@needle-tools/engine 2.24.0-pre

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Files changed (697) hide show
  1. package/CHANGELOG.md +568 -0
  2. package/LICENSE.md +10 -0
  3. package/README.md +11 -0
  4. package/dist/needle-engine.d.ts +5011 -0
  5. package/dist/needle-engine.js +6605 -0
  6. package/dist/needle-engine.js.map +7 -0
  7. package/dist/needle-engine.min.js +167 -0
  8. package/dist/needle-engine.min.js.map +7 -0
  9. package/lib/engine/debug/error_overlay.d.ts +1 -0
  10. package/lib/engine/debug/error_overlay.js +110 -0
  11. package/lib/engine/debug/error_overlay.js.map +1 -0
  12. package/lib/engine/engine.d.ts +27 -0
  13. package/lib/engine/engine.js +13 -0
  14. package/lib/engine/engine.js.map +1 -0
  15. package/lib/engine/engine_addressables.d.ts +46 -0
  16. package/lib/engine/engine_addressables.js +264 -0
  17. package/lib/engine/engine_addressables.js.map +1 -0
  18. package/lib/engine/engine_application.d.ts +13 -0
  19. package/lib/engine/engine_application.js +35 -0
  20. package/lib/engine/engine_application.js.map +1 -0
  21. package/lib/engine/engine_assetdatabase.d.ts +54 -0
  22. package/lib/engine/engine_assetdatabase.js +150 -0
  23. package/lib/engine/engine_assetdatabase.js.map +1 -0
  24. package/lib/engine/engine_caching.d.ts +0 -0
  25. package/lib/engine/engine_caching.js +2 -0
  26. package/lib/engine/engine_caching.js.map +1 -0
  27. package/lib/engine/engine_constants.d.ts +2 -0
  28. package/lib/engine/engine_constants.js +3 -0
  29. package/lib/engine/engine_constants.js.map +1 -0
  30. package/lib/engine/engine_coroutine.d.ts +3 -0
  31. package/lib/engine/engine_coroutine.js +14 -0
  32. package/lib/engine/engine_coroutine.js.map +1 -0
  33. package/lib/engine/engine_default_parameters.d.ts +2 -0
  34. package/lib/engine/engine_default_parameters.js +4 -0
  35. package/lib/engine/engine_default_parameters.js.map +1 -0
  36. package/lib/engine/engine_element.d.ts +32 -0
  37. package/lib/engine/engine_element.js +340 -0
  38. package/lib/engine/engine_element.js.map +1 -0
  39. package/lib/engine/engine_element_loading.d.ts +31 -0
  40. package/lib/engine/engine_element_loading.js +154 -0
  41. package/lib/engine/engine_element_loading.js.map +1 -0
  42. package/lib/engine/engine_element_overlay.d.ts +17 -0
  43. package/lib/engine/engine_element_overlay.js +95 -0
  44. package/lib/engine/engine_element_overlay.js.map +1 -0
  45. package/lib/engine/engine_gizmos.d.ts +2 -0
  46. package/lib/engine/engine_gizmos.js +14 -0
  47. package/lib/engine/engine_gizmos.js.map +1 -0
  48. package/lib/engine/engine_gltf.d.ts +2 -0
  49. package/lib/engine/engine_gltf.js +2 -0
  50. package/lib/engine/engine_gltf.js.map +1 -0
  51. package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
  52. package/lib/engine/engine_gltf_builtin_components.js +251 -0
  53. package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
  54. package/lib/engine/engine_input.d.ts +193 -0
  55. package/lib/engine/engine_input.js +566 -0
  56. package/lib/engine/engine_input.js.map +1 -0
  57. package/lib/engine/engine_input_utils.d.ts +2 -0
  58. package/lib/engine/engine_input_utils.js +23 -0
  59. package/lib/engine/engine_input_utils.js.map +1 -0
  60. package/lib/engine/engine_lightdata.d.ts +21 -0
  61. package/lib/engine/engine_lightdata.js +85 -0
  62. package/lib/engine/engine_lightdata.js.map +1 -0
  63. package/lib/engine/engine_loaders.d.ts +3 -0
  64. package/lib/engine/engine_loaders.js +20 -0
  65. package/lib/engine/engine_loaders.js.map +1 -0
  66. package/lib/engine/engine_mainloop_utils.d.ts +9 -0
  67. package/lib/engine/engine_mainloop_utils.js +288 -0
  68. package/lib/engine/engine_mainloop_utils.js.map +1 -0
  69. package/lib/engine/engine_math.d.ts +11 -0
  70. package/lib/engine/engine_math.js +40 -0
  71. package/lib/engine/engine_math.js.map +1 -0
  72. package/lib/engine/engine_networking.d.ts +133 -0
  73. package/lib/engine/engine_networking.js +541 -0
  74. package/lib/engine/engine_networking.js.map +1 -0
  75. package/lib/engine/engine_networking_auto.d.ts +18 -0
  76. package/lib/engine/engine_networking_auto.js +252 -0
  77. package/lib/engine/engine_networking_auto.js.map +1 -0
  78. package/lib/engine/engine_networking_files.d.ts +23 -0
  79. package/lib/engine/engine_networking_files.js +173 -0
  80. package/lib/engine/engine_networking_files.js.map +1 -0
  81. package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
  82. package/lib/engine/engine_networking_files_default_components.js +45 -0
  83. package/lib/engine/engine_networking_files_default_components.js.map +1 -0
  84. package/lib/engine/engine_networking_instantiate.d.ts +34 -0
  85. package/lib/engine/engine_networking_instantiate.js +274 -0
  86. package/lib/engine/engine_networking_instantiate.js.map +1 -0
  87. package/lib/engine/engine_networking_peer.d.ts +10 -0
  88. package/lib/engine/engine_networking_peer.js +106 -0
  89. package/lib/engine/engine_networking_peer.js.map +1 -0
  90. package/lib/engine/engine_networking_utils.d.ts +1 -0
  91. package/lib/engine/engine_networking_utils.js +11 -0
  92. package/lib/engine/engine_networking_utils.js.map +1 -0
  93. package/lib/engine/engine_networking_websocket.d.ts +0 -0
  94. package/lib/engine/engine_networking_websocket.js +3 -0
  95. package/lib/engine/engine_networking_websocket.js.map +1 -0
  96. package/lib/engine/engine_physics.d.ts +88 -0
  97. package/lib/engine/engine_physics.js +563 -0
  98. package/lib/engine/engine_physics.js.map +1 -0
