@needle-tools/engine 2.24.0-pre

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Files changed (697) hide show
  1. package/CHANGELOG.md +568 -0
  2. package/LICENSE.md +10 -0
  3. package/README.md +11 -0
  4. package/dist/needle-engine.d.ts +5011 -0
  5. package/dist/needle-engine.js +6605 -0
  6. package/dist/needle-engine.js.map +7 -0
  7. package/dist/needle-engine.min.js +167 -0
  8. package/dist/needle-engine.min.js.map +7 -0
  9. package/lib/engine/debug/error_overlay.d.ts +1 -0
  10. package/lib/engine/debug/error_overlay.js +110 -0
  11. package/lib/engine/debug/error_overlay.js.map +1 -0
  12. package/lib/engine/engine.d.ts +27 -0
  13. package/lib/engine/engine.js +13 -0
  14. package/lib/engine/engine.js.map +1 -0
  15. package/lib/engine/engine_addressables.d.ts +46 -0
  16. package/lib/engine/engine_addressables.js +264 -0
  17. package/lib/engine/engine_addressables.js.map +1 -0
  18. package/lib/engine/engine_application.d.ts +13 -0
  19. package/lib/engine/engine_application.js +35 -0
  20. package/lib/engine/engine_application.js.map +1 -0
  21. package/lib/engine/engine_assetdatabase.d.ts +54 -0
  22. package/lib/engine/engine_assetdatabase.js +150 -0
  23. package/lib/engine/engine_assetdatabase.js.map +1 -0
  24. package/lib/engine/engine_caching.d.ts +0 -0
  25. package/lib/engine/engine_caching.js +2 -0
  26. package/lib/engine/engine_caching.js.map +1 -0
  27. package/lib/engine/engine_constants.d.ts +2 -0
  28. package/lib/engine/engine_constants.js +3 -0
  29. package/lib/engine/engine_constants.js.map +1 -0
  30. package/lib/engine/engine_coroutine.d.ts +3 -0
  31. package/lib/engine/engine_coroutine.js +14 -0
  32. package/lib/engine/engine_coroutine.js.map +1 -0
  33. package/lib/engine/engine_default_parameters.d.ts +2 -0
  34. package/lib/engine/engine_default_parameters.js +4 -0
  35. package/lib/engine/engine_default_parameters.js.map +1 -0
  36. package/lib/engine/engine_element.d.ts +32 -0
  37. package/lib/engine/engine_element.js +340 -0
  38. package/lib/engine/engine_element.js.map +1 -0
  39. package/lib/engine/engine_element_loading.d.ts +31 -0
  40. package/lib/engine/engine_element_loading.js +154 -0
  41. package/lib/engine/engine_element_loading.js.map +1 -0
  42. package/lib/engine/engine_element_overlay.d.ts +17 -0
  43. package/lib/engine/engine_element_overlay.js +95 -0
  44. package/lib/engine/engine_element_overlay.js.map +1 -0
  45. package/lib/engine/engine_gizmos.d.ts +2 -0
  46. package/lib/engine/engine_gizmos.js +14 -0
  47. package/lib/engine/engine_gizmos.js.map +1 -0
  48. package/lib/engine/engine_gltf.d.ts +2 -0
  49. package/lib/engine/engine_gltf.js +2 -0
  50. package/lib/engine/engine_gltf.js.map +1 -0
  51. package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
  52. package/lib/engine/engine_gltf_builtin_components.js +251 -0
  53. package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
  54. package/lib/engine/engine_input.d.ts +193 -0
  55. package/lib/engine/engine_input.js +566 -0
  56. package/lib/engine/engine_input.js.map +1 -0
  57. package/lib/engine/engine_input_utils.d.ts +2 -0
  58. package/lib/engine/engine_input_utils.js +23 -0
  59. package/lib/engine/engine_input_utils.js.map +1 -0
  60. package/lib/engine/engine_lightdata.d.ts +21 -0
  61. package/lib/engine/engine_lightdata.js +85 -0
  62. package/lib/engine/engine_lightdata.js.map +1 -0
  63. package/lib/engine/engine_loaders.d.ts +3 -0
  64. package/lib/engine/engine_loaders.js +20 -0
  65. package/lib/engine/engine_loaders.js.map +1 -0
  66. package/lib/engine/engine_mainloop_utils.d.ts +9 -0
  67. package/lib/engine/engine_mainloop_utils.js +288 -0
  68. package/lib/engine/engine_mainloop_utils.js.map +1 -0
  69. package/lib/engine/engine_math.d.ts +11 -0
  70. package/lib/engine/engine_math.js +40 -0
  71. package/lib/engine/engine_math.js.map +1 -0
  72. package/lib/engine/engine_networking.d.ts +133 -0
  73. package/lib/engine/engine_networking.js +541 -0
  74. package/lib/engine/engine_networking.js.map +1 -0
  75. package/lib/engine/engine_networking_auto.d.ts +18 -0
  76. package/lib/engine/engine_networking_auto.js +252 -0
  77. package/lib/engine/engine_networking_auto.js.map +1 -0
  78. package/lib/engine/engine_networking_files.d.ts +23 -0
  79. package/lib/engine/engine_networking_files.js +173 -0
  80. package/lib/engine/engine_networking_files.js.map +1 -0
  81. package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
  82. package/lib/engine/engine_networking_files_default_components.js +45 -0
  83. package/lib/engine/engine_networking_files_default_components.js.map +1 -0
  84. package/lib/engine/engine_networking_instantiate.d.ts +34 -0
  85. package/lib/engine/engine_networking_instantiate.js +274 -0
  86. package/lib/engine/engine_networking_instantiate.js.map +1 -0
  87. package/lib/engine/engine_networking_peer.d.ts +10 -0
  88. package/lib/engine/engine_networking_peer.js +106 -0
  89. package/lib/engine/engine_networking_peer.js.map +1 -0
  90. package/lib/engine/engine_networking_utils.d.ts +1 -0
  91. package/lib/engine/engine_networking_utils.js +11 -0
  92. package/lib/engine/engine_networking_utils.js.map +1 -0
  93. package/lib/engine/engine_networking_websocket.d.ts +0 -0
  94. package/lib/engine/engine_networking_websocket.js +3 -0
  95. package/lib/engine/engine_networking_websocket.js.map +1 -0
  96. package/lib/engine/engine_physics.d.ts +88 -0
  97. package/lib/engine/engine_physics.js +563 -0
  98. package/lib/engine/engine_physics.js.map +1 -0
  99. package/lib/engine/engine_rendererdata.d.ts +48 -0
  100. package/lib/engine/engine_rendererdata.js +182 -0
  101. package/lib/engine/engine_rendererdata.js.map +1 -0
  102. package/lib/engine/engine_scenetools.d.ts +25 -0
  103. package/lib/engine/engine_scenetools.js +211 -0
  104. package/lib/engine/engine_scenetools.js.map +1 -0
  105. package/lib/engine/engine_serialization.d.ts +3 -0
  106. package/lib/engine/engine_serialization.js +5 -0
  107. package/lib/engine/engine_serialization.js.map +1 -0
  108. package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
  109. package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
  110. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
  111. package/lib/engine/engine_serialization_core.d.ts +70 -0
  112. package/lib/engine/engine_serialization_core.js +417 -0
  113. package/lib/engine/engine_serialization_core.js.map +1 -0
  114. package/lib/engine/engine_serialization_decorator.d.ts +9 -0
  115. package/lib/engine/engine_serialization_decorator.js +44 -0
  116. package/lib/engine/engine_serialization_decorator.js.map +1 -0
  117. package/lib/engine/engine_setup.d.ts +129 -0
  118. package/lib/engine/engine_setup.js +609 -0
  119. package/lib/engine/engine_setup.js.map +1 -0
  120. package/lib/engine/engine_shaders.d.ts +31 -0
  121. package/lib/engine/engine_shaders.js +230 -0
