@needle-tools/engine 2.24.0-pre

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Files changed (697) hide show
  1. package/CHANGELOG.md +568 -0
  2. package/LICENSE.md +10 -0
  3. package/README.md +11 -0
  4. package/dist/needle-engine.d.ts +5011 -0
  5. package/dist/needle-engine.js +6605 -0
  6. package/dist/needle-engine.js.map +7 -0
  7. package/dist/needle-engine.min.js +167 -0
  8. package/dist/needle-engine.min.js.map +7 -0
  9. package/lib/engine/debug/error_overlay.d.ts +1 -0
  10. package/lib/engine/debug/error_overlay.js +110 -0
  11. package/lib/engine/debug/error_overlay.js.map +1 -0
  12. package/lib/engine/engine.d.ts +27 -0
  13. package/lib/engine/engine.js +13 -0
  14. package/lib/engine/engine.js.map +1 -0
  15. package/lib/engine/engine_addressables.d.ts +46 -0
  16. package/lib/engine/engine_addressables.js +264 -0
  17. package/lib/engine/engine_addressables.js.map +1 -0
  18. package/lib/engine/engine_application.d.ts +13 -0
  19. package/lib/engine/engine_application.js +35 -0
  20. package/lib/engine/engine_application.js.map +1 -0
  21. package/lib/engine/engine_assetdatabase.d.ts +54 -0
  22. package/lib/engine/engine_assetdatabase.js +150 -0
  23. package/lib/engine/engine_assetdatabase.js.map +1 -0
  24. package/lib/engine/engine_caching.d.ts +0 -0
  25. package/lib/engine/engine_caching.js +2 -0
  26. package/lib/engine/engine_caching.js.map +1 -0
  27. package/lib/engine/engine_constants.d.ts +2 -0
  28. package/lib/engine/engine_constants.js +3 -0
  29. package/lib/engine/engine_constants.js.map +1 -0
  30. package/lib/engine/engine_coroutine.d.ts +3 -0
  31. package/lib/engine/engine_coroutine.js +14 -0
  32. package/lib/engine/engine_coroutine.js.map +1 -0
  33. package/lib/engine/engine_default_parameters.d.ts +2 -0
  34. package/lib/engine/engine_default_parameters.js +4 -0
  35. package/lib/engine/engine_default_parameters.js.map +1 -0
  36. package/lib/engine/engine_element.d.ts +32 -0
  37. package/lib/engine/engine_element.js +340 -0
  38. package/lib/engine/engine_element.js.map +1 -0
  39. package/lib/engine/engine_element_loading.d.ts +31 -0
  40. package/lib/engine/engine_element_loading.js +154 -0
  41. package/lib/engine/engine_element_loading.js.map +1 -0
  42. package/lib/engine/engine_element_overlay.d.ts +17 -0
  43. package/lib/engine/engine_element_overlay.js +95 -0
  44. package/lib/engine/engine_element_overlay.js.map +1 -0
  45. package/lib/engine/engine_gizmos.d.ts +2 -0
  46. package/lib/engine/engine_gizmos.js +14 -0
  47. package/lib/engine/engine_gizmos.js.map +1 -0
  48. package/lib/engine/engine_gltf.d.ts +2 -0
  49. package/lib/engine/engine_gltf.js +2 -0
  50. package/lib/engine/engine_gltf.js.map +1 -0
  51. package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
  52. package/lib/engine/engine_gltf_builtin_components.js +251 -0
  53. package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
  54. package/lib/engine/engine_input.d.ts +193 -0
  55. package/lib/engine/engine_input.js +566 -0
  56. package/lib/engine/engine_input.js.map +1 -0
  57. package/lib/engine/engine_input_utils.d.ts +2 -0
  58. package/lib/engine/engine_input_utils.js +23 -0
  59. package/lib/engine/engine_input_utils.js.map +1 -0
  60. package/lib/engine/engine_lightdata.d.ts +21 -0
  61. package/lib/engine/engine_lightdata.js +85 -0
  62. package/lib/engine/engine_lightdata.js.map +1 -0
  63. package/lib/engine/engine_loaders.d.ts +3 -0
  64. package/lib/engine/engine_loaders.js +20 -0
  65. package/lib/engine/engine_loaders.js.map +1 -0
  66. package/lib/engine/engine_mainloop_utils.d.ts +9 -0
  67. package/lib/engine/engine_mainloop_utils.js +288 -0
  68. package/lib/engine/engine_mainloop_utils.js.map +1 -0
  69. package/lib/engine/engine_math.d.ts +11 -0
  70. package/lib/engine/engine_math.js +40 -0
  71. package/lib/engine/engine_math.js.map +1 -0
  72. package/lib/engine/engine_networking.d.ts +133 -0
  73. package/lib/engine/engine_networking.js +541 -0
  74. package/lib/engine/engine_networking.js.map +1 -0
  75. package/lib/engine/engine_networking_auto.d.ts +18 -0
  76. package/lib/engine/engine_networking_auto.js +252 -0
  77. package/lib/engine/engine_networking_auto.js.map +1 -0
  78. package/lib/engine/engine_networking_files.d.ts +23 -0
  79. package/lib/engine/engine_networking_files.js +173 -0
  80. package/lib/engine/engine_networking_files.js.map +1 -0
  81. package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
  82. package/lib/engine/engine_networking_files_default_components.js +45 -0
  83. package/lib/engine/engine_networking_files_default_components.js.map +1 -0
  84. package/lib/engine/engine_networking_instantiate.d.ts +34 -0
  85. package/lib/engine/engine_networking_instantiate.js +274 -0
  86. package/lib/engine/engine_networking_instantiate.js.map +1 -0
  87. package/lib/engine/engine_networking_peer.d.ts +10 -0
  88. package/lib/engine/engine_networking_peer.js +106 -0
  89. package/lib/engine/engine_networking_peer.js.map +1 -0
  90. package/lib/engine/engine_networking_utils.d.ts +1 -0
  91. package/lib/engine/engine_networking_utils.js +11 -0
  92. package/lib/engine/engine_networking_utils.js.map +1 -0
  93. package/lib/engine/engine_networking_websocket.d.ts +0 -0
  94. package/lib/engine/engine_networking_websocket.js +3 -0
  95. package/lib/engine/engine_networking_websocket.js.map +1 -0
