@needle-tools/engine 2.24.0-pre

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Files changed (697) hide show
  1. package/CHANGELOG.md +568 -0
  2. package/LICENSE.md +10 -0
  3. package/README.md +11 -0
  4. package/dist/needle-engine.d.ts +5011 -0
  5. package/dist/needle-engine.js +6605 -0
  6. package/dist/needle-engine.js.map +7 -0
  7. package/dist/needle-engine.min.js +167 -0
  8. package/dist/needle-engine.min.js.map +7 -0
  9. package/lib/engine/debug/error_overlay.d.ts +1 -0
  10. package/lib/engine/debug/error_overlay.js +110 -0
  11. package/lib/engine/debug/error_overlay.js.map +1 -0
  12. package/lib/engine/engine.d.ts +27 -0
  13. package/lib/engine/engine.js +13 -0
  14. package/lib/engine/engine.js.map +1 -0
  15. package/lib/engine/engine_addressables.d.ts +46 -0
  16. package/lib/engine/engine_addressables.js +264 -0
  17. package/lib/engine/engine_addressables.js.map +1 -0
  18. package/lib/engine/engine_application.d.ts +13 -0
  19. package/lib/engine/engine_application.js +35 -0
  20. package/lib/engine/engine_application.js.map +1 -0
  21. package/lib/engine/engine_assetdatabase.d.ts +54 -0
  22. package/lib/engine/engine_assetdatabase.js +150 -0
  23. package/lib/engine/engine_assetdatabase.js.map +1 -0
  24. package/lib/engine/engine_caching.d.ts +0 -0
  25. package/lib/engine/engine_caching.js +2 -0
  26. package/lib/engine/engine_caching.js.map +1 -0
  27. package/lib/engine/engine_constants.d.ts +2 -0
  28. package/lib/engine/engine_constants.js +3 -0
  29. package/lib/engine/engine_constants.js.map +1 -0
  30. package/lib/engine/engine_coroutine.d.ts +3 -0
  31. package/lib/engine/engine_coroutine.js +14 -0
  32. package/lib/engine/engine_coroutine.js.map +1 -0
  33. package/lib/engine/engine_default_parameters.d.ts +2 -0
  34. package/lib/engine/engine_default_parameters.js +4 -0
  35. package/lib/engine/engine_default_parameters.js.map +1 -0
  36. package/lib/engine/engine_element.d.ts +32 -0
  37. package/lib/engine/engine_element.js +340 -0
  38. package/lib/engine/engine_element.js.map +1 -0
  39. package/lib/engine/engine_element_loading.d.ts +31 -0
  40. package/lib/engine/engine_element_loading.js +154 -0
  41. package/lib/engine/engine_element_loading.js.map +1 -0
  42. package/lib/engine/engine_element_overlay.d.ts +17 -0
  43. package/lib/engine/engine_element_overlay.js +95 -0
  44. package/lib/engine/engine_element_overlay.js.map +1 -0
  45. package/lib/engine/engine_gizmos.d.ts +2 -0
  46. package/lib/engine/engine_gizmos.js +14 -0
  47. package/lib/engine/engine_gizmos.js.map +1 -0
  48. package/lib/engine/engine_gltf.d.ts +2 -0
  49. package/lib/engine/engine_gltf.js +2 -0
  50. package/lib/engine/engine_gltf.js.map +1 -0
  51. package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
  52. package/lib/engine/engine_gltf_builtin_components.js +251 -0
  53. package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
  54. package/lib/engine/engine_input.d.ts +193 -0
  55. package/lib/engine/engine_input.js +566 -0
  56. package/lib/engine/engine_input.js.map +1 -0
  57. package/lib/engine/engine_input_utils.d.ts +2 -0
  58. package/lib/engine/engine_input_utils.js +23 -0
  59. package/lib/engine/engine_input_utils.js.map +1 -0
  60. package/lib/engine/engine_lightdata.d.ts +21 -0
  61. package/lib/engine/engine_lightdata.js +85 -0
  62. package/lib/engine/engine_lightdata.js.map +1 -0
  63. package/lib/engine/engine_loaders.d.ts +3 -0
  64. package/lib/engine/engine_loaders.js +20 -0
  65. package/lib/engine/engine_loaders.js.map +1 -0
  66. package/lib/engine/engine_mainloop_utils.d.ts +9 -0
  67. package/lib/engine/engine_mainloop_utils.js +288 -0
  68. package/lib/engine/engine_mainloop_utils.js.map +1 -0
  69. package/lib/engine/engine_math.d.ts +11 -0
  70. package/lib/engine/engine_math.js +40 -0
  71. package/lib/engine/engine_math.js.map +1 -0
  72. package/lib/engine/engine_networking.d.ts +133 -0
  73. package/lib/engine/engine_networking.js +541 -0
  74. package/lib/engine/engine_networking.js.map +1 -0
  75. package/lib/engine/engine_networking_auto.d.ts +18 -0
  76. package/lib/engine/engine_networking_auto.js +252 -0
  77. package/lib/engine/engine_networking_auto.js.map +1 -0
  78. package/lib/engine/engine_networking_files.d.ts +23 -0
  79. package/lib/engine/engine_networking_files.js +173 -0
  80. package/lib/engine/engine_networking_files.js.map +1 -0
  81. package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
  82. package/lib/engine/engine_networking_files_default_components.js +45 -0
  83. package/lib/engine/engine_networking_files_default_components.js.map +1 -0
  84. package/lib/engine/engine_networking_instantiate.d.ts +34 -0
  85. package/lib/engine/engine_networking_instantiate.js +274 -0
  86. package/lib/engine/engine_networking_instantiate.js.map +1 -0
  87. package/lib/engine/engine_networking_peer.d.ts +10 -0
  88. package/lib/engine/engine_networking_peer.js +106 -0
  89. package/lib/engine/engine_networking_peer.js.map +1 -0
  90. package/lib/engine/engine_networking_utils.d.ts +1 -0
