@needle-tools/engine 2.24.0-pre

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Files changed (697) hide show
  1. package/CHANGELOG.md +568 -0
  2. package/LICENSE.md +10 -0
  3. package/README.md +11 -0
  4. package/dist/needle-engine.d.ts +5011 -0
  5. package/dist/needle-engine.js +6605 -0
  6. package/dist/needle-engine.js.map +7 -0
  7. package/dist/needle-engine.min.js +167 -0
  8. package/dist/needle-engine.min.js.map +7 -0
  9. package/lib/engine/debug/error_overlay.d.ts +1 -0
  10. package/lib/engine/debug/error_overlay.js +110 -0
  11. package/lib/engine/debug/error_overlay.js.map +1 -0
  12. package/lib/engine/engine.d.ts +27 -0
  13. package/lib/engine/engine.js +13 -0
  14. package/lib/engine/engine.js.map +1 -0
  15. package/lib/engine/engine_addressables.d.ts +46 -0
  16. package/lib/engine/engine_addressables.js +264 -0
  17. package/lib/engine/engine_addressables.js.map +1 -0
  18. package/lib/engine/engine_application.d.ts +13 -0
  19. package/lib/engine/engine_application.js +35 -0
  20. package/lib/engine/engine_application.js.map +1 -0
  21. package/lib/engine/engine_assetdatabase.d.ts +54 -0
  22. package/lib/engine/engine_assetdatabase.js +150 -0
  23. package/lib/engine/engine_assetdatabase.js.map +1 -0
  24. package/lib/engine/engine_caching.d.ts +0 -0
  25. package/lib/engine/engine_caching.js +2 -0
  26. package/lib/engine/engine_caching.js.map +1 -0
  27. package/lib/engine/engine_constants.d.ts +2 -0
  28. package/lib/engine/engine_constants.js +3 -0
  29. package/lib/engine/engine_constants.js.map +1 -0
  30. package/lib/engine/engine_coroutine.d.ts +3 -0
  31. package/lib/engine/engine_coroutine.js +14 -0
  32. package/lib/engine/engine_coroutine.js.map +1 -0
  33. package/lib/engine/engine_default_parameters.d.ts +2 -0
  34. package/lib/engine/engine_default_parameters.js +4 -0
  35. package/lib/engine/engine_default_parameters.js.map +1 -0
  36. package/lib/engine/engine_element.d.ts +32 -0
  37. package/lib/engine/engine_element.js +340 -0
  38. package/lib/engine/engine_element.js.map +1 -0
  39. package/lib/engine/engine_element_loading.d.ts +31 -0
  40. package/lib/engine/engine_element_loading.js +154 -0
  41. package/lib/engine/engine_element_loading.js.map +1 -0
  42. package/lib/engine/engine_element_overlay.d.ts +17 -0
  43. package/lib/engine/engine_element_overlay.js +95 -0
  44. package/lib/engine/engine_element_overlay.js.map +1 -0
  45. package/lib/engine/engine_gizmos.d.ts +2 -0
  46. package/lib/engine/engine_gizmos.js +14 -0
  47. package/lib/engine/engine_gizmos.js.map +1 -0
  48. package/lib/engine/engine_gltf.d.ts +2 -0
  49. package/lib/engine/engine_gltf.js +2 -0
  50. package/lib/engine/engine_gltf.js.map +1 -0
  51. package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
  52. package/lib/engine/engine_gltf_builtin_components.js +251 -0
  53. package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
  54. package/lib/engine/engine_input.d.ts +193 -0
  55. package/lib/engine/engine_input.js +566 -0
  56. package/lib/engine/engine_input.js.map +1 -0
  57. package/lib/engine/engine_input_utils.d.ts +2 -0
  58. package/lib/engine/engine_input_utils.js +23 -0
  59. package/lib/engine/engine_input_utils.js.map +1 -0
  60. package/lib/engine/engine_lightdata.d.ts +21 -0
  61. package/lib/engine/engine_lightdata.js +85 -0
  62. package/lib/engine/engine_lightdata.js.map +1 -0
  63. package/lib/engine/engine_loaders.d.ts +3 -0
  64. package/lib/engine/engine_loaders.js +20 -0
  65. package/lib/engine/engine_loaders.js.map +1 -0
  66. package/lib/engine/engine_mainloop_utils.d.ts +9 -0
  67. package/lib/engine/engine_mainloop_utils.js +288 -0
  68. package/lib/engine/engine_mainloop_utils.js.map +1 -0
  69. package/lib/engine/engine_math.d.ts +11 -0
  70. package/lib/engine/engine_math.js +40 -0
  71. package/lib/engine/engine_math.js.map +1 -0
  72. package/lib/engine/engine_networking.d.ts +133 -0
  73. package/lib/engine/engine_networking.js +541 -0
  74. package/lib/engine/engine_networking.js.map +1 -0
  75. package/lib/engine/engine_networking_auto.d.ts +18 -0
  76. package/lib/engine/engine_networking_auto.js +252 -0
  77. package/lib/engine/engine_networking_auto.js.map +1 -0
  78. package/lib/engine/engine_networking_files.d.ts +23 -0
  79. package/lib/engine/engine_networking_files.js +173 -0
  80. package/lib/engine/engine_networking_files.js.map +1 -0
  81. package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
  82. package/lib/engine/engine_networking_files_default_components.js +45 -0
  83. package/lib/engine/engine_networking_files_default_components.js.map +1 -0
  84. package/lib/engine/engine_networking_instantiate.d.ts +34 -0
  85. package/lib/engine/engine_networking_instantiate.js +274 -0
  86. package/lib/engine/engine_networking_instantiate.js.map +1 -0
  87. package/lib/engine/engine_networking_peer.d.ts +10 -0
  88. package/lib/engine/engine_networking_peer.js +106 -0
  89. package/lib/engine/engine_networking_peer.js.map +1 -0
  90. package/lib/engine/engine_networking_utils.d.ts +1 -0
  91. package/lib/engine/engine_networking_utils.js +11 -0
