@needle-tools/engine 2.24.0-pre

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Files changed (697) hide show
  1. package/CHANGELOG.md +568 -0
  2. package/LICENSE.md +10 -0
  3. package/README.md +11 -0
  4. package/dist/needle-engine.d.ts +5011 -0
  5. package/dist/needle-engine.js +6605 -0
  6. package/dist/needle-engine.js.map +7 -0
  7. package/dist/needle-engine.min.js +167 -0
  8. package/dist/needle-engine.min.js.map +7 -0
  9. package/lib/engine/debug/error_overlay.d.ts +1 -0
  10. package/lib/engine/debug/error_overlay.js +110 -0
  11. package/lib/engine/debug/error_overlay.js.map +1 -0
  12. package/lib/engine/engine.d.ts +27 -0
  13. package/lib/engine/engine.js +13 -0
  14. package/lib/engine/engine.js.map +1 -0
  15. package/lib/engine/engine_addressables.d.ts +46 -0
  16. package/lib/engine/engine_addressables.js +264 -0
  17. package/lib/engine/engine_addressables.js.map +1 -0
  18. package/lib/engine/engine_application.d.ts +13 -0
  19. package/lib/engine/engine_application.js +35 -0
  20. package/lib/engine/engine_application.js.map +1 -0
  21. package/lib/engine/engine_assetdatabase.d.ts +54 -0
  22. package/lib/engine/engine_assetdatabase.js +150 -0
  23. package/lib/engine/engine_assetdatabase.js.map +1 -0
  24. package/lib/engine/engine_caching.d.ts +0 -0
  25. package/lib/engine/engine_caching.js +2 -0
  26. package/lib/engine/engine_caching.js.map +1 -0
  27. package/lib/engine/engine_constants.d.ts +2 -0
  28. package/lib/engine/engine_constants.js +3 -0
  29. package/lib/engine/engine_constants.js.map +1 -0
  30. package/lib/engine/engine_coroutine.d.ts +3 -0
  31. package/lib/engine/engine_coroutine.js +14 -0
  32. package/lib/engine/engine_coroutine.js.map +1 -0
  33. package/lib/engine/engine_default_parameters.d.ts +2 -0
  34. package/lib/engine/engine_default_parameters.js +4 -0
  35. package/lib/engine/engine_default_parameters.js.map +1 -0
  36. package/lib/engine/engine_element.d.ts +32 -0
  37. package/lib/engine/engine_element.js +340 -0
  38. package/lib/engine/engine_element.js.map +1 -0
  39. package/lib/engine/engine_element_loading.d.ts +31 -0
  40. package/lib/engine/engine_element_loading.js +154 -0
  41. package/lib/engine/engine_element_loading.js.map +1 -0
  42. package/lib/engine/engine_element_overlay.d.ts +17 -0
  43. package/lib/engine/engine_element_overlay.js +95 -0
  44. package/lib/engine/engine_element_overlay.js.map +1 -0
  45. package/lib/engine/engine_gizmos.d.ts +2 -0
  46. package/lib/engine/engine_gizmos.js +14 -0
  47. package/lib/engine/engine_gizmos.js.map +1 -0
  48. package/lib/engine/engine_gltf.d.ts +2 -0
  49. package/lib/engine/engine_gltf.js +2 -0
  50. package/lib/engine/engine_gltf.js.map +1 -0
  51. package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
  52. package/lib/engine/engine_gltf_builtin_components.js +251 -0
  53. package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
  54. package/lib/engine/engine_input.d.ts +193 -0
  55. package/lib/engine/engine_input.js +566 -0
  56. package/lib/engine/engine_input.js.map +1 -0
  57. package/lib/engine/engine_input_utils.d.ts +2 -0
  58. package/lib/engine/engine_input_utils.js +23 -0
  59. package/lib/engine/engine_input_utils.js.map +1 -0
  60. package/lib/engine/engine_lightdata.d.ts +21 -0
  61. package/lib/engine/engine_lightdata.js +85 -0
  62. package/lib/engine/engine_lightdata.js.map +1 -0
  63. package/lib/engine/engine_loaders.d.ts +3 -0
  64. package/lib/engine/engine_loaders.js +20 -0
  65. package/lib/engine/engine_loaders.js.map +1 -0
  66. package/lib/engine/engine_mainloop_utils.d.ts +9 -0
  67. package/lib/engine/engine_mainloop_utils.js +288 -0
  68. package/lib/engine/engine_mainloop_utils.js.map +1 -0
  69. package/lib/engine/engine_math.d.ts +11 -0
  70. package/lib/engine/engine_math.js +40 -0
  71. package/lib/engine/engine_math.js.map +1 -0
  72. package/lib/engine/engine_networking.d.ts +133 -0
  73. package/lib/engine/engine_networking.js +541 -0
  74. package/lib/engine/engine_networking.js.map +1 -0
  75. package/lib/engine/engine_networking_auto.d.ts +18 -0
  76. package/lib/engine/engine_networking_auto.js +252 -0
  77. package/lib/engine/engine_networking_auto.js.map +1 -0
  78. package/lib/engine/engine_networking_files.d.ts +23 -0
  79. package/lib/engine/engine_networking_files.js +173 -0
  80. package/lib/engine/engine_networking_files.js.map +1 -0
  81. package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
  82. package/lib/engine/engine_networking_files_default_components.js +45 -0
  83. package/lib/engine/engine_networking_files_default_components.js.map +1 -0
  84. package/lib/engine/engine_networking_instantiate.d.ts +34 -0
  85. package/lib/engine/engine_networking_instantiate.js +274 -0
  86. package/lib/engine/engine_networking_instantiate.js.map +1 -0
  87. package/lib/engine/engine_networking_peer.d.ts +10 -0
  88. package/lib/engine/engine_networking_peer.js +106 -0
  89. package/lib/engine/engine_networking_peer.js.map +1 -0
  90. package/lib/engine/engine_networking_utils.d.ts +1 -0