  91. package/lib/engine/engine_networking_utils.js +11 -0
  92. package/lib/engine/engine_networking_utils.js.map +1 -0
  93. package/lib/engine/engine_networking_websocket.d.ts +0 -0
  94. package/lib/engine/engine_networking_websocket.js +3 -0
  95. package/lib/engine/engine_networking_websocket.js.map +1 -0
  96. package/lib/engine/engine_physics.d.ts +88 -0
  97. package/lib/engine/engine_physics.js +563 -0
  98. package/lib/engine/engine_physics.js.map +1 -0
  99. package/lib/engine/engine_rendererdata.d.ts +48 -0
  100. package/lib/engine/engine_rendererdata.js +182 -0
  101. package/lib/engine/engine_rendererdata.js.map +1 -0
  102. package/lib/engine/engine_scenetools.d.ts +25 -0
  103. package/lib/engine/engine_scenetools.js +211 -0
  104. package/lib/engine/engine_scenetools.js.map +1 -0
  105. package/lib/engine/engine_serialization.d.ts +3 -0
  106. package/lib/engine/engine_serialization.js +5 -0
  107. package/lib/engine/engine_serialization.js.map +1 -0
  108. package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
  109. package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
  110. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
  111. package/lib/engine/engine_serialization_core.d.ts +70 -0
  112. package/lib/engine/engine_serialization_core.js +417 -0
  113. package/lib/engine/engine_serialization_core.js.map +1 -0
  114. package/lib/engine/engine_serialization_decorator.d.ts +9 -0
  115. package/lib/engine/engine_serialization_decorator.js +44 -0
  116. package/lib/engine/engine_serialization_decorator.js.map +1 -0
  117. package/lib/engine/engine_setup.d.ts +129 -0
  118. package/lib/engine/engine_setup.js +609 -0
  119. package/lib/engine/engine_setup.js.map +1 -0
  120. package/lib/engine/engine_shaders.d.ts +31 -0
  121. package/lib/engine/engine_shaders.js +230 -0
  122. package/lib/engine/engine_shaders.js.map +1 -0
  123. package/lib/engine/engine_three_utils.d.ts +20 -0
  124. package/lib/engine/engine_three_utils.js +247 -0
  125. package/lib/engine/engine_three_utils.js.map +1 -0
  126. package/lib/engine/engine_time.d.ts +13 -0
  127. package/lib/engine/engine_time.js +31 -0
  128. package/lib/engine/engine_time.js.map +1 -0
  129. package/lib/engine/engine_typestore.d.ts +7 -0
  130. package/lib/engine/engine_typestore.js +17 -0
  131. package/lib/engine/engine_typestore.js.map +1 -0
  132. package/lib/engine/engine_utils.d.ts +34 -0
  133. package/lib/engine/engine_utils.js +239 -0
  134. package/lib/engine/engine_utils.js.map +1 -0
  135. package/lib/engine/engine_web_api.d.ts +12 -0
  136. package/lib/engine/engine_web_api.js +114 -0
  137. package/lib/engine/engine_web_api.js.map +1 -0
  138. package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
  139. package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
  140. package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
  141. package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
  142. package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
  143. package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
  144. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
  145. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
  146. package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
  147. package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
  148. package/lib/engine/extensions/NEEDLE_components.js +193 -0
  149. package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
  150. package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
  151. package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
  152. package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
  153. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
  154. package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
  155. package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
  156. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
  157. package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
  158. package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
  159. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
  160. package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
  161. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
  162. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
  163. package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
  164. package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
  165. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
  166. package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
  167. package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
  168. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
  169. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
  170. package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
  171. package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
  172. package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
  173. package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
