@needle-tools/engine 2.24.0-pre

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Files changed (697) hide show
  1. package/CHANGELOG.md +568 -0
  2. package/LICENSE.md +10 -0
  3. package/README.md +11 -0
  4. package/dist/needle-engine.d.ts +5011 -0
  5. package/dist/needle-engine.js +6605 -0
  6. package/dist/needle-engine.js.map +7 -0
  7. package/dist/needle-engine.min.js +167 -0
  8. package/dist/needle-engine.min.js.map +7 -0
  9. package/lib/engine/debug/error_overlay.d.ts +1 -0
  10. package/lib/engine/debug/error_overlay.js +110 -0
  11. package/lib/engine/debug/error_overlay.js.map +1 -0
  12. package/lib/engine/engine.d.ts +27 -0
  13. package/lib/engine/engine.js +13 -0
  14. package/lib/engine/engine.js.map +1 -0
  15. package/lib/engine/engine_addressables.d.ts +46 -0
  16. package/lib/engine/engine_addressables.js +264 -0
  17. package/lib/engine/engine_addressables.js.map +1 -0
  18. package/lib/engine/engine_application.d.ts +13 -0
  19. package/lib/engine/engine_application.js +35 -0
  20. package/lib/engine/engine_application.js.map +1 -0
  21. package/lib/engine/engine_assetdatabase.d.ts +54 -0
  22. package/lib/engine/engine_assetdatabase.js +150 -0
  23. package/lib/engine/engine_assetdatabase.js.map +1 -0
  24. package/lib/engine/engine_caching.d.ts +0 -0
  25. package/lib/engine/engine_caching.js +2 -0
  26. package/lib/engine/engine_caching.js.map +1 -0
  27. package/lib/engine/engine_constants.d.ts +2 -0
  28. package/lib/engine/engine_constants.js +3 -0
  29. package/lib/engine/engine_constants.js.map +1 -0
  30. package/lib/engine/engine_coroutine.d.ts +3 -0
  31. package/lib/engine/engine_coroutine.js +14 -0
  32. package/lib/engine/engine_coroutine.js.map +1 -0
  33. package/lib/engine/engine_default_parameters.d.ts +2 -0
  34. package/lib/engine/engine_default_parameters.js +4 -0
  35. package/lib/engine/engine_default_parameters.js.map +1 -0
  36. package/lib/engine/engine_element.d.ts +32 -0
  37. package/lib/engine/engine_element.js +340 -0
  38. package/lib/engine/engine_element.js.map +1 -0
  39. package/lib/engine/engine_element_loading.d.ts +31 -0
  40. package/lib/engine/engine_element_loading.js +154 -0
  41. package/lib/engine/engine_element_loading.js.map +1 -0
  42. package/lib/engine/engine_element_overlay.d.ts +17 -0
  43. package/lib/engine/engine_element_overlay.js +95 -0
  44. package/lib/engine/engine_element_overlay.js.map +1 -0
  45. package/lib/engine/engine_gizmos.d.ts +2 -0
  46. package/lib/engine/engine_gizmos.js +14 -0
  47. package/lib/engine/engine_gizmos.js.map +1 -0
  48. package/lib/engine/engine_gltf.d.ts +2 -0
  49. package/lib/engine/engine_gltf.js +2 -0
  50. package/lib/engine/engine_gltf.js.map +1 -0
  51. package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
  52. package/lib/engine/engine_gltf_builtin_components.js +251 -0
  53. package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
  54. package/lib/engine/engine_input.d.ts +193 -0
  55. package/lib/engine/engine_input.js +566 -0
  56. package/lib/engine/engine_input.js.map +1 -0
  57. package/lib/engine/engine_input_utils.d.ts +2 -0
  58. package/lib/engine/engine_input_utils.js +23 -0
  59. package/lib/engine/engine_input_utils.js.map +1 -0
  60. package/lib/engine/engine_lightdata.d.ts +21 -0
  61. package/lib/engine/engine_lightdata.js +85 -0
  62. package/lib/engine/engine_lightdata.js.map +1 -0
  63. package/lib/engine/engine_loaders.d.ts +3 -0
  64. package/lib/engine/engine_loaders.js +20 -0
  65. package/lib/engine/engine_loaders.js.map +1 -0
  66. package/lib/engine/engine_mainloop_utils.d.ts +9 -0
  67. package/lib/engine/engine_mainloop_utils.js +288 -0
  68. package/lib/engine/engine_mainloop_utils.js.map +1 -0
  69. package/lib/engine/engine_math.d.ts +11 -0
  70. package/lib/engine/engine_math.js +40 -0
  71. package/lib/engine/engine_math.js.map +1 -0
  72. package/lib/engine/engine_networking.d.ts +133 -0
  73. package/lib/engine/engine_networking.js +541 -0
  74. package/lib/engine/engine_networking.js.map +1 -0
  75. package/lib/engine/engine_networking_auto.d.ts +18 -0
  76. package/lib/engine/engine_networking_auto.js +252 -0
  77. package/lib/engine/engine_networking_auto.js.map +1 -0
  78. package/lib/engine/engine_networking_files.d.ts +23 -0
  79. package/lib/engine/engine_networking_files.js +173 -0
  80. package/lib/engine/engine_networking_files.js.map +1 -0
  81. package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
  82. package/lib/engine/engine_networking_files_default_components.js +45 -0
