@needle-tools/engine 2.24.0-pre

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Files changed (697) hide show
  1. package/CHANGELOG.md +568 -0
  2. package/LICENSE.md +10 -0
  3. package/README.md +11 -0
  4. package/dist/needle-engine.d.ts +5011 -0
  5. package/dist/needle-engine.js +6605 -0
  6. package/dist/needle-engine.js.map +7 -0
  7. package/dist/needle-engine.min.js +167 -0
  8. package/dist/needle-engine.min.js.map +7 -0
  9. package/lib/engine/debug/error_overlay.d.ts +1 -0
  10. package/lib/engine/debug/error_overlay.js +110 -0
  11. package/lib/engine/debug/error_overlay.js.map +1 -0
  12. package/lib/engine/engine.d.ts +27 -0
  13. package/lib/engine/engine.js +13 -0
  14. package/lib/engine/engine.js.map +1 -0
  15. package/lib/engine/engine_addressables.d.ts +46 -0
  16. package/lib/engine/engine_addressables.js +264 -0
  17. package/lib/engine/engine_addressables.js.map +1 -0
  18. package/lib/engine/engine_application.d.ts +13 -0
  19. package/lib/engine/engine_application.js +35 -0
  20. package/lib/engine/engine_application.js.map +1 -0
  21. package/lib/engine/engine_assetdatabase.d.ts +54 -0
  22. package/lib/engine/engine_assetdatabase.js +150 -0
  23. package/lib/engine/engine_assetdatabase.js.map +1 -0
  24. package/lib/engine/engine_caching.d.ts +0 -0
  25. package/lib/engine/engine_caching.js +2 -0
  26. package/lib/engine/engine_caching.js.map +1 -0
  27. package/lib/engine/engine_constants.d.ts +2 -0
  28. package/lib/engine/engine_constants.js +3 -0
  29. package/lib/engine/engine_constants.js.map +1 -0
  30. package/lib/engine/engine_coroutine.d.ts +3 -0
  31. package/lib/engine/engine_coroutine.js +14 -0
  32. package/lib/engine/engine_coroutine.js.map +1 -0
  33. package/lib/engine/engine_default_parameters.d.ts +2 -0
  34. package/lib/engine/engine_default_parameters.js +4 -0
  35. package/lib/engine/engine_default_parameters.js.map +1 -0
  36. package/lib/engine/engine_element.d.ts +32 -0
  37. package/lib/engine/engine_element.js +340 -0
  38. package/lib/engine/engine_element.js.map +1 -0
  39. package/lib/engine/engine_element_loading.d.ts +31 -0
  40. package/lib/engine/engine_element_loading.js +154 -0
  41. package/lib/engine/engine_element_loading.js.map +1 -0
  42. package/lib/engine/engine_element_overlay.d.ts +17 -0
  43. package/lib/engine/engine_element_overlay.js +95 -0
  44. package/lib/engine/engine_element_overlay.js.map +1 -0
  45. package/lib/engine/engine_gizmos.d.ts +2 -0
  46. package/lib/engine/engine_gizmos.js +14 -0
  47. package/lib/engine/engine_gizmos.js.map +1 -0
  48. package/lib/engine/engine_gltf.d.ts +2 -0
  49. package/lib/engine/engine_gltf.js +2 -0
  50. package/lib/engine/engine_gltf.js.map +1 -0
  51. package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
  52. package/lib/engine/engine_gltf_builtin_components.js +251 -0
  53. package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
  54. package/lib/engine/engine_input.d.ts +193 -0
  55. package/lib/engine/engine_input.js +566 -0
  56. package/lib/engine/engine_input.js.map +1 -0
  57. package/lib/engine/engine_input_utils.d.ts +2 -0
  58. package/lib/engine/engine_input_utils.js +23 -0
  59. package/lib/engine/engine_input_utils.js.map +1 -0
  60. package/lib/engine/engine_lightdata.d.ts +21 -0
  61. package/lib/engine/engine_lightdata.js +85 -0
  62. package/lib/engine/engine_lightdata.js.map +1 -0
  63. package/lib/engine/engine_loaders.d.ts +3 -0
  64. package/lib/engine/engine_loaders.js +20 -0
  65. package/lib/engine/engine_loaders.js.map +1 -0
  66. package/lib/engine/engine_mainloop_utils.d.ts +9 -0
  67. package/lib/engine/engine_mainloop_utils.js +288 -0
  68. package/lib/engine/engine_mainloop_utils.js.map +1 -0
  69. package/lib/engine/engine_math.d.ts +11 -0
  70. package/lib/engine/engine_math.js +40 -0
  71. package/lib/engine/engine_math.js.map +1 -0
  72. package/lib/engine/engine_networking.d.ts +133 -0
  73. package/lib/engine/engine_networking.js +541 -0
  74. package/lib/engine/engine_networking.js.map +1 -0
  75. package/lib/engine/engine_networking_auto.d.ts +18 -0
  76. package/lib/engine/engine_networking_auto.js +252 -0
  77. package/lib/engine/engine_networking_auto.js.map +1 -0
  78. package/lib/engine/engine_networking_files.d.ts +23 -0
  79. package/lib/engine/engine_networking_files.js +173 -0
  80. package/lib/engine/engine_networking_files.js.map +1 -0
  81. package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
  82. package/lib/engine/engine_networking_files_default_components.js +45 -0
  83. package/lib/engine/engine_networking_files_default_components.js.map +1 -0
  84. package/lib/engine/engine_networking_instantiate.d.ts +34 -0
  85. package/lib/engine/engine_networking_instantiate.js +274 -0
  86. package/lib/engine/engine_networking_instantiate.js.map +1 -0
  87. package/lib/engine/engine_networking_peer.d.ts +10 -0
  88. package/lib/engine/engine_networking_peer.js +106 -0
  89. package/lib/engine/engine_networking_peer.js.map +1 -0
  90. package/lib/engine/engine_networking_utils.d.ts +1 -0
  91. package/lib/engine/engine_networking_utils.js +11 -0
  92. package/lib/engine/engine_networking_utils.js.map +1 -0
  93. package/lib/engine/engine_networking_websocket.d.ts +0 -0
  94. package/lib/engine/engine_networking_websocket.js +3 -0
  95. package/lib/engine/engine_networking_websocket.js.map +1 -0
  96. package/lib/engine/engine_physics.d.ts +88 -0
  97. package/lib/engine/engine_physics.js +563 -0
  98. package/lib/engine/engine_physics.js.map +1 -0
  99. package/lib/engine/engine_rendererdata.d.ts +48 -0
  100. package/lib/engine/engine_rendererdata.js +182 -0
  101. package/lib/engine/engine_rendererdata.js.map +1 -0
  102. package/lib/engine/engine_scenetools.d.ts +25 -0
  103. package/lib/engine/engine_scenetools.js +211 -0
  104. package/lib/engine/engine_scenetools.js.map +1 -0
  105. package/lib/engine/engine_serialization.d.ts +3 -0
  106. package/lib/engine/engine_serialization.js +5 -0
  107. package/lib/engine/engine_serialization.js.map +1 -0
  108. package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
  109. package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
  110. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
  111. package/lib/engine/engine_serialization_core.d.ts +70 -0
  112. package/lib/engine/engine_serialization_core.js +417 -0
  113. package/lib/engine/engine_serialization_core.js.map +1 -0
  114. package/lib/engine/engine_serialization_decorator.d.ts +9 -0
  115. package/lib/engine/engine_serialization_decorator.js +44 -0
  116. package/lib/engine/engine_serialization_decorator.js.map +1 -0
  117. package/lib/engine/engine_setup.d.ts +129 -0
  118. package/lib/engine/engine_setup.js +609 -0
  119. package/lib/engine/engine_setup.js.map +1 -0
  120. package/lib/engine/engine_shaders.d.ts +31 -0
  121. package/lib/engine/engine_shaders.js +230 -0
  122. package/lib/engine/engine_shaders.js.map +1 -0
  123. package/lib/engine/engine_three_utils.d.ts +20 -0
  124. package/lib/engine/engine_three_utils.js +247 -0
