@needle-tools/engine 2.24.0-pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +568 -0
- package/LICENSE.md +10 -0
- package/README.md +11 -0
- package/dist/needle-engine.d.ts +5011 -0
- package/dist/needle-engine.js +6605 -0
- package/dist/needle-engine.js.map +7 -0
- package/dist/needle-engine.min.js +167 -0
- package/dist/needle-engine.min.js.map +7 -0
- package/lib/engine/debug/error_overlay.d.ts +1 -0
- package/lib/engine/debug/error_overlay.js +110 -0
- package/lib/engine/debug/error_overlay.js.map +1 -0
- package/lib/engine/engine.d.ts +27 -0
- package/lib/engine/engine.js +13 -0
- package/lib/engine/engine.js.map +1 -0
- package/lib/engine/engine_addressables.d.ts +46 -0
- package/lib/engine/engine_addressables.js +264 -0
- package/lib/engine/engine_addressables.js.map +1 -0
- package/lib/engine/engine_application.d.ts +13 -0
- package/lib/engine/engine_application.js +35 -0
- package/lib/engine/engine_application.js.map +1 -0
- package/lib/engine/engine_assetdatabase.d.ts +54 -0
- package/lib/engine/engine_assetdatabase.js +150 -0
- package/lib/engine/engine_assetdatabase.js.map +1 -0
- package/lib/engine/engine_caching.d.ts +0 -0
- package/lib/engine/engine_caching.js +2 -0
- package/lib/engine/engine_caching.js.map +1 -0
- package/lib/engine/engine_constants.d.ts +2 -0
- package/lib/engine/engine_constants.js +3 -0
- package/lib/engine/engine_constants.js.map +1 -0
- package/lib/engine/engine_coroutine.d.ts +3 -0
- package/lib/engine/engine_coroutine.js +14 -0
- package/lib/engine/engine_coroutine.js.map +1 -0
- package/lib/engine/engine_default_parameters.d.ts +2 -0
- package/lib/engine/engine_default_parameters.js +4 -0
- package/lib/engine/engine_default_parameters.js.map +1 -0
- package/lib/engine/engine_element.d.ts +32 -0
- package/lib/engine/engine_element.js +340 -0
- package/lib/engine/engine_element.js.map +1 -0
- package/lib/engine/engine_element_loading.d.ts +31 -0
- package/lib/engine/engine_element_loading.js +154 -0
- package/lib/engine/engine_element_loading.js.map +1 -0
- package/lib/engine/engine_element_overlay.d.ts +17 -0
- package/lib/engine/engine_element_overlay.js +95 -0
- package/lib/engine/engine_element_overlay.js.map +1 -0
- package/lib/engine/engine_gizmos.d.ts +2 -0
- package/lib/engine/engine_gizmos.js +14 -0
- package/lib/engine/engine_gizmos.js.map +1 -0
- package/lib/engine/engine_gltf.d.ts +2 -0
- package/lib/engine/engine_gltf.js +2 -0
- package/lib/engine/engine_gltf.js.map +1 -0
- package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
- package/lib/engine/engine_gltf_builtin_components.js +251 -0
- package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
- package/lib/engine/engine_input.d.ts +193 -0
- package/lib/engine/engine_input.js +566 -0
- package/lib/engine/engine_input.js.map +1 -0
- package/lib/engine/engine_input_utils.d.ts +2 -0
- package/lib/engine/engine_input_utils.js +23 -0
- package/lib/engine/engine_input_utils.js.map +1 -0
- package/lib/engine/engine_lightdata.d.ts +21 -0
- package/lib/engine/engine_lightdata.js +85 -0
- package/lib/engine/engine_lightdata.js.map +1 -0
- package/lib/engine/engine_loaders.d.ts +3 -0
- package/lib/engine/engine_loaders.js +20 -0
- package/lib/engine/engine_loaders.js.map +1 -0
- package/lib/engine/engine_mainloop_utils.d.ts +9 -0
- package/lib/engine/engine_mainloop_utils.js +288 -0
- package/lib/engine/engine_mainloop_utils.js.map +1 -0
- package/lib/engine/engine_math.d.ts +11 -0
- package/lib/engine/engine_math.js +40 -0
- package/lib/engine/engine_math.js.map +1 -0
- package/lib/engine/engine_networking.d.ts +133 -0
- package/lib/engine/engine_networking.js +541 -0
- package/lib/engine/engine_networking.js.map +1 -0
- package/lib/engine/engine_networking_auto.d.ts +18 -0
- package/lib/engine/engine_networking_auto.js +252 -0
- package/lib/engine/engine_networking_auto.js.map +1 -0
- package/lib/engine/engine_networking_files.d.ts +23 -0
- package/lib/engine/engine_networking_files.js +173 -0
- package/lib/engine/engine_networking_files.js.map +1 -0
- package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
- package/lib/engine/engine_networking_files_default_components.js +45 -0
- package/lib/engine/engine_networking_files_default_components.js.map +1 -0
- package/lib/engine/engine_networking_instantiate.d.ts +34 -0
- package/lib/engine/engine_networking_instantiate.js +274 -0
- package/lib/engine/engine_networking_instantiate.js.map +1 -0
- package/lib/engine/engine_networking_peer.d.ts +10 -0
- package/lib/engine/engine_networking_peer.js +106 -0
- package/lib/engine/engine_networking_peer.js.map +1 -0
- package/lib/engine/engine_networking_utils.d.ts +1 -0
- package/lib/engine/engine_networking_utils.js +11 -0
- package/lib/engine/engine_networking_utils.js.map +1 -0
- package/lib/engine/engine_networking_websocket.d.ts +0 -0
- package/lib/engine/engine_networking_websocket.js +3 -0
- package/lib/engine/engine_networking_websocket.js.map +1 -0
- package/lib/engine/engine_physics.d.ts +88 -0
- package/lib/engine/engine_physics.js +563 -0
- package/lib/engine/engine_physics.js.map +1 -0
- package/lib/engine/engine_rendererdata.d.ts +48 -0
- package/lib/engine/engine_rendererdata.js +182 -0
- package/lib/engine/engine_rendererdata.js.map +1 -0
- package/lib/engine/engine_scenetools.d.ts +25 -0
- package/lib/engine/engine_scenetools.js +211 -0
- package/lib/engine/engine_scenetools.js.map +1 -0
- package/lib/engine/engine_serialization.d.ts +3 -0
- package/lib/engine/engine_serialization.js +5 -0
- package/lib/engine/engine_serialization.js.map +1 -0
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
- package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
- package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
- package/lib/engine/engine_serialization_core.d.ts +70 -0
- package/lib/engine/engine_serialization_core.js +417 -0
- package/lib/engine/engine_serialization_core.js.map +1 -0
- package/lib/engine/engine_serialization_decorator.d.ts +9 -0
- package/lib/engine/engine_serialization_decorator.js +44 -0
- package/lib/engine/engine_serialization_decorator.js.map +1 -0
- package/lib/engine/engine_setup.d.ts +129 -0
- package/lib/engine/engine_setup.js +609 -0
- package/lib/engine/engine_setup.js.map +1 -0
- package/lib/engine/engine_shaders.d.ts +31 -0
- package/lib/engine/engine_shaders.js +230 -0
- package/lib/engine/engine_shaders.js.map +1 -0
- package/lib/engine/engine_three_utils.d.ts +20 -0
- package/lib/engine/engine_three_utils.js +247 -0
- package/lib/engine/engine_three_utils.js.map +1 -0
- package/lib/engine/engine_time.d.ts +13 -0
- package/lib/engine/engine_time.js +31 -0
- package/lib/engine/engine_time.js.map +1 -0
- package/lib/engine/engine_typestore.d.ts +7 -0
- package/lib/engine/engine_typestore.js +17 -0
- package/lib/engine/engine_typestore.js.map +1 -0
- package/lib/engine/engine_utils.d.ts +34 -0
- package/lib/engine/engine_utils.js +239 -0
- package/lib/engine/engine_utils.js.map +1 -0
- package/lib/engine/engine_web_api.d.ts +12 -0
- package/lib/engine/engine_web_api.js +114 -0
- package/lib/engine/engine_web_api.js.map +1 -0
- package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
- package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
- package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
- package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
- package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
- package/lib/engine/extensions/NEEDLE_components.js +193 -0
- package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
- package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
- package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
- package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
- package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
- package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
- package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
- package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
- package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
- package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
- package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
- package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
- package/lib/engine/extensions/extension_resolver.d.ts +4 -0
- package/lib/engine/extensions/extension_resolver.js +2 -0
- package/lib/engine/extensions/extension_resolver.js.map +1 -0
- package/lib/engine/extensions/extension_utils.d.ts +2 -0
- package/lib/engine/extensions/extension_utils.js +130 -0
- package/lib/engine/extensions/extension_utils.js.map +1 -0
- package/lib/engine/extensions/extensions.d.ts +6 -0
- package/lib/engine/extensions/extensions.js +41 -0
- package/lib/engine/extensions/extensions.js.map +1 -0
- package/lib/engine/shaders/shaderData.d.ts +55 -0
- package/lib/engine/shaders/shaderData.js +59 -0
- package/lib/engine/shaders/shaderData.js.map +1 -0
- package/lib/engine/tests/simulate_avatars.d.ts +0 -0
- package/lib/engine/tests/simulate_avatars.js +3 -0
- package/lib/engine/tests/simulate_avatars.js.map +1 -0
- package/lib/engine/tests/test_utils.d.ts +2 -0