  91. package/lib/engine/engine_networking_utils.js +11 -0
  92. package/lib/engine/engine_networking_utils.js.map +1 -0
  93. package/lib/engine/engine_networking_websocket.d.ts +0 -0
  94. package/lib/engine/engine_networking_websocket.js +3 -0
  95. package/lib/engine/engine_networking_websocket.js.map +1 -0
  96. package/lib/engine/engine_physics.d.ts +88 -0
  97. package/lib/engine/engine_physics.js +563 -0
  98. package/lib/engine/engine_physics.js.map +1 -0
  99. package/lib/engine/engine_rendererdata.d.ts +48 -0
  100. package/lib/engine/engine_rendererdata.js +182 -0
  101. package/lib/engine/engine_rendererdata.js.map +1 -0
  102. package/lib/engine/engine_scenetools.d.ts +25 -0
  103. package/lib/engine/engine_scenetools.js +211 -0
  104. package/lib/engine/engine_scenetools.js.map +1 -0
  105. package/lib/engine/engine_serialization.d.ts +3 -0
  106. package/lib/engine/engine_serialization.js +5 -0
  107. package/lib/engine/engine_serialization.js.map +1 -0
  108. package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
  109. package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
  110. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
  111. package/lib/engine/engine_serialization_core.d.ts +70 -0
  112. package/lib/engine/engine_serialization_core.js +417 -0
  113. package/lib/engine/engine_serialization_core.js.map +1 -0
  114. package/lib/engine/engine_serialization_decorator.d.ts +9 -0
  115. package/lib/engine/engine_serialization_decorator.js +44 -0
  116. package/lib/engine/engine_serialization_decorator.js.map +1 -0
  117. package/lib/engine/engine_setup.d.ts +129 -0
  118. package/lib/engine/engine_setup.js +609 -0
  119. package/lib/engine/engine_setup.js.map +1 -0
  120. package/lib/engine/engine_shaders.d.ts +31 -0
  121. package/lib/engine/engine_shaders.js +230 -0
  122. package/lib/engine/engine_shaders.js.map +1 -0
  123. package/lib/engine/engine_three_utils.d.ts +20 -0
  124. package/lib/engine/engine_three_utils.js +247 -0
  125. package/lib/engine/engine_three_utils.js.map +1 -0
  126. package/lib/engine/engine_time.d.ts +13 -0
  127. package/lib/engine/engine_time.js +31 -0
  128. package/lib/engine/engine_time.js.map +1 -0
  129. package/lib/engine/engine_typestore.d.ts +7 -0
  130. package/lib/engine/engine_typestore.js +17 -0
  131. package/lib/engine/engine_typestore.js.map +1 -0
  132. package/lib/engine/engine_utils.d.ts +34 -0
  133. package/lib/engine/engine_utils.js +239 -0
  134. package/lib/engine/engine_utils.js.map +1 -0
  135. package/lib/engine/engine_web_api.d.ts +12 -0
  136. package/lib/engine/engine_web_api.js +114 -0
  137. package/lib/engine/engine_web_api.js.map +1 -0
  138. package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
  139. package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
  140. package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
  141. package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
  142. package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
  143. package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
  144. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
  145. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
  146. package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
  147. package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
  148. package/lib/engine/extensions/NEEDLE_components.js +193 -0
  149. package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
  150. package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
  151. package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
  152. package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
  153. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
  154. package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
  155. package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
  156. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
  157. package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
  158. package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
  159. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
  160. package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
  161. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
  162. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
  163. package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
  164. package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
  165. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
  166. package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
  167. package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
  168. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
  169. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
  170. package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
  171. package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
  172. package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
  173. package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
  174. package/lib/engine/extensions/extension_resolver.d.ts +4 -0