  92. package/lib/engine/engine_networking_utils.js.map +1 -0
  93. package/lib/engine/engine_networking_websocket.d.ts +0 -0
  94. package/lib/engine/engine_networking_websocket.js +3 -0
  95. package/lib/engine/engine_networking_websocket.js.map +1 -0
  96. package/lib/engine/engine_physics.d.ts +88 -0
  97. package/lib/engine/engine_physics.js +563 -0
  98. package/lib/engine/engine_physics.js.map +1 -0
  99. package/lib/engine/engine_rendererdata.d.ts +48 -0
  100. package/lib/engine/engine_rendererdata.js +182 -0
  101. package/lib/engine/engine_rendererdata.js.map +1 -0
  102. package/lib/engine/engine_scenetools.d.ts +25 -0
  103. package/lib/engine/engine_scenetools.js +211 -0
  104. package/lib/engine/engine_scenetools.js.map +1 -0
  105. package/lib/engine/engine_serialization.d.ts +3 -0
  106. package/lib/engine/engine_serialization.js +5 -0
  107. package/lib/engine/engine_serialization.js.map +1 -0
  108. package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
  109. package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
  110. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
  111. package/lib/engine/engine_serialization_core.d.ts +70 -0
  112. package/lib/engine/engine_serialization_core.js +417 -0
  113. package/lib/engine/engine_serialization_core.js.map +1 -0
  114. package/lib/engine/engine_serialization_decorator.d.ts +9 -0
  115. package/lib/engine/engine_serialization_decorator.js +44 -0
  116. package/lib/engine/engine_serialization_decorator.js.map +1 -0
  117. package/lib/engine/engine_setup.d.ts +129 -0
  118. package/lib/engine/engine_setup.js +609 -0
  119. package/lib/engine/engine_setup.js.map +1 -0
  120. package/lib/engine/engine_shaders.d.ts +31 -0
  121. package/lib/engine/engine_shaders.js +230 -0
  122. package/lib/engine/engine_shaders.js.map +1 -0
  123. package/lib/engine/engine_three_utils.d.ts +20 -0
  124. package/lib/engine/engine_three_utils.js +247 -0
  125. package/lib/engine/engine_three_utils.js.map +1 -0
  126. package/lib/engine/engine_time.d.ts +13 -0
  127. package/lib/engine/engine_time.js +31 -0
  128. package/lib/engine/engine_time.js.map +1 -0
  129. package/lib/engine/engine_typestore.d.ts +7 -0
  130. package/lib/engine/engine_typestore.js +17 -0
  131. package/lib/engine/engine_typestore.js.map +1 -0
  132. package/lib/engine/engine_utils.d.ts +34 -0
  133. package/lib/engine/engine_utils.js +239 -0
  134. package/lib/engine/engine_utils.js.map +1 -0
  135. package/lib/engine/engine_web_api.d.ts +12 -0
  136. package/lib/engine/engine_web_api.js +114 -0
  137. package/lib/engine/engine_web_api.js.map +1 -0
  138. package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
  139. package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
  140. package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
  141. package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
  142. package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
  143. package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
  144. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
  145. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
  146. package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
  147. package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
  148. package/lib/engine/extensions/NEEDLE_components.js +193 -0
  149. package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
  150. package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
  151. package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
  152. package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
  153. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
  154. package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
  155. package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
  156. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
  157. package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
  158. package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
  159. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
  160. package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
  161. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
  162. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
  163. package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
  164. package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
  165. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
  166. package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
  167. package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
  168. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
  169. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
  170. package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
  171. package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
  172. package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
  173. package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
  174. package/lib/engine/extensions/extension_resolver.d.ts +4 -0
  175. package/lib/engine/extensions/extension_resolver.js +2 -0