  83. package/lib/engine/engine_networking_files_default_components.js.map +1 -0
  84. package/lib/engine/engine_networking_instantiate.d.ts +34 -0
  85. package/lib/engine/engine_networking_instantiate.js +274 -0
  86. package/lib/engine/engine_networking_instantiate.js.map +1 -0
  87. package/lib/engine/engine_networking_peer.d.ts +10 -0
  88. package/lib/engine/engine_networking_peer.js +106 -0
  89. package/lib/engine/engine_networking_peer.js.map +1 -0
  90. package/lib/engine/engine_networking_utils.d.ts +1 -0
  91. package/lib/engine/engine_networking_utils.js +11 -0
  92. package/lib/engine/engine_networking_utils.js.map +1 -0
  93. package/lib/engine/engine_networking_websocket.d.ts +0 -0
  94. package/lib/engine/engine_networking_websocket.js +3 -0
  95. package/lib/engine/engine_networking_websocket.js.map +1 -0
  96. package/lib/engine/engine_physics.d.ts +88 -0
  97. package/lib/engine/engine_physics.js +563 -0
  98. package/lib/engine/engine_physics.js.map +1 -0
  99. package/lib/engine/engine_rendererdata.d.ts +48 -0
  100. package/lib/engine/engine_rendererdata.js +182 -0
  101. package/lib/engine/engine_rendererdata.js.map +1 -0
  102. package/lib/engine/engine_scenetools.d.ts +25 -0
  103. package/lib/engine/engine_scenetools.js +211 -0
  104. package/lib/engine/engine_scenetools.js.map +1 -0
  105. package/lib/engine/engine_serialization.d.ts +3 -0
  106. package/lib/engine/engine_serialization.js +5 -0
  107. package/lib/engine/engine_serialization.js.map +1 -0
  108. package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
  109. package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
  110. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
  111. package/lib/engine/engine_serialization_core.d.ts +70 -0
  112. package/lib/engine/engine_serialization_core.js +417 -0
  113. package/lib/engine/engine_serialization_core.js.map +1 -0
  114. package/lib/engine/engine_serialization_decorator.d.ts +9 -0
  115. package/lib/engine/engine_serialization_decorator.js +44 -0
  116. package/lib/engine/engine_serialization_decorator.js.map +1 -0
  117. package/lib/engine/engine_setup.d.ts +129 -0
  118. package/lib/engine/engine_setup.js +609 -0
  119. package/lib/engine/engine_setup.js.map +1 -0
  120. package/lib/engine/engine_shaders.d.ts +31 -0
  121. package/lib/engine/engine_shaders.js +230 -0
  122. package/lib/engine/engine_shaders.js.map +1 -0
  123. package/lib/engine/engine_three_utils.d.ts +20 -0
  124. package/lib/engine/engine_three_utils.js +247 -0
  125. package/lib/engine/engine_three_utils.js.map +1 -0
  126. package/lib/engine/engine_time.d.ts +13 -0
  127. package/lib/engine/engine_time.js +31 -0
  128. package/lib/engine/engine_time.js.map +1 -0
  129. package/lib/engine/engine_typestore.d.ts +7 -0
  130. package/lib/engine/engine_typestore.js +17 -0
  131. package/lib/engine/engine_typestore.js.map +1 -0
  132. package/lib/engine/engine_utils.d.ts +34 -0
  133. package/lib/engine/engine_utils.js +239 -0
  134. package/lib/engine/engine_utils.js.map +1 -0
  135. package/lib/engine/engine_web_api.d.ts +12 -0
  136. package/lib/engine/engine_web_api.js +114 -0
  137. package/lib/engine/engine_web_api.js.map +1 -0
  138. package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
  139. package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
  140. package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
  141. package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
  142. package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
  143. package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
  144. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
  145. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
  146. package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
  147. package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
  148. package/lib/engine/extensions/NEEDLE_components.js +193 -0
  149. package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
  150. package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
  151. package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
  152. package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
  153. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
  154. package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
  155. package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
  156. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
  157. package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