- package/lib/engine/tests/test_utils.js +54 -0
- package/lib/engine/tests/test_utils.js.map +1 -0
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
- package/lib/engine-components/AlignmentConstraint.js +27 -0
- package/lib/engine-components/AlignmentConstraint.js.map +1 -0
- package/lib/engine-components/Animation.d.ts +44 -0
- package/lib/engine-components/Animation.js +257 -0
- package/lib/engine-components/Animation.js.map +1 -0
- package/lib/engine-components/AnimationCurve.d.ts +15 -0
- package/lib/engine-components/AnimationCurve.js +62 -0
- package/lib/engine-components/AnimationCurve.js.map +1 -0
- package/lib/engine-components/Animator.d.ts +48 -0
- package/lib/engine-components/Animator.js +126 -0
- package/lib/engine-components/Animator.js.map +1 -0
- package/lib/engine-components/AnimatorController.d.ts +39 -0
- package/lib/engine-components/AnimatorController.js +687 -0
- package/lib/engine-components/AnimatorController.js.map +1 -0
- package/lib/engine-components/AudioListener.d.ts +7 -0
- package/lib/engine-components/AudioListener.js +29 -0
- package/lib/engine-components/AudioListener.js.map +1 -0
- package/lib/engine-components/AudioSource.d.ts +61 -0
- package/lib/engine-components/AudioSource.js +377 -0
- package/lib/engine-components/AudioSource.js.map +1 -0
- package/lib/engine-components/AvatarLoader.d.ts +22 -0
- package/lib/engine-components/AvatarLoader.js +203 -0
- package/lib/engine-components/AvatarLoader.js.map +1 -0
- package/lib/engine-components/AxesHelper.d.ts +9 -0
- package/lib/engine-components/AxesHelper.js +43 -0
- package/lib/engine-components/AxesHelper.js.map +1 -0
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
- package/lib/engine-components/BasicIKConstraint.js +44 -0
- package/lib/engine-components/BasicIKConstraint.js.map +1 -0
- package/lib/engine-components/BoxCollider.d.ts +2 -0
- package/lib/engine-components/BoxCollider.js +3 -0
- package/lib/engine-components/BoxCollider.js.map +1 -0
- package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
- package/lib/engine-components/BoxHelperComponent.js +72 -0
- package/lib/engine-components/BoxHelperComponent.js.map +1 -0
- package/lib/engine-components/Camera.d.ts +38 -0
- package/lib/engine-components/Camera.js +258 -0
- package/lib/engine-components/Camera.js.map +1 -0
- package/lib/engine-components/Collider.d.ts +21 -0
- package/lib/engine-components/Collider.js +65 -0
- package/lib/engine-components/Collider.js.map +1 -0
- package/lib/engine-components/Component.d.ts +165 -0
- package/lib/engine-components/Component.js +895 -0
- package/lib/engine-components/Component.js.map +1 -0
- package/lib/engine-components/ComponentExtensions.d.ts +2 -0
- package/lib/engine-components/ComponentExtensions.js +3 -0
- package/lib/engine-components/ComponentExtensions.js.map +1 -0
- package/lib/engine-components/DeleteBox.d.ts +9 -0
- package/lib/engine-components/DeleteBox.js +27 -0
- package/lib/engine-components/DeleteBox.js.map +1 -0
- package/lib/engine-components/DeviceFlag.d.ts +12 -0
- package/lib/engine-components/DeviceFlag.js +50 -0
- package/lib/engine-components/DeviceFlag.js.map +1 -0
- package/lib/engine-components/DragControls.d.ts +44 -0
- package/lib/engine-components/DragControls.js +465 -0
- package/lib/engine-components/DragControls.js.map +1 -0
- package/lib/engine-components/DropListener.d.ts +15 -0
- package/lib/engine-components/DropListener.js +102 -0
- package/lib/engine-components/DropListener.js.map +1 -0
- package/lib/engine-components/Duplicatable.d.ts +16 -0
- package/lib/engine-components/Duplicatable.js +150 -0
- package/lib/engine-components/Duplicatable.js.map +1 -0
- package/lib/engine-components/EventList.d.ts +22 -0
- package/lib/engine-components/EventList.js +97 -0
- package/lib/engine-components/EventList.js.map +1 -0
- package/lib/engine-components/EventTrigger.d.ts +3 -0
- package/lib/engine-components/EventTrigger.js +4 -0
- package/lib/engine-components/EventTrigger.js.map +1 -0
- package/lib/engine-components/EventType.d.ts +19 -0
- package/lib/engine-components/EventType.js +72 -0
- package/lib/engine-components/EventType.js.map +1 -0
- package/lib/engine-components/FlyControls.d.ts +7 -0
- package/lib/engine-components/FlyControls.js +22 -0
- package/lib/engine-components/FlyControls.js.map +1 -0
- package/lib/engine-components/Gizmos.d.ts +12 -0
- package/lib/engine-components/Gizmos.js +61 -0
- package/lib/engine-components/Gizmos.js.map +1 -0
- package/lib/engine-components/GltfExport.d.ts +28 -0
- package/lib/engine-components/GltfExport.js +201 -0
- package/lib/engine-components/GltfExport.js.map +1 -0
- package/lib/engine-components/GridHelper.d.ts +11 -0
- package/lib/engine-components/GridHelper.js +41 -0
- package/lib/engine-components/GridHelper.js.map +1 -0
- package/lib/engine-components/GroundProjection.d.ts +18 -0
- package/lib/engine-components/GroundProjection.js +77 -0
- package/lib/engine-components/GroundProjection.js.map +1 -0
- package/lib/engine-components/Interactable.d.ts +10 -0
- package/lib/engine-components/Interactable.js +13 -0
- package/lib/engine-components/Interactable.js.map +1 -0
- package/lib/engine-components/LODGroup.d.ts +29 -0
- package/lib/engine-components/LODGroup.js +176 -0
- package/lib/engine-components/LODGroup.js.map +1 -0
- package/lib/engine-components/Light.d.ts +69 -0
- package/lib/engine-components/Light.js +407 -0
- package/lib/engine-components/Light.js.map +1 -0
- package/lib/engine-components/LookAtConstraint.d.ts +7 -0
- package/lib/engine-components/LookAtConstraint.js +18 -0
- package/lib/engine-components/LookAtConstraint.js.map +1 -0
- package/lib/engine-components/MeshCollider.d.ts +4 -0
- package/lib/engine-components/MeshCollider.js +8 -0
- package/lib/engine-components/MeshCollider.js.map +1 -0
- package/lib/engine-components/NavMesh.d.ts +5 -0
- package/lib/engine-components/NavMesh.js +11 -0
- package/lib/engine-components/NavMesh.js.map +1 -0
- package/lib/engine-components/NestedGltf.d.ts +10 -0
- package/lib/engine-components/NestedGltf.js +61 -0
- package/lib/engine-components/NestedGltf.js.map +1 -0
- package/lib/engine-components/Networking.d.ts +9 -0
- package/lib/engine-components/Networking.js +47 -0
- package/lib/engine-components/Networking.js.map +1 -0
- package/lib/engine-components/OffsetConstraint.d.ts +11 -0
- package/lib/engine-components/OffsetConstraint.js +31 -0
- package/lib/engine-components/OffsetConstraint.js.map +1 -0
- package/lib/engine-components/OrbitControls.d.ts +45 -0
- package/lib/engine-components/OrbitControls.js +247 -0
- package/lib/engine-components/OrbitControls.js.map +1 -0
- package/lib/engine-components/ParticleSystem.d.ts +34 -0
- package/lib/engine-components/ParticleSystem.js +216 -0
- package/lib/engine-components/ParticleSystem.js.map +1 -0
- package/lib/engine-components/ParticleSystemModules.d.ts +93 -0
- package/lib/engine-components/ParticleSystemModules.js +167 -0
- package/lib/engine-components/ParticleSystemModules.js.map +1 -0
- package/lib/engine-components/PlayerColor.d.ts +13 -0
- package/lib/engine-components/PlayerColor.js +85 -0
- package/lib/engine-components/PlayerColor.js.map +1 -0
- package/lib/engine-components/Renderer.d.ts +72 -0
- package/lib/engine-components/Renderer.js +678 -0
- package/lib/engine-components/Renderer.js.map +1 -0
- package/lib/engine-components/RendererLightmap.d.ts +23 -0
- package/lib/engine-components/RendererLightmap.js +128 -0
- package/lib/engine-components/RendererLightmap.js.map +1 -0
- package/lib/engine-components/Rigidbody.d.ts +42 -0
- package/lib/engine-components/Rigidbody.js +170 -0
- package/lib/engine-components/Rigidbody.js.map +1 -0
- package/lib/engine-components/ScreenCapture.d.ts +9 -0
- package/lib/engine-components/ScreenCapture.js +44 -0
- package/lib/engine-components/ScreenCapture.js.map +1 -0
- package/lib/engine-components/ShadowCatcher.d.ts +15 -0
- package/lib/engine-components/ShadowCatcher.js +94 -0
- package/lib/engine-components/ShadowCatcher.js.map +1 -0
- package/lib/engine-components/Skybox.d.ts +16 -0
- package/lib/engine-components/Skybox.js +121 -0
- package/lib/engine-components/Skybox.js.map +1 -0
- package/lib/engine-components/SmoothFollow.d.ts +13 -0
- package/lib/engine-components/SmoothFollow.js +57 -0
- package/lib/engine-components/SmoothFollow.js.map +1 -0
- package/lib/engine-components/SpatialTrigger.d.ts +27 -0
- package/lib/engine-components/SpatialTrigger.js +145 -0
- package/lib/engine-components/SpatialTrigger.js.map +1 -0
- package/lib/engine-components/SpectatorCamera.d.ts +36 -0
- package/lib/engine-components/SpectatorCamera.js +311 -0
- package/lib/engine-components/SpectatorCamera.js.map +1 -0
- package/lib/engine-components/SphereCollider.d.ts +2 -0
- package/lib/engine-components/SphereCollider.js +3 -0
- package/lib/engine-components/SphereCollider.js.map +1 -0
- package/lib/engine-components/SpringJoint.d.ts +13 -0
- package/lib/engine-components/SpringJoint.js +42 -0
- package/lib/engine-components/SpringJoint.js.map +1 -0
- package/lib/engine-components/SpriteRenderer.d.ts +33 -0