  99. package/lib/engine/engine_rendererdata.d.ts +48 -0
  100. package/lib/engine/engine_rendererdata.js +182 -0
  101. package/lib/engine/engine_rendererdata.js.map +1 -0
  102. package/lib/engine/engine_scenetools.d.ts +25 -0
  103. package/lib/engine/engine_scenetools.js +211 -0
  104. package/lib/engine/engine_scenetools.js.map +1 -0
  105. package/lib/engine/engine_serialization.d.ts +3 -0
  106. package/lib/engine/engine_serialization.js +5 -0
  107. package/lib/engine/engine_serialization.js.map +1 -0
  108. package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
  109. package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
  110. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
  111. package/lib/engine/engine_serialization_core.d.ts +70 -0
  112. package/lib/engine/engine_serialization_core.js +417 -0
  113. package/lib/engine/engine_serialization_core.js.map +1 -0
  114. package/lib/engine/engine_serialization_decorator.d.ts +9 -0
  115. package/lib/engine/engine_serialization_decorator.js +44 -0
  116. package/lib/engine/engine_serialization_decorator.js.map +1 -0
  117. package/lib/engine/engine_setup.d.ts +129 -0
  118. package/lib/engine/engine_setup.js +609 -0
  119. package/lib/engine/engine_setup.js.map +1 -0
  120. package/lib/engine/engine_shaders.d.ts +31 -0
  121. package/lib/engine/engine_shaders.js +230 -0
  122. package/lib/engine/engine_shaders.js.map +1 -0
  123. package/lib/engine/engine_three_utils.d.ts +20 -0
  124. package/lib/engine/engine_three_utils.js +247 -0
  125. package/lib/engine/engine_three_utils.js.map +1 -0
  126. package/lib/engine/engine_time.d.ts +13 -0
  127. package/lib/engine/engine_time.js +31 -0
  128. package/lib/engine/engine_time.js.map +1 -0
  129. package/lib/engine/engine_typestore.d.ts +7 -0
  130. package/lib/engine/engine_typestore.js +17 -0
  131. package/lib/engine/engine_typestore.js.map +1 -0
  132. package/lib/engine/engine_utils.d.ts +34 -0
  133. package/lib/engine/engine_utils.js +239 -0
  134. package/lib/engine/engine_utils.js.map +1 -0
  135. package/lib/engine/engine_web_api.d.ts +12 -0
  136. package/lib/engine/engine_web_api.js +114 -0
  137. package/lib/engine/engine_web_api.js.map +1 -0
  138. package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
  139. package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
  140. package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
  141. package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
  142. package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
  143. package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
  144. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
  145. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
  146. package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
  147. package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
  148. package/lib/engine/extensions/NEEDLE_components.js +193 -0
  149. package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
  150. package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
  151. package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
  152. package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
  153. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
  154. package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
  155. package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
  156. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
  157. package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
  158. package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
  159. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
  160. package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
  161. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
  162. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
  163. package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
  164. package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
  165. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
  166. package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
  167. package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
  168. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
  169. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
  170. package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
  171. package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
  172. package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
  173. package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
  174. package/lib/engine/extensions/extension_resolver.d.ts +4 -0
  175. package/lib/engine/extensions/extension_resolver.js +2 -0
  176. package/lib/engine/extensions/extension_resolver.js.map +1 -0
  177. package/lib/engine/extensions/extension_utils.d.ts +2 -0
  178. package/lib/engine/extensions/extension_utils.js +130 -0
  179. package/lib/engine/extensions/extension_utils.js.map +1 -0
  180. package/lib/engine/extensions/extensions.d.ts +6 -0
  181. package/lib/engine/extensions/extensions.js +41 -0
  182. package/lib/engine/extensions/extensions.js.map +1 -0
  183. package/lib/engine/shaders/shaderData.d.ts +55 -0
  184. package/lib/engine/shaders/shaderData.js +59 -0
  185. package/lib/engine/shaders/shaderData.js.map +1 -0
  186. package/lib/engine/tests/simulate_avatars.d.ts +0 -0
  187. package/lib/engine/tests/simulate_avatars.js +3 -0
  188. package/lib/engine/tests/simulate_avatars.js.map +1 -0
  189. package/lib/engine/tests/test_utils.d.ts +2 -0
  190. package/lib/engine/tests/test_utils.js +54 -0
