@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
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  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
  686. package/src/engine-components/Joints.ts +51 -51
  687. package/src/engine-components/LODGroup.ts +145 -145
  688. package/src/engine-components/Light.ts +493 -493
  689. package/src/engine-components/LookAtConstraint.ts +11 -11
  690. package/src/engine-components/NestedGltf.ts +70 -70
  691. package/src/engine-components/Networking.ts +72 -72
  692. package/src/engine-components/OffsetConstraint.ts +59 -59
  693. package/src/engine-components/OrbitControls.ts +653 -653
  694. package/src/engine-components/ParticleSystem.ts +1192 -1192
  695. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  696. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  697. package/src/engine-components/PlayerColor.ts +93 -93
  698. package/src/engine-components/ReflectionProbe.ts +192 -192
  699. package/src/engine-components/Renderer.ts +1125 -1125
  700. package/src/engine-components/RendererLightmap.ts +145 -145
  701. package/src/engine-components/RigidBody.ts +453 -453
  702. package/src/engine-components/SceneSwitcher.ts +594 -594
  703. package/src/engine-components/ScreenCapture.ts +437 -437
  704. package/src/engine-components/ShadowCatcher.ts +149 -149
  705. package/src/engine-components/Skybox.ts +281 -281
  706. package/src/engine-components/SmoothFollow.ts +57 -57
  707. package/src/engine-components/SpatialTrigger.ts +142 -142
  708. package/src/engine-components/SpectatorCamera.ts +675 -675
  709. package/src/engine-components/SphereCollider.ts +1 -1
  710. package/src/engine-components/SpriteRenderer.ts +244 -244
  711. package/src/engine-components/SyncedCamera.ts +208 -208
  712. package/src/engine-components/SyncedRoom.ts +166 -166
  713. package/src/engine-components/SyncedTransform.ts +336 -336
  714. package/src/engine-components/TestRunner.ts +114 -114
  715. package/src/engine-components/TransformGizmo.ts +157 -157
  716. package/src/engine-components/VideoPlayer.ts +831 -831
  717. package/src/engine-components/Voip.ts +214 -214
  718. package/src/engine-components/XRFlag.ts +138 -138
  719. package/src/engine-components/api.ts +22 -22
  720. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  721. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  722. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  723. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  724. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  725. package/src/engine-components/codegen/components.ts +216 -216
  726. package/src/engine-components/debug/LogStats.ts +21 -21
  727. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  728. package/src/engine-components/export/usdz/Extension.ts +11 -11
  729. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  730. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  731. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  732. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  733. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  734. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  735. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  736. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
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  738. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  739. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  740. package/src/engine-components/export/usdz/index.ts +2 -2
  741. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  742. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  743. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  744. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  745. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  746. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  747. package/src/engine-components/js-extensions/Vector.ts +16 -16
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  750. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  751. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
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  753. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  754. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
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  759. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  760. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  761. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  762. package/src/engine-components/postprocessing/Volume.ts +216 -216
  763. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  764. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  765. package/src/engine-components/postprocessing/index.ts +3 -3
  766. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  767. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  768. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  769. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  770. package/src/engine-components/timeline/index.ts +3 -3
  771. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  772. package/src/engine-components/ui/Button.ts +283 -283
  773. package/src/engine-components/ui/Canvas.ts +390 -390
  774. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  775. package/src/engine-components/ui/EventSystem.ts +736 -736
  776. package/src/engine-components/ui/Graphic.ts +255 -255
  777. package/src/engine-components/ui/Image.ts +102 -102
  778. package/src/engine-components/ui/InputField.ts +290 -290
  779. package/src/engine-components/ui/Interfaces.ts +57 -57
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  781. package/src/engine-components/ui/Outline.ts +12 -12
  782. package/src/engine-components/ui/PointerEvents.ts +118 -118
  783. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  784. package/src/engine-components/ui/Raycaster.ts +73 -73
  785. package/src/engine-components/ui/RectTransform.ts +364 -364
  786. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  787. package/src/engine-components/ui/Text.ts +572 -572
  788. package/src/engine-components/ui/Utils.ts +110 -110
  789. package/src/engine-components/utils/LookAt.ts +65 -65
  790. package/src/engine-components/utils/OpenURL.ts +118 -118
  791. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  792. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  793. package/src/engine-components/webxr/WebXR.ts +761 -761
  794. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  795. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  796. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  797. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  798. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  799. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  800. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  801. package/src/engine-components/webxr/index.ts +3 -3
  802. package/src/engine-components-experimental/Presentation.ts +12 -12
  803. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  804. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
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  806. package/src/engine-schemes/schemes.ts +27 -27
  807. package/src/engine-schemes/synced-camera-model.ts +92 -92
  808. package/src/engine-schemes/synced-transform-model.ts +90 -90
  809. package/src/engine-schemes/syncedCamera.fbs +10 -10
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  820. package/src/include/ktx2/basis_transcoder.js +21 -21
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  824. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  825. package/src/include/three/VRButton.js +194 -194
  826. package/src/needle-engine.ts +55 -55
  827. package/src/engine/dist/api.js +0 -73
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  849. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,574 +1,574 @@
1
- import { GameObject } from "./Component.js";
2
- import { SyncedTransform } from "./SyncedTransform.js";
3
- import type { IPointerDownHandler, IPointerEnterHandler, IPointerEventHandler, IPointerExitHandler, IPointerUpHandler, PointerEventData } from "./ui/PointerEvents.js";
