@needle-tools/engine 2.24.0-pre

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Files changed (697) hide show
  1. package/CHANGELOG.md +568 -0
  2. package/LICENSE.md +10 -0
  3. package/README.md +11 -0
  4. package/dist/needle-engine.d.ts +5011 -0
  5. package/dist/needle-engine.js +6605 -0
  6. package/dist/needle-engine.js.map +7 -0
  7. package/dist/needle-engine.min.js +167 -0
  8. package/dist/needle-engine.min.js.map +7 -0
  9. package/lib/engine/debug/error_overlay.d.ts +1 -0
  10. package/lib/engine/debug/error_overlay.js +110 -0
  11. package/lib/engine/debug/error_overlay.js.map +1 -0
  12. package/lib/engine/engine.d.ts +27 -0
  13. package/lib/engine/engine.js +13 -0
  14. package/lib/engine/engine.js.map +1 -0
  15. package/lib/engine/engine_addressables.d.ts +46 -0
  16. package/lib/engine/engine_addressables.js +264 -0
  17. package/lib/engine/engine_addressables.js.map +1 -0
  18. package/lib/engine/engine_application.d.ts +13 -0
  19. package/lib/engine/engine_application.js +35 -0
  20. package/lib/engine/engine_application.js.map +1 -0
  21. package/lib/engine/engine_assetdatabase.d.ts +54 -0
  22. package/lib/engine/engine_assetdatabase.js +150 -0
  23. package/lib/engine/engine_assetdatabase.js.map +1 -0
  24. package/lib/engine/engine_caching.d.ts +0 -0
  25. package/lib/engine/engine_caching.js +2 -0
  26. package/lib/engine/engine_caching.js.map +1 -0
  27. package/lib/engine/engine_constants.d.ts +2 -0
  28. package/lib/engine/engine_constants.js +3 -0
  29. package/lib/engine/engine_constants.js.map +1 -0
  30. package/lib/engine/engine_coroutine.d.ts +3 -0
  31. package/lib/engine/engine_coroutine.js +14 -0
  32. package/lib/engine/engine_coroutine.js.map +1 -0
  33. package/lib/engine/engine_default_parameters.d.ts +2 -0
  34. package/lib/engine/engine_default_parameters.js +4 -0
  35. package/lib/engine/engine_default_parameters.js.map +1 -0
  36. package/lib/engine/engine_element.d.ts +32 -0
  37. package/lib/engine/engine_element.js +340 -0
  38. package/lib/engine/engine_element.js.map +1 -0
  39. package/lib/engine/engine_element_loading.d.ts +31 -0
  40. package/lib/engine/engine_element_loading.js +154 -0
  41. package/lib/engine/engine_element_loading.js.map +1 -0
  42. package/lib/engine/engine_element_overlay.d.ts +17 -0
  43. package/lib/engine/engine_element_overlay.js +95 -0
  44. package/lib/engine/engine_element_overlay.js.map +1 -0
  45. package/lib/engine/engine_gizmos.d.ts +2 -0
  46. package/lib/engine/engine_gizmos.js +14 -0
  47. package/lib/engine/engine_gizmos.js.map +1 -0
  48. package/lib/engine/engine_gltf.d.ts +2 -0
  49. package/lib/engine/engine_gltf.js +2 -0
  50. package/lib/engine/engine_gltf.js.map +1 -0
  51. package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
  52. package/lib/engine/engine_gltf_builtin_components.js +251 -0
  53. package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
  54. package/lib/engine/engine_input.d.ts +193 -0
  55. package/lib/engine/engine_input.js +566 -0
  56. package/lib/engine/engine_input.js.map +1 -0
  57. package/lib/engine/engine_input_utils.d.ts +2 -0
  58. package/lib/engine/engine_input_utils.js +23 -0
  59. package/lib/engine/engine_input_utils.js.map +1 -0
  60. package/lib/engine/engine_lightdata.d.ts +21 -0
  61. package/lib/engine/engine_lightdata.js +85 -0
  62. package/lib/engine/engine_lightdata.js.map +1 -0
  63. package/lib/engine/engine_loaders.d.ts +3 -0
  64. package/lib/engine/engine_loaders.js +20 -0
  65. package/lib/engine/engine_loaders.js.map +1 -0
  66. package/lib/engine/engine_mainloop_utils.d.ts +9 -0
  67. package/lib/engine/engine_mainloop_utils.js +288 -0
  68. package/lib/engine/engine_mainloop_utils.js.map +1 -0
  69. package/lib/engine/engine_math.d.ts +11 -0
  70. package/lib/engine/engine_math.js +40 -0
  71. package/lib/engine/engine_math.js.map +1 -0
  72. package/lib/engine/engine_networking.d.ts +133 -0
  73. package/lib/engine/engine_networking.js +541 -0
  74. package/lib/engine/engine_networking.js.map +1 -0
  75. package/lib/engine/engine_networking_auto.d.ts +18 -0
  76. package/lib/engine/engine_networking_auto.js +252 -0
  77. package/lib/engine/engine_networking_auto.js.map +1 -0
  78. package/lib/engine/engine_networking_files.d.ts +23 -0
  79. package/lib/engine/engine_networking_files.js +173 -0
  80. package/lib/engine/engine_networking_files.js.map +1 -0
  81. package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
  82. package/lib/engine/engine_networking_files_default_components.js +45 -0
