEvents.ts +118 -118
  783. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  784. package/src/engine-components/ui/Raycaster.ts +73 -73
  785. package/src/engine-components/ui/RectTransform.ts +364 -364
  786. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  787. package/src/engine-components/ui/Text.ts +572 -572
  788. package/src/engine-components/ui/Utils.ts +110 -110
  789. package/src/engine-components/utils/LookAt.ts +65 -65
  790. package/src/engine-components/utils/OpenURL.ts +118 -118
  791. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  792. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  793. package/src/engine-components/webxr/WebXR.ts +761 -761
  794. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  795. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  796. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  797. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  798. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  799. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  800. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  801. package/src/engine-components/webxr/index.ts +3 -3
  802. package/src/engine-components-experimental/Presentation.ts +12 -12
  803. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  804. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  805. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  806. package/src/engine-schemes/schemes.ts +27 -27
  807. package/src/engine-schemes/synced-camera-model.ts +92 -92
  808. package/src/engine-schemes/synced-transform-model.ts +90 -90
  809. package/src/engine-schemes/syncedCamera.fbs +10 -10
  810. package/src/engine-schemes/transform.ts +50 -50
  811. package/src/engine-schemes/transforms.fbs +25 -25
  812. package/src/engine-schemes/vec.fbs +19 -19
  813. package/src/engine-schemes/vec2.ts +33 -33
  814. package/src/engine-schemes/vec3.ts +38 -38
  815. package/src/engine-schemes/vec4.ts +43 -43
  816. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  817. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
  818. package/src/include/draco/draco_decoder.js +34 -34
  819. package/src/include/draco/draco_wasm_wrapper.js +117 -117
  820. package/src/include/ktx2/basis_transcoder.js +21 -21
  821. package/src/include/needle/arial-msdf.json +1471 -1471
  822. package/src/include/three/ARButton.js +231 -231
  823. package/src/include/three/DragControls.js +231 -231
  824. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  825. package/src/include/three/VRButton.js +194 -194
  826. package/src/needle-engine.ts +55 -55
  827. package/src/engine/dist/api.js +0 -73
  828. package/src/engine/dist/api.js.meta +0 -7
  829. package/src/engine/dist/engine_networking_streams.js +0 -474
  830. package/src/engine/dist/engine_networking_streams.js.meta +0 -7
  831. package/src/engine-schemes/dist/api.js +0 -17
  832. package/src/engine-schemes/dist/api.js.meta +0 -7
  833. package/src/engine-schemes/dist/schemes.js +0 -25
  834. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  835. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  836. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  837. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  838. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  839. package/src/engine-schemes/dist/transform.js +0 -46
  840. package/src/engine-schemes/dist/transform.js.meta +0 -7
  841. package/src/engine-schemes/dist/vec2.js +0 -32
  842. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  843. package/src/engine-schemes/dist/vec3.js +0 -36
  844. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  845. package/src/engine-schemes/dist/vec4.js +0 -40
  846. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  847. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  848. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
  849. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,442 +1,442 @@
1
- import { getParam, resolveUrl } from "../engine/engine_utils.js";
2
- import { TypeSerializer } from "./engine_serialization_core.js";
3
- import { Context } from "./engine_setup.js";
4
- import { Object3D, TextureLoader } from "three";
5
- import { processNewScripts } from "./engine_mainloop_utils.js";
6
- import { registerPrefabProvider, syncInstantiate } from "./engine_networking_instantiate.js";
7
- import { download } from "./engine_web_api.js";
8
- import { getLoader } from "./engine_gltf.js";
9
- import { destroy, instantiate, InstantiateOptions, isDestroyed } from "./engine_gameobject.js";
10
- const debug = getParam("debugaddressables");
11
- export class Addressables {
12
- _context;
13
- constructor(context) {
14
- this._context = context;
15
- this._context.pre_update_callbacks.push(this.preUpdate.bind(this));
16
- }
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- preUpdate() {
18
- }
19
- _assetReferences = {};
20
- findAssetReference(key) {
21
- return this._assetReferences[key] || null;
22
- }
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- registerAssetReference(ref) {
24
- if (!ref.uri)
25
- return ref;
26
- if (!this._assetReferences[ref.uri]) {
27
- this._assetReferences[ref.uri] = ref;
28
- }
29
- else {
30
- console.warn("Asset reference already registered", ref);
31
- }
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- return ref;
33
- }
34
- dispose() {
35
- for (const key in this._assetReferences) {
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- const ref = this._assetReferences[key];
37
- ref?.unload();
38
- }
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- this._assetReferences = {};
40
- }
41
- unregisterAssetReference(ref) {
42
- if (!ref.uri)
43
- return;
44
- delete this._assetReferences[ref.uri];
45
- }
46
- }
47
- const $assetReference = Symbol("assetReference");
48
- export class AssetReference {
49
- /**
50
- * Get an AssetReference for a URL to be easily loaded. AssetReferences are cached so calling this method multiple times with the same arguments will always return the same AssetReference.