4
- import { Context } from "../engine/engine_setup.js";
5
- import { Interactable, UsageMarker } from "./Interactable.js";
6
- import { Rigidbody } from "./RigidBody.js";
7
- import { WebXR } from "./webxr/WebXR.js";
8
- import { Avatar_POI } from "./avatar/Avatar_Brain_LookAt.js";
9
- import { RaycastOptions } from "../engine/engine_physics.js";
10
- import { getWorldPosition, setWorldPosition } from "../engine/engine_three_utils.js";
11
- import type { KeyCode } from "../engine/engine_input.js";
12
- import { nameofFactory } from "../engine/engine_utils.js";
13
- import { InstancingUtil } from "../engine/engine_instancing.js";
14
- import { OrbitControls } from "./OrbitControls.js";
15
- import { BufferGeometry, Camera, Color, Line, LineBasicMaterial, Matrix4, Mesh, MeshBasicMaterial, Object3D, Plane, Ray, Raycaster, SphereGeometry, Vector2, Vector3 } from "three";
16
- import { ObjectRaycaster } from "./ui/Raycaster.js";
17
- import { serializable } from "../engine/engine_serialization_decorator.js";
18
-
19
- const debug = false;
20
-
21
- export enum DragEvents {
22
- SelectStart = "selectstart",
23
- SelectEnd = "selectend",
24
- }
25
-
26
- interface SelectArgs {
27
- selected: Object3D;
28
- attached: Object3D | GameObject | null;
29
- }
30
-
31
-
32
- export interface IDragEventListener {
33
- onDragStart?();
34
- onDragEnd?();
35
- }
36
-
37
- export class DragControls extends Interactable implements IPointerEventHandler {
38
-
39
- private static _active: number = 0;
40
- public static get HasAnySelected(): boolean { return this._active > 0; }
41
-
42
- /** Show's drag gizmos when enabled */
43
- @serializable()
44
- public showGizmo: boolean = true;
45
-
46
- /** When enabled DragControls will drag vertically when the object is viewed from a low angle */
47
- @serializable()
48
- public useViewAngle: boolean = true;
49
-
50
- public transformSelf: boolean = true;
51
- // public transformGroup: boolean = true;
52
- // public targets: Object3D[] | null = null;
53
-
54
- // private controls: Control | null = null;
55
- private orbit: OrbitControls | null = null;
56
-
57
- private selectStartEventListener: ((controls: DragControls, args: SelectArgs) => void)[] = [];
58
- private selectEndEventListener: Array<Function> = [];
59
- private _dragHelper: DragHelper | null = null;
60
-
61
- constructor() {
62
- super();
63
- this.selectStartEventListener = [];
64
- this.selectEndEventListener = [];
65
- this._dragDelta = new Vector2();
66
- }
67
-
68
-
69
- // TODO: Update DragEventListener code
70
- addDragEventListener(type: DragEvents, cb: (ctrls: DragControls, args: SelectArgs) => void | Function) {
71
- switch (type) {
72
- case DragEvents.SelectStart:
73
- this.selectStartEventListener.push(cb);
74
- break;
75
- case DragEvents.SelectEnd:
76
- this.selectEndEventListener.push(cb);
77
- break;
78
- }
79
- }
80
-
81
-
82
-
83
- start() {
84
- this.orbit = GameObject.findObjectOfType(OrbitControls, this.context);
85
- if (!this.gameObject.getComponentInParent(ObjectRaycaster)) {
86
- this.gameObject.addNewComponent(ObjectRaycaster);
87
- }
88
- }
89
-
90
- private static lastHovered: Object3D;
91
- private _draggingRigidbodies: Rigidbody[] = [];
92
-
93
- private allowEdit(_obj: Object3D | null = null) {
94
- return this.context.connection.allowEditing;
95
- }
96
-
97
- onPointerEnter(evt: PointerEventData) {
98
- if (!this.allowEdit(this.gameObject)) return;
99
- if (WebXR.IsInWebXR) return;
100
- // const interactable = GameObject.getComponentInParent(evt.object, Interactable);
101
- // if (!interactable) return;
102
- const dc = GameObject.getComponentInParent(evt.object, DragControls);
103
- if (!dc || dc !== this) return;
104
- DragControls.lastHovered = evt.object;
105
- this.context.domElement.style.cursor = 'pointer';
106
- }
107
-
108
- onPointerExit(evt: PointerEventData) {
109
- if (!this.allowEdit(this.gameObject)) return;
110
- if (WebXR.IsInWebXR) return;
111
- if (DragControls.lastHovered !== evt.object) return;
112
- // const interactable = GameObject.getComponentInParent(evt.object, Interactable);
113
- // if (!interactable) return;
114
- this.context.domElement.style.cursor = 'auto';
115
- }
116
-
117
- private _waitingForDragStart: PointerEventData | null = null;
118
-
119
- onPointerDown(args: PointerEventData) {
120
- if (!this.allowEdit(this.gameObject)) return;
121
- if (WebXR.IsInWebXR) return;
122
- DragControls._active += 1;
123
- this._dragDelta.set(0, 0);
124
- this._didDrag = false;
125
- // Clone to not modify the original event (and this event is used in the actual onDragStart method)
126
- this._waitingForDragStart = args.clone();
127
- args.stopPropagation();
128
- // disabling pointer controls here already, otherwise we get a few frames of movement event in orbit controls and this will rotate the camera sligthly AFTER drag controls dragging ends.
129
- if (this.orbit) this.orbit.enabled = false;
130
- }
131
-
132
- onPointerMove(args: PointerEventData) {
133
- if(this._isDragging || this._waitingForDragStart !== null) args.use();
134
- }
135
-
136
- onPointerUp(args: PointerEventData) {
137
- this._waitingForDragStart = null;
138
- if (!this.allowEdit(this.gameObject)) return;
139
- if (DragControls._active > 0)
140
- DragControls._active -= 1;
141
- if (WebXR.IsInWebXR) return;
142
- this.onDragEnd(args);
143
- args.stopPropagation();
144
- if (this.orbit) this.orbit.enabled = true;
145
- }
146
-
147
-
148
- update(): void {
149
- if (WebXR.IsInWebXR) return;
150
-
151
- // drag start only after having dragged for some pixels
152
- if (this._waitingForDragStart) {
153
- if (!this._didDrag) {
154
- // this is so we can e.g. process clicks without having a drag change the position
155
- // e.g. a click to rotate the object
156
- const delta = this.context.input.getPointerPositionDelta(0);
157
- if (delta)
158
- this._dragDelta.add(delta);
159
- if (this._dragDelta.length() > 2)
160
- this._didDrag = true;
161
- else return;
162
- }
163
- const args = this._waitingForDragStart;
164
- this._waitingForDragStart = null;
165
- this.onDragStart(args);
166
- }
167
-
168
- if (this._dragHelper && this._dragHelper.hasSelected) {
169
- this.onUpdateDrag();
170
- }
171
-
172
- if (this._dragHelper?.hasSelected === false || (this._activePointerId !== undefined && this.context.input.getPointerPressed(this._activePointerId) === false)) {
173
- this.onDragEnd(null);
174
- }
175
- }
176
-
177
- private _isDragging: boolean = false;
178
- private _marker: UsageMarker | null = null;
179
- private _dragDelta!: Vector2;
180
- private _didDrag: boolean = false;
181
- private _activePointerId?: number;
182
-
183
- private onDragStart(evt: PointerEventData) {
184
- if (!this._dragHelper) {
185
- if (this.context.mainCamera)
186
- this._dragHelper = new DragHelper(this.context.mainCamera);
187
- else
188
- return;
189
- }
190
- if (!evt || !evt.object) return;
191
-
192
- const dc = GameObject.getComponentInParent(evt.object, DragControls);
193
- if (!dc || dc !== this) return;
194
-
195
-
196
- let object: Object3D = evt.object;
197
-
198
- if (this.transformSelf) {
199
- object = this.gameObject;
200
- }
201
-
202
- // raise event
203
- const args: { selected: Object3D, attached: Object3D | null } = { selected: object, attached: object };
204
- for (const listener of this.selectStartEventListener) {
205
- listener(this, args);
206
- }
207
-
208
- this._activePointerId = evt.pointerId;
209
-
210
- if (!args.attached) return;
211
- if (args.attached !== object) {
212
- // // if duplicatable changes the object being dragged
213
- // // should it also change the active drag controls (e.g. if it has a own one)
214
- // const drag = GameObject.getComponentInParent(args.attached, DragControls);
215
- // if (drag && drag !== this) {
216
- // // incredibly ugly code to pass the drag controls event to another drag controls instance
217
- // // This is necessary since we dont call the onPointerUp events anymore for all objects
218
- // // that have previously received the onPointerDown event.
