@needle-tools/engine 3.28.7-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (849) hide show
  1. package/CHANGELOG.md +2259 -2256
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +9 -12
  5. package/dist/needle-engine.light.js +9 -12
  6. package/dist/needle-engine.light.min.js +8 -11
  7. package/dist/needle-engine.light.umd.cjs +8 -11
  8. package/dist/needle-engine.min.js +8 -11
  9. package/dist/needle-engine.umd.cjs +8 -11
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AnimatorController.js.map +1 -1
  211. package/lib/engine-components/AudioListener.d.ts +7 -7
  212. package/lib/engine-components/AudioListener.js +30 -30
  213. package/lib/engine-components/AudioSource.d.ts +61 -61
  214. package/lib/engine-components/AudioSource.js +422 -422
  215. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  216. package/lib/engine-components/AvatarLoader.js +173 -173
  217. package/lib/engine-components/AxesHelper.d.ts +9 -9
  218. package/lib/engine-components/AxesHelper.js +44 -44
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  220. package/lib/engine-components/BasicIKConstraint.js +43 -43
  221. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  222. package/lib/engine-components/BoxHelperComponent.js +89 -89
  223. package/lib/engine-components/Camera.d.ts +70 -70
  224. package/lib/engine-components/Camera.js +450 -450
  225. package/lib/engine-components/CameraUtils.d.ts +1 -1
  226. package/lib/engine-components/CameraUtils.js +77 -77
  227. package/lib/engine-components/CharacterController.d.ts +46 -46
  228. package/lib/engine-components/CharacterController.js +227 -227
  229. package/lib/engine-components/Collider.d.ts +46 -46
  230. package/lib/engine-components/Collider.js +153 -153
  231. package/lib/engine-components/Component.d.ts +228 -228
  232. package/lib/engine-components/Component.js +541 -541
  233. package/lib/engine-components/ContactShadows.d.ts +23 -23
  234. package/lib/engine-components/ContactShadows.js +233 -233
  235. package/lib/engine-components/DeleteBox.d.ts +9 -9
  236. package/lib/engine-components/DeleteBox.js +30 -30
  237. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  238. package/lib/engine-components/DeviceFlag.js +43 -43
  239. package/lib/engine-components/DragControls.d.ts +51 -51
  240. package/lib/engine-components/DragControls.js +516 -516
  241. package/lib/engine-components/DropListener.d.ts +15 -15
  242. package/lib/engine-components/DropListener.js +120 -120
  243. package/lib/engine-components/Duplicatable.d.ts +16 -16
  244. package/lib/engine-components/Duplicatable.js +150 -150
  245. package/lib/engine-components/EventList.d.ts +28 -28
  246. package/lib/engine-components/EventList.js +105 -105
  247. package/lib/engine-components/EventTrigger.d.ts +12 -12
  248. package/lib/engine-components/EventTrigger.js +50 -50
  249. package/lib/engine-components/EventType.d.ts +19 -19
  250. package/lib/engine-components/EventType.js +71 -71
  251. package/lib/engine-components/FlyControls.d.ts +7 -7
  252. package/lib/engine-components/FlyControls.js +25 -25
  253. package/lib/engine-components/Fog.d.ts +20 -20
  254. package/lib/engine-components/Fog.js +60 -60
  255. package/lib/engine-components/Gizmos.d.ts +12 -12
  256. package/lib/engine-components/Gizmos.js +60 -60
  257. package/lib/engine-components/GridHelper.d.ts +12 -12
  258. package/lib/engine-components/GridHelper.js +47 -47
  259. package/lib/engine-components/GroundProjection.d.ts +21 -21
  260. package/lib/engine-components/GroundProjection.js +97 -97
  261. package/lib/engine-components/Interactable.d.ts +10 -10
  262. package/lib/engine-components/Interactable.js +11 -11
  263. package/lib/engine-components/Joints.d.ts +19 -19
  264. package/lib/engine-components/Joints.js +51 -51
  265. package/lib/engine-components/LODGroup.d.ts +30 -30
  266. package/lib/engine-components/LODGroup.js +145 -145
  267. package/lib/engine-components/Light.d.ts +75 -75
  268. package/lib/engine-components/Light.js +475 -475
  269. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  270. package/lib/engine-components/LookAtConstraint.js +17 -17
  271. package/lib/engine-components/NestedGltf.d.ts +11 -11
  272. package/lib/engine-components/NestedGltf.js +74 -74
  273. package/lib/engine-components/Networking.d.ts +11 -11
  274. package/lib/engine-components/Networking.js +70 -70
  275. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  276. package/lib/engine-components/OffsetConstraint.js +65 -65
  277. package/lib/engine-components/OrbitControls.d.ts +111 -111
  278. package/lib/engine-components/OrbitControls.js +646 -646
  279. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  280. package/lib/engine-components/ParticleSystem.js +1077 -1077
  281. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  282. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  283. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  284. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  285. package/lib/engine-components/PlayerColor.d.ts +13 -13
  286. package/lib/engine-components/PlayerColor.js +83 -83
  287. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  288. package/lib/engine-components/ReflectionProbe.js +181 -181
  289. package/lib/engine-components/Renderer.d.ts +112 -112
  290. package/lib/engine-components/Renderer.js +1029 -1029
  291. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  292. package/lib/engine-components/RendererLightmap.js +127 -127
  293. package/lib/engine-components/RigidBody.d.ts +120 -120
  294. package/lib/engine-components/RigidBody.js +452 -452
  295. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  296. package/lib/engine-components/SceneSwitcher.js +583 -583
  297. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  298. package/lib/engine-components/ScreenCapture.js +405 -405
  299. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  300. package/lib/engine-components/ShadowCatcher.js +144 -144