  175. package/lib/engine/extensions/extension_resolver.js +2 -0
  176. package/lib/engine/extensions/extension_resolver.js.map +1 -0
  177. package/lib/engine/extensions/extension_utils.d.ts +2 -0
  178. package/lib/engine/extensions/extension_utils.js +130 -0
  179. package/lib/engine/extensions/extension_utils.js.map +1 -0
  180. package/lib/engine/extensions/extensions.d.ts +6 -0
  181. package/lib/engine/extensions/extensions.js +41 -0
  182. package/lib/engine/extensions/extensions.js.map +1 -0
  183. package/lib/engine/shaders/shaderData.d.ts +55 -0
  184. package/lib/engine/shaders/shaderData.js +59 -0
  185. package/lib/engine/shaders/shaderData.js.map +1 -0
  186. package/lib/engine/tests/simulate_avatars.d.ts +0 -0
  187. package/lib/engine/tests/simulate_avatars.js +3 -0
  188. package/lib/engine/tests/simulate_avatars.js.map +1 -0
  189. package/lib/engine/tests/test_utils.d.ts +2 -0
  190. package/lib/engine/tests/test_utils.js +54 -0
  191. package/lib/engine/tests/test_utils.js.map +1 -0
  192. package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
  193. package/lib/engine-components/AlignmentConstraint.js +27 -0
  194. package/lib/engine-components/AlignmentConstraint.js.map +1 -0
  195. package/lib/engine-components/Animation.d.ts +44 -0
  196. package/lib/engine-components/Animation.js +257 -0
  197. package/lib/engine-components/Animation.js.map +1 -0
  198. package/lib/engine-components/AnimationCurve.d.ts +15 -0
  199. package/lib/engine-components/AnimationCurve.js +62 -0
  200. package/lib/engine-components/AnimationCurve.js.map +1 -0
  201. package/lib/engine-components/Animator.d.ts +48 -0
  202. package/lib/engine-components/Animator.js +126 -0
  203. package/lib/engine-components/Animator.js.map +1 -0
  204. package/lib/engine-components/AnimatorController.d.ts +39 -0
  205. package/lib/engine-components/AnimatorController.js +687 -0
  206. package/lib/engine-components/AnimatorController.js.map +1 -0
  207. package/lib/engine-components/AudioListener.d.ts +7 -0
  208. package/lib/engine-components/AudioListener.js +29 -0
  209. package/lib/engine-components/AudioListener.js.map +1 -0
  210. package/lib/engine-components/AudioSource.d.ts +61 -0
  211. package/lib/engine-components/AudioSource.js +377 -0
  212. package/lib/engine-components/AudioSource.js.map +1 -0
  213. package/lib/engine-components/AvatarLoader.d.ts +22 -0
  214. package/lib/engine-components/AvatarLoader.js +203 -0
  215. package/lib/engine-components/AvatarLoader.js.map +1 -0
  216. package/lib/engine-components/AxesHelper.d.ts +9 -0
  217. package/lib/engine-components/AxesHelper.js +43 -0
  218. package/lib/engine-components/AxesHelper.js.map +1 -0
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
  220. package/lib/engine-components/BasicIKConstraint.js +44 -0
  221. package/lib/engine-components/BasicIKConstraint.js.map +1 -0
  222. package/lib/engine-components/BoxCollider.d.ts +2 -0
  223. package/lib/engine-components/BoxCollider.js +3 -0
  224. package/lib/engine-components/BoxCollider.js.map +1 -0
  225. package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
  226. package/lib/engine-components/BoxHelperComponent.js +72 -0
  227. package/lib/engine-components/BoxHelperComponent.js.map +1 -0
  228. package/lib/engine-components/Camera.d.ts +38 -0
  229. package/lib/engine-components/Camera.js +258 -0
  230. package/lib/engine-components/Camera.js.map +1 -0
  231. package/lib/engine-components/Collider.d.ts +21 -0
  232. package/lib/engine-components/Collider.js +65 -0
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  234. package/lib/engine-components/Component.d.ts +165 -0
  235. package/lib/engine-components/Component.js +895 -0
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  237. package/lib/engine-components/ComponentExtensions.d.ts +2 -0
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  240. package/lib/engine-components/DeleteBox.d.ts +9 -0
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  243. package/lib/engine-components/DeviceFlag.d.ts +12 -0
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  246. package/lib/engine-components/DragControls.d.ts +44 -0
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  249. package/lib/engine-components/DropListener.d.ts +15 -0
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  252. package/lib/engine-components/Duplicatable.d.ts +16 -0
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  255. package/lib/engine-components/EventList.d.ts +22 -0
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  258. package/lib/engine-components/EventTrigger.d.ts +3 -0
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  261. package/lib/engine-components/EventType.d.ts +19 -0
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  264. package/lib/engine-components/FlyControls.d.ts +7 -0
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  267. package/lib/engine-components/Gizmos.d.ts +12 -0
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  269. package/lib/engine-components/Gizmos.js.map +1 -0