219
- // // NOTE: added the EventSystem.raisedPointerDownEvents array again because of this uglyness here. The code was originally removed in 757fc5e5bafd02aa13d6cd35dd5e8729c841465a and now we're adding it in 8ce886d8344d1abd5ebb89ae3e1fb8d6d47293da
220
- // this.onDragEnd(null);
221
- // drag.onPointerDown(evt);
222
- // evt.object = args.attached;
223
- // drag.onDragStart(evt);
224
- // return;
225
- // }
226
- }
227
- object = args.attached;
228
- this._isDragging = true;
229
- this._dragHelper.setSelected(object, this.context);
230
- if (this.orbit) this.orbit.enabled = false;
231
-
232
- const sync = GameObject.getComponentInChildren(object, SyncedTransform);
233
- if (debug)
234
- console.log("DRAG START", sync, object);
235
- if (sync) {
236
- sync.fastMode = true;
237
- sync?.requestOwnership();
238
- }
239
-
240
- this._marker = GameObject.addNewComponent(object, UsageMarker);
241
-
242
- // console.log(object, this._marker);
243
-
244
- this._draggingRigidbodies.length = 0;
245
- const rbs = GameObject.getComponentsInChildren(object, Rigidbody);
246
- if (rbs)
247
- this._draggingRigidbodies.push(...rbs);
248
-
249
- const l = nameofFactory<IDragEventListener>();
250
- GameObject.invokeOnChildren(this._dragHelper.selected, l("onDragStart"));
251
- }
252
-
253
- private onUpdateDrag() {
254
- if (!this._dragHelper) return;
255
- this._dragHelper.showGizmo = this.showGizmo;
256
- this._dragHelper.useViewAngle = this.useViewAngle;
257
-
258
- this._dragHelper.onUpdate(this.context);
259
- for (const rb of this._draggingRigidbodies) {
260
- rb.wakeUp();
261
- rb.resetVelocities();
262
- }
263
- }
264
-
265
- private onDragEnd(evt: PointerEventData | null) {
266
- if (!this || !this._isDragging) return;
267
- this._isDragging = false;
268
- if (!this._dragHelper) return;
269
- for (const rb of this._draggingRigidbodies) {
270
- rb.setVelocity(rb.smoothedVelocity);
271
- }
272
- this._draggingRigidbodies.length = 0;
273
- const selected = this._dragHelper.selected;
274
- if (debug)
275
- console.log("DRAG END", selected, selected?.visible)
276
- this._dragHelper.setSelected(null, this.context);
277
- if (this.orbit) this.orbit.enabled = true;
278
- if (evt?.object) {
279
- const sync = GameObject.getComponentInChildren(evt.object, SyncedTransform);
280
- if (sync) {
281
- sync.fastMode = false;
282
- // sync?.requestOwnership();
283
- }
284
- }
285
- if (this._marker) {
286
- this._marker.destroy();
287
- }
288
- // raise event
289
- for (const listener of this.selectEndEventListener) {
290
- listener(this);
291
- }
292
-
293
- const l = nameofFactory<IDragEventListener>();
294
- GameObject.invokeOnChildren(selected, l("onDragEnd"));
295
- }
296
- }
297
-
298
-
299
-
300
- class DragHelper {
301
-
302
- showGizmo: boolean = true;
303
- useViewAngle: boolean = true;
304
-
305
- public get hasSelected(): boolean {
306
- return this._selected !== null && this._selected !== undefined;
307
- }
308
-
309
- public get selected(): Object3D | null {
310
- return this._selected;
311
- }
312
-
313
- private _selected: Object3D | null = null;
314
- private _context: Context | null = null;
315
- private _camera: Camera;
316
- private _cameraPlane: Plane = new Plane();
317
-
318
- private _hasGroundPlane: boolean = false;
319
- private _groundPlane: Plane = new Plane();
320
- private _groundOffset: Vector3 = new Vector3();
321
- private _groundOffsetFactor: number = 0;
322
- private _groundDistance: number = 0;
323
- private _groundPlanePoint: Vector3 = new Vector3();
324
-
325
- private _raycaster = new Raycaster();
326
- private _cameraPlaneOffset = new Vector3();
327
- private _intersection = new Vector3();
328
- private _worldPosition = new Vector3();
329
- private _inverseMatrix = new Matrix4();
330
- private _rbs: Rigidbody[] = [];
331
-
332
- private _groundLine: Line;
333
- private _groundMarker: Object3D;
334
- private static geometry = new BufferGeometry().setFromPoints([new Vector3(0, 0, 0), new Vector3(0, -1, 0)]);
335
-
336
- constructor(camera: Camera) {
337
- this._camera = camera;
338
-
339
- const line = new Line(DragHelper.geometry);
340
- const mat = line.material as LineBasicMaterial;
341
- mat.color = new Color(.4, .4, .4);
342
- line.layers.set(2);
343
- line.name = 'line';
344
- line.scale.y = 1;
345
- // line.matrixAutoUpdate = false;
346
- this._groundLine = line;
347
-
348
- const geometry = new SphereGeometry(.5, 22, 22);
349
- const material = new MeshBasicMaterial({ color: mat.color });
350
- const sphere = new Mesh(geometry, material);
351
- sphere.visible = false;
352
- sphere.layers.set(2);
353
- this._groundMarker = sphere;
354
- }
355
-
356
- setSelected(newSelected: Object3D | null, context: Context) {
357
- if (this._selected && context) {
358
- for (const rb of this._rbs) {
359
- rb.wakeUp();
360
- // if (!rb.smoothedVelocity) continue;
361
- rb.setVelocity(0, 0, 0);
362
- }
363
- }
364
-
365
- if (this._selected) {
366
-
367
- Avatar_POI.Remove(context, this._selected);
368
- }
369
-
370
- this._selected = newSelected;
371
- this._context = context;
372
- this._rbs.length = 0;
373
-
374
- if (newSelected) {
375
- context.scene.add(this._groundLine);
376
- context.scene.add(this._groundMarker);
377
- }
378
- else {
379
- this._groundLine.removeFromParent();
380
- this._groundMarker.removeFromParent();
381
- }
382
-
383
- if (this._selected) {
384
- if (!context) {
385
- console.error("DragHelper: no context");
386
- return;
387
- }
388
- Avatar_POI.Add(context, this._selected, null);
389
-
390
- this._groundOffsetFactor = 0;
391
- this._hasGroundPlane = true;
392
- this._groundOffset.set(0, 0, 0);
393
- this._requireUpdateGroundPlane = true;
394
-
395
- // this._rbs = GameObject.getComponentsInChildren(this._selected, Rigidbody);
396
- this.onUpdateScreenSpacePlane();
397
- }
398
- }
399
-
400
- private _groundOffsetVector = new Vector3(0, 1, 0);
401
- private _requireUpdateGroundPlane = true;
402
- private _didDragOnGroundPlaneLastFrame: boolean = false;
403
-
404
- onUpdate(_context: Context) {
405
- if (!this._context) return;
406
-