  301. package/lib/engine-components/Skybox.d.ts +23 -23
  302. package/lib/engine-components/Skybox.js +287 -287
  303. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  304. package/lib/engine-components/SmoothFollow.js +63 -63
  305. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  306. package/lib/engine-components/SpatialTrigger.js +144 -144
  307. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  308. package/lib/engine-components/SpectatorCamera.js +593 -593
  309. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  310. package/lib/engine-components/SpriteRenderer.js +257 -257
  311. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  312. package/lib/engine-components/SyncedCamera.js +187 -187
  313. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  314. package/lib/engine-components/SyncedRoom.js +162 -162
  315. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  316. package/lib/engine-components/SyncedTransform.js +265 -265
  317. package/lib/engine-components/TestRunner.d.ts +13 -13
  318. package/lib/engine-components/TestRunner.js +99 -99
  319. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  320. package/lib/engine-components/TransformGizmo.js +148 -148
  321. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  322. package/lib/engine-components/VideoPlayer.js +792 -792
  323. package/lib/engine-components/Voip.d.ts +29 -29
  324. package/lib/engine-components/Voip.js +203 -203
  325. package/lib/engine-components/XRFlag.d.ts +33 -33
  326. package/lib/engine-components/XRFlag.js +128 -128
  327. package/lib/engine-components/api.d.ts +15 -15
  328. package/lib/engine-components/api.js +15 -15
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  330. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  332. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  334. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  336. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  338. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  339. package/lib/engine-components/codegen/components.d.ts +216 -216
  340. package/lib/engine-components/codegen/components.js +217 -217
  341. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  342. package/lib/engine-components/debug/LogStats.js +18 -18
  343. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  344. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  345. package/lib/engine-components/export/index.d.ts +1 -1
  346. package/lib/engine-components/export/index.js +1 -1
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  684. package/src/engine-components/GroundProjection.ts +97 -97
  685. package/src/engine-components/Interactable.ts +18 -18
  686. package/src/engine-components/Joints.ts +51 -51
  687. package/src/engine-components/LODGroup.ts +145 -145
  688. package/src/engine-components/Light.ts +493 -493
  689. package/src/engine-components/LookAtConstraint.ts +11 -11
  690. package/src/engine-components/NestedGltf.ts +70 -70
  691. package/src/engine-components/Networking.ts +72 -72
  692. package/src/engine-components/OffsetConstraint.ts +59 -59
  693. package/src/engine-components/OrbitControls.ts +653 -653
  694. package/src/engine-components/ParticleSystem.ts +1192 -1192
  695. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  696. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  697. package/src/engine-components/PlayerColor.ts +93 -93
  698. package/src/engine-components/ReflectionProbe.ts +192 -192
  699. package/src/engine-components/Renderer.ts +1125 -1125
  700. package/src/engine-components/RendererLightmap.ts +145 -145
  701. package/src/engine-components/RigidBody.ts +453 -453
  702. package/src/engine-components/SceneSwitcher.ts +594 -594
  703. package/src/engine-components/ScreenCapture.ts +437 -437
  704. package/src/engine-components/ShadowCatcher.ts +149 -149
  705. package/src/engine-components/Skybox.ts +281 -281
  706. package/src/engine-components/SmoothFollow.ts +57 -57
  707. package/src/engine-components/SpatialTrigger.ts +142 -142
  708. package/src/engine-components/SpectatorCamera.ts +675 -675
  709. package/src/engine-components/SphereCollider.ts +1 -1
  710. package/src/engine-components/SpriteRenderer.ts +244 -244
  711. package/src/engine-components/SyncedCamera.ts +208 -208
  712. package/src/engine-components/SyncedRoom.ts +166 -166
  713. package/src/engine-components/SyncedTransform.ts +336 -336
  714. package/src/engine-components/TestRunner.ts +114 -114
  715. package/src/engine-components/TransformGizmo.ts +157 -157
  716. package/src/engine-components/VideoPlayer.ts +831 -831
  717. package/src/engine-components/Voip.ts +214 -214
  718. package/src/engine-components/XRFlag.ts +138 -138
  719. package/src/engine-components/api.ts +22 -22
  720. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  721. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  722. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  723. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  724. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  725. package/src/engine-components/codegen/components.ts +216 -216
  726. package/src/engine-components/debug/LogStats.ts +21 -21
  727. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  728. package/src/engine-components/export/usdz/Extension.ts +11 -11
  729. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  730. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  731. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  732. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  733. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  734. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  735. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  736. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  737. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  738. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  739. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  740. package/src/engine-components/export/usdz/index.ts +2 -2
