@needle-tools/engine 2.24.0-pre

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Files changed (697) hide show
  1. package/CHANGELOG.md +568 -0
  2. package/LICENSE.md +10 -0
  3. package/README.md +11 -0
  4. package/dist/needle-engine.d.ts +5011 -0
  5. package/dist/needle-engine.js +6605 -0
  6. package/dist/needle-engine.js.map +7 -0
  7. package/dist/needle-engine.min.js +167 -0
  8. package/dist/needle-engine.min.js.map +7 -0
  9. package/lib/engine/debug/error_overlay.d.ts +1 -0
  10. package/lib/engine/debug/error_overlay.js +110 -0
  11. package/lib/engine/debug/error_overlay.js.map +1 -0
  12. package/lib/engine/engine.d.ts +27 -0
  13. package/lib/engine/engine.js +13 -0
  14. package/lib/engine/engine.js.map +1 -0
  15. package/lib/engine/engine_addressables.d.ts +46 -0
  16. package/lib/engine/engine_addressables.js +264 -0
  17. package/lib/engine/engine_addressables.js.map +1 -0
  18. package/lib/engine/engine_application.d.ts +13 -0
  19. package/lib/engine/engine_application.js +35 -0
  20. package/lib/engine/engine_application.js.map +1 -0
  21. package/lib/engine/engine_assetdatabase.d.ts +54 -0
  22. package/lib/engine/engine_assetdatabase.js +150 -0
  23. package/lib/engine/engine_assetdatabase.js.map +1 -0
  24. package/lib/engine/engine_caching.d.ts +0 -0
  25. package/lib/engine/engine_caching.js +2 -0
  26. package/lib/engine/engine_caching.js.map +1 -0
  27. package/lib/engine/engine_constants.d.ts +2 -0
  28. package/lib/engine/engine_constants.js +3 -0
  29. package/lib/engine/engine_constants.js.map +1 -0
  30. package/lib/engine/engine_coroutine.d.ts +3 -0
  31. package/lib/engine/engine_coroutine.js +14 -0
  32. package/lib/engine/engine_coroutine.js.map +1 -0
  33. package/lib/engine/engine_default_parameters.d.ts +2 -0
  34. package/lib/engine/engine_default_parameters.js +4 -0
  35. package/lib/engine/engine_default_parameters.js.map +1 -0
  36. package/lib/engine/engine_element.d.ts +32 -0
  37. package/lib/engine/engine_element.js +340 -0
  38. package/lib/engine/engine_element.js.map +1 -0
  39. package/lib/engine/engine_element_loading.d.ts +31 -0
  40. package/lib/engine/engine_element_loading.js +154 -0
  41. package/lib/engine/engine_element_loading.js.map +1 -0
  42. package/lib/engine/engine_element_overlay.d.ts +17 -0
  43. package/lib/engine/engine_element_overlay.js +95 -0
  44. package/lib/engine/engine_element_overlay.js.map +1 -0
  45. package/lib/engine/engine_gizmos.d.ts +2 -0
  46. package/lib/engine/engine_gizmos.js +14 -0
  47. package/lib/engine/engine_gizmos.js.map +1 -0
  48. package/lib/engine/engine_gltf.d.ts +2 -0
  49. package/lib/engine/engine_gltf.js +2 -0
  50. package/lib/engine/engine_gltf.js.map +1 -0
  51. package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
  52. package/lib/engine/engine_gltf_builtin_components.js +251 -0
  53. package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
  54. package/lib/engine/engine_input.d.ts +193 -0
  55. package/lib/engine/engine_input.js +566 -0
  56. package/lib/engine/engine_input.js.map +1 -0
  57. package/lib/engine/engine_input_utils.d.ts +2 -0
  58. package/lib/engine/engine_input_utils.js +23 -0
  59. package/lib/engine/engine_input_utils.js.map +1 -0
  60. package/lib/engine/engine_lightdata.d.ts +21 -0
  61. package/lib/engine/engine_lightdata.js +85 -0
  62. package/lib/engine/engine_lightdata.js.map +1 -0
  63. package/lib/engine/engine_loaders.d.ts +3 -0
  64. package/lib/engine/engine_loaders.js +20 -0
  65. package/lib/engine/engine_loaders.js.map +1 -0
  66. package/lib/engine/engine_mainloop_utils.d.ts +9 -0
  67. package/lib/engine/engine_mainloop_utils.js +288 -0
  68. package/lib/engine/engine_mainloop_utils.js.map +1 -0
  69. package/lib/engine/engine_math.d.ts +11 -0
  70. package/lib/engine/engine_math.js +40 -0
  71. package/lib/engine/engine_math.js.map +1 -0
  72. package/lib/engine/engine_networking.d.ts +133 -0
  73. package/lib/engine/engine_networking.js +541 -0
  74. package/lib/engine/engine_networking.js.map +1 -0
  75. package/lib/engine/engine_networking_auto.d.ts +18 -0
  76. package/lib/engine/engine_networking_auto.js +252 -0
  77. package/lib/engine/engine_networking_auto.js.map +1 -0
  78. package/lib/engine/engine_networking_files.d.ts +23 -0
  79. package/lib/engine/engine_networking_files.js +173 -0
  80. package/lib/engine/engine_networking_files.js.map +1 -0
  81. package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
  82. package/lib/engine/engine_networking_files_default_components.js +45 -0