  158. package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
  159. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
  160. package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
  161. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
  162. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
  163. package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
  164. package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
  165. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
  166. package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
  167. package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
  168. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
  169. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
  170. package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
  171. package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
  172. package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
  173. package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
  174. package/lib/engine/extensions/extension_resolver.d.ts +4 -0
  175. package/lib/engine/extensions/extension_resolver.js +2 -0
  176. package/lib/engine/extensions/extension_resolver.js.map +1 -0
  177. package/lib/engine/extensions/extension_utils.d.ts +2 -0
  178. package/lib/engine/extensions/extension_utils.js +130 -0
  179. package/lib/engine/extensions/extension_utils.js.map +1 -0
  180. package/lib/engine/extensions/extensions.d.ts +6 -0
  181. package/lib/engine/extensions/extensions.js +41 -0
  182. package/lib/engine/extensions/extensions.js.map +1 -0
  183. package/lib/engine/shaders/shaderData.d.ts +55 -0
  184. package/lib/engine/shaders/shaderData.js +59 -0
  185. package/lib/engine/shaders/shaderData.js.map +1 -0
  186. package/lib/engine/tests/simulate_avatars.d.ts +0 -0
  187. package/lib/engine/tests/simulate_avatars.js +3 -0
  188. package/lib/engine/tests/simulate_avatars.js.map +1 -0
  189. package/lib/engine/tests/test_utils.d.ts +2 -0
  190. package/lib/engine/tests/test_utils.js +54 -0
  191. package/lib/engine/tests/test_utils.js.map +1 -0
  192. package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
  193. package/lib/engine-components/AlignmentConstraint.js +27 -0
  194. package/lib/engine-components/AlignmentConstraint.js.map +1 -0
  195. package/lib/engine-components/Animation.d.ts +44 -0
  196. package/lib/engine-components/Animation.js +257 -0
  197. package/lib/engine-components/Animation.js.map +1 -0
  198. package/lib/engine-components/AnimationCurve.d.ts +15 -0
  199. package/lib/engine-components/AnimationCurve.js +62 -0
  200. package/lib/engine-components/AnimationCurve.js.map +1 -0
  201. package/lib/engine-components/Animator.d.ts +48 -0
  202. package/lib/engine-components/Animator.js +126 -0
  203. package/lib/engine-components/Animator.js.map +1 -0
  204. package/lib/engine-components/AnimatorController.d.ts +39 -0
  205. package/lib/engine-components/AnimatorController.js +687 -0
  206. package/lib/engine-components/AnimatorController.js.map +1 -0
  207. package/lib/engine-components/AudioListener.d.ts +7 -0
  208. package/lib/engine-components/AudioListener.js +29 -0
  209. package/lib/engine-components/AudioListener.js.map +1 -0
  210. package/lib/engine-components/AudioSource.d.ts +61 -0
  211. package/lib/engine-components/AudioSource.js +377 -0
  212. package/lib/engine-components/AudioSource.js.map +1 -0
  213. package/lib/engine-components/AvatarLoader.d.ts +22 -0
  214. package/lib/engine-components/AvatarLoader.js +203 -0
  215. package/lib/engine-components/AvatarLoader.js.map +1 -0
  216. package/lib/engine-components/AxesHelper.d.ts +9 -0
  217. package/lib/engine-components/AxesHelper.js +43 -0
  218. package/lib/engine-components/AxesHelper.js.map +1 -0
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
  220. package/lib/engine-components/BasicIKConstraint.js +44 -0
  221. package/lib/engine-components/BasicIKConstraint.js.map +1 -0
  222. package/lib/engine-components/BoxCollider.d.ts +2 -0
  223. package/lib/engine-components/BoxCollider.js +3 -0
  224. package/lib/engine-components/BoxCollider.js.map +1 -0
  225. package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
  226. package/lib/engine-components/BoxHelperComponent.js +72 -0
  227. package/lib/engine-components/BoxHelperComponent.js.map +1 -0
  228. package/lib/engine-components/Camera.d.ts +38 -0
  229. package/lib/engine-components/Camera.js +258 -0
  230. package/lib/engine-components/Camera.js.map +1 -0