  741. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  742. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  743. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  744. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  745. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  746. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  747. package/src/engine-components/js-extensions/Vector.ts +16 -16
  748. package/src/engine-components/js-extensions/index.ts +2 -2
  749. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  750. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  751. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  752. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  753. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  754. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  756. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  757. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  758. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  759. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  760. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  761. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  762. package/src/engine-components/postprocessing/Volume.ts +216 -216
  763. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  764. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  765. package/src/engine-components/postprocessing/index.ts +3 -3
  766. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  767. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  768. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  769. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  770. package/src/engine-components/timeline/index.ts +3 -3
  771. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  772. package/src/engine-components/ui/Button.ts +283 -283
  773. package/src/engine-components/ui/Canvas.ts +390 -390
  774. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  775. package/src/engine-components/ui/EventSystem.ts +736 -736
  776. package/src/engine-components/ui/Graphic.ts +255 -255
  777. package/src/engine-components/ui/Image.ts +102 -102
  778. package/src/engine-components/ui/InputField.ts +290 -290
  779. package/src/engine-components/ui/Interfaces.ts +57 -57
  780. package/src/engine-components/ui/Layout.ts +322 -322
  781. package/src/engine-components/ui/Outline.ts +12 -12
  782. package/src/engine-components/ui/PointerEvents.ts +118 -118
  783. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  784. package/src/engine-components/ui/Raycaster.ts +73 -73
  785. package/src/engine-components/ui/RectTransform.ts +364 -364
  786. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  787. package/src/engine-components/ui/Text.ts +572 -572
  788. package/src/engine-components/ui/Utils.ts +110 -110
  789. package/src/engine-components/utils/LookAt.ts +65 -65
  790. package/src/engine-components/utils/OpenURL.ts +118 -118
  791. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  792. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  793. package/src/engine-components/webxr/WebXR.ts +761 -761
  794. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  795. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  796. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  797. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  798. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  799. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  800. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  801. package/src/engine-components/webxr/index.ts +3 -3
  802. package/src/engine-components-experimental/Presentation.ts +12 -12
  803. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  804. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  805. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  806. package/src/engine-schemes/schemes.ts +27 -27
  807. package/src/engine-schemes/synced-camera-model.ts +92 -92
  808. package/src/engine-schemes/synced-transform-model.ts +90 -90
  809. package/src/engine-schemes/syncedCamera.fbs +10 -10
  810. package/src/engine-schemes/transform.ts +50 -50
  811. package/src/engine-schemes/transforms.fbs +25 -25
  812. package/src/engine-schemes/vec.fbs +19 -19
  813. package/src/engine-schemes/vec2.ts +33 -33
  814. package/src/engine-schemes/vec3.ts +38 -38
  815. package/src/engine-schemes/vec4.ts +43 -43
  816. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  817. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
  818. package/src/include/draco/draco_decoder.js +34 -34
  819. package/src/include/draco/draco_wasm_wrapper.js +117 -117
  820. package/src/include/ktx2/basis_transcoder.js +21 -21
  821. package/src/include/needle/arial-msdf.json +1471 -1471
  822. package/src/include/three/ARButton.js +231 -231
  823. package/src/include/three/DragControls.js +231 -231
  824. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  825. package/src/include/three/VRButton.js +194 -194
  826. package/src/needle-engine.ts +55 -55
  827. package/src/engine/dist/api.js +0 -73
  828. package/src/engine/dist/api.js.meta +0 -7
  829. package/src/engine/dist/engine_networking_streams.js +0 -474
  830. package/src/engine/dist/engine_networking_streams.js.meta +0 -7
  831. package/src/engine-schemes/dist/api.js +0 -17
  832. package/src/engine-schemes/dist/api.js.meta +0 -7
  833. package/src/engine-schemes/dist/schemes.js +0 -25
  834. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  835. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  836. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  837. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  838. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  839. package/src/engine-schemes/dist/transform.js +0 -46
  840. package/src/engine-schemes/dist/transform.js.meta +0 -7