51
- */
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- static getOrCreate(sourceId, url, context) {
53
- if (typeof sourceId === "string") {
54
- if (!context) {
55
- context = Context.Current;
56
- if (!context)
57
- throw new Error("Context is required when sourceId is a string. When you call this method from a component you can call it with \"getOrCreate(this, url)\" where \"this\" is the component.");
58
- }
59
- }
60
- else {
61
- context = sourceId.context;
62
- sourceId = sourceId.sourceId;
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- }
64
- const fullPath = resolveUrl(sourceId, url);
65
- if (debug)
66
- console.log("GetOrCreate Addressable from", sourceId, url, "FinalPath=", fullPath);
67
- const addressables = context.addressables;
68
- const existing = addressables.findAssetReference(fullPath);
69
- if (existing)
70
- return existing;
71
- const ref = new AssetReference(fullPath, context.hash);
72
- addressables.registerAssetReference(ref);
73
- return ref;
74
- }
75
- static currentlyInstantiating = new Map();
76
- get asset() {
77
- return this._glbRoot ?? this._asset;
78
- }
79
- set asset(val) {
80
- this._asset = val;
81
- }
82
- _loading;
83
- // TODO: rename to url
84
- get uri() {
85
- return this._url;
86
- }
87
- get rawAsset() { return this._asset; }
88
- _asset;
89
- _glbRoot;
90
- _url;
91
- _progressListeners = [];
92
- _hash;
93
- _hashedUri;
94
- _isLoadingRawBinary = false;
95
- _rawBinary;
96
- constructor(uri, hash, asset = null) {
97
- this._url = uri;
98
- this._hash = hash;
99
- if (uri.includes("?v="))
100
- this._hashedUri = uri;
101
- else
102
- this._hashedUri = hash ? uri + "?v=" + hash : uri;
103
- if (asset !== null)
104
- this.asset = asset;
105
- registerPrefabProvider(this._url, this.onResolvePrefab.bind(this));
106
- }
107
- async onResolvePrefab(url) {
108
- if (url === this.uri) {
109
- if (this.mustLoad)
110
- await this.loadAssetAsync();
111
- if (this.asset) {
112
- return this.asset;
113
- }
114
- }
115
- return null;
116
- }
117
- get mustLoad() {
118
- return !this.asset || this.asset.__destroyed === true || isDestroyed(this.asset) === true;
119
- }
120
- isLoaded() { return this._rawBinary || this.asset !== undefined; }
121
- unload() {
122
- if (this.asset) {
123
- if (debug)
124
- console.log("Unload", this.asset);
125
- // TODO: we need a way to remove objects from the context (including components) without actually "destroying" them
126
- if (this.asset.scene)
127
- destroy(this.asset.scene, true, true);
128
- destroy(this.asset, true, true);
129
- }
130
- this.asset = null;
131
- this._rawBinary = undefined;
132
- this._glbRoot = null;
133
- this._loading = undefined;
134
- if (Context.Current) {
135
- Context.Current.addressables.unregisterAssetReference(this);
136
- }
137
- }
138
- async preload() {
139
- if (!this.mustLoad)
140
- return null;
141
- if (this._isLoadingRawBinary)
142
- return null;
143
- if (this._rawBinary !== undefined)
144
- return this._rawBinary;
145
- this._isLoadingRawBinary = true;
146
- if (debug)
147
- console.log("Preload", this._hashedUri);
148
- const res = await download(this._hashedUri, p => {
149
- this.raiseProgressEvent(p);
150
- });
151
- this._rawBinary = res?.buffer ?? null;
152
- this._isLoadingRawBinary = false;
153
- return this._rawBinary;
154
- }
155
- // TODO: we need a way to abort loading a resource
156
- async loadAssetAsync(prog) {
157
- if (debug)
158
- console.log("loadAssetAsync", this.uri);
159
- if (!this.mustLoad)
160
- return this.asset;
161
- if (prog)
162
- this._progressListeners.push(prog);
163
- if (this._loading !== undefined) {
164
- // console.warn("Wait for other loading thiny");
165
- return this._loading.then(_ => this.asset);
166
- }
167
- const context = Context.Current;
168
- // TODO: technically we shouldnt call awake only when the object is added to a scene