  96. package/lib/engine/engine_physics.d.ts +88 -0
  97. package/lib/engine/engine_physics.js +563 -0
  98. package/lib/engine/engine_physics.js.map +1 -0
  99. package/lib/engine/engine_rendererdata.d.ts +48 -0
  100. package/lib/engine/engine_rendererdata.js +182 -0
  101. package/lib/engine/engine_rendererdata.js.map +1 -0
  102. package/lib/engine/engine_scenetools.d.ts +25 -0
  103. package/lib/engine/engine_scenetools.js +211 -0
  104. package/lib/engine/engine_scenetools.js.map +1 -0
  105. package/lib/engine/engine_serialization.d.ts +3 -0
  106. package/lib/engine/engine_serialization.js +5 -0
  107. package/lib/engine/engine_serialization.js.map +1 -0
  108. package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
  109. package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
  110. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
  111. package/lib/engine/engine_serialization_core.d.ts +70 -0
  112. package/lib/engine/engine_serialization_core.js +417 -0
  113. package/lib/engine/engine_serialization_core.js.map +1 -0
  114. package/lib/engine/engine_serialization_decorator.d.ts +9 -0
  115. package/lib/engine/engine_serialization_decorator.js +44 -0
  116. package/lib/engine/engine_serialization_decorator.js.map +1 -0
  117. package/lib/engine/engine_setup.d.ts +129 -0
  118. package/lib/engine/engine_setup.js +609 -0
  119. package/lib/engine/engine_setup.js.map +1 -0
  120. package/lib/engine/engine_shaders.d.ts +31 -0
  121. package/lib/engine/engine_shaders.js +230 -0
  122. package/lib/engine/engine_shaders.js.map +1 -0
  123. package/lib/engine/engine_three_utils.d.ts +20 -0
  124. package/lib/engine/engine_three_utils.js +247 -0
  125. package/lib/engine/engine_three_utils.js.map +1 -0
  126. package/lib/engine/engine_time.d.ts +13 -0
  127. package/lib/engine/engine_time.js +31 -0
  128. package/lib/engine/engine_time.js.map +1 -0
  129. package/lib/engine/engine_typestore.d.ts +7 -0
  130. package/lib/engine/engine_typestore.js +17 -0
  131. package/lib/engine/engine_typestore.js.map +1 -0
  132. package/lib/engine/engine_utils.d.ts +34 -0
  133. package/lib/engine/engine_utils.js +239 -0
  134. package/lib/engine/engine_utils.js.map +1 -0
  135. package/lib/engine/engine_web_api.d.ts +12 -0
  136. package/lib/engine/engine_web_api.js +114 -0
  137. package/lib/engine/engine_web_api.js.map +1 -0
  138. package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
  139. package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
  140. package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
  141. package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
  142. package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
  143. package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
  144. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
  145. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
  146. package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
  147. package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
  148. package/lib/engine/extensions/NEEDLE_components.js +193 -0
  149. package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
  150. package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
  151. package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
  152. package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
  153. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
  154. package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
  155. package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
  156. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
  157. package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
  158. package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
  159. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
  160. package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
  161. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
  162. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
  163. package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
  164. package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
  165. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
  166. package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
  167. package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
  168. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
  169. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
  170. package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
  171. package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
  172. package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
  173. package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
  174. package/lib/engine/extensions/extension_resolver.d.ts +4 -0
  175. package/lib/engine/extensions/extension_resolver.js +2 -0
  176. package/lib/engine/extensions/extension_resolver.js.map +1 -0
  177. package/lib/engine/extensions/extension_utils.d.ts +2 -0
  178. package/lib/engine/extensions/extension_utils.js +130 -0
  179. package/lib/engine/extensions/extension_utils.js.map +1 -0
  180. package/lib/engine/extensions/extensions.d.ts +6 -0
  181. package/lib/engine/extensions/extensions.js +41 -0
  182. package/lib/engine/extensions/extensions.js.map +1 -0
  183. package/lib/engine/shaders/shaderData.d.ts +55 -0