  176. package/lib/engine/extensions/extension_resolver.js.map +1 -0
  177. package/lib/engine/extensions/extension_utils.d.ts +2 -0
  178. package/lib/engine/extensions/extension_utils.js +130 -0
  179. package/lib/engine/extensions/extension_utils.js.map +1 -0
  180. package/lib/engine/extensions/extensions.d.ts +6 -0
  181. package/lib/engine/extensions/extensions.js +41 -0
  182. package/lib/engine/extensions/extensions.js.map +1 -0
  183. package/lib/engine/shaders/shaderData.d.ts +55 -0
  184. package/lib/engine/shaders/shaderData.js +59 -0
  185. package/lib/engine/shaders/shaderData.js.map +1 -0
  186. package/lib/engine/tests/simulate_avatars.d.ts +0 -0
  187. package/lib/engine/tests/simulate_avatars.js +3 -0
  188. package/lib/engine/tests/simulate_avatars.js.map +1 -0
  189. package/lib/engine/tests/test_utils.d.ts +2 -0
  190. package/lib/engine/tests/test_utils.js +54 -0
  191. package/lib/engine/tests/test_utils.js.map +1 -0
  192. package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
  193. package/lib/engine-components/AlignmentConstraint.js +27 -0
  194. package/lib/engine-components/AlignmentConstraint.js.map +1 -0
  195. package/lib/engine-components/Animation.d.ts +44 -0
  196. package/lib/engine-components/Animation.js +257 -0
  197. package/lib/engine-components/Animation.js.map +1 -0
  198. package/lib/engine-components/AnimationCurve.d.ts +15 -0
  199. package/lib/engine-components/AnimationCurve.js +62 -0
  200. package/lib/engine-components/AnimationCurve.js.map +1 -0
  201. package/lib/engine-components/Animator.d.ts +48 -0
  202. package/lib/engine-components/Animator.js +126 -0
  203. package/lib/engine-components/Animator.js.map +1 -0
  204. package/lib/engine-components/AnimatorController.d.ts +39 -0
  205. package/lib/engine-components/AnimatorController.js +687 -0
  206. package/lib/engine-components/AnimatorController.js.map +1 -0
  207. package/lib/engine-components/AudioListener.d.ts +7 -0
  208. package/lib/engine-components/AudioListener.js +29 -0
  209. package/lib/engine-components/AudioListener.js.map +1 -0
  210. package/lib/engine-components/AudioSource.d.ts +61 -0
  211. package/lib/engine-components/AudioSource.js +377 -0
  212. package/lib/engine-components/AudioSource.js.map +1 -0
  213. package/lib/engine-components/AvatarLoader.d.ts +22 -0
  214. package/lib/engine-components/AvatarLoader.js +203 -0
  215. package/lib/engine-components/AvatarLoader.js.map +1 -0
  216. package/lib/engine-components/AxesHelper.d.ts +9 -0
  217. package/lib/engine-components/AxesHelper.js +43 -0
  218. package/lib/engine-components/AxesHelper.js.map +1 -0
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
  220. package/lib/engine-components/BasicIKConstraint.js +44 -0
  221. package/lib/engine-components/BasicIKConstraint.js.map +1 -0
  222. package/lib/engine-components/BoxCollider.d.ts +2 -0
  223. package/lib/engine-components/BoxCollider.js +3 -0
  224. package/lib/engine-components/BoxCollider.js.map +1 -0
  225. package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
  226. package/lib/engine-components/BoxHelperComponent.js +72 -0
  227. package/lib/engine-components/BoxHelperComponent.js.map +1 -0
  228. package/lib/engine-components/Camera.d.ts +38 -0
  229. package/lib/engine-components/Camera.js +258 -0
  230. package/lib/engine-components/Camera.js.map +1 -0
  231. package/lib/engine-components/Collider.d.ts +21 -0
  232. package/lib/engine-components/Collider.js +65 -0
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  234. package/lib/engine-components/Component.d.ts +165 -0
  235. package/lib/engine-components/Component.js +895 -0
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  237. package/lib/engine-components/ComponentExtensions.d.ts +2 -0
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  240. package/lib/engine-components/DeleteBox.d.ts +9 -0
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  243. package/lib/engine-components/DeviceFlag.d.ts +12 -0
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  246. package/lib/engine-components/DragControls.d.ts +44 -0
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  249. package/lib/engine-components/DropListener.d.ts +15 -0
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  252. package/lib/engine-components/Duplicatable.d.ts +16 -0
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  255. package/lib/engine-components/EventList.d.ts +22 -0
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  258. package/lib/engine-components/EventTrigger.d.ts +3 -0
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  261. package/lib/engine-components/EventType.d.ts +19 -0
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  264. package/lib/engine-components/FlyControls.d.ts +7 -0
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  267. package/lib/engine-components/Gizmos.d.ts +12 -0
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  269. package/lib/engine-components/Gizmos.js.map +1 -0
  270. package/lib/engine-components/GltfExport.d.ts +28 -0
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  273. package/lib/engine-components/GridHelper.d.ts +11 -0