  174. package/lib/engine/extensions/extension_resolver.d.ts +4 -0
  175. package/lib/engine/extensions/extension_resolver.js +2 -0
  176. package/lib/engine/extensions/extension_resolver.js.map +1 -0
  177. package/lib/engine/extensions/extension_utils.d.ts +2 -0
  178. package/lib/engine/extensions/extension_utils.js +130 -0
  179. package/lib/engine/extensions/extension_utils.js.map +1 -0
  180. package/lib/engine/extensions/extensions.d.ts +6 -0
  181. package/lib/engine/extensions/extensions.js +41 -0
  182. package/lib/engine/extensions/extensions.js.map +1 -0
  183. package/lib/engine/shaders/shaderData.d.ts +55 -0
  184. package/lib/engine/shaders/shaderData.js +59 -0
  185. package/lib/engine/shaders/shaderData.js.map +1 -0
  186. package/lib/engine/tests/simulate_avatars.d.ts +0 -0
  187. package/lib/engine/tests/simulate_avatars.js +3 -0
  188. package/lib/engine/tests/simulate_avatars.js.map +1 -0
  189. package/lib/engine/tests/test_utils.d.ts +2 -0
  190. package/lib/engine/tests/test_utils.js +54 -0
  191. package/lib/engine/tests/test_utils.js.map +1 -0
  192. package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
  193. package/lib/engine-components/AlignmentConstraint.js +27 -0
  194. package/lib/engine-components/AlignmentConstraint.js.map +1 -0
  195. package/lib/engine-components/Animation.d.ts +44 -0
  196. package/lib/engine-components/Animation.js +257 -0
  197. package/lib/engine-components/Animation.js.map +1 -0
  198. package/lib/engine-components/AnimationCurve.d.ts +15 -0
  199. package/lib/engine-components/AnimationCurve.js +62 -0
  200. package/lib/engine-components/AnimationCurve.js.map +1 -0
  201. package/lib/engine-components/Animator.d.ts +48 -0
  202. package/lib/engine-components/Animator.js +126 -0
  203. package/lib/engine-components/Animator.js.map +1 -0
  204. package/lib/engine-components/AnimatorController.d.ts +39 -0
  205. package/lib/engine-components/AnimatorController.js +687 -0
  206. package/lib/engine-components/AnimatorController.js.map +1 -0
  207. package/lib/engine-components/AudioListener.d.ts +7 -0
  208. package/lib/engine-components/AudioListener.js +29 -0
  209. package/lib/engine-components/AudioListener.js.map +1 -0
  210. package/lib/engine-components/AudioSource.d.ts +61 -0
  211. package/lib/engine-components/AudioSource.js +377 -0
  212. package/lib/engine-components/AudioSource.js.map +1 -0
  213. package/lib/engine-components/AvatarLoader.d.ts +22 -0
  214. package/lib/engine-components/AvatarLoader.js +203 -0
  215. package/lib/engine-components/AvatarLoader.js.map +1 -0
  216. package/lib/engine-components/AxesHelper.d.ts +9 -0
  217. package/lib/engine-components/AxesHelper.js +43 -0
  218. package/lib/engine-components/AxesHelper.js.map +1 -0
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
  220. package/lib/engine-components/BasicIKConstraint.js +44 -0
  221. package/lib/engine-components/BasicIKConstraint.js.map +1 -0
  222. package/lib/engine-components/BoxCollider.d.ts +2 -0
  223. package/lib/engine-components/BoxCollider.js +3 -0
  224. package/lib/engine-components/BoxCollider.js.map +1 -0
  225. package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
  226. package/lib/engine-components/BoxHelperComponent.js +72 -0
  227. package/lib/engine-components/BoxHelperComponent.js.map +1 -0
  228. package/lib/engine-components/Camera.d.ts +38 -0
  229. package/lib/engine-components/Camera.js +258 -0
  230. package/lib/engine-components/Camera.js.map +1 -0
  231. package/lib/engine-components/Collider.d.ts +21 -0
  232. package/lib/engine-components/Collider.js +65 -0
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  234. package/lib/engine-components/Component.d.ts +165 -0
  235. package/lib/engine-components/Component.js +895 -0
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  237. package/lib/engine-components/ComponentExtensions.d.ts +2 -0
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  240. package/lib/engine-components/DeleteBox.d.ts +9 -0
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  243. package/lib/engine-components/DeviceFlag.d.ts +12 -0
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  246. package/lib/engine-components/DragControls.d.ts +44 -0
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  249. package/lib/engine-components/DropListener.d.ts +15 -0
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  252. package/lib/engine-components/Duplicatable.d.ts +16 -0
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  255. package/lib/engine-components/EventList.d.ts +22 -0
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  258. package/lib/engine-components/EventTrigger.d.ts +3 -0
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  261. package/lib/engine-components/EventType.d.ts +19 -0
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  264. package/lib/engine-components/FlyControls.d.ts +7 -0
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  267. package/lib/engine-components/Gizmos.d.ts +12 -0