  184. package/lib/engine/shaders/shaderData.js +59 -0
  185. package/lib/engine/shaders/shaderData.js.map +1 -0
  186. package/lib/engine/tests/simulate_avatars.d.ts +0 -0
  187. package/lib/engine/tests/simulate_avatars.js +3 -0
  188. package/lib/engine/tests/simulate_avatars.js.map +1 -0
  189. package/lib/engine/tests/test_utils.d.ts +2 -0
  190. package/lib/engine/tests/test_utils.js +54 -0
  191. package/lib/engine/tests/test_utils.js.map +1 -0
  192. package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
  193. package/lib/engine-components/AlignmentConstraint.js +27 -0
  194. package/lib/engine-components/AlignmentConstraint.js.map +1 -0
  195. package/lib/engine-components/Animation.d.ts +44 -0
  196. package/lib/engine-components/Animation.js +257 -0
  197. package/lib/engine-components/Animation.js.map +1 -0
  198. package/lib/engine-components/AnimationCurve.d.ts +15 -0
  199. package/lib/engine-components/AnimationCurve.js +62 -0
  200. package/lib/engine-components/AnimationCurve.js.map +1 -0
  201. package/lib/engine-components/Animator.d.ts +48 -0
  202. package/lib/engine-components/Animator.js +126 -0
  203. package/lib/engine-components/Animator.js.map +1 -0
  204. package/lib/engine-components/AnimatorController.d.ts +39 -0
  205. package/lib/engine-components/AnimatorController.js +687 -0
  206. package/lib/engine-components/AnimatorController.js.map +1 -0
  207. package/lib/engine-components/AudioListener.d.ts +7 -0
  208. package/lib/engine-components/AudioListener.js +29 -0
  209. package/lib/engine-components/AudioListener.js.map +1 -0
  210. package/lib/engine-components/AudioSource.d.ts +61 -0
  211. package/lib/engine-components/AudioSource.js +377 -0
  212. package/lib/engine-components/AudioSource.js.map +1 -0
  213. package/lib/engine-components/AvatarLoader.d.ts +22 -0
  214. package/lib/engine-components/AvatarLoader.js +203 -0
  215. package/lib/engine-components/AvatarLoader.js.map +1 -0
  216. package/lib/engine-components/AxesHelper.d.ts +9 -0
  217. package/lib/engine-components/AxesHelper.js +43 -0
  218. package/lib/engine-components/AxesHelper.js.map +1 -0
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
  220. package/lib/engine-components/BasicIKConstraint.js +44 -0
  221. package/lib/engine-components/BasicIKConstraint.js.map +1 -0
  222. package/lib/engine-components/BoxCollider.d.ts +2 -0
  223. package/lib/engine-components/BoxCollider.js +3 -0
  224. package/lib/engine-components/BoxCollider.js.map +1 -0
  225. package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
  226. package/lib/engine-components/BoxHelperComponent.js +72 -0
  227. package/lib/engine-components/BoxHelperComponent.js.map +1 -0
  228. package/lib/engine-components/Camera.d.ts +38 -0
  229. package/lib/engine-components/Camera.js +258 -0
  230. package/lib/engine-components/Camera.js.map +1 -0
  231. package/lib/engine-components/Collider.d.ts +21 -0
  232. package/lib/engine-components/Collider.js +65 -0
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  234. package/lib/engine-components/Component.d.ts +165 -0
  235. package/lib/engine-components/Component.js +895 -0
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  237. package/lib/engine-components/ComponentExtensions.d.ts +2 -0
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  240. package/lib/engine-components/DeleteBox.d.ts +9 -0
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  243. package/lib/engine-components/DeviceFlag.d.ts +12 -0
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  246. package/lib/engine-components/DragControls.d.ts +44 -0
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  249. package/lib/engine-components/DropListener.d.ts +15 -0
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  252. package/lib/engine-components/Duplicatable.d.ts +16 -0
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  255. package/lib/engine-components/EventList.d.ts +22 -0
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  258. package/lib/engine-components/EventTrigger.d.ts +3 -0
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  261. package/lib/engine-components/EventType.d.ts +19 -0
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  264. package/lib/engine-components/FlyControls.d.ts +7 -0
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  267. package/lib/engine-components/Gizmos.d.ts +12 -0
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  269. package/lib/engine-components/Gizmos.js.map +1 -0
  270. package/lib/engine-components/GltfExport.d.ts +28 -0
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  273. package/lib/engine-components/GridHelper.d.ts +11 -0
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  276. package/lib/engine-components/GroundProjection.d.ts +18 -0
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  279. package/lib/engine-components/Interactable.d.ts +10 -0
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  282. package/lib/engine-components/LODGroup.d.ts +29 -0
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  285. package/lib/engine-components/Light.d.ts +69 -0
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  288. package/lib/engine-components/LookAtConstraint.d.ts +7 -0
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  291. package/lib/engine-components/MeshCollider.d.ts +4 -0
