@needle-tools/engine 2.24.0-pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +568 -0
- package/LICENSE.md +10 -0
- package/README.md +11 -0
- package/dist/needle-engine.d.ts +5011 -0
- package/dist/needle-engine.js +6605 -0
- package/dist/needle-engine.js.map +7 -0
- package/dist/needle-engine.min.js +167 -0
- package/dist/needle-engine.min.js.map +7 -0
- package/lib/engine/debug/error_overlay.d.ts +1 -0
- package/lib/engine/debug/error_overlay.js +110 -0
- package/lib/engine/debug/error_overlay.js.map +1 -0
- package/lib/engine/engine.d.ts +27 -0
- package/lib/engine/engine.js +13 -0
- package/lib/engine/engine.js.map +1 -0
- package/lib/engine/engine_addressables.d.ts +46 -0
- package/lib/engine/engine_addressables.js +264 -0
- package/lib/engine/engine_addressables.js.map +1 -0
- package/lib/engine/engine_application.d.ts +13 -0
- package/lib/engine/engine_application.js +35 -0
- package/lib/engine/engine_application.js.map +1 -0
- package/lib/engine/engine_assetdatabase.d.ts +54 -0
- package/lib/engine/engine_assetdatabase.js +150 -0
- package/lib/engine/engine_assetdatabase.js.map +1 -0
- package/lib/engine/engine_caching.d.ts +0 -0
- package/lib/engine/engine_caching.js +2 -0
- package/lib/engine/engine_caching.js.map +1 -0
- package/lib/engine/engine_constants.d.ts +2 -0
- package/lib/engine/engine_constants.js +3 -0
- package/lib/engine/engine_constants.js.map +1 -0
- package/lib/engine/engine_coroutine.d.ts +3 -0
- package/lib/engine/engine_coroutine.js +14 -0
- package/lib/engine/engine_coroutine.js.map +1 -0
- package/lib/engine/engine_default_parameters.d.ts +2 -0
- package/lib/engine/engine_default_parameters.js +4 -0
- package/lib/engine/engine_default_parameters.js.map +1 -0
- package/lib/engine/engine_element.d.ts +32 -0
- package/lib/engine/engine_element.js +340 -0
- package/lib/engine/engine_element.js.map +1 -0
- package/lib/engine/engine_element_loading.d.ts +31 -0
- package/lib/engine/engine_element_loading.js +154 -0
- package/lib/engine/engine_element_loading.js.map +1 -0
- package/lib/engine/engine_element_overlay.d.ts +17 -0
- package/lib/engine/engine_element_overlay.js +95 -0
- package/lib/engine/engine_element_overlay.js.map +1 -0
- package/lib/engine/engine_gizmos.d.ts +2 -0
- package/lib/engine/engine_gizmos.js +14 -0
- package/lib/engine/engine_gizmos.js.map +1 -0
- package/lib/engine/engine_gltf.d.ts +2 -0
- package/lib/engine/engine_gltf.js +2 -0
- package/lib/engine/engine_gltf.js.map +1 -0
- package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
- package/lib/engine/engine_gltf_builtin_components.js +251 -0
- package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
- package/lib/engine/engine_input.d.ts +193 -0
- package/lib/engine/engine_input.js +566 -0
- package/lib/engine/engine_input.js.map +1 -0
- package/lib/engine/engine_input_utils.d.ts +2 -0
- package/lib/engine/engine_input_utils.js +23 -0
- package/lib/engine/engine_input_utils.js.map +1 -0
- package/lib/engine/engine_lightdata.d.ts +21 -0
- package/lib/engine/engine_lightdata.js +85 -0
- package/lib/engine/engine_lightdata.js.map +1 -0
- package/lib/engine/engine_loaders.d.ts +3 -0
- package/lib/engine/engine_loaders.js +20 -0
- package/lib/engine/engine_loaders.js.map +1 -0
- package/lib/engine/engine_mainloop_utils.d.ts +9 -0
- package/lib/engine/engine_mainloop_utils.js +288 -0
- package/lib/engine/engine_mainloop_utils.js.map +1 -0
- package/lib/engine/engine_math.d.ts +11 -0
- package/lib/engine/engine_math.js +40 -0
- package/lib/engine/engine_math.js.map +1 -0
- package/lib/engine/engine_networking.d.ts +133 -0
- package/lib/engine/engine_networking.js +541 -0
- package/lib/engine/engine_networking.js.map +1 -0
- package/lib/engine/engine_networking_auto.d.ts +18 -0
- package/lib/engine/engine_networking_auto.js +252 -0
- package/lib/engine/engine_networking_auto.js.map +1 -0
- package/lib/engine/engine_networking_files.d.ts +23 -0
- package/lib/engine/engine_networking_files.js +173 -0
- package/lib/engine/engine_networking_files.js.map +1 -0
- package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
- package/lib/engine/engine_networking_files_default_components.js +45 -0
- package/lib/engine/engine_networking_files_default_components.js.map +1 -0
- package/lib/engine/engine_networking_instantiate.d.ts +34 -0
- package/lib/engine/engine_networking_instantiate.js +274 -0
- package/lib/engine/engine_networking_instantiate.js.map +1 -0
- package/lib/engine/engine_networking_peer.d.ts +10 -0
- package/lib/engine/engine_networking_peer.js +106 -0
- package/lib/engine/engine_networking_peer.js.map +1 -0
- package/lib/engine/engine_networking_utils.d.ts +1 -0
- package/lib/engine/engine_networking_utils.js +11 -0
- package/lib/engine/engine_networking_utils.js.map +1 -0
- package/lib/engine/engine_networking_websocket.d.ts +0 -0
- package/lib/engine/engine_networking_websocket.js +3 -0
- package/lib/engine/engine_networking_websocket.js.map +1 -0
- package/lib/engine/engine_physics.d.ts +88 -0
- package/lib/engine/engine_physics.js +563 -0
- package/lib/engine/engine_physics.js.map +1 -0
- package/lib/engine/engine_rendererdata.d.ts +48 -0
- package/lib/engine/engine_rendererdata.js +182 -0
- package/lib/engine/engine_rendererdata.js.map +1 -0
- package/lib/engine/engine_scenetools.d.ts +25 -0
- package/lib/engine/engine_scenetools.js +211 -0
- package/lib/engine/engine_scenetools.js.map +1 -0
- package/lib/engine/engine_serialization.d.ts +3 -0
- package/lib/engine/engine_serialization.js +5 -0
- package/lib/engine/engine_serialization.js.map +1 -0
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
- package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
- package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
- package/lib/engine/engine_serialization_core.d.ts +70 -0
- package/lib/engine/engine_serialization_core.js +417 -0
- package/lib/engine/engine_serialization_core.js.map +1 -0