407
- const mainKey: KeyCode = "Space";
408
- const secondaryKey: KeyCode = "KeyD";
409
- const scaleKey: KeyCode = "KeyS";
410
-
411
- const isRotateKeyPressed = this._context?.input.isKeyPressed(mainKey) || this._context?.input.isKeyPressed(secondaryKey);
412
- const isRotating = this._context.input.getTouchesPressedCount() >= 2 || isRotateKeyPressed;
413
- if (isRotating) {
414
- const dt = this._context.input.getPointerPositionDelta(0);
415
- if (dt) {
416
- this._groundOffsetVector.set(0, 1, 0);
417
- this._selected?.rotateOnWorldAxis(this._groundOffsetVector, dt.x * this._context.time.deltaTime);
418
- }
419
- }
420
-
421
- // todo: allow this once synced transform sends world scale
422
- // const isScaling = this._context?.input.isKeyPressed(scaleKey);
423
- // if(isScaling){
424
- // const dt = this._context.input.getPointerPositionDelta(0);
425
- // if(dt){
426
- // this._selected?.scale.multiplyScalar(1 + (dt.x * this._context.time.deltaTime));
427
- // return;
428
- // }
429
- // }
430
-
431
- const rc = this._context.input.getPointerPositionRC(0);
432
- if (!rc) return;
433
- this._raycaster.setFromCamera(rc, this._camera);
434
-
435
- if (this._selected) {
436
- if (debug) console.log("UPDATE DRAG", this._selected);
437
- this._groundOffsetVector.set(0, 1, 0);
438
- const lookDirection = getWorldPosition(this._camera).clone().sub(getWorldPosition(this._selected)).normalize();
439
- const lookDot = Math.abs(lookDirection.dot(this._groundOffsetVector));
440
-
441
- const switchModeKeyPressed = this._context?.input.isKeyPressed(mainKey) || this._context?.input.isKeyPressed(secondaryKey);
442
- let dragOnGroundPlane = !this.useViewAngle || lookDot > .2;
443
- if (isRotating || switchModeKeyPressed || this._context!.input.getPointerPressedCount() > 1) {
444
- dragOnGroundPlane = false;
445
- }
446
- const changed = this._didDragOnGroundPlaneLastFrame !== dragOnGroundPlane;
447
- this._didDragOnGroundPlaneLastFrame = dragOnGroundPlane;
448
-
449
- if (!this._hasGroundPlane) this._requireUpdateGroundPlane = true;
450
- if (this._requireUpdateGroundPlane || !dragOnGroundPlane || changed)
451
- this.onUpdateGroundPlane();
452
-
453
- this._requireUpdateGroundPlane = false;
454
- if (this._hasGroundPlane) {
455
- // const wp = getWorldPosition(this._selected);
456
- // const ray = new Ray(wp, new Vector3(0, -1, 0));
457
-
458
- if (this._raycaster.ray.intersectPlane(this._groundPlane, this._intersection)) {
459
- const y = this._intersection.y;
460
- this._groundPlanePoint.copy(this._intersection).sub(this._groundOffset);
461
- this._groundPlanePoint.y = y;
462
-
463
- if (dragOnGroundPlane) {
464
- this._groundOffsetVector.set(0, 1, 0);
465
- // console.log(this._groundOffset);
466
- const wp = this._intersection.sub(this._groundOffset).add(this._groundOffsetVector.multiplyScalar(this._groundOffsetFactor));
467
- this.onUpdateWorldPosition(wp, this._groundPlanePoint, false);
468
- this.onDidUpdate();
469
- return;
470
- }
471
- }
472
- // TODO: fix this
473
- else this._groundPlanePoint.set(0, 99999, 0);
474
- // else if (ray.intersectPlane(this._groundPlane, this._intersection)) {
475
- // const y = this._intersection.y;
476
- // this._groundPlanePoint.copy(this._intersection).sub(this._groundOffset);
477
- // this._groundPlanePoint.y = y;
478
- // }
479
- }
480
-
481
- if (changed) {
482
- this.onUpdateScreenSpacePlane();
483
- }
484
-
485
- this._requireUpdateGroundPlane = true;
486
- if (this._raycaster.ray.intersectPlane(this._cameraPlane, this._intersection)) {
487
- this.onUpdateWorldPosition(this._intersection.sub(this._cameraPlaneOffset), this._groundPlanePoint, true);
488
- this.onDidUpdate();
489
- }
490
- }
491
- }
492
-
493
- private onUpdateWorldPosition(wp: Vector3, pointOnPlane: Vector3 | null, heightOnly: boolean) {
494
- if (!this._selected) return;
495
- if (heightOnly) {
496
- const cur = getWorldPosition(this._selected);
497
- cur.y = wp.y;
498
- wp = cur;
499
- }
500
- setWorldPosition(this._selected, wp);
501
- setWorldPosition(this._groundLine, wp);
502
- if (this._hasGroundPlane) {
503
- this._groundLine.scale.y = this._groundDistance;
504
- }
505
- else this._groundLine.scale.y = 1000;
506
- this._groundLine.visible = this.showGizmo;
507
-
508
- this._groundMarker.visible = pointOnPlane !== null && this.showGizmo;
509
- if (pointOnPlane) {
510
- const s = getWorldPosition(this._camera).distanceTo(pointOnPlane) * .01;
511
- this._groundMarker.scale.set(s, s, s);
512
- setWorldPosition(this._groundMarker, pointOnPlane);
513
- }
514
- }
515
-
516
- private onUpdateScreenSpacePlane() {
517
- if (!this._selected || !this._context) return;
518
- const rc = this._context.input.getPointerPositionRC(0);
519
- if (!rc) return;
520
- this._raycaster.setFromCamera(rc, this._camera);
521
- this._cameraPlane.setFromNormalAndCoplanarPoint(this._camera.getWorldDirection(this._cameraPlane.normal), this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld));
522
- if (this._raycaster.ray.intersectPlane(this._cameraPlane, this._intersection) && this._selected.parent) {
523
- this._inverseMatrix.copy(this._selected.parent.matrixWorld).invert();
524
- this._cameraPlaneOffset.copy(this._intersection).sub(this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld));
525
- }
526
- }
527
-
528
- private onUpdateGroundPlane() {
529
- if (!this._selected || !this._context) return;
530
- const wp = getWorldPosition(this._selected);
531
- const ray = new Ray(new Vector3(0, .1, 0).add(wp), new Vector3(0, -1, 0));
532
- const opts = new RaycastOptions();
533
- opts.ignore = [this._selected];
534
- const hits = this._context.physics.raycastFromRay(ray, opts);
535
- for (let i = 0; i < hits.length; i++) {
536
- const hit = hits[i];
537
- if (!hit.face || this.contains(this._selected, hit.object)) {
538
- continue;
539
- }
540
- const normal = new Vector3(0, 1, 0); // hit.face.normal
541
- this._groundPlane.setFromNormalAndCoplanarPoint(normal, hit.point);
542
- break;
543
- }
544
-
545
- this._hasGroundPlane = true;
546