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  269. package/lib/engine-components/Gizmos.js.map +1 -0
  270. package/lib/engine-components/GltfExport.d.ts +28 -0
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  273. package/lib/engine-components/GridHelper.d.ts +11 -0
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  276. package/lib/engine-components/GroundProjection.d.ts +18 -0
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  279. package/lib/engine-components/Interactable.d.ts +10 -0
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  282. package/lib/engine-components/LODGroup.d.ts +29 -0
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  285. package/lib/engine-components/Light.d.ts +69 -0
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  288. package/lib/engine-components/LookAtConstraint.d.ts +7 -0
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  291. package/lib/engine-components/MeshCollider.d.ts +4 -0
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  300. package/lib/engine-components/Networking.d.ts +9 -0
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  318. package/lib/engine-components/Renderer.d.ts +72 -0
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  333. package/lib/engine-components/Skybox.d.ts +16 -0
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  687. package/src/engine-schemes/synced-transform-model.ts +90 -0
  688. package/src/engine-schemes/syncedCamera.fbs +11 -0
  689. package/src/engine-schemes/transform.ts +50 -0
  690. package/src/engine-schemes/transforms.fbs +26 -0
  691. package/src/engine-schemes/vec.fbs +19 -0
  692. package/src/engine-schemes/vec2.ts +33 -0
  693. package/src/engine-schemes/vec3.ts +38 -0
  694. package/src/engine-schemes/vec4.ts +43 -0
  695. package/src/engine-schemes/vr-user-state-buffer.ts +138 -0
  696. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -0
  697. package/src/needle-engine.ts +39 -0
@@ -0,0 +1,705 @@
1
+ import { DepthTexture, PerspectiveCamera, WebGLRenderer, WebGLRenderTarget } from 'three'
2
+ import * as THREE from 'three'
3
+ import { Behaviour, Component, GameObject } from '../engine-components/Component';
4
+ import { Input } from './engine_input';
5
+ import { Physics } from './engine_physics';
6
+ import { Time } from './engine_time';
7
+ import { NetworkConnection } from './engine_networking';
8
+ import { beginListenDestroy, beginListenInstantiate } from './engine_networking_instantiate';
9
+
10
+ import * as looputils from './engine_mainloop_utils';
11
+ import * as utils from "./engine_utils";
12
+
13
+ import { Camera, createCameraWithOrbitControl } from '../engine-components/Camera';
14
+
15
+ import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
16
+ import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
17
+
18
+ import { beginListenFileSpawn } from './engine_networking_files';
19
+ import { AssetDatabase } from './engine_assetdatabase';
20
+
21
+ import { logHierarchy } from './engine_three_utils';
22
+
23
+ import * as Stats from 'three/examples/jsm/libs/stats.module';
24
+ import { Light } from '../engine-components/Light';
25
+ import { RendererData } from './engine_rendererdata';
26
+ import { Addressables } from './engine_addressables';
27
+ import { Application } from './engine_application';
28
+ import { LightDataRegistry, ILightDataRegistry } from './engine_lightdata';
29
+
30
+
31
+ const debug = utils.getParam("debugSetup");
32
+ const stats = utils.getParam("stats");
33
+
34
+ // this is where functions that setup unity scenes will be pushed into
35
+ // those will be accessed from our custom html element to load them into their context
36
+ export const build_scene_functions: { [name: string]: (context: Context) => Promise<void> } = {};
37
+
38
+ declare type CoroutineData = {
39
+ comp: Component,
40
+ main: Generator,
41
+ chained?: Array<Generator>
42
+ }
43
+
44
+ export declare class LoadingProgressArgs {
45
+ name: string;
46
+ progress: ProgressEvent;
47
+ index: number;
48
+ count: number;
49
+ }
50
+ export declare class LoadingOptions {
51
+ progress: (args: LoadingProgressArgs) => void;
52
+ }
53
+
54
+ export class ContextArgs {
55
+ name: string | undefined | null;
56
+ alias: string | undefined | null = undefined;
57
+ domElement: HTMLElement | null;
58
+ renderer?: THREE.WebGLRenderer = undefined;
59
+
60
+ constructor(domElement: HTMLElement | null) {
61
+ this.domElement = domElement ?? document.body;
62
+ }
63
+ }
64
+
65
+ export enum FrameEvent {
66
+ EarlyUpdate = 0,
67
+ Update = 1,
68
+ LateUpdate = 2,
69
+ OnBeforeRender = 3,
70
+ OnAfterRender = 4,
71
+ PhysicsStep = 10,
72
+ }
73
+
74
+ export declare type OnBeforeRenderCallback = (renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void
75
+
76
+ export class Context {
77
+
78
+ private static _current: Context;
79
+
80
+ static get Current(): Context {
81
+ return this._current;
82
+ }
83
+
84
+ static set Current(context: Context) {
85
+ this._current = context;
86
+ }
87
+
88
+ name: string;