  122. package/lib/engine/engine_shaders.js.map +1 -0
  123. package/lib/engine/engine_three_utils.d.ts +20 -0
  124. package/lib/engine/engine_three_utils.js +247 -0
  125. package/lib/engine/engine_three_utils.js.map +1 -0
  126. package/lib/engine/engine_time.d.ts +13 -0
  127. package/lib/engine/engine_time.js +31 -0
  128. package/lib/engine/engine_time.js.map +1 -0
  129. package/lib/engine/engine_typestore.d.ts +7 -0
  130. package/lib/engine/engine_typestore.js +17 -0
  131. package/lib/engine/engine_typestore.js.map +1 -0
  132. package/lib/engine/engine_utils.d.ts +34 -0
  133. package/lib/engine/engine_utils.js +239 -0
  134. package/lib/engine/engine_utils.js.map +1 -0
  135. package/lib/engine/engine_web_api.d.ts +12 -0
  136. package/lib/engine/engine_web_api.js +114 -0
  137. package/lib/engine/engine_web_api.js.map +1 -0
  138. package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
  139. package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
  140. package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
  141. package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
  142. package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
  143. package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
  144. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
  145. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
  146. package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
  147. package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
  148. package/lib/engine/extensions/NEEDLE_components.js +193 -0
  149. package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
  150. package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
  151. package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
  152. package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
  153. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
  154. package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
  155. package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
  156. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
  157. package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
  158. package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
  159. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
  160. package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
  161. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
  162. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
  163. package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
  164. package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
  165. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
  166. package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
  167. package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
  168. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
  169. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
  170. package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
  171. package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
  172. package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
  173. package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
  174. package/lib/engine/extensions/extension_resolver.d.ts +4 -0
  175. package/lib/engine/extensions/extension_resolver.js +2 -0
  176. package/lib/engine/extensions/extension_resolver.js.map +1 -0
  177. package/lib/engine/extensions/extension_utils.d.ts +2 -0
  178. package/lib/engine/extensions/extension_utils.js +130 -0
  179. package/lib/engine/extensions/extension_utils.js.map +1 -0
  180. package/lib/engine/extensions/extensions.d.ts +6 -0
  181. package/lib/engine/extensions/extensions.js +41 -0
  182. package/lib/engine/extensions/extensions.js.map +1 -0
  183. package/lib/engine/shaders/shaderData.d.ts +55 -0
  184. package/lib/engine/shaders/shaderData.js +59 -0
  185. package/lib/engine/shaders/shaderData.js.map +1 -0
  186. package/lib/engine/tests/simulate_avatars.d.ts +0 -0
  187. package/lib/engine/tests/simulate_avatars.js +3 -0
  188. package/lib/engine/tests/simulate_avatars.js.map +1 -0
  189. package/lib/engine/tests/test_utils.d.ts +2 -0
  190. package/lib/engine/tests/test_utils.js +54 -0
  191. package/lib/engine/tests/test_utils.js.map +1 -0
  192. package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
  193. package/lib/engine-components/AlignmentConstraint.js +27 -0
  194. package/lib/engine-components/AlignmentConstraint.js.map +1 -0
  195. package/lib/engine-components/Animation.d.ts +44 -0
  196. package/lib/engine-components/Animation.js +257 -0
  197. package/lib/engine-components/Animation.js.map +1 -0
  198. package/lib/engine-components/AnimationCurve.d.ts +15 -0
  199. package/lib/engine-components/AnimationCurve.js +62 -0
  200. package/lib/engine-components/AnimationCurve.js.map +1 -0
  201. package/lib/engine-components/Animator.d.ts +48 -0
  202. package/lib/engine-components/Animator.js +126 -0
  203. package/lib/engine-components/Animator.js.map +1 -0
  204. package/lib/engine-components/AnimatorController.d.ts +39 -0
  205. package/lib/engine-components/AnimatorController.js +687 -0
  206. package/lib/engine-components/AnimatorController.js.map +1 -0
  207. package/lib/engine-components/AudioListener.d.ts +7 -0
  208. package/lib/engine-components/AudioListener.js +29 -0
  209. package/lib/engine-components/AudioListener.js.map +1 -0
  210. package/lib/engine-components/AudioSource.d.ts +61 -0
  211. package/lib/engine-components/AudioSource.js +377 -0
  212. package/lib/engine-components/AudioSource.js.map +1 -0
  213. package/lib/engine-components/AvatarLoader.d.ts +22 -0
  214. package/lib/engine-components/AvatarLoader.js +203 -0
  215. package/lib/engine-components/AvatarLoader.js.map +1 -0
  216. package/lib/engine-components/AxesHelper.d.ts +9 -0
  217. package/lib/engine-components/AxesHelper.js +43 -0
  218. package/lib/engine-components/AxesHelper.js.map +1 -0
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
  220. package/lib/engine-components/BasicIKConstraint.js +44 -0
  221. package/lib/engine-components/BasicIKConstraint.js.map +1 -0
  222. package/lib/engine-components/BoxCollider.d.ts +2 -0
  223. package/lib/engine-components/BoxCollider.js +3 -0
  224. package/lib/engine-components/BoxCollider.js.map +1 -0
  225. package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
  226. package/lib/engine-components/BoxHelperComponent.js +72 -0
  227. package/lib/engine-components/BoxHelperComponent.js.map +1 -0
  228. package/lib/engine-components/Camera.d.ts +38 -0
  229. package/lib/engine-components/Camera.js +258 -0
  230. package/lib/engine-components/Camera.js.map +1 -0
  231. package/lib/engine-components/Collider.d.ts +21 -0
  232. package/lib/engine-components/Collider.js +65 -0
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  234. package/lib/engine-components/Component.d.ts +165 -0