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  300. package/lib/engine-components/Networking.d.ts +9 -0
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  318. package/lib/engine-components/Renderer.d.ts +72 -0
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  333. package/lib/engine-components/Skybox.d.ts +16 -0
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  686. package/src/engine-schemes/synced-camera-model.ts +92 -0
  687. package/src/engine-schemes/synced-transform-model.ts +90 -0
  688. package/src/engine-schemes/syncedCamera.fbs +11 -0
  689. package/src/engine-schemes/transform.ts +50 -0
  690. package/src/engine-schemes/transforms.fbs +26 -0
  691. package/src/engine-schemes/vec.fbs +19 -0
  692. package/src/engine-schemes/vec2.ts +33 -0
  693. package/src/engine-schemes/vec3.ts +38 -0
  694. package/src/engine-schemes/vec4.ts +43 -0
  695. package/src/engine-schemes/vr-user-state-buffer.ts +138 -0
  696. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -0
  697. package/src/needle-engine.ts +39 -0
@@ -0,0 +1,687 @@
1
+ import { AnimatorConditionMode, AnimatorControllerParameterType, AnimatorStateInfo, createMotion } from "../engine/extensions/NEEDLE_animator_controller_model";
2
+ import { AnimationClip, AnimationMixer, AxesHelper, Euler, LoopOnce, Quaternion, Vector3 } from "three";
3
+ import { deepClone, getParam } from "../engine/engine_utils";
4
+ import * as THREE from "three";
5
+ import { TypeStore } from "../engine/engine_typestore";
6
+ import { assign } from "../engine/engine_serialization_core";
7
+ import { Mathf } from "../engine/engine_math";
8
+ const debug = getParam("debuganimatorcontroller");
9
+ const debugRootMotion = getParam("debugrootmotion");
10
+ export class AnimatorController {
11
+ Play(name, layerIndex = -1, normalizedTime = Number.NEGATIVE_INFINITY, durationInSec = 0) {
12
+ if (layerIndex < 0)
13
+ layerIndex = 0;
14
+ else if (layerIndex >= this.model.layers.length) {
15
+ console.warn("invalid layer");
16
+ return;
17
+ }
18
+ const layer = this.model.layers[layerIndex];
19
+ const sm = layer.stateMachine;
20
+ for (const state of sm.states) {
21
+ if (state.name === name || state.hash === name) {
22
+ if (debug)
23
+ console.log("transition to ", state);
24
+ this.transitionTo(state, durationInSec, normalizedTime);
25
+ return;
26
+ }
27
+ }
28
+ console.warn("Could not find " + name + " to play");
29
+ }
30
+ Reset() {
31
+ this.setStartTransition();
32
+ }
33
+ SetBool(name, value) {
34
+ const key = typeof name === "string" ? "name" : "hash";
35
+ return this.model?.parameters.filter(p => p[key] === name).forEach(p => p.value = value);
36
+ }
37
+ GetBool(name) {
38
+ const key = typeof name === "string" ? "name" : "hash";
39
+ return this.model?.parameters.find(p => p[key] === name)?.value ?? false;
40
+ }
41
+ SetFloat(name, val) {
42
+ const key = typeof name === "string" ? "name" : "hash";
43
+ return this.model?.parameters.filter(p => p[key] === name).forEach(p => p.value = val);
44
+ }
45
+ GetFloat(name) {
46
+ const key = typeof name === "string" ? "name" : "hash";
47
+ return this.model?.parameters.find(p => p[key] === name)?.value ?? 0;
48
+ }
49
+ SetInteger(name, val) {
50
+ const key = typeof name === "string" ? "name" : "hash";
51
+ return this.model?.parameters.filter(p => p[key] === name).forEach(p => p.value = val);
52
+ }
53
+ GetInteger(name) {
54
+ const key = typeof name === "string" ? "name" : "hash";
55
+ return this.model?.parameters.find(p => p[key] === name)?.value ?? 0;
56
+ }
57
+ SetTrigger(name) {
58
+ if (debug)
59
+ console.log("SET TRIGGER", name);
60
+ const key = typeof name === "string" ? "name" : "hash";
61
+ return this.model?.parameters.filter(p => p[key] === name).forEach(p => p.value = true);
62
+ }
63
+ ResetTrigger(name) {
64
+ const key = typeof name === "string" ? "name" : "hash";
65
+ return this.model?.parameters.filter(p => p[key] === name).forEach(p => p.value = false);
66
+ }
67
+ IsInTransition() {
68
+ return this._activeStates.length > 1;
69
+ }
70
+ SetSpeed(speed) {
71
+ this._speed = speed;
72
+ }
73
+ FindState(name) {
74
+ if (!name)
75
+ return null;
76
+ for (const layer of this.model.layers) {
77
+ for (const state of layer.stateMachine.states) {
78
+ if (state.name === name)
79
+ return state;
80
+ }
81
+ }
82
+ return null;
83
+ }
84
+ normalizedStartOffset = 0;
85
+ _speed = 1;
86
+ animator;
87
+ model;
88
+ get context() { return this.animator?.context; }
89
+ // applyRootMotion(obj: THREE.Object3D) {
90
+ // // this.internalApplyRootMotion(obj);
91
+ // }
92
+ bind(animator) {
93
+ this.animator = animator;
94
+ this._mixer = new AnimationMixer(this.animator.gameObject);
95
+ this.createActions(this.animator);
96
+ }
97
+ clone() {
98
+ // clone runtime controller but dont clone clip or action
99
+ const clonedModel = deepClone(this.model, (_owner, _key, _value) => {
100
+ if (_value === null || _value === undefined)
101
+ return true;
102
+ // dont clone three Objects
103
+ if (_value.type === "Object3D" || _value.isObject3D === true)
104
+ return false;
105
+ // dont clone AnimationAction
106
+ if (_value?.constructor?.name === "AnimationAction")
107
+ return false;
108
+ // dont clone AnimationClip
109
+ if (_value["tracks"] !== undefined)
110
+ return false;
111
+ return true;