89
+ alias: string | undefined | null;
90
+ isManagedExternally: boolean = false;
91
+
92
+ domElement: HTMLElement;
93
+ get domWidth(): number { return this.domElement.clientWidth; }
94
+ get domHeight(): number { return this.domElement.clientHeight; }
95
+ get domX(): number { return this.domElement.offsetLeft; }
96
+ get domY(): number { return this.domElement.offsetTop; }
97
+ get isInXR() { return this.renderer.xr.isPresenting; }
98
+ get AROverlayElement(): HTMLElement {
99
+ const el = this.domElement as any;
100
+ if (typeof el.getAROverlayContainer === "function")
101
+ return el.getAROverlayContainer();
102
+ return this.domElement;
103
+ }
104
+
105
+ scene: THREE.Scene;
106
+ renderer: THREE.WebGLRenderer;
107
+ composer: EffectComposer | null = null;
108
+
109
+ // all scripts
110
+ scripts: Behaviour[] = [];
111
+ // scripts with update event
112
+ scripts_earlyUpdate: Behaviour[] = [];
113
+ scripts_update: Behaviour[] = [];
114
+ scripts_lateUpdate: Behaviour[] = [];
115
+ scripts_onBeforeRender: Behaviour[] = [];
116
+ scripts_onAfterRender: Behaviour[] = [];
117
+ scripts_WithCorroutines: Component[] = [];
118
+ coroutines: { [FrameEvent: number]: Array<CoroutineData> } = {}
119
+
120
+ get mainCamera(): THREE.Camera | null {
121
+ if (this.mainCameraComponent) {
122
+ const cam = this.mainCameraComponent as Camera;
123
+ if (!cam.cam)
124
+ cam.buildCamera();
125
+ return cam.cam;
126
+ }
127
+ return null;
128
+ }
129
+ mainCameraComponent: Camera | undefined;
130
+
131
+ post_setup_callbacks: Function[] = [];
132
+ pre_update_callbacks: Function[] = [];
133
+ pre_render_callbacks: Function[] = [];
134
+ post_render_callbacks: Function[] = [];
135
+
136
+ new_scripts: Behaviour[] = [];
137
+ new_script_start: Component[] = [];
138
+ new_scripts_pre_setup_callbacks: Function[] = [];
139
+ new_scripts_post_setup_callbacks: Function[] = [];
140
+
141
+ application: Application;
142
+ time: Time;
143
+ input: Input;
144
+ physics: Physics;
145
+ connection: NetworkConnection;
146
+ /**
147
+ * @deprecated AssetDataBase is deprecated
148
+ */
149
+ assets: AssetDatabase;
150
+ mainLight: Light | null = null;
151
+ rendererData: RendererData;
152
+ addressables: Addressables;
153
+ lightmaps: ILightDataRegistry;
154
+
155
+ private _sizeChanged: boolean = false;
156
+ private _isCreated: boolean = false;
157
+
158
+ private _stats: Stats.default | null = stats ? Stats.default() : null;
159
+
160
+ constructor(args: ContextArgs | undefined) {
161
+ this.name = args?.name || "";
162
+ this.alias = args?.alias;
163
+ this.domElement = args?.domElement || document.body;
164
+ if (args?.renderer) {
165
+ this.renderer = args.renderer;
166
+ this.isManagedExternally = true;
167
+ }
168
+ else {
169
+ const useComposer = utils.getParam("postfx");
170
+ this.renderer = new WebGLRenderer({ antialias: true, });
171
+
172
+ // some tonemapping other than "NONE" is required for adjusting exposure with EXR environments
173
+ this.renderer.toneMappingExposure = 1; // range [0...inf] instead of the usual -15..15
174
+ this.renderer.toneMapping = THREE.NoToneMapping; // could also set to LinearToneMapping, ACESFilmicToneMapping
175
+
176
+ this.renderer.setClearColor(new THREE.Color('lightgrey'), 0);
177
+ // @ts-ignore
178
+ this.renderer.antialias = true;
179
+ // @ts-ignore
180
+ this.renderer.alpha = false;
181
+ this.renderer.shadowMap.enabled = true;
182
+ this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
183
+ this.renderer.setSize(this.domWidth, this.domHeight);
184
+ this.renderer.outputEncoding = THREE.sRGBEncoding;
185
+ this.renderer.physicallyCorrectLights = true;
186
+
187
+ this.composer = useComposer ? new EffectComposer(this.renderer) : null;
188
+ }
189
+
190
+ this.scene = new THREE.Scene();
191
+
192
+ this.application = new Application(this);
193
+ this.time = new Time();
194
+ this.input = new Input(this);
195
+ this.physics = new Physics(this);
196
+ this.connection = new NetworkConnection(this);
197
+ this.assets = new AssetDatabase();
198
+ this.rendererData = new RendererData(this);
199
+ this.addressables = new Addressables(this);
200
+ this.lightmaps = new LightDataRegistry(this);
201
+
202
+ window.addEventListener('resize', this.updateSize.bind(this));
203
+ const ro = new ResizeObserver(_ => this._sizeChanged = true);
204
+ ro.observe(this.domElement);
205
+ }
206
+
207
+ private updateSize() {
208
+ if (!this.isManagedExternally && !this.renderer.xr.isPresenting) {
209
+ this._sizeChanged = false;
210
+ const width = this.domWidth;
211
+ const height = this.domHeight;
212
+ const camera = this.mainCamera as PerspectiveCamera;
213
+ this.updateAspect(camera);
214
+ this.renderer.setSize(width, height);
215
+ this.renderer.setPixelRatio(window.devicePixelRatio);
216
+ if (this.composer) {
217
+ this.composer.setSize(width, height);
218
+ this.composer.setPixelRatio(window.devicePixelRatio);
219
+ }
220
+ }
221
+ }
222
+
223
+ updateAspect(camera: THREE.PerspectiveCamera) {
224
+ if (!camera) return;
225