  125. package/lib/engine/engine_three_utils.js.map +1 -0
  126. package/lib/engine/engine_time.d.ts +13 -0
  127. package/lib/engine/engine_time.js +31 -0
  128. package/lib/engine/engine_time.js.map +1 -0
  129. package/lib/engine/engine_typestore.d.ts +7 -0
  130. package/lib/engine/engine_typestore.js +17 -0
  131. package/lib/engine/engine_typestore.js.map +1 -0
  132. package/lib/engine/engine_utils.d.ts +34 -0
  133. package/lib/engine/engine_utils.js +239 -0
  134. package/lib/engine/engine_utils.js.map +1 -0
  135. package/lib/engine/engine_web_api.d.ts +12 -0
  136. package/lib/engine/engine_web_api.js +114 -0
  137. package/lib/engine/engine_web_api.js.map +1 -0
  138. package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
  139. package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
  140. package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
  141. package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
  142. package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
  143. package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
  144. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
  145. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
  146. package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
  147. package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
  148. package/lib/engine/extensions/NEEDLE_components.js +193 -0
  149. package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
  150. package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
  151. package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
  152. package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
  153. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
  154. package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
  155. package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
  156. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
  157. package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
  158. package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
  159. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
  160. package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
  161. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
  162. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
  163. package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
  164. package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
  165. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
  166. package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
  167. package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
  168. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
  169. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
  170. package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
  171. package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
  172. package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
  173. package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
  174. package/lib/engine/extensions/extension_resolver.d.ts +4 -0
  175. package/lib/engine/extensions/extension_resolver.js +2 -0
  176. package/lib/engine/extensions/extension_resolver.js.map +1 -0
  177. package/lib/engine/extensions/extension_utils.d.ts +2 -0
  178. package/lib/engine/extensions/extension_utils.js +130 -0
  179. package/lib/engine/extensions/extension_utils.js.map +1 -0
  180. package/lib/engine/extensions/extensions.d.ts +6 -0
  181. package/lib/engine/extensions/extensions.js +41 -0
  182. package/lib/engine/extensions/extensions.js.map +1 -0
  183. package/lib/engine/shaders/shaderData.d.ts +55 -0
  184. package/lib/engine/shaders/shaderData.js +59 -0
  185. package/lib/engine/shaders/shaderData.js.map +1 -0
  186. package/lib/engine/tests/simulate_avatars.d.ts +0 -0
  187. package/lib/engine/tests/simulate_avatars.js +3 -0
  188. package/lib/engine/tests/simulate_avatars.js.map +1 -0
  189. package/lib/engine/tests/test_utils.d.ts +2 -0
  190. package/lib/engine/tests/test_utils.js +54 -0
  191. package/lib/engine/tests/test_utils.js.map +1 -0
  192. package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
  193. package/lib/engine-components/AlignmentConstraint.js +27 -0
  194. package/lib/engine-components/AlignmentConstraint.js.map +1 -0
  195. package/lib/engine-components/Animation.d.ts +44 -0
  196. package/lib/engine-components/Animation.js +257 -0
  197. package/lib/engine-components/Animation.js.map +1 -0
  198. package/lib/engine-components/AnimationCurve.d.ts +15 -0
  199. package/lib/engine-components/AnimationCurve.js +62 -0
  200. package/lib/engine-components/AnimationCurve.js.map +1 -0
  201. package/lib/engine-components/Animator.d.ts +48 -0
  202. package/lib/engine-components/Animator.js +126 -0
  203. package/lib/engine-components/Animator.js.map +1 -0
  204. package/lib/engine-components/AnimatorController.d.ts +39 -0
  205. package/lib/engine-components/AnimatorController.js +687 -0
  206. package/lib/engine-components/AnimatorController.js.map +1 -0
  207. package/lib/engine-components/AudioListener.d.ts +7 -0
  208. package/lib/engine-components/AudioListener.js +29 -0
  209. package/lib/engine-components/AudioListener.js.map +1 -0
  210. package/lib/engine-components/AudioSource.d.ts +61 -0
  211. package/lib/engine-components/AudioSource.js +377 -0
  212. package/lib/engine-components/AudioSource.js.map +1 -0
  213. package/lib/engine-components/AvatarLoader.d.ts +22 -0
  214. package/lib/engine-components/AvatarLoader.js +203 -0
  215. package/lib/engine-components/AvatarLoader.js.map +1 -0
  216. package/lib/engine-components/AxesHelper.d.ts +9 -0
  217. package/lib/engine-components/AxesHelper.js +43 -0
  218. package/lib/engine-components/AxesHelper.js.map +1 -0
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
  220. package/lib/engine-components/BasicIKConstraint.js +44 -0
  221. package/lib/engine-components/BasicIKConstraint.js.map +1 -0
  222. package/lib/engine-components/BoxCollider.d.ts +2 -0
  223. package/lib/engine-components/BoxCollider.js +3 -0
  224. package/lib/engine-components/BoxCollider.js.map +1 -0
  225. package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
  226. package/lib/engine-components/BoxHelperComponent.js +72 -0
  227. package/lib/engine-components/BoxHelperComponent.js.map +1 -0
  228. package/lib/engine-components/Camera.d.ts +38 -0
  229. package/lib/engine-components/Camera.js +258 -0
  230. package/lib/engine-components/Camera.js.map +1 -0
  231. package/lib/engine-components/Collider.d.ts +21 -0
  232. package/lib/engine-components/Collider.js +65 -0
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  234. package/lib/engine-components/Component.d.ts +165 -0
  235. package/lib/engine-components/Component.js +895 -0
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  237. package/lib/engine-components/ComponentExtensions.d.ts +2 -0
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  240. package/lib/engine-components/DeleteBox.d.ts +9 -0