  83. package/lib/engine/engine_networking_files_default_components.js.map +1 -0
  84. package/lib/engine/engine_networking_instantiate.d.ts +34 -0
  85. package/lib/engine/engine_networking_instantiate.js +274 -0
  86. package/lib/engine/engine_networking_instantiate.js.map +1 -0
  87. package/lib/engine/engine_networking_peer.d.ts +10 -0
  88. package/lib/engine/engine_networking_peer.js +106 -0
  89. package/lib/engine/engine_networking_peer.js.map +1 -0
  90. package/lib/engine/engine_networking_utils.d.ts +1 -0
  91. package/lib/engine/engine_networking_utils.js +11 -0
  92. package/lib/engine/engine_networking_utils.js.map +1 -0
  93. package/lib/engine/engine_networking_websocket.d.ts +0 -0
  94. package/lib/engine/engine_networking_websocket.js +3 -0
  95. package/lib/engine/engine_networking_websocket.js.map +1 -0
  96. package/lib/engine/engine_physics.d.ts +88 -0
  97. package/lib/engine/engine_physics.js +563 -0
  98. package/lib/engine/engine_physics.js.map +1 -0
  99. package/lib/engine/engine_rendererdata.d.ts +48 -0
  100. package/lib/engine/engine_rendererdata.js +182 -0
  101. package/lib/engine/engine_rendererdata.js.map +1 -0
  102. package/lib/engine/engine_scenetools.d.ts +25 -0
  103. package/lib/engine/engine_scenetools.js +211 -0
  104. package/lib/engine/engine_scenetools.js.map +1 -0
  105. package/lib/engine/engine_serialization.d.ts +3 -0
  106. package/lib/engine/engine_serialization.js +5 -0
  107. package/lib/engine/engine_serialization.js.map +1 -0
  108. package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
  109. package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
  110. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
  111. package/lib/engine/engine_serialization_core.d.ts +70 -0
  112. package/lib/engine/engine_serialization_core.js +417 -0
  113. package/lib/engine/engine_serialization_core.js.map +1 -0
  114. package/lib/engine/engine_serialization_decorator.d.ts +9 -0
  115. package/lib/engine/engine_serialization_decorator.js +44 -0
  116. package/lib/engine/engine_serialization_decorator.js.map +1 -0
  117. package/lib/engine/engine_setup.d.ts +129 -0
  118. package/lib/engine/engine_setup.js +609 -0
  119. package/lib/engine/engine_setup.js.map +1 -0
  120. package/lib/engine/engine_shaders.d.ts +31 -0
  121. package/lib/engine/engine_shaders.js +230 -0
  122. package/lib/engine/engine_shaders.js.map +1 -0
  123. package/lib/engine/engine_three_utils.d.ts +20 -0
  124. package/lib/engine/engine_three_utils.js +247 -0
  125. package/lib/engine/engine_three_utils.js.map +1 -0
  126. package/lib/engine/engine_time.d.ts +13 -0
  127. package/lib/engine/engine_time.js +31 -0
  128. package/lib/engine/engine_time.js.map +1 -0
  129. package/lib/engine/engine_typestore.d.ts +7 -0
  130. package/lib/engine/engine_typestore.js +17 -0
  131. package/lib/engine/engine_typestore.js.map +1 -0
  132. package/lib/engine/engine_utils.d.ts +34 -0
  133. package/lib/engine/engine_utils.js +239 -0
  134. package/lib/engine/engine_utils.js.map +1 -0
  135. package/lib/engine/engine_web_api.d.ts +12 -0
  136. package/lib/engine/engine_web_api.js +114 -0
  137. package/lib/engine/engine_web_api.js.map +1 -0
  138. package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
  139. package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
  140. package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
  141. package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
  142. package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
  143. package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
  144. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
  145. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
  146. package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
  147. package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
  148. package/lib/engine/extensions/NEEDLE_components.js +193 -0
  149. package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
  150. package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
  151. package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
  152. package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
  153. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
  154. package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
  155. package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
  156. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
  157. package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
  158. package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