  83. package/lib/engine/engine_networking_files_default_components.js.map +1 -0
  84. package/lib/engine/engine_networking_instantiate.d.ts +34 -0
  85. package/lib/engine/engine_networking_instantiate.js +274 -0
  86. package/lib/engine/engine_networking_instantiate.js.map +1 -0
  87. package/lib/engine/engine_networking_peer.d.ts +10 -0
  88. package/lib/engine/engine_networking_peer.js +106 -0
  89. package/lib/engine/engine_networking_peer.js.map +1 -0
  90. package/lib/engine/engine_networking_utils.d.ts +1 -0
  91. package/lib/engine/engine_networking_utils.js +11 -0
  92. package/lib/engine/engine_networking_utils.js.map +1 -0
  93. package/lib/engine/engine_networking_websocket.d.ts +0 -0
  94. package/lib/engine/engine_networking_websocket.js +3 -0
  95. package/lib/engine/engine_networking_websocket.js.map +1 -0
  96. package/lib/engine/engine_physics.d.ts +88 -0
  97. package/lib/engine/engine_physics.js +563 -0
  98. package/lib/engine/engine_physics.js.map +1 -0
  99. package/lib/engine/engine_rendererdata.d.ts +48 -0
  100. package/lib/engine/engine_rendererdata.js +182 -0
  101. package/lib/engine/engine_rendererdata.js.map +1 -0
  102. package/lib/engine/engine_scenetools.d.ts +25 -0
  103. package/lib/engine/engine_scenetools.js +211 -0
  104. package/lib/engine/engine_scenetools.js.map +1 -0
  105. package/lib/engine/engine_serialization.d.ts +3 -0
  106. package/lib/engine/engine_serialization.js +5 -0
  107. package/lib/engine/engine_serialization.js.map +1 -0
  108. package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
  109. package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
  110. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
  111. package/lib/engine/engine_serialization_core.d.ts +70 -0
  112. package/lib/engine/engine_serialization_core.js +417 -0
  113. package/lib/engine/engine_serialization_core.js.map +1 -0
  114. package/lib/engine/engine_serialization_decorator.d.ts +9 -0
  115. package/lib/engine/engine_serialization_decorator.js +44 -0
  116. package/lib/engine/engine_serialization_decorator.js.map +1 -0
  117. package/lib/engine/engine_setup.d.ts +129 -0
  118. package/lib/engine/engine_setup.js +609 -0
  119. package/lib/engine/engine_setup.js.map +1 -0
  120. package/lib/engine/engine_shaders.d.ts +31 -0
  121. package/lib/engine/engine_shaders.js +230 -0
  122. package/lib/engine/engine_shaders.js.map +1 -0
  123. package/lib/engine/engine_three_utils.d.ts +20 -0
  124. package/lib/engine/engine_three_utils.js +247 -0
  125. package/lib/engine/engine_three_utils.js.map +1 -0
  126. package/lib/engine/engine_time.d.ts +13 -0
  127. package/lib/engine/engine_time.js +31 -0
  128. package/lib/engine/engine_time.js.map +1 -0
  129. package/lib/engine/engine_typestore.d.ts +7 -0
  130. package/lib/engine/engine_typestore.js +17 -0
  131. package/lib/engine/engine_typestore.js.map +1 -0
  132. package/lib/engine/engine_utils.d.ts +34 -0
  133. package/lib/engine/engine_utils.js +239 -0
  134. package/lib/engine/engine_utils.js.map +1 -0
  135. package/lib/engine/engine_web_api.d.ts +12 -0
  136. package/lib/engine/engine_web_api.js +114 -0
  137. package/lib/engine/engine_web_api.js.map +1 -0
  138. package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
  139. package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
  140. package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
  141. package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
  142. package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
  143. package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
  144. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
  145. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
  146. package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
  147. package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
  148. package/lib/engine/extensions/NEEDLE_components.js +193 -0
  149. package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
  150. package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
  151. package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
  152. package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
  153. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
  154. package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
  155. package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
  156. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
  157. package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
  158. package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