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  243. package/lib/engine-components/DeviceFlag.d.ts +12 -0
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  246. package/lib/engine-components/DragControls.d.ts +44 -0
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  249. package/lib/engine-components/DropListener.d.ts +15 -0
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  252. package/lib/engine-components/Duplicatable.d.ts +16 -0
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  255. package/lib/engine-components/EventList.d.ts +22 -0
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  258. package/lib/engine-components/EventTrigger.d.ts +3 -0
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  261. package/lib/engine-components/EventType.d.ts +19 -0
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  264. package/lib/engine-components/FlyControls.d.ts +7 -0
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  267. package/lib/engine-components/Gizmos.d.ts +12 -0
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  269. package/lib/engine-components/Gizmos.js.map +1 -0
  270. package/lib/engine-components/GltfExport.d.ts +28 -0
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  273. package/lib/engine-components/GridHelper.d.ts +11 -0
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  276. package/lib/engine-components/GroundProjection.d.ts +18 -0
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  279. package/lib/engine-components/Interactable.d.ts +10 -0
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  282. package/lib/engine-components/LODGroup.d.ts +29 -0
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  285. package/lib/engine-components/Light.d.ts +69 -0
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  288. package/lib/engine-components/LookAtConstraint.d.ts +7 -0
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  291. package/lib/engine-components/MeshCollider.d.ts +4 -0
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  300. package/lib/engine-components/Networking.d.ts +9 -0
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  318. package/lib/engine-components/Renderer.d.ts +72 -0
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  333. package/lib/engine-components/Skybox.d.ts +16 -0
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  686. package/src/engine-schemes/synced-camera-model.ts +92 -0
  687. package/src/engine-schemes/synced-transform-model.ts +90 -0
  688. package/src/engine-schemes/syncedCamera.fbs +11 -0
  689. package/src/engine-schemes/transform.ts +50 -0
  690. package/src/engine-schemes/transforms.fbs +26 -0
  691. package/src/engine-schemes/vec.fbs +19 -0
  692. package/src/engine-schemes/vec2.ts +33 -0
  693. package/src/engine-schemes/vec3.ts +38 -0
  694. package/src/engine-schemes/vec4.ts +43 -0
  695. package/src/engine-schemes/vr-user-state-buffer.ts +138 -0
  696. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -0
  697. package/src/needle-engine.ts +39 -0
package/CHANGELOG.md ADDED
@@ -0,0 +1,568 @@
1
+ # Changelog
2
+ All notable changes to this package will be documented in this file.
3
+
4
+ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
5
+ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
6
+
7
+ ## [2.24.0-pre] - 2022-10-01
8
+ - Add: make engine code easily accessible from vanilla javascript
9
+ - Fix: handle number animation setting component enable where values are interpolated
10
+ - Change: Remove internal shadow bias multiplication
11
+ - Change: Addressable references are now resolved using relative paths
12
+ - Change: Update package json
13
+
14
+ ## [2.23.2-pre] - 2022-09-29
15
+ - Add: Light component shadow settings can not be set/updated at runtime
16
+ - Fix: enter XR using GroundProjectedEnv component
17
+ - Fix: Light shadows missing when LightShadowData component was not added in Unity (was using wrong shadowResolution)
18
+ - Change: dont allow raycasting by default on GroundProjectedEnv sphere
19
+
20
+ ## [2.23.1-pre] - 2022-09-29
21
+ - Add: Light exposes shadow resolution
22
+
23
+ ## [2.23.0-pre] - 2022-09-28
24
+ - Add RemoteSkybox component to use HDRi images from e.g. polyhaven
25
+ - Add GroundProjectedEnv component to use threejs skybox projection
26
+ - Fix: export ``GameObject`` in ``@needle-tools/engine``
27
+
28
+ ## [2.22.1-pre] - 2022-09-28
29
+ - Add: ``noerrors`` url parameter to hide overlay
30
+ - Fix: WebXR avatar rendering may be visually offset due to root transform. Will now reset root transform to identity
31
+
32
+ ## [2.22.0-pre] - 2022-09-28
33
+ - Add: ``@needle-tools/engine`` now exports all components
34
+ - Add: environment light from tricolor (used for envlight when set to custom but without custom cubemap assigned)
35
+ - Add: show console error on screen for localhost / local dev environment
36
+ - Fix: create environment lighting textures from exported colors
37
+ - Change: UI InputField expose text
38
+ - Change: Bump threejs version to latest (> r144) which also contains USDZExporter PR
39
+
40
+ ## [2.21.0-pre] - 2022-09-26
41
+ - Add: custom shader set ``_ScreenParams``
42
+ - Change: DropListener event ``details`` now contains whole gltf file (instead of just scene object)
43
+
44
+ ## [2.20.1-pre] - 2022-09-23
45
+ - Add: AudioSource volume and spatial blending settings can now be set at runtime
46
+ - Fix: AudioSource not playing on ``play`` when ``playOnAwake`` is false
47
+
48
+ ## [2.20.0-pre] - 2022-09-23
49
+ - Add: VideoPlayer crossorigin attribute support
50
+ - Add: ``debuginstancing`` url parameter flag
51
+ - Add: Image handle builtin ``Background`` sprite
52
+ - Add: Component now implements EventTargt so you can use ``addEventListener`` etc on every component
53
+ - Add: EventList does automatically dispatch event with same name on component. E.g. UnityEvent named ``onClick`` will be dispatched on component as ``on-click``
54
+ - Add: experimental progressive loading of textures
55
+ - Add: ``WebXR`` exposes ``IsARSupported`` and ``IsVRSupported``
56
+ - Fix: remove Ambient Intensity
57
+ - Fix: ShadowCatcher material should not write depth
58
+
59
+ ## [2.19.1-pre] - 2022-09-21
60
+ - Fix: SpatialTrigger intersection check when it's not a mesh
61
+ - Fix: UnityEvent / EventList argument of ``0`` not being passed to the receiving method
62
+ - Fix: Physics rigidbody/collider instantiate calls
63
+ - Fix: Physics rigidbody transform changes will now be applied to internal physics body
64
+ - Fix: ``needle-engine.getContext`` now listens to loading finished event namely ``loadfinished``
65
+ - Change: cleanup some old code in Rigidbody component
66
+
67
+ ## [2.19.0-pre] - 2022-09-20
68
+ - Add: initial support for ``InputField`` UI (rendering, input handling on desktop, mobile and AR, change and endedit events)
69
+ - Add: ``EventList.invoke`` can now handle an arbitrary number of arguments
70
+ - Change: lower double click threshold to 200ms instead of 500ms
71
+ - Change: runtime font-style does not change font being used in this version. This will temporarely break rich text support.