- package/lib/engine/engine_serialization_decorator.d.ts +9 -0
- package/lib/engine/engine_serialization_decorator.js +44 -0
- package/lib/engine/engine_serialization_decorator.js.map +1 -0
- package/lib/engine/engine_setup.d.ts +129 -0
- package/lib/engine/engine_setup.js +609 -0
- package/lib/engine/engine_setup.js.map +1 -0
- package/lib/engine/engine_shaders.d.ts +31 -0
- package/lib/engine/engine_shaders.js +230 -0
- package/lib/engine/engine_shaders.js.map +1 -0
- package/lib/engine/engine_three_utils.d.ts +20 -0
- package/lib/engine/engine_three_utils.js +247 -0
- package/lib/engine/engine_three_utils.js.map +1 -0
- package/lib/engine/engine_time.d.ts +13 -0
- package/lib/engine/engine_time.js +31 -0
- package/lib/engine/engine_time.js.map +1 -0
- package/lib/engine/engine_typestore.d.ts +7 -0
- package/lib/engine/engine_typestore.js +17 -0
- package/lib/engine/engine_typestore.js.map +1 -0
- package/lib/engine/engine_utils.d.ts +34 -0
- package/lib/engine/engine_utils.js +239 -0
- package/lib/engine/engine_utils.js.map +1 -0
- package/lib/engine/engine_web_api.d.ts +12 -0
- package/lib/engine/engine_web_api.js +114 -0
- package/lib/engine/engine_web_api.js.map +1 -0
- package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
- package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
- package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
- package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
- package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
- package/lib/engine/extensions/NEEDLE_components.js +193 -0
- package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
- package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
- package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
- package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
- package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
- package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
- package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
- package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
- package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
- package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
- package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
- package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
- package/lib/engine/extensions/extension_resolver.d.ts +4 -0
- package/lib/engine/extensions/extension_resolver.js +2 -0
- package/lib/engine/extensions/extension_resolver.js.map +1 -0
- package/lib/engine/extensions/extension_utils.d.ts +2 -0
- package/lib/engine/extensions/extension_utils.js +130 -0
- package/lib/engine/extensions/extension_utils.js.map +1 -0
- package/lib/engine/extensions/extensions.d.ts +6 -0
- package/lib/engine/extensions/extensions.js +41 -0
- package/lib/engine/extensions/extensions.js.map +1 -0
- package/lib/engine/shaders/shaderData.d.ts +55 -0
- package/lib/engine/shaders/shaderData.js +59 -0
- package/lib/engine/shaders/shaderData.js.map +1 -0
- package/lib/engine/tests/simulate_avatars.d.ts +0 -0
- package/lib/engine/tests/simulate_avatars.js +3 -0
- package/lib/engine/tests/simulate_avatars.js.map +1 -0
- package/lib/engine/tests/test_utils.d.ts +2 -0
- package/lib/engine/tests/test_utils.js +54 -0
- package/lib/engine/tests/test_utils.js.map +1 -0
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
- package/lib/engine-components/AlignmentConstraint.js +27 -0
- package/lib/engine-components/AlignmentConstraint.js.map +1 -0
- package/lib/engine-components/Animation.d.ts +44 -0
- package/lib/engine-components/Animation.js +257 -0
- package/lib/engine-components/Animation.js.map +1 -0
- package/lib/engine-components/AnimationCurve.d.ts +15 -0
- package/lib/engine-components/AnimationCurve.js +62 -0
- package/lib/engine-components/AnimationCurve.js.map +1 -0
- package/lib/engine-components/Animator.d.ts +48 -0
- package/lib/engine-components/Animator.js +126 -0
- package/lib/engine-components/Animator.js.map +1 -0
- package/lib/engine-components/AnimatorController.d.ts +39 -0
- package/lib/engine-components/AnimatorController.js +687 -0
- package/lib/engine-components/AnimatorController.js.map +1 -0
- package/lib/engine-components/AudioListener.d.ts +7 -0
- package/lib/engine-components/AudioListener.js +29 -0
- package/lib/engine-components/AudioListener.js.map +1 -0
- package/lib/engine-components/AudioSource.d.ts +61 -0
- package/lib/engine-components/AudioSource.js +377 -0
- package/lib/engine-components/AudioSource.js.map +1 -0
- package/lib/engine-components/AvatarLoader.d.ts +22 -0
- package/lib/engine-components/AvatarLoader.js +203 -0
- package/lib/engine-components/AvatarLoader.js.map +1 -0
- package/lib/engine-components/AxesHelper.d.ts +9 -0
- package/lib/engine-components/AxesHelper.js +43 -0
- package/lib/engine-components/AxesHelper.js.map +1 -0
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
- package/lib/engine-components/BasicIKConstraint.js +44 -0
- package/lib/engine-components/BasicIKConstraint.js.map +1 -0
- package/lib/engine-components/BoxCollider.d.ts +2 -0
- package/lib/engine-components/BoxCollider.js +3 -0
- package/lib/engine-components/BoxCollider.js.map +1 -0
- package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
- package/lib/engine-components/BoxHelperComponent.js +72 -0
- package/lib/engine-components/BoxHelperComponent.js.map +1 -0
- package/lib/engine-components/Camera.d.ts +38 -0
- package/lib/engine-components/Camera.js +258 -0
- package/lib/engine-components/Camera.js.map +1 -0
- package/lib/engine-components/Collider.d.ts +21 -0
- package/lib/engine-components/Collider.js +65 -0
- package/lib/engine-components/Collider.js.map +1 -0
- package/lib/engine-components/Component.d.ts +165 -0
- package/lib/engine-components/Component.js +895 -0
- package/lib/engine-components/Component.js.map +1 -0
- package/lib/engine-components/ComponentExtensions.d.ts +2 -0