  841. package/src/engine-schemes/dist/vec2.js +0 -32
  842. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  843. package/src/engine-schemes/dist/vec3.js +0 -36
  844. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  845. package/src/engine-schemes/dist/vec4.js +0 -40
  846. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  847. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  848. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
  849. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,14 +1,14 @@
1
- export declare interface IModel {
2
- guid: string;
3
- dontSave?: boolean;
4
- }
5
- export declare enum SendQueue {
6
- OnConnection = 0,
7
- OnRoomJoin = 1,
8
- Queued = 2,
9
- Immediate = 3
10
- }
11
- export declare interface INetworkConnection {
12
- get isConnected(): boolean;
13
- send(key: string, data: IModel | object | boolean | null | string | number, queue: SendQueue): unknown;
14
- }
1
+ export declare interface IModel {
2
+ guid: string;
3
+ dontSave?: boolean;
4
+ }
5
+ export declare enum SendQueue {
6
+ OnConnection = 0,
7
+ OnRoomJoin = 1,
8
+ Queued = 2,
9
+ Immediate = 3
10
+ }
11
+ export declare interface INetworkConnection {
12
+ get isConnected(): boolean;
13
+ send(key: string, data: IModel | object | boolean | null | string | number, queue: SendQueue): unknown;
14
+ }
@@ -1,8 +1,8 @@
1
- export var SendQueue;
2
- (function (SendQueue) {
3
- SendQueue[SendQueue["OnConnection"] = 0] = "OnConnection";
4
- SendQueue[SendQueue["OnRoomJoin"] = 1] = "OnRoomJoin";
5
- SendQueue[SendQueue["Queued"] = 2] = "Queued";
6
- SendQueue[SendQueue["Immediate"] = 3] = "Immediate";
7
- })(SendQueue || (SendQueue = {}));
1
+ export var SendQueue;
2
+ (function (SendQueue) {
3
+ SendQueue[SendQueue["OnConnection"] = 0] = "OnConnection";
4
+ SendQueue[SendQueue["OnRoomJoin"] = 1] = "OnRoomJoin";
5
+ SendQueue[SendQueue["Queued"] = 2] = "Queued";
6
+ SendQueue[SendQueue["Immediate"] = 3] = "Immediate";
7
+ })(SendQueue || (SendQueue = {}));
8
8
  //# sourceMappingURL=engine_networking_types.js.map
@@ -1,2 +1,2 @@
1
- export declare function isLocalNetwork(hostname?: string): boolean;
2
- export declare function isHostedOnGlitch(): boolean;
1
+ export declare function isLocalNetwork(hostname?: string): boolean;
2
+ export declare function isHostedOnGlitch(): boolean;
@@ -1,21 +1,21 @@
1
- const localNetworkResults = new Map();
2
- export function isLocalNetwork(hostname = globalThis.location?.hostname) {
3
- if (localNetworkResults.has(hostname))
4
- return localNetworkResults.get(hostname);
5
- const isLocalNetwork = /(\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3})|localhost/.test(hostname);
6
- localNetworkResults.set(hostname, isLocalNetwork);
7
- if (isLocalNetwork === true)
8
- return true;
9
- return false;
10
- }
11
- export function isHostedOnGlitch() {
12
- return window.location.hostname.includes("glitch.me");
13
- }
14
- // const testUrls = [
15
- // "192.254.384.122",
16
- // "my-glitch-page.glitch.me",
17
- // "a4d35231.my-url.dev"
18
- // ]
19
- // for (let url of testUrls)
20
- // console.log("Testing url: " + url, isLocalNetwork(url));
1
+ const localNetworkResults = new Map();
2
+ export function isLocalNetwork(hostname = globalThis.location?.hostname) {
3
+ if (localNetworkResults.has(hostname))
4
+ return localNetworkResults.get(hostname);
5
+ const isLocalNetwork = /(\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3})|localhost/.test(hostname);
6
+ localNetworkResults.set(hostname, isLocalNetwork);
7
+ if (isLocalNetwork === true)
8
+ return true;
9
+ return false;
10
+ }
11
+ export function isHostedOnGlitch() {
12
+ return window.location.hostname.includes("glitch.me");
13
+ }
14
+ // const testUrls = [
15
+ // "192.254.384.122",
16
+ // "my-glitch-page.glitch.me",
17
+ // "a4d35231.my-url.dev"
18
+ // ]
19
+ // for (let url of testUrls)
20
+ // console.log("Testing url: " + url, isLocalNetwork(url));
21
21
  //# sourceMappingURL=engine_networking_utils.js.map
@@ -1,10 +1,10 @@
1
- export type Prefix = (...args: any[]) => any;
2
- export type Postfix = (...args: any[]) => any;
3
- /**
4
- * Use patcher for patching properties insteadof calling Object.defineProperty individually
5
- * since this will cause conflicts if multiple patches need to be applied to the same property
6
- */
7
- export declare function addPatch<T extends object>(prototype: T, fieldName: string, beforeCallback?: Prefix | null, afterCallback?: Postfix | null): void;
8
- /** Removes prefix or postfix */
9
- export declare function removePatch(prototype: object, fieldName: string, prefixOrPostfix: Prefix | Postfix): void;
10
- export declare const NeedlePatchesKey = "Needle:Patches";
1
+ export type Prefix = (...args: any[]) => any;
2
+ export type Postfix = (...args: any[]) => any;
3
+ /**
4
+ * Use patcher for patching properties insteadof calling Object.defineProperty individually
5
+ * since this will cause conflicts if multiple patches need to be applied to the same property
6
+ */
7
+ export declare function addPatch<T extends object>(prototype: T, fieldName: string, beforeCallback?: Prefix | null, afterCallback?: Postfix | null): void;
8
+ /** Removes prefix or postfix */
9
+ export declare function removePatch(prototype: object, fieldName: string, prefixOrPostfix: Prefix | Postfix): void;
10
+ export declare const NeedlePatchesKey = "Needle:Patches";
@@ -1,143 +1,143 @@
1
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/hasOwn
2
- import { getParam } from "./engine_utils.js";
3
- const debugPatch = getParam("debugpatch");
4
- /**
5
- * Use patcher for patching properties insteadof calling Object.defineProperty individually
6
- * since this will cause conflicts if multiple patches need to be applied to the same property
7
- */
8
- export function addPatch(prototype, fieldName, beforeCallback, afterCallback) {
9
- const debug = debugPatch === fieldName;
10
- // If no callbacks are provided, we don't need to do anything