72
+ - Fix: custom shader regression where multiple objects using the same material were not rendered correctly
73
+ - Fix: Text sometimes using invalid path
74
+ - Fix: Remove unused imports
75
+
76
+ ## [2.18.0-pre] - 2022-09-20
77
+ - Add basic support for ``CameraDepth`` and ``OpaqueTexture`` (the opaque texture still contains transparent textures in this first version) being used in custom shaders
78
+
79
+ ## [2.17.1-pre] - 2022-09-17
80
+ - Improve Animator root motion blending
81
+ - Fix SpatialTrigger error when adding both SpatialTrigger as well as SpatialTrigger receiver components to the same object
82
+ - AnimatorController can now handle states with empty motion or missing clips
83
+
84
+ ## [2.17.0-pre] - 2022-09-15
85
+ - Add: automatic runtime font atlas generation from Unity font assets
86
+ - Remove: shipped font assets in ``include/fonts``
87
+ - Fix: Physics pass custom vector into ``getWorldPosition``, internal vector buffer size increased to 100
88
+ - Fix: SpatialTrigger and SpatialTrigger receivers didnt work anymore due to LayerMask serialization
89
+
90
+ ## [2.16.1-pre] - 2022-09-14
91
+ - Change: UI disable shadow receiving and casting by default, can be configured via Canvas
92
+ - Fix: ``gameObject.getComponentInParent`` was making false call to ``getComponentsInParent`` and returning an array instead of a single object
93
+ - Fix: light intensity in AR
94
+
95
+ ## [2.16.0-pre] - 2022-09-14
96
+ - Add: first draft of Animator root motion support
97
+ - Fix: ``Renderer.sharedMaterials`` assignment bug when GameObject was mesh
98
+ - Fix: Buttons set to color transition did not apply transition colors
99
+ - Fix: UI textures being flipped
100
+ - Fix: UI textures were not stretched across panel but instead being clipped if the aspect ratio didnt match perfectly
101
+
102
+ ## [2.15.0-pre] - 2022-09-12
103
+ - Add stencil support to ``Renderer``
104
+ - Add timeline ``removeTrackOffset`` support
105
+ - Fix timeline animation track offset only being applied to root
106
+ - Fix timeline clip offsets not being applied when no track for e.g. rotation or translation exists
107
+
108
+ ## [2.14.0-pre] - 2022-09-11
109
+ - Add initial UI anchoring support
110
+ - Add initial support for URP RenderObject Stencil via ``NEEDLE_render_objects`` extension
111
+
112
+ ## [2.13.4-pre] - 2022-09-09
113
+ - Fix UI transform handling for [issue 42](https://github.com/needle-tools/needle-engine-support/issues/42) and [issue 30](https://github.com/needle-tools/needle-engine-support/issues/30)
114
+ - Fix AudioSource not restarting to play at onEnable when ``playOnAwake`` is true (this is the default behaviour in Unity)
115
+
116
+ ## [2.13.3-pre] - 2022-09-09
117
+ - Fix RGBAColor not implementing copy which caused alpha to be set to 0 (this caused ``Camera.backgroundColor`` to not work properly)
118
+
119
+ ## [2.13.2-pre] - 2022-09-07
120
+ - Add support to set OrbitControls camera position immediately
121
+
122
+ ## [2.13.1-pre] - 2022-09-07
123
+ - Fix EventList invocation not using deserialized method arguments
124
+
125
+ ## [2.13.0-pre] - 2022-09-07
126
+ - Add ``context`` to ``StateMachineBehaviour``
127
+ - Fix ``StateMachineBehaviour`` binding (event functions were called with wrong binding)
128
+
129
+ ## [2.12.0-pre.1] - 2022-09-06
130
+ - Fix deserialization error when data is null or undefined
131
+
132
+ ## [2.12.0-pre] - 2022-09-05
133
+ - Add initial tonemapping and exposure support
134
+ - Add AR shadow catcher
135
+ - Fix objects parented to camera appear behind camera
136
+ - Fix reticle showing and never disappearing when no WebARSessionRoot is in scene
137
+ - Fix WebARSessionRoot when on same gameobject as WebXR component
138
+ - Fix deserialization of ``@serializable(Material)`` producing a new default instance in certain cases
139
+ - Fix ``OrbitControls`` enable when called from UI button event
140
+ - Fix EventList / UnityEvent calls to properties (e.g. ``MyComponent.enable = true`` works now from UnityEvent)
141
+
142
+ ## [2.11.1-pre] - 2022-09-02
143
+ - Change: ``OrbitControls.setTarget`` does now lerp by default. Use method parameter ``immediate`` to change it immediately
144
+ - Change: bump component compiler dependency to ``1.8.0``
145
+
146
+ ## [2.10.3-pre] - 2022-09-01
147
+ - Fix EventList serialization for cross-glb references
148
+ - Fix AnimatorController transition from state without animation
149
+
150
+ ## [2.10.2-pre] - 2022-09-01
151
+ - Fix: skybox/camera background on exit AR
152
+ - Change: AnimatorController can now contain empty states
153
+ - Change: Expose ``Animator.Play`` transition duration
154
+
155
+ ## [2.10.1-pre] - 2022-08-31
156
+ - Improved RectTransform animation support and canvas element positioning
157
+ - Fix ``Animator.Play``
158
+ - Change: Expose ``AnimatorController.FindState(name)``
159
+
160
+ ## [2.10.0-pre] - 2022-08-29
161
+ - Add UI to gltf export
162
+ - Add button animation transition support for triggers ``Normal``, ``Highlighted`` and ``Pressed``
163
+
164
+ ## [2.9.0-pre] - 2022-08-26
165
+ - Add ``Canvas.renderOnTop`` option
166
+ - Fix ``OrbitControls`` changing focus/moving when interacting with the UI
167
+ - Fix nullref in AnimatorController with empty state
168
+
169
+ ## [2.8.0-pre] - 2022-08-25
170
+ - Add export for ``Renderer.allowOcclusionWhenDynamic``
171