- package/lib/engine-components/ComponentExtensions.js +3 -0
- package/lib/engine-components/ComponentExtensions.js.map +1 -0
- package/lib/engine-components/DeleteBox.d.ts +9 -0
- package/lib/engine-components/DeleteBox.js +27 -0
- package/lib/engine-components/DeleteBox.js.map +1 -0
- package/lib/engine-components/DeviceFlag.d.ts +12 -0
- package/lib/engine-components/DeviceFlag.js +50 -0
- package/lib/engine-components/DeviceFlag.js.map +1 -0
- package/lib/engine-components/DragControls.d.ts +44 -0
- package/lib/engine-components/DragControls.js +465 -0
- package/lib/engine-components/DragControls.js.map +1 -0
- package/lib/engine-components/DropListener.d.ts +15 -0
- package/lib/engine-components/DropListener.js +102 -0
- package/lib/engine-components/DropListener.js.map +1 -0
- package/lib/engine-components/Duplicatable.d.ts +16 -0
- package/lib/engine-components/Duplicatable.js +150 -0
- package/lib/engine-components/Duplicatable.js.map +1 -0
- package/lib/engine-components/EventList.d.ts +22 -0
- package/lib/engine-components/EventList.js +97 -0
- package/lib/engine-components/EventList.js.map +1 -0
- package/lib/engine-components/EventTrigger.d.ts +3 -0
- package/lib/engine-components/EventTrigger.js +4 -0
- package/lib/engine-components/EventTrigger.js.map +1 -0
- package/lib/engine-components/EventType.d.ts +19 -0
- package/lib/engine-components/EventType.js +72 -0
- package/lib/engine-components/EventType.js.map +1 -0
- package/lib/engine-components/FlyControls.d.ts +7 -0
- package/lib/engine-components/FlyControls.js +22 -0
- package/lib/engine-components/FlyControls.js.map +1 -0
- package/lib/engine-components/Gizmos.d.ts +12 -0
- package/lib/engine-components/Gizmos.js +61 -0
- package/lib/engine-components/Gizmos.js.map +1 -0
- package/lib/engine-components/GltfExport.d.ts +28 -0
- package/lib/engine-components/GltfExport.js +201 -0
- package/lib/engine-components/GltfExport.js.map +1 -0
- package/lib/engine-components/GridHelper.d.ts +11 -0
- package/lib/engine-components/GridHelper.js +41 -0
- package/lib/engine-components/GridHelper.js.map +1 -0
- package/lib/engine-components/GroundProjection.d.ts +18 -0
- package/lib/engine-components/GroundProjection.js +77 -0
- package/lib/engine-components/GroundProjection.js.map +1 -0
- package/lib/engine-components/Interactable.d.ts +10 -0
- package/lib/engine-components/Interactable.js +13 -0
- package/lib/engine-components/Interactable.js.map +1 -0
- package/lib/engine-components/LODGroup.d.ts +29 -0
- package/lib/engine-components/LODGroup.js +176 -0
- package/lib/engine-components/LODGroup.js.map +1 -0
- package/lib/engine-components/Light.d.ts +69 -0
- package/lib/engine-components/Light.js +407 -0
- package/lib/engine-components/Light.js.map +1 -0
- package/lib/engine-components/LookAtConstraint.d.ts +7 -0
- package/lib/engine-components/LookAtConstraint.js +18 -0
- package/lib/engine-components/LookAtConstraint.js.map +1 -0
- package/lib/engine-components/MeshCollider.d.ts +4 -0
- package/lib/engine-components/MeshCollider.js +8 -0
- package/lib/engine-components/MeshCollider.js.map +1 -0
- package/lib/engine-components/NavMesh.d.ts +5 -0
- package/lib/engine-components/NavMesh.js +11 -0
- package/lib/engine-components/NavMesh.js.map +1 -0
- package/lib/engine-components/NestedGltf.d.ts +10 -0
- package/lib/engine-components/NestedGltf.js +61 -0
- package/lib/engine-components/NestedGltf.js.map +1 -0
- package/lib/engine-components/Networking.d.ts +9 -0
- package/lib/engine-components/Networking.js +47 -0
- package/lib/engine-components/Networking.js.map +1 -0
- package/lib/engine-components/OffsetConstraint.d.ts +11 -0
- package/lib/engine-components/OffsetConstraint.js +31 -0
- package/lib/engine-components/OffsetConstraint.js.map +1 -0
- package/lib/engine-components/OrbitControls.d.ts +45 -0
- package/lib/engine-components/OrbitControls.js +247 -0
- package/lib/engine-components/OrbitControls.js.map +1 -0
- package/lib/engine-components/ParticleSystem.d.ts +34 -0
- package/lib/engine-components/ParticleSystem.js +216 -0
- package/lib/engine-components/ParticleSystem.js.map +1 -0
- package/lib/engine-components/ParticleSystemModules.d.ts +93 -0
- package/lib/engine-components/ParticleSystemModules.js +167 -0
- package/lib/engine-components/ParticleSystemModules.js.map +1 -0
- package/lib/engine-components/PlayerColor.d.ts +13 -0
- package/lib/engine-components/PlayerColor.js +85 -0
- package/lib/engine-components/PlayerColor.js.map +1 -0
- package/lib/engine-components/Renderer.d.ts +72 -0
- package/lib/engine-components/Renderer.js +678 -0
- package/lib/engine-components/Renderer.js.map +1 -0
- package/lib/engine-components/RendererLightmap.d.ts +23 -0
- package/lib/engine-components/RendererLightmap.js +128 -0
- package/lib/engine-components/RendererLightmap.js.map +1 -0
- package/lib/engine-components/Rigidbody.d.ts +42 -0
- package/lib/engine-components/Rigidbody.js +170 -0
- package/lib/engine-components/Rigidbody.js.map +1 -0
- package/lib/engine-components/ScreenCapture.d.ts +9 -0
- package/lib/engine-components/ScreenCapture.js +44 -0
- package/lib/engine-components/ScreenCapture.js.map +1 -0
- package/lib/engine-components/ShadowCatcher.d.ts +15 -0
- package/lib/engine-components/ShadowCatcher.js +94 -0
- package/lib/engine-components/ShadowCatcher.js.map +1 -0
- package/lib/engine-components/Skybox.d.ts +16 -0
- package/lib/engine-components/Skybox.js +121 -0
- package/lib/engine-components/Skybox.js.map +1 -0
- package/lib/engine-components/SmoothFollow.d.ts +13 -0
- package/lib/engine-components/SmoothFollow.js +57 -0
- package/lib/engine-components/SmoothFollow.js.map +1 -0
- package/lib/engine-components/SpatialTrigger.d.ts +27 -0
- package/lib/engine-components/SpatialTrigger.js +145 -0
- package/lib/engine-components/SpatialTrigger.js.map +1 -0
- package/lib/engine-components/SpectatorCamera.d.ts +36 -0