11
- if (!beforeCallback && !afterCallback) {
12
- return;
13
- }
14
- // TODO: we probably want to turn this into a symbol to prevent anyone from overriding it
15
- // But when we need to store the symbol per prototype to allow e.g. material disposing to iterate those and dispose all
16
- // TODO: making symbols here breaks e.g. progressive textures because they iterate on the property keys
17
- const backingField = fieldName + "___needle"; // Symbol(fieldName);// + " (patched)";
18
- internalAddPatch(prototype, fieldName, beforeCallback, afterCallback);
19
- const desc = Object.getOwnPropertyDescriptor(prototype, fieldName);
20
- const existing = prototype[fieldName];
21
- if (debug)
22
- console.log("Patch", prototype.constructor.name, fieldName, desc, existing);
23
- if (desc) {
24
- if (debug)
25
- console.log("Apply patch with existing descriptor", prototype.constructor.name, fieldName, desc);
26
- if (typeof desc.value === "function") {
27
- prototype[fieldName] = ensureFunctionWrapped(desc.value, prototype, fieldName);
28
- }
29
- }
30
- else {
31
- if (debug)
32
- console.log("Create patch with new property", prototype.constructor.name, fieldName, desc);
33
- Object.defineProperty(prototype, fieldName, {
34
- set: function (value) {
35
- if (typeof value === "function") {
36
- // TODO: not sure if this is correct (if the value that is set is a function)
37
- this[backingField] = ensureFunctionWrapped(value, prototype, fieldName);
38
- }
39
- else {
40
- const prev = this[backingField];
41
- executePrefixes(prototype, fieldName, this, prev, value);
42
- this[backingField] = value;
43
- executePostFixes(prototype, fieldName, this, prev, value);
44
- }
45
- },
46
- get: function () {
47
- const value = this[backingField];
48
- if (typeof value === "function") {
49
- if (value[backingField]) {
50
- return value[backingField];
51
- }
52
- }
53
- return value;
54
- }
55
- });
56
- }
57
- }
58
- /** Removes prefix or postfix */
59
- export function removePatch(prototype, fieldName, prefixOrPostfix) {
60
- const patches = getPatches(prototype, fieldName);
61
- if (patches) {
62
- for (let i = patches.length - 1; i >= 0; i--) {
63
- const patch = patches[i];
64
- // Remove either the prefix or postfix
65
- if (patch.prefix === prefixOrPostfix) {
66
- patch.prefix = null;
67
- }
68
- if (patch.postfix === prefixOrPostfix) {
69
- patch.postfix = null;
70
- }
71
- // If the patch is empty, remove it from the list
72
- if (!patch.prefix && !patch.postfix) {
73
- patches.splice(i, 1);
74
- }
75
- }
76
- }
77
- }
78
- const $wrappedFunctionSymbol = Symbol("Needle:Patches:WrappedFunction");
79
- function ensureFunctionWrapped(originalFunction, prototype, fieldname) {
80
- if (originalFunction[$wrappedFunctionSymbol]) {
81
- return originalFunction;
82
- }
83
- const wrappedFunction = function (...args) {
84
- executePrefixes(prototype, fieldname, this, ...args);
85
- const result = originalFunction.apply(this, args);
86
- executePostFixes(prototype, fieldname, this, result, ...args);
87
- return result;
88
- };
89
- wrappedFunction[$wrappedFunctionSymbol] = true;
90
- return wrappedFunction;
91
- }
92
- export const NeedlePatchesKey = "Needle:Patches";
93
- function patches() {
94
- if (!globalThis[NeedlePatchesKey]) {
95
- globalThis[NeedlePatchesKey] = new WeakMap();
96
- }
97
- return globalThis[NeedlePatchesKey];
98
- }
99
- function getPatches(prototype, fieldName) {
100
- const patchesMap = patches().get(prototype);
101
- if (!patchesMap) {
102
- return null;
103
- }
104
- return patchesMap.get(fieldName);
105
- ;
106
- }
107
- function internalAddPatch(prototype, fieldName, prefix, postfix) {
108
- let patchesMap = patches().get(prototype);
109
- if (!patchesMap) {
110
- patchesMap = new Map();
111
- patches().set(prototype, patchesMap);
112
- }
113
- let patchList = patchesMap.get(fieldName);
114
- if (!patchList) {
115
- patchList = [];
116
- patchesMap.set(fieldName, patchList);
117
- }
118
- patchList.push({
119
- prefix: prefix,
120
- postfix: postfix
121
- });
122
- }
123
- function executePrefixes(prototype, fieldName, instance, ...args) {
124
- if (!instance)
125
- return;
126
- const patches = getPatches(prototype, fieldName);
127
- if (patches) {
128
- for (const patchInfo of patches) {
129
- patchInfo.prefix?.call(instance, ...args);
130
- }
131
- }
132
- }
133
- function executePostFixes(prototype, fieldName, instance, result, ...args) {
134
- if (!instance)
135
- return;
136
- const patches = getPatches(prototype, fieldName);
137
- if (patches) {
138
- for (const patchInfo of patches) {
139
- patchInfo.postfix?.call(instance, result, ...args);
140
- }
141
- }
142
- }
1
+ // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/hasOwn
2
+ import { getParam } from "./engine_utils.js";
3
+ const debugPatch = getParam("debugpatch");
4
+ /**
5
+ * Use patcher for patching properties insteadof calling Object.defineProperty individually
6
+ * since this will cause conflicts if multiple patches need to be applied to the same property
7
+ */
8
+ export function addPatch(prototype, fieldName, beforeCallback, afterCallback) {
9
+ const debug = debugPatch === fieldName;
10
+ // If no callbacks are provided, we don't need to do anything
11
+ if (!beforeCallback && !afterCallback) {
12
+ return;
13
+ }
14
+ // TODO: we probably want to turn this into a symbol to prevent anyone from overriding it
15
+ // But when we need to store the symbol per prototype to allow e.g. material disposing to iterate those and dispose all
16
+ // TODO: making symbols here breaks e.g. progressive textures because they iterate on the property keys
17
+ const backingField = fieldName + "___needle"; // Symbol(fieldName);// + " (patched)";
18
+ internalAddPatch(prototype, fieldName, beforeCallback, afterCallback);
19
+ const desc = Object.getOwnPropertyDescriptor(prototype, fieldName);
20
+ const existing = prototype[fieldName];
21
+ if (debug)
22
+ console.log("Patch", prototype.constructor.name, fieldName, desc, existing);