  159. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
  160. package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
  161. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
  162. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
  163. package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
  164. package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
  165. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
  166. package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
  167. package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
  168. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
  169. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
  170. package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
  171. package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
  172. package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
  173. package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
  174. package/lib/engine/extensions/extension_resolver.d.ts +4 -0
  175. package/lib/engine/extensions/extension_resolver.js +2 -0
  176. package/lib/engine/extensions/extension_resolver.js.map +1 -0
  177. package/lib/engine/extensions/extension_utils.d.ts +2 -0
  178. package/lib/engine/extensions/extension_utils.js +130 -0
  179. package/lib/engine/extensions/extension_utils.js.map +1 -0
  180. package/lib/engine/extensions/extensions.d.ts +6 -0
  181. package/lib/engine/extensions/extensions.js +41 -0
  182. package/lib/engine/extensions/extensions.js.map +1 -0
  183. package/lib/engine/shaders/shaderData.d.ts +55 -0
  184. package/lib/engine/shaders/shaderData.js +59 -0
  185. package/lib/engine/shaders/shaderData.js.map +1 -0
  186. package/lib/engine/tests/simulate_avatars.d.ts +0 -0
  187. package/lib/engine/tests/simulate_avatars.js +3 -0
  188. package/lib/engine/tests/simulate_avatars.js.map +1 -0
  189. package/lib/engine/tests/test_utils.d.ts +2 -0
  190. package/lib/engine/tests/test_utils.js +54 -0
  191. package/lib/engine/tests/test_utils.js.map +1 -0
  192. package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
  193. package/lib/engine-components/AlignmentConstraint.js +27 -0
  194. package/lib/engine-components/AlignmentConstraint.js.map +1 -0
  195. package/lib/engine-components/Animation.d.ts +44 -0
  196. package/lib/engine-components/Animation.js +257 -0
  197. package/lib/engine-components/Animation.js.map +1 -0
  198. package/lib/engine-components/AnimationCurve.d.ts +15 -0
  199. package/lib/engine-components/AnimationCurve.js +62 -0
  200. package/lib/engine-components/AnimationCurve.js.map +1 -0
  201. package/lib/engine-components/Animator.d.ts +48 -0
  202. package/lib/engine-components/Animator.js +126 -0
  203. package/lib/engine-components/Animator.js.map +1 -0
  204. package/lib/engine-components/AnimatorController.d.ts +39 -0
  205. package/lib/engine-components/AnimatorController.js +687 -0
  206. package/lib/engine-components/AnimatorController.js.map +1 -0
  207. package/lib/engine-components/AudioListener.d.ts +7 -0
  208. package/lib/engine-components/AudioListener.js +29 -0
  209. package/lib/engine-components/AudioListener.js.map +1 -0
  210. package/lib/engine-components/AudioSource.d.ts +61 -0
  211. package/lib/engine-components/AudioSource.js +377 -0
  212. package/lib/engine-components/AudioSource.js.map +1 -0
  213. package/lib/engine-components/AvatarLoader.d.ts +22 -0
  214. package/lib/engine-components/AvatarLoader.js +203 -0
  215. package/lib/engine-components/AvatarLoader.js.map +1 -0
  216. package/lib/engine-components/AxesHelper.d.ts +9 -0
  217. package/lib/engine-components/AxesHelper.js +43 -0
  218. package/lib/engine-components/AxesHelper.js.map +1 -0
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
  220. package/lib/engine-components/BasicIKConstraint.js +44 -0
  221. package/lib/engine-components/BasicIKConstraint.js.map +1 -0
  222. package/lib/engine-components/BoxCollider.d.ts +2 -0
  223. package/lib/engine-components/BoxCollider.js +3 -0
  224. package/lib/engine-components/BoxCollider.js.map +1 -0
  225. package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
  226. package/lib/engine-components/BoxHelperComponent.js +72 -0
  227. package/lib/engine-components/BoxHelperComponent.js.map +1 -0
  228. package/lib/engine-components/Camera.d.ts +38 -0
  229. package/lib/engine-components/Camera.js +258 -0
  230. package/lib/engine-components/Camera.js.map +1 -0
  231. package/lib/engine-components/Collider.d.ts +21 -0