  191. package/lib/engine/tests/test_utils.js.map +1 -0
  192. package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
  193. package/lib/engine-components/AlignmentConstraint.js +27 -0
  194. package/lib/engine-components/AlignmentConstraint.js.map +1 -0
  195. package/lib/engine-components/Animation.d.ts +44 -0
  196. package/lib/engine-components/Animation.js +257 -0
  197. package/lib/engine-components/Animation.js.map +1 -0
  198. package/lib/engine-components/AnimationCurve.d.ts +15 -0
  199. package/lib/engine-components/AnimationCurve.js +62 -0
  200. package/lib/engine-components/AnimationCurve.js.map +1 -0
  201. package/lib/engine-components/Animator.d.ts +48 -0
  202. package/lib/engine-components/Animator.js +126 -0
  203. package/lib/engine-components/Animator.js.map +1 -0
  204. package/lib/engine-components/AnimatorController.d.ts +39 -0
  205. package/lib/engine-components/AnimatorController.js +687 -0
  206. package/lib/engine-components/AnimatorController.js.map +1 -0
  207. package/lib/engine-components/AudioListener.d.ts +7 -0
  208. package/lib/engine-components/AudioListener.js +29 -0
  209. package/lib/engine-components/AudioListener.js.map +1 -0
  210. package/lib/engine-components/AudioSource.d.ts +61 -0
  211. package/lib/engine-components/AudioSource.js +377 -0
  212. package/lib/engine-components/AudioSource.js.map +1 -0
  213. package/lib/engine-components/AvatarLoader.d.ts +22 -0
  214. package/lib/engine-components/AvatarLoader.js +203 -0
  215. package/lib/engine-components/AvatarLoader.js.map +1 -0
  216. package/lib/engine-components/AxesHelper.d.ts +9 -0
  217. package/lib/engine-components/AxesHelper.js +43 -0
  218. package/lib/engine-components/AxesHelper.js.map +1 -0
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
  220. package/lib/engine-components/BasicIKConstraint.js +44 -0
  221. package/lib/engine-components/BasicIKConstraint.js.map +1 -0
  222. package/lib/engine-components/BoxCollider.d.ts +2 -0
  223. package/lib/engine-components/BoxCollider.js +3 -0
  224. package/lib/engine-components/BoxCollider.js.map +1 -0
  225. package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
  226. package/lib/engine-components/BoxHelperComponent.js +72 -0
  227. package/lib/engine-components/BoxHelperComponent.js.map +1 -0
  228. package/lib/engine-components/Camera.d.ts +38 -0
  229. package/lib/engine-components/Camera.js +258 -0
  230. package/lib/engine-components/Camera.js.map +1 -0
  231. package/lib/engine-components/Collider.d.ts +21 -0
  232. package/lib/engine-components/Collider.js +65 -0
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  234. package/lib/engine-components/Component.d.ts +165 -0
  235. package/lib/engine-components/Component.js +895 -0
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  237. package/lib/engine-components/ComponentExtensions.d.ts +2 -0
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  240. package/lib/engine-components/DeleteBox.d.ts +9 -0
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  243. package/lib/engine-components/DeviceFlag.d.ts +12 -0
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  246. package/lib/engine-components/DragControls.d.ts +44 -0
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  249. package/lib/engine-components/DropListener.d.ts +15 -0
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  252. package/lib/engine-components/Duplicatable.d.ts +16 -0
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  255. package/lib/engine-components/EventList.d.ts +22 -0
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  258. package/lib/engine-components/EventTrigger.d.ts +3 -0
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  261. package/lib/engine-components/EventType.d.ts +19 -0
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  264. package/lib/engine-components/FlyControls.d.ts +7 -0
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  267. package/lib/engine-components/Gizmos.d.ts +12 -0
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  269. package/lib/engine-components/Gizmos.js.map +1 -0
  270. package/lib/engine-components/GltfExport.d.ts +28 -0
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  273. package/lib/engine-components/GridHelper.d.ts +11 -0
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  276. package/lib/engine-components/GroundProjection.d.ts +18 -0
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  279. package/lib/engine-components/Interactable.d.ts +10 -0
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  282. package/lib/engine-components/LODGroup.d.ts +29 -0
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  285. package/lib/engine-components/Light.d.ts +69 -0
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  288. package/lib/engine-components/LookAtConstraint.d.ts +7 -0
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  291. package/lib/engine-components/MeshCollider.d.ts +4 -0
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  300. package/lib/engine-components/Networking.d.ts +9 -0
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  318. package/lib/engine-components/Renderer.d.ts +72 -0
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  333. package/lib/engine-components/Skybox.d.ts +16 -0
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  686. package/src/engine-schemes/synced-camera-model.ts +92 -0
  687. package/src/engine-schemes/synced-transform-model.ts +90 -0
  688. package/src/engine-schemes/syncedCamera.fbs +11 -0
