@needle-tools/engine 2.24.0-pre

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Files changed (697) hide show
  1. package/CHANGELOG.md +568 -0
  2. package/LICENSE.md +10 -0
  3. package/README.md +11 -0
  4. package/dist/needle-engine.d.ts +5011 -0
  5. package/dist/needle-engine.js +6605 -0
  6. package/dist/needle-engine.js.map +7 -0
  7. package/dist/needle-engine.min.js +167 -0
  8. package/dist/needle-engine.min.js.map +7 -0
  9. package/lib/engine/debug/error_overlay.d.ts +1 -0
  10. package/lib/engine/debug/error_overlay.js +110 -0
  11. package/lib/engine/debug/error_overlay.js.map +1 -0
  12. package/lib/engine/engine.d.ts +27 -0
  13. package/lib/engine/engine.js +13 -0
  14. package/lib/engine/engine.js.map +1 -0
  15. package/lib/engine/engine_addressables.d.ts +46 -0
  16. package/lib/engine/engine_addressables.js +264 -0
  17. package/lib/engine/engine_addressables.js.map +1 -0
  18. package/lib/engine/engine_application.d.ts +13 -0
  19. package/lib/engine/engine_application.js +35 -0
  20. package/lib/engine/engine_application.js.map +1 -0
  21. package/lib/engine/engine_assetdatabase.d.ts +54 -0
  22. package/lib/engine/engine_assetdatabase.js +150 -0
  23. package/lib/engine/engine_assetdatabase.js.map +1 -0
  24. package/lib/engine/engine_caching.d.ts +0 -0
  25. package/lib/engine/engine_caching.js +2 -0
  26. package/lib/engine/engine_caching.js.map +1 -0
  27. package/lib/engine/engine_constants.d.ts +2 -0
  28. package/lib/engine/engine_constants.js +3 -0
  29. package/lib/engine/engine_constants.js.map +1 -0
  30. package/lib/engine/engine_coroutine.d.ts +3 -0
  31. package/lib/engine/engine_coroutine.js +14 -0
  32. package/lib/engine/engine_coroutine.js.map +1 -0
  33. package/lib/engine/engine_default_parameters.d.ts +2 -0
  34. package/lib/engine/engine_default_parameters.js +4 -0
  35. package/lib/engine/engine_default_parameters.js.map +1 -0
  36. package/lib/engine/engine_element.d.ts +32 -0
  37. package/lib/engine/engine_element.js +340 -0
  38. package/lib/engine/engine_element.js.map +1 -0
  39. package/lib/engine/engine_element_loading.d.ts +31 -0
  40. package/lib/engine/engine_element_loading.js +154 -0
  41. package/lib/engine/engine_element_loading.js.map +1 -0
  42. package/lib/engine/engine_element_overlay.d.ts +17 -0
  43. package/lib/engine/engine_element_overlay.js +95 -0
  44. package/lib/engine/engine_element_overlay.js.map +1 -0
  45. package/lib/engine/engine_gizmos.d.ts +2 -0
  46. package/lib/engine/engine_gizmos.js +14 -0
  47. package/lib/engine/engine_gizmos.js.map +1 -0
  48. package/lib/engine/engine_gltf.d.ts +2 -0
  49. package/lib/engine/engine_gltf.js +2 -0
  50. package/lib/engine/engine_gltf.js.map +1 -0
  51. package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
  52. package/lib/engine/engine_gltf_builtin_components.js +251 -0
  53. package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
  54. package/lib/engine/engine_input.d.ts +193 -0
  55. package/lib/engine/engine_input.js +566 -0
  56. package/lib/engine/engine_input.js.map +1 -0
  57. package/lib/engine/engine_input_utils.d.ts +2 -0
  58. package/lib/engine/engine_input_utils.js +23 -0
  59. package/lib/engine/engine_input_utils.js.map +1 -0
  60. package/lib/engine/engine_lightdata.d.ts +21 -0
  61. package/lib/engine/engine_lightdata.js +85 -0
  62. package/lib/engine/engine_lightdata.js.map +1 -0
  63. package/lib/engine/engine_loaders.d.ts +3 -0
  64. package/lib/engine/engine_loaders.js +20 -0
  65. package/lib/engine/engine_loaders.js.map +1 -0
  66. package/lib/engine/engine_mainloop_utils.d.ts +9 -0
  67. package/lib/engine/engine_mainloop_utils.js +288 -0
  68. package/lib/engine/engine_mainloop_utils.js.map +1 -0
  69. package/lib/engine/engine_math.d.ts +11 -0
  70. package/lib/engine/engine_math.js +40 -0
  71. package/lib/engine/engine_math.js.map +1 -0
  72. package/lib/engine/engine_networking.d.ts +133 -0
  73. package/lib/engine/engine_networking.js +541 -0
  74. package/lib/engine/engine_networking.js.map +1 -0
  75. package/lib/engine/engine_networking_auto.d.ts +18 -0
  76. package/lib/engine/engine_networking_auto.js +252 -0
  77. package/lib/engine/engine_networking_auto.js.map +1 -0
  78. package/lib/engine/engine_networking_files.d.ts +23 -0
  79. package/lib/engine/engine_networking_files.js +173 -0
  80. package/lib/engine/engine_networking_files.js.map +1 -0
  81. package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
  82. package/lib/engine/engine_networking_files_default_components.js +45 -0
  83. package/lib/engine/engine_networking_files_default_components.js.map +1 -0
  84. package/lib/engine/engine_networking_instantiate.d.ts +34 -0
  85. package/lib/engine/engine_networking_instantiate.js +274 -0
  86. package/lib/engine/engine_networking_instantiate.js.map +1 -0
  87. package/lib/engine/engine_networking_peer.d.ts +10 -0
  88. package/lib/engine/engine_networking_peer.js +106 -0
  89. package/lib/engine/engine_networking_peer.js.map +1 -0
  90. package/lib/engine/engine_networking_utils.d.ts +1 -0
  91. package/lib/engine/engine_networking_utils.js +11 -0
  92. package/lib/engine/engine_networking_utils.js.map +1 -0
  93. package/lib/engine/engine_networking_websocket.d.ts +0 -0
  94. package/lib/engine/engine_networking_websocket.js +3 -0
  95. package/lib/engine/engine_networking_websocket.js.map +1 -0