  232. package/lib/engine-components/Collider.js +65 -0
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  234. package/lib/engine-components/Component.d.ts +165 -0
  235. package/lib/engine-components/Component.js +895 -0
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  237. package/lib/engine-components/ComponentExtensions.d.ts +2 -0
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  240. package/lib/engine-components/DeleteBox.d.ts +9 -0
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  243. package/lib/engine-components/DeviceFlag.d.ts +12 -0
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  246. package/lib/engine-components/DragControls.d.ts +44 -0
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  249. package/lib/engine-components/DropListener.d.ts +15 -0
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  252. package/lib/engine-components/Duplicatable.d.ts +16 -0
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  255. package/lib/engine-components/EventList.d.ts +22 -0
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  258. package/lib/engine-components/EventTrigger.d.ts +3 -0
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  261. package/lib/engine-components/EventType.d.ts +19 -0
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  264. package/lib/engine-components/FlyControls.d.ts +7 -0
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  267. package/lib/engine-components/Gizmos.d.ts +12 -0
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  269. package/lib/engine-components/Gizmos.js.map +1 -0
  270. package/lib/engine-components/GltfExport.d.ts +28 -0
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  273. package/lib/engine-components/GridHelper.d.ts +11 -0
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  276. package/lib/engine-components/GroundProjection.d.ts +18 -0
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  279. package/lib/engine-components/Interactable.d.ts +10 -0
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  282. package/lib/engine-components/LODGroup.d.ts +29 -0
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  285. package/lib/engine-components/Light.d.ts +69 -0
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  288. package/lib/engine-components/LookAtConstraint.d.ts +7 -0
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  291. package/lib/engine-components/MeshCollider.d.ts +4 -0
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  300. package/lib/engine-components/Networking.d.ts +9 -0
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  318. package/lib/engine-components/Renderer.d.ts +72 -0
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  333. package/lib/engine-components/Skybox.d.ts +16 -0
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  686. package/src/engine-schemes/synced-camera-model.ts +92 -0
  687. package/src/engine-schemes/synced-transform-model.ts +90 -0
  688. package/src/engine-schemes/syncedCamera.fbs +11 -0
  689. package/src/engine-schemes/transform.ts +50 -0
  690. package/src/engine-schemes/transforms.fbs +26 -0
  691. package/src/engine-schemes/vec.fbs +19 -0
  692. package/src/engine-schemes/vec2.ts +33 -0
  693. package/src/engine-schemes/vec3.ts +38 -0
  694. package/src/engine-schemes/vec4.ts +43 -0
  695. package/src/engine-schemes/vr-user-state-buffer.ts +138 -0
  696. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -0
  697. package/src/needle-engine.ts +39 -0
@@ -0,0 +1,32 @@
1
+ import { Behaviour, GameObject } from "./Component";
2
+ import * as utils from "./../engine/engine_three_utils";
3
+ import * as THREE from "three";
4
+
5
+ export class OffsetConstraint extends Behaviour {
6
+
7
+ private from!: GameObject;
8
+ private affectPosition!: boolean;
9
+ private affectRotation!: boolean;
10
+ private alignLookDirection!: boolean;
11
+ private levelLookDirection!: boolean;
12
+ private positionOffset!: THREE.Vector3;
13
+ private rotationOffset!: THREE.Vector3;
14
+
15
+ update() {
16
+ if (!this.from) return;
17
+
18
+ var pos = utils.getWorldPosition(this.from);
19
+ var rot: THREE.Quaternion = utils.getWorldQuaternion(this.from);
20
+
21
+ if(this.affectPosition) utils.setWorldPosition(this.gameObject, pos.add(this.positionOffset));
22
+
23
+ const euler = new THREE.Euler(this.rotationOffset.x, this.rotationOffset.y, this.rotationOffset.z);
24
+ const quat = new THREE.Quaternion().setFromEuler(euler);
25
+ if(this.affectRotation) utils.setWorldQuaternion(this.gameObject, rot.multiply(quat));
26
+
27