  159. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
  160. package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
  161. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
  162. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
  163. package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
  164. package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
  165. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
  166. package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
  167. package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
  168. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
  169. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
  170. package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
  171. package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
  172. package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
  173. package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
  174. package/lib/engine/extensions/extension_resolver.d.ts +4 -0
  175. package/lib/engine/extensions/extension_resolver.js +2 -0
  176. package/lib/engine/extensions/extension_resolver.js.map +1 -0
  177. package/lib/engine/extensions/extension_utils.d.ts +2 -0
  178. package/lib/engine/extensions/extension_utils.js +130 -0
  179. package/lib/engine/extensions/extension_utils.js.map +1 -0
  180. package/lib/engine/extensions/extensions.d.ts +6 -0
  181. package/lib/engine/extensions/extensions.js +41 -0
  182. package/lib/engine/extensions/extensions.js.map +1 -0
  183. package/lib/engine/shaders/shaderData.d.ts +55 -0
  184. package/lib/engine/shaders/shaderData.js +59 -0
  185. package/lib/engine/shaders/shaderData.js.map +1 -0
  186. package/lib/engine/tests/simulate_avatars.d.ts +0 -0
  187. package/lib/engine/tests/simulate_avatars.js +3 -0
  188. package/lib/engine/tests/simulate_avatars.js.map +1 -0
  189. package/lib/engine/tests/test_utils.d.ts +2 -0
  190. package/lib/engine/tests/test_utils.js +54 -0
  191. package/lib/engine/tests/test_utils.js.map +1 -0
  192. package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
  193. package/lib/engine-components/AlignmentConstraint.js +27 -0
  194. package/lib/engine-components/AlignmentConstraint.js.map +1 -0
  195. package/lib/engine-components/Animation.d.ts +44 -0
  196. package/lib/engine-components/Animation.js +257 -0
  197. package/lib/engine-components/Animation.js.map +1 -0
  198. package/lib/engine-components/AnimationCurve.d.ts +15 -0
  199. package/lib/engine-components/AnimationCurve.js +62 -0
  200. package/lib/engine-components/AnimationCurve.js.map +1 -0
  201. package/lib/engine-components/Animator.d.ts +48 -0
  202. package/lib/engine-components/Animator.js +126 -0
  203. package/lib/engine-components/Animator.js.map +1 -0
  204. package/lib/engine-components/AnimatorController.d.ts +39 -0
  205. package/lib/engine-components/AnimatorController.js +687 -0
  206. package/lib/engine-components/AnimatorController.js.map +1 -0
  207. package/lib/engine-components/AudioListener.d.ts +7 -0
  208. package/lib/engine-components/AudioListener.js +29 -0
  209. package/lib/engine-components/AudioListener.js.map +1 -0
  210. package/lib/engine-components/AudioSource.d.ts +61 -0
  211. package/lib/engine-components/AudioSource.js +377 -0
  212. package/lib/engine-components/AudioSource.js.map +1 -0
  213. package/lib/engine-components/AvatarLoader.d.ts +22 -0
  214. package/lib/engine-components/AvatarLoader.js +203 -0
  215. package/lib/engine-components/AvatarLoader.js.map +1 -0
  216. package/lib/engine-components/AxesHelper.d.ts +9 -0
  217. package/lib/engine-components/AxesHelper.js +43 -0
  218. package/lib/engine-components/AxesHelper.js.map +1 -0
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
  220. package/lib/engine-components/BasicIKConstraint.js +44 -0
  221. package/lib/engine-components/BasicIKConstraint.js.map +1 -0
  222. package/lib/engine-components/BoxCollider.d.ts +2 -0
  223. package/lib/engine-components/BoxCollider.js +3 -0
  224. package/lib/engine-components/BoxCollider.js.map +1 -0
  225. package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
  226. package/lib/engine-components/BoxHelperComponent.js +72 -0
  227. package/lib/engine-components/BoxHelperComponent.js.map +1 -0
  228. package/lib/engine-components/Camera.d.ts +38 -0
  229. package/lib/engine-components/Camera.js +258 -0
  230. package/lib/engine-components/Camera.js.map +1 -0
  231. package/lib/engine-components/Collider.d.ts +21 -0
  232. package/lib/engine-components/Collider.js +65 -0