  235. package/lib/engine-components/Component.js +895 -0
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  237. package/lib/engine-components/ComponentExtensions.d.ts +2 -0
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  240. package/lib/engine-components/DeleteBox.d.ts +9 -0
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  243. package/lib/engine-components/DeviceFlag.d.ts +12 -0
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  246. package/lib/engine-components/DragControls.d.ts +44 -0
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  249. package/lib/engine-components/DropListener.d.ts +15 -0
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  252. package/lib/engine-components/Duplicatable.d.ts +16 -0
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  255. package/lib/engine-components/EventList.d.ts +22 -0
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  258. package/lib/engine-components/EventTrigger.d.ts +3 -0
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  261. package/lib/engine-components/EventType.d.ts +19 -0
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  264. package/lib/engine-components/FlyControls.d.ts +7 -0
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  267. package/lib/engine-components/Gizmos.d.ts +12 -0
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  269. package/lib/engine-components/Gizmos.js.map +1 -0
  270. package/lib/engine-components/GltfExport.d.ts +28 -0
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  273. package/lib/engine-components/GridHelper.d.ts +11 -0
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  276. package/lib/engine-components/GroundProjection.d.ts +18 -0
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  279. package/lib/engine-components/Interactable.d.ts +10 -0
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  282. package/lib/engine-components/LODGroup.d.ts +29 -0
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  285. package/lib/engine-components/Light.d.ts +69 -0
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  288. package/lib/engine-components/LookAtConstraint.d.ts +7 -0
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  291. package/lib/engine-components/MeshCollider.d.ts +4 -0
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  300. package/lib/engine-components/Networking.d.ts +9 -0
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  318. package/lib/engine-components/Renderer.d.ts +72 -0
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  333. package/lib/engine-components/Skybox.d.ts +16 -0
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  688. package/src/engine-schemes/syncedCamera.fbs +11 -0
  689. package/src/engine-schemes/transform.ts +50 -0
  690. package/src/engine-schemes/transforms.fbs +26 -0
  691. package/src/engine-schemes/vec.fbs +19 -0
  692. package/src/engine-schemes/vec2.ts +33 -0
  693. package/src/engine-schemes/vec3.ts +38 -0
  694. package/src/engine-schemes/vec4.ts +43 -0
  695. package/src/engine-schemes/vr-user-state-buffer.ts +138 -0
  696. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -0
  697. package/src/needle-engine.ts +39 -0
@@ -0,0 +1,924 @@
1
+ import { Behaviour, GameObject } from "./Component";
2
+ import * as THREE from "three";
3
+ import { SyncedTransform } from "./SyncedTransform";
4
+ import { RaycastOptions } from "../engine/engine_physics";
5
+ import { XRControllerModelFactory } from 'three/examples/jsm/webxr/XRControllerModelFactory.js';
6
+ import { OculusHandModel } from 'three/examples/jsm/webxr/OculusHandModel.js';
7
+ import { OculusHandPointerModel } from 'three/examples/jsm/webxr/OculusHandPointerModel.js';
8
+ import { Avatar_POI } from "./avatar/Avatar_Brain_LookAt";
9
+ import { Mathf } from "../engine/engine_math";
10
+ import * as utils from "../engine/engine_three_utils";
11
+ import { Interactable, UsageMarker } from "./Interactable";
12
+ import { InstancingUtil } from "./Renderer";
13
+ import { Rigidbody } from "./RigidBody";
14
+ export var ControllerType;
15
+ (function (ControllerType) {
16
+ ControllerType[ControllerType["PhysicalDevice"] = 0] = "PhysicalDevice";
17
+ ControllerType[ControllerType["Touch"] = 1] = "Touch";
18
+ })(ControllerType || (ControllerType = {}));
19
+ export var ControllerEvents;
20
+ (function (ControllerEvents) {
21
+ ControllerEvents["SelectStart"] = "select-start";
22
+ ControllerEvents["SelectEnd"] = "select-end";
23
+ ControllerEvents["Update"] = "update";
24
+ })(ControllerEvents || (ControllerEvents = {}));
25
+ export class TeleportTarget extends Behaviour {
26
+ }
27
+ export class WebXRController extends Behaviour {
28
+ static Factory = new XRControllerModelFactory();
29
+ static raycastColor = new THREE.Color(.9, .3, .3);
30
+ static raycastNoHitColor = new THREE.Color(.6, .6, .6);
31
+ static geometry = new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0), new THREE.Vector3(0, 0, -1)]);
32
+ static handModels = {};
33
+ static CreateRaycastLine() {
34
+ const line = new THREE.Line(this.geometry);
35
+ const mat = line.material;
36
+ mat.color = this.raycastColor;
37
+ // mat.linewidth = 10;
38
+ line.layers.set(1);
39
+ line.name = 'line';
40
+ line.scale.z = 1;
41
+ return line;
42
+ }
43
+ static CreateRaycastHitPoint() {
44
+ const geometry = new THREE.SphereGeometry(.5, 22, 22);
45
+ const material = new THREE.MeshBasicMaterial({ color: this.raycastColor });
46
+ const sphere = new THREE.Mesh(geometry, material);
47
+ sphere.visible = false;
48
+ sphere.layers.set(1);
49
+ return sphere;
50
+ }
51
+ static Create(owner, index, addTo, type) {
52
+ const ctrl = addTo ? GameObject.addNewComponent(addTo, WebXRController, false) : new WebXRController();
53
+ ctrl.webXR = owner;
54
+ ctrl.index = index;
55
+ ctrl.type = type;
56
+ const context = owner.context;
57
+ // from https://github.com/mrdoob/three.js/blob/master/examples/webxr_vr_dragging.html
58
+ // controllers
59
+ ctrl.controller = context.renderer.xr.getController(index);
60
+ ctrl.controllerGrip = context.renderer.xr.getControllerGrip(index);
61
+ ctrl.controllerModel = this.Factory.createControllerModel(ctrl.controller);
62
+ ctrl.controllerGrip.add(ctrl.controllerModel);
63
+ ctrl.hand = context.renderer.xr.getHand(index);
64
+ ctrl.hand.add(new OculusHandModel(ctrl.hand));
65
+ ctrl.hand.traverse(x => x.layers.set(2));
66
+ ctrl.handPointerModel = new OculusHandPointerModel(ctrl.hand, ctrl.controller);
67
+ // TODO remove all these once https://github.com/mrdoob/three.js/pull/23279 lands
68
+ ctrl.controller.addEventListener('connected', (_) => {
69
+ ctrl.setControllerLayers(ctrl.controllerModel, 2);
70
+ ctrl.setControllerLayers(ctrl.controllerGrip, 2);
71
+ setTimeout(() => {
72
+ ctrl.setControllerLayers(ctrl.controllerGrip, 2);
73
+ }, 1000);
74
+ });
75
+ // TODO: unsubscribe! this should be moved into onenable and ondisable!