  689. package/src/engine-schemes/transform.ts +50 -0
  690. package/src/engine-schemes/transforms.fbs +26 -0
  691. package/src/engine-schemes/vec.fbs +19 -0
  692. package/src/engine-schemes/vec2.ts +33 -0
  693. package/src/engine-schemes/vec3.ts +38 -0
  694. package/src/engine-schemes/vec4.ts +43 -0
  695. package/src/engine-schemes/vr-user-state-buffer.ts +138 -0
  696. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -0
  697. package/src/needle-engine.ts +39 -0
@@ -0,0 +1,206 @@
1
+ import { NetworkConnection } from "../engine/engine_networking";
2
+ import { Behaviour, GameObject, InstantiateOptions } from "./Component";
3
+ import { Camera } from "./Camera";
4
+ import * as utils from "../engine/engine_three_utils"
5
+ import { WebXR } from "./WebXR";
6
+ import { Builder } from "flatbuffers";
7
+ import { SyncedCameraModel } from "../engine-schemes/synced-camera-model";
8
+ import { Vec3 } from "../engine-schemes/vec3";
9
+ import { registerType } from "../engine-schemes/schemes";
10
+ import { InstancingUtil } from "./Renderer";
11
+ import { serializeable } from "../engine/engine_serialization_decorator";
12
+ import { Object3D } from "three";
13
+ import { AvatarMarker } from "./WebXRAvatar";
14
+ import { AssetReference } from "../engine/engine_addressables";
15
+
16
+ const SyncedCameraModelIdentifier = "SCAM";
17
+ registerType(SyncedCameraModelIdentifier, SyncedCameraModel.getRootAsSyncedCameraModel);
18
+ const builder = new Builder();
19
+
20
+ // enum CameraSyncEvent {
21
+ // Update = "sync-update-camera",
22
+ // }
23
+
24
+ class CameraModel {
25
+ userId: string;
26
+ guid: string;
27
+ // dontSave: boolean = true;
28
+ // pos: { x: number, y: number, z: number } = { x: 0, y: 0, z: 0 };
29
+ // rot: { x: number, y: number, z: number } = { x: 0, y: 0, z: 0 };
30
+
31
+ constructor(connectionId: string, guid: string) {
32
+ this.guid = guid;
33
+ this.userId = connectionId;
34
+ }
35
+
36
+ send(sync: SyncedCamera, con: NetworkConnection) {
37
+ const cam = sync.cam?.cam;
38
+ if (cam) {
39
+ builder.clear();
40
+ const guid = builder.createString(this.guid);
41
+ const userId = builder.createString(this.userId);
42
+ SyncedCameraModel.startSyncedCameraModel(builder);
43
+ SyncedCameraModel.addGuid(builder, guid);
44
+ SyncedCameraModel.addUserId(builder, userId);
45
+ const p = utils.getWorldPosition(cam);
46
+ const r = utils.getWorldRotation(cam);
47
+ SyncedCameraModel.addPos(builder, Vec3.createVec3(builder, p.x, p.y, p.z));
48
+ SyncedCameraModel.addRot(builder, Vec3.createVec3(builder, r.x, r.y, r.z));
49
+ const offset = SyncedCameraModel.endSyncedCameraModel(builder);
50
+ builder.finish(offset, SyncedCameraModelIdentifier);
51
+ con.sendBinary(builder.asUint8Array());
52
+ }
53
+ }
54
+ }
55
+
56
+ declare type UserCamInfo =
57
+ {
58
+ obj: THREE.Object3D,
59
+ lastUpdate: number;
60
+ userId: string;
61
+ };
62
+
63
+ export class SyncedCamera extends Behaviour {
64
+
65
+ getUserCamera(userId: string): THREE.Object3D | null {
66
+ const guid = this.userToCamMap[userId];
67
+ if (!guid) return null;
68
+ return this.remoteCams[guid].obj;
69
+ }
70
+
71
+ @serializeable(Camera)
72
+ public cam: Camera | null = null;
73
+ @serializeable([Object3D, AssetReference])
74
+ public cameraPrefab: THREE.Object3D | null | AssetReference = null;
75
+
76
+ private _lastWorldPosition!: THREE.Vector3;
77
+ private _lastWorldQuaternion!: THREE.Quaternion;
78
+ private _model: CameraModel | null = null;
79
+ private _needsUpdate: boolean = true;
80
+ private _lastUpdateTime: number = 0;
81
+
82
+ private remoteCams: { [id: string]: UserCamInfo } = {};
83
+ private userToCamMap: { [id: string]: string } = {};
84
+ private _camTimeoutInSeconds = 10;
85
+ private _receiveCallback: Function | null = null;
86
+
87
+ async awake() {
88
+ this._lastWorldPosition = this.worldPosition.clone();
89
+ this._lastWorldQuaternion = this.worldQuaternion.clone();
90
+
91
+ if (this.cameraPrefab) {
92
+
93
+ if ("uri" in this.cameraPrefab) {
94
+ this.cameraPrefab = await this.cameraPrefab.instantiate(this.gameObject);
95
+ }
96
+
97
+ if (this.cameraPrefab && "isObject3D" in this.cameraPrefab) {
98
+ this.cameraPrefab.visible = false;
99
+ }
100
+
101
+ }
102
+ }
103
+
104
+ start() {
105
+ if (!this.cam) {
106
+ console.warn("Missing camera, fallback to main camera", this);
107
+ this.cam = this.context.mainCameraComponent as Camera ?? null;
108
+ }
109
+ }
110
+
111
+ onEnable(): void {
112
+ this._receiveCallback = this.context.connection.beginListenBinrary(SyncedCameraModelIdentifier, this.onReceivedRemoteCameraInfoBin.bind(this));
113
+ }
114
+
115
+ onDisable(): void {
116
+ this.context.connection.stopListenBinary(SyncedCameraModelIdentifier, this._receiveCallback);
117
+ }
118
+
119
+ update(): void {
120
+
121
+ for (const guid in this.remoteCams) {
122
+ const cam = this.remoteCams[guid];
123
+ const timeDiff = this.context.time.realtimeSinceStartup - cam.lastUpdate;
124
+ if (!cam || (timeDiff) > this._camTimeoutInSeconds) {
125
+ console.log("Remote cam timeout", cam, timeDiff);
126
+ if (cam?.obj) {
127
+ GameObject.destroy(cam.obj);
128
+ }
129
+ delete this.remoteCams[guid];
130
+ if (cam)
131
+ delete this.userToCamMap[cam.userId];
132
+ continue;
133
+ }
134
+ }
135
+
136
+ if (WebXR.IsInWebXR) return;
137
+
138
+ if (this.cam === null) {
139
+ this.enabled = false;
140
+ return;
141
+ }
142
+
143
+ if (!this.context.connection.isConnected || this.context.connection.connectionId === null) return;
144
+
145