- package/lib/engine-components/SpectatorCamera.js +311 -0
- package/lib/engine-components/SpectatorCamera.js.map +1 -0
- package/lib/engine-components/SphereCollider.d.ts +2 -0
- package/lib/engine-components/SphereCollider.js +3 -0
- package/lib/engine-components/SphereCollider.js.map +1 -0
- package/lib/engine-components/SpringJoint.d.ts +13 -0
- package/lib/engine-components/SpringJoint.js +42 -0
- package/lib/engine-components/SpringJoint.js.map +1 -0
- package/lib/engine-components/SpriteRenderer.d.ts +33 -0
- package/lib/engine-components/SpriteRenderer.js +141 -0
- package/lib/engine-components/SpriteRenderer.js.map +1 -0
- package/lib/engine-components/SyncedCamera.d.ts +23 -0
- package/lib/engine-components/SyncedCamera.js +188 -0
- package/lib/engine-components/SyncedCamera.js.map +1 -0
- package/lib/engine-components/SyncedRoom.d.ts +20 -0
- package/lib/engine-components/SyncedRoom.js +151 -0
- package/lib/engine-components/SyncedRoom.js.map +1 -0
- package/lib/engine-components/SyncedTransform.d.ts +35 -0
- package/lib/engine-components/SyncedTransform.js +268 -0
- package/lib/engine-components/SyncedTransform.js.map +1 -0
- package/lib/engine-components/TestRunner.d.ts +13 -0
- package/lib/engine-components/TestRunner.js +100 -0
- package/lib/engine-components/TestRunner.js.map +1 -0
- package/lib/engine-components/TransformGizmo.d.ts +15 -0
- package/lib/engine-components/TransformGizmo.js +166 -0
- package/lib/engine-components/TransformGizmo.js.map +1 -0
- package/lib/engine-components/VideoPlayer.d.ts +55 -0
- package/lib/engine-components/VideoPlayer.js +307 -0
- package/lib/engine-components/VideoPlayer.js.map +1 -0
- package/lib/engine-components/Voip.d.ts +22 -0
- package/lib/engine-components/Voip.js +400 -0
- package/lib/engine-components/Voip.js.map +1 -0
- package/lib/engine-components/Volume.d.ts +30 -0
- package/lib/engine-components/Volume.js +86 -0
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if (debugLightmaps) this.setLightmapDebugMaterial();
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|
47
|
+
this.setupLightmap();
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
bindOnBeforeRender() {
|
|
51
|
+
this.beforeRenderCallback = this.onBeforeRenderThreeComplete.bind(this);
|
|
52
|
+
this.context.addBeforeRenderListener(this.gameObject, this.beforeRenderCallback);
|
|
53
|
+
// this.gameObject.onBeforeRender = this.onBeforeRenderThreeComplete.bind(this);
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
private onBeforeRenderThreeComplete(_renderer, _scene, _camera, _geometry, material, _group) {
|
|
57
|
+
this.onBeforeRenderThree(material);
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
private setupLightmap() {
|
|
61
|
+
|
|
62
|
+
if (this.gameObject.type === "Object3D") {
|
|
63
|
+
// console.warn("Can not add lightmap. Is this object missing a renderer?");
|
|
64
|
+
return;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
if (this.gameObject.type === "Group") {
|
|
68
|
+
console.warn("Lightmap on multimaterial object is not supported yet... please ask kindly for implementation.");
|
|
69
|
+
return;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
console.assert(this.gameObject.type === "Mesh", "Lightmap only works on meshes", this);
|
|
73
|
+
|
|
74
|
+
|
|
75
|
+
const mesh = this.gameObject as unknown as THREE.Mesh;
|
|
76
|
+
// TODO: ensure uv2 exists
|
|
77
|
+
if (!mesh.geometry.getAttribute("uv2"))
|
|
78
|
+
mesh.geometry.setAttribute("uv2", mesh.geometry.getAttribute("uv"));
|
|
79
|
+
|
|
80
|
+
const mat = this.gameObject["material"].clone();
|
|
81
|
+
this.gameObject["material"] = mat;
|
|
82
|
+
|
|
83
|
+
this.gameObject["material"].onBeforeCompile = (shader, _) => {
|
|
84
|
+
shader.uniforms.lightmap = this.lightmapUniform;
|
|
85
|
+
shader.uniforms.lightmapScaleOffset = this.lightmapScaleOffsetUniform;
|
|
86
|
+
};
|
|
87
|
+
|
|
88
|
+
|
|
89
|
+
if (this.lightmapIndex >= 0) {
|
|
90
|
+
const lightmap = this.lightmapTexture;
|
|
91
|
+
const mat = this.gameObject["material"];
|
|
92
|
+
if (mat && lightmap) {
|
|
93
|
+
if (!mat.uniforms) mat.uniforms = {};
|
|
94
|
+
mat.lightMap = lightmap;
|
|
95
|
+
mat.uniforms.lightmap = { value: lightmap };
|
|
96
|
+
}
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
onBeforeRenderThree(material: THREE.Material) {
|
|
101
|
+
|
|
102
|
+
const uniforms = material["uniforms"];
|
|
103
|
+
if (uniforms && uniforms.lightmap) {
|
|
104
|
+
this.lightmapScaleOffsetUniform.value = this.lightmapScaleOffset;
|
|
105
|
+
this.lightmapUniform.value = this.lightmapTexture;
|
|
106
|
+
uniforms.lightmap = this.lightmapUniform;
|
|
107
|
+
uniforms.lightmapScaleOffset = this.lightmapScaleOffsetUniform;
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
private setLightmapDebugMaterial() {
|
|
112
|
+
|
|
113
|
+
// debug lightmaps
|
|
114
|
+
this.gameObject["material"] = new THREE.ShaderMaterial({
|
|
115
|
+
vertexShader: `
|
|
116
|
+
attribute vec2 uv2;
|
|
117
|
+
varying vec2 vUv2;
|
|
118
|
+
void main()
|
|
119
|
+
{
|
|
120
|
+
vUv2 = uv2;
|
|
121
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
122
|
+
}
|
|
123
|
+
`,
|
|
124
|
+
fragmentShader: `
|
|
125
|
+
uniform sampler2D lightmap;
|
|
126
|
+
uniform float lightMapIntensity;
|
|
127
|
+
uniform vec4 lightmapScaleOffset;
|
|
128
|
+
varying vec2 vUv2;
|
|
129
|
+
|
|
130
|
+
// took from threejs 05fc79cd52b79e8c3e8dec1e7dca72c5c39983a4
|
|
131
|
+
vec4 conv_sRGBToLinear( in vec4 value ) {
|
|
132
|
+
return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
void main() {
|
|
136
|
+
vec2 lUv = vUv2.xy * lightmapScaleOffset.xy + vec2(lightmapScaleOffset.z, (1. - (lightmapScaleOffset.y + lightmapScaleOffset.w)));
|
|
137
|
+
|
|
138
|
+
vec4 lightMapTexel = texture2D( lightmap, lUv);
|
|
139
|
+
// The range of RGBM lightmaps goes from 0 to 34.49 (5^2.2) in linear space, and from 0 to 5 in gamma space.