+ let lookDirection = new THREE.Vector3();
28
+ this.from.getWorldDirection(lookDirection).multiplyScalar(50);
29
+ if (this.levelLookDirection) lookDirection.y = 0;
30
+ if (this.alignLookDirection) this.gameObject.lookAt(lookDirection);
31
+ }
32
+ }
@@ -0,0 +1,270 @@
1
+ import { Behaviour, GameObject } from "./Component";
2
+ import { Camera } from "./Camera";
3
+ import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls";
4
+ import { LookAtConstraint } from "./LookAtConstraint";
5
+ import * as THREE from "three";
6
+ import { getWorldPosition } from "../engine/engine_three_utils";
7
+ import { Physics, RaycastOptions } from "../engine/engine_physics";
8
+ import { serializeable } from "../engine/engine_serialization_decorator";
9
+ import { Vector3 } from "three";
10
+
11
+ export class OrbitControls extends Behaviour {
12
+
13
+ public get controls() {
14
+ return this._controls;
15
+ }
16
+
17
+ public get controllerObject(): THREE.Object3D | null {
18
+ return this._cameraObject;
19
+ }
20
+
21
+ public onStartInteraction(func: Function) {
22
+ this.controls?.addEventListener("start", func as any);
23
+ }
24
+
25
+ autoRotate: boolean = false;
26
+ autoRotateSpeed: number = 1.0;
27
+ enableKeys: boolean = true;
28
+ enableDamping: boolean = true;
29
+ dampingFactor: number = 0.1;
30
+ enableZoom: boolean = true;
31
+ minZoom: number = 0;
32
+ maxZoom: number = Infinity;
33
+ enablePan: boolean = true;
34
+ @serializeable(LookAtConstraint)
35
+ lookAtConstraint: LookAtConstraint | null = null;
36
+ lookAtConstraint01: number = 1;
37
+ middleClickToFocus: boolean = true;
38
+ doubleClickToFocus: boolean = true;
39
+
40
+ // remove once slerp works correctly
41
+ useSlerp: boolean = false;
42
+
43
+
44
+ debugLog: boolean = false;
45
+ targetLerpSpeed = 5;
46
+
47
+ private _lookTargetPosition!: THREE.Vector3;
48
+ private _controls: ThreeOrbitControls | null = null;
49
+ private _cameraObject: THREE.Object3D | null = null;
50
+
51
+ private _lerpToTargetPosition: boolean = false;
52
+ private _lerpCameraToTarget: boolean = false;
53
+ private _cameraTargetPosition: THREE.Vector3 | null = null;
54
+
55
+ private _inputs: number = 0;
56
+ private _enableTime: number = 0; // use to disable double click when double clicking on UI
57
+
58
+ awake(): void {
59
+ this._lookTargetPosition = new THREE.Vector3();
60
+ }
61
+
62
+ onEnable() {
63
+ this._enableTime = this.context.time.time;
64
+ const camGo = GameObject.getComponent(this.gameObject, Camera);
65
+ const cam = camGo?.cam;
66
+
67
+ if (!this._controls) {
68
+ console.assert(cam !== null && cam !== undefined, "Missing camera", this);
69
+ if (cam)
70
+ this._cameraObject = cam;
71
+ this._controls = new ThreeOrbitControls(cam!, this.context.renderer.domElement);
72
+ }
73
+
74
+ if (this._controls) {
75
+ this._controls.enableDamping = this.enableDamping;
76
+ this._controls.enableKeys = this.enableKeys;
77
+ this._controls.autoRotate = this.autoRotate;
78
+ this._controls.autoRotateSpeed = this.autoRotateSpeed;
79
+ this._controls.enableZoom = this.enableZoom;
80
+ if (cam?.type === "PerspectiveCamera") {
81
+ this._controls.minDistance = this.minZoom;
82
+ this._controls.maxDistance = this.maxZoom;
83
+ }
84
+ else {
85
+ this._controls.minZoom = this.minZoom;
86
+ this._controls.maxZoom = this.maxZoom;
87
+ }
88
+ this._controls.dampingFactor = this.dampingFactor;
89
+ this._controls.enablePan = this.enablePan;
90
+ }
91
+ }
92
+
93
+
94
+ onDisable() {
95
+ if (this._controls) {
96
+ this._controls.enabled = false;
97
+ this._controls.autoRotate = false;
98
+ // this._controls.reset();
99
+ }
100
+ }
101
+
102
+ start() {
103
+ if (this._controls) {
104
+ const camGo = GameObject.getComponent(this.gameObject, Camera);
105
+ if (camGo && !this.setFromTargetPosition()) {
106
+ console.log("NO TARGET");
107
+ const forward = new THREE.Vector3(0, 0, -1).applyMatrix4(camGo.cam.matrixWorld);
108
+ this.setTarget(forward, true);
109
+ }
110
+ }
111
+ this.startCoroutine(this.startRaycastDelayed());
112
+ }
113
+
114
+ // we need to wait one frame (when starting the scene for the very first time)
115
+ private * startRaycastDelayed() {
116
+ yield;
117
+ if (!this.setFromTargetPosition()) {
118
+ const opts = new RaycastOptions();
119
+ // center of the screen:
120
+ opts.screenPoint = new THREE.Vector2(0, 0);
121
+ opts.lineThreshold = 0.1;
122
+ const hits = this.context.physics.raycast(opts);
123
+ if (hits.length > 0) {
124
+ this.setTarget(hits[0].point, true);
125
+ }
126
+ }
127
+ }
128
+
129
+ onBeforeRender() {
130
+ if (!this._controls) return;