+ if (this._model === null) {
146
+ this._model = new CameraModel(this.context.connection.connectionId, this.context.connection.connectionId + "_camera");
147
+ }
148
+
149
+ const wp = utils.getWorldPosition(this.cam.cam);
150
+ const wq = utils.getWorldQuaternion(this.cam.cam);
151
+ if (wp.distanceTo(this._lastWorldPosition) > 0.001 || wq.angleTo(this._lastWorldQuaternion) > 0.01) {
152
+ this._needsUpdate = true;
153
+ }
154
+ this._lastWorldPosition.copy(wp);
155
+ this._lastWorldQuaternion.copy(wq);
156
+
157
+ if (!this._needsUpdate || this.context.time.frameCount % 2 !== 0) {
158
+ if (this.context.time.realtimeSinceStartup - this._lastUpdateTime > this._camTimeoutInSeconds * .5) {
159
+ // send update anyways to avoid timeout
160
+ }
161
+ else return;
162
+ }
163
+
164
+ this._lastUpdateTime = this.context.time.realtimeSinceStartup;
165
+ this._needsUpdate = false;
166
+ this._model.send(this, this.context.connection);
167
+ }
168
+
169
+ private onReceivedRemoteCameraInfoBin(model: SyncedCameraModel) {
170
+ const guid = model.guid();
171
+ if (!guid) return;
172
+ const userId = model.userId();
173
+ if (!userId) return;
174
+ if (!this.context.connection.userIsInRoom(userId)) return;
175
+ if (!this.cameraPrefab) return;
176
+ let rc = this.remoteCams[guid];
177
+ if (!rc) {
178
+ if ("isObject3D" in this.cameraPrefab) {
179
+ const opt = new InstantiateOptions();
180
+ opt.context = this.context;
181
+ const instance = GameObject.instantiate(this.cameraPrefab, opt) as GameObject;
182
+ rc = this.remoteCams[guid] = { obj: instance, lastUpdate: this.context.time.realtimeSinceStartup, userId: userId };
183
+ rc.obj.visible = true;
184
+ this.gameObject.add(instance);
185
+ this.userToCamMap[userId] = guid;
186
+
187
+ const marker = GameObject.getOrAddComponent(instance, AvatarMarker);
188
+ marker.connectionId = userId;
189
+ marker.avatar = instance;
190
+ }
191
+ else {
192
+ return;
193
+ }
194
+ // console.log(this.remoteCams);
195
+ }
196
+ const obj = rc.obj;
197
+ rc.lastUpdate = this.context.time.realtimeSinceStartup;
198
+ InstancingUtil.markDirty(obj);
199
+ const pos = model.pos();
200
+ if (pos)
201
+ utils.setWorldPositionXYZ(obj, pos.x(), pos.y(), pos.z());
202
+ const rot = model.rot();
203
+ if (rot)
204
+ utils.setWorldRotationXYZ(obj, rot.x(), rot.y(), rot.z());
205
+ }
206
+ }
@@ -0,0 +1,157 @@
1
+ import { Behaviour } from "./Component";
2
+ import * as utils from "../engine/engine_utils"
3
+ import { serializeable } from "../engine/engine_serialization_decorator";
4
+
5
+ const viewParamName = "view";
6
+ const debug = utils.getParam("debugsyncedroom");
7
+
8
+ export class SyncedRoom extends Behaviour {
9
+
10
+ @serializeable()
11
+ public roomName!: string;
12
+ @serializeable()
13
+ public urlParameterName!: string;
14
+ @serializeable()
15
+ public joinRandomRoom: boolean = true;
16
+ @serializeable()
17
+ public requireRoomParameter: boolean = false;
18
+ @serializeable()
19
+ public autoRejoin: boolean = true;
20
+
21
+ private _roomPrefix?: string;
22
+
23
+ awake() {
24
+ if (this._roomPrefix === undefined) {
25
+ this._roomPrefix = this.roomName;
26
+ this.roomName = "";
27
+ }
28
+ }
29
+
30
+ onEnable() {
31
+ // if the url contains a view parameter override room and join in view mode
32
+ const viewId = utils.getParam(viewParamName);
33
+ if (viewId && typeof viewId === "string" && viewId.length > 0) {
34
+ console.log("Join as viewer");
35
+ this.context.connection.joinRoom(viewId, true);
36
+ return;
37
+ }
38
+ this.tryJoinRoom();
39
+ }
40
+
41
+ onDisable(): void {
42
+ if (this.roomName && this.roomName.length > 0)
43
+ this.context.connection.leaveRoom(this.roomName);
44
+ }
45
+
46
+ tryJoinRoom(call: number = 0): boolean {
47
+ let hasRoomParameter = false;
48
+ if (this.urlParameterName) {
49
+ const val = utils.getParam(this.urlParameterName);
50
+ if (val && typeof val === "string") {
51
+ hasRoomParameter = true;
52
+ const roomNameParam = utils.sanitizeString(val);
53
+ this.roomName = roomNameParam;
54
+ }
55
+ else if (this.joinRandomRoom) {
56
+ console.log("No room name found in url, generating random one");
57
+ this.setRandomRoomUrlParameter();
58
+ if (call < 1)
59
+ return this.tryJoinRoom(call + 1);
60
+ }
61
+ }
62
+ else {
63
+ if (this.joinRandomRoom && (this.roomName === null || this.roomName === undefined || this.roomName.length <= 0)) {
64
+ console.log("generate room name");
65
+ this.roomName = this.generateRoomName();
66
+ }
67
+ }
68
+
69
+ if (this.requireRoomParameter && !hasRoomParameter) {
70
+ if (debug)
71
+ console.log("No required room parameter \"" + this.urlParameterName + "\" in url - will not connect to networking backend.");
72
+ return false;
73
+ }
74
+
75
+ if (!this.roomName || this.roomName.length <= 0) {
76
+ if (debug)
77
+ console.error("Missing room name on \"" + this.name + "\". Make sure this is correctly configured in Unity", this.context.connection.isDebugEnabled ? this : "");
78
+ return false;
79
+ }
80
+
81
+ if (!this.context.connection.isConnected) {
82
+ this.context.connection.connect();
83
+ }
84
+
85
+ if (this._roomPrefix)
86
+ this.roomName = this._roomPrefix + this.roomName;
87
+
88
+ this.context.connection.joinRoom(this.roomName);
89
+ return true;
90
+ }
91
+
92
+ private _lastPingTime: number = 0;
93
+ private _lastRoomTime: number = -1;
94
+
95
+ update(): void {
96
+ if (this.context.connection.isConnected) {
97
+ if (this.context.time.time - this._lastPingTime > 3) {
98
+ this._lastPingTime = this.context.time.time;
99
+ // console.log("PING");
100