169
- // addressables now allow loading things without adding them to a scene immediately
170
- // we should "address" (LUL) this
171
- // console.log("START LOADING");
172
- if (this._rawBinary) {
173
- this._loading = getLoader().parseSync(context, this._rawBinary, this.uri, null);
174
- this.raiseProgressEvent(new ProgressEvent("progress", { loaded: this._rawBinary.byteLength, total: this._rawBinary.byteLength }));
175
- }
176
- else {
177
- if (debug)
178
- console.log("Load async", this.uri);
179
- this._loading = getLoader().loadSync(context, this._hashedUri, this.uri, null, prog => {
180
- this.raiseProgressEvent(prog);
181
- });
182
- }
183
- const res = await this._loading;
184
- // clear all progress listeners after download has finished
185
- this._progressListeners.length = 0;
186
- this._glbRoot = this.tryGetActualGameObjectRoot(res);
187
- this._loading = undefined;
188
- if (res) {
189
- // Make sure the loaded roots all have a reference to this AssetReference
190
- // that was originally loading it.
191
- // We need this when the loaded asset is being disposed
192
- // TODO: we have to prevent disposing resources that are still in use
193
- res[$assetReference] = this;
194
- if (this._glbRoot)
195
- this._glbRoot[$assetReference] = this;
196
- if (this.asset)
197
- this.asset[$assetReference] = this;
198
- // we need to handle the pre_setup callsbacks before instantiating
199
- // because that is where deserialization happens
200
- processNewScripts(context);
201
- if (res.scene !== undefined) {
202
- this.asset = res;
203
- }
204
- return this.asset;
205
- }
206
- }
207
- async instantiate(parent) {
208
- return this.onInstantiate(parent, false);
209
- }
210
- async instantiateSynced(parent, saveOnServer = true) {
211
- return this.onInstantiate(parent, true, saveOnServer);
212
- }
213
- beginListenDownload(evt) {
214
- if (this._progressListeners.indexOf(evt) < 0)
215
- this._progressListeners.push(evt);
216
- }
217
- endListenDownload(evt) {
218
- const index = this._progressListeners.indexOf(evt);
219
- if (index >= 0) {
220
- this._progressListeners.splice(index, 1);
221
- }
222
- }
223
- raiseProgressEvent(prog) {
224
- for (const list of this._progressListeners) {
225
- list(this, prog);
226
- }
227
- }
228
- async onInstantiate(parent, networked = false, saveOnServer) {
229
- const context = Context.Current;
230
- if (this.mustLoad) {
231
- await this.loadAssetAsync();
232
- }
233
- if (debug)
234
- console.log("Instantiate", this.uri, "parent:", parent);
235
- if (this.asset) {
236
- if (debug)
237
- console.log("Add to scene", this.asset);
238
- let options = parent instanceof InstantiateOptions ? parent : null;
239
- if (!options) {
240
- options = new InstantiateOptions();
241
- }
242
- if (typeof parent === "object") {
243
- if (parent instanceof Object3D) {
244
- options.parent = parent;
245
- }
246
- else {
247
- Object.assign(options, parent);
248
- }
249
- }
250
- if (!options.parent)
251
- options.parent = context.scene;
252
- let count = AssetReference.currentlyInstantiating.get(this.uri);
253
- // allow up to 10000 instantiations of the same prefab in the same frame
254
- if (count !== undefined && count >= 10000) {
255
- console.error("Recursive or too many instantiations of " + this.uri + " in the same frame (" + count + ")");
256
- return null;
257
- }
258
- try {
259
- if (count === undefined)
260
- count = 0;
261
- count += 1;
262
- AssetReference.currentlyInstantiating.set(this.uri, count);
263
- if (networked) {
264
- options.context = context;
265
- const prefab = this.asset;
266
- prefab.guid = this.uri;
267
- const instance = syncInstantiate(prefab, options, undefined, saveOnServer);
268
- if (instance) {
269
- return instance;
270
- }
271
- }
272
- else {
273