  231. package/lib/engine-components/Collider.d.ts +21 -0
  232. package/lib/engine-components/Collider.js +65 -0
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  234. package/lib/engine-components/Component.d.ts +165 -0
  235. package/lib/engine-components/Component.js +895 -0
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  237. package/lib/engine-components/ComponentExtensions.d.ts +2 -0
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  240. package/lib/engine-components/DeleteBox.d.ts +9 -0
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  243. package/lib/engine-components/DeviceFlag.d.ts +12 -0
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  246. package/lib/engine-components/DragControls.d.ts +44 -0
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  249. package/lib/engine-components/DropListener.d.ts +15 -0
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  252. package/lib/engine-components/Duplicatable.d.ts +16 -0
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  255. package/lib/engine-components/EventList.d.ts +22 -0
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  258. package/lib/engine-components/EventTrigger.d.ts +3 -0
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  261. package/lib/engine-components/EventType.d.ts +19 -0
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  264. package/lib/engine-components/FlyControls.d.ts +7 -0
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  267. package/lib/engine-components/Gizmos.d.ts +12 -0
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  269. package/lib/engine-components/Gizmos.js.map +1 -0
  270. package/lib/engine-components/GltfExport.d.ts +28 -0
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  273. package/lib/engine-components/GridHelper.d.ts +11 -0
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  276. package/lib/engine-components/GroundProjection.d.ts +18 -0
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  279. package/lib/engine-components/Interactable.d.ts +10 -0
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  282. package/lib/engine-components/LODGroup.d.ts +29 -0
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  285. package/lib/engine-components/Light.d.ts +69 -0
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  288. package/lib/engine-components/LookAtConstraint.d.ts +7 -0
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  291. package/lib/engine-components/MeshCollider.d.ts +4 -0
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  300. package/lib/engine-components/Networking.d.ts +9 -0
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  318. package/lib/engine-components/Renderer.d.ts +72 -0
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  333. package/lib/engine-components/Skybox.d.ts +16 -0
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  686. package/src/engine-schemes/synced-camera-model.ts +92 -0
  687. package/src/engine-schemes/synced-transform-model.ts +90 -0
  688. package/src/engine-schemes/syncedCamera.fbs +11 -0
  689. package/src/engine-schemes/transform.ts +50 -0
  690. package/src/engine-schemes/transforms.fbs +26 -0
  691. package/src/engine-schemes/vec.fbs +19 -0
  692. package/src/engine-schemes/vec2.ts +33 -0
  693. package/src/engine-schemes/vec3.ts +38 -0
  694. package/src/engine-schemes/vec4.ts +43 -0
  695. package/src/engine-schemes/vr-user-state-buffer.ts +138 -0
  696. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -0
  697. package/src/needle-engine.ts +39 -0
@@ -0,0 +1,482 @@
1
+ import { GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader";
2
+ import * as THREE from 'three';
3
+ import { FindShaderTechniques, whiteDefaultTexture, ToUnityMatrixArray, SetUnitySphericalHarmonics } from '../engine_shaders';
4
+ import { IUniform, RawShaderMaterial, Vector4 } from 'three';
5
+ import { Context } from '../engine_setup';
6
+ import { getParam } from "../engine_utils";
7
+ import * as SHADERDATA from "../shaders/shaderData"
8
+ import { Light } from "../../engine-components/Light";
9
+ import { SourceIdentifier } from "../engine_gltf";
10
+
11
+ const debug = getParam("debugshaders");
12
+
13
+ export const NEEDLE_TECHNIQUES_WEBGL_NAME = "NEEDLE_techniques_webgl";
14
+
15
+ //@ts-ignore
16
+ enum UniformType {
17
+ INT = 5124,
18
+ FLOAT = 5126,
19
+ FLOAT_VEC2 = 35664,
20
+ FLOAT_VEC3 = 35665,
21
+ FLOAT_VEC4 = 35666,
22
+ INT_VEC2 = 35667,
23
+ INT_VEC3 = 35668,
24
+ INT_VEC4 = 35669,
25
+ BOOL = 35670, // exported as int