+ this.context.connection.send("ping", { time: this.context.time.time });
101
+ }
102
+
103
+ if (this.context.connection.isInRoom) {
104
+ this._lastRoomTime = this.context.time.time;
105
+ }
106
+ }
107
+
108
+ if (this._lastRoomTime > 0 && this.context.time.time - this._lastRoomTime > .3) {
109
+ this._lastRoomTime = -1;
110
+
111
+ if (this.autoRejoin) {
112
+ console.log("Disconnected from networking backend - attempt reconnecting now")
113
+ this.tryJoinRoom();
114
+ }
115
+ else
116
+ console.warn("You are not connected to a room anymore (possibly because the tab was inactive for too long and the server kicked you)");
117
+ }
118
+ }
119
+
120
+ get currentRoomName(): string | null {
121
+ const view = utils.getParam(viewParamName);
122
+ if (view) return view as string;
123
+ return utils.getParam(this.urlParameterName) as string;
124
+ }
125
+
126
+ setRandomRoomUrlParameter() {
127
+ const params = utils.getUrlParams();
128
+ const room = this.generateRoomName();
129
+ // if we already have this parameter
130
+ if (utils.getParam(this.urlParameterName)) {
131
+ params.set(this.urlParameterName, room);
132
+ }
133
+ else
134
+ params.append(this.urlParameterName, room);
135
+ utils.setState(room, params);
136
+ }
137
+
138
+ generateRoomName(): string {
139
+ const words = utils.makeIdFromRandomWords();
140
+ const roomName = words + "_" + utils.randomNumber(100, 999);
141
+ return roomName;
142
+ }
143
+
144
+ getViewOnlyUrl(): string | null {
145
+ if (this.context.connection.isConnected && this.context.connection.currentRoomViewId) {
146
+ const url = window.location.search;
147
+ const urlParams = new URLSearchParams(url);
148
+ if (urlParams.has(this.urlParameterName))
149
+ urlParams.delete(this.urlParameterName);
150
+ urlParams.set(viewParamName, this.context.connection.currentRoomViewId);
151
+ return window.location.origin + window.location.pathname + "?" + urlParams.toString();
152
+ }
153
+
154
+
155
+ return null;
156
+ }
157
+ }
@@ -0,0 +1,339 @@
1
+ import * as THREE from 'three'
2
+ import { IModel, OwnershipModel, RoomEvents } from "../engine/engine_networking"
3
+ import { Behaviour, GameObject } from "./Component";
4
+ import { Rigidbody } from "./RigidBody";
5
+ import * as utils from "../engine/engine_utils"
6
+ import { sendDestroyed } from '../engine/engine_networking_instantiate';
7
+ import { InstancingUtil } from './Renderer';
8
+ import { SyncedTransformModel } from '../engine-schemes/synced-transform-model';
9
+ import * as flatbuffers from "flatbuffers";
10
+ import { Transform } from '../engine-schemes/transform';
11
+ import { registerType } from '../engine-schemes/schemes';
12
+ import { setWorldEuler } from '../engine/engine_three_utils';
13
+
14
+ const debug = utils.getParam("debugsync");
15
+ export const SyncedTransformIdentifier = "STRS";
16
+ registerType(SyncedTransformIdentifier, SyncedTransformModel.getRootAsSyncedTransformModel);
17
+
18
+ const builder = new flatbuffers.Builder();
19
+
20
+ export function createTransformModel(guid: string, b: Behaviour, fast: boolean = true): Uint8Array {
21
+ builder.clear();
22
+ const guidObj = builder.createString(guid);
23
+ SyncedTransformModel.startSyncedTransformModel(builder);
24
+ SyncedTransformModel.addGuid(builder, guidObj);
25
+ SyncedTransformModel.addFast(builder, fast);
26
+ const p = b.worldPosition;
27
+ const r = b.worldEuler;
28
+ const s = b.gameObject.scale; // todo: world scale
29
+ // console.log(p, r, s);
30
+ SyncedTransformModel.addTransform(builder, Transform.createTransform(builder, p.x, p.y, p.z, r.x, r.y, r.z, s.x, s.y, s.z));
31
+ const res = SyncedTransformModel.endSyncedTransformModel(builder);
32
+ // SyncedTransformModel.finishSyncedTransformModelBuffer(builder, res);
33
+ builder.finish(res, SyncedTransformIdentifier);
34
+ return builder.asUint8Array();
35
+ }
36
+
37
+
38
+ export class SyncedTransform extends Behaviour {
39
+
40
+ // public autoOwnership: boolean = true;
41
+ public overridePhysics: boolean = true
42
+ public interpolatePosition: boolean = true;
43
+ public interpolateRotation: boolean = true;
44
+ public fastMode: boolean = false;
45
+ public syncDestroy: boolean = false;
46
+
47
+ // private _state!: SyncedTransformModel;
48
+ private _model: OwnershipModel | null = null;
49
+ private _needsUpdate: boolean = true;
50
+ private rb: Rigidbody | null = null;
51
+ private _wasKinematic: boolean | undefined = false;
52
+ private _receivedDataBefore: boolean = false;
53
+
54
+ private _targetPosition!: THREE.Vector3;
55
+ private _targetRotation!: THREE.Quaternion;
56
+
57
+ private _receivedFastUpdate: boolean = false;
58
+ private _shouldRequestOwnership: boolean = false;
59
+
60
+ public requestOwnership() {
61
+ if (debug)
62
+ console.log("Request ownership");
63
+ if (!this._model) {
64
+ this._shouldRequestOwnership = true;
65
+ this._needsUpdate = true;
66
+ }
67
+ else
68
+ this._model.requestOwnership();
69
+ }
70
+
71
+ public hasOwnership(): boolean | undefined {
72
+ return this._model?.hasOwnership ?? undefined;
73
+ }
74
+
75
+ public isOwned(): boolean | undefined {
76
+ return this._model?.isOwned;
77
+ }
78
+
79
+ private joinedRoomCallback: any = null;
80
+ private receivedDataCallback: any = null;
81
+
82
+ awake() {
83
+ if (debug)
84
+ console.log("new instance", this.guid, this);
85
+ this._receivedDataBefore = false;
86
+ this._targetPosition = new THREE.Vector3();
87
+ this._targetRotation = new THREE.Quaternion();
88
+
89
+ // sync instantiate issue was because they shared the same last pos vector!