+ const width = this.domWidth;
226
+ const height = this.domHeight;
227
+ const pa = camera.aspect;
228
+ camera.aspect = width / height;
229
+ if (pa !== camera.aspect)
230
+ camera.updateProjectionMatrix();
231
+ }
232
+
233
+ onCreate(buildScene: (context: Context, loadingOptions?: LoadingOptions) => Promise<void>, opts?: LoadingOptions) {
234
+ if (this._isCreated) {
235
+ console.warn("Context already created");
236
+ return null;
237
+ }
238
+ this._isCreated = true;
239
+ return this.internalOnCreate(buildScene, opts);
240
+ }
241
+
242
+ onDestroy() {
243
+ if (!this._isCreated) return;
244
+ this._isCreated = false;
245
+ GameObject.destroy(this.scene, true);
246
+ this.renderer?.setAnimationLoop(null);
247
+ if (!this.isManagedExternally) {
248
+ this.renderer?.dispose();
249
+ }
250
+
251
+ }
252
+
253
+ registerCoroutineUpdate(script: Component, coroutine: Generator, evt: FrameEvent): Generator {
254
+ if (!this.coroutines[evt]) this.coroutines[evt] = [];
255
+ this.coroutines[evt].push({ comp: script, main: coroutine });
256
+ return coroutine;
257
+ }
258
+
259
+ unregisterCoroutineUpdate(coroutine: Generator, evt: FrameEvent): void {
260
+ if (!this.coroutines[evt]) return;
261
+ const idx = this.coroutines[evt].findIndex(c => c.main === coroutine);
262
+ if (idx >= 0) this.coroutines[evt].splice(idx, 1);
263
+ }
264
+
265
+ stopAllCoroutinesFrom(script: Component) {
266
+ for (const evt in this.coroutines) {
267
+ const rout: CoroutineData[] = this.coroutines[evt];
268
+ for (let i = rout.length - 1; i >= 0; i--) {
269
+ const r = rout[i];
270
+ if (r.comp === script) {
271
+ rout.splice(i, 1);
272
+ }
273
+ }
274
+ }
275
+ }
276
+
277
+ private _cameraStack: Camera[] = [];
278
+
279
+ setCurrentCamera(cam: Camera) {
280
+ if (!cam) return;
281
+ if (!cam.cam) cam.buildCamera(); // < to build camera
282
+ if (!cam.cam) {
283
+ console.warn("Camera component is missing camera", cam)
284
+ return;
285
+ }
286
+ const index = this._cameraStack.indexOf(cam);
287
+ if (index >= 0) this._cameraStack.splice(index, 1);
288
+ this._cameraStack.push(cam);
289
+ this.mainCameraComponent = cam;
290
+ const camera = cam.cam as THREE.PerspectiveCamera;
291
+ if (camera.isPerspectiveCamera)
292
+ this.updateAspect(camera);
293
+ (this.mainCameraComponent as Camera)?.applyClearFlagsIfIsActiveCamera();
294
+ }
295
+
296
+ private _onBeforeRenderListeners: { [key: string]: OnBeforeRenderCallback[] } = {};
297
+
298
+ /** use this to subscribe to onBeforeRender events on threejs objects */
299
+ addBeforeRenderListener(target: THREE.Object3D, callback: OnBeforeRenderCallback) {
300
+ if (!this._onBeforeRenderListeners[target.uuid]) {
301
+ this._onBeforeRenderListeners[target.uuid] = [];
302
+ const onBeforeRenderCallback = (renderer, scene, camera, geometry, material, group) => {
303
+ const arr = this._onBeforeRenderListeners[target.uuid];
304
+ if (!arr) return;
305
+ for (let i = 0; i < arr.length; i++) {
306
+ const fn = arr[i];
307
+ fn(renderer, scene, camera, geometry, material, group);
308
+ }
309
+ }
310
+ target.onBeforeRender = onBeforeRenderCallback as any;
311
+ }
312
+ this._onBeforeRenderListeners[target.uuid].push(callback);
313
+ }
314
+
315
+ removeBeforeRenderListener(target: THREE.Object3D, callback: OnBeforeRenderCallback) {
316
+ if (this._onBeforeRenderListeners[target.uuid]) {
317
+ const arr = this._onBeforeRenderListeners[target.uuid];
318
+ const idx = arr.indexOf(callback);
319
+ if (idx >= 0) arr.splice(idx, 1);
320
+ }
321
+ }
322
+
323
+ private _requireDepthTexture: boolean = false;
324
+ private _requireColorTexture: boolean = false;
325
+ private _renderTarget?: WebGLRenderTarget;
326
+ private _isRendering: boolean = false;
327
+
328
+ get isRendering() { return this._isRendering; }
329
+
330
+ setRequireDepth(val: boolean) {
331
+ this._requireDepthTexture = val;
332
+ }
333
+
334
+ setRequireColor(val: boolean) {
335
+ this._requireColorTexture = val;
336
+ }
337
+
338
+ get depthTexture(): THREE.DepthTexture | null {
339
+ return this._renderTarget?.depthTexture || null;
340
+ }
341
+
342
+ get opaqueColorTexture(): THREE.Texture | null {
343
+ return this._renderTarget?.texture || null;
344
+ }
345
+
346
+ private async internalOnCreate(buildScene: (context: Context, opts?: LoadingOptions) => Promise<void>, opts?: LoadingOptions) {
347
+ // load and create scene
348
+ let prepare_succeeded = true;
349
+ try {
350
+ Context.Current = this;
351
+ if (buildScene)
352
+ await buildScene(this, opts);
353
+ }
354
+ catch (err) {
355
+ console.error(err);
356
+ prepare_succeeded = false;
357
+ }
358
+ if (!prepare_succeeded) return;
359
+
360
+ // console.log(prepare_succeeded);
361
+
362
+ if (!this.isManagedExternally)
363
+ this.domElement.prepend(this.renderer.domElement);
364
+
365
+ beginListenInstantiate(this);
366
+ beginListenDestroy(this);
367
+ beginListenFileSpawn(this);
368
+
369
+ // Setup
370
+ Context._current = this;
371
+ for (let i = 0; i < this.new_scripts.length; i++) {
372
+ const script = this.new_scripts[i];
373