76
+ // TODO remove all these once https://github.com/mrdoob/three.js/pull/23279 lands
77
+ ctrl.hand.addEventListener('connected', (event) => {
78
+ const xrInputSource = event.data;
79
+ if (xrInputSource.hand) {
80
+ if (owner.Rig)
81
+ owner.Rig.add(ctrl.hand);
82
+ ctrl.type = ControllerType.PhysicalDevice;
83
+ ctrl.handPointerModel.traverse(x => x.layers.set(2)); // ignore raycast
84
+ ctrl.handPointerModel.pointerObject?.traverse(x => x.layers.set(2));
85
+ // when exiting and re-entering xr the joints are not parented to the hand anymore
86
+ // this is a workaround to fix that temporarely
87
+ // see https://github.com/needle-tools/needle-tiny-playground/issues/123
88
+ const jnts = ctrl.hand["joints"];
89
+ if (jnts) {
90
+ for (const key of Object.keys(jnts)) {
91
+ const joint = jnts[key];
92
+ if (joint.parent)
93
+ continue;
94
+ ctrl.hand.add(joint);
95
+ }
96
+ }
97
+ }
98
+ });
99
+ return ctrl;
100
+ }
101
+ static addEventListener(evt, callback) {
102
+ const list = this.eventSubs[evt] ?? [];
103
+ list.push(callback);
104
+ this.eventSubs[evt] = list;
105
+ }
106
+ static eventSubs = {};
107
+ webXR;
108
+ index = -1;
109
+ controllerModel;
110
+ controller;
111
+ controllerGrip;
112
+ hand;
113
+ handPointerModel;
114
+ grabbed = null;
115
+ input = null;
116
+ type = ControllerType.PhysicalDevice;
117
+ get isUsingHands() {
118
+ const r = this.input?.hand;
119
+ return r !== null && r !== undefined;
120
+ }
121
+ get wrist() {
122
+ if (!this.hand)
123
+ return null;
124
+ const jnts = this.hand["joints"];
125
+ if (!jnts)
126
+ return null;
127
+ return jnts["wrist"];
128
+ }
129
+ _wristQuaternion = null;
130
+ getWristQuaternion() {
131
+ const wrist = this.wrist;
132
+ if (!wrist)
133
+ return null;
134
+ if (!this._wristQuaternion)
135
+ this._wristQuaternion = new THREE.Quaternion();
136
+ const wr = utils.getWorldQuaternion(wrist).multiply(this._wristQuaternion.setFromEuler(new THREE.Euler(-Math.PI / 4, 0, 0)));
137
+ return wr;
138
+ }
139
+ movementVector = new THREE.Vector3();
140
+ worldRot = new THREE.Quaternion();
141
+ joystick = new THREE.Vector2();
142
+ didRotate = false;
143
+ didTeleport = false;
144
+ didChangeScale = false;
145
+ static PreviousCameraFarDistance = undefined;
146
+ static MovementSpeedFactor = 1;
147
+ lastHit = null;
148
+ raycastLine = null;
149
+ _raycastHitPoint = null;
150
+ _connnectedCallback = null;
151
+ _disconnectedCallback = null;
152
+ _selectStartEvt = null;
153
+ _selectEndEvt = null;
154
+ get selectionDown() { return this._selectionPressed && !this._selectionPressedLastFrame; }
155
+ get selectionUp() { return !this._selectionPressed && this._selectionPressedLastFrame; }
156
+ get selectionPressed() { return this._selectionPressed; }
157
+ get selectionClick() { return this._selectionEndTime - this._selectionStartTime < 0.3; }
158
+ get raycastHitPoint() { return this._raycastHitPoint; }
159
+ _selectionPressed = false;
160
+ _selectionPressedLastFrame = false;
161
+ _selectionStartTime = 0;
162
+ _selectionEndTime = 0;
163
+ get useSmoothing() { return this._useSmoothing; }
164
+ ;
165
+ _useSmoothing = true;
166
+ awake() {
167
+ if (!this.controller) {
168
+ console.warn("Missing Controller!!!", this);
169
+ return;
170
+ }
171
+ this._connnectedCallback = this.onSourceConnected.bind(this);
172
+ this._disconnectedCallback = this.onSourceDisconnected.bind(this);
173
+ this._selectStartEvt = this.onSelectStart.bind(this);
174
+ this._selectEndEvt = this.onSelectEnd.bind(this);
175
+ if (this.type === ControllerType.Touch) {
176
+ this.controllerGrip.addEventListener("connected", this._connnectedCallback);
177
+ this.controllerGrip.addEventListener("disconnected", this._disconnectedCallback);
178
+ this.controller.addEventListener('selectstart', this._selectStartEvt);
179
+ this.controller.addEventListener('selectend', this._selectEndEvt);
180
+ }
181
+ if (this.type === ControllerType.PhysicalDevice) {
182
+ this.controller.addEventListener('selectstart', this._selectStartEvt);
183
+ this.controller.addEventListener('selectend', this._selectEndEvt);
184
+ }
185
+ }
186
+ onDestroy() {
187
+ if (this.type === ControllerType.Touch) {
188
+ this.controllerGrip.removeEventListener("connected", this._connnectedCallback);
189
+ this.controllerGrip.removeEventListener("disconnected", this._disconnectedCallback);
190
+ this.controller.removeEventListener('selectstart', this._selectStartEvt);
191
+ this.controller.removeEventListener('selectend', this._selectEndEvt);
192
+ }
193
+ if (this.type === ControllerType.PhysicalDevice) {
194
+ this.controller.removeEventListener('selectstart', this._selectStartEvt);
195
+ this.controller.removeEventListener('selectend', this._selectEndEvt);
196
+ }
197
+ this.hand?.clear();
198
+ this.controllerGrip?.clear();
199
+ this.controller?.clear();
200
+ }
201
+ onEnable() {
202
+ if (this.hand)
203
+ this.hand.name = "Hand";
204
+ if (this.controllerGrip)
205
+ this.controllerGrip.name = "ControllerGrip";
206
+ if (this.controller)
207
+ this.controller.name = "Controller";
208
+ if (this.raycastLine)
209
+ this.raycastLine.name = "RaycastLine;";
210
+ if (this.webXR.Controllers.indexOf(this) < 0)
211
+ this.webXR.Controllers.push(this);
212
+ if (!this.raycastLine)
213
+ this.raycastLine = WebXRController.CreateRaycastLine();
214
+ if (!this._raycastHitPoint)
215
+ this._raycastHitPoint = WebXRController.CreateRaycastHitPoint();
216
+ this.webXR.Rig?.add(this.hand);
217
+ this.webXR.Rig?.add(this.controllerGrip);
218
+ this.webXR.Rig?.add(this.controller);
219
+ this.webXR.Rig?.add(this.raycastLine);
220
+ this.raycastLine?.add(this._raycastHitPoint);
221
+ this.hand.add(this.handPointerModel);
222
+ console.log("ADDED TO RIG", this.webXR.Rig);
223
+ // // console.log("enable", this.index, this.controllerGrip.uuid)
224
+ }
225
+ onDisable() {
226
+ // console.log("XR controller disabled", this);
227
+ this.hand?.removeFromParent();
228
+ this.controllerGrip?.removeFromParent();
229
+ this.controller?.removeFromParent();
230
+ this.raycastLine?.removeFromParent();
231
+ this._raycastHitPoint?.removeFromParent();
232
+ // console.log("Disable", this._connnectedCallback, this._disconnectedCallback);
233
+ // this.controllerGrip.removeEventListener("connected", this._connnectedCallback);
234
+ // this.controllerGrip.removeEventListener("disconnected", this._disconnectedCallback);
235
+ const i = this.webXR.Controllers.indexOf(this);
236
+ if (i >= 0)
237
+ this.webXR.Controllers.splice(i, 1);
238
+ }
239
+ // onDestroy(): void {
240
+ // console.log("destroyed", this.index);
241
+ // }
242
+ _isConnected = false;
243
+ onSourceConnected(e) {
244