  96. package/lib/engine/engine_physics.d.ts +88 -0
  97. package/lib/engine/engine_physics.js +563 -0
  98. package/lib/engine/engine_physics.js.map +1 -0
  99. package/lib/engine/engine_rendererdata.d.ts +48 -0
  100. package/lib/engine/engine_rendererdata.js +182 -0
  101. package/lib/engine/engine_rendererdata.js.map +1 -0
  102. package/lib/engine/engine_scenetools.d.ts +25 -0
  103. package/lib/engine/engine_scenetools.js +211 -0
  104. package/lib/engine/engine_scenetools.js.map +1 -0
  105. package/lib/engine/engine_serialization.d.ts +3 -0
  106. package/lib/engine/engine_serialization.js +5 -0
  107. package/lib/engine/engine_serialization.js.map +1 -0
  108. package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
  109. package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
  110. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
  111. package/lib/engine/engine_serialization_core.d.ts +70 -0
  112. package/lib/engine/engine_serialization_core.js +417 -0
  113. package/lib/engine/engine_serialization_core.js.map +1 -0
  114. package/lib/engine/engine_serialization_decorator.d.ts +9 -0
  115. package/lib/engine/engine_serialization_decorator.js +44 -0
  116. package/lib/engine/engine_serialization_decorator.js.map +1 -0
  117. package/lib/engine/engine_setup.d.ts +129 -0
  118. package/lib/engine/engine_setup.js +609 -0
  119. package/lib/engine/engine_setup.js.map +1 -0
  120. package/lib/engine/engine_shaders.d.ts +31 -0
  121. package/lib/engine/engine_shaders.js +230 -0
  122. package/lib/engine/engine_shaders.js.map +1 -0
  123. package/lib/engine/engine_three_utils.d.ts +20 -0
  124. package/lib/engine/engine_three_utils.js +247 -0
  125. package/lib/engine/engine_three_utils.js.map +1 -0
  126. package/lib/engine/engine_time.d.ts +13 -0
  127. package/lib/engine/engine_time.js +31 -0
  128. package/lib/engine/engine_time.js.map +1 -0
  129. package/lib/engine/engine_typestore.d.ts +7 -0
  130. package/lib/engine/engine_typestore.js +17 -0
  131. package/lib/engine/engine_typestore.js.map +1 -0
  132. package/lib/engine/engine_utils.d.ts +34 -0
  133. package/lib/engine/engine_utils.js +239 -0
  134. package/lib/engine/engine_utils.js.map +1 -0
  135. package/lib/engine/engine_web_api.d.ts +12 -0
  136. package/lib/engine/engine_web_api.js +114 -0
  137. package/lib/engine/engine_web_api.js.map +1 -0
  138. package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
  139. package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
  140. package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
  141. package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
  142. package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
  143. package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
  144. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
  145. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
  146. package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
  147. package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
  148. package/lib/engine/extensions/NEEDLE_components.js +193 -0
  149. package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
  150. package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
  151. package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
  152. package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
  153. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
  154. package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
  155. package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
  156. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
  157. package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
  158. package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
  159. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
  160. package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
  161. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
  162. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
  163. package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
  164. package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
  165. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
  166. package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
  167. package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
  168. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
  169. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
  170. package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
  171. package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
  172. package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
  173. package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
  174. package/lib/engine/extensions/extension_resolver.d.ts +4 -0
  175. package/lib/engine/extensions/extension_resolver.js +2 -0
  176. package/lib/engine/extensions/extension_resolver.js.map +1 -0
  177. package/lib/engine/extensions/extension_utils.d.ts +2 -0
  178. package/lib/engine/extensions/extension_utils.js +130 -0
  179. package/lib/engine/extensions/extension_utils.js.map +1 -0
  180. package/lib/engine/extensions/extensions.d.ts +6 -0
  181. package/lib/engine/extensions/extensions.js +41 -0
  182. package/lib/engine/extensions/extensions.js.map +1 -0
  183. package/lib/engine/shaders/shaderData.d.ts +55 -0