112
+ });
113
+ console.assert(clonedModel !== this.model);
114
+ const controller = new AnimatorController(clonedModel);
115
+ return controller;
116
+ }
117
+ update() {
118
+ if (!this.animator)
119
+ return;
120
+ this.evaluateTransitions();
121
+ this.updateActiveStates();
122
+ const dt = this.animator.context.time.deltaTime;
123
+ if (this.animator.applyRootMotion) {
124
+ this.rootMotionHandler?.onBeforeUpdate();
125
+ }
126
+ this._mixer.update(dt);
127
+ if (this.animator.applyRootMotion) {
128
+ this.rootMotionHandler?.onAfterUpdate();
129
+ }
130
+ }
131
+ _mixer;
132
+ _activeState;
133
+ constructor(model) {
134
+ this.model = model;
135
+ if (debug)
136
+ console.log(this);
137
+ }
138
+ _activeStates = [];
139
+ updateActiveStates() {
140
+ for (let i = 0; i < this._activeStates.length; i++) {
141
+ const state = this._activeStates[i];
142
+ const motion = state.motion;
143
+ if (!motion.action) {
144
+ this._activeStates.splice(i, 1);
145
+ i--;
146
+ }
147
+ else {
148
+ const action = motion.action;
149
+ // console.log(action.getClip().name, action.getEffectiveWeight(), action.isScheduled());
150
+ if ((action.getEffectiveWeight() <= 0 && !action.isRunning())) {
151
+ if (debug)
152
+ console.debug("REMOVE", state.name, action.getEffectiveWeight(), action.isRunning(), action.isScheduled());
153
+ this._activeStates.splice(i, 1);
154
+ i--;
155
+ }
156
+ }
157
+ }
158
+ }
159
+ setStartTransition() {
160
+ for (const layer of this.model.layers) {
161
+ const sm = layer.stateMachine;
162
+ const start = sm.states[sm.defaultState];
163
+ this.transitionTo(start, 0, this.normalizedStartOffset);
164
+ }
165
+ }
166
+ evaluateTransitions() {
167
+ let didEnterStateThisFrame = false;
168
+ if (!this._activeState) {
169
+ this.setStartTransition();
170
+ if (!this._activeState)
171
+ return;
172
+ didEnterStateThisFrame = true;
173
+ }
174
+ const state = this._activeState;
175
+ const action = state.motion.action;
176
+ let index = 0;
177
+ for (const transition of state.transitions) {
178
+ ++index;
179
+ // transition without exit time and without condition are ignored
180
+ if (!transition.hasExitTime && transition.conditions.length <= 0)
181
+ continue;
182
+ let allConditionsAreMet = true;
183
+ for (const cond of transition.conditions) {
184
+ if (!this.evaluateCondition(cond)) {
185
+ allConditionsAreMet = false;
186
+ break;
187
+ }
188
+ }
189
+ if (!allConditionsAreMet)
190
+ continue;
191
+ if (debug && allConditionsAreMet) {
192
+ console.log("All conditions are met", transition.conditions, action);
193
+ }
194
+ // disable triggers
195
+ for (const cond of transition.conditions) {
196
+ const param = this.model.parameters.find(p => p.name === cond.parameter);
197
+ if (param?.type === AnimatorControllerParameterType.Trigger) {
198
+ param.value = false;
199
+ }
200
+ }
201
+ if (action) {
202
+ const dur = state.motion.clip.duration;
203
+ const normalizedTime = dur <= 0 ? 1 : action.time / dur;
204
+ if (!transition.hasExitTime
205
+ || (normalizedTime >= transition.exitTime && action.time >= action.getClip().duration)) {
206
+ // if (transition.hasExitTime && transition.exitTime >= .9999)
207
+ action.clampWhenFinished = true;
208
+ // else action.clampWhenFinished = false;
209
+ if (debug) {
210
+ console.log("transition to " + transition.destinationState, transition);
211
+ console.log(action.time, transition.exitTime);
212
+ }
213
+ this.transitionTo(transition.destinationState, transition.duration, transition.offset);
214
+ // use the first transition that matches all conditions and make the transition as soon as in range
215
+ return;
216
+ }
217
+ }
218
+ else {
219
+ this.transitionTo(transition.destinationState, transition.duration, transition.offset);
220
+ return;
221
+ }
222
+ break;
223
+ }
224
+ let didTriggerLooping = false;
225
+ if (state.motion.isLooping && action) {
226
+ // we dont use the three loop state here because it prevents the transition check above
227
+ // it is easier if we re-trigger loop here.
228
+ // We also can easily add the cycle offset settings from unity later
229
+ if (action.time >= action.getClip().duration) {
230
+ didTriggerLooping = true;
231
+ action.reset();
232
+ action.time = 0;
233
+ action.play();
234
+ }
235
+ }
236
+ // call update state behaviours:
237
+ if (!didTriggerLooping && state && !didEnterStateThisFrame && action && this.animator) {
238
+ if (state.behaviours) {
239
+ const duration = action?.getClip().duration;
240
+ const normalizedTime = action.time / duration;
241
+ const info = new AnimatorStateInfo(this._activeState, normalizedTime, duration, this._speed);
242
+ for (const beh of state.behaviours) {
243
+ if (beh.instance) {
244
+ beh.instance.onStateUpdate?.call(beh.instance, this.animator, info, 0);
245
+ }
246
+ }
247
+ }
248
+ }
249
+ }
250
+ transitionTo(state, durationInSec, offsetNormalized) {
251
+ if (!this.animator)
252
+ return;
253
+ const layerIndex = 0;
254
+ if (typeof state === "number") {
255
+ if (state == -1)
256
+ state = this.model.layers[layerIndex].stateMachine.defaultState; // exit state -> entry state
257
+ state = this.model.layers[layerIndex].stateMachine.states[state];
258
+ }
259
+ if (!state?.motion || !state.motion.clip) {
260
+ // if(debug) console.warn("State has no clip or motion", state);
261
+ return;
262
+ }
263