- const instance = instantiate(this.asset, options);
274
- if (instance) {
275
- return instance;
276
- }
277
- }
278
- }
279
- finally {
280
- context.post_render_callbacks.push(() => {
281
- if (count === undefined || count < 0)
282
- count = 0;
283
- else
284
- count -= 1;
285
- AssetReference.currentlyInstantiating.set(this.uri, count);
286
- });
287
- }
288
- }
289
- else if (debug)
290
- console.warn("Failed to load asset", this.uri);
291
- return null;
292
- }
293
- /**
294
- * try to ignore the intermediate created object
295
- * because it causes trouble if we instantiate an assetreference per player
296
- * and call destroy on the player marker root
297
- * @returns the scene root object if the asset was a glb/gltf
298
- */
299
- tryGetActualGameObjectRoot(asset) {
300
- if (asset && asset.scene) {
301
- // some exporters produce additional root objects
302
- const scene = asset.scene;
303
- if (scene.isGroup && scene.children.length === 1 && scene.children[0].name + "glb" === scene.name) {
304
- const root = scene.children[0];
305
- return root;
306
- }
307
- // ok the scene is the scene, just use that then
308
- else
309
- return scene;
310
- }
311
- return null;
312
- }
313
- }
314
- class AddressableSerializer extends TypeSerializer {
315
- constructor() {
316
- super([AssetReference]);
317
- }
318
- onSerialize(data, _context) {
319
- if (data && data.uri !== undefined && typeof data.uri === "string") {
320
- return data.uri;
321
- }
322
- }
323
- onDeserialize(data, context) {
324
- if (typeof data === "string") {
325
- if (!context.context) {
326
- console.error("Missing context");
327
- return null;
328
- }
329
- if (!context.gltfId) {
330
- console.error("Missing source id");
331
- return null;
332
- }
333
- const ref = AssetReference.getOrCreate(context.gltfId, data, context.context);
334
- return ref;
335
- }
336
- else if (data instanceof Object3D) {
337
- if (!context.context) {
338
- console.error("Missing context");
339
- return null;
340
- }
341
- if (!context.gltfId) {
342
- console.error("Missing source id");
343
- return null;
344
- }
345
- const obj = data;
346
- const ctx = context.context;
347
- const guid = obj["guid"] ?? obj.uuid;
348
- const existing = ctx.addressables.findAssetReference(guid);
349
- if (existing)
350
- return existing;
351
- const ref = new AssetReference(guid, undefined, obj);
352
- ctx.addressables.registerAssetReference(ref);
353
- return ref;
354
- }
355
- return null;
356
- }
357
- }
358
- new AddressableSerializer();
359
- const failedTexturePromise = Promise.resolve(null);
360
- export class ImageReference {
361
- static imageReferences = new Map();
362
- static getOrCreate(url) {
363
- let ref = ImageReference.imageReferences.get(url);
364
- if (!ref) {
365
- ref = new ImageReference(url);
366
- ImageReference.imageReferences.set(url, ref);
367
- }
368
- return ref;
369
- }
370
- constructor(url) {
371
- this.url = url;
372
- }
373
- url;
374
- _bitmap;
375
- _bitmapObject;
376
- dispose() {
377
- if (this._bitmapObject) {
378
- this._bitmapObject.close();
379
- }
380
- this._bitmap = undefined;
381
- }
382
- createHTMLImage() {
383
- const img = new Image();
384
- img.src = this.url;
385
- return img;
386
- }
387
- loader = null;
388
- createTexture() {
389
- if (!this.url)
390
- return failedTexturePromise;
391
- if (!this.loader)
392
- this.loader = new TextureLoader();
393
- this.loader.setCrossOrigin("anonymous");
394
- return this.loader.loadAsync(this.url);
395
- // return this.getBitmap().then((bitmap) => {
396
- // if (bitmap) {
397
- // const texture = new Texture(bitmap);
398
- // texture.needsUpdate = true;
399
- // return texture;
400
- // }
401
- // return null;
402
- // });
403
- }
404
- /** Loads the bitmap data of the image */
405
- getBitmap() {
406
- if (this._bitmap)
407
- return this._bitmap;
408