  184. package/lib/engine/shaders/shaderData.js +59 -0
  185. package/lib/engine/shaders/shaderData.js.map +1 -0
  186. package/lib/engine/tests/simulate_avatars.d.ts +0 -0
  187. package/lib/engine/tests/simulate_avatars.js +3 -0
  188. package/lib/engine/tests/simulate_avatars.js.map +1 -0
  189. package/lib/engine/tests/test_utils.d.ts +2 -0
  190. package/lib/engine/tests/test_utils.js +54 -0
  191. package/lib/engine/tests/test_utils.js.map +1 -0
  192. package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
  193. package/lib/engine-components/AlignmentConstraint.js +27 -0
  194. package/lib/engine-components/AlignmentConstraint.js.map +1 -0
  195. package/lib/engine-components/Animation.d.ts +44 -0
  196. package/lib/engine-components/Animation.js +257 -0
  197. package/lib/engine-components/Animation.js.map +1 -0
  198. package/lib/engine-components/AnimationCurve.d.ts +15 -0
  199. package/lib/engine-components/AnimationCurve.js +62 -0
  200. package/lib/engine-components/AnimationCurve.js.map +1 -0
  201. package/lib/engine-components/Animator.d.ts +48 -0
  202. package/lib/engine-components/Animator.js +126 -0
  203. package/lib/engine-components/Animator.js.map +1 -0
  204. package/lib/engine-components/AnimatorController.d.ts +39 -0
  205. package/lib/engine-components/AnimatorController.js +687 -0
  206. package/lib/engine-components/AnimatorController.js.map +1 -0
  207. package/lib/engine-components/AudioListener.d.ts +7 -0
  208. package/lib/engine-components/AudioListener.js +29 -0
  209. package/lib/engine-components/AudioListener.js.map +1 -0
  210. package/lib/engine-components/AudioSource.d.ts +61 -0
  211. package/lib/engine-components/AudioSource.js +377 -0
  212. package/lib/engine-components/AudioSource.js.map +1 -0
  213. package/lib/engine-components/AvatarLoader.d.ts +22 -0
  214. package/lib/engine-components/AvatarLoader.js +203 -0
  215. package/lib/engine-components/AvatarLoader.js.map +1 -0
  216. package/lib/engine-components/AxesHelper.d.ts +9 -0
  217. package/lib/engine-components/AxesHelper.js +43 -0
  218. package/lib/engine-components/AxesHelper.js.map +1 -0
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
  220. package/lib/engine-components/BasicIKConstraint.js +44 -0
  221. package/lib/engine-components/BasicIKConstraint.js.map +1 -0
  222. package/lib/engine-components/BoxCollider.d.ts +2 -0
  223. package/lib/engine-components/BoxCollider.js +3 -0
  224. package/lib/engine-components/BoxCollider.js.map +1 -0
  225. package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
  226. package/lib/engine-components/BoxHelperComponent.js +72 -0
  227. package/lib/engine-components/BoxHelperComponent.js.map +1 -0
  228. package/lib/engine-components/Camera.d.ts +38 -0
  229. package/lib/engine-components/Camera.js +258 -0
  230. package/lib/engine-components/Camera.js.map +1 -0
  231. package/lib/engine-components/Collider.d.ts +21 -0
  232. package/lib/engine-components/Collider.js +65 -0
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  234. package/lib/engine-components/Component.d.ts +165 -0
  235. package/lib/engine-components/Component.js +895 -0
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  237. package/lib/engine-components/ComponentExtensions.d.ts +2 -0
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  240. package/lib/engine-components/DeleteBox.d.ts +9 -0
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  243. package/lib/engine-components/DeviceFlag.d.ts +12 -0
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  246. package/lib/engine-components/DragControls.d.ts +44 -0
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  249. package/lib/engine-components/DropListener.d.ts +15 -0
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  252. package/lib/engine-components/Duplicatable.d.ts +16 -0
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  255. package/lib/engine-components/EventList.d.ts +22 -0
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  258. package/lib/engine-components/EventTrigger.d.ts +3 -0
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  261. package/lib/engine-components/EventType.d.ts +19 -0
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  264. package/lib/engine-components/FlyControls.d.ts +7 -0
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  267. package/lib/engine-components/Gizmos.d.ts +12 -0
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  269. package/lib/engine-components/Gizmos.js.map +1 -0
  270. package/lib/engine-components/GltfExport.d.ts +28 -0
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  273. package/lib/engine-components/GridHelper.d.ts +11 -0
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  276. package/lib/engine-components/GroundProjection.d.ts +18 -0
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  279. package/lib/engine-components/Interactable.d.ts +10 -0
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  282. package/lib/engine-components/LODGroup.d.ts +29 -0
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  285. package/lib/engine-components/Light.d.ts +69 -0
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  288. package/lib/engine-components/LookAtConstraint.d.ts +7 -0
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  291. package/lib/engine-components/MeshCollider.d.ts +4 -0