  270. package/lib/engine-components/GltfExport.d.ts +28 -0
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  273. package/lib/engine-components/GridHelper.d.ts +11 -0
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  276. package/lib/engine-components/GroundProjection.d.ts +18 -0
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  279. package/lib/engine-components/Interactable.d.ts +10 -0
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  282. package/lib/engine-components/LODGroup.d.ts +29 -0
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  285. package/lib/engine-components/Light.d.ts +69 -0
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  288. package/lib/engine-components/LookAtConstraint.d.ts +7 -0
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  291. package/lib/engine-components/MeshCollider.d.ts +4 -0
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  300. package/lib/engine-components/Networking.d.ts +9 -0
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  318. package/lib/engine-components/Renderer.d.ts +72 -0
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  333. package/lib/engine-components/Skybox.d.ts +16 -0
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  686. package/src/engine-schemes/synced-camera-model.ts +92 -0
  687. package/src/engine-schemes/synced-transform-model.ts +90 -0
  688. package/src/engine-schemes/syncedCamera.fbs +11 -0
  689. package/src/engine-schemes/transform.ts +50 -0
  690. package/src/engine-schemes/transforms.fbs +26 -0
  691. package/src/engine-schemes/vec.fbs +19 -0
  692. package/src/engine-schemes/vec2.ts +33 -0
  693. package/src/engine-schemes/vec3.ts +38 -0
  694. package/src/engine-schemes/vec4.ts +43 -0
  695. package/src/engine-schemes/vr-user-state-buffer.ts +138 -0
  696. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -0
  697. package/src/needle-engine.ts +39 -0
@@ -0,0 +1,151 @@
1
+ import { IModel, SendQueue } from "../engine/engine_networking";
2
+ import { getWorldPosition, setWorldPosition, setWorldPositionXYZ } from "../engine/engine_three_utils";
3
+ import { Behaviour, GameObject } from "./Component";
4
+ import { AttachedObject, AttachedObjectEvents } from "./WebXRController";
5
+ import * as THREE from "three";
6
+ import { PlayerColor } from "./PlayerColor";
7
+ import { Context } from "../engine/engine_setup";
8
+
9
+ enum XRGrabEvent {
10
+ StartOrUpdate = "xr-grab-visual-start-or-update",
11
+ End = "xr-grab-visual-end",
12
+ }
13
+
14
+ export class XRGrabModel implements IModel {
15
+ guid!: any;
16
+ dontSave: boolean = true;
17
+
18
+ userId : string | null | undefined;
19
+ point: { x: number, y: number, z: number } = { x: 0, y: 0, z: 0 };
20
+ source: { x: number, y: number, z: number } = { x: 0, y: 0, z: 0 };
21
+ target: string | undefined;
22
+
23
+ update(context : Context, point: THREE.Vector3, source: THREE.Vector3, target: string | undefined = undefined) {
24
+ this.userId = context.connection.connectionId;
25
+ this.point.x = point.x;
26
+ this.point.y = point.y;
27
+ this.point.z = point.z;
28
+ this.source.x = source.x;
29
+ this.source.y = source.y;
30
+ this.source.z = source.z;
31
+ this.target = target;
32
+ }
33
+ }
34
+
35
+ // sends grab info to other users and creates rendering instances
36
+ export class XRGrabRendering extends Behaviour {
37
+ prefab: THREE.Object3D | null = null;
38
+
39
+ private _grabModels: Array<XRGrabModel> = [];
40
+ private _grabModelsUpdateTime: Array<number> = [];
41
+ private _addOrUpdateSub: Function | null = null;
42
+ private _endSub: Function | null = null;
43
+ private _freeSub: Function | null = null;
44
+ private _instances: { [key: string]: {instance:THREE.Object3D, model:XRGrabModel} } = {};
45
+
46
+ awake(): void {
47
+ if(this.prefab) this.prefab.visible = false;
48
+ }
49
+
50
+ onEnable(): void {
51
+ this._addOrUpdateSub = this.context.connection.beginListen(XRGrabEvent.StartOrUpdate, this.onRemoteGrabStartOrUpdate.bind(this));
52
+ this._endSub = this.context.connection.beginListen(XRGrabEvent.End, this.onRemoteGrabEnd.bind(this));
53
+ this._freeSub = AttachedObject.AddEventListener(AttachedObjectEvents.WillFree, this.onAttachedObjectFree.bind(this));
54
+ }
55
+
56
+ onDisable(): void {
57
+ this.context.connection.stopListening(XRGrabEvent.StartOrUpdate, this._addOrUpdateSub);
58
+ this.context.connection.stopListening(XRGrabEvent.End, this._endSub);
59
+ AttachedObject.RemoveEventListener(AttachedObjectEvents.WillFree, this._freeSub);
60
+ }
61
+
62
+ addOrUpdateGrab(model: XRGrabModel) {
63
+ this.context.connection.send(XRGrabEvent.StartOrUpdate, model, SendQueue.Queued);
64
+ }
65
+
66
+ endGrab(model: XRGrabModel) {
67
+ this.context.connection.send(XRGrabEvent.End, model, SendQueue.Queued);
68
+ }
69
+
70
+ private onRemoteGrabStartOrUpdate(data: XRGrabModel) {
71
+ if(!this.prefab) return;
72
+ const inst = this._instances[data.guid];
73
+ if(!inst)
74
+ {
75
+ const instance = GameObject.instantiate(this.prefab) as THREE.Object3D;
76
+ instance.visible = true;
77