|
|
140
|
+
//lightMapTexel.rgb *= lightMapTexel.a * 8.; // no idea where that "8" comes from... heuristically derived
|
|
141
|
+
//lightMapTexel.a = 1.;
|
|
142
|
+
//lightMapTexel = conv_sRGBToLinear(lightMapTexel);
|
|
143
|
+
// lightMapTexel.rgb = vec3(1.);
|
|
144
|
+
|
|
145
|
+
// gl_FragColor = vec4(vUv2.xy, 0, 1);
|
|
146
|
+
gl_FragColor = lightMapTexel;
|
|
147
|
+
}
|
|
148
|
+
`,
|
|
149
|
+
defines: { USE_LIGHTMAP: '' }
|
|
150
|
+
});
|
|
151
|
+
}
|
|
152
|
+
}
|
|
@@ -0,0 +1,177 @@
|
|
|
1
|
+
import { Behaviour } from "./Component";
|
|
2
|
+
import { BodyOptions } from '../engine/engine_physics'
|
|
3
|
+
import * as CANNON from 'cannon-es'
|
|
4
|
+
import * as THREE from 'three'
|
|
5
|
+
import { getWorldPosition } from "../engine/engine_three_utils";
|
|
6
|
+
import { onChange, RevocableProxy } from "./ui/Utils";
|
|
7
|
+
import { serializeable } from "../engine/engine_serialization_decorator";
|
|
8
|
+
|
|
9
|
+
export class Rigidbody extends Behaviour {
|
|
10
|
+
|
|
11
|
+
@serializeable()
|
|
12
|
+
mass: number = 1;
|
|
13
|
+
|
|
14
|
+
@serializeable()
|
|
15
|
+
public set isKinematic(kinematic: boolean) {
|
|
16
|
+
this._isKinematic = kinematic;
|
|
17
|
+
if (this._body) {
|
|
18
|
+
this._body.type = kinematic ? CANNON.Body.KINEMATIC : CANNON.Body.DYNAMIC;
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
public get isKinematic(): boolean {
|
|
23
|
+
return this._isKinematic;
|
|
24
|
+
}
|
|
25
|
+
private _isKinematic: boolean = false;
|
|
26
|
+
|
|
27
|
+
@serializeable()
|
|
28
|
+
drag: number = 0;
|
|
29
|
+
@serializeable()
|
|
30
|
+
angularDrag: number = 1;
|
|
31
|
+
@serializeable()
|
|
32
|
+
detectCollision: boolean = true;
|
|
33
|
+
@serializeable()
|
|
34
|
+
sleepThreshold: number = 0.01;
|
|
35
|
+
|
|
36
|
+
|
|
37
|
+
get body(): CANNON.Body | null {
|
|
38
|
+
if (this._body === null) {
|
|
39
|
+
this.initialize();
|
|
40
|
+
}
|
|
41
|
+
return this._body;
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
private static tempPosition: THREE.Vector3 = new THREE.Vector3();
|
|
45
|
+
private _body: CANNON.Body | null = null;
|
|
46
|
+
private currentVelocity!: THREE.Vector3;
|
|
47
|
+
private _smoothedVelocity!: THREE.Vector3;
|
|
48
|
+
private lastWorldPosition!: THREE.Vector3;
|
|
49
|
+
|
|
50
|
+
private dirty: boolean = true;
|
|
51
|
+
private transformProxy? : RevocableProxy;
|
|
52
|
+
|
|
53
|
+
awake() {
|
|
54
|
+
this._body = null;
|
|
55
|
+
this.currentVelocity = new THREE.Vector3();
|
|
56
|
+
this._smoothedVelocity = new THREE.Vector3();
|
|
57
|
+
this.lastWorldPosition = getWorldPosition(this.gameObject).clone();
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
start(){
|
|
61
|
+
this.setBodyFromGameObject();
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
onEnable() {
|
|
65
|
+
if (this._body) {
|
|
66
|
+
this.context.physics.addBody(this.gameObject, this._body);
|
|
67
|
+
}
|
|
68
|
+
else
|
|
69
|
+
this.initialize();
|
|
70
|
+
|
|
71
|
+
if (this.body) {
|
|
72
|
+
this.body.wakeUp();
|
|
73
|
+
this.gameObject.updateWorldMatrix(true, false);
|
|
74
|
+
this.setBodyFromGameObject();
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
this.transformProxy = onChange(this.gameObject.matrix, "elements", () => {
|
|
78
|
+
if (!this.context.physics.isUpdating) {
|
|
79
|
+
this.dirty = true;
|
|
80
|
+
}
|
|
81
|
+
});
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
onDisable(): void {
|
|
85
|
+
this.transformProxy?.revoke();
|
|
86
|
+
if (this._body)
|
|
87
|
+
this.context.physics.removeBody(this.gameObject, this._body, false);
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
onDestroy(): void {
|
|
91
|
+
if (this._body)
|
|
92
|
+
this.context.physics.removeBody(this.gameObject, this._body);
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
earlyUpdate(){
|
|
96
|
+
if(this.dirty) this.setBodyFromGameObject();
|
|
97
|
+
}
|
|
98
|
+
onBeforeRender() {
|
|
99
|
+
this.updateVelocity();
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
initialize() {
|
|
103
|
+
if (this._body) return;
|
|
104
|
+
const options = new BodyOptions();
|
|
105
|
+
options.drag = this.drag;
|
|
106
|
+
options.angularDrag = this.angularDrag;
|
|
107
|
+
options.mass = this.mass;
|
|
108
|
+
options.kinematic = this.isKinematic;
|
|
109
|
+
options.physicsEvents = this.detectCollision;
|
|
110
|
+
options.sleepThreshold = this.sleepThreshold;
|
|
111
|
+
this._body = this.context.physics.createBody(this.gameObject, options);
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
|
|
115
|
+
public wakeUp() {
|
|
116
|
+
this.body?.wakeUp();
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
public applyForce(vec: THREE.Vector3, rel: THREE.Vector3 | undefined) {
|
|
120
|
+
this.body?.applyForce(new CANNON.Vec3(vec.x, vec.y, vec.z), rel ? new CANNON.Vec3(rel.x, rel.y, rel.z) : undefined);
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
public getVelocity(): THREE.Vector3 {
|
|
124
|
+
if (this.body)
|
|
125
|
+
return Rigidbody.tempPosition.set(this.body?.velocity.x, this.body?.velocity.y, this.body?.velocity.z);
|
|
126
|
+
return Rigidbody.tempPosition.set(0, 0, 0);
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
public setVelocity(x: number, y: number, z: number) {