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  300. package/lib/engine-components/Networking.d.ts +9 -0
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  318. package/lib/engine-components/Renderer.d.ts +72 -0
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  333. package/lib/engine-components/Skybox.d.ts +16 -0
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  686. package/src/engine-schemes/synced-camera-model.ts +92 -0
  687. package/src/engine-schemes/synced-transform-model.ts +90 -0
  688. package/src/engine-schemes/syncedCamera.fbs +11 -0
  689. package/src/engine-schemes/transform.ts +50 -0
  690. package/src/engine-schemes/transforms.fbs +26 -0
  691. package/src/engine-schemes/vec.fbs +19 -0
  692. package/src/engine-schemes/vec2.ts +33 -0
  693. package/src/engine-schemes/vec3.ts +38 -0
  694. package/src/engine-schemes/vec4.ts +43 -0
  695. package/src/engine-schemes/vr-user-state-buffer.ts +138 -0
  696. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -0
  697. package/src/needle-engine.ts +39 -0
@@ -0,0 +1,47 @@
1
+ import { isLocalNetwork } from "../engine/engine_networking_utils";
2
+ import { getParam } from "../engine/engine_utils";
3
+ import { Behaviour } from "./Component";
4
+ export class Networking extends Behaviour {
5
+ url = null;
6
+ urlParameterName = null;
7
+ // used when local host is detected
8
+ localhost = null;
9
+ getWebsocketUrl() {
10
+ let socketurl = this.url ? Networking.GetUrl(this.url, this.localhost) : null;
11
+ if (this.urlParameterName) {
12
+ const res = getParam(this.urlParameterName);
13
+ if (res && typeof res === "string") {
14
+ socketurl = res;
15
+ }
16
+ }
17
+ if (!socketurl)
18
+ return null;
19
+ // regex https://regex101.com/r/JQ5WqB/1
20
+ const regex = new RegExp("(((https?)|(?<socket_prefix>wss?)):\/\/)?(www\.)?(?<url>.+)", "gm");
21
+ const match = regex.exec(socketurl);
22
+ if (!match?.groups)
23
+ return null;
24
+ // if the url has a ws or wss prefix already assume the whole url is in the correct format
25
+ const socketPrefix = match?.groups["socket_prefix"];
26
+ if (socketPrefix)
27
+ return socketurl;
28
+ // otherwise add the ws prefix
29
+ return "wss://" + match?.groups["url"];
30
+ }
31
+ static GetUrl(url, localhostFallback) {
32
+ let result = url;
33
+ const useLocalHostUrl = Networking.IsLocalNetwork() && localhostFallback;
34
+ if (useLocalHostUrl) {
35
+ result = localhostFallback;
36
+ }
37
+ if (url?.startsWith("/")) {
38
+ const base = useLocalHostUrl ? result : window.location.origin;
39
+ result = base + url;
40
+ }
41
+ return result;
42
+ }
43
+ static IsLocalNetwork(hostname = window.location.hostname) {
44
+ return isLocalNetwork(hostname);
45
+ }
46
+ }
47
+ //# sourceMappingURL=Networking.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Networking.js","sourceRoot":"","sources":["../../../engine-components/Networking.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AACnE,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAExC,MAAM,OAAO,UAAW,SAAQ,SAAS;IAErC,GAAG,GAAkB,IAAI,CAAC;IAC1B,gBAAgB,GAAkB,IAAI,CAAC;IAEvC,mCAAmC;IACnC,SAAS,GAAkB,IAAI,CAAC;IAEhC,eAAe;QAEX,IAAI,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAE9E,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,MAAM,GAAG,GAAG,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAC5C,IAAI,GAAG,IAAI,OAAO,GAAG,KAAK,QAAQ,EAAE;gBAChC,SAAS,GAAG,GAAG,CAAC;aACnB;SACJ;QAED,IAAI,CAAC,SAAS;YAAE,OAAO,IAAI,CAAC;QAE5B,wCAAwC;QACxC,MAAM,KAAK,GAAG,IAAI,MAAM,CAAC,6DAA6D,EAAE,IAAI,CAAC,CAAC;QAC9F,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpC,IAAI,CAAC,KAAK,EAAE,MAAM;YAAE,OAAO,IAAI,CAAC;QAChC,0FAA0F;QAC1F,MAAM,YAAY,GAAG,KAAK,EAAE,MAAM,CAAC,eAAe,CAAC,CAAC;QACpD,IAAI,YAAY;YAAE,OAAO,SAAS,CAAC;QACnC,8BAA8B;QAC9B,OAAO,QAAQ,GAAG,KAAK,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC;IAC3C,CAAC;IAGM,MAAM,CAAC,MAAM,CAAC,GAAW,EAAE,iBAAiC;QAE/D,IAAI,MAAM,GAAG,GAAG,CAAC;QAEjB,MAAM,eAAe,GAAG,UAAU,CAAC,cAAc,EAAE,IAAI,iBAAiB,CAAC;QACzE,IAAI,eAAe,EAAE;YACjB,MAAM,GAAG,iBAAiB,CAAC;SAC9B;QAED,IAAI,GAAG,EAAE,UAAU,CAAC,GAAG,CAAC,EAAE;YACtB,MAAM,IAAI,GAAG,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC;YAC/D,MAAM,GAAG,IAAI,GAAG,GAAG,CAAC;SACvB;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAEM,MAAM,CAAC,cAAc,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC,QAAQ;QAC5D,OAAO,cAAc,CAAC,QAAQ,CAAC,CAAC;IACpC,CAAC;CACJ"}
@@ -0,0 +1,11 @@
1
+ import { Behaviour } from "./Component";
2
+ export declare class OffsetConstraint extends Behaviour {
3
+ private from;
4
+ private affectPosition;
5
+ private affectRotation;
6
+ private alignLookDirection;
7
+ private levelLookDirection;
8
+ private positionOffset;
9
+ private rotationOffset;
10
+ update(): void;
11
+ }
@@ -0,0 +1,31 @@
1
+ import { Behaviour } from "./Component";
2
+ import * as utils from "./../engine/engine_three_utils";
3
+ import * as THREE from "three";
4
+ export class OffsetConstraint extends Behaviour {
5
+ from;
6
+ affectPosition;
7
+ affectRotation;
8
+ alignLookDirection;
9
+ levelLookDirection;
10
+ positionOffset;
11
+ rotationOffset;
12
+ update() {
13
+ if (!this.from)
14
+ return;
15
+ var pos = utils.getWorldPosition(this.from);
16
+ var rot = utils.getWorldQuaternion(this.from);
17
+ if (this.affectPosition)
18
+ utils.setWorldPosition(this.gameObject, pos.add(this.positionOffset));
19
+ const euler = new THREE.Euler(this.rotationOffset.x, this.rotationOffset.y, this.rotationOffset.z);