23
+ if (desc) {
24
+ if (debug)
25
+ console.log("Apply patch with existing descriptor", prototype.constructor.name, fieldName, desc);
26
+ if (typeof desc.value === "function") {
27
+ prototype[fieldName] = ensureFunctionWrapped(desc.value, prototype, fieldName);
28
+ }
29
+ }
30
+ else {
31
+ if (debug)
32
+ console.log("Create patch with new property", prototype.constructor.name, fieldName, desc);
33
+ Object.defineProperty(prototype, fieldName, {
34
+ set: function (value) {
35
+ if (typeof value === "function") {
36
+ // TODO: not sure if this is correct (if the value that is set is a function)
37
+ this[backingField] = ensureFunctionWrapped(value, prototype, fieldName);
38
+ }
39
+ else {
40
+ const prev = this[backingField];
41
+ executePrefixes(prototype, fieldName, this, prev, value);
42
+ this[backingField] = value;
43
+ executePostFixes(prototype, fieldName, this, prev, value);
44
+ }
45
+ },
46
+ get: function () {
47
+ const value = this[backingField];
48
+ if (typeof value === "function") {
49
+ if (value[backingField]) {
50
+ return value[backingField];
51
+ }
52
+ }
53
+ return value;
54
+ }
55
+ });
56
+ }
57
+ }
58
+ /** Removes prefix or postfix */
59
+ export function removePatch(prototype, fieldName, prefixOrPostfix) {
60
+ const patches = getPatches(prototype, fieldName);
61
+ if (patches) {
62
+ for (let i = patches.length - 1; i >= 0; i--) {
63
+ const patch = patches[i];
64
+ // Remove either the prefix or postfix
65
+ if (patch.prefix === prefixOrPostfix) {
66
+ patch.prefix = null;
67
+ }
68
+ if (patch.postfix === prefixOrPostfix) {
69
+ patch.postfix = null;
70
+ }
71
+ // If the patch is empty, remove it from the list
72
+ if (!patch.prefix && !patch.postfix) {
73
+ patches.splice(i, 1);
74
+ }
75
+ }
76
+ }
77
+ }
78
+ const $wrappedFunctionSymbol = Symbol("Needle:Patches:WrappedFunction");
79
+ function ensureFunctionWrapped(originalFunction, prototype, fieldname) {
80
+ if (originalFunction[$wrappedFunctionSymbol]) {
81
+ return originalFunction;
82
+ }
83
+ const wrappedFunction = function (...args) {
84
+ executePrefixes(prototype, fieldname, this, ...args);
85
+ const result = originalFunction.apply(this, args);
86
+ executePostFixes(prototype, fieldname, this, result, ...args);
87
+ return result;
88
+ };
89
+ wrappedFunction[$wrappedFunctionSymbol] = true;
90
+ return wrappedFunction;
91
+ }
92
+ export const NeedlePatchesKey = "Needle:Patches";
93
+ function patches() {
94
+ if (!globalThis[NeedlePatchesKey]) {
95
+ globalThis[NeedlePatchesKey] = new WeakMap();
96
+ }
97
+ return globalThis[NeedlePatchesKey];
98
+ }
99
+ function getPatches(prototype, fieldName) {
100
+ const patchesMap = patches().get(prototype);
101
+ if (!patchesMap) {
102
+ return null;
103
+ }
104
+ return patchesMap.get(fieldName);
105
+ ;
106
+ }
107
+ function internalAddPatch(prototype, fieldName, prefix, postfix) {
108
+ let patchesMap = patches().get(prototype);
109
+ if (!patchesMap) {
110
+ patchesMap = new Map();
111
+ patches().set(prototype, patchesMap);
112
+ }
113
+ let patchList = patchesMap.get(fieldName);
114
+ if (!patchList) {
115
+ patchList = [];
116
+ patchesMap.set(fieldName, patchList);
117
+ }
118
+ patchList.push({
119
+ prefix: prefix,
120
+ postfix: postfix
121
+ });
122
+ }
123
+ function executePrefixes(prototype, fieldName, instance, ...args) {
124
+ if (!instance)
125
+ return;
126
+ const patches = getPatches(prototype, fieldName);
127
+ if (patches) {
128
+ for (const patchInfo of patches) {
129
+ patchInfo.prefix?.call(instance, ...args);
130
+ }
131
+ }
132
+ }
133
+ function executePostFixes(prototype, fieldName, instance, result, ...args) {
134
+ if (!instance)
135
+ return;
136
+ const patches = getPatches(prototype, fieldName);
137
+ if (patches) {
138
+ for (const patchInfo of patches) {
139
+ patchInfo.postfix?.call(instance, result, ...args);
140
+ }
141
+ }
142
+ }
143
143
  //# sourceMappingURL=engine_patcher.js.map
@@ -1,115 +1,115 @@
1
- import { Camera, type Intersection, Layers, Object3D, Ray, Raycaster, Vector2, Vector3 } from 'three';
2
- import { Context } from './engine_setup.js';
3
- import type { Vec2, Vec3 } from './engine_types.js';
4
- import type { IPhysicsEngine } from './engine_types.js';
5
- export declare type RaycastTestObjectReturnType = void | boolean | "continue in children";
6
- export declare type RaycastTestObjectCallback = (obj: Object3D) => RaycastTestObjectReturnType;
7
- declare interface IRaycastOptions {
8
- /** Optionally a custom raycaster can be provided. Other properties will then be set on this raycaster */
9
- raycaster?: Raycaster;
10
- /** Optional ray that can be used for raycasting
11
- * @link https://threejs.org/docs/#api/en/math/Ray
12
- * */
13
- ray?: Ray;
14
- /** The camera to use for the raycaster */
15
- cam?: Camera | null;
16
- /** Point on screen in raycast space / normalized device coordinates (-1 to 1).
17
- * @link https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera */
18
- screenPoint?: Vector2;
19
- /** Raycast results array. You can provide an array here to avoid creating a new one (note that if your array already contains items they will be removed) */
20
- results?: Array<Intersection>;
21
- /** Objects to raycast against. If no target array is provided the whole scene will be raycasted */
22
- targets?: Array<Object3D>;
23
- recursive?: boolean;
24
- /** Set the raycaster near distance:
25
- * The near factor of the raycaster. This value indicates which objects can be discarded based on the distance. This value shouldn't be negative and should be smaller than the far property.
26
- * @link https://threejs.org/docs/#api/en/core/Raycaster.near
27
- */
28
- minDistance?: number;
29
- /** Set the raycaster far distance:
30
- * The far factor of the raycaster. This value indicates which objects can be discarded based on the distance. This value shouldn't be negative and should be larger than the near property.