131
+
132
+ if (this.context.input.getPointerDown(0) || this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2)) {
133
+ this._inputs += 1;
134
+ }
135
+ if (this._inputs > 0) {
136
+ this._controls.autoRotate = false;
137
+ this._lerpCameraToTarget = false;
138
+ this._lerpToTargetPosition = false;
139
+ }
140
+ this._inputs = 0;
141
+
142
+ // if (this.context.input.getPointerLongPress(0) && this.context.time.frameCount % 20 === 0) console.log("LP", this.context.alias);
143
+
144
+ let focusAtPointer = (this.middleClickToFocus && this.context.input.getPointerClicked(1));
145
+ focusAtPointer ||= (this.doubleClickToFocus && this.context.input.getPointerDoubleClicked(0) && this.context.time.time - this._enableTime > .3);
146
+ if (focusAtPointer) {
147
+ this.setTargetFromRaycast();
148
+ }
149
+ else if (this.context.input.getPointerDown(0) || this.context.input.mouseWheelChanged) {
150
+ this._lerpToTargetPosition = false;
151
+ this._lerpCameraToTarget = false;
152
+ }
153
+
154
+ if (this._lerpToTargetPosition || this._lerpCameraToTarget) {
155
+ const step = this.context.time.deltaTime * this.targetLerpSpeed;
156
+
157
+ // confusing naming ahead:
158
+ // _targetObject: the target where the camera moves to
159
+ // targetPosition: the target where the look target moves to
160
+
161
+ // lerp the camera
162
+ if (this._lerpCameraToTarget && this._cameraTargetPosition && this._cameraObject) {
163
+ if (this.useSlerp && typeof this._cameraObject?.position["slerp"] === "function") {
164
+ const position = this._cameraObject?.position;
165
+ position
166
+ // TODO fix the offset here
167
+ // .sub(this._cameraTargetPosition)
168
+ //@ts-ignore
169
+ .slerp(this._cameraTargetPosition, step)
170
+ // .add(this._cameraTargetPosition);
171
+ }
172
+ else {
173
+ this._cameraObject?.position.lerp(this._cameraTargetPosition, step);
174
+ }
175
+ if (this._cameraObject.position.distanceTo(this._cameraTargetPosition) < .01) {
176
+ this._lerpCameraToTarget = false;
177
+ }
178
+ }
179
+
180
+ // lerp the look target
181
+ if (this._lerpToTargetPosition) {
182
+
183
+ this.lerpTarget(this._lookTargetPosition, step);
184
+ if (this._lookTargetPosition.distanceTo(this._controls.target) < .005) {
185
+ this._lerpToTargetPosition = false;
186
+ }
187
+ }
188
+ }
189
+
190
+ if (this.lookAtConstraint?.locked) this.setFromTargetPosition(0, this.lookAtConstraint01);
191
+
192
+
193
+ if (this._controls) {
194
+ if (this.debugLog)
195
+ this._controls.domElement = this.context.renderer.domElement;
196
+ this._controls.enabled = true;
197
+ this._controls.update();
198
+ }
199
+ }
200
+
201
+ public setCameraTarget(position?: THREE.Vector3 | null, immediate: boolean = false) {
202
+ if (!position) this._lerpCameraToTarget = false;
203
+ else {
204
+ this._lerpCameraToTarget = true;
205
+ this._cameraTargetPosition = position.clone();
206
+ if (immediate && this._cameraTargetPosition) {
207
+ this.controllerObject?.position.copy(this._cameraTargetPosition);
208
+ }
209
+ }
210
+ }
211
+
212
+ public setFromTargetPosition(index: number = 0, t: number = 1): boolean {
213
+ if (!this._controls) return false;
214
+ const sources = this.lookAtConstraint?.sources;
215
+ if (sources && sources.length > 0) {
216
+ const target = sources[index];
217
+ if (target) {
218
+ target.getWorldPosition(this._lookTargetPosition);
219
+ this.lerpTarget(this._lookTargetPosition, t);
220
+ return true;
221
+ }
222
+ }
223
+ return false;
224
+ }
225
+
226
+ public setTarget(position: THREE.Vector3 | null = null, immediate: boolean = false) {
227
+ if (!this._controls) return;
228
+ if (position !== null) this._lookTargetPosition.copy(position);
229
+ if (immediate)
230
+ this._controls.target.copy(this._lookTargetPosition);
231
+ else this._lerpToTargetPosition = true;
232
+ }
233
+
234
+ public lerpTarget(position: THREE.Vector3, delta: number) {
235
+ if (!this._controls) return;
236
+ this._controls.target.lerp(position, delta);
237
+ }
238
+
239
+ public distanceToTarget(position: THREE.Vector3): number {
240
+ if (!this._controls) return -1;
241
+ return this._controls.target.distanceTo(position);
242
+ }
243
+
244
+ private setTargetFromRaycast() {
245
+ if (!this.controls) return;
246
+ const rc = this.context.physics.raycast();
247
+ for (const hit of rc) {
248
+ if (hit.distance > 0 && GameObject.isActiveInHierarchy(hit.object)) {
249
+ // if (hit.object && hit.object.parent) {
250
+ // const par: any = hit.object.parent;
251
+ // if (par.isUI) continue;
252
+ // }
253