|
|
130
|
+
if (!this.body) return;
|
|
131
|
+
this.body.velocity.x = x / this.context.time.deltaTime;
|
|
132
|
+
this.body.velocity.y = y / this.context.time.deltaTime;
|
|
133
|
+
this.body.velocity.z = z / this.context.time.deltaTime;
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
public get smoothedVelocity() { return this._smoothedVelocity; }
|
|
137
|
+
|
|
138
|
+
public setAngularVelocity(x: number, y: number, z: number) {
|
|
139
|
+
if (!this.body) return;
|
|
140
|
+
this.body.angularVelocity.x = x / this.context.time.deltaTime;
|
|
141
|
+
this.body.angularVelocity.y = y / this.context.time.deltaTime;
|
|
142
|
+
this.body.angularVelocity.z = z / this.context.time.deltaTime;
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
private static copyVector3: THREE.Vector3 = new THREE.Vector3();
|
|
146
|
+
|
|
147
|
+
|
|
148
|
+
public setBodyFromGameObject(velocity: THREE.Vector3 | null | { x: number, y: number, z: number } = null) {
|
|
149
|
+
this.dirty = false;
|
|
150
|
+
if (this.body && this.gameObject && !this.destroyed) {
|
|
151
|
+
const wp = this.worldPosition;
|
|
152
|
+
this.body.position.set(wp.x, wp.y, wp.z);
|
|
153
|
+
const wr = this.worldQuaternion;
|
|
154
|
+
this.body.quaternion.set(wr.x, wr.y, wr.z, wr.w);
|
|
155
|
+
|
|
156
|
+
if (velocity) {
|
|
157
|
+
Rigidbody.copyVector3.set(velocity.x, velocity.y, velocity.z);
|
|
158
|
+
this._smoothedVelocity.lerp(Rigidbody.copyVector3, this.context.time.deltaTime / .1);
|
|
159
|
+
const sm = this._smoothedVelocity;
|
|
160
|
+
this.body.velocity.x = sm.x;
|
|
161
|
+
this.body.velocity.y = sm.y;
|
|
162
|
+
this.body.velocity.z = sm.z;
|
|
163
|
+
}
|
|
164
|
+
}
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
|
|
168
|
+
private updateVelocity() {
|
|
169
|
+
if (!this.currentVelocity) return;
|
|
170
|
+
if (this.body && this.gameObject) {
|
|
171
|
+
const wp = getWorldPosition(this.gameObject);
|
|
172
|
+
this.currentVelocity.subVectors(wp, this.lastWorldPosition);
|
|
173
|
+
this.lastWorldPosition.copy(wp);
|
|
174
|
+
this._smoothedVelocity.lerp(this.currentVelocity, this.context.time.deltaTime / .1);
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
}
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
import { Behaviour, GameObject } from "./Component";
|
|
2
|
+
import { VideoPlayer } from "./VideoPlayer";
|
|
3
|
+
|
|
4
|
+
export class ScreenCapture extends Behaviour {
|
|
5
|
+
|
|
6
|
+
streamOnAwake: boolean = true;
|
|
7
|
+
|
|
8
|
+
start() {
|
|
9
|
+
if (this.streamOnAwake)
|
|
10
|
+
this.open();
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
private requestOpen: boolean = false;
|
|
14
|
+
private captureStream: MediaStream | null = null;
|
|
15
|
+
|
|
16
|
+
async open(force: boolean = false) {
|
|
17
|
+
if (this.captureStream && !force) return;
|
|
18
|
+
this.close();
|
|
19
|
+
this.requestOpen = true;
|
|
20
|
+
try {
|
|
21
|
+
const player = GameObject.getComponentInChildren(this.gameObject, VideoPlayer);
|
|
22
|
+
if (player) {
|
|
23
|
+
const displayMediaOptions: DisplayMediaStreamConstraints = {
|
|
24
|
+
video: true,
|
|
25
|
+
audio: false
|
|
26
|
+
};
|
|
27
|
+
this.captureStream = await navigator.mediaDevices.getDisplayMedia(displayMediaOptions);
|
|
28
|
+
if (this.captureStream && this.requestOpen) {
|
|
29
|
+
//@ts-ignore
|
|
30
|
+
player.clip = this.captureStream;
|
|
31
|
+
player.create(true);
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
} catch (err) {
|
|
35
|
+
console.error("Error: " + err);
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
close() {
|
|
40
|
+
this.requestOpen = false;
|
|
41
|
+
if (this.captureStream) {
|
|
42
|
+
for (const cap of this.captureStream.getTracks())
|
|
43
|
+
cap.stop();
|
|
44
|
+
this.captureStream = null;
|
|
45
|
+
}
|
|
46
|
+
}
|
|
47
|
+
}
|
|
@@ -0,0 +1,93 @@
|
|
|
1
|
+
import { Behaviour, GameObject } from "./Component";
|
|
2
|
+
import { RGBAColor } from "./js-extensions/RGBAColor";
|
|
3
|
+
import { Renderer } from "./Renderer";
|
|
4
|
+
import { ShadowMaterial, AdditiveBlending, Material } from "three";
|
|
5
|
+
import { serializeable } from "../engine/engine_serialization_decorator";
|
|
6
|
+
|
|
7
|
+
enum ShadowMode {
|
|
8
|
+
ShadowMask = 0,
|
|
9
|
+
Additive = 1,
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
export class ShadowCatcher extends Behaviour {
|
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13
|
+
|
|
14
|
+
//@type Needle.Engine.ShadowCatcher.Mode
|
|
15
|
+
@serializeable()
|
|
16
|
+
mode: ShadowMode = ShadowMode.ShadowMask;
|
|
17
|
+
|
|
18
|
+
//@type UnityEngine.Color
|
|
19
|
+
@serializeable(RGBAColor)
|
|
20
|
+
shadowColor: RGBAColor = new RGBAColor(0, 0, 0, 1);
|
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21
|
+
|
|
22
|
+
awake() {
|
|
23
|
+
|
|
24
|
+
switch (this.mode) {
|
|
25
|
+
case ShadowMode.ShadowMask:
|
|
26
|
+
this.applyShadowMaterial();
|
|
27
|
+
break;
|
|
28
|
+
case ShadowMode.Additive:
|
|
29
|
+
this.applyLightBlendMaterial();
|
|
30
|
+
break;
|
|
31
|
+
}
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|
32
|
+
|
|
33
|
+
}
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|
34
|
+
|
|
35
|
+
// Custom blending, diffuse-only lighting blended onto the scene additively.