- this._groundPlane.setFromNormalAndCoplanarPoint(ray.direction.multiplyScalar(-1), ray.origin);
547
- this._raycaster.ray.intersectPlane(this._groundPlane, this._intersection);
548
- this._groundDistance = this._intersection.distanceTo(wp);
549
- this._groundOffset.copy(this._intersection).sub(wp);
550
- }
551
-
552
- private onDidUpdate() {
553
- // todo: when using instancing we need to mark the matrix to update
554
- InstancingUtil.markDirty(this._selected);
555
-
556
- for (const rb of this._rbs) {
557
- rb.wakeUp();
558
- rb.resetForcesAndTorques();
559
- // rb.setBodyFromGameObject({ x: 0, y: 0, z: 0 });
560
- rb.setAngularVelocity(0, 0, 0);
561
- }
562
- }
563
-
564
- private contains(obj: Object3D, toSearch: Object3D): boolean {
565
- if (obj === toSearch) return true;
566
- if (obj.children) {
567
- for (const child of obj.children) {
568
- if (this.contains(child, toSearch)) return true;
569
- }
570
- }
571
- return false;
572
- }
573
- }
574
-
1
+ import { GameObject } from "./Component.js";
2
+ import { SyncedTransform } from "./SyncedTransform.js";
3
+ import type { IPointerDownHandler, IPointerEnterHandler, IPointerEventHandler, IPointerExitHandler, IPointerUpHandler, PointerEventData } from "./ui/PointerEvents.js";
4
+ import { Context } from "../engine/engine_setup.js";
5
+ import { Interactable, UsageMarker } from "./Interactable.js";
6
+ import { Rigidbody } from "./RigidBody.js";
7
+ import { WebXR } from "./webxr/WebXR.js";
8
+ import { Avatar_POI } from "./avatar/Avatar_Brain_LookAt.js";
9
+ import { RaycastOptions } from "../engine/engine_physics.js";
10
+ import { getWorldPosition, setWorldPosition } from "../engine/engine_three_utils.js";
11
+ import type { KeyCode } from "../engine/engine_input.js";
12
+ import { nameofFactory } from "../engine/engine_utils.js";
13
+ import { InstancingUtil } from "../engine/engine_instancing.js";
14
+ import { OrbitControls } from "./OrbitControls.js";
15
+ import { BufferGeometry, Camera, Color, Line, LineBasicMaterial, Matrix4, Mesh, MeshBasicMaterial, Object3D, Plane, Ray, Raycaster, SphereGeometry, Vector2, Vector3 } from "three";
16
+ import { ObjectRaycaster } from "./ui/Raycaster.js";
17
+ import { serializable } from "../engine/engine_serialization_decorator.js";
18
+
19
+ const debug = false;
20
+
21
+ export enum DragEvents {
22
+ SelectStart = "selectstart",
23
+ SelectEnd = "selectend",
24
+ }
25
+
26
+ interface SelectArgs {
27
+ selected: Object3D;
28
+ attached: Object3D | GameObject | null;
29
+ }
30
+
31
+
32
+ export interface IDragEventListener {
33
+ onDragStart?();
34
+ onDragEnd?();
35
+ }
36
+
37
+ export class DragControls extends Interactable implements IPointerEventHandler {
38
+
39
+ private static _active: number = 0;
40
+ public static get HasAnySelected(): boolean { return this._active > 0; }
41
+
42
+ /** Show's drag gizmos when enabled */
43
+ @serializable()
44
+ public showGizmo: boolean = true;
45
+
46
+ /** When enabled DragControls will drag vertically when the object is viewed from a low angle */
47
+ @serializable()
48
+ public useViewAngle: boolean = true;
49
+
50
+ public transformSelf: boolean = true;
51
+ // public transformGroup: boolean = true;
52
+ // public targets: Object3D[] | null = null;
53
+
54
+ // private controls: Control | null = null;
55
+ private orbit: OrbitControls | null = null;
56
+
57
+ private selectStartEventListener: ((controls: DragControls, args: SelectArgs) => void)[] = [];
58
+ private selectEndEventListener: Array<Function> = [];
59
+ private _dragHelper: DragHelper | null = null;
60
+
61
+ constructor() {
62
+ super();
63
+ this.selectStartEventListener = [];
64
+ this.selectEndEventListener = [];
65
+ this._dragDelta = new Vector2();
66
+ }
67
+
68
+
69
+ // TODO: Update DragEventListener code
70
+ addDragEventListener(type: DragEvents, cb: (ctrls: DragControls, args: SelectArgs) => void | Function) {
71
+ switch (type) {
72
+ case DragEvents.SelectStart:
73
+ this.selectStartEventListener.push(cb);
74
+ break;
75
+ case DragEvents.SelectEnd:
76
+ this.selectEndEventListener.push(cb);
77
+ break;
78
+ }
79
+ }
80
+
81
+
82
+
83
+ start() {
84
+ this.orbit = GameObject.findObjectOfType(OrbitControls, this.context);
85
+ if (!this.gameObject.getComponentInParent(ObjectRaycaster)) {
86
+ this.gameObject.addNewComponent(ObjectRaycaster);
87
+ }
88
+ }
89
+
90
+ private static lastHovered: Object3D;
91
+ private _draggingRigidbodies: Rigidbody[] = [];
92
+
93
+ private allowEdit(_obj: Object3D | null = null) {
94
+ return this.context.connection.allowEditing;
95
+ }
96
+
97
+ onPointerEnter(evt: PointerEventData) {
98
+ if (!this.allowEdit(this.gameObject)) return;
99
+ if (WebXR.IsInWebXR) return;
100
+ // const interactable = GameObject.getComponentInParent(evt.object, Interactable);
101
+ // if (!interactable) return;
102
+ const dc = GameObject.getComponentInParent(evt.object, DragControls);
103
+ if (!dc || dc !== this) return;
104
+ DragControls.lastHovered = evt.object;
105
+ this.context.domElement.style.cursor = 'pointer';
106
+ }
107
+
108
+ onPointerExit(evt: PointerEventData) {
109
+ if (!this.allowEdit(this.gameObject)) return;
110
+ if (WebXR.IsInWebXR) return;
111
+ if (DragControls.lastHovered !== evt.object) return;
112
+ // const interactable = GameObject.getComponentInParent(evt.object, Interactable);
113
+ // if (!interactable) return;
114
+ this.context.domElement.style.cursor = 'auto';
115
+ }
116
+
117
+ private _waitingForDragStart: PointerEventData | null = null;
118
+
119
+ onPointerDown(args: PointerEventData) {
120
+ if (!this.allowEdit(this.gameObject)) return;
121
+ if (WebXR.IsInWebXR) return;
122
+ DragControls._active += 1;
123
+ this._dragDelta.set(0, 0);
124
+ this._didDrag = false;
125
+ // Clone to not modify the original event (and this event is used in the actual onDragStart method)
126
+ this._waitingForDragStart = args.clone();
127
+ args.stopPropagation();
128
+ // disabling pointer controls here already, otherwise we get a few frames of movement event in orbit controls and this will rotate the camera sligthly AFTER drag controls dragging ends.