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  276. package/lib/engine-components/GroundProjection.d.ts +18 -0
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  279. package/lib/engine-components/Interactable.d.ts +10 -0
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  282. package/lib/engine-components/LODGroup.d.ts +29 -0
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  285. package/lib/engine-components/Light.d.ts +69 -0
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  288. package/lib/engine-components/LookAtConstraint.d.ts +7 -0
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  291. package/lib/engine-components/MeshCollider.d.ts +4 -0
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  300. package/lib/engine-components/Networking.d.ts +9 -0
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  318. package/lib/engine-components/Renderer.d.ts +72 -0
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  333. package/lib/engine-components/Skybox.d.ts +16 -0
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  686. package/src/engine-schemes/synced-camera-model.ts +92 -0
  687. package/src/engine-schemes/synced-transform-model.ts +90 -0
  688. package/src/engine-schemes/syncedCamera.fbs +11 -0
  689. package/src/engine-schemes/transform.ts +50 -0
  690. package/src/engine-schemes/transforms.fbs +26 -0
  691. package/src/engine-schemes/vec.fbs +19 -0
  692. package/src/engine-schemes/vec2.ts +33 -0
  693. package/src/engine-schemes/vec3.ts +38 -0
  694. package/src/engine-schemes/vec4.ts +43 -0
  695. package/src/engine-schemes/vr-user-state-buffer.ts +138 -0
  696. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -0
  697. package/src/needle-engine.ts +39 -0
@@ -0,0 +1,105 @@
1
+
2
+ import { FrontSide, DoubleSide, BackSide, TetrahedronGeometry } from "three"
3
+ import { FrameEvent } from "../../engine/engine_setup";
4
+ import { Behaviour, GameObject } from "../Component";
5
+
6
+ // export function makeNonRaycastable(obj: THREE.Object3D | null | undefined, recursive: boolean = false) {
7
+ // if (!obj) return;
8
+ // obj.layers.mask = 2;
9
+ // if (recursive && obj.children) {
10
+ // for (const ch of obj.children) {
11
+ // if (recursive) makeNonRaycastable(ch, true);
12
+ // }
13
+ // }
14
+ // }
15
+
16
+ export function isUIObject(obj: THREE.Object3D) {
17
+ return obj["isUI"] === true || typeof obj["shadowComponentOwner"] === "object";
18
+ }
19
+
20
+ export type RenderSettings = {
21
+ renderOnTop?: boolean;
22
+ doubleSided?: boolean;
23
+ depthWrite?: boolean;
24
+ castShadows?: boolean;
25
+ receiveShadows?: boolean;
26
+ }
27
+
28
+ export function updateRenderSettings(shadowComponent: THREE.Object3D, settings: RenderSettings) {
29
+ if (!shadowComponent) return;
30
+ // const owner = shadowComponent["shadowComponentOwner"];
31
+ // if (!owner)
32
+ // console.log(shadowComponent)
33
+ const mat = shadowComponent["material"];
34
+ if (mat?.isMaterial === true) {
35
+ // console.log(shadowComponent, shadowComponent.name);
36
+ // console.log(mat, component.renderOnTop, component.doubleSided, component.depthWrite);
37
+ mat.depthTest = !settings.renderOnTop ?? true;
38
+ mat.side = (settings.doubleSided ?? true) ? DoubleSide : FrontSide;
39
+ mat.depthWrite = settings.depthWrite ?? false;
40
+ mat.shadowSide = settings.doubleSided ? DoubleSide : FrontSide;
41
+ shadowComponent.castShadow = settings.castShadows ? settings.castShadows : false;
42
+ shadowComponent.receiveShadow = settings.receiveShadows ? settings.receiveShadows : false;
43
+ }
44
+ for (const ch of shadowComponent.children) {
45
+ updateRenderSettings(ch, settings);
46
+ }
47
+ }
48
+
49
+ export declare type RevocableProxy = {
50
+ proxy: any;
51
+ revoke: () => void;
52
+ }
53
+
54
+ // TODO: change to use utils Watch since a revocable proxy makes a object completely useless once it is revoked
55
+ /** internal method to proxy a field to detect changes */
56
+ export function onChange<T extends object>(caller: T, field: string, callback: (newValue: any, oldValue: any) => void): RevocableProxy {
57
+
58
+ if (caller[field] === undefined) {
59
+ console.warn("Field", field, "is undefined on", caller);
60
+ }
61
+ // create proxy that notifies on value change
62
+ const res = Proxy.revocable(caller[field], {
63
+ // get(target, prop, receiver) {
64
+ // return Reflect.get(target, prop, receiver);
65
+ // },
66
+ set(target, prop, value, receiver) {
67
+ const currentValue = target[prop];
68
+ const res = Reflect.set(target, prop, value, receiver);
69
+ callback(value, currentValue);
70
+ return res;
71
+ }
72
+ });
73
+ // setup revokeable
74
+ const revoke = res.revoke;
75
+ const original = caller[field];
76
+ res.revoke = () => {
77
+ caller[field] = original;
78
+ revoke();
79
+ };
80
+ caller[field] = res.proxy;
81
+ return res;
82
+ }
83
+
84
+
85
+ declare type ScheduleCache = { [key: number]: { [key: string]: Generator | null } };
86
+
87
+ // use to schedule a callback at a specific moment in the frame
88
+ /** internal method to schedula a function at a specific moment in the update loop */