90
+ this.lastWorldPos = new THREE.Vector3();
91
+ this.lastWorldRotation = new THREE.Quaternion();
92
+
93
+ this.rb = GameObject.getComponentInChildren(this.gameObject, Rigidbody);
94
+ if (this.rb) {
95
+ this._wasKinematic = this.rb.isKinematic;
96
+ }
97
+
98
+ this.receivedUpdate = true;
99
+ // this._state = new TransformModel(this.guid, this);
100
+ this._model = new OwnershipModel(this.context.connection, this.guid);
101
+ if (this.context.connection.isConnected) {
102
+ this.tryGetLastState();
103
+ }
104
+
105
+ this.joinedRoomCallback = this.tryGetLastState.bind(this);
106
+ this.context.connection.beginListen(RoomEvents.JoinedRoom, this.joinedRoomCallback);
107
+ this.receivedDataCallback = this.onReceivedData.bind(this);
108
+ this.context.connection.beginListenBinrary(SyncedTransformIdentifier, this.receivedDataCallback);
109
+ }
110
+
111
+ onDestroy(): void {
112
+ // TODO: can we add a new component for this?! do we really need this?!
113
+ if (this.syncDestroy)
114
+ sendDestroyed(this.guid, this.context.connection);
115
+ this._model = null;
116
+ this.context.connection.stopListening(RoomEvents.JoinedRoom, this.joinedRoomCallback);
117
+ this.context.connection.stopListenBinary(SyncedTransformIdentifier, this.receivedDataCallback);
118
+ }
119
+
120
+ private tryGetLastState() {
121
+ const model = this.context.connection.tryGetState(this.guid) as unknown as SyncedTransformModel;
122
+ if (model) this.onReceivedData(model);
123
+ }
124
+
125
+ private tempEuler: THREE.Euler = new THREE.Euler();
126
+
127
+ private onReceivedData(data: SyncedTransformModel) {
128
+ if (this.destroyed) return;
129
+ if (typeof data.guid === "function" && data.guid() === this.guid) {
130
+ if (debug)
131
+ console.log("new data", this.context.connection.connectionId, this.context.time.frameCount, this.guid, data);
132
+ this.receivedUpdate = true;
133
+ this._receivedFastUpdate = data.fast();
134
+ const transform = data.transform();
135
+ if (transform) {
136
+ InstancingUtil.markDirty(this.gameObject, true);
137
+ const position = transform.position();
138
+ if (position) {
139
+ if (this.interpolatePosition)
140
+ this._targetPosition?.set(position.x(), position.y(), position.z());
141
+ if (!this.interpolatePosition || !this._receivedDataBefore)
142
+ this.setWorldPosition(position.x(), position.y(), position.z());
143
+ }
144
+
145
+ const rotation = transform.rotation();
146
+ if (rotation) {
147
+ this.tempEuler.set(rotation.x(), rotation.y(), rotation.z());
148
+ if (this.interpolateRotation) {
149
+ this._targetRotation.setFromEuler(this.tempEuler);
150
+ }
151
+ if (!this.interpolateRotation || !this._receivedDataBefore)
152
+ setWorldEuler(this.gameObject, this.tempEuler);
153
+ }
154
+ }
155
+ this._receivedDataBefore = true;
156
+
157
+ // if (this.rb && !this._model?.hasOwnership) {
158
+ // this.rb.setBodyFromGameObject(data.velocity)
159
+ // }
160
+ }
161
+ }
162
+
163
+ onEnable(): void {
164
+ this.lastWorldPos.copy(this.worldPosition);
165
+ this.lastWorldRotation.copy(this.worldQuaternion);
166
+ this._needsUpdate = true;
167
+ // console.log("ENABLE", this.guid, this.gameObject.guid, this.lastWorldPos);
168
+ if (this._model) {
169
+ this._model.updateIsOwned();
170
+ }
171
+ }
172
+
173
+ onDisable(): void {
174
+ if (this._model)
175
+ this._model.freeOwnership();
176
+ }
177
+
178
+
179
+ private receivedUpdate = false;
180
+ private lastWorldPos!: THREE.Vector3;
181
+ private lastWorldRotation!: THREE.Quaternion;
182
+
183
+ onBeforeRender() {
184
+ if (!this.activeAndEnabled || !this.context.connection.isConnected) return;
185
+ // console.log("BEFORE RENDER", this.destroyed, this.guid, this._model?.isOwned, this.name, this.gameObject);
186
+
187
+ if (!this.context.connection.isInRoom || !this._model) {
188
+ if (debug)
189
+ console.log("no model or room", this.name, this.guid, this.context.connection.isInRoom);
190
+ return;
191
+ }
192
+
193
+ if (this._shouldRequestOwnership) {
194
+ this._shouldRequestOwnership = false;
195
+ this._model.requestOwnership();
196
+ }
197
+
198
+ let wp = this.worldPosition;
199
+ let wr = this.worldQuaternion;
200
+ if (this._model.isOwned && !this.receivedUpdate) {
201
+ const worlddiff = wp.distanceTo(this.lastWorldPos);
202
+ const worldRot = wr.angleTo(this.lastWorldRotation);
203
+ const threshold = this._model.hasOwnership || this.fastMode ? .0001 : .001;
204
+ if (worlddiff > threshold || worldRot > threshold) {