- this._bitmap = new Promise((res, _) => {
409
- const imageElement = document.createElement("img");
410
- imageElement.addEventListener("load", () => {
411
- this._bitmap = createImageBitmap(imageElement).then((bitmap) => {
412
- this._bitmapObject = bitmap;
413
- res(bitmap);
414
- return bitmap;
415
- });
416
- });
417
- imageElement.addEventListener("error", err => {
418
- console.error("Failed to load image:" + this.url, err);
419
- res(null);
420
- });
421
- imageElement.src = this.url;
422
- });
423
- return this._bitmap;
424
- }
425
- }
426
- export class ImageReferenceSerializer extends TypeSerializer {
427
- constructor() {
428
- super([ImageReference]);
429
- }
430
- onSerialize(_data, _context) {
431
- return null;
432
- }
433
- onDeserialize(data, _context) {
434
- if (typeof data === "string") {
435
- const url = resolveUrl(_context.gltfId, data);
436
- return ImageReference.getOrCreate(url);
437
- }
438
- return undefined;
439
- }
440
- }
441
- new ImageReferenceSerializer();
1
+ import { getParam, resolveUrl } from "../engine/engine_utils.js";
2
+ import { TypeSerializer } from "./engine_serialization_core.js";
3
+ import { Context } from "./engine_setup.js";
4
+ import { Object3D, TextureLoader } from "three";
5
+ import { processNewScripts } from "./engine_mainloop_utils.js";
6
+ import { registerPrefabProvider, syncInstantiate } from "./engine_networking_instantiate.js";
7
+ import { download } from "./engine_web_api.js";
8
+ import { getLoader } from "./engine_gltf.js";
9
+ import { destroy, instantiate, InstantiateOptions, isDestroyed } from "./engine_gameobject.js";
10
+ const debug = getParam("debugaddressables");
11
+ export class Addressables {
12
+ _context;
13
+ constructor(context) {
14
+ this._context = context;
15
+ this._context.pre_update_callbacks.push(this.preUpdate.bind(this));
16
+ }
17
+ preUpdate() {
18
+ }
19
+ _assetReferences = {};
20
+ findAssetReference(key) {
21
+ return this._assetReferences[key] || null;
22
+ }
23
+ registerAssetReference(ref) {
24
+ if (!ref.uri)
25
+ return ref;
26
+ if (!this._assetReferences[ref.uri]) {
27
+ this._assetReferences[ref.uri] = ref;
28
+ }
29
+ else {
30
+ console.warn("Asset reference already registered", ref);
31
+ }
32
+ return ref;
33
+ }
34
+ dispose() {
35
+ for (const key in this._assetReferences) {
36
+ const ref = this._assetReferences[key];
37
+ ref?.unload();
38
+ }
39
+ this._assetReferences = {};
40
+ }
41
+ unregisterAssetReference(ref) {
42
+ if (!ref.uri)
43
+ return;
44
+ delete this._assetReferences[ref.uri];
45
+ }
46
+ }
47
+ const $assetReference = Symbol("assetReference");
48
+ export class AssetReference {
49
+ /**
50
+ * Get an AssetReference for a URL to be easily loaded. AssetReferences are cached so calling this method multiple times with the same arguments will always return the same AssetReference.
51
+ */
52
+ static getOrCreate(sourceId, url, context) {
53
+ if (typeof sourceId === "string") {
54
+ if (!context) {
55
+ context = Context.Current;
56
+ if (!context)
57
+ throw new Error("Context is required when sourceId is a string. When you call this method from a component you can call it with \"getOrCreate(this, url)\" where \"this\" is the component.");
58
+ }
59
+ }
60
+ else {
61
+ context = sourceId.context;
62
+ sourceId = sourceId.sourceId;
63
+ }
64
+ const fullPath = resolveUrl(sourceId, url);
65
+ if (debug)
66
+ console.log("GetOrCreate Addressable from", sourceId, url, "FinalPath=", fullPath);
67
+ const addressables = context.addressables;
68
+ const existing = addressables.findAssetReference(fullPath);
69
+ if (existing)
70
+ return existing;
71
+ const ref = new AssetReference(fullPath, context.hash);
72
+ addressables.registerAssetReference(ref);
73
+ return ref;
74
+ }
75
+ static currentlyInstantiating = new Map();
76
+ get asset() {