|
|
36
|
+
// Works great for Point Lights and spot lights,
|
|
37
|
+
// doesn't work for directional lights (since they're lighting up everything else).
|
|
38
|
+
// Works even better with an additional black-ish gradient to darken parts of the AR scene
|
|
39
|
+
// so that lights become more visible on bright surfaces.
|
|
40
|
+
applyLightBlendMaterial() {
|
|
41
|
+
const renderer = GameObject.getComponent(this.gameObject, Renderer);
|
|
42
|
+
if (renderer) {
|
|
43
|
+
const material = renderer.material;
|
|
44
|
+
material.blending = AdditiveBlending;
|
|
45
|
+
this.applyMaterialOptions(material);
|
|
46
|
+
material.onBeforeCompile = (shader) => {
|
|
47
|
+
// see https://github.com/mrdoob/three.js/blob/dev/src/renderers/shaders/ShaderLib/meshphysical.glsl.js#L181
|
|
48
|
+
shader.fragmentShader = shader.fragmentShader.replace("vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;",
|
|
49
|
+
`vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
|
|
50
|
+
|
|
51
|
+
// diffuse-only lighting with overdrive to somewhat compensate
|
|
52
|
+
// for the loss of indirect lighting and to make it more visible.
|
|
53
|
+
vec3 direct = reflectedLight.directDiffuse * 3.;
|
|
54
|
+
float max = max(direct.r, max(direct.g, direct.b));
|
|
55
|
+
|
|
56
|
+
// early out - we're simply returning direct lighting and some alpha based on it so it can
|
|
57
|
+
// be blended onto the scene.
|
|
58
|
+
gl_FragColor = vec4(direct, max);
|
|
59
|
+
return;
|
|
60
|
+
`);
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
// THREE.ShadowMaterial: only does a mask; shadowed areas are fully black.
|
|
66
|
+
// doesn't take light attenuation into account.
|
|
67
|
+
// works great for Directional Lights.
|
|
68
|
+
applyShadowMaterial() {
|
|
69
|
+
const renderer = GameObject.getComponent(this.gameObject, Renderer);
|
|
70
|
+
if (renderer) {
|
|
71
|
+
if (renderer.material?.type !== "ShadowMaterial") {
|
|
72
|
+
const material = new ShadowMaterial();
|
|
73
|
+
material.color = this.shadowColor;
|
|
74
|
+
material.opacity = this.shadowColor.alpha;
|
|
75
|
+
this.applyMaterialOptions(material);
|
|
76
|
+
renderer.material = material;
|
|
77
|
+
}
|
|
78
|
+
else {
|
|
79
|
+
const material = renderer.material as ShadowMaterial;
|
|
80
|
+
material.color = this.shadowColor;
|
|
81
|
+
material.opacity = this.shadowColor.alpha;
|
|
82
|
+
this.applyMaterialOptions(material);
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
private applyMaterialOptions(material: Material) {
|
|
88
|
+
if (material) {
|
|
89
|
+
material.depthWrite = false;
|
|
90
|
+
material.stencilWrite = false;
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
}
|
|
@@ -0,0 +1,116 @@
|
|
|
1
|
+
import { serializeable } from "../engine/engine_serialization_decorator";
|
|
2
|
+
import { Behaviour, GameObject } from "./Component";
|
|
3
|
+
import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
|
|
4
|
+
import { EXRLoader } from "three/examples/jsm/loaders/EXRLoader";
|
|
5
|
+
import { EquirectangularRefractionMapping, Texture } from "three"
|
|
6
|
+
import { syncField } from "../engine/engine_networking_auto";
|
|
7
|
+
|
|
8
|
+
|
|
9
|
+
export class RemoteSkybox extends Behaviour {
|
|
10
|
+
|
|
11
|
+
@syncField("setSkybox")
|
|
12
|
+
@serializeable()
|
|
13
|
+
url?: string;
|
|
14
|
+
|
|
15
|
+
@serializeable()
|
|
16
|
+
allowDrop : boolean = true;
|
|
17
|
+
|
|
18
|
+
private _loader?: RGBELoader | EXRLoader;
|
|
19
|
+
private _prevLoadedEnvironment?: Texture;
|
|
20
|
+
private _prevEnvironment: Texture | null = null;
|
|
21
|
+
private _prevBackground: any = null;
|
|
22
|
+
|
|
23
|
+
onEnable() {
|
|
24
|
+
this.setSkybox(this.url);
|
|
25
|
+
this.registerDropEvents();
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
onDisable() {
|
|
29
|
+
if (this.context.scene.environment === this._prevLoadedEnvironment) {
|
|
30
|
+
if (!this.context.isInXR) {
|
|
31
|
+
this.context.scene.environment = this._prevEnvironment;
|
|
32
|
+
this.context.scene.background = this._prevBackground;
|
|
33
|
+
}
|
|
34
|
+
this._prevLoadedEnvironment = undefined;
|
|
35
|
+
}
|
|
36
|
+
this.unregisterDropEvents();
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
async setSkybox(url: string | undefined | null) {
|
|
40
|
+
if (!url) return;
|
|
41
|
+
if (!url?.endsWith(".hdr") && !url.endsWith(".exr")) {
|
|
42
|
+
console.warn("Potentially invalid skybox url", this.url, "on", this.name);
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
if (!this._loader) {
|
|
46
|
+
const isEXR = url.endsWith(".exr");
|
|
47
|
+
this._loader = isEXR ? new EXRLoader() : new RGBELoader();
|
|
48
|
+
}
|
|
49
|
+
const envMap = await this._loader.loadAsync(url);
|
|
50
|
+
if (!envMap) return;
|
|
51
|
+
if (!this.enabled) return;
|
|
52
|
+
this.url = url;
|
|
53
|
+
envMap.mapping = EquirectangularRefractionMapping;
|
|
54
|
+
this._prevBackground = this.context.scene.background;
|
|
55
|
+