+ const isSelf = this._activeState === state;
264
+ if (isSelf) {
265
+ const motion = state.motion;
266
+ if (!motion.action_loopback && motion.clip) {
267
+ this._mixer.uncacheAction(motion.clip, this.animator.gameObject);
268
+ motion.action_loopback = this.createAction(motion.clip);
269
+ }
270
+ }
271
+ // call exit state behaviours
272
+ if (this._activeState?.behaviours && this._activeState.motion.action) {
273
+ const duration = this._activeState?.motion.clip.duration;
274
+ const normalizedTime = this._activeState.motion.action.time / duration;
275
+ const info = new AnimatorStateInfo(this._activeState, normalizedTime, duration, this._speed);
276
+ for (const beh of this._activeState.behaviours) {
277
+ beh.instance?.onStateExit?.call(beh.instance, this.animator, info, layerIndex);
278
+ }
279
+ }
280
+ const prevAction = this._activeState?.motion.action;
281
+ if (prevAction) {
282
+ prevAction.fadeOut(durationInSec);
283
+ }
284
+ if (isSelf) {
285
+ state.motion.action = state.motion.action_loopback;
286
+ state.motion.action_loopback = prevAction;
287
+ }
288
+ const prev = this._activeState;
289
+ this._activeState = state;
290
+ const action = state.motion?.action;
291
+ if (action) {
292
+ offsetNormalized = Math.max(0, Math.min(1, offsetNormalized));
293
+ if (action.isRunning())
294
+ action.stop();
295
+ action.reset();
296
+ action.timeScale = this._speed;
297
+ action.enabled = true;
298
+ const duration = state.motion.clip.duration;
299
+ action.time = offsetNormalized * duration;
300
+ action.clampWhenFinished = true;
301
+ action.setLoop(LoopOnce, 0);
302
+ if (durationInSec > 0)
303
+ action.fadeIn(durationInSec);
304
+ else
305
+ action.setEffectiveWeight(1);
306
+ action.play();
307
+ if (this.rootMotionHandler) {
308
+ this.rootMotionHandler.onStart(action);
309
+ }
310
+ if (!this._activeStates.includes(state))
311
+ this._activeStates.push(state);
312
+ // call enter state behaviours
313
+ if (this._activeState.behaviours) {
314
+ const info = new AnimatorStateInfo(state, offsetNormalized, duration, this._speed);
315
+ for (const beh of this._activeState.behaviours) {
316
+ beh.instance?.onStateEnter?.call(beh.instance, this.animator, info, layerIndex);
317
+ }
318
+ }
319
+ }
320
+ else
321
+ console.warn("No action", state.motion, this);
322
+ if (debug)
323
+ console.log("TRANSITION FROM " + prev?.name + " TO " + state.name, durationInSec, prevAction, action, action?.getEffectiveTimeScale(), action?.getEffectiveWeight(), action?.isRunning(), action?.isScheduled(), action?.paused);
324
+ }
325
+ createAction(clip) {
326
+ this._mixer.uncacheClip(clip);
327
+ if (this.animator?.applyRootMotion) {
328
+ if (!this.rootMotionHandler) {
329
+ this.rootMotionHandler = new RootMotionHandler(this);
330
+ }
331
+ // TODO: find root bone properly
332
+ const root = this.animator.gameObject;
333
+ return this.rootMotionHandler.createClip(this._mixer, root, clip);
334
+ }
335
+ else {
336
+ const action = this._mixer.clipAction(clip);
337
+ return action;
338
+ }
339
+ }
340
+ evaluateCondition(cond) {
341
+ const param = this.model.parameters.find(p => p.name === cond.parameter);
342
+ if (!param)
343
+ return false;
344
+ // console.log(param.name, param.value);
345
+ switch (cond.mode) {
346
+ case AnimatorConditionMode.If:
347
+ return param.value === true;
348
+ case AnimatorConditionMode.IfNot:
349
+ return param.value === false;
350
+ case AnimatorConditionMode.Greater:
351
+ return param.value > cond.threshold;
352
+ case AnimatorConditionMode.Less:
353
+ return param.value < cond.threshold;
354
+ case AnimatorConditionMode.Equals:
355
+ return param.value === cond.threshold;
356
+ case AnimatorConditionMode.NotEqual:
357
+ return param.value !== cond.threshold;
358
+ }
359
+ return false;
360
+ }
361
+ createActions(_animator) {
362
+ for (const layer of this.model.layers) {
363
+ const sm = layer.stateMachine;
364
+ for (let index = 0; index < sm.states.length; index++) {
365
+ const state = sm.states[index];
366
+ // ensure we have a motion even if none was exported
367
+ if (!state.motion) {
368
+ state.motion = createMotion(state.name);
369
+ // console.warn("Missing motion", "AnimatorController: " + this.model.name, state);
370
+ // sm.states.splice(index, 1);
371
+ // index -= 1;
372
+ // continue;
373
+ }
374
+ // the clips array contains which animator has which animationclip
375
+ if (this.animator && state.motion.clips) {
376
+ // TODO: we have to compare by name because on instantiate we clone objects but not the node object
377
+ const mapping = state.motion.clips?.find(e => e.node.name === this.animator?.gameObject?.name);
378
+ // console.log(state.name, mapping?.clip);
379
+ state.motion.clip = mapping?.clip;
380
+ }
381
+ // ensure we have a clip to blend to
382
+ if (!state.motion.clip) {
383
+ const clip = new AnimationClip();
384
+ state.motion.clip = clip;
385
+ }
386
+ if (state.motion?.clip) {
387
+ const clip = state.motion.clip;
388
+ const action = this.createAction(clip);
389
+ state.motion.action = action;
390
+ }
391
+ // create state machine behaviours
392
+ if (state.behaviours && Array.isArray(state.behaviours)) {
393
+ for (const behaviour of state.behaviours) {
394
+ if (!behaviour?.typeName)
395
+ continue;
396
+ const type = TypeStore.get(behaviour.typeName);
397
+ const instance = new type();
398