77
+ return this._glbRoot ?? this._asset;
78
+ }
79
+ set asset(val) {
80
+ this._asset = val;
81
+ }
82
+ _loading;
83
+ // TODO: rename to url
84
+ get uri() {
85
+ return this._url;
86
+ }
87
+ get rawAsset() { return this._asset; }
88
+ _asset;
89
+ _glbRoot;
90
+ _url;
91
+ _progressListeners = [];
92
+ _hash;
93
+ _hashedUri;
94
+ _isLoadingRawBinary = false;
95
+ _rawBinary;
96
+ constructor(uri, hash, asset = null) {
97
+ this._url = uri;
98
+ this._hash = hash;
99
+ if (uri.includes("?v="))
100
+ this._hashedUri = uri;
101
+ else
102
+ this._hashedUri = hash ? uri + "?v=" + hash : uri;
103
+ if (asset !== null)
104
+ this.asset = asset;
105
+ registerPrefabProvider(this._url, this.onResolvePrefab.bind(this));
106
+ }
107
+ async onResolvePrefab(url) {
108
+ if (url === this.uri) {
109
+ if (this.mustLoad)
110
+ await this.loadAssetAsync();
111
+ if (this.asset) {
112
+ return this.asset;
113
+ }
114
+ }
115
+ return null;
116
+ }
117
+ get mustLoad() {
118
+ return !this.asset || this.asset.__destroyed === true || isDestroyed(this.asset) === true;
119
+ }
120
+ isLoaded() { return this._rawBinary || this.asset !== undefined; }
121
+ unload() {
122
+ if (this.asset) {
123
+ if (debug)
124
+ console.log("Unload", this.asset);
125
+ // TODO: we need a way to remove objects from the context (including components) without actually "destroying" them
126
+ if (this.asset.scene)
127
+ destroy(this.asset.scene, true, true);
128
+ destroy(this.asset, true, true);
129
+ }
130
+ this.asset = null;
131
+ this._rawBinary = undefined;
132
+ this._glbRoot = null;
133
+ this._loading = undefined;
134
+ if (Context.Current) {
135
+ Context.Current.addressables.unregisterAssetReference(this);
136
+ }
137
+ }
138
+ async preload() {
139
+ if (!this.mustLoad)
140
+ return null;
141
+ if (this._isLoadingRawBinary)
142
+ return null;
143
+ if (this._rawBinary !== undefined)
144
+ return this._rawBinary;
145
+ this._isLoadingRawBinary = true;
146
+ if (debug)
147
+ console.log("Preload", this._hashedUri);
148
+ const res = await download(this._hashedUri, p => {
149
+ this.raiseProgressEvent(p);
150
+ });
151
+ this._rawBinary = res?.buffer ?? null;
152
+ this._isLoadingRawBinary = false;
153
+ return this._rawBinary;
154
+ }
155
+ // TODO: we need a way to abort loading a resource
156
+ async loadAssetAsync(prog) {
157
+ if (debug)
158
+ console.log("loadAssetAsync", this.uri);
159
+ if (!this.mustLoad)
160
+ return this.asset;
161
+ if (prog)
162
+ this._progressListeners.push(prog);
163
+ if (this._loading !== undefined) {
164
+ // console.warn("Wait for other loading thiny");
165
+ return this._loading.then(_ => this.asset);
166
+ }
167
+ const context = Context.Current;
168
+ // TODO: technically we shouldnt call awake only when the object is added to a scene
169
+ // addressables now allow loading things without adding them to a scene immediately
170
+ // we should "address" (LUL) this
171
+ // console.log("START LOADING");
172
+ if (this._rawBinary) {
173
+ this._loading = getLoader().parseSync(context, this._rawBinary, this.uri, null);
174
+ this.raiseProgressEvent(new ProgressEvent("progress", { loaded: this._rawBinary.byteLength, total: this._rawBinary.byteLength }));
175
+ }
176
+ else {
177
+ if (debug)
178
+ console.log("Load async", this.uri);
179
+ this._loading = getLoader().loadSync(context, this._hashedUri, this.uri, null, prog => {
180
+ this.raiseProgressEvent(prog);
181
+ });
182
+ }
183
+ const res = await this._loading;
184
+ // clear all progress listeners after download has finished
185
+ this._progressListeners.length = 0;
186
+ this._glbRoot = this.tryGetActualGameObjectRoot(res);
187
+ this._loading = undefined;
188
+ if (res) {
189
+ // Make sure the loaded roots all have a reference to this AssetReference
190
+ // that was originally loading it.