+ if (this._isConnected) {
245
+ console.warn("Received connected event for controller that is already connected", this.index, e);
246
+ return;
247
+ }
248
+ this._isConnected = true;
249
+ this.input = e.data;
250
+ if (this.type === ControllerType.Touch) {
251
+ this.onSelectStart();
252
+ this.createPointerEvent("down");
253
+ }
254
+ }
255
+ onSourceDisconnected(_e) {
256
+ if (!this._isConnected) {
257
+ console.warn("Received discnnected event for controller that is not connected", _e);
258
+ return;
259
+ }
260
+ this._isConnected = false;
261
+ if (this.type === ControllerType.Touch) {
262
+ this.onSelectEnd();
263
+ this.createPointerEvent("up");
264
+ }
265
+ this.input = null;
266
+ }
267
+ createPointerEvent(type) {
268
+ switch (type) {
269
+ case "down":
270
+ this.context.input.createPointerDown({ pointerId: this.index, clientX: 0, clientY: 0, button: this.index, pointerType: "touch" });
271
+ break;
272
+ case "move":
273
+ break;
274
+ case "up":
275
+ this.context.input.createPointerUp({ pointerId: this.index, clientX: 0, clientY: 0, button: this.index, pointerType: "touch" });
276
+ break;
277
+ }
278
+ }
279
+ rayRotation = new THREE.Quaternion();
280
+ update() {
281
+ // TODO: we should wait until we actually have models, this is just a workaround
282
+ if (this.context.time.frameCount % 60 === 0) {
283
+ this.setControllerLayers(this.controller, 2);
284
+ this.setControllerLayers(this.controllerGrip, 2);
285
+ this.setControllerLayers(this.hand, 2);
286
+ }
287
+ const subs = WebXRController.eventSubs[ControllerEvents.Update];
288
+ if (subs && subs.length > 0) {
289
+ for (const sub of subs) {
290
+ sub(this);
291
+ }
292
+ }
293
+ let t = 1;
294
+ if (this.type === ControllerType.PhysicalDevice)
295
+ t = this.context.time.deltaTime / .1;
296
+ else if (this.isUsingHands && this.handPointerModel.pinched)
297
+ t = this.context.time.deltaTime / .3;
298
+ this.rayRotation.slerp(utils.getWorldQuaternion(this.controller), this.useSmoothing ? t : 1.0);
299
+ const wp = utils.getWorldPosition(this.controller);
300
+ if (this.raycastLine) {
301
+ if (this.type === ControllerType.Touch) {
302
+ this.raycastLine.visible = false;
303
+ }
304
+ else if (this.isUsingHands) {
305
+ this.raycastLine.visible = !this.grabbed;
306
+ utils.setWorldPosition(this.raycastLine, wp);
307
+ const jnts = this.hand['joints'];
308
+ if (jnts) {
309
+ const wrist = jnts['wrist'];
310
+ if (wrist && this.grabbed && this.grabbed.isCloseGrab) {
311
+ const wr = this.getWristQuaternion();
312
+ if (wr)
313
+ this.rayRotation.copy(wr);
314
+ // this.rayRotation.slerp(wr, this.useSmoothing ? t * 2 : 1);
315
+ }
316
+ }
317
+ utils.setWorldQuaternion(this.raycastLine, this.rayRotation);
318
+ }
319
+ else {
320
+ this.raycastLine.visible = true;
321
+ utils.setWorldQuaternion(this.raycastLine, this.rayRotation);
322
+ utils.setWorldPosition(this.raycastLine, wp);
323
+ }
324
+ }
325
+ this.lastHit = this.updateLastHit();
326
+ if (this.grabbed) {
327
+ this.grabbed.update();
328
+ }
329
+ this._selectionPressedLastFrame = this._selectionPressed;
330
+ if (this.selectStartCallback) {
331
+ this.selectStartCallback();
332
+ }
333
+ }
334
+ _pinchStartTime = undefined;
335
+ onUpdate(session) {
336
+ this.lastHit = null;
337
+ if (!session || session.inputSources.length <= this.index) {
338
+ this.input = null;
339
+ return;
340
+ }
341
+ if (this.type === ControllerType.PhysicalDevice)
342
+ this.input = session.inputSources[this.index];
343
+ if (!this.input)
344
+ return;
345
+ const rig = this.webXR.Rig;
346
+ if (!rig)
347
+ return;
348
+ if (this._didNotEndSelection && !this.handPointerModel.pinched) {
349
+ this._didNotEndSelection = false;
350
+ this.onSelectEnd();
351
+ }
352
+ this.updateStick(this.input);
353
+ const buttons = this.input?.gamepad?.buttons;
354
+ switch (this.input.handedness) {
355
+ case "left":
356
+ const speedFactor = 3 * WebXRController.MovementSpeedFactor;
357
+ const powFactor = 2;
358
+ const speed = Mathf.clamp01(this.joystick.length() * 2);
359
+ const sideDir = this.joystick.x > 0 ? 1 : -1;
360
+ let side = Math.pow(this.joystick.x, powFactor);
361
+ side *= sideDir;
362
+ side *= speed;
363
+ const forwardDir = this.joystick.y > 0 ? 1 : -1;
364
+ let forward = Math.pow(this.joystick.y, powFactor);
365
+ forward *= forwardDir;
366
+ side *= speed;
367
+ rig.getWorldQuaternion(this.worldRot);
368
+ this.movementVector.set(side, 0, forward);
369
+ this.movementVector.applyQuaternion(this.webXR.TransformOrientation);
370
+ this.movementVector.y = 0;
371
+ this.movementVector.applyQuaternion(this.worldRot);
372
+ rig.position.add(this.movementVector.multiplyScalar(speedFactor * this.context.time.deltaTime));
373
+ if (this.isUsingHands)
374
+ this.runTeleport(rig, buttons);
375
+ break;
376
+ case "right":
377
+ const rotate = this.joystick.x;
378
+ const rotAbs = Math.abs(rotate);
379
+ if (rotAbs < 0.4) {
380
+ this.didRotate = false;
381
+ }
382
+ else if (rotAbs > .5 && !this.didRotate) {
383
+ const dir = rotate > 0 ? -1 : 1;
384
+ rig.rotateY(Mathf.toRadians(30 * dir));
385
+ this.didRotate = true;
386
+ }
387
+ this.runTeleport(rig, buttons);
388
+ break;
389
+ }
390
+ }
391
+ runTeleport(rig, buttons) {
392
+ let teleport = -this.joystick.y;
393
+ if (this.hand?.visible && !this.grabbed) {
394
+ const pinched = this.handPointerModel.isPinched();
395
+ if (pinched && this._pinchStartTime === undefined) {
396
+ this._pinchStartTime = this.context.time.time;
397
+ }
398
+ if (pinched && this._pinchStartTime && this.context.time.time - this._pinchStartTime > .8) {
399
+ // hacky approach for basic hand teleportation -
400
+ // we teleport if we pinch and the back of the hand points down (open hand gesture)
401
+ // const v1 = new THREE.Vector3();
402
+ // const worldQuaternion = new THREE.Quaternion();
403
+ // this.controller.getWorldQuaternion(worldQuaternion);
404
+ // v1.copy(this.controller.up).applyQuaternion(worldQuaternion);
405
+ // const dotPr = -v1.dot(this.controller.up);
406
+ teleport = this.handPointerModel.isPinched() ? 1 : 0;
407
+ }
408
+ if (!pinched)
409
+ this._pinchStartTime = undefined;
410
+ }
411
+ else
412
+ this._pinchStartTime = undefined;
413
+ let doTeleport = teleport > .5;
414
+ let isInMiniatureMode = this.webXR.Rig ? this.webXR.Rig?.scale?.x < .999 : false;
415
+ let newRigScale = null;
416
+ if (buttons && this.input && !this.input.hand) {
417
+ for (let i = 0; i < buttons.length; i++) {
418
+ const btn = buttons[i];
419
+ // button[4] seems to be the A button if it exists. On hololens it's randomly pressed though for hands
420
+ // see https://www.w3.org/TR/webxr-gamepads-module-1/#xr-standard-gamepad-mapping