129
+ if (this.orbit) this.orbit.enabled = false;
130
+ }
131
+
132
+ onPointerMove(args: PointerEventData) {
133
+ if(this._isDragging || this._waitingForDragStart !== null) args.use();
134
+ }
135
+
136
+ onPointerUp(args: PointerEventData) {
137
+ this._waitingForDragStart = null;
138
+ if (!this.allowEdit(this.gameObject)) return;
139
+ if (DragControls._active > 0)
140
+ DragControls._active -= 1;
141
+ if (WebXR.IsInWebXR) return;
142
+ this.onDragEnd(args);
143
+ args.stopPropagation();
144
+ if (this.orbit) this.orbit.enabled = true;
145
+ }
146
+
147
+
148
+ update(): void {
149
+ if (WebXR.IsInWebXR) return;
150
+
151
+ // drag start only after having dragged for some pixels
152
+ if (this._waitingForDragStart) {
153
+ if (!this._didDrag) {
154
+ // this is so we can e.g. process clicks without having a drag change the position
155
+ // e.g. a click to rotate the object
156
+ const delta = this.context.input.getPointerPositionDelta(0);
157
+ if (delta)
158
+ this._dragDelta.add(delta);
159
+ if (this._dragDelta.length() > 2)
160
+ this._didDrag = true;
161
+ else return;
162
+ }
163
+ const args = this._waitingForDragStart;
164
+ this._waitingForDragStart = null;
165
+ this.onDragStart(args);
166
+ }
167
+
168
+ if (this._dragHelper && this._dragHelper.hasSelected) {
169
+ this.onUpdateDrag();
170
+ }
171
+
172
+ if (this._dragHelper?.hasSelected === false || (this._activePointerId !== undefined && this.context.input.getPointerPressed(this._activePointerId) === false)) {
173
+ this.onDragEnd(null);
174
+ }
175
+ }
176
+
177
+ private _isDragging: boolean = false;
178
+ private _marker: UsageMarker | null = null;
179
+ private _dragDelta!: Vector2;
180
+ private _didDrag: boolean = false;
181
+ private _activePointerId?: number;
182
+
183
+ private onDragStart(evt: PointerEventData) {
184
+ if (!this._dragHelper) {
185
+ if (this.context.mainCamera)
186
+ this._dragHelper = new DragHelper(this.context.mainCamera);
187
+ else
188
+ return;
189
+ }
190
+ if (!evt || !evt.object) return;
191
+
192
+ const dc = GameObject.getComponentInParent(evt.object, DragControls);
193
+ if (!dc || dc !== this) return;
194
+
195
+
196
+ let object: Object3D = evt.object;
197
+
198
+ if (this.transformSelf) {
199
+ object = this.gameObject;
200
+ }
201
+
202
+ // raise event
203
+ const args: { selected: Object3D, attached: Object3D | null } = { selected: object, attached: object };
204
+ for (const listener of this.selectStartEventListener) {
205
+ listener(this, args);
206
+ }
207
+
208
+ this._activePointerId = evt.pointerId;
209
+
210
+ if (!args.attached) return;
211
+ if (args.attached !== object) {
212
+ // // if duplicatable changes the object being dragged
213
+ // // should it also change the active drag controls (e.g. if it has a own one)
214
+ // const drag = GameObject.getComponentInParent(args.attached, DragControls);
215
+ // if (drag && drag !== this) {
216
+ // // incredibly ugly code to pass the drag controls event to another drag controls instance
217
+ // // This is necessary since we dont call the onPointerUp events anymore for all objects
218
+ // // that have previously received the onPointerDown event.
219
+ // // NOTE: added the EventSystem.raisedPointerDownEvents array again because of this uglyness here. The code was originally removed in 757fc5e5bafd02aa13d6cd35dd5e8729c841465a and now we're adding it in 8ce886d8344d1abd5ebb89ae3e1fb8d6d47293da
220
+ // this.onDragEnd(null);
221
+ // drag.onPointerDown(evt);
222
+ // evt.object = args.attached;
223
+ // drag.onDragStart(evt);
224
+ // return;
225
+ // }
226
+ }
227
+ object = args.attached;
228
+ this._isDragging = true;
229
+ this._dragHelper.setSelected(object, this.context);
230
+ if (this.orbit) this.orbit.enabled = false;
231
+
232
+ const sync = GameObject.getComponentInChildren(object, SyncedTransform);
233
+ if (debug)
234
+ console.log("DRAG START", sync, object);
235
+ if (sync) {
236
+ sync.fastMode = true;
237
+ sync?.requestOwnership();
238
+ }
239
+
240
+ this._marker = GameObject.addNewComponent(object, UsageMarker);
241
+
242
+ // console.log(object, this._marker);
243
+
244
+ this._draggingRigidbodies.length = 0;
245
+ const rbs = GameObject.getComponentsInChildren(object, Rigidbody);
246
+ if (rbs)
247
+ this._draggingRigidbodies.push(...rbs);
248
+
249
+ const l = nameofFactory<IDragEventListener>();
250
+ GameObject.invokeOnChildren(this._dragHelper.selected, l("onDragStart"));
251
+ }
252
+
253
+ private onUpdateDrag() {
254
+ if (!this._dragHelper) return;
255
+ this._dragHelper.showGizmo = this.showGizmo;
256
+ this._dragHelper.useViewAngle = this.useViewAngle;
257
+
258
+ this._dragHelper.onUpdate(this.context);
259
+ for (const rb of this._draggingRigidbodies) {
260
+ rb.wakeUp();
261
+ rb.resetVelocities();
262
+ }
263
+ }
264
+
265
+ private onDragEnd(evt: PointerEventData | null) {
266
+ if (!this || !this._isDragging) return;
267
+ this._isDragging = false;
268
+ if (!this._dragHelper) return;
269
+ for (const rb of this._draggingRigidbodies) {
270
+ rb.setVelocity(rb.smoothedVelocity);
271
+ }
272
+ this._draggingRigidbodies.length = 0;
273
+ const selected = this._dragHelper.selected;
274
+ if (debug)
275
+ console.log("DRAG END", selected, selected?.visible)
276
+ this._dragHelper.setSelected(null, this.context);
277
+ if (this.orbit) this.orbit.enabled = true;
278
+ if (evt?.object) {
279