- package/lib/engine-components/SpriteRenderer.js +141 -0
- package/lib/engine-components/SpriteRenderer.js.map +1 -0
- package/lib/engine-components/SyncedCamera.d.ts +23 -0
- package/lib/engine-components/SyncedCamera.js +188 -0
- package/lib/engine-components/SyncedCamera.js.map +1 -0
- package/lib/engine-components/SyncedRoom.d.ts +20 -0
- package/lib/engine-components/SyncedRoom.js +151 -0
- package/lib/engine-components/SyncedRoom.js.map +1 -0
- package/lib/engine-components/SyncedTransform.d.ts +35 -0
- package/lib/engine-components/SyncedTransform.js +268 -0
- package/lib/engine-components/SyncedTransform.js.map +1 -0
- package/lib/engine-components/TestRunner.d.ts +13 -0
- package/lib/engine-components/TestRunner.js +100 -0
- package/lib/engine-components/TestRunner.js.map +1 -0
- package/lib/engine-components/TransformGizmo.d.ts +15 -0
- package/lib/engine-components/TransformGizmo.js +166 -0
- package/lib/engine-components/TransformGizmo.js.map +1 -0
- package/lib/engine-components/VideoPlayer.d.ts +55 -0
- package/lib/engine-components/VideoPlayer.js +307 -0
- package/lib/engine-components/VideoPlayer.js.map +1 -0
- package/lib/engine-components/Voip.d.ts +22 -0
- package/lib/engine-components/Voip.js +400 -0
- package/lib/engine-components/Voip.js.map +1 -0
- package/lib/engine-components/Volume.d.ts +30 -0
- package/lib/engine-components/Volume.js +86 -0
- package/lib/engine-components/Volume.js.map +1 -0
- package/lib/engine-components/WebARSessionRoot.d.ts +21 -0
- package/lib/engine-components/WebARSessionRoot.js +105 -0
- package/lib/engine-components/WebARSessionRoot.js.map +1 -0
- package/lib/engine-components/WebXR.d.ts +90 -0
- package/lib/engine-components/WebXR.js +498 -0
- package/lib/engine-components/WebXR.js.map +1 -0
- package/lib/engine-components/WebXRAvatar.d.ts +59 -0
- package/lib/engine-components/WebXRAvatar.js +263 -0
- package/lib/engine-components/WebXRAvatar.js.map +1 -0
- package/lib/engine-components/WebXRController.d.ts +145 -0
- package/lib/engine-components/WebXRController.js +924 -0
- package/lib/engine-components/WebXRController.js.map +1 -0
- package/lib/engine-components/WebXRGrabRendering.d.ts +42 -0
- package/lib/engine-components/WebXRGrabRendering.js +138 -0
- package/lib/engine-components/WebXRGrabRendering.js.map +1 -0
- package/lib/engine-components/WebXRRig.d.ts +4 -0
- package/lib/engine-components/WebXRRig.js +8 -0
- package/lib/engine-components/WebXRRig.js.map +1 -0
- package/lib/engine-components/WebXRSync.d.ts +54 -0
- package/lib/engine-components/WebXRSync.js +405 -0
- package/lib/engine-components/WebXRSync.js.map +1 -0
- package/lib/engine-components/XRFlag.d.ts +32 -0
- package/lib/engine-components/XRFlag.js +115 -0
- package/lib/engine-components/XRFlag.js.map +1 -0
- package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -0
- package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -0
- package/lib/engine-components/avatar/AvatarBlink_Simple.js.map +1 -0
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -0
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +75 -0
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js.map +1 -0
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -0
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +120 -0
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.js.map +1 -0
- package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -0
- package/lib/engine-components/avatar/Avatar_MouthShapes.js +77 -0
- package/lib/engine-components/avatar/Avatar_MouthShapes.js.map +1 -0
- package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -0
- package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -0
- package/lib/engine-components/avatar/Avatar_MustacheShake.js.map +1 -0
- package/lib/engine-components/codegen/exports.d.ts +140 -0
- package/lib/engine-components/codegen/exports.js +142 -0
- package/lib/engine-components/codegen/exports.js.map +1 -0
- package/lib/engine-components/debug/LogStats.d.ts +5 -0
- package/lib/engine-components/debug/LogStats.js +19 -0
- package/lib/engine-components/debug/LogStats.js.map +1 -0
- package/lib/engine-components/js-extensions/RGBAColor.d.ts +9 -0
- package/lib/engine-components/js-extensions/RGBAColor.js +35 -0
- package/lib/engine-components/js-extensions/RGBAColor.js.map +1 -0
- package/lib/engine-components/timeline/PlayableDirector.d.ts +66 -0
- package/lib/engine-components/timeline/PlayableDirector.js +460 -0
- package/lib/engine-components/timeline/PlayableDirector.js.map +1 -0
- package/lib/engine-components/timeline/SignalAsset.d.ts +19 -0
- package/lib/engine-components/timeline/SignalAsset.js +87 -0
- package/lib/engine-components/timeline/SignalAsset.js.map +1 -0
- package/lib/engine-components/timeline/TimelineModels.d.ts +86 -0
- package/lib/engine-components/timeline/TimelineModels.js +23 -0
- package/lib/engine-components/timeline/TimelineModels.js.map +1 -0
- package/lib/engine-components/timeline/TimelineTracks.d.ts +73 -0
- package/lib/engine-components/timeline/TimelineTracks.js +573 -0
- package/lib/engine-components/timeline/TimelineTracks.js.map +1 -0
- package/lib/engine-components/ui/BaseUIComponent.d.ts +24 -0
- package/lib/engine-components/ui/BaseUIComponent.js +129 -0
- package/lib/engine-components/ui/BaseUIComponent.js.map +1 -0
- package/lib/engine-components/ui/Button.d.ts +55 -0
- package/lib/engine-components/ui/Button.js +217 -0
- package/lib/engine-components/ui/Button.js.map +1 -0
- package/lib/engine-components/ui/Canvas.d.ts +39 -0
- package/lib/engine-components/ui/Canvas.js +169 -0
- package/lib/engine-components/ui/Canvas.js.map +1 -0
- package/lib/engine-components/ui/CanvasGroup.d.ts +14 -0
- package/lib/engine-components/ui/CanvasGroup.js +53 -0
- package/lib/engine-components/ui/CanvasGroup.js.map +1 -0
- package/lib/engine-components/ui/EventSystem.d.ts +44 -0
- package/lib/engine-components/ui/EventSystem.js +480 -0
- package/lib/engine-components/ui/EventSystem.js.map +1 -0
- package/lib/engine-components/ui/Graphic.d.ts +33 -0
- package/lib/engine-components/ui/Graphic.js +145 -0
- package/lib/engine-components/ui/Graphic.js.map +1 -0
- package/lib/engine-components/ui/Image.d.ts +20 -0
- package/lib/engine-components/ui/Image.js +61 -0
- package/lib/engine-components/ui/Image.js.map +1 -0
- package/lib/engine-components/ui/InputField.d.ts +25 -0
- package/lib/engine-components/ui/InputField.js +179 -0
- package/lib/engine-components/ui/InputField.js.map +1 -0
- package/lib/engine-components/ui/Interfaces.d.ts +7 -0
- package/lib/engine-components/ui/Interfaces.js +2 -0
- package/lib/engine-components/ui/Interfaces.js.map +1 -0
- package/lib/engine-components/ui/Keyboard.d.ts +31 -0
- package/lib/engine-components/ui/Keyboard.js +177 -0
- package/lib/engine-components/ui/Keyboard.js.map +1 -0
- package/lib/engine-components/ui/Layout.d.ts +10 -0
- package/lib/engine-components/ui/Layout.js +11 -0
- package/lib/engine-components/ui/Layout.js.map +1 -0
- package/lib/engine-components/ui/PointerEvents.d.ts +35 -0
- package/lib/engine-components/ui/PointerEvents.js +20 -0
- package/lib/engine-components/ui/PointerEvents.js.map +1 -0
- package/lib/engine-components/ui/Raycaster.d.ts +20 -0
- package/lib/engine-components/ui/Raycaster.js +40 -0
- package/lib/engine-components/ui/Raycaster.js.map +1 -0
- package/lib/engine-components/ui/RectTransform.d.ts +39 -0
- package/lib/engine-components/ui/RectTransform.js +173 -0
- package/lib/engine-components/ui/RectTransform.js.map +1 -0
- package/lib/engine-components/ui/SpatialHtml.d.ts +6 -0
- package/lib/engine-components/ui/SpatialHtml.js +58 -0
- package/lib/engine-components/ui/SpatialHtml.js.map +1 -0
- package/lib/engine-components/ui/Text.d.ts +68 -0
- package/lib/engine-components/ui/Text.js +631 -0
- package/lib/engine-components/ui/Text.js.map +1 -0
- package/lib/engine-components/ui/Utils.d.ts +19 -0
- package/lib/engine-components/ui/Utils.js +85 -0
- package/lib/engine-components/ui/Utils.js.map +1 -0
- package/lib/engine-schemes/schemes.d.ts +4 -0
- package/lib/engine-schemes/schemes.js +20 -0
- package/lib/engine-schemes/schemes.js.map +1 -0
- package/lib/engine-schemes/synced-camera-model.d.ts +25 -0
- package/lib/engine-schemes/synced-camera-model.js +68 -0
- package/lib/engine-schemes/synced-camera-model.js.map +1 -0
- package/lib/engine-schemes/synced-transform-model.d.ts +31 -0
- package/lib/engine-schemes/synced-transform-model.js +67 -0
- package/lib/engine-schemes/synced-transform-model.js.map +1 -0
- package/lib/engine-schemes/transform.d.ts +12 -0
- package/lib/engine-schemes/transform.js +40 -0
- package/lib/engine-schemes/transform.js.map +1 -0
- package/lib/engine-schemes/vec3.d.ts +11 -0
- package/lib/engine-schemes/vec3.js +30 -0
- package/lib/engine-schemes/vec3.js.map +1 -0
- package/lib/engine-schemes/vec4.d.ts +12 -0
- package/lib/engine-schemes/vec4.js +34 -0
- package/lib/engine-schemes/vec4.js.map +1 -0
- package/lib/engine-schemes/vr-user-state-buffer.d.ts +36 -0
- package/lib/engine-schemes/vr-user-state-buffer.js +104 -0