89
+ export function scheduleAction(caller: Behaviour, action: Function, timing: FrameEvent = FrameEvent.OnBeforeRender) {
90
+ let cache: ScheduleCache = caller["__scheduledActions"];
91
+ if (!cache) cache = caller["__scheduledActions"] = {};
92
+
93
+ const key = action.name;
94
+ if (!cache[timing]) cache[timing] = {};
95
+ const actions = cache[timing];
96
+ const existing = actions[key];
97
+ if (existing) return;
98
+ function* gen() {
99
+ // yield;
100
+ action?.call(caller);
101
+ actions[key] = null;
102
+ }
103
+ const coroutine = caller.startCoroutine(gen(), timing);
104
+ actions[key] = coroutine;
105
+ }
@@ -0,0 +1,13 @@
1
+ import { Behaviour } from "../engine-components/Component";
2
+ import { KeyCode } from "../engine/engine_input";
3
+
4
+ export class PresentationMode extends Behaviour {
5
+
6
+ toggleKey : KeyCode = KeyCode.KEY_P;
7
+
8
+ update(): void {
9
+ if (this.context.input.isKeyDown(KeyCode.KEY_P)) {
10
+ this.context.domElement.classList.toggle("presentation-mode");
11
+ }
12
+ }
13
+ }
@@ -0,0 +1,191 @@
1
+ import { Behaviour, GameObject } from "../../engine-components/Component";
2
+ import { OrbitControls } from "../../engine-components/OrbitControls";
3
+ import * as THREE from 'three';
4
+ import { Color, Ray, Raycaster, Vector3 } from "three";
5
+ import { RaycastOptions } from "../../engine/engine_physics";
6
+ import { LineHandle, LinesManager } from "./LinesManager";
7
+ import { Mathf } from "../../engine/engine_math";
8
+ import { getWorldPosition } from "../../engine/engine_three_utils";
9
+ import { MeshLine, MeshLineMaterial } from 'three.meshline';
10
+ import { KeyCode } from "../../engine/engine_input";
11
+ import { PlayerColor } from "../../engine-components/PlayerColor";
12
+ import { ControllerEvents, WebXRController } from "../../engine-components/WebXRController";
13
+
14
+ class LineState {
15
+ isDrawing: boolean;
16
+ lastHit: Vector3;
17
+ currentHandle: LineHandle;
18
+ maxDistance: number;
19
+ prevDistance: number;
20
+ lastParent: THREE.Object3D | null;
21
+
22
+ constructor() {
23
+ this.isDrawing = false;
24
+ this.lastHit = new Vector3();
25
+ this.currentHandle = null;
26
+ this.maxDistance = 0;
27
+ this.prevDistance = 0;
28
+ this.lastParent = null;
29
+ }
30
+ }
31
+
32
+ export class LinesDrawer extends Behaviour {
33
+
34
+ lines: LinesManager;
35
+ colliders?: THREE.Object3D[];
36
+ alignToSurface: boolean = true;
37
+ addToPaintedObject: boolean = true;
38
+
39
+ private orbit?: OrbitControls;
40
+
41
+ start() {
42
+ if (!this.lines) {
43
+ this.lines = GameObject.getComponent(this.gameObject, LinesManager);
44
+ if (!this.lines)
45
+ this.lines = GameObject.addNewComponent(this.gameObject, LinesManager);
46
+ }
47
+ this.orbit = GameObject.findObjectOfType(OrbitControls, this.context) ?? undefined;
48
+ this._states["mouse"] = new LineState();
49
+
50
+
51
+ const xrControllerSelected: { [key: string]: boolean } = {};
52
+
53
+ WebXRController.addEventListener(ControllerEvents.SelectStart, (ctrl, _) => {
54
+ xrControllerSelected[ctrl.controller.uuid] = true;
55
+ });
56
+ WebXRController.addEventListener(ControllerEvents.Update, (ctrl, _) => {
57
+ if (xrControllerSelected[ctrl.controller.uuid] === true) {
58
+ const ray = ctrl.getRay();
59
+ this.updateLine(ctrl.controller.uuid, ray, true, false, false);
60
+ }
61
+ });
62
+ WebXRController.addEventListener(ControllerEvents.SelectEnd, (ctrl, _) => {
63
+ xrControllerSelected[ctrl.controller.uuid] = false;
64
+ const ray = ctrl.getRay();
65
+ this.updateLine(ctrl.controller.uuid, ray, true, true, false);
66
+ });
67
+ }
68
+
69
+ private _states: { [id: string]: LineState } = {};
70
+
71
+ update() {
72
+ if (this.orbit && this._states["mouse"]) {
73
+ if (this.orbit) this.orbit.enabled = !this._states["mouse"].isDrawing;
74
+ }
75
+
76
+ const multi = this.context.input.getPointerPressedCount() > 1;
77
+ const sp = this.context.input.getPointerPositionRC(0);
78
+ LinesDrawer._raycaster.setFromCamera(sp, this.context.mainCamera);
79
+ const ray = LinesDrawer._raycaster.ray;
80
+ this.updateLine("mouse", ray,
81
+ this.context.input.getPointerPressed(0),
82
+ this.context.input.getPointerUp(0), multi || this.context.input.isKeyPressed(KeyCode.ALT)
83
+ );
84
+ }
85
+
86
+ private updateLine(id: string, ray: THREE.Ray, active: boolean, finish: boolean, cancel: boolean = false): LineState {
87
+ let state = this._states[id];
88
+ if (!state) {
89
+ this._states[id] = new LineState();
90
+ state = this._states[id];
91
+ }
92
+
93
+ if (finish) {
94
+ state.isDrawing = false;
95
+ if (state.currentHandle) {
96
+ // this.sendLineUpdate();
97
+ this.lines.endLine(state.currentHandle);
98
+ state.currentHandle = null;
99
+ }
100
+ }
101
+ else if (active) {
102
+ if (cancel) {
103
+ return state;
104
+ }
105
+ const hit = this.getHit(ray);
106
+ let pt: THREE.Vector3 | null = null;
107
+ let prev = state.prevDistance;
108
+ if (hit) {
109
+ if (!state.currentHandle) {
110
+ state.maxDistance = hit.distance;
111
+ }
112
+ pt = hit.point;
113
+ pt.add(hit.face.normal.multiplyScalar(0.01));