+ const sync = GameObject.getComponentInChildren(evt.object, SyncedTransform);
280
+ if (sync) {
281
+ sync.fastMode = false;
282
+ // sync?.requestOwnership();
283
+ }
284
+ }
285
+ if (this._marker) {
286
+ this._marker.destroy();
287
+ }
288
+ // raise event
289
+ for (const listener of this.selectEndEventListener) {
290
+ listener(this);
291
+ }
292
+
293
+ const l = nameofFactory<IDragEventListener>();
294
+ GameObject.invokeOnChildren(selected, l("onDragEnd"));
295
+ }
296
+ }
297
+
298
+
299
+
300
+ class DragHelper {
301
+
302
+ showGizmo: boolean = true;
303
+ useViewAngle: boolean = true;
304
+
305
+ public get hasSelected(): boolean {
306
+ return this._selected !== null && this._selected !== undefined;
307
+ }
308
+
309
+ public get selected(): Object3D | null {
310
+ return this._selected;
311
+ }
312
+
313
+ private _selected: Object3D | null = null;
314
+ private _context: Context | null = null;
315
+ private _camera: Camera;
316
+ private _cameraPlane: Plane = new Plane();
317
+
318
+ private _hasGroundPlane: boolean = false;
319
+ private _groundPlane: Plane = new Plane();
320
+ private _groundOffset: Vector3 = new Vector3();
321
+ private _groundOffsetFactor: number = 0;
322
+ private _groundDistance: number = 0;
323
+ private _groundPlanePoint: Vector3 = new Vector3();
324
+
325
+ private _raycaster = new Raycaster();
326
+ private _cameraPlaneOffset = new Vector3();
327
+ private _intersection = new Vector3();
328
+ private _worldPosition = new Vector3();
329
+ private _inverseMatrix = new Matrix4();
330
+ private _rbs: Rigidbody[] = [];
331
+
332
+ private _groundLine: Line;
333
+ private _groundMarker: Object3D;
334
+ private static geometry = new BufferGeometry().setFromPoints([new Vector3(0, 0, 0), new Vector3(0, -1, 0)]);
335
+
336
+ constructor(camera: Camera) {
337
+ this._camera = camera;
338
+
339
+ const line = new Line(DragHelper.geometry);
340
+ const mat = line.material as LineBasicMaterial;
341
+ mat.color = new Color(.4, .4, .4);
342
+ line.layers.set(2);
343
+ line.name = 'line';
344
+ line.scale.y = 1;
345
+ // line.matrixAutoUpdate = false;
346
+ this._groundLine = line;
347
+
348
+ const geometry = new SphereGeometry(.5, 22, 22);
349
+ const material = new MeshBasicMaterial({ color: mat.color });
350
+ const sphere = new Mesh(geometry, material);
351
+ sphere.visible = false;
352
+ sphere.layers.set(2);
353
+ this._groundMarker = sphere;
354
+ }
355
+
356
+ setSelected(newSelected: Object3D | null, context: Context) {
357
+ if (this._selected && context) {
358
+ for (const rb of this._rbs) {
359
+ rb.wakeUp();
360
+ // if (!rb.smoothedVelocity) continue;
361
+ rb.setVelocity(0, 0, 0);
362
+ }
363
+ }
364
+
365
+ if (this._selected) {
366
+
367
+ Avatar_POI.Remove(context, this._selected);
368
+ }
369
+
370
+ this._selected = newSelected;
371
+ this._context = context;
372
+ this._rbs.length = 0;
373
+
374
+ if (newSelected) {
375
+ context.scene.add(this._groundLine);
376
+ context.scene.add(this._groundMarker);
377
+ }
378
+ else {
379
+ this._groundLine.removeFromParent();
380
+ this._groundMarker.removeFromParent();
381
+ }
382
+
383
+ if (this._selected) {
384
+ if (!context) {
385
+ console.error("DragHelper: no context");
386
+ return;
387
+ }
388
+ Avatar_POI.Add(context, this._selected, null);
389
+
390
+ this._groundOffsetFactor = 0;
391
+ this._hasGroundPlane = true;
392
+ this._groundOffset.set(0, 0, 0);
393
+ this._requireUpdateGroundPlane = true;
394
+
395
+ // this._rbs = GameObject.getComponentsInChildren(this._selected, Rigidbody);
396
+ this.onUpdateScreenSpacePlane();
397
+ }
398
+ }
399
+
400
+ private _groundOffsetVector = new Vector3(0, 1, 0);
401
+ private _requireUpdateGroundPlane = true;
402
+ private _didDragOnGroundPlaneLastFrame: boolean = false;
403
+
404
+ onUpdate(_context: Context) {
405
+ if (!this._context) return;
406
+
407
+ const mainKey: KeyCode = "Space";
408
+ const secondaryKey: KeyCode = "KeyD";
409
+ const scaleKey: KeyCode = "KeyS";
410
+
411
+ const isRotateKeyPressed = this._context?.input.isKeyPressed(mainKey) || this._context?.input.isKeyPressed(secondaryKey);
412
+ const isRotating = this._context.input.getTouchesPressedCount() >= 2 || isRotateKeyPressed;
413
+ if (isRotating) {
414
+ const dt = this._context.input.getPointerPositionDelta(0);
415
+ if (dt) {
416
+ this._groundOffsetVector.set(0, 1, 0);
417
+ this._selected?.rotateOnWorldAxis(this._groundOffsetVector, dt.x * this._context.time.deltaTime);
418
+ }
419
+ }
420
+
421
+ // todo: allow this once synced transform sends world scale
422
+ // const isScaling = this._context?.input.isKeyPressed(scaleKey);
423
+ // if(isScaling){
424
+ // const dt = this._context.input.getPointerPositionDelta(0);
425
+ // if(dt){
426
+ // this._selected?.scale.multiplyScalar(1 + (dt.x * this._context.time.deltaTime));
427
+ // return;
428
+ // }
429
+ // }
430
+
431
+ const rc = this._context.input.getPointerPositionRC(0);
432
+ if (!rc) return;
433
+ this._raycaster.setFromCamera(rc, this._camera);
434
+
435
+ if (this._selected) {
436
+ if (debug) console.log("UPDATE DRAG", this._selected);
437
+ this._groundOffsetVector.set(0, 1, 0);
438
+ const lookDirection = getWorldPosition(this._camera).clone().sub(getWorldPosition(this._selected)).normalize();
439
+ const lookDot = Math.abs(lookDirection.dot(this._groundOffsetVector));
440
+
441
+ const switchModeKeyPressed = this._context?.input.isKeyPressed(mainKey) || this._context?.input.isKeyPressed(secondaryKey);