20
+ const quat = new THREE.Quaternion().setFromEuler(euler);
21
+ if (this.affectRotation)
22
+ utils.setWorldQuaternion(this.gameObject, rot.multiply(quat));
23
+ let lookDirection = new THREE.Vector3();
24
+ this.from.getWorldDirection(lookDirection).multiplyScalar(50);
25
+ if (this.levelLookDirection)
26
+ lookDirection.y = 0;
27
+ if (this.alignLookDirection)
28
+ this.gameObject.lookAt(lookDirection);
29
+ }
30
+ }
31
+ //# sourceMappingURL=OffsetConstraint.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"OffsetConstraint.js","sourceRoot":"","sources":["../../../engine-components/OffsetConstraint.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAc,MAAM,aAAa,CAAC;AACpD,OAAO,KAAK,KAAK,MAAM,gCAAgC,CAAC;AACxD,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,MAAM,OAAO,gBAAiB,SAAQ,SAAS;IAEnC,IAAI,CAAc;IAClB,cAAc,CAAW;IACzB,cAAc,CAAW;IACzB,kBAAkB,CAAW;IAC7B,kBAAkB,CAAW;IAC7B,cAAc,CAAiB;IAC/B,cAAc,CAAiB;IAEvC,MAAM;QACF,IAAI,CAAC,IAAI,CAAC,IAAI;YAAE,OAAO;QAEvB,IAAI,GAAG,GAAG,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,GAAG,GAAqB,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEhE,IAAG,IAAI,CAAC,cAAc;YAAE,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,EAAE,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC;QAE9F,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;QACnG,MAAM,IAAI,GAAG,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QACxD,IAAG,IAAI,CAAC,cAAc;YAAE,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,UAAU,EAAE,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC;QAEtF,IAAI,aAAa,GAAG,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;QACxC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,aAAa,CAAC,CAAC,cAAc,CAAC,EAAE,CAAC,CAAC;QAC9D,IAAI,IAAI,CAAC,kBAAkB;YAAE,aAAa,CAAC,CAAC,GAAG,CAAC,CAAC;QACjD,IAAI,IAAI,CAAC,kBAAkB;YAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC;IACvE,CAAC;CACJ"}
@@ -0,0 +1,45 @@
1
+ import { Behaviour } from "./Component";
2
+ import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls";
3
+ import { LookAtConstraint } from "./LookAtConstraint";
4
+ import * as THREE from "three";
5
+ export declare class OrbitControls extends Behaviour {
6
+ get controls(): ThreeOrbitControls | null;
7
+ get controllerObject(): THREE.Object3D | null;
8
+ onStartInteraction(func: Function): void;
9
+ autoRotate: boolean;
10
+ autoRotateSpeed: number;
11
+ enableKeys: boolean;
12
+ enableDamping: boolean;
13
+ dampingFactor: number;
14
+ enableZoom: boolean;
15
+ minZoom: number;
16
+ maxZoom: number;
17
+ enablePan: boolean;
18
+ lookAtConstraint: LookAtConstraint | null;
19
+ lookAtConstraint01: number;
20
+ middleClickToFocus: boolean;
21
+ doubleClickToFocus: boolean;
22
+ useSlerp: boolean;
23
+ debugLog: boolean;
24
+ targetLerpSpeed: number;
25
+ private _lookTargetPosition;
26
+ private _controls;
27
+ private _cameraObject;
28
+ private _lerpToTargetPosition;
29
+ private _lerpCameraToTarget;
30
+ private _cameraTargetPosition;
31
+ private _inputs;
32
+ private _enableTime;
33
+ awake(): void;
34
+ onEnable(): void;
35
+ onDisable(): void;
36
+ start(): void;
37
+ private startRaycastDelayed;
38
+ onBeforeRender(): void;
39
+ setCameraTarget(position?: THREE.Vector3 | null, immediate?: boolean): void;
40
+ setFromTargetPosition(index?: number, t?: number): boolean;
41
+ setTarget(position?: THREE.Vector3 | null, immediate?: boolean): void;
42
+ lerpTarget(position: THREE.Vector3, delta: number): void;
43
+ distanceToTarget(position: THREE.Vector3): number;
44
+ private setTargetFromRaycast;
45
+ }
@@ -0,0 +1,247 @@
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { Behaviour, GameObject } from "./Component";
8
+ import { Camera } from "./Camera";
9
+ import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls";
10
+ import { LookAtConstraint } from "./LookAtConstraint";
11
+ import * as THREE from "three";
12
+ import { getWorldPosition } from "../engine/engine_three_utils";
13
+ import { RaycastOptions } from "../engine/engine_physics";
14
+ import { serializeable } from "../engine/engine_serialization_decorator";
15
+ export class OrbitControls extends Behaviour {
16
+ get controls() {
17
+ return this._controls;
18
+ }
19
+ get controllerObject() {
20
+ return this._cameraObject;
21
+ }
22
+ onStartInteraction(func) {
23
+ this.controls?.addEventListener("start", func);
24
+ }
25
+ autoRotate = false;
26
+ autoRotateSpeed = 1.0;
27
+ enableKeys = true;
28
+ enableDamping = true;
29
+ dampingFactor = 0.1;
30
+ enableZoom = true;
31
+ minZoom = 0;
32
+ maxZoom = Infinity;
33
+ enablePan = true;
34
+ lookAtConstraint = null;
35
+ lookAtConstraint01 = 1;
36
+ middleClickToFocus = true;
37
+ doubleClickToFocus = true;
38
+ // remove once slerp works correctly
39
+ useSlerp = false;
40
+ debugLog = false;
41
+ targetLerpSpeed = 5;
42
+ _lookTargetPosition;
43
+ _controls = null;
44
+ _cameraObject = null;
45
+ _lerpToTargetPosition = false;
46
+ _lerpCameraToTarget = false;
47
+ _cameraTargetPosition = null;
48
+ _inputs = 0;
49
+ _enableTime = 0; // use to disable double click when double clicking on UI
50
+ awake() {
51
+ this._lookTargetPosition = new THREE.Vector3();
52
+ }
53
+ onEnable() {
54
+ this._enableTime = this.context.time.time;
55
+ const camGo = GameObject.getComponent(this.gameObject, Camera);
56
+ const cam = camGo?.cam;
57
+ if (!this._controls) {