31
- * @link https://threejs.org/docs/#api/en/core/Raycaster.far
32
- */
33
- maxDistance?: number;
34
- /** @link https://threejs.org/docs/#api/en/core/Raycaster.params */
35
- lineThreshold?: number;
36
- /** raw layer mask, use setLayer to set an individual layer active */
37
- layerMask?: Layers | number;
38
- ignore?: Object3D[];
39
- /** Optional calback function to be called per object before tested for intersections.
40
- * This can be used to filter objects.
41
- * Return `false` to ignore the object completely or `"continue in children"` to skip the object but continue to traverse its children (if you do raycast with `recursive` enabled)
42
- * */
43
- testObject?: RaycastTestObjectCallback;
44
- }
45
- export declare class RaycastOptions implements IRaycastOptions {
46
- static readonly AllLayers = 4294967295;
47
- ray?: Ray;
48
- cam?: Camera | null;
49
- screenPoint?: Vector2;
50
- raycaster?: Raycaster;
51
- results?: Array<Intersection>;
52
- targets?: Array<Object3D>;
53
- recursive?: boolean;
54
- minDistance?: number;
55
- maxDistance?: number;
56
- lineThreshold?: number;
57
- layerMask?: Layers | number;
58
- ignore?: Object3D[];
59
- testObject?: RaycastTestObjectCallback;
60
- screenPointFromOffset(ox: number, oy: number): void;
61
- /** sets one layer for raycasting (e.g. layer 4, only objects on layer 4 will then be hit) */
62
- setLayer(layer: number): void;
63
- /** sets the layer.mask value directly, use setLayer if you want to set e.g. an individual layer only active. See https://threejs.org/docs/#api/en/core/Layers for more information about layers */
64
- setMask(mask: number): void;
65
- }
66
- export declare class SphereIntersection implements Intersection {
67
- distance: number;
68
- point: Vector3;
69
- object: Object3D;
70
- constructor(object: Object3D, distance: number, point: Vector3);
71
- }
72
- export declare class Physics {
73
- /**@deprecated use this.context.physics.engine.raycast */
74
- raycastPhysicsFast(origin: Vec2 | Vec3, direction?: Vec3 | undefined, maxDistance?: number, solid?: boolean): {
75
- point: Vector3;
76
- collider: import("./engine_types.js").ICollider;
77
- normal?: Vector3 | undefined;
78
- } | null;
79
- /**@deprecated use this.context.physics.engine.raycastAndGetNormal */
80
- raycastPhysicsFastAndGetNormal(origin: Vec2 | Vec3, direction?: Vec3 | undefined, maxDistance?: number, solid?: boolean): {
81
- point: Vector3;
82
- collider: import("./engine_types.js").ICollider;
83
- normal?: Vector3 | undefined;
84
- } | null;
85
- /**@deprecated use this.context.physics.engine.sphereOverlap */
86
- sphereOverlapPhysics(point: Vector3, radius: number): import("./engine_types.js").SphereOverlapResult[] | null;
87
- private readonly context;
88
- engine?: IPhysicsEngine;
89
- constructor(context: Context);
90
- private readonly raycaster;
91
- private readonly defaultRaycastOptions;
92
- private readonly targetBuffer;
93
- private readonly defaultThresholds;
94
- private sphereResults;
95
- private sphereMask;
96
- /** Test overlapping of a sphere with the threejs geometry. This does not use colliders. This does not return an exact intersection point (intersections returned contain the object and the world position of the object that is being hit)
97
- * For a more accurate test use the physics engine's collider overlap test (see sphereOverlapPhysics)
98
- * @param spherePos the center of the sphere in world space
99
- * @param radius the radius of the sphere
100
- * @param traverseChildsAfterHit if false it will stop after the first hit. If true it will continue to traverse and add all hits to the result array
101
- */
102
- sphereOverlap(spherePos: Vector3, radius: number, traverseChildsAfterHit?: boolean): Array<Intersection>;
103
- private tempBoundingBox;
104
- private onSphereOverlap;
105
- raycastFromRay(ray: Ray, options?: RaycastOptions | null): Array<Intersection>;
106
- /** raycast against rendered three objects. This might be very slow depending on your scene complexity.
107
- * We recommend setting objects to IgnoreRaycast layer (2) when you don't need them to be raycasted.
108
- * Raycasting SkinnedMeshes is specially expensive.
109
- * Use raycastPhysics for raycasting against physic colliders only. Depending on your scenario this might be faster.
110
- * @param options raycast options. If null, default options will be used.
111
- */
112
- raycast(options?: IRaycastOptions | RaycastOptions | null): Array<Intersection>;
113
- private intersect;
114
- }
115
- export {};
1
+ import { Camera, type Intersection, Layers, Object3D, Ray, Raycaster, Vector2, Vector3 } from 'three';
2
+ import { Context } from './engine_setup.js';
3
+ import type { Vec2, Vec3 } from './engine_types.js';
4
+ import type { IPhysicsEngine } from './engine_types.js';
5
+ export declare type RaycastTestObjectReturnType = void | boolean | "continue in children";
6
+ export declare type RaycastTestObjectCallback = (obj: Object3D) => RaycastTestObjectReturnType;
7
+ declare interface IRaycastOptions {
8
+ /** Optionally a custom raycaster can be provided. Other properties will then be set on this raycaster */
9
+ raycaster?: Raycaster;
10
+ /** Optional ray that can be used for raycasting
11
+ * @link https://threejs.org/docs/#api/en/math/Ray
12
+ * */
13
+ ray?: Ray;
14
+ /** The camera to use for the raycaster */
15
+ cam?: Camera | null;
16
+ /** Point on screen in raycast space / normalized device coordinates (-1 to 1).