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  234. package/lib/engine-components/Component.d.ts +165 -0
  235. package/lib/engine-components/Component.js +895 -0
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  237. package/lib/engine-components/ComponentExtensions.d.ts +2 -0
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  240. package/lib/engine-components/DeleteBox.d.ts +9 -0
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  243. package/lib/engine-components/DeviceFlag.d.ts +12 -0
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  246. package/lib/engine-components/DragControls.d.ts +44 -0
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  249. package/lib/engine-components/DropListener.d.ts +15 -0
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  252. package/lib/engine-components/Duplicatable.d.ts +16 -0
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  255. package/lib/engine-components/EventList.d.ts +22 -0
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  258. package/lib/engine-components/EventTrigger.d.ts +3 -0
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  261. package/lib/engine-components/EventType.d.ts +19 -0
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  264. package/lib/engine-components/FlyControls.d.ts +7 -0
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  267. package/lib/engine-components/Gizmos.d.ts +12 -0
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  269. package/lib/engine-components/Gizmos.js.map +1 -0
  270. package/lib/engine-components/GltfExport.d.ts +28 -0
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  273. package/lib/engine-components/GridHelper.d.ts +11 -0
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  276. package/lib/engine-components/GroundProjection.d.ts +18 -0
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  279. package/lib/engine-components/Interactable.d.ts +10 -0
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  282. package/lib/engine-components/LODGroup.d.ts +29 -0
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  285. package/lib/engine-components/Light.d.ts +69 -0
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  288. package/lib/engine-components/LookAtConstraint.d.ts +7 -0
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  291. package/lib/engine-components/MeshCollider.d.ts +4 -0
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  300. package/lib/engine-components/Networking.d.ts +9 -0
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  318. package/lib/engine-components/Renderer.d.ts +72 -0
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  333. package/lib/engine-components/Skybox.d.ts +16 -0
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  687. package/src/engine-schemes/synced-transform-model.ts +90 -0
  688. package/src/engine-schemes/syncedCamera.fbs +11 -0
  689. package/src/engine-schemes/transform.ts +50 -0
  690. package/src/engine-schemes/transforms.fbs +26 -0
  691. package/src/engine-schemes/vec.fbs +19 -0
  692. package/src/engine-schemes/vec2.ts +33 -0
  693. package/src/engine-schemes/vec3.ts +38 -0
  694. package/src/engine-schemes/vec4.ts +43 -0
  695. package/src/engine-schemes/vr-user-state-buffer.ts +138 -0
  696. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -0
  697. package/src/needle-engine.ts +39 -0
@@ -0,0 +1,232 @@
1
+ import { Behaviour, GameObject } from "./Component";
2
+ import { GLTFExporter } from 'three/examples/jsm/exporters/GLTFExporter.js';
3
+ import GLTFMeshGPUInstancingExtension from '../include/three/EXT_mesh_gpu_instancing_exporter.js';
4
+ import { Renderer } from "./Renderer";
5
+ import { Object3D, Vector3 } from "three";
6
+ import { SerializationContext } from "../engine/engine_serialization_core";
7
+ import { NEEDLE_components } from "../engine/extensions/NEEDLE_components";
8
+ import { getWorldPosition } from "../engine/engine_three_utils";
9
+ import { BoxHelperComponent } from "./BoxHelperComponent";
10
+ import { AnimationClip } from "three";
11
+
12
+
13
+ declare type ExportOptions = {
14
+ binary: boolean,
15
+ pivot?: THREE.Vector3
16
+ }
17
+
18
+ export const componentsArrayExportKey = "$___Export_Components";
19
+
20
+ // @generate-component
21
+ export class GltfExportBox extends BoxHelperComponent {
22
+ sceneRoot?: THREE.Object3D;
23
+
24
+ start() {
25
+ this.startCoroutine(this.updateGltfBox());
26
+ }
27
+
28
+ *updateGltfBox() {
29
+ while (true) {
30
+ for (let i = 0; i < 10; i++) yield;
31
+
32
+ }
33
+ }
34
+ }
35
+
36
+ export class GltfExport extends Behaviour {