- package/lib/engine-schemes/vr-user-state-buffer.js.map +1 -0
- package/lib/needle-engine.d.ts +5 -0
- package/lib/needle-engine.js +34 -0
- package/lib/needle-engine.js.map +1 -0
- package/package.json +63 -0
- package/src/engine/codegen/register_types.js +297 -0
- package/src/engine/debug/error_overlay.ts +122 -0
- package/src/engine/engine.ts +15 -0
- package/src/engine/engine_addressables.ts +297 -0
- package/src/engine/engine_application.ts +42 -0
- package/src/engine/engine_assetdatabase.ts +215 -0
- package/src/engine/engine_caching.ts +0 -0
- package/src/engine/engine_components.js +202 -0
- package/src/engine/engine_constants.ts +3 -0
- package/src/engine/engine_coroutine.ts +16 -0
- package/src/engine/engine_default_parameters.ts +4 -0
- package/src/engine/engine_element.ts +380 -0
- package/src/engine/engine_element_loading.ts +178 -0
- package/src/engine/engine_element_overlay.ts +108 -0
- package/src/engine/engine_fileloader.js +9 -0
- package/src/engine/engine_generic_utils.js +14 -0
- package/src/engine/engine_gizmos.ts +15 -0
- package/src/engine/engine_gltf.ts +4 -0
- package/src/engine/engine_gltf_builtin_components.ts +298 -0
- package/src/engine/engine_input.ts +581 -0
- package/src/engine/engine_input_utils.ts +24 -0
- package/src/engine/engine_lightdata.ts +111 -0
- package/src/engine/engine_loaders.ts +26 -0
- package/src/engine/engine_mainloop_utils.ts +292 -0
- package/src/engine/engine_math.ts +43 -0
- package/src/engine/engine_networking.ts +664 -0
- package/src/engine/engine_networking_auto.ts +300 -0
- package/src/engine/engine_networking_files.ts +198 -0
- package/src/engine/engine_networking_files_default_components.ts +54 -0
- package/src/engine/engine_networking_instantiate.ts +321 -0
- package/src/engine/engine_networking_peer.ts +128 -0
- package/src/engine/engine_networking_utils.ts +12 -0
- package/src/engine/engine_networking_websocket.ts +1 -0
- package/src/engine/engine_physics.ts +652 -0
- package/src/engine/engine_rendererdata.ts +214 -0
- package/src/engine/engine_scenetools.ts +231 -0
- package/src/engine/engine_serialization.ts +4 -0
- package/src/engine/engine_serialization_builtin_serializer.ts +266 -0
- package/src/engine/engine_serialization_core.ts +513 -0
- package/src/engine/engine_serialization_decorator.ts +55 -0
- package/src/engine/engine_setup.ts +705 -0
- package/src/engine/engine_shaders.ts +243 -0
- package/src/engine/engine_three_utils.ts +290 -0
- package/src/engine/engine_time.ts +38 -0
- package/src/engine/engine_typestore.ts +21 -0
- package/src/engine/engine_utils.ts +268 -0
- package/src/engine/engine_web_api.ts +122 -0
- package/src/engine/extensions/EXT_texture_exr.js +42 -0
- package/src/engine/extensions/KHR_animation_pointer.ts +484 -0
- package/src/engine/extensions/NEEDLE_animator_controller.ts +68 -0
- package/src/engine/extensions/NEEDLE_animator_controller_model.ts +185 -0
- package/src/engine/extensions/NEEDLE_components.ts +234 -0
- package/src/engine/extensions/NEEDLE_deferred_texture.ts +175 -0
- package/src/engine/extensions/NEEDLE_gameobject_data.ts +76 -0
- package/src/engine/extensions/NEEDLE_lighting_settings.ts +161 -0
- package/src/engine/extensions/NEEDLE_lightmaps.ts +93 -0
- package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -0
- package/src/engine/extensions/NEEDLE_render_objects.ts +197 -0
- package/src/engine/extensions/NEEDLE_techniques_webgl.ts +482 -0
- package/src/engine/extensions/NEEDLE_timeline.ts +68 -0
- package/src/engine/extensions/extension_resolver.ts +5 -0
- package/src/engine/extensions/extension_utils.ts +138 -0
- package/src/engine/extensions/extensions.ts +49 -0
- package/src/engine/shaders/shaderData.ts +68 -0
- package/src/engine/tests/simulate_avatars.ts +2 -0
- package/src/engine/tests/test_utils.ts +63 -0
- package/src/engine-components/AlignmentConstraint.ts +33 -0
- package/src/engine-components/Animation.ts +282 -0
- package/src/engine-components/AnimationCurve.ts +42 -0
- package/src/engine-components/Animator.ts +148 -0
- package/src/engine-components/AnimatorController.ts +799 -0
- package/src/engine-components/AudioListener.ts +32 -0
- package/src/engine-components/AudioSource.ts +383 -0
- package/src/engine-components/AvatarLoader.ts +240 -0
- package/src/engine-components/AxesHelper.ts +32 -0
- package/src/engine-components/BasicIKConstraint.ts +54 -0
- package/src/engine-components/BoxCollider.ts +2 -0
- package/src/engine-components/BoxHelperComponent.ts +83 -0
- package/src/engine-components/Camera.ts +261 -0
- package/src/engine-components/Collider.ts +72 -0
- package/src/engine-components/Component.ts +1042 -0
- package/src/engine-components/ComponentExtensions.ts +7 -0
- package/src/engine-components/DeleteBox.ts +34 -0
- package/src/engine-components/DeviceFlag.ts +46 -0
- package/src/engine-components/DragControls.ts +534 -0
- package/src/engine-components/DropListener.ts +101 -0
- package/src/engine-components/Duplicatable.ts +146 -0
- package/src/engine-components/EventList.ts +116 -0
- package/src/engine-components/EventTrigger.ts +28 -0
- package/src/engine-components/EventType.ts +88 -0
- package/src/engine-components/FlyControls.ts +27 -0
- package/src/engine-components/Gizmos.ts +53 -0
- package/src/engine-components/GltfExport.ts +232 -0
- package/src/engine-components/GridHelper.ts +32 -0
- package/src/engine-components/GroundProjection.ts +75 -0
- package/src/engine-components/Interactable.ts +28 -0
- package/src/engine-components/LODGroup.ts +173 -0
- package/src/engine-components/Light.ts +418 -0
- package/src/engine-components/LookAtConstraint.ts +12 -0
- package/src/engine-components/MeshCollider.ts +12 -0
- package/src/engine-components/NavMesh.ts +118 -0
- package/src/engine-components/NestedGltf.ts +56 -0
- package/src/engine-components/Networking.ts +58 -0
- package/src/engine-components/OffsetConstraint.ts +32 -0
- package/src/engine-components/OrbitControls.ts +270 -0
- package/src/engine-components/ParticleSystem.ts +249 -0
- package/src/engine-components/ParticleSystemModules.ts +173 -0
- package/src/engine-components/PlayerColor.ts +93 -0
- package/src/engine-components/Renderer.ts +732 -0
- package/src/engine-components/RendererLightmap.ts +152 -0
- package/src/engine-components/RigidBody.ts +177 -0
- package/src/engine-components/ScreenCapture.ts +47 -0
- package/src/engine-components/ShadowCatcher.ts +93 -0
- package/src/engine-components/Skybox.ts +116 -0
- package/src/engine-components/SmoothFollow.ts +55 -0
- package/src/engine-components/SpatialTrigger.ts +142 -0
- package/src/engine-components/SpectatorCamera.ts +350 -0
- package/src/engine-components/SphereCollider.ts +2 -0
- package/src/engine-components/SpringJoint.ts +45 -0
- package/src/engine-components/SpriteRenderer.ts +143 -0
- package/src/engine-components/SyncedCamera.ts +206 -0
- package/src/engine-components/SyncedRoom.ts +157 -0
- package/src/engine-components/SyncedTransform.ts +339 -0
- package/src/engine-components/TestRunner.ts +116 -0
- package/src/engine-components/TransformGizmo.ts +185 -0
- package/src/engine-components/VideoPlayer.ts +308 -0
- package/src/engine-components/Voip.ts +455 -0
- package/src/engine-components/Volume.ts +86 -0
- package/src/engine-components/WebARSessionRoot.ts +109 -0
- package/src/engine-components/WebXR.ts +586 -0
- package/src/engine-components/WebXRAvatar.ts +326 -0
- package/src/engine-components/WebXRController.ts +1049 -0
- package/src/engine-components/WebXRGrabRendering.ts +151 -0
- package/src/engine-components/WebXRRig.ts +9 -0
- package/src/engine-components/WebXRSync.ts +458 -0
- package/src/engine-components/XRFlag.ts +134 -0
- package/src/engine-components/avatar/AvatarBlink_Simple.ts +68 -0
- package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +69 -0
- package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +137 -0
- package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -0
- package/src/engine-components/avatar/Avatar_MustacheShake.ts +29 -0
- package/src/engine-components/codegen/exports.ts +141 -0
- package/src/engine-components/debug/LogStats.ts +22 -0
- package/src/engine-components/js-extensions/RGBAColor.ts +36 -0
- package/src/engine-components/timeline/PlayableDirector.ts +485 -0
- package/src/engine-components/timeline/SignalAsset.ts +108 -0
- package/src/engine-components/timeline/TimelineModels.ts +91 -0
- package/src/engine-components/timeline/TimelineTracks.ts +627 -0
- package/src/engine-components/ui/BaseUIComponent.ts +153 -0
- package/src/engine-components/ui/Button.ts +251 -0
- package/src/engine-components/ui/Canvas.ts +166 -0
- package/src/engine-components/ui/CanvasGroup.ts +47 -0
- package/src/engine-components/ui/EventSystem.ts +523 -0
- package/src/engine-components/ui/Graphic.ts +157 -0
- package/src/engine-components/ui/Image.ts +57 -0
- package/src/engine-components/ui/InputField.ts +235 -0
- package/src/engine-components/ui/Interfaces.ts +8 -0
- package/src/engine-components/ui/Keyboard.ts +203 -0
- package/src/engine-components/ui/Layout.ts +17 -0
- package/src/engine-components/ui/PointerEvents.ts +54 -0
- package/src/engine-components/ui/Raycaster.ts +47 -0