421
+ if (i === 4) {
422
+ if (btn.pressed && !this.didChangeScale) {
423
+ this.didChangeScale = true;
424
+ const rig = this.webXR.Rig;
425
+ if (rig) {
426
+ if (!isInMiniatureMode) {
427
+ isInMiniatureMode = true;
428
+ doTeleport = true;
429
+ newRigScale = .1;
430
+ WebXRController.MovementSpeedFactor = newRigScale * 2;
431
+ const cam = this.context.mainCamera;
432
+ WebXRController.PreviousCameraFarDistance = cam.far;
433
+ cam.far /= newRigScale;
434
+ }
435
+ else {
436
+ isInMiniatureMode = false;
437
+ rig.scale.set(1, 1, 1);
438
+ newRigScale = 1;
439
+ WebXRController.MovementSpeedFactor = 1;
440
+ const cam = this.context.mainCamera;
441
+ if (WebXRController.PreviousCameraFarDistance)
442
+ cam.far = WebXRController.PreviousCameraFarDistance;
443
+ }
444
+ }
445
+ }
446
+ else if (!btn.pressed)
447
+ this.didChangeScale = false;
448
+ }
449
+ }
450
+ }
451
+ if (doTeleport) {
452
+ if (!this.didTeleport) {
453
+ const rc = this.raycast();
454
+ this.didTeleport = true;
455
+ if (rc && rc.length > 0) {
456
+ const hit = rc[0];
457
+ if (isInMiniatureMode || this.isValidTeleportTarget(hit.object)) {
458
+ const point = hit.point;
459
+ utils.setWorldPosition(rig, point);
460
+ }
461
+ }
462
+ }
463
+ }
464
+ else if (teleport < .1) {
465
+ this.didTeleport = false;
466
+ }
467
+ if (newRigScale !== null) {
468
+ rig.scale.set(newRigScale, newRigScale, newRigScale);
469
+ rig.updateMatrixWorld();
470
+ }
471
+ }
472
+ isValidTeleportTarget(obj) {
473
+ return GameObject.getComponentInParent(obj, TeleportTarget) != null;
474
+ }
475
+ updateStick(inputSource) {
476
+ if (!inputSource || !inputSource.gamepad || inputSource.gamepad.axes?.length < 4)
477
+ return;
478
+ this.joystick.x = inputSource.gamepad.axes[2];
479
+ this.joystick.y = inputSource.gamepad.axes[3];
480
+ }
481
+ updateLastHit() {
482
+ const rc = this.raycast();
483
+ const hit = rc ? rc[0] : null;
484
+ this.lastHit = hit;
485
+ let factor = 1;
486
+ if (this.webXR.Rig) {
487
+ factor /= this.webXR.Rig.scale.x;
488
+ }
489
+ if (this.raycastLine) {
490
+ this.raycastLine.scale.z = factor * (this.lastHit?.distance ?? 9999);
491
+ const mat = this.raycastLine.material;
492
+ if (hit != null)
493
+ mat.color = WebXRController.raycastColor;
494
+ else
495
+ mat.color = WebXRController.raycastNoHitColor;
496
+ }
497
+ if (this._raycastHitPoint) {
498
+ if (this.lastHit != null) {
499
+ this._raycastHitPoint.position.z = -1; // -this.lastHit.distance;
500
+ const scale = Mathf.clamp(this.lastHit.distance * .01 * factor, .015, .1);
501
+ this._raycastHitPoint.scale.set(scale, scale, scale);
502
+ }
503
+ this._raycastHitPoint.visible = this.lastHit !== null;
504
+ }
505
+ return hit;
506
+ }
507
+ onSelectStart() {
508
+ if (!this.context.connection.allowEditing)
509
+ return;
510
+ // console.log("SELECT START", _event);
511
+ // if we process the event immediately the controller
512
+ // world positions are not yet correctly updated and we have info from the last frame
513
+ // so we delay the event processing one frame
514
+ // only necessary for AR - ideally we can get it to work right here
515
+ // but should be fine as a workaround for now
516
+ this.selectStartCallback = () => this.onHandleSelectStart();
517
+ }
518
+ selectStartCallback = null;
519
+ lastSelectStartObject = null;
520
+ ;
521
+ onHandleSelectStart() {
522
+ this.selectStartCallback = null;
523
+ this._selectionPressed = true;
524
+ this._selectionStartTime = this.context.time.time;
525
+ this._selectionEndTime = 1000;
526
+ // console.log("DOWN", this.index, WebXRController.eventSubs);
527
+ // let maxDistance = this.isUsingHands ? .1 : undefined;
528
+ let intersections = null;
529
+ let closeGrab = false;
530
+ if (this.isUsingHands) {
531
+ intersections = this.overlap();
532
+ if (intersections.length <= 0) {
533
+ intersections = this.raycast();
534
+ closeGrab = false;
535
+ }
536
+ else {
537
+ closeGrab = true;
538
+ }
539
+ }
540
+ else
541
+ intersections = this.raycast();
542
+ if (intersections && intersections.length > 0) {
543
+ for (const intersection of intersections) {
544
+ const object = intersection.object;
545
+ if (!this.testIsVisible(object)) {
546
+ console.log("not visible");
547
+ continue;
548
+ }
549
+ this.lastSelectStartObject = object;
550
+ const args = { selected: object, grab: object };
551
+ const subs = WebXRController.eventSubs[ControllerEvents.SelectStart];
552
+ if (subs && subs.length > 0) {
553
+ for (const sub of subs) {
554
+ sub(this, args);
555
+ }
556
+ }
557
+ if (args.grab !== object)
558
+ console.log("Grabbed object changed", "original", object, "new", args.grab);
559
+ if (args.grab) {
560
+ this.grabbed = AttachedObject.TryTake(this, args.grab, intersection, closeGrab);
561
+ }
562
+ break;
563
+ }
564
+ }
565
+ else {
566
+ const subs = WebXRController.eventSubs[ControllerEvents.SelectStart];
567
+ const args = { selected: null, grab: null };
568
+ if (subs && subs.length > 0) {
569
+ for (const sub of subs) {
570
+ sub(this, args);
571
+ }
572
+ }
573
+ }
574
+ }
575
+ _didNotEndSelection = false;
576
+ onSelectEnd() {
577
+ if (this.isUsingHands) {
578
+ if (this.handPointerModel.pinched) {
579
+ this._didNotEndSelection = true;
580
+ return;
581
+ }
582
+ }
583
+ if (!this._selectionPressed)
584
+ return;
585
+ this.selectStartCallback = null;
586
+ this._selectionPressed = false;
587
+ this._selectionEndTime = this.context.time.time;
588
+ const args = { grab: this.grabbed?.selected ?? this.lastSelectStartObject };
589
+ const subs = WebXRController.eventSubs[ControllerEvents.SelectEnd];
590
+ if (subs && subs.length > 0) {
591
+ for (const sub of subs) {
592
+ sub(this, args);
593
+ }
594
+ }
595
+ if (this.grabbed) {
596
+ this.grabbed.free();
597
+ this.grabbed = null;
598
+ }
599
+ }
600
+ testIsVisible(obj) {
601
+ if (!obj)
602
+ return true;
603
+ return GameObject.isActiveInHierarchy(obj);
604
+ // if (!obj.visible) return false;
605
+ // return this.testIsVisible(obj.parent);
606
+ }
607
+ setControllerLayers(obj, layer) {
608
+ if (!obj)
609
+ return;
610
+ obj.layers.set(layer);
611
+ if (obj.children) {
612
+ for (const ch of obj.children) {
613
+ if (this.grabbed?.selected === ch || this.grabbed?.selectedMesh === ch) {
614
+ continue;
615
+ }
616
+ this.setControllerLayers(ch, layer);
617
+ }
618
+ }
619
+ }
620
+ getRay() {
621
+ const ray = new THREE.Ray();
622
+ // this.tempMatrix.identity().extractRotation(this.controller.matrixWorld);
623
+ // ray.origin.setFromMatrixPosition(this.controller.matrixWorld);
624
+ ray.origin.copy(utils.getWorldPosition(this.controller));
625