+ - Fix: bug in ``@serializable`` type assignment for inherited classes with multiple members with same name but different serialized types
172
+ - Change: ``GameObject.findObjectOfType`` now also accepts an object as a search root
173
+
174
+ ## [2.7.3-pre] - 2022-08-25
175
+ - Fix canvas button breaking orbit controls [issue #4](https://github.com/needle-tools/needle-engine-support/issues/4)
176
+
177
+ ## [2.7.2-pre] - 2022-08-23
178
+ - Fix SyncedRoom to not append room parameter multiple times
179
+
180
+ ## [2.7.1-pre] - 2022-08-22
181
+ - Add: Timeline AudioTrack nullcheck when audio file is missing
182
+ - Fix: AnimatorController error when behaviours are undefined
183
+ - Change StateMachineBehaviour methods to be lowercase
184
+
185
+ ## [2.7.0-pre] - 2022-08-22
186
+ - Add initial StateMachineBehaviour support with "OnStateEnter", "OnStateUpdate" and "OnStateExit"
187
+ - Fix input raycast position calculation for scrolled content
188
+
189
+ ## [2.6.1-pre] - 2022-08-22
190
+ - Fix texture pointer remapping in gltf-transform opaque extension
191
+ - Change: skip texture-transform for textures starting with "Lightmap" for now until we can configure this properly
192
+
193
+ ## [2.6.0-pre] - 2022-08-18
194
+ - Add scale to instantiation sync messages
195
+ - Fix ``BoxHelper``
196
+ - Fix AR reticle being not visible when ``XRRig`` is child of ``WebARSessionRoot`` component
197
+ - Fix exception in ``DragControls`` when dragged object was deleted while dragging
198
+
199
+ ## [2.5.0-pre] - 2022-08-18
200
+ - Change name of ``KHR_webgl_extension`` to ``NEEDLE_webgl_extension``
201
+ - Change: dont write depth for custom shader set to transparent
202
+ - Deprecate and disable ``AssetDatabase``
203
+
204
+ ## [2.4.1-pre] - 2022-08-17
205
+ - Add ``Mathf.MoveTowards``
206
+ - Change: rename ``needle-tiny`` webcomponent to ``needle-engine``
207
+ - Fix ordering issue in needle web component when codegen.js is executed too late
208
+
209
+ ## [2.3.0-pre] - 2022-08-16
210
+ - Add SyncedCamera prefab/AssetReference support
211
+ - Add TypeArray support for ``serializable`` to provide multiple possible deserialization types for one field (e.g. ``serializable([Object3D, AssetReference])`` to try to deserialize a type as Object3D first and then as AssetReference)
212
+
213
+ ## [2.2.0-pre] - 2022-08-14
214
+ - Add event callbacks for Gltf loading: ``BeforeLoad`` (use to register custom extensions), ``AfterLoaded`` (to receive loaded gltf), ``FinishedSetup`` (called after components have been created)
215
+
216
+ ## [2.1.2-pre] - 2022-08-14
217
+ - Fix AnimatorController exit state
218
+ - Fix AR camera background alpha to be fully transparent by default
219
+
220
+ ## [2.1.1-pre] - 2022-08-12
221
+ - Fix: light shadow bias
222
+
223
+ ## [2.1.0-pre] - 2022-08-11
224
+ - Add ``@needle-tools/engine`` to be used as import for "most used" apis and functions
225
+ - Change: remove obsolete ``Renderer.materialProperties``
226
+ - Fix: ``NEEDLE_persistent_assets`` extension is now valid format (change from array to object)
227
+
228
+ ## [2.0.0-pre] - 2022-08-08
229
+ - Renamed package
230
+
231
+ ## [1.21.2-pre] - 2022-08-08
232
+ - Fix: NestedGltf transform
233
+
234
+ ## [1.20.1-pre] - 2022-08-06
235
+ - Remove: Duplicateable animation time offset hack
236
+ - Change: GameObjectData extension properly await assigning values
237
+ - Change: NestedGltf instantiate using guid
238
+ - Change: ``instantiate`` does now again create guids for three Objects too
239
+
240
+ ## [1.20.0-pre] - 2022-08-05
241
+ - Add: NestedGltf ``listenToProgress`` method
242
+ - Add: Allow changing Renderer lightmap at runtime
243
+ - Fix: Environment lighting when set to flat or gradient (instead of skybox)
244
+ - Fix: ``this.gameObject.getComponentInChildren`` - was internally calling wrong method
245
+ - Fix: Spectator camera, requires Camera component in glb now
246
+
247
+ ## [1.19.0-pre] - 2022-08-03
248
+ - Add: Animator.keepAnimatorStateOnDisable, defaults to false as in Unity so start state is entered on enable again
249
+ - Add: warning if different types with the same name are registered
250
+ - Add: timeline track ``onMutedChanged`` callback
251
+ - Change: PlayableDirector expose audio tracks
252
+ - Change: BoxCollider and SphereCollider being added to the physics scene just once
253
+ - Change: try catch around physics step
254
+
255
+ ## [1.18.0-pre] - 2022-08-01
256
+ - Add: Addressable download progress is now observeable
257
+ - Add: Addressable preload support, allows to load raw bytes without actually building any components
258
+ - Add: PlayableDirector exposes tracks / clips
259
+ - Change: modify default engine loading progress bar to be used from user code
260
+ - Change: add option to Instantiate call to keep world position (set ``keepWorldPosition`` in ``InstantiateOptions`` object that you can pass into instantiate)
261
+ - Change: light uses shadow bias from Unity
262
+ - Fix: instancing requiring worldmatrix update being not properly processed
263
+ - Fix: Duplicatable world position being off (using ``keepWorldPosition``)
264
+ - Fix: ``Animation`` component, it does allow to use one main clip only now, for more complex setups please use AnimationController or Timeline
265
+ - Fix: ``SyncedRoom`` room connection on enter WebXR
266
+ - Fix: WebXR avatar loading
267
+
268
+ ## [1.17.1-pre] - 2022-07-27
269
+ - Change: bump component compiler dependency to ``1.7.1``
270