205
+ // console.log(worlddiff, worldRot);
206
+ if (!this._model.hasOwnership) {
207
+
208
+ if (debug)
209
+ console.log(this.guid, "reset because not owned but", this.gameObject.name, this.lastWorldPos);
210
+
211
+ this.worldPosition = this.lastWorldPos;
212
+ wp.copy(this.lastWorldPos);
213
+
214
+ this.worldQuaternion = this.lastWorldRotation;
215
+ wr.copy(this.lastWorldRotation);
216
+
217
+ InstancingUtil.markDirty(this.gameObject, true);
218
+ this._needsUpdate = false;
219
+ }
220
+ else {
221
+ this._needsUpdate = true;
222
+ }
223
+ }
224
+ }
225
+ // else if (this._model.isOwned === false) {
226
+ // if (!this._didRequestOwnershipOnce && this.autoOwnership) {
227
+ // this._didRequestOwnershipOnce = true;
228
+ // this._model.requestOwnershipIfNotOwned();
229
+ // }
230
+ // }
231
+
232
+
233
+ if (this._model && !this._model.hasOwnership && this._model.isOwned) {
234
+ if (this._receivedDataBefore) {
235
+ const factor = this._receivedFastUpdate || this.fastMode ? .5 : .3;
236
+ const t = factor;//Mathf.clamp01(this.context.time.deltaTime * factor);
237
+ let requireMarkDirty = false;
238
+ if (this.interpolatePosition && this._targetPosition) {
239
+ const pos = this.worldPosition;
240
+ pos.lerp(this._targetPosition, t);
241
+ this.worldPosition = pos;
242
+ requireMarkDirty = true;
243
+ }
244
+ if (this.interpolateRotation && this._targetRotation) {
245
+ const rot = this.worldQuaternion;
246
+ rot.slerp(this._targetRotation, t);
247
+ this.worldQuaternion = rot;
248
+ requireMarkDirty = true;
249
+ }
250
+ if (requireMarkDirty)
251
+ InstancingUtil.markDirty(this.gameObject, true);
252
+ }
253
+ }
254
+
255
+
256
+ this.receivedUpdate = false;
257
+ this.lastWorldPos.copy(wp);
258
+ this.lastWorldRotation.copy(wr);
259
+
260
+
261
+ // if (this._model.isOwned === false && this.autoOwnership) {
262
+ // this.requestOwnership();
263
+ // }
264
+
265
+ if (!this._model) return;
266
+ // only run if we are the owner
267
+ if (!this._model || this._model.hasOwnership === undefined || !this._model.hasOwnership) {
268
+ if (this.rb) {
269
+ this.rb.isKinematic = this._model.isOwned ?? false;
270
+ this.rb.setVelocity(0, 0, 0);
271
+ this.rb.setBodyFromGameObject();
272
+ }
273
+ return;
274
+ }
275
+
276
+ // local user is owner:
277
+
278
+ if (this.rb) {
279
+ if (this._wasKinematic !== undefined) {
280
+ if (debug)
281
+ console.log("reset kinematic", this.rb.name, this._wasKinematic);
282
+ this.rb.isKinematic = this._wasKinematic;
283
+ }
284
+
285
+ // hacky reset if too far off
286
+ if (this.gameObject.position.distanceTo(new THREE.Vector3(0, 0, 0)) > 1000) {
287
+ if (debug)
288
+ console.log("RESET", this.name)
289
+ this.gameObject.position.set(0, 1, 0);
290
+ this.rb.setVelocity(0, 0, 0);
291
+ this.rb.setBodyFromGameObject();
292
+ }
293
+ }
294
+
295
+ const updateInterval = 10;
296
+ const fastUpdate = this.rb || this.fastMode;
297
+ if (this._needsUpdate && (updateInterval <= 0 || updateInterval > 0 && this.context.time.frameCount % updateInterval === 0 || fastUpdate)) {
298
+
299
+ if (debug)
300
+ console.log("send update", this.context.connection.connectionId, this.guid, this.gameObject.name, this.gameObject.guid);
301
+
302
+ if (this.overridePhysics && this.rb) {
303
+ this.rb.setBodyFromGameObject();
304
+ }
305
+
306
+ this._needsUpdate = false;
307
+ const st = createTransformModel(this.guid, this, fastUpdate ? true : false);
308
+ // this._state.update(this, this.rb);
309
+ // this._state.fast = fastUpdate ? true : false;
310
+ this.context.connection.sendBinary(st);
311
+ }
312
+ }
313
+
314
+
315
+ // private lastPosition: THREE.Vector3 = new THREE.Vector3();
316
+
317
+ // private async setPosition(pt: THREE.Vector3) {
318
+
319
+ // if (this._model.isConnected && !this._model?.hasOwnership) {
320
+ // await this._model?.requestOwnershipAsync();
321
+ // }
322
+
323
+ // if (pt.distanceTo(this.lastPosition) < .001) {
324
+ // return;
325
+ // }
326
+ // this.lastPosition.copy(pt);
327
+
328
+ // if(this.gameObject.parent) this.gameObject.parent.worldToLocal(pt);
329
+ // // this.gameObject.position.copy(pt);
330
+ // this.gameObject.position.set(pt.x, pt.y, pt.z);
331
+ // this._target.set(pt.x, pt.y, pt.z);
332
+ // this._needsUpdate = true;
333
+ // if (this.rb) {
334
+ // this.gameObject.position.set(pt.x, pt.y + .5, pt.z);
335
+ // this.rb.setVelocity(0, 0, 0);
336
+ // this.rb.setBodyFromGameObject();
337
+ // }
338
+ // }
339
+ }