- package/src/engine-components/ui/RectTransform.ts +180 -0
- package/src/engine-components/ui/SpatialHtml.ts +63 -0
- package/src/engine-components/ui/Text.ts +634 -0
- package/src/engine-components/ui/Utils.ts +105 -0
- package/src/engine-components-experimental/Presentation.ts +13 -0
- package/src/engine-components-experimental/annotation/LineDrawer.ts +191 -0
- package/src/engine-components-experimental/annotation/LinesManager.ts +218 -0
- package/src/engine-components-experimental/networking/PlayerSync.ts +131 -0
- package/src/engine-schemes/COMPILE_SCHEMES.bat +4 -0
- package/src/engine-schemes/COMPILE_TS.bat +12 -0
- package/src/engine-schemes/schemes.ts +29 -0
- package/src/engine-schemes/synced-camera-model.ts +92 -0
- package/src/engine-schemes/synced-transform-model.ts +90 -0
- package/src/engine-schemes/syncedCamera.fbs +11 -0
- package/src/engine-schemes/transform.ts +50 -0
- package/src/engine-schemes/transforms.fbs +26 -0
- package/src/engine-schemes/vec.fbs +19 -0
- package/src/engine-schemes/vec2.ts +33 -0
- package/src/engine-schemes/vec3.ts +38 -0
- package/src/engine-schemes/vec4.ts +43 -0
- package/src/engine-schemes/vr-user-state-buffer.ts +138 -0
- package/src/engine-schemes/vrUserStateBuffer.fbs +17 -0
- package/src/needle-engine.ts +39 -0
|
@@ -0,0 +1,732 @@
|
|
|
1
|
+
import { Behaviour, GameObject } from "./Component";
|
|
2
|
+
import * as THREE from "three";
|
|
3
|
+
// import { RendererCustomShader } from "./RendererCustomShader";
|
|
4
|
+
import { RendererLightmap } from "./RendererLightmap";
|
|
5
|
+
import { Context } from "../engine/engine_setup";
|
|
6
|
+
import { getParam } from "../engine/engine_utils";
|
|
7
|
+
import { serializeable } from "../engine/engine_serialization_decorator";
|
|
8
|
+
import { Material, Texture, Vector4 } from "three";
|
|
9
|
+
import { NEEDLE_render_objects } from "../engine/extensions/NEEDLE_render_objects";
|
|
10
|
+
import { NEEDLE_deferred_texture } from "../engine/extensions/NEEDLE_deferred_texture";
|
|
11
|
+
|
|
12
|
+
const suppressInstancing = getParam("noInstancing");
|
|
13
|
+
const debugLightmap = getParam("debuglightmaps") ? true : false;
|
|
14
|
+
const debugInstancing = getParam("debuginstancing");
|
|
15
|
+
const debugProgressiveLoading = getParam("debugprogressiveload");
|
|
16
|
+
|
|
17
|
+
export class FieldWithDefault {
|
|
18
|
+
public path: string | null = null;
|
|
19
|
+
public asset: object | null = null;
|
|
20
|
+
public default: any;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
export enum RenderState {
|
|
24
|
+
Both = 0,
|
|
25
|
+
Back = 1,
|
|
26
|
+
Front = 2,
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
|
|
30
|
+
// support sharedMaterials[index] assigning materials directly to the objects
|
|
31
|
+
class SharedMaterialArray {
|
|
32
|
+
|
|
33
|
+
private _renderer: Renderer;
|
|
34
|
+
private _targets: THREE.Object3D[] = [];
|
|
35
|
+
|
|
36
|
+
is(renderer: Renderer) {
|
|
37
|
+
return this._renderer === renderer;
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
constructor(renderer: Renderer) {
|
|
41
|
+
this._renderer = renderer;
|
|
42
|
+
const setMaterial = this.setMaterial.bind(this);
|
|
43
|
+
const getMaterial = this.getMaterial.bind(this);
|
|
44
|
+
const go = renderer.gameObject;
|
|
45
|
+
this._targets = [];
|
|
46
|
+
if (go) {
|
|
47
|
+
switch (go.type) {
|
|
48
|
+
case "Group":
|
|
49
|
+
this._targets = [...go.children];
|
|
50
|
+
break;
|
|
51
|
+
case "Mesh":
|
|
52
|
+
this._targets.push(go);
|
|
53
|
+
break;
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
// this lets us override the javascript indexer, only works in ES6 tho
|
|
58
|
+
// but like that we can use sharedMaterials[index] and it will be assigned to the object directly
|
|
59
|
+
return new Proxy(this, {
|
|
60
|
+
get(target, key) {
|
|
61
|
+
if (typeof key === "string") {
|
|
62
|
+
const index = parseInt(key);
|
|
63
|
+
if (!isNaN(index)) {
|
|
64
|
+
return getMaterial(index);
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
return target[key];
|
|
68
|
+
},
|
|
69
|
+
set(target, key, value) {
|
|
70
|
+
if (typeof key === "string")
|
|
71
|
+
setMaterial(value, Number.parseInt(key));
|
|
72
|
+
// console.log(target, key, value);
|
|
73
|
+
return Reflect.set(target, key, value);
|
|
74
|
+
}
|
|
75
|
+
});
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
get length(): number {
|
|
79
|
+
return this._targets.length;
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
private setMaterial(mat: Material, index: number) {
|
|
83
|
+
if (index < 0 || index >= this._targets.length) return;
|
|
84
|
+
const target = this._targets[index];
|
|
85
|
+
if (!target) return;
|
|
86
|
+
target["material"] = mat;
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
private getMaterial(index: number) {
|
|
90
|
+
if (index < 0) return null;
|
|
91
|
+
const obj = this._targets;
|
|
92
|
+
if (index >= obj.length) return null;
|
|
93
|
+
const target = obj[index];
|
|
94
|
+
if (!target) return null;
|
|
95
|
+
return target["material"];
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
export class Renderer extends Behaviour {
|
|
101
|
+
|
|
102
|
+
@serializeable()
|
|
103
|
+
receiveShadows: boolean = false;
|
|
104
|
+
@serializeable()
|
|
105
|
+
shadowCastingMode: ShadowCastingMode = ShadowCastingMode.Off;
|
|
106
|
+
@serializeable()
|
|
107
|
+
lightmapIndex: number = -1;
|
|
108
|
+
@serializeable(Vector4)
|
|
109
|
+
lightmapScaleOffset: THREE.Vector4 = new THREE.Vector4(1, 1, 0, 0);
|
|
110
|
+
@serializeable()
|
|
111
|
+
enableInstancing: boolean[] | undefined = undefined;
|
|
112
|
+
@serializeable()
|
|
113
|
+
renderOrder: number[] | undefined = undefined;
|
|
114
|
+
@serializeable()
|
|
115
|
+
allowOcclusionWhenDynamic: boolean = true;
|
|
116
|
+
|
|
117
|
+
// custom shader
|
|
118
|
+
// get materialProperties(): Array<MaterialProperties> | undefined {
|
|
119
|
+
// return this._materialProperties;
|
|
120
|
+
// }
|
|
121
|
+
// set materialProperties(value: Array<MaterialProperties> | undefined) {
|
|
122
|
+
// this._materialProperties = value;
|
|
123
|
+
// }
|
|
124
|
+
|
|
125
|
+
// private customShaderHandler: RendererCustomShader | undefined = undefined;
|
|
126
|
+
|
|
127
|
+
// private _materialProperties: Array<MaterialProperties> | undefined = undefined;
|
|
128
|
+
private _lightmaps?: RendererLightmap[];
|
|
129
|
+
|
|
130
|
+
get material(): THREE.Material {
|
|
131
|
+
return this.gameObject["material"];
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
set material(mat: THREE.Material) {
|
|
135
|
+
this.gameObject["material"] = mat;
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
private _sharedMaterials!: SharedMaterialArray;
|
|
139
|
+
|
|
140
|
+
get sharedMaterials(): SharedMaterialArray {
|
|
141
|
+
if (!this._sharedMaterials || !this._sharedMaterials.is(this))
|
|
142
|
+
this._sharedMaterials = new SharedMaterialArray(this);
|
|
143
|
+
return this._sharedMaterials!;
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
public static get shouldSuppressInstancing() {
|
|
147
|
+
return suppressInstancing;
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
private _lightmapTextureOverride: Texture | null | undefined = undefined;
|
|
151
|
+
public get lightmap(): Texture | null {
|
|
152
|
+
if (this._lightmaps?.length) {
|
|
153
|
+
return this._lightmaps[0].lightmap;
|
|
154
|
+
}
|
|
155
|
+
return null;
|
|
156
|
+
}
|
|
157
|
+
public set lightmap(tex: Texture | null | undefined) {
|
|
158
|
+
this._lightmapTextureOverride = tex;
|
|
159
|
+
// set undefined to return to default
|
|
160
|
+
if (tex === undefined) {
|
|
161
|
+
tex = this.context.lightmaps.tryGetLightmap(this.sourceId, this.lightmapIndex);
|
|
162
|
+
}
|
|
163
|
+
if (this._lightmaps?.length) {
|
|
164
|
+
for (const lm of this._lightmaps) {
|
|
165
|
+
lm.lightmap = tex;
|
|
166
|
+
}
|
|
167
|
+
}
|
|
168
|
+
}
|
|
169
|
+
get hasLightmap(): boolean {
|
|
170
|
+
const lm = this.lightmap;
|
|
171
|
+
return lm !== null && lm !== undefined;
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
|
|
175
|
+
get activeSelf(): boolean {
|
|
176
|
+
return this.enabled;
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
set activeSelf(val: boolean | number) {
|
|
180
|
+
const target = typeof val === "number" ? val > 0.5 : val;
|
|
181
|
+
this.enabled = target;
|
|
182
|
+
if (target) this.gameObject.visible = true;
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
awake() {
|
|
186
|
+
const type = this.gameObject.type;
|
|
187
|
+
if (type === "Group") {
|
|
188
|
+
for (const child of this.gameObject.children) {
|
|
189
|
+
this.context.addBeforeRenderListener(child, this.onBeforeRenderThree.bind(this));
|
|
190
|
+
child.layers.mask = this.gameObject.layers.mask;
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
if (this.renderOrder !== undefined) {
|
|
194
|
+
// Objects can have nested renderers (e.g. contain 2 meshes and then again another group)
|
|
195
|
+
// or perhaps just regular child objects that have their own renderer component (?)