26
+ BOOL_VEC2 = 35671,
27
+ BOOL_VEC3 = 35672,
28
+ BOOL_VEC4 = 35673,
29
+ FLOAT_MAT2 = 35674, // exported as vec2[2]
30
+ FLOAT_MAT3 = 35675, // exported as vec3[3]
31
+ FLOAT_MAT4 = 35676, // exported as vec4[4]
32
+ SAMPLER_2D = 35678,
33
+ SAMPLER_3D = 35680, // added, not in the proposed extension
34
+ SAMPLER_CUBE = 35681, // added, not in the proposed extension
35
+ UNKNOWN = 0,
36
+ }
37
+
38
+ class ObjectRendererData {
39
+ objectToWorldMatrix: THREE.Matrix4 = new THREE.Matrix4();
40
+ worldToObjectMatrix: THREE.Matrix4 = new THREE.Matrix4();
41
+
42
+ objectToWorld: Array<Vector4> = new Array<Vector4>();
43
+ worldToObject: Array<Vector4> = new Array<Vector4>();
44
+
45
+ updateFrom(obj: THREE.Object3D) {
46
+ this.objectToWorldMatrix.copy(obj.matrixWorld);
47
+ ToUnityMatrixArray(this.objectToWorldMatrix, this.objectToWorld);
48
+
49
+ this.worldToObjectMatrix.copy(obj.matrixWorld).invert();
50
+ ToUnityMatrixArray(this.worldToObjectMatrix, this.worldToObject);
51
+ }
52
+ }
53
+
54
+ enum CullMode {
55
+ Off = 0,
56
+ Front = 1,
57
+ Back = 2,
58
+ }
59
+
60
+ export class CustomShader extends RawShaderMaterial {
61
+
62
+ private identifier: SourceIdentifier;
63
+ private onBeforeRenderSceneCallback = this.onBeforeRenderScene.bind(this);
64
+
65
+ constructor(identifier: SourceIdentifier, ...args) {
66
+ super(...args);
67
+
68
+ this.identifier = identifier;
69
+
70
+ // this["normalMap"] = true;
71
+ // this.needsUpdate = true;
72
+ if (debug)
73
+ console.log(this);
74
+
75
+ this.type = "NEEDLE_CUSTOM_SHADER";
76
+ if (!this.uniforms[this._objToWorldName])
77
+ this.uniforms[this._objToWorldName] = { value: [] };
78
+ if (!this.uniforms[this._worldToObjectName])
79
+ this.uniforms[this._worldToObjectName] = { value: [] };
80
+ if (!this.uniforms[this._viewProjectionName])
81
+ this.uniforms[this._viewProjectionName] = { value: [] };
82
+
83
+ if (this.uniforms[this._sphericalHarmonicsName]) {
84
+ this.waitForLighting();
85
+ }
86
+
87
+ if (this.depthTextureUniform || this.opaqueTextureUniform) {
88
+ Context.Current.pre_render_callbacks.push(this.onBeforeRenderSceneCallback);
89
+ }
90
+ }
91
+
92
+ dispose(): void {
93
+ super.dispose();
94
+ const index = Context.Current.pre_render_callbacks.indexOf(this.onBeforeRenderSceneCallback);
95
+ if (index >= 0)
96
+ Context.Current.pre_render_callbacks.splice(index, 1);
97
+ }
98
+
99
+ async waitForLighting() {
100
+ const context: Context = Context.Current;
101
+ if (!context) {
102
+ console.error("Missing context");
103
+ return;
104
+ }
105
+ const data = await context.rendererData.getSceneLightingData(this.identifier);
106
+ if (!data || !data.array) {
107
+ console.warn("Missing lighting data for custom shader, getSceneLightingData did not return anything");
108
+ return;
109
+ }
110
+ if (debug)
111
+ console.log(data);
112
+ const array = data.array;
113
+ const envTexture = data.texture;
114
+ // console.log(envTexture);
115
+ this.uniforms["unity_SpecCube0"] = { value: envTexture };
116
+ SetUnitySphericalHarmonics(this.uniforms, array);
117
+ const hdr = Math.sqrt(Math.PI * .5);
118
+ this.uniforms["unity_SpecCube0_HDR"] = { value: new THREE.Vector4(hdr, hdr, hdr, hdr) };
119
+ // this.needsUpdate = true;
120
+ // this.uniformsNeedUpdate = true;
121
+ if (debug) console.log("Set environment lighting", this.uniforms);
122
+ }
123
+
124
+ private _sphericalHarmonicsName = "unity_SpecCube0";
125
+
126
+ private _objToWorldName = "hlslcc_mtx4x4unity_ObjectToWorld";
127
+ private _worldToObjectName = "hlslcc_mtx4x4unity_WorldToObject";
128
+
129
+ private static viewProjection: THREE.Matrix4 = new THREE.Matrix4();
130
+ private static _viewProjectionValues: Array<Vector4> = [];
131
+ private _viewProjectionName = "hlslcc_mtx4x4unity_MatrixVP";
132
+
133
+ private static viewMatrix: THREE.Matrix4 = new THREE.Matrix4();
134
+ private static _viewMatrixValues: Array<Vector4> = [];
135
+ private _viewMatrixName = "hlslcc_mtx4x4unity_MatrixV";
136
+
137
+ private static _worldSpaceCameraPosName = "_WorldSpaceCameraPos";
138
+ private static _worldSpaceCameraPos: THREE.Vector3 = new THREE.Vector3();
139
+
140
+ private static _mainLightColor: THREE.Vector4 = new THREE.Vector4();
141
+ private static _mainLightPosition: THREE.Vector3 = new THREE.Vector3();
142
+ private static _lightData: THREE.Vector4 = new THREE.Vector4();
143
+
144
+ private _rendererData = new ObjectRendererData();
145
+
146
+ private get depthTextureUniform(): IUniform<any> | undefined {
147