442
+ let dragOnGroundPlane = !this.useViewAngle || lookDot > .2;
443
+ if (isRotating || switchModeKeyPressed || this._context!.input.getPointerPressedCount() > 1) {
444
+ dragOnGroundPlane = false;
445
+ }
446
+ const changed = this._didDragOnGroundPlaneLastFrame !== dragOnGroundPlane;
447
+ this._didDragOnGroundPlaneLastFrame = dragOnGroundPlane;
448
+
449
+ if (!this._hasGroundPlane) this._requireUpdateGroundPlane = true;
450
+ if (this._requireUpdateGroundPlane || !dragOnGroundPlane || changed)
451
+ this.onUpdateGroundPlane();
452
+
453
+ this._requireUpdateGroundPlane = false;
454
+ if (this._hasGroundPlane) {
455
+ // const wp = getWorldPosition(this._selected);
456
+ // const ray = new Ray(wp, new Vector3(0, -1, 0));
457
+
458
+ if (this._raycaster.ray.intersectPlane(this._groundPlane, this._intersection)) {
459
+ const y = this._intersection.y;
460
+ this._groundPlanePoint.copy(this._intersection).sub(this._groundOffset);
461
+ this._groundPlanePoint.y = y;
462
+
463
+ if (dragOnGroundPlane) {
464
+ this._groundOffsetVector.set(0, 1, 0);
465
+ // console.log(this._groundOffset);
466
+ const wp = this._intersection.sub(this._groundOffset).add(this._groundOffsetVector.multiplyScalar(this._groundOffsetFactor));
467
+ this.onUpdateWorldPosition(wp, this._groundPlanePoint, false);
468
+ this.onDidUpdate();
469
+ return;
470
+ }
471
+ }
472
+ // TODO: fix this
473
+ else this._groundPlanePoint.set(0, 99999, 0);
474
+ // else if (ray.intersectPlane(this._groundPlane, this._intersection)) {
475
+ // const y = this._intersection.y;
476
+ // this._groundPlanePoint.copy(this._intersection).sub(this._groundOffset);
477
+ // this._groundPlanePoint.y = y;
478
+ // }
479
+ }
480
+
481
+ if (changed) {
482
+ this.onUpdateScreenSpacePlane();
483
+ }
484
+
485
+ this._requireUpdateGroundPlane = true;
486
+ if (this._raycaster.ray.intersectPlane(this._cameraPlane, this._intersection)) {
487
+ this.onUpdateWorldPosition(this._intersection.sub(this._cameraPlaneOffset), this._groundPlanePoint, true);
488
+ this.onDidUpdate();
489
+ }
490
+ }
491
+ }
492
+
493
+ private onUpdateWorldPosition(wp: Vector3, pointOnPlane: Vector3 | null, heightOnly: boolean) {
494
+ if (!this._selected) return;
495
+ if (heightOnly) {
496
+ const cur = getWorldPosition(this._selected);
497
+ cur.y = wp.y;
498
+ wp = cur;
499
+ }
500
+ setWorldPosition(this._selected, wp);
501
+ setWorldPosition(this._groundLine, wp);
502
+ if (this._hasGroundPlane) {
503
+ this._groundLine.scale.y = this._groundDistance;
504
+ }
505
+ else this._groundLine.scale.y = 1000;
506
+ this._groundLine.visible = this.showGizmo;
507
+
508
+ this._groundMarker.visible = pointOnPlane !== null && this.showGizmo;
509
+ if (pointOnPlane) {
510
+ const s = getWorldPosition(this._camera).distanceTo(pointOnPlane) * .01;
511
+ this._groundMarker.scale.set(s, s, s);
512
+ setWorldPosition(this._groundMarker, pointOnPlane);
513
+ }
514
+ }
515
+
516
+ private onUpdateScreenSpacePlane() {
517
+ if (!this._selected || !this._context) return;
518
+ const rc = this._context.input.getPointerPositionRC(0);
519
+ if (!rc) return;
520
+ this._raycaster.setFromCamera(rc, this._camera);
521
+ this._cameraPlane.setFromNormalAndCoplanarPoint(this._camera.getWorldDirection(this._cameraPlane.normal), this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld));
522
+ if (this._raycaster.ray.intersectPlane(this._cameraPlane, this._intersection) && this._selected.parent) {
523
+ this._inverseMatrix.copy(this._selected.parent.matrixWorld).invert();
524
+ this._cameraPlaneOffset.copy(this._intersection).sub(this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld));
525
+ }
526
+ }
527
+
528
+ private onUpdateGroundPlane() {
529
+ if (!this._selected || !this._context) return;
530
+ const wp = getWorldPosition(this._selected);
531
+ const ray = new Ray(new Vector3(0, .1, 0).add(wp), new Vector3(0, -1, 0));
532
+ const opts = new RaycastOptions();
533
+ opts.ignore = [this._selected];
534
+ const hits = this._context.physics.raycastFromRay(ray, opts);
535
+ for (let i = 0; i < hits.length; i++) {
536
+ const hit = hits[i];
537
+ if (!hit.face || this.contains(this._selected, hit.object)) {
538
+ continue;
539
+ }
540
+ const normal = new Vector3(0, 1, 0); // hit.face.normal
541
+ this._groundPlane.setFromNormalAndCoplanarPoint(normal, hit.point);
542
+ break;
543
+ }
544
+
545
+ this._hasGroundPlane = true;
546
+ this._groundPlane.setFromNormalAndCoplanarPoint(ray.direction.multiplyScalar(-1), ray.origin);
547
+ this._raycaster.ray.intersectPlane(this._groundPlane, this._intersection);
548
+ this._groundDistance = this._intersection.distanceTo(wp);
549
+ this._groundOffset.copy(this._intersection).sub(wp);
550
+ }
551
+
552
+ private onDidUpdate() {
553
+ // todo: when using instancing we need to mark the matrix to update
554
+ InstancingUtil.markDirty(this._selected);
555
+
556
+ for (const rb of this._rbs) {
557
+ rb.wakeUp();
558
+ rb.resetForcesAndTorques();
559
+ // rb.setBodyFromGameObject({ x: 0, y: 0, z: 0 });
560
+ rb.setAngularVelocity(0, 0, 0);
561
+ }
562
+ }
563
+
564
+ private contains(obj: Object3D, toSearch: Object3D): boolean {
565
+ if (obj === toSearch) return true;
566
+ if (obj.children) {
567
+ for (const child of obj.children) {
568
+ if (this.contains(child, toSearch)) return true;
569
+ }
570
+ }
571
+ return false;
572
+ }
573
+ }
574
+