|
|
196
|
+
let index = 0;
|
|
197
|
+
for (let i = 0; i < this.gameObject.children.length; i++) {
|
|
198
|
+
const ch = this.gameObject.children[i];
|
|
199
|
+
// ignore nested groups or objects that have their own renderer (aka their own render order settings)
|
|
200
|
+
if (ch.type !== "Mesh" || GameObject.getComponent(ch, Renderer)) continue;
|
|
201
|
+
if (this.renderOrder.length <= index) {
|
|
202
|
+
console.error("Incorrect element count", this);
|
|
203
|
+
break;
|
|
204
|
+
}
|
|
205
|
+
ch.renderOrder = this.renderOrder[index];
|
|
206
|
+
index += 1;
|
|
207
|
+
}
|
|
208
|
+
}
|
|
209
|
+
}
|
|
210
|
+
// TODO: custom shader with sub materials
|
|
211
|
+
else if (type === "Mesh" || type === "SkinnedMesh") {
|
|
212
|
+
|
|
213
|
+
this.context.addBeforeRenderListener(this.gameObject, this.onBeforeRenderThree.bind(this));
|
|
214
|
+
|
|
215
|
+
if (this.renderOrder !== undefined && this.renderOrder.length > 0)
|
|
216
|
+
this.gameObject.renderOrder = this.renderOrder[0];
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
if (this.lightmapIndex >= 0) {
|
|
220
|
+
// use the override lightmap if its not undefined
|
|
221
|
+
const tex = this._lightmapTextureOverride !== undefined
|
|
222
|
+
? this._lightmapTextureOverride
|
|
223
|
+
: this.context.lightmaps.tryGetLightmap(this.sourceId, this.lightmapIndex);
|
|
224
|
+
if (tex) {
|
|
225
|
+
// tex.encoding = THREE.LinearEncoding;
|
|
226
|
+
this._lightmaps = [];
|
|
227
|
+
|
|
228
|
+
if (type === "Mesh") {
|
|
229
|
+
if (!this.gameObject["material"]?.isMeshBasicMaterial === true) {
|
|
230
|
+
const rm = new RendererLightmap(this.gameObject, this.context);// GameObject.addNewComponent(this.gameObject, RendererLightmap);
|
|
231
|
+
this._lightmaps.push(rm);
|
|
232
|
+
rm.init(this.lightmapIndex, this.lightmapScaleOffset, tex, debugLightmap);
|
|
233
|
+
}
|
|
234
|
+
}
|
|
235
|
+
// for multi materials we need to loop through children
|
|
236
|
+
// and then we add a lightmap renderer component to each of them
|
|
237
|
+
else if (type === "Group") {
|
|
238
|
+
for (const child of this.gameObject.children) {
|
|
239
|
+
if (!child["material"]?.isMeshBasicMaterial) {
|
|
240
|
+
const rm = new RendererLightmap(child as GameObject, this.context);
|
|
241
|
+
this._lightmaps.push(rm);
|
|
242
|
+
rm.init(this.lightmapIndex, this.lightmapScaleOffset, tex, debugLightmap);
|
|
243
|
+
// onBeforeRender is not called when the renderer is on a group
|
|
244
|
+
// this is an issue we probably also need to handle for custom shaders
|
|
245
|
+
// and need a better solution, but for now this fixes lightmaps for multimaterial objects
|
|
246
|
+
rm.bindOnBeforeRender();
|
|
247
|
+
}
|
|
248
|
+
}
|
|
249
|
+
}
|
|
250
|
+
}
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
private _isInstancingEnabled: boolean = false;
|
|
256
|
+
private handles: InstanceHandle[] | null | undefined = undefined;
|
|
257
|
+
private prevLayers: number[] | null | undefined = undefined;
|
|
258
|
+
|
|
259
|
+
setInstancingEnabled(enabled: boolean): boolean {
|
|
260
|
+
if (this._isInstancingEnabled === enabled) return enabled && (this.handles === undefined || this.handles != null && this.handles.length > 0);
|
|
261
|
+
this._isInstancingEnabled = enabled;
|
|
262
|
+
if (enabled) {
|
|
263
|
+
// if handles is undefined we
|
|
264
|
+
if (this.handles === undefined) {
|
|
265
|
+
this.handles = instancing.setup(this.gameObject, this.context, null, { rend: this, foundMeshes: 0 });
|
|
266
|
+
if (this.handles) {
|
|
267
|
+
// const disableSelf = this.gameObject.type === "Mesh" || this.gameObject.children?.length === this.handles.length;
|
|
268
|
+
// this.gameObject.visible = !disableSelf;
|
|
269
|
+
// this.gameObject.type = "Object3D";
|
|
270
|
+
// this.gameObject.material = null;
|
|
271
|
+
// console.log("Using instancing", this.gameObject.visible);
|
|
272
|
+
// this.gameObject.onBeforeRender = () => console.log("SHOULD NOT BE CALLED");
|
|
273
|
+
GameObject.markAsInstancedRendered(this.gameObject, true);
|
|
274
|
+
return true;
|
|
275
|
+
}
|
|
276
|
+
}
|
|
277
|
+
else if (this.handles !== null) {
|
|
278
|
+
for (const handler of this.handles) {
|
|
279
|
+
handler.updateInstanceMatrix(true);
|
|
280
|
+
handler.add();
|
|
281
|
+
}
|
|
282
|
+
// this.gameObject.type = "Object3D";
|
|
283
|
+
// this.gameObject.visible = false;
|
|
284
|
+
GameObject.markAsInstancedRendered(this.gameObject, true);
|
|
285
|
+
return true;
|
|
286
|
+
}
|
|
287
|
+
}
|
|
288
|
+
else {
|
|
289
|
+
if (this.handles) {
|
|
290
|
+
for (const handler of this.handles) {
|
|
291
|
+
handler.remove();
|
|
292
|
+
}
|
|
293
|
+
}
|
|
294
|
+
// this.gameObject.visible = true;
|
|
295
|
+
return true;
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
return false;
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
start() {
|
|
302
|
+
if (this.enableInstancing && !suppressInstancing) {
|
|
303
|
+
this.setInstancingEnabled(true);
|
|
304
|
+
}
|
|
305
|
+
this.gameObject.frustumCulled = this.allowOcclusionWhenDynamic;
|
|
306
|
+
if (this.gameObject.type === "Group") {
|
|
307
|
+
for (let i = 0; i < this.gameObject.children.length; i++) {
|
|
308
|
+
const ch = this.gameObject.children[i];
|
|
309
|
+
ch.frustumCulled = this.allowOcclusionWhenDynamic;
|
|
310
|
+
}
|
|
311
|
+
}
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
onEnable() {
|
|
315
|
+
// this.customShaderHandler?.onEnable();
|
|
316
|
+
// if (this.didEnable && this.enabled && (!this.handles || this.handles?.length <= 0))
|
|
317
|
+
// this.gameObject.visible = true;
|
|
318
|
+
if (this._isInstancingEnabled) {
|
|
319
|
+
this.setInstancingEnabled(true);
|
|
320
|
+
}
|
|
321
|
+
else if (this.enabled) {
|
|
322
|
+
this.gameObject.visible = true;
|
|
323
|
+
this.applyStencil();
|
|
324
|
+
}
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
onDisable() {
|
|
328
|
+
// this.customShaderHandler?.onDisable();
|
|
329
|
+
// if (!this.enabled) {
|
|
330
|
+
// this.gameObject.visible = false;
|
|
331
|
+
// }
|
|
332
|
+
if (this.handles && this.handles.length > 0) {
|
|
333
|
+
this.setInstancingEnabled(false);
|
|
334
|
+
// this.gameObject.visible = false;
|
|
335
|
+
}
|
|
336
|
+
else if (!this.enabled) {
|
|
337
|
+
this.gameObject.visible = false;
|
|
338
|
+
}
|
|
339
|
+
}
|
|
340
|
+
|
|
341
|
+
onDestroy(): void {
|
|
342
|
+
this.handles = null;
|
|
343
|
+
}
|
|
344
|
+
|
|
345
|
+
applyStencil() {
|
|
346
|
+
NEEDLE_render_objects.applyStencil(this);
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
onBeforeRenderThree(_renderer, _scene, _camera, _geometry, material, _group) {
|
|
350
|
+
|
|
351
|
+
// progressive load before rendering so we only load textures for visible materials
|
|
352
|
+
if (material._didRequestTextureLOD === undefined) {
|
|
353
|
+
material._didRequestTextureLOD = 0;
|
|
354
|
+
if (debugProgressiveLoading) {
|
|
355
|
+
console.log("Load material LOD (with delay)", material.name);
|
|
356
|
+
setTimeout(() => {
|
|
357
|
+
NEEDLE_deferred_texture.assignTextureLOD(this.context, material);
|
|
358
|
+
}, 2000);
|
|
359
|
+
}
|
|
360
|
+
else {
|
|
361
|
+
NEEDLE_deferred_texture.assignTextureLOD(this.context, material);
|
|
362
|
+
}
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