+ // console.log("Set target", this.targetPosition, hit.object.name, hit.object);
254
+ this._lookTargetPosition.copy(hit.point);
255
+ this._lerpToTargetPosition = true;
256
+ this._cameraTargetPosition = null;
257
+ if (this.context.mainCamera) {
258
+ this._lerpCameraToTarget = true;
259
+ const pos = getWorldPosition(this.context.mainCamera);
260
+ this._cameraTargetPosition = pos.clone().sub(this.controls.target).add(this._lookTargetPosition);
261
+ }
262
+ break;
263
+ }
264
+ }
265
+ }
266
+
267
+ // private onPositionDrag(){
268
+
269
+ // }
270
+ }
@@ -0,0 +1,249 @@
1
+ import { Behaviour, GameObject } from "./Component";
2
+ import * as THREE from "three";
3
+ import * as Modules from "./ParticleSystemModules"
4
+ import { Mathf } from "../engine/engine_math";
5
+ import { getParam } from "../engine/engine_utils";
6
+
7
+ const debug = getParam("debugparticles");
8
+
9
+ class ParticleState {
10
+ age: number = 0;
11
+ lifetime: number = 0;
12
+ position!: THREE.Vector3;
13
+ velocity!: THREE.Vector3;
14
+ color!: THREE.Color;
15
+ }
16
+
17
+ export class ParticleSystemRenderer extends Behaviour {
18
+
19
+ get mainTexture(): THREE.Texture | null {
20
+ if (this.sharedMaterial) {
21
+ const tex = this.context.assets.findTexture(this.sharedMaterial);
22
+ if (tex) return tex;
23
+ }
24
+ return null;
25
+ }
26
+
27
+ getMesh(_index: number): THREE.Mesh | null {
28
+ if (!this.mesh) return null;
29
+ return this.context.assets.findMesh(this.mesh);
30
+ }
31
+
32
+ private sharedMaterial?: string;
33
+ private mesh?: string;
34
+
35
+ awake() {
36
+ if (debug)
37
+ console.log(this);
38
+ }
39
+ }
40
+
41
+ export class ParticleSystem extends Behaviour {
42
+
43
+ main!: Modules.MainModule;
44
+ emission!: Modules.EmissionModule;
45
+ shape!: Modules.ShapeModule;
46
+
47
+ private renderer!: ParticleSystemRenderer;
48
+
49
+ private geometry: THREE.BufferGeometry | undefined;
50
+ private material!: THREE.PointsMaterial;
51
+ private particlesMesh!: THREE.Points;
52
+
53
+ private positions!: THREE.Float32BufferAttribute;
54
+ private positionsArray!: Float32Array;
55
+ private particleStates: Array<ParticleState> = [];
56
+ private activeCount: number = 0;
57
+
58
+ private shapeRotation: THREE.Quaternion = new THREE.Quaternion();
59
+ private tempVec3: THREE.Vector3 = new THREE.Vector3();
60
+ private tempQuat: THREE.Quaternion = new THREE.Quaternion();
61
+
62
+ awake(): void {
63
+ this.renderer = GameObject.getComponent(this.gameObject, ParticleSystemRenderer)!;
64
+ if (debug)
65
+ console.log(this);
66
+ }
67
+
68
+ onEnable() {
69
+ // console.trace();
70
+ if (this.geometry) {
71
+ return;
72
+ }
73
+ // console.log(this);
74
+
75
+ this.particleStates = [];
76
+ this.shapeRotation.setFromEuler(new THREE.Euler(this.shape.rotation.x, this.shape.rotation.y, this.shape.rotation.z));
77
+
78
+ // TODO: how to render particle mesh
79
+ // const assignedMesh = this.renderer?.getMesh(0);
80
+ // console.log(assignedMesh);
81
+
82
+ this.geometry = new THREE.BufferGeometry();
83
+
84
+ this.positionsArray = new Float32Array(this.main.maxParticles * 3);
85
+ this.positions = new THREE.Float32BufferAttribute(this.positionsArray, 3);
86
+ this.geometry.setAttribute('position', this.positions);
87
+
88
+
89
+ // const color = new THREE.Color();
90
+ const colorsArray = new Float32Array(this.main.maxParticles * 3);
91
+ for (let i = 0; i < colorsArray.length; i++) {
92
+ colorsArray[i * 3] = 1;
93
+ colorsArray[i * 3 + 1] = 1;
94
+ colorsArray[i * 3 + 2] = 1;
95
+ }
96
+ const colors = new THREE.Float32BufferAttribute(colorsArray, 3);
97
+ this.geometry.setAttribute('color', colors);
98
+ this.material = new THREE.PointsMaterial({ size: this.main.startSize, color: 0xffffff, vertexColors: true });
99
+ this.material.map = this.renderer.mainTexture;
100
+ // this.material.onBeforeCompile = (shader) => {
101
+ // shader.
102
+ // });
103
+
104
+ this.particlesMesh = new THREE.Points(this.geometry, this.material);
105
+ this.particlesMesh.layers.enable(2);
106
+ this.gameObject.add(this.particlesMesh);
107
+
108
+ this.activeCount = this.main.prewarm ? this.main.maxParticles : 0;
109
+ }
110
+
111
+ update() {
112
+ if (!this.geometry) return;
113
+
114
+ const t = this.context.time.deltaTime;
115
+ this.emit(t);
116
+
117
+ for (let i = 0; i < this.activeCount; i += 1) {
118
+ const ps = this.particleStates[i];
119
+ if (!ps) continue;
120
+ const vx = ps.velocity.x * t;
121
+ const vy = ps.velocity.y * t;
122
+ const vz = ps.velocity.z * t;
123
+ ps.position.x += vx;
124
+ ps.position.y += vy;
125