114
+ state.prevDistance = hit.distance;
115
+ }
116
+ else if (state.maxDistance > 0) {
117
+ let dist = state.maxDistance;
118
+ // if we start drawing in thin air:
119
+ if (!state.currentHandle && state.lastHit) {
120
+ const wp = getWorldPosition(this.context.mainCamera);
121
+ dist = state.lastHit.distanceTo(wp);
122
+ }
123
+ pt = ray.origin.add(ray.direction.multiplyScalar(state.maxDistance));
124
+ state.prevDistance = state.maxDistance;
125
+ }
126
+
127
+ if (pt) {
128
+ if (!state.currentHandle) {
129
+ let parent = state.lastParent ?? this.gameObject as THREE.Object3D;
130
+ if (this.addToPaintedObject && hit) parent = hit.object;
131
+ state.lastParent = parent;
132
+ state.currentHandle = this.lines.startLine(parent, { material: this.createRandomMaterial() });
133
+ }
134
+
135
+ if (this.alignToSurface) {
136
+ if (state.prevDistance > state.maxDistance || Math.abs(prev - state.prevDistance) > 0.2) {
137
+ const newDistance = state.maxDistance;
138
+ // if (state.maxDistance === 0) state.maxDistance = newDistance;
139
+ // const camPos = getWorldPosition(this.context.mainCamera);
140
+ pt = ray.origin.add(ray.direction.multiplyScalar(newDistance));
141
+ // pt = camPos.add(dir.multiplyScalar(newDistance));
142
+ state.prevDistance = newDistance;
143
+ }
144
+ }
145
+ if (state.lastHit && state.lastHit.distanceTo(pt) < state.prevDistance * .01) {
146
+ return state;
147
+ }
148
+ this.lines.updateLine(state.currentHandle, { point: pt });
149
+ state.lastHit.copy(pt);
150
+ }
151
+
152
+ state.isDrawing = state.currentHandle !== null;
153
+ }
154
+ return state;
155
+ }
156
+
157
+ private _raycastOptions = new RaycastOptions();
158
+ private static _raycaster: Raycaster = new Raycaster();
159
+
160
+ private getHit(ray: THREE.Ray): THREE.Intersection | null {
161
+ if (!this.colliders || this.colliders.length === 0) {
162
+ this.colliders = [this.gameObject];
163
+ }
164
+ this._raycastOptions.targets = this.colliders;
165
+ this._raycastOptions.ray = ray;
166
+ const hits = this.context.physics.raycast(this._raycastOptions);
167
+ if (hits.length > 0) {
168
+ for(const hit of hits) {
169
+ if(!GameObject.isActiveInHierarchy(hit.object)) {
170
+ continue;
171
+ }
172
+ return hit;
173
+ }
174
+ }
175
+ return null;
176
+ }
177
+
178
+ private createRandomMaterial() {
179
+ let col: Color;
180
+ if (this.context.connection.connectionId)
181
+ col = PlayerColor.colorFromHashCode(PlayerColor.hashCode(this.context.connection.connectionId));
182
+ else
183
+ col = new THREE.Color("hsl(" + (Math.random() * 100).toFixed(0) + ", 80%, 30%)");
184
+ // const col = new THREE.Color("hsl(0, 100%, 50%)");
185
+
186
+ return new MeshLineMaterial({
187
+ color: col,
188
+ lineWidth: Mathf.lerp(0.005, 0.01, Math.random()),
189
+ });
190
+ }
191
+ }
@@ -0,0 +1,218 @@
1
+ import { Behaviour, GameObject } from "../../engine-components/Component";
2
+ import * as THREE from 'three';
3
+ import { Color, Material } from "three";
4
+ import { MeshLine, MeshLineMaterial } from 'three.meshline';
5
+
6
+
7
+
8
+ export declare type LineOptions = {
9
+ material?: Material;
10
+ options?: LineMaterialOptions;
11
+ }
12
+
13
+ export declare type LineMaterialOptions = {
14
+ map?: THREE.Texture;
15
+ useMap?: number;
16
+ alphaMap?: THREE.Texture;
17
+ color?: Color;
18
+ opacity?: number;
19
+ lineWidth?: number;
20
+ }
21
+
22
+ export class LineInstanceHandler {
23
+ id: number = 0;
24
+ points: Array<any> = [];
25
+ line: MeshLine = new MeshLine();
26
+ material?: MeshLineMaterial;
27
+ mesh?: THREE.Mesh;
28
+
29
+ constructor(owner: THREE.Object3D, options?: LineOptions) {
30
+ if (options) {
31
+ this.material = options.material;
32
+ }
33
+
34
+ if (!this.material)
35
+ this.material = this.defaultLineMaterial;
36
+ if (options) {
37
+ const opts = options.options;
38
+ if (opts) {
39
+ Object.assign(this.material, opts);
40
+ }
41
+ }
42
+ this.mesh = new THREE.Mesh(this.line, this.material);
43
+ owner.add(this.mesh);
44
+ }
45
+
46
+ private static wp: THREE.Vector3 = new THREE.Vector3();
47
+
48
+ appendPoint(vec: Vec3): Vec3 {
49
+ let localPoint = LineInstanceHandler.wp;
50
+ localPoint.set(vec.x, vec.y, vec.z);
51
+ const parent = this.mesh?.parent;
52
+ if (parent) {
53
+ localPoint = parent.worldToLocal(localPoint);
54
+ vec.x = localPoint.x;
55
+ vec.y = localPoint.y;
56
+ vec.z = localPoint.z;
57
+ }
58
+
59
+ this.points.push(vec.x, vec.y, vec.z);
60
+ this.line.setPoints(this.points);
61
+ return vec;
62
+ }
63
+
64
+ private defaultLineMaterial = new MeshLineMaterial({ color: 0x999999, lineWidth: 0.01 });
65
+ }
66
+
67
+ declare type Vec3 = {
68
+ x: number;
69
+ y: number;
70
+ z: number;
71
+ }
72
+
73
+ declare type StartLineModel = {
74
+ id: number;
75
+ parentGuid: string;
76
+ }
77
+
78
+ declare type LineModel = {
79
+ parentGuid: string;
80
+ guid: number; // it must be named guid
81
+ points: Array<Vec3>;
82
+ width: number;
83
+ color: Vec3;
84
+ startIndex: number;
85
+ finished: boolean;
86
+ }
87
+
88
+ export declare type LineHandle = {
89
+ id: number;
90
+ }
91
+
92
+ declare type UpdateLineArgs = {
93
+ point: Vec3;