if (material.envMapIntensity !== undefined) {
|
|
366
|
+
const factor = this.hasLightmap ? Math.PI : 1;
|
|
367
|
+
material.envMapIntensity = Math.max(0, this.context.rendererData.environmentIntensity / factor);
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
// if (!camera) {
|
|
371
|
+
// let isXRCamera = false;
|
|
372
|
+
// if (this.context.isInXR) {
|
|
373
|
+
// // @ts-ignore
|
|
374
|
+
// const arr = this.context.renderer.xr.getCamera() as ArrayCamera;
|
|
375
|
+
// if (arr.cameras?.length > 0) {
|
|
376
|
+
// camera = arr;
|
|
377
|
+
// isXRCamera = true;
|
|
378
|
+
// }
|
|
379
|
+
// }
|
|
380
|
+
// }
|
|
381
|
+
|
|
382
|
+
// if (this.customShaderHandler) {
|
|
383
|
+
// this.customShaderHandler.onBeforeRender(renderer, scene, camera, geometry, material, group);
|
|
384
|
+
// }
|
|
385
|
+
// else if (this.rawShaderHandler) {
|
|
386
|
+
// for (const h of this.rawShaderHandler) {
|
|
387
|
+
// h.onBeforeRender(this.gameObject, camera);
|
|
388
|
+
// }
|
|
389
|
+
// }
|
|
390
|
+
|
|
391
|
+
if (this._lightmaps) {
|
|
392
|
+
for (const lm of this._lightmaps) {
|
|
393
|
+
lm.onBeforeRenderThree(material);
|
|
394
|
+
}
|
|
395
|
+
}
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
onBeforeRender() {
|
|
399
|
+
if (!this.gameObject) {
|
|
400
|
+
return;
|
|
401
|
+
}
|
|
402
|
+
|
|
403
|
+
const needsUpdate: boolean = this.gameObject[NEED_UPDATE_INSTANCE_KEY] === true || this.gameObject.matrixWorldNeedsUpdate;
|
|
404
|
+
|
|
405
|
+
if (this.gameObject.type === "Group" && this.gameObject.children?.length > 0) {
|
|
406
|
+
for (const ch of this.gameObject.children) {
|
|
407
|
+
this.applySettings(ch);
|
|
408
|
+
}
|
|
409
|
+
}
|
|
410
|
+
else {
|
|
411
|
+
this.applySettings(this.gameObject);
|
|
412
|
+
}
|
|
413
|
+
|
|
414
|
+
if (needsUpdate) {
|
|
415
|
+
delete this.gameObject[NEED_UPDATE_INSTANCE_KEY];
|
|
416
|
+
if (this.handles) {
|
|
417
|
+
const remove = false;// Math.random() < .01;
|
|
418
|
+
for (let i = this.handles.length - 1; i >= 0; i--) {
|
|
419
|
+
const h = this.handles[i];
|
|
420
|
+
if (remove) {
|
|
421
|
+
h.remove();
|
|
422
|
+
this.handles.splice(i, 1);
|
|
423
|
+
}
|
|
424
|
+
else
|
|
425
|
+
h.updateInstanceMatrix();
|
|
426
|
+
}
|
|
427
|
+
this.gameObject.matrixWorldNeedsUpdate = false;
|
|
428
|
+
}
|
|
429
|
+
}
|
|
430
|
+
|
|
431
|
+
if (this.handles && this.handles.length <= 0) {
|
|
432
|
+
GameObject.markAsInstancedRendered(this.gameObject, false);
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
if (this._isInstancingEnabled && this.handles) {
|
|
436
|
+
for (let i = 0; i < this.handles.length; i++) {
|
|
437
|
+
const handle = this.handles[i];
|
|
438
|
+
if (!this.prevLayers) this.prevLayers = [];
|
|
439
|
+
const layer = handle.object.layers.mask;
|
|
440
|
+
if (i >= this.prevLayers.length) this.prevLayers.push(layer);
|
|
441
|
+
else this.prevLayers[i] = layer;
|
|
442
|
+
handle.object.layers.disableAll();
|
|
443
|
+
}
|
|
444
|
+
}
|
|
445
|
+
}
|
|
446
|
+
|
|
447
|
+
onAfterRender() {
|
|
448
|
+
if (this._isInstancingEnabled && this.handles && this.prevLayers && this.prevLayers.length >= this.handles.length) {
|
|
449
|
+
for (let i = 0; i < this.handles.length; i++) {
|
|
450
|
+
const handle = this.handles[i];
|
|
451
|
+
handle.object.layers.mask = this.prevLayers[i];
|
|
452
|
+
}
|
|
453
|
+
}
|
|
454
|
+
}
|
|
455
|
+
|
|
456
|
+
private applySettings(go: THREE.Object3D) {
|
|
457
|
+
go.receiveShadow = this.receiveShadows;
|
|
458
|
+
if (this.shadowCastingMode == ShadowCastingMode.On) {
|
|
459
|
+
go.castShadow = true;
|
|
460
|
+
}
|
|
461
|
+
else go.castShadow = false;
|
|
462
|
+
}
|
|
463
|
+
|
|
464
|
+
}
|
|
465
|
+
|
|
466
|
+
export class MeshRenderer extends Renderer {
|
|
467
|
+
|
|
468
|
+
}
|
|
469
|
+
|
|
470
|
+
export class SkinnedMeshRenderer extends MeshRenderer {
|
|
471
|
+
awake() {
|
|
472
|
+
super.awake();
|
|
473
|
+
// disable skinned mesh occlusion because of https://github.com/mrdoob/three.js/issues/14499
|
|
474
|
+
this.allowOcclusionWhenDynamic = false;
|
|
475
|
+
}
|
|
476
|
+
}
|
|
477
|
+
|
|
478
|
+
export enum ShadowCastingMode {
|
|
479
|
+
/// <summary>
|
|
480
|
+
/// <para>No shadows are cast from this object.</para>
|
|
481
|
+
/// </summary>
|
|
482
|
+
Off,
|
|
483
|
+
/// <summary>
|
|
484
|
+
/// <para>Shadows are cast from this object.</para>
|
|
485
|
+
/// </summary>
|
|
486
|
+
On,
|
|
487
|
+
/// <summary>
|
|
488
|
+
/// <para>Shadows are cast from this object, treating it as two-sided.</para>
|
|
489
|
+
/// </summary>
|
|
490
|
+
TwoSided,
|
|
491
|
+
/// <summary>
|
|
492
|
+
/// <para>Object casts shadows, but is otherwise invisible in the Scene.</para>
|
|
493
|
+
/// </summary>
|
|
494
|
+
ShadowsOnly,
|
|
495
|
+
}
|
|
496
|
+
|
|
497
|
+
const NEED_UPDATE_INSTANCE_KEY = "NEEDLE_NEED_UPDATE_INSTANCE";
|
|
498
|
+
|
|
499
|
+
export class InstancingUtil {
|
|
500
|
+
// TODO: change this so it does not set matrix world directly but some flag that is only used by instancing
|
|
501
|
+
static markDirty(go: THREE.Object3D | null, recursive: boolean = true) {
|
|
502
|
+
if (!go) return;
|
|
503
|
+
// potential optimization:
|
|
504
|
+
// if(go.matrixWorldNeedsUpdate) return;
|
|
505
|
+
// console.trace(go, GameObject.isUsingInstancing(go));
|
|
506
|
+
if (GameObject.isUsingInstancing(go)) {
|
|
507
|
+
go[NEED_UPDATE_INSTANCE_KEY] = true;
|
|
508
|
+
go.matrixWorldNeedsUpdate = true;
|
|
509
|
+
}
|
|
510
|
+
if (recursive) {
|
|
511
|
+
for (const child of go.children) {
|
|
512
|
+
InstancingUtil.markDirty(child, true);
|
|
513
|
+
}
|
|
514
|
+
}
|
|
515
|
+
}
|
|
516
|
+
}
|
|
517
|
+
|
|
518
|
+
declare class InstancingSetupArgs { rend: Renderer; foundMeshes: number };
|
|
519
|
+
|
|
520
|
+
class InstancingHandler {
|
|
521
|
+
|
|
522
|
+
public objs: InstancedMeshRenderer[] = [];
|
|
523
|
+
|
|
524
|
+
public setup(obj: THREE.Object3D, context: Context, handlesArray: InstanceHandle[] | null, args: InstancingSetupArgs, level: number = 0)
|
|
525
|
+
: InstanceHandle[] | null {
|
|
526
|
+
|
|
527
|
+
const res = this.tryCreateOrAddInstance(obj, context, args);
|
|
528
|
+
if (res) {
|
|
529
|
+
if (handlesArray === null) handlesArray = [];
|
|
530
|
+
handlesArray.push(res);
|
|
531
|
+
return handlesArray;
|
|
532
|
+
}
|
|
533
|
+
|
|
534
|
+
if (level <= 0 && obj.type !== "Mesh") {
|
|
535
|
+
const nextLevel = level + 1;
|
|
536
|
+
for (const ch of obj.children) {
|
|
537
|
+
handlesArray = this.setup(ch, context, handlesArray, args, nextLevel);
|
|
538
|
+
}
|
|
539
|
+
}
|
|
540
|
+
return handlesArray;
|
|
541
|
+
}
|
|
542
|
+
|
|
543
|
+
private tryCreateOrAddInstance(obj: THREE.Object3D, context: Context, args: InstancingSetupArgs): InstanceHandle | null {
|
|
544
|
+
if (obj.type === "Mesh") {
|
|
545
|
+
const index = args.foundMeshes;
|
|
546
|
+
args.foundMeshes += 1;
|
|
547
|
+
if (!args.rend.enableInstancing) return null;
|
|
548
|
+
if (index >= args.rend.enableInstancing.length) {
|
|
549
|
+
// console.error("Something is wrong with instance setup", obj, args.rend.enableInstancing, index);
|
|
550
|
+
return null;
|
|
551
|
+
}
|
|
552
|
+
if (!args.rend.enableInstancing[index]) {
|
|
553
|
+
// instancing is disabled