191
+ // We need this when the loaded asset is being disposed
192
+ // TODO: we have to prevent disposing resources that are still in use
193
+ res[$assetReference] = this;
194
+ if (this._glbRoot)
195
+ this._glbRoot[$assetReference] = this;
196
+ if (this.asset)
197
+ this.asset[$assetReference] = this;
198
+ // we need to handle the pre_setup callsbacks before instantiating
199
+ // because that is where deserialization happens
200
+ processNewScripts(context);
201
+ if (res.scene !== undefined) {
202
+ this.asset = res;
203
+ }
204
+ return this.asset;
205
+ }
206
+ }
207
+ async instantiate(parent) {
208
+ return this.onInstantiate(parent, false);
209
+ }
210
+ async instantiateSynced(parent, saveOnServer = true) {
211
+ return this.onInstantiate(parent, true, saveOnServer);
212
+ }
213
+ beginListenDownload(evt) {
214
+ if (this._progressListeners.indexOf(evt) < 0)
215
+ this._progressListeners.push(evt);
216
+ }
217
+ endListenDownload(evt) {
218
+ const index = this._progressListeners.indexOf(evt);
219
+ if (index >= 0) {
220
+ this._progressListeners.splice(index, 1);
221
+ }
222
+ }
223
+ raiseProgressEvent(prog) {
224
+ for (const list of this._progressListeners) {
225
+ list(this, prog);
226
+ }
227
+ }
228
+ async onInstantiate(parent, networked = false, saveOnServer) {
229
+ const context = Context.Current;
230
+ if (this.mustLoad) {
231
+ await this.loadAssetAsync();
232
+ }
233
+ if (debug)
234
+ console.log("Instantiate", this.uri, "parent:", parent);
235
+ if (this.asset) {
236
+ if (debug)
237
+ console.log("Add to scene", this.asset);
238
+ let options = parent instanceof InstantiateOptions ? parent : null;
239
+ if (!options) {
240
+ options = new InstantiateOptions();
241
+ }
242
+ if (typeof parent === "object") {
243
+ if (parent instanceof Object3D) {
244
+ options.parent = parent;
245
+ }
246
+ else {
247
+ Object.assign(options, parent);
248
+ }
249
+ }
250
+ if (!options.parent)
251
+ options.parent = context.scene;
252
+ let count = AssetReference.currentlyInstantiating.get(this.uri);
253
+ // allow up to 10000 instantiations of the same prefab in the same frame
254
+ if (count !== undefined && count >= 10000) {
255
+ console.error("Recursive or too many instantiations of " + this.uri + " in the same frame (" + count + ")");
256
+ return null;
257
+ }
258
+ try {
259
+ if (count === undefined)
260
+ count = 0;
261
+ count += 1;
262
+ AssetReference.currentlyInstantiating.set(this.uri, count);
263
+ if (networked) {
264
+ options.context = context;
265
+ const prefab = this.asset;
266
+ prefab.guid = this.uri;
267
+ const instance = syncInstantiate(prefab, options, undefined, saveOnServer);
268
+ if (instance) {
269
+ return instance;
270
+ }
271
+ }
272
+ else {
273
+ const instance = instantiate(this.asset, options);
274
+ if (instance) {
275
+ return instance;
276
+ }
277
+ }
278
+ }
279
+ finally {
280
+ context.post_render_callbacks.push(() => {
281
+ if (count === undefined || count < 0)
282
+ count = 0;
283
+ else
284
+ count -= 1;
285
+ AssetReference.currentlyInstantiating.set(this.uri, count);
286
+ });
287
+ }
288
+ }
289
+ else if (debug)
290
+ console.warn("Failed to load asset", this.uri);
291
+ return null;
292
+ }
293
+ /**
294
+ * try to ignore the intermediate created object
295
+ * because it causes trouble if we instantiate an assetreference per player
296
+ * and call destroy on the player marker root
297
+ * @returns the scene root object if the asset was a glb/gltf
298
+ */
299
+ tryGetActualGameObjectRoot(asset) {
300
+ if (asset && asset.scene) {
301
+ // some exporters produce additional root objects
302
+ const scene = asset.scene;
303
+ if (scene.isGroup && scene.children.length === 1 && scene.children[0].name + "glb" === scene.name) {
304
+ const root = scene.children[0];
305
+ return root;
306
+ }
307