+ - Change: ``context.mainCameraComponent`` is now of type ``Camera``
271
+ - Fix: timeline control track
272
+ - Fix: timeline animation track post extrapolation
273
+ - Fix: custom shader does not fail when scene uses object with transmission (additional render pass)
274
+
275
+ ## [1.17.0-pre] - 2022-07-21
276
+ - engine: add loading bar and show loading state text
277
+
278
+ ## [1.16.0-pre] - 2022-07-20
279
+ - engine: add using ambient light settings (Intensity Multiplier) exported from Unity
280
+
281
+ ## [1.15.1-pre] - 2022-07-18
282
+ - engine: fix nullref in registering texture
283
+
284
+ ## [1.15.0-pre] - 2022-07-15
285
+ - engine: remove legacy file
286
+ - engine: add basic implementation of ``Context.destroy``
287
+ - engine: fix ``<needle-tiny>`` src attribute
288
+ - engine: add implictly creating camera with orbit controls when loaded glb doesnt contain any (e.g. via src)
289
+
290
+ ## [1.14.2-pre] - 2022-07-12
291
+ - engine: fix dont apply lightmaps to unlit materials
292
+ - engine: remove log in PlayableDirector
293
+ - engine: add support to override (not automatically create) WebXR buttons
294
+
295
+ ## [1.14.1-pre] - 2022-07-11
296
+ - engine: Fix AnimatorController finding clip when cloned via ``AssetReference.instantiate``
297
+ - engine: Fix deep clone array type
298
+ - engine: Fix PlayableDirectory binding when cloned via ``AssetReference.instantiate``
299
+
300
+ ## [1.14.0] - 2022-07-10
301
+ - engine: add VideoPlayer using ``AudioOutputMode.None``
302
+ - engine: fix VideoPlayer waiting for input before playing video with audio (unmuted) and being loaded lazily
303
+
304
+ ## [1.13.0-pre] - 2022-07-07
305
+ - engine: Add ``getComponent`` etc methods to THREE.Object3D prototype so we can use it like in Unity: ``this.gameObject.getComponent...``
306
+ - engine: Change ``Duplictable`` serialization
307
+
308
+ ## [1.12.2-pre] - 2022-07-06
309
+ - engine: Fix networking localhost detection
310
+ - engine: update component generator package version (supporting now CODEGEN_START and END sections as well as //@ifdef for fields)
311
+
312
+ ## [1.12.1-pre] - 2022-07-06
313
+ - engine: change lightmap extension to be object
314
+
315
+ ## [1.12.0-pre] - 2022-07-06
316
+ - engine: Add DeviceFlag component
317
+ - engine: Fix VideoPlayer loop and playback speed
318
+ - engine: Improve VideoTrack sync
319
+
320
+ ## [1.11.0-pre] - 2022-07-04
321
+ - engine: fix ``enabled`` not being always assigned
322
+ - engine: fix react-three-fiber component setting camera
323
+ - engine: add support for custom timeline track
324
+ - engine: add VideoTrack npmdef
325
+
326
+ ## [1.10.3-pre] - 2022-07-01
327
+ - engine: Change; PlayableDirector Wrap.None now stops/resets timeline on end
328
+ - engine: Change; PlayableDirector now stops on disabling
329
+
330
+ ## [1.10.2-pre] - 2022-07-01
331
+ - engine: fix timeline clip offsets and hold
332
+ - engine: fix timeline animationtrack support for post-extrapolation (hold, loop, pingpong)
333
+
334
+ ## [1.10.1-pre] - 2022-06-30
335
+ - engine: improve timeline clip offsets
336
+
337
+ ## [1.10.0-pre] - 2022-06-30
338
+ - engine: Improved timeline clip- and track offset (ongoing)
339
+ - engine: Change assigning all serialized properties by default again (instead of require ``@allProperties`` decorator)
340
+ - engine: Change; deprecate ``@allProperties`` and ``@strict`` decorators
341
+
342
+ ## [1.9.1-pre] - 2022-06-29
343
+ - engine: add methods for unsubscribing to EventList and make constructor args optional
344
+ - engine: change camera to not change transform anymore
345
+
346
+ ## [1.9.0-pre] - 2022-06-28
347
+ - engine: add support for transparent rendering using camera background alpha
348
+
349
+ ## [1.8.0-pre] - 2022-06-27
350
+ - Add: transform gizmo component
351
+ - Change: component generator for npmdef is not required anymore
352
+ - Change: component gen runs in background now
353
+ - Fix: typescript drag drop adding component twice in some cases
354
+ - engine: update component gen package dependency
355
+ - engine: fix redundant camera creation when exported in GLTF
356
+ - engine: fix orbit controls focus lerp, stops now on input
357
+
358
+ ## [1.7.1-pre] - 2022-06-25
359
+ - Override PlayMode in sub-scene
360
+ - engine: lightmaps encoding fix
361
+ - engine: directional light direction fix
362
+
363
+ ## [1.7.0-pre] - 2022-06-25
364
+ - engine: animator controler can handle multiple target animators
365
+ - engine: fix WebXR being a child of WebARSessionRoot
366
+ - engine: improve Camera, OrbitControls, Lights OnEnable/Disable behaviour
367
+ - engine: add ``Input.getKeyPressed()``
368
+
369
+ ## [1.6.0-pre] - 2022-06-23
370
+ - engine: fix light error "can't add object to self" when re-enabled
371
+ - engine: remove extension log
372
+ - engine: log missing info when UnityEvent has not target (or method not found)
373
+ - engine: use lightmap index for supporting multiple lightmaps
374
+
375
+ ## [1.5.2-pre] - 2022-06-23
376
+ - engine: Camera dont set skybox when in XR
377
+ - engine: dont add lights to scene if baked
378
+
379
+ ## [1.5.1-pre] - 2022-06-22
380
+ - engine: fix threejs dependency pointer
381
+
382
+ ## [1.5.0-pre] - 2022-06-22
383
+ - engine: ``<needle-tiny>`` added awaitable ``getContext()`` (waits for scene being loaded to be used in external js)
384
+ - engine: fix finding main camera warning
385