+ this._instances[data.guid] = {instance, model:data};
78
+ if(data.userId){
79
+ const playerColor = GameObject.getComponentsInChildren(instance, PlayerColor);
80
+ if(playerColor?.length > 0)
81
+ {
82
+ for(const pl of playerColor){
83
+ pl.assignUserColor(data.userId)
84
+ }
85
+ }
86
+ }
87
+ return;
88
+ }
89
+ inst.model = data;
90
+ }
91
+
92
+ private onRemoteGrabEnd(data: XRGrabModel) {
93
+ if (!data) return;
94
+ const id = data.guid;
95
+ if(this._instances[id])
96
+ {
97
+ GameObject.destroy(this._instances[id].instance);
98
+ delete this._instances[id];
99
+ }
100
+ }
101
+
102
+ private onAttachedObjectFree(att: AttachedObject) {
103
+ if (this._grabModels.length <= 0) return;
104
+ const mod = this._grabModels[0];
105
+ this.updateModel(mod, att);
106
+ this.endGrab(mod);
107
+ }
108
+
109
+ onBeforeRender() {
110
+ this.updateRendering();
111
+
112
+ if (!this.prefab) return;
113
+ this.prefab.visible = false;
114
+ if (this.context.time.frameCount % 10 !== 0) return;
115
+ for (let i = 0; i < AttachedObject.Current.length; i++) {
116
+ const att = AttachedObject.Current[i];
117
+
118
+ if (!att.controller || !att.selected) continue;
119
+
120
+ if (this._grabModels.length <= i) {
121
+ this._grabModels.push(new XRGrabModel());
122
+ this._grabModelsUpdateTime.push(0);
123
+ }
124
+ this._grabModelsUpdateTime[i] = this.context.time.time;
125
+ const model = this._grabModels[i];
126
+ this.updateModel(model, att);
127
+ this.addOrUpdateGrab(model);
128
+ }
129
+ }
130
+
131
+ private updateModel(model: XRGrabModel, att: AttachedObject) {
132
+ if (!att.controller || !att.selected) return;
133
+ model.guid = att.grabUUID;
134
+ const targetObject = att.selected["guid"];
135
+ model.update(this.context, att.grabPoint, att.controller.worldPosition, targetObject);
136
+ }
137
+
138
+ private temp : THREE.Vector3 = new THREE.Vector3();
139
+ private updateRendering() {
140
+ const step = this.context.time.deltaTime / .5;
141
+ for(const key in this._instances){
142
+ const { instance, model } = this._instances[key];
143
+ if(!instance || !model) continue;
144
+ const { point } = model;
145
+ const wp = getWorldPosition(instance);
146
+ this.temp.set(point.x, point.y, point.z);
147
+ wp.lerp(this.temp, step);
148
+ setWorldPosition(instance, wp);
149
+ }
150
+ }
151
+ }
@@ -0,0 +1,9 @@
1
+ import { Behaviour } from "./Component";
2
+
3
+
4
+ export class XRRig extends Behaviour {
5
+ awake(): void {
6
+ // const helper = new AxesHelper(.1);
7
+ // this.gameObject.add(helper);
8
+ }
9
+ }
@@ -0,0 +1,458 @@
1
+ import { Behaviour, GameObject } from "./Component";
2
+ import { RoomEvents, OwnershipModel, NetworkConnection } from "../engine/engine_networking";
3
+ import { WebXR, WebXREvent } from "./WebXR";
4
+ import * as THREE from "three";
5
+ import * as utils from "../engine/engine_utils";
6
+ import { Voip } from "./Voip";
7
+ import { Builder, Long } from "flatbuffers";
8
+ import { VrUserStateBuffer } from "../engine-schemes/vr-user-state-buffer";
9
+ import { Vec3 } from "../engine-schemes/vec3";
10
+ import { registerType } from "../engine-schemes/schemes";
11
+ import { Vec4 } from "../engine-schemes/vec4";
12
+ import { WebXRAvatar } from "./WebXRAvatar";
13
+
14
+ // for debug GUI
15
+ // import { GUI } from "three/examples/jsm/libs/lil-gui.module.min.js";
16
+ // import { HTMLMesh } from 'three/examples/jsm/interactive/HTMLMesh.js';
17
+ // import { InteractiveGroup } from 'three/examples/jsm/interactive/InteractiveGroup.js';
18
+ // import { renderer, sceneData } from "../engine/engine_setup";
19
+
20
+ const debugLogs = utils.getParam("debugxr");
21
+ const debugAvatar = utils.getParam("debugavatar");
22
+ // const debugAvatarVoip = utils.getParam("debugavatarvoip");
23
+
24
+ enum WebXRSyncEvent {
25
+ WebXR_UserJoined = "webxr-user-joined",
26
+ WebXR_UserLeft = "webxr-user-left",
27
+ VRSessionStart = "vr-session-started",
28
+ VRSessionEnd = "vr-session-ended",
29
+ VRSessionUpdate = "vr-session-update",
30
+ }
31
+
32
+ enum XRMode {
33
+ VR = "vr",
34
+ AR = "ar",
35
+ }
36
+
37
+ const VRUserStateBufferIdentifier = "VRUS";
38
+ registerType(VRUserStateBufferIdentifier, VrUserStateBuffer.getRootAsVrUserStateBuffer);
39
+
40
+ function getTimeStampNow() {
41
+ return new Date().getTime(); // avoid sending millis in flatbuffer
42
+ }
43
+
44
+ function flatbuffers_long_from_number(num: number): Long {
45
+ let low = num & 0xffffffff
46
+ let high = (num / Math.pow(2, 32)) & 0xfffff
47
+ return Long.create(low, high);
48
+ }
49
+
50
+ export class VRUserState {
51
+ public guid: string;
52
+ public time!: number;
53
+ public avatarId!: string;
54
+ public position: THREE.Vector3 = new THREE.Vector3();
55
+ public rotation: THREE.Vector4 = new THREE.Vector4();
56
+ public scale: number = 1;
57
+
58
+ public posLeftHand = new THREE.Vector3();
59
+ public posRightHand = new THREE.Vector3();
60
+
61
+ public rotLeftHand = new THREE.Quaternion();
62
+ public rotRightHand = new THREE.Quaternion();
63
+
64
+ public constructor(guid: string) {
65
+ this.guid = guid;
66
+ }