+ if (!this.uniforms) return undefined;
148
+ return this.uniforms["_CameraDepthTexture"];
149
+ }
150
+ private get opaqueTextureUniform(): IUniform<any> | undefined {
151
+ if (!this.uniforms) return undefined;
152
+ return this.uniforms["_CameraOpaqueTexture"];
153
+ }
154
+
155
+ private onBeforeRenderScene() {
156
+ if (this.opaqueTextureUniform) {
157
+ Context.Current.setRequireColor(true);
158
+ }
159
+ if (this.depthTextureUniform) {
160
+ Context.Current.setRequireDepth(true);
161
+ }
162
+ }
163
+
164
+ onBeforeRender(_renderer, _scene, camera, _geometry, obj, _group) {
165
+ if (!_geometry.attributes["tangent"])
166
+ _geometry.computeTangents();
167
+ this.onUpdateUniforms(camera, obj);
168
+ }
169
+
170
+ onUpdateUniforms(camera?: THREE.Camera, obj?: any) {
171
+
172
+ const context = Context.Current;
173
+
174
+ // TODO cache by camera
175
+ // if (context.time.frame != this._lastFrame)
176
+ {
177
+ if (camera) {
178
+ if (CustomShader.viewProjection && this.uniforms[this._viewProjectionName]) {
179
+ CustomShader.viewProjection.copy(camera.projectionMatrix).multiply(camera.matrixWorldInverse);
180
+ ToUnityMatrixArray(CustomShader.viewProjection, CustomShader._viewProjectionValues)
181
+ }
182
+
183
+ if (CustomShader.viewMatrix && this.uniforms[this._viewMatrixName]) {
184
+ CustomShader.viewMatrix.copy(camera.matrixWorldInverse);
185
+ ToUnityMatrixArray(CustomShader.viewMatrix, CustomShader._viewMatrixValues)
186
+ }
187
+
188
+ if (this.uniforms[CustomShader._worldSpaceCameraPosName]) {
189
+ CustomShader._worldSpaceCameraPos.setFromMatrixPosition(camera.matrixWorld);
190
+ }
191
+ }
192
+ }
193
+
194
+ // this._lastFrame = context.time.frame;
195
+
196
+ if (this.uniforms["_TimeParameters"]) {
197
+ this.uniforms["_TimeParameters"].value = context.rendererData.timeVec4;
198
+ }
199
+
200
+ const mainLight: Light | null = context?.mainLight;
201
+ if (mainLight) {
202
+
203
+ const lp = mainLight.getWorldPosition(CustomShader._mainLightPosition);
204
+ this.uniforms["_MainLightPosition"] = { value: lp.normalize() };
205
+
206
+ CustomShader._mainLightColor.set(mainLight.color.r, mainLight.color.g, mainLight.color.b, 0);
207
+ this.uniforms["_MainLightColor"] = { value: CustomShader._mainLightColor };
208
+
209
+ const intensity = mainLight.intensity;// * (Math.PI * .5);
210
+ CustomShader._lightData.z = intensity;
211
+ this.uniforms["unity_LightData"] = { value: CustomShader._lightData };
212
+ }
213
+
214
+ if (camera) {
215
+ if (CustomShader.viewProjection && this.uniforms[this._viewProjectionName]) {
216
+ this.uniforms[this._viewProjectionName].value = CustomShader._viewProjectionValues;
217
+ }
218
+
219
+ if (CustomShader.viewMatrix && this.uniforms[this._viewMatrixName]) {
220
+ this.uniforms[this._viewMatrixName].value = CustomShader._viewMatrixValues;
221
+ }
222
+
223
+ if (this.uniforms[CustomShader._worldSpaceCameraPosName]) {
224
+ this.uniforms[CustomShader._worldSpaceCameraPosName] = { value: CustomShader._worldSpaceCameraPos };
225
+ }
226
+
227
+ if (context.mainCameraComponent) {
228
+ if (this.uniforms["_ProjectionParams"]) {
229
+ const params = this.uniforms["_ProjectionParams"].value;
230
+ params.x = 1;
231
+ params.y = context.mainCameraComponent.nearClipPlane;
232
+ params.z = context.mainCameraComponent.farClipPlane;
233
+ params.w = 1 / params.z;
234
+ this.uniforms["_ProjectionParams"].value = params
235
+ }
236
+ if (this.uniforms["_ZBufferParams"]) {
237
+ const params = this.uniforms["_ZBufferParams"].value;
238
+ const cam = context.mainCameraComponent;
239
+ params.x = 1 - cam.farClipPlane / cam.nearClipPlane;
240
+ params.y = cam.farClipPlane / cam.nearClipPlane;
241
+ params.z = params.x / cam.farClipPlane;
242
+ params.w = params.y / cam.farClipPlane;
243
+ this.uniforms["_ZBufferParams"].value = params;
244
+ }
245
+ if (this.uniforms["_ScreenParams"]) {
246
+ const params = this.uniforms["_ScreenParams"].value;
247
+ params.x = context.domWidth;
248
+ params.y = context.domHeight;
249
+ params.z = 1.0 + 1.0 / params.x;
250
+ params.w = 1.0 + 1.0 / params.y;
251
+ this.uniforms["_ScreenParams"].value = params;
252
+ }
253
+ }
254
+ }
255
+
256
+ const depthTexture = this.depthTextureUniform;
257
+ if (depthTexture) {
258
+ depthTexture.value = context.depthTexture;
259
+ }
260
+
261
+ const colorTexture = this.opaqueTextureUniform;
262
+ if (colorTexture) {
263
+ colorTexture.value = context.opaqueColorTexture;
264
+ }
265
+
266
+ if (obj) {
267
+ const objData = this._rendererData;
268
+ objData.updateFrom(obj);