58
+ console.assert(cam !== null && cam !== undefined, "Missing camera", this);
59
+ if (cam)
60
+ this._cameraObject = cam;
61
+ this._controls = new ThreeOrbitControls(cam, this.context.renderer.domElement);
62
+ }
63
+ if (this._controls) {
64
+ this._controls.enableDamping = this.enableDamping;
65
+ this._controls.enableKeys = this.enableKeys;
66
+ this._controls.autoRotate = this.autoRotate;
67
+ this._controls.autoRotateSpeed = this.autoRotateSpeed;
68
+ this._controls.enableZoom = this.enableZoom;
69
+ if (cam?.type === "PerspectiveCamera") {
70
+ this._controls.minDistance = this.minZoom;
71
+ this._controls.maxDistance = this.maxZoom;
72
+ }
73
+ else {
74
+ this._controls.minZoom = this.minZoom;
75
+ this._controls.maxZoom = this.maxZoom;
76
+ }
77
+ this._controls.dampingFactor = this.dampingFactor;
78
+ this._controls.enablePan = this.enablePan;
79
+ }
80
+ }
81
+ onDisable() {
82
+ if (this._controls) {
83
+ this._controls.enabled = false;
84
+ this._controls.autoRotate = false;
85
+ // this._controls.reset();
86
+ }
87
+ }
88
+ start() {
89
+ if (this._controls) {
90
+ const camGo = GameObject.getComponent(this.gameObject, Camera);
91
+ if (camGo && !this.setFromTargetPosition()) {
92
+ console.log("NO TARGET");
93
+ const forward = new THREE.Vector3(0, 0, -1).applyMatrix4(camGo.cam.matrixWorld);
94
+ this.setTarget(forward, true);
95
+ }
96
+ }
97
+ this.startCoroutine(this.startRaycastDelayed());
98
+ }
99
+ // we need to wait one frame (when starting the scene for the very first time)
100
+ *startRaycastDelayed() {
101
+ yield;
102
+ if (!this.setFromTargetPosition()) {
103
+ const opts = new RaycastOptions();
104
+ // center of the screen:
105
+ opts.screenPoint = new THREE.Vector2(0, 0);
106
+ opts.lineThreshold = 0.1;
107
+ const hits = this.context.physics.raycast(opts);
108
+ if (hits.length > 0) {
109
+ this.setTarget(hits[0].point, true);
110
+ }
111
+ }
112
+ }
113
+ onBeforeRender() {
114
+ if (!this._controls)
115
+ return;
116
+ if (this.context.input.getPointerDown(0) || this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2)) {
117
+ this._inputs += 1;
118
+ }
119
+ if (this._inputs > 0) {
120
+ this._controls.autoRotate = false;
121
+ this._lerpCameraToTarget = false;
122
+ this._lerpToTargetPosition = false;
123
+ }
124
+ this._inputs = 0;
125
+ // if (this.context.input.getPointerLongPress(0) && this.context.time.frameCount % 20 === 0) console.log("LP", this.context.alias);
126
+ let focusAtPointer = (this.middleClickToFocus && this.context.input.getPointerClicked(1));
127
+ focusAtPointer ||= (this.doubleClickToFocus && this.context.input.getPointerDoubleClicked(0) && this.context.time.time - this._enableTime > .3);
128
+ if (focusAtPointer) {
129
+ this.setTargetFromRaycast();
130
+ }
131
+ else if (this.context.input.getPointerDown(0) || this.context.input.mouseWheelChanged) {
132
+ this._lerpToTargetPosition = false;
133
+ this._lerpCameraToTarget = false;
134
+ }
135
+ if (this._lerpToTargetPosition || this._lerpCameraToTarget) {
136
+ const step = this.context.time.deltaTime * this.targetLerpSpeed;
137
+ // confusing naming ahead:
138
+ // _targetObject: the target where the camera moves to
139
+ // targetPosition: the target where the look target moves to
140
+ // lerp the camera
141
+ if (this._lerpCameraToTarget && this._cameraTargetPosition && this._cameraObject) {
142
+ if (this.useSlerp && typeof this._cameraObject?.position["slerp"] === "function") {
143
+ const position = this._cameraObject?.position;
144
+ position
145
+ // TODO fix the offset here
146
+ // .sub(this._cameraTargetPosition)
147
+ //@ts-ignore
148
+ .slerp(this._cameraTargetPosition, step);
149
+ // .add(this._cameraTargetPosition);
150
+ }
151
+ else {
152
+ this._cameraObject?.position.lerp(this._cameraTargetPosition, step);
153
+ }
154
+ if (this._cameraObject.position.distanceTo(this._cameraTargetPosition) < .01) {
155
+ this._lerpCameraToTarget = false;
156
+ }
157
+ }
158
+ // lerp the look target
159
+ if (this._lerpToTargetPosition) {
160
+ this.lerpTarget(this._lookTargetPosition, step);
161
+ if (this._lookTargetPosition.distanceTo(this._controls.target) < .005) {
162
+ this._lerpToTargetPosition = false;
163
+ }
164
+ }
165
+ }
166
+ if (this.lookAtConstraint?.locked)
167
+ this.setFromTargetPosition(0, this.lookAtConstraint01);
168
+ if (this._controls) {
169
+ if (this.debugLog)
170
+ this._controls.domElement = this.context.renderer.domElement;
171
+ this._controls.enabled = true;
172
+ this._controls.update();
173
+ }
174
+ }
175
+ setCameraTarget(position, immediate = false) {
176
+ if (!position)
177
+ this._lerpCameraToTarget = false;
178
+ else {
179
+ this._lerpCameraToTarget = true;
180
+ this._cameraTargetPosition = position.clone();
181
+ if (immediate && this._cameraTargetPosition) {
182
+ this.controllerObject?.position.copy(this._cameraTargetPosition);
183
+ }
184
+ }
185
+ }
186
+ setFromTargetPosition(index = 0, t = 1) {
187
+ if (!this._controls)
188
+ return false;
189
+ const sources = this.lookAtConstraint?.sources;
190
+ if (sources && sources.length > 0) {
191
+ const target = sources[index];
192
+ if (target) {
193
+ target.getWorldPosition(this._lookTargetPosition);
194
+ this.lerpTarget(this._lookTargetPosition, t);
195
+ return true;
196
+ }
197
+ }
198
+ return false;
199
+ }
200
+ setTarget(position = null, immediate = false) {