67
+
68
+ private static invertRotation: THREE.Quaternion = new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(0, 1, 0), Math.PI);
69
+
70
+ public update(rig: THREE.Group, pos: DOMPointReadOnly, rot: DOMPointReadOnly, webXR: WebXR, avatarId: string) {
71
+ this.time = getTimeStampNow();
72
+ this.avatarId = avatarId;
73
+ this.position.set(pos.x, pos.y, pos.z);
74
+ if (rig)
75
+ this.position.applyMatrix4(rig.matrixWorld);
76
+
77
+ let q0 = VRUserState.quat0;
78
+ const q1 = VRUserState.quat1;
79
+ q0.set(rot.x, rot.y, rot.z, rot.w);
80
+ q0 = q0.multiplyQuaternions(q0, VRUserState.invertRotation);
81
+
82
+ if (rig) {
83
+ rig.getWorldQuaternion(q1);
84
+ q0.multiplyQuaternions(q1, q0);
85
+ }
86
+
87
+ this.rotation.set(q0.x, q0.y, q0.z, q0.w);
88
+ this.scale = rig.scale.x;
89
+
90
+ // for controllers, it seems we need grip pose
91
+ const ctrl0 = webXR.LeftController?.controllerGrip;
92
+ if (ctrl0) {
93
+ ctrl0.getWorldPosition(this.posLeftHand);
94
+ ctrl0.getWorldQuaternion(this.rotLeftHand);
95
+ }
96
+ const ctrl1 = webXR.RightController?.controllerGrip;
97
+ if (ctrl1) {
98
+ ctrl1.getWorldPosition(this.posRightHand);
99
+ ctrl1.getWorldQuaternion(this.rotRightHand);
100
+ }
101
+
102
+ // if this is a hand, we need to get the root bone of that / use that for position/rotation
103
+ if (webXR.LeftController?.hand?.visible) {
104
+ const wrist = webXR.LeftController.wrist;
105
+ if (wrist) {
106
+ wrist.getWorldPosition(this.posLeftHand);
107
+ wrist.getWorldQuaternion(this.rotLeftHand);
108
+ }
109
+ }
110
+
111
+ if (webXR.RightController?.hand?.visible) {
112
+ const wrist = webXR.RightController.wrist;
113
+ if (wrist) {
114
+ wrist.getWorldPosition(this.posRightHand);
115
+ wrist.getWorldQuaternion(this.rotRightHand);
116
+ }
117
+ }
118
+ }
119
+
120
+ private static quat0: THREE.Quaternion = new THREE.Quaternion();
121
+ private static quat1: THREE.Quaternion = new THREE.Quaternion();
122
+
123
+ public sendAsBuffer(builder: Builder, net: NetworkConnection) {
124
+ builder.clear();
125
+ const guid = builder.createString(this.guid);
126
+ const id = builder.createString(this.avatarId);
127
+ VrUserStateBuffer.startVrUserStateBuffer(builder);
128
+ VrUserStateBuffer.addGuid(builder, guid);
129
+ VrUserStateBuffer.addTime(builder, flatbuffers_long_from_number(this.time));
130
+ VrUserStateBuffer.addAvatarId(builder, id);
131
+ VrUserStateBuffer.addPosition(builder, Vec3.createVec3(builder, this.position.x, this.position.y, this.position.z));
132
+ VrUserStateBuffer.addRotation(builder, Vec4.createVec4(builder, this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w));
133
+ VrUserStateBuffer.addScale(builder, this.scale);
134
+ VrUserStateBuffer.addPosLeftHand(builder, Vec3.createVec3(builder, this.posLeftHand.x, this.posLeftHand.y, this.posLeftHand.z));
135
+ VrUserStateBuffer.addPosRightHand(builder, Vec3.createVec3(builder, this.posRightHand.x, this.posRightHand.y, this.posRightHand.z));
136
+ VrUserStateBuffer.addRotLeftHand(builder, Vec4.createVec4(builder, this.rotLeftHand.x, this.rotLeftHand.y, this.rotLeftHand.z, this.rotLeftHand.w));
137
+ VrUserStateBuffer.addRotRightHand(builder, Vec4.createVec4(builder, this.rotRightHand.x, this.rotRightHand.y, this.rotRightHand.z, this.rotRightHand.w));
138
+ const res = VrUserStateBuffer.endVrUserStateBuffer(builder);
139
+ builder.finish(res, VRUserStateBufferIdentifier);
140
+ const arr = builder.asUint8Array();
141
+ net.sendBinary(arr);
142
+ }
143
+
144
+ public setFromBuffer(guid: string, state: VrUserStateBuffer) {
145
+ if (!guid) return;
146
+ this.guid = guid;
147
+ this.time = state.time().toFloat64();
148
+ const id = state.avatarId();
149
+ if (id)
150
+ this.avatarId = id;
151
+ const pos = state.position();
152
+ if (pos)
153
+ this.position.set(pos.x(), pos.y(), pos.z());
154
+ // TODO: maybe just send one float more instead of converting back and forth
155
+ const rot = state.rotation();
156
+ if (rot)
157
+ this.rotation.set(rot.x(), rot.y(), rot.z(), rot.w());
158
+ const posLeftHand = state.posLeftHand();
159
+ if (posLeftHand)
160
+ this.posLeftHand.set(posLeftHand.x(), posLeftHand.y(), posLeftHand.z());
161
+ const posRightHand = state.posRightHand();
162
+ if (posRightHand)
163
+ this.posRightHand.set(posRightHand.x(), posRightHand.y(), posRightHand.z());
164
+ const rotLeftHand = state.rotLeftHand();
165
+ if (rotLeftHand)
166
+ this.rotLeftHand.set(rotLeftHand.x(), rotLeftHand.y(), rotLeftHand.z(), rotLeftHand.w());
167
+ const rotRightHand = state.rotRightHand();
168
+ if (rotRightHand)
169
+ this.rotRightHand.set(rotRightHand.x(), rotRightHand.y(), rotRightHand.z(), rotRightHand.w());
170
+ this.scale = state.scale();
171
+ }
172
+ }
173
+
174
+ export class WebXRSync extends Behaviour {
175
+
176
+ webXR: WebXR | null = null;
177
+
178
+ // private allowCustomAvatars: boolean | null = true;
179
+
180
+ private debugAvatarUser: WebXRAvatar | null = null;
181
+ private voip: Voip | null = null;
182
+
183
+ async awake() {
184
+
185
+ if(!this.webXR) this.webXR = this.gameObject.getComponent(WebXR);