+ - engine: add ``SourceIdentifier`` to components to be used to get gltf specific data (e.g. lightmaps shipped per gltf)
386
+ - engine: persistent asset resolve fix
387
+ - engine: update three dependency to support khr_pointer
388
+ - engine: remove custom khr_pointer extension
389
+ - engine: fix WebARSessionRoot exported in gltf
390
+ - engine: smaller AR reticle
391
+
392
+ ## [1.4.1-pre] - 2022-06-17
393
+ - engine: create new GltfLoader per loading request
394
+ - engine: fix bug in core where it could happen that scripts were added multiple times
395
+ - engine: Added SyncedRoom auto rejoin option (to handle disconnection by server due to window inactivity)
396
+ - engine: guid resolving first in loaded gltf and retry in whole scene on fail
397
+ - engine: fix nullref in DropListener
398
+ - engine: register main camera before first awake
399
+
400
+ ## [1.4.0-pre] - 2022-06-15
401
+ - engine: add ``GameObject.getOrAddComponent``
402
+ - engine: ``OrbitControl`` exposing controlled object
403
+ - engine: ``getWorldPosition`` now uses buffer of cached vector3's instead of only one
404
+ - engine: add ``AvatarMarker`` to synced camera (also allows to easily attach ``PlayerColor``)
405
+ - engine: fix ``Animation`` component when using khr_pointer extension
406
+ - engine: ``VideoPlayer`` expose current time
407
+ - engine: fix ``Animator.runtimeController`` serialization
408
+ - engine: make ``SyncedRoom.tryJoinRoom`` public
409
+
410
+ ## [1.3.1-pre] - 2022-06-10
411
+ - engine: allow ``@serializeable`` taking abstract types
412
+ - engine: add ``Renderer.sharedMaterials`` support
413
+
414
+ ## [1.3.0-pre] - 2022-06-09
415
+ - engine: move log behind debug flag
416
+ - engine: improved serialization property assignment respecting getter only properties
417
+ - engine: add optional serialization callbacks to ``ISerializable``
418
+ - engine: default to only assign declared properties
419
+
420
+ ## [1.2.3-pre] - 2022-06-09
421
+ - engine: downloading dropped file shows minimal preview box
422
+ - engine: ``DropListener`` can use localhost
423
+ - engine: ``SyncedRoom`` avoid reload due to room parameter
424
+ - engine: ``LODGroup`` instantiate workaround
425
+ - engine: improve deserialization supporting multiple type levels
426
+
427
+ ## [1.2.2-pre] - 2022-05-30
428
+ - engine: change md5 hashing package
429
+ - engine: file upload logs proper server error
430
+
431
+ ## [1.2.1-pre] - 2022-05-30
432
+ - engine: disable light in gltf if mode is baked
433
+ - engine: use tiny starter as default networking backend
434
+ - engine: synced file init fix for resolving references
435
+ - engine: allow removing of gen.js completely
436
+ - engine: expose ``Camera.buildCamera`` for core allowing to use blender camera
437
+ - engine: on filedrop only add drag control if none is found
438
+
439
+ ## [1.2.0-pre] - 2022-05-27
440
+ - engine: fix networked flatbuffer state not being stored
441
+ - engine: make ``src`` on ``<needle-tiny>`` web component optional
442
+ - engine: ``src`` can now point to glb or gltf directly
443
+ - engine: fix ``Raycaster`` registration
444
+ - engine: add ``GameObject.destroySynced``
445
+ - engine: add ``context.setCurrentCamera``
446
+ - engine: make ``DropListener`` to EventTarget
447
+ - engine: make ``DropListener`` accept explicit backend url
448
+
449
+ ## [1.1.0-pre.6] - 2022-05-26
450
+ - Fix gltf transform textures output when used in custom shaders only
451
+
452
+ ## [1.1.0-pre.5] - 2022-05-25
453
+ - engine: fix ``VideoPlayer`` being hidden, play automatically muted until interaction
454
+ - engine: added helpers to update window history
455
+ - engine: fix setting custom shader ``Vector4`` property
456
+ -
457
+ ## [1.1.0-pre.4] - 2022-05-25
458
+ - engine: fix tsc error in ``Animation`` component
459
+ - engine: fix ``Animation`` component assigning animations for GameObject again
460
+ - engine: fix ``Animation`` calling play before awake
461
+ - engine: ``AnimatorController`` handle missing motion (not assigned in Unity)
462
+ - engine: ``AnimatorController.IsInTransition()`` fix
463
+
464
+ ## [1.1.0-pre.1] - 2022-05-20
465
+ - engine: minor tsc issues fixed
466
+
467
+ ## [1.1.0-pre] - 2022-05-20
468
+ - engine: add ``isManagedExternally`` if renderer is not owned (e.g. when using react-fiber)
469
+
470
+ ## [1.0.0-pre.18] - 2022-05-19
471
+ - engine: add basic support for ``stopEventPropagation`` (to make e.g. ``DragControls`` camera control agnostic in preparation of react support)
472
+
473
+ ## [1.0.0-pre.17] - 2022-05-17
474
+ - fix ``EventList`` outside of gltf
475
+ - fix ``EventList`` without any function assigned (``No Function`` in Unity)
476
+ - engine: support changing ``WebARSessionRoot.arScale`` changing at runtime
477
+
478
+ ## [1.0.0-pre.16] - 2022-05-12
479
+ - engine: fix webx avatar instantiate
480
+ - engine: stop input preventing key event defaults
481
+
482
+ ## [1.0.0-pre.15] - 2022-05-12
483
+ - engine: log error if ``instantiate`` is called with false parent
484
+ - engine: fix instantiate with correct ``AnimatorController`` cloning
485
+
486
+ ## [1.0.0-pre.14] - 2022-05-11
487
+ - engine: fix ``@syncField()``
488
+ - engine: fix ``AssetReference.instantiate`` and ``AssetReference.instantiateSynced`` parenting
489
+ - engine: improve ``PlayerSync`` and ``PlayerState``
490
+
491
+ ## [1.0.0-pre.13] - 2022-05-11
492
+ - engine: prepend three canvas to the web element instead of appending