201
+ if (!this._controls)
202
+ return;
203
+ if (position !== null)
204
+ this._lookTargetPosition.copy(position);
205
+ if (immediate)
206
+ this._controls.target.copy(this._lookTargetPosition);
207
+ else
208
+ this._lerpToTargetPosition = true;
209
+ }
210
+ lerpTarget(position, delta) {
211
+ if (!this._controls)
212
+ return;
213
+ this._controls.target.lerp(position, delta);
214
+ }
215
+ distanceToTarget(position) {
216
+ if (!this._controls)
217
+ return -1;
218
+ return this._controls.target.distanceTo(position);
219
+ }
220
+ setTargetFromRaycast() {
221
+ if (!this.controls)
222
+ return;
223
+ const rc = this.context.physics.raycast();
224
+ for (const hit of rc) {
225
+ if (hit.distance > 0 && GameObject.isActiveInHierarchy(hit.object)) {
226
+ // if (hit.object && hit.object.parent) {
227
+ // const par: any = hit.object.parent;
228
+ // if (par.isUI) continue;
229
+ // }
230
+ // console.log("Set target", this.targetPosition, hit.object.name, hit.object);
231
+ this._lookTargetPosition.copy(hit.point);
232
+ this._lerpToTargetPosition = true;
233
+ this._cameraTargetPosition = null;
234
+ if (this.context.mainCamera) {
235
+ this._lerpCameraToTarget = true;
236
+ const pos = getWorldPosition(this.context.mainCamera);
237
+ this._cameraTargetPosition = pos.clone().sub(this.controls.target).add(this._lookTargetPosition);
238
+ }
239
+ break;
240
+ }
241
+ }
242
+ }
243
+ }
244
+ __decorate([
245
+ serializeable(LookAtConstraint)
246
+ ], OrbitControls.prototype, "lookAtConstraint", void 0);
247
+ //# sourceMappingURL=OrbitControls.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,34 @@
1
+ import { Behaviour } from "./Component";
2
+ import * as THREE from "three";
3
+ import * as Modules from "./ParticleSystemModules";
4
+ export declare class ParticleSystemRenderer extends Behaviour {
5
+ get mainTexture(): THREE.Texture | null;
6
+ getMesh(_index: number): THREE.Mesh | null;
7
+ private sharedMaterial?;
8
+ private mesh?;
9
+ awake(): void;
10
+ }
11
+ export declare class ParticleSystem extends Behaviour {
12
+ main: Modules.MainModule;
13
+ emission: Modules.EmissionModule;
14
+ shape: Modules.ShapeModule;
15
+ private renderer;
16
+ private geometry;
17
+ private material;
18
+ private particlesMesh;
19
+ private positions;
20
+ private positionsArray;
21
+ private particleStates;
22
+ private activeCount;
23
+ private shapeRotation;
24
+ private tempVec3;
25
+ private tempQuat;
26
+ awake(): void;
27
+ onEnable(): void;
28
+ update(): void;
29
+ emit(deltaTime: number): void;
30
+ private initializeParticle;
31
+ private updateOverLifetime;
32
+ private assignPosition;
33
+ private assignVelocity;
34
+ }
@@ -0,0 +1,216 @@
1
+ import { Behaviour, GameObject } from "./Component";
2
+ import * as THREE from "three";
3
+ import * as Modules from "./ParticleSystemModules";
4
+ import { Mathf } from "../engine/engine_math";
5
+ import { getParam } from "../engine/engine_utils";
6
+ const debug = getParam("debugparticles");
7
+ class ParticleState {
8
+ age = 0;
9
+ lifetime = 0;
10
+ position;
11
+ velocity;
12
+ color;
13
+ }
14
+ export class ParticleSystemRenderer extends Behaviour {
15
+ get mainTexture() {
16
+ if (this.sharedMaterial) {
17
+ const tex = this.context.assets.findTexture(this.sharedMaterial);
18
+ if (tex)
19
+ return tex;
20
+ }
21
+ return null;
22
+ }
23
+ getMesh(_index) {
24
+ if (!this.mesh)
25
+ return null;
26
+ return this.context.assets.findMesh(this.mesh);
27
+ }
28
+ sharedMaterial;
29
+ mesh;
30
+ awake() {
31
+ if (debug)
32
+ console.log(this);
33
+ }
34
+ }
35
+ export class ParticleSystem extends Behaviour {
36
+ main;
37
+ emission;
38
+ shape;
39
+ renderer;
40
+ geometry;
41
+ material;
42
+ particlesMesh;
43
+ positions;
44
+ positionsArray;
45
+ particleStates = [];
46
+ activeCount = 0;
47
+ shapeRotation = new THREE.Quaternion();
48
+ tempVec3 = new THREE.Vector3();
49
+ tempQuat = new THREE.Quaternion();
50
+ awake() {
51
+ this.renderer = GameObject.getComponent(this.gameObject, ParticleSystemRenderer);
52
+ if (debug)
53
+ console.log(this);
54
+ }
55
+ onEnable() {
56
+ // console.trace();
57
+ if (this.geometry) {
58
+ return;
59
+ }
60
+ // console.log(this);
61
+ this.particleStates = [];
62
+ this.shapeRotation.setFromEuler(new THREE.Euler(this.shape.rotation.x, this.shape.rotation.y, this.shape.rotation.z));
63
+ // TODO: how to render particle mesh
64
+ // const assignedMesh = this.renderer?.getMesh(0);
65
+ // console.log(assignedMesh);
66
+ this.geometry = new THREE.BufferGeometry();
67
+ this.positionsArray = new Float32Array(this.main.maxParticles * 3);
68
+ this.positions = new THREE.Float32BufferAttribute(this.positionsArray, 3);
69
+ this.geometry.setAttribute('position', this.positions);
70
+ // const color = new THREE.Color();
71
+ const colorsArray = new Float32Array(this.main.maxParticles * 3);
72
+ for (let i = 0; i < colorsArray.length; i++) {
73
+ colorsArray[i * 3] = 1;
74
+ colorsArray[i * 3 + 1] = 1;
75
+ colorsArray[i * 3 + 2] = 1;
76
+ }
77
+ const colors = new THREE.Float32BufferAttribute(colorsArray, 3);
78
+ this.geometry.setAttribute('color', colors);
79
+ this.material = new THREE.PointsMaterial({ size: this.main.startSize, color: 0xffffff, vertexColors: true });
80
+ this.material.map = this.renderer.mainTexture;
81
+ // this.material.onBeforeCompile = (shader) => {
82
+ // shader.