269
+ this.uniforms[this._worldToObjectName].value = objData.worldToObject;
270
+ this.uniforms[this._objToWorldName].value = objData.objectToWorld;
271
+ }
272
+
273
+ this.uniformsNeedUpdate = true;
274
+ }
275
+ }
276
+
277
+
278
+ export class NEEDLE_techniques_webgl implements GLTFLoaderPlugin {
279
+
280
+ get name(): string {
281
+ return NEEDLE_TECHNIQUES_WEBGL_NAME;
282
+ }
283
+
284
+ private parser: GLTFParser;
285
+ private identifier: SourceIdentifier;
286
+
287
+ constructor(loader: GLTFParser, identifier: SourceIdentifier) {
288
+ this.parser = loader;
289
+ this.identifier = identifier;
290
+ }
291
+
292
+ loadMaterial(index: number): Promise<THREE.Material> | null {
293
+
294
+ const mat = this.parser.json.materials[index];
295
+ if (!mat) {
296
+ if (debug) console.log(index, this.parser.json.materials);
297
+ return null;
298
+ }
299
+ if (!mat.extensions || !mat.extensions[NEEDLE_TECHNIQUES_WEBGL_NAME]) {
300
+ if (debug) console.log("material " + index + " does not use NEEDLE_techniques_webgl");
301
+ return null;
302
+ }
303
+ const techniqueIndex = mat.extensions[NEEDLE_TECHNIQUES_WEBGL_NAME].technique;
304
+ if (techniqueIndex < 0) return null;
305
+ const shaders: SHADERDATA.ShaderData = this.parser.json.extensions[NEEDLE_TECHNIQUES_WEBGL_NAME];
306
+ if (!shaders) return null;
307
+ if (debug) console.log(shaders);
308
+ const technique: SHADERDATA.Technique = shaders.techniques[techniqueIndex];
309
+ if (!technique) return null;
310
+
311
+ return new Promise<THREE.Material>(async (resolve, reject) => {
312
+ const bundle = await FindShaderTechniques(shaders, technique.program!);
313
+ const frag = bundle?.fragmentShader;
314
+ const vert = bundle?.vertexShader;
315
+ // console.log(techniqueIndex, shaders.techniques);
316
+ if (!frag || !vert) return reject();
317
+
318
+ if (debug)
319
+ console.log("loadMaterial", mat, bundle);
320
+
321
+ const uniforms: {} = {};
322
+ const techniqueUniforms = technique.uniforms;
323
+ for (const u in techniqueUniforms) {
324
+ const uniformName = u;
325
+ // const uniformValues = techniqueUniforms[u];
326
+ // const typeName = UniformType[uniformValues.type];
327
+ switch (uniformName) {
328
+ case "_TimeParameters":
329
+ const timeUniform = new THREE.Vector4();
330
+ uniforms[uniformName] = { value: timeUniform };
331
+ break;
332
+
333
+ case "hlslcc_mtx4x4unity_MatrixV":
334
+ case "hlslcc_mtx4x4unity_MatrixVP":
335
+ uniforms[uniformName] = { value: [] };
336
+ break;
337
+
338
+ case "_MainLightPosition":
339
+ case "_MainLightColor":
340
+ case "_WorldSpaceCameraPos":
341
+ uniforms[uniformName] = { value: [0, 0, 0, 1] };
342
+ break;
343
+
344
+ case "unity_OrthoParams":
345
+ break;
346
+
347
+ case "unity_SpecCube0":
348
+ uniforms[uniformName] = { value: null };
349
+ break;
350
+ default:
351
+
352
+ case "_ScreenParams":
353
+ case "_ZBufferParams":
354
+ case "_ProjectionParams":
355
+ uniforms[uniformName] = { value: [0, 0, 0, 0] };
356
+ break;
357
+
358
+
359
+ case "_CameraOpaqueTexture":
360
+ case "_CameraDepthTexture":
361
+ uniforms[uniformName] = { value: null };
362
+ break;
363
+
364
+ // switch (uniformValues.type) {
365
+ // case UniformType.INT:
366
+ // break;
367
+ // case UniformType.FLOAT:
368
+ // break;
369
+ // case UniformType.FLOAT_VEC3:
370
+ // console.log("VEC", uniformName);
371
+ // break;
372
+ // case UniformType.FLOAT_VEC4:
373
+ // console.log("VEC", uniformName);
374
+ // break;
375
+ // case UniformType.SAMPLER_CUBE:
376
+ // console.log("cube", uniformName);
377
+ // break;
378
+ // default:
379
+ // console.log(typeName);
380
+ // break;
381
+ // }
382
+
383
+ break;
384
+ }
385
+ }
386
+
387
+ let isTransparent = false;
388
+ if (mat.extensions && mat.extensions[NEEDLE_TECHNIQUES_WEBGL_NAME]) {
389
+ const materialExtension = mat.extensions[NEEDLE_TECHNIQUES_WEBGL_NAME];
390
+ if (materialExtension.technique === techniqueIndex) {
391
+ if (debug) console.log(mat.name, "Material Properties", materialExtension);
392
+ for (const key in materialExtension.values) {
393
+ const val = materialExtension.values[key];
394
+ if (typeof val === "string") {
395
+ if (val.startsWith("textures/")) {
396
+ const indexString = val.substring(9);
397
+ const texIndex = Number.parseInt(indexString);
398
+ if (texIndex >= 0) {
399
+ const tex = await this.parser.getDependency("texture", texIndex);
400
+ if (tex) {
401
+ tex.encoding = THREE.LinearEncoding;
402
+ tex.needsUpdate = true;
403
+ }
404
+ uniforms[key] = { value: tex };
405
+ continue;
406
+ }