37
+ binary: boolean = true;
38
+ objects: Object3D[] = [];
39
+
40
+ private exporter?: GLTFExporter;
41
+ private ext?: NEEDLE_components;
42
+
43
+ async exportNow(name: string) {
44
+ console.log("DO EXPORT", this.objects);
45
+ const opts = { binary: this.binary, pivot: GltfExport.calculateCenter(this.objects) };
46
+ const res = await this.export(this.objects, opts);
47
+
48
+ if (!this.binary) {
49
+ if (!name.endsWith(".gltf"))
50
+ name += ".gltf";
51
+ }
52
+ else if (!name.endsWith(".glb"))
53
+ name += ".glb";
54
+ if (this.binary)
55
+ GltfExport.saveArrayBuffer(res, name);
56
+ else
57
+ GltfExport.saveJson(res, name);
58
+ }
59
+
60
+ async export(objectsToExport: Object3D[], opts?: ExportOptions): Promise<any> {
61
+
62
+ if (objectsToExport === null || objectsToExport.length <= 0) {
63
+ console.log("no objects set to export");
64
+ return;
65
+ }
66
+
67
+ if (!this.exporter) {
68
+ // Instantiate a exporter
69
+ this.exporter = new GLTFExporter();
70
+ //@ts-ignore
71
+ this.exporter.register(writer => new GLTFMeshGPUInstancingExtension(writer));
72
+
73
+ this.ext = new NEEDLE_components();
74
+ //@ts-ignore
75
+ this.ext.registerExport(this.exporter);
76
+ }
77
+
78
+ GltfExport.filterTopmostParent(objectsToExport);
79
+
80
+ // TODO export only worldglb BUT exclude "World" child which contains all build tools
81
+ // TODO add filtering / tags for what to export and what not
82
+
83
+ // https://threejs.org/docs/#examples/en/exporters/GLTFExporter
84
+ const options = {
85
+ trs: false,
86
+ onlyVisible: true,
87
+ truncateDrawRange: false,
88
+ binary: opts?.binary ?? true,
89
+ maxTextureSize: Infinity, // To prevent NaN value,
90
+ embedImages: true,
91
+ includeCustomExtensions: true,
92
+ animations: GltfExport.collectAnimations(objectsToExport),
93
+ };
94
+
95
+ // hide objects that we don't want to export
96
+
97
+ const exportScene = new Object3D();
98
+ // set the pivot position
99
+ if (opts?.pivot) exportScene.position.sub(opts.pivot);
100
+ // console.log(exportScene.position);
101
+
102
+ // add objects for export
103
+ console.log("EXPORT", objectsToExport);
104
+ objectsToExport.forEach(obj => {
105
+ if (obj) {
106
+ // adding directly does not require us to change parents and mess with the hierarchy actually
107
+ exportScene.children.push(obj);
108
+ // TODO: we should probably be doing this before writing nodes?? apply world scale, position, rotation etc for export only
109
+ obj.matrixAutoUpdate = false;
110
+ obj.matrix.copy(obj.matrixWorld);
111
+ // disable instancing
112
+ GameObject.getComponentsInChildren(obj, Renderer).forEach(r => {
113
+ if (GameObject.isActiveInHierarchy(r.gameObject)) r.setInstancingEnabled(false)
114
+ });
115
+ }
116
+ });
117
+
118
+ const serializationContext = new SerializationContext(exportScene);
119
+ this.ext!.context = serializationContext;
120
+
121
+ return new Promise((resolve, reject) => {
122
+
123
+ try {
124
+ // Parse the input and generate the glTF output
125
+ this.exporter?.parse(
126
+ exportScene,
127
+ // called when the gltf has been generated
128
+ res => {
129
+ cleanup();
130
+ resolve(res);
131
+ },
132
+ // called when there is an error in the generation
133
+ err => {
134
+ cleanup();
135
+ reject(err);
136
+ },
137
+ //@ts-ignore
138
+ options
139
+ );
140
+ }
141
+ catch (err) {
142
+ console.error(err);
143
+ reject(err);
144
+ }
145
+ finally {
146
+ console.log("FINALLY");
147
+ }
148
+ });
149
+
150
+ function cleanup() {
151
+ objectsToExport.forEach(obj => {
152
+ if (!obj) return;
153
+ obj.matrixAutoUpdate = true;
154
+ GameObject.getComponentsInChildren(obj, Renderer).forEach(r => {
155
+ if (GameObject.isActiveInHierarchy(r.gameObject)) r.setInstancingEnabled(false)
156
+ });
157
+ });
158
+ }
159
+ };
160
+
161
+ private static saveArrayBuffer(buffer, filename) {
162
+ this.save(new Blob([buffer], { type: 'application/octet-stream' }), filename);
163
+ }
164
+
165
+ private static saveJson(json, filename) {
166
+ this.save("data: text/json;charset=utf-8," + encodeURIComponent(JSON.stringify(json)), filename);
167
+ }
168
+
169
+ private static save(blob, filename) {
170
+ const link = document.createElement('a');
171
+ link.style.display = 'none';
172
+ document.body.appendChild(link); // Firefox workaround, see #6594
173
+ if (typeof blob === "string")
174
+ link.href = blob;
175
+ else
176
+ link.href = URL.createObjectURL(blob);
177
+ link.download = filename;
178
+ link.click();
179
+ link.remove();
180
+ // console.log(link.href);
181
+ // URL.revokeObjectURL( url ); breaks Firefox...