186
+ if(!this.webXR) this.webXR = GameObject.findObjectOfType(WebXR, this.context);
187
+
188
+ if(!this.webXR)
189
+ {
190
+ console.log("Missing webxr component");
191
+ this.webXR = GameObject.findObjectOfType(WebXR, this.context);
192
+ if(!this.webXR) {
193
+ console.error("Could not find webxr component");
194
+ return;
195
+ }
196
+ }
197
+
198
+ if (!this.voip) this.voip = GameObject.findObjectOfType(Voip, this.context);
199
+
200
+ if (debugAvatar) {
201
+ const debugGuid = "debug-avatar-" + debugAvatar;
202
+ const newUser = new WebXRAvatar(this.context, debugGuid, this.webXR);
203
+ // newUser.isLocalAvatar = true;
204
+ this.debugAvatarUser = newUser;
205
+ if (typeof debugAvatar === "string" && debugAvatar.length > 0) {
206
+ if (await newUser.setAvatarOverride(debugAvatar)) {
207
+ const debugState = new VRUserState(debugGuid);
208
+ debugState.position.y += 1;
209
+ const off = .5;
210
+ debugState.posLeftHand.y += off;
211
+ debugState.posLeftHand.x += off;
212
+ debugState.posRightHand.y += off;
213
+ debugState.posRightHand.x -= off;
214
+ newUser.tryUpdate(debugState, 0);
215
+ }
216
+ else {
217
+ newUser.destroy();
218
+ }
219
+ }
220
+ }
221
+ }
222
+
223
+ onEnable() {
224
+ // const debugUser = new WebXRAvatar(this.context, "sorry-no-guid", this.webXR!);
225
+
226
+ if (!this.webXR) {
227
+ this.webXR = GameObject.getComponent(this.gameObject, WebXR);
228
+ if (!this.webXR) {
229
+ console.warn("Missing webxr component on " + this.gameObject.name);
230
+ return;
231
+ }
232
+ }
233
+
234
+ this.eventSub_WebXRStartEvent = this.onXRSessionStart.bind(this);
235
+ WebXR.addEventListener(WebXREvent.XRStarted, this.eventSub_WebXRStartEvent);
236
+ this.eventSub_WebXRUpdateEvent = this.onXRSessionUpdate.bind(this);
237
+ WebXR.addEventListener(WebXREvent.XRUpdate, this.eventSub_WebXRUpdateEvent);
238
+ this.eventSub_WebXREndEvent = this.onXRSessionEnded.bind(this);
239
+ WebXR.addEventListener(WebXREvent.XRStopped, this.eventSub_WebXREndEvent);
240
+
241
+ this.eventSub_ConnectionEvent = this.onConnected.bind(this);
242
+ this.context.connection.beginListen(RoomEvents.JoinedRoom, this.eventSub_ConnectionEvent);
243
+ this.context.connection.beginListen(WebXRSyncEvent.WebXR_UserJoined, _evt => {
244
+ console.log("webxr user joined evt");
245
+ });
246
+ this.context.connection.beginListen(WebXRSyncEvent.WebXR_UserLeft, evt => {
247
+ const hasId = evt.id !== null && evt.id !== undefined;
248
+ if (!hasId) return;
249
+ console.log("webxr user left evt");
250
+ if (hasId) {
251
+ const avatar = this.avatars[evt.id];
252
+ avatar?.destroy();
253
+ this.avatars[evt.id] = undefined;
254
+ }
255
+ });
256
+ this.context.connection.beginListenBinrary(VRUserStateBufferIdentifier, (state: VrUserStateBuffer) => {
257
+ // console.log("BUFFER", state);
258
+ const guid = state.guid();
259
+ if (!guid) return;
260
+ const time = state.time().toFloat64();
261
+ const temp = this.tempState;
262
+ temp.setFromBuffer(guid, state);
263
+ // console.log(temp);
264
+ const user = this.onTryGetAvatar(guid, time);
265
+ user?.tryUpdate(temp, time);
266
+ });
267
+ this.context.connection.beginListen(WebXRSyncEvent.VRSessionUpdate, (state: VRUserState) => {
268
+ const guid = state.guid;
269
+ const time = state.time;
270
+ const user = this.onTryGetAvatar(guid, time);
271
+ user?.tryUpdate(state, time);
272
+ });
273
+ }
274
+
275
+ private tempState: VRUserState = new VRUserState("");
276
+
277
+ private onTryGetAvatar(guid: string, time: number) {
278
+ if (guid === this.context.connection.connectionId) return null; // ignore self in case we receive that also!
279
+ const timeDiff = new Date().getTime() - time;
280
+ if (timeDiff > 5000) {
281
+ if (debugLogs)
282
+ console.log("old data", timeDiff, guid)
283
+ return null;
284
+ }
285
+ let user = this.avatars[guid];
286
+ if (user === undefined) {
287
+ try {
288
+ console.log("create new avatar");
289
+ const newUser = new WebXRAvatar(this.context, guid, this.webXR!);
290
+ user = newUser;
291
+ this.avatars[guid] = newUser;
292
+ } catch (err) {
293
+ this.avatars[guid] = null;
294
+ console.error(err);
295
+ }
296
+ }
297
+ return user;
298
+ }
299
+
300
+ onDisable() {
301
+ if (this.eventSub_ConnectionEvent)
302
+ this.context.connection.stopListening(RoomEvents.JoinedRoom, this.eventSub_ConnectionEvent);
303
+ WebXR.removeEventListener(WebXREvent.XRStarted, this.eventSub_WebXRStartEvent);
304
+ WebXR.removeEventListener(WebXREvent.XRUpdate, this.eventSub_WebXRUpdateEvent);
305
+ WebXR.removeEventListener(WebXREvent.XRStopped, this.eventSub_WebXREndEvent);
306
+ }
307
+
308
+ update(): void {
309
+
310
+ const now = getTimeStampNow();
311
+
312
+ if (this.debugAvatarUser) {
313
+ this.debugAvatarUser.lastUpdate = now;
314
+ }
315
+
316
+ this.detectPotentiallyDisconnectedAvatarsAndRemove();
317
+
318
+ for (const key in this.avatars) {
319
+ const avatar = this.avatars[key];
320
+ if (!avatar) continue;
321
+ avatar.update();
322
+ }
323
+ }
324
+
325
+
326
+ private _removeAvatarsList: string[] = [];
327