+ if (instance.isStateMachineBehaviour) {
399
+ instance._context = this.context ?? undefined;
400
+ assign(instance, behaviour.properties);
401
+ behaviour.instance = instance;
402
+ }
403
+ if (debug)
404
+ console.log("Created animator controller behaviour", state.name, behaviour.typeName, behaviour.properties, instance);
405
+ }
406
+ }
407
+ }
408
+ }
409
+ }
410
+ *enumerateActions() {
411
+ for (const layer of this.model.layers) {
412
+ const sm = layer.stateMachine;
413
+ for (let index = 0; index < sm.states.length; index++) {
414
+ const state = sm.states[index];
415
+ if (state?.motion) {
416
+ if (state.motion.action)
417
+ yield state.motion.action;
418
+ if (state.motion.action_loopback)
419
+ yield state.motion.action_loopback;
420
+ }
421
+ }
422
+ }
423
+ }
424
+ // https://docs.unity3d.com/Manual/RootMotion.html
425
+ rootMotionHandler;
426
+ }
427
+ class TrackEvaluationWrapper {
428
+ track;
429
+ createdInterpolant;
430
+ originalEvaluate;
431
+ customEvaluate;
432
+ constructor(track, evaluate) {
433
+ this.track = track;
434
+ const t = track;
435
+ const createOriginalInterpolator = t.createInterpolant.bind(track);
436
+ t.createInterpolant = () => {
437
+ t.createInterpolant = createOriginalInterpolator;
438
+ this.createdInterpolant = createOriginalInterpolator();
439
+ this.originalEvaluate = this.createdInterpolant.evaluate.bind(this.createdInterpolant);
440
+ this.customEvaluate = time => {
441
+ if (!this.originalEvaluate)
442
+ return;
443
+ const res = this.originalEvaluate(time);
444
+ return evaluate(time, res);
445
+ };
446
+ this.createdInterpolant.evaluate = this.customEvaluate;
447
+ return this.createdInterpolant;
448
+ };
449
+ }
450
+ ;
451
+ evaluate(time) {
452
+ if (this.customEvaluate) {
453
+ this.customEvaluate(time);
454
+ }
455
+ }
456
+ dispose() {
457
+ if (this.createdInterpolant && this.originalEvaluate) {
458
+ this.createdInterpolant.evaluate = this.originalEvaluate;
459
+ }
460
+ this.track = undefined;
461
+ this.createdInterpolant = null;
462
+ this.originalEvaluate = undefined;
463
+ this.customEvaluate = undefined;
464
+ }
465
+ }
466
+ class RootMotionAction {
467
+ static lastObjPosition = {};
468
+ static lastObjRotation = {};
469
+ // we remove the first keyframe rotation from the space rotation when updating
470
+ static firstKeyframeRotation = {};
471
+ // this is used to rotate the space on clip end / start (so the transform direction is correct)
472
+ static spaceRotation = {};
473
+ static effectiveSpaceRotation = {};
474
+ static clipOffsetRotation = {};
475
+ set action(val) {
476
+ this._action = val;
477
+ }
478
+ get action() {
479
+ return this._action;
480
+ }
481
+ _action;
482
+ root;
483
+ clip;
484
+ positionWrapper = null;
485
+ rotationWrapper = null;
486
+ context;
487
+ positionChange = new Vector3();
488
+ rotationChange = new Quaternion();
489
+ constructor(context, root, clip, positionTrack, rotationTrack) {
490
+ // console.log(this, positionTrack, rotationTrack);
491
+ this.context = context;
492
+ this.root = root;
493
+ this.clip = clip;
494
+ if (!RootMotionAction.firstKeyframeRotation[clip.uuid])
495
+ RootMotionAction.firstKeyframeRotation[clip.uuid] = new THREE.Quaternion();
496
+ if (rotationTrack) {
497
+ const values = rotationTrack.values;
498
+ RootMotionAction.firstKeyframeRotation[clip.uuid]
499
+ .set(values[0], values[1], values[2], values[3]);
500
+ }
501
+ if (!RootMotionAction.spaceRotation[clip.uuid])
502
+ RootMotionAction.spaceRotation[clip.uuid] = new Quaternion();
503
+ if (!RootMotionAction.effectiveSpaceRotation[clip.uuid])
504
+ RootMotionAction.effectiveSpaceRotation[clip.uuid] = new Quaternion();
505
+ RootMotionAction.clipOffsetRotation[clip.uuid] = new Quaternion();
506
+ if (rotationTrack) {
507
+ RootMotionAction.clipOffsetRotation[clip.uuid]
508
+ .set(rotationTrack.values[0], rotationTrack.values[1], rotationTrack.values[2], rotationTrack.values[3])
509
+ .invert();
510
+ }
511
+ this.handlePosition(clip, positionTrack);
512
+ this.handleRotation(clip, rotationTrack);
513
+ }
514
+ onStart(action) {
515
+ if (action.getClip() !== this.clip)
516
+ return;
517
+ const lastRotation = RootMotionAction.lastObjRotation[this.root.uuid];
518
+ // const firstKeyframe = RootMotionAction.firstKeyframeRotation[this.clip.uuid];
519
+ // lastRotation.invert().premultiply(firstKeyframe).invert();
520
+ RootMotionAction.spaceRotation[this.clip.uuid].copy(lastRotation);
521
+ // if (debugRootMotion)
522
+ {
523
+ const euler = new THREE.Euler().setFromQuaternion(lastRotation);
524
+ console.log("START", this.clip.name, Mathf.toDegrees(euler.y));
525
+ }
526
+ }
527
+ getClipRotationOffset() {
528
+ return RootMotionAction.clipOffsetRotation[this.clip.uuid];
529
+ }
530
+ handlePosition(_clip, track) {
531
+ if (track) {
532
+ const root = this.root;
533
+ if (debugRootMotion)
534
+ root.add(new AxesHelper());
535
+ if (!RootMotionAction.lastObjPosition[root.uuid])
536
+ RootMotionAction.lastObjPosition[root.uuid] = new Vector3();
537
+ const valuesDiff = new Vector3();
538
+ const valuesPrev = new Vector3();
539
+ let prevTime = 0;
540
+ // const rotation = new Quaternion();
541
+ this.positionWrapper = new TrackEvaluationWrapper(track, (time, value) => {
542
+ const weight = this.action.getEffectiveWeight();
543
+ // root.position.copy(RootMotionAction.lastObjPosition[root.uuid]);