94
+ }
95
+
96
+
97
+ export class LinesManager extends Behaviour {
98
+
99
+ public startLine(parent?: THREE.Object3D, options?: LineOptions): LineHandle {
100
+ const id = Math.random() * Number.MAX_SAFE_INTEGER;
101
+ return this.internalStartLine(parent, id, true, options);
102
+ }
103
+
104
+ public updateLine(handle: LineHandle, args: UpdateLineArgs) {
105
+ const line = this.inFlight[handle.id];
106
+ if (!line) return;
107
+ if (args.point) {
108
+ args.point = line.appendPoint(args.point);
109
+ }
110
+ const buf = this.buffer[handle.id];
111
+ if (buf) {
112
+ if (args.point)
113
+ buf.push(args.point.x, args.point.y, args.point.z);
114
+ if (buf.length > 5) {
115
+ this.sendLineUpdate(line, false, undefined, buf);
116
+ buf.length = 0;
117
+ }
118
+ }
119
+ }
120
+
121
+ public endLine(handle: LineHandle, send: boolean = true): LineInstanceHandler | undefined {
122
+ const line = this.inFlight[handle.id];
123
+ if (!line) return;
124
+ this.finished.push(line);
125
+ delete this.inFlight[handle.id];
126
+
127
+ if (send)
128
+ this.sendLineUpdate(line, true, 0);
129
+
130
+ const buf = this.buffer[handle.id];
131
+ if (buf) {
132
+ delete this.buffer[handle.id];
133
+ const arr = buf;
134
+ arr.length = 0;
135
+ this.freeBuffer.push(arr);
136
+ }
137
+
138
+ return line;
139
+ }
140
+
141
+ public getLine(handle: LineHandle): LineInstanceHandler | undefined {
142
+ return this.inFlight[handle.id];
143
+ }
144
+
145
+ private finished: Array<LineInstanceHandler> = [];
146
+ private inFlight: { [key: number]: LineInstanceHandler } = [];
147
+ private buffer: { [key: number]: any[] } = {};
148
+ private freeBuffer = new Array<Vec3[]>();
149
+
150
+ awake(): void {
151
+
152
+ this.context.connection.beginListen("line-start", (i: StartLineModel) => {
153
+ this.onEnsureLine(i.id, i.parentGuid);
154
+ });
155
+ this.context.connection.beginListen("line-update", (evt: LineModel) => {
156
+ let line = this.onEnsureLine(evt.guid, evt.parentGuid);
157
+ if (line && evt.points) {
158
+ if (evt.startIndex <= 0) {
159
+ line.points = evt.points;
160
+ }
161
+ else {
162
+ if (evt.startIndex >= line.points.length) {
163
+ line.points.push(...evt.points);
164
+ }
165
+ }
166
+ line.line.setPoints(line.points);
167
+ line.material!.lineWidth = evt.width;
168
+ line.material!.color.fromArray(evt.color);
169
+ if (evt.finished === true) {
170
+ this.endLine({ id: line.id }, false);
171
+ }
172
+ }
173
+ });
174
+ }
175
+
176
+ private onEnsureLine(lineId: number, parentGuid: string): LineInstanceHandler {
177
+ if (this.inFlight[lineId]) return this.inFlight[lineId];
178
+ let obj = GameObject.findByGuid(parentGuid, this.context.scene);
179
+ if (!obj) {
180
+ return;
181
+ }
182
+ this.internalStartLine(obj as THREE.Object3D, lineId, false);
183
+ return this.inFlight[lineId];
184
+ }
185
+ private internalStartLine(parent: THREE.Object3D, id: number, send: boolean = true, options?: LineOptions): LineHandle {
186
+ const line = new LineInstanceHandler(parent ?? this.context.scene, options);
187
+ line.id = id;
188
+ this.inFlight[id] = line;
189
+ if (send)
190
+ this.sendLineStart(line);
191
+
192
+ let buf;
193
+ if (this.freeBuffer.length <= 0) buf = new Array<Vec3>();
194
+ else buf = this.freeBuffer.pop();
195
+ this.buffer[id] = buf;
196
+ return { id: id };
197
+ }
198
+
199
+ private sendLineStart(instance: LineInstanceHandler) {
200
+ const parent = instance.mesh.parent;
201
+ this.context.connection.send("line-start", { id: instance.id, parentGuid: parent ? parent["guid"] : undefined })
202
+ }
203
+
204
+ private sendLineUpdate(instance: LineInstanceHandler, finished: boolean, startIndex?: number, points?: Array<any>) {
205
+ if (instance) {
206
+ const model: LineModel = {
207
+ parentGuid: instance.mesh.parent["guid"],
208
+ guid: instance.id,
209
+ points: points ? [...points] : instance.points,
210
+ width: instance.material!.lineWidth,
211
+ color: instance.material!.color.toArray(),
212
+ startIndex: startIndex !== undefined ? startIndex : instance.points.length,
213
+ finished: finished,
214
+ };
215
+ this.context.connection.send("line-update", model)
216
+ }
217
+ }
218
+ }
@@ -0,0 +1,131 @@
1
+ import { Behaviour, Component, GameObject } from "../../engine-components/Component";
2
+ import { AssetReference } from "../../engine/engine_addressables";
3
+ import { serializeable } from "../../engine/engine_serialization_decorator";
4
+ import { syncField } from "../../engine/engine_networking_auto"
5
+ import { RoomEvents } from "../../engine/engine_networking";
6
+ import { Object3D } from "three";
7
+ import { syncDestroy } from "../../engine/engine_networking_instantiate";
8
+ import { Vector3 } from "three";
9
+
10
+
11
+
12
+ export class PlayerSync extends Behaviour {
13
+ @serializeable(AssetReference)
14
+ asset?: AssetReference;
15
+
16
+ private joinedRoomFunction?: Function;
17
+
18
+ awake(): void {
19
+ this.watchTabVisible();
20
+ this.joinedRoomFunction = this.onUserJoined.bind(this);
21
+ }
22
+
23
+ onEnable(): void {
24
+ this.context.connection.beginListen(RoomEvents.JoinedRoom, this.joinedRoomFunction!)