+ // ok the scene is the scene, just use that then
308
+ else
309
+ return scene;
310
+ }
311
+ return null;
312
+ }
313
+ }
314
+ class AddressableSerializer extends TypeSerializer {
315
+ constructor() {
316
+ super([AssetReference]);
317
+ }
318
+ onSerialize(data, _context) {
319
+ if (data && data.uri !== undefined && typeof data.uri === "string") {
320
+ return data.uri;
321
+ }
322
+ }
323
+ onDeserialize(data, context) {
324
+ if (typeof data === "string") {
325
+ if (!context.context) {
326
+ console.error("Missing context");
327
+ return null;
328
+ }
329
+ if (!context.gltfId) {
330
+ console.error("Missing source id");
331
+ return null;
332
+ }
333
+ const ref = AssetReference.getOrCreate(context.gltfId, data, context.context);
334
+ return ref;
335
+ }
336
+ else if (data instanceof Object3D) {
337
+ if (!context.context) {
338
+ console.error("Missing context");
339
+ return null;
340
+ }
341
+ if (!context.gltfId) {
342
+ console.error("Missing source id");
343
+ return null;
344
+ }
345
+ const obj = data;
346
+ const ctx = context.context;
347
+ const guid = obj["guid"] ?? obj.uuid;
348
+ const existing = ctx.addressables.findAssetReference(guid);
349
+ if (existing)
350
+ return existing;
351
+ const ref = new AssetReference(guid, undefined, obj);
352
+ ctx.addressables.registerAssetReference(ref);
353
+ return ref;
354
+ }
355
+ return null;
356
+ }
357
+ }
358
+ new AddressableSerializer();
359
+ const failedTexturePromise = Promise.resolve(null);
360
+ export class ImageReference {
361
+ static imageReferences = new Map();
362
+ static getOrCreate(url) {
363
+ let ref = ImageReference.imageReferences.get(url);
364
+ if (!ref) {
365
+ ref = new ImageReference(url);
366
+ ImageReference.imageReferences.set(url, ref);
367
+ }
368
+ return ref;
369
+ }
370
+ constructor(url) {
371
+ this.url = url;
372
+ }
373
+ url;
374
+ _bitmap;
375
+ _bitmapObject;
376
+ dispose() {
377
+ if (this._bitmapObject) {
378
+ this._bitmapObject.close();
379
+ }
380
+ this._bitmap = undefined;
381
+ }
382
+ createHTMLImage() {
383
+ const img = new Image();
384
+ img.src = this.url;
385
+ return img;
386
+ }
387
+ loader = null;
388
+ createTexture() {
389
+ if (!this.url)
390
+ return failedTexturePromise;
391
+ if (!this.loader)
392
+ this.loader = new TextureLoader();
393
+ this.loader.setCrossOrigin("anonymous");
394
+ return this.loader.loadAsync(this.url);
395
+ // return this.getBitmap().then((bitmap) => {
396
+ // if (bitmap) {
397
+ // const texture = new Texture(bitmap);
398
+ // texture.needsUpdate = true;
399
+ // return texture;
400
+ // }
401
+ // return null;
402
+ // });
403
+ }
404
+ /** Loads the bitmap data of the image */
405
+ getBitmap() {
406
+ if (this._bitmap)
407
+ return this._bitmap;
408
+ this._bitmap = new Promise((res, _) => {
409
+ const imageElement = document.createElement("img");
410
+ imageElement.addEventListener("load", () => {
411
+ this._bitmap = createImageBitmap(imageElement).then((bitmap) => {
412
+ this._bitmapObject = bitmap;
413
+ res(bitmap);
414
+ return bitmap;
415
+ });
416
+ });
417
+ imageElement.addEventListener("error", err => {
418
+ console.error("Failed to load image:" + this.url, err);
419
+ res(null);
420
+ });
421
+ imageElement.src = this.url;
422
+ });
423
+ return this._bitmap;
424
+ }
425
+ }
426
+ export class ImageReferenceSerializer extends TypeSerializer {
427
+ constructor() {
428
+ super([ImageReference]);
429
+ }
430
+ onSerialize(_data, _context) {
431
+ return null;
432
+ }
433
+ onDeserialize(data, _context) {
434
+ if (typeof data === "string") {
435
+ const url = resolveUrl(_context.gltfId, data);
436
+ return ImageReference.getOrCreate(url);
437
+ }
438
+ return undefined;
439
+ }
440
+ }
441
+ new ImageReferenceSerializer();
442
442
  //# sourceMappingURL=engine_addressables.js.map