+ ray.direction.set(0, 0, -1).applyQuaternion(this.rayRotation);
626
+ return ray;
627
+ }
628
+ overlap() {
629
+ const overlapCenter = (this.isUsingHands && this.handPointerModel) ? this.handPointerModel.pointerObject : this.controllerGrip;
630
+ if (!overlapCenter)
631
+ return new Array();
632
+ const wp = utils.getWorldPosition(overlapCenter).clone();
633
+ return this.context.physics.sphereOverlap(wp, .02);
634
+ }
635
+ raycast() {
636
+ const opts = new RaycastOptions();
637
+ opts.layerMask = new THREE.Layers();
638
+ opts.layerMask.set(0);
639
+ opts.ray = this.getRay();
640
+ return this.context.physics.raycast(opts);
641
+ }
642
+ }
643
+ export var AttachedObjectEvents;
644
+ (function (AttachedObjectEvents) {
645
+ AttachedObjectEvents["WillTake"] = "WillTake";
646
+ AttachedObjectEvents["DidTake"] = "DidTake";
647
+ AttachedObjectEvents["WillFree"] = "WillFree";
648
+ AttachedObjectEvents["DidFree"] = "DidFree";
649
+ })(AttachedObjectEvents || (AttachedObjectEvents = {}));
650
+ export class AttachedObject {
651
+ static Events = {};
652
+ static AddEventListener(event, callback) {
653
+ if (!AttachedObject.Events[event])
654
+ AttachedObject.Events[event] = [];
655
+ AttachedObject.Events[event].push(callback);
656
+ return callback;
657
+ }
658
+ static RemoveEventListener(event, callback) {
659
+ if (!callback)
660
+ return;
661
+ if (!AttachedObject.Events[event])
662
+ return;
663
+ const idx = AttachedObject.Events[event].indexOf(callback);
664
+ if (idx >= 0)
665
+ AttachedObject.Events[event].splice(idx, 1);
666
+ }
667
+ static Current = [];
668
+ static Register(obj) {
669
+ if (!this.Current.find(x => x === obj)) {
670
+ this.Current.push(obj);
671
+ }
672
+ }
673
+ static Remove(obj) {
674
+ const i = this.Current.indexOf(obj);
675
+ if (i >= 0) {
676
+ this.Current.splice(i, 1);
677
+ }
678
+ }
679
+ static TryTake(controller, candidate, intersection, closeGrab) {
680
+ const interactable = GameObject.getComponentInParent(candidate, Interactable);
681
+ if (!interactable) {
682
+ console.warn("Prevented taking object that is not interactable", candidate);
683
+ return null;
684
+ }
685
+ let objectToAttach = candidate;
686
+ const sync = GameObject.getComponentInParent(candidate, SyncedTransform);
687
+ if (sync) {
688
+ sync.requestOwnership();
689
+ objectToAttach = sync.gameObject;
690
+ }
691
+ for (const o of this.Current) {
692
+ if (o.selected === objectToAttach) {
693
+ if (o.controller === controller)
694
+ return o;
695
+ o.free();
696
+ o.Take(controller, objectToAttach, candidate, sync, interactable, intersection, closeGrab);
697
+ return o;
698
+ }
699
+ }
700
+ const att = new AttachedObject();
701
+ att.Take(controller, objectToAttach, candidate, sync, interactable, intersection, closeGrab);
702
+ return att;
703
+ }
704
+ sync = null;
705
+ selected = null;
706
+ selectedParent = null;
707
+ selectedMesh = null;
708
+ controller = null;
709
+ grabTime = 0;
710
+ grabUUID = "";
711
+ isCloseGrab = false; // when taken via sphere cast with hands
712
+ originalMaterial = null;
713
+ usageMarker = null;
714
+ rigidbodies = null;
715
+ didReparent = false;
716
+ grabDistance = 0;
717
+ interactable = null;
718
+ positionSource = null;
719
+ Take(controller, take, hit, sync, _interactable, intersection, closeGrab) {
720
+ console.assert(take !== null, "Expected object to be taken but was", take);
721
+ if (controller.isUsingHands) {
722
+ this.positionSource = closeGrab ? controller.wrist : controller.controller;
723
+ }
724
+ else {
725
+ this.positionSource = controller.controller;
726
+ }
727
+ if (!this.positionSource) {
728
+ console.warn("No position source");
729
+ return this;
730
+ }
731
+ const args = { controller, take, hit, sync, interactable: _interactable };
732
+ AttachedObject.Events.WillTake?.forEach(x => x(this, args));
733
+ const mesh = hit;
734
+ if (mesh?.material) {
735
+ this.originalMaterial = mesh.material;
736
+ if (!Array.isArray(mesh.material)) {
737
+ mesh.material = mesh.material.clone();
738
+ if (mesh.material && mesh.material["emissive"])
739
+ mesh.material["emissive"].b = .2;
740
+ }
741
+ }
742
+ this.selected = take;
743
+ if (!this.selectedParent) {
744
+ this.selectedParent = take.parent;
745
+ }
746
+ this.selectedMesh = mesh;
747
+ this.controller = controller;
748
+ this.interactable = _interactable;
749
+ this.isCloseGrab = closeGrab;
750
+ // if (interactable.canGrab) {
751
+ // this.didReparent = true;
752
+ // this.device.controller.attach(take);
753
+ // }
754
+ // else
755
+ this.didReparent = false;
756
+ this.sync = sync;
757
+ this.grabTime = controller.context.time.time;
758
+ this.grabUUID = Date.now().toString();
759
+ this.usageMarker = GameObject.addNewComponent(this.selected, UsageMarker);
760
+ this.rigidbodies = GameObject.getComponentsInChildren(this.selected, Rigidbody);
761
+ utils.getWorldPosition(this.positionSource, this.lastControllerWorldPos);
762
+ const getGrabPoint = () => closeGrab ? this.lastControllerWorldPos.clone() : intersection.point.clone();
763
+ this.grabDistance = getGrabPoint().distanceTo(this.lastControllerWorldPos);
764
+ this.totalChangeAlongDirection = 0.0;
765
+ // we're storing position relative to the grab point
766
+ // we're storing rotation relative to the ray
767
+ this.localPositionOffsetToGrab = this.selected.worldToLocal(getGrabPoint());
768
+ const rot = controller.isUsingHands && closeGrab ? this.controller.getWristQuaternion().clone() : controller.rayRotation.clone();
769
+ utils.getWorldQuaternion(this.selected, this.localQuaternionToGrab).premultiply(rot.invert());
770
+ const rig = this.controller.webXR.Rig;
771
+ if (rig)
772
+ this.rigPositionLastFrame.copy(utils.getWorldPosition(rig));
773
+ Avatar_POI.Add(controller.context, this.selected);
774
+ AttachedObject.Register(this);
775
+ if (this.sync) {
776
+ this.sync.fastMode = true;
777
+ }
778
+ AttachedObject.Events.DidTake?.forEach(x => x(this, args));
779
+ return this;
780
+ }
781
+ free() {
782
+ if (!this.selected)
783
+ return;
784
+ const args = { controller: this.controller, take: this.selected, hit: this.selected, sync: this.sync, interactable: null };
785
+ AttachedObject.Events.WillFree?.forEach(x => x(this, args));
786
+ Avatar_POI.Remove(this.controller.context, this.selected);
787
+ AttachedObject.Remove(this);
788
+ if (this.sync) {
789
+ this.sync.fastMode = false;
790
+ }
791
+ const mesh = this.selectedMesh;
792
+ if (mesh && this.originalMaterial && mesh.material) {
793
+ mesh.material = this.originalMaterial;
794
+ }
795
+ const object = this.selected;
796
+ // only attach the object back if it has a parent
797
+ // no parent means it was destroyed while holding it!