25
+ }
26
+ onDisable(): void {
27
+ this.context.connection.stopListening(RoomEvents.JoinedRoom, this.joinedRoomFunction!)
28
+ }
29
+
30
+ private async onUserJoined(_model) {
31
+ const instance = await this.asset?.instantiateSynced({parent:this.gameObject}, true);
32
+ if (instance) {
33
+ let pl = GameObject.getComponent(instance as Object3D, PlayerState);
34
+ if (pl) {
35
+ pl.owner = this.context.connection.connectionId!;
36
+ }
37
+ }
38
+
39
+ // TODO: previously created instances are not re-created when re-joining room
40
+ // const inRoom = this.context.connection.usersInRoom();
41
+ // console.log(inRoom);
42
+ // for (const user of inRoom) {
43
+ // if(user !== this.context.connection.connectionId) {
44
+ // console.log(this.context.connection.tryGetState(this.asset.uri))
45
+ // }
46
+ // }
47
+ }
48
+
49
+ private watchTabVisible() {
50
+ window.addEventListener("visibilitychange", s => {
51
+ if (document.visibilityState === "visible") {
52
+ for (let i = PlayerState.all.length - 1; i >= 0; i--) {
53
+ const pl = PlayerState.all[i];
54
+ if (!pl.owner || !this.context.connection.userIsInRoom(pl.owner)) {
55
+ pl.doDestroy();
56
+ }
57
+ }
58
+ }
59
+ });
60
+ }
61
+ }
62
+
63
+
64
+ export class PlayerState extends Behaviour {
65
+
66
+ private static _all: PlayerState[] = [];
67
+ /** all instances for all players */
68
+ static get all(): PlayerState[] {
69
+ return PlayerState._all;
70
+ };
71
+
72
+ private static _local: PlayerState[] = [];
73
+ /** all instances for the local player */
74
+ static get local(): PlayerState[] {
75
+ return PlayerState._local;
76
+ }
77
+
78
+ //** use to check if a component or gameobject is part of a instance owned by the local player */
79
+ static isLocalPlayer(obj: THREE.Object3D | Component): boolean {
80
+ if (obj instanceof Object3D) {
81
+ return GameObject.getComponentInParent(obj, PlayerState)?.isLocalPlayer ?? false;
82
+ }
83
+ else if (obj instanceof Component) {
84
+ return GameObject.getComponentInParent(obj.gameObject, PlayerState)?.isLocalPlayer ?? false;
85
+ }
86
+ return false;
87
+ }
88
+
89
+ @syncField()
90
+ @serializeable()
91
+ owner?: string;
92
+
93
+ get isLocalPlayer(): boolean {
94
+ return this.owner === this.context.connection.connectionId;
95
+ }
96
+
97
+ awake(): void {
98
+ if (this.isLocalPlayer) PlayerState.local.push(this);
99
+ PlayerState.all.push(this);
100
+
101
+ this.context.connection.beginListen(RoomEvents.UserLeftRoom, (model: { userId: string }) => {
102
+ // console.log("USER LEFT", model.userId)
103
+ if (model.userId === this.owner) {
104
+ // console.log("LEFT", this.owner)
105
+ this.doDestroy();
106
+ return;
107
+ }
108
+ });
109
+ }
110
+
111
+ start() {
112
+ if (!this.owner || !this.context.connection.userIsInRoom(this.owner)) {
113
+ this.doDestroy();
114
+ return;
115
+ }
116
+ }
117
+
118
+ doDestroy() {
119
+ syncDestroy(this.gameObject, this.context.connection);
120
+ }
121
+
122
+ onDestroy() {
123
+ PlayerState.all.splice(PlayerState.all.indexOf(this), 1);
124
+
125
+ if (this.isLocalPlayer) {
126
+ const index = PlayerState._local.indexOf(this);
127
+ if (index >= 0)
128
+ PlayerState._local.splice(index, 1);
129
+ }
130
+ }
131
+ }
@@ -0,0 +1,4 @@
1
+ @echo off
2
+ for /r %%i in (*.fbs) do (
3
+ flatc --ts %%i
4
+ )
@@ -0,0 +1,12 @@
1
+ @echo off
2
+
3
+ md dist
4
+
5
+ @REM set ALL=
6
+ for /r %%i in (*.ts) do (
7
+ @REM call set ALL=%%ALL%%%%i
8
+ @REM set ALL_TS_FILES = "%ALL_TS_FILES: %i"
9
+ tsc %%i --outDir dist
10
+ )
11
+ @REM echo %ALL%
12
+ @REM tsc %ALL% --target esnext --moduleResolution node --module amd --outfile schemes.js