this._prevEnvironment = this.context.scene.environment;
|
|
56
|
+
console.log("Set skybox", this.url);
|
|
57
|
+
this.context.scene.environment = envMap;
|
|
58
|
+
this.context.scene.background = envMap;
|
|
59
|
+
this._prevLoadedEnvironment = envMap;
|
|
60
|
+
const nameIndex = url.lastIndexOf("/");
|
|
61
|
+
envMap.name = url.substring(nameIndex >= 0 ? nameIndex + 1 : 0);
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
|
|
65
|
+
private dragOverEvent?: any;
|
|
66
|
+
private dropEvent?: any;
|
|
67
|
+
|
|
68
|
+
private registerDropEvents() {
|
|
69
|
+
if (this.dragOverEvent) return;
|
|
70
|
+
|
|
71
|
+
this.dragOverEvent = (e: DragEvent) => {
|
|
72
|
+
if(!this.allowDrop) return;
|
|
73
|
+
if (!e.dataTransfer) return;
|
|
74
|
+
for (const type of e.dataTransfer.types) {
|
|
75
|
+
// in ondragover we dont get access to the content
|
|
76
|
+
// but if we have a uri list we can assume
|
|
77
|
+
// someone is maybe dragging a image file
|
|
78
|
+
// so we want to capture this
|
|
79
|
+
if (type === "text/uri-list") {
|
|
80
|
+
e.preventDefault();
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
};
|
|
84
|
+
|
|
85
|
+
this.dropEvent = (e: DragEvent) => {
|
|
86
|
+
if(!this.allowDrop) return;
|
|
87
|
+
e.preventDefault();
|
|
88
|
+
if (!e.dataTransfer) return;
|
|
89
|
+
for (const type of e.dataTransfer.types) {
|
|
90
|
+
if (type === "text/uri-list") {
|
|
91
|
+
const url = e.dataTransfer.getData(type);
|
|
92
|
+
console.log(type, url);
|
|
93
|
+
let name = new RegExp(/polyhaven.com\/asset_img\/.+?\/(?<name>.+)\.png/).exec(url)?.groups?.name;
|
|
94
|
+
if (!name) {
|
|
95
|
+
name = new RegExp(/polyhaven\.com\/a\/(?<name>.+)/).exec(url)?.groups?.name;
|
|
96
|
+
}
|
|
97
|
+
console.log(name);
|
|
98
|
+
if (name) {
|
|
99
|
+
const envurl = "https://dl.polyhaven.org/file/ph-assets/HDRIs/exr/1k/" + name + "_1k.exr";
|
|
100
|
+
this.setSkybox(envurl);
|
|
101
|
+
}
|
|
102
|
+
else console.warn("Could not resolve skybox name from dropped url", url);
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
};
|
|
106
|
+
|
|
107
|
+
this.context.domElement.addEventListener("dragover", this.dragOverEvent);
|
|
108
|
+
this.context.domElement.addEventListener("drop", this.dropEvent);
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
private unregisterDropEvents() {
|
|
112
|
+
if (!this.dragOverEvent) return;
|
|
113
|
+
this.context.domElement.removeEventListener("dragover", this.dragOverEvent);
|
|
114
|
+
this.context.domElement.removeEventListener("drop", this.dropEvent);
|
|
115
|
+
}
|
|
116
|
+
}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
import { Camera } from "./Camera";
|
|
2
|
+
import { Behaviour, GameObject } from "./Component";
|
|
3
|
+
import * as utils from "../engine/engine_three_utils";
|
|
4
|
+
import * as THREE from "three";
|
|
5
|
+
import { Mathf } from "../engine/engine_math";
|
|
6
|
+
import { serializeable } from "../engine/engine_serialization_decorator";
|
|
7
|
+
import { Object3D } from "three";
|
|
8
|
+
|
|
9
|
+
export class SmoothFollow extends Behaviour {
|
|
10
|
+
|
|
11
|
+
@serializeable(Object3D)
|
|
12
|
+
target: THREE.Object3D | null = null;
|
|
13
|
+
|
|
14
|
+
followFactor = .1;
|
|
15
|
+
rotateFactor = .1;
|
|
16
|
+
|
|
17
|
+
flipForward:boolean = false;
|
|
18
|
+
|
|
19
|
+
private static _invertForward : THREE.Quaternion = new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(0, 1, 0), Math.PI);
|
|
20
|
+
private _firstUpdate = true;
|
|
21
|
+
|
|
22
|
+
|
|
23
|
+
onEnable(): void {
|
|
24
|
+
const cam = GameObject.getComponentInChildren(this.gameObject, Camera) as Camera;
|
|
25
|
+
if (cam && cam.cam) {
|
|
26
|
+
cam.gameObject.position.set(0, 0, 0);
|
|
27
|
+
cam.cam.position.set(0, 0, 0);
|
|
28
|
+
cam.gameObject.quaternion.identity();
|
|
29
|
+
cam.cam.quaternion.setFromEuler(new THREE.Euler(0, Math.PI, 0));
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
onBeforeRender(): void {
|
|
34
|
+
if (this.followFactor <= 0) return;
|
|
35
|
+
this.updateNow(false);
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
updateNow(hard: boolean) {
|
|
39
|
+
if (!this.target || this.target === this.gameObject) return;
|
|
40
|
+
if (this.followFactor > 0) {
|
|
41
|
+
const wp = utils.getWorldPosition(this.target);
|
|
42
|
+
const fpos = this._firstUpdate || hard ? 1 : Mathf.clamp01(this.context.time.deltaTime * this.followFactor);
|
|
43
|
+
this.worldPosition = this.worldPosition.lerp(wp, fpos);
|
|
44
|
+
}
|
|
45
|
+
if (this.rotateFactor > 0) {
|
|
46
|
+
const wr = utils.getWorldQuaternion(this.target);
|
|
47
|
+
if(this.flipForward){
|
|
48
|
+
wr.multiply(SmoothFollow._invertForward);
|
|
49
|
+
}
|
|
50
|
+
const frot = this._firstUpdate || hard ? 1 : Mathf.clamp01(this.context.time.deltaTime * this.rotateFactor);
|
|
51
|
+
this.worldQuaternion = this.worldQuaternion.slerp(wr, frot);
|
|
52
|
+
}
|
|
53
|
+
this._firstUpdate = false;
|
|
54
|
+
}
|
|
55
|
+
}
|