798
+ if (this.didReparent && object.parent) {
799
+ const prevParent = this.selectedParent;
800
+ if (prevParent)
801
+ prevParent.attach(object);
802
+ else
803
+ this.controller?.context.scene.attach(object);
804
+ }
805
+ this.usageMarker?.destroy();
806
+ if (this.controller)
807
+ this.controller.grabbed = null;
808
+ this.selected = null;
809
+ this.selectedParent = null;
810
+ this.selectedMesh = null;
811
+ this.sync = null;
812
+ // TODO: this doesnt work yet
813
+ if (this.rigidbodies) {
814
+ for (const rb of this.rigidbodies) {
815
+ rb.wakeUp();
816
+ if (!rb.smoothedVelocity)
817
+ continue;
818
+ rb.setVelocity(rb.smoothedVelocity.x, rb.smoothedVelocity.y, rb.smoothedVelocity.z);
819
+ }
820
+ }
821
+ this.rigidbodies = null;
822
+ this.localPositionOffsetToGrab = null;
823
+ this.quaternionLerp = null;
824
+ AttachedObject.Events.DidFree?.forEach(x => x(this, args));
825
+ }
826
+ grabPoint = new THREE.Vector3();
827
+ localPositionOffsetToGrab = null;
828
+ localPositionOffsetToGrab_worldSpace = new THREE.Vector3();
829
+ localQuaternionToGrab = new THREE.Quaternion(0, 0, 0, 1);
830
+ targetDir = null;
831
+ quaternionLerp = null;
832
+ controllerDir = new THREE.Vector3();
833
+ controllerWorldPos = new THREE.Vector3();
834
+ lastControllerWorldPos = new THREE.Vector3();
835
+ controllerPosDelta = new THREE.Vector3();
836
+ totalChangeAlongDirection = 0.0;
837
+ rigPositionLastFrame = new THREE.Vector3();
838
+ controllerMovementSinceLastFrame() {
839
+ if (!this.positionSource || !this.controller)
840
+ return 0.0;
841
+ // controller direction
842
+ this.controllerDir.set(0, 0, -1);
843
+ this.controllerDir.applyQuaternion(this.controller.rayRotation);
844
+ // controller delta
845
+ utils.getWorldPosition(this.positionSource, this.controllerWorldPos);
846
+ this.controllerPosDelta.copy(this.controllerWorldPos);
847
+ this.controllerPosDelta.sub(this.lastControllerWorldPos);
848
+ this.lastControllerWorldPos.copy(this.controllerWorldPos);
849
+ const rig = this.controller.webXR.Rig;
850
+ if (rig) {
851
+ const rigPos = utils.getWorldPosition(rig);
852
+ const rigDelta = this.rigPositionLastFrame.sub(rigPos);
853
+ this.controllerPosDelta.add(rigDelta);
854
+ this.rigPositionLastFrame.copy(rigPos);
855
+ }
856
+ // calculate delta along direction
857
+ const changeAlongControllerDirection = this.controllerDir.dot(this.controllerPosDelta);
858
+ return changeAlongControllerDirection;
859
+ }
860
+ update() {
861
+ // TODO: add/use sync lost ownership event
862
+ if (this.sync && this.controller && this.controller.context.connection.isInRoom) {
863
+ const td = this.controller.context.time.time - this.grabTime;
864
+ // if (time.frameCount % 60 === 0) {
865
+ // console.log("ownership?", this.selected.name, this.sync.hasOwnership(), td)
866
+ // }
867
+ if (td > 3) {
868
+ // if (time.frameCount % 60 === 0) {
869
+ // console.log(this.sync.hasOwnership())
870
+ // }
871
+ if (this.sync.hasOwnership() === false) {
872
+ console.log("no ownership, will leave", this.sync.guid);
873
+ this.free();
874
+ }
875
+ }
876
+ }
877
+ if (this.interactable && !this.interactable.canGrab)
878
+ return;
879
+ if (!this.didReparent && this.selected && this.controller) {
880
+ const rigScale = this.controller.webXR.Rig?.scale.x ?? 1.0;
881
+ this.totalChangeAlongDirection += this.controllerMovementSinceLastFrame();
882
+ // console.log(this.totalChangeAlongDirection);
883
+ // alert("yo: " + this.controller.webXR.Rig?.scale.x); // this is 0.1 on Hololens
884
+ let currentDist = 1.0;
885
+ if (this.controller.type === ControllerType.PhysicalDevice) // only for controllers and not on touch (AR touches are controllers)
886
+ {
887
+ currentDist = Math.max(0.0, 1 + this.totalChangeAlongDirection * 2.0 / rigScale);
888
+ currentDist = currentDist * currentDist * currentDist;
889
+ }
890
+ if (this.grabDistance / rigScale < 0.8)
891
+ currentDist = 1.0; // don't accelerate if this is a close grab, want full control
892
+ if (!this.targetDir) {
893
+ this.targetDir = new THREE.Vector3();
894
+ }
895
+ this.targetDir.set(0, 0, -this.grabDistance * currentDist);
896
+ const target = this.targetDir.applyQuaternion(this.controller.rayRotation).add(this.controllerWorldPos);
897
+ // apply rotation
898
+ const targetQuat = this.controller.rayRotation.clone().multiplyQuaternions(this.controller.rayRotation, this.localQuaternionToGrab);
899
+ if (!this.quaternionLerp) {
900
+ this.quaternionLerp = targetQuat.clone();
901
+ }
902
+ this.quaternionLerp.slerp(targetQuat, this.controller.useSmoothing ? this.controller.context.time.deltaTime / .03 : 1.0);
903
+ utils.setWorldQuaternion(this.selected, this.quaternionLerp);
904
+ this.selected.updateWorldMatrix(false, false); // necessary so that rotation is correct for the following position update
905
+ // apply position
906
+ this.grabPoint.copy(target);
907
+ // apply local grab offset
908
+ if (this.localPositionOffsetToGrab) {
909
+ this.localPositionOffsetToGrab_worldSpace.copy(this.localPositionOffsetToGrab);
910
+ this.selected.localToWorld(this.localPositionOffsetToGrab_worldSpace).sub(utils.getWorldPosition(this.selected));
911
+ target.sub(this.localPositionOffsetToGrab_worldSpace);
912
+ }
913
+ utils.setWorldPosition(this.selected, target);
914
+ }
915
+ if (this.rigidbodies != null) {
916
+ for (const rb of this.rigidbodies) {
917
+ rb.wakeUp();
918
+ rb.setBodyFromGameObject({ x: 0, y: 0, z: 0 });
919
+ }
920
+ }
921
+ InstancingUtil.markDirty(this.selected, true);
922
+ }
923
+ }
924
+ //# sourceMappingURL=WebXRController.js.map