17
+ * @link https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera */
18
+ screenPoint?: Vector2;
19
+ /** Raycast results array. You can provide an array here to avoid creating a new one (note that if your array already contains items they will be removed) */
20
+ results?: Array<Intersection>;
21
+ /** Objects to raycast against. If no target array is provided the whole scene will be raycasted */
22
+ targets?: Array<Object3D>;
23
+ recursive?: boolean;
24
+ /** Set the raycaster near distance:
25
+ * The near factor of the raycaster. This value indicates which objects can be discarded based on the distance. This value shouldn't be negative and should be smaller than the far property.
26
+ * @link https://threejs.org/docs/#api/en/core/Raycaster.near
27
+ */
28
+ minDistance?: number;
29
+ /** Set the raycaster far distance:
30
+ * The far factor of the raycaster. This value indicates which objects can be discarded based on the distance. This value shouldn't be negative and should be larger than the near property.
31
+ * @link https://threejs.org/docs/#api/en/core/Raycaster.far
32
+ */
33
+ maxDistance?: number;
34
+ /** @link https://threejs.org/docs/#api/en/core/Raycaster.params */
35
+ lineThreshold?: number;
36
+ /** raw layer mask, use setLayer to set an individual layer active */
37
+ layerMask?: Layers | number;
38
+ ignore?: Object3D[];
39
+ /** Optional calback function to be called per object before tested for intersections.
40
+ * This can be used to filter objects.
41
+ * Return `false` to ignore the object completely or `"continue in children"` to skip the object but continue to traverse its children (if you do raycast with `recursive` enabled)
42
+ * */
43
+ testObject?: RaycastTestObjectCallback;
44
+ }
45
+ export declare class RaycastOptions implements IRaycastOptions {
46
+ static readonly AllLayers = 4294967295;
47
+ ray?: Ray;
48
+ cam?: Camera | null;
49
+ screenPoint?: Vector2;
50
+ raycaster?: Raycaster;
51
+ results?: Array<Intersection>;
52
+ targets?: Array<Object3D>;
53
+ recursive?: boolean;
54
+ minDistance?: number;
55
+ maxDistance?: number;
56
+ lineThreshold?: number;
57
+ layerMask?: Layers | number;
58
+ ignore?: Object3D[];
59
+ testObject?: RaycastTestObjectCallback;
60
+ screenPointFromOffset(ox: number, oy: number): void;
61
+ /** sets one layer for raycasting (e.g. layer 4, only objects on layer 4 will then be hit) */
62
+ setLayer(layer: number): void;
63
+ /** sets the layer.mask value directly, use setLayer if you want to set e.g. an individual layer only active. See https://threejs.org/docs/#api/en/core/Layers for more information about layers */
64
+ setMask(mask: number): void;
65
+ }
66
+ export declare class SphereIntersection implements Intersection {
67
+ distance: number;
68
+ point: Vector3;
69
+ object: Object3D;
70
+ constructor(object: Object3D, distance: number, point: Vector3);
71
+ }
72
+ export declare class Physics {
73
+ /**@deprecated use this.context.physics.engine.raycast */
74
+ raycastPhysicsFast(origin: Vec2 | Vec3, direction?: Vec3 | undefined, maxDistance?: number, solid?: boolean): {
75
+ point: Vector3;
76
+ collider: import("./engine_types.js").ICollider;
77
+ normal?: Vector3 | undefined;
78
+ } | null;
79
+ /**@deprecated use this.context.physics.engine.raycastAndGetNormal */
80
+ raycastPhysicsFastAndGetNormal(origin: Vec2 | Vec3, direction?: Vec3 | undefined, maxDistance?: number, solid?: boolean): {
81
+ point: Vector3;
82
+ collider: import("./engine_types.js").ICollider;
83
+ normal?: Vector3 | undefined;
84
+ } | null;
85
+ /**@deprecated use this.context.physics.engine.sphereOverlap */
86
+ sphereOverlapPhysics(point: Vector3, radius: number): import("./engine_types.js").SphereOverlapResult[] | null;
87
+ private readonly context;
88
+ engine?: IPhysicsEngine;
89
+ constructor(context: Context);
90
+ private readonly raycaster;
91
+ private readonly defaultRaycastOptions;
92
+ private readonly targetBuffer;
93
+ private readonly defaultThresholds;
94
+ private sphereResults;
95
+ private sphereMask;
96
+ /** Test overlapping of a sphere with the threejs geometry. This does not use colliders. This does not return an exact intersection point (intersections returned contain the object and the world position of the object that is being hit)
97
+ * For a more accurate test use the physics engine's collider overlap test (see sphereOverlapPhysics)
98
+ * @param spherePos the center of the sphere in world space
99
+ * @param radius the radius of the sphere
100
+ * @param traverseChildsAfterHit if false it will stop after the first hit. If true it will continue to traverse and add all hits to the result array
101
+ */
102
+ sphereOverlap(spherePos: Vector3, radius: number, traverseChildsAfterHit?: boolean): Array<Intersection>;
103
+ private tempBoundingBox;
104
+ private onSphereOverlap;
105
+ raycastFromRay(ray: Ray, options?: RaycastOptions | null): Array<Intersection>;
106
+ /** raycast against rendered three objects. This might be very slow depending on your scene complexity.
107
+ * We recommend setting objects to IgnoreRaycast layer (2) when you don't need them to be raycasted.
108
+ * Raycasting SkinnedMeshes is specially expensive.
109
+ * Use raycastPhysics for raycasting against physic colliders only. Depending on your scenario this might be faster.
110
+ * @param options raycast options. If null, default options will be used.
111
+ */
112
+ raycast(options?: IRaycastOptions | RaycastOptions | null): Array<Intersection>;
113
+ private intersect;
114
+ }
115
+ export {};