182
+ }
183
+
184
+ private static collectAnimations(objs: THREE.Object3D[], target?: Array<AnimationClip>): Array<AnimationClip> {
185
+ target = target || [];
186
+ for (const obj of objs) {
187
+ if (!obj) continue;
188
+ obj.traverseVisible(o => {
189
+ if (o.animations && o.animations.length > 0)
190
+ target!.push(...o.animations);
191
+ });
192
+ }
193
+ return target;
194
+ }
195
+
196
+
197
+ private static calculateCenter(objs: THREE.Object3D[], target?: Vector3): Vector3 {
198
+ const center = target || new Vector3();
199
+ center.set(0, 0, 0);
200
+ objs.forEach(obj => {
201
+ center.add(getWorldPosition(obj));
202
+ });
203
+ console.log(center);
204
+ center.divideScalar(objs.length);
205
+ // center.y -= 1;
206
+ return center;
207
+ }
208
+
209
+ private static filterTopmostParent(objs: THREE.Object3D[]) {
210
+ if (objs.length <= 0) return;
211
+ for (let index = 0; index < objs.length; index++) {
212
+ let obj = objs[index];
213
+ if (!obj) {
214
+ objs.splice(index, 1);
215
+ index--;
216
+ continue;
217
+ }
218
+ // loop hierarchy up and kick object if any of its parents is already in this list
219
+ // because then this object will already be exported (and we dont want to export it)
220
+ while (obj.parent) {
221
+ if (objs.includes(obj.parent)) {
222
+ // console.log("FILTER", objs[index]);
223
+ objs.splice(index, 1);
224
+ index--;
225
+ break;
226
+ }
227
+ obj = obj.parent;
228
+ }
229
+ }
230
+ }
231
+
232
+ }
@@ -0,0 +1,32 @@
1
+ import { Behaviour } from "./Component";
2
+ import { serializeable } from "../engine/engine_serialization_decorator";
3
+ import * as params from "../engine/engine_default_parameters";
4
+ import { Color, GridHelper as _GridHelper } from "three";
5
+
6
+ export class GridHelper extends Behaviour {
7
+
8
+ @serializeable()
9
+ public isGizmo:boolean = false;
10
+ @serializeable(Color)
11
+ private color0!: THREE.Color;
12
+ @serializeable(Color)
13
+ private color1!: THREE.Color;
14
+
15
+ private gridHelper!: THREE.GridHelper | null;
16
+ private size!: number;
17
+ private divisions!: number;
18
+ private offset!: number;
19
+
20
+ onEnable() {
21
+ if (this.isGizmo && !params.showGizmos) return;
22
+
23
+ const size = this.size;
24
+ const divisions = this.divisions;
25
+ if (!this.gridHelper) {
26
+ this.gridHelper = new _GridHelper(size, divisions, this.color0 ?? new Color(.4, .4, .4), this.color1 ?? new Color(.6,.6,.6));
27
+ if (this.offset !== undefined)
28
+ this.gridHelper.position.y += this.offset;
29
+ this.gameObject.add(this.gridHelper);
30
+ }
31
+ }
32
+ }
@@ -0,0 +1,75 @@
1
+ import { Behaviour, GameObject } from "./Component";
2
+ import { GroundProjectedEnv as GroundProjection } from 'three/examples/jsm/objects/GroundProjectedEnv.js';
3
+ import { serializeable } from "../engine/engine_serialization_decorator";
4
+ import { Watch as Watch } from "../engine/engine_utils";
5
+ import { Texture } from "three";
6
+
7
+
8
+ export class GroundProjectedEnv extends Behaviour {
9
+
10
+ @serializeable()
11
+ set scale(val: number) {
12
+ this._scale = val;
13
+ this.env?.scale.setScalar(val);
14
+ }
15
+ get scale(): number {
16
+ return this._scale;
17
+ }
18
+ private _scale: number = 20;
19
+
20
+ @serializeable()
21
+ set radius(val: number) {
22
+ this._radius = val;
23
+ if (this.env)
24
+ this.env.height = val;
25
+ }
26
+ get radius(): number { return this._radius; }
27
+ private _radius: number = 100;
28
+
29
+ @serializeable()
30
+ set height(val: number) {
31
+ this._height = val;
32
+ if (this.env)
33
+ this.env.height = val;
34
+ }
35
+ get height(): number { return this._height; }