+ private detectPotentiallyDisconnectedAvatarsAndRemove() {
328
+ const utcnow = getTimeStampNow();
329
+ for (const key in this.avatars) {
330
+ const avatar = this.avatars[key];
331
+ if (!avatar) {
332
+ this._removeAvatarsList.push(key);
333
+ continue;
334
+ }
335
+ if (utcnow - avatar.lastUpdate > 10_000) {
336
+ console.log("avatar timed out (didnt receive any updates in a while) - destroying it now");
337
+ avatar.destroy();
338
+ this.avatars[key] = undefined;
339
+ }
340
+ }
341
+ for (const rem of this._removeAvatarsList) {
342
+ delete this.avatars[rem];
343
+ }
344
+ this._removeAvatarsList.length = 0;
345
+ }
346
+
347
+ private buildLocalAvatar() {
348
+ if (this.localAvatar) return;
349
+ const id = this.context.connection?.connectionId ?? this.k_LocalAvatarNoNetworkingGuid;
350
+ this.localAvatar = new WebXRAvatar(this.context, id, this.webXR!);
351
+ this.localAvatar.isLocalAvatar = true;
352
+ this.localAvatar.setAvatarOverride(this.getAvatarId());
353
+ this.avatars[this.localAvatar.guid] = this.localAvatar;
354
+ }
355
+
356
+
357
+ private eventSub_ConnectionEvent: Function | null = null;
358
+ private eventSub_WebXRStartEvent: Function | null = null;
359
+ private eventSub_WebXREndEvent: Function | null = null;
360
+ private eventSub_WebXRUpdateEvent: Function | null = null;
361
+ private avatars: { [key: string]: WebXRAvatar | undefined | null } = {}
362
+ private localAvatar: WebXRAvatar | null = null;
363
+ private k_LocalAvatarNoNetworkingGuid = "local";
364
+
365
+ private onConnected() {
366
+ // this event gets fired when we have joined a room and are ready to update
367
+ if (debugLogs)
368
+ console.log("Hey you are connected as " + this.context.connection.connectionId);
369
+
370
+ if (this.localAvatar?.guid === this.k_LocalAvatarNoNetworkingGuid) {
371
+ if (this.localAvatar) {
372
+ this.localAvatar?.destroy();
373
+ this.avatars[this.localAvatar.guid] = undefined;
374
+ }
375
+ this.localAvatar = null;
376
+ this.xrState = null;
377
+ this.ownership?.freeOwnership();
378
+ this.ownership = null;
379
+ }
380
+ }
381
+
382
+ private onXRSessionStart(_evt: { session: THREE.XRSession }) {
383
+ console.log("XR session started");
384
+ this.context.connection.send(WebXRSyncEvent.WebXR_UserJoined, { id: this.context.connection.connectionId, mode: XRMode.VR });
385
+
386
+ if (this.localAvatar) {
387
+ this.localAvatar?.destroy();
388
+ this.avatars[this.localAvatar.guid] = undefined;
389
+ this.localAvatar = null;
390
+ }
391
+ this.xrState = null;
392
+ this.ownership?.freeOwnership();
393
+ this.ownership = null;
394
+
395
+ if (this.avatars) {
396
+ for (const key in this.avatars) {
397
+ this.avatars[key]?.updateFlags();
398
+ }
399
+ }
400
+ }
401
+
402
+ private onXRSessionEnded(_evt: { session: THREE.XRSession }) {
403
+ console.log("XR session ended");
404
+ this.context.connection.send(WebXRSyncEvent.WebXR_UserLeft, { id: this.context.connection.connectionId, mode: XRMode.VR });
405
+ }
406
+
407
+ private ownership: OwnershipModel | null = null;
408
+ private xrState: VRUserState | null = null;
409
+ private builder: Builder = new Builder(1024);
410
+
411
+ private onXRSessionUpdate(evt: { rig: THREE.Group, frame: THREE.XRFrame, xr: THREE.WebXRManager, input: THREE.XRInputSource[] }) {
412
+
413
+ this.xrState ??= new VRUserState(this.context.connection.connectionId ?? this.k_LocalAvatarNoNetworkingGuid);
414
+ this.ownership ??= new OwnershipModel(this.context.connection, this.context.connection.connectionId ?? this.k_LocalAvatarNoNetworkingGuid);
415
+ this.ownership.guid = this.context.connection.connectionId ?? this.k_LocalAvatarNoNetworkingGuid;
416
+ this.buildLocalAvatar();
417
+
418
+
419
+ const { frame, xr, rig } = evt;
420
+ const pose = frame.getViewerPose(xr.getReferenceSpace()!);
421
+ if (!pose) return; // e.g. if user is not wearing headset
422
+ const transform: THREE.XRRigidTransform = pose?.transform;
423
+ const pos = transform.position;
424
+ const rot = transform.orientation;
425
+ this.xrState.update(rig, pos, rot, this.webXR!, this.getAvatarId());
426
+
427
+ if (this.localAvatar) {
428
+ if (this.context.connection.connectionId) {
429
+ this.localAvatar.guid = this.context.connection.connectionId;
430
+ }
431
+ this.localAvatar.tryUpdate(this.xrState, 0);
432
+ }
433
+
434
+ if (this.ownership && !this.ownership.hasOwnership && this.context.connection.isConnected) {
435
+ if (this.context.time.frameCount % 120 === 0)
436
+ this.ownership.requestOwnership();
437
+ if (!this.ownership.hasOwnership) {
438
+ // console.log("NO OWNERSHIP", this.ownership.guid);
439
+ return;
440
+ }
441
+ }
442
+
443
+ if (!this.context.connection.isConnected || !this.context.connection.connectionId) {
444
+ return;
445
+ }
446
+
447
+ this.xrState.sendAsBuffer(this.builder, this.context.connection);
448
+
449
+ // this.context.connection.send(WebXRSyncEvent.VRSessionUpdate, this.xrState);
450
+
451
+ }
452
+
453
+ private getAvatarId() {
454
+ const urlAvatar = utils.getParam("avatar") as string;
455
+ const avatarId = urlAvatar;
456
+ return avatarId;
457
+ }
458
+ }