544
+ // reset for testing
545
+ if (debugRootMotion) {
546
+ if (root.position.length() > 8)
547
+ root.position.set(0, root.position.y, 0);
548
+ }
549
+ if (time > prevTime) {
550
+ valuesDiff.set(value[0], value[1], value[2]);
551
+ valuesDiff.sub(valuesPrev);
552
+ valuesDiff.multiplyScalar(weight);
553
+ valuesDiff.applyQuaternion(this.getClipRotationOffset());
554
+ const id = this.clip.uuid;
555
+ // RootMotionAction.effectiveSpaceRotation[id].slerp(RootMotionAction.spaceRotation[id], weight);
556
+ valuesDiff.applyQuaternion(RootMotionAction.spaceRotation[id]);
557
+ this.positionChange.copy(valuesDiff);
558
+ // root.position.add(valuesDiff);
559
+ }
560
+ // RootMotionAction.lastObjPosition[root.uuid].copy(root.position);
561
+ valuesPrev.fromArray(value);
562
+ prevTime = time;
563
+ value[0] = 0;
564
+ value[1] = 0;
565
+ value[2] = 0;
566
+ return value;
567
+ });
568
+ }
569
+ }
570
+ static identityQuaternion = new Quaternion();
571
+ handleRotation(clip, track) {
572
+ if (track) {
573
+ if (debugRootMotion) {
574
+ const arr = track.values;
575
+ const firstKeyframe = new Euler().setFromQuaternion(new Quaternion(arr[0], arr[1], arr[2], arr[3]));
576
+ console.log(clip.name, track.name, "FIRST ROTATION IN TRACK", Mathf.toDegrees(firstKeyframe.y));
577
+ const i = track.values.length - 4;
578
+ const lastKeyframe = new Quaternion().set(arr[i], arr[i + 1], arr[i + 2], arr[i + 3]);
579
+ const euler = new Euler().setFromQuaternion(lastKeyframe);
580
+ console.log(clip.name, track.name, "LAST ROTATION IN TRACK", Mathf.toDegrees(euler.y));
581
+ }
582
+ const root = this.root;
583
+ if (!RootMotionAction.lastObjRotation[root.uuid])
584
+ RootMotionAction.lastObjRotation[root.uuid] = new Quaternion();
585
+ // const temp = new Quaternion();
586
+ let prevTime = 0;
587
+ const valuesPrev = new Quaternion();
588
+ const valuesDiff = new Quaternion();
589
+ // const summedRot = new Quaternion();
590
+ this.rotationWrapper = new TrackEvaluationWrapper(track, (time, value) => {
591
+ // root.quaternion.copy(RootMotionAction.lastObjRotation[root.uuid]);
592
+ if (time > prevTime) {
593
+ valuesDiff.set(value[0], value[1], value[2], value[3]);
594
+ valuesPrev.invert();
595
+ valuesDiff.multiply(valuesPrev);
596
+ // if(weight < .99) valuesDiff.slerp(RootMotionAction.identityQuaternion, 1 - weight);
597
+ this.rotationChange.copy(valuesDiff);
598
+ // root.quaternion.multiply(valuesDiff);
599
+ }
600
+ // else
601
+ // root.quaternion.multiply(this.getClipRotationOffset());
602
+ // RootMotionAction.lastObjRotation[root.uuid].copy(root.quaternion);
603
+ valuesPrev.fromArray(value);
604
+ prevTime = time;
605
+ value[0] = 0;
606
+ value[1] = 0;
607
+ value[2] = 0;
608
+ value[3] = 1;
609
+ return value;
610
+ });
611
+ }
612
+ }
613
+ // private lastPos: Vector3 = new Vector3();
614
+ onBeforeUpdate() {
615
+ this.positionChange.set(0, 0, 0);
616
+ this.rotationChange.set(0, 0, 0, 1);
617
+ }
618
+ onAfterUpdate() {
619
+ const weight = this.action.getEffectiveWeight();
620
+ this.positionChange.multiplyScalar(weight);
621
+ this.rotationChange.slerp(RootMotionAction.identityQuaternion, 1 - weight);
622
+ // const root = this.root;
623
+ // RootMotionAction.lastObjRotation[root.uuid].slerp(root.quaternion, weight);
624
+ // if (weight > .5) {
625
+ // }
626
+ // this.obj.position.copy(this.lastPos).add(this.positionDiff);
627
+ }
628
+ }
629
+ class RootMotionHandler {
630
+ controller;
631
+ handler = [];
632
+ root;
633
+ constructor(controller) {
634
+ this.controller = controller;
635
+ }
636
+ createClip(mixer, root, clip) {
637
+ this.root = root;
638
+ let rootName = "";
639
+ if (root && "name" in root) {
640
+ rootName = root.name;
641
+ }
642
+ const positionTrack = this.findRootTrack(clip, ".position");
643
+ const rotationTrack = this.findRootTrack(clip, ".quaternion");
644
+ const handler = new RootMotionAction(this.controller.context, root, clip, positionTrack, rotationTrack);
645
+ this.handler.push(handler);
646
+ // it is important we do this after the handler is created
647
+ // otherwise we can not hook into threejs interpolators
648
+ const action = mixer.clipAction(clip);
649
+ handler.action = action;
650
+ return action;
651
+ }
652
+ onStart(action) {
653
+ for (const handler of this.handler) {
654
+ handler.onStart(action);
655
+ }
656
+ }
657
+ onBeforeUpdate() {
658
+ for (const hand of this.handler)
659
+ hand.onBeforeUpdate();
660
+ }
661
+ summedPosition = new Vector3();
662
+ summedRotation = new Quaternion();
663
+ onAfterUpdate() {
664
+ this.summedPosition.set(0, 0, 0);
665
+ this.summedRotation.set(0, 0, 0, 1);
666
+ for (const entry of this.handler) {
667
+ entry.onAfterUpdate();
668
+ this.summedPosition.add(entry.positionChange);
669
+ this.summedRotation.multiply(entry.rotationChange);
670
+ }
671
+ this.root.position.add(this.summedPosition);
672
+ this.root.quaternion.multiply(this.summedRotation);
673
+ RootMotionAction.lastObjRotation[this.root.uuid].copy(this.root.quaternion);
674
+ }
675
+ findRootTrack(clip, name) {
676
+ const tracks = clip.tracks;
677
+ for (const track of tracks) {
678
+ if (track.name.endsWith(name)) {
679
+ // if (track.name.includes("Hips"))
680
+ // return track;
681
+ return track;
682
+ }
683
+ }
684
+ return null;
685
+ }
686
+ }
687
+ //# sourceMappingURL=AnimatorController.js.map