+ if (script.gameObject !== undefined && script.gameObject !== null) {
374
+ if (script.gameObject.userData === undefined) script.gameObject.userData = {};
375
+ if (script.gameObject.userData.components === undefined) script.gameObject.userData.components = [];
376
+ const arr = script.gameObject.userData.components;
377
+ if (!arr.includes(script)) arr.push(script);
378
+ }
379
+ // if (script.gameObject && !this.raycastTargets.includes(script.gameObject)) {
380
+ // this.raycastTargets.push(script.gameObject);
381
+ // }
382
+ }
383
+
384
+ // const context = new SerializationContext(this.scene);
385
+ // for (let i = 0; i < this.new_scripts.length; i++) {
386
+ // const script = this.new_scripts[i];
387
+ // const ser = script as unknown as ISerializable;
388
+ // if (ser.$serializedTypes === undefined) continue;
389
+ // context.context = this;
390
+ // context.object = script.gameObject;
391
+ // deserializeObject(ser, script, context);
392
+ // }
393
+
394
+ // resolve post setup callbacks (things that rely on threejs objects having references to components)
395
+ if (this.post_setup_callbacks) {
396
+ for (let i = 0; i < this.post_setup_callbacks.length; i++) {
397
+ Context._current = this;
398
+ await this.post_setup_callbacks[i](this);
399
+ }
400
+ }
401
+
402
+ if (!this.mainCamera) {
403
+ Context._current = this;
404
+ const cams = GameObject.findObjectsOfType(Camera, this);
405
+ // get main camera, fallback to first camera
406
+ const mc: Camera = cams.find(c => c.tag == "MainCamera") ?? cams.find(_ => true) as Camera;
407
+ if (mc) {
408
+ if (mc.tag !== "MainCamera")
409
+ console.warn("No mainCamera configured. Some components rely on a mainCamera object being present. " +
410
+ "When exporting your scene, make sure to set the mainCamera tag on your camera. Using \"" + mc.name + "\" as mainCamera now.");
411
+ this.setCurrentCamera(mc);
412
+ }
413
+ else {
414
+ console.error("No camera found");
415
+ const cam = createCameraWithOrbitControl(this.scene);
416
+ this.setCurrentCamera(cam);
417
+ }
418
+ }
419
+
420
+ Context._current = this;
421
+ looputils.processNewScripts(this);
422
+
423
+ const mainCam = this.mainCameraComponent as Camera;
424
+ if (mainCam) {
425
+ mainCam.applyClearFlagsIfIsActiveCamera();
426
+ }
427
+
428
+ if (!this.isManagedExternally && this.composer && this.mainCamera) {
429
+ const renderPass = new RenderPass(this.scene, this.mainCamera);
430
+ this.renderer.setSize(this.domWidth, this.domHeight);
431
+ this.composer.addPass(renderPass);
432
+ this.composer.setSize(this.domWidth, this.domHeight);
433
+ }
434
+
435
+ this._sizeChanged = true;
436
+
437
+ if (this._stats) {
438
+ this._stats.showPanel(1);
439
+ this.domElement.appendChild(this._stats.dom);
440
+ }
441
+
442
+ this.renderer.setAnimationLoop(this.render.bind(this));
443
+
444
+ if (debug)
445
+ logHierarchy(this.scene, true);
446
+ }
447
+
448
+ private render(_, frame) {
449
+ this._stats?.begin();
450
+
451
+ Context._current = this;
452
+ this.time.update();
453
+
454
+ looputils.processNewScripts(this);
455
+ looputils.updateIsActive();
456
+ looputils.processStart(this);
457
+
458
+ while (this._cameraStack.length > 0 && (!this.mainCameraComponent || this.mainCameraComponent.destroyed)) {
459
+ this._cameraStack.splice(this._cameraStack.length - 1, 1);
460
+ const last = this._cameraStack[this._cameraStack.length - 1];
461
+ this.setCurrentCamera(last);
462
+ }
463
+
464
+ if (this.pre_update_callbacks) {
465
+ for (const i in this.pre_update_callbacks) {
466
+ this.pre_update_callbacks[i]();
467
+ }
468
+ }
469
+
470
+ for (let i = 0; i < this.scripts_earlyUpdate.length; i++) {
471
+ const script = this.scripts_earlyUpdate[i];
472
+ if (!script.activeAndEnabled) continue;
473
+ if (script.earlyUpdate !== undefined) {
474
+ Context._current = this;
475
+ script.earlyUpdate();
476
+ }
477
+ }
478
+
479
+ this.executeCoroutines(FrameEvent.EarlyUpdate);
480
+
481
+ for (let i = 0; i < this.scripts_update.length; i++) {
482
+ const script = this.scripts_update[i];
483
+ if (!script.activeAndEnabled) continue;
484
+ if (script.update !== undefined) {
485
+ Context._current = this;
486
+ script.update();
487
+ }
488
+ }
489
+
490
+ this.executeCoroutines(FrameEvent.Update);
491
+
492
+ for (let i = 0; i < this.scripts_lateUpdate.length; i++) {
493
+ const script = this.scripts_lateUpdate[i];
494
+ if (!script.activeAndEnabled) continue;
495
+ if (script.lateUpdate !== undefined) {
496
+ Context._current = this;
497
+ script.lateUpdate();
498
+ }
499
+ }
500
+
501
+ this.mainLight = null;
502
+ this.executeCoroutines(FrameEvent.LateUpdate);
503
+
504
+ try {
505
+ const physicsSteps = 2;
506
+ const dt = this.time.deltaTime / physicsSteps;
507
+ for (let i = 0; i < physicsSteps; i++) {
508
+ this.physics.step(dt);
509
+ this.executeCoroutines(FrameEvent.PhysicsStep);
510
+ }
511
+ }
512
+ catch (err) {
513
+ console.error(err);
514
+ }
515
+ this.physics.postStep();
516
+
517
+ // should we move these callbacks in the regular three onBeforeRender events?