407
+ }
408
+ switch (key) {
409
+ case "alphaMode":
410
+ if (val === "BLEND") isTransparent = true;
411
+ continue;
412
+ }
413
+ }
414
+ if (Array.isArray(val) && val.length === 4) {
415
+ uniforms[key] = { value: new THREE.Vector4(val[0], val[1], val[2], val[3]) };
416
+ continue;
417
+ }
418
+ uniforms[key] = { value: val };
419
+ }
420
+ }
421
+ }
422
+
423
+
424
+ const material = new CustomShader(this.identifier,
425
+ {
426
+ name: mat.name ?? "",
427
+ uniforms: uniforms,
428
+ vertexShader: vert,
429
+ fragmentShader: frag,
430
+ lights: false,
431
+ // defines: {
432
+ // "USE_SHADOWMAP" : true
433
+ // },
434
+ });
435
+ const culling = uniforms["_Cull"]?.value;
436
+ switch (culling) {
437
+ case CullMode.Off:
438
+ material.side = THREE.DoubleSide;
439
+ break;
440
+ case CullMode.Front:
441
+ material.side = THREE.BackSide;
442
+ break;
443
+ case CullMode.Back:
444
+ material.side = THREE.FrontSide;
445
+ break;
446
+ default:
447
+ material.side = THREE.FrontSide;
448
+ break;
449
+ }
450
+
451
+ material.transparent = isTransparent;
452
+ if (isTransparent)
453
+ material.depthWrite = false;
454
+
455
+ // set spherical harmonics once
456
+ SetUnitySphericalHarmonics(uniforms);
457
+ // update once to test if everything is assigned
458
+ material.onUpdateUniforms();
459
+
460
+ for (const u in techniqueUniforms) {
461
+ const uniformName = u;
462
+ const type: SHADERDATA.UniformType = techniqueUniforms[u].type;
463
+ if (uniforms[uniformName]?.value === undefined) {
464
+ switch (type) {
465
+ case SHADERDATA.UniformType.SAMPLER_2D:
466
+ uniforms[uniformName] = { value: whiteDefaultTexture };
467
+ console.warn("Missing/unassigned texture, fallback to white: " + uniformName)
468
+ break;
469
+ default:
470
+
471
+ console.warn("TODO: EXPECTED UNIFORM / fallback NOT SET: " + uniformName, techniqueUniforms[u]);
472
+ break;
473
+ }
474
+ }
475
+ }
476
+ if (debug)
477
+ console.log(material.uuid, uniforms);
478
+ resolve(material);
479
+ });
480
+ }
481
+
482
+ }
@@ -0,0 +1,68 @@
1
+ // import { Object3D } from "three";
2
+ // import { GLTF, GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader";
3
+ // import { EXTENSION_NAME as COMPONENT_EXTENSION_NAME } from "./NEEDLE_components";
4
+
5
+ // export const EXTENSION_NAME = "NEEDLE_timeline";
6
+
7
+
8
+ // export class NEEDLE_timeline implements GLTFLoaderPlugin {
9
+
10
+ // get name(): string {
11
+ // return EXTENSION_NAME;
12
+ // }
13
+
14
+ // private parser: GLTFParser;
15
+
16
+ // constructor(parser: GLTFParser) {
17
+ // this.parser = parser;
18
+ // // console.log(this);
19
+ // }
20
+
21
+ // // private lastIndex: number = -1;
22
+ // afterRoot(result: GLTF): Promise<void> | null {
23
+ // // for (const node of this.parser.json.nodes) {
24
+ // // if (!node.extensions) continue;
25
+ // // const timelineExt = node.extensions[EXTENSION_NAME];
26
+ // // const componentsExt = node.extensions[COMPONENT_EXTENSION_NAME];
27
+ // // if (timelineExt && componentsExt) {
28
+ // // const playableAsset = timelineExt.playableAsset;
29
+ // // console.log(playableAsset);
30
+
31
+ // // if (playableAsset.tracks) {
32
+ // // for (const track of playableAsset.tracks) {
33
+ // // if (track.type === "AnimationTrack") {
34
+ // // for(const clip of track.clips){
35
+ // // const asset = clip.asset;
36
+ // // if(asset && asset.clip !== undefined && typeof asset.clip === "number"){
37
+ // // asset.clip = result.animations[asset.clip];
38
+ // // }
39
+ // // }
40
+ // // }
41
+ // // }
42
+ // // }
43
+
44
+ // // // console.log(node);
45
+ // // // console.log(timelineExt, componentsExt);
46
+ // // const components = componentsExt.builtin_components;
47
+ // // for (const comp of components) {
48
+ // // if (comp.playableAsset) {
49
+ // // console.log(comp.playableAsset);
50
+ // // const guid = comp.playableAsset.guid;
51
+ // // if (guid === playableAsset.guid) {
52
+ // // comp.playableAsset = playableAsset;
53
+ // // }
54
+ // // }
55
+ // // }
56
+ // // // this.applyExtensionData(this.parser.getDependency("node", node.name), node.extensions[EXTENSION_NAME]);
57
+ // // }
58
+ // // }
59
+ // return null;
60
+ // }
61
+
62
+
63
+ // // private applyExtensionData(node: Object3D, ext: TimelineData) {
64
+
65
+ // // console.log(node, ext);
66
+
67
+ // // }
68
+ // }
@@ -0,0 +1,5 @@
1
+ import { GLTFParser } from "three/examples/jsm/loaders/GLTFLoader";
2
+
3
+ export interface IExtensionReferenceResolver {
4
+ resolve(parser: GLTFParser, path: string): Promise<void> | null
5
+ }