493
+ - engine: ``SyncedRoom`` logs warning when disconnected
494
+ - engine: internal networking does not attempt to reconnect on connection closed
495
+ - engine: internal networking now empties user list when disconnected from room
496
+ - engine: ``GameObject.instantiate`` does not always generate new guid to support cases where e.g. ``SyncTransform`` is on cloned object and requires unique id
497
+ - engine: ``syncedInstantiate`` add fallback to ``Context.Current`` when missing
498
+ - engine: ``EventList`` refactored to use list of ``CallInfo`` objects internally instead of plain function array to more easily attach meta info like ``UnityEvent.off``
499
+ - engine: add ``GameObject.instantiateSynced``
500
+
501
+ ## [1.0.0-pre.12] - 2022-05-10
502
+ - engine: fix font path
503
+ - engine: add ``debugnewscripts`` url parameter
504
+ - engine: start adding simplifcation to automatic instance creation + sync per player
505
+ - engine: allow InstantiateOptions in ``GameObject.instantiate`` to be inlined as e.g. ``{ position: ... }``
506
+ - engine: add ``AvatarMarker`` creation and destroy events
507
+ - engine: fix networking message buffering
508
+
509
+ ## [1.0.0-pre.11] - 2022-05-08
510
+ - engine: ``SpatialTrigger`` is serializable
511
+ - engine: fix ``DragControls`` offset when using without ground
512
+ - engine: fix ``WebXRController`` interaction with UI ``Button.onClick``
513
+
514
+ ## [1.0.0-pre.10] - 2022-05-04
515
+ - engine: fix gltf extension not awaiting dependencies
516
+ - engine: fix persistent asset @serializable check for arrays
517
+ - engine: add ``setWorldScale``
518
+ - engine: fix ``instantiate`` setting position
519
+ - engine: ``AssetReference`` does now create new instance in ``instantiate`` call
520
+ - engine: add awaitable ``delay`` util method
521
+ - engine: fix scripts being active when loaded in gltf but never added to scene
522
+ - engine: minimal support for mocking pointer input
523
+ - engine: emit minimal down and up input events when in AR
524
+
525
+ ## [1.0.0-pre.9] - 2022-05-03
526
+ - improved default loading element
527
+ - changed animation pointer to support emissive intensity
528
+
529
+ ## [1.0.0-pre.8] - 2022-05-02
530
+ - lightmaps fixed
531
+ - glitch upload shows time estimate
532
+ - deployment build error fix
533
+ - json pointer resolve
534
+ - improved auto install
535
+ - started basic ``SpriteRenderer`` support
536
+ - basic ``AnimationCurve`` support
537
+ - fixed ``PlayerColor``
538
+ - fixed ``persistent_assets`` and ``serializeable`` conflict
539
+ - basic export of references to components in root prefab
540
+
541
+ ## [1.0.0-pre.7] - 2022-04-30
542
+ - ``WebXR`` does not load avatar from prefab reference
543
+ - ``WebXRSync`` is added implictly and creates local avatar even when not networked
544
+ - ``SpectatorCam`` is using local avatar
545
+ - ``SpectatorCam`` camera component in Unity is now optional and implictly added if missing
546
+
547
+ ## [1.0.0-pre.6] - 2022-04-29
548
+ - fix environment light
549
+ - fix light shadows setting
550
+ - fix video player in extension
551
+ - fix video player texture not overlaying rendering while awaiting interaction
552
+ - fix webAR root reticle when no rig component is in scene
553
+
554
+ ## [1.0.0-pre.5] - 2022-04-28
555
+ - start adding support for ``AssetReference`` again
556
+
557
+ ## [1.0.0-pre.4] - 2022-04-27
558
+ - add persistent asset extension
559
+ - removed timeline and animator controller extensions as both are now serialized and resolved in assets
560
+ - can resolve json pointers (``animations/``, ``materials/``, ``textures/``, ``extensions``) in component paths
561
+ - add ``syncField()`` decorator
562
+
563
+ ## [1.0.0-pre.2] - 2022-04-20
564
+ - updated to https:// three.js url instead of git:// url
565
+ - fixated flatbuffers dependency to 2.0.4 due to breaking changes and bugs in 2.0.6
566
+
567
+ ## [1.0.0-pre] - 2022-04-19
568
+ - initial release
package/LICENSE.md ADDED
@@ -0,0 +1,10 @@
1
+ Copyright ©️ Needle Tools GmbH, 2021–2022. All Rights Reserved
2
+
3
+ Needle Engine (from here called “the library”) is not open source.
4
+
5
+ You (“the customer”) are free to use this library except for projects for commercial purposes and except for purposes connected to NFT-related projects.
6
+
7
+ Additionally, this library can be used for free for evaluation purposes. The customer may use the software only to evaluate its functionality and suitability for the customer’s needs, not to serve customer’s customers or to integrate into production systems.
8
+
9
+ Any other use requires eligibility according to our EULA (https://needle.tools/eula).
10
+ You are free to use this library for commercial purposes if you’re eligible for Needle Engine Free according to the terms and conditions put forth in the End-User License Agreement. Other uses need to be explicitly granted in written communication and may require separate licensing terms.
package/README.md ADDED
@@ -0,0 +1,11 @@
1
+ # Needle Engine Runtime
2
+
3
+ Get started at [docs.needle.tools](https://docs.needle.tools)
4
+
5
+ # Contact ✒️
6
+ <b>[🌵 needle — tools for creators](https://needle.tools)</b> •
7
+ [@NeedleTools](https://twitter.com/NeedleTools) •
8
+ [@marcel_wiessler](https://twitter.com/marcel_wiessler) •
9
+ [@hybridherbst](https://twitter.com/hybridherbst) •
10
+ [Discord](https://discord.needle.tools)
11
+