+ ps.position.z += vz;
126
+ this.updateOverLifetime(i, ps);
127
+ this.geometry.attributes.position.setXYZ(i, ps.position.x, ps.position.y, ps.position.z);
128
+ this.geometry.attributes.color.setXYZ(i, ps.color.r, ps.color.g, ps.color.b);
129
+ }
130
+ if (this.geometry) {
131
+ this.geometry.attributes.position.needsUpdate = true;
132
+ this.geometry.setDrawRange(0, this.activeCount);
133
+ }
134
+ // console.log(this.activeCount);
135
+ }
136
+
137
+ emit(deltaTime: number) {
138
+ const count = this.activeCount;
139
+ for (let i = 0; i < count; i += 1) {
140
+
141
+ if (i >= this.particleStates.length) {
142
+ const ps = new ParticleState();
143
+ ps.lifetime = this.main.startLifetime ?? 1;
144
+ ps.position = new THREE.Vector3();
145
+ ps.velocity = new THREE.Vector3();
146
+ ps.color = new THREE.Color(1, 0, 0);
147
+ this.particleStates.push(ps);
148
+ this.initializeParticle(i, ps);
149
+ ps.age = ps.lifetime * Math.random();
150
+ }
151
+ const ps = this.particleStates[i];
152
+
153
+ if (ps.age > ps.lifetime) {
154
+ this.activeCount -= 1;
155
+ this.activeCount = Math.max(0, this.activeCount);
156
+ this.initializeParticle(i, ps);
157
+ continue;
158
+ }
159
+
160
+ ps.age += deltaTime;
161
+ this.particleStates[i] = ps;
162
+ }
163
+ this.activeCount += deltaTime * (this.emission.rate);
164
+ this.activeCount = Math.min(this.main.maxParticles, this.activeCount);
165
+ }
166
+
167
+ private initializeParticle(index: number, particle: ParticleState) {
168
+
169
+ if (!this.geometry) return;
170
+ particle.age = 0;
171
+ particle.color.set(this.main.startColor);
172
+ if (this.main.startColor1) {
173
+ particle.color.lerp(this.main.startColor1, Math.random());
174
+ }
175
+ this.geometry.attributes.color.needsUpdate = true;
176
+
177
+ this.assignPosition(particle.position);
178
+ this.assignVelocity(particle.position, particle.velocity);
179
+
180
+ const position = particle.position;
181
+ position.multiply(this.shape.scale);
182
+ position.applyQuaternion(this.shapeRotation);
183
+ position.add(this.shape.position);
184
+ // push back
185
+ this.particleStates.splice(index, 1);
186
+ this.particleStates.push(particle);
187
+ }
188
+
189
+ private updateOverLifetime(_index: number, _particle: ParticleState) {
190
+ // particle.position.multiplyScalar()
191
+ }
192
+
193
+ private assignPosition(position: THREE.Vector3) {
194
+ switch (this.shape.shapeType) {
195
+ case Modules.ParticleSystemShapeType.Sphere:
196
+ position.set(Math.random() - .5, Math.random() - .5, Math.random() - .5).multiplyScalar(this.shape.radius);
197
+ break;
198
+ case Modules.ParticleSystemShapeType.Box:
199
+ position.set(Math.random() - .5, Math.random() - .5, Math.random() - .5);
200
+ break;
201
+ default:
202
+ position.set(0, 0, 0);
203
+ break;
204
+ }
205
+ }
206
+
207
+ private assignVelocity(position: THREE.Vector3, velocity: THREE.Vector3) {
208
+ switch (this.shape.shapeType) {
209
+ case Modules.ParticleSystemShapeType.Sphere:
210
+ velocity.set(position.x, position.y, position.z);
211
+ break;
212
+ case Modules.ParticleSystemShapeType.Box:
213
+ velocity.set(0, 0, 1);
214
+ if (this.shape.sphericalDirectionAmount > 0) {
215
+ this.tempVec3.set(position.x, position.y, position.z).multiply(this.shape.scale).normalize();
216
+ velocity.lerp(this.tempVec3, this.shape.sphericalDirectionAmount);
217
+ }
218
+ break;
219
+ case Modules.ParticleSystemShapeType.Cone:
220
+ // const maxAngle = 90;
221
+ // const fwd = this.shape.angle / maxAngle;
222
+ // const side = 1 - fwd;
223
+ // const angle = Mathf.toRadians(this.shape.angle);
224
+ // const upDir = Math.random();
225
+ // const sideDir = 1 - upDir;
226
+ // const quat = new THREE.Quaternion().setFromAxisAngle(this.tempVec3.set(side, 0, fwd), angle * Math.random())
227
+ const dir = new THREE.Vector3(0, 1, 0);//.applyQuaternion(quat);
228
+ velocity.copy(dir);
229
+ break;
230
+ case Modules.ParticleSystemShapeType.Circle:
231
+ this.tempQuat.setFromAxisAngle(this.tempVec3.set(0, 0, 1), Math.random() * Mathf.toRadians(this.shape.arc));
232
+ velocity.copy(this.tempVec3.set(1, 0, 0).applyQuaternion(this.tempQuat));
233
+ break;
234
+ default:
235
+ velocity.set(Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1);
236
+ break;
237
+ }
238
+ velocity.normalize();
239
+
240
+ // set position
241
+ switch (this.shape.shapeType) {
242
+ case Modules.ParticleSystemShapeType.Circle:
243
+ position.add(velocity).multiplyScalar(this.shape.radius);
244
+ break;
245
+ }
246
+
247
+ velocity.multiplyScalar(this.main.startSpeedMultiplier);
248
+ }
249
+ }