83
+ // });
84
+ this.particlesMesh = new THREE.Points(this.geometry, this.material);
85
+ this.particlesMesh.layers.enable(2);
86
+ this.gameObject.add(this.particlesMesh);
87
+ this.activeCount = this.main.prewarm ? this.main.maxParticles : 0;
88
+ }
89
+ update() {
90
+ if (!this.geometry)
91
+ return;
92
+ const t = this.context.time.deltaTime;
93
+ this.emit(t);
94
+ for (let i = 0; i < this.activeCount; i += 1) {
95
+ const ps = this.particleStates[i];
96
+ if (!ps)
97
+ continue;
98
+ const vx = ps.velocity.x * t;
99
+ const vy = ps.velocity.y * t;
100
+ const vz = ps.velocity.z * t;
101
+ ps.position.x += vx;
102
+ ps.position.y += vy;
103
+ ps.position.z += vz;
104
+ this.updateOverLifetime(i, ps);
105
+ this.geometry.attributes.position.setXYZ(i, ps.position.x, ps.position.y, ps.position.z);
106
+ this.geometry.attributes.color.setXYZ(i, ps.color.r, ps.color.g, ps.color.b);
107
+ }
108
+ if (this.geometry) {
109
+ this.geometry.attributes.position.needsUpdate = true;
110
+ this.geometry.setDrawRange(0, this.activeCount);
111
+ }
112
+ // console.log(this.activeCount);
113
+ }
114
+ emit(deltaTime) {
115
+ const count = this.activeCount;
116
+ for (let i = 0; i < count; i += 1) {
117
+ if (i >= this.particleStates.length) {
118
+ const ps = new ParticleState();
119
+ ps.lifetime = this.main.startLifetime ?? 1;
120
+ ps.position = new THREE.Vector3();
121
+ ps.velocity = new THREE.Vector3();
122
+ ps.color = new THREE.Color(1, 0, 0);
123
+ this.particleStates.push(ps);
124
+ this.initializeParticle(i, ps);
125
+ ps.age = ps.lifetime * Math.random();
126
+ }
127
+ const ps = this.particleStates[i];
128
+ if (ps.age > ps.lifetime) {
129
+ this.activeCount -= 1;
130
+ this.activeCount = Math.max(0, this.activeCount);
131
+ this.initializeParticle(i, ps);
132
+ continue;
133
+ }
134
+ ps.age += deltaTime;
135
+ this.particleStates[i] = ps;
136
+ }
137
+ this.activeCount += deltaTime * (this.emission.rate);
138
+ this.activeCount = Math.min(this.main.maxParticles, this.activeCount);
139
+ }
140
+ initializeParticle(index, particle) {
141
+ if (!this.geometry)
142
+ return;
143
+ particle.age = 0;
144
+ particle.color.set(this.main.startColor);
145
+ if (this.main.startColor1) {
146
+ particle.color.lerp(this.main.startColor1, Math.random());
147
+ }
148
+ this.geometry.attributes.color.needsUpdate = true;
149
+ this.assignPosition(particle.position);
150
+ this.assignVelocity(particle.position, particle.velocity);
151
+ const position = particle.position;
152
+ position.multiply(this.shape.scale);
153
+ position.applyQuaternion(this.shapeRotation);
154
+ position.add(this.shape.position);
155
+ // push back
156
+ this.particleStates.splice(index, 1);
157
+ this.particleStates.push(particle);
158
+ }
159
+ updateOverLifetime(_index, _particle) {
160
+ // particle.position.multiplyScalar()
161
+ }
162
+ assignPosition(position) {
163
+ switch (this.shape.shapeType) {
164
+ case Modules.ParticleSystemShapeType.Sphere:
165
+ position.set(Math.random() - .5, Math.random() - .5, Math.random() - .5).multiplyScalar(this.shape.radius);
166
+ break;
167
+ case Modules.ParticleSystemShapeType.Box:
168
+ position.set(Math.random() - .5, Math.random() - .5, Math.random() - .5);
169
+ break;
170
+ default:
171
+ position.set(0, 0, 0);
172
+ break;
173
+ }
174
+ }
175
+ assignVelocity(position, velocity) {
176
+ switch (this.shape.shapeType) {
177
+ case Modules.ParticleSystemShapeType.Sphere:
178
+ velocity.set(position.x, position.y, position.z);
179
+ break;
180
+ case Modules.ParticleSystemShapeType.Box:
181
+ velocity.set(0, 0, 1);
182
+ if (this.shape.sphericalDirectionAmount > 0) {
183
+ this.tempVec3.set(position.x, position.y, position.z).multiply(this.shape.scale).normalize();
184
+ velocity.lerp(this.tempVec3, this.shape.sphericalDirectionAmount);
185
+ }
186
+ break;
187
+ case Modules.ParticleSystemShapeType.Cone:
188
+ // const maxAngle = 90;
189
+ // const fwd = this.shape.angle / maxAngle;
190
+ // const side = 1 - fwd;
191
+ // const angle = Mathf.toRadians(this.shape.angle);
192
+ // const upDir = Math.random();
193
+ // const sideDir = 1 - upDir;
194
+ // const quat = new THREE.Quaternion().setFromAxisAngle(this.tempVec3.set(side, 0, fwd), angle * Math.random())
195
+ const dir = new THREE.Vector3(0, 1, 0); //.applyQuaternion(quat);
196
+ velocity.copy(dir);
197
+ break;
198
+ case Modules.ParticleSystemShapeType.Circle:
199
+ this.tempQuat.setFromAxisAngle(this.tempVec3.set(0, 0, 1), Math.random() * Mathf.toRadians(this.shape.arc));
200
+ velocity.copy(this.tempVec3.set(1, 0, 0).applyQuaternion(this.tempQuat));
201
+ break;
202
+ default:
203
+ velocity.set(Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1);
204
+ break;
205
+ }
206
+ velocity.normalize();
207
+ // set position
208
+ switch (this.shape.shapeType) {
209
+ case Modules.ParticleSystemShapeType.Circle:
210
+ position.add(velocity).multiplyScalar(this.shape.radius);
211
+ break;
212
+ }
213
+ velocity.multiplyScalar(this.main.startSpeedMultiplier);
214
+ }
215
+ }
216
+ //# sourceMappingURL=ParticleSystem.js.map