518
+ for (let i = 0; i < this.scripts_onBeforeRender.length; i++) {
519
+ const script = this.scripts_onBeforeRender[i];
520
+ if (!script.activeAndEnabled) continue;
521
+ // if(script.isActiveAndEnabled === false) continue;
522
+ if (script.onBeforeRender !== undefined) {
523
+ Context._current = this;
524
+ script.onBeforeRender(frame);
525
+ }
526
+ }
527
+
528
+ this.executeCoroutines(FrameEvent.OnBeforeRender);
529
+
530
+ if (this._sizeChanged)
531
+ this.updateSize();
532
+
533
+
534
+ if (this.pre_render_callbacks) {
535
+ for (const i in this.pre_render_callbacks) {
536
+ this.pre_render_callbacks[i]();
537
+ }
538
+ }
539
+
540
+ this._isRendering = true;
541
+ this.renderRequiredTextures();
542
+ if (!this.isManagedExternally) {
543
+ if (this.composer) {
544
+ this.composer.render();
545
+ }
546
+ else if (this.mainCamera) {
547
+ this.renderer.render(this.scene, this.mainCamera);
548
+ }
549
+ }
550
+ this._isRendering = false;
551
+
552
+ for (let i = 0; i < this.scripts_onAfterRender.length; i++) {
553
+ const script = this.scripts_onAfterRender[i];
554
+ if (!script.activeAndEnabled) continue;
555
+ if (script.onAfterRender !== undefined) {
556
+ Context._current = this;
557
+ script.onAfterRender();
558
+ }
559
+ }
560
+
561
+ this.executeCoroutines(FrameEvent.OnAfterRender);
562
+
563
+ if (this.post_render_callbacks) {
564
+ for (const i in this.post_render_callbacks) {
565
+ this.post_render_callbacks[i]();
566
+ }
567
+ }
568
+
569
+ this.connection.sendBufferedMessagesNow();
570
+
571
+ this._stats?.end();
572
+ }
573
+
574
+ private renderRequiredTextures() {
575
+ if (!this.mainCamera) return;
576
+ if (!this._requireDepthTexture && !this._requireColorTexture) return;
577
+ if (!this._renderTarget) {
578
+ this._renderTarget = new THREE.WebGLRenderTarget(this.domWidth, this.domHeight);
579
+ if (this._requireDepthTexture) {
580
+ const dt = new DepthTexture(this.domWidth, this.domHeight);;
581
+ this._renderTarget.depthTexture = dt;
582
+ }
583
+ if (this._requireColorTexture) {
584
+ this._renderTarget.texture = new THREE.Texture();
585
+ this._renderTarget.texture.generateMipmaps = false;
586
+ this._renderTarget.texture.minFilter = THREE.NearestFilter;
587
+ this._renderTarget.texture.magFilter = THREE.NearestFilter;
588
+ this._renderTarget.texture.format = THREE.RGBAFormat;
589
+ }
590
+ }
591
+ const rt = this._renderTarget;
592
+ if (rt.texture) {
593
+ rt.texture.encoding = this.renderer.outputEncoding;
594
+ }
595
+ const prevTarget = this.renderer.getRenderTarget();
596
+ this.renderer.setRenderTarget(rt);
597
+ this.renderer.render(this.scene, this.mainCamera);
598
+ this.renderer.setRenderTarget(prevTarget);
599
+ }
600
+
601
+ private executeCoroutines(evt: FrameEvent) {
602
+ if (this.coroutines[evt]) {
603
+ const evts = this.coroutines[evt];
604
+ for (let i = 0; i < evts.length; i++) {
605
+ const evt = evts[i];
606
+ if (!evt.comp || evt.comp.destroyed || !evt.main) {
607
+ evts.splice(i, 1);
608
+ --i;
609
+ continue;
610
+ }
611
+ const iter = evt.chained;
612
+ if (iter && iter.length > 0) {
613
+ const last: Generator = iter[iter.length - 1];
614
+ const res = last.next();
615
+ if (res.done) {
616
+ iter.pop();
617
+ }
618
+ if (isGenerator(res)) {
619
+ if (!evt.chained) evt.chained = [];
620
+ evt.chained.push(res.value);
621
+ }
622
+ if (!res.done) continue;
623
+ }
624
+
625
+ const res = evt.main.next();
626
+ if (res.done === true) {
627
+ evts.splice(i, 1);
628
+ --i;
629
+ continue;
630
+ }
631
+ const val = res.value;
632
+ if (isGenerator(val)) {
633
+ // invoke once if its a generator
634
+ // this means e.g. WaitForFrame(1) works and will capture
635
+ // the frame it was created
636
+ const gen = val as Generator;
637
+ const res = gen.next();
638
+ if (res.done) continue;
639
+ if (!evt.chained) evt.chained = [];
640
+ evt.chained.push(val as Generator);
641
+ }
642
+
643
+
644
+ }
645
+ }
646
+
647
+ function isGenerator(val: any): boolean {
648
+ if (val) {
649
+ if (val.next && val.return) {
650
+ return true;
651
+ }
652
+ }
653
+ return false;
654
+ }
655
+ }
656
+
657
+ }
658
+
659
+
660
+ // const scene = new THREE.Scene();
661
+ // const useComposer = utils.getParam("postfx");
662
+ // const renderer = new WebGLRenderer({ antialias: true });
663
+ // const composer = useComposer ? new EffectComposer(renderer) : undefined;
664
+
665
+ // renderer.setClearColor(new THREE.Color('lightgrey'), 0)
666
+ // renderer.antialias = true;
667
+ // renderer.alpha = false;
668
+ // renderer.shadowMap.enabled = true;
669
+ // renderer.shadowMap.type = THREE.PCFSoftShadowMap;
670
+ // renderer.setSize(window.innerWidth, window.innerHeight);
671
+ // renderer.outputEncoding = THREE.sRGBEncoding;
672
+ // renderer.physicallyCorrectLights = true;
673
+ // document.body.appendChild(renderer.domElement);
674
+
675
+ // // generation pushes loading requests in this array
676
+ // const sceneData: {
677
+ // mainCamera: THREE.Camera | undefined
678
+ // } = {
679
+ // preparing: [],
680
+ // resolving: [],
681
+ // scripts: [],
682
+ // raycastTargets: [],
683
+ // mainCamera: undefined,
684
+ // mainCameraComponent: undefined,
685
+ // };
686
+
687
+ // // contains a list of functions to be called after loading is done
688
+ // const post_setup_callbacks = [];
689
+
690
+ // const pre_render_Callbacks = [];
691
+ // const post_render_callbacks = [];
692
+
693
+ // const new_scripts = [];
694
+ // const new_scripts_post_setup_callbacks = [];
695
+ // const new_scripts_pre_setup_callbacks = [];
696
+
697
+ // export {
698
+ // scene, renderer, composer,
699
+ // new_scripts,
700
+ // new_scripts_post_setup_callbacks, new_scripts_pre_setup_callbacks,
701
+ // sceneData,
702
+ // post_setup_callbacks,
703
+ // pre_render_Callbacks,
704
+ // post_render_callbacks
705
+ // }