|
|
554
|
+
// console.log("Instancing is disabled", obj);
|
|
555
|
+
return null;
|
|
556
|
+
}
|
|
557
|
+
// instancing is enabled:
|
|
558
|
+
const mesh = obj as THREE.Mesh;
|
|
559
|
+
const geo = mesh.geometry as THREE.BufferGeometry;
|
|
560
|
+
const mat = mesh.material as THREE.Material;
|
|
561
|
+
|
|
562
|
+
for (const i of this.objs) {
|
|
563
|
+
if (i.isFull()) continue;
|
|
564
|
+
if (i.geo === geo && i.material === mat) {
|
|
565
|
+
return i.addInstance(mesh);
|
|
566
|
+
}
|
|
567
|
+
}
|
|
568
|
+
// console.log("Add new instance mesh renderer", obj);
|
|
569
|
+
const i = new InstancedMeshRenderer(obj.name, geo, mat, 200, context);
|
|
570
|
+
this.objs.push(i);
|
|
571
|
+
return i.addInstance(mesh);
|
|
572
|
+
}
|
|
573
|
+
return null;
|
|
574
|
+
}
|
|
575
|
+
}
|
|
576
|
+
const instancing: InstancingHandler = new InstancingHandler();
|
|
577
|
+
|
|
578
|
+
class InstanceHandle {
|
|
579
|
+
|
|
580
|
+
get name(): string {
|
|
581
|
+
return this.object.name;
|
|
582
|
+
}
|
|
583
|
+
|
|
584
|
+
instanceIndex: number = -1;
|
|
585
|
+
object: THREE.Mesh;
|
|
586
|
+
instancer: InstancedMeshRenderer;
|
|
587
|
+
|
|
588
|
+
constructor(instanceIndex: number, originalObject: THREE.Mesh, instancer: InstancedMeshRenderer) {
|
|
589
|
+
this.instanceIndex = instanceIndex;
|
|
590
|
+
this.object = originalObject;
|
|
591
|
+
this.instancer = instancer;
|
|
592
|
+
GameObject.markAsInstancedRendered(originalObject, true);
|
|
593
|
+
// this.object.visible = false;
|
|
594
|
+
}
|
|
595
|
+
|
|
596
|
+
updateInstanceMatrix(updateChildren: boolean = false) {
|
|
597
|
+
if (this.instanceIndex < 0) return;
|
|
598
|
+
this.object.updateWorldMatrix(true, updateChildren);
|
|
599
|
+
this.instancer.updateInstance(this.object.matrixWorld, this.instanceIndex);
|
|
600
|
+
}
|
|
601
|
+
|
|
602
|
+
add() {
|
|
603
|
+
if (this.instanceIndex >= 0) return;
|
|
604
|
+
this.instancer.add(this);
|
|
605
|
+
}
|
|
606
|
+
|
|
607
|
+
remove() {
|
|
608
|
+
if (this.instanceIndex < 0) return;
|
|
609
|
+
this.instancer.remove(this);
|
|
610
|
+
}
|
|
611
|
+
}
|
|
612
|
+
|
|
613
|
+
class InstancedMeshRenderer {
|
|
614
|
+
|
|
615
|
+
public name: string = "";
|
|
616
|
+
public geo: THREE.BufferGeometry;
|
|
617
|
+
public material: THREE.Material;
|
|
618
|
+
get currentCount(): number { return this.inst.count; }
|
|
619
|
+
|
|
620
|
+
private context: Context;
|
|
621
|
+
private inst: THREE.InstancedMesh;
|
|
622
|
+
private handles: (InstanceHandle | null)[] = [];
|
|
623
|
+
private maxCount: number;
|
|
624
|
+
|
|
625
|
+
private static nullMatrix: THREE.Matrix4 = new THREE.Matrix4();
|
|
626
|
+
|
|
627
|
+
isFull(): boolean {
|
|
628
|
+
return this.currentCount >= this.maxCount;
|
|
629
|
+
}
|
|
630
|
+
|
|
631
|
+
constructor(name: string, geo: THREE.BufferGeometry, material: THREE.Material, count: number, context: Context) {
|
|
632
|
+
this.name = name;
|
|
633
|
+
this.geo = geo;
|
|
634
|
+
this.material = material;
|
|
635
|
+
this.context = context;
|
|
636
|
+
this.maxCount = count;
|
|
637
|
+
if(debugInstancing){
|
|
638
|
+
material = new THREE.MeshBasicMaterial({ color: this.randomColor() });
|
|
639
|
+
}
|
|
640
|
+
this.inst = new THREE.InstancedMesh(geo, material, count);
|
|
641
|
+
this.inst.count = 0;
|
|
642
|
+
this.inst.layers.set(2);
|
|
643
|
+
this.inst.visible = true;
|
|
644
|
+
// this.inst.castShadow = true;
|
|
645
|
+
// this.inst.receiveShadow = true;
|
|
646
|
+
this.context.scene.add(this.inst);
|
|
647
|
+
// console.log(this.inst);
|
|
648
|
+
// this.context.pre_render_callbacks.push(this.onPreRender.bind(this));
|
|
649
|
+
|
|
650
|
+
// setInterval(() => {
|
|
651
|
+
// this.inst.visible = !this.inst.visible;
|
|
652
|
+
// }, 500);
|
|
653
|
+
}
|
|
654
|
+
|
|
655
|
+
private randomColor(){
|
|
656
|
+
return new THREE.Color(Math.random(), Math.random(), Math.random());
|
|
657
|
+
}
|
|
658
|
+
|
|
659
|
+
addInstance(obj: THREE.Mesh): InstanceHandle | null {
|
|
660
|
+
if (this.currentCount >= this.maxCount) {
|
|
661
|
+
console.error("TOO MANY INSTANCES - resize is not yet implemented!", this.inst.count); // todo: make it resize
|
|
662
|
+
return null;
|
|
663
|
+
}
|
|
664
|
+
const handle = new InstanceHandle(-1, obj, this);
|
|
665
|
+
this.add(handle);
|
|
666
|
+
return handle;
|
|
667
|
+
}
|
|
668
|
+
|
|
669
|
+
|
|
670
|
+
add(handle: InstanceHandle) {
|
|
671
|
+
if (handle.instanceIndex < 0) {
|
|
672
|
+
handle.instanceIndex = this.currentCount;
|
|
673
|
+
// console.log(handle.instanceIndex, this.currentCount);
|
|
674
|
+
if (handle.instanceIndex >= this.handles.length)
|
|
675
|
+
this.handles.push(handle);
|
|
676
|
+
else this.handles[handle.instanceIndex] = handle;
|
|
677
|
+
}
|
|
678
|
+
// console.log("Handle instance");
|
|
679
|
+
handle.object.updateWorldMatrix(true, true);
|
|
680
|
+
this.inst.setMatrixAt(handle.instanceIndex, handle.object.matrixWorld);
|
|
681
|
+
this.inst.instanceMatrix.needsUpdate = true;
|
|
682
|
+
this.inst.count += 1;
|
|
683
|
+
|
|
684
|
+
if (this.inst.count > 0)
|
|
685
|
+
this.inst.visible = true;
|
|
686
|
+
|
|
687
|
+
// console.log("Added", this.name, this.inst.count, this.handles);
|
|
688
|
+
}
|
|
689
|
+
|
|
690
|
+
remove(handle: InstanceHandle) {
|
|
691
|
+
if (!handle) return;
|
|
692
|
+
if (handle.instanceIndex < 0 || handle.instanceIndex >= this.handles.length || this.inst.count <= 0) {
|
|
693
|
+
return;
|
|
694
|
+
}
|
|
695
|
+
if (this.handles[handle.instanceIndex] !== handle) {
|
|
696
|
+
console.error("instance handle is not part of renderer, was it removed before?", handle.instanceIndex, this.name);
|
|
697
|
+
const index = this.handles.indexOf(handle);
|
|
698
|
+
if (index < 0)
|
|
699
|
+
return;
|
|
700
|
+
handle.instanceIndex = index;
|
|
701
|
+
}
|
|
702
|
+
this.handles[handle.instanceIndex] = null;
|
|
703
|
+
this.inst.setMatrixAt(handle.instanceIndex, InstancedMeshRenderer.nullMatrix);
|
|
704
|
+
const removedLastElement = handle.instanceIndex >= this.currentCount - 1;
|
|
705
|
+
// console.log(removedLastElement, this.currentCount, handle.instanceIndex, this.handles);
|
|
706
|
+
if (!removedLastElement && this.currentCount > 0) {
|
|
707
|
+
const lastElement = this.handles[this.currentCount - 1];
|
|
708
|
+
if (lastElement) {
|
|
709
|
+
lastElement.instanceIndex = handle.instanceIndex;
|
|
710
|
+
lastElement.updateInstanceMatrix();
|
|
711
|
+
this.handles[handle.instanceIndex] = lastElement;
|
|
712
|
+
this.handles[this.currentCount - 1] = null;
|
|
713
|
+
// this.inst.setMatrixAt(handle.instanceIndex, lastElement.object.matrixWorld);
|
|
714
|
+
// this.inst.setMatrixAt(this.currentCount - 1, InstancedMeshRenderer.nullMatrix);
|
|
715
|
+
}
|
|
716
|
+
}
|
|
717
|
+
|
|
718
|
+
if (this.inst.count > 0)
|
|
719
|
+
this.inst.count -= 1;
|
|
720
|
+
handle.instanceIndex = -1;
|
|
721
|
+
|
|
722
|
+
if (this.inst.count <= 0)
|
|
723
|
+
this.inst.visible = false;
|
|
724
|
+
|
|
725
|
+
this.inst.instanceMatrix.needsUpdate = true;
|
|
726
|
+
}
|
|
727
|
+
|
|
728
|
+
updateInstance(mat: THREE.Matrix4, index: number) {
|
|
729
|
+
this.inst.setMatrixAt(index, mat);
|
|
730
|
+
this.inst.instanceMatrix.needsUpdate = true;
|
|
731
|
+
}
|
|
732
|
+
}
|