36
+ private _height: number = 100;
37
+
38
+ private _lastEnvironment?: Texture;
39
+ private env?: GroundProjection;
40
+ private _watcher?: Watch;
41
+
42
+
43
+ onEnable() {
44
+ this.updateProjection();
45
+ if (!this._watcher) {
46
+ this._watcher = new Watch(this.context.scene, "environment");
47
+ this._watcher.subscribeWrite(this.updateProjection.bind(this));
48
+ }
49
+ this._watcher.apply();
50
+ }
51
+
52
+ onDisable() {
53
+ this._watcher?.revoke();
54
+ this.env?.removeFromParent();
55
+ }
56
+
57
+ updateProjection() {
58
+ if (!this.context.scene.environment) return;
59
+ if (!this.env || this.context.scene.environment !== this._lastEnvironment) {
60
+ console.log("Create/Update Ground Projection", this.context.scene.environment.name);
61
+ this.env = new GroundProjection(this.context.scene.environment);
62
+ }
63
+ this._lastEnvironment = this.context.scene.environment;
64
+ if (!this.env.parent)
65
+ this.gameObject.add(this.env);
66
+ this.env.scale.setScalar(this._scale);
67
+ this.env.radius = this._radius;
68
+ this.env.height = this._height;
69
+ // dont make the ground projection raycastable by default
70
+ if (this.env.isObject3D === true) {
71
+ this.env.layers.set(2);
72
+ }
73
+ }
74
+
75
+ }
@@ -0,0 +1,28 @@
1
+ import { Behaviour } from "./Component";
2
+ import { IPointerClickHandler, IPointerEnterHandler, PointerEventData } from "./ui/PointerEvents";
3
+
4
+
5
+ export class Interactable extends Behaviour implements IPointerClickHandler {
6
+
7
+ canGrab : boolean = true;
8
+
9
+ onPointerClick(_args: PointerEventData) {
10
+ // console.log("CLICK");
11
+ }
12
+
13
+ // OnPointerEnter(args: PointerEventData) {
14
+ // console.log("ENTER");
15
+ // }
16
+
17
+ // OnPointerExit(args: PointerEventData) {
18
+ // console.log("Exit");
19
+ // }
20
+ }
21
+
22
+
23
+ // TODO: how do we sync things like that...
24
+ export class UsageMarker extends Behaviour
25
+ {
26
+ public isUsed : boolean = true;
27
+ public usedBy : any = null;
28
+ }
@@ -0,0 +1,173 @@
1
+ import { Behaviour, GameObject } from "./Component";
2
+ import * as THREE from "three";
3
+ import { Renderer } from "./Renderer";
4
+ import { getParam } from "../engine/engine_utils";
5
+ import { serializeable } from "../engine/engine_serialization_decorator";
6
+ import { Vector3 } from "three";
7
+
8
+ const debug = getParam("debugLODs");
9
+ const noLods = getParam("noLODs");
10
+
11
+ enum LODFadeMode {
12
+ None = 0,
13
+ CrossFade = 1,
14
+ SpeedTree = 2,
15
+ }
16
+
17
+ export class LODModel {
18
+ @serializeable()
19
+ screenRelativeTransitionHeight!: number;
20
+ @serializeable()
21
+ distance!: number;
22
+ @serializeable()
23
+ renderers!: string[];
24
+ }
25
+
26
+ class LOD {
27
+ model: LODModel;
28
+ renderers: Renderer[];
29
+
30
+ constructor(group: LODGroup, model: LODModel) {
31
+ this.model = model;
32
+ this.renderers = [];
33
+ for (const guid of model.renderers) {
34
+ const rend = this.findRenderer(guid, group.gameObject);// GameObject.findByGuid(guid, group.gameObject) as Renderer;
35
+ if (rend && rend.gameObject) {
36
+ this.renderers.push(rend);
37
+ }
38
+ else if(debug){
39
+ console.warn("Renderer not found: " + guid, group.gameObject);
40
+ }
41
+ }
42
+ }
43
+
44
+ findRenderer(guid: string, go : GameObject) : Renderer | null {
45
+ const res = GameObject.foreachComponent(go, comp => {
46
+ if(comp.guid === guid) return comp;
47
+ // explanation: https://github.com/needle-tools/needle-tiny-playground/issues/218#issuecomment-1150234346
48
+ const prototypeGuid = Object.getPrototypeOf(comp)?.guid;
49
+ if(prototypeGuid === guid) return comp;
50
+ return null;
51
+ });
52
+ if(res) return res;
53
+ for(const ch of go.children){
54
+ const rend = this.findRenderer(guid, ch as GameObject);
55
+ if(rend) return rend;
56
+ }
57
+ return null;
58
+ }
59
+ }
60
+
61
+ declare class LODSetting {
62
+ lod: THREE.LOD;
63
+ levelIndex: number;
64
+ distance: number;
65
+ }
66
+
67
+ export class LODGroup extends Behaviour {
68
+
69
+ fadeMode: LODFadeMode = LODFadeMode.None;
70
+ @serializeable(Vector3)
71
+ localReferencePoint: THREE.Vector3 | undefined = undefined;
72
+ lodCount: number = 0;
73
+ size: number = 0;
74
+ animateCrossFading: boolean = false;
75
+
76
+ @serializeable(LODModel)
77
+ lodModels?: LODModel[];
78
+
79
+ private _lods: LOD[] = [];
80
+ private _settings: LODSetting[] = [];
81
+
82
+ // https://threejs.org/docs/#api/en/objects/LOD
83
+ private _lodsHandler?: Array<THREE.LOD>;
84
+
85
+ start(): void {
86
+ if (noLods) return;
87
+ if (this._lodsHandler) return;
88
+ if (!this.gameObject) return;
89
+ if (debug)
90
+ console.log(this);
91
+
92
+ if (this.lodModels && Array.isArray(this.lodModels)) {
93
+ let maxDistance = 0;
94
+ let renderers: Renderer[] = [];
95
+ for (const model of this.lodModels) {
96
+ maxDistance = Math.max(model.distance, maxDistance);
97
+ const lod = new LOD(this, model);
98
+ this._lods.push(lod);
99
+ for (const rend of lod.renderers) {
100
+ if (!renderers.includes(rend))
101
+ renderers.push(rend);
102
+ }
103
+ }
104
+ this._lodsHandler = new Array<THREE.LOD>();
105
+ for (let i = 0; i < renderers.length; i++) {
106
+ const handler = new THREE.LOD();
107
+ this._lodsHandler.push(handler);
108
+ this.gameObject.add(handler);
109
+ }
110
+ const empty = new THREE.Object3D();
111
+ if (debug)
112
+ console.log(renderers);
113
+ for (let i = 0; i < renderers.length; i++) {
114
+ const rend = renderers[i];
115
+ const handler = this._lodsHandler[i];
116
+ const obj = rend.gameObject;
117
+ let maxDistance = 0;
118
+ let lodDistanceDiff = 0;
119
+ if (debug)
120
+ console.log(i, obj.name);
121
+ for (const lod of this._lods) {
122
+
123
+ // get object to be lodded, it can be empty
124
+ let object: THREE.Object3D | null = null;
125
+ if (lod.renderers.includes(rend)) object = obj;
126
+ else {
127
+ object = empty;
128
+ }
129
+ if (debug)
130
+ console.log("add", lod.model.distance, object.name);
131
+
132
+ const dist = lod.model.distance;
133
+ lodDistanceDiff = dist - maxDistance;
134
+ maxDistance = Math.max(dist, maxDistance);
135
+ this.onAddLodLevel(handler, object, dist);
136
+ }
137
+ const cullDistance = maxDistance + lodDistanceDiff;
138
+ if (debug) {
139
+ console.log("cull", cullDistance);
140
+ }
141
+ this.onAddLodLevel(handler, empty, cullDistance);
142
+ }
143
+ }
144
+ }
145
+
146
+ update() {
147
+ if (!this.gameObject) return;
148
+ if (!this._lodsHandler) return;
149
+ const cam = this.context.mainCamera;
150
+ if (!cam) return;
151
+
152
+ for (const h of this._lodsHandler) {
153
+ h.update(cam);
154
+ }
155
+ }
156
+
157
+ private onAddLodLevel(lod: THREE.LOD, obj: THREE.Object3D, dist: number) {
158
+ lod.addLevel(obj, dist * this._distanceFactor);
159
+ const setting = { lod: lod, levelIndex: lod.levels.length - 1, distance: dist };
160
+ this._settings.push(setting)
161
+ }
162
+
163
+ private _distanceFactor = 1;
164
+
165
+ distanceFactor(factor: number) {
166
+ if (factor === this._distanceFactor) return;
167
+ this._distanceFactor = factor;
168
+ for (const setting of this._settings) {
169
+ const level = setting.lod.levels[setting.levelIndex];
170
+ level.distance = setting.distance * factor;
171
+ }
172
+ }
173
+ }